summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--doc/classes/ConeTwistJoint3D.xml4
-rw-r--r--doc/classes/Generic6DOFJoint3D.xml12
-rw-r--r--doc/classes/HingeJoint3D.xml4
-rw-r--r--doc/classes/SliderJoint3D.xml4
-rw-r--r--scene/3d/joint_3d.cpp160
-rw-r--r--scene/3d/joint_3d.h36
6 files changed, 24 insertions, 196 deletions
diff --git a/doc/classes/ConeTwistJoint3D.xml b/doc/classes/ConeTwistJoint3D.xml
index 5f2ad109f2..1cfe9d197d 100644
--- a/doc/classes/ConeTwistJoint3D.xml
+++ b/doc/classes/ConeTwistJoint3D.xml
@@ -36,13 +36,13 @@
<member name="softness" type="float" setter="set_param" getter="get_param" default="0.8">
The ease with which the joint starts to twist. If it's too low, it takes more force to start twisting the joint.
</member>
- <member name="swing_span" type="float" setter="_set_swing_span" getter="_get_swing_span" default="45.0">
+ <member name="swing_span" type="float" setter="set_param" getter="get_param" default="0.785398">
Swing is rotation from side to side, around the axis perpendicular to the twist axis.
The swing span defines, how much rotation will not get corrected along the swing axis.
Could be defined as looseness in the [ConeTwistJoint3D].
If below 0.05, this behavior is locked.
</member>
- <member name="twist_span" type="float" setter="_set_twist_span" getter="_get_twist_span" default="180.0">
+ <member name="twist_span" type="float" setter="set_param" getter="get_param" default="3.14159">
Twist is the rotation around the twist axis, this value defined how far the joint can twist.
Twist is locked if below 0.05.
</member>
diff --git a/doc/classes/Generic6DOFJoint3D.xml b/doc/classes/Generic6DOFJoint3D.xml
index 5eec089a6f..e6058b1bf9 100644
--- a/doc/classes/Generic6DOFJoint3D.xml
+++ b/doc/classes/Generic6DOFJoint3D.xml
@@ -102,7 +102,7 @@
<member name="angular_limit_x/force_limit" type="float" setter="set_param_x" getter="get_param_x" default="0.0">
The maximum amount of force that can occur, when rotating around the X axis.
</member>
- <member name="angular_limit_x/lower_angle" type="float" setter="_set_angular_lo_limit_x" getter="_get_angular_lo_limit_x" default="0.0">
+ <member name="angular_limit_x/lower_angle" type="float" setter="set_param_x" getter="get_param_x" default="0.0">
The minimum rotation in negative direction to break loose and rotate around the X axis.
</member>
<member name="angular_limit_x/restitution" type="float" setter="set_param_x" getter="get_param_x" default="0.0">
@@ -111,7 +111,7 @@
<member name="angular_limit_x/softness" type="float" setter="set_param_x" getter="get_param_x" default="0.5">
The speed of all rotations across the X axis.
</member>
- <member name="angular_limit_x/upper_angle" type="float" setter="_set_angular_hi_limit_x" getter="_get_angular_hi_limit_x" default="0.0">
+ <member name="angular_limit_x/upper_angle" type="float" setter="set_param_x" getter="get_param_x" default="0.0">
The minimum rotation in positive direction to break loose and rotate around the X axis.
</member>
<member name="angular_limit_y/damping" type="float" setter="set_param_y" getter="get_param_y" default="1.0">
@@ -126,7 +126,7 @@
<member name="angular_limit_y/force_limit" type="float" setter="set_param_y" getter="get_param_y" default="0.0">
The maximum amount of force that can occur, when rotating around the Y axis.
</member>
- <member name="angular_limit_y/lower_angle" type="float" setter="_set_angular_lo_limit_y" getter="_get_angular_lo_limit_y" default="0.0">
+ <member name="angular_limit_y/lower_angle" type="float" setter="set_param_y" getter="get_param_y" default="0.0">
The minimum rotation in negative direction to break loose and rotate around the Y axis.
</member>
<member name="angular_limit_y/restitution" type="float" setter="set_param_y" getter="get_param_y" default="0.0">
@@ -135,7 +135,7 @@
<member name="angular_limit_y/softness" type="float" setter="set_param_y" getter="get_param_y" default="0.5">
The speed of all rotations across the Y axis.
