diff options
-rw-r--r-- | editor/editor_file_dialog.cpp | 16 | ||||
-rw-r--r-- | scene/gui/file_dialog.cpp | 2 | ||||
-rw-r--r-- | servers/visual/shader_language.cpp | 18 |
3 files changed, 33 insertions, 3 deletions
diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp index f11a30bb86..08fd8a1319 100644 --- a/editor/editor_file_dialog.cpp +++ b/editor/editor_file_dialog.cpp @@ -198,8 +198,18 @@ void EditorFileDialog::update_dir() { dir->set_text(dir_access->get_current_dir()); - // Disable "Open" button only when we in selecting file(s) mode or open dir mode. + // Disable "Open" button only when selecting file(s) mode. get_ok()->set_disabled(_is_open_should_be_disabled()); + switch (mode) { + + case MODE_OPEN_FILE: + case MODE_OPEN_FILES: + get_ok()->set_text(TTR("Open")); + break; + case MODE_OPEN_DIR: + get_ok()->set_text(TTR("Select Current Folder")); + break; + } } void EditorFileDialog::_dir_entered(String p_dir) { @@ -453,6 +463,8 @@ void EditorFileDialog::_item_selected(int p_item) { file->set_text(d["name"]); _request_single_thumbnail(get_current_dir().plus_file(get_current_file())); + } else if (mode == MODE_OPEN_DIR) { + get_ok()->set_text(TTR("Select This Folder")); } get_ok()->set_disabled(_is_open_should_be_disabled()); @@ -637,7 +649,7 @@ bool EditorFileDialog::_is_open_should_be_disabled() { Vector<int> items = item_list->get_selected_items(); if (items.size() == 0) - return true; + return mode != MODE_OPEN_DIR; // In "Open folder" mode, having nothing selected picks the current folder. for (int i = 0; i < items.size(); i++) { diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index 5f162a3652..283d66d8de 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -349,7 +349,7 @@ void FileDialog::_tree_selected() { file->set_text(d["name"]); } else if (mode == MODE_OPEN_DIR) { - get_ok()->set_text(RTR("Select this Folder")); + get_ok()->set_text(RTR("Select This Folder")); } get_ok()->set_disabled(_is_open_should_be_disabled()); diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 4718eb14a5..417617fa5b 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -1622,33 +1622,51 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "min", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, { "min", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, + { "min", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } }, { "min", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, + { "min", TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, { "min", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, + { "min", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, { "min", TYPE_INT, { TYPE_INT, TYPE_INT, TYPE_VOID } }, { "min", TYPE_IVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } }, + { "min", TYPE_IVEC2, { TYPE_IVEC2, TYPE_INT, TYPE_VOID } }, { "min", TYPE_IVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID } }, + { "min", TYPE_IVEC3, { TYPE_IVEC3, TYPE_INT, TYPE_VOID } }, { "min", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID } }, + { "min", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_VOID } }, { "min", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_VOID } }, { "min", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } }, + { "min", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID } }, { "min", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID } }, + { "min", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID } }, { "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID } }, + { "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID } }, { "max", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, { "max", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, + { "max", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } }, { "max", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, + { "max", TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, { "max", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, + { "max", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, { "max", TYPE_INT, { TYPE_INT, TYPE_INT, TYPE_VOID } }, { "max", TYPE_IVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } }, + { "max", TYPE_IVEC2, { TYPE_IVEC2, TYPE_INT, TYPE_VOID } }, { "max", TYPE_IVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID } }, + { "max", TYPE_IVEC3, { TYPE_IVEC3, TYPE_INT, TYPE_VOID } }, { "max", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID } }, + { "max", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_VOID } }, { "max", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_VOID } }, { "max", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } }, + { "max", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID } }, { "max", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID } }, + { "max", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID } }, { "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID } }, + { "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID } }, { "clamp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, { "clamp", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, |