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-rw-r--r--editor/translations/ca.po13
-rw-r--r--editor/translations/cs.po5
-rw-r--r--editor/translations/de.po9
-rw-r--r--editor/translations/es.po6
-rw-r--r--editor/translations/es_AR.po6
-rw-r--r--editor/translations/fi.po8
-rw-r--r--editor/translations/ja.po27
-rw-r--r--editor/translations/ko.po4
-rw-r--r--editor/translations/lv.po52
-rw-r--r--editor/translations/nl.po4
-rw-r--r--editor/translations/pl.po5
-rw-r--r--editor/translations/pt_PT.po7
-rw-r--r--editor/translations/ru.po8
-rw-r--r--editor/translations/tr.po28
14 files changed, 89 insertions, 93 deletions
diff --git a/editor/translations/ca.po b/editor/translations/ca.po
index 15d4265ef4..304fa8905b 100644
--- a/editor/translations/ca.po
+++ b/editor/translations/ca.po
@@ -11,12 +11,13 @@
# Adolfo Jayme Barrientos <fitojb@ubuntu.com>, 2020.
# Xavier Gomez <hiulit@gmail.com>, 2020.
# Aina <ainasoga@gmail.com>, 2020.
+# Alex Mancha <codingstain@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-02-07 10:32+0000\n"
-"Last-Translator: Roger Blanco Ribera <roger.blancoribera@gmail.com>\n"
+"PO-Revision-Date: 2020-03-11 12:20+0000\n"
+"Last-Translator: Alex Mancha <codingstain@gmail.com>\n"
"Language-Team: Catalan <https://hosted.weblate.org/projects/godot-engine/"
"godot/ca/>\n"
"Language: ca\n"
@@ -24,7 +25,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.11-dev\n"
+"X-Generator: Weblate 4.0-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -694,9 +695,8 @@ msgid "Line Number:"
msgstr "Línia:"
#: editor/code_editor.cpp
-#, fuzzy
msgid "%d replaced."
-msgstr "Substitueix..."
+msgstr "%d reemplaçat."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -2756,7 +2756,6 @@ msgid "Set Up Version Control"
msgstr "Configurar Control de Versions"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Shut Down Version Control"
msgstr "Desactivar el control de versions"
@@ -5974,7 +5973,7 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a single convex collision shape."
-msgstr ""
+msgstr "No s'ha pogut crear una capa de col·lisió convexa."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
diff --git a/editor/translations/cs.po b/editor/translations/cs.po
index f3ae992410..595db1837f 100644
--- a/editor/translations/cs.po
+++ b/editor/translations/cs.po
@@ -22,7 +22,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-03-01 05:50+0000\n"
+"PO-Revision-Date: 2020-03-12 23:33+0000\n"
"Last-Translator: Vojtěch Šamla <auzkok@seznam.cz>\n"
"Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/"
"cs/>\n"
@@ -1117,7 +1117,7 @@ msgstr "Děkujeme za komunitu Godotu!"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
-msgstr "Přispívající do Godot Enginu"
+msgstr "Přispěvatelé do Godot Enginu"
#: editor/editor_about.cpp
msgid "Project Founders"
@@ -9907,7 +9907,6 @@ msgid "Can't run project"
msgstr "Nelze spustit projekt"
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"You currently don't have any projects.\n"
"Would you like to explore official example projects in the Asset Library?"
diff --git a/editor/translations/de.po b/editor/translations/de.po
index 14d9926ecb..1520c3aa2a 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -53,8 +53,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-03-08 22:32+0000\n"
-"Last-Translator: PagDev <pag.develop@gmail.com>\n"
+"PO-Revision-Date: 2020-03-14 15:05+0000\n"
+"Last-Translator: So Wieso <sowieso@dukun.de>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
"Language: de\n"
@@ -6029,9 +6029,8 @@ msgstr ""
"Dies ist die präziseste (aber langsamste) Methode für Kollisionsberechnungen."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Single Convex Collision Sibling"
-msgstr "Ein einzelnes konvexes Kollisionsunterelement erzeugen"
+msgstr "Ein einzelnes konvexes Kollisionsnachbarelement erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
@@ -12483,7 +12482,7 @@ msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
-msgstr ""
+msgstr "ConcavePolygonShape unterstützt RigidBody nur im Modus Statisch."