</member>
- <member name="angular_limit_y/upper_angle" type="float" setter="_set_angular_hi_limit_y" getter="_get_angular_hi_limit_y" default="0.0">
+ <member name="angular_limit_y/upper_angle" type="float" setter="set_param_y" getter="get_param_y" default="0.0">
The minimum rotation in positive direction to break loose and rotate around the Y axis.
</member>
<member name="angular_limit_z/damping" type="float" setter="set_param_z" getter="get_param_z" default="1.0">
@@ -150,7 +150,7 @@
<member name="angular_limit_z/force_limit" type="float" setter="set_param_z" getter="get_param_z" default="0.0">
The maximum amount of force that can occur, when rotating around the Z axis.
</member>
- <member name="angular_limit_z/lower_angle" type="float" setter="_set_angular_lo_limit_z" getter="_get_angular_lo_limit_z" default="0.0">
+ <member name="angular_limit_z/lower_angle" type="float" setter="set_param_z" getter="get_param_z" default="0.0">
The minimum rotation in negative direction to break loose and rotate around the Z axis.
</member>
<member name="angular_limit_z/restitution" type="float" setter="set_param_z" getter="get_param_z" default="0.0">
@@ -159,7 +159,7 @@
<member name="angular_limit_z/softness" type="float" setter="set_param_z" getter="get_param_z" default="0.5">
The speed of all rotations across the Z axis.
</member>
- <member name="angular_limit_z/upper_angle" type="float" setter="_set_angular_hi_limit_z" getter="_get_angular_hi_limit_z" default="0.0">
+ <member name="angular_limit_z/upper_angle" type="float" setter="set_param_z" getter="get_param_z" default="0.0">
The minimum rotation in positive direction to break loose and rotate around the Z axis.
</member>
<member name="angular_motor_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x" default="false">
diff --git a/doc/classes/HingeJoint3D.xml b/doc/classes/HingeJoint3D.xml
index d2547434e7..99524795f9 100644
--- a/doc/classes/HingeJoint3D.xml
+++ b/doc/classes/HingeJoint3D.xml
@@ -47,7 +47,7 @@
<member name="angular_limit/enable" type="bool" setter="set_flag" getter="get_flag" default="false">
If [code]true[/code], the hinges maximum and minimum rotation, defined by [member angular_limit/lower] and [member angular_limit/upper] has effects.
</member>
- <member name="angular_limit/lower" type="float" setter="_set_lower_limit" getter="_get_lower_limit" default="-90.0">
+ <member name="angular_limit/lower" type="float" setter="set_param" getter="get_param" default="-1.5708">
The minimum rotation. Only active if [member angular_limit/enable] is [code]true[/code].
</member>
<member name="angular_limit/relaxation" type="float" setter="set_param" getter="get_param" default="1.0">
@@ -55,7 +55,7 @@
</member>
<member name="angular_limit/softness" type="float" setter="set_param" getter="get_param" default="0.9">
</member>
- <member name="angular_limit/upper" type="float" setter="_set_upper_limit" getter="_get_upper_limit" default="90.0">
+ <member name="angular_limit/upper" type="float" setter="set_param" getter="get_param" default="1.5708">
The maximum rotation. Only active if [member angular_limit/enable] is [code]true[/code].
</member>
<member name="motor/enable" type="bool" setter="set_flag" getter="get_flag" default="false">
diff --git a/doc/classes/SliderJoint3D.xml b/doc/classes/SliderJoint3D.xml
index 7470f89979..a67c38b12d 100644
--- a/doc/classes/SliderJoint3D.xml
+++ b/doc/classes/SliderJoint3D.xml
@@ -28,7 +28,7 @@
The amount of damping of the rotation when the limit is surpassed.
A lower damping value allows a rotation initiated by body A to travel to body B slower.
</member>
- <member name="angular_limit/lower_angle" type="float" setter="_set_lower_limit_angular" getter="_get_lower_limit_angular" default="0.0">
+ <member name="angular_limit/lower_angle" type="float" setter="set_param" getter="get_param" default="0.0">
The lower limit of rotation in the slider.
</member>
<member name="angular_limit/restitution" type="float" setter="set_param" getter="get_param" default="0.7">
@@ -39,7 +39,7 @@
A factor applied to the all rotation once the limit is surpassed.
Makes all rotation slower when between 0 and 1.
</member>
- <member name="angular_limit/upper_angle" type="float" setter="_set_upper_limit_angular" getter="_get_upper_limit_angular" default="0.0">
+ <member name="angular_limit/upper_angle" type="float" setter="set_param" getter="get_param" default="0.0">
The upper limit of rotation in the slider.
