diff options
-rw-r--r-- | doc/classes/NavigationMesh.xml | 12 | ||||
-rw-r--r-- | scene/resources/navigation_mesh.cpp | 12 | ||||
-rw-r--r-- | scene/resources/navigation_mesh.h | 12 |
3 files changed, 18 insertions, 18 deletions
diff --git a/doc/classes/NavigationMesh.xml b/doc/classes/NavigationMesh.xml index bcf2cfc507..bee459273b 100644 --- a/doc/classes/NavigationMesh.xml +++ b/doc/classes/NavigationMesh.xml @@ -73,25 +73,25 @@ </method> </methods> <members> - <member name="agent/height" type="float" setter="set_agent_height" getter="get_agent_height" default="2.0"> + <member name="agent/height" type="float" setter="set_agent_height" getter="get_agent_height" default="1.5"> The minimum floor to ceiling height that will still allow the floor area to be considered walkable. [b]Note:[/b] While baking, this value will be rounded up to the nearest multiple of [member cell/height]. </member> - <member name="agent/max_climb" type="float" setter="set_agent_max_climb" getter="get_agent_max_climb" default="0.9"> + <member name="agent/max_climb" type="float" setter="set_agent_max_climb" getter="get_agent_max_climb" default="0.25"> The minimum ledge height that is considered to still be traversable. [b]Note:[/b] While baking, this value will be rounded down to the nearest multiple of [member cell/height]. </member> <member name="agent/max_slope" type="float" setter="set_agent_max_slope" getter="get_agent_max_slope" default="45.0"> The maximum slope that is considered walkable, in degrees. </member> - <member name="agent/radius" type="float" setter="set_agent_radius" getter="get_agent_radius" default="1.0"> + <member name="agent/radius" type="float" setter="set_agent_radius" getter="get_agent_radius" default="0.5"> The distance to erode/shrink the walkable area of the heightfield away from obstructions. [b]Note:[/b] While baking, this value will be rounded up to the nearest multiple of [member cell/size]. </member> - <member name="cell/height" type="float" setter="set_cell_height" getter="get_cell_height" default="0.2"> + <member name="cell/height" type="float" setter="set_cell_height" getter="get_cell_height" default="0.25"> The Y axis cell size to use for fields. </member> - <member name="cell/size" type="float" setter="set_cell_size" getter="get_cell_size" default="0.3"> + <member name="cell/size" type="float" setter="set_cell_size" getter="get_cell_size" default="0.25"> The XZ plane cell size to use for fields. </member> <member name="detail/sample_distance" type="float" setter="set_detail_sample_distance" getter="get_detail_sample_distance" default="6.0"> @@ -137,7 +137,7 @@ Any regions with a size smaller than this will be merged with larger regions if possible. [b]Note:[/b] This value will be squared to calculate the number of cells. For example, a value of 20 will set the number of cells to 400. </member> - <member name="region/min_size" type="float" setter="set_region_min_size" getter="get_region_min_size" default="8.0"> + <member name="region/min_size" type="float" setter="set_region_min_size" getter="get_region_min_size" default="2.0"> The minimum size of a region for it to be created. [b]Note:[/b] This value will be squared to calculate the minimum number of cells allowed to form isolated island areas. For example, a value of 8 will set the number of cells to 64. </member> diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp index dd0a8472a4..8353973fb9 100644 --- a/scene/resources/navigation_mesh.cpp +++ b/scene/resources/navigation_mesh.cpp @@ -492,12 +492,12 @@ void NavigationMesh::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry/source_geometry_mode", PROPERTY_HINT_ENUM, "Navmesh Children, Group With Children, Group Explicit"), "set_source_geometry_mode", "get_source_geometry_mode"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "geometry/source_group_name"), "set_source_group_name", "get_source_group_name"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell/size", PROPERTY_HINT_RANGE, "0.1,1.0,0.01,or_greater"), "set_cell_size", "get_cell_size"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell/height", PROPERTY_HINT_RANGE, "0.1,1.0,0.01,or_greater"), "set_cell_height", "get_cell_height"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent/height", PROPERTY_HINT_RANGE, "0.1,5.0,0.01,or_greater"), "set_agent_height", "get_agent_height"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent/radius", PROPERTY_HINT_RANGE, "0.1,5.0,0.01,or_greater"), "set_agent_radius", "get_agent_radius"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent/max_climb", PROPERTY_HINT_RANGE, "0.1,5.0,0.01,or_greater"), "set_agent_max_climb", "get_agent_max_climb"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent/max_slope", PROPERTY_HINT_RANGE, "0.0,90.0,0.1"), "set_agent_max_slope", "get_agent_max_slope"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell/size", PROPERTY_HINT_RANGE, "0.01,500.0,0.01,or_greater"), "set_cell_size", "get_cell_size"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell/height", PROPERTY_HINT_RANGE, "0.01,500.0,0.01,or_greater"), "set_cell_height", "get_cell_height"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent/height", PROPERTY_HINT_RANGE, "0.0,500.0,0.01,or_greater"), "set_agent_height", "get_agent_height"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent/radius", PROPERTY_HINT_RANGE, "0.0,500.0,0.01,or_greater"), "set_agent_radius", "get_agent_radius"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent/max_climb", PROPERTY_HINT_RANGE, "0.0,500.0,0.01,or_greater"), "set_agent_max_climb", "get_agent_max_climb"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent/max_slope", PROPERTY_HINT_RANGE, "0.02,90.0,0.01"), "set_agent_max_slope", "get_agent_max_slope"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "region/min_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01,or_greater"), "set_region_min_size", "get_region_min_size"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "region/merge_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01,or_greater"), "set_region_merge_size", "get_region_merge_size"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "edge/max_length", PROPERTY_HINT_RANGE, "0.0,50.0,0.01,or_greater"), "set_edge_max_length", "get_edge_max_length"); diff --git a/scene/resources/navigation_mesh.h b/scene/resources/navigation_mesh.h index 4d8611c3c9..449e6f2dff 100644 --- a/scene/resources/navigation_mesh.h +++ b/scene/resources/navigation_mesh.h @@ -88,13 +88,13 @@ public: }; protected: - float cell_size = 0.3f; - float cell_height = 0.2f; - float agent_height = 2.0f; - float agent_radius = 1.0f; - float agent_max_climb = 0.9f; + float cell_size = 0.25f; + float cell_height = 0.25f; + float agent_height = 1.5f; + float agent_radius = 0.5f; + float agent_max_climb = 0.25f; float agent_max_slope = 45.0f; - float region_min_size = 8.0f; + float region_min_size = 2.0f; float region_merge_size = 20.0f; float edge_max_length = 12.0f; float edge_max_error = 1.3f; |