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-rw-r--r--modules/csg/csg_shape.cpp2
-rw-r--r--modules/gdscript/gdscript_analyzer.cpp24
-rw-r--r--modules/gdscript/gdscript_compiler.cpp8
-rw-r--r--modules/gdscript/gdscript_parser.cpp2
-rw-r--r--scene/resources/material.cpp2
5 files changed, 12 insertions, 26 deletions
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index 77be493be9..ecdab025d0 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -880,7 +880,7 @@ void CSGMesh3D::set_mesh(const Ref<Mesh> &p_mesh) {
mesh->connect("changed", callable_mp(this, &CSGMesh3D::_mesh_changed));
}
- _make_dirty();
+ _mesh_changed();
}
Ref<Mesh> CSGMesh3D::get_mesh() {
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index bdca64c146..5da2bb5cc1 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -2621,25 +2621,6 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri
GDScriptParser::DataType result_type;
- // Reduce index first. If it's a constant StringName, use attribute instead.
- if (!p_subscript->is_attribute) {
- if (p_subscript->index == nullptr) {
- return;
- }
- reduce_expression(p_subscript->index);
-
- if (p_subscript->index->is_constant && p_subscript->index->reduced_value.get_type() == Variant::STRING_NAME) {
- GDScriptParser::IdentifierNode *attribute = parser->alloc_node<GDScriptParser::IdentifierNode>();
- // Copy location for better error message.
- attribute->start_line = p_subscript->index->start_line;
- attribute->end_line = p_subscript->index->end_line;
- attribute->leftmost_column = p_subscript->index->leftmost_column;
- attribute->rightmost_column = p_subscript->index->rightmost_column;
- p_subscript->is_attribute = true;
- p_subscript->attribute = attribute;
- }
- }
-
if (p_subscript->is_attribute) {
if (p_subscript->attribute == nullptr) {
return;
@@ -2682,7 +2663,10 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri
}
}
} else {
- // Index was already reduced before.
+ if (p_subscript->index == nullptr) {
+ return;
+ }
+ reduce_expression(p_subscript->index);
if (p_subscript->base->is_constant && p_subscript->index->is_constant) {
// Just try to get it.
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index 7429e3cc0b..9b718db7cf 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -427,8 +427,8 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
}
break;
case GDScriptParser::DictionaryNode::LUA_TABLE:
- // Lua-style: key is an identifier interpreted as string.
- String key = static_cast<const GDScriptParser::IdentifierNode *>(dn->elements[i].key)->name;
+ // Lua-style: key is an identifier interpreted as StringName.
+ StringName key = static_cast<const GDScriptParser::IdentifierNode *>(dn->elements[i].key)->name;
element = codegen.add_constant(key);
break;
}
@@ -680,9 +680,9 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
name = subscript->attribute->name;
named = true;
} else {
- if (subscript->index->type == GDScriptParser::Node::LITERAL && static_cast<const GDScriptParser::LiteralNode *>(subscript->index)->value.get_type() == Variant::STRING) {
+ if (subscript->index->is_constant && subscript->index->reduced_value.get_type() == Variant::STRING_NAME) {
// Also, somehow, named (speed up anyway).
- name = static_cast<const GDScriptParser::LiteralNode *>(subscript->index)->value;
+ name = subscript->index->reduced_value;
named = true;
} else {
// Regular indexing.
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index ca8bb8fcae..d910137510 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -2440,6 +2440,8 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_dictionary(ExpressionNode
push_error(R"(Expected "=" after dictionary key.)");
}
}
+ key->is_constant = true;
+ key->reduced_value = static_cast<IdentifierNode *>(key)->name;
break;
case DictionaryNode::PYTHON_DICT:
if (!match(GDScriptTokenizer::Token::COLON)) {
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 5647856736..d5a018ef41 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -672,7 +672,7 @@ void BaseMaterial3D::_update_shader() {
code += "uniform sampler2D texture_flowmap : hint_aniso," + texfilter_str + ";\n";
}
if (features[FEATURE_AMBIENT_OCCLUSION]) {
- code += "uniform sampler2D texture_ambient_occlusion : hint_white;\n";
+ code += "uniform sampler2D texture_ambient_occlusion : hint_white, " + texfilter_str + ";\n";
code += "uniform vec4 ao_texture_channel;\n";
code += "uniform float ao_light_affect;\n";
}