</member>
<member name="angular_motion/damping" type="float" setter="set_param" getter="get_param" default="1.0">
diff --git a/scene/3d/joint_3d.cpp b/scene/3d/joint_3d.cpp
index 2f60b45078..d5cab6728a 100644
--- a/scene/3d/joint_3d.cpp
+++ b/scene/3d/joint_3d.cpp
@@ -292,22 +292,6 @@ PinJoint3D::PinJoint3D() {
///////////////////////////////////
-void HingeJoint3D::_set_upper_limit(real_t p_limit) {
- set_param(PARAM_LIMIT_UPPER, Math::deg2rad(p_limit));
-}
-
-real_t HingeJoint3D::_get_upper_limit() const {
- return Math::rad2deg(get_param(PARAM_LIMIT_UPPER));
-}
-
-void HingeJoint3D::_set_lower_limit(real_t p_limit) {
- set_param(PARAM_LIMIT_LOWER, Math::deg2rad(p_limit));
-}
-
-real_t HingeJoint3D::_get_lower_limit() const {
- return Math::rad2deg(get_param(PARAM_LIMIT_LOWER));
-}
-
void HingeJoint3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &HingeJoint3D::set_param);
ClassDB::bind_method(D_METHOD("get_param", "param"), &HingeJoint3D::get_param);
@@ -315,17 +299,11 @@ void HingeJoint3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_flag", "flag", "enabled"), &HingeJoint3D::set_flag);
ClassDB::bind_method(D_METHOD("get_flag", "flag"), &HingeJoint3D::get_flag);
- ClassDB::bind_method(D_METHOD("_set_upper_limit", "upper_limit"), &HingeJoint3D::_set_upper_limit);
- ClassDB::bind_method(D_METHOD("_get_upper_limit"), &HingeJoint3D::_get_upper_limit);
-
- ClassDB::bind_method(D_METHOD("_set_lower_limit", "lower_limit"), &HingeJoint3D::_set_lower_limit);
- ClassDB::bind_method(D_METHOD("_get_lower_limit"), &HingeJoint3D::_get_lower_limit);
-
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "params/bias", PROPERTY_HINT_RANGE, "0.00,0.99,0.01"), "set_param", "get_param", PARAM_BIAS);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit/enable"), "set_flag", "get_flag", FLAG_USE_LIMIT);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit/upper", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_upper_limit", "_get_upper_limit");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit/lower", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_lower_limit", "_get_lower_limit");
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/upper", PROPERTY_HINT_RANGE, "-180,180,0.1,radians"), "set_param", "get_param", PARAM_LIMIT_UPPER);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/lower", PROPERTY_HINT_RANGE, "-180,180,0.1,radians"), "set_param", "get_param", PARAM_LIMIT_LOWER);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/bias", PROPERTY_HINT_RANGE, "0.01,0.99,0.01"), "set_param", "get_param", PARAM_LIMIT_BIAS);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param", "get_param", PARAM_LIMIT_SOFTNESS);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/relaxation", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param", "get_param", PARAM_LIMIT_RELAXATION);
@@ -420,34 +398,10 @@ HingeJoint3D::HingeJoint3D() {
/////////////////////////////////////////////////
-//////////////////////////////////
-
-void SliderJoint3D::_set_upper_limit_angular(real_t p_limit_angular) {
- set_param(PARAM_ANGULAR_LIMIT_UPPER, Math::deg2rad(p_limit_angular));
-}
-
-real_t SliderJoint3D::_get_upper_limit_angular() const {
- return Math::rad2deg(get_param(PARAM_ANGULAR_LIMIT_UPPER));
-}
-
-void SliderJoint3D::_set_lower_limit_angular(real_t p_limit_angular) {
- set_param(PARAM_ANGULAR_LIMIT_LOWER, Math::deg2rad(p_limit_angular));
-}
-
-real_t SliderJoint3D::_get_lower_limit_angular() const {
- return Math::rad2deg(get_param(PARAM_ANGULAR_LIMIT_LOWER));
-}
-
void SliderJoint3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &SliderJoint3D::set_param);
ClassDB::bind_method(D_METHOD("get_param", "param"), &SliderJoint3D::get_param);
- ClassDB::bind_method(D_METHOD("_set_upper_limit_angular", "upper_limit_angular"), &SliderJoint3D::_set_upper_limit_angular);
- ClassDB::bind_method(D_METHOD("_get_upper_limit_angular"), &SliderJoint3D::_get_upper_limit_angular);
-
- ClassDB::bind_method(D_METHOD("_set_lower_limit_angular", "lower_limit_angular"), &SliderJoint3D::_set_lower_limit_angular);
- ClassDB::bind_method(D_METHOD("_get_lower_limit_angular"), &SliderJoint3D::_get_lower_limit_angular);
