diff options
40 files changed, 779 insertions, 221 deletions
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index 640d45ae65..1db8a870a2 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -353,6 +353,11 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener varying_code += _typestr(E->get().type); varying_code += " "; varying_code += _mkid(E->key()); + if (E->get().array_size > 0) { + varying_code += "["; + varying_code += itos(E->get().array_size); + varying_code += "]"; + } varying_code += ";\n"; String final_code = varying_code.as_string(); @@ -943,6 +948,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_UV"] = "light_uv"; actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT"] = "light"; actions[VS::SHADER_CANVAS_ITEM].renames["SHADOW_COLOR"] = "shadow_color"; + actions[VS::SHADER_CANVAS_ITEM].renames["SHADOW_VEC"] = "shadow_vec"; actions[VS::SHADER_CANVAS_ITEM].usage_defines["COLOR"] = "#define COLOR_USED\n"; actions[VS::SHADER_CANVAS_ITEM].usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n"; @@ -952,6 +958,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { actions[VS::SHADER_CANVAS_ITEM].usage_defines["NORMALMAP"] = "#define NORMALMAP_USED\n"; actions[VS::SHADER_CANVAS_ITEM].usage_defines["LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n"; actions[VS::SHADER_CANVAS_ITEM].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n"; + actions[VS::SHADER_CANVAS_ITEM].usage_defines["SHADOW_VEC"] = "#define SHADOW_VEC_USED\n"; // Ported from GLES3 diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl index fa0b315e29..08548ded17 100644 --- a/drivers/gles2/shaders/canvas.glsl +++ b/drivers/gles2/shaders/canvas.glsl @@ -331,6 +331,7 @@ void light_compute( inout vec4 light_color, vec2 light_uv, inout vec4 shadow_color, + inout vec2 shadow_vec, vec3 normal, vec2 uv, #if defined(SCREEN_UV_USED) @@ -407,6 +408,7 @@ FRAGMENT_SHADER_CODE #ifdef USE_LIGHTING vec2 light_vec = transformed_light_uv; + vec2 shadow_vec = transformed_light_uv; if (normal_used) { normal.xy = mat2(local_rot.xy, local_rot.zw) * normal.xy; @@ -434,6 +436,7 @@ FRAGMENT_SHADER_CODE real_light_color, light_uv, real_light_shadow_color, + shadow_vec, normal, uv, #if defined(SCREEN_UV_USED) @@ -452,11 +455,18 @@ FRAGMENT_SHADER_CODE color *= light; #ifdef USE_SHADOWS - // Reset light_vec to compute shadows, the shadow map is created from the light origin, so it only - // makes sense to compute shadows from there. - light_vec = light_uv_interp.zw; - float angle_to_light = -atan(light_vec.x, light_vec.y); +#ifdef SHADOW_VEC_USED + mat3 inverse_light_matrix = mat3(light_matrix); + inverse_light_matrix[0] = normalize(inverse_light_matrix[0]); + inverse_light_matrix[1] = normalize(inverse_light_matrix[1]); + inverse_light_matrix[2] = normalize(inverse_light_matrix[2]); + shadow_vec = (inverse_light_matrix * vec3(shadow_vec, 0.0)).xy; +#else + shadow_vec = light_uv_interp.zw; +#endif + + float angle_to_light = -atan(shadow_vec.x, shadow_vec.y); float PI = 3.14159265358979323846264; /*int i = int(mod(floor((angle_to_light+7.0*PI/6.0)/(4.0*PI/6.0))+1.0, 3.0)); // +1 pq os indices estao em ordem 2,0,1 nos arrays float ang*/ @@ -467,18 +477,18 @@ FRAGMENT_SHADER_CODE vec2 point; float sh; if (abs_angle < 45.0 * PI / 180.0) { - point = light_vec; + point = shadow_vec; sh = 0.0 + (1.0 / 8.0); } else if (abs_angle > 135.0 * PI / 180.0) { - point = -light_vec; + point = -shadow_vec; sh = 0.5 + (1.0 / 8.0); } else if (angle_to_light > 0.0) { - point = vec2(light_vec.y, -light_vec.x); + point = vec2(shadow_vec.y, -shadow_vec.x); sh = 0.25 + (1.0 / 8.0); } else { - point = vec2(-light_vec.y, light_vec.x); + point = vec2(-shadow_vec.y, shadow_vec.x); sh = 0.75 + (1.0 / 8.0); } diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 5f4acbc2de..3b6bb81ac5 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -2955,7 +2955,9 @@ _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, case ShaderLanguage::TYPE_BVEC3: case ShaderLanguage::TYPE_IVEC3: case ShaderLanguage::TYPE_UVEC3: - case ShaderLanguage::TYPE_VEC3: + case ShaderLanguage::TYPE_VEC3: { + zeromem(data, 12); + } break; case ShaderLanguage::TYPE_BVEC4: case ShaderLanguage::TYPE_IVEC4: case ShaderLanguage::TYPE_UVEC4: diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index 0121d88f4d..7499962da3 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -467,6 +467,11 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener vcode += _prestr(E->get().precision); vcode += _typestr(E->get().type); vcode += " " + _mkid(E->key()); + if (E->get().array_size > 0) { + vcode += "["; + vcode += itos(E->get().array_size); + vcode += "]"; + } vcode += ";\n"; r_gen_code.vertex_global += interp_mode + "out " + vcode; r_gen_code.fragment_global += interp_mode + "in " + vcode; @@ -936,6 +941,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_UV"] = "light_uv"; actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT"] = "light"; actions[VS::SHADER_CANVAS_ITEM].renames["SHADOW_COLOR"] = "shadow_color"; + actions[VS::SHADER_CANVAS_ITEM].renames["SHADOW_VEC"] = "shadow_vec"; actions[VS::SHADER_CANVAS_ITEM].usage_defines["COLOR"] = "#define COLOR_USED\n"; actions[VS::SHADER_CANVAS_ITEM].usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n"; @@ -944,6 +950,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { actions[VS::SHADER_CANVAS_ITEM].usage_defines["NORMAL"] = "#define NORMAL_USED\n"; actions[VS::SHADER_CANVAS_ITEM].usage_defines["NORMALMAP"] = "#define NORMALMAP_USED\n"; actions[VS::SHADER_CANVAS_ITEM].usage_defines["LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n"; + actions[VS::SHADER_CANVAS_ITEM].usage_defines["SHADOW_VEC"] = "#define SHADOW_VEC_USED\n"; actions[VS::SHADER_CANVAS_ITEM].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n"; /** SPATIAL SHADER **/ diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index 10c8764b8e..e83f53d648 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -345,6 +345,7 @@ void light_compute( inout vec4 light_color, vec2 light_uv, inout vec4 shadow_color, + inout vec2 shadow_vec, vec3 normal, vec2 uv, #if defined(SCREEN_UV_USED) @@ -512,6 +513,7 @@ FRAGMENT_SHADER_CODE #ifdef USE_LIGHTING vec2 light_vec = transformed_light_uv; + vec2 shadow_vec = transformed_light_uv; if (normal_used) { normal.xy = mat2(local_rot.xy, local_rot.zw) * normal.xy; @@ -539,6 +541,7 @@ FRAGMENT_SHADER_CODE real_light_color, light_uv, real_light_shadow_color, + shadow_vec, normal, uv, #if defined(SCREEN_UV_USED) @@ -557,11 +560,16 @@ FRAGMENT_SHADER_CODE color *= light; #ifdef USE_SHADOWS - // Reset light_vec to compute shadows, the shadow map is created from the light origin, so it only - // makes sense to compute shadows from there. - light_vec = light_uv_interp.zw; - - float angle_to_light = -atan(light_vec.x, light_vec.y); +#ifdef SHADOW_VEC_USED + mat3 inverse_light_matrix = mat3(light_matrix); + inverse_light_matrix[0] = normalize(inverse_light_matrix[0]); + inverse_light_matrix[1] = normalize(inverse_light_matrix[1]); + inverse_light_matrix[2] = normalize(inverse_light_matrix[2]); + shadow_vec = (mat3(inverse_light_matrix) * vec3(shadow_vec, 0.0)).xy; +#else + shadow_vec = light_uv_interp.zw; +#endif + float angle_to_light = -atan(shadow_vec.x, shadow_vec.y); float PI = 3.14159265358979323846264; /*int i = int(mod(floor((angle_to_light+7.0*PI/6.0)/(4.0*PI/6.0))+1.0, 3.0)); // +1 pq os indices estao em ordem 2,0,1 nos arrays float ang*/ @@ -572,18 +580,18 @@ FRAGMENT_SHADER_CODE vec2 point; float sh; if (abs_angle < 45.0 * PI / 180.0) { - point = light_vec; + point = shadow_vec; sh = 0.0 + (1.0 / 8.0); } else if (abs_angle > 135.0 * PI / 180.0) { - point = -light_vec; + point = -shadow_vec; sh = 0.5 + (1.0 / 8.0); } else if (angle_to_light > 0.0) { - point = vec2(light_vec.y, -light_vec.x); + point = vec2(shadow_vec.y, -shadow_vec.x); sh = 0.25 + (1.0 / 8.0); } else { - point = vec2(-light_vec.y, light_vec.x); + point = vec2(-shadow_vec.y, shadow_vec.x); sh = 0.75 + (1.0 / 8.0); } diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index a163490cfb..54bb7d3869 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -2466,6 +2466,7 @@ void AnimationTrackEdit::update_play_position() { void AnimationTrackEdit::set_root(Node *p_root) { root = p_root; } + void AnimationTrackEdit::_zoom_changed() { update(); play_position->update(); @@ -3305,6 +3306,7 @@ Ref<Animation> AnimationTrackEditor::get_current_animation() const { return animation; } + void AnimationTrackEditor::_root_removed(Node *p_root) { root = NULL; } @@ -4079,6 +4081,8 @@ int AnimationTrackEditor::_confirm_insert(InsertData p_id, int p_last_track, boo } void AnimationTrackEditor::show_select_node_warning(bool p_show) { + + info_message->set_visible(p_show); } bool AnimationTrackEditor::is_key_selected(int p_track, int p_key) const { @@ -5794,6 +5798,14 @@ AnimationTrackEditor::AnimationTrackEditor() { timeline_vbox->set_h_size_flags(SIZE_EXPAND_FILL); timeline_vbox->add_constant_override("separation", 0); + info_message = memnew(Label); + info_message->set_text(TTR("Select an AnimationPlayer node to create and edit animations.")); + info_message->set_valign(Label::VALIGN_CENTER); + info_message->set_align(Label::ALIGN_CENTER); + info_message->set_autowrap(true); + info_message->set_anchors_and_margins_preset(PRESET_WIDE, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE); + main_panel->add_child(info_message); + timeline = memnew(AnimationTimelineEdit); timeline->set_undo_redo(undo_redo); timeline_vbox->add_child(timeline); diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h index 96fd10effd..4bc41ab188 100644 --- a/editor/animation_track_editor.h +++ b/editor/animation_track_editor.h @@ -304,6 +304,8 @@ class AnimationTrackEditor : public VBoxContainer { VBoxContainer *track_vbox; AnimationBezierTrackEdit *bezier_edit; + Label *info_message; + AnimationTimelineEdit *timeline; HSlider *zoom; EditorSpinSlider *step; diff --git a/editor/import_dock.cpp b/editor/import_dock.cpp index 6918fe7977..1d72e370b3 100644 --- a/editor/import_dock.cpp +++ b/editor/import_dock.cpp @@ -132,6 +132,7 @@ void ImportDock::set_edit_path(const String &p_path) { params->paths.push_back(p_path); import->set_disabled(false); import_as->set_disabled(false); + preset->set_disabled(false); imported->set_text(p_path.get_file()); } @@ -287,6 +288,7 @@ void ImportDock::set_edit_multiple_paths(const Vector<String> &p_paths) { params->paths = p_paths; import->set_disabled(false); import_as->set_disabled(false); + preset->set_disabled(false); imported->set_text(itos(p_paths.size()) + TTR(" Files")); } @@ -367,6 +369,7 @@ void ImportDock::clear() { import->set_disabled(true); import_as->clear(); import_as->set_disabled(true); + preset->set_disabled(true); params->values.clear(); params->properties.clear(); params->update(); @@ -528,11 +531,13 @@ ImportDock::ImportDock() { HBoxContainer *hb = memnew(HBoxContainer); add_margin_child(TTR("Import As:"), hb); import_as = memnew(OptionButton); + import_as->set_disabled(true); import_as->connect("item_selected", this, "_importer_selected"); hb->add_child(import_as); import_as->set_h_size_flags(SIZE_EXPAND_FILL); preset = memnew(MenuButton); - preset->set_text(TTR("Preset...")); + preset->set_text(TTR("Preset")); + preset->set_disabled(true); preset->get_popup()->connect("index_pressed", this, "_preset_selected"); hb->add_child(preset); @@ -545,6 +550,7 @@ ImportDock::ImportDock() { add_child(hb); import = memnew(Button); import->set_text(TTR("Reimport")); + import->set_disabled(true); import->connect("pressed", this, "_reimport_attempt"); hb->add_spacer(); hb->add_child(import); diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index 173079b6de..0991832eff 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -38,7 +38,7 @@ #include "editor/animation_track_editor.h" #include "editor/editor_settings.h" -// For onion skinning +// For onion skinning. #include "editor/plugins/canvas_item_editor_plugin.h" #include "editor/plugins/spatial_editor_plugin.h" #include "scene/main/viewport.h" @@ -1088,20 +1088,6 @@ void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_drag) EditorNode::get_singleton()->get_inspector()->refresh(); } -void AnimationPlayerEditor::_hide_anim_editors() { - - player = NULL; - hide(); - set_process(false); - - track_editor->set_animation(Ref<Animation>()); - track_editor->set_root(NULL); - track_editor->show_select_node_warning(true); -} - -void