diff options
-rw-r--r-- | core/io/resource_loader.cpp | 3 | ||||
-rw-r--r-- | core/os/os.cpp | 7 | ||||
-rw-r--r-- | core/os/os.h | 9 | ||||
-rw-r--r-- | doc/base/classes.xml | 4 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 2 | ||||
-rw-r--r-- | modules/gdnative/godot/gdnative.cpp | 5 | ||||
-rw-r--r-- | modules/gdnative/godot/gdnative.h | 4 | ||||
-rw-r--r-- | scene/3d/mesh_instance.cpp | 6 | ||||
-rw-r--r-- | scene/3d/mesh_instance.h | 2 | ||||
-rw-r--r-- | servers/visual_server.cpp | 2 |
10 files changed, 36 insertions, 8 deletions
diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp index 285cc6e3c2..9b89fa3399 100644 --- a/core/io/resource_loader.cpp +++ b/core/io/resource_loader.cpp @@ -430,6 +430,9 @@ void ResourceLoader::reload_translation_remaps() { void ResourceLoader::load_translation_remaps() { + if (!ProjectSettings::get_singleton()->has("locale/translation_remaps")) + return; + Dictionary remaps = ProjectSettings::get_singleton()->get("locale/translation_remaps"); List<Variant> keys; remaps.get_key_list(&keys); diff --git a/core/os/os.cpp b/core/os/os.cpp index 5a9766891d..8e4c357195 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -512,7 +512,13 @@ bool OS::check_feature_support(const String &p_feature) { return false; } +void *OS::get_stack_bottom() const { + return _stack_bottom; +} + OS::OS() { + void *volatile stack_bottom; + last_error = NULL; singleton = this; _keep_screen_on = true; // set default value to true, because this had been true before godot 2.0. @@ -525,6 +531,7 @@ OS::OS() { _render_thread_mode = RENDER_THREAD_SAFE; _allow_hidpi = true; + _stack_bottom = (void *)(&stack_bottom); } OS::~OS() { diff --git a/core/os/os.h b/core/os/os.h index 362fec8a9e..957c1d0ba7 100644 --- a/core/os/os.h +++ b/core/os/os.h @@ -60,6 +60,8 @@ class OS { char *last_error; + void *_stack_bottom; + public: enum RenderThreadMode { @@ -411,6 +413,13 @@ public: bool check_feature_support(const String &p_feature); + /** + * Returns the stack bottom of the main thread of the application. + * This may be of use when integrating languages with garbage collectors that + * need to check whether a pointer is on the stack. + */ + virtual void *get_stack_bottom() const; + bool is_hidpi_allowed() const { return _allow_hidpi; } OS(); virtual ~OS(); diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 2075f30b36..4b2f3336cd 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -14062,7 +14062,7 @@ <description> Add a custom type, which will appear in the list of nodes or resources. An icon can be optionally passed. When given node or resource is selected, the base type will be instanced (ie, "Spatial", "Control", "Resource"), then the script will be loaded and set to this object. - You can use the [method EditorPlugin.handles] to check if your custom object is being edited by checking the script or using 'extends' keyword. + You can use the [method EditorPlugin.handles] to check if your custom object is being edited by checking the script or using 'is' keyword. During run-time, this will be a simple object with a script so this function does not need to be called then. </description> </method> @@ -24770,7 +24770,7 @@ <description> </description> </method> - <method name="create_debug_tagents"> + <method name="create_debug_tangents"> <description> </description> </method> diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 4eb44197a7..2a9f078d8c 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -6915,7 +6915,7 @@ void RasterizerStorageGLES3::initialize() { config.use_anisotropic_filter = config.extensions.has("GL_EXT_texture_filter_anisotropic"); if (config.use_anisotropic_filter) { glGetFloatv(_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &config.anisotropic_level); - config.anisotropic_level = MIN(int(ProjectSettings::get_singleton()->get("rendering/quality/anisotropic_filter_level")), config.anisotropic_level); + config.anisotropic_level = MIN(int(ProjectSettings::get_singleton()->get("rendering/quality/filters/anisotropic_filter_level")), config.anisotropic_level); } frame.clear_request = false; diff --git a/modules/gdnative/godot/gdnative.cpp b/modules/gdnative/godot/gdnative.cpp index 7b94b75a52..29b499ebab 100644 --- a/modules/gdnative/godot/gdnative.cpp +++ b/modules/gdnative/godot/gdnative.cpp @@ -33,6 +33,7 @@ #include "error_macros.h" #include "gdnative.h" #include "global_constants.h" +#include "os/os.h" #include "project_settings.h" #include "variant.h" @@ -89,6 +90,10 @@ godot_object GDAPI *godot_global_get_singleton(char *p_name) { return (godot_object *)ProjectSettings::get_singleton()->get_singleton_object(String(p_name)); } // result shouldn't be freed +void GDAPI *godot_get_stack_bottom() { + return OS::get_singleton()->get_stack_bottom(); +} + // MethodBind API godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname) { diff --git a/modules/gdnative/godot/gdnative.h b/modules/gdnative/godot/gdnative.h index 4b79706b52..510bf36cd4 100644 --- a/modules/gdnative/godot/gdnative.h +++ b/modules/gdnative/godot/gdnative.h @@ -245,6 +245,10 @@ void GDAPI godot_object_destroy(godot_object *p_o); godot_object GDAPI *godot_global_get_singleton(char *p_name); // result shouldn't be freed +////// OS API + +void GDAPI *godot_get_stack_bottom(); // returns stack bottom of the main thread + ////// MethodBind API typedef struct { diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp index 558932ceb9..51237c0bc3 100644 --- a/scene/3d/mesh_instance.cpp +++ b/scene/3d/mesh_instance.cpp @@ -275,7 +275,7 @@ void MeshInstance::_mesh_changed() { materials.resize(mesh->get_surface_count()); } -void MeshInstance::create_debug_tagents() { +void MeshInstance::create_debug_tangents() { Vector<Vector3> lines; Vector<Color> colors; @@ -366,8 +366,8 @@ void MeshInstance::_bind_methods() { ClassDB::set_method_flags("MeshInstance", "create_convex_collision", METHOD_FLAGS_DEFAULT); ClassDB::bind_method(D_METHOD("_mesh_changed"), &MeshInstance::_mesh_changed); - ClassDB::bind_method(D_METHOD("create_debug_tagents"), &MeshInstance::create_debug_tagents); - ClassDB::set_method_flags("MeshInstance", "create_debug_tagents", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); + ClassDB::bind_method(D_METHOD("create_debug_tangents"), &MeshInstance::create_debug_tangents); + ClassDB::set_method_flags("MeshInstance", "create_debug_tangents", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton"), "set_skeleton_path", "get_skeleton_path"); diff --git a/scene/3d/mesh_instance.h b/scene/3d/mesh_instance.h index be328084af..1bb2c97d10 100644 --- a/scene/3d/mesh_instance.h +++ b/scene/3d/mesh_instance.h @@ -83,7 +83,7 @@ public: Node *create_convex_collision_node(); void create_convex_collision(); - void create_debug_tagents(); + void create_debug_tangents(); virtual Rect3 get_aabb() const; virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const; diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index 080e538cbf..307f4107eb 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -1576,7 +1576,7 @@ VisualServer::VisualServer() { GLOBAL_DEF("rendering/quality/directional_shadow/size.mobile", 2048); GLOBAL_DEF("rendering/quality/shadow_atlas/size", 4096); GLOBAL_DEF("rendering/quality/shadow_atlas/size.mobile", 2048); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadow_atlas/size", PropertyInfo(Variant::INT, "rendering/shadow_atlas/size", PROPERTY_HINT_RANGE, "256,16384")); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/size", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/size", PROPERTY_HINT_RANGE, "256,16384")); GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_0_subdiv", 1); GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_1_subdiv", 2); GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_2_subdiv", 3); |