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-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp14
1 files changed, 2 insertions, 12 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 896471dab5..d2f94a6d28 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -2106,12 +2106,7 @@ void Node3DEditorViewport::_nav_orbit(Ref<InputEventWithModifiers> p_event, cons
cursor.x_rot += p_relative.y * radians_per_pixel;
}
cursor.y_rot += p_relative.x * radians_per_pixel;
- if (cursor.x_rot > Math_PI / 2.0) {
- cursor.x_rot = Math_PI / 2.0;
- }
- if (cursor.x_rot < -Math_PI / 2.0) {
- cursor.x_rot = -Math_PI / 2.0;
- }
+ cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57);
name = "";
_update_name();
}
@@ -2139,12 +2134,7 @@ void Node3DEditorViewport::_nav_look(Ref<InputEventWithModifiers> p_event, const
cursor.x_rot += p_relative.y * radians_per_pixel;
}
cursor.y_rot += p_relative.x * radians_per_pixel;
- if (cursor.x_rot > Math_PI / 2.0) {
- cursor.x_rot = Math_PI / 2.0;
- }
- if (cursor.x_rot < -Math_PI / 2.0) {
- cursor.x_rot = -Math_PI / 2.0;
- }
+ cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57);
// Look is like the opposite of Orbit: the focus point rotates around the camera
Transform camera_transform = to_camera_transform(cursor);