AnimationPlayerEditor::_animation_about_to_show_menu() { -} - void AnimationPlayerEditor::_animation_tool_menu(int p_option) { String current; @@ -1489,7 +1475,7 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() { player->seek(cpos, false); player->restore_animated_values(values_backup); - // Restor state of main editors. + // Restore state of main editors. if (SpatialEditor::get_singleton()->is_visible()) { // 3D SpatialEditor::get_singleton()->set_state(spatial_edit_state); @@ -1519,7 +1505,7 @@ void AnimationPlayerEditor::_stop_onion_skinning() { _free_onion_layers(); - // Clean up the overlay + // Clean up the overlay. onion.can_overlay = false; plugin->update_overlays(); } @@ -1557,7 +1543,6 @@ void AnimationPlayerEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_list_changed"), &AnimationPlayerEditor::_list_changed); ClassDB::bind_method(D_METHOD("_animation_key_editor_seek"), &AnimationPlayerEditor::_animation_key_editor_seek); ClassDB::bind_method(D_METHOD("_animation_key_editor_anim_len_changed"), &AnimationPlayerEditor::_animation_key_editor_anim_len_changed); - ClassDB::bind_method(D_METHOD("_hide_anim_editors"), &AnimationPlayerEditor::_hide_anim_editors); ClassDB::bind_method(D_METHOD("_animation_duplicate"), &AnimationPlayerEditor::_animation_duplicate); ClassDB::bind_method(D_METHOD("_blend_editor_next_changed"), &AnimationPlayerEditor::_blend_editor_next_changed); ClassDB::bind_method(D_METHOD("_unhandled_key_input"), &AnimationPlayerEditor::_unhandled_key_input); @@ -1776,7 +1761,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay _update_player(); - // Onion skinning + // Onion skinning. track_editor->connect("visibility_changed", this, "_editor_visibility_changed"); diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h index 4ad30675ec..eed7344395 100644 --- a/editor/plugins/animation_player_editor_plugin.h +++ b/editor/plugins/animation_player_editor_plugin.h @@ -130,9 +130,9 @@ class AnimationPlayerEditor : public VBoxContainer { AnimationTrackEditor *track_editor; - // Onion skinning + // Onion skinning. struct { - // Settings + // Settings. bool enabled; bool past; bool future; @@ -142,11 +142,11 @@ class AnimationPlayerEditor : public VBoxContainer { bool include_gizmos; int get_needed_capture_count() const { - // 'Differences only' needs a capture of the present + // 'Differences only' needs a capture of the present. return (past && future ? 2 * steps : steps) + (differences_only ? 1 : 0); } - // Rendering + // Rendering. int64_t last_frame; int can_overlay; Size2 capture_size; @@ -195,8 +195,6 @@ class AnimationPlayerEditor : public VBoxContainer { void _update_player(); void _blend_edited(); - void _hide_anim_editors(); - void _animation_player_changed(Object *p_pl); void _animation_key_editor_seek(float p_pos, bool p_drag); @@ -205,7 +203,6 @@ class AnimationPlayerEditor : public VBoxContainer { void _unhandled_key_input(const Ref<InputEvent> &p_ev); void _animation_tool_menu(int p_option); void _onion_skinning_menu(int p_option); - void _animation_about_to_show_menu(); void _editor_visibility_changed(); bool _are_onion_layers_valid(); diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 8b6bab374c..f79c9d5062 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -538,9 +538,13 @@ void ScriptEditor::_open_recent_script(int p_idx) { // if it's a path then it's most likely a deleted file not help } else if (path.find("::") != -1) { // built-in script - String scene_path = path.get_slice("::", 0); - if (!EditorNode::get_singleton()->is_scene_open(scene_path)) { - EditorNode::get_singleton()->load_scene(scene_path); + String res_path = path.get_slice("::", 0); + if (ResourceLoader::get_resource_type(res_path) == "PackedScene") { + if (!EditorNode::get_singleton()->is_scene_open(res_path)) { + EditorNode::get_singleton()->load_scene(res_path); + } + } else { + EditorNode::get_singleton()->load_resource(res_path); } Ref<Script> script = ResourceLoader::load(path); if (script.is_valid()) { @@ -1028,12 +1032,16 @@ void ScriptEditor::_menu_option(int p_option) { if (extensions.find(path.get_extension()) || built_in) { if (built_in) { - String scene_path = path.get_slice("::", 0); - if (!EditorNode::get_singleton()->is_scene_open(scene_path)) { - EditorNode::get_singleton()->load_scene(scene_path); - script_editor->call_deferred("_menu_option", p_option); - previous_scripts.push_back(path); //repeat the operation - return; + String res_path = path.get_slice("::", 0); + if (ResourceLoader::get_resource_type(res_path) == "PackedScene") { + if (!EditorNode::get_singleton()->is_scene_open(res_path)) { + EditorNode::get_singleton()->load_scene(res_path); + script_editor->call_deferred("_menu_option", p_option); + previous_scripts.push_back(path); //repeat the operation + return; + } + } else { + EditorNode::get_singleton()->load_resource(res_path); } } @@ -3463,15 +3471,18 @@ void ScriptEditorPlugin::edit(Object *p_object) { if (Object::cast_to<Script>(p_object)) { Script *p_script = Object::cast_to<Script>(p_object); - String scene_path = p_script->get_path().get_slice("::", 0); - - if (_is_built_in_script(p_script) && !EditorNode::get_singleton()->is_scene_open(scene_path)) { - EditorNode::get_singleton()->load_scene(scene_path); + String res_path = p_script->get_path().get_slice("::", 0); - script_editor->call_deferred("edit", p_script); - } else { - script_editor->edit(p_script); + if (_is_built_in_script(p_script)) { + if (ResourceLoader::get_resource_type(res_path) == "PackedScene") { + if (!EditorNode::get_singleton()->is_scene_open(res_path)) { + EditorNode::get_singleton()->load_scene(res_path); + } + } else { + EditorNode::get_singleton()->load_resource(res_path); + } } + script_editor->edit(p_script); } else if (Object::cast_to<TextFile>(p_object)) { script_editor->edit(Object::cast_to<TextFile>(p_object)); } diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp index 26fae96025..90276041a8 100644 --- a/editor/plugins/tile_map_editor_plugin.cpp +++ b/editor/plugins/tile_map_editor_plugin.cpp @@ -376,7 +376,7 @@ void TileMapEditor::_sbox_input(const Ref<InputEvent> &p_ie) { } // Implementation detail of TileMapEditor::_update_palette(); -// in modern C++ this could have been inside its body +// In modern C++ this could have been inside its body. namespace { struct _PaletteEntry { int id; @@ -393,10 +393,10 @@ void TileMapEditor::_update_palette() { if (!node) return; - // Update the clear button + // Update the clear button. clear_transform_button->set_disabled(!flip_h && !flip_v && !transpose); - // Update the palette + // Update the palette. Vector<int> selected = get_selected_tiles(); int selected_single = palette->get_current(); int selected_manual = manual_palette->get_current(); @@ -405,8 +405,15 @@ void TileMapEditor::_update_palette() { manual_palette->hide(); Ref<TileSet> tileset = node->get_tileset(); - if (tileset.is_null()) + if (tileset.is_null()) { + search_box->set_text(""); + search_box->set_editable(false); + info_message->show(); return; + } + + search_box->set_editable(true); + info_message->hide(); List<int> tiles; tileset->get_tile_list(&tiles); @@ -421,7 +428,6 @@ void TileMapEditor::_update_palette() { bool sort_by_name = bool(EDITOR_DEF("editors/tile_map/sort_tiles_by_name", true)); palette->add_constant_override("hseparation", hseparation * EDSCALE); - palette->add_constant_override("vseparation", 8 * EDSCALE); palette->set_fixed_icon_size(Size2(min_size, min_size)); palette->set_fixed_column_width(min_size * MAX(size_slider->get_value(), 1)); @@ -479,7 +485,7 @@ void TileMapEditor::_update_palette() { region.position += (region.size + Vector2(spacing, spacing)) * tileset->autotile_get_icon_coordinate(entries[i].id); } - // Transpose and flip + // Transpose and flip. palette->set_item_icon_transposed(palette->get_item_count() - 1, transpose); if (flip_h) { region.size.x = -region.size.x; @@ -488,14 +494,14 @@ void TileMapEditor::_update_palette() { region.size.y = -region.size.y; } - // Set region + // Set region. if (region.size != Size2()) palette->set_item_icon_region(palette->get_item_count() - 1, region); - // Set icon + // Set icon. palette->set_item_icon(palette->get_item_count() - 1, tex); - // Modulation + // Modulation. Color color = tileset->tile_get_modulate(entries[i].id); palette->set_item_icon_modulate(palette->get_item_count() - 1, color); } @@ -511,50 +517,47 @@ void TileMapEditor::_update_palette() { palette->select(0); } - if (sel_tile != TileMap::INVALID_CELL) { - if ((manual_autotile && tileset->tile_get_tile_mode(sel_tile) == TileSet::AUTO_TILE) || - (!priority_atlastile && tileset->tile_get_tile_mode(sel_tile) == TileSet::ATLAS_TILE)) { + if (sel_tile != TileMap::INVALID_CELL && ((manual_autotile && tileset->tile_get_tile_mode(sel_tile) == TileSet::AUTO_TILE) || (!priority_atlastile && tileset->tile_get_tile_mode(sel_tile) == TileSet::ATLAS_TILE))) { - const Map<Vector2, uint32_t> &tiles2 = tileset->autotile_get_bitmask_map(sel_tile); + const Map<Vector2, uint32_t> &tiles2 = tileset->autotile_get_bitmask_map(sel_tile); - Vector<Vector2> entries2; - for (const Map<Vector2, uint32_t>::Element *E = tiles2.front(); E; E = E->next()) { - entries2.push_back(E->key()); + Vector<Vector2> entries2; + for (const Map<Vector2, uint32_t>::Element *E = tiles2.front(); E; E = E->next()) { + entries2.push_back(E->key()); + } + // Sort tiles in row-major order. + struct SwapComparator { + _FORCE_INLINE_ bool operator()(const Vector2 &v_l, const Vector2 &v_r) const { + return v_l.y != v_r.y ? v_l.y < v_r.y : v_l.x < v_r.x; } - // Sort tiles in row-major order - struct SwapComparator { - _FORCE_INLINE_ bool operator()(const Vector2 &v_l, const Vector2 &v_r) const { - return v_l.y != v_r.y ? v_l.y < v_r.y : v_l.x < v_r.x; - } - }; - entries2.sort_custom<SwapComparator>(); - - Ref<Texture> tex = tileset->tile_get_texture(sel_tile); + }; + entries2.sort_custom<SwapComparator>(); - for (int i = 0; i < entries2.size(); i++) { + Ref<Texture> tex = tileset->tile_get_texture(sel_tile); - manual_palette->add_item(String()); + for (int i = 0; i < entries2.size(); i++) { - if (tex.is_valid()) { + manual_palette->add_item(String()); - Rect2 region = tileset->tile_get_region(sel_tile); - int spacing = tileset->autotile_get_spacing(sel_tile); - region.size = tileset->autotile_get_size(sel_tile); // !! - region.position += (region.size + Vector2(spacing, spacing)) * entries2[i]; + if (tex.is_valid()) { - if (!region.has_no_area()) - manual_palette->set_item_icon_region(manual_palette->get_item_count() - 1, region); + Rect2 region = tileset->tile_get_region(sel_tile); + int spacing = tileset->autotile_get_spacing(sel_tile); + region.size = tileset->autotile_get_size(sel_tile); // !! + region.position += (region.size + Vector2(spacing, spacing)) * entries2[i]; - manual_palette->set_item_icon(manual_palette->get_item_count() - 1, tex); - } + if (!region.has_no_area()) + manual_palette->set_item_icon_region(manual_palette->get_item_count() - 1, region); - manual_palette->set_item_metadata(manual_palette->get_item_count() - 1, entries2[i]); + manual_palette->set_item_icon(manual_palette->get_item_count() - 1, tex); } + + manual_palette->set_item_metadata(manual_palette->get_item_count() - 1, entries2[i]); } } if (manual_palette->get_item_count() > 0) { - // Only show the manual palette if at least tile exists in it + // Only show the manual palette if at least tile exists in it. if (selected_manual == -1 || selected_single != palette->get_current()) selected_manual = 0; if (selected_manual < manual_palette->get_item_count()) @@ -1951,6 +1954,7 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) { add_child(priority_button); search_box = memnew(LineEdit); + search_box->set_placeholder(TTR("Filter tiles")); search_box->set_h_size_flags(SIZE_EXPAND_FILL); search_box->connect("text_entered", this, "_text_entered"); search_box->connect("text_changed", this, "_text_changed"); @@ -1973,7 +1977,7 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) { palette_container->set_custom_minimum_size(Size2(mw, 0)); add_child(palette_container); - // Add tile palette + // Add tile palette. palette = memnew(ItemList); palette->set_h_size_flags(SIZE_EXPAND_FILL); palette->set_v_size_flags(SIZE_EXPAND_FILL); @@ -1981,11 +1985,21 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) { palette->set_icon_mode(ItemList::ICON_MODE_TOP); palette->set_max_text_lines(2); palette->set_select_mode(ItemList::SELECT_MULTI); + palette->add_constant_override("vseparation", 8 * EDSCALE); palette->connect("item_selected", this, "_palette_selected"); palette->connect("multi_selected", this, "_palette_multi_selected"); palette_container->add_child(palette); - // Add autotile override palette + // Add message for when no texture is selected. + info_message = memnew(Label); + info_message->set_text(TTR("Give a TileSet resource to this TileMap to use its tiles.")); + info_message->set_valign(Label::VALIGN_CENTER); + info_message->set_align(Label::ALIGN_CENTER); + info_message->set_autowrap(true); + info_message->set_anchors_and_margins_preset(PRESET_WIDE, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE); + palette->add_child(info_message); + + // Add autotile override palette. manual_palette = memnew(ItemList); manual_palette->set_h_size_flags(SIZE_EXPAND_FILL); manual_palette->set_v_size_flags(SIZE_EXPAND_FILL); @@ -1995,15 +2009,14 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) { manual_palette->hide(); palette_container->add_child(manual_palette); - // Add menu items + // Add menu items. toolbar = memnew(HBoxContainer); toolbar->hide(); CanvasItemEditor::get_singleton()->add_control_to_menu_panel(toolbar); - // Separator toolbar->add_child(memnew(VSeparator)); - // Tools + // Tools. paint_button = memnew(ToolButton); paint_button->set_shortcut(ED_SHORTCUT("tile_map_editor/paint_tile", TTR("Paint Tile"), KEY_P)); paint_button->set_tooltip(TTR("Shift+LMB: Line Draw\nShift+Ctrl+LMB: Rectangle Paint")); @@ -2031,18 +2044,18 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) { _update_button_tool(); - // Container to the right of the toolbar + // Container to the right of the toolbar. toolbar_right = memnew(HBoxContainer); toolbar_right->hide(); toolbar_right->set_h_size_flags(SIZE_EXPAND_FILL); toolbar_right->set_alignment(BoxContainer::ALIGN_END); CanvasItemEditor::get_singleton()->add_control_to_menu_panel(toolbar_right); - // Tile position + // Tile position. tile_info = memnew(Label); toolbar_right->add_child(tile_info); - // Menu + // Menu. options = memnew(MenuButton); options->set_text("TileMap"); options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("TileMap", "EditorIcons")); @@ -2136,7 +2149,8 @@ void TileMapEditorPlugin::make_visible(bool p_visible) { tile_map_editor->show(); tile_map_editor->get_toolbar()->show(); tile_map_editor->get_toolbar_right()->show(); - CanvasItemEditor::get_singleton()->set_current_tool(CanvasItemEditor::TOOL_SELECT); //Change to TOOL_SELECT when TileMap node is selected, to prevent accidental movement. + // Change to TOOL_SELECT when TileMap node is selected, to prevent accidental movement. + CanvasItemEditor::get_singleton()->set_current_tool(CanvasItemEditor::TOOL_SELECT); } else { tile_map_editor->hide(); diff --git a/editor/plugins/tile_map_editor_plugin.h b/editor/plugins/tile_map_editor_plugin.h index c841eb1f98..e3d678c2fd 100644 --- a/editor/plugins/tile_map_editor_plugin.h +++ b/editor/plugins/tile_map_editor_plugin.h @@ -82,6 +82,8 @@ class TileMapEditor : public VBoxContainer { ItemList *palette; ItemList *manual_palette; + Label *info_message; + HBoxContainer *toolbar; HBoxContainer *toolbar_right; diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp index 9096a0e0be..e0bf8dfdb2 100644 --- a/editor/plugins/tile_set_editor_plugin.cpp +++ b/editor/plugins/tile_set_editor_plugin.cpp @@ -579,6 +579,14 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) { scroll->set_v_size_flags(SIZE_EXPAND_FILL); scroll->set_clip_contents(true); + empty_message = memnew(Label); + empty_message->set_text(TTR("Add or select a texture on the left panel to edit the tiles bound to it.")); + empty_message->set_valign(Label::VALIGN_CENTER); + empty_message->set_align(Label::ALIGN_CENTER); + empty_message->set_autowrap(true); + empty_message->set_v_size_flags(SIZE_EXPAND_FILL); + main_vb->add_child(empty_message); + workspace_container = memnew(Control); scroll->add_child(workspace_container); @@ -627,7 +635,7 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) { helper = memnew(TilesetEditorContext(this)); tile_names_visible = false; - // config scale + // Config scale. max_scale = 10.0f; min_scale = 0.1f; scale_ratio = 1.2f; @@ -3123,12 +3131,28 @@ void TileSetEditor::update_workspace_tile_mode() { } tools[SELECT_NEXT]->set_disabled(true); tools[SELECT_PREVIOUS]->set_disabled(true); + + tools[ZOOM_OUT]->hide(); + tools[ZOOM_1]->hide(); + tools[ZOOM_IN]->hide(); + tools[VISIBLE_INFO]->hide(); + + scroll->hide(); + empty_message->show(); } else { for (int i = 1; i < WORKSPACE_MODE_MAX; i++) { tool_workspacemode[i]->set_disabled(false); } tools[SELECT_NEXT]->set_disabled(false); tools[SELECT_PREVIOUS]->set_disabled(false); + + tools[ZOOM_OUT]->show(); + tools[ZOOM_1]->show(); + tools[ZOOM_IN]->show(); + tools[VISIBLE_INFO]->show(); + + scroll->show(); + empty_message->hide(); } if (workspace_mode != WORKSPACE_EDIT) { diff --git a/editor/plugins/tile_set_editor_plugin.h b/editor/plugins/tile_set_editor_plugin.h index fff9ef7731..944dc04e4e 100644 --- a/editor/plugins/tile_set_editor_plugin.h +++ b/editor/plugins/tile_set_editor_plugin.h @@ -138,6 +138,7 @@ class TileSetEditor : public HSplitContainer { int current_item_index; Sprite *preview; ScrollContainer *scroll; + Label *empty_message; Control *workspace_container; bool draw_handles; Control *workspace_overlay; diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp index 6ee09012a5..d4a74c83ea 100644 --- a/editor/script_editor_debugger.cpp +++ b/editor/script_editor_debugger.cpp @@ -1042,17 +1042,15 @@ void ScriptEditorDebugger::_performance_draw() { which.push_back(i); } - Ref<Font> graph_font = get_font("font", "TextEdit"); - if (which.empty()) { - String text = TTR("Pick one or more items from the list to display the graph."); - - perf_draw->draw_string(graph_font, Point2i(MAX(0, perf_draw->get_size().x - graph_font->get_string_size(text).x), perf_draw->get_size().y + graph_font->get_ascent()) / 2, text, get_color("font_color", "Label"), perf_draw->get_size().x); - + info_message->show(); return; } + info_message->hide(); + Ref<StyleBox> graph_sb = get_stylebox("normal", "TextEdit"); + Ref<Font> graph_font = get_font("font", "TextEdit"); int cols = Math::ceil(Math::sqrt((float)which.size())); int rows = Math::ceil((float)which.size() / cols); @@ -1121,7 +1119,6 @@ void ScriptEditorDebugger::_notification(int p_what) { forward->set_icon(get_icon("Forward", "EditorIcons")); dobreak->set_icon(get_icon("Pause", "EditorIcons")); docontinue->set_icon(get_icon("DebugContinue", "EditorIcons")); - //scene_tree_refresh->set_icon( get_icon("Reload","EditorIcons")); le_set->connect("pressed", this, "_live_edit_set"); le_clear->connect("pressed", this, "_live_edit_clear"); error_tree->connect("item_selected", this, "_error_selected"); @@ -2299,11 +2296,14 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) { perf_monitors->set_column_title(0, TTR("Monitor")); perf_monitors->set_column_title(1, TTR("Value")); perf_monitors->set_column_titles_visible(true); - hsp->add_child(perf_monitors); perf_monitors->connect("item_edited", this, "_performance_select"); + hsp->add_child(perf_monitors); + perf_draw = memnew(Control); + perf_draw->set_clip_contents(true); perf_draw->connect("draw", this, "_performance_draw"); hsp->add_child(perf_draw); + hsp->set_name(TTR("Monitors")); hsp->set_split_offset(340 * EDSCALE); tabs->add_child(hsp); @@ -2337,6 +2337,14 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) { perf_items.push_back(it); perf_max.write[i] = 0; } + + info_message = memnew(Label); + info_message->set_text(TTR("Pick one or more items from the list to display the graph.")); + info_message->set_valign(Label::VALIGN_CENTER); + info_message->set_align(Label::ALIGN_CENTER); + info_message->set_autowrap(true); + info_message->set_anchors_and_margins_preset(PRESET_WIDE, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE); + perf_draw->add_child(info_message); } { //vmem inspect @@ -2348,7 +2356,7 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) { vmem_hb->add_child(memnew(Label(TTR("Total:") + " "))); vmem_total = memnew(LineEdit); vmem_total->set_editable(false); - vmem_total->set_custom_minimum_size(Size2(100, 1) * EDSCALE); + vmem_total->set_custom_minimum_size(Size2(100, 0) * EDSCALE); vmem_hb->add_child(vmem_total); vmem_refresh = memnew(ToolButton); vmem_hb->add_child(vmem_refresh); diff --git a/editor/script_editor_debugger.h b/editor/script_editor_debugger.h index ce48edfe89..cc284476c0 100644 --- a/editor/script_editor_debugger.h +++ b/editor/script_editor_debugger.h @@ -135,6 +135,7 @@ class ScriptEditorDebugger : public Control { Tree *perf_monitors; Control *perf_draw; + Label *info_message; Tree *vmem_tree; Button *vmem_refresh; diff --git a/misc/dist/html/full-size.html b/misc/dist/html/full-size.html index 349420b3f3..12b9af21e5 100644 --- a/misc/dist/html/full-size.html +++ b/misc/dist/html/full-size.html @@ -182,7 +182,7 @@ $GODOT_HEAD_INCLUDE }); animationCallbacks = animationCallbacks.filter(function(value) { return (value != animateStatusIndeterminate); - } + }); switch (mode) { case 'progress': statusProgress.style.display = 'block'; diff --git a/modules/assimp/editor_scene_importer_assimp.cpp b/modules/assimp/editor_scene_importer_assimp.cpp index e5439fd132..a001fe9123 100644 --- a/modules/assimp/editor_scene_importer_assimp.cpp +++ b/modules/assimp/editor_scene_importer_assimp.cpp @@ -541,6 +541,25 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices( mesh.instance(); bool has_uvs = false; + Map<String, uint32_t> morph_mesh_string_lookup; + + for (int i = 0; i < p_surface_indices.size(); i++) { + const unsigned int mesh_idx = p_surface_indices[0]; + const aiMesh *ai_mesh = state.assimp_scene->mMeshes[mesh_idx]; + for (size_t j = 0; j < ai_mesh->mNumAnimMeshes; j++) { + + String ai_anim_mesh_name = AssimpUtils::get_assimp_string(ai_mesh->mAnimMeshes[j]->mName); + if (!morph_mesh_string_lookup.has(ai_anim_mesh_name)) { + morph_mesh_string_lookup.insert(ai_anim_mesh_name, j); + mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED); + if (ai_anim_mesh_name.empty()) { + ai_anim_mesh_name = String("morph_") + itos(j); + } + mesh->add_blend_shape(ai_anim_mesh_name); + } + } + } + // // Process Vertex Weights // @@ -680,6 +699,25 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices( mat->set_cull_mode(SpatialMaterial::CULL_BACK); // Now process materials + aiTextureType base_color = aiTextureType_BASE_COLOR; + { + String filename, path; + AssimpImageData image_data; + + if (AssimpUtils::GetAssimpTexture(state, ai_material, base_color, filename, path, image_data)) { + AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture); + + // anything transparent must be culled + if (image_data.raw_image->detect_alpha() != Image::ALPHA_NONE) { + mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); + mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS); + mat->set_cull_mode(SpatialMaterial::CULL_DISABLED); // since you can see both sides in transparent mode + } + + mat->set_texture(SpatialMaterial::TEXTURE_ALBEDO, image_data.texture); + } + } + aiTextureType tex_diffuse = aiTextureType_DIFFUSE; { String filename, path; @@ -731,6 +769,60 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices( } } + aiTextureType tex_normal_camera = aiTextureType_NORMAL_CAMERA; + { + String filename, path; + Ref<ImageTexture> texture; + AssimpImageData image_data; + + // Process texture normal map + if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_normal_camera, filename, path, image_data)) { + AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture); + mat->set_feature(SpatialMaterial::Feature::FEATURE_NORMAL_MAPPING, true); + mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, image_data.texture); + } + } + + aiTextureType tex_emission_color = aiTextureType_EMISSION_COLOR; + { + String filename, path; + Ref<ImageTexture> texture; + AssimpImageData image_data; + + // Process texture normal map + if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_emission_color, filename, path, image_data)) { + AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture); + mat->set_feature(SpatialMaterial::Feature::FEATURE_NORMAL_MAPPING, true); + mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, image_data.texture); + } + } + + aiTextureType