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-rw-r--r--editor/scene_tree_editor.cpp34
-rw-r--r--modules/gdscript/gdscript_editor.cpp6
-rw-r--r--servers/rendering/renderer_rd/effects/ss_effects.cpp38
-rw-r--r--servers/rendering/renderer_rd/effects/ss_effects.h3
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp5
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl34
6 files changed, 86 insertions, 34 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index abebd306e6..2fef3ba8d7 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -674,27 +674,37 @@ bool SceneTreeEditor::_item_matches_all_terms(TreeItem *p_item, PackedStringArra
if (parameter == "type" || parameter == "t") {
// Filter by Type.
- String node_type = get_node(p_item->get_metadata(0))->get_class().to_lower();
+ String type = get_node(p_item->get_metadata(0))->get_class();
+ bool term_in_inherited_class = false;
+ // Every Node is is a Node, duh!
+ while (type != "Node") {
+ if (type.to_lower().contains(argument)) {
+ term_in_inherited_class = true;
+ break;
+ }
- if (!node_type.contains(argument)) {
+ type = ClassDB::get_parent_class(type);
+ }
+ if (!term_in_inherited_class) {
return false;
}
} else if (parameter == "group" || parameter == "g") {
// Filter by Group.
Node *node = get_node(p_item->get_metadata(0));
- List<Node::GroupInfo> group_info_list;
- node->get_groups(&group_info_list);
- if (group_info_list.is_empty()) {
- return false;
- }
- // When argument is empty, match all Nodes belonging to any group.
- if (!argument.is_empty()) {
+ if (argument.is_empty()) {
+ // When argument is empty, match all Nodes belonging to any exposed group.
+ if (node->get_persistent_group_count() == 0) {
+ return false;
+ }
+ } else {
+ List<Node::GroupInfo> group_info_list;
+ node->get_groups(&group_info_list);
+
bool term_in_groups = false;
for (int j = 0; j < group_info_list.size(); j++) {
- // Ignore private groups.
- if (String(group_info_list[j].name).begins_with("__")) {
- continue;
+ if (!group_info_list[j].persistent) {
+ continue; // Ignore internal groups.
}
if (String(group_info_list[j].name).to_lower().contains(argument)) {
term_in_groups = true;
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index 3d8e2170ed..487a9dd35e 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -1205,8 +1205,8 @@ static void _find_identifiers(const GDScriptParser::CompletionContext &p_context
_find_built_in_variants(r_result);
static const char *_keywords[] = {
- "false", "PI", "TAU", "INF", "NAN", "self", "true", "breakpoint", "tool", "super",
- "break", "continue", "pass", "return",
+ "true", "false", "PI", "TAU", "INF", "NAN", "null", "self", "super",
+ "break", "breakpoint", "continue", "pass", "return",
nullptr
};
@@ -1218,7 +1218,7 @@ static void _find_identifiers(const GDScriptParser::CompletionContext &p_context
}
static const char *_keywords_with_space[] = {
- "and", "in", "not", "or", "as", "class", "extends", "is", "func", "signal", "await",
+ "and", "not", "or", "in", "as", "class", "class_name", "extends", "is", "func", "signal", "await",
"const", "enum", "static", "var", "if", "elif", "else", "for", "match", "while",
nullptr
};
diff --git a/servers/rendering/renderer_rd/effects/ss_effects.cpp b/servers/rendering/renderer_rd/effects/ss_effects.cpp
index 4bc6cd6143..9653382e96 100644
--- a/servers/rendering/renderer_rd/effects/ss_effects.cpp
+++ b/servers/rendering/renderer_rd/effects/ss_effects.cpp
@@ -1457,6 +1457,17 @@ void SSEffects::ssr_set_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_q
void SSEffects::ssr_allocate_buffers(SSRRenderBuffers &p_ssr_buffers, const RenderingDevice::DataFormat p_color_format, const Size2i &p_screen_size, const uint32_t p_view_count) {
// As we are processing one view at a time, we can reuse buffers, only our output needs to have layers for each view.
