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-rw-r--r--.github/workflows/linux_builds.yml2
-rw-r--r--DONORS.md2
-rw-r--r--core/input/input_map.cpp2
-rw-r--r--core/io/multiplayer_api.cpp2
-rw-r--r--core/math/basis.cpp2
-rw-r--r--core/math/math_funcs.h34
-rw-r--r--core/math/quat.cpp2
-rw-r--r--core/math/vector2.cpp2
-rw-r--r--core/math/vector3.h2
-rw-r--r--core/object/object.cpp2
-rw-r--r--core/variant/variant_internal.h17
-rw-r--r--doc/classes/Array.xml4
-rw-r--r--doc/classes/CharFXTransform.xml2
-rw-r--r--doc/classes/JavaScript.xml27
-rw-r--r--doc/classes/JavaScriptObject.xml42
-rw-r--r--doc/classes/MeshDataTool.xml4
-rw-r--r--doc/classes/OS.xml2
-rw-r--r--doc/classes/ProjectSettings.xml2
-rw-r--r--doc/classes/RigidBody3D.xml2
-rw-r--r--doc/classes/TileSet.xml2
-rw-r--r--doc/classes/TileSetScenesCollectionSource.xml155
-rw-r--r--drivers/dummy/rasterizer_dummy.h1
-rw-r--r--drivers/vulkan/vulkan_context.cpp2
-rw-r--r--editor/action_map_editor.cpp6
-rw-r--r--editor/editor_data.h2
-rw-r--r--editor/editor_log.cpp2
-rw-r--r--editor/editor_node.cpp2
-rw-r--r--editor/import/scene_import_settings.cpp2
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp2
-rw-r--r--editor/plugins/tiles/tile_atlas_view.cpp38
-rw-r--r--editor/plugins/tiles/tile_data_editors.cpp2
-rw-r--r--editor/plugins/tiles/tile_map_editor.cpp341
-rw-r--r--editor/plugins/tiles/tile_map_editor.h38
-rw-r--r--editor/plugins/tiles/tile_set_atlas_source_editor.cpp98
-rw-r--r--editor/plugins/tiles/tile_set_atlas_source_editor.h23
-rw-r--r--editor/plugins/tiles/tile_set_editor.cpp111
-rw-r--r--editor/plugins/tiles/tile_set_editor.h6
-rw-r--r--editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp511
-rw-r--r--editor/plugins/tiles/tile_set_scenes_collection_source_editor.h139
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp38
-rw-r--r--editor/project_manager.cpp22
-rw-r--r--misc/dist/html/service-worker.js2
-rwxr-xr-xmisc/scripts/check_ci_log.py4
-rw-r--r--modules/enet/doc_classes/NetworkedMultiplayerENet.xml2
-rw-r--r--modules/fbx/README.md2
-rw-r--r--modules/fbx/data/fbx_mesh_data.cpp2
-rw-r--r--modules/fbx/data/fbx_mesh_data.h2
-rw-r--r--modules/fbx/editor_scene_importer_fbx.cpp2
-rw-r--r--modules/fbx/fbx_parser/FBXDocument.cpp2
-rw-r--r--modules/fbx/fbx_parser/FBXDocument.h2
-rw-r--r--modules/fbx/fbx_parser/FBXMeshGeometry.cpp8
-rw-r--r--modules/fbx/fbx_parser/FBXMeshGeometry.h4
-rw-r--r--modules/fbx/tools/import_utils.cpp2
-rw-r--r--modules/gdnavigation/nav_map.cpp2
-rw-r--r--modules/gdscript/gdscript.cpp2
-rw-r--r--modules/gdscript/gdscript_disassembler.cpp4
-rw-r--r--modules/gdscript/gdscript_parser.cpp2
-rw-r--r--modules/gdscript/gdscript_vm.cpp2
-rw-r--r--modules/mono/csharp_script.cpp2
-rw-r--r--modules/webrtc/doc_classes/WebRTCPeerConnection.xml2
-rw-r--r--modules/webxr/doc_classes/WebXRInterface.xml2
-rw-r--r--platform/iphone/godot_app_delegate.m2
-rw-r--r--platform/javascript/SCsub4
-rw-r--r--platform/javascript/api/api.cpp34
-rw-r--r--platform/javascript/api/javascript_singleton.h (renamed from platform/javascript/api/javascript_eval.h)22
-rw-r--r--platform/javascript/display_server_javascript.cpp2
-rw-r--r--platform/javascript/javascript_eval.cpp79
-rw-r--r--platform/javascript/javascript_singleton.cpp338
-rw-r--r--platform/javascript/js/libs/library_godot_audio.js2
-rw-r--r--platform/javascript/js/libs/library_godot_eval.js86
-rw-r--r--platform/javascript/js/libs/library_godot_javascript_singleton.js333
-rw-r--r--platform/linuxbsd/os_linuxbsd.cpp21
-rw-r--r--platform/osx/os_osx.mm24
-rw-r--r--platform/windows/os_windows.cpp26
-rw-r--r--scene/2d/tile_map.cpp22
-rw-r--r--scene/2d/tile_map.h11
-rw-r--r--scene/3d/gpu_particles_collision_3d.cpp2
-rw-r--r--scene/3d/physics_body_3d.cpp2
-rw-r--r--scene/3d/physics_body_3d.h2
-rw-r--r--scene/gui/graph_node.cpp2
-rw-r--r--scene/main/canvas_item.cpp6
-rw-r--r--scene/main/scene_tree.cpp2
-rw-r--r--scene/register_scene_types.cpp1
-rw-r--r--scene/resources/tile_set.cpp466
-rw-r--r--scene/resources/tile_set.h92
-rw-r--r--scene/resources/visual_shader.h3
-rw-r--r--scene/resources/visual_shader_nodes.h104
-rw-r--r--servers/physics_3d/collision_solver_3d_sat.cpp2
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl2
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl2
-rw-r--r--servers/rendering/renderer_scene_cull.h2
-rw-r--r--servers/rendering/renderer_viewport.cpp2
-rw-r--r--servers/rendering/rendering_device.h2
-rw-r--r--servers/rendering_server.cpp4
-rw-r--r--servers/text_server.cpp2
-rw-r--r--tests/test_color.h6
-rw-r--r--tests/test_curve.h28
-rw-r--r--tests/test_expression.h24
-rw-r--r--tests/test_geometry_2d.h8
-rw-r--r--tests/test_json.h4
-rw-r--r--tests/test_rect2.h12
101 files changed, 2869 insertions, 668 deletions
diff --git a/.github/workflows/linux_builds.yml b/.github/workflows/linux_builds.yml
index 0982d768d6..b4bbaaacb1 100644
--- a/.github/workflows/linux_builds.yml
+++ b/.github/workflows/linux_builds.yml
@@ -144,7 +144,7 @@ jobs:
scons --version
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
- # [Workaround] SwiftShader doesn't support tesselation, so we skip Godot check about it
+ # [Workaround] SwiftShader doesn't support tessellation, so we skip Godot check about it
- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
diff --git a/DONORS.md b/DONORS.md
index 70eb8a7e5a..a903a8b38c 100644
--- a/DONORS.md
+++ b/DONORS.md
@@ -7,7 +7,7 @@ support of generous donors.
The ways to donate to the project, as well as details on how the funds are
used, are described on [Godot's website](https://godotengine.org/donate).
-The following is a list of the current monthly donors, to be have their
+The following is a list of the current monthly donors, who will have their
generous deed immortalized in the next stable release of Godot Engine.
## Platinum sponsors
diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp
index 7421909650..424509eb47 100644
--- a/core/input/input_map.cpp
+++ b/core/input/input_map.cpp
@@ -166,7 +166,7 @@ void InputMap::action_add_event(const StringName &p_action, const Ref<InputEvent
ERR_FAIL_COND_MSG(p_event.is_null(), "It's not a reference to a valid InputEvent object.");
ERR_FAIL_COND_MSG(!input_map.has(p_action), _suggest_actions(p_action));
if (_find_event(input_map[p_action], p_event, true)) {
- return; // Already addded.
+ return; // Already added.
}
input_map[p_action].inputs.push_back(p_event);
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp
index 8414ee7c0c..fda4083804 100644
--- a/core/io/multiplayer_api.cpp
+++ b/core/io/multiplayer_api.cpp
@@ -843,7 +843,7 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p
if (property_id == UINT16_MAX && p_from->get_script_instance()) {
property_id = p_from->get_script_instance()->get_rset_property_id(p_name);
}
- ERR_FAIL_COND_MSG(property_id == UINT16_MAX, "Unable to take the `property_id` for the property:" + p_name + ". this can happen only if this property is not marked as `remote`.");
+ ERR_FAIL_COND_MSG(property_id == UINT16_MAX, "Unable to take the `property_id` for the property:" + p_name + ". This can only happen if this property is not marked as `remote`.");
if (property_id <= UINT8_MAX) {
// The ID fits in 1 byte
diff --git a/core/math/basis.cpp b/core/math/basis.cpp
index 50299902eb..037378b9d7 100644
--- a/core/math/basis.cpp
+++ b/core/math/basis.cpp
@@ -109,7 +109,7 @@ bool Basis::is_diagonal() const {
}
bool Basis::is_rotation() const {
- return Math::is_equal_approx(determinant(), 1, UNIT_EPSILON) && is_orthogonal();
+ return Math::is_equal_approx(determinant(), 1, (real_t)UNIT_EPSILON) && is_orthogonal();
}
#ifdef MATH_CHECKS
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index c0d7649b65..40234f6ae5 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -311,20 +311,20 @@ public:
static float random(float from, float to);
static int random(int from, int to);
- static _ALWAYS_INLINE_ bool is_equal_approx(real_t a, real_t b) {
+ static _ALWAYS_INLINE_ bool is_equal_approx(float a, float b) {
// Check for exact equality first, required to handle "infinity" values.
if (a == b) {
return true;
}
// Then check for approximate equality.
- real_t tolerance = CMP_EPSILON * abs(a);
+ float tolerance = CMP_EPSILON * abs(a);
if (tolerance < CMP_EPSILON) {
tolerance = CMP_EPSILON;
}
return abs(a - b) < tolerance;
}
- static _ALWAYS_INLINE_ bool is_equal_approx(real_t a, real_t b, real_t tolerance) {
+ static _ALWAYS_INLINE_ bool is_equal_approx(float a, float b, float tolerance) {
// Check for exact equality first, required to handle "infinity" values.
if (a == b) {
return true;
@@ -333,7 +333,33 @@ public:
return abs(a - b) < tolerance;
}
- static _ALWAYS_INLINE_ bool is_zero_approx(real_t s) {
+ static _ALWAYS_INLINE_ bool is_zero_approx(float s) {
+ return abs(s) < CMP_EPSILON;
+ }
+
+ static _ALWAYS_INLINE_ bool is_equal_approx(double a, double b) {
+ // Check for exact equality first, required to handle "infinity" values.
+ if (a == b) {
+ return true;
+ }
+ // Then check for approximate equality.
+ double tolerance = CMP_EPSILON * abs(a);
+ if (tolerance < CMP_EPSILON) {
+ tolerance = CMP_EPSILON;
+ }
+ return abs(a - b) < tolerance;
+ }
+
+ static _ALWAYS_INLINE_ bool is_equal_approx(double a, double b, double tolerance) {
+ // Check for exact equality first, required to handle "infinity" values.
+ if (a == b) {
+ return true;
+ }
+ // Then check for approximate equality.
+ return abs(a - b) < tolerance;
+ }
+
+ static _ALWAYS_INLINE_ bool is_zero_approx(double s) {
return abs(s) < CMP_EPSILON;
}
diff --git a/core/math/quat.cpp b/core/math/quat.cpp
index 6f13e04027..3982a0b993 100644
--- a/core/math/quat.cpp
+++ b/core/math/quat.cpp
@@ -87,7 +87,7 @@ Quat Quat::normalized() const {
}
bool Quat::is_normalized() const {
- return Math::is_equal_approx(length_squared(), 1.0, UNIT_EPSILON); //use less epsilon
+ return Math::is_equal_approx(length_squared(), 1, (real_t)UNIT_EPSILON); //use less epsilon
}
Quat Quat::inverse() const {
diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp
index 5129ed336e..46a08b53ab 100644
--- a/core/math/vector2.cpp
+++ b/core/math/vector2.cpp
@@ -59,7 +59,7 @@ Vector2 Vector2::normalized() const {
bool Vector2::is_normalized() const {
// use length_squared() instead of length() to avoid sqrt(), makes it more stringent.
- return Math::is_equal_approx(length_squared(), 1.0, UNIT_EPSILON);
+ return Math::is_equal_approx(length_squared(), 1, (real_t)UNIT_EPSILON);
}
real_t Vector2::distance_to(const Vector2 &p_vector2) const {
diff --git a/core/math/vector3.h b/core/math/vector3.h
index b47c3cc916..adfc52566f 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -423,7 +423,7 @@ Vector3 Vector3::normalized() const {
bool Vector3::is_normalized() const {
// use length_squared() instead of length() to avoid sqrt(), makes it more stringent.
- return Math::is_equal_approx(length_squared(), 1.0, UNIT_EPSILON);
+ return Math::is_equal_approx(length_squared(), 1, (real_t)UNIT_EPSILON);
}
Vector3 Vector3::inverse() const {
diff --git a/core/object/object.cpp b/core/object/object.cpp
index 413f917518..a8b2c4a939 100644
--- a/core/object/object.cpp
+++ b/core/object/object.cpp
@@ -1345,7 +1345,7 @@ void Object::_disconnect(const StringName &p_signal, const Callable &p_callable,
if (!s) {
bool signal_is_valid = ClassDB::has_signal(get_class_name(), p_signal) ||
(!script.is_null() && Ref<Script>(script)->has_script_signal(p_signal));
- ERR_FAIL_COND_MSG(signal_is_valid, "Attempt to disconnect a nonexistent connection from '" + to_string() + "'. signal: '" + p_signal + "', callable: '" + p_callable + "'.");
+ ERR_FAIL_COND_MSG(signal_is_valid, "Attempt to disconnect a nonexistent connection from '" + to_string() + "'. Signal: '" + p_signal + "', callable: '" + p_callable + "'.");
}
ERR_FAIL_COND_MSG(!s, vformat("Disconnecting nonexistent signal '%s' in %s.", p_signal, to_string()));
diff --git a/core/variant/variant_internal.h b/core/variant/variant_internal.h
index 7d33d85cd6..fb791f8c0c 100644
--- a/core/variant/variant_internal.h
+++ b/core/variant/variant_internal.h
@@ -43,18 +43,21 @@ public:
v->type = p_type;
switch (p_type) {
- case Variant::AABB:
- init_aabb(v);
+ case Variant::STRING:
+ init_string(v);
break;
case Variant::TRANSFORM2D:
init_transform2d(v);
break;
+ case Variant::AABB:
+ init_aabb(v);
+ break;
+ case Variant::BASIS:
+ init_basis(v);
+ break;
case Variant::TRANSFORM:
init_transform(v);
break;
- case Variant::STRING:
- init_string(v);
- break;
case Variant::STRING_NAME:
init_string_name(v);
break;
@@ -192,6 +195,10 @@ public:
v->type = GetTypeInfo<T>::VARIANT_TYPE;
}
+ // Should be in the same order as Variant::Type for consistency.
+ // Those primitive and vector types don't need an `init_` method:
+ // Nil, bool, float, Vector2/i, Rect2/i, Vector3/i, Plane, Quat, Color, RID.
+ // Object is a special case, handled via `object_assign_null`.
_FORCE_INLINE_ static void init_string(Variant *v) {
memnew_placement(v->_data._mem, String);
v->type = Variant::STRING;
diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml
index 624b51e463..879b61a880 100644
--- a/doc/classes/Array.xml
+++ b/doc/classes/Array.xml
@@ -333,14 +333,14 @@
[gdscript]
# Will evaluate to `true`.
if 2 in [2, 4, 6, 8]:
- print("Containes!")
+ print("Contains!")
[/gdscript]
[csharp]
// As there is no "in" keyword in C#, you have to use Contains
var array = new Godot.Collections.Array{2, 4, 6, 8};
if (array.Contains(2))
{
- GD.Print("Containes!");
+ GD.Print("Contains!");
}
[/csharp]
[/codeblocks]
diff --git a/doc/classes/CharFXTransform.xml b/doc/classes/CharFXTransform.xml
index 850098f741..7b57dc05f8 100644
--- a/doc/classes/CharFXTransform.xml
+++ b/doc/classes/CharFXTransform.xml
@@ -37,7 +37,7 @@
The position offset the character will be drawn with (in pixels).
</member>
<member name="outline" type="bool" setter="set_outline" getter="is_outline" default="false">
- If [code]ture[/code], FX transform is called for outline drawing. Setting this property won't affect drawing.
+ If [code]true[/code], FX transform is called for outline drawing. Setting this property won't affect drawing.
</member>
<member name="range" type="Vector2i" setter="set_range" getter="get_range" default="Vector2i( 0, 0 )">
Absolute character range in the string, corresponding to the glyph. Setting this property won't affect drawing.
diff --git a/doc/classes/JavaScript.xml b/doc/classes/JavaScript.xml
index c707a72ee8..e6d74eeb21 100644
--- a/doc/classes/JavaScript.xml
+++ b/doc/classes/JavaScript.xml
@@ -11,6 +11,24 @@
<link title="Exporting for the Web: Calling JavaScript from script">https://docs.godotengine.org/en/latest/getting_started/workflow/export/exporting_for_web.html#calling-javascript-from-script</link>
</tutorials>
<methods>
+ <method name="create_callback">
+ <return type="JavaScriptObject">
+ </return>
+ <argument index="0" name="callable" type="Callable">
+ </argument>
+ <description>
+ Creates a reference to a [Callable] that can be used as a callback by JavaScript. The reference must be kept until the callback happens, or it won't be called at all. See [JavaScriptObject] for usage.
+ </description>
+ </method>
+ <method name="create_object" qualifiers="vararg">
+ <return type="Variant">
+ </return>
+ <argument index="0" name="object" type="String">
+ </argument>
+ <description>
+ Creates a new JavaScript object using the [code]new[/code] constructor. The [code]object[/code] must a valid property of the JavaScript [code]window[/code]. See [JavaScriptObject] for usage.
+ </description>
+ </method>
<method name="eval">
<return type="Variant">
</return>
@@ -23,6 +41,15 @@
If [code]use_global_execution_context[/code] is [code]true[/code], the code will be evaluated in the global execution context. Otherwise, it is evaluated in the execution context of a function within the engine's runtime environment.
</description>
</method>
+ <method name="get_interface">
+ <return type="JavaScriptObject">
+ </return>
+ <argument index="0" name="interface" type="String">
+ </argument>
+ <description>
+ Returns an interface to a JavaScript object that can be used by scripts. The [code]interface[/code] must be a valid property of the JavaScript [code]window[/code]. The callback must accept a single [Array] argument, which will contain the JavaScript [code]arguments[/code]. See [JavaScriptObject] for usage.
+ </description>
+ </method>
</methods>
<constants>
</constants>
diff --git a/doc/classes/JavaScriptObject.xml b/doc/classes/JavaScriptObject.xml
new file mode 100644
index 0000000000..a9e9c77e89
--- /dev/null
+++ b/doc/classes/JavaScriptObject.xml
@@ -0,0 +1,42 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="JavaScriptObject" inherits="Reference" version="4.0">
+ <brief_description>
+ A wrapper class for native JavaScript objects.
+ </brief_description>
+ <description>
+ JavaScriptObject is used to interact with JavaScript objects retrieved or created via [method JavaScript.get_interface], [method JavaScript.create_object], or [method JavaScript.create_callback].
+ Example:
+ [codeblock]
+ extends Node
+
+ var _my_js_callback = JavaScript.create_callback(self, "myCallback") # This reference must be kept
+ var console = JavaScript.get_interface("console")
+
+ func _init():
+ var buf = JavaScript.create_object("ArrayBuffer", 10) # new ArrayBuffer(10)
+ print(buf) # prints [JavaScriptObject:OBJECT_ID]
+ var uint8arr = JavaScript.create_object("Uint8Array", buf) # new Uint8Array(buf)
+ uint8arr[1] = 255
+ prints(uint8arr[1], uint8arr.byteLength) # prints 255 10
+ console.log(uint8arr) # prints in browser console "Uint8Array(10) [ 0, 255, 0, 0, 0, 0, 0, 0, 0, 0 ]"
+
+ # Equivalent of JavaScript: Array.from(uint8arr).forEach(myCallback)
+ JavaScript.get_interface("Array").from(uint8arr).forEach(_my_js_callback)
+
+ func myCallback(args):
+ # Will be called with the parameters passed to the "forEach" callback
+ # [0, 0, [JavaScriptObject:1173]]
+ # [255, 1, [JavaScriptObject:1173]]
+ # ...
+ # [0, 9, [JavaScriptObject:1180]]
+ print(args)
+ [/codeblock]
+ Note: Only available in the "HTML5" platform.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/MeshDataTool.xml b/doc/classes/MeshDataTool.xml
index db7a3187f0..3c679047a0 100644
--- a/doc/classes/MeshDataTool.xml
+++ b/doc/classes/MeshDataTool.xml
@@ -15,7 +15,7 @@
mdt.create_from_surface(mesh, 0)
for i in range(mdt.get_vertex_count()):
var vertex = mdt.get_vertex(i)
- # In this example we extend the mesh by one unit, which results in seperated faces as it is flat shaded.
+ # In this example we extend the mesh by one unit, which results in separated faces as it is flat shaded.
vertex += mdt.get_vertex_normal(i)
# Save your change.
mdt.set_vertex(i, vertex)
@@ -33,7 +33,7 @@
for (var i = 0; i &lt; mdt.GetVertexCount(); i++)
{
Vector3 vertex = mdt.GetVertex(i);
- // In this example we extend the mesh by one unit, which results in seperated faces as it is flat shaded.
+ // In this example we extend the mesh by one unit, which results in separated faces as it is flat shaded.
vertex += mdt.GetVertexNormal(i);
// Save your change.
mdt.SetVertex(i, vertex);
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index cb95deb9a0..05826ecbf0 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -357,7 +357,7 @@
</return>
<description>
Returns the current UNIX epoch timestamp in seconds.
- [b]Important:[/b] This is the system clock that the user can manully set. [b]Never use[/b] this method for precise time calculation since its results are also subject to automatic adjustments by the operating system. [b]Always use[/b] [method get_ticks_usec] or [method get_ticks_msec] for precise time calculation instead, since they are guaranteed to be monotonic (i.e. never decrease).
+ [b]Important:[/b] This is the system clock that the user can manually set. [b]Never use[/b] this method for precise time calculation since its results are also subject to automatic adjustments by the operating system. [b]Always use[/b] [method get_ticks_usec] or [method get_ticks_msec] for precise time calculation instead, since they are guaranteed to be monotonic (i.e. never decrease).