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
diff --git a/editor/translations/es.po b/editor/translations/es.po
index ed82e80658..3bbe96bcb3 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -47,7 +47,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-02-27 07:01+0000\n"
+"PO-Revision-Date: 2020-03-11 12:20+0000\n"
"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
@@ -6027,9 +6027,8 @@ msgstr ""
"Es la opción más precisa (pero la más lenta) para la detección de colisiones."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Single Convex Collision Sibling"
-msgstr "Crear una Única Colisión Convexa Hermana"
+msgstr "Crear Colisión Convexa Única Hermana"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
@@ -12481,6 +12480,7 @@ msgstr ""
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr ""
+"ConcavePolygonShape no soporta RigidBody de otro modo que no sea estático."
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index dce0d89b7e..7781d59f34 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -18,7 +18,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-02-27 07:01+0000\n"
+"PO-Revision-Date: 2020-03-11 12:20+0000\n"
"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
"godot-engine/godot/es_AR/>\n"
@@ -5991,9 +5991,8 @@ msgstr ""
"Esta es la opción mas exacta (pero más lenta) de detección de colisiones."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Single Convex Collision Sibling"
-msgstr "Crear Colisión Convexa Unica como Nodo Hermano"
+msgstr "Crear Colisión Convexa Única Hermana"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
@@ -12435,6 +12434,7 @@ msgstr ""
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr ""
+"ConcavePolygonShape no soporta RigidBody de otro modo que no sea estático."
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
diff --git a/editor/translations/fi.po b/editor/translations/fi.po
index d590546571..2798d56d28 100644
--- a/editor/translations/fi.po
+++ b/editor/translations/fi.po
@@ -14,7 +14,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-02-21 23:33+0000\n"
+"PO-Revision-Date: 2020-03-14 15:05+0000\n"
"Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n"
"Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/"
"godot/fi/>\n"
@@ -23,7 +23,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.11.1\n"
+"X-Generator: Weblate 4.0-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -5945,9 +5945,8 @@ msgstr ""
"Tämä on tarkin (mutta hitain) vaihtoehto törmäystunnistukselle."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Single Convex Collision Sibling"
-msgstr "Luo yksittäisen konveksin törmäysmuodon sisaret"
+msgstr "Luo yksittäisen konveksin törmäyksen sisar"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
@@ -12362,6 +12361,7 @@ msgstr ""
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr ""
+"ConcavePolygonShape ei tue RigidBody solmua muussa kuin staattisessa tilassa."
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
diff --git a/editor/translations/ja.po b/editor/translations/ja.po
index 3c14b17b53..0bb76f1261 100644
--- a/editor/translations/ja.po
+++ b/editor/translations/ja.po
@@ -35,7 +35,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-03-05 08:33+0000\n"
+"PO-Revision-Date: 2020-03-16 09:43+0000\n"
"Last-Translator: Akihiro Ogoshi <technical@palsystem-game.com>\n"
"Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
"godot/ja/>\n"
@@ -908,7 +908,7 @@ msgstr "切断"
#: editor/connections_dialog.cpp
msgid "Connect a Signal to a Method"
-msgstr "メソッドにシグナルを接続する"
+msgstr "メソッドにシグナルを接続"
#: editor/connections_dialog.cpp
msgid "Edit Connection:"
@@ -5834,7 +5834,7 @@ msgstr "グラデーション編集"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
-msgstr "アイテム%d"
+msgstr "アイテム %d"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
@@ -5854,7 +5854,7 @@ msgstr "メッシュがありません!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a Trimesh collision shape."