+ if (p_ssr_buffers.size != p_screen_size || p_ssr_buffers.roughness_quality != ssr_roughness_quality) {
+ ssr_free(p_ssr_buffers);
+ }
+
+ if (p_ssr_buffers.output.is_valid()) {
+ // already allocated
+ return;
+ }
+
+ p_ssr_buffers.size = p_screen_size;
+ p_ssr_buffers.roughness_quality = ssr_roughness_quality;
if (p_ssr_buffers.depth_scaled.is_null()) {
RD::TextureFormat tf;
@@ -1581,8 +1592,13 @@ void SSEffects::screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const R
RD::Uniform u_normal_roughness(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 1, Vector<RID>({ default_sampler, p_normal_roughness_slices[v] }));
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_depth, u_normal_roughness), 1);
- RD::Uniform u_output_blur(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssr_buffers.output_slices[v] }));
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 2, u_output_blur), 2);
+ if (ssr_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED) {
+ RD::Uniform u_output(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssr_buffers.output_slices[v] }));
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 2, u_output), 2);
+ } else {
+ RD::Uniform u_intermediate(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssr_buffers.intermediate }));
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 2, u_intermediate), 2);
+ }
RD::Uniform u_scale_depth(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssr_buffers.depth_scaled }));
RD::Uniform u_scale_normal(RD::UNIFORM_TYPE_IMAGE, 1, Vector<RID>({ p_ssr_buffers.normal_scaled }));
@@ -1624,17 +1640,25 @@ void SSEffects::screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const R
RD::Uniform u_scene_data(RD::UNIFORM_TYPE_UNIFORM_BUFFER, 0, ssr.ubo);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 4, u_scene_data), 4);
- RD::Uniform u_output_blur(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssr_buffers.output_slices[v] }));
- RD::Uniform u_scale_depth(RD::UNIFORM_TYPE_IMAGE, 1, Vector<RID>({ p_ssr_buffers.depth_scaled }));
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_output_blur, u_scale_depth), 0);
-
if (ssr_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED) {
+ // read from output slices (our scale wrote into these)
+ RD::Uniform u_output(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssr_buffers.output_slices[v] }));
+ RD::Uniform u_scale_depth(RD::UNIFORM_TYPE_IMAGE, 1, Vector<RID>({ p_ssr_buffers.depth_scaled }));
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_output, u_scale_depth), 0);
+
+ // write to intermediate (our roughness pass will output into output slices)
RD::Uniform u_intermediate(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssr_buffers.intermediate }));
RD::Uniform u_blur_radius(RD::UNIFORM_TYPE_IMAGE, 1, Vector<RID>({ p_ssr_buffers.blur_radius[0] }));
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_intermediate, u_blur_radius), 1);
} else {
+ // read from intermediate (our scale wrote into these)
RD::Uniform u_intermediate(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssr_buffers.intermediate }));
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_intermediate), 1);
+ RD::Uniform u_scale_depth(RD::UNIFORM_TYPE_IMAGE, 1, Vector<RID>({ p_ssr_buffers.depth_scaled }));
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_intermediate, u_scale_depth), 0);
+
+ // We are not performing our blur so go directly to output.