</description>
</method>
<method name="get_unix_time_from_datetime" qualifiers="const">
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 6855eb4bae..24d4a8a46e 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -6,7 +6,7 @@
<description>
Contains global variables accessible from everywhere. Use [method get_setting], [method set_setting] or [method has_setting] to access them. Variables stored in [code]project.godot[/code] are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options.
When naming a Project Settings property, use the full path to the setting including the category. For example, [code]"application/config/name"[/code] for the project name. Category and property names can be viewed in the Project Settings dialog.
- [b]Feature tags:[/b] Project settings can be overriden for specific platforms and configurations (debug, release, ...) using [url=https://docs.godotengine.org/en/latest/tutorials/export/feature_tags.html]feature tags[/url].
+ [b]Feature tags:[/b] Project settings can be overridden for specific platforms and configurations (debug, release, ...) using [url=https://docs.godotengine.org/en/latest/tutorials/export/feature_tags.html]feature tags[/url].
[b]Overriding:[/b] Any project setting can be overridden by creating a file named [code]override.cfg[/code] in the project's root directory. This can also be used in exported projects by placing this file in the same directory as the project binary. Overriding will still take the base project settings' [url=https://docs.godotengine.org/en/latest/tutorials/export/feature_tags.html]feature tags[/url] in account. Therefore, make sure to [i]also[/i] override the setting with the desired feature tags if you want them to override base project settings on all platforms and configurations.
</description>
<tutorials>
diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml
index 2920c27a7a..2ee8e2697c 100644
--- a/doc/classes/RigidBody3D.xml
+++ b/doc/classes/RigidBody3D.xml
@@ -103,7 +103,7 @@
[b]Note:[/b] The result of this test is not immediate after moving objects. For performance, list of collisions is updated once per frame and before the physics step. Consider using signals instead.
</description>
</method>
- <method name="get_inverse_inertia_tensor">
+ <method name="get_inverse_inertia_tensor" qualifiers="const">
<return type="Basis">
</return>
<description>
diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml
index ff68a017a1..2015b1f1cd 100644
--- a/doc/classes/TileSet.xml
+++ b/doc/classes/TileSet.xml
@@ -20,7 +20,7 @@
<method name="add_source">
<return type="int">
</return>
- <argument index="0" name="atlas_source_id_override" type="TileSetAtlasSource">
+ <argument index="0" name="atlas_source_id_override" type="TileSetSource">
</argument>
<argument index="1" name="arg1" type="int" default="-1">
</argument>
diff --git a/doc/classes/TileSetScenesCollectionSource.xml b/doc/classes/TileSetScenesCollectionSource.xml
new file mode 100644
index 0000000000..1a00eb51c0
--- /dev/null
+++ b/doc/classes/TileSetScenesCollectionSource.xml
@@ -0,0 +1,155 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="TileSetScenesCollectionSource" inherits="TileSetSource" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="create_scene_tile">
+ <return type="int">
+ </return>
+ <argument index="0" name="packed_scene" type="PackedScene">
+ </argument>
+ <argument index="1" name="id_override" type="int" default="-1">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_alternative_tile_id" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="atlas_coords" type="Vector2i">
+ </argument>
+ <argument index="1" name="index" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_alternative_tiles_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="atlas_coords" type="Vector2i">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_next_scene_tile_id" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_scene_tile_display_placeholder" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_scene_tile_id">
+ <return type="int">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_scene_tile_scene" qualifiers="const">
+ <return type="PackedScene">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_scene_tiles_count">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_tile_id" qualifiers="const">
+ <return type="Vector2i">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_tiles_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="has_alternative_tile" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="atlas_coords" type="Vector2i">
+ </argument>
+ <argument index="1" name="alternative_tile" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="has_scene_tile_id">
+ <return type="bool">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="has_tile" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="atlas_coords" type="Vector2i">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="remove_scene_tile">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_scene_tile_display_placeholder">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="display_placeholder" type="bool">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_scene_tile_id">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="new_id" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_scene_tile_scene">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="packed_scene" type="PackedScene">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h
index 1a27c54757..8f20a3472c 100644
--- a/drivers/dummy/rasterizer_dummy.h
+++ b/drivers/dummy/rasterizer_dummy.h
@@ -554,6 +554,7 @@ public:
RID particles_allocate() override { return RID(); }
void particles_initialize(RID p_rid) override {}
+ void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) override {}
void particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override {}
void particles_set_emitting(RID p_particles, bool p_emitting) override {}
void particles_set_amount(RID p_particles, int p_amount) override {}
diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp
index 4649cee17f..38455bdbed 100644
--- a/drivers/vulkan/vulkan_context.cpp
+++ b/drivers/vulkan/vulkan_context.cpp
@@ -529,7 +529,7 @@ Error VulkanContext::_check_capabilities() {
device_features_func(gpu, &device_features);
multiview_capabilities.is_supported = multiview_features.multiview;
- // For now we ignore if multiview is available in geometry and tesselation as we do not currently support those
+ // For now we ignore if multiview is available in geometry and tessellation as we do not currently support those
}
// check extended properties
diff --git a/editor/action_map_editor.cpp b/editor/action_map_editor.cpp
index 957e370a27..d195561a85 100644
--- a/editor/action_map_editor.cpp
+++ b/editor/action_map_editor.cpp
@@ -63,7 +63,7 @@ static const char *_joy_axis_descriptions[JOY_AXIS_MAX * 2] = {
String InputEventConfigurationDialog::get_event_text(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND_V_MSG(p_event.is_null(), String(), "Provided event is not a valid instance of InputEvent");
- // Joypad motion events will display slighlty differently than what the event->as_text() provides. See #43660.
+ // Joypad motion events will display slightly differently than what the event->as_text() provides. See #43660.
Ref<InputEventJoypadMotion> jpmotion = p_event;
if (jpmotion.is_valid()) {
String desc = TTR("Unknown Joypad Axis");
@@ -731,7 +731,7 @@ void ActionMapEditor::_add_action_pressed() {
void ActionMapEditor::_add_action(const String &p_name) {
if (p_name == "" || !_is_action_name_valid(p_name)) {
- show_message(TTR("Invalid action name. it cannot be.is_empty()() nor contain '/', ':', '=', '\\' or '\"'"));
+ show_message(TTR("Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or '\"'"));
return;
}
@@ -756,7 +756,7 @@ void ActionMapEditor::_action_edited() {
if (new_name == "" || !_is_action_name_valid(new_name)) {
ti->set_text(0, old_name);
- show_message(TTR("Invalid action name. it cannot be.is_empty()() nor contain '/', ':', '=', '\\' or '\"'"));
+ show_message(TTR("Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or '\"'"));
return;
}
diff --git a/editor/editor_data.h b/editor/editor_data.h
index 2ece94d6a3..df6ba9d0c9 100644
--- a/editor/editor_data.h
+++ b/editor/editor_data.h
@@ -167,7 +167,7 @@ public:
EditorPlugin *get_editor_plugin(int p_idx);
UndoRedo &get_undo_redo();
- void add_undo_redo_inspector_hook_callback(Callable p_callable); // Callbacks shoud have 4 args: (Object* undo_redo, Object *modified_object, String property, Varian new_value)
+ void add_undo_redo_inspector_hook_callback(Callable p_callable); // Callbacks should have 4 args: (Object* undo_redo, Object *modified_object, String property, Variant new_value)
void remove_undo_redo_inspector_hook_callback(Callable p_callable);
const Vector<Callable> get_undo_redo_inspector_hook_callback();
diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp
index 7c485d53c5..469fb41406 100644
--- a/editor/editor_log.cpp
+++ b/editor/editor_log.cpp
@@ -376,7 +376,7 @@ EditorLog::EditorLog() {
collapse_button = memnew(Button);
collapse_button->set_flat(true);
collapse_button->set_focus_mode(FOCUS_NONE);
- collapse_button->set_tooltip(TTR("Collapse duplicate messages into one log entry. Shows number of occurences."));
+ collapse_button->set_tooltip(TTR("Collapse duplicate messages into one log entry. Shows number of occurrences."));
collapse_button->set_toggle_mode(true);
collapse_button->set_pressed(false);
collapse_button->connect("toggled", callable_mp(this, &EditorLog::_set_collapse));
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 4b44325b3f..9d7fc0a6ad 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -5291,7 +5291,7 @@ void EditorNode::_file_access_close_error_notify(const String &p_str) {
void EditorNode::reload_scene(const String &p_path) {
/*
- * No longer necesary since scenes now reset and reload their internal resource if needed.
+ * No longer necessary since scenes now reset and reload their internal resource if needed.
//first of all, reload internal textures, materials, meshes, etc. as they might have changed on disk
List<Ref<Resource>> cached;
diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp
index 48340ac242..488c124c28 100644
--- a/editor/import/scene_import_settings.cpp
+++ b/editor/import/scene_import_settings.cpp
@@ -339,7 +339,7 @@ void SceneImportSettings::_update_scene() {
material_tree->clear();
mesh_tree->clear();
- //hiden roots
+ //hidden roots
material_tree->create_item();
mesh_tree->create_item();
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 476e9a072b..551d1c027a 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -513,7 +513,7 @@ void SpriteFramesEditor::_animation_select() {
if (frames->has_animation(edited_anim)) {
double value = anim_speed->get_line_edit()->get_text().to_float();
- if (!Math::is_equal_approx(value, frames->get_animation_speed(edited_anim))) {
+ if (!Math::is_equal_approx(value, (double)frames->get_animation_speed(edited_anim))) {
_animation_fps_changed(value);
}
}
diff --git a/editor/plugins/tiles/tile_atlas_view.cpp b/editor/plugins/tiles/tile_atlas_view.cpp
index 8c5bb56287..6e82951d3d 100644
--- a/editor/plugins/tiles/tile_atlas_view.cpp
+++ b/editor/plugins/tiles/tile_atlas_view.cpp
@@ -195,9 +195,9 @@ void TileAtlasView::_base_tiles_root_control_gui_input(const Ref<InputEvent> &p_
if (mm.is_valid()) {
Transform2D xform = base_tiles_drawing_root->get_transform().affine_inverse();
Vector2i coords = get_atlas_tile_coords_at_pos(xform.xform(mm->get_position()));
- if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ if (coords != TileSetSource::INVALID_ATLAS_COORDS) {
coords = tile_set_atlas_source->get_tile_at_coords(coords);
- if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ if (coords != TileSetSource::INVALID_ATLAS_COORDS) {
base_tiles_root_control->set_tooltip(vformat(TTR("Source: %d\nAtlas coordinates: %s\nAlternative: 0"), source_id, coords));
}
}
@@ -215,7 +215,7 @@ void TileAtlasView::_draw_base_tiles() {
for (int x = 0; x < grid_size.x; x++) {
for (int y = 0; y < grid_size.y; y++) {
Vector2i coords = Vector2i(x, y);
- if (tile_set_atlas_source->get_tile_at_coords(coords) == TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ if (tile_set_atlas_source->get_tile_at_coords(coords) == TileSetSource::INVALID_ATLAS_COORDS) {
Rect2i rect = Rect2i(texture_region_size * coords + margins, texture_region_size);
base_tiles_draw->draw_texture_rect_region(texture, rect, rect);
}
@@ -229,17 +229,23 @@ void TileAtlasView::_draw_base_tiles() {
rect.set_end(Vector2i(texture->get_size().x, margins.y));
base_tiles_draw->draw_texture_rect_region(texture, rect, rect);
// Bottom
- rect.position = Vector2i(0, margins.y + (grid_size.y * texture_region_size.y));
- rect.set_end(texture->get_size());
- base_tiles_draw->draw_texture_rect_region(texture, rect, rect);
+ int bottom_border = margins.y + (grid_size.y * texture_region_size.y);
+ if (bottom_border < texture->get_size().y) {
+ rect.position = Vector2i(0, bottom_border);
+ rect.set_end(texture->get_size());
+ base_tiles_draw->draw_texture_rect_region(texture, rect, rect);
+ }
// Left
rect.position = Vector2i(0, margins.y);
rect.set_end(Vector2i(margins.x, margins.y + (grid_size.y * texture_region_size.y)));
base_tiles_draw->draw_texture_rect_region(texture, rect, rect);
// Right.
- rect.position = Vector2i(margins.x + (grid_size.x * texture_region_size.x), margins.y);
- rect.set_end(Vector2i(texture->get_size().x, margins.y + (grid_size.y * texture_region_size.y)));
- base_tiles_draw->draw_texture_rect_region(texture, rect, rect);
+ int right_border = margins.x + (grid_size.x * texture_region_size.x);
+ if (right_border < texture->get_size().x) {
+ rect.position = Vector2i(right_border, margins.y);
+ rect.set_end(Vector2i(texture->get_size().x, margins.y + (grid_size.y * texture_region_size.y)));
+ base_tiles_draw->draw_texture_rect_region(texture, rect, rect);
+ }
// Draw actual tiles, using their properties (modulation, etc...)
for (int i = 0; i < tile_set_atlas_source->get_tiles_count(); i++) {
@@ -249,7 +255,7 @@ void TileAtlasView::_draw_base_tiles() {
Vector2i offset_pos = (margins + (atlas_coords * texture_region_size) + tile_set_atlas_source->get_tile_texture_region(atlas_coords).size / 2 + tile_set_atlas_source->get_tile_effective_texture_offset(atlas_coords, 0));
// Draw the tile.
- TileSetAtlasPluginRendering::draw_tile(base_tiles_draw->get_canvas_item(), offset_pos, tile_set, source_id, atlas_coords, 0);
+ TileSetPluginAtlasRendering::draw_tile(base_tiles_draw->get_canvas_item(), offset_pos, tile_set, source_id, atlas_coords, 0);
}
}
}
@@ -268,7 +274,7 @@ void TileAtlasView::_draw_base_tiles_texture_grid() {
for (int y = 0; y < grid_size.y; y++) {
Vector2i origin = margins + (Vector2i(x, y) * (texture_region_size + separation));
Vector2i base_tile_coords = tile_set_atlas_source->get_tile_at_coords(Vector2i(x, y));
- if (base_tile_coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ if (base_tile_coords != TileSetSource::INVALID_ATLAS_COORDS) {
if (base_tile_coords == Vector2i(x, y)) {
// Draw existing tile.
Vector2i size_in_atlas = tile_set_atlas_source->get_tile_size_in_atlas(base_tile_coords);
@@ -299,7 +305,7 @@ void TileAtlasView::_draw_base_tiles_dark() {
Vector2i origin = margins + (Vector2i(x, y) * (texture_region_size + separation));
Vector2i base_tile_coords = tile_set_atlas_source->get_tile_at_coords(Vector2i(x, y));
- if (base_tile_coords == TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ if (base_tile_coords == TileSetSource::INVALID_ATLAS_COORDS) {
// Draw the grid.
base_tiles_dark->draw_rect(Rect2i(origin, texture_region_size), Color(0.0, 0.0, 0.0, 0.5), true);
}
@@ -331,7 +337,7 @@ void TileAtlasView::_alternative_tiles_root_control_gui_input(const Ref<InputEve
Vector3i coords3 = get_alternative_tile_at_pos(xform.xform(mm->get_position()));
Vector2i coords = Vector2i(coords3.x, coords3.y);
int alternative_id = coords3.z;
- if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS && alternative_id != TileSetAtlasSource::INVALID_TILE_ALTERNATIVE) {
+ if (coords != TileSetSource::INVALID_ATLAS_COORDS && alternative_id != TileSetSource::INVALID_TILE_ALTERNATIVE) {
alternative_tiles_root_control->set_tooltip(vformat(TTR("Source: %d\nAtlas coordinates: %s\nAlternative: %d"), source_id, coords, alternative_id));
}
}
@@ -364,7 +370,7 @@ void TileAtlasView::_draw_alternatives() {
}
// Draw the tile.
- TileSetAtlasPluginRendering::draw_tile(alternatives_draw->get_canvas_item(), offset_pos, tile_set, source_id, atlas_coords, alternative_id);
+ TileSetPluginAtlasRendering::draw_tile(alternatives_draw->get_canvas_item(), offset_pos, tile_set, source_id, atlas_coords, alternative_id);
// Increment the x position.
current_pos.x += transposed ? texture_region.size.y : texture_region.size.x;
@@ -464,7 +470,7 @@ Vector2i TileAtlasView::get_atlas_tile_coords_at_pos(const Vector2 p_pos) const
return ret;
}
- return TileSetAtlasSource::INVALID_ATLAS_COORDS;
+ return TileSetSource::INVALID_ATLAS_COORDS;
}
void TileAtlasView::_update_alternative_tiles_rect_cache() {
@@ -506,7 +512,7 @@ Vector3i TileAtlasView::get_alternative_tile_at_pos(const Vector2 p_pos) const {
}
}
- return Vector3i(TileSetAtlasSource::INVALID_ATLAS_COORDS.x, TileSetAtlasSource::INVALID_ATLAS_COORDS.y, TileSetAtlasSource::INVALID_TILE_ALTERNATIVE);
+ return Vector3i(TileSetSource::INVALID_ATLAS_COORDS.x, TileSetSource::INVALID_ATLAS_COORDS.y, TileSetSource::INVALID_TILE_ALTERNATIVE);
}
Rect2i TileAtlasView::get_alternative_tile_rect(const Vector2i p_coords, int p_alternative_tile) {
diff --git a/editor/plugins/tiles/tile_data_editors.cpp b/editor/plugins/tiles/tile_data_editors.cpp
index 0b674bec39..d2665a3a2b 100644
--- a/editor/plugins/tiles/tile_data_editors.cpp
+++ b/editor/plugins/tiles/tile_data_editors.cpp
@@ -166,7 +166,7 @@ void TileDataTerrainsEditor::draw_over_tile(CanvasItem *p_canvas_item, Transform
Vector<String> components = String(p_property).split("/", true);
if (components[0] == "terrain_mode" || components[0] == "terrain" || components[0] == "terrains_peering_bit") {
- TileSetAtlasPluginTerrain::draw_terrains(p_canvas_item, p_transform, p_tile_set, tile_data);
+ TileSetPluginAtlasTerrain::draw_terrains(p_canvas_item, p_transform, p_tile_set, tile_data);
}
}
diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp
index d4fa575905..80ba396936 100644
--- a/editor/plugins/tiles/tile_map_editor.cpp
+++ b/editor/plugins/tiles/tile_map_editor.cpp
@@ -32,6 +32,7 @@
#include "tiles_editor_plugin.h"
+#include "editor/editor_resource_preview.h"
#include "editor/editor_scale.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
@@ -55,7 +56,7 @@ void TileMapEditorTilesPlugin::_notification(int p_what) {
picker_button->set_icon(get_theme_icon("ColorPick", "EditorIcons"));
erase_button->set_icon(get_theme_icon("Eraser", "EditorIcons"));
- missing_texture_texture = get_theme_icon("TileSet", "EditorIcons");
+ missing_atlas_texture_icon = get_theme_icon("TileSet", "EditorIcons");
break;
case NOTIFICATION_VISIBILITY_CHANGED:
_stop_dragging();
@@ -64,9 +65,8 @@ void TileMapEditorTilesPlugin::_notification(int p_what) {
void TileMapEditorTilesPlugin::tile_set_changed() {
_update_fix_selected_and_hovered();
- _update_bottom_panel();
_update_tile_set_sources_list();
- _update_atlas_view();
+ _update_bottom_panel();
}
void TileMapEditorTilesPlugin::_on_random_tile_checkbox_toggled(bool p_pressed) {
@@ -146,19 +146,38 @@ void TileMapEditorTilesPlugin::_update_tile_set_sources_list() {
for (int i = 0; i < tile_set->get_source_count(); i++) {
int source_id = tile_set->get_source_id(i);
- // TODO: handle with virtual functions
TileSetSource *source = *tile_set->get_source(source_id);
+
+ Ref<Texture2D> texture;
+ String item_text;
+
+ // Atlas source.
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
- Ref<Texture2D> texture = atlas_source->get_texture();
+ texture = atlas_source->get_texture();
if (texture.is_valid()) {
- sources_list->add_item(vformat("%s - (id:%d)", texture->get_path().get_file(), source_id), texture);
+ item_text = vformat("%s (id:%d)", texture->get_path().get_file(), source_id);
} else {
- sources_list->add_item(vformat("No Texture Atlas Source - (id:%d)", source_id), missing_texture_texture);
+ item_text = vformat("No Texture Atlas Source (id:%d)", source_id);
}
- } else {
- sources_list->add_item(vformat("Unknown Type Source - (id:%d)", source_id), missing_texture_texture);
}
+
+ // Scene collection source.
+ TileSetScenesCollectionSource *scene_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
+ if (scene_collection_source) {
+ texture = get_theme_icon("PackedScene", "EditorIcons");
+ item_text = vformat(TTR("Scene Collection Source (id:%d)"), source_id);
+ }
+
+ // Use default if not valid.
+ if (item_text.is_empty()) {
+ item_text = vformat(TTR("Unknown Type Source (id:%d)"), source_id);
+ }
+ if (!texture.is_valid()) {
+ texture = missing_atlas_texture_icon;
+ }
+
+ sources_list->add_item(item_text, texture);
sources_list->set_item_metadata(i, source_id);
}
@@ -176,7 +195,7 @@ void TileMapEditorTilesPlugin::_update_tile_set_sources_list() {
TilesEditor::get_singleton()->set_atlas_sources_lists_current(sources_list->get_current());
}
-void TileMapEditorTilesPlugin::_update_atlas_view() {
+void TileMapEditorTilesPlugin::_update_bottom_panel() {
// Update the atlas display.
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
if (!tile_map) {
@@ -185,39 +204,161 @@ void TileMapEditorTilesPlugin::_update_atlas_view() {
Ref<TileSet> tile_set = tile_map->get_tileset();
if (!tile_set.is_valid()) {
- tile_atlas_view->hide();
return;
}
int source_index = sources_list->get_current();
if (source_index >= 0 && source_index < sources_list->get_item_count()) {
+ atlas_sources_split_container->show();
+ missing_source_label->hide();
+
int source_id = sources_list->get_item_metadata(source_index);
TileSetSource *source = *tile_set->get_source(source_id);
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
+
if (atlas_source) {
- tile_atlas_view->set_atlas_source(*tile_map->get_tileset(), atlas_source, source_id);
tile_atlas_view->show();
+ scene_tiles_list->hide();
+ invalid_source_label->hide();
+ _update_atlas_view();
+ } else if (scenes_collection_source) {
+ tile_atlas_view->hide();
+ scene_tiles_list->show();
+ invalid_source_label->hide();
+ _update_scenes_collection_view();
+ } else {
+ tile_atlas_view->hide();
+ scene_tiles_list->hide();
+ invalid_source_label->show();
}
} else {
+ atlas_sources_split_container->hide();
+ missing_source_label->show();
+
tile_atlas_view->hide();
+ scene_tiles_list->hide();
+ invalid_source_label->hide();
}
+}
- // Synchronize atlas view.