tex_metalness = aiTextureType_METALNESS; + { + String filename, path; + Ref<ImageTexture> texture; + AssimpImageData image_data; + + // Process texture normal map + if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_metalness, filename, path, image_data)) { + AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture); + mat->set_texture(SpatialMaterial::TEXTURE_METALLIC, image_data.texture); + } + } + + aiTextureType tex_roughness = aiTextureType_DIFFUSE_ROUGHNESS; + { + String filename, path; + Ref<ImageTexture> texture; + AssimpImageData image_data; + + // Process texture normal map + if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_roughness, filename, path, image_data)) { + AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture); + mat->set_texture(SpatialMaterial::TEXTURE_ROUGHNESS, image_data.texture); + } + } + aiTextureType tex_emissive = aiTextureType_EMISSIVE; { String filename = ""; @@ -772,16 +864,17 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices( } } - aiTextureType tex_roughness = aiTextureType_SHININESS; + aiTextureType tex_ao_map = aiTextureType_AMBIENT_OCCLUSION; { String filename, path; Ref<ImageTexture> texture; AssimpImageData image_data; // Process texture normal map - if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_roughness, filename, path, image_data)) { + if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_ao_map, filename, path, image_data)) { AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture); - mat->set_texture(SpatialMaterial::TEXTURE_ROUGHNESS, image_data.texture); + mat->set_feature(SpatialMaterial::FEATURE_AMBIENT_OCCLUSION, true); + mat->set_texture(SpatialMaterial::TEXTURE_AMBIENT_OCCLUSION, image_data.texture); } } @@ -789,16 +882,15 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices( Array morphs; morphs.resize(ai_mesh->mNumAnimMeshes); Mesh::PrimitiveType primitive = Mesh::PRIMITIVE_TRIANGLES; - Map<uint32_t, String> morph_mesh_idx_names; + for (size_t j = 0; j < ai_mesh->mNumAnimMeshes; j++) { String ai_anim_mesh_name = AssimpUtils::get_assimp_string(ai_mesh->mAnimMeshes[j]->mName); - mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED); + if (ai_anim_mesh_name.empty()) { ai_anim_mesh_name = String("morph_") + itos(j); } - mesh->add_blend_shape(ai_anim_mesh_name); - morph_mesh_idx_names.insert(j, ai_anim_mesh_name); + Array array_copy; array_copy.resize(VisualServer::ARRAY_MAX); diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index 7166189416..9ea6b0e863 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -1520,8 +1520,16 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Blo if (ret2 < 0) return ERR_PARSE_ERROR; + int message_ret = 0; + if (as->message) { + message_ret = _parse_expression(codegen, as->message, p_stack_level + 1, false); + if (message_ret < 0) + return ERR_PARSE_ERROR; + } + codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSERT); codegen.opcodes.push_back(ret2); + codegen.opcodes.push_back(message_ret); #endif } break; case GDScriptParser::Node::TYPE_BREAKPOINT: { diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp index 68f2a9473e..bdeea9cef3 100644 --- a/modules/gdscript/gdscript_function.cpp +++ b/modules/gdscript/gdscript_function.cpp @@ -1475,20 +1475,25 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a DISPATCH_OPCODE; OPCODE(OPCODE_ASSERT) { - CHECK_SPACE(2); + CHECK_SPACE(3); #ifdef DEBUG_ENABLED GET_VARIANT_PTR(test, 1); + GET_VARIANT_PTR(message, 2); bool result = test->booleanize(); if (!result) { - - err_text = "Assertion failed."; + const String &message_str = *message; + if (message_str.empty()) { + err_text = "Assertion failed."; + } else { + err_text = "Assertion failed: " + message_str; + } OPCODE_BREAK; } #endif - ip += 2; + ip += 3; } DISPATCH_OPCODE; diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index d6c7cc74ca..3401c80879 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -3280,15 +3280,36 @@ void GDScriptParser::_parse_block(BlockNode *p_block, bool p_static) { case GDScriptTokenizer::TK_PR_ASSERT: { tokenizer->advance(); - Node *condition = _parse_and_reduce_expression(p_block, p_static); - if (!condition) { - if (_recover_from_completion()) { - break; - } + + if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_OPEN) { + _set_error("Expected '(' after assert"); + return; + } + + tokenizer->advance(); + + Vector<Node *> args; + const bool result = _parse_arguments(p_block, args, p_static); + if (!result) { return; } + + if (args.empty() || args.size() > 2) { + _set_error("Wrong number of arguments, expected 1 or 2"); + return; + } + AssertNode *an = alloc_node<AssertNode>(); - an->condition = condition; + an->condition = _reduce_expression(args[0], p_static); + + if (args.size() == 2) { + an->message = _reduce_expression(args[1], p_static); + } else { + ConstantNode *message_node = alloc_node<ConstantNode>(); + message_node->value = String(); + an->message = message_node; + } + p_block->statements.push_back(an); if (!_end_statement()) { @@ -3533,6 +3554,15 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { return; } + if (p_class->classname_used && ProjectSettings::get_singleton()->has_setting("autoload/" + p_class->name)) { + const String autoload_path = ProjectSettings::get_singleton()->get_setting("autoload/" + p_class->name); + if (autoload_path.begins_with("*")) { + // It's a singleton, and not just a regular AutoLoad script. + _set_error("The class \"" + p_class->name + "\" conflicts with the AutoLoad singleton of the same name, and is therefore redundant. Remove the class_name declaration to fix this error."); + } + return; + } + tokenizer->advance(2); if (tokenizer->get_token() == GDScriptTokenizer::TK_COMMA) { diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h index 72aa819a8c..1e8193a63e 100644 --- a/modules/gdscript/gdscript_parser.h +++ b/modules/gdscript/gdscript_parser.h @@ -481,7 +481,12 @@ public: struct AssertNode : public Node { Node *condition; - AssertNode() { type = TYPE_ASSERT; } + Node *message; + AssertNode() : + condition(0), + message(0) { + type = TYPE_ASSERT; + } }; struct BreakpointNode : public Node { diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index 07b4f7f596..97b2e4f138 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -884,9 +884,15 @@ void GridMapEditor::update_palette() { if (mesh_library.is_null()) { last_mesh_library = NULL; + search_box->set_text(""); + search_box->set_editable(false); + info_message->show(); return; } + search_box->set_editable(true); + info_message->hide(); + Vector<int> ids; ids = mesh_library->get_item_list(); @@ -1296,6 +1302,7 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { search_box = memnew(LineEdit); search_box->set_h_size_flags(SIZE_EXPAND_FILL); + search_box->set_placeholder(TTR("Filter meshes")); hb->add_child(search_box); search_box->connect("text_changed", this, "_text_changed"); search_box->connect("gui_input", this, "_sbox_input"); @@ -1331,6 +1338,14 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { add_child(mesh_library_palette); mesh_library_palette->set_v_size_flags(SIZE_EXPAND_FILL); + info_message = memnew(Label); + info_message->set_text(TTR("Give a MeshLibrary resource to this GridMap to use its meshes.")); + info_message->set_valign(Label::VALIGN_CENTER); + info_message->set_align(Label::ALIGN_CENTER); + info_message->set_autowrap(true); + info_message->set_anchors_and_margins_preset(PRESET_WIDE, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE); + mesh_library_palette->add_child(info_message); + edit_axis = Vector3::AXIS_Y; edit_floor[0] = -1; edit_floor[1] = -1; @@ -1346,7 +1361,7 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { paste_mesh = VisualServer::get_singleton()->mesh_create(); { - //selection mesh create + // Selection mesh create. PoolVector<Vector3> lines; PoolVector<Vector3> triangles; @@ -1424,7 +1439,6 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { inner_mat.instance(); inner_mat->set_albedo(Color(0.7, 0.7, 1.0, 0.2)); - //inner_mat->set_flag(SpatialMaterial::FLAG_ONTOP, true); inner_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); inner_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); @@ -1444,7 +1458,6 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { selection_floor_mat->set_on_top_of_alpha(); selection_floor_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); selection_floor_mat->set_line_width(3.0); - //selection_floor_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); d[VS::ARRAY_VERTEX] = lines; VisualServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, VS::PRIMITIVE_LINES, d); diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h index d174ac1035..103913485f 100644 --- a/modules/gridmap/grid_map_editor_plugin.h +++ b/modules/gridmap/grid_map_editor_plugin.h @@ -197,12 +197,16 @@ class GridMapEditor : public VBoxContainer { RID instance; }; + ItemList *mesh_library_palette; + Label *info_message; + + EditorNode *editor; + void update_grid(); void _configure(); void _menu_option(int); void update_palette(); void _set_display_mode(int p_mode); - ItemList *mesh_library_palette; void _item_selected_cbk(int idx); void _update_cursor_transform(); void _update_cursor_instance(); @@ -227,7 +231,6 @@ class GridMapEditor : public VBoxContainer { void _delete_selection(); void _fill_selection(); - EditorNode *editor; bool do_input_action(Camera *p_camera, const Point2 &p_point, bool p_click); friend class GridMapEditorPlugin; diff --git a/modules/mono/glue/Managed/Files/Rect2.cs b/modules/mono/glue/Managed/Files/Rect2.cs index f3dc9d8490..99542d0c0a 100644 --- a/modules/mono/glue/Managed/Files/Rect2.cs +++ b/modules/mono/glue/Managed/Files/Rect2.cs @@ -157,13 +157,13 @@ namespace Godot public bool Intersects(Rect2 b) { - if (_position.x > b._position.x + b._size.x) + if (_position.x >= b._position.x + b._size.x) return false; - if (_position.x + _size.x < b._position.x) + if (_position.x + _size.x <= b._position.x) return false; - if (_position.y > b._position.y + b._size.y) + if (_position.y >= b._position.y + b._size.y) return false; - if (_position.y + _size.y < b._position.y) + if (_position.y + _size.y <= b._position.y) return false; return true; diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index 6893c38733..2445456a1f 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -87,7 +87,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { } else { - if (b->is_doubleclick()) { + if (b->is_doubleclick() && selecting_enabled) { selection.enabled = true; selection.begin = 0; @@ -195,7 +195,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { unsigned int code = k->get_scancode(); - if (k->get_command()) { + if (k->get_command() && is_shortcut_keys_enabled()) { bool handled = true; @@ -210,7 +210,6 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { } break; case (KEY_C): { // COPY - copy_text(); } break; @@ -275,6 +274,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { } break; case (KEY_A): { //Select All select(); + } break; #ifdef APPLE_STYLE_KEYS case (KEY_LEFT): { // Go to start of text - like HOME key @@ -1347,6 +1347,8 @@ int LineEdit::get_max_length() const { } void LineEdit::selection_fill_at_cursor() { + if (!selecting_enabled) + return; selection.begin = cursor_pos; selection.end = selection.cursor_start; @@ -1361,6 +1363,8 @@ void LineEdit::selection_fill_at_cursor() { } void LineEdit::select_all() { + if (!selecting_enabled) + return; if (!text.length()) return; @@ -1377,32 +1381,7 @@ void LineEdit::set_editable(bool p_editable) { return; editable = p_editable; - - // Reorganize context menu. - menu->clear(); - - if (editable) { - menu->add_item(RTR("Undo"), MENU_UNDO, KEY_MASK_CMD | KEY_Z); - menu->add_item(RTR("Redo"), MENU_REDO, KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_Z); - } - - if (editable) { - menu->add_separator(); - menu->add_item(RTR("Cut"), MENU_CUT, KEY_MASK_CMD | KEY_X); - } - - menu->add_item(RTR("Copy"), MENU_COPY, KEY_MASK_CMD | KEY_C); - - if (editable) { - menu->add_item(RTR("Paste"), MENU_PASTE, KEY_MASK_CMD | KEY_V); - } - - menu->add_separator(); - menu->add_item(RTR("Select All"), MENU_SELECT_ALL, KEY_MASK_CMD | KEY_A); - - if (editable) { - menu->add_item(RTR("Clear"), MENU_CLEAR); - } + _generate_context_menu(); update(); } @@ -1438,6 +1417,8 @@ String LineEdit::get_secret_character() const { } void LineEdit::select(int p_from, int p_to) { + if (!selecting_enabled) + return; if (p_from == 0 && p_to == 0) { deselect(); @@ -1545,6 +1526,29 @@ bool LineEdit::is_clear_button_enabled() const { return clear_button_enabled; } +void LineEdit::set_shortcut_keys_enabled(bool p_enabled) { + shortcut_keys_enabled = p_enabled; + + _generate_context_menu(); +} + +bool LineEdit::is_shortcut_keys_enabled() const { + return shortcut_keys_enabled; +} + +void LineEdit::set_selecting_enabled(bool p_enabled) { + selecting_enabled = p_enabled; + + if (!selecting_enabled) + deselect(); + + _generate_context_menu(); +} + +bool LineEdit::is_selecting_enabled() const { + return selecting_enabled; +} + void LineEdit::set_right_icon(const Ref<Texture> &p_icon) { if (right_icon == p_icon) { return; @@ -1608,6 +1612,25 @@ void LineEdit::_create_undo_state() { undo_stack.push_back(op); } +void LineEdit::_generate_context_menu() { + // Reorganize context menu. + menu->clear(); + if (editable) + menu->add_item(RTR("Cut"), MENU_CUT, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_X : 0); + menu->add_item(RTR("Copy"), MENU_COPY, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_C : 0); + if (editable) + menu->add_item(RTR("Paste"), MENU_PASTE, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_V : 0); + menu->add_separator(); + if (is_selecting_enabled()) + menu->add_item(RTR("Select All"), MENU_SELECT_ALL, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_A : 0); + if (editable) { + menu->add_item(RTR("Clear"), MENU_CLEAR); + menu->add_separator(); + menu->add_item(RTR("Undo"), MENU_UNDO, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_Z : 0); + menu->add_item(RTR("Redo"), MENU_REDO, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_Z : 0); + } +} + void LineEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("_text_changed"), &LineEdit::_text_changed); @@ -1652,6 +1675,10 @@ void LineEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("is_context_menu_enabled"), &LineEdit::is_context_menu_enabled); ClassDB::bind_method(D_METHOD("set_clear_button_enabled", "enable"), &LineEdit::set_clear_button_enabled); ClassDB::bind_method(D_METHOD("is_clear_button_enabled"), &LineEdit::is_clear_button_enabled); + ClassDB::bind_method(D_METHOD("set_shortcut_keys_enabled", "enable"), &LineEdit::set_shortcut_keys_enabled); + ClassDB::bind_method(D_METHOD("is_shortcut_keys_enabled"), &LineEdit::is_shortcut_keys_enabled); + ClassDB::bind_method(D_METHOD("set_selecting_enabled", "enable"), &LineEdit::set_selecting_enabled); + ClassDB::bind_method(D_METHOD("is_selecting_enabled"), &LineEdit::is_selecting_enabled); ADD_SIGNAL(MethodInfo("text_changed", PropertyInfo(Variant::STRING, "new_text"))); ADD_SIGNAL(MethodInfo("text_entered", PropertyInfo(Variant::STRING, "new_text"))); @@ -1680,6 +1707,8 @@ void LineEdit::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_focus_mode", "get_focus_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "context_menu_enabled"), "set_context_menu_enabled", "is_context_menu_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clear_button_enabled"), "set_clear_button_enabled", "is_clear_button_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_keys_enabled"), "set_shortcut_keys_enabled", "is_shortcut_keys_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selecting_enabled"), "set_selecting_enabled", "is_selecting_enabled"); ADD_GROUP("Placeholder", "placeholder_"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "placeholder_text"), "set_placeholder", "get_placeholder"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "placeholder_alpha", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_placeholder_alpha", "get_placeholder_alpha"); @@ -1707,6 +1736,8 @@ LineEdit::LineEdit() { clear_button_enabled = false; clear_button_status.press_attempt = false; clear_button_status.pressing_inside = false; + shortcut_keys_enabled = true; + selecting_enabled = true; deselect(); set_focus_mode(FOCUS_ALL); diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h index 1d33f7d4ce..c8fe845e3e 100644 --- a/scene/gui/line_edit.h +++ b/scene/gui/line_edit.h @@ -75,6 +75,8 @@ private: String ime_text; Point2 ime_selection; + bool selecting_enabled; + bool context_menu_enabled; PopupMenu *menu; @@ -87,6 +89,8 @@ private: bool clear_button_enabled; + bool shortcut_keys_enabled; + Ref<Texture> right_icon; struct Selection { @@ -118,6 +122,8 @@ private: void _clear_redo(); void _create_undo_state(); + void _generate_context_menu(); + Timer *caret_blink_timer; void _text_changed(); @@ -216,6 +222,12 @@ public: void set_clear_button_enabled(bool p_enabled); bool is_clear_button_enabled() const; + void set_shortcut_keys_enabled(bool p_enabled); + bool is_shortcut_keys_enabled() const; + + void set_selecting_enabled(bool p_enabled); + bool is_selecting_enabled() const; + void set_right_icon(const Ref<Texture> &p_icon); virtual bool is_text_field() const; diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 77d5c8e91f..d9ae42d6e6 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -2631,7 +2631,7 @@ void RichTextLabel::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selection_enabled"), "set_selection_enabled", "is_selection_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_selected_font_color"), "set_override_selected_font_color", "is_overriding_selected_font_color"); - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "custom_effects", (PropertyHint)(PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE), "17/17:RichTextEffect", PROPERTY_USAGE_DEFAULT, "RichTextEffect"), "set_effects", "get_effects"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "custom_effects", PROPERTY_HINT_RESOURCE_TYPE, "17/17:RichTextEffect", (PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE), "RichTextEffect"), "set_effects", "get_effects"); ADD_SIGNAL(MethodInfo("meta_clicked", PropertyInfo(Variant::NIL, "meta", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT))); ADD_SIGNAL(MethodInfo("meta_hover_started", PropertyInfo(Variant::NIL, "meta", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT))); diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 7bcef5f9ab..5173b83407 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -3222,7 +3222,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { if (readonly) break; - if (k->get_shift() && !k->get_command() && !k->get_alt()) { + if (k->get_shift() && !k->get_command() && !k->get_alt() && is_shortcut_keys_enabled()) { cut(); break; } @@ -3453,13 +3453,15 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { scancode_handled = false; break; } - select_all(); + if (is_shortcut_keys_enabled()) { + select_all(); + } #else if ((!k->get_command() && !k->get_control())) { scancode_handled = false; break; } - if (!k->get_shift() && k->get_command()) + if (!k->get_shift() && k->get_command() && is_shortcut_keys_enabled()) select_all(); else if (k->get_control()) { if (k->get_shift()) @@ -3515,8 +3517,9 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { scancode_handled = false; break; } - - cut(); + if (is_shortcut_keys_enabled()) { + cut(); + } } break; case KEY_C: { @@ -3526,7 +3529,9 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { break; } - copy(); + if (is_shortcut_keys_enabled()) { + copy(); + } } break; case KEY_Z: { @@ -3540,10 +3545,12 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { break; } - if (k->get_shift()) - redo(); - else - undo(); + if (is_shortcut_keys_enabled()) { + if (k->get_shift()) + redo(); + else + undo(); + } } break; case KEY_Y: { @@ -3556,7 +3563,9 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { break; } - redo(); + if (is_shortcut_keys_enabled()) { + redo(); + } } break; case KEY_V: { if (readonly) { @@ -3567,7 +3576,9 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { break; } - paste(); + if (is_shortcut_keys_enabled()) { + paste(); + } } break; case KEY_SPACE: { @@ -4061,6 +4072,25 @@ int TextEdit::_get_control_height() const { return control_height; } +void TextEdit::_generate_context_menu() { + // Reorganize context menu. + menu->clear(); + if (!readonly) + menu->add_item(RTR("Cut"), MENU_CUT, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_X : 0); + menu->add_item(RTR("Copy"), MENU_COPY, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_C : 0); + if (!readonly) + menu->add_item(RTR("Paste"), MENU_PASTE, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_V : 0); + menu->add_separator(); + if (is_selecting_enabled()) + menu->add_item(RTR("Select All"), MENU_SELECT_ALL, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_A : 0); + if (!readonly) { + menu->add_item(RTR("Clear"), MENU_CLEAR); + menu->add_separator(); + menu->add_item(RTR("Undo"), MENU_UNDO, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_Z : 0); + menu->add_item(RTR("Redo"), MENU_REDO, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_Z : 0); + } +} + int TextEdit::get_visible_rows() const { return _get_control_height() / get_row_height(); } @@ -4769,6 +4799,7 @@ void TextEdit::set_readonly(bool p_readonly) { return; readonly = p_readonly; + _generate_context_menu(); // Reorganize context menu. menu->clear(); @@ -5108,6 +5139,8 @@ void TextEdit::paste() { } void TextEdit::select_all() { + if (!selecting_enabled) + return; if (text.size() == 1 && text[0].length() == 0) return; @@ -5132,6 +5165,8 @@ void TextEdit::deselect() { } void TextEdit::select(int p_from_line, int p_from_column, int p_to_line, int p_to_column) { + if (!selecting_enabled) + return; if (p_from_line < 0) p_from_line = 0; @@ -6775,6 +6810,29 @@ bool TextEdit::is_context_menu_enabled() { return context_menu_enabled; } +void TextEdit::set_shortcut_keys_enabled(bool p_enabled) { + shortcut_keys_enabled = p_enabled; + + _generate_context_menu(); +} + +void TextEdit::set_selecting_enabled(bool p_enabled) { + selecting_enabled = p_enabled; + + if (!selecting_enabled) + deselect(); + + _generate_context_menu(); +} + +bool TextEdit::is_selecting_enabled() const { + return selecting_enabled; +} + +bool TextEdit::is_shortcut_keys_enabled() const { + return shortcut_keys_enabled; +} + PopupMenu *TextEdit::get_menu() const { return menu; } @@ -6830,6 +6888,10 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("is_wrap_enabled"), &TextEdit::is_wrap_enabled); ClassDB::bind_method(D_METHOD("set_context_menu_enabled", "enable"), &TextEdit::set_context_menu_enabled); ClassDB::bind_method(D_METHOD("is_context_menu_enabled"), &TextEdit::is_context_menu_enabled); + ClassDB::bind_method(D_METHOD("set_shortcut_keys_enabled", "enable"), &TextEdit::set_shortcut_keys_enabled); + ClassDB::bind_method(D_METHOD("is_shortcut_keys_enabled"), &TextEdit::is_shortcut_keys_enabled); + ClassDB::bind_method(D_METHOD("set_selecting_enabled", "enable"), &TextEdit::set_selecting_enabled); + ClassDB::bind_method(D_METHOD("is_selecting_enabled"), &TextEdit::is_selecting_enabled); ClassDB::bind_method(D_METHOD("cut"), &TextEdit::cut); ClassDB::bind_method(D_METHOD("copy"), &TextEdit::copy); @@ -6920,6 +6982,8 @@ void TextEdit::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "highlight_all_occurrences"), "set_highlight_all_occurrences", "is_highlight_all_occurrences_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_selected_font_color"), "set_override_selected_font_color", "is_overriding_selected_font_color"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "context_menu_enabled"), "set_context_menu_enabled", "is_context_menu_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_keys_enabled"), "set_shortcut_keys_enabled", "is_shortcut_keys_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selecting_enabled"), "set_selecting_enabled", "is_selecting_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_scrolling"), "set_smooth_scroll_enable", "is_smooth_scroll_enabled"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_scroll_speed"), "set_v_scroll_speed", "get_v_scroll_speed"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hiding_enabled"), "set_hiding_enabled", "is_hiding_enabled"); @@ -7078,7 +7142,9 @@ TextEdit::TextEdit() { minimap_char_size = Point2(1, 2); minimap_line_spacing = 1; + selecting_enabled = true; context_menu_enabled = true; + shortcut_keys_enabled = true; menu = memnew(PopupMenu); add_child(menu); readonly = true; // Initialise to opposite first, so we get past the early-out in set_readonly. diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index 9c568acd93..e98201c1eb 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -365,10 +365,15 @@ private: int search_result_line; int search_result_col; + bool selecting_enabled; + bool context_menu_enabled; + bool shortcut_keys_enabled; int executing_line; + void _generate_context_menu(); + int get_visible_rows() const; int get_total_visible_rows() const; @@ -737,6 +742,12 @@ public: void set_context_menu_enabled(bool p_enable); bool is_context_menu_enabled(); + void set_selecting_enabled(bool p_enabled); + bool is_selecting_enabled() const; + + void set_shortcut_keys_enabled(bool p_enabled); + bool is_shortcut_keys_enabled() const; + PopupMenu *get_menu() const; String get_text_for_completion(); diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index 5dd429fa75..4453032f67 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -713,6 +713,7 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { Vector<Point2> verts; Vector<int> indices; Vector<Color> colors; + Vector<Point2> uvs; //DRAW SHADOW if (draw_shadow) { @@ -799,9 +800,17 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { } } + //COMPUTE UV COORDINATES + Rect2 uv_rect = style_rect.grow(aa_on ? aa_size : 0); + uvs.resize(verts.size()); + for (int i = 0; i < verts.size(); i++) { + uvs.write[i].x = (verts[i].x - uv_rect.position.x) / uv_rect.size.width; + uvs.write[i].y = (verts[i].y - uv_rect.position.y) / uv_rect.size.height; + } + //DRAWING VisualServer *vs = VisualServer::get_singleton(); - vs->canvas_item_add_triangle_array(p_canvas_item, indices, verts, colors); + vs->canvas_item_add_triangle_array(p_canvas_item, indices, verts, colors, uvs); } float StyleBoxFlat::get_style_margin(Margin p_margin) const { diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index f5c599b67e..b7173b157e 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "visual_shader_nodes.h" + ////////////// Scalar String VisualShaderNodeScalarConstant::get_caption() const { @@ -38,9 +39,11 @@ String VisualShaderNodeScalarConstant::get_caption() const { int VisualShaderNodeScalarConstant::get_input_port_count() const { return 0; } + VisualShaderNodeScalarConstant::PortType VisualShaderNodeScalarConstant::get_input_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeScalarConstant::get_input_port_name(int p_port) const { return String(); } @@ -48,9 +51,11 @@ String VisualShaderNodeScalarConstant::get_input_port_name(int p_port) const { int VisualShaderNodeScalarConstant::get_output_port_count() const { return 1; } + VisualShaderNodeScalarConstant::PortType VisualShaderNodeScalarConstant::get_output_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeScalarConstant::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } @@ -158,9 +163,11 @@ String VisualShaderNodeColorConstant::get_caption() const { int VisualShaderNodeColorConstant::get_input_port_count() const { return 0; } + VisualShaderNodeColorConstant::PortType VisualShaderNodeColorConstant::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeColorConstant::get_input_port_name(int p_port) const { return String(); } @@ -168,9 +175,11 @@ String VisualShaderNodeColorConstant::get_input_port_name(int p_port) const { int VisualShaderNodeColorConstant::get_output_port_count() const { return 2; } + VisualShaderNodeColorConstant::PortType VisualShaderNodeColorConstant::get_output_port_type(int p_port) const { return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; } + String VisualShaderNodeColorConstant::get_output_port_name(int p_port) const { return p_port == 0 ? "" : "alpha"; //no output port means the editor will be used as port } @@ -222,9 +231,11 @@ String VisualShaderNodeVec3Constant::get_caption() const { int VisualShaderNodeVec3Constant::get_input_port_count() const { return 0; } + VisualShaderNodeVec3Constant::PortType VisualShaderNodeVec3Constant::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVec3Constant::get_input_port_name(int p_port) const { return String(); } @@ -232,9 +243,11 @@ String VisualShaderNodeVec3Constant::get_input_port_name(int p_port) const { int VisualShaderNodeVec3Constant::get_output_port_count() const { return 1; } + VisualShaderNodeVec3Constant::PortType VisualShaderNodeVec3Constant::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVec3Constant::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } @@ -280,9 +293,11 @@ String VisualShaderNodeTransformConstant::get_caption() const { int VisualShaderNodeTransformConstant::get_input_port_count() const { return 0; } + VisualShaderNodeTransformConstant::PortType VisualShaderNodeTransformConstant::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeTransformConstant::get_input_port_name(int p_port) const { return String(); } @@ -290,9 +305,11 @@ String VisualShaderNodeTransformConstant::get_input_port_name(int p_port) const int VisualShaderNodeTransformConstant::get_output_port_count() const { return 1; } + VisualShaderNodeTransformConstant::PortType VisualShaderNodeTransformConstant::get_output_port_type(int p_port) const { return PORT_TYPE_TRANSFORM; } + String VisualShaderNodeTransformConstant::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } @@ -346,9 +363,11 @@ String VisualShaderNodeTexture::get_caption() const { int VisualShaderNodeTexture::get_input_port_count() const { return 2; } + VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_input_port_type(int p_port) const { return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; } + String VisualShaderNodeTexture::get_input_port_name(int p_port) const { return p_port == 0 ? "uv" : "lod"; } @@ -356,11 +375,13 @@ String VisualShaderNodeTexture::get_input_port_name(int p_port) const { int VisualShaderNodeTexture::get_output_port_count() const { return 2; } + VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_output_port_type(int p_port) const { if (p_port == 0 && source == SOURCE_DEPTH) return PORT_TYPE_SCALAR; return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; } + String VisualShaderNodeTexture::get_output_port_name(int p_port) const { if (p_port == 0 && source == SOURCE_DEPTH) return "depth"; @@ -632,9 +653,11 @@ String VisualShaderNodeCubeMap::get_caption() const { int VisualShaderNodeCubeMap::get_input_port_count() const { return 2; } + VisualShaderNodeCubeMap::PortType VisualShaderNodeCubeMap::get_input_port_type(int p_port) const { return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; } + String VisualShaderNodeCubeMap::get_input_port_name(int p_port) const { return p_port == 0 ? "uv" : "lod"; } @@ -642,9 +665,11 @@ String VisualShaderNodeCubeMap::get_input_port_name(int p_port) const { int VisualShaderNodeCubeMap::get_output_port_count() const { return 2; } + VisualShaderNodeCubeMap::PortType VisualShaderNodeCubeMap::get_output_port_type(int p_port) const { return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; } + String VisualShaderNodeCubeMap::get_output_port_name(int p_port) const { return p_port == 0 ? "rgb" : "alpha"; } @@ -735,6 +760,7 @@ void VisualShaderNodeCubeMap::_bind_methods() { VisualShaderNodeCubeMap::VisualShaderNodeCubeMap() { texture_type = TYPE_DATA; } + ////////////// Scalar Op String VisualShaderNodeScalarOp::get_caption() const { @@ -744,9 +770,11 @@ String VisualShaderNodeScalarOp::get_caption() const { int VisualShaderNodeScalarOp::get_input_port_count() const { return 2; } + VisualShaderNodeScalarOp::PortType VisualShaderNodeScalarOp::get_input_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeScalarOp::get_input_port_name(int p_port) const { return p_port == 0 ? "a" : "b"; } @@ -754,9 +782,11 @@ String VisualShaderNodeScalarOp::get_input_port_name(int p_port) const { int VisualShaderNodeScalarOp::get_output_port_count() const { return 1; } + VisualShaderNodeScalarOp::PortType VisualShaderNodeScalarOp::get_output_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeScalarOp::get_output_port_name(int p_port) const { return "op"; //no output port means the editor will be used as port } @@ -832,9 +862,11 @@ String VisualShaderNodeVectorOp::get_caption() const { int VisualShaderNodeVectorOp::get_input_port_count() const { return 2; } + VisualShaderNodeVectorOp::PortType VisualShaderNodeVectorOp::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVectorOp::get_input_port_name(int p_port) const { return p_port == 0 ? "a" : "b"; } @@ -842,9 +874,11 @@ String VisualShaderNodeVectorOp::get_input_port_name(int p_port) const { int VisualShaderNodeVectorOp::get_output_port_count() const { return 1; } + VisualShaderNodeVectorOp::PortType VisualShaderNodeVectorOp::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVectorOp::get_output_port_name(int p_port) const { return "op"; //no output port means the editor will be used as port } @@ -924,9 +958,11 @@ String VisualShaderNodeColorOp::get_caption() const { int VisualShaderNodeColorOp::get_input_port_count() const { return 2; } + VisualShaderNodeColorOp::PortType VisualShaderNodeColorOp::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeColorOp::get_input_port_name(int p_port) const { return p_port == 0 ? "a" : "b"; } @@ -934,9 +970,11 @@ String VisualShaderNodeColorOp::get_input_port_name(int p_port) const { int VisualShaderNodeColorOp::get_output_port_count() const { return 1; } + VisualShaderNodeColorOp::PortType VisualShaderNodeColorOp::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeColorOp::get_output_port_name(int p_port) const { return "op"; //no output port means the editor will be used as port } @@ -1072,9 +1110,11 @@ String VisualShaderNodeTransformMult::get_caption() const { int VisualShaderNodeTransformMult::get_input_port_count() const { return 2; } + VisualShaderNodeTransformMult::PortType VisualShaderNodeTransformMult::get_input_port_type(int p_port) const { return PORT_TYPE_TRANSFORM; } + String VisualShaderNodeTransformMult::get_input_port_name(int p_port) const { return p_port == 0 ? "a" : "b"; } @@ -1082,9 +1122,11 @@ String VisualShaderNodeTransformMult::get_input_port_name(int p_port) const { int VisualShaderNodeTransformMult::get_output_port_count() const { return 1; } + VisualShaderNodeTransformMult::PortType VisualShaderNodeTransformMult::get_output_port_type(int p_port) const { return PORT_TYPE_TRANSFORM; } + String VisualShaderNodeTransformMult::get_output_port_name(int p_port) const { return "mult"; //no output port means the editor will be used as port } @@ -1147,9 +1189,11 @@ String VisualShaderNodeTransformVecMult::get_caption() const { int VisualShaderNodeTransformVecMult::get_input_port_count() const { return 2; } + VisualShaderNodeTransformVecMult::PortType VisualShaderNodeTransformVecMult::get_input_port_type(int p_port) const { return p_port == 0 ? PORT_TYPE_TRANSFORM : PORT_TYPE_VECTOR; } + String VisualShaderNodeTransformVecMult::get_input_port_name(int p_port) const { return p_port == 0 ? "a" : "b"; } @@ -1157,9 +1201,11 @@ String VisualShaderNodeTransformVecMult::get_input_port_name(int p_port) const { int VisualShaderNodeTransformVecMult::get_output_port_count() const { return 1; } + VisualShaderNodeTransformVecMult::PortType VisualShaderNodeTransformVecMult::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeTransformVecMult::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } @@ -1221,9 +1267,11 @@ String VisualShaderNodeScalarFunc::get_caption() const { int VisualShaderNodeScalarFunc::get_input_port_count() const { return 1; } + VisualShaderNodeScalarFunc::PortType VisualShaderNodeScalarFunc::get_input_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeScalarFunc::get_input_port_name(int p_port) const { return ""; } @@ -1231,9 +1279,11 @@ String VisualShaderNodeScalarFunc::get_input_port_name(int p_port) const { int VisualShaderNodeScalarFunc::get_output_port_count() const { return 1; } + VisualShaderNodeScalarFunc::PortType VisualShaderNodeScalarFunc::get_output_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeScalarFunc::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } @@ -1350,9 +1400,11 @@ String VisualShaderNodeVectorFunc::get_caption() const { int VisualShaderNodeVectorFunc::get_input_port_count() const { return 1; } + VisualShaderNodeVectorFunc::PortType VisualShaderNodeVectorFunc::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVectorFunc::get_input_port_name(int p_port) const { return ""; } @@ -1360,9 +1412,11 @@ String VisualShaderNodeVectorFunc::get_input_port_name(int p_port) const { int VisualShaderNodeVectorFunc::get_output_port_count() const { return 1; } + VisualShaderNodeVectorFunc::PortType VisualShaderNodeVectorFunc::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVectorFunc::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } @@ -1675,9 +1729,11 @@ String VisualShaderNodeDotProduct::get_caption() const { int VisualShaderNodeDotProduct::get_input_port_count() const { return 2; } + VisualShaderNodeDotProduct::PortType VisualShaderNodeDotProduct::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeDotProduct::get_input_port_name(int p_port) const { return p_port == 0 ? "a" : "b"; } @@ -1685,9 +1741,11 @@ String VisualShaderNodeDotProduct::get_input_port_name(int p_port) const { int VisualShaderNodeDotProduct::get_output_port_count() const { return 1; } + VisualShaderNodeDotProduct::PortType VisualShaderNodeDotProduct::get_output_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeDotProduct::get_output_port_name(int p_port) const { return "dot"; } @@ -1710,9 +1768,11 @@ String VisualShaderNodeVectorLen::get_caption() const { int VisualShaderNodeVectorLen::get_input_port_count() const { return 1; } + VisualShaderNodeVectorLen::PortType VisualShaderNodeVectorLen::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVectorLen::get_input_port_name(int p_port) const { return ""; } @@ -1720,9 +1780,11 @@ String VisualShaderNodeVectorLen::get_input_port_name(int p_port) const { int VisualShaderNodeVectorLen::get_output_port_count() const { return 1; } + VisualShaderNodeVectorLen::PortType VisualShaderNodeVectorLen::get_output_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeVectorLen::get_output_port_name(int p_port) const { return "length"; } @@ -1745,7 +1807,7 @@ int VisualShaderNodeDeterminant::get_input_port_count() const { return 1; } -VisualShaderNodeScalarClamp::PortType VisualShaderNodeDeterminant::get_input_port_type(int p_port) const { +VisualShaderNodeDeterminant::PortType VisualShaderNodeDeterminant::get_input_port_type(int p_port) const { return PORT_TYPE_TRANSFORM; } @@ -1872,7 +1934,7 @@ int VisualShaderNodeVectorDerivativeFunc::get_output_port_count() const { return 1; } -VisualShaderNodeScalarDerivativeFunc::PortType VisualShaderNodeVectorDerivativeFunc::get_output_port_type(int p_port) const { +VisualShaderNodeVectorDerivativeFunc::PortType VisualShaderNodeVectorDerivativeFunc::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } @@ -2078,7 +2140,7 @@ int VisualShaderNodeOuterProduct::get_input_port_count() const { return 2; } -VisualShaderNodeFaceForward::PortType VisualShaderNodeOuterProduct::get_input_port_type(int p_port) const { +VisualShaderNodeOuterProduct::PortType VisualShaderNodeOuterProduct::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } @@ -2143,7 +2205,7 @@ int VisualShaderNodeVectorScalarStep::get_output_port_count() const { return 1; } -VisualShaderNodeVectorClamp::PortType VisualShaderNodeVectorScalarStep::get_output_port_type(int p_port) const { +VisualShaderNodeVectorScalarStep::PortType VisualShaderNodeVectorScalarStep::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } @@ -2234,7 +2296,7 @@ int VisualShaderNodeVectorSmoothStep::get_output_port_count() const { return 1; } -VisualShaderNodeVectorClamp::PortType VisualShaderNodeVectorSmoothStep::get_output_port_type(int p_port) const { +VisualShaderNodeVectorSmoothStep::PortType VisualShaderNodeVectorSmoothStep::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } @@ -2285,7 +2347,7 @@ int VisualShaderNodeVectorScalarSmoothStep::get_output_port_count() const { return 1; } -VisualShaderNodeVectorClamp::PortType VisualShaderNodeVectorScalarSmoothStep::get_output_port_type(int p_port) const { +VisualShaderNodeVectorScalarSmoothStep::PortType VisualShaderNodeVectorScalarSmoothStep::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } @@ -2540,6 +2602,7 @@ VisualShaderNodeVectorScalarMix::VisualShaderNodeVectorScalarMix() { } ////////////// Vector Compose + String VisualShaderNodeVectorCompose::get_caption() const { return "VectorCompose"; } @@ -2547,9 +2610,11 @@ String VisualShaderNodeVectorCompose::get_caption() const { int VisualShaderNodeVectorCompose::get_input_port_count() const { return 3; } + VisualShaderNodeVectorCompose::PortType VisualShaderNodeVectorCompose::get_input_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeVectorCompose::get_input_port_name(int p_port) const { if (p_port == 0) { return "x"; @@ -2563,9 +2628,11 @@ String VisualShaderNodeVectorCompose::get_input_port_name(int p_port) const { int VisualShaderNodeVectorCompose::get_output_port_count() const { return 1; } + VisualShaderNodeVectorCompose::PortType VisualShaderNodeVectorCompose::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVectorCompose::get_output_port_name(int p_port) const { return "vec"; } @@ -2590,9 +2657,11 @@ String VisualShaderNodeTransformCompose::get_caption() const { int VisualShaderNodeTransformCompose::get_input_port_count() const { return 4; } + VisualShaderNodeTransformCompose::PortType VisualShaderNodeTransformCompose::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeTransformCompose::get_input_port_name(int p_port) const { if (p_port == 0) { return "x"; @@ -2608,9 +2677,11 @@ String VisualShaderNodeTransformCompose::get_input_port_name(int p_port) const { int VisualShaderNodeTransformCompose::get_output_port_count() const { return 1; } + VisualShaderNodeTransformCompose::PortType VisualShaderNodeTransformCompose::get_output_port_type(int p_port) const { return PORT_TYPE_TRANSFORM; } + String VisualShaderNodeTransformCompose::get_output_port_name(int p_port) const { return "xform"; } @@ -2635,9 +2706,11 @@ String VisualShaderNodeVectorDecompose::get_caption() const { int VisualShaderNodeVectorDecompose::get_input_port_count() const { return 1; } + VisualShaderNodeVectorDecompose::PortType VisualShaderNodeVectorDecompose::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVectorDecompose::get_input_port_name(int p_port) const { return "vec"; } @@ -2645,9 +2718,11 @@ String VisualShaderNodeVectorDecompose::get_input_port_name(int p_port) const { int VisualShaderNodeVectorDecompose::get_output_port_count() const { return 3; } + VisualShaderNodeVectorDecompose::PortType VisualShaderNodeVectorDecompose::get_output_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeVectorDecompose::get_output_port_name(int p_port) const { if (p_port == 0) { return "x"; @@ -2679,9 +2754,11 @@ String VisualShaderNodeTransformDecompose::get_caption() const { int VisualShaderNodeTransformDecompose::get_input_port_count() const { return 1; } + VisualShaderNodeTransformDecompose::PortType VisualShaderNodeTransformDecompose::get_input_port_type(int p_port) const { return PORT_TYPE_TRANSFORM; } + String VisualShaderNodeTransformDecompose::get_input_port_name(int p_port) const { return "xform"; } @@ -2689,9 +2766,11 @@ String VisualShaderNodeTransformDecompose::get_input_port_name(int p_port) const int VisualShaderNodeTransformDecompose::get_output_port_count() const { return 4; } + VisualShaderNodeTransformDecompose::PortType VisualShaderNodeTransformDecompose::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeTransformDecompose::get_output_port_name(int p_port) const { if (p_port == 0) { return "x"; @@ -2726,9 +2805,11 @@ String VisualShaderNodeScalarUniform::get_caption() const { int VisualShaderNodeScalarUniform::get_input_port_count() const { return 0; } + VisualShaderNodeScalarUniform::PortType VisualShaderNodeScalarUniform::get_input_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeScalarUniform::get_input_port_name(int p_port) const { return String(); } @@ -2736,9 +2817,11 @@ String VisualShaderNodeScalarUniform::get_input_port_name(int p_port) const { int VisualShaderNodeScalarUniform::get_output_port_count() const { return 1; } + VisualShaderNodeScalarUniform::PortType VisualShaderNodeScalarUniform::get_output_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeScalarUniform::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } @@ -2746,6 +2829,7 @@ String VisualShaderNodeScalarUniform::get_output_port_name(int p_port) const { String VisualShaderNodeScalarUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { return "uniform float " + get_uniform_name() + ";\n"; } + String VisualShaderNodeScalarUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; } @@ -2803,9 +2887,11 @@ String VisualShaderNodeColorUniform::get_caption() const { int VisualShaderNodeColorUniform::get_input_port_count() const { return 0; } + VisualShaderNodeColorUniform::PortType VisualShaderNodeColorUniform::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeColorUniform::get_input_port_name(int p_port) const { return String(); } @@ -2813,9 +2899,11 @@ String VisualShaderNodeColorUniform::get_input_port_name(int p_port) const { int VisualShaderNodeColorUniform::get_output_port_count() const { return 2; } + VisualShaderNodeColorUniform::PortType VisualShaderNodeColorUniform::get_output_port_type(int p_port) const { return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; } + String VisualShaderNodeColorUniform::get_output_port_name(int p_port) const { return p_port == 0 ? "color" : "alpha"; //no output port means the editor will be used as port } @@ -2843,9 +2931,11 @@ String VisualShaderNodeVec3Uniform::get_caption() const { int VisualShaderNodeVec3Uniform::get_input_port_count() const { return 0; } + VisualShaderNodeVec3Uniform::PortType VisualShaderNodeVec3Uniform::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVec3Uniform::get_input_port_name(int p_port) const { return String(); } @@ -2853,12 +2943,15 @@ String VisualShaderNodeVec3Uniform::get_input_port_name(int p_port) const { int VisualShaderNodeVec3Uniform::get_output_port_count() const { return 1; } + VisualShaderNodeVec3Uniform::PortType VisualShaderNodeVec3Uniform::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVec3Uniform::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } + String VisualShaderNodeVec3Uniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { return "uniform vec3 " + get_uniform_name() + ";\n"; } @@ -2879,9 +2972,11 @@ String VisualShaderNodeTransformUniform::get_caption() const { int VisualShaderNodeTransformUniform::get_input_port_count() const { return 0; } + VisualShaderNodeTransformUniform::PortType VisualShaderNodeTransformUniform::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeTransformUniform::get_input_port_name(int p_port) const { return String(); } @@ -2889,12 +2984,15 @@ String VisualShaderNodeTransformUniform::get_input_port_name(int p_port) const { int VisualShaderNodeTransformUniform::get_output_port_count() const { return 1; } + VisualShaderNodeTransformUniform::PortType VisualShaderNodeTransformUniform::get_output_port_type(int p_port) const { return PORT_TYPE_TRANSFORM; } + String VisualShaderNodeTransformUniform::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } + String VisualShaderNodeTransformUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { return "uniform mat4 " + get_uniform_name() + ";\n"; } @@ -2915,9 +3013,11 @@ String VisualShaderNodeTextureUniform::get_caption() const { int VisualShaderNodeTextureUniform::get_input_port_count() const { return 2; } + VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_input_port_type(int p_port) const { return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; } + String VisualShaderNodeTextureUniform::get_input_port_name(int p_port) const { return p_port == 0 ? "uv" : "lod"; } @@ -2925,9 +3025,11 @@ String VisualShaderNodeTextureUniform::get_input_port_name(int p_port) const { int VisualShaderNodeTextureUniform::get_output_port_count() const { return 2; } + VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_output_port_type(int p_port) const { return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; } + String VisualShaderNodeTextureUniform::get_output_port_name(int p_port) const { return p_port == 0 ? "rgb" : "alpha"; } @@ -2989,6 +3091,7 @@ void VisualShaderNodeTextureUniform::set_color_default(ColorDefault p_default) { color_default = p_default; emit_changed(); } + VisualShaderNodeTextureUniform::ColorDefault VisualShaderNodeTextureUniform::get_color_default() const { return