-msgstr "トライメッシュコリジョンシェイプを作成できませんでした。"
+msgstr "三角形メッシュ コリジョンシェイプを作成できませんでした。"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
@@ -5954,7 +5954,7 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
-msgstr "三角形メッシュ兄弟コリジョンを生成"
+msgstr "三角形メッシュ コリジョンの兄弟を作成"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
@@ -5965,7 +5965,6 @@ msgstr ""
"これは、衝突検出の最も正確な(ただし最も遅い)オプションです。"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Single Convex Collision Sibling"
msgstr "単一の凸型コリジョンの兄弟を作成"
@@ -5979,7 +5978,7 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Collision Siblings"
-msgstr "複数の凸型コリジョンの兄弟を作成する"
+msgstr "複数の凸型コリジョンの兄弟を作成"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
@@ -7654,7 +7653,7 @@ msgstr "ジオメトリが無効です。衝突ポリゴンを作成できませ
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create CollisionPolygon2D Sibling"
-msgstr "CollisionPolygon2Dの兄弟を作成する"
+msgstr "CollisionPolygon2Dの兄弟を作成"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create light occluder."
@@ -7662,7 +7661,7 @@ msgstr "ジオメトリが無効です。ライトオクールダーを作成で
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D Sibling"
-msgstr "LightOccluder2Dの兄弟を作成する"
+msgstr "LightOccluder2Dの兄弟を作成"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
@@ -11936,9 +11935,9 @@ msgid ""
" Godot Version: %s\n"
"Please reinstall Android build template from 'Project' menu."
msgstr ""
-"Androidビルドバージョンの不一致:\n"
-"インストールされたテンプレート:%s\n"
-"ゴドーバージョン:%s\n"
+"Androidビルド バージョンの不一致:\n"
+" インストールされたテンプレート: %s\n"
+" Godot バージョン: %s\n"
"「プロジェクト 」メニューからAndroidビルドテンプレートを再インストールしてく"
"ださい。"
@@ -11952,7 +11951,7 @@ msgid ""
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
"Androidプロジェクトのビルドに失敗しました。エラーの出力を確認してください。\n"
-"あるいは、Androidビルドドキュメントについてはdocs.godotengine.orgをご覧くださ"
+"また、Androidビルドについてのドキュメントは docs.godotengine.org をご覧くださ"
"い。"
#: platform/android/export/export.cpp
@@ -12372,6 +12371,8 @@ msgstr ""
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr ""
+"ConcavePolygonShape は、Static 以外のモードの RigidBody をサポートしていませ"
+"ん。"
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index 37c950097b..ec33599440 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -19,7 +19,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-03-05 08:33+0000\n"
+"PO-Revision-Date: 2020-03-14 00:33+0000\n"
"Last-Translator: Ch. <ccwpc@hanmail.net>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot/ko/>\n"
@@ -12271,6 +12271,8 @@ msgstr ""
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr ""
+"ConcavePolygonShape는 static 외의 모드가 설정된 RigidBody를 지원하지 않습니"
+"다."