-
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit/upper_distance", PROPERTY_HINT_RANGE, "-1024,1024,0.01,suffix:m"), "set_param", "get_param", PARAM_LINEAR_LIMIT_UPPER);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit/lower_distance", PROPERTY_HINT_RANGE, "-1024,1024,0.01,suffix:m"), "set_param", "get_param", PARAM_LINEAR_LIMIT_LOWER);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit/softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_LIMIT_SOFTNESS);
@@ -460,8 +414,8 @@ void SliderJoint3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_ortho/restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_ORTHOGONAL_RESTITUTION);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_ortho/damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_ORTHOGONAL_DAMPING);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_upper_limit_angular", "_get_upper_limit_angular");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_lower_limit_angular", "_get_lower_limit_angular");
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.1,radians"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_UPPER);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.1,radians"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_LOWER);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_SOFTNESS);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_RESTITUTION);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_DAMPING);
@@ -562,34 +516,12 @@ SliderJoint3D::SliderJoint3D() {
//////////////////////////////////
-void ConeTwistJoint3D::_set_swing_span(real_t p_limit_angular) {
- set_param(PARAM_SWING_SPAN, Math::deg2rad(p_limit_angular));
-}
-
-real_t ConeTwistJoint3D::_get_swing_span() const {
- return Math::rad2deg(get_param(PARAM_SWING_SPAN));
-}
-
-void ConeTwistJoint3D::_set_twist_span(real_t p_limit_angular) {
- set_param(PARAM_TWIST_SPAN, Math::deg2rad(p_limit_angular));
-}
-
-real_t ConeTwistJoint3D::_get_twist_span() const {
- return Math::rad2deg(get_param(PARAM_TWIST_SPAN));
-}
-
void ConeTwistJoint3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &ConeTwistJoint3D::set_param);
ClassDB::bind_method(D_METHOD("get_param", "param"), &ConeTwistJoint3D::get_param);
- ClassDB::bind_method(D_METHOD("_set_swing_span", "swing_span"), &ConeTwistJoint3D::_set_swing_span);
- ClassDB::bind_method(D_METHOD("_get_swing_span"), &ConeTwistJoint3D::_get_swing_span);
-
- ClassDB::bind_method(D_METHOD("_set_twist_span", "twist_span"), &ConeTwistJoint3D::_set_twist_span);
- ClassDB::bind_method(D_METHOD("_get_twist_span"), &ConeTwistJoint3D::_get_twist_span);
-
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "swing_span", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_swing_span", "_get_swing_span");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "twist_span", PROPERTY_HINT_RANGE, "-40000,40000,0.1"), "_set_twist_span", "_get_twist_span");
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "swing_span", PROPERTY_HINT_RANGE, "-180,180,0.1,radians"), "set_param", "get_param", PARAM_SWING_SPAN);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "twist_span", PROPERTY_HINT_RANGE, "-40000,40000,0.1,radians"), "set_param", "get_param", PARAM_TWIST_SPAN);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "bias", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_BIAS);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_SOFTNESS);
@@ -620,8 +552,6 @@ real_t ConeTwistJoint3D::get_param(Param p_param) const {
void ConeTwistJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
Transform3D gt = get_global_transform();
- //Vector3 cone_twistpos = gt.origin;
- //Vector3 cone_twistdir = gt.basis.get_axis(2);
Transform3D ainv = body_a->get_global_transform().affine_inverse();
@@ -652,73 +582,7 @@ ConeTwistJoint3D::ConeTwistJoint3D() {
/////////////////////////////////////////////////////////////////////
-void Generic6DOFJoint3D::_set_angular_hi_limit_x(real_t p_limit_angular) {
- set_param_x(PARAM_ANGULAR_UPPER_LIMIT, Math::deg2rad(p_limit_angular));
-}
-
-real_t Generic6DOFJoint3D::_get_angular_hi_limit_x() const {
