diff options
109 files changed, 5343 insertions, 4326 deletions
diff --git a/core/config/engine.cpp b/core/config/engine.cpp index cf9697be07..21e910be5b 100644 --- a/core/config/engine.cpp +++ b/core/config/engine.cpp @@ -59,12 +59,12 @@ double Engine::get_physics_jitter_fix() const { return physics_jitter_fix; } -void Engine::set_target_fps(int p_fps) { - _target_fps = p_fps > 0 ? p_fps : 0; +void Engine::set_max_fps(int p_fps) { + _max_fps = p_fps > 0 ? p_fps : 0; } -int Engine::get_target_fps() const { - return _target_fps; +int Engine::get_max_fps() const { + return _max_fps; } uint64_t Engine::get_frames_drawn() { diff --git a/core/config/engine.h b/core/config/engine.h index 121fd4d541..21517e46b7 100644 --- a/core/config/engine.h +++ b/core/config/engine.h @@ -60,7 +60,7 @@ private: int ips = 60; double physics_jitter_fix = 0.5; double _fps = 1; - int _target_fps = 0; + int _max_fps = 0; double _time_scale = 1.0; uint64_t _physics_frames = 0; double _physics_interpolation_fraction = 0.0f; @@ -96,8 +96,8 @@ public: void set_physics_jitter_fix(double p_threshold); double get_physics_jitter_fix() const; - virtual void set_target_fps(int p_fps); - virtual int get_target_fps() const; + virtual void set_max_fps(int p_fps); + virtual int get_max_fps() const; virtual double get_frames_per_second() const { return _fps; } diff --git a/core/core_bind.cpp b/core/core_bind.cpp index 723217875d..7496ba1979 100644 --- a/core/core_bind.cpp +++ b/core/core_bind.cpp @@ -1483,12 +1483,12 @@ double Engine::get_physics_interpolation_fraction() const { return ::Engine::get_singleton()->get_physics_interpolation_fraction(); } -void Engine::set_target_fps(int p_fps) { - ::Engine::get_singleton()->set_target_fps(p_fps); +void Engine::set_max_fps(int p_fps) { + ::Engine::get_singleton()->set_max_fps(p_fps); } -int Engine::get_target_fps() const { - return ::Engine::get_singleton()->get_target_fps(); +int Engine::get_max_fps() const { + return ::Engine::get_singleton()->get_max_fps(); } double Engine::get_frames_per_second() const { @@ -1625,8 +1625,8 @@ void Engine::_bind_methods() { ClassDB::bind_method(D_METHOD("set_physics_jitter_fix", "physics_jitter_fix"), &Engine::set_physics_jitter_fix); ClassDB::bind_method(D_METHOD("get_physics_jitter_fix"), &Engine::get_physics_jitter_fix); ClassDB::bind_method(D_METHOD("get_physics_interpolation_fraction"), &Engine::get_physics_interpolation_fraction); - ClassDB::bind_method(D_METHOD("set_target_fps", "target_fps"), &Engine::set_target_fps); - ClassDB::bind_method(D_METHOD("get_target_fps"), &Engine::get_target_fps); + ClassDB::bind_method(D_METHOD("set_max_fps", "max_fps"), &Engine::set_max_fps); + ClassDB::bind_method(D_METHOD("get_max_fps"), &Engine::get_max_fps); ClassDB::bind_method(D_METHOD("set_time_scale", "time_scale"), &Engine::set_time_scale); ClassDB::bind_method(D_METHOD("get_time_scale"), &Engine::get_time_scale); @@ -1669,7 +1669,7 @@ void Engine::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "print_error_messages"), "set_print_error_messages", "is_printing_error_messages"); ADD_PROPERTY(PropertyInfo(Variant::INT, "physics_ticks_per_second"), "set_physics_ticks_per_second", "get_physics_ticks_per_second"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "target_fps"), "set_target_fps", "get_target_fps"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "max_fps"), "set_max_fps", "get_max_fps"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_scale"), "set_time_scale", "get_time_scale"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "physics_jitter_fix"), "set_physics_jitter_fix", "get_physics_jitter_fix"); } diff --git a/core/core_bind.h b/core/core_bind.h index a63ed91137..9261698076 100644 --- a/core/core_bind.h +++ b/core/core_bind.h @@ -488,8 +488,8 @@ public: double get_physics_jitter_fix() const; double get_physics_interpolation_fraction() const; - void set_target_fps(int p_fps); - int get_target_fps() const; + void set_max_fps(int p_fps); + int get_max_fps() const; double get_frames_per_second() const; uint64_t get_physics_frames() const; diff --git a/core/object/object.h b/core/object/object.h index 8ade5a204a..33a5afc9aa 100644 --- a/core/object/object.h +++ b/core/object/object.h @@ -733,34 +733,12 @@ public: template <class T> static T *cast_to(Object *p_object) { -#ifndef NO_SAFE_CAST return dynamic_cast<T *>(p_object); -#else - if (!p_object) { - return nullptr; - } - if (p_object->is_class_ptr(T::get_class_ptr_static())) { - return static_cast<T *>(p_object); - } else { - return nullptr; - } -#endif } template <class T> static const T *cast_to(const Object *p_object) { -#ifndef NO_SAFE_CAST return dynamic_cast<const T *>(p_object); -#else - if (!p_object) { - return nullptr; - } - if (p_object->is_class_ptr(T::get_class_ptr_static())) { - return static_cast<const T *>(p_object); - } else { - return nullptr; - } -#endif } enum { diff --git a/core/os/os.cpp b/core/os/os.cpp index 2bdede889f..72d68893f3 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -511,10 +511,10 @@ void OS::add_frame_delay(bool p_can_draw) { if (is_in_low_processor_usage_mode() || !p_can_draw) { dynamic_delay = get_low_processor_usage_mode_sleep_usec(); } - const int target_fps = Engine::get_singleton()->get_target_fps(); - if (target_fps > 0 && !Engine::get_singleton()->is_editor_hint()) { + const int max_fps = Engine::get_singleton()->get_max_fps(); + if (max_fps > 0 && !Engine::get_singleton()->is_editor_hint()) { // Override the low processor usage mode sleep delay if the target FPS is lower. - dynamic_delay = MAX(dynamic_delay, (uint64_t)(1000000 / target_fps)); + dynamic_delay = MAX(dynamic_delay, (uint64_t)(1000000 / max_fps)); } if (dynamic_delay > 0) { diff --git a/core/templates/rid_owner.h b/core/templates/rid_owner.h index 320faebe98..a83ffa575f 100644 --- a/core/templates/rid_owner.h +++ b/core/templates/rid_owner.h @@ -335,15 +335,8 @@ public: ~RID_Alloc() { if (alloc_count) { - if (description) { - print_error("ERROR: " + itos(alloc_count) + " RID allocations of type '" + description + "' were leaked at exit."); - } else { -#ifdef NO_SAFE_CAST - print_error("ERROR: " + itos(alloc_count) + " RID allocations of type 'unknown' were leaked at exit."); -#else - print_error("ERROR: " + itos(alloc_count) + " RID allocations of type '" + typeid(T).name() + "' were leaked at exit."); -#endif - } + print_error(vformat("ERROR: %d RID allocations of type '%s' were leaked at exit.", + alloc_count, description ? description : typeid(T).name())); for (size_t i = 0; i < max_alloc; i++) { uint64_t validator = validator_chunks[i / elements_in_chunk][i % elements_in_chunk]; diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml index fa8fbd0d3e..75530370bc 100644 --- a/doc/classes/CollisionShape2D.xml +++ b/doc/classes/CollisionShape2D.xml @@ -14,6 +14,10 @@ <link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/113</link> </tutorials> <members> + <member name="debug_color" type="Color" setter="set_debug_color" getter="get_debug_color" default="Color(0, 0, 0, 1)"> + The collision shape debug color. + [b]Note:[/b] The default value is [member ProjectSettings.debug/shapes/collision/shape_color]. The [code]Color(0, 0, 0, 1)[/code] value documented here is a placeholder, and not the actual default debug color. + </member> <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false"> A disabled collision shape has no effect in the world. This property should be changed with [method Object.set_deferred]. </member> diff --git a/doc/classes/DirAccess.xml b/doc/classes/DirAccess.xml index 554ef9e2da..7d1612e59c 100644 --- a/doc/classes/DirAccess.xml +++ b/doc/classes/DirAccess.xml @@ -80,7 +80,7 @@ <param index="2" name="chmod_flags" type="int" default="-1" /> <description> Copies the [param from] file to the [param to] destination. Both arguments should be paths to files, either relative or absolute. If the destination file exists and is not access-protected, it will be overwritten. - If [param chmod_flags] is different than [code]-1[/code], the unix permissions for the destination path will be set to the provided value, if available on the current operating system. + If [param chmod_flags] is different than [code]-1[/code], the Unix permissions for the destination path will be set to the provided value, if available on the current operating system. Returns one of the [enum Error] code constants ([code]OK[/code] on success). </description> </method> @@ -199,7 +199,7 @@ <method name="get_space_left"> <return type="int" /> <description> - On UNIX desktop systems, returns the available space on the current directory's disk. On other platforms, this information is not available and the method returns 0 or -1. + Returns the available space on the current directory's disk, in bytes. Returns [code]0[/code] if the platform-specific method to query the available space fails. </description> </method> <method name="list_dir_begin"> diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml index ecf3d87a70..2b8663e039 100644 --- a/doc/classes/Engine.xml +++ b/doc/classes/Engine.xml @@ -261,12 +261,20 @@ </method> </methods> <members> + <member name="max_fps" type="int" setter="set_max_fps" getter="get_max_fps" default="0"> + The maximum number of frames per second that can be rendered. A value of [code]0[/code] means "no limit". The actual number of frames per second may still be below this value if the CPU or GPU cannot keep up with the project logic and rendering. + Limiting the FPS can be useful to reduce system power consumption, which reduces heat and noise emissions (and improves battery life on mobile devices). + If [member ProjectSettings.display/window/vsync/vsync_mode] is [code]Enabled[/code] or [code]Adaptive[/code], it takes precedence and the forced FPS number cannot exceed the monitor's refresh rate. + If [member ProjectSettings.display/window/vsync/vsync_mode] is [code]Enabled[/code], on monitors with variable refresh rate enabled (G-Sync/FreeSync), using a FPS limit a few frames lower than the monitor's refresh rate will [url=https://blurbusters.com/howto-low-lag-vsync-on/]reduce input lag while avoiding tearing[/url]. + If [member ProjectSettings.display/window/vsync/vsync_mode] is [code]Disabled[/code], limiting the FPS to a high value that can be consistently reached on the system can reduce input lag compared to an uncapped framerate. Since this works by ensuring the GPU load is lower than 100%, this latency reduction is only effective in GPU-bottlenecked scenarios, not CPU-bottlenecked scenarios. + See also [member physics_ticks_per_second] and [member ProjectSettings.application/run/max_fps]. + </member> <member name="physics_jitter_fix" type="float" setter="set_physics_jitter_fix" getter="get_physics_jitter_fix" default="0.5"> Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of the in-game clock and real clock but smooth out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended. [b]Note:[/b] For best results, when using a custom physics interpolation solution, the physics jitter fix should be disabled by setting [member physics_jitter_fix] to [code]0[/code]. </member> <member name="physics_ticks_per_second" type="int" setter="set_physics_ticks_per_second" getter="get_physics_ticks_per_second" default="60"> - The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run. This value should generally always be set to [code]60[/code] or above, as Godot doesn't interpolate the physics step. As a result, values lower than [code]60[/code] will look stuttery. This value can be increased to make input more reactive or work around collision tunneling issues, but keep in mind doing so will increase CPU usage. See also [member target_fps] and [member ProjectSettings.physics/common/physics_ticks_per_second]. + The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run. This value should generally always be set to [code]60[/code] or above, as Godot doesn't interpolate the physics step. As a result, values lower than [code]60[/code] will look stuttery. This value can be increased to make input more reactive or work around collision tunneling issues, but keep in mind doing so will increase CPU usage. See also [member max_fps] and [member ProjectSettings.physics/common/physics_ticks_per_second]. [b]Note:[/b] Only 8 physics ticks may be simulated per rendered frame at most. If more than 8 physics ticks have to be simulated per rendered frame to keep up with rendering, the game will appear to slow down (even if [code]delta[/code] is used consistently in physics calculations). Therefore, it is recommended not to increase [member physics_ticks_per_second] above 240. Otherwise, the game will slow down when the rendering framerate goes below 30 FPS. </member> <member name="print_error_messages" type="bool" setter="set_print_error_messages" getter="is_printing_error_messages" default="true"> @@ -274,9 +282,6 @@ [b]Warning:[/b] If you set this to [code]false[/code] anywhere in the project, important error messages may be hidden even if they are emitted from other scripts. If this is set to [code]false[/code] in a [code]@tool[/code] script, this will also impact the editor itself. Do [i]not[/i] report bugs before ensuring error messages are enabled (as they are by default). [b]Note:[/b] This property does not impact the editor's Errors tab when running a project from the editor. </member> - <member name="target_fps" type="int" setter="set_target_fps" getter="get_target_fps" default="0"> - The desired frames per second. If the hardware cannot keep up, this setting may not be respected. A value of 0 means no limit. See also [member physics_ticks_per_second] and [member ProjectSettings.debug/settings/fps/force_fps]. - </member> <member name="time_scale" type="float" setter="set_time_scale" getter="get_time_scale" default="1.0"> Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed. </member> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 6b8e077fad..288dc25a77 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -276,6 +276,15 @@ <member name="application/run/main_scene" type="String" setter="" getter="" default=""""> Path to the main scene file that will be loaded when the project runs. </member> + <member name="application/run/max_fps" type="int" setter="" getter="" default="0"> + Maximum number of frames per second allowed. A value of [code]0[/code] means "no limit". The actual number of frames per second may still be below this value if the CPU or GPU cannot keep up with the project logic and rendering. + Limiting the FPS can be useful to reduce system power consumption, which reduces heat and noise emissions (and improves battery life on mobile devices). + If [member display/window/vsync/vsync_mode] is set to [code]Enabled[/code] or [code]Adaptive[/code], it takes precedence and the forced FPS number cannot exceed the monitor's refresh rate. + If [member display/window/vsync/vsync_mode] is [code]Enabled[/code], on monitors with variable refresh rate enabled (G-Sync/FreeSync), using a FPS limit a few frames lower than the monitor's refresh rate will [url=https://blurbusters.com/howto-low-lag-vsync-on/]reduce input lag while avoiding tearing[/url]. + If [member display/window/vsync/vsync_mode] is [code]Disabled[/code], limiting the FPS to a high value that can be consistently reached on the system can reduce input lag compared to an uncapped framerate. Since this works by ensuring the GPU load is lower than 100%, this latency reduction is only effective in GPU-bottlenecked scenarios, not CPU-bottlenecked scenarios. + See also [member physics/common/physics_ticks_per_second]. + [b]Note:[/b] This property is only read when the project starts. To change the rendering FPS cap at runtime, set [member Engine.max_fps] instead. + </member> <member name="audio/buses/channel_disable_threshold_db" type="float" setter="" getter="" default="-60.0"> Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing. </member> @@ -454,12 +463,6 @@ <member name="debug/settings/crash_handler/message.editor" type="String" setter="" getter="" default=""Please include this when reporting the bug on: https://github.com/godotengine/godot/issues""> Editor-only override for [member debug/settings/crash_handler/message]. Does not affect exported projects in debug or release mode. </member> - <member name="debug/settings/fps/force_fps" type="int" setter="" getter="" default="0"> - Maximum number of frames per second allowed. The actual number of frames per second may still be below this value if the game is lagging. - If [member display/window/vsync/vsync_mode] is set to [code]Enabled[/code] or [code]Adaptive[/code], it takes precedence and the forced FPS number cannot exceed the monitor's refresh rate. See also [member physics/common/physics_ticks_per_second]. - This setting is therefore mostly relevant for lowering the maximum FPS below VSync, e.g. to perform non-real-time rendering of static frames, or test the project under lag conditions. - [b]Note:[/b] This property is only read when the project starts. To change the rendering FPS cap at runtime, set [member Engine.target_fps] instead. - </member> <member name="debug/settings/gdscript/max_call_stack" type="int" setter="" getter="" default="1024"> Maximum call stack allowed for debugging GDScript. </member> @@ -1672,7 +1675,7 @@ [b]Note:[/b] This property is only read when the project starts. To change the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead. </member> <member name="physics/common/physics_ticks_per_second" type="int" setter="" getter="" default="60"> - The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run. See also [member debug/settings/fps/force_fps]. + The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run. See also [member application/run/max_fps]. [b]Note:[/b] This property is only read when the project starts. To change the physics FPS at runtime, set [member Engine.physics_ticks_per_second] instead. [b]Note:[/b] Only 8 physics ticks may be simulated per rendered frame at most. If more than 8 physics ticks have to be simulated per rendered frame to keep up with rendering, the game will appear to slow down (even if [code]delta[/code] is used consistently in physics calculations). Therefore, it is recommended not to increase [member physics/common/physics_ticks_per_second] above 240. Otherwise, the game will slow down when the rendering framerate goes below 30 FPS. </member> diff --git a/drivers/gles3/environment/fog.cpp b/drivers/gles3/environment/fog.cpp index 02d88f6871..8587c5f9f7 100644 --- a/drivers/gles3/environment/fog.cpp +++ b/drivers/gles3/environment/fog.cpp @@ -43,7 +43,7 @@ RID Fog::fog_volume_allocate() { void Fog::fog_volume_initialize(RID p_rid) { } -void Fog::fog_free(RID p_rid) { +void Fog::fog_volume_free(RID p_rid) { } void Fog::fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) { diff --git a/drivers/gles3/environment/fog.h b/drivers/gles3/environment/fog.h index 350eb459cf..fcde7399dd 100644 --- a/drivers/gles3/environment/fog.h +++ b/drivers/gles3/environment/fog.h @@ -46,7 +46,7 @@ public: virtual RID fog_volume_allocate() override; virtual void fog_volume_initialize(RID p_rid) override; - virtual void fog_free(RID p_rid) override; + virtual void fog_volume_free(RID p_rid) override; virtual void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override; virtual void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) override; diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index d106bb31c7..82d054ac59 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -34,7 +34,6 @@ #include "servers/rendering/rendering_server_default.h" #include "servers/rendering/rendering_server_globals.h" #include "storage/config.h" -#include "storage/light_storage.h" #include "storage/mesh_storage.h" #include "storage/texture_storage.h" @@ -70,7 +69,7 @@ void RasterizerSceneGLES3::GeometryInstanceGLES3::pair_light_instances(const RID spot_lights.clear(); for (uint32_t i = 0; i < p_light_instance_count; i++) { - RS::LightType type = RasterizerSceneGLES3::get_singleton()->light_instance_get_type(p_light_instances[i]); + RS::LightType type = GLES3::LightStorage::get_singleton()->light_instance_get_type(p_light_instances[i]); switch (type) { case RS::LIGHT_OMNI: { if (omni_light_count < (uint32_t)config->max_lights_per_object) { @@ -399,32 +398,6 @@ void RasterizerSceneGLES3::_geometry_instance_update(RenderGeometryInstance *p_g ginstance->dirty_list_element.remove_from_list(); } -/* SHADOW ATLAS API */ - -RID RasterizerSceneGLES3::shadow_atlas_create() { - return RID(); -} - -void RasterizerSceneGLES3::shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits) { -} - -void RasterizerSceneGLES3::shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) { -} - -bool RasterizerSceneGLES3::shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) { - return false; -} - -void RasterizerSceneGLES3::directional_shadow_atlas_set_size(int p_size, bool p_16_bits) { -} - -int RasterizerSceneGLES3::get_directional_light_shadow_size(RID p_light_intance) { - return 0; -} - -void RasterizerSceneGLES3::set_directional_shadow_count(int p_count) { -} - /* SKY API */ void RasterizerSceneGLES3::_free_sky_data(Sky *p_sky) { @@ -625,7 +598,7 @@ void RasterizerSceneGLES3::_setup_sky(const RenderDataGLES3 *p_render_data, cons if (shader_data->uses_light) { sky_globals.directional_light_count = 0; for (int i = 0; i < (int)p_lights.size(); i++) { - LightInstance *li = light_instance_owner.get_or_null(p_lights[i]); + GLES3::LightInstance *li = GLES3::LightStorage::get_singleton()->get_light_instance(p_lights[i]); if (!li) { continue; } @@ -1084,38 +1057,6 @@ void RasterizerSceneGLES3::positional_soft_shadow_filter_set_quality(RS::ShadowQ void RasterizerSceneGLES3::directional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) { } -RID RasterizerSceneGLES3::light_instance_create(RID p_light) { - RID li = light_instance_owner.make_rid(LightInstance()); - - LightInstance *light_instance = light_instance_owner.get_or_null(li); - - light_instance->self = li; - light_instance->light = p_light; - light_instance->light_type = RSG::light_storage->light_get_type(p_light); - - return li; -} - -void RasterizerSceneGLES3::light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) { - LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance); - ERR_FAIL_COND(!light_instance); - - light_instance->transform = p_transform; -} - -void RasterizerSceneGLES3::light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) { - LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance); - ERR_FAIL_COND(!light_instance); - - light_instance->aabb = p_aabb; -} - -void RasterizerSceneGLES3::light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) { -} - -void RasterizerSceneGLES3::light_instance_mark_visible(RID p_light_instance) { -} - RID RasterizerSceneGLES3::fog_volume_instance_create(RID p_fog_volume) { return RID(); } @@ -1134,57 +1075,6 @@ Vector3 RasterizerSceneGLES3::fog_volume_instance_get_position(RID p_fog_volume_ return Vector3(); } -RID RasterizerSceneGLES3::reflection_atlas_create() { - return RID(); -} - -int RasterizerSceneGLES3::reflection_atlas_get_size(RID p_ref_atlas) const { - return 0; -} - -void RasterizerSceneGLES3::reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) { -} - -RID RasterizerSceneGLES3::reflection_probe_instance_create(RID p_probe) { - return RID(); -} - -void RasterizerSceneGLES3::reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) { -} - -void RasterizerSceneGLES3::reflection_probe_release_atlas_index(RID p_instance) { -} - -bool RasterizerSceneGLES3::reflection_probe_instance_needs_redraw(RID p_instance) { - return false; -} - -bool RasterizerSceneGLES3::reflection_probe_instance_has_reflection(RID p_instance) { - return false; -} - -bool RasterizerSceneGLES3::reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) { - return false; -} - -bool RasterizerSceneGLES3::reflection_probe_instance_postprocess_step(RID p_instance) { - return true; -} - -RID RasterizerSceneGLES3::decal_instance_create(RID p_decal) { - return RID(); -} - -void RasterizerSceneGLES3::decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) { -} - -RID RasterizerSceneGLES3::lightmap_instance_create(RID p_lightmap) { - return RID(); -} - -void RasterizerSceneGLES3::lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) { -} - RID RasterizerSceneGLES3::voxel_gi_instance_create(RID p_voxel_gi) { return RID(); } @@ -1257,13 +1147,13 @@ void RasterizerSceneGLES3::_fill_render_list(RenderListType p_render_list, const if (inst->omni_light_count) { inst->omni_light_gl_cache.resize(inst->omni_light_count); for (uint32_t j = 0; j < inst->omni_light_count; j++) { - inst->omni_light_gl_cache[j] = light_instance_get_gl_id(inst->omni_lights[j]); + inst->omni_light_gl_cache[j] = GLES3::LightStorage::get_singleton()->light_instance_get_gl_id(inst->omni_lights[j]); } } if (inst->spot_light_count) { inst->spot_light_gl_cache.resize(inst->spot_light_count); for (uint32_t j = 0; j < inst->spot_light_count; j++) { - inst->spot_light_gl_cache[j] = light_instance_get_gl_id(inst->spot_lights[j]); + inst->spot_light_gl_cache[j] = GLES3::LightStorage::get_singleton()->light_instance_get_gl_id(inst->spot_lights[j]); } } } @@ -1501,7 +1391,7 @@ void RasterizerSceneGLES3::_setup_lights(const RenderDataGLES3 *p_render_data, b int num_lights = lights.size(); for (int i = 0; i < num_lights; i++) { - LightInstance *li = light_instance_owner.get_or_null(lights[i]); + GLES3::LightInstance *li = GLES3::LightStorage::get_singleton()->get_light_instance(lights[i]); if (!li) { continue; } @@ -1606,12 +1496,12 @@ void RasterizerSceneGLES3::_setup_lights(const RenderDataGLES3 *p_render_data, b } if (r_omni_light_count) { - SortArray<InstanceSort<LightInstance>> sorter; + SortArray<InstanceSort<GLES3::LightInstance>> sorter; sorter.sort(scene_state.omni_light_sort, r_omni_light_count); } if (r_spot_light_count) { - SortArray<InstanceSort<LightInstance>> sorter; + SortArray<InstanceSort<GLES3::LightInstance>> sorter; sorter.sort(scene_state.spot_light_sort, r_spot_light_count); } @@ -1619,7 +1509,7 @@ void RasterizerSceneGLES3::_setup_lights(const RenderDataGLES3 *p_render_data, b uint32_t index = (i < r_omni_light_count) ? i : i - (r_omni_light_count); LightData &light_data = (i < r_omni_light_count) ? scene_state.omni_lights[index] : scene_state.spot_lights[index]; RS::LightType type = (i < r_omni_light_count) ? RS::LIGHT_OMNI : RS::LIGHT_SPOT; - LightInstance *li = (i < r_omni_light_count) ? scene_state.omni_light_sort[index].instance : scene_state.spot_light_sort[index].instance; + GLES3::LightInstance *li = (i < r_omni_light_count) ? scene_state.omni_light_sort[index].instance : scene_state.spot_light_sort[index].instance; RID base = li->light; Transform3D light_transform = li->transform; @@ -2390,10 +2280,8 @@ bool RasterizerSceneGLES3::free(RID p_rid) { ERR_FAIL_COND_V(!sky, false); _free_sky_data(sky); sky_owner.free(p_rid); - } else if (light_instance_owner.owns(p_rid)) { - LightInstance *light_instance = light_instance_owner.get_or_null(p_rid); - ERR_FAIL_COND_V(!light_instance, false); - light_instance_owner.free(p_rid); + } else if (GLES3::LightStorage::get_singleton()->owns_light_instance(p_rid)) { + GLES3::LightStorage::get_singleton()->light_instance_free(p_rid); } else if (RSG::camera_attributes->owns_camera_attributes(p_rid)) { //not much to delete, just free it RSG::camera_attributes->camera_attributes_free(p_rid); @@ -2433,13 +2321,13 @@ RasterizerSceneGLES3::RasterizerSceneGLES3() { uint32_t light_buffer_size = config->max_renderable_lights * sizeof(LightData); scene_state.omni_lights = memnew_arr(LightData, config->max_renderable_lights); - scene_state.omni_light_sort = memnew_arr(InstanceSort<LightInstance>, config->max_renderable_lights); + scene_state.omni_light_sort = memnew_arr(InstanceSort<GLES3::LightInstance>, config->max_renderable_lights); glGenBuffers(1, &scene_state.omni_light_buffer); glBindBuffer(GL_UNIFORM_BUFFER, scene_state.omni_light_buffer); glBufferData(GL_UNIFORM_BUFFER, light_buffer_size, nullptr, GL_STREAM_DRAW); scene_state.spot_lights = memnew_arr(LightData, config->max_renderable_lights); - scene_state.spot_light_sort = memnew_arr(InstanceSort<LightInstance>, config->max_renderable_lights); + scene_state.spot_light_sort = memnew_arr(InstanceSort<GLES3::LightInstance>, config->max_renderable_lights); glGenBuffers(1, &scene_state.spot_light_buffer); glBindBuffer(GL_UNIFORM_BUFFER, scene_state.spot_light_buffer); glBufferData(GL_UNIFORM_BUFFER, light_buffer_size, nullptr, GL_STREAM_DRAW); diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index f0dc972678..d11dc14080 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -44,6 +44,7 @@ #include "shader_gles3.h" #include "shaders/cubemap_filter.glsl.gen.h" #include "shaders/sky.glsl.gen.h" +#include "storage/light_storage.h" #include "storage/material_storage.h" #include "storage/render_scene_buffers_gles3.h" #include "storage/utilities.h" @@ -183,34 +184,6 @@ private: }; static_assert(sizeof(DirectionalLightData) % 16 == 0, "DirectionalLightData size must be a multiple of 16 bytes"); - struct LightInstance { - RS::LightType light_type = RS::LIGHT_DIRECTIONAL; - - AABB aabb; - RID self; - RID light; - Transform3D transform; - - Vector3 light_vector; - Vector3 spot_vector; - float linear_att = 0.0; - - uint64_t shadow_pass = 0; - uint64_t last_scene_pass = 0; - uint64_t last_scene_shadow_pass = 0; - uint64_t last_pass = 0; - uint32_t cull_mask = 0; - uint32_t light_directional_index = 0; - - Rect2 directional_rect; - - uint32_t gl_id = -1; - - LightInstance() {} - }; - - mutable RID_Owner<LightInstance> light_instance_owner; - class GeometryInstanceGLES3; // Cached data for drawing surfaces @@ -398,8 +371,8 @@ private: LightData *omni_lights = nullptr; LightData *spot_lights = nullptr; - InstanceSort<LightInstance> *omni_light_sort; - InstanceSort<LightInstance> *spot_light_sort; + InstanceSort<GLES3::LightInstance> *omni_light_sort; + InstanceSort<GLES3::LightInstance> *spot_light_sort; GLuint omni_light_buffer = 0; GLuint spot_light_buffer = 0; uint32_t omni_light_count = 0; @@ -605,17 +578,6 @@ public: uint32_t geometry_instance_get_pair_mask() override; - /* SHADOW ATLAS API */ - - RID shadow_atlas_create() override; - void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override; - void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override; - bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override; - - void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override; - int get_directional_light_shadow_size(RID p_light_intance) override; - void set_directional_shadow_count(int p_count) override; - /* SDFGI UPDATE */ void sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) override {} @@ -666,45 +628,12 @@ public: void positional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override; void directional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override; - RID light_instance_create(RID p_light) override; - void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override; - void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override; - void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override; - void light_instance_mark_visible(RID p_light_instance) override; - - _FORCE_INLINE_ RS::LightType light_instance_get_type(RID p_light_instance) { - LightInstance *li = light_instance_owner.get_or_null(p_light_instance); - return li->light_type; - } - _FORCE_INLINE_ uint32_t light_instance_get_gl_id(RID p_light_instance) { - LightInstance *li = light_instance_owner.get_or_null(p_light_instance); - return li->gl_id; - } - RID fog_volume_instance_create(RID p_fog_volume) override; void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) override; void fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) override; RID fog_volume_instance_get_volume(RID p_fog_volume_instance) const override; Vector3 fog_volume_instance_get_position(RID p_fog_volume_instance) const override; - RID reflection_atlas_create() override; - int reflection_atlas_get_size(RID p_ref_atlas) const override; - void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override; - - RID reflection_probe_instance_create(RID p_probe) override; - void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) override; - void reflection_probe_release_atlas_index(RID p_instance) override; - bool reflection_probe_instance_needs_redraw(RID p_instance) override; - bool reflection_probe_instance_has_reflection(RID p_instance) override; - bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override; - bool reflection_probe_instance_postprocess_step(RID p_instance) override; - - RID decal_instance_create(RID p_decal) override; - void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override; - - RID lightmap_instance_create(RID p_lightmap) override; - void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override; - RID voxel_gi_instance_create(RID p_voxel_gi) override; void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override; bool voxel_gi_needs_update(RID p_probe) const override; diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index 7334100575..8dae28b6ef 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -127,6 +127,8 @@ void main() { } #endif + vec2 color_texture_pixel_size = draw_data[draw_data_instance].color_texture_pixel_size.xy; + #ifdef USE_POINT_SIZE float point_size = 1.0; #endif @@ -393,6 +395,8 @@ void main() { vec2 screen_uv = vec2(0.0); #endif + vec2 color_texture_pixel_size = draw_data[draw_data_instance].color_texture_pixel_size.xy; + vec3 light_vertex = vec3(vertex, 0.0); vec2 shadow_vertex = vertex; diff --git a/drivers/gles3/storage/light_storage.cpp b/drivers/gles3/storage/light_storage.cpp index 6411590aee..b6bd4a2760 100644 --- a/drivers/gles3/storage/light_storage.cpp +++ b/drivers/gles3/storage/light_storage.cpp @@ -333,6 +333,46 @@ AABB LightStorage::light_get_aabb(RID p_light) const { ERR_FAIL_V(AABB()); } +/* LIGHT INSTANCE API */ + +RID LightStorage::light_instance_create(RID p_light) { + RID li = light_instance_owner.make_rid(LightInstance()); + + LightInstance *light_instance = light_instance_owner.get_or_null(li); + + light_instance->self = li; + light_instance->light = p_light; + light_instance->light_type = light_get_type(p_light); + + return li; +} + +void LightStorage::light_instance_free(RID p_light_instance) { + LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance); + ERR_FAIL_COND(!light_instance); + light_instance_owner.free(p_light_instance); +} + +void LightStorage::light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) { + LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance); + ERR_FAIL_COND(!light_instance); + + light_instance->transform = p_transform; +} + +void LightStorage::light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) { + LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance); + ERR_FAIL_COND(!light_instance); + + light_instance->aabb = p_aabb; +} + +void LightStorage::light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) { +} + +void LightStorage::light_instance_mark_visible(RID p_light_instance) { +} + /* PROBE API */ RID LightStorage::reflection_probe_allocate() { @@ -419,6 +459,53 @@ float LightStorage::reflection_probe_get_mesh_lod_threshold(RID p_probe) const { return 0.0; } +/* REFLECTION ATLAS */ + +RID LightStorage::reflection_atlas_create() { + return RID(); +} + +void LightStorage::reflection_atlas_free(RID p_ref_atlas) { +} + +int LightStorage::reflection_atlas_get_size(RID p_ref_atlas) const { + return 0; +} + +void LightStorage::reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) { +} + +/* REFLECTION PROBE INSTANCE */ + +RID LightStorage::reflection_probe_instance_create(RID p_probe) { + return RID(); +} + +void LightStorage::reflection_probe_instance_free(RID p_instance) { +} + +void LightStorage::reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) { +} + +void LightStorage::reflection_probe_release_atlas_index(RID p_instance) { +} + +bool LightStorage::reflection_probe_instance_needs_redraw(RID p_instance) { + return false; +} + +bool LightStorage::reflection_probe_instance_has_reflection(RID p_instance) { + return false; +} + +bool LightStorage::reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) { + return false; +} + +bool LightStorage::reflection_probe_instance_postprocess_step(RID p_instance) { + return true; +} + /* LIGHTMAP CAPTURE */ RID LightStorage::lightmap_allocate() { @@ -484,6 +571,18 @@ float LightStorage::lightmap_get_probe_capture_update_speed() const { return 0; } +/* LIGHTMAP INSTANCE */ + +RID LightStorage::lightmap_instance_create(RID p_lightmap) { + return RID(); +} + +void LightStorage::lightmap_instance_free(RID p_lightmap) { +} + +void LightStorage::lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) { +} + /* LIGHT SHADOW MAPPING */ /* @@ -584,4 +683,36 @@ void LightStorage::canvas_light_occluder_set_polylines(RID p_occluder, const Poo } */ +/* SHADOW ATLAS API */ + +RID LightStorage::shadow_atlas_create() { + return RID(); +} + +void LightStorage::shadow_atlas_free(RID p_atlas) { +} + +void LightStorage::shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits) { +} + +void LightStorage::shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) { +} + +bool LightStorage::shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) { + return false; +} + +void LightStorage::shadow_atlas_update(RID p_atlas) { +} + +void LightStorage::directional_shadow_atlas_set_size(int p_size, bool p_16_bits) { +} + +int LightStorage::get_directional_light_shadow_size(RID p_light_intance) { + return 0; +} + +void LightStorage::set_directional_shadow_count(int p_count) { +} + #endif // !GLES3_ENABLED diff --git a/drivers/gles3/storage/light_storage.h b/drivers/gles3/storage/light_storage.h index 8b708116ac..12cb2c4393 100644 --- a/drivers/gles3/storage/light_storage.h +++ b/drivers/gles3/storage/light_storage.h @@ -76,6 +76,33 @@ struct Light { Dependency dependency; }; +/* Light instance */ +struct LightInstance { + RS::LightType light_type = RS::LIGHT_DIRECTIONAL; + + AABB aabb; + RID self; + RID light; + Transform3D transform; + + Vector3 light_vector; + Vector3 spot_vector; + float linear_att = 0.0; + + uint64_t shadow_pass = 0; + uint64_t last_scene_pass = 0; + uint64_t last_scene_shadow_pass = 0; + uint64_t last_pass = 0; + uint32_t cull_mask = 0; + uint32_t light_directional_index = 0; + + Rect2 directional_rect; + + uint32_t gl_id = -1; + + LightInstance() {} +}; + /* REFLECTION PROBE */ struct ReflectionProbe { @@ -128,6 +155,9 @@ private: /* LIGHT */ mutable RID_Owner<Light, true> light_owner; + /* Light instance */ + mutable RID_Owner<LightInstance> light_instance_owner; + /* REFLECTION PROBE */ mutable RID_Owner<ReflectionProbe, true> reflection_probe_owner; @@ -268,6 +298,28 @@ public: virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) override { return 0; } virtual uint64_t light_get_version(RID p_light) const override; + /* LIGHT INSTANCE API */ + + LightInstance *get_light_instance(RID p_rid) { return light_instance_owner.get_or_null(p_rid); }; + bool owns_light_instance(RID p_rid) { return light_instance_owner.owns(p_rid); }; + + virtual RID light_instance_create(RID p_light) override; + virtual void light_instance_free(RID p_light_instance) override; + + virtual void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override; + virtual void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override; + virtual void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override; + virtual void light_instance_mark_visible(RID p_light_instance) override; + + _FORCE_INLINE_ RS::LightType light_instance_get_type(RID p_light_instance) { + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); + return li->light_type; + } + _FORCE_INLINE_ uint32_t light_instance_get_gl_id(RID p_light_instance) { + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); + return li->gl_id; + } + /* PROBE API */ virtual RID reflection_probe_allocate() override; @@ -298,6 +350,24 @@ public: virtual float reflection_probe_get_origin_max_distance(RID p_probe) const override; virtual bool reflection_probe_renders_shadows(RID p_probe) const override; + /* REFLECTION ATLAS */ + + virtual RID reflection_atlas_create() override; + virtual void reflection_atlas_free(RID p_ref_atlas) override; + virtual int reflection_atlas_get_size(RID p_ref_atlas) const override; + virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override; + + /* REFLECTION PROBE INSTANCE */ + + virtual RID reflection_probe_instance_create(RID p_probe) override; + virtual void reflection_probe_instance_free(RID p_instance) override; + virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) override; + virtual void reflection_probe_release_atlas_index(RID p_instance) override; + virtual bool reflection_probe_instance_needs_redraw(RID p_instance) override; + virtual bool reflection_probe_instance_has_reflection(RID p_instance) override; + virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override; + virtual bool reflection_probe_instance_postprocess_step(RID p_instance) override; + /* LIGHTMAP CAPTURE */ Lightmap *get_lightmap(RID p_rid) { return lightmap_owner.get_or_null(p_rid); }; @@ -338,6 +408,26 @@ public: RID canvas_light_occluder_create(); void canvas_light_occluder_set_polylines(RID p_occluder, const LocalVector<Vector2> &p_lines); */ + + /* LIGHTMAP INSTANCE */ + + virtual RID lightmap_instance_create(RID p_lightmap) override; + virtual void lightmap_instance_free(RID p_lightmap) override; + virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override; + + /* SHADOW ATLAS API */ + + virtual RID shadow_atlas_create() override; + virtual void shadow_atlas_free(RID p_atlas) override; + virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override; + virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override; + virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override; + + virtual void shadow_atlas_update(RID p_atlas) override; + + virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override; + virtual int get_directional_light_shadow_size(RID p_light_intance) override; + virtual void set_directional_shadow_count(int p_count) override; }; } // namespace GLES3 diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp index d9a797778c..bbbad50b14 100644 --- a/drivers/gles3/storage/material_storage.cpp +++ b/drivers/gles3/storage/material_storage.cpp @@ -1393,7 +1393,7 @@ MaterialStorage::MaterialStorage() { actions.renames["NORMAL_MAP"] = "normal_map"; actions.renames["NORMAL_MAP_DEPTH"] = "normal_map_depth"; actions.renames["TEXTURE"] = "color_texture"; - actions.renames["TEXTURE_PIXEL_SIZE"] = "draw_data.color_texture_pixel_size"; + actions.renames["TEXTURE_PIXEL_SIZE"] = "color_texture_pixel_size"; actions.renames["NORMAL_TEXTURE"] = "normal_texture"; actions.renames["SPECULAR_SHININESS_TEXTURE"] = "specular_texture"; actions.renames["SPECULAR_SHININESS"] = "specular_shininess"; diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp index e18c0ec649..8ea10539ec 100644 --- a/drivers/gles3/storage/texture_storage.cpp +++ b/drivers/gles3/storage/texture_storage.cpp @@ -1183,6 +1183,18 @@ AABB TextureStorage::decal_get_aabb(RID p_decal) const { return AABB(); } +/* DECAL INSTANCE API */ + +RID TextureStorage::decal_instance_create(RID p_decal) { + return RID(); +} + +void TextureStorage::decal_instance_free(RID p_decal_instance) { +} + +void TextureStorage::decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) { +} + /* RENDER TARGET API */ GLuint TextureStorage::system_fbo = 0; diff --git a/drivers/gles3/storage/texture_storage.h b/drivers/gles3/storage/texture_storage.h index 4f4032723b..16bf406845 100644 --- a/drivers/gles3/storage/texture_storage.h +++ b/drivers/gles3/storage/texture_storage.h @@ -509,6 +509,12 @@ public: virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {} virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {} + /* DECAL INSTANCE */ + + virtual RID decal_instance_create(RID p_decal) override; + virtual void decal_instance_free(RID p_decal_instance) override; + virtual void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override; + /* RENDER TARGET API */ static GLuint system_fbo; diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp index 55ea952696..c25ceba44d 100644 --- a/drivers/unix/dir_access_unix.cpp +++ b/drivers/unix/dir_access_unix.cpp @@ -30,7 +30,7 @@ #include "dir_access_unix.h" -#if defined(UNIX_ENABLED) || defined(LIBC_FILEIO_ENABLED) +#if defined(UNIX_ENABLED) #include "core/os/memory.h" #include "core/os/os.h" @@ -41,10 +41,7 @@ #include <stdio.h> #include <stdlib.h> #include <string.h> - -#ifndef ANDROID_ENABLED #include <sys/statvfs.h> -#endif #ifdef HAVE_MNTENT #include <mntent.h> @@ -475,17 +472,12 @@ Error DirAccessUnix::create_link(String p_source, String p_target) { } uint64_t DirAccessUnix::get_space_left() { -#ifndef NO_STATVFS struct statvfs vfs; if (statvfs(current_dir.utf8().get_data(), &vfs) != 0) { return 0; } return (uint64_t)vfs.f_bavail * (uint64_t)vfs.f_frsize; -#else - // FIXME: Implement this. - return 0; -#endif } String DirAccessUnix::get_filesystem_type() const { @@ -516,4 +508,4 @@ DirAccessUnix::~DirAccessUnix() { list_dir_end(); } -#endif // UNIX_ENABLED || LIBC_FILEIO_ENABLED +#endif // UNIX_ENABLED diff --git a/drivers/unix/dir_access_unix.h b/drivers/unix/dir_access_unix.h index f5dca7c282..4db24a27b9 100644 --- a/drivers/unix/dir_access_unix.h +++ b/drivers/unix/dir_access_unix.h @@ -31,7 +31,7 @@ #ifndef DIR_ACCESS_UNIX_H #define DIR_ACCESS_UNIX_H -#if defined(UNIX_ENABLED) || defined(LIBC_FILEIO_ENABLED) +#if defined(UNIX_ENABLED) #include "core/io/dir_access.h" @@ -90,6 +90,6 @@ public: ~DirAccessUnix(); }; -#endif // UNIX_ENABLED || LIBC_FILEIO_ENABLED +#endif // UNIX_ENABLED #endif // DIR_ACCESS_UNIX_H diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp index 300fbcdcfd..0df645c4e5 100644 --- a/drivers/unix/file_access_unix.cpp +++ b/drivers/unix/file_access_unix.cpp @@ -30,24 +30,20 @@ #include "file_access_unix.h" -#if defined(UNIX_ENABLED) || defined(LIBC_FILEIO_ENABLED) +#if defined(UNIX_ENABLED) #include "core/os/os.h" #include "core/string/print_string.h" +#include <errno.h> +#include <fcntl.h> #include <sys/stat.h> #include <sys/types.h> -#include <errno.h> - #if defined(UNIX_ENABLED) #include <unistd.h> #endif -#ifndef ANDROID_ENABLED -#include <sys/statvfs.h> -#endif - #ifdef MSVC #define S_ISREG(m) ((m)&_S_IFREG) #include <io.h> @@ -56,12 +52,6 @@ #define S_ISREG(m) ((m)&S_IFREG) #endif -#ifndef NO_FCNTL -#include <fcntl.h> -#else -#include <sys/ioctl.h> -#endif - void FileAccessUnix::check_errors() const { ERR_FAIL_COND_MSG(!f, "File must be opened before use."); @@ -131,13 +121,8 @@ Error FileAccessUnix::open_internal(const String &p_path, int p_mode_flags) { int fd = fileno(f); if (fd != -1) { -#if defined(NO_FCNTL) - unsigned long par = 0; - ioctl(fd, FIOCLEX, &par); -#else int opts = fcntl(fd, F_GETFD); fcntl(fd, F_SETFD, opts | FD_CLOEXEC); -#endif } last_error = OK; @@ -339,4 +324,4 @@ FileAccessUnix::~FileAccessUnix() { _close(); } -#endif // UNIX_ENABLED || LIBC_FILEIO_ENABLED +#endif // UNIX_ENABLED diff --git a/drivers/unix/file_access_unix.h b/drivers/unix/file_access_unix.h index e1311a80f8..8c9afe75e7 100644 --- a/drivers/unix/file_access_unix.h +++ b/drivers/unix/file_access_unix.h @@ -36,7 +36,7 @@ #include <stdio.h> -#if defined(UNIX_ENABLED) || defined(LIBC_FILEIO_ENABLED) +#if defined(UNIX_ENABLED) typedef void (*CloseNotificationFunc)(const String &p_file, int p_flags); @@ -86,6 +86,6 @@ public: virtual ~FileAccessUnix(); }; -#endif // UNIX_ENABLED || LIBC_FILEIO_ENABLED +#endif // UNIX_ENABLED #endif // FILE_ACCESS_UNIX_H diff --git a/drivers/unix/net_socket_posix.cpp b/drivers/unix/net_socket_posix.cpp index 86adf33d62..72ae609fb4 100644 --- a/drivers/unix/net_socket_posix.cpp +++ b/drivers/unix/net_socket_posix.cpp @@ -30,32 +30,30 @@ #include "net_socket_posix.h" +// Some proprietary Unix-derived platforms don't expose Unix sockets +// so this allows skipping this file to reimplement this API differently. #ifndef UNIX_SOCKET_UNAVAILABLE + #if defined(UNIX_ENABLED) #include <errno.h> +#include <fcntl.h> #include <netdb.h> +#include <netinet/in.h> +#include <netinet/tcp.h> #include <poll.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <sys/ioctl.h> +#include <sys/socket.h> #include <sys/types.h> #include <unistd.h> -#ifndef NO_FCNTL -#include <fcntl.h> -#else -#include <sys/ioctl.h> -#endif -#include <netinet/in.h> -#include <sys/socket.h> #ifdef WEB_ENABLED #include <arpa/inet.h> #endif -#include <netinet/tcp.h> - // BSD calls this flag IPV6_JOIN_GROUP #if !defined(IPV6_ADD_MEMBERSHIP) && defined(IPV6_JOIN_GROUP) #define IPV6_ADD_MEMBERSHIP IPV6_JOIN_GROUP @@ -93,7 +91,7 @@ #define SIO_UDP_NETRESET _WSAIOW(IOC_VENDOR, 15) #endif -#endif +#endif // UNIX_ENABLED size_t NetSocketPosix::_set_addr_storage(struct sockaddr_storage *p_addr, const IPAddress &p_ip, uint16_t p_port, IP::Type p_ip_type) { memset(p_addr, 0, sizeof(struct sockaddr_storage)); @@ -309,14 +307,9 @@ void NetSocketPosix::_set_socket(SOCKET_TYPE p_sock, IP::Type p_ip_type, bool p_ void NetSocketPosix::_set_close_exec_enabled(bool p_enabled) { #ifndef WINDOWS_ENABLED // Enable close on exec to avoid sharing with subprocesses. Off by default on Windows. -#if defined(NO_FCNTL) - unsigned long par = p_enabled ? 1 : 0; - SOCK_IOCTL(_sock, FIOCLEX, &par); -#else int opts = fcntl(_sock, F_GETFD); fcntl(_sock, F_SETFD, opts | FD_CLOEXEC); #endif -#endif } Error NetSocketPosix::open(Type p_sock_type, IP::Type &ip_type) { @@ -658,7 +651,7 @@ void NetSocketPosix::set_blocking_enabled(bool p_enabled) { ERR_FAIL_COND(!is_open()); int ret = 0; -#if defined(WINDOWS_ENABLED) || defined(NO_FCNTL) +#if defined(WINDOWS_ENABLED) unsigned long par = p_enabled ? 0 : 1; ret = SOCK_IOCTL(_sock, FIONBIO, &par); #else @@ -781,4 +774,5 @@ Error NetSocketPosix::join_multicast_group(const IPAddress &p_multi_address, Str Error NetSocketPosix::leave_multicast_group(const IPAddress &p_multi_address, String p_if_name) { return _change_multicast_group(p_multi_address, p_if_name, false); } -#endif + +#endif // UNIX_SOCKET_UNAVAILABLE diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp index 1151c2232e..748b48d316 100644 --- a/drivers/unix/os_unix.cpp +++ b/drivers/unix/os_unix.cpp @@ -135,10 +135,8 @@ void OS_Unix::initialize_core() { DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_USERDATA); DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_FILESYSTEM); -#ifndef NO_NETWORK NetSocketPosix::make_default(); IPUnix::make_default(); -#endif _setup_clock(); } @@ -168,6 +166,7 @@ Error OS_Unix::get_entropy(uint8_t *r_buffer, int p_bytes) { left -= chunk; ofs += chunk; } while (left > 0); +// Define this yourself if you don't want to fall back to /dev/urandom. #elif !defined(NO_URANDOM) int r = open("/dev/urandom", O_RDONLY); ERR_FAIL_COND_V(r < 0, FAILED); diff --git a/drivers/unix/os_unix.h b/drivers/unix/os_unix.h index b35f161524..ce81ca0aca 100644 --- a/drivers/unix/os_unix.h +++ b/drivers/unix/os_unix.h @@ -53,7 +53,7 @@ public: virtual String get_stdin_string(bool p_block) override; - virtual Error get_entropy(uint8_t *r_buffer, int p_bytes) override; // Should return cryptographycally-safe random bytes. + virtual Error get_entropy(uint8_t *r_buffer, int p_bytes) override; virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false, String *r_resolved_path = nullptr) override; virtual Error close_dynamic_library(void *p_library_handle) override; diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp index 7dd294c7a1..3660e956e3 100644 --- a/drivers/windows/dir_access_windows.cpp +++ b/drivers/windows/dir_access_windows.cpp @@ -309,39 +309,13 @@ Error DirAccessWindows::remove(String p_path) { } } -/* - -FileType DirAccessWindows::get_file_type(const String& p_file) const { - WCHAR real_current_dir_name[2048]; - GetCurrentDirectoryW(2048, real_current_dir_name); - String prev_dir = Strong::utf16((const char16_t *)real_current_dir_name); - - bool worked = SetCurrentDirectoryW((LPCWSTR)(current_dir.utf16().get_data())); - - DWORD attr; - if (worked) { - WIN32_FILE_ATTRIBUTE_DATA fileInfo; - attr = GetFileAttributesExW((LPCWSTR)(p_file.utf16().get_data()), GetFileExInfoStandard, &fileInfo); - } - - SetCurrentDirectoryW((LPCWSTR)(prev_dir.utf16().get_data())); - - if (!worked) { - return FILE_TYPE_NONE; - } - - return (attr & FILE_ATTRIBUTE_DIRECTORY) ? FILE_TYPE_ -} - -*/ - uint64_t DirAccessWindows::get_space_left() { uint64_t bytes = 0; if (!GetDiskFreeSpaceEx(nullptr, (PULARGE_INTEGER)&bytes, nullptr, nullptr)) { return 0; } - //this is either 0 or a value in bytes. + // This is either 0 or a value in bytes. return bytes; } diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp index 3e72c6211d..a54d191a5b 100644 --- a/editor/create_dialog.cpp +++ b/editor/create_dialog.cpp @@ -126,10 +126,6 @@ bool CreateDialog::_should_hide_type(const String &p_type) const { return true; // Do not show editor nodes. } - if (p_type == base_type && !EditorNode::get_editor_data().get_custom_types().has(p_type)) { - return true; // Root is already added. - } - if (ClassDB::class_exists(p_type)) { if (!ClassDB::can_instantiate(p_type) || ClassDB::is_virtual(p_type)) { return true; // Can't create abstract or virtual class. @@ -343,6 +339,11 @@ String CreateDialog::_top_result(const Vector<String> p_candidates, const String } float CreateDialog::_score_type(const String &p_type, const String &p_search) const { + if (p_type == p_search) { + // Always favor an exact match (case-sensitive), since clicking a favorite will set the search text to the type. + return 1.0f; + } + float inverse_length = 1.f / float(p_type.length()); // Favor types where search term is a substring close to the start of the type. @@ -351,13 +352,13 @@ float CreateDialog::_score_type(const String &p_type, const String &p_search) co float score = (pos > -1) ? 1.0f - w * MIN(1, 3 * pos * inverse_length) : MAX(0.f, .9f - w); // Favor shorter items: they resemble the search term more. - w = 0.1f; - score *= (1 - w) + w * (p_search.length() * inverse_length); + w = 0.9f; + score *= (1 - w) + w * MIN(1.0f, p_search.length() * inverse_length); - score *= _is_type_preferred(p_type) ? 1.0f : 0.8f; + score *= _is_type_preferred(p_type) ? 1.0f : 0.9f; // Add score for being a favorite type. - score *= (favorite_list.find(p_type) > -1) ? 1.0f : 0.7f; + score *= (favorite_list.find(p_type) > -1) ? 1.0f : 0.8f; // Look through at most 5 recent items bool in_recent = false; @@ -367,7 +368,7 @@ float CreateDialog::_score_type(const String &p_type, const String &p_search) co break; } } - score *= in_recent ? 1.0f : 0.8f; + score *= in_recent ? 1.0f : 0.9f; return score; } diff --git a/editor/editor_fonts.cpp b/editor/editor_fonts.cpp index c31d13d122..0262284cdf 100644 --- a/editor/editor_fonts.cpp +++ b/editor/editor_fonts.cpp @@ -317,6 +317,24 @@ void editor_register_fonts(Ref<Theme> p_theme) { mono_other_fc->set_opentype_features(ftrs); } + // Use fake bold/italics to style the editor log's `print_rich()` output. + // Use stronger embolden strength to make bold easier to distinguish from regular text. + Ref<FontVariation> mono_other_fc_bold = mono_other_fc->duplicate(); + mono_other_fc_bold->set_variation_embolden(0.8); + + Ref<FontVariation> mono_other_fc_italic = mono_other_fc->duplicate(); + mono_other_fc_italic->set_variation_transform(Transform2D(1.0, 0.2, 0.0, 1.0, 0.0, 0.0)); + + Ref<FontVariation> mono_other_fc_bold_italic = mono_other_fc->duplicate(); + mono_other_fc_bold_italic->set_variation_embolden(0.8); + mono_other_fc_bold_italic->set_variation_transform(Transform2D(1.0, 0.2, 0.0, 1.0, 0.0, 0.0)); + + Ref<FontVariation> mono_other_fc_mono = mono_other_fc->duplicate(); + // Use a different font style to distinguish `[code]` in rich prints. + // This emulates the "faint" styling used in ANSI escape codes by using a slightly thinner font. + mono_other_fc_mono->set_variation_embolden(-0.25); + mono_other_fc_mono->set_variation_transform(Transform2D(1.0, 0.1, 0.0, 1.0, 0.0, 0.0)); + Ref<FontVariation> italic_fc = default_fc->duplicate(); italic_fc->set_variation_transform(Transform2D(1.0, 0.2, 0.0, 1.0, 0.0, 0.0)); @@ -386,6 +404,10 @@ void editor_register_fonts(Ref<Theme> p_theme) { p_theme->set_font_size("output_source_size", "EditorFonts", int(EDITOR_GET("run/output/font_size")) * EDSCALE); p_theme->set_font("output_source", "EditorFonts", mono_other_fc); + p_theme->set_font("output_source_bold", "EditorFonts", mono_other_fc_bold); + p_theme->set_font("output_source_italic", "EditorFonts", mono_other_fc_italic); + p_theme->set_font("output_source_bold_italic", "EditorFonts", mono_other_fc_bold_italic); + p_theme->set_font("output_source_mono", "EditorFonts", mono_other_fc_mono); p_theme->set_font_size("status_source_size", "EditorFonts", default_font_size); p_theme->set_font("status_source", "EditorFonts", mono_other_fc); diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp index 6e6a898757..0f2543f708 100644 --- a/editor/editor_log.cpp +++ b/editor/editor_log.cpp @@ -65,19 +65,34 @@ void EditorLog::_error_handler(void *p_self, const char *p_func, const char *p_f } void EditorLog::_update_theme() { - Ref<Font> normal_font = get_theme_font(SNAME("output_source"), SNAME("EditorFonts")); + const Ref<Font> normal_font = get_theme_font(SNAME("output_source"), SNAME("EditorFonts")); if (normal_font.is_valid()) { log->add_theme_font_override("normal_font", normal_font); } - log->add_theme_font_size_override("normal_font_size", get_theme_font_size(SNAME("output_source_size"), SNAME("EditorFonts"))); - log->add_theme_color_override("selection_color", get_theme_color(SNAME("accent_color"), SNAME("Editor")) * Color(1, 1, 1, 0.4)); - - Ref<Font> bold_font = get_theme_font(SNAME("bold"), SNAME("EditorFonts")); + const Ref<Font> bold_font = get_theme_font(SNAME("output_source_bold"), SNAME("EditorFonts")); if (bold_font.is_valid()) { log->add_theme_font_override("bold_font", bold_font); } + const Ref<Font> italics_font = get_theme_font(SNAME("output_source_italic"), SNAME("EditorFonts")); + if (italics_font.is_valid()) { + log->add_theme_font_override("italics_font", italics_font); + } + + const Ref<Font> bold_italics_font = get_theme_font(SNAME("output_source_bold_italic"), SNAME("EditorFonts")); + if (bold_italics_font.is_valid()) { + log->add_theme_font_override("bold_italics_font", bold_italics_font); + } + + const Ref<Font> mono_font = get_theme_font(SNAME("output_source_mono"), SNAME("EditorFonts")); + if (mono_font.is_valid()) { + log->add_theme_font_override("mono_font", mono_font); + } + + log->add_theme_font_size_override("normal_font_size", get_theme_font_size(SNAME("output_source_size"), SNAME("EditorFonts"))); + log->add_theme_color_override("selection_color", get_theme_color(SNAME("accent_color"), SNAME("Editor")) * Color(1, 1, 1, 0.4)); + type_filter_map[MSG_TYPE_STD]->toggle_button->set_icon(get_theme_icon(SNAME("Popup"), SNAME("EditorIcons"))); type_filter_map[MSG_TYPE_ERROR]->toggle_button->set_icon(get_theme_icon(SNAME("StatusError"), SNAME("EditorIcons"))); type_filter_map[MSG_TYPE_WARNING]->toggle_button->set_icon(get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons"))); diff --git a/editor/import/collada.cpp b/editor/import/collada.cpp index 5d8e453395..7cf35c519b 100644 --- a/editor/import/collada.cpp +++ b/editor/import/collada.cpp @@ -2036,11 +2036,7 @@ void Collada::_merge_skeletons(VisualScene *p_vscene, Node *p_node) { ERR_CONTINUE(!state.scene_map.has(nodeid)); //weird, it should have it... -#ifdef NO_SAFE_CAST - NodeJoint *nj = static_cast<NodeJoint *>(state.scene_map[nodeid]); -#else NodeJoint *nj = dynamic_cast<NodeJoint *>(state.scene_map[nodeid]); -#endif ERR_CONTINUE(!nj); //broken collada ERR_CONTINUE(!nj->owner); //weird, node should have a skeleton owner @@ -2197,11 +2193,7 @@ bool Collada::_move_geometry_to_skeletons(VisualScene *p_vscene, Node *p_node, L String nodeid = ng->skeletons[0]; ERR_FAIL_COND_V(!state.scene_map.has(nodeid), false); //weird, it should have it... -#ifdef NO_SAFE_CAST - NodeJoint *nj = static_cast<NodeJoint *>(state.scene_map[nodeid]); -#else NodeJoint *nj = dynamic_cast<NodeJoint *>(state.scene_map[nodeid]); -#endif ERR_FAIL_COND_V(!nj, false); ERR_FAIL_COND_V(!nj->owner, false); //weird, node should have a skeleton owner diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.cpp b/editor/plugins/mesh_instance_3d_editor_plugin.cpp index c502d47669..d5cdb70ccf 100644 --- a/editor/plugins/mesh_instance_3d_editor_plugin.cpp +++ b/editor/plugins/mesh_instance_3d_editor_plugin.cpp @@ -270,6 +270,24 @@ void MeshInstance3DEditor::_menu_option(int p_option) { case MENU_OPTION_CREATE_OUTLINE_MESH: { outline_dialog->popup_centered(Vector2(200, 90)); } break; + case MENU_OPTION_CREATE_DEBUG_TANGENTS: { + Ref<EditorUndoRedoManager> ur = EditorNode::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Create Debug Tangents")); + + MeshInstance3D *tangents = node->create_debug_tangents_node(); + + if (tangents) { + Node *owner = get_tree()->get_edited_scene_root(); + + ur->add_do_reference(tangents); + ur->add_do_method(node, "add_child", tangents, true); + ur->add_do_method(tangents, "set_owner", owner); + + ur->add_undo_method(node, "remove_child", tangents); + } + + ur->commit_action(); + } break; case MENU_OPTION_CREATE_UV2: { Ref<ArrayMesh> mesh2 = node->get_mesh(); if (!mesh2.is_valid()) { @@ -511,6 +529,7 @@ MeshInstance3DEditor::MeshInstance3DEditor() { options->get_popup()->add_separator(); options->get_popup()->add_item(TTR("Create Outline Mesh..."), MENU_OPTION_CREATE_OUTLINE_MESH); options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a static outline mesh. The outline mesh will have its normals flipped automatically.\nThis can be used instead of the StandardMaterial Grow property when using that property isn't possible.")); + options->get_popup()->add_item(TTR("Create Debug Tangents"), MENU_OPTION_CREATE_DEBUG_TANGENTS); options->get_popup()->add_separator(); options->get_popup()->add_item(TTR("View UV1"), MENU_OPTION_DEBUG_UV1); options->get_popup()->add_item(TTR("View UV2"), MENU_OPTION_DEBUG_UV2); diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.h b/editor/plugins/mesh_instance_3d_editor_plugin.h index 7968176744..88800227d1 100644 --- a/editor/plugins/mesh_instance_3d_editor_plugin.h +++ b/editor/plugins/mesh_instance_3d_editor_plugin.h @@ -46,6 +46,7 @@ class MeshInstance3DEditor : public Control { MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES, MENU_OPTION_CREATE_NAVMESH, MENU_OPTION_CREATE_OUTLINE_MESH, + MENU_OPTION_CREATE_DEBUG_TANGENTS, MENU_OPTION_CREATE_UV2, MENU_OPTION_DEBUG_UV1, MENU_OPTION_DEBUG_UV2, diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index f70f0dc0aa..a3f2c2509f 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -1301,26 +1301,15 @@ void ScriptEditor::_menu_option(int p_option) { break; } - if (script != nullptr) { - Vector<DocData::ClassDoc> documentations = script->get_documentation(); - for (int j = 0; j < documentations.size(); j++) { - const DocData::ClassDoc &doc = documentations.get(j); - if (EditorHelp::get_doc_data()->has_doc(doc.name)) { - EditorHelp::get_doc_data()->remove_doc(doc.name); - } - } + if (script.is_valid()) { + clear_docs_from_script(script); } EditorNode::get_singleton()->push_item(resource.ptr()); EditorNode::get_singleton()->save_resource_as(resource); - if (script != nullptr) { - Vector<DocData::ClassDoc> documentations = script->get_documentation(); - for (int j = 0; j < documentations.size(); j++) { - const DocData::ClassDoc &doc = documentations.get(j); - EditorHelp::get_doc_data()->add_doc(doc); - update_doc(doc.name); - } + if (script.is_valid()) { + update_docs_from_script(script); } } break; @@ -2418,14 +2407,8 @@ void ScriptEditor::save_current_script() { return; } - if (script != nullptr) { - Vector<DocData::ClassDoc> documentations = script->get_documentation(); - for (int j = 0; j < documentations.size(); j++) { - const DocData::ClassDoc &doc = documentations.get(j); - if (EditorHelp::get_doc_data()->has_doc(doc.name)) { - EditorHelp::get_doc_data()->remove_doc(doc.name); - } - } + if (script.is_valid()) { + clear_docs_from_script(script); } if (resource->is_built_in()) { @@ -2440,13 +2423,8 @@ void ScriptEditor::save_current_script() { EditorNode::get_singleton()->save_resource(resource); } - if (script != nullptr) { - Vector<DocData::ClassDoc> documentations = script->get_documentation(); - for (int j = 0; j < documentations.size(); j++) { - const DocData::ClassDoc &doc = documentations.get(j); - EditorHelp::get_doc_data()->add_doc(doc); - update_doc(doc.name); - } + if (script.is_valid()) { + update_docs_from_script(script); } } @@ -2491,25 +2469,14 @@ void ScriptEditor::save_all_scripts() { continue; } - if (script != nullptr) { - Vector<DocData::ClassDoc> documentations = script->get_documentation(); - for (int j = 0; j < documentations.size(); j++) { - const DocData::ClassDoc &doc = documentations.get(j); - if (EditorHelp::get_doc_data()->has_doc(doc.name)) { - EditorHelp::get_doc_data()->remove_doc(doc.name); - } - } + if (script.is_valid()) { + clear_docs_from_script(script); } EditorNode::get_singleton()->save_resource(edited_res); //external script, save it - if (script != nullptr) { - Vector<DocData::ClassDoc> documentations = script->get_documentation(); - for (int j = 0; j < documentations.size(); j++) { - const DocData::ClassDoc &doc = documentations.get(j); - EditorHelp::get_doc_data()->add_doc(doc); - update_doc(doc.name); - } + if (script.is_valid()) { + update_docs_from_script(script); } } else { // For built-in scripts, save their scenes instead. @@ -3331,6 +3298,29 @@ void ScriptEditor::update_doc(const String &p_name) { } } +void ScriptEditor::clear_docs_from_script(const Ref<Script> &p_script) { + ERR_FAIL_COND(p_script.is_null()); + + Vector<DocData::ClassDoc> documentations = p_script->get_documentation(); + for (int j = 0; j < documentations.size(); j++) { + const DocData::ClassDoc &doc = documentations.get(j); + if (EditorHelp::get_doc_data()->has_doc(doc.name)) { + EditorHelp::get_doc_data()->remove_doc(doc.name); + } + } +} + +void ScriptEditor::update_docs_from_script(const Ref<Script> &p_script) { + ERR_FAIL_COND(p_script.is_null()); + + Vector<DocData::ClassDoc> documentations = p_script->get_documentation(); + for (int j = 0; j < documentations.size(); j++) { + const DocData::ClassDoc &doc = documentations.get(j); + EditorHelp::get_doc_data()->add_doc(doc); + update_doc(doc.name); + } +} + void ScriptEditor::_update_selected_editor_menu() { for (int i = 0; i < tab_container->get_tab_count(); i++) { bool current = tab_container->get_current_tab() == i; diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h index 233baa9bd3..aab713c9a3 100644 --- a/editor/plugins/script_editor_plugin.h +++ b/editor/plugins/script_editor_plugin.h @@ -508,6 +508,8 @@ public: void goto_help(const String &p_desc) { _help_class_goto(p_desc); } void update_doc(const String &p_name); + void clear_docs_from_script(const Ref<Script> &p_script); + void update_docs_from_script(const Ref<Script> &p_script); bool can_take_away_focus() const; diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index 7bcc8aa078..689570bcf6 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -804,6 +804,10 @@ void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_ TreeItem *item = Object::cast_to<TreeItem>(p_object); ERR_FAIL_COND(!item); + if (!item->is_visible()) { + return; + } + NodePath np = item->get_metadata(0); Node *n = get_node(np); diff --git a/main/main.cpp b/main/main.cpp index 5c2259bf7c..08a9b4c310 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1775,10 +1775,10 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph PropertyInfo(Variant::INT, "physics/common/physics_ticks_per_second", PROPERTY_HINT_RANGE, "1,1000,1")); Engine::get_singleton()->set_physics_jitter_fix(GLOBAL_DEF("physics/common/physics_jitter_fix", 0.5)); - Engine::get_singleton()->set_target_fps(GLOBAL_DEF("debug/settings/fps/force_fps", 0)); - ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/fps/force_fps", + Engine::get_singleton()->set_max_fps(GLOBAL_DEF("application/run/max_fps", 0)); + ProjectSettings::get_singleton()->set_custom_property_info("application/run/max_fps", PropertyInfo(Variant::INT, - "debug/settings/fps/force_fps", + "application/run/max_fps", PROPERTY_HINT_RANGE, "0,1000,1")); GLOBAL_DEF("debug/settings/stdout/print_fps", false); diff --git a/methods.py b/methods.py index 7feffb2848..bec1b803e9 100644 --- a/methods.py +++ b/methods.py @@ -742,7 +742,7 @@ def generate_vs_project(env, num_jobs): PLATFORMS = ["Win32", "x64"] PLATFORM_IDS = ["x86_32", "x86_64"] CONFIGURATIONS = ["editor", "template_release", "template_debug"] - DEV_SUFFIX = ["", ".dev"] + DEV_SUFFIX = ".dev" if env["dev_build"] else "" @staticmethod def for_every_variant(value): @@ -777,10 +777,9 @@ def generate_vs_project(env, num_jobs): for platform in ModuleConfigs.PLATFORMS ] self.arg_dict["runfile"] += [ - f'bin\\godot.windows.{config}{dev}.{plat_id}{f".{name}" if name else ""}.exe' + f'bin\\godot.windows.{config}{ModuleConfigs.DEV_SUFFIX}.{plat_id}{f".