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
diff --git a/editor/translations/lv.po b/editor/translations/lv.po
index dc0a5aa151..14dfdff801 100644
--- a/editor/translations/lv.po
+++ b/editor/translations/lv.po
@@ -4,12 +4,13 @@
# This file is distributed under the same license as the Godot source code.
# Gustavs Porietis (pg829-) <porietisgustavs@gmail.com>, 2018.
# Martch Zagorski <martchzagorski@gmail.com>, 2018.
+# Jānis Ondzuls <janisond@inbox.lv>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:41+0100\n"
-"Last-Translator: Martch Zagorski <martchzagorski@gmail.com>\n"
+"PO-Revision-Date: 2020-03-11 12:20+0000\n"
+"Last-Translator: Jānis Ondzuls <janisond@inbox.lv>\n"
"Language-Team: Latvian <https://hosted.weblate.org/projects/godot-engine/"
"godot/lv/>\n"
"Language: lv\n"
@@ -18,7 +19,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n % 10 == 0 || n % 100 >= 11 && n % 100 <= "
"19) ? 0 : ((n % 10 == 1 && n % 100 != 11) ? 1 : 2);\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 4.0-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -65,31 +66,31 @@ msgstr ""
#: core/ustring.cpp
msgid "B"
-msgstr ""
+msgstr "B"
#: core/ustring.cpp
msgid "KiB"
-msgstr ""
+msgstr "KiB"
#: core/ustring.cpp
msgid "MiB"
-msgstr ""
+msgstr "MiB"
#: core/ustring.cpp
msgid "GiB"
-msgstr ""
+msgstr "GiB"
#: core/ustring.cpp
msgid "TiB"
-msgstr ""
+msgstr "TiB"
#: core/ustring.cpp
msgid "PiB"
-msgstr ""
+msgstr "PiB"
#: core/ustring.cpp
msgid "EiB"
-msgstr ""
+msgstr "EiB"
#: editor/animation_bezier_editor.cpp
msgid "Free"
@@ -101,29 +102,27 @@ msgstr "Balancēts"
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
-msgstr ""
+msgstr "Spogulis"
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
-msgstr ""
+msgstr "Laiks:"
#: editor/animation_bezier_editor.cpp
msgid "Value:"
-msgstr ""
+msgstr "Vērtība:"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
-msgstr ""
+msgstr "Ievadiet vērtību šeit"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Duplicate Selected Key(s)"
-msgstr "Dublikāta Izvēle"
+msgstr "Dublikāta Vērtības"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Delete Selected Key(s)"
-msgstr "Izdzēst izvēlētos failus?"
+msgstr "Izdzēst izvēlēto(ās) vērtību(as)?"
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
@@ -682,7 +681,7 @@ msgstr ""
#: editor/array_property_edit.cpp
msgid "Change Array Value"
-msgstr ""
+msgstr "Izmainīt masīva vērtību"
#: editor/code_editor.cpp
msgid "Go to Line"
@@ -690,20 +689,19 @@ msgstr "Doties uz Rindu"
#: editor/code_editor.cpp
msgid "Line Number:"
-msgstr ""
+msgstr "Rindas Numurs:"
#: editor/code_editor.cpp
-#, fuzzy
msgid "%d replaced."
-msgstr "Aizvietot"
+msgstr "%d aizvietots."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
-msgstr ""
+msgstr "%d sakritība."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d matches."
-msgstr ""
+msgstr "%d sakritības."
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
@@ -719,16 +717,16 @@ msgstr "Aizvietot"
#: editor/code_editor.cpp
msgid "Replace All"
-msgstr ""
+msgstr "Aizvietot visu"
#: editor/code_editor.cpp
msgid "Selection Only"
-msgstr ""
+msgstr "Tikai izvēlētais"
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Standard"
-msgstr ""
+msgstr "Standarts"
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index 458ff0b5b8..a729ea6119 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -44,7 +44,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-03-08 22:33+0000\n"
+"PO-Revision-Date: 2020-03-16 09:43+0000\n"
"Last-Translator: Stijn Hinlopen <f.a.hinlopen@gmail.com>\n"
"Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/"
"nl/>\n"
@@ -12434,7 +12434,7 @@ msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
-msgstr ""
+msgstr "ConcavePolygonShape ondersteunt RigidBody alleen in statische modus."
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index 14bbb799aa..de1d6d5375 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -42,7 +42,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-03-08 22:33+0000\n"
+"PO-Revision-Date: 2020-03-16 09:43+0000\n"
"Last-Translator: Tomek <kobewi4e@gmail.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot/pl/>\n"
@@ -5981,7 +5981,6 @@ msgstr ""
"To jest najdokładniejsza (ale najwolniejsza) opcja do detekcji kolizji."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Single Convex Collision Sibling"
msgstr "Utwórz pojedynczego wypukłego sąsiada kolizji"
@@ -12400,6 +12399,8 @@ msgstr ""
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr ""
+"ConcavePolygonShape nie obsługuje węzła RigidBody w innym trybie niż "
+"statyczny."
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po
index 60009b3171..d7532e38d4 100644
--- a/editor/translations/pt_PT.po
+++ b/editor/translations/pt_PT.po
@@ -19,7 +19,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-02-18 15:09+0000\n"
+"PO-Revision-Date: 2020-03-16 09:43+0000\n"
"Last-Translator: João Lopes <linux-man@hotmail.com>\n"
"Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_PT/>\n"
@@ -28,7 +28,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.11\n"
+"X-Generator: Weblate 4.0-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -5958,7 +5958,6 @@ msgstr ""
"Esta é a mais precisa (mas mais lenta) opção para deteção de colisão."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Single Convex Collision Sibling"
msgstr "Criar Irmãos Únicos de Colisão Convexa"
@@ -12362,7 +12361,7 @@ msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
-msgstr ""
+msgstr "ConcavePolygonShape apenas suporta RigidBody no modo estático."