- return Math::rad2deg(get_param_x(PARAM_ANGULAR_UPPER_LIMIT));
-}
-
-void Generic6DOFJoint3D::_set_angular_lo_limit_x(real_t p_limit_angular) {
- set_param_x(PARAM_ANGULAR_LOWER_LIMIT, Math::deg2rad(p_limit_angular));
-}
-
-real_t Generic6DOFJoint3D::_get_angular_lo_limit_x() const {
- return Math::rad2deg(get_param_x(PARAM_ANGULAR_LOWER_LIMIT));
-}
-
-void Generic6DOFJoint3D::_set_angular_hi_limit_y(real_t p_limit_angular) {
- set_param_y(PARAM_ANGULAR_UPPER_LIMIT, Math::deg2rad(p_limit_angular));
-}
-
-real_t Generic6DOFJoint3D::_get_angular_hi_limit_y() const {
- return Math::rad2deg(get_param_y(PARAM_ANGULAR_UPPER_LIMIT));
-}
-
-void Generic6DOFJoint3D::_set_angular_lo_limit_y(real_t p_limit_angular) {
- set_param_y(PARAM_ANGULAR_LOWER_LIMIT, Math::deg2rad(p_limit_angular));
-}
-
-real_t Generic6DOFJoint3D::_get_angular_lo_limit_y() const {
- return Math::rad2deg(get_param_y(PARAM_ANGULAR_LOWER_LIMIT));
-}
-
-void Generic6DOFJoint3D::_set_angular_hi_limit_z(real_t p_limit_angular) {
- set_param_z(PARAM_ANGULAR_UPPER_LIMIT, Math::deg2rad(p_limit_angular));
-}
-
-real_t Generic6DOFJoint3D::_get_angular_hi_limit_z() const {
- return Math::rad2deg(get_param_z(PARAM_ANGULAR_UPPER_LIMIT));
-}
-
-void Generic6DOFJoint3D::_set_angular_lo_limit_z(real_t p_limit_angular) {
- set_param_z(PARAM_ANGULAR_LOWER_LIMIT, Math::deg2rad(p_limit_angular));
-}
-
-real_t Generic6DOFJoint3D::_get_angular_lo_limit_z() const {
- return Math::rad2deg(get_param_z(PARAM_ANGULAR_LOWER_LIMIT));
-}
-
void Generic6DOFJoint3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_set_angular_hi_limit_x", "angle"), &Generic6DOFJoint3D::_set_angular_hi_limit_x);
- ClassDB::bind_method(D_METHOD("_get_angular_hi_limit_x"), &Generic6DOFJoint3D::_get_angular_hi_limit_x);
-
- ClassDB::bind_method(D_METHOD("_set_angular_lo_limit_x", "angle"), &Generic6DOFJoint3D::_set_angular_lo_limit_x);
- ClassDB::bind_method(D_METHOD("_get_angular_lo_limit_x"), &Generic6DOFJoint3D::_get_angular_lo_limit_x);
-
- ClassDB::bind_method(D_METHOD("_set_angular_hi_limit_y", "angle"), &Generic6DOFJoint3D::_set_angular_hi_limit_y);
- ClassDB::bind_method(D_METHOD("_get_angular_hi_limit_y"), &Generic6DOFJoint3D::_get_angular_hi_limit_y);
-
- ClassDB::bind_method(D_METHOD("_set_angular_lo_limit_y", "angle"), &Generic6DOFJoint3D::_set_angular_lo_limit_y);
- ClassDB::bind_method(D_METHOD("_get_angular_lo_limit_y"), &Generic6DOFJoint3D::_get_angular_lo_limit_y);
-
- ClassDB::bind_method(D_METHOD("_set_angular_hi_limit_z", "angle"), &Generic6DOFJoint3D::_set_angular_hi_limit_z);
- ClassDB::bind_method(D_METHOD("_get_angular_hi_limit_z"), &Generic6DOFJoint3D::_get_angular_hi_limit_z);
-
- ClassDB::bind_method(D_METHOD("_set_angular_lo_limit_z", "angle"), &Generic6DOFJoint3D::_set_angular_lo_limit_z);
- ClassDB::bind_method(D_METHOD("_get_angular_lo_limit_z"), &Generic6DOFJoint3D::_get_angular_lo_limit_z);
-
ClassDB::bind_method(D_METHOD("set_param_x", "param", "value"), &Generic6DOFJoint3D::set_param_x);
ClassDB::bind_method(D_METHOD("get_param_x", "param"), &Generic6DOFJoint3D::get_param_x);
@@ -794,8 +658,8 @@ void Generic6DOFJoint3D::_bind_methods() {
ADD_GROUP("Angular Limit", "angular_limit_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_ANGULAR_LIMIT);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_x/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_hi_limit_x", "_get_angular_hi_limit_x");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_x/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_lo_limit_x", "_get_angular_lo_limit_x");
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01,radians"), "set_param_x", "get_param_x", PARAM_ANGULAR_UPPER_LIMIT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01,radians"), "set_param_x", "get_param_x", PARAM_ANGULAR_LOWER_LIMIT);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_x", "get_param_x", PARAM_ANGULAR_LIMIT_SOFTNESS);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_x", "get_param_x", PARAM_ANGULAR_RESTITUTION);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_x", "get_param_x", PARAM_ANGULAR_DAMPING);