{name}" if name else ""}.exe' for config in ModuleConfigs.CONFIGURATIONS for plat_id in ModuleConfigs.PLATFORM_IDS - for dev in ModuleConfigs.DEV_SUFFIX ] self.arg_dict["cpppaths"] += ModuleConfigs.for_every_variant(env["CPPPATH"] + [includes]) self.arg_dict["cppdefines"] += ModuleConfigs.for_every_variant(env["CPPDEFINES"] + defines) diff --git a/modules/gdscript/language_server/gdscript_text_document.cpp b/modules/gdscript/language_server/gdscript_text_document.cpp index ccde0521f2..189e7fcc71 100644 --- a/modules/gdscript/language_server/gdscript_text_document.cpp +++ b/modules/gdscript/language_server/gdscript_text_document.cpp @@ -42,6 +42,7 @@ void GDScriptTextDocument::_bind_methods() { ClassDB::bind_method(D_METHOD("didOpen"), &GDScriptTextDocument::didOpen); ClassDB::bind_method(D_METHOD("didClose"), &GDScriptTextDocument::didClose); ClassDB::bind_method(D_METHOD("didChange"), &GDScriptTextDocument::didChange); + ClassDB::bind_method(D_METHOD("willSaveWaitUntil"), &GDScriptTextDocument::willSaveWaitUntil); ClassDB::bind_method(D_METHOD("didSave"), &GDScriptTextDocument::didSave); ClassDB::bind_method(D_METHOD("nativeSymbol"), &GDScriptTextDocument::nativeSymbol); ClassDB::bind_method(D_METHOD("documentSymbol"), &GDScriptTextDocument::documentSymbol); @@ -81,6 +82,16 @@ void GDScriptTextDocument::didChange(const Variant &p_param) { sync_script_content(doc.uri, doc.text); } +void GDScriptTextDocument::willSaveWaitUntil(const Variant &p_param) { + lsp::TextDocumentItem doc = load_document_item(p_param); + + String path = GDScriptLanguageProtocol::get_singleton()->get_workspace()->get_file_path(doc.uri); + Ref<Script> script = ResourceLoader::load(path); + if (script.is_valid()) { + ScriptEditor::get_singleton()->clear_docs_from_script(script); + } +} + void GDScriptTextDocument::didSave(const Variant &p_param) { lsp::TextDocumentItem doc = load_document_item(p_param); Dictionary dict = p_param; @@ -88,11 +99,16 @@ void GDScriptTextDocument::didSave(const Variant &p_param) { sync_script_content(doc.uri, text); - /*String path = GDScriptLanguageProtocol::get_singleton()->get_workspace()->get_file_path(doc.uri); - + String path = GDScriptLanguageProtocol::get_singleton()->get_workspace()->get_file_path(doc.uri); Ref<GDScript> script = ResourceLoader::load(path); - script->load_source_code(path); - script->reload(true);*/ + if (script.is_valid() && (script->load_source_code(path) == OK)) { + if (script->is_tool()) { + script->get_language()->reload_tool_script(script, true); + } else { + script->reload(true); + } + ScriptEditor::get_singleton()->update_docs_from_script(script); + } } lsp::TextDocumentItem GDScriptTextDocument::load_document_item(const Variant &p_param) { @@ -417,14 +433,6 @@ void GDScriptTextDocument::sync_script_content(const String &p_path, const Strin GDScriptLanguageProtocol::get_singleton()->get_workspace()->parse_script(path, p_content); EditorFileSystem::get_singleton()->update_file(path); - Error error; - Ref<GDScript> script = ResourceLoader::load(path, "", ResourceFormatLoader::CACHE_MODE_REUSE, &error); - if (error == OK) { - if (script->load_source_code(path) == OK) { - script->reload(true); - ScriptEditor::get_singleton()->reload_scripts(true); // Refresh scripts opened in the internal editor. - } - } } void GDScriptTextDocument::show_native_symbol_in_editor(const String &p_symbol_id) { diff --git a/modules/gdscript/language_server/gdscript_text_document.h b/modules/gdscript/language_server/gdscript_text_document.h index 87bc08a34e..456c7d71fe 100644 --- a/modules/gdscript/language_server/gdscript_text_document.h +++ b/modules/gdscript/language_server/gdscript_text_document.h @@ -45,6 +45,7 @@ protected: void didOpen(const Variant &p_param); void didClose(const Variant &p_param); void didChange(const Variant &p_param); + void willSaveWaitUntil(const Variant &p_param); void didSave(const Variant &p_param); void sync_script_content(const String &p_path, const String &p_content); diff --git a/modules/gdscript/language_server/godot_lsp.h b/modules/gdscript/language_server/godot_lsp.h index fbd40796c4..024da1cab7 100644 --- a/modules/gdscript/language_server/godot_lsp.h +++ b/modules/gdscript/language_server/godot_lsp.h @@ -546,7 +546,7 @@ struct TextDocumentSyncOptions { * If present will save wait until requests are sent to the server. If omitted the request should not be * sent. */ - bool willSaveWaitUntil = false; + bool willSaveWaitUntil = true; /** * If present save notifications are sent to the server. If omitted the notification should not be diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h index d469c28d4a..e5e53acb07 100644 --- a/modules/mono/csharp_script.h +++ b/modules/mono/csharp_script.h @@ -48,20 +48,10 @@ class CSharpScript; class CSharpInstance; class CSharpLanguage; -#ifdef NO_SAFE_CAST -template <typename TScriptInstance, typename TScriptLanguage> -TScriptInstance *cast_script_instance(ScriptInstance *p_inst) { - if (!p_inst) { - return nullptr; - } - return p_inst->get_language() == TScriptLanguage::get_singleton() ? static_cast<TScriptInstance *>(p_inst) : nullptr; -} -#else template <typename TScriptInstance, typename TScriptLanguage> TScriptInstance *cast_script_instance(ScriptInstance *p_inst) { return dynamic_cast<TScriptInstance *>(p_inst); } -#endif #define CAST_CSHARP_INSTANCE(m_inst) (cast_script_instance<CSharpInstance, CSharpLanguage>(m_inst)) diff --git a/platform/android/detect.py b/platform/android/detect.py index e541aa0373..6eb8ba34ed 100644 --- a/platform/android/detect.py +++ b/platform/android/detect.py @@ -156,22 +156,16 @@ def configure(env: "Environment"): env["RANLIB"] = compiler_path + "/llvm-ranlib" env["AS"] = compiler_path + "/clang" - # Disable exceptions and rtti on non-tools (template) builds - if env.editor_build: - env.Append(CXXFLAGS=["-frtti"]) - elif env["builtin_icu"]: - env.Append(CXXFLAGS=["-frtti", "-fno-exceptions"]) - else: - env.Append(CXXFLAGS=["-fno-rtti", "-fno-exceptions"]) - # Don't use dynamic_cast, necessary with no-rtti. - env.Append(CPPDEFINES=["NO_SAFE_CAST"]) + # Disable exceptions on template builds + if not env.editor_build: + env.Append(CXXFLAGS=["-fno-exceptions"]) env.Append( CCFLAGS=( "-fpic -ffunction-sections -funwind-tables -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing".split() ) ) - env.Append(CPPDEFINES=["NO_STATVFS", "GLES_ENABLED"]) + env.Append(CPPDEFINES=["GLES_ENABLED"]) if get_min_sdk_version(env["ndk_platform"]) >= 24: env.Append(CPPDEFINES=[("_FILE_OFFSET_BITS", 64)]) @@ -193,7 +187,7 @@ def configure(env: "Environment"): env.Append(LINKFLAGS="-Wl,-soname,libgodot_android.so") env.Prepend(CPPPATH=["#platform/android"]) - env.Append(CPPDEFINES=["ANDROID_ENABLED", "UNIX_ENABLED", "NO_FCNTL"]) + env.Append(CPPDEFINES=["ANDROID_ENABLED", "UNIX_ENABLED"]) env.Append(LIBS=["OpenSLES", "EGL", "GLESv2", "android", "log", "z", "dl"]) if env["vulkan"]: diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp index 81fc941608..1ef1deb971 100644 --- a/platform/linuxbsd/display_server_x11.cpp +++ b/platform/linuxbsd/display_server_x11.cpp @@ -49,10 +49,14 @@ #include "drivers/gles3/rasterizer_gles3.h" #endif +#include <dlfcn.h> #include <limits.h> #include <stdio.h> #include <stdlib.h> #include <string.h> +#include <sys/stat.h> +#include <sys/types.h> +#include <unistd.h> #include <X11/Xatom.h> #include <X11/Xutil.h> @@ -66,17 +70,6 @@ #define _NET_WM_STATE_REMOVE 0L // remove/unset property #define _NET_WM_STATE_ADD 1L // add/set property -#include <dlfcn.h> -#include <fcntl.h> -#include <sys/stat.h> -#include <sys/types.h> -#include <unistd.h> - -//stupid linux.h -#ifdef KEY_TAB -#undef KEY_TAB -#endif - #undef CursorShape #include <X11/XKBlib.h> diff --git a/platform/linuxbsd/key_mapping_x11.cpp b/platform/linuxbsd/key_mapping_x11.cpp index 047ee74671..f774c99d99 100644 --- a/platform/linuxbsd/key_mapping_x11.cpp +++ b/platform/linuxbsd/key_mapping_x11.cpp @@ -108,17 +108,21 @@ static _XTranslatePair _xkeysym_to_keycode[] = { { XK_KP_7, Key::KP_7 }, { XK_KP_8, Key::KP_8 }, { XK_KP_9, Key::KP_9 }, - // same but with numlock - { XK_KP_Insert, Key::KP_0 }, - { XK_KP_End, Key::KP_1 }, - { XK_KP_Down, Key::KP_2 }, - { XK_KP_Page_Down, Key::KP_3 }, - { XK_KP_Left, Key::KP_4 }, - { XK_KP_Begin, Key::KP_5 }, - { XK_KP_Right, Key::KP_6 }, - { XK_KP_Home, Key::KP_7 }, - { XK_KP_Up, Key::KP_8 }, - { XK_KP_Page_Up, Key::KP_9 }, + // same keys but with numlock off + { XK_KP_Insert, Key::INSERT }, + { XK_KP_End, Key::END }, + { XK_KP_Down, Key::DOWN }, + { XK_KP_Page_Down, Key::PAGEDOWN }, + { XK_KP_Left, Key::LEFT }, + // X11 documents this (numpad 5) as "begin of line" but no toolkit + // seems to interpret it this way. + // On Windows this is emitting Key::Clear so for consistency it + // will be mapped to Key::Clear + { XK_KP_Begin, Key::CLEAR }, + { XK_KP_Right, Key::RIGHT }, + { XK_KP_Home, Key::HOME }, + { XK_KP_Up, Key::UP }, + { XK_KP_Page_Up, Key::PAGEUP }, { XK_F1, Key::F1 }, { XK_F2, Key::F2 }, { XK_F3, Key::F3 }, diff --git a/platform/linuxbsd/os_linuxbsd.cpp b/platform/linuxbsd/os_linuxbsd.cpp index f4e94f1a91..4cbd9722ad 100644 --- a/platform/linuxbsd/os_linuxbsd.cpp +++ b/platform/linuxbsd/os_linuxbsd.cpp @@ -42,12 +42,10 @@ #include <mntent.h> #endif +#include <dlfcn.h> #include <stdio.h> #include <stdlib.h> #include <string.h> - -#include <dlfcn.h> -#include <fcntl.h> #include <sys/stat.h> #include <sys/types.h> #include <sys/utsname.h> diff --git a/platform/macos/dir_access_macos.h b/platform/macos/dir_access_macos.h index 920e69ef3e..c76b2835e8 100644 --- a/platform/macos/dir_access_macos.h +++ b/platform/macos/dir_access_macos.h @@ -31,16 +31,16 @@ #ifndef DIR_ACCESS_MACOS_H #define DIR_ACCESS_MACOS_H -#if defined(UNIX_ENABLED) || defined(LIBC_FILEIO_ENABLED) +#if defined(UNIX_ENABLED) + +#include "core/io/dir_access.h" +#include "drivers/unix/dir_access_unix.h" #include <dirent.h> #include <sys/stat.h> #include <sys/types.h> #include <unistd.h> -#include "core/io/dir_access.h" -#include "drivers/unix/dir_access_unix.h" - class DirAccessMacOS : public DirAccessUnix { protected: virtual String fix_unicode_name(const char *p_name) const override; @@ -51,6 +51,6 @@ protected: virtual bool is_hidden(const String &p_name) override; }; -#endif // UNIX ENABLED || LIBC_FILEIO_ENABLED +#endif // UNIX ENABLED #endif // DIR_ACCESS_MACOS_H diff --git a/platform/macos/dir_access_macos.mm b/platform/macos/dir_access_macos.mm index 3373cada1f..22ebac2db4 100644 --- a/platform/macos/dir_access_macos.mm +++ b/platform/macos/dir_access_macos.mm @@ -30,7 +30,7 @@ #include "dir_access_macos.h" -#if defined(UNIX_ENABLED) || defined(LIBC_FILEIO_ENABLED) +#if defined(UNIX_ENABLED) #include <errno.h> @@ -78,4 +78,4 @@ bool DirAccessMacOS::is_hidden(const String &p_name) { return [hidden boolValue]; } -#endif // UNIX_ENABLED || LIBC_FILEIO_ENABLED +#endif // UNIX_ENABLED diff --git a/platform/macos/display_server_macos.mm b/platform/macos/display_server_macos.mm index 1914c5f35d..f980129081 100644 --- a/platform/macos/display_server_macos.mm +++ b/platform/macos/display_server_macos.mm @@ -586,7 +586,7 @@ void DisplayServerMacOS::send_event(NSEvent *p_event) { // Special case handling of command-period, which is traditionally a special // shortcut in macOS and doesn't arrive at our regular keyDown handler. if ([p_event type] == NSEventTypeKeyDown) { - if (([p_event modifierFlags] & NSEventModifierFlagCommand) && [p_event keyCode] == 0x2f) { + if ((([p_event modifierFlags] & NSEventModifierFlagDeviceIndependentFlagsMask) == NSEventModifierFlagCommand) && [p_event keyCode] == 0x2f) { Ref<InputEventKey> k; k.instantiate(); diff --git a/platform/uwp/os_uwp.h b/platform/uwp/os_uwp.h index 0c1c4a793a..c1df7827cd 100644 --- a/platform/uwp/os_uwp.h +++ b/platform/uwp/os_uwp.h @@ -42,9 +42,9 @@ #include "servers/rendering/renderer_compositor.h" #include "servers/rendering_server.h" -#include <fcntl.h> #include <io.h> #include <stdio.h> + #define WIN32_LEAN_AND_MEAN #include <windows.h> diff --git a/platform/web/web_main.cpp b/platform/web/web_main.cpp index 287fe48c4d..a76b98f4e9 100644 --- a/platform/web/web_main.cpp +++ b/platform/web/web_main.cpp @@ -77,14 +77,14 @@ void main_loop_callback() { return; // Skip frame. } - int target_fps = Engine::get_singleton()->get_target_fps(); - if (target_fps > 0) { + int max_fps = Engine::get_singleton()->get_max_fps(); + if (max_fps > 0) { if (current_ticks - target_ticks > 1000000) { // When the window loses focus, we stop getting updates and accumulate delay. // For this reason, if the difference is too big, we reset target ticks to the current ticks. target_ticks = current_ticks; } - target_ticks += (uint64_t)(1000000 / target_fps); + target_ticks += (uint64_t)(1000000 / max_fps); } if (os->main_loop_iterate()) { emscripten_cancel_main_loop(); // Cancel current loop and wait for cleanup_after_sync. diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp index 77b20dd924..9e958be26f 100644 --- a/platform/windows/display_server_windows.cpp +++ b/platform/windows/display_server_windows.cpp @@ -565,7 +565,7 @@ bool DisplayServerWindows::screen_is_touchscreen(int p_screen) const { #ifndef _MSC_VER #warning touchscreen not working #endif - return false; + return DisplayServer::screen_is_touchscreen(p_screen); } void DisplayServerWindows::screen_set_orientation(ScreenOrientation p_orientation, int p_screen) { diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h index d85d6364bd..3523e8b3d1 100644 --- a/platform/windows/display_server_windows.h +++ b/platform/windows/display_server_windows.h @@ -61,9 +61,9 @@ #include "gl_manager_windows.h" #endif -#include <fcntl.h> #include <io.h> #include <stdio.h> + #define WIN32_LEAN_AND_MEAN #include <windows.h> #include <windowsx.h> diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h index 491de2266f..419871f8bf 100644 --- a/platform/windows/os_windows.h +++ b/platform/windows/os_windows.h @@ -40,6 +40,7 @@ #include "drivers/winmidi/midi_driver_winmidi.h" #include "key_mapping_windows.h" #include "servers/audio_server.h" + #ifdef XAUDIO2_ENABLED #include "drivers/xaudio2/audio_driver_xaudio2.h" #endif @@ -49,10 +50,10 @@ #include "platform/windows/vulkan_context_win.h" #endif -#include <fcntl.h> #include <io.h> #include <shellapi.h> #include <stdio.h> + #define WIN32_LEAN_AND_MEAN #include <windows.h> #include <windowsx.h> diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp index 7e167a3807..5fe05c4ddd 100644 --- a/scene/2d/collision_shape_2d.cpp +++ b/scene/2d/collision_shape_2d.cpp @@ -49,6 +49,11 @@ void CollisionShape2D::_update_in_shape_owner(bool p_xform_only) { parent->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin); } +Color CollisionShape2D::_get_default_debug_color() const { + SceneTree *st = SceneTree::get_singleton(); + return st ? st->get_debug_collisions_color() : Color(); +} + void CollisionShape2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_PARENTED: { @@ -95,7 +100,7 @@ void CollisionShape2D::_notification(int p_what) { rect = Rect2(); - Color draw_col = get_tree()->get_debug_collisions_color(); + Color draw_col = debug_color; if (disabled) { float g = draw_col.get_v(); draw_col.r = g; @@ -110,7 +115,7 @@ void CollisionShape2D::_notification(int p_what) { if (one_way_collision) { // Draw an arrow indicating the one-way collision direction - draw_col = get_tree()->get_debug_collisions_color().inverted(); + draw_col = debug_color.inverted(); if (disabled) { draw_col = draw_col.darkened(0.25); } @@ -226,6 +231,40 @@ real_t CollisionShape2D::get_one_way_collision_margin() const { return one_way_collision_margin; } +void CollisionShape2D::set_debug_color(const Color &p_color) { + debug_color = p_color; + queue_redraw(); +} + +Color CollisionShape2D::get_debug_color() const { + return debug_color; +} + +bool CollisionShape2D::_property_can_revert(const StringName &p_name) const { + if (p_name == "debug_color") { + return true; + } + return false; +} + +bool CollisionShape2D::_property_get_revert(const StringName &p_name, Variant &r_property) const { + if (p_name == "debug_color") { + r_property = _get_default_debug_color(); + return true; + } + return false; +} + +void CollisionShape2D::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "debug_color") { + if (debug_color == _get_default_debug_color()) { + p_property.usage = PROPERTY_USAGE_DEFAULT & ~PROPERTY_USAGE_STORAGE; + } else { + p_property.usage = PROPERTY_USAGE_DEFAULT; + } + } +} + void CollisionShape2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_shape", "shape"), &CollisionShape2D::set_shape); ClassDB::bind_method(D_METHOD("get_shape"), &CollisionShape2D::get_shape); @@ -235,13 +274,19 @@ void CollisionShape2D::_bind_methods() { ClassDB::bind_method(D_METHOD("is_one_way_collision_enabled"), &CollisionShape2D::is_one_way_collision_enabled); ClassDB::bind_method(D_METHOD("set_one_way_collision_margin", "margin"), &CollisionShape2D::set_one_way_collision_margin); ClassDB::bind_method(D_METHOD("get_one_way_collision_margin"), &CollisionShape2D::get_one_way_collision_margin); + ClassDB::bind_method(D_METHOD("set_debug_color", "color"), &CollisionShape2D::set_debug_color); + ClassDB::bind_method(D_METHOD("get_debug_color"), &CollisionShape2D::get_debug_color); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_way_collision"), "set_one_way_collision", "is_one_way_collision_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "one_way_collision_margin", PROPERTY_HINT_RANGE, "0,128,0.1,suffix:px"), "set_one_way_collision_margin", "get_one_way_collision_margin"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_color"), "set_debug_color", "get_debug_color"); + // Default value depends on a project setting, override for doc generation purposes. + ADD_PROPERTY_DEFAULT("debug_color", Color()); } CollisionShape2D::CollisionShape2D() { set_notify_local_transform(true); + debug_color = _get_default_debug_color(); } diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h index 5e50420e00..b0b8a7cb0f 100644 --- a/scene/2d/collision_shape_2d.h +++ b/scene/2d/collision_shape_2d.h @@ -42,15 +42,20 @@ class CollisionShape2D : public Node2D { Rect2 rect = Rect2(-Point2(10, 10), Point2(20, 20)); uint32_t owner_id = 0; CollisionObject2D *parent = nullptr; - void _shape_changed(); bool disabled = false; bool one_way_collision = false; real_t one_way_collision_margin = 1.0; + Color debug_color; + void _shape_changed(); void _update_in_shape_owner(bool p_xform_only = false); + Color _get_default_debug_color() const; protected: void _notification(int p_what); + bool _property_can_revert(const StringName &p_name) const; + bool _property_get_revert(const StringName &p_name, Variant &r_property) const; + void _validate_property(PropertyInfo &p_property) const; static void _bind_methods(); public: @@ -72,6 +77,9 @@ public: void set_one_way_collision_margin(real_t p_margin); real_t get_one_way_collision_margin() const; + void set_debug_color(const Color &p_color); + Color get_debug_color() const; + PackedStringArray get_configuration_warnings() const override; CollisionShape2D(); diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp index a76f4dd0d5..b0503c9c02 100644 --- a/scene/3d/mesh_instance_3d.cpp +++ b/scene/3d/mesh_instance_3d.cpp @@ -390,13 +390,13 @@ void MeshInstance3D::_mesh_changed() { update_gizmos(); } -void MeshInstance3D::create_debug_tangents() { +MeshInstance3D *MeshInstance3D::create_debug_tangents_node() { Vector<Vector3> lines; Vector<Color> colors; Ref<Mesh> mesh = get_mesh(); if (!mesh.is_valid()) { - return; + return nullptr; } for (int i = 0; i < mesh->get_surface_count(); i++) { @@ -457,15 +457,23 @@ void MeshInstance3D::create_debug_tangents() { MeshInstance3D *mi = memnew(MeshInstance3D); mi->set_mesh(am); mi->set_name("DebugTangents"); - add_child(mi, true); -#ifdef TOOLS_ENABLED + return mi; + } - if (is_inside_tree() && this == get_tree()->get_edited_scene_root()) { - mi->set_owner(this); - } else { - mi->set_owner(get_owner()); - } -#endif + return nullptr; +} + +void MeshInstance3D::create_debug_tangents() { + MeshInstance3D *mi = create_debug_tangents_node(); + if (!mi) { + return; + } + + add_child(mi, true); + if (is_inside_tree() && this == get_tree()->get_edited_scene_root()) { + mi->set_owner(this); + } else { + mi->set_owner(get_owner()); } } @@ -495,8 +503,6 @@ void MeshInstance3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_blend_shape_value", "blend_shape_idx", "value"), &MeshInstance3D::set_blend_shape_value); ClassDB::bind_method(D_METHOD("create_debug_tangents"), &MeshInstance3D::create_debug_tangents); - ClassDB::set_method_flags("MeshInstance3D", "create_debug_tangents", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); ADD_GROUP("Skeleton", ""); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skin", PROPERTY_HINT_RESOURCE_TYPE, "Skin"), "set_skin", "get_skin"); diff --git a/scene/3d/mesh_instance_3d.h b/scene/3d/mesh_instance_3d.h index 48d76b9a88..caf7d25616 100644 --- a/scene/3d/mesh_instance_3d.h +++ b/scene/3d/mesh_instance_3d.h @@ -90,6 +90,7 @@ public: Node *create_multiple_convex_collisions_node(); void create_multiple_convex_collisions(); + MeshInstance3D *create_debug_tangents_node(); void create_debug_tangents(); virtual AABB get_aabb() const override; diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp index 761072c5bc..a6aa4707ff 100644 --- a/scene/gui/scroll_container.cpp +++ b/scene/gui/scroll_container.cpp @@ -162,7 +162,7 @@ void ScrollContainer::gui_input(const Ref<InputEvent> &p_gui_input) { drag_accum = Vector2(); last_drag_accum = Vector2(); drag_from = Vector2(h_scroll->get_value(), v_scroll->get_value()); - drag_touching = !DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id())); + drag_touching = DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id())); drag_touching_deaccel = false; beyond_deadzone = false; time_since_motion = 0; diff --git a/scene/main/node.cpp b/scene/main/node.cpp index a2b0f1a825..bbdba16cb5 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -1466,20 +1466,10 @@ bool Node::is_greater_than(const Node *p_node) const { ERR_FAIL_COND_V(data.depth < 0, false); ERR_FAIL_COND_V(p_node->data.depth < 0, false); -#ifdef NO_ALLOCA - - Vector<int> this_stack; - Vector<int> that_stack; - this_stack.resize(data.depth); - that_stack.resize(p_node->data.depth); - -#else int *this_stack = (int *)alloca(sizeof(int) * data.depth); int *that_stack = (int *)alloca(sizeof(int) * p_node->data.depth); -#endif - const Node *n = this; int idx = data.depth - 1; diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 363da0ce1e..234cebd821 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -499,6 +499,13 @@ void Viewport::_notification(int p_what) { // exit event if the change in focus results in the mouse exiting // the window. } break; + + case NOTIFICATION_PREDELETE: { + if (gui_parent) { + gui_parent->gui.tooltip_popup = nullptr; + gui_parent->gui.tooltip_label = nullptr; + } + } break; } } @@ -1155,8 +1162,6 @@ void Viewport::_gui_cancel_tooltip() { } if (gui.tooltip_popup) { gui.tooltip_popup->queue_delete(); - gui.tooltip_popup = nullptr; - gui.tooltip_label = nullptr; } } @@ -1219,8 +1224,6 @@ void Viewport::_gui_show_tooltip() { // Remove previous popup if we change something. if (gui.tooltip_popup) { memdelete(gui.tooltip_popup); - gui.tooltip_popup = nullptr; - gui.tooltip_label = nullptr; } if (!tooltip_owner) { @@ -1252,6 +1255,7 @@ void Viewport::_gui_show_tooltip() { panel->set_flag(Window::FLAG_POPUP, false); panel->set_wrap_controls(true); panel->add_child(base_tooltip); + panel->gui_parent = this; gui.tooltip_popup = panel; diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 471dc41246..6f67649ea3 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -208,6 +208,7 @@ private: friend class ViewportTexture; Viewport *parent = nullptr; + Viewport *gui_parent = nullptr; // Whose gui.tooltip_popup it is. AudioListener2D *audio_listener_2d = nullptr; Camera2D *camera_2d = nullptr; diff --git a/scene/main/window.cpp b/scene/main/window.cpp index 64869b2936..f7099f3765 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -1264,12 +1264,16 @@ void Window::popup(const Rect2i &p_screen_rect) { set_transient(true); set_visible(true); - int screen_id = DisplayServer::get_singleton()->window_get_current_screen(get_window_id()); - Rect2i screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(screen_id); - if (screen_rect != Rect2i() && !screen_rect.intersects(Rect2i(position, size))) { + Rect2i parent_rect; + if (is_embedded()) { + parent_rect = _get_embedder()->get_visible_rect(); + } else { + int screen_id = DisplayServer::get_singleton()->window_get_current_screen(get_window_id()); + parent_rect = DisplayServer::get_singleton()->screen_get_usable_rect(screen_id); + } + if (parent_rect != Rect2i() && !parent_rect.intersects(Rect2i(position, size))) { ERR_PRINT(vformat("Window %d spawned at invalid position: %s.", get_window_id(), position)); - // Window appeared on unavailable screen area, so force it to the center. - set_position(screen_rect.size / 2 - size / 2); + set_position((parent_rect.size - size) / 2); } _post_popup(); diff --git a/servers/rendering/dummy/environment/fog.h b/servers/rendering/dummy/environment/fog.h index 623f94b95f..047b8e133d 100644 --- a/servers/rendering/dummy/environment/fog.h +++ b/servers/rendering/dummy/environment/fog.h @@ -41,7 +41,7 @@ public: virtual RID fog_volume_allocate() override { return RID(); } virtual void fog_volume_initialize(RID p_rid) override {} - virtual void fog_free(RID p_rid) override {} + virtual void fog_volume_free(RID p_rid) override {} virtual void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override {} virtual void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) override {} diff --git a/servers/rendering/dummy/rasterizer_scene_dummy.h b/servers/rendering/dummy/rasterizer_scene_dummy.h index e41373ed37..bc8f7c523b 100644 --- a/servers/rendering/dummy/rasterizer_scene_dummy.h +++ b/servers/rendering/dummy/rasterizer_scene_dummy.h @@ -93,17 +93,6 @@ public: uint32_t geometry_instance_get_pair_mask() override { return 0; } - /* SHADOW ATLAS API */ - - RID shadow_atlas_create() override { return RID(); } - void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override {} - void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override {} - bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override { return false; } - - void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override {} - int get_directional_light_shadow_size(RID p_light_intance) override { return 0; } - void set_directional_shadow_count(int p_count) override {} - /* SDFGI UPDATE */ void sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) override {} @@ -143,36 +132,12 @@ public: void positional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override {} void directional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override {} - RID light_instance_create(RID p_light) override { return RID(); } - void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override {} - void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override {} - void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override {} - void light_instance_mark_visible(RID p_light_instance) override {} - RID fog_volume_instance_create(RID p_fog_volume) override { return RID(); } void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) override {} void fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) override {} RID fog_volume_instance_get_volume(RID p_fog_volume_instance) const override { return RID(); } Vector3 fog_volume_instance_get_position(RID p_fog_volume_instance) const override { return Vector3(); } - RID reflection_atlas_create() override { return RID(); } - int reflection_atlas_get_size(RID p_ref_atlas) const override { return 0; } - void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override {} - - RID reflection_probe_instance_create(RID p_probe) override { return RID(); } - void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) override {} - void reflection_probe_release_atlas_index(RID p_instance) override {} - bool reflection_probe_instance_needs_redraw(RID p_instance) override { return false; } - bool reflection_probe_instance_has_reflection(RID p_instance) override { return false; } - bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override { return false; } - bool reflection_probe_instance_postprocess_step(RID p_instance) override { return true; } - - RID decal_instance_create(RID p_decal) override { return RID(); } - void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override {} - - RID lightmap_instance_create(RID p_lightmap) override { return RID(); } - void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override {} - RID voxel_gi_instance_create(RID p_voxel_gi) override { return RID(); } void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override {} bool voxel_gi_needs_update(RID p_probe) const override { return false; } diff --git a/servers/rendering/dummy/storage/light_storage.h b/servers/rendering/dummy/storage/light_storage.h index 79f484d513..13c342d823 100644 --- a/servers/rendering/dummy/storage/light_storage.h +++ b/servers/rendering/dummy/storage/light_storage.h @@ -81,6 +81,15 @@ public: virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) override { return 0; } virtual uint64_t light_get_version(RID p_light) const override { return 0; } + /* LIGHT INSTANCE API */ + + RID light_instance_create(RID p_light) override { return RID(); } + void light_instance_free(RID p_light) override {} + void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override {} + void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override {} + void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override {} + void light_instance_mark_visible(RID p_light_instance) override {} + /* PROBE API */ virtual RID reflection_probe_allocate() override { return RID(); } virtual void reflection_probe_initialize(RID p_rid) override {} @@ -110,7 +119,26 @@ public: virtual float reflection_probe_get_origin_max_distance(RID p_probe) const override { return 0.0; } virtual bool reflection_probe_renders_shadows(RID p_probe) const override { return false; } + /* REFLECTION ATLAS */ + + virtual RID reflection_atlas_create() override { return RID(); } + virtual void reflection_atlas_free(RID p_ref_atlas) override {} + virtual int reflection_atlas_get_size(RID p_ref_atlas) const override { return 0; } + virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override {} + + /* REFLECTION PROBE INSTANCE */ + + virtual RID reflection_probe_instance_create(RID p_probe) override { return RID(); } + virtual void reflection_probe_instance_free(RID p_instance) override {} + virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) override {} + virtual void reflection_probe_release_atlas_index(RID p_instance) override {} + virtual bool reflection_probe_instance_needs_redraw(RID p_instance) override { return false; } + virtual bool reflection_probe_instance_has_reflection(RID p_instance) override { return false; } + virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override { return false; } + virtual bool reflection_probe_instance_postprocess_step(RID p_instance) override { return true; } + /* LIGHTMAP CAPTURE */ + virtual RID lightmap_allocate() override { return RID(); } virtual void lightmap_initialize(RID p_rid) override {} virtual void lightmap_free(RID p_rid) override {} @@ -129,6 +157,25 @@ public: virtual bool lightmap_is_interior(RID p_lightmap) const override { return false; } virtual void lightmap_set_probe_capture_update_speed(float p_speed) override {} virtual float lightmap_get_probe_capture_update_speed() const override { return 0; } + + /* LIGHTMAP INSTANCE */ + + RID lightmap_instance_create(RID p_lightmap) override { return RID(); } + void lightmap_instance_free(RID p_lightmap) override {} + void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override {} + + /* SHADOW ATLAS API */ + virtual RID shadow_atlas_create() override { return RID(); } + virtual void shadow_atlas_free(RID p_atlas) override {} + virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override {} + virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override {} + virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override { return false; } + + virtual void shadow_atlas_update(RID p_atlas) override {} + + virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override {} + virtual int get_directional_light_shadow_size(RID p_light_intance) override { return 0; } + virtual void set_directional_shadow_count(int p_count) override {} }; } // namespace RendererDummy diff --git a/servers/rendering/dummy/storage/texture_storage.h b/servers/rendering/dummy/storage/texture_storage.h index c15b656d06..f5bdccca68 100644 --- a/servers/rendering/dummy/storage/texture_storage.h +++ b/servers/rendering/dummy/storage/texture_storage.h @@ -146,6 +146,12 @@ public: virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {} virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {} + /* DECAL INSTANCE */ + + virtual RID decal_instance_create(RID p_decal) override { return RID(); } + virtual void decal_instance_free(RID p_decal_instance) override {} + virtual void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override {} + /* RENDER TARGET */ virtual RID render_target_create() override { return RID(); } diff --git a/servers/rendering/environment/renderer_fog.h b/servers/rendering/environment/renderer_fog.h index c55021e1a1..8f38d5745e 100644 --- a/servers/rendering/environment/renderer_fog.h +++ b/servers/rendering/environment/renderer_fog.h @@ -41,7 +41,7 @@ public: virtual RID fog_volume_allocate() = 0; virtual void fog_volume_initialize(RID p_rid) = 0; - virtual void fog_free(RID p_rid) = 0; + virtual void fog_volume_free(RID p_rid) = 0; virtual void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) = 0; virtual void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) = 0; diff --git a/servers/rendering/renderer_rd/effects/fsr.cpp b/servers/rendering/renderer_rd/effects/fsr.cpp index 5fde24a926..92b34ede0e 100644 --- a/servers/rendering/renderer_rd/effects/fsr.cpp +++ b/servers/rendering/renderer_rd/effects/fsr.cpp @@ -29,7 +29,8 @@ /*************************************************************************/ #include "fsr.h" -#include "servers/rendering/renderer_rd/uniform_set_cache_rd.h" +#include "../storage_rd/material_storage.h" +#include "../uniform_set_cache_rd.h" using namespace RendererRD; diff --git a/servers/rendering/renderer_rd/effects/fsr.h b/servers/rendering/renderer_rd/effects/fsr.h index 1adfba527a..69088e526a 100644 --- a/servers/rendering/renderer_rd/effects/fsr.h +++ b/servers/rendering/renderer_rd/effects/fsr.h @@ -31,11 +31,10 @@ #ifndef FSR_RD_H #define FSR_RD_H -#include "servers/rendering/renderer_rd/pipeline_cache_rd.h" -#include "servers/rendering/renderer_rd/shaders/effects/fsr_upscale.glsl.gen.h" -#include "servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h" +#include "../pipeline_cache_rd.h" +#include "../shaders/effects/fsr_upscale.glsl.gen.h" +#include "../storage_rd/render_scene_buffers_rd.h" #include "servers/rendering/renderer_scene_render.h" - #include "servers/rendering_server.h" namespace RendererRD { diff --git a/servers/rendering/renderer_rd/effects/ss_effects.cpp b/servers/rendering/renderer_rd/effects/ss_effects.cpp index 582c5abbdd..1cbc52dec3 100644 --- a/servers/rendering/renderer_rd/effects/ss_effects.cpp +++ b/servers/rendering/renderer_rd/effects/ss_effects.cpp @@ -30,6 +30,7 @@ #include "ss_effects.h" +#include "core/config/project_settings.h" #include "servers/rendering/renderer_rd/renderer_compositor_rd.h" #include "servers/rendering/renderer_rd/storage_rd/material_storage.h" #include "servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h" @@ -50,8 +51,8 @@ static _FORCE_INLINE_ void store_camera(const Projection &p_mtx, float *p_array) SSEffects::SSEffects() { singleton = this; + // Initialize depth buffer for screen space effects { - // Initialize depth buffer for screen space effects Vector<String> downsampler_modes; downsampler_modes.push_back("\n"); downsampler_modes.push_back("\n#define USE_HALF_SIZE\n"); @@ -100,6 +101,7 @@ SSEffects::SSEffects() { } // Initialize Screen Space Indirect Lighting (SSIL) + ssil_set_quality(RS::EnvironmentSSILQuality(int(GLOBAL_GET("rendering/environment/ssil/quality"))), GLOBAL_GET("rendering/environment/ssil/half_size"), GLOBAL_GET("rendering/environment/ssil/adaptive_target"), GLOBAL_GET("rendering/environment/ssil/blur_passes"), GLOBAL_GET("rendering/environment/ssil/fadeout_from"), GLOBAL_GET("rendering/environment/ssil/fadeout_to")); { Vector<String> ssil_modes; @@ -175,9 +177,10 @@ SSEffects::SSEffects() { } } - { - // Initialize Screen Space Ambient Occlusion (SSAO) + // Initialize Screen Space Ambient Occlusion (SSAO) + ssao_set_quality(RS::EnvironmentSSAOQuality(int(GLOBAL_GET("rendering/environment/ssao/quality"))), GLOBAL_GET("rendering/environment/ssao/half_size"), GLOBAL_GET("rendering/environment/ssao/adaptive_target"), GLOBAL_GET("rendering/environment/ssao/blur_passes"), GLOBAL_GET("rendering/environment/ssao/fadeout_from"), GLOBAL_GET("rendering/environment/ssao/fadeout_to")); + { RD::SamplerState sampler; sampler.mag_filter = RD::SAMPLER_FILTER_NEAREST; sampler.min_filter = RD::SAMPLER_FILTER_NEAREST; @@ -276,9 +279,10 @@ SSEffects::SSEffects() { ss_effects.mirror_sampler = RD::get_singleton()->sampler_create(sampler); } - { - // Screen Space Reflections + // Screen Space Reflections + ssr_roughness_quality = RS::EnvironmentSSRRoughnessQuality(int(GLOBAL_GET("rendering/environment/screen_space_reflection/roughness_quality"))); + { Vector<RD::PipelineSpecializationConstant> specialization_constants; { @@ -336,6 +340,10 @@ SSEffects::SSEffects() { } // Subsurface scattering + sss_quality = RS::SubSurfaceScatteringQuality(int(GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_quality"))); + sss_scale = GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_scale"); + sss_depth_scale = GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale"); + { Vector<String> sss_modes; sss_modes.push_back("\n#define USE_11_SAMPLES\n"); @@ -403,7 +411,7 @@ SSEffects::~SSEffects() { /* SS Downsampler */ -void SSEffects::downsample_depth(RID p_depth_buffer, const Vector<RID> &p_depth_mipmaps, RS::EnvironmentSSAOQuality p_ssao_quality, RS::EnvironmentSSILQuality p_ssil_quality, bool p_invalidate_uniform_set, bool p_ssao_half_size, bool p_ssil_half_size, Size2i p_full_screen_size, const Projection &p_projection) { +void SSEffects::downsample_depth(RID p_depth_buffer, const Vector<RID> &p_depth_mipmaps, bool p_invalidate_uniform_set, Size2i p_full_screen_size, const Projection &p_projection) { UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); ERR_FAIL_NULL(uniform_set_cache); MaterialStorage *material_storage = MaterialStorage::get_singleton(); @@ -413,9 +421,9 @@ void SSEffects::downsample_depth(RID p_depth_buffer, const Vector<RID> &p_depth_ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); int downsample_mode = SS_EFFECTS_DOWNSAMPLE; - bool use_mips = p_ssao_quality > RS::ENV_SSAO_QUALITY_MEDIUM || p_ssil_quality > RS::ENV_SSIL_QUALITY_MEDIUM; + bool use_mips = ssao_quality > RS::ENV_SSAO_QUALITY_MEDIUM || ssil_quality > RS::ENV_SSIL_QUALITY_MEDIUM; - if (p_ssao_quality == RS::ENV_SSAO_QUALITY_VERY_LOW && p_ssil_quality == RS::ENV_SSIL_QUALITY_VERY_LOW) { + if (ssao_quality == RS::ENV_SSAO_QUALITY_VERY_LOW && ssil_quality == RS::ENV_SSIL_QUALITY_VERY_LOW) { downsample_mode = SS_EFFECTS_DOWNSAMPLE_HALF; } else if (use_mips) { downsample_mode = SS_EFFECTS_DOWNSAMPLE_MIPMAP; @@ -424,10 +432,10 @@ void SSEffects::downsample_depth(RID p_depth_buffer, const Vector<RID> &p_depth_ bool use_half_size = false; bool use_full_mips = false; - if (p_ssao_half_size && p_ssil_half_size) { + if (ssao_half_size && ssil_half_size) { downsample_mode++; use_half_size = true; - } else if (p_ssao_half_size != p_ssil_half_size) { + } else if (ssao_half_size != ssil_half_size) { if (use_mips) { downsample_mode = SS_EFFECTS_DOWNSAMPLE_FULL_MIPS; use_full_mips = true; @@ -526,12 +534,21 @@ void SSEffects::downsample_depth(RID p_depth_buffer, const Vector<RID> &p_depth_ /* SSIL */ +void SSEffects::ssil_set_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) { + ssil_quality = p_quality; + ssil_half_size = p_half_size; + ssil_adaptive_target = p_adaptive_target; + ssil_blur_passes = p_blur_passes; + ssil_fadeout_from = p_fadeout_from; + ssil_fadeout_to = p_fadeout_to; +} + void SSEffects::gather_ssil(RD::ComputeListID p_compute_list, const Vector<RID> p_ssil_slices, const Vector<RID> p_edges_slices, const SSILSettings &p_settings, bool p_adaptive_base_pass, RID p_gather_uniform_set, RID p_importance_map_uniform_set, RID p_projection_uniform_set) { UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); ERR_FAIL_NULL(uniform_set_cache); RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, p_gather_uniform_set, 0); - if ((p_settings.quality == RS::ENV_SSIL_QUALITY_ULTRA) && !p_adaptive_base_pass) { + if ((ssil_quality == RS::ENV_SSIL_QUALITY_ULTRA) && !p_adaptive_base_pass) { RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, p_importance_map_uniform_set, 1); } RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, p_projection_uniform_set, 3); @@ -539,7 +556,7 @@ void SSEffects::gather_ssil(RD::ComputeListID p_compute_list, const Vector<RID> RID shader = ssil.gather_shader.version_get_shader(ssil.gather_shader_version, 0); for (int i = 0; i < 4; i++) { - if ((p_settings.quality == RS::ENV_SSIL_QUALITY_VERY_LOW) && ((i == 1) || (i == 2))) { + if ((ssil_quality == RS::ENV_SSIL_QUALITY_VERY_LOW) && ((i == 1) || (i == 2))) { continue; } @@ -554,7 +571,7 @@ void SSEffects::gather_ssil(RD::ComputeListID p_compute_list, const Vector<RID> RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, uniform_set_cache->get_cache(shader, 2, u_ssil_slice, u_edges_slice), 2); RD::get_singleton()->compute_list_set_push_constant(p_compute_list, &ssil.gather_push_constant, sizeof(SSILGatherPushConstant)); - Size2i size = Size2i(p_settings.full_screen_size.x >> (p_settings.half_size ? 2 : 1), p_settings.full_screen_size.y >> (p_settings.half_size ? 2 : 1)); + Size2i size = Size2i(p_settings.full_screen_size.x >> (ssil_half_size ? 2 : 1), p_settings.full_screen_size.y >> (ssil_half_size ? 2 : 1)); RD::get_singleton()->compute_list_dispatch_threads(p_compute_list, size.x, size.y, 1); } @@ -562,11 +579,11 @@ void SSEffects::gather_ssil(RD::ComputeListID p_compute_list, const Vector<RID> } void SSEffects::ssil_allocate_buffers(SSILRenderBuffers &p_ssil_buffers, const SSILSettings &p_settings, RID p_linear_depth) { - if (p_ssil_buffers.half_size != p_settings.half_size) { + if (p_ssil_buffers.half_size != ssil_half_size) { ssil_free(p_ssil_buffers); } - if (p_settings.half_size) { + if (ssil_half_size) { p_ssil_buffers.buffer_width = (p_settings.full_screen_size.x + 3) / 4; p_ssil_buffers.buffer_height = (p_settings.full_screen_size.y + 3) / 4; p_ssil_buffers.half_buffer_width = (p_settings.full_screen_size.x + 7) / 8; @@ -580,7 +597,7 @@ void SSEffects::ssil_allocate_buffers(SSILRenderBuffers &p_ssil_buffers, const S if (p_ssil_buffers.ssil_final.is_null()) { { - p_ssil_buffers.depth_texture_view = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_linear_depth, 0, p_settings.half_size ? 1 : 0, 4, RD::TEXTURE_SLICE_2D_ARRAY); + p_ssil_buffers.depth_texture_view = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_linear_depth, 0, ssil_half_size ? 1 : 0, 4, RD::TEXTURE_SLICE_2D_ARRAY); } { RD::TextureFormat tf; @@ -665,7 +682,7 @@ void SSEffects::ssil_allocate_buffers(SSILRenderBuffers &p_ssil_buffers, const S p_ssil_buffers.importance_map[1] = RD::get_singleton()->texture_create(tf, RD::TextureView()); RD::get_singleton()->set_resource_name(p_ssil_buffers.importance_map[1], "SSIL Importance Map Pong"); } - p_ssil_buffers.half_size = p_settings.half_size; + p_ssil_buffers.half_size = ssil_half_size; } } @@ -711,26 +728,26 @@ void SSEffects::screen_space_indirect_lighting(SSILRenderBuffers &p_ssil_buffers ssil.gather_push_constant.radius = p_settings.radius; float radius_near_limit = (p_settings.radius * 1.2f); - if (p_settings.quality <= RS::ENV_SSIL_QUALITY_LOW) { + if (ssil_quality <= RS::ENV_SSIL_QUALITY_LOW) { radius_near_limit *= 1.50f; - if (p_settings.quality == RS::ENV_SSIL_QUALITY_VERY_LOW) { + if (ssil_quality == RS::ENV_SSIL_QUALITY_VERY_LOW) { ssil.gather_push_constant.radius *= 0.8f; } } radius_near_limit /= tan_half_fov_y; ssil.gather_push_constant.intensity = p_settings.intensity * Math_PI; - ssil.gather_push_constant.fade_out_mul = -1.0 / (p_settings.fadeout_to - p_settings.fadeout_from); - ssil.gather_push_constant.fade_out_add = p_settings.fadeout_from / (p_settings.fadeout_to - p_settings.fadeout_from) + 1.0; + ssil.gather_push_constant.fade_out_mul = -1.0 / (ssil_fadeout_to - ssil_fadeout_from); + ssil.gather_push_constant.fade_out_add = ssil_fadeout_from / (ssil_fadeout_to - ssil_fadeout_from) + 1.0; ssil.gather_push_constant.inv_radius_near_limit = 1.0f / radius_near_limit; ssil.gather_push_constant.neg_inv_radius = -1.0 / ssil.gather_push_constant.radius; ssil.gather_push_constant.normal_rejection_amount = p_settings.normal_rejection; ssil.gather_push_constant.load_counter_avg_div = 9.0 / float((p_ssil_buffers.half_buffer_width) * (p_ssil_buffers.half_buffer_height) * 255); - ssil.gather_push_constant.adaptive_sample_limit = p_settings.adaptive_target; + ssil.gather_push_constant.adaptive_sample_limit = ssil_adaptive_target; - ssil.gather_push_constant.quality = MAX(0, p_settings.quality - 1); - ssil.gather_push_constant.size_multiplier = p_settings.half_size ? 2 : 1; + ssil.gather_push_constant.quality = MAX(0, ssil_quality - 1); + ssil.gather_push_constant.size_multiplier = ssil_half_size ? 2 : 1; if (p_ssil_buffers.projection_uniform_set.is_null()) { Vector<RD::Uniform> uniforms; @@ -806,7 +823,7 @@ void SSEffects::screen_space_indirect_lighting(SSILRenderBuffers &p_ssil_buffers p_ssil_buffers.importance_map_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssil.gather_shader.version_get_shader(ssil.gather_shader_version, 2), 1); } - if (p_settings.quality == RS::ENV_SSIL_QUALITY_ULTRA) { + if (ssil_quality == RS::ENV_SSIL_QUALITY_ULTRA) { RD::get_singleton()->draw_command_begin_label("Generate Importance Map"); ssil.importance_map_push_constant.half_screen_pixel_size[0] = 1.0 / p_ssil_buffers.buffer_width; ssil.importance_map_push_constant.half_screen_pixel_size[1] = 1.0 / p_ssil_buffers.buffer_height; @@ -865,13 +882,13 @@ void SSEffects::screen_space_indirect_lighting(SSILRenderBuffers &p_ssil_buffers ssil.blur_push_constant.half_screen_pixel_size[0] = 1.0 / p_ssil_buffers.buffer_width; ssil.blur_push_constant.half_screen_pixel_size[1] = 1.0 / p_ssil_buffers.buffer_height; - int blur_passes = p_settings.quality > RS::ENV_SSIL_QUALITY_VERY_LOW ? p_settings.blur_passes : 1; + int blur_passes = ssil_quality > RS::ENV_SSIL_QUALITY_VERY_LOW ? ssil_blur_passes : 1; shader = ssil.blur_shader.version_get_shader(ssil.blur_shader_version, 0); for (int pass = 0; pass < blur_passes; pass++) { int blur_pipeline = SSIL_BLUR_PASS; - if (p_settings.quality > RS::ENV_SSIL_QUALITY_VERY_LOW) { + if (ssil_quality > RS::ENV_SSIL_QUALITY_VERY_LOW) { blur_pipeline = SSIL_BLUR_PASS_SMART; if (pass < blur_passes - 2) { blur_pipeline = SSIL_BLUR_PASS_WIDE; @@ -879,13 +896,13 @@ void SSEffects::screen_space_indirect_lighting(SSILRenderBuffers &p_ssil_buffers } for (int i = 0; i < 4; i++) { - if ((p_settings.quality == RS::ENV_SSIL_QUALITY_VERY_LOW) && ((i == 1) || (i == 2))) { + if ((ssil_quality == RS::ENV_SSIL_QUALITY_VERY_LOW) && ((i == 1) || (i == 2))) { continue; } RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssil.pipelines[blur_pipeline]); if (pass % 2 == 0) { - if (p_settings.quality == RS::ENV_SSIL_QUALITY_VERY_LOW) { + if (ssil_quality == RS::ENV_SSIL_QUALITY_VERY_LOW) { RD::Uniform u_ssil_slice(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_ssil_buffers.deinterleaved_slices[i] })); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_ssil_slice), 0); } else { @@ -896,7 +913,7 @@ void SSEffects::screen_space_indirect_lighting(SSILRenderBuffers &p_ssil_buffers RD::Uniform u_ssil_pong_slice(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssil_buffers.pong_slices[i] })); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_ssil_pong_slice), 1); } else { - if (p_settings.quality == RS::ENV_SSIL_QUALITY_VERY_LOW) { + if (ssil_quality == RS::ENV_SSIL_QUALITY_VERY_LOW) { RD::Uniform u_ssil_pong_slice(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_ssil_buffers.pong_slices[i] })); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_ssil_pong_slice), 0); } else { @@ -913,11 +930,11 @@ void SSEffects::screen_space_indirect_lighting(SSILRenderBuffers &p_ssil_buffers RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssil.blur_push_constant, sizeof(SSILBlurPushConstant)); - int x_groups = (p_settings.full_screen_size.x >> (p_settings.half_size ? 2 : 1)); - int y_groups = (p_settings.full_screen_size.y >> (p_settings.half_size ? 2 : 1)); + int x_groups = (p_settings.full_screen_size.x >> (ssil_half_size ? 2 : 1)); + int y_groups = (p_settings.full_screen_size.y >> (ssil_half_size ? 2 : 1)); RD::get_singleton()->compute_list_dispatch_threads(compute_list, x_groups, y_groups, 1); - if (p_settings.quality > RS::ENV_SSIL_QUALITY_VERY_LOW) { + if (ssil_quality > RS::ENV_SSIL_QUALITY_VERY_LOW) { RD::get_singleton()->compute_list_add_barrier(compute_list); } } @@ -931,12 +948,12 @@ void SSEffects::screen_space_indirect_lighting(SSILRenderBuffers &p_ssil_buffers ssil.interleave_push_constant.inv_sharpness = 1.0 - p_settings.sharpness; ssil.interleave_push_constant.pixel_size[0] = 1.0 / p_settings.full_screen_size.x; ssil.interleave_push_constant.pixel_size[1] = 1.0 / p_settings.full_screen_size.y; - ssil.interleave_push_constant.size_modifier = uint32_t(p_settings.half_size ? 4 : 2); + ssil.interleave_push_constant.size_modifier = uint32_t(ssil_half_size ? 4 : 2); int interleave_pipeline = SSIL_INTERLEAVE_HALF; - if (p_settings.quality == RS::ENV_SSIL_QUALITY_LOW) { + if (ssil_quality == RS::ENV_SSIL_QUALITY_LOW) { interleave_pipeline = SSIL_INTERLEAVE; - } else if (p_settings.quality >= RS::ENV_SSIL_QUALITY_MEDIUM) { + } else if (ssil_quality >= RS::ENV_SSIL_QUALITY_MEDIUM) { interleave_pipeline = SSIL_INTERLEAVE_SMART; } @@ -947,7 +964,7 @@ void SSEffects::screen_space_indirect_lighting(SSILRenderBuffers &p_ssil_buffers RD::Uniform u_destination(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssil_buffers.ssil_final })); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_destination), 0); - if (p_settings.quality > RS::ENV_SSIL_QUALITY_VERY_LOW && p_settings.blur_passes % 2 == 0) { + if (ssil_quality > RS::ENV_SSIL_QUALITY_VERY_LOW && ssil_blur_passes % 2 == 0) { RD::Uniform u_ssil(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_ssil_buffers.deinterleaved })); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_ssil), 1); } else { @@ -1003,19 +1020,28 @@ void SSEffects::ssil_free(SSILRenderBuffers &p_ssil_buffers) { /* SSAO */ +void SSEffects::ssao_set_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) { + ssao_quality = p_quality; + ssao_half_size = p_half_size; + ssao_adaptive_target = p_adaptive_target; + ssao_blur_passes = p_blur_passes; + ssao_fadeout_from = p_fadeout_from; + ssao_fadeout_to = p_fadeout_to; +} + void SSEffects::gather_ssao(RD::ComputeListID p_compute_list, const Vector<RID> p_ao_slices, const SSAOSettings &p_settings, bool p_adaptive_base_pass, RID p_gather_uniform_set, RID p_importance_map_uniform_set) { UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); ERR_FAIL_NULL(uniform_set_cache); RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, p_gather_uniform_set, 0); - if ((p_settings.quality == RS::ENV_SSAO_QUALITY_ULTRA) && !p_adaptive_base_pass) { + if ((ssao_quality == RS::ENV_SSAO_QUALITY_ULTRA) && !p_adaptive_base_pass) { RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, p_importance_map_uniform_set, 0); } RID shader = ssao.gather_shader.version_get_shader(ssao.gather_shader_version, 1); // for (int i = 0; i < 4; i++) { - if ((p_settings.quality == RS::ENV_SSAO_QUALITY_VERY_LOW) && ((i == 1) || (i == 2))) { + if ((ssao_quality == RS::ENV_SSAO_QUALITY_VERY_LOW) && ((i == 1) || (i == 2))) { continue; } @@ -1029,7 +1055,7 @@ void SSEffects::gather_ssao(RD::ComputeListID p_compute_list, const Vector<RID> RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, uniform_set_cache->get_cache(shader, 2, u_ao_slice), 2); RD::get_singleton()->compute_list_set_push_constant(p_compute_list, &ssao.gather_push_constant, sizeof(SSAOGatherPushConstant)); - Size2i size = Size2i(p_settings.full_screen_size.x >> (p_settings.half_size ? 2 : 1), p_settings.full_screen_size.y >> (p_settings.half_size ? 2 : 1)); + Size2i size = Size2i(p_settings.full_screen_size.x >> (ssao_half_size ? 2 : 1), p_settings.full_screen_size.y >> (ssao_half_size ? 2 : 1)); RD::get_singleton()->compute_list_dispatch_threads(p_compute_list, size.x, size.y, 1); } @@ -1037,11 +1063,11 @@ void SSEffects::gather_ssao(RD::ComputeListID p_compute_list, const Vector<RID> } void SSEffects::ssao_allocate_buffers(SSAORenderBuffers &p_ssao_buffers, const SSAOSettings &p_settings, RID p_linear_depth) { - if (p_ssao_buffers.half_size != p_settings.half_size) { + if (p_ssao_buffers.half_size != ssao_half_size) { ssao_free(p_ssao_buffers); } - if (p_settings.half_size) { + if (ssao_half_size) { p_ssao_buffers.buffer_width = (p_settings.full_screen_size.x + 3) / 4; p_ssao_buffers.buffer_height = (p_settings.full_screen_size.y + 3) / 4; p_ssao_buffers.half_buffer_width = (p_settings.full_screen_size.x + 7) / 8; @@ -1055,7 +1081,7 @@ void SSEffects::ssao_allocate_buffers(SSAORenderBuffers &p_ssao_buffers, const S if (p_ssao_buffers.ao_deinterleaved.is_null()) { { - p_ssao_buffers.depth_texture_view = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_linear_depth, 0, p_settings.half_size ? 1 : 0, 4, RD::TEXTURE_SLICE_2D_ARRAY); + p_ssao_buffers.depth_texture_view = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_linear_depth, 0, ssao_half_size ? 1 : 0, 4, RD::TEXTURE_SLICE_2D_ARRAY); } { RD::TextureFormat tf; @@ -1111,7 +1137,7 @@ void SSEffects::ssao_allocate_buffers(SSAORenderBuffers &p_ssao_buffers, const S p_ssao_buffers.ao_final = RD::get_singleton()->texture_create(tf, RD::TextureView()); RD::get_singleton()->set_resource_name(p_ssao_buffers.ao_final, "SSAO Final"); } - p_ssao_buffers.half_size = p_settings.half_size; + p_ssao_buffers.half_size = ssao_half_size; } } @@ -1151,10 +1177,10 @@ void SSEffects::generate_ssao(SSAORenderBuffers &p_ssao_buffers, RID p_normal_bu ssao.gather_push_constant.radius = p_settings.radius; float radius_near_limit = (p_settings.radius * 1.2f); - if (p_settings.quality <= RS::ENV_SSAO_QUALITY_LOW) { + if (ssao_quality <= RS::ENV_SSAO_QUALITY_LOW) { radius_near_limit *= 1.50f; - if (p_settings.quality == RS::ENV_SSAO_QUALITY_VERY_LOW) { + if (ssao_quality == RS::ENV_SSAO_QUALITY_VERY_LOW) { ssao.gather_push_constant.radius *= 0.8f; } } @@ -1162,18 +1188,18 @@ void SSEffects::generate_ssao(SSAORenderBuffers &p_ssao_buffers, RID p_normal_bu ssao.gather_push_constant.intensity = p_settings.intensity; ssao.gather_push_constant.shadow_power = p_settings.power; ssao.gather_push_constant.shadow_clamp = 0.98; - ssao.gather_push_constant.fade_out_mul = -1.0 / (p_settings.fadeout_to - p_settings.fadeout_from); - ssao.gather_push_constant.fade_out_add = p_settings.fadeout_from / (p_settings.fadeout_to - p_settings.fadeout_from) + 1.0; + ssao.gather_push_constant.fade_out_mul = -1.0 / (ssao_fadeout_to - ssao_fadeout_from); + ssao.gather_push_constant.fade_out_add = ssao_fadeout_from / (ssao_fadeout_to - ssao_fadeout_from) + 1.0; ssao.gather_push_constant.horizon_angle_threshold = p_settings.horizon; ssao.gather_push_constant.inv_radius_near_limit = 1.0f / radius_near_limit; ssao.gather_push_constant.neg_inv_radius = -1.0 / ssao.gather_push_constant.radius; ssao.gather_push_constant.load_counter_avg_div = 9.0 / float((p_ssao_buffers.half_buffer_width) * (p_ssao_buffers.half_buffer_height) * 255); - ssao.gather_push_constant.adaptive_sample_limit = p_settings.adaptive_target; + ssao.gather_push_constant.adaptive_sample_limit = ssao_adaptive_target; ssao.gather_push_constant.detail_intensity = p_settings.detail; - ssao.gather_push_constant.quality = MAX(0, p_settings.quality - 1); - ssao.gather_push_constant.size_multiplier = p_settings.half_size ? 2 : 1; + ssao.gather_push_constant.quality = MAX(0, ssao_quality - 1); + ssao.gather_push_constant.size_multiplier = ssao_half_size ? 2 : 1; if (p_ssao_buffers.gather_uniform_set.is_null()) { Vector<RD::Uniform> uniforms; @@ -1231,7 +1257,7 @@ void SSEffects::generate_ssao(SSAORenderBuffers &p_ssao_buffers, RID p_normal_bu RD::get_singleton()->set_resource_name(p_ssao_buffers.importance_map_uniform_set, "SSAO Importance Map Uniform Set"); } - if (p_settings.quality == RS::ENV_SSAO_QUALITY_ULTRA) { + if (ssao_quality == RS::ENV_SSAO_QUALITY_ULTRA) { RD::get_singleton()->draw_command_begin_label("Generate Importance Map"); ssao.importance_map_push_constant.half_screen_pixel_size[0] = 1.0 / p_ssao_buffers.buffer_width; ssao.importance_map_push_constant.half_screen_pixel_size[1] = 1.0 / p_ssao_buffers.buffer_height; @@ -1299,13 +1325,13 @@ void SSEffects::generate_ssao(SSAORenderBuffers &p_ssao_buffers, RID p_normal_bu ssao.blur_push_constant.half_screen_pixel_size[0] = 1.0 / p_ssao_buffers.buffer_width; ssao.blur_push_constant.half_screen_pixel_size[1] = 1.0 / p_ssao_buffers.buffer_height; - int blur_passes = p_settings.quality > RS::ENV_SSAO_QUALITY_VERY_LOW ? p_settings.blur_passes : 1; + int blur_passes = ssao_quality > RS::ENV_SSAO_QUALITY_VERY_LOW ? ssao_blur_passes : 1; shader = ssao.blur_shader.version_get_shader(ssao.blur_shader_version, 0); for (int pass = 0; pass < blur_passes; pass++) { int blur_pipeline = SSAO_BLUR_PASS; - if (p_settings.quality > RS::ENV_SSAO_QUALITY_VERY_LOW) { + if (ssao_quality > RS::ENV_SSAO_QUALITY_VERY_LOW) { blur_pipeline = SSAO_BLUR_PASS_SMART; if (pass < blur_passes - 2) { blur_pipeline = SSAO_BLUR_PASS_WIDE; @@ -1315,13 +1341,13 @@ void SSEffects::generate_ssao(SSAORenderBuffers &p_ssao_buffers, RID p_normal_bu } for (int i = 0; i < 4; i++) { - if ((p_settings.quality == RS::ENV_SSAO_QUALITY_VERY_LOW) && ((i == 1) || (i == 2))) { + if ((ssao_quality == RS::ENV_SSAO_QUALITY_VERY_LOW) && ((i == 1) || (i == 2))) { continue; } RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[blur_pipeline]); if (pass % 2 == 0) { - if (p_settings.quality == RS::ENV_SSAO_QUALITY_VERY_LOW) { + if (ssao_quality == RS::ENV_SSAO_QUALITY_VERY_LOW) { RD::Uniform u_ao_slices_with_sampler(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_ssao_buffers.ao_deinterleaved_slices[i] })); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_ao_slices_with_sampler), 0); } else { @@ -1332,7 +1358,7 @@ void SSEffects::generate_ssao(SSAORenderBuffers &p_ssao_buffers, RID p_normal_bu RD::Uniform u_ao_pong_slices(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssao_buffers.ao_pong_slices[i] })); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_ao_pong_slices), 1); } else { - if (p_settings.quality == RS::ENV_SSAO_QUALITY_VERY_LOW) { + if (ssao_quality == RS::ENV_SSAO_QUALITY_VERY_LOW) { RD::Uniform u_ao_pong_slices_with_sampler(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_ssao_buffers.ao_pong_slices[i] })); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_ao_pong_slices_with_sampler), 0); } else { @@ -1345,11 +1371,11 @@ void SSEffects::generate_ssao(SSAORenderBuffers &p_ssao_buffers, RID p_normal_bu } RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.blur_push_constant, sizeof(SSAOBlurPushConstant)); - Size2i size(p_settings.full_screen_size.x >> (p_settings.half_size ? 2 : 1), p_settings.full_screen_size.y >> (p_settings.half_size ? 2 : 1)); + Size2i size(p_settings.full_screen_size.x >> (ssao_half_size ? 2 : 1), p_settings.full_screen_size.y >> (ssao_half_size ? 2 : 1)); RD::get_singleton()->compute_list_dispatch_threads(compute_list, size.x, size.y, 1); } - if (p_settings.quality > RS::ENV_SSAO_QUALITY_VERY_LOW) { + if (ssao_quality > RS::ENV_SSAO_QUALITY_VERY_LOW) { RD::get_singleton()->compute_list_add_barrier(compute_list); } } @@ -1364,14 +1390,14 @@ void SSEffects::generate_ssao(SSAORenderBuffers &p_ssao_buffers, RID p_normal_bu ssao.interleave_push_constant.inv_sharpness = 1.0 - p_settings.sharpness; ssao.interleave_push_constant.pixel_size[0] = 1.0 / p_settings.full_screen_size.x; ssao.interleave_push_constant.pixel_size[1] = 1.0 / p_settings.full_screen_size.y; - ssao.interleave_push_constant.size_modifier = uint32_t(p_settings.half_size ? 4 : 2); + ssao.interleave_push_constant.size_modifier = uint32_t(ssao_half_size ? 4 : 2); shader = ssao.interleave_shader.version_get_shader(ssao.interleave_shader_version, 0); int interleave_pipeline = SSAO_INTERLEAVE_HALF; - if (p_settings.quality == RS::ENV_SSAO_QUALITY_LOW) { + if (ssao_quality == RS::ENV_SSAO_QUALITY_LOW) { interleave_pipeline = SSAO_INTERLEAVE; - } else if (p_settings.quality >= RS::ENV_SSAO_QUALITY_MEDIUM) { + } else if (ssao_quality >= RS::ENV_SSAO_QUALITY_MEDIUM) { interleave_pipeline = SSAO_INTERLEAVE_SMART; } @@ -1380,7 +1406,7 @@ void SSEffects::generate_ssao(SSAORenderBuffers &p_ssao_buffers, RID p_normal_bu RD::Uniform u_upscale_buffer(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssao_buffers.ao_final })); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_upscale_buffer), 0); - if (p_settings.quality > RS::ENV_SSAO_QUALITY_VERY_LOW && p_settings.blur_passes % 2 == 0) { + if (ssao_quality > RS::ENV_SSAO_QUALITY_VERY_LOW && ssao_blur_passes % 2 == 0) { RD::Uniform u_ao(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_ssao_buffers.ao_deinterleaved })); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_ao), 1); } else { @@ -1425,7 +1451,11 @@ void SSEffects::ssao_free(SSAORenderBuffers &p_ssao_buffers) { /* Screen Space Reflection */ -void SSEffects::ssr_allocate_buffers(SSRRenderBuffers &p_ssr_buffers, const RenderingDevice::DataFormat p_color_format, RenderingServer::EnvironmentSSRRoughnessQuality p_roughness_quality, const Size2i &p_screen_size, const uint32_t p_view_count) { +void SSEffects::ssr_set_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) { + ssr_roughness_quality = p_quality; +} + +void SSEffects::ssr_allocate_buffers(SSRRenderBuffers &p_ssr_buffers, const RenderingDevice::DataFormat p_color_format, const Size2i &p_screen_size, const uint32_t p_view_count) { // As we are processing one view at a time, we can reuse buffers, only our output needs to have layers for each view. if (p_ssr_buffers.depth_scaled.is_null()) { @@ -1446,7 +1476,7 @@ void SSEffects::ssr_allocate_buffers(SSRRenderBuffers &p_ssr_buffers, const Rend RD::get_singleton()->set_resource_name(p_ssr_buffers.normal_scaled, "SSR Normal Scaled"); } - if (p_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED && !p_ssr_buffers.blur_radius[0].is_valid()) { + if (ssr_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED && !p_ssr_buffers.blur_radius[0].is_valid()) { RD::TextureFormat tf; tf.format = RD::DATA_FORMAT_R8_UNORM; tf.width = p_screen_size.x; @@ -1490,7 +1520,7 @@ void SSEffects::ssr_allocate_buffers(SSRRenderBuffers &p_ssr_buffers, const Rend } } -void SSEffects::screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const RID *p_diffuse_slices, const RID *p_normal_roughness_slices, RenderingServer::EnvironmentSSRRoughnessQuality p_roughness_quality, const RID *p_metallic_slices, const RID *p_depth_slices, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const uint32_t p_view_count, const Projection *p_projections, const Vector3 *p_eye_offsets) { +void SSEffects::screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const RID *p_diffuse_slices, const RID *p_normal_roughness_slices, const RID *p_metallic_slices, const RID *p_depth_slices, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const uint32_t p_view_count, const Projection *p_projections, const Vector3 *p_eye_offsets) { UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); ERR_FAIL_NULL(uniform_set_cache); MaterialStorage *material_storage = MaterialStorage::get_singleton(); @@ -1586,7 +1616,7 @@ void SSEffects::screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const R push_constant.proj_info[2] = (1.0f - p_projections[v].matrix[0][2]) / p_projections[v].matrix[0][0]; push_constant.proj_info[3] = (1.0f + p_projections[v].matrix[1][2]) / p_projections[v].matrix[1][1]; - ScreenSpaceReflectionMode mode = (p_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED) ? SCREEN_SPACE_REFLECTION_ROUGH : SCREEN_SPACE_REFLECTION_NORMAL; + ScreenSpaceReflectionMode mode = (ssr_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED) ? SCREEN_SPACE_REFLECTION_ROUGH : SCREEN_SPACE_REFLECTION_NORMAL; RID shader = ssr.shader.version_get_shader(ssr.shader_version, mode); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssr.pipelines[pipeline_specialization][mode]); @@ -1598,7 +1628,7 @@ void SSEffects::screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const R RD::Uniform u_scale_depth(RD::UNIFORM_TYPE_IMAGE, 1, Vector<RID>({ p_ssr_buffers.depth_scaled })); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_output_blur, u_scale_depth), 0); - if (p_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED) { + if (ssr_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED) { RD::Uniform u_intermediate(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssr_buffers.intermediate })); RD::Uniform u_blur_radius(RD::UNIFORM_TYPE_IMAGE, 1, Vector<RID>({ p_ssr_buffers.blur_radius[0] })); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_intermediate, u_blur_radius), 1); @@ -1619,7 +1649,7 @@ void SSEffects::screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const R RD::get_singleton()->draw_command_end_label(); } - if (p_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED) { + if (ssr_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED) { RD::get_singleton()->draw_command_begin_label("SSR filter"); //blur @@ -1634,10 +1664,10 @@ void SSEffects::screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const R push_constant.proj_info[2] = (1.0f - p_projections[v].matrix[0][2]) / p_projections[v].matrix[0][0]; push_constant.proj_info[3] = (1.0f + p_projections[v].matrix[1][2]) / p_projections[v].matrix[1][1]; push_constant.vertical = 0; - if (p_roughness_quality == RS::ENV_SSR_ROUGHNESS_QUALITY_LOW) { + if (ssr_roughness_quality == RS::ENV_SSR_ROUGHNESS_QUALITY_LOW) { push_constant.steps = p_max_steps / 3; push_constant.increment = 3; - } else if (p_roughness_quality == RS::ENV_SSR_ROUGHNESS_QUALITY_MEDIUM) { + } else if (ssr_roughness_quality == RS::ENV_SSR_ROUGHNESS_QUALITY_MEDIUM) { push_constant.steps = p_max_steps / 2; push_constant.increment = 2; } else { @@ -1740,7 +1770,20 @@ void SSEffects::ssr_free(SSRRenderBuffers &p_ssr_buffers) { /* Subsurface scattering */ -void SSEffects::sub_surface_scattering(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_diffuse, RID p_depth, const Projection &p_camera, const Size2i &p_screen_size, float p_scale, float p_depth_scale, RenderingServer::SubSurfaceScatteringQuality p_quality) { +void SSEffects::sss_set_quality(RS::SubSurfaceScatteringQuality p_quality) { + sss_quality = p_quality; +} + +RS::SubSurfaceScatteringQuality SSEffects::sss_get_quality() const { + return sss_quality; +} + +void SSEffects::sss_set_scale(float p_scale, float p_depth_scale) { + sss_scale = p_scale; + sss_depth_scale = p_depth_scale; +} + +void SSEffects::sub_surface_scattering(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_diffuse, RID p_depth, const Projection &p_camera, const Size2i &p_screen_size) { UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); ERR_FAIL_NULL(uniform_set_cache); MaterialStorage *material_storage = MaterialStorage::get_singleton(); @@ -1769,11 +1812,11 @@ void SSEffects::sub_surface_scattering(Ref<RenderSceneBuffersRD> p_render_buffer sss.push_constant.screen_size[0] = p_screen_size.x; sss.push_constant.screen_size[1] = p_screen_size.y; sss.push_constant.vertical = false; - sss.push_constant.scale = p_scale; - sss.push_constant.depth_scale = p_depth_scale; + sss.push_constant.scale = sss_scale; + sss.push_constant.depth_scale = sss_depth_scale; - RID shader = sss.shader.version_get_shader(sss.shader_version, p_quality - 1); - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sss.pipelines[p_quality - 1]); + RID shader = sss.shader.version_get_shader(sss.shader_version, sss_quality - 1); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sss.pipelines[sss_quality - 1]); RD::Uniform u_diffuse_with_sampler(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_diffuse })); RD::Uniform u_diffuse(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_diffuse })); diff --git a/servers/rendering/renderer_rd/effects/ss_effects.h b/servers/rendering/renderer_rd/effects/ss_effects.h index d50319c46f..7c264b4d76 100644 --- a/servers/rendering/renderer_rd/effects/ss_effects.h +++ b/servers/rendering/renderer_rd/effects/ss_effects.h @@ -64,9 +64,10 @@ public: /* SS Downsampler */ - void downsample_depth(RID p_depth_buffer, const Vector<RID> &p_depth_mipmaps, RS::EnvironmentSSAOQuality p_ssao_quality, RS::EnvironmentSSILQuality p_ssil_quality, bool p_invalidate_uniform_set, bool p_ssao_half_size, bool p_ssil_half_size, Size2i p_full_screen_size, const Projection &p_projection); + void downsample_depth(RID p_depth_buffer, const Vector<RID> &p_depth_mipmaps, bool p_invalidate_uniform_set, Size2i p_full_screen_size, const Projection &p_projection); /* SSIL */ + void ssil_set_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to); struct SSILRenderBuffers { bool half_size = false; @@ -99,13 +100,6 @@ public: float sharpness = 0.98; float normal_rejection = 1.0; - RS::EnvironmentSSILQuality quality = RS::ENV_SSIL_QUALITY_MEDIUM; - bool half_size = true; - float adaptive_target = 0.5; - int blur_passes = 4; - float fadeout_from = 50.0; - float fadeout_to = 300.0; - Size2i full_screen_size = Size2i(); }; @@ -114,6 +108,7 @@ public: void ssil_free(SSILRenderBuffers &p_ssil_buffers); /* SSAO */ + void ssao_set_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to); struct SSAORenderBuffers { bool half_size = false; @@ -142,13 +137,6 @@ public: float horizon = 0.06; float sharpness = 0.98; - RS::EnvironmentSSAOQuality quality = RS::ENV_SSAO_QUALITY_MEDIUM; - bool half_size = false; - float adaptive_target = 0.5; - int blur_passes = 2; - float fadeout_from = 50.0; - float fadeout_to = 300.0; - Size2i full_screen_size = Size2i(); }; @@ -157,6 +145,7 @@ public: void ssao_free(SSAORenderBuffers &p_ssao_buffers); /* Screen Space Reflection */ + void ssr_set_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality); struct SSRRenderBuffers { RID normal_scaled; @@ -167,14 +156,40 @@ public: RID output_slices[RendererSceneRender::MAX_RENDER_VIEWS]; }; - void ssr_allocate_buffers(SSRRenderBuffers &p_ssr_buffers, const RenderingDevice::DataFormat p_color_format, RenderingServer::EnvironmentSSRRoughnessQuality p_roughness_quality, const Size2i &p_screen_size, const uint32_t p_view_count); - void screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const RID *p_diffuse_slices, const RID *p_normal_roughness_slices, RS::EnvironmentSSRRoughnessQuality p_roughness_quality, const RID *p_metallic_slices, const RID *p_depth_slices, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const uint32_t p_view_count, const Projection *p_projections, const Vector3 *p_eye_offsets); + void ssr_allocate_buffers(SSRRenderBuffers &p_ssr_buffers, const RenderingDevice::DataFormat p_color_format, const Size2i &p_screen_size, const uint32_t p_view_count); + void screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const RID *p_diffuse_slices, const RID *p_normal_roughness_slices, const RID *p_metallic_slices, const RID *p_depth_slices, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const uint32_t p_view_count, const Projection *p_projections, const Vector3 *p_eye_offsets); void ssr_free(SSRRenderBuffers &p_ssr_buffers); /* subsurface scattering */ - void sub_surface_scattering(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_diffuse, RID p_depth, const Projection &p_camera, const Size2i &p_screen_size, float p_scale, float p_depth_scale, RS::SubSurfaceScatteringQuality p_quality); + void sss_set_quality(RS::SubSurfaceScatteringQuality p_quality); + RS::SubSurfaceScatteringQuality sss_get_quality() const; + void sss_set_scale(float p_scale, float p_depth_scale); + + void sub_surface_scattering(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_diffuse, RID p_depth, const Projection &p_camera, const Size2i &p_screen_size); private: + /* Settings */ + + RS::EnvironmentSSAOQuality ssao_quality = RS::ENV_SSAO_QUALITY_MEDIUM; + bool ssao_half_size = false; + float ssao_adaptive_target = 0.5; + int ssao_blur_passes = 2; + float ssao_fadeout_from = 50.0; + float ssao_fadeout_to = 300.0; + + RS::EnvironmentSSILQuality ssil_quality = RS::ENV_SSIL_QUALITY_MEDIUM; + bool ssil_half_size = false; + float ssil_adaptive_target = 0.5; + int ssil_blur_passes = 4; + float ssil_fadeout_from = 50.0; + float ssil_fadeout_to = 300.0; + + RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::ENV_SSR_ROUGHNESS_QUALITY_LOW; + + RS::SubSurfaceScatteringQuality sss_quality = RS::SUB_SURFACE_SCATTERING_QUALITY_MEDIUM; + float sss_scale = 0.05; + float sss_depth_scale = 0.01; + /* SS Downsampler */ struct SSEffectsDownsamplePushConstant { diff --git a/servers/rendering/renderer_rd/environment/fog.cpp b/servers/rendering/renderer_rd/environment/fog.cpp index 3390e9cf64..4c72f0a56e 100644 --- a/servers/rendering/renderer_rd/environment/fog.cpp +++ b/servers/rendering/renderer_rd/environment/fog.cpp @@ -57,12 +57,19 @@ void Fog::fog_volume_initialize(RID p_rid) { fog_volume_owner.initialize_rid(p_rid, FogVolume()); } -void Fog::fog_free(RID p_rid) { +void Fog::fog_volume_free(RID p_rid) { FogVolume *fog_volume = fog_volume_owner.get_or_null(p_rid); fog_volume->dependency.deleted_notify(p_rid); fog_volume_owner.free(p_rid); } +Dependency *Fog::fog_volume_get_dependency(RID p_fog_volume) const { + FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume); + ERR_FAIL_NULL_V(fog_volume, nullptr); + + return &fog_volume->dependency; +} + void Fog::fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) { FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume); ERR_FAIL_COND(!fog_volume); diff --git a/servers/rendering/renderer_rd/environment/fog.h b/servers/rendering/renderer_rd/environment/fog.h index 9ecd5699dc..0ade995758 100644 --- a/servers/rendering/renderer_rd/environment/fog.h +++ b/servers/rendering/renderer_rd/environment/fog.h @@ -46,7 +46,9 @@ namespace RendererRD { class Fog : public RendererFog { -public: +private: + static Fog *singleton; + /* FOG VOLUMES */ struct FogVolume { @@ -58,16 +60,14 @@ public: Dependency dependency; }; + mutable RID_Owner<FogVolume, true> fog_volume_owner; + struct FogVolumeInstance { RID volume; Transform3D transform; bool active = false; }; -private: - static Fog *singleton; - - mutable RID_Owner<FogVolume, true> fog_volume_owner; mutable RID_Owner<FogVolumeInstance> fog_volume_instance_owner; /* Volumetric Fog */ @@ -240,12 +240,12 @@ public: /* FOG VOLUMES */ - FogVolume *get_fog_volume(RID p_rid) { return fog_volume_owner.get_or_null(p_rid); }; bool owns_fog_volume(RID p_rid) { return fog_volume_owner.owns(p_rid); }; virtual RID fog_volume_allocate() override; virtual void fog_volume_initialize(RID p_rid) override; - virtual void fog_free(RID p_rid) override; + virtual void fog_volume_free(RID p_rid) override; + Dependency *fog_volume_get_dependency(RID p_fog_volume) const; virtual void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override; virtual void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) override; @@ -257,12 +257,35 @@ public: /* FOG VOLUMES INSTANCE */ - FogVolumeInstance *get_fog_volume_instance(RID p_rid) { return fog_volume_instance_owner.get_or_null(p_rid); }; bool owns_fog_volume_instance(RID p_rid) { return fog_volume_instance_owner.owns(p_rid); }; RID fog_volume_instance_create(RID p_fog_volume); void fog_instance_free(RID p_rid); + void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) { + Fog::FogVolumeInstance *fvi = fog_volume_instance_owner.get_or_null(p_fog_volume_instance); + ERR_FAIL_COND(!fvi); + fvi->transform = p_transform; + } + + void fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) { + Fog::FogVolumeInstance *fvi = fog_volume_instance_owner.get_or_null(p_fog_volume_instance); + ERR_FAIL_COND(!fvi); + fvi->active = p_active; + } + + RID fog_volume_instance_get_volume(RID p_fog_volume_instance) const { + Fog::FogVolumeInstance *fvi = fog_volume_instance_owner.get_or_null(p_fog_volume_instance); + ERR_FAIL_COND_V(!fvi, RID()); + return fvi->volume; + } + + Vector3 fog_volume_instance_get_position(RID p_fog_volume_instance) const { + Fog::FogVolumeInstance *fvi = fog_volume_instance_owner.get_or_null(p_fog_volume_instance); + ERR_FAIL_COND_V(!fvi, Vector3()); + return fvi->transform.get_origin(); + } + /* Volumetric FOG */ class VolumetricFog : public RenderBufferCustomDataRD { GDCLASS(VolumetricFog, RenderBufferCustomDataRD) diff --git a/servers/rendering/renderer_rd/environment/gi.cpp b/servers/rendering/renderer_rd/environment/gi.cpp index ced0f6380f..0853460861 100644 --- a/servers/rendering/renderer_rd/environment/gi.cpp +++ b/servers/rendering/renderer_rd/environment/gi.cpp @@ -1798,7 +1798,8 @@ void GI::SDFGI::debug_probes(RID p_framebuffer, const uint32_t p_view_count, con RD::get_singleton()->draw_list_end(); } -void GI::SDFGI::pre_process_gi(const Transform3D &p_transform, RenderDataRD *p_render_data, RendererSceneRenderRD *p_scene_render) { +void GI::SDFGI::pre_process_gi(const Transform3D &p_transform, RenderDataRD *p_render_data) { + RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); /* Update general SDFGI Buffer */ SDFGIData sdfgi_data; @@ -1881,40 +1882,43 @@ void GI::SDFGI::pre_process_gi(const Transform3D &p_transform, RenderDataRD *p_r SDFGIShader::Light lights[SDFGI::MAX_DYNAMIC_LIGHTS]; uint32_t idx = 0; - for (uint32_t j = 0; j < (uint32_t)p_scene_render->render_state.sdfgi_update_data->directional_lights->size(); j++) { + for (uint32_t j = 0; j < (uint32_t)p_render_data->sdfgi_update_data->directional_lights->size(); j++) { if (idx == SDFGI::MAX_DYNAMIC_LIGHTS) { break; } - RendererSceneRenderRD::LightInstance *li = p_scene_render->light_instance_owner.get_or_null(p_scene_render->render_state.sdfgi_update_data->directional_lights->get(j)); - ERR_CONTINUE(!li); + RID light_instance = p_render_data->sdfgi_update_data->directional_lights->get(j); + ERR_CONTINUE(!light_storage->owns_light_instance(light_instance)); - if (RSG::light_storage->light_directional_get_sky_mode(li->light) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY) { + RID light = light_storage->light_instance_get_base_light(light_instance); + Transform3D light_transform = light_storage->light_instance_get_base_transform(light_instance); + + if (RSG::light_storage->light_directional_get_sky_mode(light) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY) { continue; } - Vector3 dir = -li->transform.basis.get_column(Vector3::AXIS_Z); + Vector3 dir = -light_transform.basis.get_column(Vector3::AXIS_Z); dir.y *= y_mult; dir.normalize(); lights[idx].direction[0] = dir.x; lights[idx].direction[1] = dir.y; lights[idx].direction[2] = dir.z; - Color color = RSG::light_storage->light_get_color(li->light); + Color color = RSG::light_storage->light_get_color(light); color = color.srgb_to_linear(); lights[idx].color[0] = color.r; lights[idx].color[1] = color.g; lights[idx].color[2] = color.b; lights[idx].type = RS::LIGHT_DIRECTIONAL; - lights[idx].energy = RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY) * RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_INDIRECT_ENERGY); - if (p_scene_render->is_using_physical_light_units()) { - lights[idx].energy *= RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_INTENSITY); + lights[idx].energy = RSG::light_storage->light_get_param(light, RS::LIGHT_PARAM_ENERGY) * RSG::light_storage->light_get_param(light, RS::LIGHT_PARAM_INDIRECT_ENERGY); + if (RendererSceneRenderRD::get_singleton()->is_using_physical_light_units()) { + lights[idx].energy *= RSG::light_storage->light_get_param(light, RS::LIGHT_PARAM_INTENSITY); } if (p_render_data->camera_attributes.is_valid()) { lights[idx].energy *= RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes); } - lights[idx].has_shadow = RSG::light_storage->light_has_shadow(li->light); + lights[idx].has_shadow = RSG::light_storage->light_has_shadow(light); idx++; } @@ -1923,45 +1927,49 @@ void GI::SDFGI::pre_process_gi(const Transform3D &p_transform, RenderDataRD *p_r cascade_aabb.position = Vector3((Vector3i(1, 1, 1) * -int32_t(cascade_size >> 1) + cascade.position)) * cascade.cell_size; cascade_aabb.size = Vector3(1, 1, 1) * cascade_size * cascade.cell_size; - for (uint32_t j = 0; j < p_scene_render->render_state.sdfgi_update_data->positional_light_count; j++) { + for (uint32_t j = 0; j < p_render_data->sdfgi_update_data->positional_light_count; j++) { if (idx == SDFGI::MAX_DYNAMIC_LIGHTS) { break; } - RendererSceneRenderRD::LightInstance *li = p_scene_render->light_instance_owner.get_or_null(p_scene_render->render_state.sdfgi_update_data->positional_light_instances[j]); - ERR_CONTINUE(!li); + RID light_instance = p_render_data->sdfgi_update_data->positional_light_instances[j]; + ERR_CONTINUE(!light_storage->owns_light_instance(light_instance)); + + RID light = light_storage->light_instance_get_base_light(light_instance); + AABB light_aabb = light_storage->light_instance_get_base_aabb(light_instance); + Transform3D light_transform = light_storage->light_instance_get_base_transform(light_instance); - uint32_t max_sdfgi_cascade = RSG::light_storage->light_get_max_sdfgi_cascade(li->light); + uint32_t max_sdfgi_cascade = RSG::light_storage->light_get_max_sdfgi_cascade(light); if (i > max_sdfgi_cascade) { continue; } - if (!cascade_aabb.intersects(li->aabb)) { + if (!cascade_aabb.intersects(light_aabb)) { continue; } - Vector3 dir = -li->transform.basis.get_column(Vector3::AXIS_Z); + Vector3 dir = -light_transform.basis.get_column(Vector3::AXIS_Z); //faster to not do this here //dir.y *= y_mult; //dir.normalize(); lights[idx].direction[0] = dir.x; lights[idx].direction[1] = dir.y; lights[idx].direction[2] = dir.z; - Vector3 pos = li->transform.origin; + Vector3 pos = light_transform.origin; pos.y *= y_mult; lights[idx].position[0] = pos.x; lights[idx].position[1] = pos.y; lights[idx].position[2] = pos.z; - Color color = RSG::light_storage->light_get_color(li->light); + Color color = RSG::light_storage->light_get_color(light); color = color.srgb_to_linear(); lights[idx].color[0] = color.r; lights[idx].color[1] = color.g; lights[idx].color[2] = color.b; - lights[idx].type = RSG::light_storage->light_get_type(li->light); + lights[idx].type = RSG::light_storage->light_get_type(light); - lights[idx].energy = RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY) * RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_INDIRECT_ENERGY); - if (p_scene_render->is_using_physical_light_units()) { - lights[idx].energy *= RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_INTENSITY); + lights[idx].energy = RSG::light_storage->light_get_param(light, RS::LIGHT_PARAM_ENERGY) * RSG::light_storage->light_get_param(light, RS::LIGHT_PARAM_INDIRECT_ENERGY); + if (RendererSceneRenderRD::get_singleton()->is_using_physical_light_units()) { + lights[idx].energy *= RSG::light_storage->light_get_param(light, RS::LIGHT_PARAM_INTENSITY); // Convert from Luminous Power to Luminous Intensity if (lights[idx].type == RS::LIGHT_OMNI) { @@ -1977,11 +1985,11 @@ void GI::SDFGI::pre_process_gi(const Transform3D &p_transform, RenderDataRD *p_r lights[idx].energy *= RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes); } - lights[idx].has_shadow = RSG::light_storage->light_has_shadow(li->light); - lights[idx].attenuation = RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_ATTENUATION); - lights[idx].radius = RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_RANGE); - lights[idx].cos_spot_angle = Math::cos(Math::deg_to_rad(RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ANGLE))); - lights[idx].inv_spot_attenuation = 1.0f / RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ATTENUATION); + lights[idx].has_shadow = RSG::light_storage->light_has_shadow(light); + lights[idx].attenuation = RSG::light_storage->light_get_param(light, RS::LIGHT_PARAM_ATTENUATION); + lights[idx].radius = RSG::light_storage->light_get_param(light, RS::LIGHT_PARAM_RANGE); + lights[idx].cos_spot_angle = Math::cos(Math::deg_to_rad(RSG::light_storage->light_get_param(light, RS::LIGHT_PARAM_SPOT_ANGLE))); + lights[idx].inv_spot_attenuation = 1.0f / RSG::light_storage->light_get_param(light, RS::LIGHT_PARAM_SPOT_ATTENUATION); idx++; } @@ -1994,7 +2002,7 @@ void GI::SDFGI::pre_process_gi(const Transform3D &p_transform, RenderDataRD *p_r } } -void GI::SDFGI::render_region(Ref<RenderSceneBuffersRD> p_render_buffers, int p_region, const PagedArray<RenderGeometryInstance *> &p_instances, RendererSceneRenderRD *p_scene_render, float p_exposure_normalization) { +void GI::SDFGI::render_region(Ref<RenderSceneBuffersRD> p_render_buffers, int p_region, const PagedArray<RenderGeometryInstance *> &p_instances, float p_exposure_normalization) { //print_line("rendering region " + itos(p_region)); ERR_FAIL_COND(p_render_buffers.is_null()); // we wouldn't be here if this failed but... AABB bounds; @@ -2015,7 +2023,7 @@ void GI::SDFGI::render_region(Ref<RenderSceneBuffersRD> p_render_buffers, int p_ } //print_line("rendering cascade " + itos(p_region) + " objects: " + itos(p_cull_count) + " bounds: " + bounds + " from: " + from + " size: " + size + " cell size: " + rtos(cascades[cascade].cell_size)); - p_scene_render->_render_sdfgi(p_render_buffers, from, size, bounds, p_instances, render_albedo, render_emission, render_emission_aniso, render_geom_facing, p_exposure_normalization); + RendererSceneRenderRD::get_singleton()->_render_sdfgi(p_render_buffers, from, size, bounds, p_instances, render_albedo, render_emission, render_emission_aniso, render_geom_facing, p_exposure_normalization); if (cascade_next != cascade) { RD::get_singleton()->draw_command_begin_label("SDFGI Pre-Process Cascade"); @@ -2353,9 +2361,11 @@ void GI::SDFGI::render_region(Ref<RenderSceneBuffersRD> p_render_buffers, int p_ } } -void GI::SDFGI::render_static_lights(RenderDataRD *p_render_data, Ref<RenderSceneBuffersRD> p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_light_cull_result, RendererSceneRenderRD *p_scene_render) { +void GI::SDFGI::render_static_lights(RenderDataRD *p_render_data, Ref<RenderSceneBuffersRD> p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_light_cull_result) { ERR_FAIL_COND(p_render_buffers.is_null()); // we wouldn't be here if this failed but... + RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); + RD::get_singleton()->draw_command_begin_label("SDFGI Render Static Lights"); update_cascades(); @@ -2381,21 +2391,25 @@ void GI::SDFGI::render_static_lights(RenderDataRD *p_render_data, Ref<RenderScen break; } - RendererSceneRenderRD::LightInstance *li = p_scene_render->light_instance_owner.get_or_null(p_positional_light_cull_result[i][j]); - ERR_CONTINUE(!li); + RID light_instance = p_positional_light_cull_result[i][j]; + ERR_CONTINUE(!light_storage->owns_light_instance(light_instance)); + + RID light = light_storage->light_instance_get_base_light(light_instance); + AABB light_aabb = light_storage->light_instance_get_base_aabb(light_instance); + Transform3D light_transform = light_storage->light_instance_get_base_transform(light_instance); - uint32_t max_sdfgi_cascade = RSG::light_storage->light_get_max_sdfgi_cascade(li->light); + uint32_t max_sdfgi_cascade = RSG::light_storage->light_get_max_sdfgi_cascade(light); if (p_cascade_indices[i] > max_sdfgi_cascade) { continue; } - if (!cascade_aabb.intersects(li->aabb)) { + if (!cascade_aabb.intersects(light_aabb)) { continue; } - lights[idx].type = RSG::light_storage->light_get_type(li->light); + lights[idx].type = RSG::light_storage->light_get_type(light); - Vector3 dir = -li->transform.basis.get_column(Vector3::AXIS_Z); + Vector3 dir = -light_transform.basis.get_column(Vector3::AXIS_Z); if (lights[idx].type == RS::LIGHT_DIRECTIONAL) { dir.y *= y_mult; //only makes sense for directional dir.normalize(); @@ -2403,20 +2417,20 @@ void GI::SDFGI::render_static_lights(RenderDataRD *p_render_data, Ref<RenderScen lights[idx].direction[0] = dir.x; lights[idx].direction[1] = dir.y; lights[idx].direction[2] = dir.z; - Vector3 pos = li->transform.origin; + Vector3 pos = light_transform.origin; pos.y *= y_mult; lights[idx].position[0] = pos.x; lights[idx].position[1] = pos.y; lights[idx].position[2] = pos.z; - Color color = RSG::light_storage->light_get_color(li->light); + Color color = RSG::light_storage->light_get_color(light); color = color.srgb_to_linear(); lights[idx].color[0] = color.r; lights[idx].color[1] = color.g; lights[idx].color[2] = color.b; - lights[idx].energy = RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY) * RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_INDIRECT_ENERGY); - if (p_scene_render->is_using_physical_light_units()) { - lights[idx].energy *= RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_INTENSITY); + lights[idx].energy = RSG::light_storage->light_get_param(light, RS::LIGHT_PARAM_ENERGY) * RSG::light_storage->light_get_param(light, RS::LIGHT_PARAM_INDIRECT_ENERGY); + if (RendererSceneRenderRD::get_singleton()->is_using_physical_light_units()) { + lights[idx].energy *= RSG::light_storage->light_get_param(light, RS::LIGHT_PARAM_INTENSITY); // Convert from Luminous Power to Luminous Intensity if (lights[idx].type == RS::LIGHT_OMNI) { @@ -2432,11 +2446,11 @@ void GI::SDFGI::render_static_lights(RenderDataRD *p_render_data, Ref<RenderScen lights[idx].energy *= RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes); } - lights[idx].has_shadow = RSG::light_storage->light_has_shadow(li->light); - lights[idx].attenuation = RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_ATTENUATION); - lights[idx].radius = RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_RANGE); - lights[idx].cos_spot_angle = Math::cos(Math::deg_to_rad(RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ANGLE))); - lights[idx].inv_spot_attenuation = 1.0f / RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ATTENUATION); + lights[idx].has_shadow = RSG::light_storage->light_has_shadow(light); + lights[idx].attenuation = RSG::light_storage->light_get_param(light, RS::LIGHT_PARAM_ATTENUATION); + lights[idx].radius = RSG::light_storage->light_get_param(light, RS::LIGHT_PARAM_RANGE); + lights[idx].cos_spot_angle = Math::cos(Math::deg_to_rad(RSG::light_storage->light_get_param(light, RS::LIGHT_PARAM_SPOT_ANGLE))); + lights[idx].inv_spot_attenuation = 1.0f / RSG::light_storage->light_get_param(light, RS::LIGHT_PARAM_SPOT_ATTENUATION); idx++; } @@ -2492,7 +2506,8 @@ void GI::SDFGI::render_static_lights(RenderDataRD *p_render_data, Ref<RenderScen //////////////////////////////////////////////////////////////////////////////// // VoxelGIInstance -void GI::VoxelGIInstance::update(bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) { +void GI::VoxelGIInstance::update(bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects) { + RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); uint32_t data_version = gi->voxel_gi_get_data_version(probe); @@ -2834,7 +2849,7 @@ void GI::VoxelGIInstance::update(bool p_update_light_instances, const Vector<RID last_probe_data_version = data_version; p_update_light_instances = true; //just in case - p_scene_render->_base_uniforms_changed(); + RendererSceneRenderRD::get_singleton()->base_uniforms_changed(); } // UDPDATE TIME @@ -2857,7 +2872,7 @@ void GI::VoxelGIInstance::update(bool p_update_light_instances, const Vector<RID for (uint32_t i = 0; i < light_count; i++) { VoxelGILight &l = gi->voxel_gi_lights[i]; RID light_instance = p_light_instances[i]; - RID light = p_scene_render->light_instance_get_base_light(light_instance); + RID light = light_storage->light_instance_get_base_light(light_instance); l.type = RSG::light_storage->light_get_type(light); if (l.type == RS::LIGHT_DIRECTIONAL && RSG::light_storage->light_directional_get_sky_mode(light) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY) { @@ -2868,7 +2883,7 @@ void GI::VoxelGIInstance::update(bool p_update_light_instances, const Vector<RID l.attenuation = RSG::light_storage->light_get_param(light, RS::LIGHT_PARAM_ATTENUATION); l.energy = RSG::light_storage->light_get_param(light, RS::LIGHT_PARAM_ENERGY) * RSG::light_storage->light_get_param(light, RS::LIGHT_PARAM_INDIRECT_ENERGY); - if (p_scene_render->is_using_physical_light_units()) { + if (RendererSceneRenderRD::get_singleton()->is_using_physical_light_units()) { l.energy *= RSG::light_storage->light_get_param(light, RS::LIGHT_PARAM_INTENSITY); l.energy *= gi->voxel_gi_get_baked_exposure_normalization(probe); @@ -2892,7 +2907,7 @@ void GI::VoxelGIInstance::update(bool p_update_light_instances, const Vector<RID l.cos_spot_angle = Math::cos(Math::deg_to_rad(RSG::light_storage->light_get_param(light, RS::LIGHT_PARAM_SPOT_ANGLE))); l.inv_spot_attenuation = 1.0f / RSG::light_storage->light_get_param(light, RS::LIGHT_PARAM_SPOT_ATTENUATION); - Transform3D xform = p_scene_render->light_instance_get_base_transform(light_instance); + Transform3D xform = light_storage->light_instance_get_base_transform(light_instance); Vector3 pos = to_probe_xform.xform(xform.origin); Vector3 dir = to_probe_xform.basis.xform(-xform.basis.get_column(2)).normalized(); @@ -3087,17 +3102,17 @@ void GI::VoxelGIInstance::update(bool p_update_light_instances, const Vector<RID Projection cm; cm.set_orthogonal(-rect.size.width / 2, rect.size.width / 2, -rect.size.height / 2, rect.size.height / 2, 0.0001, aabb.size[z_axis]); - if (p_scene_render->cull_argument.size() == 0) { - p_scene_render->cull_argument.push_back(nullptr); + if (RendererSceneRenderRD::get_singleton()->cull_argument.size() == 0) { + RendererSceneRenderRD::get_singleton()->cull_argument.push_back(nullptr); } - p_scene_render->cull_argument[0] = instance; + RendererSceneRenderRD::get_singleton()->cull_argument[0] = instance; float exposure_normalization = 1.0; - if (p_scene_render->is_using_physical_light_units()) { + if (RendererSceneRenderRD::get_singleton()->is_using_physical_light_units()) { exposure_normalization = gi->voxel_gi_get_baked_exposure_normalization(probe); } - p_scene_render->_render_material(to_world_xform * xform, cm, true, p_scene_render->cull_argument, dynamic_maps[0].fb, Rect2i(Vector2i(), rect.size), exposure_normalization); + RendererSceneRenderRD::get_singleton()->_render_material(to_world_xform * xform, cm, true, RendererSceneRenderRD::get_singleton()->cull_argument, dynamic_maps[0].fb, Rect2i(Vector2i(), rect.size), exposure_normalization); VoxelGIDynamicPushConstant push_constant; memset(&push_constant, 0, sizeof(VoxelGIDynamicPushConstant)); @@ -3591,7 +3606,7 @@ Ref<GI::SDFGI> GI::create_sdfgi(RID p_env, const Vector3 &p_world_position, uint return sdfgi; } -void GI::setup_voxel_gi_instances(RenderDataRD *p_render_data, Ref<RenderSceneBuffersRD> p_render_buffers, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, uint32_t &r_voxel_gi_instances_used, RendererSceneRenderRD *p_scene_render) { +void GI::setup_voxel_gi_instances(RenderDataRD *p_render_data, Ref<RenderSceneBuffersRD> p_render_buffers, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, uint32_t &r_voxel_gi_instances_used) { ERR_FAIL_COND(p_render_buffers.is_null()); RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); @@ -4051,11 +4066,11 @@ bool GI::voxel_gi_needs_update(RID p_probe) const { return voxel_gi->last_probe_version != voxel_gi_get_version(voxel_gi->probe); } -void GI::voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) { +void GI::voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects) { VoxelGIInstance *voxel_gi = voxel_gi_instance_owner.get_or_null(p_probe); ERR_FAIL_COND(!voxel_gi); - voxel_gi->update(p_update_light_instances, p_light_instances, p_dynamic_objects, p_scene_render); + voxel_gi->update(p_update_light_instances, p_light_instances, p_dynamic_objects); } void GI::debug_voxel_gi(RID p_voxel_gi, RD::DrawListID p_draw_list, RID p_framebuffer, const Projection &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) { diff --git a/servers/rendering/renderer_rd/environment/gi.h b/servers/rendering/renderer_rd/environment/gi.h index e567c67a3b..2182ca6a20 100644 --- a/servers/rendering/renderer_rd/environment/gi.h +++ b/servers/rendering/renderer_rd/environment/gi.h @@ -145,7 +145,7 @@ public: Transform3D transform; - void update(bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render); + void update(bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects); void debug(RD::DrawListID p_draw_list, RID p_framebuffer, const Projection &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha); void free_resources(); }; @@ -687,9 +687,9 @@ public: void debug_draw(uint32_t p_view_count, const Projection *p_projections, const Transform3D &p_transform, int p_width, int p_height, RID p_render_target, RID p_texture, const Vector<RID> &p_texture_views); void debug_probes(RID p_framebuffer, const uint32_t p_view_count, const Projection *p_camera_with_transforms, bool p_will_continue_color, bool p_will_continue_depth); - void pre_process_gi(const Transform3D &p_transform, RenderDataRD *p_render_data, RendererSceneRenderRD *p_scene_render); - void render_region(Ref<RenderSceneBuffersRD> p_render_buffers, int p_region, const PagedArray<RenderGeometryInstance *> &p_instances, RendererSceneRenderRD *p_scene_render, float p_exposure_normalization); - void render_static_lights(RenderDataRD *p_render_data, Ref<RenderSceneBuffersRD> p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_light_cull_result, RendererSceneRenderRD *p_scene_render); + void pre_process_gi(const Transform3D &p_transform, RenderDataRD *p_render_data); + void render_region(Ref<RenderSceneBuffersRD> p_render_buffers, int p_region, const PagedArray<RenderGeometryInstance *> &p_instances, float p_exposure_normalization); + void render_static_lights(RenderDataRD *p_render_data, Ref<RenderSceneBuffersRD> p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_light_cull_result); }; RS::EnvironmentSDFGIRayCount sdfgi_ray_count = RS::ENV_SDFGI_RAY_COUNT_16; @@ -812,13 +812,13 @@ public: Ref<SDFGI> create_sdfgi(RID p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size); - void setup_voxel_gi_instances(RenderDataRD *p_render_data, Ref<RenderSceneBuffersRD> p_render_buffers, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, uint32_t &r_voxel_gi_instances_used, RendererSceneRenderRD *p_scene_render); + void setup_voxel_gi_instances(RenderDataRD *p_render_data, Ref<RenderSceneBuffersRD> p_render_buffers, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, uint32_t &r_voxel_gi_instances_used); void process_gi(Ref<RenderSceneBuffersRD> p_render_buffers, const RID *p_normal_roughness_slices, RID p_voxel_gi_buffer, RID p_environment, uint32_t p_view_count, const Projection *p_projections, const Vector3 *p_eye_offsets, const Transform3D &p_cam_transform, const PagedArray<RID> &p_voxel_gi_instances); RID voxel_gi_instance_create(RID p_base); void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform); bool voxel_gi_needs_update(RID p_probe) const; - void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render); + void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects); void debug_voxel_gi(RID p_voxel_gi, RD::DrawListID p_draw_list, RID p_framebuffer, const Projection &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha); }; diff --git a/servers/rendering/renderer_rd/environment/sky.cpp b/servers/rendering/renderer_rd/environment/sky.cpp index 307af99e91..21a15ed475 100644 --- a/servers/rendering/renderer_rd/environment/sky.cpp +++ b/servers/rendering/renderer_rd/environment/sky.cpp @@ -1200,18 +1200,17 @@ void SkyRD::setup(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, const P // This can't be done in RenderSceneRenderRD::_setup lights because that needs to be called // after the depth prepass, but this runs before the depth prepass for (int i = 0; i < (int)p_lights.size(); i++) { - RendererSceneRenderRD::LightInstance *li = p_scene_render->light_instance_owner.get_or_null(p_lights[i]); - if (!li) { + if (!light_storage->owns_light_instance(p_lights[i])) { continue; } - RID base = li->light; + RID base = light_storage->light_instance_get_base_light(p_lights[i]); ERR_CONTINUE(base.is_null()); RS::LightType type = light_storage->light_get_type(base); if (type == RS::LIGHT_DIRECTIONAL && light_storage->light_directional_get_sky_mode(base) != RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_ONLY) { SkyDirectionalLightData &sky_light_data = sky_scene_state.directional_lights[sky_scene_state.ubo.directional_light_count]; - Transform3D light_transform = li->transform; + Transform3D light_transform = light_storage->light_instance_get_base_transform(p_lights[i]); Vector3 world_direction = light_transform.basis.xform(Vector3(0, 0, 1)).normalized(); sky_light_data.direction[0] = world_direction.x; diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index 3a9c695653..c1a7818921 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -110,9 +110,29 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::free_data() { render_buffers->clear_context(RB_SCOPE_FORWARD_CLUSTERED); } + if (cluster_builder) { + memdelete(cluster_builder); + cluster_builder = nullptr; + } + if (!render_sdfgi_uniform_set.is_null() && RD::get_singleton()->uniform_set_is_valid(render_sdfgi_uniform_set)) { RD::get_singleton()->free(render_sdfgi_uniform_set); } + + if (ss_effects_data.linear_depth.is_valid()) { + RD::get_singleton()->free(ss_effects_data.linear_depth); + ss_effects_data.linear_depth = RID(); + ss_effects_data.linear_depth_slices.clear(); + } + + if (ss_effects_data.downsample_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(ss_effects_data.downsample_uniform_set)) { + RD::get_singleton()->free(ss_effects_data.downsample_uniform_set); + ss_effects_data.downsample_uniform_set = RID(); + } + + RenderForwardClustered::get_singleton()->get_ss_effects()->ssao_free(ss_effects_data.ssao); + RenderForwardClustered::get_singleton()->get_ss_effects()->ssil_free(ss_effects_data.ssil); + RenderForwardClustered::get_singleton()->get_ss_effects()->ssr_free(ss_effects_data.ssr); } void RenderForwardClustered::RenderBufferDataForwardClustered::configure(RenderSceneBuffersRD *p_render_buffers) { @@ -146,6 +166,14 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::configure(RenderS p_render_buffers->create_texture(RB_SCOPE_FORWARD_CLUSTERED, RB_TEX_DEPTH_MSAA, format, usage_bits, texture_samples); } + + if (cluster_builder == nullptr) { + cluster_builder = memnew(ClusterBuilderRD); + } + cluster_builder->set_shared(RenderForwardClustered::get_singleton()->get_cluster_builder_shared()); + + RID sampler = RendererRD::MaterialStorage::get_singleton()->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + cluster_builder->setup(p_render_buffers->get_internal_size(), p_render_buffers->get_max_cluster_elements(), p_render_buffers->get_depth_texture(), sampler, p_render_buffers->get_internal_texture()); } RID RenderForwardClustered::RenderBufferDataForwardClustered::get_color_only_fb() { @@ -580,9 +608,11 @@ void RenderForwardClustered::_render_list_with_threads(RenderListParameters *p_p } void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_opaque_render_buffers, bool p_pancake_shadows, int p_index) { + RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); + Ref<RenderSceneBuffersRD> rd = p_render_data->render_buffers; RID env = is_environment(p_render_data->environment) ? p_render_data->environment : RID(); - RID reflection_probe_instance = p_render_data->reflection_probe.is_valid() ? reflection_probe_instance_get_probe(p_render_data->reflection_probe) : RID(); + RID reflection_probe_instance = p_render_data->reflection_probe.is_valid() ? light_storage->reflection_probe_instance_get_probe(p_render_data->reflection_probe) : RID(); // May do this earlier in RenderSceneRenderRD::render_scene if (p_index >= (int)scene_state.uniform_buffers.size()) { @@ -1030,26 +1060,28 @@ void RenderForwardClustered::_setup_voxelgis(const PagedArray<RID> &p_voxelgis) } void RenderForwardClustered::_setup_lightmaps(const RenderDataRD *p_render_data, const PagedArray<RID> &p_lightmaps, const Transform3D &p_cam_transform) { + RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); + scene_state.lightmaps_used = 0; for (int i = 0; i < (int)p_lightmaps.size(); i++) { if (i >= (int)scene_state.max_lightmaps) { break; } - RID lightmap = lightmap_instance_get_lightmap(p_lightmaps[i]); + RID lightmap = light_storage->lightmap_instance_get_lightmap(p_lightmaps[i]); - Basis to_lm = lightmap_instance_get_transform(p_lightmaps[i]).basis.inverse() * p_cam_transform.basis; + Basis to_lm = light_storage->lightmap_instance_get_transform(p_lightmaps[i]).basis.inverse() * p_cam_transform.basis; to_lm = to_lm.inverse().transposed(); //will transform normals RendererRD::MaterialStorage::store_transform_3x3(to_lm, scene_state.lightmaps[i].normal_xform); scene_state.lightmaps[i].exposure_normalization = 1.0; if (p_render_data->camera_attributes.is_valid()) { - float baked_exposure = RendererRD::LightStorage::get_singleton()->lightmap_get_baked_exposure_normalization(lightmap); + float baked_exposure = light_storage->lightmap_get_baked_exposure_normalization(lightmap); float enf = RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes); scene_state.lightmaps[i].exposure_normalization = enf / baked_exposure; } scene_state.lightmap_ids[i] = p_lightmaps[i]; - scene_state.lightmap_has_sh[i] = RendererRD::LightStorage::get_singleton()->lightmap_uses_spherical_harmonics(lightmap); + scene_state.lightmap_has_sh[i] = light_storage->lightmap_uses_spherical_harmonics(lightmap); scene_state.lightmaps_used++; } @@ -1058,7 +1090,452 @@ void RenderForwardClustered::_setup_lightmaps(const RenderDataRD *p_render_data, } } +/* SDFGI */ + +void RenderForwardClustered::_update_sdfgi(RenderDataRD *p_render_data) { + Ref<RenderSceneBuffersRD> rb; + if (p_render_data && p_render_data->render_buffers.is_valid()) { + rb = p_render_data->render_buffers; + } + + if (rb.is_valid() && rb->has_custom_data(RB_SCOPE_SDFGI)) { + Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI); + float exposure_normalization = 1.0; + + if (p_render_data->camera_attributes.is_valid()) { + exposure_normalization = RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes); + } + for (int i = 0; i < p_render_data->render_sdfgi_region_count; i++) { + sdfgi->render_region(rb, p_render_data->render_sdfgi_regions[i].region, p_render_data->render_sdfgi_regions[i].instances, exposure_normalization); + } + if (p_render_data->sdfgi_update_data->update_static) { + sdfgi->render_static_lights(p_render_data, rb, p_render_data->sdfgi_update_data->static_cascade_count, p_render_data->sdfgi_update_data->static_cascade_indices, p_render_data->sdfgi_update_data->static_positional_lights); + } + } +} + +/* Debug */ + +void RenderForwardClustered::_debug_draw_cluster(Ref<RenderSceneBuffersRD> p_render_buffers) { + if (p_render_buffers.is_valid() && current_cluster_builder != nullptr) { + RS::ViewportDebugDraw dd = get_debug_draw_mode(); + + if (dd == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS || dd == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS || dd == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS || dd == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES) { + ClusterBuilderRD::ElementType elem_type = ClusterBuilderRD::ELEMENT_TYPE_MAX; + switch (dd) { + case RS::VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS: + elem_type = ClusterBuilderRD::ELEMENT_TYPE_OMNI_LIGHT; + break; + case RS::VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS: + elem_type = ClusterBuilderRD::ELEMENT_TYPE_SPOT_LIGHT; + break; + case RS::VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS: + elem_type = ClusterBuilderRD::ELEMENT_TYPE_DECAL; + break; + case RS::VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES: + elem_type = ClusterBuilderRD::ELEMENT_TYPE_REFLECTION_PROBE; + break; + default: { + } + } + current_cluster_builder->debug(elem_type); + } + } +} + +//////////////////////////////////////////////////////////////////////////////// +// FOG SHADER + +void RenderForwardClustered::_update_volumetric_fog(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, const Projection &p_cam_projection, const Transform3D &p_cam_transform, const Transform3D &p_prev_cam_inv_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count, const PagedArray<RID> &p_fog_volumes) { + ERR_FAIL_COND(p_render_buffers.is_null()); + + Ref<RenderBufferDataForwardClustered> rb_data = p_render_buffers->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED); + + ERR_FAIL_COND(!p_render_buffers->has_custom_data(RB_SCOPE_GI)); + Ref<RendererRD::GI::RenderBuffersGI> rbgi = p_render_buffers->get_custom_data(RB_SCOPE_GI); + + Ref<RendererRD::GI::SDFGI> sdfgi; + if (p_render_buffers->has_custom_data(RB_SCOPE_SDFGI)) { + sdfgi = p_render_buffers->get_custom_data(RB_SCOPE_SDFGI); + } + + Size2i size = p_render_buffers->get_internal_size(); + float ratio = float(size.x) / float((size.x + size.y) / 2); + uint32_t target_width = uint32_t(float(get_volumetric_fog_size()) * ratio); + uint32_t target_height = uint32_t(float(get_volumetric_fog_size()) / ratio); + + if (p_render_buffers->has_custom_data(RB_SCOPE_FOG)) { + Ref<RendererRD::Fog::VolumetricFog> fog = p_render_buffers->get_custom_data(RB_SCOPE_FOG); + //validate + if (p_environment.is_null() || !environment_get_volumetric_fog_enabled(p_environment) || fog->width != target_width || fog->height != target_height || fog->depth != get_volumetric_fog_depth()) { + p_render_buffers->set_custom_data(RB_SCOPE_FOG, Ref<RenderBufferCustomDataRD>()); + } + } + + if (p_environment.is_null() || !environment_get_volumetric_fog_enabled(p_environment)) { + //no reason to enable or update, bye + return; + } + + if (p_environment.is_valid() && environment_get_volumetric_fog_enabled(p_environment) && !p_render_buffers->has_custom_data(RB_SCOPE_FOG)) { + //required volumetric fog but not existing, create + Ref<RendererRD::Fog::VolumetricFog> fog; + + fog.instantiate(); + fog->init(Vector3i(target_width, target_height, get_volumetric_fog_depth()), sky.sky_shader.default_shader_rd); + + p_render_buffers->set_custom_data(RB_SCOPE_FOG, fog); + } + + if (p_render_buffers->has_custom_data(RB_SCOPE_FOG)) { + Ref<RendererRD::Fog::VolumetricFog> fog = p_render_buffers->get_custom_data(RB_SCOPE_FOG); + + RendererRD::Fog::VolumetricFogSettings settings; + settings.rb_size = size; + settings.time = time; + settings.is_using_radiance_cubemap_array = is_using_radiance_cubemap_array(); + settings.max_cluster_elements = RendererRD::LightStorage::get_singleton()->get_max_cluster_elements(); + settings.volumetric_fog_filter_active = get_volumetric_fog_filter_active(); + + settings.shadow_sampler = shadow_sampler; + settings.shadow_atlas_depth = RendererRD::LightStorage::get_singleton()->owns_shadow_atlas(p_shadow_atlas) ? RendererRD::LightStorage::get_singleton()->shadow_atlas_get_texture(p_shadow_atlas) : RID(); + settings.voxel_gi_buffer = rbgi->get_voxel_gi_buffer(); + settings.omni_light_buffer = RendererRD::LightStorage::get_singleton()->get_omni_light_buffer(); + settings.spot_light_buffer = RendererRD::LightStorage::get_singleton()->get_spot_light_buffer(); + settings.directional_shadow_depth = RendererRD::LightStorage::get_singleton()->directional_shadow_get_texture(); + settings.directional_light_buffer = RendererRD::LightStorage::get_singleton()->get_directional_light_buffer(); + + settings.vfog = fog; + settings.cluster_builder = rb_data->cluster_builder; + settings.rbgi = rbgi; + settings.sdfgi = sdfgi; + settings.env = p_environment; + settings.sky = &sky; + settings.gi = &gi; + + RendererRD::Fog::get_singleton()->volumetric_fog_update(settings, p_cam_projection, p_cam_transform, p_prev_cam_inv_transform, p_shadow_atlas, p_directional_light_count, p_use_directional_shadows, p_positional_light_count, p_voxel_gi_count, p_fog_volumes); + } +} + +/* Lighting */ + +void RenderForwardClustered::setup_added_reflection_probe(const Transform3D &p_transform, const Vector3 &p_half_extents) { + if (current_cluster_builder != nullptr) { + current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_REFLECTION_PROBE, p_transform, p_half_extents); + } +} + +void RenderForwardClustered::setup_added_light(const RS::LightType p_type, const Transform3D &p_transform, float p_radius, float p_spot_aperture) { + if (current_cluster_builder != nullptr) { + current_cluster_builder->add_light(p_type == RS::LIGHT_SPOT ? ClusterBuilderRD::LIGHT_TYPE_SPOT : ClusterBuilderRD::LIGHT_TYPE_OMNI, p_transform, p_radius, p_spot_aperture); + } +} + +void RenderForwardClustered::setup_added_decal(const Transform3D &p_transform, const Vector3 &p_half_extents) { + if (current_cluster_builder != nullptr) { + current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_DECAL, p_transform, p_half_extents); + } +} + +/* Render scene */ + +void RenderForwardClustered::_process_ssao(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, RID p_normal_buffer, const Projection &p_projection) { + ERR_FAIL_NULL(ss_effects); + ERR_FAIL_COND(p_render_buffers.is_null()); + ERR_FAIL_COND(p_environment.is_null()); + + Ref<RenderBufferDataForwardClustered> rb_data = p_render_buffers->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED); + ERR_FAIL_COND(rb_data.is_null()); + + RENDER_TIMESTAMP("Process SSAO"); + + RendererRD::SSEffects::SSAOSettings settings; + settings.radius = environment_get_ssao_radius(p_environment); + settings.intensity = environment_get_ssao_intensity(p_environment); + settings.power = environment_get_ssao_power(p_environment); + settings.detail = environment_get_ssao_detail(p_environment); + settings.horizon = environment_get_ssao_horizon(p_environment); + settings.sharpness = environment_get_ssao_sharpness(p_environment); + settings.full_screen_size = p_render_buffers->get_internal_size(); + + ss_effects->ssao_allocate_buffers(rb_data->ss_effects_data.ssao, settings, rb_data->ss_effects_data.linear_depth); + ss_effects->generate_ssao(rb_data->ss_effects_data.ssao, p_normal_buffer, p_projection, settings); +} + +void RenderForwardClustered::_process_ssil(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, RID p_normal_buffer, const Projection &p_projection, const Transform3D &p_transform) { + ERR_FAIL_NULL(ss_effects); + ERR_FAIL_COND(p_render_buffers.is_null()); + ERR_FAIL_COND(p_environment.is_null()); + + Ref<RenderBufferDataForwardClustered> rb_data = p_render_buffers->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED); + ERR_FAIL_COND(rb_data.is_null()); + + RENDER_TIMESTAMP("Process SSIL"); + + RendererRD::SSEffects::SSILSettings settings; + settings.radius = environment_get_ssil_radius(p_environment); + settings.intensity = environment_get_ssil_intensity(p_environment); + settings.sharpness = environment_get_ssil_sharpness(p_environment); + settings.normal_rejection = environment_get_ssil_normal_rejection(p_environment); + settings.full_screen_size = p_render_buffers->get_internal_size(); + + Projection correction; + correction.set_depth_correction(true); + Projection projection = correction * p_projection; + Transform3D transform = p_transform; + transform.set_origin(Vector3(0.0, 0.0, 0.0)); + Projection last_frame_projection = rb_data->ss_effects_data.last_frame_projection * Projection(rb_data->ss_effects_data.last_frame_transform.affine_inverse()) * Projection(transform) * projection.inverse(); + + ss_effects->ssil_allocate_buffers(rb_data->ss_effects_data.ssil, settings, rb_data->ss_effects_data.linear_depth); + ss_effects->screen_space_indirect_lighting(rb_data->ss_effects_data.ssil, p_normal_buffer, p_projection, last_frame_projection, settings); + rb_data->ss_effects_data.last_frame_projection = projection; + rb_data->ss_effects_data.last_frame_transform = transform; +} + +void RenderForwardClustered::_copy_framebuffer_to_ssil(Ref<RenderSceneBuffersRD> p_render_buffers) { + ERR_FAIL_COND(p_render_buffers.is_null()); + + Ref<RenderBufferDataForwardClustered> rb_data = p_render_buffers->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED); + ERR_FAIL_COND(rb_data.is_null()); + + if (rb_data->ss_effects_data.ssil.last_frame.is_valid()) { + Size2i size = p_render_buffers->get_internal_size(); + RID texture = p_render_buffers->get_internal_texture(); + copy_effects->copy_to_rect(texture, rb_data->ss_effects_data.ssil.last_frame, Rect2i(0, 0, size.x, size.y)); + + int width = size.x; + int height = size.y; + for (int i = 0; i < rb_data->ss_effects_data.ssil.last_frame_slices.size() - 1; i++) { + width = MAX(1, width >> 1); + height = MAX(1, height >> 1); + copy_effects->make_mipmap(rb_data->ss_effects_data.ssil.last_frame_slices[i], rb_data->ss_effects_data.ssil.last_frame_slices[i + 1], Size2i(width, height)); + } + } +} + +void RenderForwardClustered::_pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_ssil, bool p_use_gi, const RID *p_normal_roughness_slices, RID p_voxel_gi_buffer) { + // Render shadows while GI is rendering, due to how barriers are handled, this should happen at the same time + RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + + Ref<RenderSceneBuffersRD> rb = p_render_data->render_buffers; + Ref<RenderBufferDataForwardClustered> rb_data; + if (rb.is_valid()) { + rb_data = rb->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED); + } + + if (rb.is_valid() && p_use_gi && rb->has_custom_data(RB_SCOPE_SDFGI)) { + Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI); + sdfgi->store_probes(); + } + + p_render_data->cube_shadows.clear(); + p_render_data->shadows.clear(); + p_render_data->directional_shadows.clear(); + + Plane camera_plane(-p_render_data->scene_data->cam_transform.basis.get_column(Vector3::AXIS_Z), p_render_data->scene_data->cam_transform.origin); + float lod_distance_multiplier = p_render_data->scene_data->cam_projection.get_lod_multiplier(); + { + for (int i = 0; i < p_render_data->render_shadow_count; i++) { + RID li = p_render_data->render_shadows[i].light; + RID base = light_storage->light_instance_get_base_light(li); + + if (light_storage->light_get_type(base) == RS::LIGHT_DIRECTIONAL) { + p_render_data->directional_shadows.push_back(i); + } else if (light_storage->light_get_type(base) == RS::LIGHT_OMNI && light_storage->light_omni_get_shadow_mode(base) == RS::LIGHT_OMNI_SHADOW_CUBE) { + p_render_data->cube_shadows.push_back(i); + } else { + p_render_data->shadows.push_back(i); + } + } + + //cube shadows are rendered in their own way + for (uint32_t i = 0; i < p_render_data->cube_shadows.size(); i++) { + _render_shadow_pass(p_render_data->render_shadows[p_render_data->cube_shadows[i]].light, p_render_data->shadow_atlas, p_render_data->render_shadows[p_render_data->cube_shadows[i]].pass, p_render_data->render_shadows[p_render_data->cube_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, true, true, true, p_render_data->render_info); + } + + if (p_render_data->directional_shadows.size()) { + //open the pass for directional shadows + light_storage->update_directional_shadow_atlas(); + RD::get_singleton()->draw_list_begin(light_storage->direction_shadow_get_fb(), RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_CONTINUE); + RD::get_singleton()->draw_list_end(); + } + } + + // Render GI + + bool render_shadows = p_render_data->directional_shadows.size() || p_render_data->shadows.size(); + bool render_gi = rb.is_valid() && p_use_gi; + + if (render_shadows && render_gi) { + RENDER_TIMESTAMP("Render GI + Render Shadows (Parallel)"); + } else if (render_shadows) { + RENDER_TIMESTAMP("Render Shadows"); + } else if (render_gi) { + RENDER_TIMESTAMP("Render GI"); + } + + //prepare shadow rendering + if (render_shadows) { + _render_shadow_begin(); + + //render directional shadows + for (uint32_t i = 0; i < p_render_data->directional_shadows.size(); i++) { + _render_shadow_pass(p_render_data->render_shadows[p_render_data->directional_shadows[i]].light, p_render_data->shadow_atlas, p_render_data->render_shadows[p_render_data->directional_shadows[i]].pass, p_render_data->render_shadows[p_render_data->directional_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, false, i == p_render_data->directional_shadows.size() - 1, false, p_render_data->render_info); + } + //render positional shadows + for (uint32_t i = 0; i < p_render_data->shadows.size(); i++) { + _render_shadow_pass(p_render_data->render_shadows[p_render_data->shadows[i]].light, p_render_data->shadow_atlas, p_render_data->render_shadows[p_render_data->shadows[i]].pass, p_render_data->render_shadows[p_render_data->shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, i == 0, i == p_render_data->shadows.size() - 1, true, p_render_data->render_info); + } + + _render_shadow_process(); + } + + //start GI + if (render_gi) { + gi.process_gi(rb, p_normal_roughness_slices, p_voxel_gi_buffer, p_render_data->environment, p_render_data->scene_data->view_count, p_render_data->scene_data->view_projection, p_render_data->scene_data->view_eye_offset, p_render_data->scene_data->cam_transform, *p_render_data->voxel_gi_instances); + } + + //Do shadow rendering (in parallel with GI) + if (render_shadows) { + _render_shadow_end(RD::BARRIER_MASK_NO_BARRIER); + } + + if (render_gi) { + RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_NO_BARRIER); //use a later barrier + } + + if (rb_data.is_valid() && ss_effects) { + if (p_use_ssao || p_use_ssil) { + Size2i size = rb->get_internal_size(); + + bool invalidate_uniform_set = false; + if (rb_data->ss_effects_data.linear_depth.is_null()) { + RD::TextureFormat tf; + tf.format = RD::DATA_FORMAT_R16_SFLOAT; + tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; + tf.width = (size.x + 1) / 2; + tf.height = (size.y + 1) / 2; + tf.mipmaps = 5; + tf.array_layers = 4; + tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; + rb_data->ss_effects_data.linear_depth = RD::get_singleton()->texture_create(tf, RD::TextureView()); + RD::get_singleton()->set_resource_name(rb_data->ss_effects_data.linear_depth, "SS Effects Depth"); + for (uint32_t i = 0; i < tf.mipmaps; i++) { + RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb_data->ss_effects_data.linear_depth, 0, i, 1, RD::TEXTURE_SLICE_2D_ARRAY); + rb_data->ss_effects_data.linear_depth_slices.push_back(slice); + RD::get_singleton()->set_resource_name(slice, "SS Effects Depth Mip " + itos(i) + " "); + } + invalidate_uniform_set = true; + } + + RID depth_texture = rb->get_depth_texture(); + ss_effects->downsample_depth(depth_texture, rb_data->ss_effects_data.linear_depth_slices, invalidate_uniform_set, size, p_render_data->scene_data->cam_projection); + } + + if (p_use_ssao) { + // TODO make these proper stereo + _process_ssao(rb, p_render_data->environment, p_normal_roughness_slices[0], p_render_data->scene_data->cam_projection); + } + + if (p_use_ssil) { + // TODO make these proper stereo + _process_ssil(rb, p_render_data->environment, p_normal_roughness_slices[0], p_render_data->scene_data->cam_projection, p_render_data->scene_data->cam_transform); + } + } + + //full barrier here, we need raster, transfer and compute and it depends from the previous work + RD::get_singleton()->barrier(RD::BARRIER_MASK_ALL, RD::BARRIER_MASK_ALL); + + if (current_cluster_builder) { + current_cluster_builder->begin(p_render_data->scene_data->cam_transform, p_render_data->scene_data->cam_projection, !p_render_data->reflection_probe.is_valid()); + } + + bool using_shadows = true; + + if (p_render_data->reflection_probe.is_valid()) { + if (!RSG::light_storage->reflection_probe_renders_shadows(light_storage->reflection_probe_instance_get_probe(p_render_data->reflection_probe))) { + using_shadows = false; + } + } else { + //do not render reflections when rendering a reflection probe + light_storage->update_reflection_probe_buffer(p_render_data, *p_render_data->reflection_probes, p_render_data->scene_data->cam_transform.affine_inverse(), p_render_data->environment); + } + + uint32_t directional_light_count = 0; + uint32_t positional_light_count = 0; + light_storage->update_light_buffers(p_render_data, *p_render_data->lights, p_render_data->scene_data->cam_transform, p_render_data->shadow_atlas, using_shadows, directional_light_count, positional_light_count, p_render_data->directional_light_soft_shadows); + texture_storage->update_decal_buffer(*p_render_data->decals, p_render_data->scene_data->cam_transform.affine_inverse()); + + p_render_data->directional_light_count = directional_light_count; + + if (current_cluster_builder) { + current_cluster_builder->bake_cluster(); + } + + if (rb.is_valid()) { + bool directional_shadows = RendererRD::LightStorage::get_singleton()->has_directional_shadows(directional_light_count); + _update_volumetric_fog(rb, p_render_data->environment, p_render_data->scene_data->cam_projection, p_render_data->scene_data->cam_transform, p_render_data->scene_data->prev_cam_transform.affine_inverse(), p_render_data->shadow_atlas, directional_light_count, directional_shadows, positional_light_count, p_render_data->voxel_gi_count, *p_render_data->fog_volumes); + } +} + +void RenderForwardClustered::_process_ssr(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_dest_framebuffer, const RID *p_normal_slices, RID p_specular_buffer, const RID *p_metallic_slices, RID p_environment, const Projection *p_projections, const Vector3 *p_eye_offsets, bool p_use_additive) { + ERR_FAIL_NULL(ss_effects); + ERR_FAIL_COND(p_render_buffers.is_null()); + + Ref<RenderBufferDataForwardClustered> rb_data = p_render_buffers->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED); + ERR_FAIL_COND(rb_data.is_null()); + + Size2i internal_size = p_render_buffers->get_internal_size(); + bool can_use_effects = internal_size.x >= 8 && internal_size.y >= 8; + uint32_t view_count = p_render_buffers->get_view_count(); + + if (!can_use_effects) { + //just copy + copy_effects->merge_specular(p_dest_framebuffer, p_specular_buffer, p_use_additive ? RID() : p_render_buffers->get_internal_texture(), RID(), view_count); + return; + } + + ERR_FAIL_COND(p_environment.is_null()); + ERR_FAIL_COND(!environment_get_ssr_enabled(p_environment)); + + Size2i half_size = Size2i(internal_size.x / 2, internal_size.y / 2); + if (rb_data->ss_effects_data.ssr.output.is_null()) { + ss_effects->ssr_allocate_buffers(rb_data->ss_effects_data.ssr, _render_buffers_get_color_format(), half_size, view_count); + } + RID texture_slices[RendererSceneRender::MAX_RENDER_VIEWS]; + RID depth_slices[RendererSceneRender::MAX_RENDER_VIEWS]; + for (uint32_t v = 0; v < view_count; v++) { + texture_slices[v] = p_render_buffers->get_internal_texture(v); + depth_slices[v] = p_render_buffers->get_depth_texture(v); + } + ss_effects->screen_space_reflection(rb_data->ss_effects_data.ssr, texture_slices, p_normal_slices, p_metallic_slices, depth_slices, half_size, environment_get_ssr_max_steps(p_environment), environment_get_ssr_fade_in(p_environment), environment_get_ssr_fade_out(p_environment), environment_get_ssr_depth_tolerance(p_environment), view_count, p_projections, p_eye_offsets); + copy_effects->merge_specular(p_dest_framebuffer, p_specular_buffer, p_use_additive ? RID() : p_render_buffers->get_internal_texture(), rb_data->ss_effects_data.ssr.output, view_count); +} + +void RenderForwardClustered::_process_sss(Ref<RenderSceneBuffersRD> p_render_buffers, const Projection &p_camera) { + ERR_FAIL_COND(p_render_buffers.is_null()); + + Size2i internal_size = p_render_buffers->get_internal_size(); + bool can_use_effects = internal_size.x >= 8 && internal_size.y >= 8; + + if (!can_use_effects) { + //just copy + return; + } + + p_render_buffers->allocate_blur_textures(); + + for (uint32_t v = 0; v < p_render_buffers->get_view_count(); v++) { + RID internal_texture = p_render_buffers->get_internal_texture(v); + RID depth_texture = p_render_buffers->get_depth_texture(v); + ss_effects->sub_surface_scattering(p_render_buffers, internal_texture, depth_texture, p_camera, internal_size); + } +} + void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) { + RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); + Ref<RenderSceneBuffersRD> rb; Ref<RenderBufferDataForwardClustered> rb_data; if (p_render_data && p_render_data->render_buffers.is_valid()) { @@ -1070,6 +1547,54 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co //first of all, make a new render pass //fill up ubo + RENDER_TIMESTAMP("Prepare 3D Scene"); + + // sdfgi first + _update_sdfgi(p_render_data); + + // assign render indices to voxel_gi_instances + for (uint32_t i = 0; i < (uint32_t)p_render_data->voxel_gi_instances->size(); i++) { + RID voxel_gi_instance = (*p_render_data->voxel_gi_instances)[i]; + gi.voxel_gi_instance_set_render_index(voxel_gi_instance, i); + } + + // obtain cluster builder + if (rb_data.is_valid()) { + current_cluster_builder = rb_data->cluster_builder; + } else if (light_storage->owns_reflection_probe_instance(p_render_data->reflection_probe)) { + current_cluster_builder = light_storage->reflection_probe_instance_get_cluster_builder(p_render_data->reflection_probe, &cluster_builder_shared); + + if (p_render_data->camera_attributes.is_valid()) { + light_storage->reflection_probe_set_baked_exposure(light_storage->reflection_probe_instance_get_probe(p_render_data->reflection_probe), RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes)); + } + } else { + ERR_PRINT("No render buffer nor reflection atlas, bug"); //should never happen, will crash + current_cluster_builder = nullptr; + } + + p_render_data->voxel_gi_count = 0; + + if (rb.is_valid()) { + if (rb->has_custom_data(RB_SCOPE_SDFGI)) { + Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI); + if (sdfgi.is_valid()) { + sdfgi->update_cascades(); + sdfgi->pre_process_gi(p_render_data->scene_data->cam_transform, p_render_data); + sdfgi->update_light(); + } + } + + gi.setup_voxel_gi_instances(p_render_data, p_render_data->render_buffers, p_render_data->scene_data->cam_transform, *p_render_data->voxel_gi_instances, p_render_data->voxel_gi_count); + } + + if (current_cluster_builder != nullptr) { + p_render_data->cluster_buffer = current_cluster_builder->get_cluster_buffer(); + p_render_data->cluster_size = current_cluster_builder->get_cluster_size(); + p_render_data->cluster_max_elements = current_cluster_builder->get_max_cluster_elements(); + } + + _update_vrs(rb); + RENDER_TIMESTAMP("Setup 3D Scene"); // check if we need motion vectors @@ -1153,15 +1678,15 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co color_framebuffer = rb_data->get_color_pass_fb(color_pass_flags); color_only_framebuffer = rb_data->get_color_only_fb(); } else if (p_render_data->reflection_probe.is_valid()) { - uint32_t resolution = reflection_probe_instance_get_resolution(p_render_data->reflection_probe); + uint32_t resolution = light_storage->reflection_probe_instance_get_resolution(p_render_data->reflection_probe); screen_size.x = resolution; screen_size.y = resolution; - color_framebuffer = reflection_probe_instance_get_framebuffer(p_render_data->reflection_probe, p_render_data->reflection_probe_pass); + color_framebuffer = light_storage->reflection_probe_instance_get_framebuffer(p_render_data->reflection_probe, p_render_data->reflection_probe_pass); color_only_framebuffer = color_framebuffer; - depth_framebuffer = reflection_probe_instance_get_depth_framebuffer(p_render_data->reflection_probe, p_render_data->reflection_probe_pass); + depth_framebuffer = light_storage->reflection_probe_instance_get_depth_framebuffer(p_render_data->reflection_probe, p_render_data->reflection_probe_pass); - if (RendererRD::LightStorage::get_singleton()->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) { + if (light_storage->reflection_probe_is_interior(light_storage->reflection_probe_instance_get_probe(p_render_data->reflection_probe))) { p_render_data->environment = RID(); //no environment on interiors } @@ -1188,7 +1713,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co RD::get_singleton()->draw_command_end_label(); - bool using_sss = rb_data.is_valid() && scene_state.used_sss && sub_surface_scattering_get_quality() != RS::SUB_SURFACE_SCATTERING_QUALITY_DISABLED; + bool using_sss = rb_data.is_valid() && scene_state.used_sss && ss_effects->sss_get_quality() != RS::SUB_SURFACE_SCATTERING_QUALITY_DISABLED; if (using_sss && !using_separate_specular) { using_separate_specular = true; @@ -1538,6 +2063,229 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co _render_buffers_post_process_and_tonemap(p_render_data); } + + if (rb.is_valid()) { + _render_buffers_debug_draw(rb, p_render_data->shadow_atlas, p_render_data->occluder_debug_tex); + + if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_SDFGI && rb->has_custom_data(RB_SCOPE_SDFGI)) { + Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI); + Vector<RID> view_rids; + + // SDFGI renders at internal resolution, need to check if our debug correctly supports outputting upscaled. + Size2i size = rb->get_internal_size(); + RID source_texture = rb->get_internal_texture(); + for (uint32_t v = 0; v < rb->get_view_count(); v++) { + view_rids.push_back(rb->get_internal_texture(v)); + } + + sdfgi->debug_draw(p_render_data->scene_data->view_count, p_render_data->scene_data->view_projection, p_render_data->scene_data->cam_transform, size.x, size.y, rb->get_render_target(), source_texture, view_rids); + } + } +} + +void RenderForwardClustered::_render_buffers_debug_draw(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_shadow_atlas, RID p_occlusion_buffer) { + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + ERR_FAIL_COND(p_render_buffers.is_null()); + + Ref<RenderBufferDataForwardClustered> rb_data = p_render_buffers->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED); + ERR_FAIL_COND(rb_data.is_null()); + + RendererSceneRenderRD::_render_buffers_debug_draw(p_render_buffers, p_shadow_atlas, p_occlusion_buffer); + + RID render_target = p_render_buffers->get_render_target(); + + if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_SSAO && rb_data->ss_effects_data.ssao.ao_final.is_valid()) { + Size2 rtsize = texture_storage->render_target_get_size(render_target); + copy_effects->copy_to_fb_rect(rb_data->ss_effects_data.ssao.ao_final, texture_storage->render_target_get_rd_framebuffer(render_target), Rect2(Vector2(), rtsize), false, true); + } + + if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_SSIL && rb_data->ss_effects_data.ssil.ssil_final.is_valid()) { + Size2 rtsize = texture_storage->render_target_get_size(render_target); + copy_effects->copy_to_fb_rect(rb_data->ss_effects_data.ssil.ssil_final, texture_storage->render_target_get_rd_framebuffer(render_target), Rect2(Vector2(), rtsize), false, false); + } + + if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_BUFFER && p_render_buffers->has_texture(RB_SCOPE_GI, RB_TEX_AMBIENT)) { + Size2 rtsize = texture_storage->render_target_get_size(render_target); + RID ambient_texture = p_render_buffers->get_texture(RB_SCOPE_GI, RB_TEX_AMBIENT); + RID reflection_texture = p_render_buffers->get_texture(RB_SCOPE_GI, RB_TEX_REFLECTION); + copy_effects->copy_to_fb_rect(ambient_texture, texture_storage->render_target_get_rd_framebuffer(render_target), Rect2(Vector2(), rtsize), false, false, false, true, reflection_texture, p_render_buffers->get_view_count() > 1); + } +} + +void RenderForwardClustered::_render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<RenderGeometryInstance *> &p_instances, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_mesh_lod_threshold, bool p_open_pass, bool p_close_pass, bool p_clear_region, RenderingMethod::RenderInfo *p_render_info) { + RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); + + ERR_FAIL_COND(!light_storage->owns_light_instance(p_light)); + + RID base = light_storage->light_instance_get_base_light(p_light); + + Rect2i atlas_rect; + uint32_t atlas_size = 1; + RID atlas_fb; + + bool using_dual_paraboloid = false; + bool using_dual_paraboloid_flip = false; + Vector2i dual_paraboloid_offset; + RID render_fb; + RID render_texture; + float zfar; + + bool use_pancake = false; + bool render_cubemap = false; + bool finalize_cubemap = false; + + bool flip_y = false; + + Projection light_projection; + Transform3D light_transform; + + if (light_storage->light_get_type(base) == RS::LIGHT_DIRECTIONAL) { + //set pssm stuff + uint64_t last_scene_shadow_pass = light_storage->light_instance_get_shadow_pass(p_light); + if (last_scene_shadow_pass != get_scene_pass()) { + light_storage->light_instance_set_directional_rect(p_light, light_storage->get_directional_shadow_rect()); + light_storage->directional_shadow_increase_current_light(); + light_storage->light_instance_set_shadow_pass(p_light, get_scene_pass()); + } + + use_pancake = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE) > 0; + light_projection = light_storage->light_instance_get_shadow_camera(p_light, p_pass); + light_transform = light_storage->light_instance_get_shadow_transform(p_light, p_pass); + + atlas_rect = light_storage->light_instance_get_directional_rect(p_light); + + if (light_storage->light_directional_get_shadow_mode(base) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) { + atlas_rect.size.width /= 2; + atlas_rect.size.height /= 2; + + if (p_pass == 1) { + atlas_rect.position.x += atlas_rect.size.width; + } else if (p_pass == 2) { + atlas_rect.position.y += atlas_rect.size.height; + } else if (p_pass == 3) { + atlas_rect.position += atlas_rect.size; + } + } else if (light_storage->light_directional_get_shadow_mode(base) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS) { + atlas_rect.size.height /= 2; + + if (p_pass == 0) { + } else { + atlas_rect.position.y += atlas_rect.size.height; + } + } + + int directional_shadow_size = light_storage->directional_shadow_get_size(); + atlas_rect.position /= directional_shadow_size; + atlas_rect.size /= directional_shadow_size; + + light_storage->light_instance_set_directional_shadow_atlas_rect(p_light, p_pass, atlas_rect); + + zfar = RSG::light_storage->light_get_param(base, RS::LIGHT_PARAM_RANGE); + + render_fb = light_storage->direction_shadow_get_fb(); + render_texture = RID(); + flip_y = true; + + } else { + //set from shadow atlas + + ERR_FAIL_COND(!light_storage->owns_shadow_atlas(p_shadow_atlas)); + ERR_FAIL_COND(!light_storage->shadow_atlas_owns_light_instance(p_shadow_atlas, p_light)); + + RSG::light_storage->shadow_atlas_update(p_shadow_atlas); + + uint32_t key = light_storage->shadow_atlas_get_light_instance_key(p_shadow_atlas, p_light); + + uint32_t quadrant = (key >> RendererRD::LightStorage::QUADRANT_SHIFT) & 0x3; + uint32_t shadow = key & RendererRD::LightStorage::SHADOW_INDEX_MASK; + uint32_t subdivision = light_storage->shadow_atlas_get_quadrant_subdivision(p_shadow_atlas, quadrant); + + ERR_FAIL_INDEX((int)shadow, light_storage->shadow_atlas_get_quadrant_shadow_size(p_shadow_atlas, quadrant)); + + uint32_t shadow_atlas_size = light_storage->shadow_atlas_get_size(p_shadow_atlas); + uint32_t quadrant_size = shadow_atlas_size >> 1; + + atlas_rect.position.x = (quadrant & 1) * quadrant_size; + atlas_rect.position.y = (quadrant >> 1) * quadrant_size; + + uint32_t shadow_size = (quadrant_size / subdivision); + atlas_rect.position.x += (shadow % subdivision) * shadow_size; + atlas_rect.position.y += (shadow / subdivision) * shadow_size; + + atlas_rect.size.width = shadow_size; + atlas_rect.size.height = shadow_size; + + zfar = light_storage->light_get_param(base, RS::LIGHT_PARAM_RANGE); + + if (light_storage->light_get_type(base) == RS::LIGHT_OMNI) { + bool wrap = (shadow + 1) % subdivision == 0; + dual_paraboloid_offset = wrap ? Vector2i(1 - subdivision, 1) : Vector2i(1, 0); + + if (light_storage->light_omni_get_shadow_mode(base) == RS::LIGHT_OMNI_SHADOW_CUBE) { + render_texture = light_storage->get_cubemap(shadow_size / 2); + render_fb = light_storage->get_cubemap_fb(shadow_size / 2, p_pass); + + light_projection = light_storage->light_instance_get_shadow_camera(p_light, p_pass); + light_transform = light_storage->light_instance_get_shadow_transform(p_light, p_pass); + render_cubemap = true; + finalize_cubemap = p_pass == 5; + atlas_fb = light_storage->shadow_atlas_get_fb(p_shadow_atlas); + + atlas_size = shadow_atlas_size; + + if (p_pass == 0) { + _render_shadow_begin(); + } + + } else { + atlas_rect.position.x += 1; + atlas_rect.position.y += 1; + atlas_rect.size.x -= 2; + atlas_rect.size.y -= 2; + + atlas_rect.position += p_pass * atlas_rect.size * dual_paraboloid_offset; + + light_projection = light_storage->light_instance_get_shadow_camera(p_light, 0); + light_transform = light_storage->light_instance_get_shadow_transform(p_light, 0); + + using_dual_paraboloid = true; + using_dual_paraboloid_flip = p_pass == 1; + render_fb = light_storage->shadow_atlas_get_fb(p_shadow_atlas); + flip_y = true; + } + + } else if (light_storage->light_get_type(base) == RS::LIGHT_SPOT) { + light_projection = light_storage->light_instance_get_shadow_camera(p_light, 0); + light_transform = light_storage->light_instance_get_shadow_transform(p_light, 0); + + render_fb = light_storage->shadow_atlas_get_fb(p_shadow_atlas); + + flip_y = true; + } + } + + if (render_cubemap) { + //rendering to cubemap + _render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, false, false, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_mesh_lod_threshold, Rect2(), false, true, true, true, p_render_info); + if (finalize_cubemap) { + _render_shadow_process(); + _render_shadow_end(); + //reblit + Rect2 atlas_rect_norm = atlas_rect; + atlas_rect_norm.position /= float(atlas_size); + atlas_rect_norm.size /= float(atlas_size); + copy_effects->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, atlas_rect.size, light_projection.get_z_near(), light_projection.get_z_far(), false); + atlas_rect_norm.position += Vector2(dual_paraboloid_offset) * atlas_rect_norm.size; + copy_effects->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, atlas_rect.size, light_projection.get_z_near(), light_projection.get_z_far(), true); + + //restore transform so it can be properly used + light_storage->light_instance_set_shadow_transform(p_light, Projection(), light_storage->light_instance_get_base_transform(p_light), zfar, 0, 0, 0); + } + + } else { + //render shadow + _render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, using_dual_paraboloid, using_dual_paraboloid_flip, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_mesh_lod_threshold, atlas_rect, flip_y, p_clear_region, p_open_pass, p_close_pass, p_render_info); + } } void RenderForwardClustered::_render_shadow_begin() { @@ -1894,7 +2642,7 @@ void RenderForwardClustered::_render_sdfgi(Ref<RenderSceneBuffersRD> p_render_bu RD::get_singleton()->draw_command_end_label(); } -void RenderForwardClustered::_base_uniforms_changed() { +void RenderForwardClustered::base_uniforms_changed() { if (!render_base_uniform_set.is_null() && RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) { RD::get_singleton()->free(render_base_uniform_set); } @@ -2010,14 +2758,14 @@ void RenderForwardClustered::_update_render_base_uniform_set() { RD::Uniform u; u.binding = 5; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.append_id(get_omni_light_buffer()); + u.append_id(RendererRD::LightStorage::get_singleton()->get_omni_light_buffer()); uniforms.push_back(u); } { RD::Uniform u; u.binding = 6; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.append_id(get_spot_light_buffer()); + u.append_id(RendererRD::LightStorage::get_singleton()->get_spot_light_buffer()); uniforms.push_back(u); } @@ -2025,14 +2773,14 @@ void RenderForwardClustered::_update_render_base_uniform_set() { RD::Uniform u; u.binding = 7; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.append_id(get_reflection_probe_buffer()); + u.append_id(RendererRD::LightStorage::get_singleton()->get_reflection_probe_buffer()); uniforms.push_back(u); } { RD::Uniform u; u.binding = 8; u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.append_id(get_directional_light_buffer()); + u.append_id(RendererRD::LightStorage::get_singleton()->get_directional_light_buffer()); uniforms.push_back(u); } { @@ -2069,7 +2817,7 @@ void RenderForwardClustered::_update_render_base_uniform_set() { RD::Uniform u; u.binding = 13; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.append_id(get_decal_buffer()); + u.append_id(RendererRD::TextureStorage::get_singleton()->get_decal_buffer()); uniforms.push_back(u); } @@ -2147,7 +2895,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend uniforms.push_back(u); } { - RID ref_texture = (p_render_data && p_render_data->reflection_atlas.is_valid()) ? reflection_atlas_get_texture(p_render_data->reflection_atlas) : RID(); + RID ref_texture = (p_render_data && p_render_data->reflection_atlas.is_valid()) ? light_storage->reflection_atlas_get_texture(p_render_data->reflection_atlas) : RID(); RD::Uniform u; u.binding = 4; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; @@ -2164,7 +2912,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID texture; if (p_render_data && p_render_data->shadow_atlas.is_valid()) { - texture = shadow_atlas_get_texture(p_render_data->shadow_atlas); + texture = RendererRD::LightStorage::get_singleton()->shadow_atlas_get_texture(p_render_data->shadow_atlas); } if (!texture.is_valid()) { texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_DEPTH); @@ -2176,8 +2924,8 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend RD::Uniform u; u.binding = 6; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - if (p_use_directional_shadow_atlas && directional_shadow_get_texture().is_valid()) { - u.append_id(directional_shadow_get_texture()); + if (p_use_directional_shadow_atlas && RendererRD::LightStorage::get_singleton()->directional_shadow_get_texture().is_valid()) { + u.append_id(RendererRD::LightStorage::get_singleton()->directional_shadow_get_texture()); } else { u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_DEPTH)); } @@ -2191,7 +2939,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend RID default_tex = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) { if (p_render_data && i < p_render_data->lightmaps->size()) { - RID base = lightmap_instance_get_lightmap((*p_render_data->lightmaps)[i]); + RID base = light_storage->lightmap_instance_get_lightmap((*p_render_data->lightmaps)[i]); RID texture = light_storage->lightmap_get_texture(base); RID rd_texture = texture_storage->texture_get_rd_texture(texture); u.append_id(rd_texture); @@ -2267,7 +3015,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend RD::Uniform u; u.binding = 13; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID aot = rb_data.is_valid() ? rb->get_ao_texture() : RID(); + RID aot = rb_data.is_valid() ? rb_data->get_ao_texture() : RID(); RID texture = aot.is_valid() ? aot : texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); u.append_id(texture); uniforms.push_back(u); @@ -2353,7 +3101,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend RD::Uniform u; u.binding = 20; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID ssil = rb_data.is_valid() ? rb->get_ssil_texture() : RID(); + RID ssil = rb_data.is_valid() ? rb_data->get_ssil_texture() : RID(); RID texture = ssil.is_valid() ? ssil : texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); u.append_id(texture); uniforms.push_back(u); @@ -2512,6 +3260,26 @@ RID RenderForwardClustered::_render_buffers_get_velocity_texture(Ref<RenderScene return p_render_buffers->get_velocity_buffer(p_render_buffers->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED); } +void RenderForwardClustered::environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) { + ss_effects->ssao_set_quality(p_quality, p_half_size, p_adaptive_target, p_blur_passes, p_fadeout_from, p_fadeout_to); +} + +void RenderForwardClustered::environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) { + ss_effects->ssil_set_quality(p_quality, p_half_size, p_adaptive_target, p_blur_passes, p_fadeout_from, p_fadeout_to); +} + +void RenderForwardClustered::environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) { + ss_effects->ssr_set_roughness_quality(p_quality); +} + +void RenderForwardClustered::sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) { + ss_effects->sss_set_quality(p_quality); +} + +void RenderForwardClustered::sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) { + ss_effects->sss_set_scale(p_scale, p_depth_scale); +} + RenderForwardClustered *RenderForwardClustered::singleton = nullptr; void RenderForwardClustered::GeometryInstanceForwardClustered::_mark_dirty() { @@ -2831,7 +3599,7 @@ void RenderForwardClustered::_geometry_instance_update(RenderGeometryInstance *p ginstance->store_transform_cache = store_transform; ginstance->can_sdfgi = false; - if (!lightmap_instance_is_valid(ginstance->lightmap_instance)) { + if (!RendererRD::LightStorage::get_singleton()->lightmap_instance_is_valid(ginstance->lightmap_instance)) { if (ginstance->voxel_gi_instances[0].is_null() && (ginstance->data->use_baked_light || ginstance->data->use_dynamic_gi)) { ginstance->can_sdfgi = true; } @@ -3013,7 +3781,7 @@ void RenderForwardClustered::_update_shader_quality_settings() { scene_shader.set_default_specialization_constants(spec_constants); - _base_uniforms_changed(); //also need this + base_uniforms_changed(); //also need this } RenderForwardClustered::RenderForwardClustered() { @@ -3056,15 +3824,31 @@ RenderForwardClustered::RenderForwardClustered() { scene_shader.init(defines); } + /* shadow sampler */ + { + RD::SamplerState sampler; + sampler.mag_filter = RD::SAMPLER_FILTER_NEAREST; + sampler.min_filter = RD::SAMPLER_FILTER_NEAREST; + sampler.enable_compare = true; + sampler.compare_op = RD::COMPARE_OP_LESS; + shadow_sampler = RD::get_singleton()->sampler_create(sampler); + } + render_list_thread_threshold = GLOBAL_GET("rendering/limits/forward_renderer/threaded_render_minimum_instances"); _update_shader_quality_settings(); resolve_effects = memnew(RendererRD::Resolve()); taa = memnew(RendererRD::TAA); + ss_effects = memnew(RendererRD::SSEffects); } RenderForwardClustered::~RenderForwardClustered() { + if (ss_effects != nullptr) { + memdelete(ss_effects); + ss_effects = nullptr; + } + if (taa != nullptr) { memdelete(taa); taa = nullptr; @@ -3075,7 +3859,8 @@ RenderForwardClustered::~RenderForwardClustered() { resolve_effects = nullptr; } - directional_shadow_atlas_set_size(0); + RD::get_singleton()->free(shadow_sampler); + RSG::light_storage->directional_shadow_atlas_set_size(0); { for (uint32_t i = 0; i < scene_state.uniform_buffers.size(); i++) { diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h index 1e70f6880c..55f1ef01af 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h @@ -32,7 +32,9 @@ #define RENDER_FORWARD_CLUSTERED_H #include "core/templates/paged_allocator.h" +#include "servers/rendering/renderer_rd/cluster_builder_rd.h" #include "servers/rendering/renderer_rd/effects/resolve.h" +#include "servers/rendering/renderer_rd/effects/ss_effects.h" #include "servers/rendering/renderer_rd/effects/taa.h" #include "servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h" #include "servers/rendering/renderer_rd/pipeline_cache_rd.h" @@ -99,7 +101,21 @@ class RenderForwardClustered : public RendererSceneRenderRD { RD::TextureSamples texture_samples = RD::TEXTURE_SAMPLES_1; public: - //for rendering, may be MSAAd + ClusterBuilderRD *cluster_builder = nullptr; + + struct SSEffectsData { + RID linear_depth; + Vector<RID> linear_depth_slices; + + RID downsample_uniform_set; + + Projection last_frame_projection; + Transform3D last_frame_transform; + + RendererRD::SSEffects::SSAORenderBuffers ssao; + RendererRD::SSEffects::SSILRenderBuffers ssil; + RendererRD::SSEffects::SSRRenderBuffers ssr; + } ss_effects_data; enum DepthFrameBufferType { DEPTH_FB, @@ -139,6 +155,9 @@ class RenderForwardClustered : public RendererSceneRenderRD { RID get_depth_fb(DepthFrameBufferType p_type = DEPTH_FB); RID get_specular_only_fb(); + RID get_ao_texture() const { return ss_effects_data.ssao.ao_final; } + RID get_ssil_texture() const { return ss_effects_data.ssil.ssil_final; } + virtual void configure(RenderSceneBuffersRD *p_render_buffers) override; virtual void free_data() override; }; @@ -149,10 +168,6 @@ class RenderForwardClustered : public RendererSceneRenderRD { uint64_t lightmap_texture_array_version = 0xFFFFFFFF; - virtual void _base_uniforms_changed() override; - virtual RID _render_buffers_get_normal_texture(Ref<RenderSceneBuffersRD> p_render_buffers) override; - virtual RID _render_buffers_get_velocity_texture(Ref<RenderSceneBuffersRD> p_render_buffers) override; - bool base_uniform_set_updated = false; void _update_render_base_uniform_set(); RID _setup_sdfgi_render_pass_uniform_set(RID p_albedo_texture, RID p_emission_texture, RID p_emission_aniso_texture, RID p_geom_facing_texture); @@ -558,16 +573,61 @@ class RenderForwardClustered : public RendererSceneRenderRD { virtual void _update_shader_quality_settings() override; + /* Effects */ + RendererRD::Resolve *resolve_effects = nullptr; RendererRD::TAA *taa = nullptr; + RendererRD::SSEffects *ss_effects = nullptr; + + /* Cluster builder */ + + ClusterBuilderSharedDataRD cluster_builder_shared; + ClusterBuilderRD *current_cluster_builder = nullptr; + + /* SDFGI */ + void _update_sdfgi(RenderDataRD *p_render_data); + + /* Volumetric fog */ + RID shadow_sampler; + + void _update_volumetric_fog(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, const Projection &p_cam_projection, const Transform3D &p_cam_transform, const Transform3D &p_prev_cam_inv_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count, const PagedArray<RID> &p_fog_volumes); + + /* Render shadows */ + + void _render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<RenderGeometryInstance *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_mesh_lod_threshold = 0.0, bool p_open_pass = true, bool p_close_pass = true, bool p_clear_region = true, RenderingMethod::RenderInfo *p_render_info = nullptr); + void _render_shadow_begin(); + void _render_shadow_append(RID p_framebuffer, const PagedArray<RenderGeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true, RenderingMethod::RenderInfo *p_render_info = nullptr); + void _render_shadow_process(); + void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL); + + /* Render Scene */ + void _process_ssao(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, RID p_normal_buffer, const Projection &p_projection); + void _process_ssil(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, RID p_normal_buffer, const Projection &p_projection, const Transform3D &p_transform); + void _copy_framebuffer_to_ssil(Ref<RenderSceneBuffersRD> p_render_buffers); + void _pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_ssil, bool p_use_gi, const RID *p_normal_roughness_slices, RID p_voxel_gi_buffer); + void _process_ssr(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_dest_framebuffer, const RID *p_normal_buffer_slices, RID p_specular_buffer, const RID *p_metallic_slices, RID p_environment, const Projection *p_projections, const Vector3 *p_eye_offsets, bool p_use_additive); + void _process_sss(Ref<RenderSceneBuffersRD> p_render_buffers, const Projection &p_camera); + + /* Debug */ + void _debug_draw_cluster(Ref<RenderSceneBuffersRD> p_render_buffers); protected: - virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) override; + /* setup */ + + virtual RID _render_buffers_get_normal_texture(Ref<RenderSceneBuffersRD> p_render_buffers) override; + virtual RID _render_buffers_get_velocity_texture(Ref<RenderSceneBuffersRD> p_render_buffers) override; + + virtual void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override; + virtual void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override; + virtual void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override; - virtual void _render_shadow_begin() override; - virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<RenderGeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true, RenderingMethod::RenderInfo *p_render_info = nullptr) override; - virtual void _render_shadow_process() override; - virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) override; + virtual void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) override; + virtual void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) override; + + /* Rendering */ + + virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) override; + virtual void _render_buffers_debug_draw(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_shadow_atlas, RID p_occlusion_buffer) override; virtual void _render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region, float p_exposure_normalization) override; virtual void _render_uv2(const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override; @@ -577,6 +637,15 @@ protected: public: static RenderForwardClustered *get_singleton() { return singleton; } + ClusterBuilderSharedDataRD *get_cluster_builder_shared() { return &cluster_builder_shared; } + RendererRD::SSEffects *get_ss_effects() { return ss_effects; } + + /* callback from updating our lighting UBOs, used to populate cluster builder */ + virtual void setup_added_reflection_probe(const Transform3D &p_transform, const Vector3 &p_half_extents) override; + virtual void setup_added_light(const RS::LightType p_type, const Transform3D &p_transform, float p_radius, float p_spot_aperture) override; + virtual void setup_added_decal(const Transform3D &p_transform, const Vector3 &p_half_extents) override; + + virtual void base_uniforms_changed() override; _FORCE_INLINE_ virtual void update_uniform_sets() override { base_uniform_set_updated = true; _update_render_base_uniform_set(); diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp index f458063aea..c3ce1b05f1 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp @@ -39,7 +39,7 @@ using namespace RendererSceneRenderImplementation; -RenderForwardMobile::ForwardID RenderForwardMobile::_allocate_forward_id(ForwardIDType p_type) { +RendererRD::ForwardID RenderForwardMobile::ForwardIDStorageMobile::allocate_forward_id(RendererRD::ForwardIDType p_type) { int32_t index = -1; for (uint32_t i = 0; i < forward_id_allocators[p_type].allocations.size(); i++) { if (forward_id_allocators[p_type].allocations[i] == false) { @@ -58,15 +58,66 @@ RenderForwardMobile::ForwardID RenderForwardMobile::_allocate_forward_id(Forward return index; } -void RenderForwardMobile::_free_forward_id(ForwardIDType p_type, ForwardID p_id) { - ERR_FAIL_INDEX(p_id, (ForwardID)forward_id_allocators[p_type].allocations.size()); +void RenderForwardMobile::ForwardIDStorageMobile::free_forward_id(RendererRD::ForwardIDType p_type, RendererRD::ForwardID p_id) { + ERR_FAIL_INDEX(p_id, (RendererRD::ForwardID)forward_id_allocators[p_type].allocations.size()); forward_id_allocators[p_type].allocations[p_id] = false; } -void RenderForwardMobile::_map_forward_id(ForwardIDType p_type, ForwardID p_id, uint32_t p_index) { +void RenderForwardMobile::ForwardIDStorageMobile::map_forward_id(RendererRD::ForwardIDType p_type, RendererRD::ForwardID p_id, uint32_t p_index) { forward_id_allocators[p_type].map[p_id] = p_index; } +void RenderForwardMobile::ForwardIDStorageMobile::fill_push_constant_instance_indices(GeometryInstanceForwardMobile::PushConstant *p_push_constant, uint32_t &spec_constants, const GeometryInstanceForwardMobile *p_instance) { + // first zero out our indices + + p_push_constant->omni_lights[0] = 0xFFFF; + p_push_constant->omni_lights[1] = 0xFFFF; + + p_push_constant->spot_lights[0] = 0xFFFF; + p_push_constant->spot_lights[1] = 0xFFFF; + + p_push_constant->decals[0] = 0xFFFF; + p_push_constant->decals[1] = 0xFFFF; + + p_push_constant->reflection_probes[0] = 0xFFFF; + p_push_constant->reflection_probes[1] = 0xFFFF; + + if (p_instance->omni_light_count == 0) { + spec_constants |= 1 << SPEC_CONSTANT_DISABLE_OMNI_LIGHTS; + } + if (p_instance->spot_light_count == 0) { + spec_constants |= 1 << SPEC_CONSTANT_DISABLE_SPOT_LIGHTS; + } + if (p_instance->reflection_probe_count == 0) { + spec_constants |= 1 << SPEC_CONSTANT_DISABLE_REFLECTION_PROBES; + } + if (p_instance->decals_count == 0) { + spec_constants |= 1 << SPEC_CONSTANT_DISABLE_DECALS; + } + + for (uint32_t i = 0; i < MAX_RDL_CULL; i++) { + uint32_t ofs = i < 4 ? 0 : 1; + uint32_t shift = (i & 0x3) << 3; + uint32_t mask = ~(0xFF << shift); + if (i < p_instance->omni_light_count) { + p_push_constant->omni_lights[ofs] &= mask; + p_push_constant->omni_lights[ofs] |= uint32_t(forward_id_allocators[RendererRD::FORWARD_ID_TYPE_OMNI_LIGHT].map[p_instance->omni_lights[i]]) << shift; + } + if (i < p_instance->spot_light_count) { + p_push_constant->spot_lights[ofs] &= mask; + p_push_constant->spot_lights[ofs] |= uint32_t(forward_id_allocators[RendererRD::FORWARD_ID_TYPE_SPOT_LIGHT].map[p_instance->spot_lights[i]]) << shift; + } + if (i < p_instance->decals_count) { + p_push_constant->decals[ofs] &= mask; + p_push_constant->decals[ofs] |= uint32_t(forward_id_allocators[RendererRD::FORWARD_ID_TYPE_DECAL].map[p_instance->decals[i]]) << shift; + } + if (i < p_instance->reflection_probe_count) { + p_push_constant->reflection_probes[ofs] &= mask; + p_push_constant->reflection_probes[ofs] |= uint32_t(forward_id_allocators[RendererRD::FORWARD_ID_TYPE_REFLECTION_PROBE].map[p_instance->reflection_probes[i]]) << shift; + } + } +} + /* Render buffer */ void RenderForwardMobile::RenderBufferDataForwardMobile::free_data() { @@ -300,6 +351,7 @@ bool RenderForwardMobile::_render_buffers_can_be_storage() { } RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_list, const RenderDataRD *p_render_data, RID p_radiance_texture, bool p_use_directional_shadow_atlas, int p_index) { + RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); //there should always be enough uniform buffers for render passes, otherwise bugs @@ -340,7 +392,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_ } { - RID ref_texture = (p_render_data && p_render_data->reflection_atlas.is_valid()) ? reflection_atlas_get_texture(p_render_data->reflection_atlas) : RID(); + RID ref_texture = (p_render_data && p_render_data->reflection_atlas.is_valid()) ? light_storage->reflection_atlas_get_texture(p_render_data->reflection_atlas) : RID(); RD::Uniform u; u.binding = 3; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; @@ -358,7 +410,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID texture; if (p_render_data && p_render_data->shadow_atlas.is_valid()) { - texture = shadow_atlas_get_texture(p_render_data->shadow_atlas); + texture = light_storage->shadow_atlas_get_texture(p_render_data->shadow_atlas); } if (!texture.is_valid()) { texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_DEPTH); @@ -370,8 +422,8 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_ RD::Uniform u; u.binding = 5; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - if (p_use_directional_shadow_atlas && directional_shadow_get_texture().is_valid()) { - u.append_id(directional_shadow_get_texture()); + if (p_use_directional_shadow_atlas && light_storage->directional_shadow_get_texture().is_valid()) { + u.append_id(light_storage->directional_shadow_get_texture()); } else { u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_DEPTH)); } @@ -387,8 +439,8 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_ RID default_tex = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) { if (p_render_data && i < p_render_data->lightmaps->size()) { - RID base = lightmap_instance_get_lightmap((*p_render_data->lightmaps)[i]); - RID texture = RendererRD::LightStorage::get_singleton()->lightmap_get_texture(base); + RID base = light_storage->lightmap_instance_get_lightmap((*p_render_data->lightmaps)[i]); + RID texture = light_storage->lightmap_get_texture(base); RID rd_texture = texture_storage->texture_get_rd_texture(texture); u.append_id(rd_texture); } else { @@ -467,6 +519,8 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_ } void RenderForwardMobile::_setup_lightmaps(const RenderDataRD *p_render_data, const PagedArray<RID> &p_lightmaps, const Transform3D &p_cam_transform) { + RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); + // This probably needs to change... scene_state.lightmaps_used = 0; for (int i = 0; i < (int)p_lightmaps.size(); i++) { @@ -474,20 +528,20 @@ void RenderForwardMobile::_setup_lightmaps(const RenderDataRD *p_render_data, co break; } - RID lightmap = lightmap_instance_get_lightmap(p_lightmaps[i]); + RID lightmap = light_storage->lightmap_instance_get_lightmap(p_lightmaps[i]); - Basis to_lm = lightmap_instance_get_transform(p_lightmaps[i]).basis.inverse() * p_cam_transform.basis; + Basis to_lm = light_storage->lightmap_instance_get_transform(p_lightmaps[i]).basis.inverse() * p_cam_transform.basis; to_lm = to_lm.inverse().transposed(); //will transform normals RendererRD::MaterialStorage::store_transform_3x3(to_lm, scene_state.lightmaps[i].normal_xform); scene_state.lightmaps[i].exposure_normalization = 1.0; if (p_render_data->camera_attributes.is_valid()) { - float baked_exposure = RendererRD::LightStorage::get_singleton()->lightmap_get_baked_exposure_normalization(lightmap); + float baked_exposure = light_storage->lightmap_get_baked_exposure_normalization(lightmap); float enf = RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes); scene_state.lightmaps[i].exposure_normalization = enf / baked_exposure; } scene_state.lightmap_ids[i] = p_lightmaps[i]; - scene_state.lightmap_has_sh[i] = RendererRD::LightStorage::get_singleton()->lightmap_uses_spherical_harmonics(lightmap); + scene_state.lightmap_has_sh[i] = light_storage->lightmap_uses_spherical_harmonics(lightmap); scene_state.lightmaps_used++; } @@ -496,12 +550,103 @@ void RenderForwardMobile::_setup_lightmaps(const RenderDataRD *p_render_data, co } } +void RenderForwardMobile::_pre_opaque_render(RenderDataRD *p_render_data) { + RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + + p_render_data->cube_shadows.clear(); + p_render_data->shadows.clear(); + p_render_data->directional_shadows.clear(); + + Plane camera_plane(-p_render_data->scene_data->cam_transform.basis.get_column(Vector3::AXIS_Z), p_render_data->scene_data->cam_transform.origin); + float lod_distance_multiplier = p_render_data->scene_data->cam_projection.get_lod_multiplier(); + { + for (int i = 0; i < p_render_data->render_shadow_count; i++) { + RID li = p_render_data->render_shadows[i].light; + RID base = light_storage->light_instance_get_base_light(li); + + if (light_storage->light_get_type(base) == RS::LIGHT_DIRECTIONAL) { + p_render_data->directional_shadows.push_back(i); + } else if (light_storage->light_get_type(base) == RS::LIGHT_OMNI && light_storage->light_omni_get_shadow_mode(base) == RS::LIGHT_OMNI_SHADOW_CUBE) { + p_render_data->cube_shadows.push_back(i); + } else { + p_render_data->shadows.push_back(i); + } + } + + //cube shadows are rendered in their own way + for (uint32_t i = 0; i < p_render_data->cube_shadows.size(); i++) { + _render_shadow_pass(p_render_data->render_shadows[p_render_data->cube_shadows[i]].light, p_render_data->shadow_atlas, p_render_data->render_shadows[p_render_data->cube_shadows[i]].pass, p_render_data->render_shadows[p_render_data->cube_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, true, true, true, p_render_data->render_info); + } + + if (p_render_data->directional_shadows.size()) { + //open the pass for directional shadows + light_storage->update_directional_shadow_atlas(); + RD::get_singleton()->draw_list_begin(light_storage->direction_shadow_get_fb(), RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_CONTINUE); + RD::get_singleton()->draw_list_end(); + } + } + + bool render_shadows = p_render_data->directional_shadows.size() || p_render_data->shadows.size(); + + if (render_shadows) { + RENDER_TIMESTAMP("Render Shadows"); + } + + //prepare shadow rendering + if (render_shadows) { + _render_shadow_begin(); + + //render directional shadows + for (uint32_t i = 0; i < p_render_data->directional_shadows.size(); i++) { + _render_shadow_pass(p_render_data->render_shadows[p_render_data->directional_shadows[i]].light, p_render_data->shadow_atlas, p_render_data->render_shadows[p_render_data->directional_shadows[i]].pass, p_render_data->render_shadows[p_render_data->directional_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, false, i == p_render_data->directional_shadows.size() - 1, false, p_render_data->render_info); + } + //render positional shadows + for (uint32_t i = 0; i < p_render_data->shadows.size(); i++) { + _render_shadow_pass(p_render_data->render_shadows[p_render_data->shadows[i]].light, p_render_data->shadow_atlas, p_render_data->render_shadows[p_render_data->shadows[i]].pass, p_render_data->render_shadows[p_render_data->shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, i == 0, i == p_render_data->shadows.size() - 1, true, p_render_data->render_info); + } + + _render_shadow_process(); + + _render_shadow_end(RD::BARRIER_MASK_NO_BARRIER); + } + + //full barrier here, we need raster, transfer and compute and it depends from the previous work + RD::get_singleton()->barrier(RD::BARRIER_MASK_ALL, RD::BARRIER_MASK_ALL); + + bool using_shadows = true; + + if (p_render_data->reflection_probe.is_valid()) { + if (!RSG::light_storage->reflection_probe_renders_shadows(light_storage->reflection_probe_instance_get_probe(p_render_data->reflection_probe))) { + using_shadows = false; + } + } else { + //do not render reflections when rendering a reflection probe + light_storage->update_reflection_probe_buffer(p_render_data, *p_render_data->reflection_probes, p_render_data->scene_data->cam_transform.affine_inverse(), p_render_data->environment); + } + + uint32_t directional_light_count = 0; + uint32_t positional_light_count = 0; + light_storage->update_light_buffers(p_render_data, *p_render_data->lights, p_render_data->scene_data->cam_transform, p_render_data->shadow_atlas, using_shadows, directional_light_count, positional_light_count, p_render_data->directional_light_soft_shadows); + texture_storage->update_decal_buffer(*p_render_data->decals, p_render_data->scene_data->cam_transform.affine_inverse()); + + p_render_data->directional_light_count = directional_light_count; +} + void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) { + RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); + + Ref<RenderSceneBuffersRD> rb; Ref<RenderBufferDataForwardMobile> rb_data; if (p_render_data->render_buffers.is_valid()) { - rb_data = p_render_data->render_buffers->get_custom_data(RB_SCOPE_MOBILE); + rb = p_render_data->render_buffers; + rb_data = rb->get_custom_data(RB_SCOPE_MOBILE); } + RENDER_TIMESTAMP("Prepare 3D Scene"); + + _update_vrs(rb); + RENDER_TIMESTAMP("Setup 3D Scene"); /* TODO @@ -532,9 +677,6 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color bool using_subpass_transparent = true; bool using_subpass_post_process = true; - bool using_ssr = false; // I don't think we support this in our mobile renderer so probably should phase it out - bool using_sss = false; // I don't think we support this in our mobile renderer so probably should phase it out - // fill our render lists early so we can find out if we use various features _fill_render_list(RENDER_LIST_OPAQUE, p_render_data, PASS_MODE_COLOR); render_list[RENDER_LIST_OPAQUE].sort_by_key(); @@ -559,7 +701,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color using_subpass_post_process = false; } - if (using_ssr || using_sss || scene_state.used_screen_texture || scene_state.used_depth_texture) { + if (scene_state.used_screen_texture || scene_state.used_depth_texture) { // can't use our last two subpasses using_subpass_transparent = false; using_subpass_post_process = false; @@ -576,13 +718,13 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color framebuffer = rb_data->get_color_fbs(RenderBufferDataForwardMobile::FB_CONFIG_TWO_SUBPASSES); } } else if (p_render_data->reflection_probe.is_valid()) { - uint32_t resolution = reflection_probe_instance_get_resolution(p_render_data->reflection_probe); + uint32_t resolution = light_storage->reflection_probe_instance_get_resolution(p_render_data->reflection_probe); screen_size.x = resolution; screen_size.y = resolution; - framebuffer = reflection_probe_instance_get_framebuffer(p_render_data->reflection_probe, p_render_data->reflection_probe_pass); + framebuffer = light_storage->reflection_probe_instance_get_framebuffer(p_render_data->reflection_probe, p_render_data->reflection_probe_pass); - if (RendererRD::LightStorage::get_singleton()->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) { + if (light_storage->reflection_probe_is_interior(light_storage->reflection_probe_instance_get_probe(p_render_data->reflection_probe))) { p_render_data->environment = RID(); //no environment on interiors } @@ -713,8 +855,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color RD::get_singleton()->draw_command_end_label(); // Setup Sky resolution buffers } - RID nullrids[RendererSceneRender::MAX_RENDER_VIEWS]; - _pre_opaque_render(p_render_data, false, false, false, nullrids, RID()); + _pre_opaque_render(p_render_data); uint32_t spec_constant_base_flags = 0; @@ -758,8 +899,8 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_OPAQUE, p_render_data, radiance_texture, true); - bool can_continue_color = !using_subpass_transparent && !scene_state.used_screen_texture && !using_ssr && !using_sss; - bool can_continue_depth = !using_subpass_transparent && !scene_state.used_depth_texture && !using_ssr && !using_sss; + bool can_continue_color = !using_subpass_transparent && !scene_state.used_screen_texture; + bool can_continue_depth = !using_subpass_transparent && !scene_state.used_depth_texture; { // regular forward for now @@ -917,10 +1058,190 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color if (rb_data.is_valid()) { _disable_clear_request(p_render_data); } + + if (rb.is_valid()) { + _render_buffers_debug_draw(rb, p_render_data->shadow_atlas, p_render_data->occluder_debug_tex); + } } /* these are being called from RendererSceneRenderRD::_pre_opaque_render */ +void RenderForwardMobile::_render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<RenderGeometryInstance *> &p_instances, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_mesh_lod_threshold, bool p_open_pass, bool p_close_pass, bool p_clear_region, RenderingMethod::RenderInfo *p_render_info) { + RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); + + ERR_FAIL_COND(!light_storage->owns_light_instance(p_light)); + + RID base = light_storage->light_instance_get_base_light(p_light); + + Rect2i atlas_rect; + uint32_t atlas_size = 1; + RID atlas_fb; + + bool using_dual_paraboloid = false; + bool using_dual_paraboloid_flip = false; + Vector2i dual_paraboloid_offset; + RID render_fb; + RID render_texture; + float zfar; + + bool use_pancake = false; + bool render_cubemap = false; + bool finalize_cubemap = false; + + bool flip_y = false; + + Projection light_projection; + Transform3D light_transform; + + if (light_storage->light_get_type(base) == RS::LIGHT_DIRECTIONAL) { + //set pssm stuff + uint64_t last_scene_shadow_pass = light_storage->light_instance_get_shadow_pass(p_light); + if (last_scene_shadow_pass != get_scene_pass()) { + light_storage->light_instance_set_directional_rect(p_light, light_storage->get_directional_shadow_rect()); + light_storage->directional_shadow_increase_current_light(); + light_storage->light_instance_set_shadow_pass(p_light, get_scene_pass()); + } + + use_pancake = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE) > 0; + light_projection = light_storage->light_instance_get_shadow_camera(p_light, p_pass); + light_transform = light_storage->light_instance_get_shadow_transform(p_light, p_pass); + + atlas_rect = light_storage->light_instance_get_directional_rect(p_light); + + if (light_storage->light_directional_get_shadow_mode(base) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) { + atlas_rect.size.width /= 2; + atlas_rect.size.height /= 2; + + if (p_pass == 1) { + atlas_rect.position.x += atlas_rect.size.width; + } else if (p_pass == 2) { + atlas_rect.position.y += atlas_rect.size.height; + } else if (p_pass == 3) { + atlas_rect.position += atlas_rect.size; + } + } else if (light_storage->light_directional_get_shadow_mode(base) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS) { + atlas_rect.size.height /= 2; + + if (p_pass == 0) { + } else { + atlas_rect.position.y += atlas_rect.size.height; + } + } + + int directional_shadow_size = light_storage->directional_shadow_get_size(); + atlas_rect.position /= directional_shadow_size; + atlas_rect.size /= directional_shadow_size; + + light_storage->light_instance_set_directional_shadow_atlas_rect(p_light, p_pass, atlas_rect); + + zfar = RSG::light_storage->light_get_param(base, RS::LIGHT_PARAM_RANGE); + + render_fb = light_storage->direction_shadow_get_fb(); + render_texture = RID(); + flip_y = true; + + } else { + //set from shadow atlas + + ERR_FAIL_COND(!light_storage->owns_shadow_atlas(p_shadow_atlas)); + ERR_FAIL_COND(!light_storage->shadow_atlas_owns_light_instance(p_shadow_atlas, p_light)); + + RSG::light_storage->shadow_atlas_update(p_shadow_atlas); + + uint32_t key = light_storage->shadow_atlas_get_light_instance_key(p_shadow_atlas, p_light); + + uint32_t quadrant = (key >> RendererRD::LightStorage::QUADRANT_SHIFT) & 0x3; + uint32_t shadow = key & RendererRD::LightStorage::SHADOW_INDEX_MASK; + uint32_t subdivision = light_storage->shadow_atlas_get_quadrant_subdivision(p_shadow_atlas, quadrant); + + ERR_FAIL_INDEX((int)shadow, light_storage->shadow_atlas_get_quadrant_shadow_size(p_shadow_atlas, quadrant)); + + uint32_t shadow_atlas_size = light_storage->shadow_atlas_get_size(p_shadow_atlas); + uint32_t quadrant_size = shadow_atlas_size >> 1; + + atlas_rect.position.x = (quadrant & 1) * quadrant_size; + atlas_rect.position.y = (quadrant >> 1) * quadrant_size; + + uint32_t shadow_size = (quadrant_size / subdivision); + atlas_rect.position.x += (shadow % subdivision) * shadow_size; + atlas_rect.position.y += (shadow / subdivision) * shadow_size; + + atlas_rect.size.width = shadow_size; + atlas_rect.size.height = shadow_size; + + zfar = light_storage->light_get_param(base, RS::LIGHT_PARAM_RANGE); + + if (light_storage->light_get_type(base) == RS::LIGHT_OMNI) { + bool wrap = (shadow + 1) % subdivision == 0; + dual_paraboloid_offset = wrap ? Vector2i(1 - subdivision, 1) : Vector2i(1, 0); + + if (light_storage->light_omni_get_shadow_mode(base) == RS::LIGHT_OMNI_SHADOW_CUBE) { + render_texture = light_storage->get_cubemap(shadow_size / 2); + render_fb = light_storage->get_cubemap_fb(shadow_size / 2, p_pass); + + light_projection = light_storage->light_instance_get_shadow_camera(p_light, p_pass); + light_transform = light_storage->light_instance_get_shadow_transform(p_light, p_pass); + render_cubemap = true; + finalize_cubemap = p_pass == 5; + atlas_fb = light_storage->shadow_atlas_get_fb(p_shadow_atlas); + + atlas_size = shadow_atlas_size; + + if (p_pass == 0) { + _render_shadow_begin(); + } + + } else { + atlas_rect.position.x += 1; + atlas_rect.position.y += 1; + atlas_rect.size.x -= 2; + atlas_rect.size.y -= 2; + + atlas_rect.position += p_pass * atlas_rect.size * dual_paraboloid_offset; + + light_projection = light_storage->light_instance_get_shadow_camera(p_light, 0); + light_transform = light_storage->light_instance_get_shadow_transform(p_light, 0); + + using_dual_paraboloid = true; + using_dual_paraboloid_flip = p_pass == 1; + render_fb = light_storage->shadow_atlas_get_fb(p_shadow_atlas); + flip_y = true; + } + + } else if (light_storage->light_get_type(base) == RS::LIGHT_SPOT) { + light_projection = light_storage->light_instance_get_shadow_camera(p_light, 0); + light_transform = light_storage->light_instance_get_shadow_transform(p_light, 0); + + render_fb = light_storage->shadow_atlas_get_fb(p_shadow_atlas); + + flip_y = true; + } + } + + if (render_cubemap) { + //rendering to cubemap + _render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, false, false, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_mesh_lod_threshold, Rect2(), false, true, true, true, p_render_info); + if (finalize_cubemap) { + _render_shadow_process(); + _render_shadow_end(); + //reblit + Rect2 atlas_rect_norm = atlas_rect; + atlas_rect_norm.position /= float(atlas_size); + atlas_rect_norm.size /= float(atlas_size); + copy_effects->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, atlas_rect.size, light_projection.get_z_near(), light_projection.get_z_far(), false); + atlas_rect_norm.position += Vector2(dual_paraboloid_offset) * atlas_rect_norm.size; + copy_effects->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, atlas_rect.size, light_projection.get_z_near(), light_projection.get_z_far(), true); + + //restore transform so it can be properly used + light_storage->light_instance_set_shadow_transform(p_light, Projection(), light_storage->light_instance_get_base_transform(p_light), zfar, 0, 0, 0); + } + + } else { + //render shadow + _render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, using_dual_paraboloid, using_dual_paraboloid_flip, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_mesh_lod_threshold, atlas_rect, flip_y, p_clear_region, p_open_pass, p_close_pass, p_render_info); + } +} + void RenderForwardMobile::_render_shadow_begin() { scene_state.shadow_passes.clear(); RD::get_singleton()->draw_command_begin_label("Shadow Setup"); @@ -1146,7 +1467,7 @@ void RenderForwardMobile::_render_uv2(const PagedArray<RenderGeometryInstance *> } void RenderForwardMobile::_render_sdfgi(Ref<RenderSceneBuffersRD> p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<RenderGeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture, float p_exposure_normalization) { - // we don't do GI in low end.. + // we don't do SDFGI in low end.. } void RenderForwardMobile::_render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const Projection &p_cam_projection, const PagedArray<RenderGeometryInstance *> &p_instances) { @@ -1189,7 +1510,7 @@ void RenderForwardMobile::_render_particle_collider_heightfield(RID p_fb, const RD::get_singleton()->draw_command_end_label(); } -void RenderForwardMobile::_base_uniforms_changed() { +void RenderForwardMobile::base_uniforms_changed() { if (!render_base_uniform_set.is_null() && RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) { RD::get_singleton()->free(render_base_uniform_set); } @@ -1305,14 +1626,14 @@ void RenderForwardMobile::_update_render_base_uniform_set() { RD::Uniform u; u.binding = 5; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.append_id(get_omni_light_buffer()); + u.append_id(RendererRD::LightStorage::get_singleton()->get_omni_light_buffer()); uniforms.push_back(u); } { RD::Uniform u; u.binding = 6; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.append_id(get_spot_light_buffer()); + u.append_id(RendererRD::LightStorage::get_singleton()->get_spot_light_buffer()); uniforms.push_back(u); } @@ -1320,14 +1641,14 @@ void RenderForwardMobile::_update_render_base_uniform_set() { RD::Uniform u; u.binding = 7; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.append_id(get_reflection_probe_buffer()); + u.append_id(RendererRD::LightStorage::get_singleton()->get_reflection_probe_buffer()); uniforms.push_back(u); } { RD::Uniform u; u.binding = 8; u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.append_id(get_directional_light_buffer()); + u.append_id(RendererRD::LightStorage::get_singleton()->get_directional_light_buffer()); uniforms.push_back(u); } { @@ -1364,7 +1685,7 @@ void RenderForwardMobile::_update_render_base_uniform_set() { RD::Uniform u; u.binding = 13; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.append_id(get_decal_buffer()); + u.append_id(RendererRD::TextureStorage::get_singleton()->get_decal_buffer()); uniforms.push_back(u); } @@ -1584,7 +1905,7 @@ void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const void RenderForwardMobile::_setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_opaque_render_buffers, bool p_pancake_shadows, int p_index) { Ref<RenderSceneBuffersRD> rd = p_render_data->render_buffers; RID env = is_environment(p_render_data->environment) ? p_render_data->environment : RID(); - RID reflection_probe_instance = p_render_data->reflection_probe.is_valid() ? reflection_probe_instance_get_probe(p_render_data->reflection_probe) : RID(); + RID reflection_probe_instance = p_render_data->reflection_probe.is_valid() ? RendererRD::LightStorage::get_singleton()->reflection_probe_instance_get_probe(p_render_data->reflection_probe) : RID(); // May do this earlier in RenderSceneRenderRD::render_scene if (p_index >= (int)scene_state.uniform_buffers.size()) { @@ -1665,57 +1986,6 @@ void RenderForwardMobile::_render_list_with_threads(RenderListParameters *p_para } } -void RenderForwardMobile::_fill_push_constant_instance_indices(GeometryInstanceForwardMobile::PushConstant *p_push_constant, uint32_t &spec_constants, const GeometryInstanceForwardMobile *p_instance) { - // first zero out our indices - - p_push_constant->omni_lights[0] = 0xFFFF; - p_push_constant->omni_lights[1] = 0xFFFF; - - p_push_constant->spot_lights[0] = 0xFFFF; - p_push_constant->spot_lights[1] = 0xFFFF; - - p_push_constant->decals[0] = 0xFFFF; - p_push_constant->decals[1] = 0xFFFF; - - p_push_constant->reflection_probes[0] = 0xFFFF; - p_push_constant->reflection_probes[1] = 0xFFFF; - - if (p_instance->omni_light_count == 0) { - spec_constants |= 1 << SPEC_CONSTANT_DISABLE_OMNI_LIGHTS; - } - if (p_instance->spot_light_count == 0) { - spec_constants |= 1 << SPEC_CONSTANT_DISABLE_SPOT_LIGHTS; - } - if (p_instance->reflection_probe_count == 0) { - spec_constants |= 1 << SPEC_CONSTANT_DISABLE_REFLECTION_PROBES; - } - if (p_instance->decals_count == 0) { - spec_constants |= 1 << SPEC_CONSTANT_DISABLE_DECALS; - } - - for (uint32_t i = 0; i < MAX_RDL_CULL; i++) { - uint32_t ofs = i < 4 ? 0 : 1; - uint32_t shift = (i & 0x3) << 3; - uint32_t mask = ~(0xFF << shift); - if (i < p_instance->omni_light_count) { - p_push_constant->omni_lights[ofs] &= mask; - p_push_constant->omni_lights[ofs] |= uint32_t(forward_id_allocators[FORWARD_ID_TYPE_OMNI_LIGHT].map[p_instance->omni_lights[i]]) << shift; - } - if (i < p_instance->spot_light_count) { - p_push_constant->spot_lights[ofs] &= mask; - p_push_constant->spot_lights[ofs] |= uint32_t(forward_id_allocators[FORWARD_ID_TYPE_SPOT_LIGHT].map[p_instance->spot_lights[i]]) << shift; - } - if (i < p_instance->decals_count) { - p_push_constant->decals[ofs] &= mask; - p_push_constant->decals[ofs] |= uint32_t(forward_id_allocators[FORWARD_ID_TYPE_DECAL].map[p_instance->decals[i]]) << shift; - } - if (i < p_instance->reflection_probe_count) { - p_push_constant->reflection_probes[ofs] &= mask; - p_push_constant->reflection_probes[ofs] |= uint32_t(forward_id_allocators[FORWARD_ID_TYPE_REFLECTION_PROBE].map[p_instance->reflection_probes[i]]) << shift; - } - } -} - template <RenderForwardMobile::PassMode p_pass_mode> void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) { RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton(); @@ -1797,7 +2067,7 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr if (inst->use_soft_shadow) { base_spec_constants |= 1 << SPEC_CONSTANT_USING_SOFT_SHADOWS; } - _fill_push_constant_instance_indices(&push_constant, base_spec_constants, inst); + forward_id_storage_mobile->fill_push_constant_instance_indices(&push_constant, base_spec_constants, inst); #ifdef DEBUG_ENABLED if (unlikely(get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_LIGHTING)) { @@ -1989,17 +2259,17 @@ void RenderForwardMobile::GeometryInstanceForwardMobile::pair_light_instances(co spot_light_count = 0; for (uint32_t i = 0; i < p_light_instance_count; i++) { - RS::LightType type = RenderForwardMobile::get_singleton()->light_instance_get_type(p_light_instances[i]); + RS::LightType type = RendererRD::LightStorage::get_singleton()->light_instance_get_type(p_light_instances[i]); switch (type) { case RS::LIGHT_OMNI: { if (omni_light_count < (uint32_t)MAX_RDL_CULL) { - omni_lights[omni_light_count] = RenderForwardMobile::get_singleton()->light_instance_get_forward_id(p_light_instances[i]); + omni_lights[omni_light_count] = RendererRD::LightStorage::get_singleton()->light_instance_get_forward_id(p_light_instances[i]); omni_light_count++; } } break; case RS::LIGHT_SPOT: { if (spot_light_count < (uint32_t)MAX_RDL_CULL) { - spot_lights[spot_light_count] = RenderForwardMobile::get_singleton()->light_instance_get_forward_id(p_light_instances[i]); + spot_lights[spot_light_count] = RendererRD::LightStorage::get_singleton()->light_instance_get_forward_id(p_light_instances[i]); spot_light_count++; } } break; @@ -2012,14 +2282,14 @@ void RenderForwardMobile::GeometryInstanceForwardMobile::pair_light_instances(co void RenderForwardMobile::GeometryInstanceForwardMobile::pair_reflection_probe_instances(const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) { reflection_probe_count = p_reflection_probe_instance_count < (uint32_t)MAX_RDL_CULL ? p_reflection_probe_instance_count : (uint32_t)MAX_RDL_CULL; for (uint32_t i = 0; i < reflection_probe_count; i++) { - reflection_probes[i] = RenderForwardMobile::get_singleton()->reflection_probe_instance_get_forward_id(p_reflection_probe_instances[i]); + reflection_probes[i] = RendererRD::LightStorage::get_singleton()->reflection_probe_instance_get_forward_id(p_reflection_probe_instances[i]); } } void RenderForwardMobile::GeometryInstanceForwardMobile::pair_decal_instances(const RID *p_decal_instances, uint32_t p_decal_instance_count) { decals_count = p_decal_instance_count < (uint32_t)MAX_RDL_CULL ? p_decal_instance_count : (uint32_t)MAX_RDL_CULL; for (uint32_t i = 0; i < decals_count; i++) { - decals[i] = RenderForwardMobile::get_singleton()->decal_instance_get_forward_id(p_decal_instances[i]); + decals[i] = RendererRD::TextureStorage::get_singleton()->decal_instance_get_forward_id(p_decal_instances[i]); } } @@ -2387,10 +2657,6 @@ bool RenderForwardMobile::is_dynamic_gi_supported() const { return false; } -bool RenderForwardMobile::is_clustered_enabled() const { - return false; -} - bool RenderForwardMobile::is_volumetric_supported() const { return false; } @@ -2446,7 +2712,7 @@ void RenderForwardMobile::_update_shader_quality_settings() { scene_shader.set_default_specialization_constants(spec_constants); - _base_uniforms_changed(); //also need this + base_uniforms_changed(); //also need this } RenderForwardMobile::RenderForwardMobile() { @@ -2495,7 +2761,7 @@ RenderForwardMobile::RenderForwardMobile() { } RenderForwardMobile::~RenderForwardMobile() { - directional_shadow_atlas_set_size(0); + RSG::light_storage->directional_shadow_atlas_set_size(0); //clear base uniform set if still valid for (uint32_t i = 0; i < render_pass_uniform_sets.size(); i++) { diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h index a53872fc88..415bd79ad6 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h @@ -44,19 +44,12 @@ namespace RendererSceneRenderImplementation { class RenderForwardMobile : public RendererSceneRenderRD { friend SceneShaderForwardMobile; - struct ForwardIDAllocator { - LocalVector<bool> allocations; - LocalVector<uint8_t> map; - }; - - ForwardIDAllocator forward_id_allocators[FORWARD_ID_MAX]; +protected: + struct GeometryInstanceSurfaceDataCache; - virtual ForwardID _allocate_forward_id(ForwardIDType p_type) override; - virtual void _free_forward_id(ForwardIDType p_type, ForwardID p_id) override; - virtual void _map_forward_id(ForwardIDType p_type, ForwardID p_id, uint32_t p_index) override; - virtual bool _uses_forward_ids() const override { return true; } +private: + static RenderForwardMobile *singleton; -protected: /* Scene Shader */ enum { @@ -157,8 +150,6 @@ protected: // PASS_MODE_SDF, }; - class GeometryInstanceForwardMobile; - struct GeometryInstanceSurfaceDataCache; struct RenderElementInfo; struct RenderListParameters { @@ -201,36 +192,27 @@ protected: } }; - virtual float _render_buffers_get_luminance_multiplier() override; - virtual RD::DataFormat _render_buffers_get_color_format() override; - virtual bool _render_buffers_can_be_storage() override; + /* Render shadows */ - RID _setup_render_pass_uniform_set(RenderListType p_render_list, const RenderDataRD *p_render_data, RID p_radiance_texture, bool p_use_directional_shadow_atlas = false, int p_index = 0); - virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) override; + void _render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<RenderGeometryInstance *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_mesh_lod_threshold = 0.0, bool p_open_pass = true, bool p_close_pass = true, bool p_clear_region = true, RenderingMethod::RenderInfo *p_render_info = nullptr); + void _render_shadow_begin(); + void _render_shadow_append(RID p_framebuffer, const PagedArray<RenderGeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true, RenderingMethod::RenderInfo *p_render_info = nullptr); + void _render_shadow_process(); + void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL); - virtual void _render_shadow_begin() override; - virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<RenderGeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true, RenderingMethod::RenderInfo *p_render_info = nullptr) override; - virtual void _render_shadow_process() override; - virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) override; + /* Render Scene */ - virtual void _render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region, float p_exposure_normalization) override; - virtual void _render_uv2(const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override; - virtual void _render_sdfgi(Ref<RenderSceneBuffersRD> p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<RenderGeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture, float p_exposure_normalization) override; - virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const Projection &p_cam_projection, const PagedArray<RenderGeometryInstance *> &p_instances) override; + RID _setup_render_pass_uniform_set(RenderListType p_render_list, const RenderDataRD *p_render_data, RID p_radiance_texture, bool p_use_directional_shadow_atlas = false, int p_index = 0); + void _pre_opaque_render(RenderDataRD *p_render_data); uint64_t lightmap_texture_array_version = 0xFFFFFFFF; - virtual void _base_uniforms_changed() override; void _update_render_base_uniform_set(); - virtual RID _render_buffers_get_normal_texture(Ref<RenderSceneBuffersRD> p_render_buffers) override; - virtual RID _render_buffers_get_velocity_texture(Ref<RenderSceneBuffersRD> p_render_buffers) override; void _fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, bool p_append = false); void _fill_element_info(RenderListType p_render_list, uint32_t p_offset = 0, int32_t p_max_elements = -1); // void _update_instance_data_buffer(RenderListType p_render_list); - static RenderForwardMobile *singleton; - void _setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_opaque_render_buffers = false, bool p_pancake_shadows = false, int p_index = 0); void _setup_lightmaps(const RenderDataRD *p_render_data, const PagedArray<RID> &p_lightmaps, const Transform3D &p_cam_transform); @@ -369,8 +351,28 @@ protected: RenderList render_list[RENDER_LIST_MAX]; +protected: + /* setup */ + virtual void _update_shader_quality_settings() override; + + virtual float _render_buffers_get_luminance_multiplier() override; + virtual RD::DataFormat _render_buffers_get_color_format() override; + virtual bool _render_buffers_can_be_storage() override; + + virtual RID _render_buffers_get_normal_texture(Ref<RenderSceneBuffersRD> p_render_buffers) override; + virtual RID _render_buffers_get_velocity_texture(Ref<RenderSceneBuffersRD> p_render_buffers) override; + + virtual void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override{}; + virtual void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override{}; + virtual void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override{}; + + virtual void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) override{}; + virtual void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) override{}; + /* Geometry instance */ + class GeometryInstanceForwardMobile; + // When changing any of these enums, remember to change the corresponding enums in the shader files as well. enum { INSTANCE_DATA_FLAGS_NON_UNIFORM_SCALE = 1 << 4, @@ -484,13 +486,13 @@ protected: // culled light info uint32_t reflection_probe_count = 0; - ForwardID reflection_probes[MAX_RDL_CULL]; + RendererRD::ForwardID reflection_probes[MAX_RDL_CULL]; uint32_t omni_light_count = 0; - ForwardID omni_lights[MAX_RDL_CULL]; + RendererRD::ForwardID omni_lights[MAX_RDL_CULL]; uint32_t spot_light_count = 0; - ForwardID spot_lights[MAX_RDL_CULL]; + RendererRD::ForwardID spot_lights[MAX_RDL_CULL]; uint32_t decals_count = 0; - ForwardID decals[MAX_RDL_CULL]; + RendererRD::ForwardID decals[MAX_RDL_CULL]; GeometryInstanceSurfaceDataCache *surface_caches = nullptr; @@ -513,9 +515,41 @@ protected: virtual void set_softshadow_projector_pairing(bool p_softshadow, bool p_projector) override; }; - _FORCE_INLINE_ void _fill_push_constant_instance_indices(GeometryInstanceForwardMobile::PushConstant *p_push_constant, uint32_t &spec_constants, const GeometryInstanceForwardMobile *p_instance); + /* Rendering */ - void _update_shader_quality_settings() override; + virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) override; + + virtual void _render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region, float p_exposure_normalization) override; + virtual void _render_uv2(const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override; + virtual void _render_sdfgi(Ref<RenderSceneBuffersRD> p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<RenderGeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture, float p_exposure_normalization) override; + virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const Projection &p_cam_projection, const PagedArray<RenderGeometryInstance *> &p_instances) override; + + /* Forward ID */ + + class ForwardIDStorageMobile : public RendererRD::ForwardIDStorage { + public: + struct ForwardIDAllocator { + LocalVector<bool> allocations; + LocalVector<uint8_t> map; + }; + + ForwardIDAllocator forward_id_allocators[RendererRD::FORWARD_ID_MAX]; + + public: + virtual RendererRD::ForwardID allocate_forward_id(RendererRD::ForwardIDType p_type) override; + virtual void free_forward_id(RendererRD::ForwardIDType p_type, RendererRD::ForwardID p_id) override; + virtual void map_forward_id(RendererRD::ForwardIDType p_type, RendererRD::ForwardID p_id, uint32_t p_index) override; + virtual bool uses_forward_ids() const override { return true; } + + void fill_push_constant_instance_indices(GeometryInstanceForwardMobile::PushConstant *p_push_constant, uint32_t &spec_constants, const GeometryInstanceForwardMobile *p_instance); + }; + + ForwardIDStorageMobile *forward_id_storage_mobile = nullptr; + + virtual RendererRD::ForwardIDStorage *create_forward_id_storage() override { + forward_id_storage_mobile = memnew(ForwardIDStorageMobile); + return forward_id_storage_mobile; + } public: static RenderForwardMobile *get_singleton() { return singleton; } @@ -544,8 +578,9 @@ public: virtual bool free(RID p_rid) override; + virtual void base_uniforms_changed() override; + virtual bool is_dynamic_gi_supported() const override; - virtual bool is_clustered_enabled() const override; virtual bool is_volumetric_supported() const override; virtual uint32_t get_max_elements() const override; diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 74b8f0890f..acc964b3f3 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -195,32 +195,6 @@ void RendererSceneRenderRD::environment_set_sdfgi_frames_to_update_light(RS::Env gi.sdfgi_frames_to_update_light = p_update; } -void RendererSceneRenderRD::environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) { - ssr_roughness_quality = p_quality; -} - -RS::EnvironmentSSRRoughnessQuality RendererSceneRenderRD::environment_get_ssr_roughness_quality() const { - return ssr_roughness_quality; -} - -void RendererSceneRenderRD::environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) { - ssao_quality = p_quality; - ssao_half_size = p_half_size; - ssao_adaptive_target = p_adaptive_target; - ssao_blur_passes = p_blur_passes; - ssao_fadeout_from = p_fadeout_from; - ssao_fadeout_to = p_fadeout_to; -} - -void RendererSceneRenderRD::environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) { - ssil_quality = p_quality; - ssil_half_size = p_half_size; - ssil_adaptive_target = p_adaptive_target; - ssil_blur_passes = p_blur_passes; - ssil_fadeout_from = p_fadeout_from; - ssil_fadeout_to = p_fadeout_to; -} - Ref<Image> RendererSceneRenderRD::environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) { ERR_FAIL_COND_V(p_env.is_null(), Ref<Image>()); @@ -284,257 +258,7 @@ Ref<Image> RendererSceneRenderRD::environment_bake_panorama(RID p_env, bool p_ba } } -//////////////////////////////////////////////////////////// - -RID RendererSceneRenderRD::fog_volume_instance_create(RID p_fog_volume) { - return RendererRD::Fog::get_singleton()->fog_volume_instance_create(p_fog_volume); -} - -void RendererSceneRenderRD::fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) { - RendererRD::Fog::FogVolumeInstance *fvi = RendererRD::Fog::get_singleton()->get_fog_volume_instance(p_fog_volume_instance); - ERR_FAIL_COND(!fvi); - fvi->transform = p_transform; -} -void RendererSceneRenderRD::fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) { - RendererRD::Fog::FogVolumeInstance *fvi = RendererRD::Fog::get_singleton()->get_fog_volume_instance(p_fog_volume_instance); - ERR_FAIL_COND(!fvi); - fvi->active = p_active; -} - -RID RendererSceneRenderRD::fog_volume_instance_get_volume(RID p_fog_volume_instance) const { - RendererRD::Fog::FogVolumeInstance *fvi = RendererRD::Fog::get_singleton()->get_fog_volume_instance(p_fog_volume_instance); - ERR_FAIL_COND_V(!fvi, RID()); - return fvi->volume; -} - -Vector3 RendererSceneRenderRD::fog_volume_instance_get_position(RID p_fog_volume_instance) const { - RendererRD::Fog::FogVolumeInstance *fvi = RendererRD::Fog::get_singleton()->get_fog_volume_instance(p_fog_volume_instance); - ERR_FAIL_COND_V(!fvi, Vector3()); - - return fvi->transform.get_origin(); -} - -//////////////////////////////////////////////////////////// - -RID RendererSceneRenderRD::reflection_atlas_create() { - ReflectionAtlas ra; - ra.count = GLOBAL_GET("rendering/reflections/reflection_atlas/reflection_count"); - ra.size = GLOBAL_GET("rendering/reflections/reflection_atlas/reflection_size"); - - if (is_clustered_enabled()) { - ra.cluster_builder = memnew(ClusterBuilderRD); - ra.cluster_builder->set_shared(&cluster_builder_shared); - ra.cluster_builder->setup(Size2i(ra.size, ra.size), max_cluster_elements, RID(), RID(), RID()); - } else { - ra.cluster_builder = nullptr; - } - - return reflection_atlas_owner.make_rid(ra); -} - -void RendererSceneRenderRD::reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) { - ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_ref_atlas); - ERR_FAIL_COND(!ra); - - if (ra->size == p_reflection_size && ra->count == p_reflection_count) { - return; //no changes - } - - if (ra->cluster_builder) { - // only if we're using our cluster - ra->cluster_builder->setup(Size2i(ra->size, ra->size), max_cluster_elements, RID(), RID(), RID()); - } - - ra->size = p_reflection_size; - ra->count = p_reflection_count; - - if (ra->reflection.is_valid()) { - //clear and invalidate everything - RD::get_singleton()->free(ra->reflection); - ra->reflection = RID(); - RD::get_singleton()->free(ra->depth_buffer); - ra->depth_buffer = RID(); - for (int i = 0; i < ra->reflections.size(); i++) { - ra->reflections.write[i].data.clear_reflection_data(); - if (ra->reflections[i].owner.is_null()) { - continue; - } - reflection_probe_release_atlas_index(ra->reflections[i].owner); - //rp->atlasindex clear - } - - ra->reflections.clear(); - } -} - -int RendererSceneRenderRD::reflection_atlas_get_size(RID p_ref_atlas) const { - ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_ref_atlas); - ERR_FAIL_COND_V(!ra, 0); - - return ra->size; -} - -//////////////////////// -RID RendererSceneRenderRD::reflection_probe_instance_create(RID p_probe) { - ReflectionProbeInstance rpi; - rpi.probe = p_probe; - rpi.forward_id = _allocate_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE); - - return reflection_probe_instance_owner.make_rid(rpi); -} - -void RendererSceneRenderRD::reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND(!rpi); - - rpi->transform = p_transform; - rpi->dirty = true; -} - -void RendererSceneRenderRD::reflection_probe_release_atlas_index(RID p_instance) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND(!rpi); - - if (rpi->atlas.is_null()) { - return; //nothing to release - } - ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas); - ERR_FAIL_COND(!atlas); - ERR_FAIL_INDEX(rpi->atlas_index, atlas->reflections.size()); - atlas->reflections.write[rpi->atlas_index].owner = RID(); - rpi->atlas_index = -1; - rpi->atlas = RID(); -} - -bool RendererSceneRenderRD::reflection_probe_instance_needs_redraw(RID p_instance) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND_V(!rpi, false); - - if (rpi->rendering) { - return false; - } - - if (rpi->dirty) { - return true; - } - - if (RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS) { - return true; - } - - return rpi->atlas_index == -1; -} - -bool RendererSceneRenderRD::reflection_probe_instance_has_reflection(RID p_instance) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND_V(!rpi, false); - - return rpi->atlas.is_valid(); -} - -bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) { - ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(p_reflection_atlas); - - ERR_FAIL_COND_V(!atlas, false); - - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND_V(!rpi, false); - - RD::get_singleton()->draw_command_begin_label("Reflection probe render"); - - if (RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->size != 256) { - WARN_PRINT("ReflectionProbes set to UPDATE_ALWAYS must have an atlas size of 256. Please update the atlas size in the ProjectSettings."); - reflection_atlas_set_size(p_reflection_atlas, 256, atlas->count); - } - - if (RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->reflections[0].data.layers[0].mipmaps.size() != 8) { - // Invalidate reflection atlas, need to regenerate - RD::get_singleton()->free(atlas->reflection); - atlas->reflection = RID(); - - for (int i = 0; i < atlas->reflections.size(); i++) { - if (atlas->reflections[i].owner.is_null()) { - continue; - } - reflection_probe_release_atlas_index(atlas->reflections[i].owner); - } - - atlas->reflections.clear(); - } - - if (atlas->reflection.is_null()) { - int mipmaps = MIN(sky.roughness_layers, Image::get_image_required_mipmaps(atlas->size, atlas->size, Image::FORMAT_RGBAH) + 1); - mipmaps = RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS ? 8 : mipmaps; // always use 8 mipmaps with real time filtering - { - //reflection atlas was unused, create: - RD::TextureFormat tf; - tf.array_layers = 6 * atlas->count; - tf.format = _render_buffers_get_color_format(); - tf.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY; - tf.mipmaps = mipmaps; - tf.width = atlas->size; - tf.height = atlas->size; - tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | (_render_buffers_can_be_storage() ? RD::TEXTURE_USAGE_STORAGE_BIT : 0); - - atlas->reflection = RD::get_singleton()->texture_create(tf, RD::TextureView()); - } - { - RD::TextureFormat tf; - tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D32_SFLOAT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D32_SFLOAT : RD::DATA_FORMAT_X8_D24_UNORM_PACK32; - tf.width = atlas->size; - tf.height = atlas->size; - tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; - atlas->depth_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView()); - } - atlas->reflections.resize(atlas->count); - for (int i = 0; i < atlas->count; i++) { - atlas->reflections.write[i].data.update_reflection_data(atlas->size, mipmaps, false, atlas->reflection, i * 6, RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS, sky.roughness_layers, _render_buffers_get_color_format()); - for (int j = 0; j < 6; j++) { - atlas->reflections.write[i].fbs[j] = reflection_probe_create_framebuffer(atlas->reflections.write[i].data.layers[0].mipmaps[0].views[j], atlas->depth_buffer); - } - } - - Vector<RID> fb; - fb.push_back(atlas->depth_buffer); - atlas->depth_fb = RD::get_singleton()->framebuffer_create(fb); - } - - if (rpi->atlas_index == -1) { - for (int i = 0; i < atlas->reflections.size(); i++) { - if (atlas->reflections[i].owner.is_null()) { - rpi->atlas_index = i; - break; - } - } - //find the one used last - if (rpi->atlas_index == -1) { - //everything is in use, find the one least used via LRU - uint64_t pass_min = 0; - - for (int i = 0; i < atlas->reflections.size(); i++) { - ReflectionProbeInstance *rpi2 = reflection_probe_instance_owner.get_or_null(atlas->reflections[i].owner); - if (rpi2->last_pass < pass_min) { - pass_min = rpi2->last_pass; - rpi->atlas_index = i; - } - } - } - } - - if (rpi->atlas_index != -1) { // should we fail if this is still -1 ? - atlas->reflections.write[rpi->atlas_index].owner = p_instance; - } - - rpi->atlas = p_reflection_atlas; - rpi->rendering = true; - rpi->dirty = false; - rpi->processing_layer = 1; - rpi->processing_side = 0; - - RD::get_singleton()->draw_command_end_label(); - - return true; -} +/* REFLECTION PROBE */ RID RendererSceneRenderRD::reflection_probe_create_framebuffer(RID p_color, RID p_depth) { Vector<RID> fb; @@ -543,667 +267,39 @@ RID RendererSceneRenderRD::reflection_probe_create_framebuffer(RID p_color, RID return RD::get_singleton()->framebuffer_create(fb); } -bool RendererSceneRenderRD::reflection_probe_instance_postprocess_step(RID p_instance) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND_V(!rpi, false); - ERR_FAIL_COND_V(!rpi->rendering, false); - ERR_FAIL_COND_V(rpi->atlas.is_null(), false); - - ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas); - if (!atlas || rpi->atlas_index == -1) { - //does not belong to an atlas anymore, cancel (was removed from atlas or atlas changed while rendering) - rpi->rendering = false; - return false; - } - - if (RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS) { - // Using real time reflections, all roughness is done in one step - atlas->reflections.write[rpi->atlas_index].data.create_reflection_fast_filter(false); - rpi->rendering = false; - rpi->processing_side = 0; - rpi->processing_layer = 1; - return true; - } - - if (rpi->processing_layer > 1) { - atlas->reflections.write[rpi->atlas_index].data.create_reflection_importance_sample(false, 10, rpi->processing_layer, sky.sky_ggx_samples_quality); - rpi->processing_layer++; - if (rpi->processing_layer == atlas->reflections[rpi->atlas_index].data.layers[0].mipmaps.size()) { - rpi->rendering = false; - rpi->processing_side = 0; - rpi->processing_layer = 1; - return true; - } - return false; - - } else { - atlas->reflections.write[rpi->atlas_index].data.create_reflection_importance_sample(false, rpi->processing_side, rpi->processing_layer, sky.sky_ggx_samples_quality); - } - - rpi->processing_side++; - if (rpi->processing_side == 6) { - rpi->processing_side = 0; - rpi->processing_layer++; - } - - return false; -} - -uint32_t RendererSceneRenderRD::reflection_probe_instance_get_resolution(RID p_instance) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND_V(!rpi, 0); - - ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas); - ERR_FAIL_COND_V(!atlas, 0); - return atlas->size; -} - -RID RendererSceneRenderRD::reflection_probe_instance_get_framebuffer(RID p_instance, int p_index) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND_V(!rpi, RID()); - ERR_FAIL_INDEX_V(p_index, 6, RID()); - - ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas); - ERR_FAIL_COND_V(!atlas, RID()); - return atlas->reflections[rpi->atlas_index].fbs[p_index]; -} - -RID RendererSceneRenderRD::reflection_probe_instance_get_depth_framebuffer(RID p_instance, int p_index) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND_V(!rpi, RID()); - ERR_FAIL_INDEX_V(p_index, 6, RID()); - - ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas); - ERR_FAIL_COND_V(!atlas, RID()); - return atlas->depth_fb; -} - -/////////////////////////////////////////////////////////// - -RID RendererSceneRenderRD::shadow_atlas_create() { - return shadow_atlas_owner.make_rid(ShadowAtlas()); -} - -void RendererSceneRenderRD::_update_shadow_atlas(ShadowAtlas *shadow_atlas) { - if (shadow_atlas->size > 0 && shadow_atlas->depth.is_null()) { - RD::TextureFormat tf; - tf.format = shadow_atlas->use_16_bits ? RD::DATA_FORMAT_D16_UNORM : RD::DATA_FORMAT_D32_SFLOAT; - tf.width = shadow_atlas->size; - tf.height = shadow_atlas->size; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; - - shadow_atlas->depth = RD::get_singleton()->texture_create(tf, RD::TextureView()); - Vector<RID> fb_tex; - fb_tex.push_back(shadow_atlas->depth); - shadow_atlas->fb = RD::get_singleton()->framebuffer_create(fb_tex); - } -} - -void RendererSceneRenderRD::shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits) { - ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas); - ERR_FAIL_COND(!shadow_atlas); - ERR_FAIL_COND(p_size < 0); - p_size = next_power_of_2(p_size); - - if (p_size == shadow_atlas->size && p_16_bits == shadow_atlas->use_16_bits) { - return; - } - - // erasing atlas - if (shadow_atlas->depth.is_valid()) { - RD::get_singleton()->free(shadow_atlas->depth); - shadow_atlas->depth = RID(); - } - for (int i = 0; i < 4; i++) { - //clear subdivisions - shadow_atlas->quadrants[i].shadows.clear(); - shadow_atlas->quadrants[i].shadows.resize(1 << shadow_atlas->quadrants[i].subdivision); - } - - //erase shadow atlas reference from lights - for (const KeyValue<RID, uint32_t> &E : shadow_atlas->shadow_owners) { - LightInstance *li = light_instance_owner.get_or_null(E.key); - ERR_CONTINUE(!li); - li->shadow_atlases.erase(p_atlas); - } - - //clear owners - shadow_atlas->shadow_owners.clear(); - - shadow_atlas->size = p_size; - shadow_atlas->use_16_bits = p_16_bits; -} - -void RendererSceneRenderRD::shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) { - ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas); - ERR_FAIL_COND(!shadow_atlas); - ERR_FAIL_INDEX(p_quadrant, 4); - ERR_FAIL_INDEX(p_subdivision, 16384); - - uint32_t subdiv = next_power_of_2(p_subdivision); - if (subdiv & 0xaaaaaaaa) { //sqrt(subdiv) must be integer - subdiv <<= 1; - } - - subdiv = int(Math::sqrt((float)subdiv)); - - //obtain the number that will be x*x - - if (shadow_atlas->quadrants[p_quadrant].subdivision == subdiv) { - return; - } - - //erase all data from quadrant - for (int i = 0; i < shadow_atlas->quadrants[p_quadrant].shadows.size(); i++) { - if (shadow_atlas->quadrants[p_quadrant].shadows[i].owner.is_valid()) { - shadow_atlas->shadow_owners.erase(shadow_atlas->quadrants[p_quadrant].shadows[i].owner); - LightInstance *li = light_instance_owner.get_or_null(shadow_atlas->quadrants[p_quadrant].shadows[i].owner); - ERR_CONTINUE(!li); - li->shadow_atlases.erase(p_atlas); - } - } - - shadow_atlas->quadrants[p_quadrant].shadows.clear(); - shadow_atlas->quadrants[p_quadrant].shadows.resize(subdiv * subdiv); - shadow_atlas->quadrants[p_quadrant].subdivision = subdiv; - - //cache the smallest subdiv (for faster allocation in light update) - - shadow_atlas->smallest_subdiv = 1 << 30; - - for (int i = 0; i < 4; i++) { - if (shadow_atlas->quadrants[i].subdivision) { - shadow_atlas->smallest_subdiv = MIN(shadow_atlas->smallest_subdiv, shadow_atlas->quadrants[i].subdivision); - } - } - - if (shadow_atlas->smallest_subdiv == 1 << 30) { - shadow_atlas->smallest_subdiv = 0; - } - - //resort the size orders, simple bublesort for 4 elements.. - - int swaps = 0; - do { - swaps = 0; - - for (int i = 0; i < 3; i++) { - if (shadow_atlas->quadrants[shadow_atlas->size_order[i]].subdivision < shadow_atlas->quadrants[shadow_atlas->size_order[i + 1]].subdivision) { - SWAP(shadow_atlas->size_order[i], shadow_atlas->size_order[i + 1]); - swaps++; - } - } - } while (swaps > 0); -} - -bool RendererSceneRenderRD::_shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow) { - for (int i = p_quadrant_count - 1; i >= 0; i--) { - int qidx = p_in_quadrants[i]; - - if (shadow_atlas->quadrants[qidx].subdivision == (uint32_t)p_current_subdiv) { - return false; - } - - //look for an empty space - int sc = shadow_atlas->quadrants[qidx].shadows.size(); - const ShadowAtlas::Quadrant::Shadow *sarr = shadow_atlas->quadrants[qidx].shadows.ptr(); - - int found_free_idx = -1; //found a free one - int found_used_idx = -1; //found existing one, must steal it - uint64_t min_pass = 0; // pass of the existing one, try to use the least recently used one (LRU fashion) - - for (int j = 0; j < sc; j++) { - if (!sarr[j].owner.is_valid()) { - found_free_idx = j; - break; - } - - LightInstance *sli = light_instance_owner.get_or_null(sarr[j].owner); - ERR_CONTINUE(!sli); - - if (sli->last_scene_pass != scene_pass) { - //was just allocated, don't kill it so soon, wait a bit.. - if (p_tick - sarr[j].alloc_tick < shadow_atlas_realloc_tolerance_msec) { - continue; - } - - if (found_used_idx == -1 || sli->last_scene_pass < min_pass) { - found_used_idx = j; - min_pass = sli->last_scene_pass; - } - } - } - - if (found_free_idx == -1 && found_used_idx == -1) { - continue; //nothing found - } - - if (found_free_idx == -1 && found_used_idx != -1) { - found_free_idx = found_used_idx; - } - - r_quadrant = qidx; - r_shadow = found_free_idx; - - return true; - } - - return false; -} - -bool RendererSceneRenderRD::_shadow_atlas_find_omni_shadows(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow) { - for (int i = p_quadrant_count - 1; i >= 0; i--) { - int qidx = p_in_quadrants[i]; - - if (shadow_atlas->quadrants[qidx].subdivision == (uint32_t)p_current_subdiv) { - return false; - } - - //look for an empty space - int sc = shadow_atlas->quadrants[qidx].shadows.size(); - const ShadowAtlas::Quadrant::Shadow *sarr = shadow_atlas->quadrants[qidx].shadows.ptr(); - - int found_idx = -1; - uint64_t min_pass = 0; // sum of currently selected spots, try to get the least recently used pair - - for (int j = 0; j < sc - 1; j++) { - uint64_t pass = 0; - - if (sarr[j].owner.is_valid()) { - LightInstance *sli = light_instance_owner.get_or_null(sarr[j].owner); - ERR_CONTINUE(!sli); - - if (sli->last_scene_pass == scene_pass) { - continue; - } - - //was just allocated, don't kill it so soon, wait a bit.. - if (p_tick - sarr[j].alloc_tick < shadow_atlas_realloc_tolerance_msec) { - continue; - } - pass += sli->last_scene_pass; - } - - if (sarr[j + 1].owner.is_valid()) { - LightInstance *sli = light_instance_owner.get_or_null(sarr[j + 1].owner); - ERR_CONTINUE(!sli); - - if (sli->last_scene_pass == scene_pass) { - continue; - } - - //was just allocated, don't kill it so soon, wait a bit.. - if (p_tick - sarr[j + 1].alloc_tick < shadow_atlas_realloc_tolerance_msec) { - continue; - } - pass += sli->last_scene_pass; - } +/* FOG VOLUME INSTANCE */ - if (found_idx == -1 || pass < min_pass) { - found_idx = j; - min_pass = pass; - - // we found two empty spots, no need to check the rest - if (pass == 0) { - break; - } - } - } - - if (found_idx == -1) { - continue; //nothing found - } - - r_quadrant = qidx; - r_shadow = found_idx; - - return true; - } - - return false; -} - -bool RendererSceneRenderRD::shadow_atlas_update_light(RID p_atlas, RID p_light_instance, float p_coverage, uint64_t p_light_version) { - ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas); - ERR_FAIL_COND_V(!shadow_atlas, false); - - LightInstance *li = light_instance_owner.get_or_null(p_light_instance); - ERR_FAIL_COND_V(!li, false); - - if (shadow_atlas->size == 0 || shadow_atlas->smallest_subdiv == 0) { - return false; - } - - uint32_t quad_size = shadow_atlas->size >> 1; - int desired_fit = MIN(quad_size / shadow_atlas->smallest_subdiv, next_power_of_2(quad_size * p_coverage)); - - int valid_quadrants[4]; - int valid_quadrant_count = 0; - int best_size = -1; //best size found - int best_subdiv = -1; //subdiv for the best size - - //find the quadrants this fits into, and the best possible size it can fit into - for (int i = 0; i < 4; i++) { - int q = shadow_atlas->size_order[i]; - int sd = shadow_atlas->quadrants[q].subdivision; - if (sd == 0) { - continue; //unused - } - - int max_fit = quad_size / sd; - - if (best_size != -1 && max_fit > best_size) { - break; //too large - } - - valid_quadrants[valid_quadrant_count++] = q; - best_subdiv = sd; - - if (max_fit >= desired_fit) { - best_size = max_fit; - } - } - - ERR_FAIL_COND_V(valid_quadrant_count == 0, false); - - uint64_t tick = OS::get_singleton()->get_ticks_msec(); - - uint32_t old_key = ShadowAtlas::SHADOW_INVALID; - uint32_t old_quadrant = ShadowAtlas::SHADOW_INVALID; - uint32_t old_shadow = ShadowAtlas::SHADOW_INVALID; - int old_subdivision = -1; - - bool should_realloc = false; - bool should_redraw = false; - - if (shadow_atlas->shadow_owners.has(p_light_instance)) { - old_key = shadow_atlas->shadow_owners[p_light_instance]; - old_quadrant = (old_key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3; - old_shadow = old_key & ShadowAtlas::SHADOW_INDEX_MASK; - - should_realloc = shadow_atlas->quadrants[old_quadrant].subdivision != (uint32_t)best_subdiv && (shadow_atlas->quadrants[old_quadrant].shadows[old_shadow].alloc_tick - tick > shadow_atlas_realloc_tolerance_msec); - should_redraw = shadow_atlas->quadrants[old_quadrant].shadows[old_shadow].version != p_light_version; - - if (!should_realloc) { - shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow].version = p_light_version; - //already existing, see if it should redraw or it's just OK - return should_redraw; - } - - old_subdivision = shadow_atlas->quadrants[old_quadrant].subdivision; - } - - bool is_omni = li->light_type == RS::LIGHT_OMNI; - bool found_shadow = false; - int new_quadrant = -1; - int new_shadow = -1; - - if (is_omni) { - found_shadow = _shadow_atlas_find_omni_shadows(shadow_atlas, valid_quadrants, valid_quadrant_count, old_subdivision, tick, new_quadrant, new_shadow); - } else { - found_shadow = _shadow_atlas_find_shadow(shadow_atlas, valid_quadrants, valid_quadrant_count, old_subdivision, tick, new_quadrant, new_shadow); - } - - if (found_shadow) { - if (old_quadrant != ShadowAtlas::SHADOW_INVALID) { - shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow].version = 0; - shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow].owner = RID(); - - if (old_key & ShadowAtlas::OMNI_LIGHT_FLAG) { - shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow + 1].version = 0; - shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow + 1].owner = RID(); - } - } - - uint32_t new_key = new_quadrant << ShadowAtlas::QUADRANT_SHIFT; - new_key |= new_shadow; - - ShadowAtlas::Quadrant::Shadow *sh = &shadow_atlas->quadrants[new_quadrant].shadows.write[new_shadow]; - _shadow_atlas_invalidate_shadow(sh, p_atlas, shadow_atlas, new_quadrant, new_shadow); - - sh->owner = p_light_instance; - sh->alloc_tick = tick; - sh->version = p_light_version; - - if (is_omni) { - new_key |= ShadowAtlas::OMNI_LIGHT_FLAG; - - int new_omni_shadow = new_shadow + 1; - ShadowAtlas::Quadrant::Shadow *extra_sh = &shadow_atlas->quadrants[new_quadrant].shadows.write[new_omni_shadow]; - _shadow_atlas_invalidate_shadow(extra_sh, p_atlas, shadow_atlas, new_quadrant, new_omni_shadow); - - extra_sh->owner = p_light_instance; - extra_sh->alloc_tick = tick; - extra_sh->version = p_light_version; - } - - li->shadow_atlases.insert(p_atlas); - - //update it in map - shadow_atlas->shadow_owners[p_light_instance] = new_key; - //make it dirty, as it should redraw anyway - return true; - } - - return should_redraw; -} - -void RendererSceneRenderRD::_shadow_atlas_invalidate_shadow(RendererSceneRenderRD::ShadowAtlas::Quadrant::Shadow *p_shadow, RID p_atlas, RendererSceneRenderRD::ShadowAtlas *p_shadow_atlas, uint32_t p_quadrant, uint32_t p_shadow_idx) { - if (p_shadow->owner.is_valid()) { - LightInstance *sli = light_instance_owner.get_or_null(p_shadow->owner); - uint32_t old_key = p_shadow_atlas->shadow_owners[p_shadow->owner]; - - if (old_key & ShadowAtlas::OMNI_LIGHT_FLAG) { - uint32_t s = old_key & ShadowAtlas::SHADOW_INDEX_MASK; - uint32_t omni_shadow_idx = p_shadow_idx + (s == (uint32_t)p_shadow_idx ? 1 : -1); - RendererSceneRenderRD::ShadowAtlas::Quadrant::Shadow *omni_shadow = &p_shadow_atlas->quadrants[p_quadrant].shadows.write[omni_shadow_idx]; - omni_shadow->version = 0; - omni_shadow->owner = RID(); - } - - p_shadow_atlas->shadow_owners.erase(p_shadow->owner); - p_shadow->version = 0; - p_shadow->owner = RID(); - sli->shadow_atlases.erase(p_atlas); - } -} - -void RendererSceneRenderRD::_update_directional_shadow_atlas() { - if (directional_shadow.depth.is_null() && directional_shadow.size > 0) { - RD::TextureFormat tf; - tf.format = directional_shadow.use_16_bits ? RD::DATA_FORMAT_D16_UNORM : RD::DATA_FORMAT_D32_SFLOAT; - tf.width = directional_shadow.size; - tf.height = directional_shadow.size; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; - - directional_shadow.depth = RD::get_singleton()->texture_create(tf, RD::TextureView()); - Vector<RID> fb_tex; - fb_tex.push_back(directional_shadow.depth); - directional_shadow.fb = RD::get_singleton()->framebuffer_create(fb_tex); - } -} -void RendererSceneRenderRD::directional_shadow_atlas_set_size(int p_size, bool p_16_bits) { - p_size = nearest_power_of_2_templated(p_size); - - if (directional_shadow.size == p_size && directional_shadow.use_16_bits == p_16_bits) { - return; - } - - directional_shadow.size = p_size; - directional_shadow.use_16_bits = p_16_bits; - - if (directional_shadow.depth.is_valid()) { - RD::get_singleton()->free(directional_shadow.depth); - directional_shadow.depth = RID(); - _base_uniforms_changed(); - } -} - -void RendererSceneRenderRD::set_directional_shadow_count(int p_count) { - directional_shadow.light_count = p_count; - directional_shadow.current_light = 0; -} - -static Rect2i _get_directional_shadow_rect(int p_size, int p_shadow_count, int p_shadow_index) { - int split_h = 1; - int split_v = 1; - - while (split_h * split_v < p_shadow_count) { - if (split_h == split_v) { - split_h <<= 1; - } else { - split_v <<= 1; - } - } - - Rect2i rect(0, 0, p_size, p_size); - rect.size.width /= split_h; - rect.size.height /= split_v; - - rect.position.x = rect.size.width * (p_shadow_index % split_h); - rect.position.y = rect.size.height * (p_shadow_index / split_h); - - return rect; -} - -int RendererSceneRenderRD::get_directional_light_shadow_size(RID p_light_intance) { - ERR_FAIL_COND_V(directional_shadow.light_count == 0, 0); - - Rect2i r = _get_directional_shadow_rect(directional_shadow.size, directional_shadow.light_count, 0); - - LightInstance *light_instance = light_instance_owner.get_or_null(p_light_intance); - ERR_FAIL_COND_V(!light_instance, 0); - - switch (RSG::light_storage->light_directional_get_shadow_mode(light_instance->light)) { - case RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL: - break; //none - case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS: - r.size.height /= 2; - break; - case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS: - r.size /= 2; - break; - } - - return MAX(r.size.width, r.size.height); -} - -////////////////////////////////////////////////// - -RID RendererSceneRenderRD::light_instance_create(RID p_light) { - RID li = light_instance_owner.make_rid(LightInstance()); - - LightInstance *light_instance = light_instance_owner.get_or_null(li); - - light_instance->self = li; - light_instance->light = p_light; - light_instance->light_type = RSG::light_storage->light_get_type(p_light); - if (light_instance->light_type != RS::LIGHT_DIRECTIONAL) { - light_instance->forward_id = _allocate_forward_id(light_instance->light_type == RS::LIGHT_OMNI ? FORWARD_ID_TYPE_OMNI_LIGHT : FORWARD_ID_TYPE_SPOT_LIGHT); - } - - return li; -} - -void RendererSceneRenderRD::light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) { - LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance); - ERR_FAIL_COND(!light_instance); - - light_instance->transform = p_transform; -} - -void RendererSceneRenderRD::light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) { - LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance); - ERR_FAIL_COND(!light_instance); - - light_instance->aabb = p_aabb; -} - -void RendererSceneRenderRD::light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) { - LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance); - ERR_FAIL_COND(!light_instance); - - ERR_FAIL_INDEX(p_pass, 6); - - light_instance->shadow_transform[p_pass].camera = p_projection; - light_instance->shadow_transform[p_pass].transform = p_transform; - light_instance->shadow_transform[p_pass].farplane = p_far; - light_instance->shadow_transform[p_pass].split = p_split; - light_instance->shadow_transform[p_pass].bias_scale = p_bias_scale; - light_instance->shadow_transform[p_pass].range_begin = p_range_begin; - light_instance->shadow_transform[p_pass].shadow_texel_size = p_shadow_texel_size; - light_instance->shadow_transform[p_pass].uv_scale = p_uv_scale; -} - -void RendererSceneRenderRD::light_instance_mark_visible(RID p_light_instance) { - LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance); - ERR_FAIL_COND(!light_instance); - - light_instance->last_scene_pass = scene_pass; +RID RendererSceneRenderRD::fog_volume_instance_create(RID p_fog_volume) { + return RendererRD::Fog::get_singleton()->fog_volume_instance_create(p_fog_volume); } -RendererSceneRenderRD::ShadowCubemap *RendererSceneRenderRD::_get_shadow_cubemap(int p_size) { - if (!shadow_cubemaps.has(p_size)) { - ShadowCubemap sc; - { - RD::TextureFormat tf; - tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D32_SFLOAT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D32_SFLOAT : RD::DATA_FORMAT_X8_D24_UNORM_PACK32; - tf.width = p_size; - tf.height = p_size; - tf.texture_type = RD::TEXTURE_TYPE_CUBE; - tf.array_layers = 6; - tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; - sc.cubemap = RD::get_singleton()->texture_create(tf, RD::TextureView()); - } - - for (int i = 0; i < 6; i++) { - RID side_texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), sc.cubemap, i, 0); - Vector<RID> fbtex; - fbtex.push_back(side_texture); - sc.side_fb[i] = RD::get_singleton()->framebuffer_create(fbtex); - } - - shadow_cubemaps[p_size] = sc; - } - - return &shadow_cubemaps[p_size]; +void RendererSceneRenderRD::fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) { + RendererRD::Fog::get_singleton()->fog_volume_instance_set_transform(p_fog_volume_instance, p_transform); } -////////////////////////// - -RID RendererSceneRenderRD::decal_instance_create(RID p_decal) { - DecalInstance di; - di.decal = p_decal; - di.forward_id = _allocate_forward_id(FORWARD_ID_TYPE_DECAL); - return decal_instance_owner.make_rid(di); +void RendererSceneRenderRD::fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) { + RendererRD::Fog::get_singleton()->fog_volume_instance_set_active(p_fog_volume_instance, p_active); } -void RendererSceneRenderRD::decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) { - DecalInstance *di = decal_instance_owner.get_or_null(p_decal); - ERR_FAIL_COND(!di); - di->transform = p_transform; +RID RendererSceneRenderRD::fog_volume_instance_get_volume(RID p_fog_volume_instance) const { + return RendererRD::Fog::get_singleton()->fog_volume_instance_get_volume(p_fog_volume_instance); } -///////////////////////////////// - -RID RendererSceneRenderRD::lightmap_instance_create(RID p_lightmap) { - LightmapInstance li; - li.lightmap = p_lightmap; - return lightmap_instance_owner.make_rid(li); -} -void RendererSceneRenderRD::lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) { - LightmapInstance *li = lightmap_instance_owner.get_or_null(p_lightmap); - ERR_FAIL_COND(!li); - li->transform = p_transform; +Vector3 RendererSceneRenderRD::fog_volume_instance_get_position(RID p_fog_volume_instance) const { + return RendererRD::Fog::get_singleton()->fog_volume_instance_get_position(p_fog_volume_instance); } -///////////////////////////////// +/* VOXEL GI */ RID RendererSceneRenderRD::voxel_gi_instance_create(RID p_base) { return gi.voxel_gi_instance_create(p_base); } void RendererSceneRenderRD::voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) { + if (!is_dynamic_gi_supported()) { + return; + } + gi.voxel_gi_instance_set_transform_to_data(p_probe, p_xform); } @@ -1220,7 +316,7 @@ void RendererSceneRenderRD::voxel_gi_update(RID p_probe, bool p_update_light_ins return; } - gi.voxel_gi_update(p_probe, p_update_light_instances, p_light_instances, p_dynamic_objects, this); + gi.voxel_gi_update(p_probe, p_update_light_instances, p_light_instances, p_dynamic_objects); } void RendererSceneRenderRD::_debug_sdfgi_probes(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_framebuffer, const uint32_t p_view_count, const Projection *p_camera_with_transforms, bool p_will_continue_color, bool p_will_continue_depth) { @@ -1243,9 +339,6 @@ Ref<RenderSceneBuffers> RendererSceneRenderRD::render_buffers_create() { rb->set_can_be_storage(_render_buffers_can_be_storage()); rb->set_max_cluster_elements(max_cluster_elements); rb->set_base_data_format(_render_buffers_get_color_format()); - if (ss_effects) { - rb->set_sseffects(ss_effects); - } if (vrs) { rb->set_vrs(vrs); } @@ -1306,136 +399,6 @@ void RendererSceneRenderRD::_allocate_luminance_textures(Ref<RenderSceneBuffersR } } -void RendererSceneRenderRD::_process_sss(Ref<RenderSceneBuffersRD> p_render_buffers, const Projection &p_camera) { - ERR_FAIL_COND(p_render_buffers.is_null()); - - Size2i internal_size = p_render_buffers->get_internal_size(); - bool can_use_effects = internal_size.x >= 8 && internal_size.y >= 8; - - if (!can_use_effects) { - //just copy - return; - } - - p_render_buffers->allocate_blur_textures(); - - for (uint32_t v = 0; v < p_render_buffers->get_view_count(); v++) { - RID internal_texture = p_render_buffers->get_internal_texture(v); - RID depth_texture = p_render_buffers->get_depth_texture(v); - ss_effects->sub_surface_scattering(p_render_buffers, internal_texture, depth_texture, p_camera, internal_size, sss_scale, sss_depth_scale, sss_quality); - } -} - -void RendererSceneRenderRD::_process_ssr(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_dest_framebuffer, const RID *p_normal_slices, RID p_specular_buffer, const RID *p_metallic_slices, RID p_environment, const Projection *p_projections, const Vector3 *p_eye_offsets, bool p_use_additive) { - ERR_FAIL_NULL(ss_effects); - ERR_FAIL_COND(p_render_buffers.is_null()); - - Size2i internal_size = p_render_buffers->get_internal_size(); - bool can_use_effects = internal_size.x >= 8 && internal_size.y >= 8; - uint32_t view_count = p_render_buffers->get_view_count(); - - if (!can_use_effects) { - //just copy - copy_effects->merge_specular(p_dest_framebuffer, p_specular_buffer, p_use_additive ? RID() : p_render_buffers->get_internal_texture(), RID(), view_count); - return; - } - - ERR_FAIL_COND(p_environment.is_null()); - ERR_FAIL_COND(!environment_get_ssr_enabled(p_environment)); - - Size2i half_size = Size2i(internal_size.x / 2, internal_size.y / 2); - if (p_render_buffers->ssr.output.is_null()) { - ss_effects->ssr_allocate_buffers(p_render_buffers->ssr, _render_buffers_get_color_format(), ssr_roughness_quality, half_size, view_count); - } - RID texture_slices[RendererSceneRender::MAX_RENDER_VIEWS]; - RID depth_slices[RendererSceneRender::MAX_RENDER_VIEWS]; - for (uint32_t v = 0; v < view_count; v++) { - texture_slices[v] = p_render_buffers->get_internal_texture(v); - depth_slices[v] = p_render_buffers->get_depth_texture(v); - } - ss_effects->screen_space_reflection(p_render_buffers->ssr, texture_slices, p_normal_slices, ssr_roughness_quality, p_metallic_slices, depth_slices, half_size, environment_get_ssr_max_steps(p_environment), environment_get_ssr_fade_in(p_environment), environment_get_ssr_fade_out(p_environment), environment_get_ssr_depth_tolerance(p_environment), view_count, p_projections, p_eye_offsets); - copy_effects->merge_specular(p_dest_framebuffer, p_specular_buffer, p_use_additive ? RID() : p_render_buffers->get_internal_texture(), p_render_buffers->ssr.output, view_count); -} - -void RendererSceneRenderRD::_process_ssao(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, RID p_normal_buffer, const Projection &p_projection) { - ERR_FAIL_NULL(ss_effects); - ERR_FAIL_COND(p_render_buffers.is_null()); - ERR_FAIL_COND(p_environment.is_null()); - - RENDER_TIMESTAMP("Process SSAO"); - - RendererRD::SSEffects::SSAOSettings settings; - settings.radius = environment_get_ssao_radius(p_environment); - settings.intensity = environment_get_ssao_intensity(p_environment); - settings.power = environment_get_ssao_power(p_environment); - settings.detail = environment_get_ssao_detail(p_environment); - settings.horizon = environment_get_ssao_horizon(p_environment); - settings.sharpness = environment_get_ssao_sharpness(p_environment); - - settings.quality = ssao_quality; - settings.half_size = ssao_half_size; - settings.adaptive_target = ssao_adaptive_target; - settings.blur_passes = ssao_blur_passes; - settings.fadeout_from = ssao_fadeout_from; - settings.fadeout_to = ssao_fadeout_to; - settings.full_screen_size = p_render_buffers->get_internal_size(); - - ss_effects->ssao_allocate_buffers(p_render_buffers->ss_effects.ssao, settings, p_render_buffers->ss_effects.linear_depth); - ss_effects->generate_ssao(p_render_buffers->ss_effects.ssao, p_normal_buffer, p_projection, settings); -} - -void RendererSceneRenderRD::_process_ssil(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, RID p_normal_buffer, const Projection &p_projection, const Transform3D &p_transform) { - ERR_FAIL_NULL(ss_effects); - ERR_FAIL_COND(p_render_buffers.is_null()); - ERR_FAIL_COND(p_environment.is_null()); - - RENDER_TIMESTAMP("Process SSIL"); - - RendererRD::SSEffects::SSILSettings settings; - settings.radius = environment_get_ssil_radius(p_environment); - settings.intensity = environment_get_ssil_intensity(p_environment); - settings.sharpness = environment_get_ssil_sharpness(p_environment); - settings.normal_rejection = environment_get_ssil_normal_rejection(p_environment); - - settings.quality = ssil_quality; - settings.half_size = ssil_half_size; - settings.adaptive_target = ssil_adaptive_target; - settings.blur_passes = ssil_blur_passes; - settings.fadeout_from = ssil_fadeout_from; - settings.fadeout_to = ssil_fadeout_to; - settings.full_screen_size = p_render_buffers->get_internal_size(); - - Projection correction; - correction.set_depth_correction(true); - Projection projection = correction * p_projection; - Transform3D transform = p_transform; - transform.set_origin(Vector3(0.0, 0.0, 0.0)); - Projection last_frame_projection = p_render_buffers->ss_effects.last_frame_projection * Projection(p_render_buffers->ss_effects.last_frame_transform.affine_inverse()) * Projection(transform) * projection.inverse(); - - ss_effects->ssil_allocate_buffers(p_render_buffers->ss_effects.ssil, settings, p_render_buffers->ss_effects.linear_depth); - ss_effects->screen_space_indirect_lighting(p_render_buffers->ss_effects.ssil, p_normal_buffer, p_projection, last_frame_projection, settings); - p_render_buffers->ss_effects.last_frame_projection = projection; - p_render_buffers->ss_effects.last_frame_transform = transform; -} - -void RendererSceneRenderRD::_copy_framebuffer_to_ssil(Ref<RenderSceneBuffersRD> p_render_buffers) { - ERR_FAIL_COND(p_render_buffers.is_null()); - - if (p_render_buffers->ss_effects.ssil.last_frame.is_valid()) { - Size2i size = p_render_buffers->get_internal_size(); - RID texture = p_render_buffers->get_internal_texture(); - copy_effects->copy_to_rect(texture, p_render_buffers->ss_effects.ssil.last_frame, Rect2i(0, 0, size.x, size.y)); - - int width = size.x; - int height = size.y; - for (int i = 0; i < p_render_buffers->ss_effects.ssil.last_frame_slices.size() - 1; i++) { - width = MAX(1, width >> 1); - height = MAX(1, height >> 1); - copy_effects->make_mipmap(p_render_buffers->ss_effects.ssil.last_frame_slices[i], p_render_buffers->ss_effects.ssil.last_frame_slices[i + 1], Size2i(width, height)); - } - } -} - void RendererSceneRenderRD::_render_buffers_copy_screen_texture(const RenderDataRD *p_render_data) { Ref<RenderSceneBuffersRD> rb = p_render_data->render_buffers; ERR_FAIL_COND(rb.is_null()); @@ -1851,7 +814,7 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(Ref<RenderSceneBuffersRD> if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS) { if (p_shadow_atlas.is_valid()) { - RID shadow_atlas_texture = shadow_atlas_get_texture(p_shadow_atlas); + RID shadow_atlas_texture = RendererRD::LightStorage::get_singleton()->shadow_atlas_get_texture(p_shadow_atlas); if (shadow_atlas_texture.is_null()) { shadow_atlas_texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); @@ -1863,8 +826,8 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(Ref<RenderSceneBuffersRD> } if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS) { - if (directional_shadow_get_texture().is_valid()) { - RID shadow_atlas_texture = directional_shadow_get_texture(); + if (RendererRD::LightStorage::get_singleton()->directional_shadow_get_texture().is_valid()) { + RID shadow_atlas_texture = RendererRD::LightStorage::get_singleton()->directional_shadow_get_texture(); Size2 rtsize = texture_storage->render_target_get_size(render_target); copy_effects->copy_to_fb_rect(shadow_atlas_texture, texture_storage->render_target_get_rd_framebuffer(render_target), Rect2i(Vector2(), rtsize / 2), false, true); @@ -1889,28 +852,11 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(Ref<RenderSceneBuffersRD> } } - if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SSAO && p_render_buffers->ss_effects.ssao.ao_final.is_valid()) { - Size2 rtsize = texture_storage->render_target_get_size(render_target); - copy_effects->copy_to_fb_rect(p_render_buffers->ss_effects.ssao.ao_final, texture_storage->render_target_get_rd_framebuffer(render_target), Rect2(Vector2(), rtsize), false, true); - } - - if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SSIL && p_render_buffers->ss_effects.ssil.ssil_final.is_valid()) { - Size2 rtsize = texture_storage->render_target_get_size(render_target); - copy_effects->copy_to_fb_rect(p_render_buffers->ss_effects.ssil.ssil_final, texture_storage->render_target_get_rd_framebuffer(render_target), Rect2(Vector2(), rtsize), false, false); - } - if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER && _render_buffers_get_normal_texture(p_render_buffers).is_valid()) { Size2 rtsize = texture_storage->render_target_get_size(render_target); copy_effects->copy_to_fb_rect(_render_buffers_get_normal_texture(p_render_buffers), texture_storage->render_target_get_rd_framebuffer(render_target), Rect2(Vector2(), rtsize), false, false); } - if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_GI_BUFFER && p_render_buffers->has_texture(RB_SCOPE_GI, RB_TEX_AMBIENT)) { - Size2 rtsize = texture_storage->render_target_get_size(render_target); - RID ambient_texture = p_render_buffers->get_texture(RB_SCOPE_GI, RB_TEX_AMBIENT); - RID reflection_texture = p_render_buffers->get_texture(RB_SCOPE_GI, RB_TEX_REFLECTION); - copy_effects->copy_to_fb_rect(ambient_texture, texture_storage->render_target_get_rd_framebuffer(render_target), Rect2(Vector2(), rtsize), false, false, false, true, reflection_texture, p_render_buffers->get_view_count() > 1); - } - if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_OCCLUDERS) { if (p_occlusion_buffer.is_valid()) { Size2 rtsize = texture_storage->render_target_get_size(render_target); @@ -1944,19 +890,6 @@ void RendererSceneRenderRD::gi_set_use_half_resolution(bool p_enable) { gi.half_resolution = p_enable; } -void RendererSceneRenderRD::sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) { - sss_quality = p_quality; -} - -RS::SubSurfaceScatteringQuality RendererSceneRenderRD::sub_surface_scattering_get_quality() const { - return sss_quality; -} - -void RendererSceneRenderRD::sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) { - sss_scale = p_scale; - sss_depth_scale = p_depth_scale; -} - void RendererSceneRenderRD::positional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) { ERR_FAIL_INDEX_MSG(p_quality, RS::SHADOW_QUALITY_MAX, "Shadow quality too high, please see RenderingServer's ShadowQuality enum"); @@ -2074,788 +1007,31 @@ bool RendererSceneRenderRD::is_using_radiance_cubemap_array() const { return sky.sky_use_cubemap_array; } -void RendererSceneRenderRD::_setup_reflections(RenderDataRD *p_render_data, const PagedArray<RID> &p_reflections, const Transform3D &p_camera_inverse_transform, RID p_environment) { - RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); - cluster.reflection_count = 0; - - for (uint32_t i = 0; i < (uint32_t)p_reflections.size(); i++) { - if (cluster.reflection_count == cluster.max_reflections) { - break; - } - - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_reflections[i]); - if (!rpi) { - continue; - } - - cluster.reflection_sort[cluster.reflection_count].instance = rpi; - cluster.reflection_sort[cluster.reflection_count].depth = -p_camera_inverse_transform.xform(rpi->transform.origin).z; - cluster.reflection_count++; - } - - if (cluster.reflection_count > 0) { - SortArray<Cluster::InstanceSort<ReflectionProbeInstance>> sort_array; - sort_array.sort(cluster.reflection_sort, cluster.reflection_count); - } - - bool using_forward_ids = _uses_forward_ids(); - for (uint32_t i = 0; i < cluster.reflection_count; i++) { - ReflectionProbeInstance *rpi = cluster.reflection_sort[i].instance; - - if (using_forward_ids) { - _map_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE, rpi->forward_id, i); - } - - RID base_probe = rpi->probe; - - Cluster::ReflectionData &reflection_ubo = cluster.reflections[i]; - - Vector3 extents = light_storage->reflection_probe_get_extents(base_probe); - - rpi->cull_mask = light_storage->reflection_probe_get_cull_mask(base_probe); - - reflection_ubo.box_extents[0] = extents.x; - reflection_ubo.box_extents[1] = extents.y; - reflection_ubo.box_extents[2] = extents.z; - reflection_ubo.index = rpi->atlas_index; - - Vector3 origin_offset = light_storage->reflection_probe_get_origin_offset(base_probe); - - reflection_ubo.box_offset[0] = origin_offset.x; - reflection_ubo.box_offset[1] = origin_offset.y; - reflection_ubo.box_offset[2] = origin_offset.z; - reflection_ubo.mask = light_storage->reflection_probe_get_cull_mask(base_probe); - - reflection_ubo.intensity = light_storage->reflection_probe_get_intensity(base_probe); - reflection_ubo.ambient_mode = light_storage->reflection_probe_get_ambient_mode(base_probe); - - reflection_ubo.exterior = !light_storage->reflection_probe_is_interior(base_probe); - reflection_ubo.box_project = light_storage->reflection_probe_is_box_projection(base_probe); - reflection_ubo.exposure_normalization = 1.0; - - if (p_render_data->camera_attributes.is_valid()) { - float exposure = RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes); - reflection_ubo.exposure_normalization = exposure / light_storage->reflection_probe_get_baked_exposure(base_probe); - } - - Color ambient_linear = light_storage->reflection_probe_get_ambient_color(base_probe).srgb_to_linear(); - float interior_ambient_energy = light_storage->reflection_probe_get_ambient_color_energy(base_probe); - reflection_ubo.ambient[0] = ambient_linear.r * interior_ambient_energy; - reflection_ubo.ambient[1] = ambient_linear.g * interior_ambient_energy; - reflection_ubo.ambient[2] = ambient_linear.b * interior_ambient_energy; - - Transform3D transform = rpi->transform; - Transform3D proj = (p_camera_inverse_transform * transform).inverse(); - RendererRD::MaterialStorage::store_transform(proj, reflection_ubo.local_matrix); - - if (current_cluster_builder != nullptr) { - current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_REFLECTION_PROBE, transform, extents); - } - - rpi->last_pass = RSG::rasterizer->get_frame_number(); - } - - if (cluster.reflection_count) { - RD::get_singleton()->buffer_update(cluster.reflection_buffer, 0, cluster.reflection_count * sizeof(Cluster::ReflectionData), cluster.reflections, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE); - } -} - -void RendererSceneRenderRD::_setup_lights(RenderDataRD *p_render_data, const PagedArray<RID> &p_lights, const Transform3D &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count, bool &r_directional_light_soft_shadows) { - RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); - RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); - - Transform3D inverse_transform = p_camera_transform.affine_inverse(); - - r_directional_light_count = 0; - r_positional_light_count = 0; - - Plane camera_plane(-p_camera_transform.basis.get_column(Vector3::AXIS_Z).normalized(), p_camera_transform.origin); - - cluster.omni_light_count = 0; - cluster.spot_light_count = 0; - - r_directional_light_soft_shadows = false; - - for (int i = 0; i < (int)p_lights.size(); i++) { - LightInstance *li = light_instance_owner.get_or_null(p_lights[i]); - if (!li) { - continue; - } - RID base = li->light; - - ERR_CONTINUE(base.is_null()); - - RS::LightType type = light_storage->light_get_type(base); - switch (type) { - case RS::LIGHT_DIRECTIONAL: { - if (r_directional_light_count >= cluster.max_directional_lights || light_storage->light_directional_get_sky_mode(base) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY) { - continue; - } - - Cluster::DirectionalLightData &light_data = cluster.directional_lights[r_directional_light_count]; - - Transform3D light_transform = li->transform; - - Vector3 direction = inverse_transform.basis.xform(light_transform.basis.xform(Vector3(0, 0, 1))).normalized(); - - light_data.direction[0] = direction.x; - light_data.direction[1] = direction.y; - light_data.direction[2] = direction.z; - - float sign = light_storage->light_is_negative(base) ? -1 : 1; - - light_data.energy = sign * light_storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY); - - if (is_using_physical_light_units()) { - light_data.energy *= light_storage->light_get_param(base, RS::LIGHT_PARAM_INTENSITY); - } else { - light_data.energy *= Math_PI; - } - - if (p_render_data->camera_attributes.is_valid()) { - light_data.energy *= RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes); - } - - Color linear_col = light_storage->light_get_color(base).srgb_to_linear(); - light_data.color[0] = linear_col.r; - light_data.color[1] = linear_col.g; - light_data.color[2] = linear_col.b; - - light_data.specular = light_storage->light_get_param(base, RS::LIGHT_PARAM_SPECULAR); - light_data.volumetric_fog_energy = light_storage->light_get_param(base, RS::LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY); - light_data.mask = light_storage->light_get_cull_mask(base); - - float size = light_storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); - - light_data.size = 1.0 - Math::cos(Math::deg_to_rad(size)); //angle to cosine offset - - if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_PSSM_SPLITS) { - WARN_PRINT_ONCE("The DirectionalLight3D PSSM splits debug draw mode is not reimplemented yet."); - } - - light_data.shadow_opacity = (p_using_shadows && light_storage->light_has_shadow(base)) - ? light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_OPACITY) - : 0.0; - - float angular_diameter = light_storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); - if (angular_diameter > 0.0) { - // I know tan(0) is 0, but let's not risk it with numerical precision. - // technically this will keep expanding until reaching the sun, but all we care - // is expand until we reach the radius of the near plane (there can't be more occluders than that) - angular_diameter = Math::tan(Math::deg_to_rad(angular_diameter)); - if (light_storage->light_has_shadow(base) && light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR) > 0.0) { - // Only enable PCSS-like soft shadows if blurring is enabled. - // Otherwise, performance would decrease with no visual difference. - r_directional_light_soft_shadows = true; - } - } else { - angular_diameter = 0.0; - } - - if (light_data.shadow_opacity > 0.001) { - RS::LightDirectionalShadowMode smode = light_storage->light_directional_get_shadow_mode(base); - - int limit = smode == RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL ? 0 : (smode == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS ? 1 : 3); - light_data.blend_splits = (smode != RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL) && light_storage->light_directional_get_blend_splits(base); - for (int j = 0; j < 4; j++) { - Rect2 atlas_rect = li->shadow_transform[j].atlas_rect; - Projection matrix = li->shadow_transform[j].camera; - float split = li->shadow_transform[MIN(limit, j)].split; - - Projection bias; - bias.set_light_bias(); - Projection rectm; - rectm.set_light_atlas_rect(atlas_rect); - - Transform3D modelview = (inverse_transform * li->shadow_transform[j].transform).inverse(); - - Projection shadow_mtx = rectm * bias * matrix * modelview; - light_data.shadow_split_offsets[j] = split; - float bias_scale = li->shadow_transform[j].bias_scale; - light_data.shadow_bias[j] = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) / 100.0 * bias_scale; - light_data.shadow_normal_bias[j] = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * li->shadow_transform[j].shadow_texel_size; - light_data.shadow_transmittance_bias[j] = light_storage->light_get_transmittance_bias(base) * bias_scale; - light_data.shadow_z_range[j] = li->shadow_transform[j].farplane; - light_data.shadow_range_begin[j] = li->shadow_transform[j].range_begin; - RendererRD::MaterialStorage::store_camera(shadow_mtx, light_data.shadow_matrices[j]); - - Vector2 uv_scale = li->shadow_transform[j].uv_scale; - uv_scale *= atlas_rect.size; //adapt to atlas size - switch (j) { - case 0: { - light_data.uv_scale1[0] = uv_scale.x; - light_data.uv_scale1[1] = uv_scale.y; - } break; - case 1: { - light_data.uv_scale2[0] = uv_scale.x; - light_data.uv_scale2[1] = uv_scale.y; - } break; - case 2: { - light_data.uv_scale3[0] = uv_scale.x; - light_data.uv_scale3[1] = uv_scale.y; - } break; - case 3: { - light_data.uv_scale4[0] = uv_scale.x; - light_data.uv_scale4[1] = uv_scale.y; - } break; - } - } - - float fade_start = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_FADE_START); - light_data.fade_from = -light_data.shadow_split_offsets[3] * MIN(fade_start, 0.999); //using 1.0 would break smoothstep - light_data.fade_to = -light_data.shadow_split_offsets[3]; - - light_data.soft_shadow_scale = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR); - light_data.softshadow_angle = angular_diameter; - light_data.bake_mode = light_storage->light_get_bake_mode(base); - - if (angular_diameter <= 0.0) { - light_data.soft_shadow_scale *= directional_shadow_quality_radius_get(); // Only use quality radius for PCF - } - } - - r_directional_light_count++; - } break; - case RS::LIGHT_OMNI: { - if (cluster.omni_light_count >= cluster.max_lights) { - continue; - } - - const real_t distance = camera_plane.distance_to(li->transform.origin); - - if (light_storage->light_is_distance_fade_enabled(li->light)) { - const float fade_begin = light_storage->light_get_distance_fade_begin(li->light); - const float fade_length = light_storage->light_get_distance_fade_length(li->light); - - if (distance > fade_begin) { - if (distance > fade_begin + fade_length) { - // Out of range, don't draw this light to improve performance. - continue; - } - } - } - - cluster.omni_light_sort[cluster.omni_light_count].instance = li; - cluster.omni_light_sort[cluster.omni_light_count].depth = distance; - cluster.omni_light_count++; - } break; - case RS::LIGHT_SPOT: { - if (cluster.spot_light_count >= cluster.max_lights) { - continue; - } - - const real_t distance = camera_plane.distance_to(li->transform.origin); - - if (light_storage->light_is_distance_fade_enabled(li->light)) { - const float fade_begin = light_storage->light_get_distance_fade_begin(li->light); - const float fade_length = light_storage->light_get_distance_fade_length(li->light); - - if (distance > fade_begin) { - if (distance > fade_begin + fade_length) { - // Out of range, don't draw this light to improve performance. - continue; - } - } - } - - cluster.spot_light_sort[cluster.spot_light_count].instance = li; - cluster.spot_light_sort[cluster.spot_light_count].depth = distance; - cluster.spot_light_count++; - } break; - } - - li->last_pass = RSG::rasterizer->get_frame_number(); - } - - if (cluster.omni_light_count) { - SortArray<Cluster::InstanceSort<LightInstance>> sorter; - sorter.sort(cluster.omni_light_sort, cluster.omni_light_count); - } - - if (cluster.spot_light_count) { - SortArray<Cluster::InstanceSort<LightInstance>> sorter; - sorter.sort(cluster.spot_light_sort, cluster.spot_light_count); - } - - ShadowAtlas *shadow_atlas = nullptr; - - if (p_shadow_atlas.is_valid() && p_using_shadows) { - shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas); - } - - bool using_forward_ids = _uses_forward_ids(); - - for (uint32_t i = 0; i < (cluster.omni_light_count + cluster.spot_light_count); i++) { - uint32_t index = (i < cluster.omni_light_count) ? i : i - (cluster.omni_light_count); - Cluster::LightData &light_data = (i < cluster.omni_light_count) ? cluster.omni_lights[index] : cluster.spot_lights[index]; - RS::LightType type = (i < cluster.omni_light_count) ? RS::LIGHT_OMNI : RS::LIGHT_SPOT; - LightInstance *li = (i < cluster.omni_light_count) ? cluster.omni_light_sort[index].instance : cluster.spot_light_sort[index].instance; - RID base = li->light; - - if (using_forward_ids) { - _map_forward_id(type == RS::LIGHT_OMNI ? FORWARD_ID_TYPE_OMNI_LIGHT : FORWARD_ID_TYPE_SPOT_LIGHT, li->forward_id, index); - } - - Transform3D light_transform = li->transform; - - float sign = light_storage->light_is_negative(base) ? -1 : 1; - Color linear_col = light_storage->light_get_color(base).srgb_to_linear(); - - light_data.attenuation = light_storage->light_get_param(base, RS::LIGHT_PARAM_ATTENUATION); - - // Reuse fade begin, fade length and distance for shadow LOD determination later. - float fade_begin = 0.0; - float fade_shadow = 0.0; - float fade_length = 0.0; - real_t distance = 0.0; - - float fade = 1.0; - float shadow_opacity_fade = 1.0; - if (light_storage->light_is_distance_fade_enabled(li->light)) { - fade_begin = light_storage->light_get_distance_fade_begin(li->light); - fade_shadow = light_storage->light_get_distance_fade_shadow(li->light); - fade_length = light_storage->light_get_distance_fade_length(li->light); - distance = camera_plane.distance_to(li->transform.origin); - - // Use `smoothstep()` to make opacity changes more gradual and less noticeable to the player. - if (distance > fade_begin) { - fade = Math::smoothstep(0.0f, 1.0f, 1.0f - float(distance - fade_begin) / fade_length); - } - - if (distance > fade_shadow) { - shadow_opacity_fade = Math::smoothstep(0.0f, 1.0f, 1.0f - float(distance - fade_shadow) / fade_length); - } - } - - float energy = sign * light_storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY) * fade; - - if (is_using_physical_light_units()) { - energy *= light_storage->light_get_param(base, RS::LIGHT_PARAM_INTENSITY); - - // Convert from Luminous Power to Luminous Intensity - if (type == RS::LIGHT_OMNI) { - energy *= 1.0 / (Math_PI * 4.0); - } else { - // Spot Lights are not physically accurate, Luminous Intensity should change in relation to the cone angle. - // We make this assumption to keep them easy to control. - energy *= 1.0 / Math_PI; - } - } else { - energy *= Math_PI; - } - - if (p_render_data->camera_attributes.is_valid()) { - energy *= RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes); - } - - light_data.color[0] = linear_col.r * energy; - light_data.color[1] = linear_col.g * energy; - light_data.color[2] = linear_col.b * energy; - light_data.specular_amount = light_storage->light_get_param(base, RS::LIGHT_PARAM_SPECULAR) * 2.0; - light_data.volumetric_fog_energy = light_storage->light_get_param(base, RS::LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY); - light_data.bake_mode = light_storage->light_get_bake_mode(base); - - float radius = MAX(0.001, light_storage->light_get_param(base, RS::LIGHT_PARAM_RANGE)); - light_data.inv_radius = 1.0 / radius; - - Vector3 pos = inverse_transform.xform(light_transform.origin); - - light_data.position[0] = pos.x; - light_data.position[1] = pos.y; - light_data.position[2] = pos.z; - - Vector3 direction = inverse_transform.basis.xform(light_transform.basis.xform(Vector3(0, 0, -1))).normalized(); - - light_data.direction[0] = direction.x; - light_data.direction[1] = direction.y; - light_data.direction[2] = direction.z; - - float size = light_storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); - - light_data.size = size; - - light_data.inv_spot_attenuation = 1.0f / light_storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ATTENUATION); - float spot_angle = light_storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ANGLE); - light_data.cos_spot_angle = Math::cos(Math::deg_to_rad(spot_angle)); - - light_data.mask = light_storage->light_get_cull_mask(base); - - light_data.atlas_rect[0] = 0; - light_data.atlas_rect[1] = 0; - light_data.atlas_rect[2] = 0; - light_data.atlas_rect[3] = 0; - - RID projector = light_storage->light_get_projector(base); - - if (projector.is_valid()) { - Rect2 rect = texture_storage->decal_atlas_get_texture_rect(projector); - - if (type == RS::LIGHT_SPOT) { - light_data.projector_rect[0] = rect.position.x; - light_data.projector_rect[1] = rect.position.y + rect.size.height; //flip because shadow is flipped - light_data.projector_rect[2] = rect.size.width; - light_data.projector_rect[3] = -rect.size.height; - } else { - light_data.projector_rect[0] = rect.position.x; - light_data.projector_rect[1] = rect.position.y; - light_data.projector_rect[2] = rect.size.width; - light_data.projector_rect[3] = rect.size.height * 0.5; //used by dp, so needs to be half - } - } else { - light_data.projector_rect[0] = 0; - light_data.projector_rect[1] = 0; - light_data.projector_rect[2] = 0; - light_data.projector_rect[3] = 0; - } - - const bool needs_shadow = - shadow_atlas && - shadow_atlas->shadow_owners.has(li->self) && - p_using_shadows && - light_storage->light_has_shadow(base); - - bool in_shadow_range = true; - if (needs_shadow && light_storage->light_is_distance_fade_enabled(li->light)) { - if (distance > light_storage->light_get_distance_fade_shadow(li->light) + light_storage->light_get_distance_fade_length(li->light)) { - // Out of range, don't draw shadows to improve performance. - in_shadow_range = false; - } - } - - if (needs_shadow && in_shadow_range) { - // fill in the shadow information - - light_data.shadow_opacity = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_OPACITY) * shadow_opacity_fade; - - float shadow_texel_size = light_instance_get_shadow_texel_size(li->self, p_shadow_atlas); - light_data.shadow_normal_bias = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * shadow_texel_size * 10.0; - - if (type == RS::LIGHT_SPOT) { - light_data.shadow_bias = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) / 100.0; - } else { //omni - light_data.shadow_bias = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS); - } - - light_data.transmittance_bias = light_storage->light_get_transmittance_bias(base); - - Vector2i omni_offset; - Rect2 rect = light_instance_get_shadow_atlas_rect(li->self, p_shadow_atlas, omni_offset); - - light_data.atlas_rect[0] = rect.position.x; - light_data.atlas_rect[1] = rect.position.y; - light_data.atlas_rect[2] = rect.size.width; - light_data.atlas_rect[3] = rect.size.height; - - light_data.soft_shadow_scale = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR); - - if (type == RS::LIGHT_OMNI) { - Transform3D proj = (inverse_transform * light_transform).inverse(); - - RendererRD::MaterialStorage::store_transform(proj, light_data.shadow_matrix); - - if (size > 0.0 && light_data.soft_shadow_scale > 0.0) { - // Only enable PCSS-like soft shadows if blurring is enabled. - // Otherwise, performance would decrease with no visual difference. - light_data.soft_shadow_size = size; - } else { - light_data.soft_shadow_size = 0.0; - light_data.soft_shadow_scale *= shadows_quality_radius_get(); // Only use quality radius for PCF - } - - light_data.direction[0] = omni_offset.x * float(rect.size.width); - light_data.direction[1] = omni_offset.y * float(rect.size.height); - } else if (type == RS::LIGHT_SPOT) { - Transform3D modelview = (inverse_transform * light_transform).inverse(); - Projection bias; - bias.set_light_bias(); - - Projection shadow_mtx = bias * li->shadow_transform[0].camera * modelview; - RendererRD::MaterialStorage::store_camera(shadow_mtx, light_data.shadow_matrix); - - if (size > 0.0 && light_data.soft_shadow_scale > 0.0) { - // Only enable PCSS-like soft shadows if blurring is enabled. - // Otherwise, performance would decrease with no visual difference. - Projection cm = li->shadow_transform[0].camera; - float half_np = cm.get_z_near() * Math::tan(Math::deg_to_rad(spot_angle)); - light_data.soft_shadow_size = (size * 0.5 / radius) / (half_np / cm.get_z_near()) * rect.size.width; - } else { - light_data.soft_shadow_size = 0.0; - light_data.soft_shadow_scale *= shadows_quality_radius_get(); // Only use quality radius for PCF - } - } - } else { - light_data.shadow_opacity = 0.0; - } - - li->cull_mask = light_storage->light_get_cull_mask(base); - - if (current_cluster_builder != nullptr) { - current_cluster_builder->add_light(type == RS::LIGHT_SPOT ? ClusterBuilderRD::LIGHT_TYPE_SPOT : ClusterBuilderRD::LIGHT_TYPE_OMNI, light_transform, radius, spot_angle); - } - - r_positional_light_count++; - } - - //update without barriers - if (cluster.omni_light_count) { - RD::get_singleton()->buffer_update(cluster.omni_light_buffer, 0, sizeof(Cluster::LightData) * cluster.omni_light_count, cluster.omni_lights, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE); - } - - if (cluster.spot_light_count) { - RD::get_singleton()->buffer_update(cluster.spot_light_buffer, 0, sizeof(Cluster::LightData) * cluster.spot_light_count, cluster.spot_lights, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE); - } - - if (r_directional_light_count) { - RD::get_singleton()->buffer_update(cluster.directional_light_buffer, 0, sizeof(Cluster::DirectionalLightData) * r_directional_light_count, cluster.directional_lights, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE); - } -} - -void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const Transform3D &p_camera_inverse_xform) { - RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); - - Transform3D uv_xform; - uv_xform.basis.scale(Vector3(2.0, 1.0, 2.0)); - uv_xform.origin = Vector3(-1.0, 0.0, -1.0); - - uint32_t decal_count = p_decals.size(); - - cluster.decal_count = 0; - - for (uint32_t i = 0; i < decal_count; i++) { - if (cluster.decal_count == cluster.max_decals) { - break; - } - - DecalInstance *di = decal_instance_owner.get_or_null(p_decals[i]); - if (!di) { - continue; - } - RID decal = di->decal; - - Transform3D xform = di->transform; - - real_t distance = -p_camera_inverse_xform.xform(xform.origin).z; - - if (texture_storage->decal_is_distance_fade_enabled(decal)) { - float fade_begin = texture_storage->decal_get_distance_fade_begin(decal); - float fade_length = texture_storage->decal_get_distance_fade_length(decal); - - if (distance > fade_begin) { - if (distance > fade_begin + fade_length) { - continue; // do not use this decal, its invisible - } - } - } - - cluster.decal_sort[cluster.decal_count].instance = di; - cluster.decal_sort[cluster.decal_count].depth = distance; - cluster.decal_count++; - } - - if (cluster.decal_count > 0) { - SortArray<Cluster::InstanceSort<DecalInstance>> sort_array; - sort_array.sort(cluster.decal_sort, cluster.decal_count); - } - - bool using_forward_ids = _uses_forward_ids(); - for (uint32_t i = 0; i < cluster.decal_count; i++) { - DecalInstance *di = cluster.decal_sort[i].instance; - RID decal = di->decal; - - if (using_forward_ids) { - _map_forward_id(FORWARD_ID_TYPE_DECAL, di->forward_id, i); - } - - di->cull_mask = texture_storage->decal_get_cull_mask(decal); - - Transform3D xform = di->transform; - float fade = 1.0; - - if (texture_storage->decal_is_distance_fade_enabled(decal)) { - const real_t distance = -p_camera_inverse_xform.xform(xform.origin).z; - const float fade_begin = texture_storage->decal_get_distance_fade_begin(decal); - const float fade_length = texture_storage->decal_get_distance_fade_length(decal); - - if (distance > fade_begin) { - // Use `smoothstep()` to make opacity changes more gradual and less noticeable to the player. - fade = Math::smoothstep(0.0f, 1.0f, 1.0f - float(distance - fade_begin) / fade_length); - } - } - - Cluster::DecalData &dd = cluster.decals[i]; - - Vector3 decal_extents = texture_storage->decal_get_extents(decal); - - Transform3D scale_xform; - scale_xform.basis.scale(decal_extents); - Transform3D to_decal_xform = (p_camera_inverse_xform * di->transform * scale_xform * uv_xform).affine_inverse(); - RendererRD::MaterialStorage::store_transform(to_decal_xform, dd.xform); - - Vector3 normal = xform.basis.get_column(Vector3::AXIS_Y).normalized(); - normal = p_camera_inverse_xform.basis.xform(normal); //camera is normalized, so fine +void RendererSceneRenderRD::_update_vrs(Ref<RenderSceneBuffersRD> p_render_buffers) { + if (p_render_buffers.is_valid() && vrs) { + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); - dd.normal[0] = normal.x; - dd.normal[1] = normal.y; - dd.normal[2] = normal.z; - dd.normal_fade = texture_storage->decal_get_normal_fade(decal); - - RID albedo_tex = texture_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ALBEDO); - RID emission_tex = texture_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_EMISSION); - if (albedo_tex.is_valid()) { - Rect2 rect = texture_storage->decal_atlas_get_texture_rect(albedo_tex); - dd.albedo_rect[0] = rect.position.x; - dd.albedo_rect[1] = rect.position.y; - dd.albedo_rect[2] = rect.size.x; - dd.albedo_rect[3] = rect.size.y; - } else { - if (!emission_tex.is_valid()) { - continue; //no albedo, no emission, no decal. - } - dd.albedo_rect[0] = 0; - dd.albedo_rect[1] = 0; - dd.albedo_rect[2] = 0; - dd.albedo_rect[3] = 0; - } - - RID normal_tex = texture_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_NORMAL); + RS::ViewportVRSMode vrs_mode = texture_storage->render_target_get_vrs_mode(p_render_buffers->get_render_target()); + if (vrs_mode != RS::VIEWPORT_VRS_DISABLED) { + RID vrs_texture = p_render_buffers->get_texture(RB_SCOPE_VRS, RB_TEXTURE); - if (normal_tex.is_valid()) { - Rect2 rect = texture_storage->decal_atlas_get_texture_rect(normal_tex); - dd.normal_rect[0] = rect.position.x; - dd.normal_rect[1] = rect.position.y; - dd.normal_rect[2] = rect.size.x; - dd.normal_rect[3] = rect.size.y; + // We use get_cache_multipass instead of get_cache_multiview because the default behavior is for + // our vrs_texture to be used as the VRS attachment. In this particular case we're writing to it + // so it needs to be set as our color attachment - Basis normal_xform = p_camera_inverse_xform.basis * xform.basis.orthonormalized(); - RendererRD::MaterialStorage::store_basis_3x4(normal_xform, dd.normal_xform); - } else { - dd.normal_rect[0] = 0; - dd.normal_rect[1] = 0; - dd.normal_rect[2] = 0; - dd.normal_rect[3] = 0; - } + Vector<RID> textures; + textures.push_back(vrs_texture); - RID orm_tex = texture_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ORM); - if (orm_tex.is_valid()) { - Rect2 rect = texture_storage->decal_atlas_get_texture_rect(orm_tex); - dd.orm_rect[0] = rect.position.x; - dd.orm_rect[1] = rect.position.y; - dd.orm_rect[2] = rect.size.x; - dd.orm_rect[3] = rect.size.y; - } else { - dd.orm_rect[0] = 0; - dd.orm_rect[1] = 0; - dd.orm_rect[2] = 0; - dd.orm_rect[3] = 0; - } + Vector<RD::FramebufferPass> passes; + RD::FramebufferPass pass; + pass.color_attachments.push_back(0); + passes.push_back(pass); - if (emission_tex.is_valid()) { - Rect2 rect = texture_storage->decal_atlas_get_texture_rect(emission_tex); - dd.emission_rect[0] = rect.position.x; - dd.emission_rect[1] = rect.position.y; - dd.emission_rect[2] = rect.size.x; - dd.emission_rect[3] = rect.size.y; - } else { - dd.emission_rect[0] = 0; - dd.emission_rect[1] = 0; - dd.emission_rect[2] = 0; - dd.emission_rect[3] = 0; - } + RID vrs_fb = FramebufferCacheRD::get_singleton()->get_cache_multipass(textures, passes, p_render_buffers->get_view_count()); - Color modulate = texture_storage->decal_get_modulate(decal); - dd.modulate[0] = modulate.r; - dd.modulate[1] = modulate.g; - dd.modulate[2] = modulate.b; - dd.modulate[3] = modulate.a * fade; - dd.emission_energy = texture_storage->decal_get_emission_energy(decal) * fade; - dd.albedo_mix = texture_storage->decal_get_albedo_mix(decal); - dd.mask = texture_storage->decal_get_cull_mask(decal); - dd.upper_fade = texture_storage->decal_get_upper_fade(decal); - dd.lower_fade = texture_storage->decal_get_lower_fade(decal); - - if (current_cluster_builder != nullptr) { - current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_DECAL, xform, decal_extents); + vrs->update_vrs_texture(vrs_fb, p_render_buffers->get_render_target()); } } - - if (cluster.decal_count > 0) { - RD::get_singleton()->buffer_update(cluster.decal_buffer, 0, sizeof(Cluster::DecalData) * cluster.decal_count, cluster.decals, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE); - } -} - -//////////////////////////////////////////////////////////////////////////////// -// FOG SHADER - -void RendererSceneRenderRD::_update_volumetric_fog(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, const Projection &p_cam_projection, const Transform3D &p_cam_transform, const Transform3D &p_prev_cam_inv_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count, const PagedArray<RID> &p_fog_volumes) { - ERR_FAIL_COND(!is_clustered_enabled()); // can't use volumetric fog without clustered - ERR_FAIL_COND(p_render_buffers.is_null()); - - // These should be available for our clustered renderer, at some point _update_volumetric_fog should be called by the renderer implemetentation itself - ERR_FAIL_COND(!p_render_buffers->has_custom_data(RB_SCOPE_GI)); - Ref<RendererRD::GI::RenderBuffersGI> rbgi = p_render_buffers->get_custom_data(RB_SCOPE_GI); - - Ref<RendererRD::GI::SDFGI> sdfgi; - if (p_render_buffers->has_custom_data(RB_SCOPE_SDFGI)) { - sdfgi = p_render_buffers->get_custom_data(RB_SCOPE_SDFGI); - } - - Size2i size = p_render_buffers->get_internal_size(); - float ratio = float(size.x) / float((size.x + size.y) / 2); - uint32_t target_width = uint32_t(float(volumetric_fog_size) * ratio); - uint32_t target_height = uint32_t(float(volumetric_fog_size) / ratio); - - if (p_render_buffers->has_custom_data(RB_SCOPE_FOG)) { - Ref<RendererRD::Fog::VolumetricFog> fog = p_render_buffers->get_custom_data(RB_SCOPE_FOG); - //validate - if (p_environment.is_null() || !environment_get_volumetric_fog_enabled(p_environment) || fog->width != target_width || fog->height != target_height || fog->depth != volumetric_fog_depth) { - p_render_buffers->set_custom_data(RB_SCOPE_FOG, Ref<RenderBufferCustomDataRD>()); - } - } - - if (p_environment.is_null() || !environment_get_volumetric_fog_enabled(p_environment)) { - //no reason to enable or update, bye - return; - } - - if (p_environment.is_valid() && environment_get_volumetric_fog_enabled(p_environment) && !p_render_buffers->has_custom_data(RB_SCOPE_FOG)) { - //required volumetric fog but not existing, create - Ref<RendererRD::Fog::VolumetricFog> fog; - - fog.instantiate(); - fog->init(Vector3i(target_width, target_height, volumetric_fog_depth), sky.sky_shader.default_shader_rd); - - p_render_buffers->set_custom_data(RB_SCOPE_FOG, fog); - } - - if (p_render_buffers->has_custom_data(RB_SCOPE_FOG)) { - Ref<RendererRD::Fog::VolumetricFog> fog = p_render_buffers->get_custom_data(RB_SCOPE_FOG); - - RendererRD::Fog::VolumetricFogSettings settings; - settings.rb_size = size; - settings.time = time; - settings.is_using_radiance_cubemap_array = is_using_radiance_cubemap_array(); - settings.max_cluster_elements = max_cluster_elements; - settings.volumetric_fog_filter_active = volumetric_fog_filter_active; - - settings.shadow_sampler = shadow_sampler; - ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas); - settings.shadow_atlas_depth = shadow_atlas ? shadow_atlas->depth : RID(); - settings.voxel_gi_buffer = rbgi->get_voxel_gi_buffer(); - settings.omni_light_buffer = get_omni_light_buffer(); - settings.spot_light_buffer = get_spot_light_buffer(); - settings.directional_shadow_depth = directional_shadow.depth; - settings.directional_light_buffer = get_directional_light_buffer(); - - settings.vfog = fog; - settings.cluster_builder = p_render_buffers->cluster_builder; - settings.rbgi = rbgi; - settings.sdfgi = sdfgi; - settings.env = p_environment; - settings.sky = &sky; - settings.gi = &gi; - - RendererRD::Fog::get_singleton()->volumetric_fog_update(settings, p_cam_projection, p_cam_transform, p_prev_cam_inv_transform, p_shadow_atlas, p_directional_light_count, p_use_directional_shadows, p_positional_light_count, p_voxel_gi_count, p_fog_volumes); - } } bool RendererSceneRenderRD::_needs_post_prepass_render(RenderDataRD *p_render_data, bool p_use_gi) { @@ -2886,175 +1062,8 @@ void RendererSceneRenderRD::_pre_resolve_render(RenderDataRD *p_render_data, boo } } -void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_ssil, bool p_use_gi, const RID *p_normal_roughness_slices, RID p_voxel_gi_buffer) { - // Render shadows while GI is rendering, due to how barriers are handled, this should happen at the same time - RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); - - if (p_render_data->render_buffers.is_valid() && p_use_gi && p_render_data->render_buffers->has_custom_data(RB_SCOPE_SDFGI)) { - Ref<RendererRD::GI::SDFGI> sdfgi = p_render_data->render_buffers->get_custom_data(RB_SCOPE_SDFGI); - sdfgi->store_probes(); - } - - render_state.cube_shadows.clear(); - render_state.shadows.clear(); - render_state.directional_shadows.clear(); - - Plane camera_plane(-p_render_data->scene_data->cam_transform.basis.get_column(Vector3::AXIS_Z), p_render_data->scene_data->cam_transform.origin); - float lod_distance_multiplier = p_render_data->scene_data->cam_projection.get_lod_multiplier(); - { - for (int i = 0; i < render_state.render_shadow_count; i++) { - LightInstance *li = light_instance_owner.get_or_null(render_state.render_shadows[i].light); - - if (light_storage->light_get_type(li->light) == RS::LIGHT_DIRECTIONAL) { - render_state.directional_shadows.push_back(i); - } else if (light_storage->light_get_type(li->light) == RS::LIGHT_OMNI && light_storage->light_omni_get_shadow_mode(li->light) == RS::LIGHT_OMNI_SHADOW_CUBE) { - render_state.cube_shadows.push_back(i); - } else { - render_state.shadows.push_back(i); - } - } - - //cube shadows are rendered in their own way - for (uint32_t i = 0; i < render_state.cube_shadows.size(); i++) { - _render_shadow_pass(render_state.render_shadows[render_state.cube_shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.cube_shadows[i]].pass, render_state.render_shadows[render_state.cube_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, true, true, true, p_render_data->render_info); - } - - if (render_state.directional_shadows.size()) { - //open the pass for directional shadows - _update_directional_shadow_atlas(); - RD::get_singleton()->draw_list_begin(directional_shadow.fb, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_CONTINUE); - RD::get_singleton()->draw_list_end(); - } - } - - // Render GI - - bool render_shadows = render_state.directional_shadows.size() || render_state.shadows.size(); - bool render_gi = p_render_data->render_buffers.is_valid() && p_use_gi; - - if (render_shadows && render_gi) { - RENDER_TIMESTAMP("Render GI + Render Shadows (Parallel)"); - } else if (render_shadows) { - RENDER_TIMESTAMP("Render Shadows"); - } else if (render_gi) { - RENDER_TIMESTAMP("Render GI"); - } - - //prepare shadow rendering - if (render_shadows) { - _render_shadow_begin(); - - //render directional shadows - for (uint32_t i = 0; i < render_state.directional_shadows.size(); i++) { - _render_shadow_pass(render_state.render_shadows[render_state.directional_shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.directional_shadows[i]].pass, render_state.render_shadows[render_state.directional_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, false, i == render_state.directional_shadows.size() - 1, false, p_render_data->render_info); - } - //render positional shadows - for (uint32_t i = 0; i < render_state.shadows.size(); i++) { - _render_shadow_pass(render_state.render_shadows[render_state.shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.shadows[i]].pass, render_state.render_shadows[render_state.shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, i == 0, i == render_state.shadows.size() - 1, true, p_render_data->render_info); - } - - _render_shadow_process(); - } - - //start GI - if (render_gi) { - gi.process_gi(p_render_data->render_buffers, p_normal_roughness_slices, p_voxel_gi_buffer, p_render_data->environment, p_render_data->scene_data->view_count, p_render_data->scene_data->view_projection, p_render_data->scene_data->view_eye_offset, p_render_data->scene_data->cam_transform, *p_render_data->voxel_gi_instances); - } - - //Do shadow rendering (in parallel with GI) - if (render_shadows) { - _render_shadow_end(RD::BARRIER_MASK_NO_BARRIER); - } - - if (render_gi) { - RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_NO_BARRIER); //use a later barrier - } - - if (p_render_data->render_buffers.is_valid() && ss_effects) { - if (p_use_ssao || p_use_ssil) { - Ref<RenderSceneBuffersRD> rb = p_render_data->render_buffers; - ERR_FAIL_COND(rb.is_null()); - Size2i size = rb->get_internal_size(); - - bool invalidate_uniform_set = false; - if (rb->ss_effects.linear_depth.is_null()) { - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R16_SFLOAT; - tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; - tf.width = (size.x + 1) / 2; - tf.height = (size.y + 1) / 2; - tf.mipmaps = 5; - tf.array_layers = 4; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; - rb->ss_effects.linear_depth = RD::get_singleton()->texture_create(tf, RD::TextureView()); - RD::get_singleton()->set_resource_name(rb->ss_effects.linear_depth, "SS Effects Depth"); - for (uint32_t i = 0; i < tf.mipmaps; i++) { - RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ss_effects.linear_depth, 0, i, 1, RD::TEXTURE_SLICE_2D_ARRAY); - rb->ss_effects.linear_depth_slices.push_back(slice); - RD::get_singleton()->set_resource_name(slice, "SS Effects Depth Mip " + itos(i) + " "); - } - invalidate_uniform_set = true; - } - - RID depth_texture = rb->get_depth_texture(); - ss_effects->downsample_depth(depth_texture, rb->ss_effects.linear_depth_slices, ssao_quality, ssil_quality, invalidate_uniform_set, ssao_half_size, ssil_half_size, size, p_render_data->scene_data->cam_projection); - } - - if (p_use_ssao) { - // TODO make these proper stereo - _process_ssao(p_render_data->render_buffers, p_render_data->environment, p_normal_roughness_slices[0], p_render_data->scene_data->cam_projection); - } - - if (p_use_ssil) { - // TODO make these proper stereo - _process_ssil(p_render_data->render_buffers, p_render_data->environment, p_normal_roughness_slices[0], p_render_data->scene_data->cam_projection, p_render_data->scene_data->cam_transform); - } - } - - //full barrier here, we need raster, transfer and compute and it depends from the previous work - RD::get_singleton()->barrier(RD::BARRIER_MASK_ALL, RD::BARRIER_MASK_ALL); - - if (current_cluster_builder) { - current_cluster_builder->begin(p_render_data->scene_data->cam_transform, p_render_data->scene_data->cam_projection, !p_render_data->reflection_probe.is_valid()); - } - - bool using_shadows = true; - - if (p_render_data->reflection_probe.is_valid()) { - if (!RSG::light_storage->reflection_probe_renders_shadows(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) { - using_shadows = false; - } - } else { - //do not render reflections when rendering a reflection probe - _setup_reflections(p_render_data, *p_render_data->reflection_probes, p_render_data->scene_data->cam_transform.affine_inverse(), p_render_data->environment); - } - - uint32_t directional_light_count = 0; - uint32_t positional_light_count = 0; - _setup_lights(p_render_data, *p_render_data->lights, p_render_data->scene_data->cam_transform, p_render_data->shadow_atlas, using_shadows, directional_light_count, positional_light_count, p_render_data->directional_light_soft_shadows); - _setup_decals(*p_render_data->decals, p_render_data->scene_data->cam_transform.affine_inverse()); - - p_render_data->directional_light_count = directional_light_count; - - if (current_cluster_builder) { - current_cluster_builder->bake_cluster(); - } - - if (p_render_data->render_buffers.is_valid()) { - bool directional_shadows = false; - for (uint32_t i = 0; i < directional_light_count; i++) { - if (cluster.directional_lights[i].shadow_opacity > 0.001) { - directional_shadows = true; - break; - } - } - if (is_volumetric_supported()) { - _update_volumetric_fog(p_render_data->render_buffers, p_render_data->environment, p_render_data->scene_data->cam_projection, p_render_data->scene_data->cam_transform, p_render_data->scene_data->prev_cam_transform.affine_inverse(), p_render_data->shadow_atlas, directional_light_count, directional_shadows, positional_light_count, render_state.voxel_gi_count, *p_render_data->fog_volumes); - } - } -} - void RendererSceneRenderRD::render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RenderingMethod::RenderInfo *r_render_info) { + RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); // getting this here now so we can direct call a bunch of things more easily @@ -3101,14 +1110,14 @@ void RendererSceneRenderRD::render_scene(const Ref<RenderSceneBuffers> &p_render } if (p_shadow_atlas.is_valid()) { - Vector2 sas = shadow_atlas_get_size(p_shadow_atlas); - scene_data.shadow_atlas_pixel_size.x = 1.0 / sas.x; - scene_data.shadow_atlas_pixel_size.y = 1.0 / sas.y; + int shadow_atlas_size = light_storage->shadow_atlas_get_size(p_shadow_atlas); + scene_data.shadow_atlas_pixel_size.x = 1.0 / shadow_atlas_size; + scene_data.shadow_atlas_pixel_size.y = 1.0 / shadow_atlas_size; } { - Vector2 dss = directional_shadow_get_size(); - scene_data.directional_shadow_pixel_size.x = 1.0 / dss.x; - scene_data.directional_shadow_pixel_size.y = 1.0 / dss.y; + int directional_shadow_size = light_storage->directional_shadow_get_size(); + scene_data.directional_shadow_pixel_size.x = 1.0 / directional_shadow_size; + scene_data.directional_shadow_pixel_size.y = 1.0 / directional_shadow_size; } scene_data.time = time; @@ -3131,15 +1140,17 @@ void RendererSceneRenderRD::render_scene(const Ref<RenderSceneBuffers> &p_render render_data.environment = p_environment; render_data.camera_attributes = p_camera_attributes; render_data.shadow_atlas = p_shadow_atlas; + render_data.occluder_debug_tex = p_occluder_debug_tex; render_data.reflection_atlas = p_reflection_atlas; render_data.reflection_probe = p_reflection_probe; render_data.reflection_probe_pass = p_reflection_probe_pass; - render_state.render_shadows = p_render_shadows; - render_state.render_shadow_count = p_render_shadow_count; - render_state.render_sdfgi_regions = p_render_sdfgi_regions; - render_state.render_sdfgi_region_count = p_render_sdfgi_region_count; - render_state.sdfgi_update_data = p_sdfgi_update_data; + render_data.render_shadows = p_render_shadows; + render_data.render_shadow_count = p_render_shadow_count; + render_data.render_sdfgi_regions = p_render_sdfgi_regions; + render_data.render_sdfgi_region_count = p_render_sdfgi_region_count; + render_data.sdfgi_update_data = p_sdfgi_update_data; + render_data.render_info = r_render_info; } @@ -3151,22 +1162,6 @@ void RendererSceneRenderRD::render_scene(const Ref<RenderSceneBuffers> &p_render render_data.voxel_gi_instances = ∅ } - // sdfgi first - if (rb.is_valid() && rb->has_custom_data(RB_SCOPE_SDFGI)) { - Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI); - float exposure_normalization = 1.0; - - if (p_camera_attributes.is_valid()) { - exposure_normalization = RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_camera_attributes); - } - for (int i = 0; i < render_state.render_sdfgi_region_count; i++) { - sdfgi->render_region(rb, render_state.render_sdfgi_regions[i].region, render_state.render_sdfgi_regions[i].instances, this, exposure_normalization); - } - if (render_state.sdfgi_update_data->update_static) { - sdfgi->render_static_lights(&render_data, rb, render_state.sdfgi_update_data->static_cascade_count, p_sdfgi_update_data->static_cascade_indices, render_state.sdfgi_update_data->static_positional_lights, this); - } - } - Color clear_color; if (p_render_buffers.is_valid()) { clear_color = texture_storage->render_target_get_clear_request_color(rb->get_render_target()); @@ -3174,297 +1169,8 @@ void RendererSceneRenderRD::render_scene(const Ref<RenderSceneBuffers> &p_render clear_color = RSG::texture_storage->get_default_clear_color(); } - //assign render indices to voxel_gi_instances - if (is_dynamic_gi_supported()) { - for (uint32_t i = 0; i < (uint32_t)p_voxel_gi_instances.size(); i++) { - gi.voxel_gi_instance_set_render_index(p_voxel_gi_instances[i], i); - } - } - - if (rb.is_valid()) { - // render_data.render_buffers == p_render_buffers so we can use our already retrieved rb - current_cluster_builder = rb->cluster_builder; - } else if (reflection_probe_instance_owner.owns(render_data.reflection_probe)) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(render_data.reflection_probe); - ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(rpi->atlas); - if (!ra) { - ERR_PRINT("reflection probe has no reflection atlas! Bug?"); - current_cluster_builder = nullptr; - } else { - current_cluster_builder = ra->cluster_builder; - } - if (p_camera_attributes.is_valid()) { - RendererRD::LightStorage::get_singleton()->reflection_probe_set_baked_exposure(rpi->probe, RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_camera_attributes)); - } - } else { - ERR_PRINT("No render buffer nor reflection atlas, bug"); //should never happen, will crash - current_cluster_builder = nullptr; - } - - render_state.voxel_gi_count = 0; - - if (rb.is_valid() && is_dynamic_gi_supported()) { - if (rb->has_custom_data(RB_SCOPE_SDFGI)) { - Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI); - if (sdfgi.is_valid()) { - sdfgi->update_cascades(); - sdfgi->pre_process_gi(scene_data.cam_transform, &render_data, this); - sdfgi->update_light(); - } - } - - gi.setup_voxel_gi_instances(&render_data, render_data.render_buffers, scene_data.cam_transform, *render_data.voxel_gi_instances, render_state.voxel_gi_count, this); - } - - render_state.depth_prepass_used = false; //calls _pre_opaque_render between depth pre-pass and opaque pass - if (current_cluster_builder != nullptr) { - render_data.cluster_buffer = current_cluster_builder->get_cluster_buffer(); - render_data.cluster_size = current_cluster_builder->get_cluster_size(); - render_data.cluster_max_elements = current_cluster_builder->get_max_cluster_elements(); - } - - if (rb.is_valid() && vrs) { - RS::ViewportVRSMode vrs_mode = texture_storage->render_target_get_vrs_mode(rb->get_render_target()); - if (vrs_mode != RS::VIEWPORT_VRS_DISABLED) { - RID vrs_texture = rb->get_texture(RB_SCOPE_VRS, RB_TEXTURE); - - // We use get_cache_multipass instead of get_cache_multiview because the default behavior is for - // our vrs_texture to be used as the VRS attachment. In this particular case we're writing to it - // so it needs to be set as our color attachment - - Vector<RID> textures; - textures.push_back(vrs_texture); - - Vector<RD::FramebufferPass> passes; - RD::FramebufferPass pass; - pass.color_attachments.push_back(0); - passes.push_back(pass); - - RID vrs_fb = FramebufferCacheRD::get_singleton()->get_cache_multipass(textures, passes, rb->get_view_count()); - - vrs->update_vrs_texture(vrs_fb, rb->get_render_target()); - } - } - _render_scene(&render_data, clear_color); - - if (rb.is_valid()) { - _render_buffers_debug_draw(rb, p_shadow_atlas, p_occluder_debug_tex); - - if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SDFGI && rb->has_custom_data(RB_SCOPE_SDFGI)) { - Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI); - Vector<RID> view_rids; - - // SDFGI renders at internal resolution, need to check if our debug correctly supports outputting upscaled. - Size2i size = rb->get_internal_size(); - RID source_texture = rb->get_internal_texture(); - for (uint32_t v = 0; v < rb->get_view_count(); v++) { - view_rids.push_back(rb->get_internal_texture(v)); - } - - sdfgi->debug_draw(scene_data.view_count, scene_data.view_projection, scene_data.cam_transform, size.x, size.y, rb->get_render_target(), source_texture, view_rids); - } - } -} - -void RendererSceneRenderRD::_debug_draw_cluster(Ref<RenderSceneBuffersRD> p_render_buffers) { - if (p_render_buffers.is_valid() && current_cluster_builder != nullptr) { - RS::ViewportDebugDraw dd = get_debug_draw_mode(); - - if (dd == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS || dd == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS || dd == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS || dd == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES) { - ClusterBuilderRD::ElementType elem_type = ClusterBuilderRD::ELEMENT_TYPE_MAX; - switch (dd) { - case RS::VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS: - elem_type = ClusterBuilderRD::ELEMENT_TYPE_OMNI_LIGHT; - break; - case RS::VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS: - elem_type = ClusterBuilderRD::ELEMENT_TYPE_SPOT_LIGHT; - break; - case RS::VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS: - elem_type = ClusterBuilderRD::ELEMENT_TYPE_DECAL; - break; - case RS::VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES: - elem_type = ClusterBuilderRD::ELEMENT_TYPE_REFLECTION_PROBE; - break; - default: { - } - } - current_cluster_builder->debug(elem_type); - } - } -} - -void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<RenderGeometryInstance *> &p_instances, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_mesh_lod_threshold, bool p_open_pass, bool p_close_pass, bool p_clear_region, RenderingMethod::RenderInfo *p_render_info) { - LightInstance *light_instance = light_instance_owner.get_or_null(p_light); - ERR_FAIL_COND(!light_instance); - - Rect2i atlas_rect; - uint32_t atlas_size = 1; - RID atlas_fb; - - bool using_dual_paraboloid = false; - bool using_dual_paraboloid_flip = false; - Vector2i dual_paraboloid_offset; - RID render_fb; - RID render_texture; - float zfar; - - bool use_pancake = false; - bool render_cubemap = false; - bool finalize_cubemap = false; - - bool flip_y = false; - - Projection light_projection; - Transform3D light_transform; - - if (RSG::light_storage->light_get_type(light_instance->light) == RS::LIGHT_DIRECTIONAL) { - //set pssm stuff - if (light_instance->last_scene_shadow_pass != scene_pass) { - light_instance->directional_rect = _get_directional_shadow_rect(directional_shadow.size, directional_shadow.light_count, directional_shadow.current_light); - directional_shadow.current_light++; - light_instance->last_scene_shadow_pass = scene_pass; - } - - use_pancake = RSG::light_storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE) > 0; - light_projection = light_instance->shadow_transform[p_pass].camera; - light_transform = light_instance->shadow_transform[p_pass].transform; - - atlas_rect = light_instance->directional_rect; - - if (RSG::light_storage->light_directional_get_shadow_mode(light_instance->light) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) { - atlas_rect.size.width /= 2; - atlas_rect.size.height /= 2; - - if (p_pass == 1) { - atlas_rect.position.x += atlas_rect.size.width; - } else if (p_pass == 2) { - atlas_rect.position.y += atlas_rect.size.height; - } else if (p_pass == 3) { - atlas_rect.position += atlas_rect.size; - } - } else if (RSG::light_storage->light_directional_get_shadow_mode(light_instance->light) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS) { - atlas_rect.size.height /= 2; - - if (p_pass == 0) { - } else { - atlas_rect.position.y += atlas_rect.size.height; - } - } - - light_instance->shadow_transform[p_pass].atlas_rect = atlas_rect; - - light_instance->shadow_transform[p_pass].atlas_rect.position /= directional_shadow.size; - light_instance->shadow_transform[p_pass].atlas_rect.size /= directional_shadow.size; - - zfar = RSG::light_storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_RANGE); - - render_fb = directional_shadow.fb; - render_texture = RID(); - flip_y = true; - - } else { - //set from shadow atlas - - ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas); - ERR_FAIL_COND(!shadow_atlas); - ERR_FAIL_COND(!shadow_atlas->shadow_owners.has(p_light)); - - _update_shadow_atlas(shadow_atlas); - - uint32_t key = shadow_atlas->shadow_owners[p_light]; - - uint32_t quadrant = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3; - uint32_t shadow = key & ShadowAtlas::SHADOW_INDEX_MASK; - - ERR_FAIL_INDEX((int)shadow, shadow_atlas->quadrants[quadrant].shadows.size()); - - uint32_t quadrant_size = shadow_atlas->size >> 1; - - atlas_rect.position.x = (quadrant & 1) * quadrant_size; - atlas_rect.position.y = (quadrant >> 1) * quadrant_size; - - uint32_t shadow_size = (quadrant_size / shadow_atlas->quadrants[quadrant].subdivision); - atlas_rect.position.x += (shadow % shadow_atlas->quadrants[quadrant].subdivision) * shadow_size; - atlas_rect.position.y += (shadow / shadow_atlas->quadrants[quadrant].subdivision) * shadow_size; - - atlas_rect.size.width = shadow_size; - atlas_rect.size.height = shadow_size; - - zfar = RSG::light_storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_RANGE); - - if (RSG::light_storage->light_get_type(light_instance->light) == RS::LIGHT_OMNI) { - bool wrap = (shadow + 1) % shadow_atlas->quadrants[quadrant].subdivision == 0; - dual_paraboloid_offset = wrap ? Vector2i(1 - shadow_atlas->quadrants[quadrant].subdivision, 1) : Vector2i(1, 0); - - if (RSG::light_storage->light_omni_get_shadow_mode(light_instance->light) == RS::LIGHT_OMNI_SHADOW_CUBE) { - ShadowCubemap *cubemap = _get_shadow_cubemap(shadow_size / 2); - - render_fb = cubemap->side_fb[p_pass]; - render_texture = cubemap->cubemap; - - light_projection = light_instance->shadow_transform[p_pass].camera; - light_transform = light_instance->shadow_transform[p_pass].transform; - render_cubemap = true; - finalize_cubemap = p_pass == 5; - atlas_fb = shadow_atlas->fb; - - atlas_size = shadow_atlas->size; - - if (p_pass == 0) { - _render_shadow_begin(); - } - - } else { - atlas_rect.position.x += 1; - atlas_rect.position.y += 1; - atlas_rect.size.x -= 2; - atlas_rect.size.y -= 2; - - atlas_rect.position += p_pass * atlas_rect.size * dual_paraboloid_offset; - - light_projection = light_instance->shadow_transform[0].camera; - light_transform = light_instance->shadow_transform[0].transform; - - using_dual_paraboloid = true; - using_dual_paraboloid_flip = p_pass == 1; - render_fb = shadow_atlas->fb; - flip_y = true; - } - - } else if (RSG::light_storage->light_get_type(light_instance->light) == RS::LIGHT_SPOT) { - light_projection = light_instance->shadow_transform[0].camera; - light_transform = light_instance->shadow_transform[0].transform; - - render_fb = shadow_atlas->fb; - - flip_y = true; - } - } - - if (render_cubemap) { - //rendering to cubemap - _render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, false, false, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_mesh_lod_threshold, Rect2(), false, true, true, true, p_render_info); - if (finalize_cubemap) { - _render_shadow_process(); - _render_shadow_end(); - //reblit - Rect2 atlas_rect_norm = atlas_rect; - atlas_rect_norm.position /= float(atlas_size); - atlas_rect_norm.size /= float(atlas_size); - copy_effects->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, atlas_rect.size, light_projection.get_z_near(), light_projection.get_z_far(), false); - atlas_rect_norm.position += Vector2(dual_paraboloid_offset) * atlas_rect_norm.size; - copy_effects->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, atlas_rect.size, light_projection.get_z_near(), light_projection.get_z_far(), true); - - //restore transform so it can be properly used - light_instance_set_shadow_transform(p_light, Projection(), light_instance->transform, zfar, 0, 0, 0); - } - - } else { - //render shadow - _render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, using_dual_paraboloid, using_dual_paraboloid_flip, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_mesh_lod_threshold, atlas_rect, flip_y, p_clear_region, p_open_pass, p_close_pass, p_render_info); - } } void RendererSceneRenderRD::render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { @@ -3495,58 +1201,11 @@ bool RendererSceneRenderRD::free(RID p_rid) { environment_free(p_rid); } else if (RSG::camera_attributes->owns_camera_attributes(p_rid)) { RSG::camera_attributes->camera_attributes_free(p_rid); - } else if (reflection_atlas_owner.owns(p_rid)) { - reflection_atlas_set_size(p_rid, 0, 0); - ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_rid); - if (ra->cluster_builder) { - memdelete(ra->cluster_builder); - } - reflection_atlas_owner.free(p_rid); - } else if (reflection_probe_instance_owner.owns(p_rid)) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_rid); - _free_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE, rpi->forward_id); - reflection_probe_release_atlas_index(p_rid); - reflection_probe_instance_owner.free(p_rid); - } else if (decal_instance_owner.owns(p_rid)) { - DecalInstance *di = decal_instance_owner.get_or_null(p_rid); - _free_forward_id(FORWARD_ID_TYPE_DECAL, di->forward_id); - decal_instance_owner.free(p_rid); - } else if (lightmap_instance_owner.owns(p_rid)) { - lightmap_instance_owner.free(p_rid); } else if (gi.voxel_gi_instance_owns(p_rid)) { gi.voxel_gi_instance_free(p_rid); } else if (sky.sky_owner.owns(p_rid)) { sky.update_dirty_skys(); sky.free_sky(p_rid); - } else if (light_instance_owner.owns(p_rid)) { - LightInstance *light_instance = light_instance_owner.get_or_null(p_rid); - - //remove from shadow atlases.. - for (const RID &E : light_instance->shadow_atlases) { - ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(E); - ERR_CONTINUE(!shadow_atlas->shadow_owners.has(p_rid)); - uint32_t key = shadow_atlas->shadow_owners[p_rid]; - uint32_t q = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3; - uint32_t s = key & ShadowAtlas::SHADOW_INDEX_MASK; - - shadow_atlas->quadrants[q].shadows.write[s].owner = RID(); - - if (key & ShadowAtlas::OMNI_LIGHT_FLAG) { - // Omni lights use two atlas spots, make sure to clear the other as well - shadow_atlas->quadrants[q].shadows.write[s + 1].owner = RID(); - } - - shadow_atlas->shadow_owners.erase(p_rid); - } - - if (light_instance->light_type != RS::LIGHT_DIRECTIONAL) { - _free_forward_id(light_instance->light_type == RS::LIGHT_OMNI ? FORWARD_ID_TYPE_OMNI_LIGHT : FORWARD_ID_TYPE_SPOT_LIGHT, light_instance->forward_id); - } - light_instance_owner.free(p_rid); - - } else if (shadow_atlas_owner.owns(p_rid)) { - shadow_atlas_set_size(p_rid, 0); - shadow_atlas_owner.free(p_rid); } else if (RendererRD::Fog::get_singleton()->owns_fog_volume_instance(p_rid)) { RendererRD::Fog::get_singleton()->fog_instance_free(p_rid); } else { @@ -3694,27 +1353,6 @@ void RendererSceneRenderRD::sdfgi_set_debug_probe_select(const Vector3 &p_positi RendererSceneRenderRD *RendererSceneRenderRD::singleton = nullptr; -RID RendererSceneRenderRD::get_reflection_probe_buffer() { - return cluster.reflection_buffer; -} -RID RendererSceneRenderRD::get_omni_light_buffer() { - return cluster.omni_light_buffer; -} - -RID RendererSceneRenderRD::get_spot_light_buffer() { - return cluster.spot_light_buffer; -} - -RID RendererSceneRenderRD::get_directional_light_buffer() { - return cluster.directional_light_buffer; -} -RID RendererSceneRenderRD::get_decal_buffer() { - return cluster.decal_buffer; -} -int RendererSceneRenderRD::get_max_directional_lights() const { - return cluster.max_directional_lights; -} - bool RendererSceneRenderRD::is_vrs_supported() const { return RD::get_singleton()->has_feature(RD::SUPPORTS_ATTACHMENT_VRS); } @@ -3724,11 +1362,6 @@ bool RendererSceneRenderRD::is_dynamic_gi_supported() const { return true; } -bool RendererSceneRenderRD::is_clustered_enabled() const { - // used by default. - return true; -} - bool RendererSceneRenderRD::is_volumetric_supported() const { // usable by default (unless low end = true) return true; @@ -3744,9 +1377,10 @@ RendererSceneRenderRD::RendererSceneRenderRD() { void RendererSceneRenderRD::init() { max_cluster_elements = get_max_elements(); + RendererRD::LightStorage::get_singleton()->set_max_cluster_elements(max_cluster_elements); - directional_shadow.size = GLOBAL_GET("rendering/lights_and_shadows/directional_shadow/size"); - directional_shadow.use_16_bits = GLOBAL_GET("rendering/lights_and_shadows/directional_shadow/16_bits"); + /* Forward ID */ + forward_id_storage = create_forward_id_storage(); /* SKY SHADER */ @@ -3759,68 +1393,25 @@ void RendererSceneRenderRD::init() { } { //decals - cluster.max_decals = max_cluster_elements; - uint32_t decal_buffer_size = cluster.max_decals * sizeof(Cluster::DecalData); - cluster.decals = memnew_arr(Cluster::DecalData, cluster.max_decals); - cluster.decal_sort = memnew_arr(Cluster::InstanceSort<DecalInstance>, cluster.max_decals); - cluster.decal_buffer = RD::get_singleton()->storage_buffer_create(decal_buffer_size); - } - - { //reflections - - cluster.max_reflections = max_cluster_elements; - cluster.reflections = memnew_arr(Cluster::ReflectionData, cluster.max_reflections); - cluster.reflection_sort = memnew_arr(Cluster::InstanceSort<ReflectionProbeInstance>, cluster.max_reflections); - cluster.reflection_buffer = RD::get_singleton()->storage_buffer_create(sizeof(Cluster::ReflectionData) * cluster.max_reflections); + RendererRD::TextureStorage::get_singleton()->set_max_decals(max_cluster_elements); } { //lights - cluster.max_lights = max_cluster_elements; - - uint32_t light_buffer_size = cluster.max_lights * sizeof(Cluster::LightData); - cluster.omni_lights = memnew_arr(Cluster::LightData, cluster.max_lights); - cluster.omni_light_buffer = RD::get_singleton()->storage_buffer_create(light_buffer_size); - cluster.omni_light_sort = memnew_arr(Cluster::InstanceSort<LightInstance>, cluster.max_lights); - cluster.spot_lights = memnew_arr(Cluster::LightData, cluster.max_lights); - cluster.spot_light_buffer = RD::get_singleton()->storage_buffer_create(light_buffer_size); - cluster.spot_light_sort = memnew_arr(Cluster::InstanceSort<LightInstance>, cluster.max_lights); - //defines += "\n#define MAX_LIGHT_DATA_STRUCTS " + itos(cluster.max_lights) + "\n"; - - cluster.max_directional_lights = MAX_DIRECTIONAL_LIGHTS; - uint32_t directional_light_buffer_size = cluster.max_directional_lights * sizeof(Cluster::DirectionalLightData); - cluster.directional_lights = memnew_arr(Cluster::DirectionalLightData, cluster.max_directional_lights); - cluster.directional_light_buffer = RD::get_singleton()->uniform_buffer_create(directional_light_buffer_size); } if (is_volumetric_supported()) { - RendererRD::Fog::get_singleton()->init_fog_shader(cluster.max_directional_lights, get_roughness_layers(), is_using_radiance_cubemap_array()); - } - - { - RD::SamplerState sampler; - sampler.mag_filter = RD::SAMPLER_FILTER_NEAREST; - sampler.min_filter = RD::SAMPLER_FILTER_NEAREST; - sampler.enable_compare = true; - sampler.compare_op = RD::COMPARE_OP_LESS; - shadow_sampler = RD::get_singleton()->sampler_create(sampler); + RendererRD::Fog::get_singleton()->init_fog_shader(RendererRD::LightStorage::get_singleton()->get_max_directional_lights(), get_roughness_layers(), is_using_radiance_cubemap_array()); } RSG::camera_attributes->camera_attributes_set_dof_blur_bokeh_shape(RS::DOFBokehShape(int(GLOBAL_GET("rendering/camera/depth_of_field/depth_of_field_bokeh_shape")))); RSG::camera_attributes->camera_attributes_set_dof_blur_quality(RS::DOFBlurQuality(int(GLOBAL_GET("rendering/camera/depth_of_field/depth_of_field_bokeh_quality"))), GLOBAL_GET("rendering/camera/depth_of_field/depth_of_field_use_jitter")); use_physical_light_units = GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units"); - environment_set_ssao_quality(RS::EnvironmentSSAOQuality(int(GLOBAL_GET("rendering/environment/ssao/quality"))), GLOBAL_GET("rendering/environment/ssao/half_size"), GLOBAL_GET("rendering/environment/ssao/adaptive_target"), GLOBAL_GET("rendering/environment/ssao/blur_passes"), GLOBAL_GET("rendering/environment/ssao/fadeout_from"), GLOBAL_GET("rendering/environment/ssao/fadeout_to")); screen_space_roughness_limiter = GLOBAL_GET("rendering/anti_aliasing/screen_space_roughness_limiter/enabled"); screen_space_roughness_limiter_amount = GLOBAL_GET("rendering/anti_aliasing/screen_space_roughness_limiter/amount"); screen_space_roughness_limiter_limit = GLOBAL_GET("rendering/anti_aliasing/screen_space_roughness_limiter/limit"); glow_bicubic_upscale = int(GLOBAL_GET("rendering/environment/glow/upscale_mode")) > 0; glow_high_quality = GLOBAL_GET("rendering/environment/glow/use_high_quality"); - ssr_roughness_quality = RS::EnvironmentSSRRoughnessQuality(int(GLOBAL_GET("rendering/environment/screen_space_reflection/roughness_quality"))); - sss_quality = RS::SubSurfaceScatteringQuality(int(GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_quality"))); - sss_scale = GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_scale"); - sss_depth_scale = GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale"); - - environment_set_ssil_quality(RS::EnvironmentSSILQuality(int(GLOBAL_GET("rendering/environment/ssil/quality"))), GLOBAL_GET("rendering/environment/ssil/half_size"), GLOBAL_GET("rendering/environment/ssil/adaptive_target"), GLOBAL_GET("rendering/environment/ssil/blur_passes"), GLOBAL_GET("rendering/environment/ssil/fadeout_from"), GLOBAL_GET("rendering/environment/ssil/fadeout_to")); directional_penumbra_shadow_kernel = memnew_arr(float, 128); directional_soft_shadow_kernel = memnew_arr(float, 128); @@ -3844,11 +1435,14 @@ void RendererSceneRenderRD::init() { vrs = memnew(RendererRD::VRS); if (can_use_storage) { fsr = memnew(RendererRD::FSR); - ss_effects = memnew(RendererRD::SSEffects); } } RendererSceneRenderRD::~RendererSceneRenderRD() { + if (forward_id_storage) { + memdelete(forward_id_storage); + } + if (bokeh_dof) { memdelete(bokeh_dof); } @@ -3864,13 +1458,6 @@ RendererSceneRenderRD::~RendererSceneRenderRD() { if (fsr) { memdelete(fsr); } - if (ss_effects) { - memdelete(ss_effects); - } - - for (const KeyValue<int, ShadowCubemap> &E : shadow_cubemaps) { - RD::get_singleton()->free(E.value.cubemap); - } if (sky.sky_scene_state.uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(sky.sky_scene_state.uniform_set)) { RD::get_singleton()->free(sky.sky_scene_state.uniform_set); @@ -3889,25 +1476,6 @@ RendererSceneRenderRD::~RendererSceneRenderRD() { memdelete_arr(penumbra_shadow_kernel); memdelete_arr(soft_shadow_kernel); - { - RD::get_singleton()->free(cluster.directional_light_buffer); - RD::get_singleton()->free(cluster.omni_light_buffer); - RD::get_singleton()->free(cluster.spot_light_buffer); - RD::get_singleton()->free(cluster.reflection_buffer); - RD::get_singleton()->free(cluster.decal_buffer); - memdelete_arr(cluster.directional_lights); - memdelete_arr(cluster.omni_lights); - memdelete_arr(cluster.spot_lights); - memdelete_arr(cluster.omni_light_sort); - memdelete_arr(cluster.spot_light_sort); - memdelete_arr(cluster.reflections); - memdelete_arr(cluster.reflection_sort); - memdelete_arr(cluster.decals); - memdelete_arr(cluster.decal_sort); - } - - RD::get_singleton()->free(shadow_sampler); - - directional_shadow_atlas_set_size(0); + RSG::light_storage->directional_shadow_atlas_set_size(0); cull_argument.reset(); //avoid exit error } diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h index 82dc2fd09f..2312603829 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h @@ -38,19 +38,21 @@ #include "servers/rendering/renderer_rd/effects/bokeh_dof.h" #include "servers/rendering/renderer_rd/effects/copy_effects.h" #include "servers/rendering/renderer_rd/effects/fsr.h" -#include "servers/rendering/renderer_rd/effects/ss_effects.h" #include "servers/rendering/renderer_rd/effects/tone_mapper.h" #include "servers/rendering/renderer_rd/effects/vrs.h" #include "servers/rendering/renderer_rd/environment/fog.h" #include "servers/rendering/renderer_rd/environment/gi.h" #include "servers/rendering/renderer_rd/environment/sky.h" #include "servers/rendering/renderer_rd/framebuffer_cache_rd.h" +#include "servers/rendering/renderer_rd/storage_rd/light_storage.h" #include "servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h" #include "servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h" #include "servers/rendering/renderer_scene_render.h" #include "servers/rendering/rendering_device.h" #include "servers/rendering/rendering_method.h" +// For RenderDataRD, possibly inherited from RefCounted and add proper getters for our implementation classes + struct RenderDataRD { Ref<RenderSceneBuffersRD> render_buffers; RenderSceneDataRD *scene_data; @@ -65,6 +67,7 @@ struct RenderDataRD { RID environment; RID camera_attributes; RID shadow_atlas; + RID occluder_debug_tex; RID reflection_atlas; RID reflection_probe; int reflection_probe_pass = 0; @@ -77,6 +80,21 @@ struct RenderDataRD { bool directional_light_soft_shadows = false; RenderingMethod::RenderInfo *render_info = nullptr; + + /* Shadow data */ + const RendererSceneRender::RenderShadowData *render_shadows = nullptr; + int render_shadow_count = 0; + + LocalVector<int> cube_shadows; + LocalVector<int> shadows; + LocalVector<int> directional_shadows; + + /* GI info */ + const RendererSceneRender::RenderSDFGIData *render_sdfgi_regions = nullptr; + int render_sdfgi_region_count = 0; + const RendererSceneRender::RenderSDFGIUpdateData *sdfgi_update_data = nullptr; + + uint32_t voxel_gi_count = 0; }; class RendererSceneRenderRD : public RendererSceneRender { @@ -84,6 +102,7 @@ class RendererSceneRenderRD : public RendererSceneRender { friend RendererRD::GI; protected: + RendererRD::ForwardIDStorage *forward_id_storage = nullptr; RendererRD::BokehDOF *bokeh_dof = nullptr; RendererRD::CopyEffects *copy_effects = nullptr; RendererRD::ToneMapper *tone_mapper = nullptr; @@ -92,18 +111,23 @@ protected: double time = 0.0; double time_step = 0.0; - virtual void setup_render_buffer_data(Ref<RenderSceneBuffersRD> p_render_buffers) = 0; + /* ENVIRONMENT */ - void _setup_lights(RenderDataRD *p_render_data, const PagedArray<RID> &p_lights, const Transform3D &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count, bool &r_directional_light_soft_shadows); - void _setup_decals(const PagedArray<RID> &p_decals, const Transform3D &p_camera_inverse_xform); - void _setup_reflections(RenderDataRD *p_render_data, const PagedArray<RID> &p_reflections, const Transform3D &p_camera_inverse_transform, RID p_environment); + bool glow_bicubic_upscale = false; + bool glow_high_quality = false; - virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_color) = 0; + bool use_physical_light_units = false; + + //////////////////////////////// + + virtual RendererRD::ForwardIDStorage *create_forward_id_storage() { return memnew(RendererRD::ForwardIDStorage); }; - virtual void _render_shadow_begin() = 0; - virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<RenderGeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true, RenderingMethod::RenderInfo *p_render_info = nullptr) = 0; - virtual void _render_shadow_process() = 0; - virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) = 0; + void _update_vrs(Ref<RenderSceneBuffersRD> p_render_buffers); + + virtual void setup_render_buffer_data(Ref<RenderSceneBuffersRD> p_render_buffers) = 0; + + virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_color) = 0; + virtual void _render_buffers_debug_draw(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_shadow_atlas, RID p_occlusion_buffer); virtual void _render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region, float p_exposure_normalization) = 0; virtual void _render_uv2(const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; @@ -111,25 +135,14 @@ protected: virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const Projection &p_cam_projection, const PagedArray<RenderGeometryInstance *> &p_instances) = 0; void _debug_sdfgi_probes(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_framebuffer, uint32_t p_view_count, const Projection *p_camera_with_transforms, bool p_will_continue_color, bool p_will_continue_depth); - void _debug_draw_cluster(Ref<RenderSceneBuffersRD> p_render_buffers); - virtual void _base_uniforms_changed() = 0; virtual RID _render_buffers_get_normal_texture(Ref<RenderSceneBuffersRD> p_render_buffers) = 0; virtual RID _render_buffers_get_velocity_texture(Ref<RenderSceneBuffersRD> p_render_buffers) = 0; - void _process_ssao(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, RID p_normal_buffer, const Projection &p_projection); - void _process_ssr(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_dest_framebuffer, const RID *p_normal_buffer_slices, RID p_specular_buffer, const RID *p_metallic_slices, RID p_environment, const Projection *p_projections, const Vector3 *p_eye_offsets, bool p_use_additive); - void _process_sss(Ref<RenderSceneBuffersRD> p_render_buffers, const Projection &p_camera); - void _process_ssil(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, RID p_normal_buffer, const Projection &p_projection, const Transform3D &p_transform); - - void _copy_framebuffer_to_ssil(Ref<RenderSceneBuffersRD> p_render_buffers); - bool _needs_post_prepass_render(RenderDataRD *p_render_data, bool p_use_gi); void _post_prepass_render(RenderDataRD *p_render_data, bool p_use_gi); void _pre_resolve_render(RenderDataRD *p_render_data, bool p_use_gi); - void _pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_ssil, bool p_use_gi, const RID *p_normal_roughness_slices, RID p_voxel_gi_buffer); - void _render_buffers_copy_screen_texture(const RenderDataRD *p_render_data); void _render_buffers_copy_depth_texture(const RenderDataRD *p_render_data); void _render_buffers_post_process_and_tonemap(const RenderDataRD *p_render_data); @@ -140,26 +153,8 @@ protected: PagedArrayPool<RenderGeometryInstance *> cull_argument_pool; PagedArray<RenderGeometryInstance *> cull_argument; //need this to exist - RendererRD::SSEffects *ss_effects = nullptr; - RendererRD::GI gi; RendererRD::SkyRD sky; - - //used for mobile renderer mostly - - typedef int32_t ForwardID; - - enum ForwardIDType { - FORWARD_ID_TYPE_OMNI_LIGHT, - FORWARD_ID_TYPE_SPOT_LIGHT, - FORWARD_ID_TYPE_REFLECTION_PROBE, - FORWARD_ID_TYPE_DECAL, - FORWARD_ID_MAX, - }; - - virtual ForwardID _allocate_forward_id(ForwardIDType p_type) { return -1; } - virtual void _free_forward_id(ForwardIDType p_type, ForwardID p_id) {} - virtual void _map_forward_id(ForwardIDType p_type, ForwardID p_id, uint32_t p_index) {} - virtual bool _uses_forward_ids() const { return false; } + RendererRD::GI gi; virtual void _update_shader_quality_settings() {} @@ -167,125 +162,7 @@ private: RS::ViewportDebugDraw debug_draw = RS::VIEWPORT_DEBUG_DRAW_DISABLED; static RendererSceneRenderRD *singleton; - /* REFLECTION ATLAS */ - - struct ReflectionAtlas { - int count = 0; - int size = 0; - - RID reflection; - RID depth_buffer; - RID depth_fb; - - struct Reflection { - RID owner; - RendererRD::SkyRD::ReflectionData data; - RID fbs[6]; - }; - - Vector<Reflection> reflections; - - ClusterBuilderRD *cluster_builder = nullptr; - }; - - mutable RID_Owner<ReflectionAtlas> reflection_atlas_owner; - - /* REFLECTION PROBE INSTANCE */ - - struct ReflectionProbeInstance { - RID probe; - int atlas_index = -1; - RID atlas; - - bool dirty = true; - bool rendering = false; - int processing_layer = 1; - int processing_side = 0; - - uint32_t render_step = 0; - uint64_t last_pass = 0; - uint32_t cull_mask = 0; - - ForwardID forward_id = -1; - - Transform3D transform; - }; - - mutable RID_Owner<ReflectionProbeInstance> reflection_probe_instance_owner; - - /* DECAL INSTANCE */ - - struct DecalInstance { - RID decal; - Transform3D transform; - uint32_t cull_mask = 0; - ForwardID forward_id = -1; - }; - - mutable RID_Owner<DecalInstance> decal_instance_owner; - - /* LIGHTMAP INSTANCE */ - - struct LightmapInstance { - RID lightmap; - Transform3D transform; - }; - - mutable RID_Owner<LightmapInstance> lightmap_instance_owner; - - /* SHADOW ATLAS */ - - struct ShadowShrinkStage { - RID texture; - RID filter_texture; - uint32_t size = 0; - }; - - struct ShadowAtlas { - enum { - QUADRANT_SHIFT = 27, - OMNI_LIGHT_FLAG = 1 << 26, - SHADOW_INDEX_MASK = OMNI_LIGHT_FLAG - 1, - SHADOW_INVALID = 0xFFFFFFFF - }; - - struct Quadrant { - uint32_t subdivision = 0; - - struct Shadow { - RID owner; - uint64_t version = 0; - uint64_t fog_version = 0; // used for fog - uint64_t alloc_tick = 0; - - Shadow() {} - }; - - Vector<Shadow> shadows; - - Quadrant() {} - } quadrants[4]; - - int size_order[4] = { 0, 1, 2, 3 }; - uint32_t smallest_subdiv = 0; - - int size = 0; - bool use_16_bits = true; - - RID depth; - RID fb; //for copying - - HashMap<RID, uint32_t> shadow_owners; - }; - - RID_Owner<ShadowAtlas> shadow_atlas_owner; - - void _update_shadow_atlas(ShadowAtlas *shadow_atlas); - - void _shadow_atlas_invalidate_shadow(RendererSceneRenderRD::ShadowAtlas::Quadrant::Shadow *p_shadow, RID p_atlas, RendererSceneRenderRD::ShadowAtlas *p_shadow_atlas, uint32_t p_quadrant, uint32_t p_shadow_idx); - bool _shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow); - bool _shadow_atlas_find_omni_shadows(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow); - + /* Shadow atlas */ RS::ShadowQuality shadows_quality = RS::SHADOW_QUALITY_MAX; //So it always updates when first set RS::ShadowQuality directional_shadow_quality = RS::SHADOW_QUALITY_MAX; float shadows_quality_radius = 1.0; @@ -302,299 +179,36 @@ private: RS::DecalFilter decals_filter = RS::DECAL_FILTER_LINEAR_MIPMAPS; RS::LightProjectorFilter light_projectors_filter = RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS; - /* DIRECTIONAL SHADOW */ - - struct DirectionalShadow { - RID depth; - RID fb; //when renderign direct - - int light_count = 0; - int size = 0; - bool use_16_bits = true; - int current_light = 0; - } directional_shadow; - - void _update_directional_shadow_atlas(); - - /* SHADOW CUBEMAPS */ - - struct ShadowCubemap { - RID cubemap; - RID side_fb[6]; - }; - - HashMap<int, ShadowCubemap> shadow_cubemaps; - ShadowCubemap *_get_shadow_cubemap(int p_size); - - void _create_shadow_cubemaps(); - - /* LIGHT INSTANCE */ - - struct LightInstance { - struct ShadowTransform { - Projection camera; - Transform3D transform; - float farplane; - float split; - float bias_scale; - float shadow_texel_size; - float range_begin; - Rect2 atlas_rect; - Vector2 uv_scale; - }; - - RS::LightType light_type = RS::LIGHT_DIRECTIONAL; - - ShadowTransform shadow_transform[6]; - - AABB aabb; - RID self; - RID light; - Transform3D transform; - - Vector3 light_vector; - Vector3 spot_vector; - float linear_att = 0.0; - - uint64_t shadow_pass = 0; - uint64_t last_scene_pass = 0; - uint64_t last_scene_shadow_pass = 0; - uint64_t last_pass = 0; - uint32_t cull_mask = 0; - uint32_t light_directional_index = 0; - - Rect2 directional_rect; - - HashSet<RID> shadow_atlases; //shadow atlases where this light is registered - - ForwardID forward_id = -1; - - LightInstance() {} - }; - - mutable RID_Owner<LightInstance> light_instance_owner; - - /* ENVIRONMENT */ - - RS::EnvironmentSSAOQuality ssao_quality = RS::ENV_SSAO_QUALITY_MEDIUM; - bool ssao_half_size = false; - float ssao_adaptive_target = 0.5; - int ssao_blur_passes = 2; - float ssao_fadeout_from = 50.0; - float ssao_fadeout_to = 300.0; - - RS::EnvironmentSSILQuality ssil_quality = RS::ENV_SSIL_QUALITY_MEDIUM; - bool ssil_half_size = false; - bool ssil_using_half_size = false; - float ssil_adaptive_target = 0.5; - int ssil_blur_passes = 4; - float ssil_fadeout_from = 50.0; - float ssil_fadeout_to = 300.0; - - bool glow_bicubic_upscale = false; - bool glow_high_quality = false; - RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::ENV_SSR_ROUGHNESS_QUALITY_LOW; - - RS::SubSurfaceScatteringQuality sss_quality = RS::SUB_SURFACE_SCATTERING_QUALITY_MEDIUM; - float sss_scale = 0.05; - float sss_depth_scale = 0.01; - - bool use_physical_light_units = false; - - /* Cluster builder */ - - ClusterBuilderSharedDataRD cluster_builder_shared; - ClusterBuilderRD *current_cluster_builder = nullptr; - /* RENDER BUFFERS */ + // TODO move into effects/luminance.h/cpp void _allocate_luminance_textures(Ref<RenderSceneBuffersRD> rb); - void _render_buffers_debug_draw(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_shadow_atlas, RID p_occlusion_buffer); - /* GI */ bool screen_space_roughness_limiter = false; float screen_space_roughness_limiter_amount = 0.25; float screen_space_roughness_limiter_limit = 0.18; - /* Cluster */ - - struct Cluster { - /* Scene State UBO */ - - // !BAS! Most data here is not just used by our clustering logic but also by other lighting implementations. Maybe rename this struct to something more appropriate - - enum { - REFLECTION_AMBIENT_DISABLED = 0, - REFLECTION_AMBIENT_ENVIRONMENT = 1, - REFLECTION_AMBIENT_COLOR = 2, - }; - - struct ReflectionData { - float box_extents[3]; - float index; - float box_offset[3]; - uint32_t mask; - float ambient[3]; // ambient color, - float intensity; - uint32_t exterior; - uint32_t box_project; - uint32_t ambient_mode; - float exposure_normalization; - float local_matrix[16]; // up to here for spot and omni, rest is for directional - }; - - struct LightData { - float position[3]; - float inv_radius; - float direction[3]; // in omni, x and y are used for dual paraboloid offset - float size; - - float color[3]; - float attenuation; - - float inv_spot_attenuation; - float cos_spot_angle; - float specular_amount; - float shadow_opacity; - - float atlas_rect[4]; // in omni, used for atlas uv, in spot, used for projector uv - float shadow_matrix[16]; - float shadow_bias; - float shadow_normal_bias; - float transmittance_bias; - float soft_shadow_size; - float soft_shadow_scale; - uint32_t mask; - float volumetric_fog_energy; - uint32_t bake_mode; - float projector_rect[4]; - }; - - struct DirectionalLightData { - float direction[3]; - float energy; - float color[3]; - float size; - float specular; - uint32_t mask; - float softshadow_angle; - float soft_shadow_scale; - uint32_t blend_splits; - float shadow_opacity; - float fade_from; - float fade_to; - uint32_t pad[2]; - uint32_t bake_mode; - float volumetric_fog_energy; - float shadow_bias[4]; - float shadow_normal_bias[4]; - float shadow_transmittance_bias[4]; - float shadow_z_range[4]; - float shadow_range_begin[4]; - float shadow_split_offsets[4]; - float shadow_matrices[4][16]; - float uv_scale1[2]; - float uv_scale2[2]; - float uv_scale3[2]; - float uv_scale4[2]; - }; - - struct DecalData { - float xform[16]; - float inv_extents[3]; - float albedo_mix; - float albedo_rect[4]; - float normal_rect[4]; - float orm_rect[4]; - float emission_rect[4]; - float modulate[4]; - float emission_energy; - uint32_t mask; - float upper_fade; - float lower_fade; - float normal_xform[12]; - float normal[3]; - float normal_fade; - }; - - template <class T> - struct InstanceSort { - float depth; - T *instance = nullptr; - bool operator<(const InstanceSort &p_sort) const { - return depth < p_sort.depth; - } - }; - - ReflectionData *reflections = nullptr; - InstanceSort<ReflectionProbeInstance> *reflection_sort; - uint32_t max_reflections; - RID reflection_buffer; - uint32_t max_reflection_probes_per_instance; - uint32_t reflection_count = 0; - - DecalData *decals = nullptr; - InstanceSort<DecalInstance> *decal_sort; - uint32_t max_decals; - RID decal_buffer; - uint32_t decal_count; - - LightData *omni_lights = nullptr; - LightData *spot_lights = nullptr; - - InstanceSort<LightInstance> *omni_light_sort; - InstanceSort<LightInstance> *spot_light_sort; - uint32_t max_lights; - RID omni_light_buffer; - RID spot_light_buffer; - uint32_t omni_light_count = 0; - uint32_t spot_light_count = 0; - - DirectionalLightData *directional_lights = nullptr; - uint32_t max_directional_lights; - RID directional_light_buffer; - - } cluster; - - struct RenderState { - const RendererSceneRender::RenderShadowData *render_shadows = nullptr; - int render_shadow_count = 0; - const RendererSceneRender::RenderSDFGIData *render_sdfgi_regions = nullptr; - int render_sdfgi_region_count = 0; - const RendererSceneRender::RenderSDFGIUpdateData *sdfgi_update_data = nullptr; - - uint32_t voxel_gi_count = 0; - - LocalVector<int> cube_shadows; - LocalVector<int> shadows; - LocalVector<int> directional_shadows; - - bool depth_prepass_used; // this does not seem used anywhere... - } render_state; - - RID shadow_sampler; + /* Light data */ uint64_t scene_pass = 0; - uint64_t shadow_atlas_realloc_tolerance_msec = 500; uint32_t max_cluster_elements = 512; - void _render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<RenderGeometryInstance *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_mesh_lod_threshold = 0.0, bool p_open_pass = true, bool p_close_pass = true, bool p_clear_region = true, RenderingMethod::RenderInfo *p_render_info = nullptr); - /* Volumetric Fog */ uint32_t volumetric_fog_size = 128; uint32_t volumetric_fog_depth = 128; bool volumetric_fog_filter_active = true; - void _update_volumetric_fog(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, const Projection &p_cam_projection, const Transform3D &p_cam_transform, const Transform3D &p_prev_cam_inv_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count, const PagedArray<RID> &p_fog_volumes); - public: static RendererSceneRenderRD *get_singleton() { return singleton; } - /* Cluster builder */ - ClusterBuilderSharedDataRD *get_cluster_builder_shared() { return &cluster_builder_shared; } + /* LIGHTING */ + + virtual void setup_added_reflection_probe(const Transform3D &p_transform, const Vector3 &p_half_extents){}; + virtual void setup_added_light(const RS::LightType p_type, const Transform3D &p_transform, float p_radius, float p_spot_aperture){}; + virtual void setup_added_decal(const Transform3D &p_transform, const Vector3 &p_half_extents){}; /* GI */ @@ -604,42 +218,6 @@ public: RendererRD::SkyRD *get_sky() { return &sky; } - /* SHADOW ATLAS API */ - - virtual RID shadow_atlas_create() override; - virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override; - virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override; - virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_instance, float p_coverage, uint64_t p_light_version) override; - _FORCE_INLINE_ bool shadow_atlas_owns_light_instance(RID p_atlas, RID p_light_intance) { - ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas); - ERR_FAIL_COND_V(!atlas, false); - return atlas->shadow_owners.has(p_light_intance); - } - - _FORCE_INLINE_ RID shadow_atlas_get_texture(RID p_atlas) { - ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas); - ERR_FAIL_COND_V(!atlas, RID()); - return atlas->depth; - } - - _FORCE_INLINE_ Size2i shadow_atlas_get_size(RID p_atlas) { - ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas); - ERR_FAIL_COND_V(!atlas, Size2i()); - return Size2(atlas->size, atlas->size); - } - - virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override; - virtual int get_directional_light_shadow_size(RID p_light_intance) override; - virtual void set_directional_shadow_count(int p_count) override; - - _FORCE_INLINE_ RID directional_shadow_get_texture() { - return directional_shadow.depth; - } - - _FORCE_INLINE_ Size2i directional_shadow_get_size() { - return Size2i(directional_shadow.size, directional_shadow.size); - } - /* SDFGI UPDATE */ virtual void sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) override; @@ -666,266 +244,32 @@ public: virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override; virtual void environment_set_volumetric_fog_filter_active(bool p_enable) override; - virtual void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override; - - virtual void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override; - virtual void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) override; virtual void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) override; virtual void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) override; - virtual void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override; - RS::EnvironmentSSRRoughnessQuality environment_get_ssr_roughness_quality() const; - virtual Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) override; _FORCE_INLINE_ bool is_using_physical_light_units() { return use_physical_light_units; } - /* LIGHT INSTANCE API */ - - virtual RID light_instance_create(RID p_light) override; - virtual void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override; - virtual void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override; - virtual void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override; - virtual void light_instance_mark_visible(RID p_light_instance) override; - - _FORCE_INLINE_ RID light_instance_get_base_light(RID p_light_instance) { - LightInstance *li = light_instance_owner.get_or_null(p_light_instance); - return li->light; - } - - _FORCE_INLINE_ Transform3D light_instance_get_base_transform(RID p_light_instance) { - LightInstance *li = light_instance_owner.get_or_null(p_light_instance); - return li->transform; - } - - _FORCE_INLINE_ Rect2 light_instance_get_shadow_atlas_rect(RID p_light_instance, RID p_shadow_atlas, Vector2i &r_omni_offset) { - ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas); - LightInstance *li = light_instance_owner.get_or_null(p_light_instance); - uint32_t key = shadow_atlas->shadow_owners[li->self]; - - uint32_t quadrant = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3; - uint32_t shadow = key & ShadowAtlas::SHADOW_INDEX_MASK; - - ERR_FAIL_COND_V(shadow >= (uint32_t)shadow_atlas->quadrants[quadrant].shadows.size(), Rect2()); - - uint32_t atlas_size = shadow_atlas->size; - uint32_t quadrant_size = atlas_size >> 1; - - uint32_t x = (quadrant & 1) * quadrant_size; - uint32_t y = (quadrant >> 1) * quadrant_size; - - uint32_t shadow_size = (quadrant_size / shadow_atlas->quadrants[quadrant].subdivision); - x += (shadow % shadow_atlas->quadrants[quadrant].subdivision) * shadow_size; - y += (shadow / shadow_atlas->quadrants[quadrant].subdivision) * shadow_size; - - if (key & ShadowAtlas::OMNI_LIGHT_FLAG) { - if (((shadow + 1) % shadow_atlas->quadrants[quadrant].subdivision) == 0) { - r_omni_offset.x = 1 - int(shadow_atlas->quadrants[quadrant].subdivision); - r_omni_offset.y = 1; - } else { - r_omni_offset.x = 1; - r_omni_offset.y = 0; - } - } - - uint32_t width = shadow_size; - uint32_t height = shadow_size; - - return Rect2(x / float(shadow_atlas->size), y / float(shadow_atlas->size), width / float(shadow_atlas->size), height / float(shadow_atlas->size)); - } - - _FORCE_INLINE_ Projection light_instance_get_shadow_camera(RID p_light_instance, int p_index) { - LightInstance *li = light_instance_owner.get_or_null(p_light_instance); - return li->shadow_transform[p_index].camera; - } - - _FORCE_INLINE_ float light_instance_get_shadow_texel_size(RID p_light_instance, RID p_shadow_atlas) { -#ifdef DEBUG_ENABLED - LightInstance *li = light_instance_owner.get_or_null(p_light_instance); - ERR_FAIL_COND_V(!li->shadow_atlases.has(p_shadow_atlas), 0); -#endif - ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas); - ERR_FAIL_COND_V(!shadow_atlas, 0); -#ifdef DEBUG_ENABLED - ERR_FAIL_COND_V(!shadow_atlas->shadow_owners.has(p_light_instance), 0); -#endif - uint32_t key = shadow_atlas->shadow_owners[p_light_instance]; - - uint32_t quadrant = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3; - - uint32_t quadrant_size = shadow_atlas->size >> 1; - - uint32_t shadow_size = (quadrant_size / shadow_atlas->quadrants[quadrant].subdivision); - - return float(1.0) / shadow_size; - } - - _FORCE_INLINE_ Transform3D - light_instance_get_shadow_transform(RID p_light_instance, int p_index) { - LightInstance *li = light_instance_owner.get_or_null(p_light_instance); - return li->shadow_transform[p_index].transform; - } - _FORCE_INLINE_ float light_instance_get_shadow_bias_scale(RID p_light_instance, int p_index) { - LightInstance *li = light_instance_owner.get_or_null(p_light_instance); - return li->shadow_transform[p_index].bias_scale; - } - _FORCE_INLINE_ float light_instance_get_shadow_range(RID p_light_instance, int p_index) { - LightInstance *li = light_instance_owner.get_or_null(p_light_instance); - return li->shadow_transform[p_index].farplane; - } - _FORCE_INLINE_ float light_instance_get_shadow_range_begin(RID p_light_instance, int p_index) { - LightInstance *li = light_instance_owner.get_or_null(p_light_instance); - return li->shadow_transform[p_index].range_begin; - } - - _FORCE_INLINE_ Vector2 light_instance_get_shadow_uv_scale(RID p_light_instance, int p_index) { - LightInstance *li = light_instance_owner.get_or_null(p_light_instance); - return li->shadow_transform[p_index].uv_scale; - } - - _FORCE_INLINE_ Rect2 light_instance_get_directional_shadow_atlas_rect(RID p_light_instance, int p_index) { - LightInstance *li = light_instance_owner.get_or_null(p_light_instance); - return li->shadow_transform[p_index].atlas_rect; - } - - _FORCE_INLINE_ float light_instance_get_directional_shadow_split(RID p_light_instance, int p_index) { - LightInstance *li = light_instance_owner.get_or_null(p_light_instance); - return li->shadow_transform[p_index].split; - } - - _FORCE_INLINE_ float light_instance_get_directional_shadow_texel_size(RID p_light_instance, int p_index) { - LightInstance *li = light_instance_owner.get_or_null(p_light_instance); - return li->shadow_transform[p_index].shadow_texel_size; - } - - _FORCE_INLINE_ void light_instance_set_render_pass(RID p_light_instance, uint64_t p_pass) { - LightInstance *li = light_instance_owner.get_or_null(p_light_instance); - li->last_pass = p_pass; - } - - _FORCE_INLINE_ uint64_t light_instance_get_render_pass(RID p_light_instance) { - LightInstance *li = light_instance_owner.get_or_null(p_light_instance); - return li->last_pass; - } - - _FORCE_INLINE_ ForwardID light_instance_get_forward_id(RID p_light_instance) { - LightInstance *li = light_instance_owner.get_or_null(p_light_instance); - return li->forward_id; - } + /* REFLECTION PROBE */ - _FORCE_INLINE_ RS::LightType light_instance_get_type(RID p_light_instance) { - LightInstance *li = light_instance_owner.get_or_null(p_light_instance); - return li->light_type; - } + virtual RID reflection_probe_create_framebuffer(RID p_color, RID p_depth); /* FOG VOLUMES */ + uint32_t get_volumetric_fog_size() const { return volumetric_fog_size; } + uint32_t get_volumetric_fog_depth() const { return volumetric_fog_depth; } + bool get_volumetric_fog_filter_active() const { return volumetric_fog_filter_active; } + virtual RID fog_volume_instance_create(RID p_fog_volume) override; virtual void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) override; virtual void fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) override; virtual RID fog_volume_instance_get_volume(RID p_fog_volume_instance) const override; virtual Vector3 fog_volume_instance_get_position(RID p_fog_volume_instance) const override; - virtual RID reflection_atlas_create() override; - virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override; - virtual int reflection_atlas_get_size(RID p_ref_atlas) const override; - - _FORCE_INLINE_ RID reflection_atlas_get_texture(RID p_ref_atlas) { - ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(p_ref_atlas); - ERR_FAIL_COND_V(!atlas, RID()); - return atlas->reflection; - } - - virtual RID reflection_probe_instance_create(RID p_probe) override; - virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) override; - virtual void reflection_probe_release_atlas_index(RID p_instance) override; - virtual bool reflection_probe_instance_needs_redraw(RID p_instance) override; - virtual bool reflection_probe_instance_has_reflection(RID p_instance) override; - virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override; - virtual RID reflection_probe_create_framebuffer(RID p_color, RID p_depth); - virtual bool reflection_probe_instance_postprocess_step(RID p_instance) override; - - uint32_t reflection_probe_instance_get_resolution(RID p_instance); - RID reflection_probe_instance_get_framebuffer(RID p_instance, int p_index); - RID reflection_probe_instance_get_depth_framebuffer(RID p_instance, int p_index); - - _FORCE_INLINE_ RID reflection_probe_instance_get_probe(RID p_instance) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND_V(!rpi, RID()); - - return rpi->probe; - } - - _FORCE_INLINE_ ForwardID reflection_probe_instance_get_forward_id(RID p_instance) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND_V(!rpi, 0); - - return rpi->forward_id; - } - - _FORCE_INLINE_ void reflection_probe_instance_set_render_pass(RID p_instance, uint32_t p_render_pass) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND(!rpi); - rpi->last_pass = p_render_pass; - } - - _FORCE_INLINE_ uint32_t reflection_probe_instance_get_render_pass(RID p_instance) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND_V(!rpi, 0); - - return rpi->last_pass; - } - - _FORCE_INLINE_ Transform3D reflection_probe_instance_get_transform(RID p_instance) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND_V(!rpi, Transform3D()); - - return rpi->transform; - } - - _FORCE_INLINE_ int reflection_probe_instance_get_atlas_index(RID p_instance) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND_V(!rpi, -1); - - return rpi->atlas_index; - } - - virtual RID decal_instance_create(RID p_decal) override; - virtual void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override; - - _FORCE_INLINE_ RID decal_instance_get_base(RID p_decal) const { - DecalInstance *decal = decal_instance_owner.get_or_null(p_decal); - return decal->decal; - } - - _FORCE_INLINE_ ForwardID decal_instance_get_forward_id(RID p_decal) const { - DecalInstance *decal = decal_instance_owner.get_or_null(p_decal); - return decal->forward_id; - } - - _FORCE_INLINE_ Transform3D decal_instance_get_transform(RID p_decal) const { - DecalInstance *decal = decal_instance_owner.get_or_null(p_decal); - return decal->transform; - } - - virtual RID lightmap_instance_create(RID p_lightmap) override; - virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override; - _FORCE_INLINE_ bool lightmap_instance_is_valid(RID p_lightmap_instance) { - return lightmap_instance_owner.get_or_null(p_lightmap_instance) != nullptr; - } - - _FORCE_INLINE_ RID lightmap_instance_get_lightmap(RID p_lightmap_instance) { - LightmapInstance *li = lightmap_instance_owner.get_or_null(p_lightmap_instance); - return li->lightmap; - } - _FORCE_INLINE_ Transform3D lightmap_instance_get_transform(RID p_lightmap_instance) { - LightmapInstance *li = lightmap_instance_owner.get_or_null(p_lightmap_instance); - return li->transform; - } - /* gi light probes */ virtual RID voxel_gi_instance_create(RID p_base) override; @@ -944,6 +288,7 @@ public: RID render_buffers_get_default_voxel_gi_buffer(); + virtual void base_uniforms_changed() = 0; virtual void update_uniform_sets(){}; virtual void render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RenderingMethod::RenderInfo *r_render_info = nullptr) override; @@ -964,10 +309,6 @@ public: virtual float screen_space_roughness_limiter_get_amount() const; virtual float screen_space_roughness_limiter_get_limit() const; - virtual void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) override; - RS::SubSurfaceScatteringQuality sub_surface_scattering_get_quality() const; - virtual void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) override; - virtual void positional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override; virtual void directional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override; @@ -1036,18 +377,10 @@ public: virtual void set_time(double p_time, double p_step) override; - RID get_reflection_probe_buffer(); - RID get_omni_light_buffer(); - RID get_spot_light_buffer(); - RID get_directional_light_buffer(); - RID get_decal_buffer(); - int get_max_directional_lights() const; - virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) override; virtual bool is_vrs_supported() const; virtual bool is_dynamic_gi_supported() const; - virtual bool is_clustered_enabled() const; virtual bool is_volumetric_supported() const; virtual uint32_t get_max_elements() const; diff --git a/servers/rendering/renderer_rd/storage_rd/forward_id_storage.cpp b/servers/rendering/renderer_rd/storage_rd/forward_id_storage.cpp new file mode 100644 index 0000000000..c7f106eba0 --- /dev/null +++ b/servers/rendering/renderer_rd/storage_rd/forward_id_storage.cpp @@ -0,0 +1,43 @@ +/*************************************************************************/ +/* forward_id_storage.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "forward_id_storage.h" + +using namespace RendererRD; + +ForwardIDStorage *ForwardIDStorage::singleton = nullptr; + +ForwardIDStorage::ForwardIDStorage() { + singleton = this; +} + +ForwardIDStorage::~ForwardIDStorage() { + singleton = nullptr; +} diff --git a/servers/rendering/renderer_rd/storage_rd/forward_id_storage.h b/servers/rendering/renderer_rd/storage_rd/forward_id_storage.h new file mode 100644 index 0000000000..f6a74383d4 --- /dev/null +++ b/servers/rendering/renderer_rd/storage_rd/forward_id_storage.h @@ -0,0 +1,68 @@ +/*************************************************************************/ +/* forward_id_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef FORWARD_ID_STORAGE_H +#define FORWARD_ID_STORAGE_H + +#include "servers/rendering/storage/utilities.h" + +class RendererSceneRenderRD; + +namespace RendererRD { + +typedef int32_t ForwardID; + +enum ForwardIDType { + FORWARD_ID_TYPE_OMNI_LIGHT, + FORWARD_ID_TYPE_SPOT_LIGHT, + FORWARD_ID_TYPE_REFLECTION_PROBE, + FORWARD_ID_TYPE_DECAL, + FORWARD_ID_MAX, +}; + +class ForwardIDStorage { +private: + static ForwardIDStorage *singleton; + +public: + static ForwardIDStorage *get_singleton() { return singleton; } + + ForwardIDStorage(); + virtual ~ForwardIDStorage(); + + virtual RendererRD::ForwardID allocate_forward_id(RendererRD::ForwardIDType p_type) { return -1; } + virtual void free_forward_id(RendererRD::ForwardIDType p_type, RendererRD::ForwardID p_id) {} + virtual void map_forward_id(RendererRD::ForwardIDType p_type, RendererRD::ForwardID p_id, uint32_t p_index) {} + virtual bool uses_forward_ids() const { return false; } +}; + +} // namespace RendererRD + +#endif // FORWARD_ID_STORAGE_H diff --git a/servers/rendering/renderer_rd/storage_rd/light_storage.cpp b/servers/rendering/renderer_rd/storage_rd/light_storage.cpp index 81b0661481..c83473ef07 100644 --- a/servers/rendering/renderer_rd/storage_rd/light_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/light_storage.cpp @@ -30,6 +30,7 @@ #include "light_storage.h" #include "core/config/project_settings.h" +#include "servers/rendering/renderer_rd/renderer_scene_render_rd.h" #include "texture_storage.h" using namespace RendererRD; @@ -45,6 +46,9 @@ LightStorage::LightStorage() { TextureStorage *texture_storage = TextureStorage::get_singleton(); + directional_shadow.size = GLOBAL_GET("rendering/lights_and_shadows/directional_shadow/size"); + directional_shadow.use_16_bits = GLOBAL_GET("rendering/lights_and_shadows/directional_shadow/16_bits"); + using_lightmap_array = true; // high end if (using_lightmap_array) { uint64_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE); @@ -56,7 +60,7 @@ LightStorage::LightStorage() { } for (int i = 0; i < lightmap_textures.size(); i++) { - lightmap_textures.write[i] = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); + lightmap_textures.write[i] = texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); } } @@ -64,9 +68,46 @@ LightStorage::LightStorage() { } LightStorage::~LightStorage() { + free_reflection_data(); + free_light_data(); + + for (const KeyValue<int, ShadowCubemap> &E : shadow_cubemaps) { + RD::get_singleton()->free(E.value.cubemap); + } + singleton = nullptr; } +bool LightStorage::free(RID p_rid) { + if (owns_reflection_probe(p_rid)) { + reflection_probe_free(p_rid); + return true; + } else if (owns_reflection_atlas(p_rid)) { + reflection_atlas_free(p_rid); + return true; + } else if (owns_reflection_probe_instance(p_rid)) { + reflection_probe_instance_free(p_rid); + return true; + } else if (owns_light(p_rid)) { + light_free(p_rid); + return true; + } else if (owns_light_instance(p_rid)) { + light_instance_free(p_rid); + return true; + } else if (owns_lightmap(p_rid)) { + lightmap_free(p_rid); + return true; + } else if (owns_lightmap_instance(p_rid)) { + lightmap_instance_free(p_rid); + return true; + } else if (owns_shadow_atlas(p_rid)) { + shadow_atlas_free(p_rid); + return true; + } + + return false; +} + /* LIGHT */ void LightStorage::_light_initialize(RID p_light, RS::LightType p_type) { @@ -183,7 +224,7 @@ void LightStorage::light_set_shadow(RID p_light, bool p_enabled) { } void LightStorage::light_set_projector(RID p_light, RID p_texture) { - RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + TextureStorage *texture_storage = TextureStorage::get_singleton(); Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); @@ -375,6 +416,595 @@ Dependency *LightStorage::light_get_dependency(RID p_light) const { return &light->dependency; } +/* LIGHT INSTANCE API */ + +RID LightStorage::light_instance_create(RID p_light) { + RID li = light_instance_owner.make_rid(LightInstance()); + + LightInstance *light_instance = light_instance_owner.get_or_null(li); + + light_instance->self = li; + light_instance->light = p_light; + light_instance->light_type = light_get_type(p_light); + if (light_instance->light_type != RS::LIGHT_DIRECTIONAL) { + light_instance->forward_id = ForwardIDStorage::get_singleton()->allocate_forward_id(light_instance->light_type == RS::LIGHT_OMNI ? FORWARD_ID_TYPE_OMNI_LIGHT : FORWARD_ID_TYPE_SPOT_LIGHT); + } + + return li; +} + +void LightStorage::light_instance_free(RID p_light) { + LightInstance *light_instance = light_instance_owner.get_or_null(p_light); + + //remove from shadow atlases.. + for (const RID &E : light_instance->shadow_atlases) { + ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(E); + ERR_CONTINUE(!shadow_atlas->shadow_owners.has(p_light)); + uint32_t key = shadow_atlas->shadow_owners[p_light]; + uint32_t q = (key >> QUADRANT_SHIFT) & 0x3; + uint32_t s = key & SHADOW_INDEX_MASK; + + shadow_atlas->quadrants[q].shadows.write[s].owner = RID(); + + if (key & OMNI_LIGHT_FLAG) { + // Omni lights use two atlas spots, make sure to clear the other as well + shadow_atlas->quadrants[q].shadows.write[s + 1].owner = RID(); + } + + shadow_atlas->shadow_owners.erase(p_light); + } + + if (light_instance->light_type != RS::LIGHT_DIRECTIONAL) { + ForwardIDStorage::get_singleton()->free_forward_id(light_instance->light_type == RS::LIGHT_OMNI ? FORWARD_ID_TYPE_OMNI_LIGHT : FORWARD_ID_TYPE_SPOT_LIGHT, light_instance->forward_id); + } + light_instance_owner.free(p_light); +} + +void LightStorage::light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) { + LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance); + ERR_FAIL_COND(!light_instance); + + light_instance->transform = p_transform; +} + +void LightStorage::light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) { + LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance); + ERR_FAIL_COND(!light_instance); + + light_instance->aabb = p_aabb; +} + +void LightStorage::light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) { + LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance); + ERR_FAIL_COND(!light_instance); + + ERR_FAIL_INDEX(p_pass, 6); + + light_instance->shadow_transform[p_pass].camera = p_projection; + light_instance->shadow_transform[p_pass].transform = p_transform; + light_instance->shadow_transform[p_pass].farplane = p_far; + light_instance->shadow_transform[p_pass].split = p_split; + light_instance->shadow_transform[p_pass].bias_scale = p_bias_scale; + light_instance->shadow_transform[p_pass].range_begin = p_range_begin; + light_instance->shadow_transform[p_pass].shadow_texel_size = p_shadow_texel_size; + light_instance->shadow_transform[p_pass].uv_scale = p_uv_scale; +} + +void LightStorage::light_instance_mark_visible(RID p_light_instance) { + LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance); + ERR_FAIL_COND(!light_instance); + + light_instance->last_scene_pass = RendererSceneRenderRD::get_singleton()->get_scene_pass(); +} + +/* LIGHT DATA */ + +void LightStorage::free_light_data() { + if (directional_light_buffer.is_valid()) { + RD::get_singleton()->free(directional_light_buffer); + directional_light_buffer = RID(); + } + + if (omni_light_buffer.is_valid()) { + RD::get_singleton()->free(omni_light_buffer); + omni_light_buffer = RID(); + } + + if (spot_light_buffer.is_valid()) { + RD::get_singleton()->free(spot_light_buffer); + spot_light_buffer = RID(); + } + + if (directional_lights != nullptr) { + memdelete_arr(directional_lights); + directional_lights = nullptr; + } + + if (omni_lights != nullptr) { + memdelete_arr(omni_lights); + omni_lights = nullptr; + } + + if (spot_lights != nullptr) { + memdelete_arr(spot_lights); + spot_lights = nullptr; + } + + if (omni_light_sort != nullptr) { + memdelete_arr(omni_light_sort); + omni_light_sort = nullptr; + } + + if (spot_light_sort != nullptr) { + memdelete_arr(spot_light_sort); + spot_light_sort = nullptr; + } +} + +void LightStorage::set_max_lights(const uint32_t p_max_lights) { + max_lights = p_max_lights; + + uint32_t light_buffer_size = max_lights * sizeof(LightData); + omni_lights = memnew_arr(LightData, max_lights); + omni_light_buffer = RD::get_singleton()->storage_buffer_create(light_buffer_size); + omni_light_sort = memnew_arr(LightInstanceDepthSort, max_lights); + spot_lights = memnew_arr(LightData, max_lights); + spot_light_buffer = RD::get_singleton()->storage_buffer_create(light_buffer_size); + spot_light_sort = memnew_arr(LightInstanceDepthSort, max_lights); + //defines += "\n#define MAX_LIGHT_DATA_STRUCTS " + itos(max_lights) + "\n"; + + max_directional_lights = RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; + uint32_t directional_light_buffer_size = max_directional_lights * sizeof(DirectionalLightData); + directional_lights = memnew_arr(DirectionalLightData, max_directional_lights); + directional_light_buffer = RD::get_singleton()->uniform_buffer_create(directional_light_buffer_size); +} + +void LightStorage::update_light_buffers(RenderDataRD *p_render_data, const PagedArray<RID> &p_lights, const Transform3D &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count, bool &r_directional_light_soft_shadows) { + ForwardIDStorage *forward_id_storage = ForwardIDStorage::get_singleton(); + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + + Transform3D inverse_transform = p_camera_transform.affine_inverse(); + + r_directional_light_count = 0; + r_positional_light_count = 0; + + Plane camera_plane(-p_camera_transform.basis.get_column(Vector3::AXIS_Z).normalized(), p_camera_transform.origin); + + omni_light_count = 0; + spot_light_count = 0; + + r_directional_light_soft_shadows = false; + + for (int i = 0; i < (int)p_lights.size(); i++) { + LightInstance *light_instance = light_instance_owner.get_or_null(p_lights[i]); + if (!light_instance) { + continue; + } + Light *light = light_owner.get_or_null(light_instance->light); + + ERR_CONTINUE(light == nullptr); + + switch (light->type) { + case RS::LIGHT_DIRECTIONAL: { + if (r_directional_light_count >= max_directional_lights || light->directional_sky_mode == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY) { + continue; + } + + DirectionalLightData &light_data = directional_lights[r_directional_light_count]; + + Transform3D light_transform = light_instance->transform; + + Vector3 direction = inverse_transform.basis.xform(light_transform.basis.xform(Vector3(0, 0, 1))).normalized(); + + light_data.direction[0] = direction.x; + light_data.direction[1] = direction.y; + light_data.direction[2] = direction.z; + + float sign = light->negative ? -1 : 1; + + light_data.energy = sign * light->param[RS::LIGHT_PARAM_ENERGY]; + + if (RendererSceneRenderRD::get_singleton()->is_using_physical_light_units()) { + light_data.energy *= light->param[RS::LIGHT_PARAM_INTENSITY]; + } else { + light_data.energy *= Math_PI; + } + + if (p_render_data->camera_attributes.is_valid()) { + light_data.energy *= RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes); + } + + Color linear_col = light->color.srgb_to_linear(); + light_data.color[0] = linear_col.r; + light_data.color[1] = linear_col.g; + light_data.color[2] = linear_col.b; + + light_data.specular = light->param[RS::LIGHT_PARAM_SPECULAR]; + light_data.volumetric_fog_energy = light->param[RS::LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY]; + light_data.mask = light->cull_mask; + + float size = light->param[RS::LIGHT_PARAM_SIZE]; + + light_data.size = 1.0 - Math::cos(Math::deg_to_rad(size)); //angle to cosine offset + + if (RendererSceneRenderRD::get_singleton()->get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_PSSM_SPLITS) { + WARN_PRINT_ONCE("The DirectionalLight3D PSSM splits debug draw mode is not reimplemented yet."); + } + + light_data.shadow_opacity = (p_using_shadows && light->shadow) + ? light->param[RS::LIGHT_PARAM_SHADOW_OPACITY] + : 0.0; + + float angular_diameter = light->param[RS::LIGHT_PARAM_SIZE]; + if (angular_diameter > 0.0) { + // I know tan(0) is 0, but let's not risk it with numerical precision. + // technically this will keep expanding until reaching the sun, but all we care + // is expand until we reach the radius of the near plane (there can't be more occluders than that) + angular_diameter = Math::tan(Math::deg_to_rad(angular_diameter)); + if (light->shadow && light->param[RS::LIGHT_PARAM_SHADOW_BLUR] > 0.0) { + // Only enable PCSS-like soft shadows if blurring is enabled. + // Otherwise, performance would decrease with no visual difference. + r_directional_light_soft_shadows = true; + } + } else { + angular_diameter = 0.0; + } + + if (light_data.shadow_opacity > 0.001) { + RS::LightDirectionalShadowMode smode = light->directional_shadow_mode; + + int limit = smode == RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL ? 0 : (smode == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS ? 1 : 3); + light_data.blend_splits = (smode != RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL) && light->directional_blend_splits; + for (int j = 0; j < 4; j++) { + Rect2 atlas_rect = light_instance->shadow_transform[j].atlas_rect; + Projection matrix = light_instance->shadow_transform[j].camera; + float split = light_instance->shadow_transform[MIN(limit, j)].split; + + Projection bias; + bias.set_light_bias(); + Projection rectm; + rectm.set_light_atlas_rect(atlas_rect); + + Transform3D modelview = (inverse_transform * light_instance->shadow_transform[j].transform).inverse(); + + Projection shadow_mtx = rectm * bias * matrix * modelview; + light_data.shadow_split_offsets[j] = split; + float bias_scale = light_instance->shadow_transform[j].bias_scale; + light_data.shadow_bias[j] = light->param[RS::LIGHT_PARAM_SHADOW_BIAS] / 100.0 * bias_scale; + light_data.shadow_normal_bias[j] = light->param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] * light_instance->shadow_transform[j].shadow_texel_size; + light_data.shadow_transmittance_bias[j] = light->param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] * bias_scale; + light_data.shadow_z_range[j] = light_instance->shadow_transform[j].farplane; + light_data.shadow_range_begin[j] = light_instance->shadow_transform[j].range_begin; + RendererRD::MaterialStorage::store_camera(shadow_mtx, light_data.shadow_matrices[j]); + + Vector2 uv_scale = light_instance->shadow_transform[j].uv_scale; + uv_scale *= atlas_rect.size; //adapt to atlas size + switch (j) { + case 0: { + light_data.uv_scale1[0] = uv_scale.x; + light_data.uv_scale1[1] = uv_scale.y; + } break; + case 1: { + light_data.uv_scale2[0] = uv_scale.x; + light_data.uv_scale2[1] = uv_scale.y; + } break; + case 2: { + light_data.uv_scale3[0] = uv_scale.x; + light_data.uv_scale3[1] = uv_scale.y; + } break; + case 3: { + light_data.uv_scale4[0] = uv_scale.x; + light_data.uv_scale4[1] = uv_scale.y; + } break; + } + } + + float fade_start = light->param[RS::LIGHT_PARAM_SHADOW_FADE_START]; + light_data.fade_from = -light_data.shadow_split_offsets[3] * MIN(fade_start, 0.999); //using 1.0 would break smoothstep + light_data.fade_to = -light_data.shadow_split_offsets[3]; + + light_data.soft_shadow_scale = light->param[RS::LIGHT_PARAM_SHADOW_BLUR]; + light_data.softshadow_angle = angular_diameter; + light_data.bake_mode = light->bake_mode; + + if (angular_diameter <= 0.0) { + light_data.soft_shadow_scale *= RendererSceneRenderRD::get_singleton()->directional_shadow_quality_radius_get(); // Only use quality radius for PCF + } + } + + r_directional_light_count++; + } break; + case RS::LIGHT_OMNI: { + if (omni_light_count >= max_lights) { + continue; + } + + Transform3D light_transform = light_instance->transform; + const real_t distance = camera_plane.distance_to(light_transform.origin); + + if (light->distance_fade) { + const float fade_begin = light->distance_fade_begin; + const float fade_length = light->distance_fade_length; + + if (distance > fade_begin) { + if (distance > fade_begin + fade_length) { + // Out of range, don't draw this light to improve performance. + continue; + } + } + } + + omni_light_sort[omni_light_count].light_instance = light_instance; + omni_light_sort[omni_light_count].light = light; + omni_light_sort[omni_light_count].depth = distance; + omni_light_count++; + } break; + case RS::LIGHT_SPOT: { + if (spot_light_count >= max_lights) { + continue; + } + + Transform3D light_transform = light_instance->transform; + const real_t distance = camera_plane.distance_to(light_transform.origin); + + if (light->distance_fade) { + const float fade_begin = light->distance_fade_begin; + const float fade_length = light->distance_fade_length; + + if (distance > fade_begin) { + if (distance > fade_begin + fade_length) { + // Out of range, don't draw this light to improve performance. + continue; + } + } + } + + spot_light_sort[spot_light_count].light_instance = light_instance; + spot_light_sort[spot_light_count].light = light; + spot_light_sort[spot_light_count].depth = distance; + spot_light_count++; + } break; + } + + light_instance->last_pass = RSG::rasterizer->get_frame_number(); + } + + if (omni_light_count) { + SortArray<LightInstanceDepthSort> sorter; + sorter.sort(omni_light_sort, omni_light_count); + } + + if (spot_light_count) { + SortArray<LightInstanceDepthSort> sorter; + sorter.sort(spot_light_sort, spot_light_count); + } + + bool using_forward_ids = forward_id_storage->uses_forward_ids(); + + for (uint32_t i = 0; i < (omni_light_count + spot_light_count); i++) { + uint32_t index = (i < omni_light_count) ? i : i - (omni_light_count); + LightData &light_data = (i < omni_light_count) ? omni_lights[index] : spot_lights[index]; + RS::LightType type = (i < omni_light_count) ? RS::LIGHT_OMNI : RS::LIGHT_SPOT; + LightInstance *light_instance = (i < omni_light_count) ? omni_light_sort[index].light_instance : spot_light_sort[index].light_instance; + Light *light = (i < omni_light_count) ? omni_light_sort[index].light : spot_light_sort[index].light; + + if (using_forward_ids) { + forward_id_storage->map_forward_id(type == RS::LIGHT_OMNI ? RendererRD::FORWARD_ID_TYPE_OMNI_LIGHT : RendererRD::FORWARD_ID_TYPE_SPOT_LIGHT, light_instance->forward_id, index); + } + + Transform3D light_transform = light_instance->transform; + + float sign = light->negative ? -1 : 1; + Color linear_col = light->color.srgb_to_linear(); + + light_data.attenuation = light->param[RS::LIGHT_PARAM_ATTENUATION]; + + // Reuse fade begin, fade length and distance for shadow LOD determination later. + float fade_begin = 0.0; + float fade_shadow = 0.0; + float fade_length = 0.0; + real_t distance = 0.0; + + float fade = 1.0; + float shadow_opacity_fade = 1.0; + if (light->distance_fade) { + fade_begin = light->distance_fade_begin; + fade_shadow = light->distance_fade_shadow; + fade_length = light->distance_fade_length; + distance = camera_plane.distance_to(light_transform.origin); + + // Use `smoothstep()` to make opacity changes more gradual and less noticeable to the player. + if (distance > fade_begin) { + fade = Math::smoothstep(0.0f, 1.0f, 1.0f - float(distance - fade_begin) / fade_length); + } + + if (distance > fade_shadow) { + shadow_opacity_fade = Math::smoothstep(0.0f, 1.0f, 1.0f - float(distance - fade_shadow) / fade_length); + } + } + + float energy = sign * light->param[RS::LIGHT_PARAM_ENERGY] * fade; + + if (RendererSceneRenderRD::get_singleton()->is_using_physical_light_units()) { + energy *= light->param[RS::LIGHT_PARAM_INTENSITY]; + + // Convert from Luminous Power to Luminous Intensity + if (type == RS::LIGHT_OMNI) { + energy *= 1.0 / (Math_PI * 4.0); + } else { + // Spot Lights are not physically accurate, Luminous Intensity should change in relation to the cone angle. + // We make this assumption to keep them easy to control. + energy *= 1.0 / Math_PI; + } + } else { + energy *= Math_PI; + } + + if (p_render_data->camera_attributes.is_valid()) { + energy *= RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes); + } + + light_data.color[0] = linear_col.r * energy; + light_data.color[1] = linear_col.g * energy; + light_data.color[2] = linear_col.b * energy; + light_data.specular_amount = light->param[RS::LIGHT_PARAM_SPECULAR] * 2.0; + light_data.volumetric_fog_energy = light->param[RS::LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY]; + light_data.bake_mode = light->bake_mode; + + float radius = MAX(0.001, light->param[RS::LIGHT_PARAM_RANGE]); + light_data.inv_radius = 1.0 / radius; + + Vector3 pos = inverse_transform.xform(light_transform.origin); + + light_data.position[0] = pos.x; + light_data.position[1] = pos.y; + light_data.position[2] = pos.z; + + Vector3 direction = inverse_transform.basis.xform(light_transform.basis.xform(Vector3(0, 0, -1))).normalized(); + + light_data.direction[0] = direction.x; + light_data.direction[1] = direction.y; + light_data.direction[2] = direction.z; + + float size = light->param[RS::LIGHT_PARAM_SIZE]; + + light_data.size = size; + + light_data.inv_spot_attenuation = 1.0f / light->param[RS::LIGHT_PARAM_SPOT_ATTENUATION]; + float spot_angle = light->param[RS::LIGHT_PARAM_SPOT_ANGLE]; + light_data.cos_spot_angle = Math::cos(Math::deg_to_rad(spot_angle)); + + light_data.mask = light->cull_mask; + + light_data.atlas_rect[0] = 0; + light_data.atlas_rect[1] = 0; + light_data.atlas_rect[2] = 0; + light_data.atlas_rect[3] = 0; + + RID projector = light->projector; + + if (projector.is_valid()) { + Rect2 rect = texture_storage->decal_atlas_get_texture_rect(projector); + + if (type == RS::LIGHT_SPOT) { + light_data.projector_rect[0] = rect.position.x; + light_data.projector_rect[1] = rect.position.y + rect.size.height; //flip because shadow is flipped + light_data.projector_rect[2] = rect.size.width; + light_data.projector_rect[3] = -rect.size.height; + } else { + light_data.projector_rect[0] = rect.position.x; + light_data.projector_rect[1] = rect.position.y; + light_data.projector_rect[2] = rect.size.width; + light_data.projector_rect[3] = rect.size.height * 0.5; //used by dp, so needs to be half + } + } else { + light_data.projector_rect[0] = 0; + light_data.projector_rect[1] = 0; + light_data.projector_rect[2] = 0; + light_data.projector_rect[3] = 0; + } + + const bool needs_shadow = + p_using_shadows && + owns_shadow_atlas(p_shadow_atlas) && + shadow_atlas_owns_light_instance(p_shadow_atlas, light_instance->self) && + light->shadow; + + bool in_shadow_range = true; + if (needs_shadow && light->distance_fade) { + if (distance > light->distance_fade_shadow + light->distance_fade_length) { + // Out of range, don't draw shadows to improve performance. + in_shadow_range = false; + } + } + + if (needs_shadow && in_shadow_range) { + // fill in the shadow information + + light_data.shadow_opacity = light->param[RS::LIGHT_PARAM_SHADOW_OPACITY] * shadow_opacity_fade; + + float shadow_texel_size = light_instance_get_shadow_texel_size(light_instance->self, p_shadow_atlas); + light_data.shadow_normal_bias = light->param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] * shadow_texel_size * 10.0; + + if (type == RS::LIGHT_SPOT) { + light_data.shadow_bias = light->param[RS::LIGHT_PARAM_SHADOW_BIAS] / 100.0; + } else { //omni + light_data.shadow_bias = light->param[RS::LIGHT_PARAM_SHADOW_BIAS]; + } + + light_data.transmittance_bias = light->param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS]; + + Vector2i omni_offset; + Rect2 rect = light_instance_get_shadow_atlas_rect(light_instance->self, p_shadow_atlas, omni_offset); + + light_data.atlas_rect[0] = rect.position.x; + light_data.atlas_rect[1] = rect.position.y; + light_data.atlas_rect[2] = rect.size.width; + light_data.atlas_rect[3] = rect.size.height; + + light_data.soft_shadow_scale = light->param[RS::LIGHT_PARAM_SHADOW_BLUR]; + + if (type == RS::LIGHT_OMNI) { + Transform3D proj = (inverse_transform * light_transform).inverse(); + + RendererRD::MaterialStorage::store_transform(proj, light_data.shadow_matrix); + + if (size > 0.0 && light_data.soft_shadow_scale > 0.0) { + // Only enable PCSS-like soft shadows if blurring is enabled. + // Otherwise, performance would decrease with no visual difference. + light_data.soft_shadow_size = size; + } else { + light_data.soft_shadow_size = 0.0; + light_data.soft_shadow_scale *= RendererSceneRenderRD::get_singleton()->shadows_quality_radius_get(); // Only use quality radius for PCF + } + + light_data.direction[0] = omni_offset.x * float(rect.size.width); + light_data.direction[1] = omni_offset.y * float(rect.size.height); + } else if (type == RS::LIGHT_SPOT) { + Transform3D modelview = (inverse_transform * light_transform).inverse(); + Projection bias; + bias.set_light_bias(); + + Projection cm = light_instance->shadow_transform[0].camera; + Projection shadow_mtx = bias * cm * modelview; + RendererRD::MaterialStorage::store_camera(shadow_mtx, light_data.shadow_matrix); + + if (size > 0.0 && light_data.soft_shadow_scale > 0.0) { + // Only enable PCSS-like soft shadows if blurring is enabled. + // Otherwise, performance would decrease with no visual difference. + float half_np = cm.get_z_near() * Math::tan(Math::deg_to_rad(spot_angle)); + light_data.soft_shadow_size = (size * 0.5 / radius) / (half_np / cm.get_z_near()) * rect.size.width; + } else { + light_data.soft_shadow_size = 0.0; + light_data.soft_shadow_scale *= RendererSceneRenderRD::get_singleton()->shadows_quality_radius_get(); // Only use quality radius for PCF + } + } + } else { + light_data.shadow_opacity = 0.0; + } + + light_instance->cull_mask = light->cull_mask; + + // hook for subclass to do further processing. + RendererSceneRenderRD::get_singleton()->setup_added_light(type, light_transform, radius, spot_angle); + + r_positional_light_count++; + } + + //update without barriers + if (omni_light_count) { + RD::get_singleton()->buffer_update(omni_light_buffer, 0, sizeof(LightData) * omni_light_count, omni_lights, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE); + } + + if (spot_light_count) { + RD::get_singleton()->buffer_update(spot_light_buffer, 0, sizeof(LightData) * spot_light_count, spot_lights, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE); + } + + if (r_directional_light_count) { + RD::get_singleton()->buffer_update(directional_light_buffer, 0, sizeof(DirectionalLightData) * r_directional_light_count, directional_lights, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE); + } +} + /* REFLECTION PROBE */ RID LightStorage::reflection_probe_allocate() { @@ -631,6 +1261,443 @@ Dependency *LightStorage::reflection_probe_get_dependency(RID p_probe) const { return &reflection_probe->dependency; } +/* REFLECTION ATLAS */ + +RID LightStorage::reflection_atlas_create() { + ReflectionAtlas ra; + ra.count = GLOBAL_GET("rendering/reflections/reflection_atlas/reflection_count"); + ra.size = GLOBAL_GET("rendering/reflections/reflection_atlas/reflection_size"); + ra.cluster_builder = nullptr; + + return reflection_atlas_owner.make_rid(ra); +} + +void LightStorage::reflection_atlas_free(RID p_ref_atlas) { + reflection_atlas_set_size(p_ref_atlas, 0, 0); + ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_ref_atlas); + if (ra->cluster_builder) { + memdelete(ra->cluster_builder); + } + reflection_atlas_owner.free(p_ref_atlas); +} + +void LightStorage::reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) { + ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_ref_atlas); + ERR_FAIL_COND(!ra); + + if (ra->size == p_reflection_size && ra->count == p_reflection_count) { + return; //no changes + } + + if (ra->cluster_builder) { + // only if we're using our cluster + ra->cluster_builder->setup(Size2i(ra->size, ra->size), max_cluster_elements, RID(), RID(), RID()); + } + + ra->size = p_reflection_size; + ra->count = p_reflection_count; + + if (ra->reflection.is_valid()) { + //clear and invalidate everything + RD::get_singleton()->free(ra->reflection); + ra->reflection = RID(); + RD::get_singleton()->free(ra->depth_buffer); + ra->depth_buffer = RID(); + for (int i = 0; i < ra->reflections.size(); i++) { + ra->reflections.write[i].data.clear_reflection_data(); + if (ra->reflections[i].owner.is_null()) { + continue; + } + reflection_probe_release_atlas_index(ra->reflections[i].owner); + //rp->atlasindex clear + } + + ra->reflections.clear(); + } +} + +int LightStorage::reflection_atlas_get_size(RID p_ref_atlas) const { + ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_ref_atlas); + ERR_FAIL_COND_V(!ra, 0); + + return ra->size; +} + +/* REFLECTION PROBE INSTANCE */ + +RID LightStorage::reflection_probe_instance_create(RID p_probe) { + ReflectionProbeInstance rpi; + rpi.probe = p_probe; + rpi.forward_id = ForwardIDStorage::get_singleton()->allocate_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE); + + return reflection_probe_instance_owner.make_rid(rpi); +} + +void LightStorage::reflection_probe_instance_free(RID p_instance) { + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); + ForwardIDStorage::get_singleton()->free_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE, rpi->forward_id); + reflection_probe_release_atlas_index(p_instance); + reflection_probe_instance_owner.free(p_instance); +} + +void LightStorage::reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) { + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); + ERR_FAIL_COND(!rpi); + + rpi->transform = p_transform; + rpi->dirty = true; +} + +void LightStorage::reflection_probe_release_atlas_index(RID p_instance) { + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); + ERR_FAIL_COND(!rpi); + + if (rpi->atlas.is_null()) { + return; //nothing to release + } + ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas); + ERR_FAIL_COND(!atlas); + ERR_FAIL_INDEX(rpi->atlas_index, atlas->reflections.size()); + atlas->reflections.write[rpi->atlas_index].owner = RID(); + rpi->atlas_index = -1; + rpi->atlas = RID(); +} + +bool LightStorage::reflection_probe_instance_needs_redraw(RID p_instance) { + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); + ERR_FAIL_COND_V(!rpi, false); + + if (rpi->rendering) { + return false; + } + + if (rpi->dirty) { + return true; + } + + if (LightStorage::get_singleton()->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS) { + return true; + } + + return rpi->atlas_index == -1; +} + +bool LightStorage::reflection_probe_instance_has_reflection(RID p_instance) { + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); + ERR_FAIL_COND_V(!rpi, false); + + return rpi->atlas.is_valid(); +} + +bool LightStorage::reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) { + ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(p_reflection_atlas); + + ERR_FAIL_COND_V(!atlas, false); + + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); + ERR_FAIL_COND_V(!rpi, false); + + RD::get_singleton()->draw_command_begin_label("Reflection probe render"); + + if (LightStorage::get_singleton()->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->size != 256) { + WARN_PRINT("ReflectionProbes set to UPDATE_ALWAYS must have an atlas size of 256. Please update the atlas size in the ProjectSettings."); + reflection_atlas_set_size(p_reflection_atlas, 256, atlas->count); + } + + if (LightStorage::get_singleton()->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->reflections[0].data.layers[0].mipmaps.size() != 8) { + // Invalidate reflection atlas, need to regenerate + RD::get_singleton()->free(atlas->reflection); + atlas->reflection = RID(); + + for (int i = 0; i < atlas->reflections.size(); i++) { + if (atlas->reflections[i].owner.is_null()) { + continue; + } + reflection_probe_release_atlas_index(atlas->reflections[i].owner); + } + + atlas->reflections.clear(); + } + + if (atlas->reflection.is_null()) { + int mipmaps = MIN(RendererSceneRenderRD::get_singleton()->get_sky()->roughness_layers, Image::get_image_required_mipmaps(atlas->size, atlas->size, Image::FORMAT_RGBAH) + 1); + mipmaps = LightStorage::get_singleton()->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS ? 8 : mipmaps; // always use 8 mipmaps with real time filtering + { + //reflection atlas was unused, create: + RD::TextureFormat tf; + tf.array_layers = 6 * atlas->count; + tf.format = RendererSceneRenderRD::get_singleton()->_render_buffers_get_color_format(); + tf.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY; + tf.mipmaps = mipmaps; + tf.width = atlas->size; + tf.height = atlas->size; + tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage() ? RD::TEXTURE_USAGE_STORAGE_BIT : 0); + + atlas->reflection = RD::get_singleton()->texture_create(tf, RD::TextureView()); + } + { + RD::TextureFormat tf; + tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D32_SFLOAT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D32_SFLOAT : RD::DATA_FORMAT_X8_D24_UNORM_PACK32; + tf.width = atlas->size; + tf.height = atlas->size; + tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; + atlas->depth_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView()); + } + atlas->reflections.resize(atlas->count); + for (int i = 0; i < atlas->count; i++) { + atlas->reflections.write[i].data.update_reflection_data(atlas->size, mipmaps, false, atlas->reflection, i * 6, LightStorage::get_singleton()->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS, RendererSceneRenderRD::get_singleton()->get_sky()->roughness_layers, RendererSceneRenderRD::get_singleton()->_render_buffers_get_color_format()); + for (int j = 0; j < 6; j++) { + atlas->reflections.write[i].fbs[j] = RendererSceneRenderRD::get_singleton()->reflection_probe_create_framebuffer(atlas->reflections.write[i].data.layers[0].mipmaps[0].views[j], atlas->depth_buffer); + } + } + + Vector<RID> fb; + fb.push_back(atlas->depth_buffer); + atlas->depth_fb = RD::get_singleton()->framebuffer_create(fb); + } + + if (rpi->atlas_index == -1) { + for (int i = 0; i < atlas->reflections.size(); i++) { + if (atlas->reflections[i].owner.is_null()) { + rpi->atlas_index = i; + break; + } + } + //find the one used last + if (rpi->atlas_index == -1) { + //everything is in use, find the one least used via LRU + uint64_t pass_min = 0; + + for (int i = 0; i < atlas->reflections.size(); i++) { + ReflectionProbeInstance *rpi2 = reflection_probe_instance_owner.get_or_null(atlas->reflections[i].owner); + if (rpi2->last_pass < pass_min) { + pass_min = rpi2->last_pass; + rpi->atlas_index = i; + } + } + } + } + + if (rpi->atlas_index != -1) { // should we fail if this is still -1 ? + atlas->reflections.write[rpi->atlas_index].owner = p_instance; + } + + rpi->atlas = p_reflection_atlas; + rpi->rendering = true; + rpi->dirty = false; + rpi->processing_layer = 1; + rpi->processing_side = 0; + + RD::get_singleton()->draw_command_end_label(); + + return true; +} + +bool LightStorage::reflection_probe_instance_postprocess_step(RID p_instance) { + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); + ERR_FAIL_COND_V(!rpi, false); + ERR_FAIL_COND_V(!rpi->rendering, false); + ERR_FAIL_COND_V(rpi->atlas.is_null(), false); + + ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas); + if (!atlas || rpi->atlas_index == -1) { + //does not belong to an atlas anymore, cancel (was removed from atlas or atlas changed while rendering) + rpi->rendering = false; + return false; + } + + if (LightStorage::get_singleton()->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS) { + // Using real time reflections, all roughness is done in one step + atlas->reflections.write[rpi->atlas_index].data.create_reflection_fast_filter(false); + rpi->rendering = false; + rpi->processing_side = 0; + rpi->processing_layer = 1; + return true; + } + + if (rpi->processing_layer > 1) { + atlas->reflections.write[rpi->atlas_index].data.create_reflection_importance_sample(false, 10, rpi->processing_layer, RendererSceneRenderRD::get_singleton()->get_sky()->sky_ggx_samples_quality); + rpi->processing_layer++; + if (rpi->processing_layer == atlas->reflections[rpi->atlas_index].data.layers[0].mipmaps.size()) { + rpi->rendering = false; + rpi->processing_side = 0; + rpi->processing_layer = 1; + return true; + } + return false; + + } else { + atlas->reflections.write[rpi->atlas_index].data.create_reflection_importance_sample(false, rpi->processing_side, rpi->processing_layer, RendererSceneRenderRD::get_singleton()->get_sky()->sky_ggx_samples_quality); + } + + rpi->processing_side++; + if (rpi->processing_side == 6) { + rpi->processing_side = 0; + rpi->processing_layer++; + } + + return false; +} + +uint32_t LightStorage::reflection_probe_instance_get_resolution(RID p_instance) { + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); + ERR_FAIL_COND_V(!rpi, 0); + + ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas); + ERR_FAIL_COND_V(!atlas, 0); + return atlas->size; +} + +RID LightStorage::reflection_probe_instance_get_framebuffer(RID p_instance, int p_index) { + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); + ERR_FAIL_COND_V(!rpi, RID()); + ERR_FAIL_INDEX_V(p_index, 6, RID()); + + ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas); + ERR_FAIL_COND_V(!atlas, RID()); + return atlas->reflections[rpi->atlas_index].fbs[p_index]; +} + +RID LightStorage::reflection_probe_instance_get_depth_framebuffer(RID p_instance, int p_index) { + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); + ERR_FAIL_COND_V(!rpi, RID()); + ERR_FAIL_INDEX_V(p_index, 6, RID()); + + ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas); + ERR_FAIL_COND_V(!atlas, RID()); + return atlas->depth_fb; +} + +ClusterBuilderRD *LightStorage::reflection_probe_instance_get_cluster_builder(RID p_instance, ClusterBuilderSharedDataRD *p_cluster_builder_shared) { + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); + ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(rpi->atlas); + if (!ra) { + ERR_PRINT("reflection probe has no reflection atlas! Bug?"); + return nullptr; + } else { + if (ra->cluster_builder == nullptr) { + ra->cluster_builder = memnew(ClusterBuilderRD); + ra->cluster_builder->set_shared(p_cluster_builder_shared); + ra->cluster_builder->setup(Size2i(ra->size, ra->size), get_max_cluster_elements(), RID(), RID(), RID()); + } + return ra->cluster_builder; + } +} + +/* REFLECTION DATA */ + +void LightStorage::free_reflection_data() { + if (reflection_buffer.is_valid()) { + RD::get_singleton()->free(reflection_buffer); + reflection_buffer = RID(); + } + + if (reflections != nullptr) { + memdelete_arr(reflections); + reflections = nullptr; + } + + if (reflection_sort != nullptr) { + memdelete_arr(reflection_sort); + reflection_sort = nullptr; + } +} + +void LightStorage::set_max_reflection_probes(const uint32_t p_max_reflection_probes) { + max_reflections = p_max_reflection_probes; + reflections = memnew_arr(ReflectionData, max_reflections); + reflection_sort = memnew_arr(ReflectionProbeInstanceSort, max_reflections); + reflection_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ReflectionData) * max_reflections); +} + +void LightStorage::update_reflection_probe_buffer(RenderDataRD *p_render_data, const PagedArray<RID> &p_reflections, const Transform3D &p_camera_inverse_transform, RID p_environment) { + ForwardIDStorage *forward_id_storage = ForwardIDStorage::get_singleton(); + + reflection_count = 0; + + for (uint32_t i = 0; i < (uint32_t)p_reflections.size(); i++) { + if (reflection_count == max_reflections) { + break; + } + + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_reflections[i]); + if (!rpi) { + continue; + } + + Transform3D transform = rpi->transform; + + reflection_sort[reflection_count].probe_instance = rpi; + reflection_sort[reflection_count].depth = -p_camera_inverse_transform.xform(transform.origin).z; + reflection_count++; + } + + if (reflection_count > 0) { + SortArray<ReflectionProbeInstanceSort> sort_array; + sort_array.sort(reflection_sort, reflection_count); + } + + bool using_forward_ids = forward_id_storage->uses_forward_ids(); + for (uint32_t i = 0; i < reflection_count; i++) { + ReflectionProbeInstance *rpi = reflection_sort[i].probe_instance; + + if (using_forward_ids) { + forward_id_storage->map_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE, rpi->forward_id, i); + } + + ReflectionProbe *probe = reflection_probe_owner.get_or_null(rpi->probe); + + ReflectionData &reflection_ubo = reflections[i]; + + Vector3 extents = probe->extents; + + rpi->cull_mask = probe->cull_mask; + + reflection_ubo.box_extents[0] = extents.x; + reflection_ubo.box_extents[1] = extents.y; + reflection_ubo.box_extents[2] = extents.z; + reflection_ubo.index = rpi->atlas_index; + + Vector3 origin_offset = probe->origin_offset; + + reflection_ubo.box_offset[0] = origin_offset.x; + reflection_ubo.box_offset[1] = origin_offset.y; + reflection_ubo.box_offset[2] = origin_offset.z; + reflection_ubo.mask = probe->cull_mask; + + reflection_ubo.intensity = probe->intensity; + reflection_ubo.ambient_mode = probe->ambient_mode; + + reflection_ubo.exterior = !probe->interior; + reflection_ubo.box_project = probe->box_projection; + reflection_ubo.exposure_normalization = 1.0; + + if (p_render_data->camera_attributes.is_valid()) { + float exposure = RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes); + reflection_ubo.exposure_normalization = exposure / probe->baked_exposure; + } + + Color ambient_linear = probe->ambient_color.srgb_to_linear(); + float interior_ambient_energy = probe->ambient_color_energy; + reflection_ubo.ambient[0] = ambient_linear.r * interior_ambient_energy; + reflection_ubo.ambient[1] = ambient_linear.g * interior_ambient_energy; + reflection_ubo.ambient[2] = ambient_linear.b * interior_ambient_energy; + + Transform3D transform = rpi->transform; + Transform3D proj = (p_camera_inverse_transform * transform).inverse(); + MaterialStorage::store_transform(proj, reflection_ubo.local_matrix); + + // hook for subclass to do further processing. + RendererSceneRenderRD::get_singleton()->setup_added_reflection_probe(transform, extents); + + rpi->last_pass = RSG::rasterizer->get_frame_number(); + } + + if (reflection_count) { + RD::get_singleton()->buffer_update(reflection_buffer, 0, reflection_count * sizeof(ReflectionData), reflections, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE); + } +} + /* LIGHTMAP API */ RID LightStorage::lightmap_allocate() { @@ -649,7 +1716,7 @@ void LightStorage::lightmap_free(RID p_rid) { } void LightStorage::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) { - RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + TextureStorage *texture_storage = TextureStorage::get_singleton(); Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); ERR_FAIL_COND(!lm); @@ -658,17 +1725,17 @@ void LightStorage::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_use //erase lightmap users if (lm->light_texture.is_valid()) { - RendererRD::TextureStorage::Texture *t = RendererRD::TextureStorage::get_singleton()->get_texture(lm->light_texture); + TextureStorage::Texture *t = texture_storage->get_singleton()->get_texture(lm->light_texture); if (t) { t->lightmap_users.erase(p_lightmap); } } - RendererRD::TextureStorage::Texture *t = RendererRD::TextureStorage::get_singleton()->get_texture(p_light); + TextureStorage::Texture *t = texture_storage->get_singleton()->get_texture(p_light); lm->light_texture = p_light; lm->uses_spherical_harmonics = p_uses_spherical_haromics; - RID default_2d_array = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); + RID default_2d_array = texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); if (!t) { if (using_lightmap_array) { if (lm->array_index >= 0) { @@ -830,3 +1897,550 @@ AABB LightStorage::lightmap_get_aabb(RID p_lightmap) const { ERR_FAIL_COND_V(!lm, AABB()); return lm->bounds; } + +/* LIGHTMAP INSTANCE */ + +RID LightStorage::lightmap_instance_create(RID p_lightmap) { + LightmapInstance li; + li.lightmap = p_lightmap; + return lightmap_instance_owner.make_rid(li); +} + +void LightStorage::lightmap_instance_free(RID p_lightmap) { + lightmap_instance_owner.free(p_lightmap); +} + +void LightStorage::lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) { + LightmapInstance *li = lightmap_instance_owner.get_or_null(p_lightmap); + ERR_FAIL_COND(!li); + li->transform = p_transform; +} + +/* SHADOW ATLAS API */ + +RID LightStorage::shadow_atlas_create() { + return shadow_atlas_owner.make_rid(ShadowAtlas()); +} + +void LightStorage::shadow_atlas_free(RID p_atlas) { + shadow_atlas_set_size(p_atlas, 0); + shadow_atlas_owner.free(p_atlas); +} + +void LightStorage::_update_shadow_atlas(ShadowAtlas *shadow_atlas) { + if (shadow_atlas->size > 0 && shadow_atlas->depth.is_null()) { + RD::TextureFormat tf; + tf.format = shadow_atlas->use_16_bits ? RD::DATA_FORMAT_D16_UNORM : RD::DATA_FORMAT_D32_SFLOAT; + tf.width = shadow_atlas->size; + tf.height = shadow_atlas->size; + tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; + + shadow_atlas->depth = RD::get_singleton()->texture_create(tf, RD::TextureView()); + Vector<RID> fb_tex; + fb_tex.push_back(shadow_atlas->depth); + shadow_atlas->fb = RD::get_singleton()->framebuffer_create(fb_tex); + } +} + +void LightStorage::shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits) { + ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas); + ERR_FAIL_COND(!shadow_atlas); + ERR_FAIL_COND(p_size < 0); + p_size = next_power_of_2(p_size); + + if (p_size == shadow_atlas->size && p_16_bits == shadow_atlas->use_16_bits) { + return; + } + + // erasing atlas + if (shadow_atlas->depth.is_valid()) { + RD::get_singleton()->free(shadow_atlas->depth); + shadow_atlas->depth = RID(); + } + for (int i = 0; i < 4; i++) { + //clear subdivisions + shadow_atlas->quadrants[i].shadows.clear(); + shadow_atlas->quadrants[i].shadows.resize(1 << shadow_atlas->quadrants[i].subdivision); + } + + //erase shadow atlas reference from lights + for (const KeyValue<RID, uint32_t> &E : shadow_atlas->shadow_owners) { + LightInstance *li = light_instance_owner.get_or_null(E.key); + ERR_CONTINUE(!li); + li->shadow_atlases.erase(p_atlas); + } + + //clear owners + shadow_atlas->shadow_owners.clear(); + + shadow_atlas->size = p_size; + shadow_atlas->use_16_bits = p_16_bits; +} + +void LightStorage::shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) { + ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas); + ERR_FAIL_COND(!shadow_atlas); + ERR_FAIL_INDEX(p_quadrant, 4); + ERR_FAIL_INDEX(p_subdivision, 16384); + + uint32_t subdiv = next_power_of_2(p_subdivision); + if (subdiv & 0xaaaaaaaa) { //sqrt(subdiv) must be integer + subdiv <<= 1; + } + + subdiv = int(Math::sqrt((float)subdiv)); + + //obtain the number that will be x*x + + if (shadow_atlas->quadrants[p_quadrant].subdivision == subdiv) { + return; + } + + //erase all data from quadrant + for (int i = 0; i < shadow_atlas->quadrants[p_quadrant].shadows.size(); i++) { + if (shadow_atlas->quadrants[p_quadrant].shadows[i].owner.is_valid()) { + shadow_atlas->shadow_owners.erase(shadow_atlas->quadrants[p_quadrant].shadows[i].owner); + LightInstance *li = light_instance_owner.get_or_null(shadow_atlas->quadrants[p_quadrant].shadows[i].owner); + ERR_CONTINUE(!li); + li->shadow_atlases.erase(p_atlas); + } + } + + shadow_atlas->quadrants[p_quadrant].shadows.clear(); + shadow_atlas->quadrants[p_quadrant].shadows.resize(subdiv * subdiv); + shadow_atlas->quadrants[p_quadrant].subdivision = subdiv; + + //cache the smallest subdiv (for faster allocation in light update) + + shadow_atlas->smallest_subdiv = 1 << 30; + + for (int i = 0; i < 4; i++) { + if (shadow_atlas->quadrants[i].subdivision) { + shadow_atlas->smallest_subdiv = MIN(shadow_atlas->smallest_subdiv, shadow_atlas->quadrants[i].subdivision); + } + } + + if (shadow_atlas->smallest_subdiv == 1 << 30) { + shadow_atlas->smallest_subdiv = 0; + } + + //resort the size orders, simple bublesort for 4 elements.. + + int swaps = 0; + do { + swaps = 0; + + for (int i = 0; i < 3; i++) { + if (shadow_atlas->quadrants[shadow_atlas->size_order[i]].subdivision < shadow_atlas->quadrants[shadow_atlas->size_order[i + 1]].subdivision) { + SWAP(shadow_atlas->size_order[i], shadow_atlas->size_order[i + 1]); + swaps++; + } + } + } while (swaps > 0); +} + +bool LightStorage::_shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow) { + for (int i = p_quadrant_count - 1; i >= 0; i--) { + int qidx = p_in_quadrants[i]; + + if (shadow_atlas->quadrants[qidx].subdivision == (uint32_t)p_current_subdiv) { + return false; + } + + //look for an empty space + int sc = shadow_atlas->quadrants[qidx].shadows.size(); + const ShadowAtlas::Quadrant::Shadow *sarr = shadow_atlas->quadrants[qidx].shadows.ptr(); + + int found_free_idx = -1; //found a free one + int found_used_idx = -1; //found existing one, must steal it + uint64_t min_pass = 0; // pass of the existing one, try to use the least recently used one (LRU fashion) + + for (int j = 0; j < sc; j++) { + if (!sarr[j].owner.is_valid()) { + found_free_idx = j; + break; + } + + LightInstance *sli = light_instance_owner.get_or_null(sarr[j].owner); + ERR_CONTINUE(!sli); + + if (sli->last_scene_pass != RendererSceneRenderRD::get_singleton()->get_scene_pass()) { + //was just allocated, don't kill it so soon, wait a bit.. + if (p_tick - sarr[j].alloc_tick < shadow_atlas_realloc_tolerance_msec) { + continue; + } + + if (found_used_idx == -1 || sli->last_scene_pass < min_pass) { + found_used_idx = j; + min_pass = sli->last_scene_pass; + } + } + } + + if (found_free_idx == -1 && found_used_idx == -1) { + continue; //nothing found + } + + if (found_free_idx == -1 && found_used_idx != -1) { + found_free_idx = found_used_idx; + } + + r_quadrant = qidx; + r_shadow = found_free_idx; + + return true; + } + + return false; +} + +bool LightStorage::_shadow_atlas_find_omni_shadows(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow) { + for (int i = p_quadrant_count - 1; i >= 0; i--) { + int qidx = p_in_quadrants[i]; + + if (shadow_atlas->quadrants[qidx].subdivision == (uint32_t)p_current_subdiv) { + return false; + } + + //look for an empty space + int sc = shadow_atlas->quadrants[qidx].shadows.size(); + const ShadowAtlas::Quadrant::Shadow *sarr = shadow_atlas->quadrants[qidx].shadows.ptr(); + + int found_idx = -1; + uint64_t min_pass = 0; // sum of currently selected spots, try to get the least recently used pair + + for (int j = 0; j < sc - 1; j++) { + uint64_t pass = 0; + + if (sarr[j].owner.is_valid()) { + LightInstance *sli = light_instance_owner.get_or_null(sarr[j].owner); + ERR_CONTINUE(!sli); + + if (sli->last_scene_pass == RendererSceneRenderRD::get_singleton()->get_scene_pass()) { + continue; + } + + //was just allocated, don't kill it so soon, wait a bit.. + if (p_tick - sarr[j].alloc_tick < shadow_atlas_realloc_tolerance_msec) { + continue; + } + pass += sli->last_scene_pass; + } + + if (sarr[j + 1].owner.is_valid()) { + LightInstance *sli = light_instance_owner.get_or_null(sarr[j + 1].owner); + ERR_CONTINUE(!sli); + + if (sli->last_scene_pass == RendererSceneRenderRD::get_singleton()->get_scene_pass()) { + continue; + } + + //was just allocated, don't kill it so soon, wait a bit.. + if (p_tick - sarr[j + 1].alloc_tick < shadow_atlas_realloc_tolerance_msec) { + continue; + } + pass += sli->last_scene_pass; + } + + if (found_idx == -1 || pass < min_pass) { + found_idx = j; + min_pass = pass; + + // we found two empty spots, no need to check the rest + if (pass == 0) { + break; + } + } + } + + if (found_idx == -1) { + continue; //nothing found + } + + r_quadrant = qidx; + r_shadow = found_idx; + + return true; + } + + return false; +} + +bool LightStorage::shadow_atlas_update_light(RID p_atlas, RID p_light_instance, float p_coverage, uint64_t p_light_version) { + ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas); + ERR_FAIL_COND_V(!shadow_atlas, false); + + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); + ERR_FAIL_COND_V(!li, false); + + if (shadow_atlas->size == 0 || shadow_atlas->smallest_subdiv == 0) { + return false; + } + + uint32_t quad_size = shadow_atlas->size >> 1; + int desired_fit = MIN(quad_size / shadow_atlas->smallest_subdiv, next_power_of_2(quad_size * p_coverage)); + + int valid_quadrants[4]; + int valid_quadrant_count = 0; + int best_size = -1; //best size found + int best_subdiv = -1; //subdiv for the best size + + //find the quadrants this fits into, and the best possible size it can fit into + for (int i = 0; i < 4; i++) { + int q = shadow_atlas->size_order[i]; + int sd = shadow_atlas->quadrants[q].subdivision; + if (sd == 0) { + continue; //unused + } + + int max_fit = quad_size / sd; + + if (best_size != -1 && max_fit > best_size) { + break; //too large + } + + valid_quadrants[valid_quadrant_count++] = q; + best_subdiv = sd; + + if (max_fit >= desired_fit) { + best_size = max_fit; + } + } + + ERR_FAIL_COND_V(valid_quadrant_count == 0, false); + + uint64_t tick = OS::get_singleton()->get_ticks_msec(); + + uint32_t old_key = SHADOW_INVALID; + uint32_t old_quadrant = SHADOW_INVALID; + uint32_t old_shadow = SHADOW_INVALID; + int old_subdivision = -1; + + bool should_realloc = false; + bool should_redraw = false; + + if (shadow_atlas->shadow_owners.has(p_light_instance)) { + old_key = shadow_atlas->shadow_owners[p_light_instance]; + old_quadrant = (old_key >> QUADRANT_SHIFT) & 0x3; + old_shadow = old_key & SHADOW_INDEX_MASK; + + should_realloc = shadow_atlas->quadrants[old_quadrant].subdivision != (uint32_t)best_subdiv && (shadow_atlas->quadrants[old_quadrant].shadows[old_shadow].alloc_tick - tick > shadow_atlas_realloc_tolerance_msec); + should_redraw = shadow_atlas->quadrants[old_quadrant].shadows[old_shadow].version != p_light_version; + + if (!should_realloc) { + shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow].version = p_light_version; + //already existing, see if it should redraw or it's just OK + return should_redraw; + } + + old_subdivision = shadow_atlas->quadrants[old_quadrant].subdivision; + } + + bool is_omni = li->light_type == RS::LIGHT_OMNI; + bool found_shadow = false; + int new_quadrant = -1; + int new_shadow = -1; + + if (is_omni) { + found_shadow = _shadow_atlas_find_omni_shadows(shadow_atlas, valid_quadrants, valid_quadrant_count, old_subdivision, tick, new_quadrant, new_shadow); + } else { + found_shadow = _shadow_atlas_find_shadow(shadow_atlas, valid_quadrants, valid_quadrant_count, old_subdivision, tick, new_quadrant, new_shadow); + } + + if (found_shadow) { + if (old_quadrant != SHADOW_INVALID) { + shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow].version = 0; + shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow].owner = RID(); + + if (old_key & OMNI_LIGHT_FLAG) { + shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow + 1].version = 0; + shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow + 1].owner = RID(); + } + } + + uint32_t new_key = new_quadrant << QUADRANT_SHIFT; + new_key |= new_shadow; + + ShadowAtlas::Quadrant::Shadow *sh = &shadow_atlas->quadrants[new_quadrant].shadows.write[new_shadow]; + _shadow_atlas_invalidate_shadow(sh, p_atlas, shadow_atlas, new_quadrant, new_shadow); + + sh->owner = p_light_instance; + sh->alloc_tick = tick; + sh->version = p_light_version; + + if (is_omni) { + new_key |= OMNI_LIGHT_FLAG; + + int new_omni_shadow = new_shadow + 1; + ShadowAtlas::Quadrant::Shadow *extra_sh = &shadow_atlas->quadrants[new_quadrant].shadows.write[new_omni_shadow]; + _shadow_atlas_invalidate_shadow(extra_sh, p_atlas, shadow_atlas, new_quadrant, new_omni_shadow); + + extra_sh->owner = p_light_instance; + extra_sh->alloc_tick = tick; + extra_sh->version = p_light_version; + } + + li->shadow_atlases.insert(p_atlas); + + //update it in map + shadow_atlas->shadow_owners[p_light_instance] = new_key; + //make it dirty, as it should redraw anyway + return true; + } + + return should_redraw; +} + +void LightStorage::_shadow_atlas_invalidate_shadow(ShadowAtlas::Quadrant::Shadow *p_shadow, RID p_atlas, ShadowAtlas *p_shadow_atlas, uint32_t p_quadrant, uint32_t p_shadow_idx) { + if (p_shadow->owner.is_valid()) { + LightInstance *sli = light_instance_owner.get_or_null(p_shadow->owner); + uint32_t old_key = p_shadow_atlas->shadow_owners[p_shadow->owner]; + + if (old_key & OMNI_LIGHT_FLAG) { + uint32_t s = old_key & SHADOW_INDEX_MASK; + uint32_t omni_shadow_idx = p_shadow_idx + (s == (uint32_t)p_shadow_idx ? 1 : -1); + ShadowAtlas::Quadrant::Shadow *omni_shadow = &p_shadow_atlas->quadrants[p_quadrant].shadows.write[omni_shadow_idx]; + omni_shadow->version = 0; + omni_shadow->owner = RID(); + } + + p_shadow_atlas->shadow_owners.erase(p_shadow->owner); + p_shadow->version = 0; + p_shadow->owner = RID(); + sli->shadow_atlases.erase(p_atlas); + } +} + +void LightStorage::shadow_atlas_update(RID p_atlas) { + ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas); + ERR_FAIL_COND(!shadow_atlas); + + _update_shadow_atlas(shadow_atlas); +} + +/* DIRECTIONAL SHADOW */ + +void LightStorage::update_directional_shadow_atlas() { + if (directional_shadow.depth.is_null() && directional_shadow.size > 0) { + RD::TextureFormat tf; + tf.format = directional_shadow.use_16_bits ? RD::DATA_FORMAT_D16_UNORM : RD::DATA_FORMAT_D32_SFLOAT; + tf.width = directional_shadow.size; + tf.height = directional_shadow.size; + tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; + + directional_shadow.depth = RD::get_singleton()->texture_create(tf, RD::TextureView()); + Vector<RID> fb_tex; + fb_tex.push_back(directional_shadow.depth); + directional_shadow.fb = RD::get_singleton()->framebuffer_create(fb_tex); + } +} +void LightStorage::directional_shadow_atlas_set_size(int p_size, bool p_16_bits) { + p_size = nearest_power_of_2_templated(p_size); + + if (directional_shadow.size == p_size && directional_shadow.use_16_bits == p_16_bits) { + return; + } + + directional_shadow.size = p_size; + directional_shadow.use_16_bits = p_16_bits; + + if (directional_shadow.depth.is_valid()) { + RD::get_singleton()->free(directional_shadow.depth); + directional_shadow.depth = RID(); + RendererSceneRenderRD::get_singleton()->base_uniforms_changed(); + } +} + +void LightStorage::set_directional_shadow_count(int p_count) { + directional_shadow.light_count = p_count; + directional_shadow.current_light = 0; +} + +static Rect2i _get_directional_shadow_rect(int p_size, int p_shadow_count, int p_shadow_index) { + int split_h = 1; + int split_v = 1; + + while (split_h * split_v < p_shadow_count) { + if (split_h == split_v) { + split_h <<= 1; + } else { + split_v <<= 1; + } + } + + Rect2i rect(0, 0, p_size, p_size); + rect.size.width /= split_h; + rect.size.height /= split_v; + + rect.position.x = rect.size.width * (p_shadow_index % split_h); + rect.position.y = rect.size.height * (p_shadow_index / split_h); + + return rect; +} + +Rect2i LightStorage::get_directional_shadow_rect() { + return _get_directional_shadow_rect(directional_shadow.size, directional_shadow.light_count, directional_shadow.current_light); +} + +int LightStorage::get_directional_light_shadow_size(RID p_light_intance) { + ERR_FAIL_COND_V(directional_shadow.light_count == 0, 0); + + Rect2i r = _get_directional_shadow_rect(directional_shadow.size, directional_shadow.light_count, 0); + + LightInstance *light_instance = light_instance_owner.get_or_null(p_light_intance); + ERR_FAIL_COND_V(!light_instance, 0); + + switch (light_directional_get_shadow_mode(light_instance->light)) { + case RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL: + break; //none + case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS: + r.size.height /= 2; + break; + case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS: + r.size /= 2; + break; + } + + return MAX(r.size.width, r.size.height); +} + +/* SHADOW CUBEMAPS */ + +LightStorage::ShadowCubemap *LightStorage::_get_shadow_cubemap(int p_size) { + if (!shadow_cubemaps.has(p_size)) { + ShadowCubemap sc; + { + RD::TextureFormat tf; + tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D32_SFLOAT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D32_SFLOAT : RD::DATA_FORMAT_X8_D24_UNORM_PACK32; + tf.width = p_size; + tf.height = p_size; + tf.texture_type = RD::TEXTURE_TYPE_CUBE; + tf.array_layers = 6; + tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; + sc.cubemap = RD::get_singleton()->texture_create(tf, RD::TextureView()); + } + + for (int i = 0; i < 6; i++) { + RID side_texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), sc.cubemap, i, 0); + Vector<RID> fbtex; + fbtex.push_back(side_texture); + sc.side_fb[i] = RD::get_singleton()->framebuffer_create(fbtex); + } + + shadow_cubemaps[p_size] = sc; + } + + return &shadow_cubemaps[p_size]; +} + +RID LightStorage::get_cubemap(int p_size) { + ShadowCubemap *cubemap = _get_shadow_cubemap(p_size); + + return cubemap->cubemap; +} + +RID LightStorage::get_cubemap_fb(int p_size, int p_pass) { + ShadowCubemap *cubemap = _get_shadow_cubemap(p_size); + + return cubemap->side_fb[p_pass]; +} diff --git a/servers/rendering/renderer_rd/storage_rd/light_storage.h b/servers/rendering/renderer_rd/storage_rd/light_storage.h index 4b34cc74cb..79006ad982 100644 --- a/servers/rendering/renderer_rd/storage_rd/light_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/light_storage.h @@ -32,17 +32,32 @@ #define LIGHT_STORAGE_RD_H #include "core/templates/local_vector.h" +#include "core/templates/paged_array.h" #include "core/templates/rid_owner.h" #include "core/templates/self_list.h" +#include "servers/rendering/renderer_rd/cluster_builder_rd.h" +#include "servers/rendering/renderer_rd/environment/sky.h" +#include "servers/rendering/renderer_rd/storage_rd/forward_id_storage.h" #include "servers/rendering/renderer_rd/storage_rd/texture_storage.h" #include "servers/rendering/storage/light_storage.h" #include "servers/rendering/storage/utilities.h" +struct RenderDataRD; + namespace RendererRD { class LightStorage : public RendererLightStorage { +public: + enum ShadowAtlastQuadrant { + QUADRANT_SHIFT = 27, + OMNI_LIGHT_FLAG = 1 << 26, + SHADOW_INDEX_MASK = OMNI_LIGHT_FLAG - 1, + SHADOW_INVALID = 0xFFFFFFFF + }; + private: static LightStorage *singleton; + uint32_t max_cluster_elements = 512; /* LIGHT */ struct Light { @@ -71,6 +86,135 @@ private: mutable RID_Owner<Light, true> light_owner; + /* LIGHT INSTANCE */ + + struct LightInstance { + struct ShadowTransform { + Projection camera; + Transform3D transform; + float farplane; + float split; + float bias_scale; + float shadow_texel_size; + float range_begin; + Rect2 atlas_rect; + Vector2 uv_scale; + }; + + RS::LightType light_type = RS::LIGHT_DIRECTIONAL; + + ShadowTransform shadow_transform[6]; + + AABB aabb; + RID self; + RID light; + Transform3D transform; + + Vector3 light_vector; + Vector3 spot_vector; + float linear_att = 0.0; + + uint64_t shadow_pass = 0; + uint64_t last_scene_pass = 0; + uint64_t last_scene_shadow_pass = 0; + uint64_t last_pass = 0; + uint32_t cull_mask = 0; + uint32_t light_directional_index = 0; + + Rect2 directional_rect; + + HashSet<RID> shadow_atlases; //shadow atlases where this light is registered + + ForwardID forward_id = -1; + + LightInstance() {} + }; + + mutable RID_Owner<LightInstance> light_instance_owner; + + /* OMNI/SPOT LIGHT DATA */ + + struct LightData { + float position[3]; + float inv_radius; + float direction[3]; // in omni, x and y are used for dual paraboloid offset + float size; + + float color[3]; + float attenuation; + + float inv_spot_attenuation; + float cos_spot_angle; + float specular_amount; + float shadow_opacity; + + float atlas_rect[4]; // in omni, used for atlas uv, in spot, used for projector uv + float shadow_matrix[16]; + float shadow_bias; + float shadow_normal_bias; + float transmittance_bias; + float soft_shadow_size; + float soft_shadow_scale; + uint32_t mask; + float volumetric_fog_energy; + uint32_t bake_mode; + float projector_rect[4]; + }; + + struct LightInstanceDepthSort { + float depth; + LightInstance *light_instance; + Light *light; + bool operator<(const LightInstanceDepthSort &p_sort) const { + return depth < p_sort.depth; + } + }; + + uint32_t max_lights; + uint32_t omni_light_count = 0; + uint32_t spot_light_count = 0; + LightData *omni_lights = nullptr; + LightData *spot_lights = nullptr; + LightInstanceDepthSort *omni_light_sort = nullptr; + LightInstanceDepthSort *spot_light_sort = nullptr; + RID omni_light_buffer; + RID spot_light_buffer; + + /* DIRECTIONAL LIGHT DATA */ + + struct DirectionalLightData { + float direction[3]; + float energy; + float color[3]; + float size; + float specular; + uint32_t mask; + float softshadow_angle; + float soft_shadow_scale; + uint32_t blend_splits; + float shadow_opacity; + float fade_from; + float fade_to; + uint32_t pad[2]; + uint32_t bake_mode; + float volumetric_fog_energy; + float shadow_bias[4]; + float shadow_normal_bias[4]; + float shadow_transmittance_bias[4]; + float shadow_z_range[4]; + float shadow_range_begin[4]; + float shadow_split_offsets[4]; + float shadow_matrices[4][16]; + float uv_scale1[2]; + float uv_scale2[2]; + float uv_scale3[2]; + float uv_scale4[2]; + }; + + uint32_t max_directional_lights; + DirectionalLightData *directional_lights = nullptr; + RID directional_light_buffer; + /* REFLECTION PROBE */ struct ReflectionProbe { @@ -94,6 +238,89 @@ private: }; mutable RID_Owner<ReflectionProbe, true> reflection_probe_owner; + /* REFLECTION ATLAS */ + + struct ReflectionAtlas { + int count = 0; + int size = 0; + + RID reflection; + RID depth_buffer; + RID depth_fb; + + struct Reflection { + RID owner; + RendererRD::SkyRD::ReflectionData data; + RID fbs[6]; + }; + + Vector<Reflection> reflections; + + ClusterBuilderRD *cluster_builder = nullptr; // only used if cluster builder is supported by the renderer. + }; + + mutable RID_Owner<ReflectionAtlas> reflection_atlas_owner; + + /* REFLECTION PROBE INSTANCE */ + + struct ReflectionProbeInstance { + RID probe; + int atlas_index = -1; + RID atlas; + + bool dirty = true; + bool rendering = false; + int processing_layer = 1; + int processing_side = 0; + + uint32_t render_step = 0; + uint64_t last_pass = 0; + uint32_t cull_mask = 0; + + RendererRD::ForwardID forward_id = -1; + + Transform3D transform; + }; + + mutable RID_Owner<ReflectionProbeInstance> reflection_probe_instance_owner; + + /* REFLECTION DATA */ + + enum { + REFLECTION_AMBIENT_DISABLED = 0, + REFLECTION_AMBIENT_ENVIRONMENT = 1, + REFLECTION_AMBIENT_COLOR = 2, + }; + + struct ReflectionData { + float box_extents[3]; + float index; + float box_offset[3]; + uint32_t mask; + float ambient[3]; // ambient color, + float intensity; + uint32_t exterior; + uint32_t box_project; + uint32_t ambient_mode; + float exposure_normalization; + float local_matrix[16]; // up to here for spot and omni, rest is for directional + }; + + struct ReflectionProbeInstanceSort { + float depth; + ReflectionProbeInstance *probe_instance; + bool operator<(const ReflectionProbeInstanceSort &p_sort) const { + return depth < p_sort.depth; + } + }; + + uint32_t max_reflections; + uint32_t reflection_count = 0; + // uint32_t max_reflection_probes_per_instance = 0; // seems unused + ReflectionData *reflections = nullptr; + ReflectionProbeInstanceSort *reflection_sort = nullptr; + RID reflection_buffer; + /* LIGHTMAP */ struct Lightmap { @@ -124,12 +351,101 @@ private: mutable RID_Owner<Lightmap, true> lightmap_owner; + /* LIGHTMAP INSTANCE */ + + struct LightmapInstance { + RID lightmap; + Transform3D transform; + }; + + mutable RID_Owner<LightmapInstance> lightmap_instance_owner; + + /* SHADOW ATLAS */ + + uint64_t shadow_atlas_realloc_tolerance_msec = 500; + + struct ShadowShrinkStage { + RID texture; + RID filter_texture; + uint32_t size = 0; + }; + + struct ShadowAtlas { + struct Quadrant { + uint32_t subdivision = 0; + + struct Shadow { + RID owner; + uint64_t version = 0; + uint64_t fog_version = 0; // used for fog + uint64_t alloc_tick = 0; + + Shadow() {} + }; + + Vector<Shadow> shadows; + + Quadrant() {} + } quadrants[4]; + + int size_order[4] = { 0, 1, 2, 3 }; + uint32_t smallest_subdiv = 0; + + int size = 0; + bool use_16_bits = true; + + RID depth; + RID fb; //for copying + + HashMap<RID, uint32_t> shadow_owners; + }; + + RID_Owner<ShadowAtlas> shadow_atlas_owner; + + void _update_shadow_atlas(ShadowAtlas *shadow_atlas); + + void _shadow_atlas_invalidate_shadow(ShadowAtlas::Quadrant::Shadow *p_shadow, RID p_atlas, ShadowAtlas *p_shadow_atlas, uint32_t p_quadrant, uint32_t p_shadow_idx); + bool _shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow); + bool _shadow_atlas_find_omni_shadows(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow); + + /* DIRECTIONAL SHADOW */ + + struct DirectionalShadow { + RID depth; + RID fb; //when renderign direct + + int light_count = 0; + int size = 0; + bool use_16_bits = true; + int current_light = 0; + } directional_shadow; + + /* SHADOW CUBEMAPS */ + + struct ShadowCubemap { + RID cubemap; + RID side_fb[6]; + }; + + HashMap<int, ShadowCubemap> shadow_cubemaps; + ShadowCubemap *_get_shadow_cubemap(int p_size); + public: static LightStorage *get_singleton(); LightStorage(); virtual ~LightStorage(); + bool free(RID p_rid); + + /* Settings */ + void set_max_cluster_elements(const uint32_t p_max_cluster_elements) { + max_cluster_elements = p_max_cluster_elements; + set_max_reflection_probes(p_max_cluster_elements); + set_max_lights(p_max_cluster_elements); + } + uint32_t get_max_cluster_elements() const { return max_cluster_elements; } + /* LIGHT */ bool owns_light(RID p_rid) { return light_owner.owns(p_rid); }; @@ -259,6 +575,205 @@ public: Dependency *light_get_dependency(RID p_light) const; + /* LIGHT INSTANCE API */ + + bool owns_light_instance(RID p_rid) { return light_instance_owner.owns(p_rid); }; + + virtual RID light_instance_create(RID p_light) override; + virtual void light_instance_free(RID p_light) override; + virtual void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override; + virtual void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override; + virtual void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override; + virtual void light_instance_mark_visible(RID p_light_instance) override; + + _FORCE_INLINE_ RID light_instance_get_base_light(RID p_light_instance) { + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); + return li->light; + } + + _FORCE_INLINE_ Transform3D light_instance_get_base_transform(RID p_light_instance) { + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); + return li->transform; + } + + _FORCE_INLINE_ AABB light_instance_get_base_aabb(RID p_light_instance) { + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); + return li->aabb; + } + + _FORCE_INLINE_ void light_instance_set_cull_mask(RID p_light_instance, uint32_t p_cull_mask) { + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); + li->cull_mask = p_cull_mask; + } + + _FORCE_INLINE_ uint32_t light_instance_get_cull_mask(RID p_light_instance) { + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); + return li->cull_mask; + } + + _FORCE_INLINE_ Rect2 light_instance_get_shadow_atlas_rect(RID p_light_instance, RID p_shadow_atlas, Vector2i &r_omni_offset) { + ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas); + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); + uint32_t key = shadow_atlas->shadow_owners[li->self]; + + uint32_t quadrant = (key >> QUADRANT_SHIFT) & 0x3; + uint32_t shadow = key & SHADOW_INDEX_MASK; + + ERR_FAIL_COND_V(shadow >= (uint32_t)shadow_atlas->quadrants[quadrant].shadows.size(), Rect2()); + + uint32_t atlas_size = shadow_atlas->size; + uint32_t quadrant_size = atlas_size >> 1; + + uint32_t x = (quadrant & 1) * quadrant_size; + uint32_t y = (quadrant >> 1) * quadrant_size; + + uint32_t shadow_size = (quadrant_size / shadow_atlas->quadrants[quadrant].subdivision); + x += (shadow % shadow_atlas->quadrants[quadrant].subdivision) * shadow_size; + y += (shadow / shadow_atlas->quadrants[quadrant].subdivision) * shadow_size; + + if (key & OMNI_LIGHT_FLAG) { + if (((shadow + 1) % shadow_atlas->quadrants[quadrant].subdivision) == 0) { + r_omni_offset.x = 1 - int(shadow_atlas->quadrants[quadrant].subdivision); + r_omni_offset.y = 1; + } else { + r_omni_offset.x = 1; + r_omni_offset.y = 0; + } + } + + uint32_t width = shadow_size; + uint32_t height = shadow_size; + + return Rect2(x / float(shadow_atlas->size), y / float(shadow_atlas->size), width / float(shadow_atlas->size), height / float(shadow_atlas->size)); + } + + _FORCE_INLINE_ float light_instance_get_shadow_texel_size(RID p_light_instance, RID p_shadow_atlas) { +#ifdef DEBUG_ENABLED + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); + ERR_FAIL_COND_V(!li->shadow_atlases.has(p_shadow_atlas), 0); +#endif + ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas); + ERR_FAIL_COND_V(!shadow_atlas, 0); +#ifdef DEBUG_ENABLED + ERR_FAIL_COND_V(!shadow_atlas->shadow_owners.has(p_light_instance), 0); +#endif + uint32_t key = shadow_atlas->shadow_owners[p_light_instance]; + + uint32_t quadrant = (key >> QUADRANT_SHIFT) & 0x3; + + uint32_t quadrant_size = shadow_atlas->size >> 1; + + uint32_t shadow_size = (quadrant_size / shadow_atlas->quadrants[quadrant].subdivision); + + return float(1.0) / shadow_size; + } + + _FORCE_INLINE_ Projection light_instance_get_shadow_camera(RID p_light_instance, int p_index) { + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); + return li->shadow_transform[p_index].camera; + } + + _FORCE_INLINE_ Transform3D + light_instance_get_shadow_transform(RID p_light_instance, int p_index) { + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); + return li->shadow_transform[p_index].transform; + } + _FORCE_INLINE_ float light_instance_get_shadow_bias_scale(RID p_light_instance, int p_index) { + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); + return li->shadow_transform[p_index].bias_scale; + } + _FORCE_INLINE_ float light_instance_get_shadow_range(RID p_light_instance, int p_index) { + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); + return li->shadow_transform[p_index].farplane; + } + _FORCE_INLINE_ float light_instance_get_shadow_range_begin(RID p_light_instance, int p_index) { + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); + return li->shadow_transform[p_index].range_begin; + } + + _FORCE_INLINE_ Vector2 light_instance_get_shadow_uv_scale(RID p_light_instance, int p_index) { + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); + return li->shadow_transform[p_index].uv_scale; + } + + _FORCE_INLINE_ void light_instance_set_directional_shadow_atlas_rect(RID p_light_instance, int p_index, const Rect2 p_atlas_rect) { + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); + li->shadow_transform[p_index].atlas_rect = p_atlas_rect; + } + + _FORCE_INLINE_ Rect2 light_instance_get_directional_shadow_atlas_rect(RID p_light_instance, int p_index) { + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); + return li->shadow_transform[p_index].atlas_rect; + } + + _FORCE_INLINE_ float light_instance_get_directional_shadow_split(RID p_light_instance, int p_index) { + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); + return li->shadow_transform[p_index].split; + } + + _FORCE_INLINE_ float light_instance_get_directional_shadow_texel_size(RID p_light_instance, int p_index) { + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); + return li->shadow_transform[p_index].shadow_texel_size; + } + + _FORCE_INLINE_ void light_instance_set_render_pass(RID p_light_instance, uint64_t p_pass) { + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); + li->last_pass = p_pass; + } + + _FORCE_INLINE_ uint64_t light_instance_get_render_pass(RID p_light_instance) { + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); + return li->last_pass; + } + + _FORCE_INLINE_ void light_instance_set_shadow_pass(RID p_light_instance, uint64_t p_pass) { + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); + li->last_scene_shadow_pass = p_pass; + } + + _FORCE_INLINE_ uint64_t light_instance_get_shadow_pass(RID p_light_instance) { + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); + return li->last_scene_shadow_pass; + } + + _FORCE_INLINE_ ForwardID light_instance_get_forward_id(RID p_light_instance) { + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); + return li->forward_id; + } + + _FORCE_INLINE_ RS::LightType light_instance_get_type(RID p_light_instance) { + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); + return li->light_type; + } + + _FORCE_INLINE_ void light_instance_set_directional_rect(RID p_light_instance, const Rect2 &p_directional_rect) { + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); + li->directional_rect = p_directional_rect; + } + + _FORCE_INLINE_ Rect2 light_instance_get_directional_rect(RID p_light_instance) { + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); + return li->directional_rect; + } + + /* LIGHT DATA */ + + void free_light_data(); + void set_max_lights(const uint32_t p_max_lights); + RID get_omni_light_buffer() { return omni_light_buffer; } + RID get_spot_light_buffer() { return spot_light_buffer; } + RID get_directional_light_buffer() { return directional_light_buffer; } + uint32_t get_max_directional_lights() { return max_directional_lights; } + bool has_directional_shadows(const uint32_t p_directional_light_count) { + for (uint32_t i = 0; i < p_directional_light_count; i++) { + if (directional_lights[i].shadow_opacity > 0.001) { + return true; + } + } + return false; + } + void update_light_buffers(RenderDataRD *p_render_data, const PagedArray<RID> &p_lights, const Transform3D &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count, bool &r_directional_light_soft_shadows); + /* REFLECTION PROBE */ bool owns_reflection_probe(RID p_rid) { return reflection_probe_owner.owns(p_rid); }; @@ -305,6 +820,94 @@ public: Dependency *reflection_probe_get_dependency(RID p_probe) const; + /* REFLECTION ATLAS */ + + bool owns_reflection_atlas(RID p_rid) { return reflection_atlas_owner.owns(p_rid); } + + virtual RID reflection_atlas_create() override; + virtual void reflection_atlas_free(RID p_ref_atlas) override; + virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override; + virtual int reflection_atlas_get_size(RID p_ref_atlas) const override; + + _FORCE_INLINE_ RID reflection_atlas_get_texture(RID p_ref_atlas) { + ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(p_ref_atlas); + ERR_FAIL_COND_V(!atlas, RID()); + return atlas->reflection; + } + + /* REFLECTION PROBE INSTANCE */ + + bool owns_reflection_probe_instance(RID p_rid) { return reflection_probe_instance_owner.owns(p_rid); } + + virtual RID reflection_probe_instance_create(RID p_probe) override; + virtual void reflection_probe_instance_free(RID p_instance) override; + virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) override; + virtual void reflection_probe_release_atlas_index(RID p_instance) override; + virtual bool reflection_probe_instance_needs_redraw(RID p_instance) override; + virtual bool reflection_probe_instance_has_reflection(RID p_instance) override; + virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override; + virtual bool reflection_probe_instance_postprocess_step(RID p_instance) override; + + uint32_t reflection_probe_instance_get_resolution(RID p_instance); + RID reflection_probe_instance_get_framebuffer(RID p_instance, int p_index); + RID reflection_probe_instance_get_depth_framebuffer(RID p_instance, int p_index); + + _FORCE_INLINE_ RID reflection_probe_instance_get_probe(RID p_instance) { + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); + ERR_FAIL_COND_V(!rpi, RID()); + + return rpi->probe; + } + + _FORCE_INLINE_ RendererRD::ForwardID reflection_probe_instance_get_forward_id(RID p_instance) { + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); + ERR_FAIL_COND_V(!rpi, 0); + + return rpi->forward_id; + } + + _FORCE_INLINE_ void reflection_probe_instance_set_cull_mask(RID p_instance, uint32_t p_render_pass) { + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); + ERR_FAIL_COND(!rpi); + rpi->cull_mask = p_render_pass; + } + + _FORCE_INLINE_ void reflection_probe_instance_set_render_pass(RID p_instance, uint32_t p_render_pass) { + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); + ERR_FAIL_COND(!rpi); + rpi->last_pass = p_render_pass; + } + + _FORCE_INLINE_ uint32_t reflection_probe_instance_get_render_pass(RID p_instance) { + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); + ERR_FAIL_COND_V(!rpi, 0); + + return rpi->last_pass; + } + + _FORCE_INLINE_ Transform3D reflection_probe_instance_get_transform(RID p_instance) { + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); + ERR_FAIL_COND_V(!rpi, Transform3D()); + + return rpi->transform; + } + + _FORCE_INLINE_ int reflection_probe_instance_get_atlas_index(RID p_instance) { + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); + ERR_FAIL_COND_V(!rpi, -1); + + return rpi->atlas_index; + } + + ClusterBuilderRD *reflection_probe_instance_get_cluster_builder(RID p_instance, ClusterBuilderSharedDataRD *p_cluster_builder_shared); + + /* REFLECTION DATA */ + + void free_reflection_data(); + void set_max_reflection_probes(const uint32_t p_max_reflection_probes); + RID get_reflection_probe_buffer() { return reflection_buffer; } + void update_reflection_probe_buffer(RenderDataRD *p_render_data, const PagedArray<RID> &p_reflections, const Transform3D &p_camera_inverse_transform, RID p_environment); + /* LIGHTMAP */ bool owns_lightmap(RID p_rid) { return lightmap_owner.owns(p_rid); }; @@ -366,6 +969,111 @@ public: ERR_FAIL_COND_V(!using_lightmap_array, lightmap_textures); //only for arrays return lightmap_textures; } + + /* LIGHTMAP INSTANCE */ + + bool owns_lightmap_instance(RID p_rid) { return lightmap_instance_owner.owns(p_rid); }; + + virtual RID lightmap_instance_create(RID p_lightmap) override; + virtual void lightmap_instance_free(RID p_lightmap) override; + virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override; + _FORCE_INLINE_ bool lightmap_instance_is_valid(RID p_lightmap_instance) { + return lightmap_instance_owner.get_or_null(p_lightmap_instance) != nullptr; + } + + _FORCE_INLINE_ RID lightmap_instance_get_lightmap(RID p_lightmap_instance) { + LightmapInstance *li = lightmap_instance_owner.get_or_null(p_lightmap_instance); + return li->lightmap; + } + _FORCE_INLINE_ Transform3D lightmap_instance_get_transform(RID p_lightmap_instance) { + LightmapInstance *li = lightmap_instance_owner.get_or_null(p_lightmap_instance); + return li->transform; + } + + /* SHADOW ATLAS API */ + + bool owns_shadow_atlas(RID p_rid) { return shadow_atlas_owner.owns(p_rid); }; + + virtual RID shadow_atlas_create() override; + virtual void shadow_atlas_free(RID p_atlas) override; + + virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override; + virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override; + virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_instance, float p_coverage, uint64_t p_light_version) override; + _FORCE_INLINE_ bool shadow_atlas_owns_light_instance(RID p_atlas, RID p_light_intance) { + ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas); + ERR_FAIL_COND_V(!atlas, false); + return atlas->shadow_owners.has(p_light_intance); + } + _FORCE_INLINE_ uint32_t shadow_atlas_get_light_instance_key(RID p_atlas, RID p_light_intance) { + ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas); + ERR_FAIL_COND_V(!atlas, -1); + return atlas->shadow_owners[p_light_intance]; + } + + _FORCE_INLINE_ RID shadow_atlas_get_texture(RID p_atlas) { + ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas); + ERR_FAIL_COND_V(!atlas, RID()); + return atlas->depth; + } + + _FORCE_INLINE_ int shadow_atlas_get_size(RID p_atlas) { + ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas); + ERR_FAIL_COND_V(!atlas, 0); + return atlas->size; + } + + _FORCE_INLINE_ int shadow_atlas_get_quadrant_shadow_size(RID p_atlas, uint32_t p_quadrant) { + ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas); + ERR_FAIL_COND_V(!atlas, 0); + ERR_FAIL_UNSIGNED_INDEX_V(p_quadrant, 4, 0); + return atlas->quadrants[p_quadrant].shadows.size(); + } + + _FORCE_INLINE_ uint32_t shadow_atlas_get_quadrant_subdivision(RID p_atlas, uint32_t p_quadrant) { + ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas); + ERR_FAIL_COND_V(!atlas, 0); + ERR_FAIL_UNSIGNED_INDEX_V(p_quadrant, 4, 0); + return atlas->quadrants[p_quadrant].subdivision; + } + + _FORCE_INLINE_ RID shadow_atlas_get_fb(RID p_atlas) { + ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas); + ERR_FAIL_COND_V(!atlas, RID()); + return atlas->fb; + } + + virtual void shadow_atlas_update(RID p_atlas) override; + + /* DIRECTIONAL SHADOW */ + + virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override; + virtual int get_directional_light_shadow_size(RID p_light_intance) override; + virtual void set_directional_shadow_count(int p_count) override; + + Rect2i get_directional_shadow_rect(); + void update_directional_shadow_atlas(); + + _FORCE_INLINE_ RID directional_shadow_get_texture() { + return directional_shadow.depth; + } + + _FORCE_INLINE_ int directional_shadow_get_size() { + return directional_shadow.size; + } + + _FORCE_INLINE_ RID direction_shadow_get_fb() { + return directional_shadow.fb; + } + + _FORCE_INLINE_ void directional_shadow_increase_current_light() { + directional_shadow.current_light++; + } + + /* SHADOW CUBEMAPS */ + + RID get_cubemap(int p_size); + RID get_cubemap_fb(int p_size, int p_pass); }; } // namespace RendererRD diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp index 70243a9275..36f1bc0316 100644 --- a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp @@ -1528,6 +1528,18 @@ MaterialStorage::~MaterialStorage() { singleton = nullptr; } +bool MaterialStorage::free(RID p_rid) { + if (owns_shader(p_rid)) { + shader_free(p_rid); + return true; + } else if (owns_material(p_rid)) { + material_free(p_rid); + return true; + } + + return false; +} + /* Samplers */ void MaterialStorage::sampler_rd_configure_custom(float p_mipmap_bias) { diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.h b/servers/rendering/renderer_rd/storage_rd/material_storage.h index 2ce6550cc1..d496eed17a 100644 --- a/servers/rendering/renderer_rd/storage_rd/material_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/material_storage.h @@ -231,6 +231,8 @@ public: MaterialStorage(); virtual ~MaterialStorage(); + bool free(RID p_rid); + /* Helpers */ static _FORCE_INLINE_ void store_transform(const Transform3D &p_mtx, float *p_array) { diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp index b089b96101..1e74d31383 100644 --- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp @@ -197,6 +197,24 @@ MeshStorage::~MeshStorage() { singleton = nullptr; } +bool MeshStorage::free(RID p_rid) { + if (owns_mesh(p_rid)) { + mesh_free(p_rid); + return true; + } else if (owns_mesh_instance(p_rid)) { + mesh_instance_free(p_rid); + return true; + } else if (owns_multimesh(p_rid)) { + multimesh_free(p_rid); + return true; + } else if (owns_skeleton(p_rid)) { + skeleton_free(p_rid); + return true; + } + + return false; +} + /* MESH API */ RID MeshStorage::mesh_allocate() { diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h index 622f3911c7..c8a33bd4d7 100644 --- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h @@ -308,6 +308,8 @@ public: MeshStorage(); virtual ~MeshStorage(); + bool free(RID p_rid); + RID get_default_rd_storage_buffer() const { return default_rd_storage_buffer; } /* MESH API */ diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp index 4dca2233fe..18303ce870 100644 --- a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp @@ -208,6 +208,21 @@ ParticlesStorage::~ParticlesStorage() { singleton = nullptr; } +bool ParticlesStorage::free(RID p_rid) { + if (owns_particles(p_rid)) { + particles_free(p_rid); + return true; + } else if (owns_particles_collision(p_rid)) { + particles_collision_free(p_rid); + return true; + } else if (owns_particles_collision_instance(p_rid)) { + particles_collision_instance_free(p_rid); + return true; + } + + return false; +} + /* PARTICLES */ RID ParticlesStorage::particles_allocate() { diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.h b/servers/rendering/renderer_rd/storage_rd/particles_storage.h index af29f5022b..017844626f 100644 --- a/servers/rendering/renderer_rd/storage_rd/particles_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.h @@ -405,6 +405,8 @@ public: ParticlesStorage(); virtual ~ParticlesStorage(); + bool free(RID p_rid); + /* PARTICLES */ bool owns_particles(RID p_rid) { return particles_owner.owns(p_rid); } diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp index 16fdbc07f5..1b2237b505 100644 --- a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp +++ b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp @@ -40,11 +40,6 @@ RenderSceneBuffersRD::~RenderSceneBuffersRD() { cleanup(); data_buffers.clear(); - - // need to investigate if we can remove these things. - if (cluster_builder) { - memdelete(cluster_builder); - } } void RenderSceneBuffersRD::_bind_methods() { @@ -121,21 +116,6 @@ void RenderSceneBuffersRD::cleanup() { RD::get_singleton()->free(luminance.current); luminance.current = RID(); } - - if (ss_effects.linear_depth.is_valid()) { - RD::get_singleton()->free(ss_effects.linear_depth); - ss_effects.linear_depth = RID(); - ss_effects.linear_depth_slices.clear(); - } - - if (ss_effects.downsample_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(ss_effects.downsample_uniform_set)) { - RD::get_singleton()->free(ss_effects.downsample_uniform_set); - ss_effects.downsample_uniform_set = RID(); - } - - sse->ssao_free(ss_effects.ssao); - sse->ssil_free(ss_effects.ssil); - sse->ssr_free(ssr); } void RenderSceneBuffersRD::configure(RID p_render_target, const Size2i p_internal_size, const Size2i p_target_size, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa_3d, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) { @@ -179,14 +159,6 @@ void RenderSceneBuffersRD::configure(RID p_render_target, const Size2i p_interna use_debanding = p_use_debanding; view_count = p_view_count; - /* may move this into our clustered renderer data object */ - if (can_be_storage) { - if (cluster_builder == nullptr) { - cluster_builder = memnew(ClusterBuilderRD); - } - cluster_builder->set_shared(RendererSceneRenderRD::get_singleton()->get_cluster_builder_shared()); - } - // cleanout any old buffers we had. cleanup(); @@ -233,11 +205,6 @@ void RenderSceneBuffersRD::configure(RID p_render_target, const Size2i p_interna for (KeyValue<StringName, Ref<RenderBufferCustomDataRD>> &E : data_buffers) { E.value->configure(this); } - - if (cluster_builder) { - RID sampler = RendererRD::MaterialStorage::get_singleton()->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - cluster_builder->setup(internal_size, max_cluster_elements, get_depth_texture(), sampler, get_internal_texture()); - } } void RenderSceneBuffersRD::set_fsr_sharpness(float p_fsr_sharpness) { diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h index 1975eec7b0..169ee2e2b1 100644 --- a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h +++ b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h @@ -31,19 +31,14 @@ #ifndef RENDER_SCENE_BUFFERS_RD_H #define RENDER_SCENE_BUFFERS_RD_H +#include "../effects/vrs.h" +#include "../framebuffer_cache_rd.h" #include "core/templates/hash_map.h" -#include "servers/rendering/renderer_rd/effects/vrs.h" -#include "servers/rendering/renderer_rd/framebuffer_cache_rd.h" -#include "servers/rendering/renderer_rd/storage_rd/render_buffer_custom_data_rd.h" +#include "render_buffer_custom_data_rd.h" #include "servers/rendering/rendering_device.h" #include "servers/rendering/rendering_method.h" #include "servers/rendering/storage/render_scene_buffers.h" -// These can be retired in due time -#include "servers/rendering/renderer_rd/cluster_builder_rd.h" -#include "servers/rendering/renderer_rd/effects/ss_effects.h" -#include "servers/rendering/renderer_rd/environment/fog.h" - #define RB_SCOPE_BUFFERS SNAME("render_buffers") #define RB_SCOPE_VRS SNAME("VRS") @@ -68,7 +63,6 @@ private: bool can_be_storage = true; uint32_t max_cluster_elements = 512; RD::DataFormat base_data_format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; - RendererRD::SSEffects *sse = nullptr; RendererRD::VRS *vrs = nullptr; uint64_t auto_exposure_version = 1; @@ -139,9 +133,9 @@ public: // info from our renderer void set_can_be_storage(const bool p_can_be_storage) { can_be_storage = p_can_be_storage; } void set_max_cluster_elements(const uint32_t p_max_elements) { max_cluster_elements = p_max_elements; } + uint32_t get_max_cluster_elements() { return max_cluster_elements; } void set_base_data_format(const RD::DataFormat p_base_data_format) { base_data_format = p_base_data_format; } RD::DataFormat get_base_data_format() const { return base_data_format; } - void set_sseffects(RendererRD::SSEffects *p_ss_effects) { sse = p_ss_effects; } void set_vrs(RendererRD::VRS *p_vrs) { vrs = p_vrs; } void cleanup(); @@ -215,8 +209,6 @@ public: //////////////////////////////////////////////////////////////////////////////////////////////////////////// // Everything after this needs to be re-evaluated, this is all old implementation - ClusterBuilderRD *cluster_builder = nullptr; - struct WeightBuffers { RID weight; RID fb; // FB with both texture and weight writing into one level lower @@ -233,24 +225,6 @@ public: Vector<RID> fb; RID current_fb; } luminance; - - struct SSEffects { - RID linear_depth; - Vector<RID> linear_depth_slices; - - RID downsample_uniform_set; - - Projection last_frame_projection; - Transform3D last_frame_transform; - - RendererRD::SSEffects::SSAORenderBuffers ssao; - RendererRD::SSEffects::SSILRenderBuffers ssil; - } ss_effects; - - RendererRD::SSEffects::SSRRenderBuffers ssr; - - RID get_ao_texture() const { return ss_effects.ssao.ao_final; } - RID get_ssil_texture() const { return ss_effects.ssil.ssil_final; } }; #endif // RENDER_SCENE_BUFFERS_RD_H diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp index 21811068cd..14e41a0d6b 100644 --- a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp @@ -31,6 +31,7 @@ #include "texture_storage.h" #include "../effects/copy_effects.h" #include "material_storage.h" +#include "servers/rendering/renderer_rd/renderer_scene_render_rd.h" using namespace RendererRD; @@ -457,6 +458,8 @@ TextureStorage::TextureStorage() { TextureStorage::~TextureStorage() { rt_sdf.shader.version_free(rt_sdf.shader_version); + free_decal_data(); + if (decal_atlas.textures.size()) { ERR_PRINT("Decal Atlas: " + itos(decal_atlas.textures.size()) + " textures were not removed from the atlas."); } @@ -475,6 +478,27 @@ TextureStorage::~TextureStorage() { singleton = nullptr; } +bool TextureStorage::free(RID p_rid) { + if (owns_texture(p_rid)) { + texture_free(p_rid); + return true; + } else if (owns_canvas_texture(p_rid)) { + canvas_texture_free(p_rid); + return true; + } else if (owns_decal(p_rid)) { + decal_free(p_rid); + return true; + } else if (owns_decal_instance(p_rid)) { + decal_instance_free(p_rid); + return true; + } else if (owns_render_target(p_rid)) { + render_target_free(p_rid); + return true; + } + + return false; +} + bool TextureStorage::can_create_resources_async() const { return true; } @@ -1888,7 +1912,7 @@ Dependency *TextureStorage::decal_get_dependency(RID p_decal) { } void TextureStorage::update_decal_atlas() { - RendererRD::CopyEffects *copy_effects = RendererRD::CopyEffects::get_singleton(); + CopyEffects *copy_effects = CopyEffects::get_singleton(); ERR_FAIL_NULL(copy_effects); if (!decal_atlas.dirty) { @@ -2112,6 +2136,227 @@ void TextureStorage::texture_remove_from_decal_atlas(RID p_texture, bool p_panor } } +/* DECAL INSTANCE API */ + +RID TextureStorage::decal_instance_create(RID p_decal) { + DecalInstance di; + di.decal = p_decal; + di.forward_id = ForwardIDStorage::get_singleton()->allocate_forward_id(FORWARD_ID_TYPE_DECAL); + return decal_instance_owner.make_rid(di); +} + +void TextureStorage::decal_instance_free(RID p_decal_instance) { + DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance); + ForwardIDStorage::get_singleton()->free_forward_id(FORWARD_ID_TYPE_DECAL, di->forward_id); + decal_instance_owner.free(p_decal_instance); +} + +void TextureStorage::decal_instance_set_transform(RID p_decal_instance, const Transform3D &p_transform) { + DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance); + ERR_FAIL_COND(!di); + di->transform = p_transform; +} + +/* DECAL DATA API */ + +void TextureStorage::free_decal_data() { + if (decal_buffer.is_valid()) { + RD::get_singleton()->free(decal_buffer); + decal_buffer = RID(); + } + + if (decals != nullptr) { + memdelete_arr(decals); + decals = nullptr; + } + + if (decal_sort != nullptr) { + memdelete_arr(decal_sort); + decal_sort = nullptr; + } +} + +void TextureStorage::set_max_decals(const uint32_t p_max_decals) { + max_decals = p_max_decals; + uint32_t decal_buffer_size = max_decals * sizeof(DecalData); + decals = memnew_arr(DecalData, max_decals); + decal_sort = memnew_arr(DecalInstanceSort, max_decals); + decal_buffer = RD::get_singleton()->storage_buffer_create(decal_buffer_size); +} + +void TextureStorage::update_decal_buffer(const PagedArray<RID> &p_decals, const Transform3D &p_camera_inverse_xform) { + ForwardIDStorage *forward_id_storage = ForwardIDStorage::get_singleton(); + + Transform3D uv_xform; + uv_xform.basis.scale(Vector3(2.0, 1.0, 2.0)); + uv_xform.origin = Vector3(-1.0, 0.0, -1.0); + + uint32_t decals_size = p_decals.size(); + + decal_count = 0; + + for (uint32_t i = 0; i < decals_size; i++) { + if (decal_count == max_decals) { + break; + } + + DecalInstance *decal_instance = decal_instance_owner.get_or_null(p_decals[i]); + if (!decal_instance) { + continue; + } + Decal *decal = decal_owner.get_or_null(decal_instance->decal); + + Transform3D xform = decal_instance->transform; + + real_t distance = -p_camera_inverse_xform.xform(xform.origin).z; + + if (decal->distance_fade) { + float fade_begin = decal->distance_fade_begin; + float fade_length = decal->distance_fade_length; + + if (distance > fade_begin) { + if (distance > fade_begin + fade_length) { + continue; // do not use this decal, its invisible + } + } + } + + decal_sort[decal_count].decal_instance = decal_instance; + decal_sort[decal_count].decal = decal; + decal_sort[decal_count].depth = distance; + decal_count++; + } + + if (decal_count > 0) { + SortArray<DecalInstanceSort> sort_array; + sort_array.sort(decal_sort, decal_count); + } + + bool using_forward_ids = forward_id_storage->uses_forward_ids(); + for (uint32_t i = 0; i < decal_count; i++) { + DecalInstance *decal_instance = decal_sort[i].decal_instance; + Decal *decal = decal_sort[i].decal; + + if (using_forward_ids) { + forward_id_storage->map_forward_id(FORWARD_ID_TYPE_DECAL, decal_instance->forward_id, i); + } + + decal_instance->cull_mask = decal->cull_mask; + + Transform3D xform = decal_instance->transform; + float fade = 1.0; + + if (decal->distance_fade) { + const real_t distance = -p_camera_inverse_xform.xform(xform.origin).z; + const float fade_begin = decal->distance_fade_begin; + const float fade_length = decal->distance_fade_length; + + if (distance > fade_begin) { + // Use `smoothstep()` to make opacity changes more gradual and less noticeable to the player. + fade = Math::smoothstep(0.0f, 1.0f, 1.0f - float(distance - fade_begin) / fade_length); + } + } + + DecalData &dd = decals[i]; + + Vector3 decal_extents = decal->extents; + + Transform3D scale_xform; + scale_xform.basis.scale(decal_extents); + Transform3D to_decal_xform = (p_camera_inverse_xform * xform * scale_xform * uv_xform).affine_inverse(); + MaterialStorage::store_transform(to_decal_xform, dd.xform); + + Vector3 normal = xform.basis.get_column(Vector3::AXIS_Y).normalized(); + normal = p_camera_inverse_xform.basis.xform(normal); //camera is normalized, so fine + + dd.normal[0] = normal.x; + dd.normal[1] = normal.y; + dd.normal[2] = normal.z; + dd.normal_fade = decal->normal_fade; + + RID albedo_tex = decal->textures[RS::DECAL_TEXTURE_ALBEDO]; + RID emission_tex = decal->textures[RS::DECAL_TEXTURE_EMISSION]; + if (albedo_tex.is_valid()) { + Rect2 rect = decal_atlas_get_texture_rect(albedo_tex); + dd.albedo_rect[0] = rect.position.x; + dd.albedo_rect[1] = rect.position.y; + dd.albedo_rect[2] = rect.size.x; + dd.albedo_rect[3] = rect.size.y; + } else { + if (!emission_tex.is_valid()) { + continue; //no albedo, no emission, no decal. + } + dd.albedo_rect[0] = 0; + dd.albedo_rect[1] = 0; + dd.albedo_rect[2] = 0; + dd.albedo_rect[3] = 0; + } + + RID normal_tex = decal->textures[RS::DECAL_TEXTURE_NORMAL]; + + if (normal_tex.is_valid()) { + Rect2 rect = decal_atlas_get_texture_rect(normal_tex); + dd.normal_rect[0] = rect.position.x; + dd.normal_rect[1] = rect.position.y; + dd.normal_rect[2] = rect.size.x; + dd.normal_rect[3] = rect.size.y; + + Basis normal_xform = p_camera_inverse_xform.basis * xform.basis.orthonormalized(); + MaterialStorage::store_basis_3x4(normal_xform, dd.normal_xform); + } else { + dd.normal_rect[0] = 0; + dd.normal_rect[1] = 0; + dd.normal_rect[2] = 0; + dd.normal_rect[3] = 0; + } + + RID orm_tex = decal->textures[RS::DECAL_TEXTURE_ORM]; + if (orm_tex.is_valid()) { + Rect2 rect = decal_atlas_get_texture_rect(orm_tex); + dd.orm_rect[0] = rect.position.x; + dd.orm_rect[1] = rect.position.y; + dd.orm_rect[2] = rect.size.x; + dd.orm_rect[3] = rect.size.y; + } else { + dd.orm_rect[0] = 0; + dd.orm_rect[1] = 0; + dd.orm_rect[2] = 0; + dd.orm_rect[3] = 0; + } + + if (emission_tex.is_valid()) { + Rect2 rect = decal_atlas_get_texture_rect(emission_tex); + dd.emission_rect[0] = rect.position.x; + dd.emission_rect[1] = rect.position.y; + dd.emission_rect[2] = rect.size.x; + dd.emission_rect[3] = rect.size.y; + } else { + dd.emission_rect[0] = 0; + dd.emission_rect[1] = 0; + dd.emission_rect[2] = 0; + dd.emission_rect[3] = 0; + } + + Color modulate = decal->modulate; + dd.modulate[0] = modulate.r; + dd.modulate[1] = modulate.g; + dd.modulate[2] = modulate.b; + dd.modulate[3] = modulate.a * fade; + dd.emission_energy = decal->emission_energy * fade; + dd.albedo_mix = decal->albedo_mix; + dd.mask = decal->cull_mask; + dd.upper_fade = decal->upper_fade; + dd.lower_fade = decal->lower_fade; + + // hook for subclass to do further processing. + RendererSceneRenderRD::get_singleton()->setup_added_decal(xform, decal_extents); + } + + if (decal_count > 0) { + RD::get_singleton()->buffer_update(decal_buffer, 0, sizeof(DecalData) * decal_count, decals, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE); + } +} + /* RENDER TARGET API */ void TextureStorage::_clear_render_target(RenderTarget *rt) { diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.h b/servers/rendering/renderer_rd/storage_rd/texture_storage.h index a3acad30f3..327a21a1fc 100644 --- a/servers/rendering/renderer_rd/storage_rd/texture_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.h @@ -31,8 +31,12 @@ #ifndef TEXTURE_STORAGE_RD_H #define TEXTURE_STORAGE_RD_H +#include "core/templates/local_vector.h" +#include "core/templates/paged_array.h" #include "core/templates/rid_owner.h" #include "servers/rendering/renderer_rd/shaders/canvas_sdf.glsl.gen.h" +#include "servers/rendering/renderer_rd/storage_rd/forward_id_storage.h" +#include "servers/rendering/rendering_server_default.h" #include "servers/rendering/storage/texture_storage.h" #include "servers/rendering/storage/utilities.h" @@ -245,7 +249,52 @@ private: }; mutable RID_Owner<Decal, true> decal_owner; - Decal *get_decal(RID p_rid) const { return decal_owner.get_or_null(p_rid); }; + + /* DECAL INSTANCE */ + + struct DecalInstance { + RID decal; + Transform3D transform; + uint32_t cull_mask = 0; + RendererRD::ForwardID forward_id = -1; + }; + + mutable RID_Owner<DecalInstance> decal_instance_owner; + + /* DECAL DATA (UBO) */ + + struct DecalData { + float xform[16]; + float inv_extents[3]; + float albedo_mix; + float albedo_rect[4]; + float normal_rect[4]; + float orm_rect[4]; + float emission_rect[4]; + float modulate[4]; + float emission_energy; + uint32_t mask; + float upper_fade; + float lower_fade; + float normal_xform[12]; + float normal[3]; + float normal_fade; + }; + + struct DecalInstanceSort { + float depth; + DecalInstance *decal_instance; + Decal *decal; + bool operator<(const DecalInstanceSort &p_sort) const { + return depth < p_sort.depth; + } + }; + + uint32_t max_decals = 0; + uint32_t decal_count = 0; + DecalData *decals = nullptr; + DecalInstanceSort *decal_sort = nullptr; + RID decal_buffer; /* RENDER TARGET API */ @@ -343,6 +392,8 @@ public: TextureStorage(); virtual ~TextureStorage(); + bool free(RID p_rid); + /* Canvas Texture API */ bool owns_canvas_texture(RID p_rid) { return canvas_texture_owner.owns(p_rid); }; @@ -545,6 +596,46 @@ public: virtual AABB decal_get_aabb(RID p_decal) const override; Dependency *decal_get_dependency(RID p_decal); + /* DECAL INSTANCE API */ + + bool owns_decal_instance(RID p_rid) const { return decal_instance_owner.owns(p_rid); } + + virtual RID decal_instance_create(RID p_decal) override; + virtual void decal_instance_free(RID p_decal_instance) override; + virtual void decal_instance_set_transform(RID p_decal_instance, const Transform3D &p_transform) override; + + _FORCE_INLINE_ RID decal_instance_get_base(RID p_decal_instance) const { + DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance); + return di->decal; + } + + _FORCE_INLINE_ RendererRD::ForwardID decal_instance_get_forward_id(RID p_decal_instance) const { + DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance); + return di->forward_id; + } + + _FORCE_INLINE_ Transform3D decal_instance_get_transform(RID p_decal_instance) const { + DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance); + return di->transform; + } + + _FORCE_INLINE_ ForwardID decal_instance_get_forward_id(RID p_decal_instance) { + DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance); + return di->forward_id; + } + + _FORCE_INLINE_ void decal_instance_set_cullmask(RID p_decal_instance, uint32_t p_cull_mask) const { + DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance); + di->cull_mask = p_cull_mask; + } + + /* DECAL DATA API */ + + void free_decal_data(); + void set_max_decals(const uint32_t p_max_decals); + RID get_decal_buffer() { return decal_buffer; } + void update_decal_buffer(const PagedArray<RID> &p_decals, const Transform3D &p_camera_inverse_xform); + /* RENDER TARGET API */ bool owns_render_target(RID p_rid) const { return render_target_owner.owns(p_rid); }; diff --git a/servers/rendering/renderer_rd/storage_rd/utilities.cpp b/servers/rendering/renderer_rd/storage_rd/utilities.cpp index b80bcd514f..e517186955 100644 --- a/servers/rendering/renderer_rd/storage_rd/utilities.cpp +++ b/servers/rendering/renderer_rd/storage_rd/utilities.cpp @@ -89,49 +89,28 @@ RS::InstanceType Utilities::get_base_type(RID p_rid) const { } bool Utilities::free(RID p_rid) { - if (RendererRD::TextureStorage::get_singleton()->owns_texture(p_rid)) { - RendererRD::TextureStorage::get_singleton()->texture_free(p_rid); - } else if (RendererRD::TextureStorage::get_singleton()->owns_canvas_texture(p_rid)) { - RendererRD::TextureStorage::get_singleton()->canvas_texture_free(p_rid); - } else if (RendererRD::MaterialStorage::get_singleton()->owns_shader(p_rid)) { - RendererRD::MaterialStorage::get_singleton()->shader_free(p_rid); - } else if (RendererRD::MaterialStorage::get_singleton()->owns_material(p_rid)) { - RendererRD::MaterialStorage::get_singleton()->material_free(p_rid); - } else if (RendererRD::MeshStorage::get_singleton()->owns_mesh(p_rid)) { - RendererRD::MeshStorage::get_singleton()->mesh_free(p_rid); - } else if (RendererRD::MeshStorage::get_singleton()->owns_mesh_instance(p_rid)) { - RendererRD::MeshStorage::get_singleton()->mesh_instance_free(p_rid); - } else if (RendererRD::MeshStorage::get_singleton()->owns_multimesh(p_rid)) { - RendererRD::MeshStorage::get_singleton()->multimesh_free(p_rid); - } else if (RendererRD::MeshStorage::get_singleton()->owns_skeleton(p_rid)) { - RendererRD::MeshStorage::get_singleton()->skeleton_free(p_rid); - } else if (RendererRD::LightStorage::get_singleton()->owns_reflection_probe(p_rid)) { - RendererRD::LightStorage::get_singleton()->reflection_probe_free(p_rid); - } else if (RendererRD::TextureStorage::get_singleton()->owns_decal(p_rid)) { - RendererRD::TextureStorage::get_singleton()->decal_free(p_rid); + if (RendererRD::LightStorage::get_singleton()->free(p_rid)) { + return true; + } else if (RendererRD::MaterialStorage::get_singleton()->free(p_rid)) { + return true; + } else if (RendererRD::MeshStorage::get_singleton()->free(p_rid)) { + return true; + } else if (RendererRD::ParticlesStorage::get_singleton()->free(p_rid)) { + return true; + } else if (RendererRD::TextureStorage::get_singleton()->free(p_rid)) { + return true; } else if (RendererRD::GI::get_singleton()->owns_voxel_gi(p_rid)) { RendererRD::GI::get_singleton()->voxel_gi_free(p_rid); - } else if (RendererRD::LightStorage::get_singleton()->owns_lightmap(p_rid)) { - RendererRD::LightStorage::get_singleton()->lightmap_free(p_rid); - } else if (RendererRD::LightStorage::get_singleton()->owns_light(p_rid)) { - RendererRD::LightStorage::get_singleton()->light_free(p_rid); - } else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles(p_rid)) { - RendererRD::ParticlesStorage::get_singleton()->particles_free(p_rid); - } else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles_collision(p_rid)) { - RendererRD::ParticlesStorage::get_singleton()->particles_collision_free(p_rid); + return true; + } else if (RendererRD::Fog::get_singleton()->owns_fog_volume(p_rid)) { + RendererRD::Fog::get_singleton()->fog_volume_free(p_rid); + return true; } else if (owns_visibility_notifier(p_rid)) { visibility_notifier_free(p_rid); - } else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles_collision_instance(p_rid)) { - RendererRD::ParticlesStorage::get_singleton()->particles_collision_instance_free(p_rid); - } else if (RendererRD::Fog::get_singleton()->owns_fog_volume(p_rid)) { - RendererRD::Fog::get_singleton()->fog_free(p_rid); - } else if (RendererRD::TextureStorage::get_singleton()->owns_render_target(p_rid)) { - RendererRD::TextureStorage::get_singleton()->render_target_free(p_rid); + return true; } else { return false; } - - return true; } /* DEPENDENCIES */ @@ -170,8 +149,8 @@ void Utilities::base_update_dependency(RID p_base, DependencyTracker *p_instance Dependency *dependency = ParticlesStorage::get_singleton()->particles_collision_get_dependency(p_base); p_instance->update_dependency(dependency); } else if (Fog::get_singleton()->owns_fog_volume(p_base)) { - Fog::FogVolume *fv = Fog::get_singleton()->get_fog_volume(p_base); - p_instance->update_dependency(&fv->dependency); + Dependency *dependency = Fog::get_singleton()->fog_volume_get_dependency(p_base); + p_instance->update_dependency(dependency); } else if (owns_visibility_notifier(p_base)) { VisibilityNotifier *vn = get_visibility_notifier(p_base); p_instance->update_dependency(&vn->dependency); diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index c2dece8b46..66a64d4372 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -357,13 +357,14 @@ void RendererSceneCull::scenario_initialize(RID p_rid) { Scenario *scenario = scenario_owner.get_or_null(p_rid); scenario->self = p_rid; - scenario->reflection_probe_shadow_atlas = scene_render->shadow_atlas_create(); - scene_render->shadow_atlas_set_size(scenario->reflection_probe_shadow_atlas, 1024); //make enough shadows for close distance, don't bother with rest - scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 0, 4); - scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 1, 4); - scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 2, 4); - scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 3, 8); - scenario->reflection_atlas = scene_render->reflection_atlas_create(); + scenario->reflection_probe_shadow_atlas = RSG::light_storage->shadow_atlas_create(); + RSG::light_storage->shadow_atlas_set_size(scenario->reflection_probe_shadow_atlas, 1024); //make enough shadows for close distance, don't bother with rest + RSG::light_storage->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 0, 4); + RSG::light_storage->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 1, 4); + RSG::light_storage->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 2, 4); + RSG::light_storage->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas, 3, 8); + + scenario->reflection_atlas = RSG::light_storage->reflection_atlas_create(); scenario->instance_aabbs.set_page_pool(&instance_aabb_page_pool); scenario->instance_data.set_page_pool(&instance_data_page_pool); @@ -393,7 +394,7 @@ void RendererSceneCull::scenario_set_fallback_environment(RID p_scenario, RID p_ void RendererSceneCull::scenario_set_reflection_atlas_size(RID p_scenario, int p_reflection_size, int p_reflection_count) { Scenario *scenario = scenario_owner.get_or_null(p_scenario); ERR_FAIL_COND(!scenario); - scene_render->reflection_atlas_set_size(scenario->reflection_atlas, p_reflection_size, p_reflection_count); + RSG::light_storage->reflection_atlas_set_size(scenario->reflection_atlas, p_reflection_size, p_reflection_count); } bool RendererSceneCull::is_scenario(RID p_scenario) const { @@ -534,7 +535,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { scenario->directional_lights.erase(light->D); light->D = nullptr; } - scene_render->free(light->instance); + RSG::light_storage->light_instance_free(light->instance); } break; case RS::INSTANCE_PARTICLES_COLLISION: { InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(instance->base_data); @@ -549,14 +550,14 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { } break; case RS::INSTANCE_REFLECTION_PROBE: { InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(instance->base_data); - scene_render->free(reflection_probe->instance); + RSG::light_storage->reflection_probe_instance_free(reflection_probe->instance); if (reflection_probe->update_list.in_list()) { reflection_probe_render_list.remove(&reflection_probe->update_list); } } break; case RS::INSTANCE_DECAL: { InstanceDecalData *decal = static_cast<InstanceDecalData *>(instance->base_data); - scene_render->free(decal->instance); + RSG::texture_storage->decal_instance_free(decal->instance); } break; case RS::INSTANCE_LIGHTMAP: { @@ -565,7 +566,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { while (lightmap_data->users.begin()) { instance_geometry_set_lightmap((*lightmap_data->users.begin())->self, RID(), Rect2(), 0); } - scene_render->free(lightmap_data->instance); + RSG::light_storage->lightmap_instance_free(lightmap_data->instance); } break; case RS::INSTANCE_VOXEL_GI: { InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(instance->base_data); @@ -626,7 +627,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { light->D = scenario->directional_lights.push_back(instance); } - light->instance = scene_render->light_instance_create(p_base); + light->instance = RSG::light_storage->light_instance_create(p_base); instance->base_data = light; } break; @@ -684,19 +685,19 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { reflection_probe->owner = instance; instance->base_data = reflection_probe; - reflection_probe->instance = scene_render->reflection_probe_instance_create(p_base); + reflection_probe->instance = RSG::light_storage->reflection_probe_instance_create(p_base); } break; case RS::INSTANCE_DECAL: { InstanceDecalData *decal = memnew(InstanceDecalData); decal->owner = instance; instance->base_data = decal; - decal->instance = scene_render->decal_instance_create(p_base); + decal->instance = RSG::texture_storage->decal_instance_create(p_base); } break; case RS::INSTANCE_LIGHTMAP: { InstanceLightmapData *lightmap_data = memnew(InstanceLightmapData); instance->base_data = lightmap_data; - lightmap_data->instance = scene_render->lightmap_instance_create(p_base); + lightmap_data->instance = RSG::light_storage->lightmap_instance_create(p_base); } break; case RS::INSTANCE_VOXEL_GI: { InstanceVoxelGIData *voxel_gi = memnew(InstanceVoxelGIData); @@ -758,7 +759,7 @@ void RendererSceneCull::instance_set_scenario(RID p_instance, RID p_scenario) { } break; case RS::INSTANCE_REFLECTION_PROBE: { InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(instance->base_data); - scene_render->reflection_probe_release_atlas_index(reflection_probe->instance); + RSG::light_storage->reflection_probe_release_atlas_index(reflection_probe->instance); } break; case RS::INSTANCE_PARTICLES_COLLISION: { @@ -1502,8 +1503,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { if (p_instance->base_type == RS::INSTANCE_LIGHT) { InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data); - scene_render->light_instance_set_transform(light->instance, p_instance->transform); - scene_render->light_instance_set_aabb(light->instance, p_instance->transform.xform(p_instance->aabb)); + RSG::light_storage->light_instance_set_transform(light->instance, p_instance->transform); + RSG::light_storage->light_instance_set_aabb(light->instance, p_instance->transform.xform(p_instance->aabb)); light->shadow_dirty = true; RS::LightBakeMode bake_mode = RSG::light_storage->light_get_bake_mode(p_instance->base); @@ -1526,7 +1527,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { } else if (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE) { InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(p_instance->base_data); - scene_render->reflection_probe_instance_set_transform(reflection_probe->instance, p_instance->transform); + RSG::light_storage->reflection_probe_instance_set_transform(reflection_probe->instance, p_instance->transform); if (p_instance->scenario && p_instance->array_index >= 0) { InstanceData &idata = p_instance->scenario->instance_data[p_instance->array_index]; @@ -1535,11 +1536,11 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { } else if (p_instance->base_type == RS::INSTANCE_DECAL) { InstanceDecalData *decal = static_cast<InstanceDecalData *>(p_instance->base_data); - scene_render->decal_instance_set_transform(decal->instance, p_instance->transform); + RSG::texture_storage->decal_instance_set_transform(decal->instance, p_instance->transform); } else if (p_instance->base_type == RS::INSTANCE_LIGHTMAP) { InstanceLightmapData *lightmap = static_cast<InstanceLightmapData *>(p_instance->base_data); - scene_render->lightmap_instance_set_transform(lightmap->instance, p_instance->transform); + RSG::light_storage->lightmap_instance_set_transform(lightmap->instance, p_instance->transform); } else if (p_instance->base_type == RS::INSTANCE_VOXEL_GI) { InstanceVoxelGIData *voxel_gi = static_cast<InstanceVoxelGIData *>(p_instance->base_data); @@ -2050,7 +2051,7 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in distances[splits] = max_distance; - real_t texture_size = scene_render->get_directional_light_shadow_size(light->instance); + real_t texture_size = RSG::light_storage->get_directional_light_shadow_size(light->instance); bool overlap = RSG::light_storage->light_directional_get_blend_splits(p_instance->base); @@ -2241,7 +2242,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons case RS::LIGHT_OMNI: { RS::LightOmniShadowMode shadow_mode = RSG::light_storage->light_omni_get_shadow_mode(p_instance->base); - if (shadow_mode == RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID || !scene_render->light_instances_can_render_shadow_cube()) { + if (shadow_mode == RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID || !RSG::light_storage->light_instances_can_render_shadow_cube()) { if (max_shadows_used + 2 > MAX_UPDATE_SHADOWS) { return true; } @@ -2300,7 +2301,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons RSG::mesh_storage->update_mesh_instances(); - scene_render->light_instance_set_shadow_transform(light->instance, Projection(), light_transform, radius, 0, i, 0); + RSG::light_storage->light_instance_set_shadow_transform(light->instance, Projection(), light_transform, radius, 0, i, 0); shadow_data.light = light->instance; shadow_data.pass = i; } @@ -2376,14 +2377,14 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons } RSG::mesh_storage->update_mesh_instances(); - scene_render->light_instance_set_shadow_transform(light->instance, cm, xform, radius, 0, i, 0); + RSG::light_storage->light_instance_set_shadow_transform(light->instance, cm, xform, radius, 0, i, 0); shadow_data.light = light->instance; shadow_data.pass = i; } //restore the regular DP matrix - //scene_render->light_instance_set_shadow_transform(light->instance, Projection(), light_transform, radius, 0, 0, 0); + //RSG::light_storage->light_instance_set_shadow_transform(light->instance, Projection(), light_transform, radius, 0, 0, 0); } } break; @@ -2440,7 +2441,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons RSG::mesh_storage->update_mesh_instances(); - scene_render->light_instance_set_shadow_transform(light->instance, cm, light_transform, radius, 0, 0, 0); + RSG::light_storage->light_instance_set_shadow_transform(light->instance, cm, light_transform, radius, 0, 0, 0); shadow_data.light = light->instance; shadow_data.pass = 0; @@ -2680,14 +2681,14 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul cull_result.lights.push_back(idata.instance); cull_result.light_instances.push_back(RID::from_uint64(idata.instance_data_rid)); if (cull_data.shadow_atlas.is_valid() && RSG::light_storage->light_has_shadow(idata.base_rid)) { - scene_render->light_instance_mark_visible(RID::from_uint64(idata.instance_data_rid)); //mark it visible for shadow allocation later + RSG::light_storage->light_instance_mark_visible(RID::from_uint64(idata.instance_data_rid)); //mark it visible for shadow allocation later } } else if (base_type == RS::INSTANCE_REFLECTION_PROBE) { if (cull_data.render_reflection_probe != idata.instance) { //avoid entering The Matrix - if ((idata.flags & InstanceData::FLAG_REFLECTION_PROBE_DIRTY) || scene_render->reflection_probe_instance_needs_redraw(RID::from_uint64(idata.instance_data_rid))) { + if ((idata.flags & InstanceData::FLAG_REFLECTION_PROBE_DIRTY) || RSG::light_storage->reflection_probe_instance_needs_redraw(RID::from_uint64(idata.instance_data_rid))) { InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(idata.instance->base_data); cull_data.cull->lock.lock(); if (!reflection_probe->update_list.in_list()) { @@ -2699,7 +2700,7 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul idata.flags &= ~uint32_t(InstanceData::FLAG_REFLECTION_PROBE_DIRTY); } - if (scene_render->reflection_probe_instance_has_reflection(RID::from_uint64(idata.instance_data_rid))) { + if (RSG::light_storage->reflection_probe_instance_has_reflection(RID::from_uint64(idata.instance_data_rid))) { cull_result.reflections.push_back(RID::from_uint64(idata.instance_data_rid)); } } @@ -2991,7 +2992,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c } } - scene_render->set_directional_shadow_count(lights_with_shadow.size()); + RSG::light_storage->set_directional_shadow_count(lights_with_shadow.size()); for (int i = 0; i < lights_with_shadow.size(); i++) { _light_instance_setup_directional_shadow(i, lights_with_shadow[i], p_camera_data->main_transform, p_camera_data->main_projection, p_camera_data->is_orthogonal, p_camera_data->vaspect); @@ -3091,7 +3092,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c for (uint32_t j = 0; j < cull.shadows[i].cascade_count; j++) { const Cull::Shadow::Cascade &c = cull.shadows[i].cascades[j]; // print_line("shadow " + itos(i) + " cascade " + itos(j) + " elements: " + itos(c.cull_result.size())); - scene_render->light_instance_set_shadow_transform(cull.shadows[i].light_instance, c.projection, c.transform, c.zfar, c.split, j, c.shadow_texel_size, c.bias_scale, c.range_begin, c.uv_scale); + RSG::light_storage->light_instance_set_shadow_transform(cull.shadows[i].light_instance, c.projection, c.transform, c.zfar, c.split, j, c.shadow_texel_size, c.bias_scale, c.range_begin, c.uv_scale); if (max_shadows_used == MAX_UPDATE_SHADOWS) { continue; } @@ -3187,7 +3188,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c light->shadow_dirty = false; } - bool redraw = scene_render->shadow_atlas_update_light(p_shadow_atlas, light->instance, coverage, light->last_version); + bool redraw = RSG::light_storage->shadow_atlas_update_light(p_shadow_atlas, light->instance, coverage, light->last_version); if (redraw && max_shadows_used < MAX_UPDATE_SHADOWS) { //must redraw! @@ -3320,7 +3321,7 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int RenderingServerDefault::redraw_request(); //update, so it updates in editor if (p_step == 0) { - if (!scene_render->reflection_probe_instance_begin_render(reflection_probe->instance, scenario->reflection_atlas)) { + if (!RSG::light_storage->reflection_probe_instance_begin_render(reflection_probe->instance, scenario->reflection_atlas)) { return true; //all full } } @@ -3346,7 +3347,7 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int Vector3 extents = RSG::light_storage->reflection_probe_get_extents(p_instance->base); Vector3 origin_offset = RSG::light_storage->reflection_probe_get_origin_offset(p_instance->base); float max_distance = RSG::light_storage->reflection_probe_get_origin_max_distance(p_instance->base); - float size = scene_render->reflection_atlas_get_size(scenario->reflection_atlas); + float size = RSG::light_storage->reflection_atlas_get_size(scenario->reflection_atlas); float mesh_lod_threshold = RSG::light_storage->reflection_probe_get_mesh_lod_threshold(p_instance->base) / size; Vector3 edge = view_normals[p_step] * extents; @@ -3387,7 +3388,7 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int } else { //do roughness postprocess step until it believes it's done RENDER_TIMESTAMP("Post-Process ReflectionProbe, Step " + itos(p_step)); - return scene_render->reflection_probe_instance_postprocess_step(reflection_probe->instance); + return RSG::light_storage->reflection_probe_instance_postprocess_step(reflection_probe->instance); } return false; @@ -3967,8 +3968,8 @@ bool RendererSceneCull::free(RID p_rid) { scenario->instance_data.reset(); scenario->instance_visibility.reset(); - scene_render->free(scenario->reflection_probe_shadow_atlas); - scene_render->free(scenario->reflection_atlas); + RSG::light_storage->shadow_atlas_free(scenario->reflection_probe_shadow_atlas); + RSG::light_storage->reflection_atlas_free(scenario->reflection_atlas); scenario_owner.free(p_rid); RendererSceneOcclusionCull::get_singleton()->remove_scenario(p_rid); diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h index fedaac99b1..d085b84a8c 100644 --- a/servers/rendering/renderer_scene_cull.h +++ b/servers/rendering/renderer_scene_cull.h @@ -1076,7 +1076,6 @@ public: #define PASSBASE scene_render - PASS2(directional_shadow_atlas_set_size, int, bool) PASS1(voxel_gi_set_quality, RS::VoxelGIQuality) /* SKY API */ @@ -1258,11 +1257,7 @@ public: PASS0R(Ref<RenderSceneBuffers>, render_buffers_create) PASS1(gi_set_use_half_resolution, bool) - /* Shadow Atlas */ - PASS0R(RID, shadow_atlas_create) - PASS3(shadow_atlas_set_size, RID, int, bool) - PASS3(shadow_atlas_set_quadrant_subdivision, RID, int, int) - + /* Misc */ PASS1(set_debug_draw_mode, RS::ViewportDebugDraw) PASS1(decals_set_filter, RS::DecalFilter) diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h index 34f4980f05..a8df897077 100644 --- a/servers/rendering/renderer_scene_render.h +++ b/servers/rendering/renderer_scene_render.h @@ -56,17 +56,6 @@ public: virtual void geometry_instance_free(RenderGeometryInstance *p_geometry_instance) = 0; virtual uint32_t geometry_instance_get_pair_mask() = 0; - /* SHADOW ATLAS API */ - - virtual RID shadow_atlas_create() = 0; - virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) = 0; - virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) = 0; - virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) = 0; - - virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) = 0; - virtual int get_directional_light_shadow_size(RID p_light_intance) = 0; - virtual void set_directional_shadow_count(int p_count) = 0; - /* SDFGI UPDATE */ virtual void sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) = 0; @@ -240,39 +229,12 @@ public: virtual void positional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) = 0; virtual void directional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) = 0; - virtual RID light_instance_create(RID p_light) = 0; - virtual void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) = 0; - virtual void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) = 0; - virtual void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) = 0; - virtual void light_instance_mark_visible(RID p_light_instance) = 0; - virtual bool light_instances_can_render_shadow_cube() const { - return true; - } - virtual RID fog_volume_instance_create(RID p_fog_volume) = 0; virtual void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) = 0; virtual void fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) = 0; virtual RID fog_volume_instance_get_volume(RID p_fog_volume_instance) const = 0; virtual Vector3 fog_volume_instance_get_position(RID p_fog_volume_instance) const = 0; - virtual RID reflection_atlas_create() = 0; - virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) = 0; - virtual int reflection_atlas_get_size(RID p_ref_atlas) const = 0; - - virtual RID reflection_probe_instance_create(RID p_probe) = 0; - virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) = 0; - virtual void reflection_probe_release_atlas_index(RID p_instance) = 0; - virtual bool reflection_probe_instance_needs_redraw(RID p_instance) = 0; - virtual bool reflection_probe_instance_has_reflection(RID p_instance) = 0; - virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) = 0; - virtual bool reflection_probe_instance_postprocess_step(RID p_instance) = 0; - - virtual RID decal_instance_create(RID p_decal) = 0; - virtual void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) = 0; - - virtual RID lightmap_instance_create(RID p_lightmap) = 0; - virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) = 0; - virtual RID voxel_gi_instance_create(RID p_voxel_gi) = 0; virtual void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) = 0; virtual bool voxel_gi_needs_update(RID p_probe) const = 0; diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index 2b05e23a96..11d22f321b 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -760,7 +760,7 @@ void RendererViewport::viewport_initialize(RID p_rid) { Viewport *viewport = viewport_owner.get_or_null(p_rid); viewport->self = p_rid; viewport->render_target = RSG::texture_storage->render_target_create(); - viewport->shadow_atlas = RSG::scene->shadow_atlas_create(); + viewport->shadow_atlas = RSG::light_storage->shadow_atlas_create(); viewport->viewport_render_direct_to_screen = false; viewport->fsr_enabled = !RSG::rasterizer->is_low_end() && !viewport->disable_3d; @@ -1076,14 +1076,14 @@ void RendererViewport::viewport_set_positional_shadow_atlas_size(RID p_viewport, viewport->shadow_atlas_size = p_size; viewport->shadow_atlas_16_bits = p_16_bits; - RSG::scene->shadow_atlas_set_size(viewport->shadow_atlas, viewport->shadow_atlas_size, viewport->shadow_atlas_16_bits); + RSG::light_storage->shadow_atlas_set_size(viewport->shadow_atlas, viewport->shadow_atlas_size, viewport->shadow_atlas_16_bits); } void RendererViewport::viewport_set_positional_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv) { Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); - RSG::scene->shadow_atlas_set_quadrant_subdivision(viewport->shadow_atlas, p_quadrant, p_subdiv); + RSG::light_storage->shadow_atlas_set_quadrant_subdivision(viewport->shadow_atlas, p_quadrant, p_subdiv); } void RendererViewport::viewport_set_msaa_2d(RID p_viewport, RS::ViewportMSAA p_msaa) { @@ -1294,7 +1294,7 @@ bool RendererViewport::free(RID p_rid) { Viewport *viewport = viewport_owner.get_or_null(p_rid); RSG::texture_storage->render_target_free(viewport->render_target); - RSG::scene->free(viewport->shadow_atlas); + RSG::light_storage->shadow_atlas_free(viewport->shadow_atlas); if (viewport->render_buffers.is_valid()) { viewport->render_buffers.unref(); } diff --git a/servers/rendering/rendering_method.h b/servers/rendering/rendering_method.h index a178b00424..c4d9e25ecd 100644 --- a/servers/rendering/rendering_method.h +++ b/servers/rendering/rendering_method.h @@ -106,8 +106,6 @@ public: virtual Variant instance_geometry_get_shader_parameter(RID p_instance, const StringName &p_parameter) const = 0; virtual Variant instance_geometry_get_shader_parameter_default_value(RID p_instance, const StringName &p_parameter) const = 0; - virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) = 0; - /* SKY API */ virtual RID sky_allocate() = 0; @@ -284,10 +282,6 @@ public: virtual void positional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) = 0; virtual void directional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) = 0; - virtual RID shadow_atlas_create() = 0; - virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_use_16_bits = true) = 0; - virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) = 0; - /* Render Buffers */ virtual Ref<RenderSceneBuffers> render_buffers_create() = 0; diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 5ee29d5e2a..fe212151e3 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -410,6 +410,13 @@ public: FUNC1RC(PackedInt32Array, lightmap_get_probe_capture_bsp_tree, RID) FUNC1(lightmap_set_probe_capture_update_speed, float) + /* Shadow Atlas */ + FUNC0R(RID, shadow_atlas_create) + FUNC3(shadow_atlas_set_size, RID, int, bool) + FUNC3(shadow_atlas_set_quadrant_subdivision, RID, int, int) + + FUNC2(directional_shadow_atlas_set_size, int, bool) + /* DECAL API */ #undef ServerName @@ -652,7 +659,6 @@ public: #define ServerName RenderingMethod #define server_name RSG::scene - FUNC2(directional_shadow_atlas_set_size, int, bool) FUNC1(voxel_gi_set_quality, VoxelGIQuality) /* SKY API */ diff --git a/servers/rendering/storage/light_storage.h b/servers/rendering/storage/light_storage.h index b04bc671ee..df5b893cd5 100644 --- a/servers/rendering/storage/light_storage.h +++ b/servers/rendering/storage/light_storage.h @@ -84,6 +84,18 @@ public: virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) = 0; virtual uint64_t light_get_version(RID p_light) const = 0; + /* LIGHT INSTANCE API */ + + virtual RID light_instance_create(RID p_light) = 0; + virtual void light_instance_free(RID p_light_instance) = 0; + virtual void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) = 0; + virtual void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) = 0; + virtual void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) = 0; + virtual void light_instance_mark_visible(RID p_light_instance) = 0; + virtual bool light_instances_can_render_shadow_cube() const { + return true; + } + /* PROBE API */ virtual RID reflection_probe_allocate() = 0; @@ -114,6 +126,24 @@ public: virtual bool reflection_probe_renders_shadows(RID p_probe) const = 0; virtual float reflection_probe_get_mesh_lod_threshold(RID p_probe) const = 0; + /* REFLECTION ATLAS */ + + virtual RID reflection_atlas_create() = 0; + virtual void reflection_atlas_free(RID p_ref_atlas) = 0; + virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) = 0; + virtual int reflection_atlas_get_size(RID p_ref_atlas) const = 0; + + /* REFLECTION PROBE INSTANCE */ + + virtual RID reflection_probe_instance_create(RID p_probe) = 0; + virtual void reflection_probe_instance_free(RID p_instance) = 0; + virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) = 0; + virtual void reflection_probe_release_atlas_index(RID p_instance) = 0; + virtual bool reflection_probe_instance_needs_redraw(RID p_instance) = 0; + virtual bool reflection_probe_instance_has_reflection(RID p_instance) = 0; + virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) = 0; + virtual bool reflection_probe_instance_postprocess_step(RID p_instance) = 0; + /* LIGHTMAP */ virtual RID lightmap_allocate() = 0; @@ -134,6 +164,27 @@ public: virtual bool lightmap_is_interior(RID p_lightmap) const = 0; virtual void lightmap_set_probe_capture_update_speed(float p_speed) = 0; virtual float lightmap_get_probe_capture_update_speed() const = 0; + + /* LIGHTMAP INSTANCE */ + + virtual RID lightmap_instance_create(RID p_lightmap) = 0; + virtual void lightmap_instance_free(RID p_lightmap) = 0; + virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) = 0; + + /* SHADOW ATLAS */ + + virtual RID shadow_atlas_create() = 0; + virtual void shadow_atlas_free(RID p_atlas) = 0; + + virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_use_16_bits = true) = 0; + virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) = 0; + virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) = 0; + + virtual void shadow_atlas_update(RID p_atlas) = 0; + + virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) = 0; + virtual int get_directional_light_shadow_size(RID p_light_intance) = 0; + virtual void set_directional_shadow_count(int p_count) = 0; }; #endif // LIGHT_STORAGE_H diff --git a/servers/rendering/storage/texture_storage.h b/servers/rendering/storage/texture_storage.h index 08ff88d4a5..5024a76c09 100644 --- a/servers/rendering/storage/texture_storage.h +++ b/servers/rendering/storage/texture_storage.h @@ -120,6 +120,12 @@ public: virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0; virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0; + /* DECAL INSTANCE */ + + virtual RID decal_instance_create(RID p_decal) = 0; + virtual void decal_instance_free(RID p_decal_instance) = 0; + virtual void decal_instance_set_transform(RID p_decal_instance, const Transform3D &p_transform) = 0; + /* RENDER TARGET */ virtual RID render_target_create() = 0; diff --git a/servers/rendering_server.h b/servers/rendering_server.h index 67ba407775..6885d80301 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -485,6 +485,12 @@ public: virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0; virtual void light_directional_set_sky_mode(RID p_light, LightDirectionalSkyMode p_mode) = 0; + // Shadow atlas + + virtual RID shadow_atlas_create() = 0; + virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_use_16_bits = true) = 0; + virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) = 0; + virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) = 0; enum ShadowQuality { |