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index b05077637a..d3402fd63e 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -66,12 +66,13 @@
# Artur Tretiak <stikyt@protonmail.com>, 2020.
# Smadjavul <o1985af@gmail.com>, 2020.
# anonymous <noreply@weblate.org>, 2020.
+# Vinsent Insaider_red <vinsent.in7aider@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-03-07 21:18+0000\n"
-"Last-Translator: Smadjavul <o1985af@gmail.com>\n"
+"PO-Revision-Date: 2020-03-11 12:20+0000\n"
+"Last-Translator: Vinsent Insaider_red <vinsent.in7aider@gmail.com>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
"Language: ru\n"
@@ -98,9 +99,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Недостаточно байтов для декодирования байтов или неверный формат."
#: core/math/expression.cpp
-#, fuzzy
msgid "Invalid input %i (not passed) in expression"
-msgstr "Некорректный ввод %i (не был передан) в выражении"
+msgstr "Некорректный ввод %i (не подходит) в выражении"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
diff --git a/editor/translations/tr.po b/editor/translations/tr.po
index c73724c7b7..83eb878d8c 100644
--- a/editor/translations/tr.po
+++ b/editor/translations/tr.po
@@ -42,12 +42,13 @@
# Muhammet Mustafa Tozlu <m.mustafatozlu@gmail.com>, 2019.
# HALİL ATAŞ <halillatass@gmail.com>, 2019.
# Zsosu Ktosu <zktosu@gmail.com>, 2020.
+# Mesut Aslan <kontinyu@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-30 03:56+0000\n"
-"Last-Translator: Zsosu Ktosu <zktosu@gmail.com>\n"
+"PO-Revision-Date: 2020-03-11 12:20+0000\n"
+"Last-Translator: Mesut Aslan <kontinyu@gmail.com>\n"
"Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/"
"godot/tr/>\n"
"Language: tr\n"
@@ -55,7 +56,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.11-dev\n"
+"X-Generator: Weblate 4.0-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -726,9 +727,8 @@ msgid "Line Number:"
msgstr "Satır Numarası:"
#: editor/code_editor.cpp
-#, fuzzy
msgid "%d replaced."
-msgstr "Değiştir..."
+msgstr "%d değiştirildi."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -3989,9 +3989,8 @@ msgid "Saving..."
msgstr "Kaydediliyor..."
#: editor/import_dock.cpp
-#, fuzzy
msgid "%d Files"
-msgstr " Dosyalar"
+msgstr "%d Dosya"
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
@@ -5870,9 +5869,8 @@ msgid "Mesh is empty!"
msgstr "Örüntü boş!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Couldn't create a Trimesh collision shape."
-msgstr "Üçlü Örüntü Çarpışma Kardeşi Oluştur"
+msgstr "Trimesh çarpışma şekli oluşturulamadı."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
@@ -5888,25 +5886,23 @@ msgstr "Üçlü Örüntü Yüzeyi Oluştur"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create a single convex collision shape for the scene root."
-msgstr ""
+msgstr "Sahne kökü için tek bir dışbükey çarpışma şekli oluşturulamaz."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a single convex collision shape."
-msgstr ""
+msgstr "Tek dışbükey çarpışma şekli oluşturulamadı."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Single Convex Shape"
-msgstr "Dışbükey Şekil[ler] Oluştur"
+msgstr "Tekil Dışbükey Şekil Oluştur"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Couldn't create any collision shapes."
-msgstr "Klasör oluşturulamadı."
+msgstr "Herhangi bir çarpışma şekli oluşturulamadı."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
@@ -5977,6 +5973,8 @@ msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
+"Poligon bazlı bir çarpışma şekli oluştur.\n"
+"Bu en hassas (fakat en yavaş) çarpışma algılama seçeneğidir."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy