diff options
-rw-r--r-- | doc/classes/AnimationPlayer.xml | 1 | ||||
-rw-r--r-- | doc/classes/CheckBox.xml | 23 | ||||
-rw-r--r-- | doc/classes/CheckButton.xml | 23 | ||||
-rw-r--r-- | doc/classes/Tween.xml | 1 | ||||
-rw-r--r-- | editor/editor_inspector.cpp | 2 | ||||
-rw-r--r-- | editor/editor_sectioned_inspector.cpp | 6 | ||||
-rw-r--r-- | modules/gdnative/SCsub | 20 | ||||
-rw-r--r-- | modules/gdnative/gdnative_builders.py | 97 | ||||
-rw-r--r-- | platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java | 2 |
9 files changed, 47 insertions, 128 deletions
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index 8bc2c34c6d..bb1754b810 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -5,6 +5,7 @@ </brief_description> <description> An animation player is used for general-purpose playback of [Animation] resources. It contains a dictionary of animations (referenced by name) and custom blend times between their transitions. Additionally, animations can be played and blended in different channels. + [AnimationPlayer] is more suited than [Tween] for animations where you know the final values in advance. For example, fading a screen in and out is more easily done with an [AnimationPlayer] node thanks to the animation tools provided by the editor. That particular example can also be implemented with a [Tween] node, but it requires doing everything by code. Updating the target properties of animations occurs at process time. </description> <tutorials> diff --git a/doc/classes/CheckBox.xml b/doc/classes/CheckBox.xml index 5ba159880e..b5c7332bc1 100644 --- a/doc/classes/CheckBox.xml +++ b/doc/classes/CheckBox.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="CheckBox" inherits="Button" version="3.2"> <brief_description> - Binary choice user interface widget. + Binary choice user interface widget. See also [CheckButton]. </brief_description> <description> - A checkbox allows the user to make a binary choice (choosing only one of two possible options). + A checkbox allows the user to make a binary choice (choosing only one of two possible options). It's similar to [CheckButton] in functionality, but it has a different apperance. To follow established UX patterns, it's recommended to use CheckBox when toggling it has [b]no[/b] immediate effect on something. For instance, it should be used when toggling it will only do something once a confirmation button is pressed. </description> <tutorials> </tutorials> @@ -18,41 +18,58 @@ </constants> <theme_items> <theme_item name="check_vadjust" type="int" default="0"> - The vertical offset used when rendering the check icons. + The vertical offset used when rendering the check icons (in pixels). </theme_item> <theme_item name="checked" type="Texture"> + The check icon to display when the [CheckBox] is checked. </theme_item> <theme_item name="disabled" type="StyleBox"> + The [StyleBox] to display as a background when the [CheckBox] is disabled. </theme_item> <theme_item name="focus" type="StyleBox"> + The [StyleBox] to display as a background when the [CheckBox] is focused. </theme_item> <theme_item name="font" type="Font"> + The [Font] to use for the [CheckBox] text. </theme_item> <theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )"> + The [CheckBox] text's font color. </theme_item> <theme_item name="font_color_disabled" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )"> + The [CheckBox] text's font color when it's disabled. </theme_item> <theme_item name="font_color_hover" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )"> + The [CheckBox] text's font color when it's hovered. </theme_item> <theme_item name="font_color_hover_pressed" type="Color" default="Color( 1, 1, 1, 1 )"> + The [CheckBox] text's font color when it's hovered and pressed. </theme_item> <theme_item name="font_color_pressed" type="Color" default="Color( 1, 1, 1, 1 )"> + The [CheckBox] text's font color when it's pressed. </theme_item> <theme_item name="hover" type="StyleBox"> + The [StyleBox] to display as a background when the [CheckBox] is hovered. </theme_item> <theme_item name="hover_pressed" type="StyleBox"> + The [StyleBox] to display as a background when the [CheckBox] is hovered and pressed. </theme_item> <theme_item name="hseparation" type="int" default="4"> + The separation between the check icon and the text (in pixels). </theme_item> <theme_item name="normal" type="StyleBox"> + The [StyleBox] to display as a background. </theme_item> <theme_item name="pressed" type="StyleBox"> + The [StyleBox] to display as a background when the [CheckBox] is pressed. </theme_item> <theme_item name="radio_checked" type="Texture"> + If the [CheckBox] is configured as a radio button, the icon to display when the [CheckBox] is checked. </theme_item> <theme_item name="radio_unchecked" type="Texture"> + If the [CheckBox] is configured as a radio button, the icon to display when the [CheckBox] is unchecked. </theme_item> <theme_item name="unchecked" type="Texture"> + The check icon to display when the [CheckBox] is unchecked. </theme_item> </theme_items> </class> diff --git a/doc/classes/CheckButton.xml b/doc/classes/CheckButton.xml index e6a890b21f..769acb5d16 100644 --- a/doc/classes/CheckButton.xml +++ b/doc/classes/CheckButton.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="CheckButton" inherits="Button" version="3.2"> <brief_description> - Checkable button. + Checkable button. See also [CheckBox]. </brief_description> <description> - CheckButton is a toggle button displayed as a check field. + CheckButton is a toggle button displayed as a check field. It's similar to [CheckBox] in functionality, but it has a different apperance. To follow established UX patterns, it's recommended to use CheckButton when toggling it has an [b]immediate[/b] effect on something. For instance, it should be used if toggling it enables/disables a setting without requiring the user to press a confirmation button. </description> <tutorials> </tutorials> @@ -18,41 +18,58 @@ </constants> <theme_items> <theme_item name="check_vadjust" type="int" default="0"> - The vertical offset used when rendering the icons. + The vertical offset used when rendering the toggle icons (in pixels). </theme_item> <theme_item name="disabled" type="StyleBox"> + The [StyleBox] to display as a background when the [CheckButton] is disabled. </theme_item> <theme_item name="focus" type="StyleBox"> + The [StyleBox] to display as a background when the [CheckButton] is focused. </theme_item> <theme_item name="font" type="Font"> + The [Font] to use for the [CheckButton] text. </theme_item> <theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )"> + The [CheckButton] text's font color. </theme_item> <theme_item name="font_color_disabled" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )"> + The [CheckButton] text's font color when it's disabled. </theme_item> <theme_item name="font_color_hover" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )"> + The [CheckButton] text's font color when it's hovered. </theme_item> <theme_item name="font_color_hover_pressed" type="Color" default="Color( 1, 1, 1, 1 )"> + The [CheckButton] text's font color when it's hovered and pressed. </theme_item> <theme_item name="font_color_pressed" type="Color" default="Color( 1, 1, 1, 1 )"> + The [CheckButton] text's font color when it's pressed. </theme_item> <theme_item name="hover" type="StyleBox"> + The [StyleBox] to display as a background when the [CheckButton] is hovered. </theme_item> <theme_item name="hover_pressed" type="StyleBox"> + The [StyleBox] to display as a background when the [CheckButton] is hovered and pressed. </theme_item> <theme_item name="hseparation" type="int" default="4"> + The separation between the toggle icon and the text (in pixels). </theme_item> <theme_item name="normal" type="StyleBox"> + The [StyleBox] to display as a background. </theme_item> <theme_item name="off" type="Texture"> + The icon to display when the [CheckButton] is unchecked. </theme_item> <theme_item name="off_disabled" type="Texture"> + The icon to display when the [CheckButton] is unchecked and disabled. </theme_item> <theme_item name="on" type="Texture"> + The icon to display when the [CheckButton] is checked. </theme_item> <theme_item