@@ -803,8 +667,8 @@ void Generic6DOFJoint3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_x/erp"), "set_param_x", "get_param_x", PARAM_ANGULAR_ERP);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_ANGULAR_LIMIT);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_y/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_hi_limit_y", "_get_angular_hi_limit_y");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_y/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_lo_limit_y", "_get_angular_lo_limit_y");
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01,radians"), "set_param_y", "get_param_y", PARAM_ANGULAR_UPPER_LIMIT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01,radians"), "set_param_y", "get_param_y", PARAM_ANGULAR_LOWER_LIMIT);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_y", "get_param_y", PARAM_ANGULAR_LIMIT_SOFTNESS);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_y", "get_param_y", PARAM_ANGULAR_RESTITUTION);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_y", "get_param_y", PARAM_ANGULAR_DAMPING);
@@ -812,8 +676,8 @@ void Generic6DOFJoint3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_y/erp"), "set_param_y", "get_param_y", PARAM_ANGULAR_ERP);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_ANGULAR_LIMIT);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_z/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_hi_limit_z", "_get_angular_hi_limit_z");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_z/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_lo_limit_z", "_get_angular_lo_limit_z");
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01,radians"), "set_param_z", "get_param_z", PARAM_ANGULAR_UPPER_LIMIT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01,radians"), "set_param_z", "get_param_z", PARAM_ANGULAR_LOWER_LIMIT);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_z", "get_param_z", PARAM_ANGULAR_LIMIT_SOFTNESS);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_z", "get_param_z", PARAM_ANGULAR_RESTITUTION);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit_z/damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param_z", "get_param_z", PARAM_ANGULAR_DAMPING);
diff --git a/scene/3d/joint_3d.h b/scene/3d/joint_3d.h
index ea356ef3b7..cb967023e8 100644
--- a/scene/3d/joint_3d.h
+++ b/scene/3d/joint_3d.h
@@ -136,12 +136,6 @@ protected:
virtual void _configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) override;
static void _bind_methods();
- void _set_upper_limit(real_t p_limit);
- real_t _get_upper_limit() const;
-
- void _set_lower_limit(real_t p_limit);
- real_t _get_lower_limit() const;
-
public:
void set_param(Param p_param, real_t p_value);
real_t get_param(Param p_param) const;
@@ -188,12 +182,6 @@ public:
};
protected:
- void _set_upper_limit_angular(real_t p_limit_angular);
- real_t _get_upper_limit_angular() const;
-
- void _set_lower_limit_angular(real_t p_limit_angular);
- real_t _get_lower_limit_angular() const;
-
real_t params[PARAM_MAX];
virtual void _configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) override;
static void _bind_methods();
@@ -221,12 +209,6 @@ public:
};
protected:
- void _set_swing_span(real_t p_limit_angular);
- real_t _get_swing_span() const;
-
- void _set_twist_span(real_t p_limit_angular);
- real_t _get_twist_span() const;
-
real_t params[PARAM_MAX];
virtual void _configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) override;
static void _bind_methods();
@@ -281,24 +263,6 @@ public:
};
protected:
- void _set_angular_hi_limit_x(real_t p_limit_angular);
- real_t _get_angular_hi_limit_x() const;
-
- void _set_angular_hi_limit_y(real_t p_limit_angular);
- real_t _get_angular_hi_limit_y() const;
-
- void _set_angular_hi_limit_z(real_t p_limit_angular);
- real_t _get_angular_hi_limit_z() const;
-
- void _set_angular_lo_limit_x(real_t p_limit_angular);
- real_t _get_angular_lo_limit_x() const;
-
- void _set_angular_lo_limit_y(real_t p_limit_angular);
- real_t _get_angular_lo_limit_y() const;
-
- void _set_angular_lo_limit_z(real_t p_limit_angular);
- real_t _get_angular_lo_limit_z() const;
-
real_t params_x[PARAM_MAX];
bool flags_x[FLAG_MAX];
real_t params_y[PARAM_MAX];