+ RD::Uniform u_output(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssr_buffers.output_slices[v] }));
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_output), 1);
}
RD::Uniform u_scale_normal(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssr_buffers.normal_scaled }));
diff --git a/servers/rendering/renderer_rd/effects/ss_effects.h b/servers/rendering/renderer_rd/effects/ss_effects.h
index 7c264b4d76..dfaf3881bb 100644
--- a/servers/rendering/renderer_rd/effects/ss_effects.h
+++ b/servers/rendering/renderer_rd/effects/ss_effects.h
@@ -148,6 +148,9 @@ public:
void ssr_set_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality);
struct SSRRenderBuffers {
+ Size2i size;
+ RenderingServer::EnvironmentSSRRoughnessQuality roughness_quality = RenderingServer::ENV_SSR_ROUGHNESS_QUALITY_DISABLED;
+
RID normal_scaled;
RID depth_scaled;
RID blur_radius[2];
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 69d444aeeb..84d2ad328c 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -1500,9 +1500,8 @@ void RenderForwardClustered::_process_ssr(Ref<RenderSceneBuffersRD> p_render_buf
ERR_FAIL_COND(!environment_get_ssr_enabled(p_environment));
Size2i half_size = Size2i(internal_size.x / 2, internal_size.y / 2);
- if (rb_data->ss_effects_data.ssr.output.is_null()) {
- ss_effects->ssr_allocate_buffers(rb_data->ss_effects_data.ssr, _render_buffers_get_color_format(), half_size, view_count);
- }
+ ss_effects->ssr_allocate_buffers(rb_data->ss_effects_data.ssr, _render_buffers_get_color_format(), half_size, view_count);
+
RID texture_slices[RendererSceneRender::MAX_RENDER_VIEWS];
RID depth_slices[RendererSceneRender::MAX_RENDER_VIEWS];
for (uint32_t v = 0; v < view_count; v++) {
diff --git a/servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl b/servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl
index 9f86643e52..9d8294a7da 100644
--- a/servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl
+++ b/servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl
@@ -121,7 +121,7 @@ void main() {
// clip z and w advance to line advance
vec2 line_advance = normalize(line_dir); // down to pixel
- float step_size = length(line_advance) / length(line_dir);
+ float step_size = 1.0 / length(line_dir);
float z_advance = z_dir * step_size; // adapt z advance to line advance
float w_advance = w_dir * step_size; // adapt w advance to line advance
@@ -139,6 +139,14 @@ void main() {
float depth;
vec2 prev_pos = pos;
+ if (ivec2(pos + line_advance - 0.5) == ssC) {
+ // It is possible for rounding to cause our first pixel to check to be the pixel we're reflecting.
+ // Make sure we skip it
+ pos += line_advance;
+ z += z_advance;
+ w += w_advance;
+ }
+
bool found = false;
float steps_taken = 0.0;
@@ -149,8 +157,8 @@ void main() {
w += w_advance;
// convert to linear depth
-
- depth = imageLoad(source_depth, ivec2(pos - 0.5)).r;
+ ivec2 test_pos = ivec2(pos - 0.5);
+ depth = imageLoad(source_depth, test_pos).r;
if (sc_multiview) {
depth = depth * 2.0 - 1.0;
depth = 2.0 * params.camera_z_near * params.camera_z_far / (params.camera_z_far + params.camera_z_near - depth * (params.camera_z_far - params.camera_z_near));
@@ -161,13 +169,21 @@ void main() {
z_to = z / w;
if (depth > z_to) {
- // if depth was surpassed
- if (depth <= max(z_to, z_from) + params.depth_tolerance && -depth < params.camera_z_far * 0.95) {
- // check the depth tolerance and far clip
- // check that normal is valid
- found = true;
+ // Test if our ray is hitting the "right" side of the surface, if not we're likely self reflecting and should skip.
+ vec4 test_normal_roughness = imageLoad(source_normal_roughness, test_pos);
+ vec3 test_normal = test_normal_roughness.xyz * 2.0 - 1.0;
+ test_normal = normalize(test_normal);
+ test_normal.y = -test_normal.y; //because this code reads flipped
+
+ if (dot(ray_dir, test_normal) < 0.001) {
+ // if depth was surpassed
+ if (depth <= max(z_to, z_from) + params.depth_tolerance && -depth < params.camera_z_far * 0.95) {
+ // check the depth tolerance and far clip
+ // check that normal is valid
+ found = true;
+ }
+ break;
}
- break;
}
steps_taken += 1.0;