color_default; } @@ -3125,9 +3228,11 @@ String VisualShaderNodeCubeMapUniform::get_caption() const { int VisualShaderNodeCubeMapUniform::get_input_port_count() const { return 2; } + VisualShaderNodeCubeMapUniform::PortType VisualShaderNodeCubeMapUniform::get_input_port_type(int p_port) const { return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; } + String VisualShaderNodeCubeMapUniform::get_input_port_name(int p_port) const { return p_port == 0 ? "normal" : "lod"; } @@ -3135,9 +3240,11 @@ String VisualShaderNodeCubeMapUniform::get_input_port_name(int p_port) const { int VisualShaderNodeCubeMapUniform::get_output_port_count() const { return 2; } + VisualShaderNodeCubeMapUniform::PortType VisualShaderNodeCubeMapUniform::get_output_port_type(int p_port) const { return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; } + String VisualShaderNodeCubeMapUniform::get_output_port_name(int p_port) const { return p_port == 0 ? "rgb" : "alpha"; } diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 4bc65a8f4f..1b9c3e2eff 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -924,6 +924,9 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, const Map<String if (r_data_type) { *r_data_type = shader->varyings[p_identifier].type; } + if (r_array_size) { + *r_array_size = shader->varyings[p_identifier].array_size; + } if (r_type) { *r_type = IDENTIFIER_VARYING; } @@ -2759,6 +2762,12 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltI return false; } + if (shader->varyings.has(arr->name) && current_function != String("vertex")) { + if (r_message) + *r_message = RTR("Varyings can only be assigned in vertex function."); + return false; + } + return true; } @@ -4695,7 +4704,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct } if (!uniform && (type < TYPE_FLOAT || type > TYPE_MAT4)) { - _set_error("Invalid type for varying, only float,vec2,vec3,vec4,mat2,mat3,mat4 allowed."); + _set_error("Invalid type for varying, only float,vec2,vec3,vec4,mat2,mat3,mat4 or array of these types allowed."); return ERR_PARSE_ERROR; } @@ -4877,13 +4886,36 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct varying.type = type; varying.precision = precision; varying.interpolation = interpolation; - shader->varyings[name] = varying; tk = _get_token(); - if (tk.type != TK_SEMICOLON) { - _set_error("Expected ';'"); + if (tk.type != TK_SEMICOLON && tk.type != TK_BRACKET_OPEN) { + _set_error("Expected ';' or '['"); return ERR_PARSE_ERROR; } + + if (tk.type == TK_BRACKET_OPEN) { + tk = _get_token(); + if (tk.type == TK_INT_CONSTANT && tk.constant > 0) { + varying.array_size = (int)tk.constant; + + tk = _get_token(); + if (tk.type == TK_BRACKET_CLOSE) { + tk = _get_token(); + if (tk.type != TK_SEMICOLON) { + _set_error("Expected ';'"); + return ERR_PARSE_ERROR; + } + } else { + _set_error("Expected ']'"); + return ERR_PARSE_ERROR; + } + } else { + _set_error("Expected single integer constant > 0"); + return ERR_PARSE_ERROR; + } + } + + shader->varyings[name] = varying; } } break; diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h index 6753456323..3a5630ef42 100644 --- a/servers/visual/shader_language.h +++ b/servers/visual/shader_language.h @@ -519,11 +519,13 @@ public: DataType type; DataInterpolation interpolation; DataPrecision precision; + int array_size; Varying() : type(TYPE_VOID), interpolation(INTERPOLATION_FLAT), - precision(PRECISION_DEFAULT) {} + precision(PRECISION_DEFAULT), + array_size(0) {} }; struct Uniform { diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index 75910ff1c0..019f477362 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -235,6 +235,7 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["TEXTURE_PIXEL_SIZE"] = constt(ShaderLanguage::TYPE_VEC2); shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["SCREEN_UV"] = constt(ShaderLanguage::TYPE_VEC2); shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_VEC"] = ShaderLanguage::TYPE_VEC2; + shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["SHADOW_VEC"] = ShaderLanguage::TYPE_VEC2; shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_HEIGHT"] = ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_COLOR"] = ShaderLanguage::TYPE_VEC4; shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_UV"] = constt(ShaderLanguage::TYPE_VEC2); diff --git a/thirdparty/assimp/code/FBX/FBXConverter.cpp b/thirdparty/assimp/code/FBX/FBXConverter.cpp index 9bd970098e..3f64016ea4 100644 --- a/thirdparty/assimp/code/FBX/FBXConverter.cpp +++ b/thirdparty/assimp/code/FBX/FBXConverter.cpp @@ -78,7 +78,7 @@ namespace Assimp { #define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000L - FBXConverter::FBXConverter(aiScene* out, const Document& doc, bool removeEmptyBones, FbxUnit unit ) + FBXConverter::FBXConverter(aiScene* out, const Document& doc, bool removeEmptyBones ) : defaultMaterialIndex() , lights() , cameras() @@ -90,8 +90,7 @@ namespace Assimp { , mNodeNames() , anim_fps() , out(out) - , doc(doc) - , mCurrentUnit(FbxUnit::cm) { + , doc(doc) { // animations need to be converted first since this will // populate the node_anim_chain_bits map, which is needed // to determine which nodes need to be generated. @@ -2002,6 +2001,21 @@ namespace Assimp { TrySetTextureProperties(out_mat, textures, "Maya|SpecularTexture", aiTextureType_SPECULAR, mesh); TrySetTextureProperties(out_mat, textures, "Maya|FalloffTexture", aiTextureType_OPACITY, mesh); TrySetTextureProperties(out_mat, textures, "Maya|ReflectionMapTexture", aiTextureType_REFLECTION, mesh); + + // Maya PBR + TrySetTextureProperties(out_mat, textures, "Maya|baseColor|file", aiTextureType_BASE_COLOR, mesh); + TrySetTextureProperties(out_mat, textures, "Maya|normalCamera|file", aiTextureType_NORMAL_CAMERA, mesh); + TrySetTextureProperties(out_mat, textures, "Maya|emissionColor|file", aiTextureType_EMISSION_COLOR, mesh); + TrySetTextureProperties(out_mat, textures, "Maya|metalness|file", aiTextureType_METALNESS, mesh); + TrySetTextureProperties(out_mat, textures, "Maya|diffuseRoughness|file", aiTextureType_DIFFUSE_ROUGHNESS, mesh); + + // Maya stingray + TrySetTextureProperties(out_mat, textures, "Maya|TEX_color_map|file", aiTextureType_BASE_COLOR, mesh); + TrySetTextureProperties(out_mat, textures, "Maya|TEX_normal_map|file", aiTextureType_NORMAL_CAMERA, mesh); + TrySetTextureProperties(out_mat, textures, "Maya|TEX_emissive_map|file", aiTextureType_EMISSION_COLOR, mesh); + TrySetTextureProperties(out_mat, textures, "Maya|TEX_metallic_map|file", aiTextureType_METALNESS, mesh); + TrySetTextureProperties(out_mat, textures, "Maya|TEX_roughness_map|file", aiTextureType_DIFFUSE_ROUGHNESS, mesh); + TrySetTextureProperties(out_mat, textures, "Maya|TEX_ao_map|file", aiTextureType_AMBIENT_OCCLUSION, mesh); } void FBXConverter::SetTextureProperties(aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, const MeshGeometry* const mesh) @@ -3589,9 +3603,9 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa } // ------------------------------------------------------------------------------------------------ - void ConvertToAssimpScene(aiScene* out, const Document& doc, bool removeEmptyBones, FbxUnit unit) + void ConvertToAssimpScene(aiScene* out, const Document& doc, bool removeEmptyBones) { - FBXConverter converter(out, doc, removeEmptyBones, unit); + FBXConverter converter(out, doc, removeEmptyBones); } } // !FBX diff --git a/thirdparty/assimp/code/FBX/FBXConverter.h b/thirdparty/assimp/code/FBX/FBXConverter.h index b458627392..ab610058a4 100644 --- a/thirdparty/assimp/code/FBX/FBXConverter.h +++ b/thirdparty/assimp/code/FBX/FBXConverter.h @@ -92,7 +92,7 @@ enum class FbxUnit { * @param doc Parsed FBX document * @param removeEmptyBones Will remove bones, which do not have any references to vertices. */ -void ConvertToAssimpScene(aiScene* out, const Document& doc, bool removeEmptyBones, FbxUnit unit); +void ConvertToAssimpScene(aiScene* out, const Document& doc, bool removeEmptyBones); /** Dummy class to encapsulate the conversion process */ class FBXConverter { @@ -123,7 +123,7 @@ public: }; public: - FBXConverter(aiScene* out, const Document& doc, bool removeEmptyBones, FbxUnit unit); + FBXConverter(aiScene* out, const Document& doc, bool removeEmptyBones); ~FBXConverter(); private: diff --git a/thirdparty/assimp/code/FBX/FBXImporter.cpp b/thirdparty/assimp/code/FBX/FBXImporter.cpp index bd359dbf29..271935a568 100644 --- a/thirdparty/assimp/code/FBX/FBXImporter.cpp +++ b/thirdparty/assimp/code/FBX/FBXImporter.cpp @@ -191,7 +191,7 @@ void FBXImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS } // convert the FBX DOM to aiScene - ConvertToAssimpScene(pScene, doc, settings.removeEmptyBones, unit); + ConvertToAssimpScene(pScene, doc, settings.removeEmptyBones); // size relative to cm float size_relative_to_cm = doc.GlobalSettings().UnitScaleFactor(); diff --git a/thirdparty/assimp/include/assimp/material.h b/thirdparty/assimp/include/assimp/material.h index 4b5a1293dd..206eb2a2b0 100644 --- a/thirdparty/assimp/include/assimp/material.h +++ b/thirdparty/assimp/include/assimp/material.h @@ -196,34 +196,40 @@ enum aiTextureType * (#aiMaterialProperty::mSemantic) for all material properties * *not* related to textures. */ - aiTextureType_NONE = 0x0, + aiTextureType_NONE = 0, + + /** LEGACY API MATERIALS + * Legacy refers to materials which + * Were originally implemented in the specifications around 2000. + * These must never be removed, as most engines support them. + */ /** The texture is combined with the result of the diffuse * lighting equation. */ - aiTextureType_DIFFUSE = 0x1, + aiTextureType_DIFFUSE = 1, /** The texture is combined with the result of the specular * lighting equation. */ - aiTextureType_SPECULAR = 0x2, + aiTextureType_SPECULAR = 2, /** The texture is combined with the result of the ambient * lighting equation. */ - aiTextureType_AMBIENT = 0x3, + aiTextureType_AMBIENT = 3, /** The texture is added to the result of the lighting * calculation. It isn't influenced by incoming light. */ - aiTextureType_EMISSIVE = 0x4, + aiTextureType_EMISSIVE = 4, /** The texture is a height map. * * By convention, higher gray-scale values stand for * higher elevations from the base height. */ - aiTextureType_HEIGHT = 0x5, + aiTextureType_HEIGHT = 5, /** The texture is a (tangent space) normal-map. * @@ -231,7 +237,7 @@ enum aiTextureType * normal maps. Assimp does (intentionally) not * distinguish here. */ - aiTextureType_NORMALS = 0x6, + aiTextureType_NORMALS = 6, /** The texture defines the glossiness of the material. * @@ -240,21 +246,21 @@ enum aiTextureType * function defined to map the linear color values in the * texture to a suitable exponent. Have fun. */ - aiTextureType_SHININESS = 0x7, + aiTextureType_SHININESS = 7, /** The texture defines per-pixel opacity. * * Usually 'white' means opaque and 'black' means * 'transparency'. Or quite the opposite. Have fun. */ - aiTextureType_OPACITY = 0x8, + aiTextureType_OPACITY = 8, /** Displacement texture * * The exact purpose and format is application-dependent. * Higher color values stand for higher vertex displacements. */ - aiTextureType_DISPLACEMENT = 0x9, + aiTextureType_DISPLACEMENT = 9, /** Lightmap texture (aka Ambient Occlusion) * @@ -263,14 +269,28 @@ enum aiTextureType * scaling value for the final color value of a pixel. Its * intensity is not affected by incoming light. */ - aiTextureType_LIGHTMAP = 0xA, + aiTextureType_LIGHTMAP = 10, /** Reflection texture * * Contains the color of a perfect mirror reflection. * Rarely used, almost never for real-time applications. */ - aiTextureType_REFLECTION = 0xB, + aiTextureType_REFLECTION = 11, + + /** PBR Materials + * PBR definitions from maya and other modelling packages now use this standard. + * This was originally introduced around 2012. + * Support for this is in game engines like Godot, Unreal or Unity3D. + * Modelling packages which use this are very common now. + */ + + aiTextureType_BASE_COLOR = 12, + aiTextureType_NORMAL_CAMERA = 13, + aiTextureType_EMISSION_COLOR = 14, + aiTextureType_METALNESS = 15, + aiTextureType_DIFFUSE_ROUGHNESS = 16, + aiTextureType_AMBIENT_OCCLUSION = 17, /** Unknown texture * @@ -278,7 +298,7 @@ enum aiTextureType * above is considered to be 'unknown'. It is still imported, * but is excluded from any further post-processing. */ - aiTextureType_UNKNOWN = 0xC, + aiTextureType_UNKNOWN = 18, #ifndef SWIG |