name="on_disabled" type="Texture"> + The icon to display when the [CheckButton] is checked and disabled. </theme_item> <theme_item name="pressed" type="StyleBox"> + The [StyleBox] to display as a background when the [CheckButton] is pressed. </theme_item> </theme_items> </class> diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml index 9345cd059a..97d436c707 100644 --- a/doc/classes/Tween.xml +++ b/doc/classes/Tween.xml @@ -5,6 +5,7 @@ </brief_description> <description> Tweens are useful for animations requiring a numerical property to be interpolated over a range of values. The name [i]tween[/i] comes from [i]in-betweening[/i], an animation technique where you specify [i]keyframes[/i] and the computer interpolates the frames that appear between them. + [Tween] is more suited than [AnimationPlayer] for animations where you don't know the final values in advance. For example, interpolating a dynamically-chosen camera zoom value is best done with a [Tween] node; it would be difficult to do the same thing with an [AnimationPlayer] node. Here is a brief usage example that causes a 2D node to move smoothly between two positions: [codeblock] var tween = get_node("Tween") diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index 56da7d93fa..7c1e58862e 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -1596,7 +1596,7 @@ void EditorInspector::update_tree() { if (capitalize_paths) cat = cat.capitalize(); - if (!filter.is_subsequence_ofi(cat) && !filter.is_subsequence_ofi(name)) + if (!filter.is_subsequence_ofi(cat) && !filter.is_subsequence_ofi(name) && property_prefix.to_lower().find(filter.to_lower()) == -1) continue; } diff --git a/editor/editor_sectioned_inspector.cpp b/editor/editor_sectioned_inspector.cpp index 28825b45e1..2090c12c91 100644 --- a/editor/editor_sectioned_inspector.cpp +++ b/editor/editor_sectioned_inspector.cpp @@ -245,6 +245,9 @@ void SectionedInspector::update_category_list() { if (pi.name.find(":") != -1 || pi.name == "script" || pi.name == "resource_name" || pi.name == "resource_path" || pi.name == "resource_local_to_scene" || pi.name.begins_with("_global_script")) continue; + if (!filter.empty() && !filter.is_subsequence_ofi(pi.name) && !filter.is_subsequence_ofi(pi.name.replace("/", " ").capitalize())) + continue; + int sp = pi.name.find("/"); if (sp == -1) pi.name = "global/" + pi.name; @@ -252,9 +255,6 @@ void SectionedInspector::update_category_list() { Vector<String> sectionarr = pi.name.split("/"); String metasection; - if (!filter.empty() && !filter.is_subsequence_ofi(sectionarr[sectionarr.size() - 1].capitalize())) - continue; - int sc = MIN(2, sectionarr.size() - 1); for (int i = 0; i < sc; i++) { diff --git a/modules/gdnative/SCsub b/modules/gdnative/SCsub index 0cdd585558..a18c75fa27 100644 --- a/modules/gdnative/SCsub +++ b/modules/gdnative/SCsub @@ -30,23 +30,3 @@ _, gensource = env_gdnative.CommandNoCache(['include/gdnative_api_struct.gen.h', env_gdnative.add_source_files(env.modules_sources, [gensource]) env.use_ptrcall = True - - -if ARGUMENTS.get('gdnative_wrapper', False): - gensource, = env_gdnative.CommandNoCache('gdnative_wrapper_code.gen.cpp', 'gdnative_api.json', run_in_subprocess(gdnative_builders.build_gdnative_wrapper_code)) - - gd_wrapper_env = env.Clone() - gd_wrapper_env.Prepend(CPPPATH=['#modules/gdnative/include/']) - - if gd_wrapper_env['use_lto']: - if not env.msvc: - gd_wrapper_env.Append(CCFLAGS=['-fno-lto']) - gd_wrapper_env.Append(LINKFLAGS=['-fno-lto']) - else: - gd_wrapper_env.Append(CCFLAGS=['/GL-']) - gd_wrapper_env.Append(LINKFLAGS=['/LTCG:OFF']) - - if not env.msvc: - gd_wrapper_env.Append(CCFLAGS=['-fPIC']) - - lib = gd_wrapper_env.add_library("#bin/gdnative_wrapper_code", [gensource]) diff --git a/modules/gdnative/gdnative_builders.py b/modules/gdnative/gdnative_builders.py index 20c1a2233c..0d95a65b7e 100644 --- a/modules/gdnative/gdnative_builders.py +++ b/modules/gdnative/gdnative_builders.py @@ -12,30 +12,6 @@ def _spaced(e): def _build_gdnative_api_struct_header(api): - gdnative_api_init_macro = [ - '\textern const godot_gdnative_core_api_struct *_gdnative_wrapper_api_struct;' - ] - - for ext in api['extensions']: - name = ext['name'] - gdnative_api_init_macro.append( - '\textern const godot_gdnative_ext_{0}_api_struct *_gdnative_wrapper_{0}_api_struct;'.format(name)) - - gdnative_api_init_macro.append('\t_gdnative_wrapper_api_struct = options->api_struct;') - gdnative_api_init_macro.append('\tfor (unsigned int i = 0; i < _gdnative_wrapper_api_struct->num_extensions; i++) { ') - gdnative_api_init_macro.append('\t\tswitch (_gdnative_wrapper_api_struct->extensions[i]->type) {') - - for ext in api['extensions']: - name = ext['name'] - gdnative_api_init_macro.append( - '\t\t\tcase GDNATIVE_EXT_%s:' % ext['type']) - gdnative_api_init_macro.append( - '\t\t\t\t_gdnative_wrapper_{0}_api_struct = (godot_gdnative_ext_{0}_api_struct *)' - ' _gdnative_wrapper_api_struct->extensions[i];'.format(name)) - gdnative_api_init_macro.append('\t\t\t\tbreak;') - gdnative_api_init_macro.append('\t\t}') - gdnative_api_init_macro.append('\t}') - out = [ '/* THIS FILE IS GENERATED DO NOT EDIT */', '#ifndef GODOT_GDNATIVE_API_STRUCT_H', @@ -49,8 +25,6 @@ def _build_gdnative_api_struct_header(api): '#include <pluginscript/godot_pluginscript.h>', '#include <videodecoder/godot_videodecoder.h>', '', - '#define GDNATIVE_API_INIT(options) do { \\\n' + ' \\\n'.join(gdnative_api_init_macro) + ' \\\n } while (0)', - '', '#ifdef __cplusplus', 'extern "C" {', '#endif', @@ -238,76 +212,5 @@ def build_gdnative_api_struct(target, source, env): fd.write(_build_gdnative_api_struct_source(api)) -def _build_gdnative_wrapper_code(api): - out = [ - '/* THIS FILE IS GENERATED DO NOT EDIT */', - '', - '#include <gdnative/gdnative.h>', - '#include <nativescript/godot_nativescript.h>', - '#include <pluginscript/godot_pluginscript.h>', - '#include <arvr/godot_arvr.h>', - '#include <videodecoder/godot_videodecoder.h>', - '', - '#include <gdnative_api_struct.gen.h>', - '', - '#ifdef __cplusplus', - 'extern "C" {', - '#endif', - '', - 'godot_gdnative_core_api_struct *_gdnative_wrapper_api_struct = 0;', - ] - - for ext in api['extensions']: - name = ext['name'] - out.append('godot_gdnative_ext_' + name + '_api_struct *_gdnative_wrapper_' + name + '_api_struct = 0;') - - out += [''] - - for funcdef in api['core']['api']: - args = ', '.join(['%s%s' % (_spaced(t), n) for t, n in funcdef['arguments']]) - out.append('%s%s(%s) {' % (_spaced(funcdef['return_type']), funcdef['name'], args)) - - args = ', '.join(['%s' % n for t, n in funcdef['arguments']]) - - return_line = '\treturn ' if funcdef['return_type'] != 'void' else '\t' - return_line += '_gdnative_wrapper_api_struct->' + funcdef['name'] + '(' + args + ');' - - out.append(return_line) - out.append('}') - out.append('') - - for ext in api['extensions']: - name = ext['name'] - for funcdef in ext['api']: - args = ', '.join(['%s%s' % (_spaced(t), n) for t, n in funcdef['arguments']]) - out.append('%s%s(%s) {' % (_spaced(funcdef['return_type']), funcdef['name'], args)) - - args = ', '.join(['%s' % n for t, n in funcdef['arguments']]) - - return_line = '\treturn ' if funcdef['return_type'] != 'void' else '\t' - return_line += '_gdnative_wrapper_' + name + '_api_struct->' + funcdef['name'] + '(' + args + ');' - - out.append(return_line) - out.append('}') - out.append('') - - out += [ - '#ifdef __cplusplus', - '}', - '#endif' - ] - - return '\n'.join(out) - - -def build_gdnative_wrapper_code(target, source, env): - with open(source[0], 'r') as fd: - api = json.load(fd) - - wrapper_file = target[0] - with open(wrapper_file, 'w') as fd: - fd.write(_build_gdnative_wrapper_code(api)) - - if __name__ == '__main__': subprocess_main(globals()) diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java index 44998aa6c0..e901b4b36d 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java @@ -123,7 +123,7 @@ public class GodotEditText extends EditText { } private void setMaxInputLength(EditText p_edit_text, int p_max_input_length) { - if (p_max_input_length >= 0) { + if (p_max_input_length > 0) { InputFilter[] filters = new InputFilter[1]; filters[0] = new InputFilter.LengthFilter(p_max_input_length); p_edit_text.setFilters(filters); |