- TilesEditor::get_singleton()->synchronize_atlas_view(tile_atlas_view);
+void TileMapEditorTilesPlugin::_update_atlas_view() {
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (!tile_map) {
+ return;
+ }
+ Ref<TileSet> tile_set = tile_map->get_tileset();
+ if (!tile_set.is_valid()) {
+ return;
+ }
+
+ int source_id = sources_list->get_item_metadata(sources_list->get_current());
+ TileSetSource *source = *tile_set->get_source(source_id);
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ ERR_FAIL_COND(!atlas_source);
+
+ tile_atlas_view->set_atlas_source(*tile_map->get_tileset(), atlas_source, source_id);
+ TilesEditor::get_singleton()->synchronize_atlas_view(tile_atlas_view);
tile_atlas_control->update();
}
-void TileMapEditorTilesPlugin::_update_bottom_panel() {
+void TileMapEditorTilesPlugin::_update_scenes_collection_view() {
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
if (!tile_map) {
return;
}
+
Ref<TileSet> tile_set = tile_map->get_tileset();
+ if (!tile_set.is_valid()) {
+ return;
+ }
+
+ int source_id = sources_list->get_item_metadata(sources_list->get_current());
+ TileSetSource *source = *tile_set->get_source(source_id);
+ TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
+ ERR_FAIL_COND(!scenes_collection_source);
+
+ // Clear the list.
+ scene_tiles_list->clear();
+
+ // Rebuild the list.
+ for (int i = 0; i < scenes_collection_source->get_scene_tiles_count(); i++) {
+ int scene_id = scenes_collection_source->get_scene_tile_id(i);
+
+ Ref<PackedScene> scene = scenes_collection_source->get_scene_tile_scene(scene_id);
+
+ int item_index = 0;
+ if (scene.is_valid()) {
+ item_index = scene_tiles_list->add_item(vformat("%s (path:%s id:%d)", scene->get_path().get_file().get_basename(), scene->get_path(), scene_id));
+ Variant udata = i;
+ EditorResourcePreview::get_singleton()->queue_edited_resource_preview(scene, this, "_scene_thumbnail_done", udata);
+ } else {
+ item_index = scene_tiles_list->add_item(TTR("Tile with Invalid Scene"), get_theme_icon("PackedScene", "EditorIcons"));
+ }
+ scene_tiles_list->set_item_metadata(item_index, scene_id);
- // Update the tabs.
- missing_source_label->set_visible(tile_set.is_valid() && tile_set->get_source_count() == 0);
- atlas_sources_split_container->set_visible(tile_set.is_valid() && tile_set->get_source_count() > 0);
+ // Check if in selection.
+ if (tile_set_selection.has(TileMapCell(source_id, Vector2i(), scene_id))) {
+ scene_tiles_list->select(item_index, false);
+ }
+ }
+
+ // Icon size update.
+ int int_size = int(EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size")) * EDSCALE;
+ scene_tiles_list->set_fixed_icon_size(Vector2(int_size, int_size));
+}
+
+void TileMapEditorTilesPlugin::_scene_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, Variant p_ud) {
+ int index = p_ud;
+
+ if (index >= 0 && index < scene_tiles_list->get_item_count()) {
+ scene_tiles_list->set_item_icon(index, p_preview);
+ }
+}
+
+void TileMapEditorTilesPlugin::_scenes_list_multi_selected(int p_index, bool p_selected) {
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (!tile_map) {
+ return;
+ }
+
+ Ref<TileSet> tile_set = tile_map->get_tileset();
+ if (!tile_set.is_valid()) {
+ return;
+ }
+
+ // Add or remove the Tile form the selection.
+ int scene_id = scene_tiles_list->get_item_metadata(p_index);
+ int source_id = sources_list->get_item_metadata(sources_list->get_current());
+ TileSetSource *source = *tile_set->get_source(source_id);
+ TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
+ ERR_FAIL_COND(!scenes_collection_source);
+
+ TileMapCell selected = TileMapCell(source_id, Vector2i(), scene_id);
+
+ // Clear the selection if shift is not pressed.
+ if (!Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ tile_set_selection.clear();
+ }
+
+ if (p_selected) {
+ tile_set_selection.insert(selected);
+ } else {
+ if (tile_set_selection.has(selected)) {
+ tile_set_selection.erase(selected);
+ }
+ }
+
+ _update_selection_pattern_from_tileset_selection();
+}
+
+void TileMapEditorTilesPlugin::_scenes_list_nothing_selected() {
+ scene_tiles_list->deselect_all();
+ tile_set_selection.clear();
+ tile_map_selection.clear();
+ selection_pattern->clear();
+ _update_selection_pattern_from_tileset_selection();
}
bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
@@ -257,7 +398,7 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p
if (!tile_map_selection.is_empty()) {
undo_redo->create_action(TTR("Delete tiles"));
for (Set<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) {
- undo_redo->add_do_method(tile_map, "set_cell", E->get(), -1, TileSetAtlasSource::INVALID_ATLAS_COORDS, TileSetAtlasSource::INVALID_TILE_ALTERNATIVE);
+ undo_redo->add_do_method(tile_map, "set_cell", E->get(), -1, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
undo_redo->add_undo_method(tile_map, "set_cell", E->get(), tile_map->get_cell_source_id(E->get()), tile_map->get_cell_atlas_coords(E->get()), tile_map->get_cell_alternative_tile(E->get()));
}
undo_redo->add_undo_method(this, "_set_tile_map_selection", _get_tile_map_selection());
@@ -288,7 +429,7 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p
if (!tile_map_selection.is_empty()) {
undo_redo->create_action(TTR("Delete tiles"));
for (Set<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) {
- undo_redo->add_do_method(tile_map, "set_cell", E->get(), -1, TileSetAtlasSource::INVALID_ATLAS_COORDS, TileSetAtlasSource::INVALID_TILE_ALTERNATIVE);
+ undo_redo->add_do_method(tile_map, "set_cell", E->get(), -1, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
undo_redo->add_undo_method(tile_map, "set_cell", E->get(), tile_map->get_cell_source_id(E->get()), tile_map->get_cell_atlas_coords(E->get()), tile_map->get_cell_alternative_tile(E->get()));
}
undo_redo->add_undo_method(this, "_set_tile_map_selection", _get_tile_map_selection());
@@ -364,7 +505,7 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p
for (Set<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) {
Vector2i coords = E->get();
drag_modified.insert(coords, TileMapCell(tile_map->get_cell_source_id(coords), tile_map->get_cell_atlas_coords(coords), tile_map->get_cell_alternative_tile(coords)));
- tile_map->set_cell(coords, -1, TileSetAtlasSource::INVALID_ATLAS_COORDS, TileSetAtlasSource::INVALID_TILE_ALTERNATIVE);
+ tile_map->set_cell(coords, -1, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
}
} else {
// Select tiles
@@ -467,7 +608,7 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over
}
}
- // handle the preview of the tiles to be placed.
+ // Handle the preview of the tiles to be placed.
if (is_visible_in_tree() && has_mouse) { // Only if the tilemap editor is opened and the viewport is hovered.
Map<Vector2i, TileMapCell> preview;
Rect2i drawn_grid_rect;
@@ -583,11 +724,10 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over
// Draw the preview.
for (Map<Vector2i, TileMapCell>::Element *E = preview.front(); E; E = E->next()) {
+ Vector2i size = tile_set->get_tile_size();
+ Vector2 position = tile_map->map_to_world(E->key()) - size / 2;
+ Rect2 cell_region = xform.xform(Rect2(position, size));
if (!erase_button->is_pressed() && random_tile_checkbox->is_pressed()) {
- Vector2i size = tile_set->get_tile_size();
- Vector2 position = tile_map->map_to_world(E->key()) - size / 2;
- Rect2 cell_region = xform.xform(Rect2(position, size));
-
tile_set->draw_tile_shape(p_overlay, cell_region, Color(1.0, 1.0, 1.0, 0.5), true);
} else {
if (tile_set->has_source(E->get().source_id)) {
@@ -629,12 +769,10 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over
// Draw the tile.
p_overlay->draw_texture_rect_region(atlas_source->get_texture(), dest_rect, source_rect, modulate * Color(1.0, 1.0, 1.0, 0.5), transpose, tile_set->is_uv_clipping());
+ } else {
+ tile_set->draw_tile_shape(p_overlay, cell_region, Color(1.0, 1.0, 1.0, 0.5), true);
}
} else {
- Vector2i size = tile_set->get_tile_size();
- Vector2 position = tile_map->map_to_world(E->key()) - size / 2;
- Rect2 cell_region = xform.xform(Rect2(position, size));
-
tile_set->draw_tile_shape(p_overlay, cell_region, Color(0.0, 0.0, 0.0, 0.5), true);
}
}
@@ -669,7 +807,9 @@ TileMapCell TileMapEditorTilesPlugin::_pick_random_tile(const TileMapPattern *p_
TileSetSource *source = *tile_set->get_source(source_id);
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
- sum += Object::cast_to<TileData>(atlas_source->get_tile_data(atlas_coords, alternative_tile))->get_probability();
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(atlas_coords, alternative_tile));
+ ERR_FAIL_COND_V(!tile_data, TileMapCell());
+ sum += tile_data->get_probability();
} else {
sum += 1.0;
}
@@ -698,7 +838,7 @@ TileMapCell TileMapEditorTilesPlugin::_pick_random_tile(const TileMapPattern *p_
return TileMapCell();
}
-Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_line(Vector2 p_start_drag_mouse_pos, Vector2 p_from_mouse_pos, Vector2i p_to_mouse_pos) {
+Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_line(Vector2 p_start_drag_mouse_pos, Vector2 p_from_mouse_pos, Vector2 p_to_mouse_pos) {
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
if (!tile_map) {
return Map<Vector2i, TileMapCell>();
@@ -711,7 +851,7 @@ Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_line(Vector2 p_start_
// Get or create the pattern.
TileMapPattern erase_pattern;
- erase_pattern.set_cell(Vector2i(0, 0), -1, TileSetAtlasSource::INVALID_ATLAS_COORDS, TileSetAtlasSource::INVALID_TILE_ALTERNATIVE);
+ erase_pattern.set_cell(Vector2i(0, 0), -1, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
TileMapPattern *pattern = erase_button->is_pressed() ? &erase_pattern : selection_pattern;
Map<Vector2i, TileMapCell> output;
@@ -763,7 +903,7 @@ Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_rect(Vector2i p_start
// Get or create the pattern.
TileMapPattern erase_pattern;
- erase_pattern.set_cell(Vector2i(0, 0), -1, TileSetAtlasSource::INVALID_ATLAS_COORDS, TileSetAtlasSource::INVALID_TILE_ALTERNATIVE);
+ erase_pattern.set_cell(Vector2i(0, 0), -1, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
TileMapPattern *pattern = erase_button->is_pressed() ? &erase_pattern : selection_pattern;
// Compute the offset to align things to the bottom or right.
@@ -814,7 +954,7 @@ Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_bucket_fill(Vector2i
// Get or create the pattern.
TileMapPattern erase_pattern;
- erase_pattern.set_cell(Vector2i(0, 0), -1, TileSetAtlasSource::INVALID_ATLAS_COORDS, TileSetAtlasSource::INVALID_TILE_ALTERNATIVE);
+ erase_pattern.set_cell(Vector2i(0, 0), -1, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
TileMapPattern *pattern = erase_button->is_pressed() ? &erase_pattern : selection_pattern;
Map<Vector2i, TileMapCell> output;
@@ -1090,8 +1230,8 @@ void TileMapEditorTilesPlugin::_update_fix_selected_and_hovered() {
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
if (!tile_map) {
hovered_tile.source_id = -1;
- hovered_tile.set_atlas_coords(TileSetAtlasSource::INVALID_ATLAS_COORDS);
- hovered_tile.alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE;
+ hovered_tile.set_atlas_coords(TileSetSource::INVALID_ATLAS_COORDS);
+ hovered_tile.alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE;
tile_set_selection.clear();
tile_map_selection.clear();
selection_pattern->clear();
@@ -1101,8 +1241,8 @@ void TileMapEditorTilesPlugin::_update_fix_selected_and_hovered() {
Ref<TileSet> tile_set = tile_map->get_tileset();
if (!tile_set.is_valid()) {
hovered_tile.source_id = -1;
- hovered_tile.set_atlas_coords(TileSetAtlasSource::INVALID_ATLAS_COORDS);
- hovered_tile.alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE;
+ hovered_tile.set_atlas_coords(TileSetSource::INVALID_ATLAS_COORDS);
+ hovered_tile.alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE;
tile_set_selection.clear();
tile_map_selection.clear();
selection_pattern->clear();
@@ -1112,8 +1252,8 @@ void TileMapEditorTilesPlugin::_update_fix_selected_and_hovered() {
int source_index = sources_list->get_current();
if (source_index < 0 || source_index >= sources_list->get_item_count()) {
hovered_tile.source_id = -1;
- hovered_tile.set_atlas_coords(TileSetAtlasSource::INVALID_ATLAS_COORDS);
- hovered_tile.alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE;
+ hovered_tile.set_atlas_coords(TileSetSource::INVALID_ATLAS_COORDS);
+ hovered_tile.alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE;
tile_set_selection.clear();
tile_map_selection.clear();
selection_pattern->clear();
@@ -1128,8 +1268,8 @@ void TileMapEditorTilesPlugin::_update_fix_selected_and_hovered() {
!tile_set->get_source(hovered_tile.source_id)->has_tile(hovered_tile.get_atlas_coords()) ||
!tile_set->get_source(hovered_tile.source_id)->has_alternative_tile(hovered_tile.get_atlas_coords(), hovered_tile.alternative_tile)) {
hovered_tile.source_id = -1;
- hovered_tile.set_atlas_coords(TileSetAtlasSource::INVALID_ATLAS_COORDS);
- hovered_tile.alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE;
+ hovered_tile.set_atlas_coords(TileSetSource::INVALID_ATLAS_COORDS);
+ hovered_tile.alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE;
}
// Selection if needed.
@@ -1187,6 +1327,7 @@ void TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_selection(
per_source[E->get().source_id].push_back(&(E->get()));
}
+ int vertical_offset = 0;
for (Map<int, List<const TileMapCell *>>::Element *E_source = per_source.front(); E_source; E_source = E_source->next()) {
// Per source.
List<const TileMapCell *> unorganized;
@@ -1199,24 +1340,21 @@ void TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_selection(
// Organize using coordinates.
for (List<const TileMapCell *>::Element *E_cell = E_source->get().front(); E_cell; E_cell = E_cell->next()) {
const TileMapCell *current = E_cell->get();
- if (organized_pattern.has(current->get_atlas_coords())) {
- if (current->alternative_tile < organized_pattern[current->get_atlas_coords()]->alternative_tile) {
- unorganized.push_back(organized_pattern[current->get_atlas_coords()]);
- organized_pattern[current->get_atlas_coords()] = current;
- } else {
- unorganized.push_back(current);
- }
- } else {
+ if (current->alternative_tile == 0) {
organized_pattern[current->get_atlas_coords()] = current;
+ } else {
+ unorganized.push_back(current);
}
}
// Compute the encompassing rect for the organized pattern.
Map<Vector2i, const TileMapCell *>::Element *E_cell = organized_pattern.front();
- encompassing_rect_coords = Rect2i(E_cell->key(), Vector2i(1, 1));
- for (; E_cell; E_cell = E_cell->next()) {
- encompassing_rect_coords.expand_to(E_cell->key() + Vector2i(1, 1));
- encompassing_rect_coords.expand_to(E_cell->key());
+ if (E_cell) {
+ encompassing_rect_coords = Rect2i(E_cell->key(), Vector2i(1, 1));
+ for (; E_cell; E_cell = E_cell->next()) {
+ encompassing_rect_coords.expand_to(E_cell->key() + Vector2i(1, 1));
+ encompassing_rect_coords.expand_to(E_cell->key());
+ }
}
} else {
// Add everything unorganized.
@@ -1227,12 +1365,15 @@ void TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_selection(
// Now add everything to the output pattern.
for (Map<Vector2i, const TileMapCell *>::Element *E_cell = organized_pattern.front(); E_cell; E_cell = E_cell->next()) {
- selection_pattern->set_cell(E_cell->key() - encompassing_rect_coords.position, E_cell->get()->source_id, E_cell->get()->get_atlas_coords(), E_cell->get()->alternative_tile);
+ selection_pattern->set_cell(E_cell->key() - encompassing_rect_coords.position + Vector2i(0, vertical_offset), E_cell->get()->source_id, E_cell->get()->get_atlas_coords(), E_cell->get()->alternative_tile);
}
Vector2i organized_size = selection_pattern->get_size();
+ int unorganized_index = 0;
for (List<const TileMapCell *>::Element *E_cell = unorganized.front(); E_cell; E_cell = E_cell->next()) {
- selection_pattern->set_cell(Vector2(organized_size.x, 0), E_cell->get()->source_id, E_cell->get()->get_atlas_coords(), E_cell->get()->alternative_tile);
+ selection_pattern->set_cell(Vector2(organized_size.x + unorganized_index, vertical_offset), E_cell->get()->source_id, E_cell->get()->get_atlas_coords(), E_cell->get()->alternative_tile);
+ unorganized_index++;
}
+ vertical_offset += MAX(organized_size.y, 1);
}
CanvasItemEditor::get_singleton()->update_viewport();
}
@@ -1246,7 +1387,7 @@ void TileMapEditorTilesPlugin::_update_tileset_selection_from_selection_pattern(
tile_set_selection.insert(TileMapCell(selection_pattern->get_cell_source_id(coords), selection_pattern->get_cell_atlas_coords(coords), selection_pattern->get_cell_alternative_tile(coords)));
}
}
- _update_atlas_view();
+ _update_bottom_panel();
}
void TileMapEditorTilesPlugin::_tile_atlas_control_draw() {
@@ -1283,7 +1424,7 @@ void TileMapEditorTilesPlugin::_tile_atlas_control_draw() {
}
// Draw the hovered tile.
- if (hovered_tile.get_atlas_coords() != TileSetAtlasSource::INVALID_ATLAS_COORDS && hovered_tile.alternative_tile == 0 && !tile_set_dragging_selection) {
+ if (hovered_tile.get_atlas_coords() != TileSetSource::INVALID_ATLAS_COORDS && hovered_tile.alternative_tile == 0 && !tile_set_dragging_selection) {
tile_atlas_control->draw_rect(atlas->get_tile_texture_region(hovered_tile.get_atlas_coords()), Color(1.0, 1.0, 1.0), false);
}
@@ -1299,7 +1440,7 @@ void TileMapEditorTilesPlugin::_tile_atlas_control_draw() {
for (int x = region.position.x; x < region.get_end().x; x++) {
for (int y = region.position.y; y < region.get_end().y; y++) {
Vector2i tile = atlas->get_tile_at_coords(Vector2i(x, y));
- if (tile != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ if (tile != TileSetSource::INVALID_ATLAS_COORDS) {
to_draw.insert(tile);
}
}
@@ -1313,8 +1454,8 @@ void TileMapEditorTilesPlugin::_tile_atlas_control_draw() {
void TileMapEditorTilesPlugin::_tile_atlas_control_mouse_exited() {
hovered_tile.source_id = -1;
- hovered_tile.set_atlas_coords(TileSetAtlasSource::INVALID_ATLAS_COORDS);
- hovered_tile.alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE;
+ hovered_tile.set_atlas_coords(TileSetSource::INVALID_ATLAS_COORDS);
+ hovered_tile.alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE;
tile_set_dragging_selection = false;
tile_atlas_control->update();
}
@@ -1347,12 +1488,12 @@ void TileMapEditorTilesPlugin::_tile_atlas_control_gui_input(const Ref<InputEven
// Update the hovered tile
hovered_tile.source_id = source_id;
- hovered_tile.set_atlas_coords(TileSetAtlasSource::INVALID_ATLAS_COORDS);
- hovered_tile.alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE;
+ hovered_tile.set_atlas_coords(TileSetSource::INVALID_ATLAS_COORDS);
+ hovered_tile.alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE;
Vector2i coords = tile_atlas_view->get_atlas_tile_coords_at_pos(tile_atlas_control->get_local_mouse_position());
- if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ if (coords != TileSetSource::INVALID_ATLAS_COORDS) {
coords = atlas->get_tile_at_coords(coords);
- if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ if (coords != TileSetSource::INVALID_ATLAS_COORDS) {
hovered_tile.set_atlas_coords(coords);
hovered_tile.alternative_tile = 0;
}
@@ -1373,7 +1514,7 @@ void TileMapEditorTilesPlugin::_tile_atlas_control_gui_input(const Ref<InputEven
tile_set_selection.clear();
}
- if (hovered_tile.get_atlas_coords() != TileSetAtlasSource::INVALID_ATLAS_COORDS && hovered_tile.alternative_tile == 0) {
+ if (hovered_tile.get_atlas_coords() != TileSetSource::INVALID_ATLAS_COORDS && hovered_tile.alternative_tile == 0) {
if (mb->is_shift_pressed() && tile_set_selection.has(TileMapCell(source_id, hovered_tile.get_atlas_coords(), 0))) {
tile_set_selection.erase(TileMapCell(source_id, hovered_tile.get_atlas_coords(), 0));
} else {
@@ -1389,18 +1530,18 @@ void TileMapEditorTilesPlugin::_tile_atlas_control_gui_input(const Ref<InputEven
// Compute the covered area.
Vector2i start_tile = tile_atlas_view->get_atlas_tile_coords_at_pos(tile_set_drag_start_mouse_pos);
Vector2i end_tile = tile_atlas_view->get_atlas_tile_coords_at_pos(tile_atlas_control->get_local_mouse_position());
- if (start_tile != TileSetAtlasSource::INVALID_ATLAS_COORDS && end_tile != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ if (start_tile != TileSetSource::INVALID_ATLAS_COORDS && end_tile != TileSetSource::INVALID_ATLAS_COORDS) {
Rect2i region = Rect2i(start_tile, end_tile - start_tile).abs();
region.size += Vector2i(1, 1);
// To update the selection, we copy the selected/not selected status of the tiles we drag from.
Vector2i start_coords = atlas->get_tile_at_coords(start_tile);
- if (mb->is_shift_pressed() && start_coords != TileSetAtlasSource::INVALID_ATLAS_COORDS && !tile_set_selection.has(TileMapCell(source_id, start_coords, 0))) {
+ if (mb->is_shift_pressed() && start_coords != TileSetSource::INVALID_ATLAS_COORDS && !tile_set_selection.has(TileMapCell(source_id, start_coords, 0))) {
// Remove from the selection.
for (int x = region.position.x; x < region.get_end().x; x++) {
for (int y = region.position.y; y < region.get_end().y; y++) {
Vector2i tile_coords = atlas->get_tile_at_coords(Vector2i(x, y));
- if (tile_coords != TileSetAtlasSource::INVALID_ATLAS_COORDS && tile_set_selection.has(TileMapCell(source_id, tile_coords, 0))) {
+ if (tile_coords != TileSetSource::INVALID_ATLAS_COORDS && tile_set_selection.has(TileMapCell(source_id, tile_coords, 0))) {
tile_set_selection.erase(TileMapCell(source_id, tile_coords, 0));
}
}
@@ -1410,7 +1551,7 @@ void TileMapEditorTilesPlugin::_tile_atlas_control_gui_input(const Ref<InputEven
for (int x = region.position.x; x < region.get_end().x; x++) {
for (int y = region.position.y; y < region.get_end().y; y++) {
Vector2i tile_coords = atlas->get_tile_at_coords(Vector2i(x, y));
- if (tile_coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ if (tile_coords != TileSetSource::INVALID_ATLAS_COORDS) {
tile_set_selection.insert(TileMapCell(source_id, tile_coords, 0));
}
}
@@ -1453,7 +1594,7 @@ void TileMapEditorTilesPlugin::_tile_alternatives_control_draw() {
// Draw the selection.
for (Set<TileMapCell>::Element *E = tile_set_selection.front(); E; E = E->next()) {
- if (E->get().source_id == source_id && E->get().get_atlas_coords() != TileSetAtlasSource::INVALID_ATLAS_COORDS && E->get().alternative_tile > 0) {
+ if (E->get().source_id == source_id && E->get().get_atlas_coords() != TileSetSource::INVALID_ATLAS_COORDS && E->get().alternative_tile > 0) {
Rect2i rect = tile_atlas_view->get_alternative_tile_rect(E->get().get_atlas_coords(), E->get().alternative_tile);
if (rect != Rect2i()) {
alternative_tiles_control->draw_rect(rect, Color(0.2, 0.2, 1.0), false);
@@ -1462,7 +1603,7 @@ void TileMapEditorTilesPlugin::_tile_alternatives_control_draw() {
}
// Draw hovered tile.
- if (hovered_tile.get_atlas_coords() != TileSetAtlasSource::INVALID_ATLAS_COORDS && hovered_tile.alternative_tile > 0) {
+ if (hovered_tile.get_atlas_coords() != TileSetSource::INVALID_ATLAS_COORDS && hovered_tile.alternative_tile > 0) {
Rect2i rect = tile_atlas_view->get_alternative_tile_rect(hovered_tile.get_atlas_coords(), hovered_tile.alternative_tile);
if (rect != Rect2i()) {
alternative_tiles_control->draw_rect(rect, Color(1.0, 1.0, 1.0), false);
@@ -1472,8 +1613,8 @@ void TileMapEditorTilesPlugin::_tile_alternatives_control_draw() {
void TileMapEditorTilesPlugin::_tile_alternatives_control_mouse_exited() {
hovered_tile.source_id = -1;
- hovered_tile.set_atlas_coords(TileSetAtlasSource::INVALID_ATLAS_COORDS);
- hovered_tile.alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE;
+ hovered_tile.set_atlas_coords(TileSetSource::INVALID_ATLAS_COORDS);
+ hovered_tile.alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE;
tile_set_dragging_selection = false;
alternative_tiles_control->update();
}
@@ -1506,12 +1647,12 @@ void TileMapEditorTilesPlugin::_tile_alternatives_control_gui_input(const Ref<In
// Update the hovered tile
hovered_tile.source_id = source_id;
- hovered_tile.set_atlas_coords(TileSetAtlasSource::INVALID_ATLAS_COORDS);
- hovered_tile.alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE;
+ hovered_tile.set_atlas_coords(TileSetSource::INVALID_ATLAS_COORDS);
+ hovered_tile.alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE;
Vector3i alternative_coords = tile_atlas_view->get_alternative_tile_at_pos(alternative_tiles_control->get_local_mouse_position());
Vector2i coords = Vector2i(alternative_coords.x, alternative_coords.y);
int alternative = alternative_coords.z;
- if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS && alternative != TileSetAtlasSource::INVALID_TILE_ALTERNATIVE) {
+ if (coords != TileSetSource::INVALID_ATLAS_COORDS && alternative != TileSetSource::INVALID_TILE_ALTERNATIVE) {
hovered_tile.set_atlas_coords(coords);
hovered_tile.alternative_tile = alternative;
}
@@ -1530,7 +1671,7 @@ void TileMapEditorTilesPlugin::_tile_alternatives_control_gui_input(const Ref<In
tile_set_selection.clear();
}
- if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS && alternative != TileSetAtlasSource::INVALID_TILE_ALTERNATIVE) {
+ if (coords != TileSetSource::INVALID_ATLAS_COORDS && alternative != TileSetAtlasSource::INVALID_TILE_ALTERNATIVE) {
if (mb->is_shift_pressed() && tile_set_selection.has(TileMapCell(source_id, hovered_tile.get_atlas_coords(), hovered_tile.alternative_tile))) {
tile_set_selection.erase(TileMapCell(source_id, hovered_tile.get_atlas_coords(), hovered_tile.alternative_tile));
} else {
@@ -1565,13 +1706,14 @@ TypedArray<Vector2i> TileMapEditorTilesPlugin::_get_tile_map_selection() const {
void TileMapEditorTilesPlugin::edit(ObjectID p_tile_map_id) {
tile_map_id = p_tile_map_id;
- // Clean the selection.
+ // Clear the selection.
tile_set_selection.clear();
tile_map_selection.clear();
selection_pattern->clear();
}
void TileMapEditorTilesPlugin::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_scene_thumbnail_done"), &TileMapEditorTilesPlugin::_scene_thumbnail_done);
ClassDB::bind_method(D_METHOD("_set_tile_map_selection", "selection"), &TileMapEditorTilesPlugin::_set_tile_map_selection);
ClassDB::bind_method(D_METHOD("_get_tile_map_selection"), &TileMapEditorTilesPlugin::_get_tile_map_selection);
}
@@ -1718,20 +1860,20 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() {
sources_list->set_h_size_flags(SIZE_EXPAND_FILL);
sources_list->set_stretch_ratio(0.25);
sources_list->set_custom_minimum_size(Size2i(70, 0) * EDSCALE);
+ sources_list->set_texture_filter(CanvasItem::TEXTURE_FILTER_NEAREST);
sources_list->connect("item_selected", callable_mp(this, &TileMapEditorTilesPlugin::_update_fix_selected_and_hovered).unbind(1));
- sources_list->connect("item_selected", callable_mp(this, &TileMapEditorTilesPlugin::_update_atlas_view).unbind(1));
+ sources_list->connect("item_selected", callable_mp(this, &TileMapEditorTilesPlugin::_update_bottom_panel).unbind(1));
sources_list->connect("item_selected", callable_mp(TilesEditor::get_singleton(), &TilesEditor::set_atlas_sources_lists_current));
sources_list->connect("visibility_changed", callable_mp(TilesEditor::get_singleton(), &TilesEditor::synchronize_atlas_sources_list), varray(sources_list));
- //sources_list->set_drag_forwarding(this);
atlas_sources_split_container->add_child(sources_list);
+ // Tile atlas source.
tile_atlas_view = memnew(TileAtlasView);
tile_atlas_view->set_h_size_flags(SIZE_EXPAND_FILL);
tile_atlas_view->set_v_size_flags(SIZE_EXPAND_FILL);
tile_atlas_view->set_texture_grid_visible(false);
tile_atlas_view->set_tile_shape_grid_visible(false);
tile_atlas_view->connect("transform_changed", callable_mp(TilesEditor::get_singleton(), &TilesEditor::set_atlas_view_transform));
- //tile_atlas_view->connect("visibility_changed", callable_mp(TilesEditor::get_singleton(), &TilesEditor::synchronize_atlas_view), varray(tile_atlas_view));
atlas_sources_split_container->add_child(tile_atlas_view);
tile_atlas_control = memnew(Control);
@@ -1746,6 +1888,27 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() {
alternative_tiles_control->connect("gui_input", callable_mp(this, &TileMapEditorTilesPlugin::_tile_alternatives_control_gui_input));
tile_atlas_view->add_control_over_alternative_tiles(alternative_tiles_control);
+ // Scenes collection source.
+ scene_tiles_list = memnew(ItemList);
+ scene_tiles_list->set_h_size_flags(SIZE_EXPAND_FILL);
+ scene_tiles_list->set_v_size_flags(SIZE_EXPAND_FILL);
+ scene_tiles_list->set_drag_forwarding(this);
+ scene_tiles_list->set_select_mode(ItemList::SELECT_MULTI);
+ scene_tiles_list->connect("multi_selected", callable_mp(this, &TileMapEditorTilesPlugin::_scenes_list_multi_selected));
+ scene_tiles_list->connect("nothing_selected", callable_mp(this, &TileMapEditorTilesPlugin::_scenes_list_nothing_selected));
+ scene_tiles_list->set_texture_filter(CanvasItem::TEXTURE_FILTER_NEAREST);
+ atlas_sources_split_container->add_child(scene_tiles_list);
+
+ // Invalid source label.
+ invalid_source_label = memnew(Label);
+ invalid_source_label->set_text(TTR("Invalid source selected."));
+ invalid_source_label->set_h_size_flags(SIZE_EXPAND_FILL);
+ invalid_source_label->set_v_size_flags(SIZE_EXPAND_FILL);
+ invalid_source_label->set_align(Label::ALIGN_CENTER);
+ invalid_source_label->set_valign(Label::VALIGN_CENTER);
+ invalid_source_label->hide();
+ atlas_sources_split_container->add_child(invalid_source_label);
+
_update_bottom_panel();
}
@@ -2147,7 +2310,7 @@ Set<TileMapEditorTerrainsPlugin::Constraint> TileMapEditorTerrainsPlugin::_get_c
Map<int, int> terrain_count;
- // Count the number of occurences per terrain.
+ // Count the number of occurrences per terrain.
Map<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits();
for (Map<Vector2i, TileSet::CellNeighbor>::Element *E_overlapping = overlapping_terrain_bits.front(); E_overlapping; E_overlapping = E_overlapping->next()) {
if (!p_to_replace.has(E_overlapping->key())) {
@@ -2165,7 +2328,7 @@ Set<TileMapEditorTerrainsPlugin::Constraint> TileMapEditorTerrainsPlugin::_get_c
}
}
- // Get the terrain with the max number of occurences.
+ // Get the terrain with the max number of occurrences.
int max = 0;
int max_terrain = -1;
for (Map<int, int>::Element *E_terrain_count = terrain_count.front(); E_terrain_count; E_terrain_count = E_terrain_count->next()) {
@@ -2231,7 +2394,7 @@ Map<Vector2i, TileMapEditorTerrainsPlugin::TerrainsTilePattern> TileMapEditorTer
per_cell_acceptable_tiles[E->get()] = _get_valid_terrains_tile_patterns_for_constraints(p_terrain_set, E->get(), constraints);
}
- // Ouput map.
+ // Output map.
Map<Vector2i, TerrainsTilePattern> output;
// Add all positions to a set.
@@ -2450,7 +2613,7 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map
output[E->key()] = _get_random_tile_from_pattern(p_terrain_set, E->get());
}
- // Override the WFC results to make sure at least the painted tiles are acutally painted.
+ // Override the WFC results to make sure at least the painted tiles are actually painted.
for (Map<Vector2i, TerrainsTilePattern>::Element *E_to_paint = p_to_paint.front(); E_to_paint; E_to_paint = E_to_paint->next()) {
output[E_to_paint->key()] = _get_random_tile_from_pattern(p_terrain_set, E_to_paint->get());
}
@@ -2771,8 +2934,8 @@ void TileMapEditorTerrainsPlugin::_update_terrains_cache() {
TileMapCell empty_cell;
empty_cell.source_id = -1;
- empty_cell.set_atlas_coords(TileSetAtlasSource::INVALID_ATLAS_COORDS);
- empty_cell.alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE;
+ empty_cell.set_atlas_coords(TileSetSource::INVALID_ATLAS_COORDS);
+ empty_cell.alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE;
per_terrain_terrains_tile_patterns_tiles[i][empty_pattern].insert(empty_cell);
}
}
diff --git a/editor/plugins/tiles/tile_map_editor.h b/editor/plugins/tiles/tile_map_editor.h
index f780686b82..a1fb9af3ef 100644
--- a/editor/plugins/tiles/tile_map_editor.h
+++ b/editor/plugins/tiles/tile_map_editor.h
@@ -58,7 +58,7 @@ private:
ObjectID tile_map_id;
virtual void edit(ObjectID p_tile_map_id) override;
- // Toolbar.
+ ///// Toolbar /////
HBoxContainer *toolbar;
Ref<ButtonGroup> tool_buttons_group;
@@ -84,7 +84,7 @@ private:
void _update_toolbar();
- // Tilemap editing.
+ ///// Tilemap editing. /////
bool has_mouse = false;
void _mouse_exited_viewport();
@@ -105,12 +105,12 @@ private:
Map<Vector2i, TileMapCell> drag_modified;
TileMapCell _pick_random_tile(const TileMapPattern *p_pattern);
- Map<Vector2i, TileMapCell> _draw_line(Vector2 p_start_drag_mouse_pos, Vector2 p_from_mouse_pos, Vector2i p_to_mouse_pos);
- Map<Vector2i, TileMapCell> _draw_rect(Vector2i p_start_mouse_pos, Vector2i p_end_mouse_pos);
+ Map<Vector2i, TileMapCell> _draw_line(Vector2 p_start_drag_mouse_pos, Vector2 p_from_mouse_pos, Vector2 p_to_mouse_pos);
+ Map<Vector2i, TileMapCell> _draw_rect(Vector2i p_start_cell, Vector2i p_end_cell);
Map<Vector2i, TileMapCell> _draw_bucket_fill(Vector2i p_coords, bool p_contiguous);
void _stop_dragging();
- // Selection system.
+ ///// Selection system. /////
Set<Vector2i> tile_map_selection;
TileMapPattern *tile_map_clipboard = memnew(TileMapPattern);
TileMapPattern *selection_pattern = memnew(TileMapPattern);
@@ -124,22 +124,24 @@ private:
void _update_tileset_selection_from_selection_pattern();
void _update_fix_selected_and_hovered();
- // Bottom panel.
- bool tile_set_dragging_selection = false;
- Vector2i tile_set_drag_start_mouse_pos;
-
+ ///// Bottom panel. ////.
Label *missing_source_label;
- HSplitContainer *atlas_sources_split_container;
+ Label *invalid_source_label;
ItemList *sources_list;
- TileAtlasView *tile_atlas_view;
- Ref<Texture2D> missing_texture_texture;
+
+ Ref<Texture2D> missing_atlas_texture_icon;
void _update_tile_set_sources_list();
- void _update_atlas_view();
void _update_bottom_panel();
+ // Atlas sources.
TileMapCell hovered_tile;
+ TileAtlasView *tile_atlas_view;
+ HSplitContainer *atlas_sources_split_container;
+
+ bool tile_set_dragging_selection = false;
+ Vector2i tile_set_drag_start_mouse_pos;
Control *tile_atlas_control;
void _tile_atlas_control_mouse_exited();
@@ -151,6 +153,16 @@ private:
void _tile_alternatives_control_mouse_exited();
void _tile_alternatives_control_gui_input(const Ref<InputEvent> &p_event);
+ void _update_atlas_view();
+
+ // Scenes collection sources.
+ ItemList *scene_tiles_list;
+
+ void _update_scenes_collection_view();
+ void _scene_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, Variant p_ud);
+ void _scenes_list_multi_selected(int p_index, bool p_selected);
+ void _scenes_list_nothing_selected();
+
// Update callback
virtual void tile_set_changed() override;
diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
index 324e429592..b6e1a318cb 100644
--- a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
+++ b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
@@ -53,10 +53,10 @@ void TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::set_id(int p_id) {
if (source_id == p_id) {
return;
}
- ERR_FAIL_COND_MSG(tile_set->has_source(p_id), vformat("Cannot change TileSet atlas source ID. Another atlas source exists with id %d.", p_id));
+ ERR_FAIL_COND_MSG(tile_set->has_source(p_id), vformat("Cannot change TileSet Atlas Source ID. Another source exists with id %d.", p_id));
int previous_source = source_id;
- source_id = p_id; // source_id must be updated before, because it's used by the atlas source list update.
+ source_id = p_id; // source_id must be updated before, because it's used by the source list update.
tile_set->set_source_id(previous_source, p_id);
emit_signal("changed", "id");
}
@@ -126,7 +126,7 @@ void TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::edit(Ref<TileSet>
}
// -- Proxy object used by the tile inspector --
-bool TileSetAtlasSourceEditor::TileProxyObject::_set(const StringName &p_name, const Variant &p_value) {
+bool TileSetAtlasSourceEditor::AtlasTileProxyObject::_set(const StringName &p_name, const Variant &p_value) {
if (!tile_set_atlas_source) {
return false;
}
@@ -152,9 +152,9 @@ bool TileSetAtlasSourceEditor::TileProxyObject::_set(const StringName &p_name, c
return true;
} else if (alternative == 0 && p_name == "size_in_atlas") {
Vector2i as_vector2i = Vector2i(p_value);
- ERR_FAIL_COND_V(!tile_set_atlas_source->can_move_tile_in_atlas(coords, TileSetAtlasSource::INVALID_ATLAS_COORDS, as_vector2i), false);
+ ERR_FAIL_COND_V(!tile_set_atlas_source->can_move_tile_in_atlas(coords, TileSetSource::INVALID_ATLAS_COORDS, as_vector2i), false);
- tile_set_atlas_source->move_tile_in_atlas(coords, TileSetAtlasSource::INVALID_ATLAS_COORDS, as_vector2i);
+ tile_set_atlas_source->move_tile_in_atlas(coords, TileSetSource::INVALID_ATLAS_COORDS, as_vector2i);
emit_signal("changed", "size_in_atlas");
return true;
} else if (alternative > 0 && p_name == "alternative_id") {
@@ -197,7 +197,7 @@ bool TileSetAtlasSourceEditor::TileProxyObject::_set(const StringName &p_name, c
return any_valid;
}
-bool TileSetAtlasSourceEditor::TileProxyObject::_get(const StringName &p_name, Variant &r_ret) const {
+bool TileSetAtlasSourceEditor::AtlasTileProxyObject::_get(const StringName &p_name, Variant &r_ret) const {
if (!tile_set_atlas_source) {
return false;
}
@@ -237,7 +237,7 @@ bool TileSetAtlasSourceEditor::TileProxyObject::_get(const StringName &p_name, V
return false;
}
-void TileSetAtlasSourceEditor::TileProxyObject::_get_property_list(List<PropertyInfo> *p_list) const {
+void TileSetAtlasSourceEditor::AtlasTileProxyObject::_get_property_list(List<PropertyInfo> *p_list) const {
if (!tile_set_atlas_source) {
return;
}
@@ -310,12 +310,11 @@ void TileSetAtlasSourceEditor::TileProxyObject::_get_property_list(List<Property
}
}
-void TileSetAtlasSourceEditor::TileProxyObject::edit(TileSetAtlasSource *p_tile_set_atlas_source, int p_source_id, Set<TileSelection> p_tiles) {
+void TileSetAtlasSourceEditor::AtlasTileProxyObject::edit(TileSetAtlasSource *p_tile_set_atlas_source, Set<TileSelection> p_tiles) {
ERR_FAIL_COND(!p_tile_set_atlas_source);
- ERR_FAIL_COND(p_source_id < 0);
ERR_FAIL_COND(p_tiles.is_empty());
for (Set<TileSelection>::Element *E = p_tiles.front(); E; E = E->next()) {
- ERR_FAIL_COND(E->get().tile == TileSetAtlasSource::INVALID_ATLAS_COORDS);
+ ERR_FAIL_COND(E->get().tile == TileSetSource::INVALID_ATLAS_COORDS);
ERR_FAIL_COND(E->get().alternative < 0);
}
@@ -333,7 +332,6 @@ void TileSetAtlasSourceEditor::TileProxyObject::edit(TileSetAtlasSource *p_tile_
}
tile_set_atlas_source = p_tile_set_atlas_source;
- source_id = p_source_id;
tiles = Set<TileSelection>(p_tiles);
// Connect to changes.
@@ -352,7 +350,7 @@ void TileSetAtlasSourceEditor::TileProxyObject::edit(TileSetAtlasSource *p_tile_
notify_property_list_changed();
}
-void TileSetAtlasSourceEditor::TileProxyObject::_bind_methods() {
+void TileSetAtlasSourceEditor::AtlasTileProxyObject::_bind_methods() {
ADD_SIGNAL(MethodInfo("changed", PropertyInfo(Variant::STRING, "what")));
}
@@ -391,12 +389,12 @@ void TileSetAtlasSourceEditor::_update_fix_selected_and_hovered_tiles() {
// Fix hovered.
if (!tile_set_atlas_source->has_tile(hovered_base_tile_coords)) {
- hovered_base_tile_coords = TileSetAtlasSource::INVALID_ATLAS_COORDS;
+ hovered_base_tile_coords = TileSetSource::INVALID_ATLAS_COORDS;
}
Vector2i coords = Vector2i(hovered_alternative_tile_coords.x, hovered_alternative_tile_coords.y);
int alternative = hovered_alternative_tile_coords.z;
if (!tile_set_atlas_source->has_tile(coords) || !tile_set_atlas_source->has_alternative_tile(coords, alternative)) {
- hovered_alternative_tile_coords = Vector3i(TileSetAtlasSource::INVALID_ATLAS_COORDS.x, TileSetAtlasSource::INVALID_ATLAS_COORDS.y, TileSetAtlasSource::INVALID_TILE_ALTERNATIVE);
+ hovered_alternative_tile_coords = Vector3i(TileSetSource::INVALID_ATLAS_COORDS.x, TileSetSource::INVALID_ATLAS_COORDS.y, TileSetSource::INVALID_TILE_ALTERNATIVE);
}
}
@@ -405,7 +403,7 @@ void TileSetAtlasSourceEditor::_update_tile_inspector() {
// Update the proxy object.
if (has_atlas_tile_selected) {
- tile_proxy_object->edit(tile_set_atlas_source, tile_set_atlas_source_id, selection);
+ tile_proxy_object->edit(tile_set_atlas_source, selection);
}
// Update visibility.
@@ -486,7 +484,7 @@ void TileSetAtlasSourceEditor::_update_toolbar() {
}
void TileSetAtlasSourceEditor::_tile_atlas_control_mouse_exited() {
- hovered_base_tile_coords = TileSetAtlasSource::INVALID_ATLAS_COORDS;
+ hovered_base_tile_coords = TileSetSource::INVALID_ATLAS_COORDS;
tile_atlas_control->update();
tile_atlas_control_unscaled->update();
tile_atlas_view->update();
@@ -514,7 +512,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_gui_input(const Ref<InputEven
if (selection.size() == 1) {
// Change the cursor depending on the hovered thing.
TileSelection selected = selection.front()->get();
- if (selected.tile != TileSetAtlasSource::INVALID_ATLAS_COORDS && selected.alternative == 0) {
+ if (selected.tile != TileSetSource::INVALID_ATLAS_COORDS && selected.alternative == 0) {
Vector2 mouse_local_pos = tile_atlas_control->get_local_mouse_position();
Vector2i size_in_atlas = tile_set_atlas_source->get_tile_size_in_atlas(selected.tile);
Rect2 region = tile_set_atlas_source->get_tile_texture_region(selected.tile);
@@ -560,7 +558,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_gui_input(const Ref<InputEven
Vector<Point2i> line = Geometry2D::bresenham_line(last_base_tiles_coords, new_base_tiles_coords);
for (int i = 0; i < line.size(); i++) {
- if (tile_set_atlas_source->get_tile_at_coords(line[i]) == TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ if (tile_set_atlas_source->get_tile_at_coords(line[i]) == TileSetSource::INVALID_ATLAS_COORDS) {
tile_set_atlas_source->create_tile(line[i]);
drag_modified_tiles.insert(line[i]);
}
@@ -576,7 +574,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_gui_input(const Ref<InputEven
Vector<Point2i> line = Geometry2D::bresenham_line(last_base_tiles_coords, new_base_tiles_coords);
for (int i = 0; i < line.size(); i++) {
Vector2i base_tile_coords = tile_set_atlas_source->get_tile_at_coords(line[i]);
- if (base_tile_coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ if (base_tile_coords != TileSetSource::INVALID_ATLAS_COORDS) {
drag_modified_tiles.insert(base_tile_coords);
}
}
@@ -662,17 +660,17 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_gui_input(const Ref<InputEven
// Remove a first tile.
Vector2i coords = tile_atlas_view->get_atlas_tile_coords_at_pos(drag_start_mouse_pos);
- if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ if (coords != TileSetSource::INVALID_ATLAS_COORDS) {
coords = tile_set_atlas_source->get_tile_at_coords(coords);
}
- if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ if (coords != TileSetSource::INVALID_ATLAS_COORDS) {
drag_modified_tiles.insert(coords);
}
} else {
if (mb->is_shift_pressed()) {
// Create a big tile.
Vector2i coords = tile_atlas_view->get_atlas_tile_coords_at_pos(mouse_local_pos);
- if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS && tile_set_atlas_source->get_tile_at_coords(coords) == TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ if (coords != TileSetSource::INVALID_ATLAS_COORDS && tile_set_atlas_source->get_tile_at_coords(coords) == TileSetSource::INVALID_ATLAS_COORDS) {
// Setup the dragging info, only if we start on an empty tile.
drag_type = DRAG_TYPE_CREATE_BIG_TILE;
drag_start_mouse_pos = mouse_local_pos;
@@ -692,7 +690,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_gui_input(const Ref<InputEven
// Create a first tile if needed.
Vector2i coords = tile_atlas_view->get_atlas_tile_coords_at_pos(drag_start_mouse_pos);
- if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS && tile_set_atlas_source->get_tile_at_coords(coords) == TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ if (coords != TileSetSource::INVALID_ATLAS_COORDS && tile_set_atlas_source->get_tile_at_coords(coords) == TileSetSource::INVALID_ATLAS_COORDS) {
tile_set_atlas_source->create_tile(coords);
drag_modified_tiles.insert(coords);
}
@@ -710,7 +708,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_gui_input(const Ref<InputEven
if (mb->is_shift_pressed()) {
// Create a big tile.
Vector2i coords = tile_atlas_view->get_atlas_tile_coords_at_pos(mouse_local_pos);
- if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS && tile_set_atlas_source->get_tile_at_coords(coords) == TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ if (coords != TileSetSource::INVALID_ATLAS_COORDS && tile_set_atlas_source->get_tile_at_coords(coords) == TileSetSource::INVALID_ATLAS_COORDS) {
// Setup the dragging info, only if we start on an empty tile.
drag_type = DRAG_TYPE_CREATE_BIG_TILE;
drag_start_mouse_pos = mouse_local_pos;
@@ -732,7 +730,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_gui_input(const Ref<InputEven
drag_type = DRAG_TYPE_NONE;
if (selection.size() == 1) {
TileSelection selected = selection.front()->get();
- if (selected.tile != TileSetAtlasSource::INVALID_ATLAS_COORDS && selected.alternative == 0) {
+ if (selected.tile != TileSetSource::INVALID_ATLAS_COORDS && selected.alternative == 0) {
Vector2i size_in_atlas = tile_set_atlas_source->get_tile_size_in_atlas(selected.tile);
Rect2 region = tile_set_atlas_source->get_tile_texture_region(selected.tile);
Size2 zoomed_size = resize_handle->get_size() / tile_atlas_view->get_zoom();
@@ -771,17 +769,17 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_gui_input(const Ref<InputEven
// Selecting then dragging a tile.
if (drag_type == DRAG_TYPE_NONE) {
- TileSelection selected = { TileSetAtlasSource::INVALID_ATLAS_COORDS, TileSetAtlasSource::INVALID_TILE_ALTERNATIVE };
+ TileSelection selected = { TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE };
Vector2i coords = tile_atlas_view->get_atlas_tile_coords_at_pos(mouse_local_pos);
- if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ if (coords != TileSetSource::INVALID_ATLAS_COORDS) {
coords = tile_set_atlas_source->get_tile_at_coords(coords);
- if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ if (coords != TileSetSource::INVALID_ATLAS_COORDS) {
selected = { coords, 0 };
}
}
bool shift = mb->is_shift_pressed();
- if (!shift && selection.size() == 1 && selected.tile != TileSetAtlasSource::INVALID_ATLAS_COORDS && selection.has(selected)) {
+ if (!shift && selection.size() == 1 && selected.tile != TileSetSource::INVALID_ATLAS_COORDS && selection.has(selected)) {
// Start move dragging.
drag_type = DRAG_TYPE_MOVE_TILE;
drag_start_mouse_pos = mouse_local_pos;
@@ -812,13 +810,13 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_gui_input(const Ref<InputEven
// Right click pressed.
TileSelection selected = { tile_atlas_view->get_atlas_tile_coords_at_pos(mouse_local_pos), 0 };
- if (selected.tile != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ if (selected.tile != TileSetSource::INVALID_ATLAS_COORDS) {
selected.tile = tile_set_atlas_source->get_tile_at_coords(selected.tile);
}
// Set the selection if needed.
if (selection.size() <= 1) {
- if (selected.tile != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ if (selected.tile != TileSetSource::INVALID_ATLAS_COORDS) {
undo_redo->create_action(TTR("Select tiles"));
undo_redo->add_undo_method(this, "_set_selection_from_array", _get_selection_as_array());
selection.clear();
@@ -831,15 +829,15 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_gui_input(const Ref<InputEven
}
// Pops up the correct menu, depending on whether we have a tile or not.
- if (selected.tile != TileSetAtlasSource::INVALID_ATLAS_COORDS && selection.has(selected)) {
+ if (selected.tile != TileSetSource::INVALID_ATLAS_COORDS && selection.has(selected)) {
// We have a tile.
menu_option_coords = selected.tile;
menu_option_alternative = 0;
base_tile_popup_menu->popup(Rect2i(get_global_mouse_position(), Size2i()));
- } else if (hovered_base_tile_coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ } else if (hovered_base_tile_coords != TileSetSource::INVALID_ATLAS_COORDS) {
// We don't have a tile, but can create one.
menu_option_coords = hovered_base_tile_coords;
- menu_option_alternative = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE;
+ menu_option_alternative = TileSetSource::INVALID_TILE_ALTERNATIVE;
empty_base_tile_popup_menu->popup(Rect2i(get_global_mouse_position(), Size2i()));
}
} else {
@@ -902,7 +900,7 @@ void TileSetAtlasSourceEditor::_end_dragging() {
for (int x = area.get_position().x; x < area.get_end().x; x++) {
for (int y = area.get_position().y; y < area.get_end().y; y++) {
Vector2i coords = Vector2i(x, y);
- if (tile_set_atlas_source->get_tile_at_coords(coords) == TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ if (tile_set_atlas_source->get_tile_at_coords(coords) == TileSetSource::INVALID_ATLAS_COORDS) {
undo_redo->add_do_method(tile_set_atlas_source, "create_tile", coords);
undo_redo->add_undo_method(tile_set_atlas_source, "remove_tile", coords);
}
@@ -923,7 +921,7 @@ void TileSetAtlasSourceEditor::_end_dragging() {
for (int x = area.get_position().x; x < area.get_end().x; x++) {
for (int y = area.get_position().y; y < area.get_end().y; y++) {
Vector2i coords = tile_set_atlas_source->get_tile_at_coords(Vector2i(x, y));
- if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ if (coords != TileSetSource::INVALID_ATLAS_COORDS) {
to_delete.insert(coords);
}
}
@@ -964,8 +962,8 @@ void TileSetAtlasSourceEditor::_end_dragging() {
case DRAG_TYPE_RECT_SELECT: {
Vector2i start_base_tiles_coords = tile_atlas_view->get_atlas_tile_coords_at_pos(drag_start_mouse_pos);
Vector2i new_base_tiles_coords = tile_atlas_view->get_atlas_tile_coords_at_pos(tile_atlas_control->get_local_mouse_position());
- ERR_FAIL_COND(start_base_tiles_coords == TileSetAtlasSource::INVALID_ATLAS_COORDS);
- ERR_FAIL_COND(new_base_tiles_coords == TileSetAtlasSource::INVALID_ATLAS_COORDS);
+ ERR_FAIL_COND(start_base_tiles_coords == TileSetSource::INVALID_ATLAS_COORDS);
+ ERR_FAIL_COND(new_base_tiles_coords == TileSetSource::INVALID_ATLAS_COORDS);
Rect2i region = Rect2i(start_base_tiles_coords, new_base_tiles_coords - start_base_tiles_coords).abs();
region.size += Vector2i(1, 1);
@@ -977,7 +975,7 @@ void TileSetAtlasSourceEditor::_end_dragging() {
bool add_to_selection = true;
if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
Vector2i coords = tile_set_atlas_source->get_tile_at_coords(start_base_tiles_coords);
- if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ if (coords != TileSetSource::INVALID_ATLAS_COORDS) {
if (selection.has({ coords, 0 })) {
add_to_selection = false;
}
@@ -991,7 +989,7 @@ void TileSetAtlasSourceEditor::_end_dragging() {
for (int y = region.position.y; y < region.get_end().y; y++) {
Vector2i coords = Vector2i(x, y);
coords = tile_set_atlas_source->get_tile_at_coords(coords);
- if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ if (coords != TileSetSource::INVALID_ATLAS_COORDS) {
if (add_to_selection && !selection.has({ coords, 0 })) {
selection.insert({ coords, 0 });
} else if (!add_to_selection && selection.has({ coords, 0 })) {
@@ -1243,7 +1241,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_draw() {
for (int x = area.get_position().x; x < area.get_end().x; x++) {
for (int y = area.get_position().y; y < area.get_end().y; y++) {
Vector2i coords = tile_set_atlas_source->get_tile_at_coords(Vector2i(x, y));
- if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ if (coords != TileSetSource::INVALID_ATLAS_COORDS) {
to_paint.insert(coords);
}
}
@@ -1266,7 +1264,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_draw() {
for (int x = area.get_position().x; x < area.get_end().x; x++) {
for (int y = area.get_position().y; y < area.get_end().y; y++) {
Vector2i coords = Vector2i(x, y);
- if (tile_set_atlas_source->get_tile_at_coords(coords) == TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ if (tile_set_atlas_source->get_tile_at_coords(coords) == TileSetSource::INVALID_ATLAS_COORDS) {
Vector2i origin = margins + (coords * (tile_size + separation));
tile_atlas_control->draw_rect(Rect2i(origin, tile_size), Color(1.0, 1.0, 1.0), false);
}
@@ -1290,7 +1288,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_draw() {
Vector2i grid_size = tile_set_atlas_source->get_atlas_grid_size();
if (hovered_base_tile_coords.x >= 0 && hovered_base_tile_coords.y >= 0 && hovered_base_tile_coords.x < grid_size.x && hovered_base_tile_coords.y < grid_size.y) {
Vector2i hovered_tile = tile_set_atlas_source->get_tile_at_coords(hovered_base_tile_coords);
- if (hovered_tile != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ if (hovered_tile != TileSetSource::INVALID_ATLAS_COORDS) {
// Draw existing hovered tile.
tile_atlas_control->draw_rect(tile_set_atlas_source->get_tile_texture_region(hovered_tile), Color(1.0, 1.0, 1.0), false);
} else {
@@ -1349,7 +1347,7 @@ void TileSetAtlasSourceEditor::_tile_alternatives_control_gui_input(const Ref<In
selection.clear();
TileSelection selected = { Vector2i(tile.x, tile.y), int(tile.z) };
- if (selected.tile != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ if (selected.tile != TileSetSource::INVALID_ATLAS_COORDS) {
selection.insert(selected);
}
@@ -1364,7 +1362,7 @@ void TileSetAtlasSourceEditor::_tile_alternatives_control_gui_input(const Ref<In
selection.clear();
TileSelection selected = { Vector2i(tile.x, tile.y), int(tile.z) };
- if (selected.tile != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ if (selected.tile != TileSetSource::INVALID_ATLAS_COORDS) {
selection.insert(selected);
}
@@ -1387,7 +1385,7 @@ void TileSetAtlasSourceEditor::_tile_alternatives_control_gui_input(const Ref<In
}
void TileSetAtlasSourceEditor::_tile_alternatives_control_mouse_exited() {
- hovered_alternative_tile_coords = Vector3i(TileSetAtlasSource::INVALID_ATLAS_COORDS.x, TileSetAtlasSource::INVALID_ATLAS_COORDS.y, TileSetAtlasSource::INVALID_TILE_ALTERNATIVE);
+ hovered_alternative_tile_coords = Vector3i(TileSetSource::INVALID_ATLAS_COORDS.x, TileSetSource::INVALID_ATLAS_COORDS.y, TileSetSource::INVALID_TILE_ALTERNATIVE);
tile_atlas_control->update();
tile_atlas_control_unscaled->update();
alternative_tiles_control->update();
@@ -1399,7 +1397,7 @@ void TileSetAtlasSourceEditor::_tile_alternatives_control_draw() {
if (tools_button_group->get_pressed_button() == tool_select_button) {
// Draw hovered tile.
Vector2i coords = Vector2(hovered_alternative_tile_coords.x, hovered_alternative_tile_coords.y);
- if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ if (coords != TileSetSource::INVALID_ATLAS_COORDS) {
Rect2i rect = tile_atlas_view->get_alternative_tile_rect(coords, hovered_alternative_tile_coords.z);
if (rect != Rect2i()) {
alternative_tiles_control->draw_rect(rect, Color(1.0, 1.0, 1.0), false);
@@ -1441,7 +1439,7 @@ void TileSetAtlasSourceEditor::_undo_redo_inspector_callback(Object *p_undo_redo
#define ADD_UNDO(obj, property) undo_redo->add_undo_property(obj, property, tile_data->get(property));
- TileProxyObject *tile_data = Object::cast_to<TileProxyObject>(p_edited);
+ AtlasTileProxyObject *tile_data = Object::cast_to<AtlasTileProxyObject>(p_edited);
if (tile_data) {
Vector<String> components = String(p_property).split("/", true, 2);
if (components.size() == 2 && components[1] == "shapes_count") {
@@ -1518,7 +1516,7 @@ void TileSetAtlasSourceEditor::_auto_create_tiles() {
for (int x = 0; x < grid_size.x; x++) {
// Check if we have a tile at the coord
Vector2i coords = Vector2i(x, y);
- if (tile_set_atlas_source->get_tile_at_coords(coords) == TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ if (tile_set_atlas_source->get_tile_at_coords(coords) == TileSetSource::INVALID_ATLAS_COORDS) {
// Check if the texture is empty at the given coords.
Rect2i region = Rect2i(margins + (coords * (texture_region_size + separation)), texture_region_size);
bool is_opaque = false;
@@ -1673,7 +1671,7 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() {
tile_inspector_label->hide();
middle_vbox_container->add_child(tile_inspector_label);
- tile_proxy_object = memnew(TileProxyObject(this));
+ tile_proxy_object = memnew(AtlasTileProxyObject(this));
tile_proxy_object->connect("changed", callable_mp(this, &TileSetAtlasSourceEditor::_update_atlas_view).unbind(1));
tile_inspector = memnew(EditorInspector);
diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.h b/editor/plugins/tiles/tile_set_atlas_source_editor.h
index ff68aa8288..70f2cdbe01 100644
--- a/editor/plugins/tiles/tile_set_atlas_source_editor.h
+++ b/editor/plugins/tiles/tile_set_atlas_source_editor.h
@@ -45,8 +45,8 @@ class TileSetAtlasSourceEditor : public HBoxContainer {
private:
// A class to store which tiles are selected.
struct TileSelection {
- Vector2i tile = TileSetAtlasSource::INVALID_ATLAS_COORDS;
- int alternative = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE;
+ Vector2i tile = TileSetSource::INVALID_ATLAS_COORDS;
+ int alternative = TileSetSource::INVALID_TILE_ALTERNATIVE;
bool operator<(const TileSelection &p_other) const {
if (tile == p_other.tile) {
@@ -80,14 +80,13 @@ private:
};
// -- Proxy object for a tile, needed by the inspector --
- class TileProxyObject : public Object {
- GDCLASS(TileProxyObject, Object);
+ class AtlasTileProxyObject : public Object {
+ GDCLASS(AtlasTileProxyObject, Object);
private:
TileSetAtlasSourceEditor *tiles_set_atlas_source_editor;
TileSetAtlasSource *tile_set_atlas_source = nullptr;
- int source_id;
Set<TileSelection> tiles = Set<TileSelection>();
protected:
@@ -99,10 +98,10 @@ private:
public:
// Update the proxyed object.
- void edit(TileSetAtlasSource *p_tile_set_atlas_source, int p_source_id = -1, Set<TileSelection> p_tiles = Set<TileSelection>());
+ void edit(TileSetAtlasSource *p_tile_set_atlas_source, Set<TileSelection> p_tiles = Set<TileSelection>());
- TileProxyObject(TileSetAtlasSourceEditor *p_tiles_editor_source_tab) {
- tiles_set_atlas_source_editor = p_tiles_editor_source_tab;
+ AtlasTileProxyObject(TileSetAtlasSourceEditor *p_tiles_set_atlas_source_editor) {
+ tiles_set_atlas_source_editor = p_tiles_set_atlas_source_editor;
}
};
@@ -115,7 +114,7 @@ private:
bool tile_set_atlas_source_changed_needs_update = false;
// -- Inspector --
- TileProxyObject *tile_proxy_object;
+ AtlasTileProxyObject *tile_proxy_object;
Label *tile_inspector_label;
EditorInspector *tile_inspector;
String selected_property;
@@ -175,7 +174,7 @@ private:
ADVANCED_AUTO_REMOVE_TILES,
};
Vector2i menu_option_coords;
- int menu_option_alternative = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE;
+ int menu_option_alternative = TileSetSource::INVALID_TILE_ALTERNATIVE;
void _menu_option(int p_option);
// Tool buttons.
@@ -198,7 +197,7 @@ private:
Array _get_selection_as_array();
// A control on the tile atlas to draw and handle input events.
- Vector2i hovered_base_tile_coords = TileSetAtlasSource::INVALID_ATLAS_COORDS;
+ Vector2i hovered_base_tile_coords = TileSetSource::INVALID_ATLAS_COORDS;
PopupMenu *base_tile_popup_menu;
PopupMenu *empty_base_tile_popup_menu;
@@ -213,7 +212,7 @@ private:
void _tile_atlas_view_transform_changed();
// A control over the alternative tiles.
- Vector3i hovered_alternative_tile_coords = Vector3i(TileSetAtlasSource::INVALID_ATLAS_COORDS.x, TileSetAtlasSource::INVALID_ATLAS_COORDS.y, TileSetAtlasSource::INVALID_TILE_ALTERNATIVE);
+ Vector3i hovered_alternative_tile_coords = Vector3i(TileSetSource::INVALID_ATLAS_COORDS.x, TileSetSource::INVALID_ATLAS_COORDS.y, TileSetSource::INVALID_TILE_ALTERNATIVE);
PopupMenu *alternative_tile_popup_menu;
Control *alternative_tiles_control;
diff --git a/editor/plugins/tiles/tile_set_editor.cpp b/editor/plugins/tiles/tile_set_editor.cpp
index 8a5890e9a4..05ebe408a5 100644
--- a/editor/plugins/tiles/tile_set_editor.cpp
+++ b/editor/plugins/tiles/tile_set_editor.cpp
@@ -76,7 +76,7 @@ void TileSetEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, C
tile_set_atlas_source_editor->init_source();
}
- // Update the selected source (thus trigerring an update).
+ // Update the selected source (thus triggering an update).
_update_atlas_sources_list(source_id);
}
}
@@ -140,20 +140,39 @@ void TileSetEditor::_update_atlas_sources_list(int force_selected_id) {
for (int i = 0; i < tile_set->get_source_count(); i++) {
int source_id = tile_set->get_source_id(i);
- // TODO: handle with virtual functions
TileSetSource *source = *tile_set->get_source(source_id);
+
+ Ref<Texture2D> texture;
+ String item_text;
+
+ // Atlas source.
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
- Ref<Texture2D> texture = atlas_source->get_texture();
+ texture = atlas_source->get_texture();
if (texture.is_valid()) {
- sources_list->add_item(vformat("%s - (id:%d)", texture->get_path().get_file(), source_id), texture);
+ item_text = vformat("%s (id:%d)", texture->get_path().get_file(), source_id);
} else {
- sources_list->add_item(vformat("No texture atlas source - (id:%d)", source_id), missing_texture_texture);
+ item_text = vformat(TTR("No Texture Atlas Source (id:%d)"), source_id);
}
- } else {
- sources_list->add_item(vformat("Unknown type source - (id:%d)", source_id), missing_texture_texture);
}
- sources_list->set_item_metadata(sources_list->get_item_count() - 1, source_id);
+
+ // Scene collection source.
+ TileSetScenesCollectionSource *scene_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
+ if (scene_collection_source) {
+ texture = get_theme_icon("PackedScene", "EditorIcons");
+ item_text = vformat(TTR("Scene Collection Source (id:%d)"), source_id);
+ }
+
+ // Use default if not valid.
+ if (item_text.is_empty()) {
+ item_text = vformat(TTR("Unknown Type Source (id:%d)"), source_id);
+ }
+ if (!texture.is_valid()) {
+ texture = missing_texture_texture;
+ }
+
+ sources_list->add_item(item_text, texture);
+ sources_list->set_item_metadata(i, source_id);
}
// Set again the current selected item if needed.
@@ -193,35 +212,63 @@ void TileSetEditor::_source_selected(int p_source_index) {
if (p_source_index >= 0) {
int source_id = sources_list->get_item_metadata(p_source_index);
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(*tile_set->get_source(source_id));
+ TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(*tile_set->get_source(source_id));
if (atlas_source) {
- tile_set_atlas_source_editor->edit(*tile_set, atlas_source, source_id);
no_source_selected_label->hide();
+ tile_set_atlas_source_editor->edit(*tile_set, atlas_source, source_id);
tile_set_atlas_source_editor->show();
+ tile_set_scenes_collection_source_editor->hide();
+ } else if (scenes_collection_source) {
+ no_source_selected_label->hide();
+ tile_set_atlas_source_editor->hide();
+ tile_set_scenes_collection_source_editor->edit(*tile_set, scenes_collection_source, source_id);
+ tile_set_scenes_collection_source_editor->show();
} else {
no_source_selected_label->show();
tile_set_atlas_source_editor->hide();
+ tile_set_scenes_collection_source_editor->hide();
}
} else {
no_source_selected_label->show();
tile_set_atlas_source_editor->hide();
+ tile_set_scenes_collection_source_editor->hide();
}
}
-void TileSetEditor::_source_add_pressed() {
+void TileSetEditor::_source_add_id_pressed(int p_id_pressed) {
ERR_FAIL_COND(!tile_set.is_valid());
- int source_id = tile_set->get_next_source_id();
+ switch (p_id_pressed) {
+ case 0: {
+ int source_id = tile_set->get_next_source_id();
- Ref<TileSetAtlasSource> atlas_source = memnew(TileSetAtlasSource);
+ Ref<TileSetAtlasSource> atlas_source = memnew(TileSetAtlasSource);
- // Add a new source.
- undo_redo->create_action(TTR("Add atlas source"));
- undo_redo->add_do_method(*tile_set, "add_source", atlas_source, source_id);
- undo_redo->add_do_method(*atlas_source, "set_texture_region_size", tile_set->get_tile_size());
- undo_redo->add_undo_method(*tile_set, "remove_source", source_id);
- undo_redo->commit_action();
+ // Add a new source.
+ undo_redo->create_action(TTR("Add atlas source"));
+ undo_redo->add_do_method(*tile_set, "add_source", atlas_source, source_id);
+ undo_redo->add_do_method(*atlas_source, "set_texture_region_size", tile_set->get_tile_size());
+ undo_redo->add_undo_method(*tile_set, "remove_source", source_id);
+ undo_redo->commit_action();
+
+ _update_atlas_sources_list(source_id);
+ } break;
+ case 1: {
+ int source_id = tile_set->get_next_source_id();
+
+ Ref<TileSetScenesCollectionSource> scene_collection_source = memnew(TileSetScenesCollectionSource);
- _update_atlas_sources_list(source_id);
+ // Add a new source.
+ undo_redo->create_action(TTR("Add atlas source"));
+ undo_redo->add_do_method(*tile_set, "add_source", scene_collection_source, source_id);
+ undo_redo->add_undo_method(*tile_set, "remove_source", source_id);
+ undo_redo->commit_action();
+
+ _update_atlas_sources_list(source_id);
+ } break;
+ default:
+ ERR_FAIL();
+ }
}
void TileSetEditor::_source_delete_pressed() {
@@ -434,6 +481,7 @@ void TileSetEditor::edit(Ref<TileSet> p_tile_set) {
}
tile_set_atlas_source_editor->hide();
+ tile_set_scenes_collection_source_editor->hide();
no_source_selected_label->show();
}
@@ -464,6 +512,7 @@ TileSetEditor::TileSetEditor() {
sources_list->connect("item_selected", callable_mp(this, &TileSetEditor::_source_selected));
sources_list->connect("item_selected", callable_mp(TilesEditor::get_singleton(), &TilesEditor::set_atlas_sources_lists_current));
sources_list->connect("visibility_changed", callable_mp(TilesEditor::get_singleton(), &TilesEditor::synchronize_atlas_sources_list), varray(sources_list));
+ sources_list->set_texture_filter(CanvasItem::TEXTURE_FILTER_NEAREST);
sources_list->set_drag_forwarding(this);
split_container_left_side->add_child(sources_list);
@@ -477,11 +526,19 @@ TileSetEditor::TileSetEditor() {
sources_delete_button->connect("pressed", callable_mp(this, &TileSetEditor::_source_delete_pressed));
sources_bottom_actions->add_child(sources_delete_button);
- sources_add_button = memnew(Button);
+ sources_add_button = memnew(MenuButton);
sources_add_button->set_flat(true);
- sources_add_button->connect("pressed", callable_mp(this, &TileSetEditor::_source_add_pressed));
+ sources_add_button->get_popup()->add_item(TTR("Atlas"));
+ sources_add_button->get_popup()->add_item(TTR("Scenes Collection"));
+ sources_add_button->get_popup()->connect("id_pressed", callable_mp(this, &TileSetEditor::_source_add_id_pressed));
sources_bottom_actions->add_child(sources_add_button);
+ // Right side container.
+ VBoxContainer *split_container_right_side = memnew(VBoxContainer);
+ split_container_right_side->set_h_size_flags(SIZE_EXPAND_FILL);
+ split_container_right_side->set_v_size_flags(SIZE_EXPAND_FILL);
+ split_container->add_child(split_container_right_side);
+
// No source selected.
no_source_selected_label = memnew(Label);
no_source_selected_label->set_text(TTR("No TileSet source selected. Select or create a TileSet source."));
@@ -489,16 +546,24 @@ TileSetEditor::TileSetEditor() {
no_source_selected_label->set_v_size_flags(SIZE_EXPAND_FILL);
no_source_selected_label->set_align(Label::ALIGN_CENTER);
no_source_selected_label->set_valign(Label::VALIGN_CENTER);
- split_container->add_child(no_source_selected_label);
+ split_container_right_side->add_child(no_source_selected_label);
// Atlases editor.
tile_set_atlas_source_editor = memnew(TileSetAtlasSourceEditor);
tile_set_atlas_source_editor->set_h_size_flags(SIZE_EXPAND_FILL);
tile_set_atlas_source_editor->set_v_size_flags(SIZE_EXPAND_FILL);
tile_set_atlas_source_editor->connect("source_id_changed", callable_mp(this, &TileSetEditor::_update_atlas_sources_list));
- split_container->add_child(tile_set_atlas_source_editor);
+ split_container_right_side->add_child(tile_set_atlas_source_editor);
tile_set_atlas_source_editor->hide();
+ // Scenes collection editor.
+ tile_set_scenes_collection_source_editor = memnew(TileSetScenesCollectionSourceEditor);
+ tile_set_scenes_collection_source_editor->set_h_size_flags(SIZE_EXPAND_FILL);
+ tile_set_scenes_collection_source_editor->set_v_size_flags(SIZE_EXPAND_FILL);
+ tile_set_scenes_collection_source_editor->connect("source_id_changed", callable_mp(this, &TileSetEditor::_update_atlas_sources_list));
+ split_container_right_side->add_child(tile_set_scenes_collection_source_editor);
+ tile_set_scenes_collection_source_editor->hide();
+
// Registers UndoRedo inspector callback.
EditorNode::get_singleton()->get_editor_data().add_undo_redo_inspector_hook_callback(callable_mp(this, &TileSetEditor::_undo_redo_inspector_callback));
}
diff --git a/editor/plugins/tiles/tile_set_editor.h b/editor/plugins/tiles/tile_set_editor.h
index c4aebb40a2..d508c04319 100644
--- a/editor/plugins/tiles/tile_set_editor.h
+++ b/editor/plugins/tiles/tile_set_editor.h
@@ -35,6 +35,7 @@
#include "scene/resources/tile_set.h"
#include "tile_data_editors.h"
#include "tile_set_atlas_source_editor.h"
+#include "tile_set_scenes_collection_source_editor.h"
class TileSetEditor : public VBoxContainer {
GDCLASS(TileSetEditor, VBoxContainer);
@@ -47,6 +48,7 @@ private:
Label *no_source_selected_label;
TileSetAtlasSourceEditor *tile_set_atlas_source_editor;
+ TileSetScenesCollectionSourceEditor *tile_set_scenes_collection_source_editor;
UndoRedo *undo_redo = EditorNode::get_undo_redo();
@@ -64,11 +66,11 @@ private:
// -- Sources management --
Button *sources_delete_button;
- Button *sources_add_button;
+ MenuButton *sources_add_button;
ItemList *sources_list;
Ref<Texture2D> missing_texture_texture;
void _source_selected(int p_source_index);
- void _source_add_pressed();
+ void _source_add_id_pressed(int p_id_pressed);
void _source_delete_pressed();
void _tile_set_changed();
diff --git a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp
new file mode 100644
index 0000000000..568d4ca8d7
--- /dev/null
+++ b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp
@@ -0,0 +1,511 @@
+/*************************************************************************/
+/* tile_set_scenes_collection_source_editor.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "tile_set_scenes_collection_source_editor.h"
+
+#include "editor/editor_resource_preview.h"
+#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
+
+#include "scene/gui/item_list.h"
+
+#include "core/core_string_names.h"
+
+void TileSetScenesCollectionSourceEditor::TileSetScenesCollectionProxyObject::set_id(int p_id) {
+ ERR_FAIL_COND(p_id < 0);
+ if (source_id == p_id) {
+ return;
+ }
+ ERR_FAIL_COND_MSG(tile_set->has_source(p_id), vformat("Cannot change TileSet Scenes Collection source ID. Another TileSet source exists with id %d.", p_id));
+
+ int previous_source = source_id;
+ source_id = p_id; // source_id must be updated before, because it's used by the source list update.
+ tile_set->set_source_id(previous_source, p_id);
+ emit_signal("changed", "id");
+}
+
+int TileSetScenesCollectionSourceEditor::TileSetScenesCollectionProxyObject::get_id() {
+ return source_id;
+}
+
+bool TileSetScenesCollectionSourceEditor::TileSetScenesCollectionProxyObject::_set(const StringName &p_name, const Variant &p_value) {
+ bool valid = false;
+ tile_set_scenes_collection_source->set(p_name, p_value, &valid);
+ if (valid) {
+ emit_signal("changed", String(p_name).utf8().get_data());
+ }
+ return valid;
+}
+
+bool TileSetScenesCollectionSourceEditor::TileSetScenesCollectionProxyObject::_get(const StringName &p_name, Variant &r_ret) const {
+ if (!tile_set_scenes_collection_source) {
+ return false;
+ }
+ bool valid = false;
+ r_ret = tile_set_scenes_collection_source->get(p_name, &valid);
+ return valid;
+}
+
+void TileSetScenesCollectionSourceEditor::TileSetScenesCollectionProxyObject::_bind_methods() {
+ // -- Shape and layout --
+ ClassDB::bind_method(D_METHOD("set_id", "id"), &TileSetScenesCollectionSourceEditor::TileSetScenesCollectionProxyObject::set_id);
+ ClassDB::bind_method(D_METHOD("get_id"), &TileSetScenesCollectionSourceEditor::TileSetScenesCollectionProxyObject::get_id);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "id"), "set_id", "get_id");
+
+ ADD_SIGNAL(MethodInfo("changed", PropertyInfo(Variant::STRING, "what")));
+}
+
+void TileSetScenesCollectionSourceEditor::TileSetScenesCollectionProxyObject::edit(Ref<TileSet> p_tile_set, TileSetScenesCollectionSource *p_tile_set_scenes_collection_source, int p_source_id) {
+ ERR_FAIL_COND(!p_tile_set.is_valid());
+ ERR_FAIL_COND(!p_tile_set_scenes_collection_source);
+ ERR_FAIL_COND(p_source_id < 0);
+ ERR_FAIL_COND(p_tile_set->get_source(p_source_id) != p_tile_set_scenes_collection_source);
+
+ // Disconnect to changes.
+ if (tile_set_scenes_collection_source) {
+ tile_set_scenes_collection_source->disconnect(CoreStringNames::get_singleton()->property_list_changed, callable_mp((Object *)this, &Object::notify_property_list_changed));
+ }
+
+ tile_set = p_tile_set;
+ tile_set_scenes_collection_source = p_tile_set_scenes_collection_source;
+ source_id = p_source_id;
+
+ // Connect to changes.
+ if (tile_set_scenes_collection_source) {
+ if (!tile_set_scenes_collection_source->is_connected(CoreStringNames::get_singleton()->property_list_changed, callable_mp((Object *)this, &Object::notify_property_list_changed))) {
+ tile_set_scenes_collection_source->connect(CoreStringNames::get_singleton()->property_list_changed, callable_mp((Object *)this, &Object::notify_property_list_changed));
+ }
+ }
+
+ notify_property_list_changed();
+}
+
+// -- Proxy object used by the tile inspector --
+bool TileSetScenesCollectionSourceEditor::SceneTileProxyObject::_set(const StringName &p_name, const Variant &p_value) {
+ if (!tile_set_scenes_collection_source) {
+ return false;
+ }
+
+ if (p_name == "id") {
+ int as_int = int(p_value);
+ ERR_FAIL_COND_V(as_int < 0, false);
+ ERR_FAIL_COND_V(tile_set_scenes_collection_source->has_scene_tile_id(as_int), false);
+ tile_set_scenes_collection_source->set_scene_tile_id(scene_id, as_int);
+ scene_id = as_int;
+ emit_signal("changed", "id");
+ for (int i = 0; i < tile_set_scenes_collection_source_editor->scene_tiles_list->get_item_count(); i++) {
+ if (int(tile_set_scenes_collection_source_editor->scene_tiles_list->get_item_metadata(i)) == scene_id) {
+ tile_set_scenes_collection_source_editor->scene_tiles_list->select(i);
+ break;
+ }
+ }
+ return true;
+ } else if (p_name == "scene") {
+ tile_set_scenes_collection_source->set_scene_tile_scene(scene_id, p_value);
+ emit_signal("changed", "scene");
+ return true;
+ } else if (p_name == "display_placeholder") {
+ tile_set_scenes_collection_source->set_scene_tile_display_placeholder(scene_id, p_value);
+ emit_signal("changed", "display_placeholder");
+ return true;
+ }
+
+ return false;
+}
+
+bool TileSetScenesCollectionSourceEditor::SceneTileProxyObject::_get(const StringName &p_name, Variant &r_ret) const {
+ if (!tile_set_scenes_collection_source) {
+ return false;
+ }
+
+ if (p_name == "id") {
+ r_ret = scene_id;
+ return true;
+ } else if (p_name == "scene") {
+ r_ret = tile_set_scenes_collection_source->get_scene_tile_scene(scene_id);
+ return true;
+ } else if (p_name == "display_placeholder") {
+ r_ret = tile_set_scenes_collection_source->get_scene_tile_display_placeholder(scene_id);
+ return true;
+ }
+
+ return false;
+}
+
+void TileSetScenesCollectionSourceEditor::SceneTileProxyObject::_get_property_list(List<PropertyInfo> *p_list) const {
+ if (!tile_set_scenes_collection_source) {
+ return;
+ }
+
+ p_list->push_back(PropertyInfo(Variant::INT, "id", PROPERTY_HINT_NONE, ""));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "scene", PROPERTY_HINT_RESOURCE_TYPE, "PackedScene"));
+ p_list->push_back(PropertyInfo(Variant::BOOL, "display_placeholder", PROPERTY_HINT_NONE, ""));
+}
+
+void TileSetScenesCollectionSourceEditor::SceneTileProxyObject::edit(TileSetScenesCollectionSource *p_tile_set_scenes_collection_source, int p_scene_id) {
+ ERR_FAIL_COND(!p_tile_set_scenes_collection_source);
+ ERR_FAIL_COND(!p_tile_set_scenes_collection_source->has_scene_tile_id(p_scene_id));
+
+ tile_set_scenes_collection_source = p_tile_set_scenes_collection_source;
+ scene_id = p_scene_id;
+
+ notify_property_list_changed();
+}
+
+void TileSetScenesCollectionSourceEditor::SceneTileProxyObject::_bind_methods() {
+ ADD_SIGNAL(MethodInfo("changed", PropertyInfo(Variant::STRING, "what")));
+}
+
+void TileSetScenesCollectionSourceEditor::_scenes_collection_source_proxy_object_changed(String p_what) {
+ if (p_what == "id") {
+ emit_signal("source_id_changed", scenes_collection_source_proxy_object->get_id());
+ }
+}
+
+void TileSetScenesCollectionSourceEditor::_tile_set_scenes_collection_source_changed() {
+ tile_set_scenes_collection_source_changed_needs_update = true;
+}
+
+void TileSetScenesCollectionSourceEditor::_scene_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, Variant p_ud) {
+ int index = p_ud;
+
+ if (index >= 0 && index < scene_tiles_list->get_item_count()) {
+ scene_tiles_list->set_item_icon(index, p_preview);
+ }
+}
+
+void TileSetScenesCollectionSourceEditor::_scenes_list_item_activated(int p_index) {
+ Ref<PackedScene> packed_scene = tile_set_scenes_collection_source->get_scene_tile_scene(scene_tiles_list->get_item_metadata(p_index));
+ if (packed_scene.is_valid()) {
+ EditorNode::get_singleton()->open_request(packed_scene->get_path());
+ }
+}
+
+void TileSetScenesCollectionSourceEditor::_source_add_pressed() {
+ int scene_id = tile_set_scenes_collection_source->get_next_scene_tile_id();
+ undo_redo->create_action(TTR("Add a Scene Tile"));
+ undo_redo->add_do_method(tile_set_scenes_collection_source, "create_scene_tile", Ref<PackedScene>(), scene_id);
+ undo_redo->add_undo_method(tile_set_scenes_collection_source, "remove_scene_tile", scene_id);
+ undo_redo->commit_action();
+ _update_scenes_list();
+ _update_action_buttons();
+ _update_tile_inspector();
+}
+
+void TileSetScenesCollectionSourceEditor::_source_delete_pressed() {
+ Vector<int> selected_indices = scene_tiles_list->get_selected_items();
+ ERR_FAIL_COND(selected_indices.size() <= 0);
+ int scene_id = scene_tiles_list->get_item_metadata(selected_indices[0]);
+
+ undo_redo->create_action(TTR("Remove a Scene Tile"));
+ undo_redo->add_do_method(tile_set_scenes_collection_source, "remove_scene_tile", scene_id);
+ undo_redo->add_undo_method(tile_set_scenes_collection_source, "create_scene_tile", tile_set_scenes_collection_source->get_scene_tile_scene(scene_id), scene_id);
+ undo_redo->commit_action();
+ _update_scenes_list();
+ _update_action_buttons();
+ _update_tile_inspector();
+}
+
+void TileSetScenesCollectionSourceEditor::_update_source_inspector() {
+ // Update the proxy object.
+ scenes_collection_source_proxy_object->edit(tile_set, tile_set_scenes_collection_source, tile_set_source_id);
+}
+
+void TileSetScenesCollectionSourceEditor::_update_tile_inspector() {
+ Vector<int> selected_indices = scene_tiles_list->get_selected_items();
+ bool has_atlas_tile_selected = (selected_indices.size() > 0);
+
+ // Update the proxy object.
+ if (has_atlas_tile_selected) {
+ int scene_id = scene_tiles_list->get_item_metadata(selected_indices[0]);
+ tile_proxy_object->edit(tile_set_scenes_collection_source, scene_id);
+ }
+
+ // Update visibility.
+ tile_inspector_label->set_visible(has_atlas_tile_selected);
+ tile_inspector->set_visible(has_atlas_tile_selected);
+}
+
+void TileSetScenesCollectionSourceEditor::_update_action_buttons() {
+ Vector<int> selected_indices = scene_tiles_list->get_selected_items();
+ scene_tile_delete_button->set_disabled(selected_indices.size() <= 0);
+}
+
+void TileSetScenesCollectionSourceEditor::_update_scenes_list() {
+ if (!tile_set_scenes_collection_source) {
+ return;
+ }
+
+ // Get the previously selected id.
+ Vector<int> selected_indices = scene_tiles_list->get_selected_items();
+ int old_selected_scene_id = (selected_indices.size() > 0) ? int(scene_tiles_list->get_item_metadata(selected_indices[0])) : -1;
+
+ // Clear the list.
+ scene_tiles_list->clear();
+
+ // Rebuild the list.
+ int to_reselect = -1;
+ for (int i = 0; i < tile_set_scenes_collection_source->get_scene_tiles_count(); i++) {
+ int scene_id = tile_set_scenes_collection_source->get_scene_tile_id(i);
+
+ Ref<PackedScene> scene = tile_set_scenes_collection_source->get_scene_tile_scene(scene_id);
+
+ int item_index = 0;
+ if (scene.is_valid()) {
+ item_index = scene_tiles_list->add_item(vformat("%s (path:%s id:%d)", scene->get_path().get_file().get_basename(), scene->get_path(), scene_id));
+ Variant udata = i;
+ EditorResourcePreview::get_singleton()->queue_edited_resource_preview(scene, this, "_scene_thumbnail_done", udata);
+ } else {
+ item_index = scene_tiles_list->add_item(TTR("Tile with Invalid Scene"), get_theme_icon("PackedScene", "EditorIcons"));
+ }
+ scene_tiles_list->set_item_metadata(item_index, scene_id);
+
+ if (old_selected_scene_id >= 0 && scene_id == old_selected_scene_id) {
+ to_reselect = i;
+ }
+ }
+
+ // Reselect if needed.
+ if (to_reselect >= 0) {
+ scene_tiles_list->select(to_reselect);
+ }
+
+ // Icon size update.
+ int int_size = int(EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size")) * EDSCALE;
+ scene_tiles_list->set_fixed_icon_size(Vector2(int_size, int_size));
+}
+
+void TileSetScenesCollectionSourceEditor::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED:
+ scene_tile_add_button->set_icon(get_theme_icon("Add", "EditorIcons"));
+ scene_tile_delete_button->set_icon(get_theme_icon("Remove", "EditorIcons"));
+ _update_scenes_list();
+ break;
+ case NOTIFICATION_INTERNAL_PROCESS:
+ if (tile_set_scenes_collection_source_changed_needs_update) {
+ // Update everything.
+ _update_source_inspector();
+ _update_scenes_list();
+ _update_action_buttons();
+ _update_tile_inspector();
+ tile_set_scenes_collection_source_changed_needs_update = false;
+ }
+ break;
+ case NOTIFICATION_VISIBILITY_CHANGED:
+ // Update things just in case.
+ _update_scenes_list();
+ _update_action_buttons();
+ break;
+ default:
+ break;
+ }
+}
+
+void TileSetScenesCollectionSourceEditor::edit(Ref<TileSet> p_tile_set, TileSetScenesCollectionSource *p_tile_set_scenes_collection_source, int p_source_id) {
+ ERR_FAIL_COND(!p_tile_set.is_valid());
+ ERR_FAIL_COND(!p_tile_set_scenes_collection_source);
+ ERR_FAIL_COND(p_source_id < 0);
+ ERR_FAIL_COND(p_tile_set->get_source(p_source_id) != p_tile_set_scenes_collection_source);
+
+ if (p_tile_set == tile_set && p_tile_set_scenes_collection_source == tile_set_scenes_collection_source && p_source_id == tile_set_source_id) {
+ return;
+ }
+
+ // Remove listener for old objects.
+ if (tile_set_scenes_collection_source) {
+ tile_set_scenes_collection_source->disconnect("changed", callable_mp(this, &TileSetScenesCollectionSourceEditor::_tile_set_scenes_collection_source_changed));
+ }
+
+ // Change the edited object.
+ tile_set = p_tile_set;
+ tile_set_scenes_collection_source = p_tile_set_scenes_collection_source;
+ tile_set_source_id = p_source_id;
+
+ // Add the listener again.
+ if (tile_set_scenes_collection_source) {
+ tile_set_scenes_collection_source->connect("changed", callable_mp(this, &TileSetScenesCollectionSourceEditor::_tile_set_scenes_collection_source_changed));
+ }
+
+ // Update everything.
+ _update_source_inspector();
+ _update_scenes_list();
+ _update_action_buttons();
+ _update_tile_inspector();
+}
+
+void TileSetScenesCollectionSourceEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
+ if (!can_drop_data_fw(p_point, p_data, p_from)) {
+ return;
+ }
+
+ if (p_from == scene_tiles_list) {
+ // Handle dropping a texture in the list of atlas resources.
+ int scene_id = -1;
+ Dictionary d = p_data;
+ Vector<String> files = d["files"];
+ for (int i = 0; i < files.size(); i++) {
+ Ref<PackedScene> resource = ResourceLoader::load(files[i]);
+ if (resource.is_valid()) {
+ scene_id = tile_set_scenes_collection_source->get_next_scene_tile_id();
+ undo_redo->create_action(TTR("Add a Scene Tile"));
+ undo_redo->add_do_method(tile_set_scenes_collection_source, "create_scene_tile", resource, scene_id);
+ undo_redo->add_undo_method(tile_set_scenes_collection_source, "remove_scene_tile", scene_id);
+ undo_redo->commit_action();
+ }
+ }
+
+ _update_scenes_list();
+ _update_action_buttons();
+ _update_tile_inspector();
+ }
+}
+
+bool TileSetScenesCollectionSourceEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
+ if (p_from == scene_tiles_list) {
+ Dictionary d = p_data;
+
+ if (!d.has("type")) {
+ return false;
+ }
+
+ // Check if we have a Texture2D.
+ if (String(d["type"]) == "files") {
+ Vector<String> files = d["files"];
+
+ if (files.size() == 0) {
+ return false;
+ }
+
+ for (int i = 0; i < files.size(); i++) {
+ String file = files[i];
+ String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
+
+ if (!ClassDB::is_parent_class(ftype, "PackedScene")) {
+ return false;
+ }
+ }
+
+ return true;
+ }
+ }
+ return false;
+}
+
+void TileSetScenesCollectionSourceEditor::_bind_methods() {
+ ADD_SIGNAL(MethodInfo("source_id_changed", PropertyInfo(Variant::INT, "source_id")));
+
+ ClassDB::bind_method(D_METHOD("_scene_thumbnail_done"), &TileSetScenesCollectionSourceEditor::_scene_thumbnail_done);
+ ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &TileSetScenesCollectionSourceEditor::can_drop_data_fw);
+ ClassDB::bind_method(D_METHOD("drop_data_fw"), &TileSetScenesCollectionSourceEditor::drop_data_fw);
+}
+
+TileSetScenesCollectionSourceEditor::TileSetScenesCollectionSourceEditor() {
+ // -- Right side --
+ HSplitContainer *split_container_right_side = memnew(HSplitContainer);
+ split_container_right_side->set_h_size_flags(SIZE_EXPAND_FILL);
+ add_child(split_container_right_side);
+
+ // Middle panel.
+ ScrollContainer *middle_panel = memnew(ScrollContainer);
+ middle_panel->set_enable_h_scroll(false);
+ middle_panel->set_custom_minimum_size(Size2i(200, 0) * EDSCALE);
+ split_container_right_side->add_child(middle_panel);
+
+ VBoxContainer *middle_vbox_container = memnew(VBoxContainer);
+ middle_vbox_container->set_h_size_flags(SIZE_EXPAND_FILL);
+ middle_panel->add_child(middle_vbox_container);
+
+ // Scenes collection source inspector.
+ scenes_collection_source_inspector_label = memnew(Label);
+ scenes_collection_source_inspector_label->set_text(TTR("Scenes collection properties:"));
+ middle_vbox_container->add_child(scenes_collection_source_inspector_label);
+
+ scenes_collection_source_proxy_object = memnew(TileSetScenesCollectionProxyObject());
+ scenes_collection_source_proxy_object->connect("changed", callable_mp(this, &TileSetScenesCollectionSourceEditor::_scenes_collection_source_proxy_object_changed));
+
+ scenes_collection_source_inspector = memnew(EditorInspector);
+ scenes_collection_source_inspector->set_undo_redo(undo_redo);
+ scenes_collection_source_inspector->set_enable_v_scroll(false);
+ scenes_collection_source_inspector->edit(scenes_collection_source_proxy_object);
+ middle_vbox_container->add_child(scenes_collection_source_inspector);
+
+ // Tile inspector.
+ tile_inspector_label = memnew(Label);
+ tile_inspector_label->set_text(TTR("Tile properties:"));
+ tile_inspector_label->hide();
+ middle_vbox_container->add_child(tile_inspector_label);
+
+ tile_proxy_object = memnew(SceneTileProxyObject(this));
+ tile_proxy_object->connect("changed", callable_mp(this, &TileSetScenesCollectionSourceEditor::_update_scenes_list).unbind(1));
+ tile_proxy_object->connect("changed", callable_mp(this, &TileSetScenesCollectionSourceEditor::_update_action_buttons).unbind(1));
+
+ tile_inspector = memnew(EditorInspector);
+ tile_inspector->set_undo_redo(undo_redo);
+ tile_inspector->set_enable_v_scroll(false);
+ tile_inspector->edit(tile_proxy_object);
+ tile_inspector->set_use_folding(true);
+ middle_vbox_container->add_child(tile_inspector);
+
+ // Scenes list.
+ VBoxContainer *right_vbox_container = memnew(VBoxContainer);
+ split_container_right_side->add_child(right_vbox_container);
+
+ scene_tiles_list = memnew(ItemList);
+ scene_tiles_list->set_h_size_flags(SIZE_EXPAND_FILL);
+ scene_tiles_list->set_v_size_flags(SIZE_EXPAND_FILL);
+ scene_tiles_list->set_drag_forwarding(this);
+ scene_tiles_list->connect("item_selected", callable_mp(this, &TileSetScenesCollectionSourceEditor::_update_tile_inspector).unbind(1));
+ scene_tiles_list->connect("item_selected", callable_mp(this, &TileSetScenesCollectionSourceEditor::_update_action_buttons).unbind(1));
+ scene_tiles_list->connect("item_activated", callable_mp(this, &TileSetScenesCollectionSourceEditor::_scenes_list_item_activated));
+ scene_tiles_list->set_texture_filter(CanvasItem::TEXTURE_FILTER_NEAREST);
+ right_vbox_container->add_child(scene_tiles_list);
+
+ HBoxContainer *scenes_bottom_actions = memnew(HBoxContainer);
+ right_vbox_container->add_child(scenes_bottom_actions);
+
+ scene_tile_add_button = memnew(Button);
+ scene_tile_add_button->set_flat(true);
+ scene_tile_add_button->connect("pressed", callable_mp(this, &TileSetScenesCollectionSourceEditor::_source_add_pressed));
+ scenes_bottom_actions->add_child(scene_tile_add_button);
+
+ scene_tile_delete_button = memnew(Button);
+ scene_tile_delete_button->set_flat(true);
+ scene_tile_delete_button->set_disabled(true);
+ scene_tile_delete_button->connect("pressed", callable_mp(this, &TileSetScenesCollectionSourceEditor::_source_delete_pressed));
+ scenes_bottom_actions->add_child(scene_tile_delete_button);
+}
+
+TileSetScenesCollectionSourceEditor::~TileSetScenesCollectionSourceEditor() {
+ memdelete(scenes_collection_source_proxy_object);
+ memdelete(tile_proxy_object);
+}
diff --git a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h
new file mode 100644
index 0000000000..195aa79bc4
--- /dev/null
+++ b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h
@@ -0,0 +1,139 @@
+/*************************************************************************/
+/* tile_set_scenes_collection_source_editor.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TILE_SET_SCENES_COLLECTION_SOURCE_EDITOR_H
+#define TILE_SET_SCENES_COLLECTION_SOURCE_EDITOR_H
+
+#include "editor/editor_node.h"
+#include "scene/gui/box_container.h"
+#include "scene/resources/tile_set.h"
+
+class TileSetScenesCollectionSourceEditor : public HBoxContainer {
+ GDCLASS(TileSetScenesCollectionSourceEditor, HBoxContainer);
+
+private:
+ // -- Proxy object for an atlas source, needed by the inspector --
+ class TileSetScenesCollectionProxyObject : public Object {
+ GDCLASS(TileSetScenesCollectionProxyObject, Object);
+
+ private:
+ Ref<TileSet> tile_set;
+ TileSetScenesCollectionSource *tile_set_scenes_collection_source = nullptr;
+ int source_id = -1;
+
+ protected:
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ static void _bind_methods();
+
+ public:
+ void set_id(int p_id);
+ int get_id();
+
+ void edit(Ref<TileSet> p_tile_set, TileSetScenesCollectionSource *p_tile_set_scenes_collection_source, int p_source_id);
+ };
+
+ // -- Proxy object for a tile, needed by the inspector --
+ class SceneTileProxyObject : public Object {
+ GDCLASS(SceneTileProxyObject, Object);
+
+ private:
+ TileSetScenesCollectionSourceEditor *tile_set_scenes_collection_source_editor;
+
+ TileSetScenesCollectionSource *tile_set_scenes_collection_source = nullptr;
+ int source_id;
+ int scene_id;
+
+ protected:
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+ static void _bind_methods();
+
+ public:
+ // Update the proxyed object.
+ void edit(TileSetScenesCollectionSource *p_tile_set_atlas_source, int p_scene_id);
+
+ SceneTileProxyObject(TileSetScenesCollectionSourceEditor *p_tiles_set_scenes_collection_source_editor) {
+ tile_set_scenes_collection_source_editor = p_tiles_set_scenes_collection_source_editor;
+ }
+ };
+
+private:
+ Ref<TileSet> tile_set;
+ TileSetScenesCollectionSource *tile_set_scenes_collection_source = nullptr;
+ int tile_set_source_id = -1;
+
+ UndoRedo *undo_redo = EditorNode::get_undo_redo();
+
+ bool tile_set_scenes_collection_source_changed_needs_update = false;
+
+ // Source inspector.
+ TileSetScenesCollectionProxyObject *scenes_collection_source_proxy_object;
+ Label *scenes_collection_source_inspector_label;
+ EditorInspector *scenes_collection_source_inspector;
+
+ // Tile inspector.
+ SceneTileProxyObject *tile_proxy_object;
+ Label *tile_inspector_label;
+ EditorInspector *tile_inspector;
+
+ ItemList *scene_tiles_list;
+ Button *scene_tile_add_button;
+ Button *scene_tile_delete_button;
+
+ void _tile_set_scenes_collection_source_changed();
+ void _scenes_collection_source_proxy_object_changed(String p_what);
+ void _scene_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, Variant p_ud);
+ void _scenes_list_item_activated(int p_index);
+
+ void _source_add_pressed();
+ void _source_delete_pressed();
+
+ // Update methods.
+ void _update_source_inspector();
+ void _update_tile_inspector();
+ void _update_scenes_list();
+ void _update_action_buttons();
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void edit(Ref<TileSet> p_tile_set, TileSetScenesCollectionSource *p_tile_set_scenes_collection_source, int p_source_id);
+ void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
+ bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
+ TileSetScenesCollectionSourceEditor();
+ ~TileSetScenesCollectionSourceEditor();
+};
+
+#endif
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index e7816002dc..18a1e7f693 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -2427,7 +2427,7 @@ void VisualShaderEditor::_convert_constants_to_uniforms(bool p_vice_versa) {
for (Set<int>::Element *E = current_set.front(); E; E = E->next()) {
int node_id = E->get();
Ref<VisualShaderNode> node = visual_shader->get_node(type_id, node_id);
- bool catched = false;
+ bool caught = false;
Variant var;
// float
@@ -2436,112 +2436,112 @@ void VisualShaderEditor::_convert_constants_to_uniforms(bool p_vice_versa) {
if (float_const.is_valid()) {
_replace_node(type_id, node_id, "VisualShaderNodeFloatConstant", "VisualShaderNodeFloatUniform");
var = float_const->get_constant();
- catched = true;
+ caught = true;
}
} else {
Ref<VisualShaderNodeFloatUniform> float_uniform = Object::cast_to<VisualShaderNodeFloatUniform>(node.ptr());
if (float_uniform.is_valid()) {
_replace_node(type_id, node_id, "VisualShaderNodeFloatUniform", "VisualShaderNodeFloatConstant");
var = float_uniform->get_default_value();
- catched = true;
+ caught = true;
}
}
// int
- if (!catched) {
+ if (!caught) {
if (!p_vice_versa) {
Ref<VisualShaderNodeIntConstant> int_const = Object::cast_to<VisualShaderNodeIntConstant>(node.ptr());
if (int_const.is_valid()) {
_replace_node(type_id, node_id, "VisualShaderNodeIntConstant", "VisualShaderNodeIntUniform");
var = int_const->get_constant();
- catched = true;
+ caught = true;
}
} else {
Ref<VisualShaderNodeIntUniform> int_uniform = Object::cast_to<VisualShaderNodeIntUniform>(node.ptr());
if (int_uniform.is_valid()) {
_replace_node(type_id, node_id, "VisualShaderNodeIntUniform", "VisualShaderNodeIntConstant");
var = int_uniform->get_default_value();
- catched = true;
+ caught = true;
}
}
}
// boolean
- if (!catched) {
+ if (!caught) {
if (!p_vice_versa) {
Ref<VisualShaderNodeBooleanConstant> boolean_const = Object::cast_to<VisualShaderNodeBooleanConstant>(node.ptr());
if (boolean_const.is_valid()) {
_replace_node(type_id, node_id, "VisualShaderNodeBooleanConstant", "VisualShaderNodeBooleanUniform");
var = boolean_const->get_constant();
- catched = true;
+ caught = true;
}
} else {
Ref<VisualShaderNodeBooleanUniform> boolean_uniform = Object::cast_to<VisualShaderNodeBooleanUniform>(node.ptr());
if (boolean_uniform.is_valid()) {
_replace_node(type_id, node_id, "VisualShaderNodeBooleanUniform", "VisualShaderNodeBooleanConstant");
var = boolean_uniform->get_default_value();
- catched = true;
+ caught = true;
}
}
}
// vec3
- if (!catched) {
+ if (!caught) {
if (!p_vice_versa) {
Ref<VisualShaderNodeVec3Constant> vec3_const = Object::cast_to<VisualShaderNodeVec3Constant>(node.ptr());
if (vec3_const.is_valid()) {
_replace_node(type_id, node_id, "VisualShaderNodeVec3Constant", "VisualShaderNodeVec3Uniform");
var = vec3_const->get_constant();
- catched = true;
+ caught = true;
}
} else {
Ref<VisualShaderNodeVec3Uniform> vec3_uniform = Object::cast_to<VisualShaderNodeVec3Uniform>(node.ptr());
if (vec3_uniform.is_valid()) {
_replace_node(type_id, node_id, "VisualShaderNodeVec3Uniform", "VisualShaderNodeVec3Constant");
var = vec3_uniform->get_default_value();
- catched = true;
+ caught = true;
}
}
}
// color
- if (!catched) {
+ if (!caught) {
if (!p_vice_versa) {
Ref<VisualShaderNodeColorConstant> color_const = Object::cast_to<VisualShaderNodeColorConstant>(node.ptr());
if (color_const.is_valid()) {
_replace_node(type_id, node_id, "VisualShaderNodeColorConstant", "VisualShaderNodeColorUniform");
var = color_const->get_constant();
- catched = true;
+ caught = true;
}
} else {
Ref<VisualShaderNodeColorUniform> color_uniform = Object::cast_to<VisualShaderNodeColorUniform>(node.ptr());
if (color_uniform.is_valid()) {
_replace_node(type_id, node_id, "VisualShaderNodeColorUniform", "VisualShaderNodeColorConstant");
var = color_uniform->get_default_value();
- catched = true;
+ caught = true;
}
}
}
// transform
- if (!catched) {
+ if (!caught) {
if (!p_vice_versa) {
Ref<VisualShaderNodeTransformConstant> transform_const = Object::cast_to<VisualShaderNodeTransformConstant>(node.ptr());
if (transform_const.is_valid()) {
_replace_node(type_id, node_id, "VisualShaderNodeTransformConstant", "VisualShaderNodeTransformUniform");
var = transform_const->get_constant();
- catched = true;
+ caught = true;
}
} else {
Ref<VisualShaderNodeTransformUniform> transform_uniform = Object::cast_to<VisualShaderNodeTransformUniform>(node.ptr());
if (transform_uniform.is_valid()) {
_replace_node(type_id, node_id, "VisualShaderNodeTransformUniform", "VisualShaderNodeTransformConstant");
var = transform_uniform->get_default_value();
- catched = true;
+ caught = true;
}
}
}
- ERR_CONTINUE(!catched);
+ ERR_CONTINUE(!caught);
int preview_port = node->get_output_port_for_preview();
if (!p_vice_versa) {
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 1ffe4853a0..2d0ff24723 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -100,7 +100,6 @@ private:
FileDialog *fdialog_install;
String zip_path;
String zip_title;
- String zip_root;
AcceptDialog *dialog_error;
String fav_dir;
@@ -201,9 +200,7 @@ private:
char fname[16384];
ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
- String fname_str = String(fname);
- if (fname_str.ends_with("project.godot")) {
- zip_root = fname_str.substr(0, fname_str.rfind("project.godot"));
+ if (String(fname).ends_with("project.godot")) {
break;
}
@@ -524,7 +521,24 @@ private:
return;
}
+ // Find the zip_root
+ String zip_root;
int ret = unzGoToFirstFile(pkg);
+ while (ret == UNZ_OK) {
+ unz_file_info info;
+ char fname[16384];
+ unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
+
+ String name = fname;
+ if (name.ends_with("project.godot")) {
+ zip_root = name.substr(0, name.rfind("project.godot"));
+ break;
+ }
+
+ ret = unzGoToNextFile(pkg);
+ }
+
+ ret = unzGoToFirstFile(pkg);
Vector<String> failed_files;
diff --git a/misc/dist/html/service-worker.js b/misc/dist/html/service-worker.js
index f8dee8cd5b..063e40a6cb 100644
--- a/misc/dist/html/service-worker.js
+++ b/misc/dist/html/service-worker.js
@@ -1,6 +1,6 @@
// This service worker is required to expose an exported Godot project as a
// Progressive Web App. It provides an offline fallback page telling the user
-// that they need an Internet conneciton to run the project if desired.
+// that they need an Internet connection to run the project if desired.
// Incrementing CACHE_VERSION will kick off the install event and force
// previously cached resources to be updated from the network.
const CACHE_VERSION = "@GODOT_VERSION@";
diff --git a/misc/scripts/check_ci_log.py b/misc/scripts/check_ci_log.py
index f2cdf95c7b..56c32b154c 100755
--- a/misc/scripts/check_ci_log.py
+++ b/misc/scripts/check_ci_log.py
@@ -53,11 +53,11 @@ if file_contents.find("ObjectDB instances leaked at exit") != -1:
# execution of project
if file_contents.find("Assertion failed") != -1:
- print("ERROR: Assertion failed in project, check exectution log for more info")
+ print("ERROR: Assertion failed in project, check execution log for more info")
sys.exit(1)
# For now Godot leaks a lot of rendering stuff so for now we just show info
-# about it and this needs to be reenabled after fixing this memory leaks.
+# about it and this needs to be re-enabled after fixing this memory leaks.
if file_contents.find("were leaked") != -1 or file_contents.find("were never freed") != -1:
print("WARNING: Memory leak was found")
diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
index f22ff29349..271cb03c9f 100644
--- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
@@ -144,7 +144,7 @@
</argument>
<description>
Sets the timeout parameters for a peer. The timeout parameters control how and when a peer will timeout from a failure to acknowledge reliable traffic. Timeout values are expressed in milliseconds.
- The [code]timeout_limit[/code] is a factor that, multiplied by a value based on the avarage round trip time, will determine the timeout limit for a reliable packet. When that limit is reached, the timeout will be doubled, and the peer will be disconnected if that limit has reached [code]timeout_min[/code]. The [code]timeout_max[/code] parameter, on the other hand, defines a fixed timeout for which any packet must be acknowledged or the peer will be dropped.
+ The [code]timeout_limit[/code] is a factor that, multiplied by a value based on the average round trip time, will determine the timeout limit for a reliable packet. When that limit is reached, the timeout will be doubled, and the peer will be disconnected if that limit has reached [code]timeout_min[/code]. The [code]timeout_max[/code] parameter, on the other hand, defines a fixed timeout for which any packet must be acknowledged or the peer will be dropped.
</description>
</method>
</methods>
diff --git a/modules/fbx/README.md b/modules/fbx/README.md
index 2a2f186463..69a50d4bea 100644
--- a/modules/fbx/README.md
+++ b/modules/fbx/README.md
@@ -15,7 +15,7 @@ functionality. If anything we should give this parser back to assimp at some poi
# Updating assimp fbx parser
-Don't. it's not possible the code is rewritten in many areas to remove thirdparty deps and various bugs are fixed.
+Don't. It's not possible the code is rewritten in many areas to remove thirdparty deps and various bugs are fixed.
Many days were put into rewriting the parser to use safe code and safe memory accessors.
diff --git a/modules/fbx/data/fbx_mesh_data.cpp b/modules/fbx/data/fbx_mesh_data.cpp
index 304d1598f6..349bcaeeaa 100644
--- a/modules/fbx/data/fbx_mesh_data.cpp
+++ b/modules/fbx/data/fbx_mesh_data.cpp
@@ -945,7 +945,7 @@ void FBXMeshData::triangulate_polygon(SurfaceData *surface, const Vector<int> &p
for (List<TPPLPoly>::Element *I = out_poly.front(); I; I = I->next()) {
TPPLPoly &tp = I->get();
- ERR_FAIL_COND_MSG(tp.GetNumPoints() != 3, "The triangulator retuned more points, how this is possible?");
+ ERR_FAIL_COND_MSG(tp.GetNumPoints() != 3, "The triangulator returned more points, how this is possible?");
// Find Index
for (int i = 2; i >= 0; i -= 1) {
const Vector2 vertex = tp.GetPoint(i);
diff --git a/modules/fbx/data/fbx_mesh_data.h b/modules/fbx/data/fbx_mesh_data.h
index 575f833584..c4eaa7d170 100644
--- a/modules/fbx/data/fbx_mesh_data.h
+++ b/modules/fbx/data/fbx_mesh_data.h
@@ -156,7 +156,7 @@ private:
/// [0, 2, 1, 3, 4]
/// The negative values are computed using this formula: `(-value) - 1`
///
- /// Returns the vertex index from the poligon vertex.
+ /// Returns the vertex index from the polygon vertex.
/// Returns -1 if `p_index` is invalid.
int get_vertex_from_polygon_vertex(const std::vector<int> &p_face_indices, int p_index) const;
diff --git a/modules/fbx/editor_scene_importer_fbx.cpp b/modules/fbx/editor_scene_importer_fbx.cpp
index ccbea21541..58bc450e9d 100644
--- a/modules/fbx/editor_scene_importer_fbx.cpp
+++ b/modules/fbx/editor_scene_importer_fbx.cpp
@@ -1056,7 +1056,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
//print_verbose("[doc] node animation path: " + node_path);
}
} else {
- // note: this could actually be unsafe this means we should be careful about continuing here, if we see bizzare effects later we should disable this.
+ // note: this could actually be unsafe this means we should be careful about continuing here, if we see bizarre effects later we should disable this.
// I am not sure if this is unsafe or not, testing will tell us this.
print_error("[doc] invalid fbx target detected for this track");
continue;
diff --git a/modules/fbx/fbx_parser/FBXDocument.cpp b/modules/fbx/fbx_parser/FBXDocument.cpp
index bb85d6ff7c..89c69d2ee8 100644
--- a/modules/fbx/fbx_parser/FBXDocument.cpp
+++ b/modules/fbx/fbx_parser/FBXDocument.cpp
@@ -487,7 +487,7 @@ const std::vector<const AnimationStack *> &Document::AnimationStacks() const {
const AnimationStack *stack = lazy->Get<AnimationStack>();
ERR_CONTINUE_MSG(!stack, "invalid ptr to AnimationStack - conversion failure");
- // We push back the weak reference :) to keep things simple, as ownership is on the parser side so it wont be cleaned up.
+ // We push back the weak reference :) to keep things simple, as ownership is on the parser side so it won't be cleaned up.
animationStacksResolved.push_back(stack);
}
diff --git a/modules/fbx/fbx_parser/FBXDocument.h b/modules/fbx/fbx_parser/FBXDocument.h
index 9664cd763a..e01e0471aa 100644
--- a/modules/fbx/fbx_parser/FBXDocument.h
+++ b/modules/fbx/fbx_parser/FBXDocument.h
@@ -699,7 +699,7 @@ private:
typedef std::vector<int64_t> KeyTimeList;
typedef std::vector<float> KeyValueList;
-/** Represents a FBX animation curve (i.e. a 1-dimensional set of keyframes and values therefor) */
+/** Represents a FBX animation curve (i.e. a 1-dimensional set of keyframes and values therefore) */
class AnimationCurve : public Object {
public:
AnimationCurve(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc);
diff --git a/modules/fbx/fbx_parser/FBXMeshGeometry.cpp b/modules/fbx/fbx_parser/FBXMeshGeometry.cpp
index a28e7565c6..2cc25a0690 100644
--- a/modules/fbx/fbx_parser/FBXMeshGeometry.cpp
+++ b/modules/fbx/fbx_parser/FBXMeshGeometry.cpp
@@ -125,7 +125,7 @@ MeshGeometry::MeshGeometry(uint64_t id, const ElementPtr element, const std::str
ScopePtr sc = element->Compound();
ERR_FAIL_COND_MSG(sc == nullptr, "failed to read geometry, prevented crash");
- ERR_FAIL_COND_MSG(!HasElement(sc, "Vertices"), "Detected mesh with no vertexes, didn't populate the mesh");
+ ERR_FAIL_COND_MSG(!HasElement(sc, "Vertices"), "Detected mesh with no vertices, didn't populate the mesh");
// must have Mesh elements:
const ElementPtr Vertices = GetRequiredElement(sc, "Vertices", element);
@@ -140,7 +140,7 @@ MeshGeometry::MeshGeometry(uint64_t id, const ElementPtr element, const std::str
ParseVectorDataArray(m_vertices, Vertices);
ParseVectorDataArray(m_face_indices, PolygonVertexIndex);
- ERR_FAIL_COND_MSG(m_vertices.empty(), "mesh with no vertexes in FBX file, did you mean to delete it?");
+ ERR_FAIL_COND_MSG(m_vertices.empty(), "mesh with no vertices in FBX file, did you mean to delete it?");
ERR_FAIL_COND_MSG(m_face_indices.empty(), "mesh has no faces, was this intended?");
// Retrieve layer elements, for all of the mesh
@@ -278,7 +278,7 @@ MeshGeometry::MeshGeometry(uint64_t id, const ElementPtr element, const std::str
}
}
// As the algorithm above, this check is useless. Because the first
- // ever vertex is always considered the begining of a polygon.
+ // ever vertex is always considered the beginning of a polygon.
ERR_FAIL_COND_MSG(found_it == false, "Was not possible to find the first vertex of this polygon. FBX file is corrupted.");
} else {
@@ -418,7 +418,7 @@ MeshGeometry::MappingData<T> MeshGeometry::resolve_vertex_data_array(
// parse data into array
ParseVectorDataArray(tempData.data, GetRequiredElement(source, dataElementName));
- // index array wont always exist
+ // index array won't always exist
const ElementPtr element = GetOptionalElement(source, indexDataElementName);
if (element) {
ParseVectorDataArray(tempData.index, element);
diff --git a/modules/fbx/fbx_parser/FBXMeshGeometry.h b/modules/fbx/fbx_parser/FBXMeshGeometry.h
index 05493c4aec..c9b25f008d 100644
--- a/modules/fbx/fbx_parser/FBXMeshGeometry.h
+++ b/modules/fbx/fbx_parser/FBXMeshGeometry.h
@@ -122,7 +122,7 @@ typedef std::vector<int> MatIndexArray;
/// ## Map Type:
/// * None The mapping is undetermined.
/// * ByVertex There will be one mapping coordinate for each surface control point/vertex (ControlPoint is a vertex).
-/// * If you have direct reference type verticies[x]
+/// * If you have direct reference type vertices[x]
/// * If you have IndexToDirect reference type the UV
/// * ByPolygonVertex There will be one mapping coordinate for each vertex, for every polygon of which it is a part. This means that a vertex will have as many mapping coordinates as polygons of which it is a part. (Sorted by polygon, referencing vertex)
/// * ByPolygon There can be only one mapping coordinate for the whole polygon.
@@ -186,7 +186,7 @@ public:
/// Returns -1 if the vertices doesn't form an edge. Vertex order, doesn't
// matter.
static int get_edge_id(const std::vector<Edge> &p_map, int p_vertex_a, int p_vertex_b);
- // Retuns the edge point bu that ID, or the edge with -1 vertices if the
+ // Returns the edge point bu that ID, or the edge with -1 vertices if the
// id is not valid.
static Edge get_edge(const std::vector<Edge> &p_map, int p_id);
diff --git a/modules/fbx/tools/import_utils.cpp b/modules/fbx/tools/import_utils.cpp
index c87dd1fd3a..368aa09a75 100644
--- a/modules/fbx/tools/import_utils.cpp
+++ b/modules/fbx/tools/import_utils.cpp
@@ -128,7 +128,7 @@ Transform get_unscaled_transform(const Transform &p_initial, real_t p_scale) {
}
Vector3 get_poly_normal(const std::vector<Vector3> &p_vertices) {
- ERR_FAIL_COND_V_MSG(p_vertices.size() < 3, Vector3(0, 0, 0), "At least 3 vertices are necesary");
+ ERR_FAIL_COND_V_MSG(p_vertices.size() < 3, Vector3(0, 0, 0), "At least 3 vertices are necessary");
// Using long double to make sure that normal is computed for even really tiny objects.
typedef long double ldouble;
ldouble x = 0.0;
diff --git a/modules/gdnavigation/nav_map.cpp b/modules/gdnavigation/nav_map.cpp
index 2513c62b6a..41306f0687 100644
--- a/modules/gdnavigation/nav_map.cpp
+++ b/modules/gdnavigation/nav_map.cpp
@@ -112,7 +112,7 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
}
}
- // Check for trival cases
+ // Check for trivial cases
if (!begin_poly || !end_poly) {
return Vector<Vector3>();
}
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 9206f4095a..2896420239 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -481,7 +481,7 @@ void GDScript::_update_doc() {
methods[i].return_val.class_name = _get_gdscript_reference_class_name(Object::cast_to<GDScript>(return_type.script_type));
}
- // Change class name if argumetn is script reference.
+ // Change class name if argument is script reference.
for (int j = 0; j < fn->get_argument_count(); j++) {
GDScriptDataType arg_type = fn->get_argument_type(j);
if (arg_type.kind == GDScriptDataType::GDSCRIPT) {
diff --git a/modules/gdscript/gdscript_disassembler.cpp b/modules/gdscript/gdscript_disassembler.cpp
index 8a6ac04539..eee713aa45 100644
--- a/modules/gdscript/gdscript_disassembler.cpp
+++ b/modules/gdscript/gdscript_disassembler.cpp
@@ -397,7 +397,7 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
text += DADDR(1 + argc);
text += " = ";
- text += "<unkown type>(";
+ text += "<unknown type>(";
for (int i = 0; i < argc; i++) {
if (i > 0) {
text += ", ";
@@ -688,7 +688,7 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
int argc = _code_ptr[ip + 1 + instr_var_args];
text += DADDR(1 + argc) + " = ";
- text += "<unkown function>";
+ text += "<unknown function>";
text += "(";
for (int i = 0; i < argc; i++) {
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index f9027c3a87..b61b469fbc 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -1173,7 +1173,7 @@ GDScriptParser::EnumNode *GDScriptParser::parse_enum() {
consume(GDScriptTokenizer::Token::BRACE_CLOSE, R"(Expected closing "}" for enum.)");
#ifdef TOOLS_ENABLED
- // Enum values documentaion.
+ // Enum values documentation.
for (int i = 0; i < enum_node->values.size(); i++) {
if (i == enum_node->values.size() - 1) {
// If close bracket is same line as last value.
diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp
index d9fc54c9d4..56b0f6db83 100644
--- a/modules/gdscript/gdscript_vm.cpp
+++ b/modules/gdscript/gdscript_vm.cpp
@@ -1970,7 +1970,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
#ifdef DEBUG_ENABLED
if (err.error != Callable::CallError::CALL_OK) {
// TODO: Add this information in debug.
- String methodstr = "<unkown function>";
+ String methodstr = "<unknown function>";
if (dst->get_type() == Variant::STRING) {
// Call provided error string.
err_text = "Error calling GDScript utility function '" + methodstr + "': " + String(*dst);
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index ffb04bfd37..b6a7a7579c 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -368,7 +368,7 @@ Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const Strin
"}\n";
// Replaces all spaces in p_class_name with underscores to prevent
- // erronous C# Script templates from being generated when the object name
+ // invalid C# Script templates from being generated when the object name
// has spaces in it.
String class_name_no_spaces = p_class_name.replace(" ", "_");
String base_class_name = get_base_class_name(p_base_class_name, class_name_no_spaces);
diff --git a/modules/webrtc/doc_classes/WebRTCPeerConnection.xml b/modules/webrtc/doc_classes/WebRTCPeerConnection.xml
index e21dee8eff..3b53892a3d 100644
--- a/modules/webrtc/doc_classes/WebRTCPeerConnection.xml
+++ b/modules/webrtc/doc_classes/WebRTCPeerConnection.xml
@@ -48,7 +48,7 @@
Valid [code]options[/code] are:
[codeblock]
{
- "negotiated": true, # When set to true (default off), means the channel is negotiated out of band. "id" must be set too. data_channel_received will not be called.
+ "negotiated": true, # When set to true (default off), means the channel is negotiated out of band. "id" must be set too. "data_channel_received" will not be called.
"id": 1, # When "negotiated" is true this value must also be set to the same value on both peer.
# Only one of maxRetransmits and maxPacketLifeTime can be specified, not both. They make the channel unreliable (but also better at real time).
diff --git a/modules/webxr/doc_classes/WebXRInterface.xml b/modules/webxr/doc_classes/WebXRInterface.xml
index 2407d44496..9b3a063ef5 100644
--- a/modules/webxr/doc_classes/WebXRInterface.xml
+++ b/modules/webxr/doc_classes/WebXRInterface.xml
@@ -7,7 +7,7 @@
WebXR is an open standard that allows creating VR and AR applications that run in the web browser.
As such, this interface is only available when running in an HTML5 export.
WebXR supports a wide range of devices, from the very capable (like Valve Index, HTC Vive, Oculus Rift and Quest) down to the much less capable (like Google Cardboard, Oculus Go, GearVR, or plain smartphones).
- Since WebXR is based on Javascript, it makes extensive use of callbacks, which means that [WebXRInterface] is forced to use signals, where other AR/VR interfaces would instead use functions that return a result immediately. This makes [WebXRInterface] quite a bit more complicated to intialize than other AR/VR interfaces.
+ Since WebXR is based on Javascript, it makes extensive use of callbacks, which means that [WebXRInterface] is forced to use signals, where other AR/VR interfaces would instead use functions that return a result immediately. This makes [WebXRInterface] quite a bit more complicated to initialize than other AR/VR interfaces.
Here's the minimum code required to start an immersive VR session:
[codeblock]
extends Node3D
diff --git a/platform/iphone/godot_app_delegate.m b/platform/iphone/godot_app_delegate.m
index 3ce9bffc79..6c433c5c3c 100644
--- a/platform/iphone/godot_app_delegate.m
+++ b/platform/iphone/godot_app_delegate.m
@@ -56,7 +56,7 @@ static NSMutableArray<ApplicationDelegateService *> *services = nil;
[services addObject:service];
}
-// UIApplicationDelegate documantation can be found here: https://developer.apple.com/documentation/uikit/uiapplicationdelegate
+// UIApplicationDelegate documentation can be found here: https://developer.apple.com/documentation/uikit/uiapplicationdelegate
// MARK: Window
diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub
index 24be07d8ec..d68ab7f7c9 100644
--- a/platform/javascript/SCsub
+++ b/platform/javascript/SCsub
@@ -6,7 +6,7 @@ javascript_files = [
"audio_driver_javascript.cpp",
"display_server_javascript.cpp",
"http_client_javascript.cpp",
- "javascript_eval.cpp",
+ "javascript_singleton.cpp",
"javascript_main.cpp",
"os_javascript.cpp",
"api/javascript_tools_editor_plugin.cpp",
@@ -26,7 +26,7 @@ sys_env.AddJSLibraries(
if env["tools"]:
sys_env.AddJSLibraries(["js/libs/library_godot_editor_tools.js"])
if env["javascript_eval"]:
- sys_env.AddJSLibraries(["js/libs/library_godot_eval.js"])
+ sys_env.AddJSLibraries(["js/libs/library_godot_javascript_singleton.js"])
for lib in sys_env["JS_LIBS"]:
sys_env.Append(LINKFLAGS=["--js-library", lib])
diff --git a/platform/javascript/api/api.cpp b/platform/javascript/api/api.cpp
index 2f7bde065f..039ce815e4 100644
--- a/platform/javascript/api/api.cpp
+++ b/platform/javascript/api/api.cpp
@@ -30,13 +30,14 @@
#include "api.h"
#include "core/config/engine.h"
-#include "javascript_eval.h"
+#include "javascript_singleton.h"
#include "javascript_tools_editor_plugin.h"
static JavaScript *javascript_eval;
void register_javascript_api() {
JavaScriptToolsEditorPlugin::initialize();
+ ClassDB::register_virtual_class<JavaScriptObject>();
ClassDB::register_virtual_class<JavaScript>();
javascript_eval = memnew(JavaScript);
Engine::get_singleton()->add_singleton(Engine::Singleton("JavaScript", javascript_eval));
@@ -61,10 +62,41 @@ JavaScript::~JavaScript() {}
void JavaScript::_bind_methods() {
ClassDB::bind_method(D_METHOD("eval", "code", "use_global_execution_context"), &JavaScript::eval, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_interface", "interface"), &JavaScript::get_interface);
+ ClassDB::bind_method(D_METHOD("create_callback", "callable"), &JavaScript::create_callback);
+ {
+ MethodInfo mi;
+ mi.name = "create_object";
+ mi.arguments.push_back(PropertyInfo(Variant::STRING, "object"));
+ ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "create_object", &JavaScript::_create_object_bind, mi);
+ }
}
#if !defined(JAVASCRIPT_ENABLED) || !defined(JAVASCRIPT_EVAL_ENABLED)
Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) {
return Variant();
}
+
+Ref<JavaScriptObject> JavaScript::get_interface(const String &p_interface) {
+ return Ref<JavaScriptObject>();
+}
+
+Ref<JavaScriptObject> JavaScript::create_callback(const Callable &p_callable) {
+ return Ref<JavaScriptObject>();
+}
+
+Variant JavaScript::_create_object_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
+ if (p_argcount < 1) {
+ r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
+ r_error.argument = 0;
+ return Ref<JavaScriptObject>();
+ }
+ if (p_args[0]->get_type() != Variant::STRING) {
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 0;
+ r_error.expected = Variant::STRING;
+ return Ref<JavaScriptObject>();
+ }
+ return Ref<JavaScriptObject>();
+}
#endif
diff --git a/platform/javascript/api/javascript_eval.h b/platform/javascript/api/javascript_singleton.h
index 24f7648ed9..45e9950acb 100644
--- a/platform/javascript/api/javascript_eval.h
+++ b/platform/javascript/api/javascript_singleton.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* javascript_eval.h */
+/* javascript_singleton.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,10 +28,21 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef JAVASCRIPT_EVAL_H
-#define JAVASCRIPT_EVAL_H
+#ifndef JAVASCRIPT_SINGLETON_H
+#define JAVASCRIPT_SINGLETON_H
#include "core/object/class_db.h"
+#include "core/object/reference.h"
+
+class JavaScriptObject : public Reference {
+private:
+ GDCLASS(JavaScriptObject, Reference);
+
+protected:
+ virtual bool _set(const StringName &p_name, const Variant &p_value) { return false; }
+ virtual bool _get(const StringName &p_name, Variant &r_ret) const { return false; }
+ virtual void _get_property_list(List<PropertyInfo> *p_list) const {}
+};
class JavaScript : public Object {
private:
@@ -44,10 +55,13 @@ protected:
public:
Variant eval(const String &p_code, bool p_use_global_exec_context = false);
+ Ref<JavaScriptObject> get_interface(const String &p_interface);
+ Ref<JavaScriptObject> create_callback(const Callable &p_callable);
+ Variant _create_object_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
static JavaScript *get_singleton();
JavaScript();
~JavaScript();
};
-#endif // JAVASCRIPT_EVAL_H
+#endif // JAVASCRIPT_SINGLETON_H
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp
index f67d3c67da..dae0b5f7e7 100644
--- a/platform/javascript/display_server_javascript.cpp
+++ b/platform/javascript/display_server_javascript.cpp
@@ -536,7 +536,7 @@ bool DisplayServerJavaScript::screen_is_touchscreen(int p_screen) const {
return godot_js_display_touchscreen_is_available();
}
-// Virtual Keybaord
+// Virtual Keyboard
void DisplayServerJavaScript::vk_input_text_callback(const char *p_text, int p_cursor) {
DisplayServerJavaScript *ds = DisplayServerJavaScript::get_singleton();
if (!ds || ds->input_text_callback.is_null()) {
diff --git a/platform/javascript/javascript_eval.cpp b/platform/javascript/javascript_eval.cpp
deleted file mode 100644
index cb19dd20d4..0000000000
--- a/platform/javascript/javascript_eval.cpp
+++ /dev/null
@@ -1,79 +0,0 @@
-/*************************************************************************/
-/* javascript_eval.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifdef JAVASCRIPT_EVAL_ENABLED
-
-#include "api/javascript_eval.h"
-#include "emscripten.h"
-
-extern "C" {
-union js_eval_ret {
- uint32_t b;
- double d;
- char *s;
-};
-
-extern int godot_js_eval(const char *p_js, int p_use_global_ctx, union js_eval_ret *p_union_ptr, void *p_byte_arr, void *p_byte_arr_write, void *(*p_callback)(void *p_ptr, void *p_ptr2, int p_len));
-}
-
-void *resize_PackedByteArray_and_open_write(void *p_arr, void *r_write, int p_len) {
- PackedByteArray *arr = (PackedByteArray *)p_arr;
- VectorWriteProxy<uint8_t> *write = (VectorWriteProxy<uint8_t> *)r_write;
- arr->resize(p_len);
- *write = arr->write;
- return arr->ptrw();
-}
-
-Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) {
- union js_eval_ret js_data;
- PackedByteArray arr;
- VectorWriteProxy<uint8_t> arr_write;
-
- Variant::Type return_type = static_cast<Variant::Type>(godot_js_eval(p_code.utf8().get_data(), p_use_global_exec_context, &js_data, &arr, &arr_write, resize_PackedByteArray_and_open_write));
-
- switch (return_type) {
- case Variant::BOOL:
- return js_data.b;
- case Variant::FLOAT:
- return js_data.d;
- case Variant::STRING: {
- String str = String::utf8(js_data.s);
- free(js_data.s); // Must free the string allocated in JS.
- return str;
- }
- case Variant::PACKED_BYTE_ARRAY:
- arr_write = VectorWriteProxy<uint8_t>();
- return arr;
- default:
- return Variant();
- }
-}
-
-#endif // JAVASCRIPT_EVAL_ENABLED
diff --git a/platform/javascript/javascript_singleton.cpp b/platform/javascript/javascript_singleton.cpp
new file mode 100644
index 0000000000..67908a18da
--- /dev/null
+++ b/platform/javascript/javascript_singleton.cpp
@@ -0,0 +1,338 @@
+/*************************************************************************/
+/* javascript_singleton.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifdef JAVASCRIPT_EVAL_ENABLED
+
+#include "api/javascript_singleton.h"
+#include "emscripten.h"
+
+extern "C" {
+typedef union {
+ int64_t i;
+ double r;
+ void *p;
+} godot_js_wrapper_ex;
+
+typedef int (*GodotJSWrapperVariant2JSCallback)(const void **p_args, int p_pos, godot_js_wrapper_ex *r_val, void **p_lock);
+typedef void (*GodotJSWrapperFreeLockCallback)(void **p_lock, int p_type);
+extern int godot_js_wrapper_interface_get(const char *p_name);
+extern int godot_js_wrapper_object_call(int p_id, const char *p_method, void **p_args, int p_argc, GodotJSWrapperVariant2JSCallback p_variant2js_callback, godot_js_wrapper_ex *p_cb_rval, void **p_lock, GodotJSWrapperFreeLockCallback p_lock_callback);
+extern int godot_js_wrapper_object_get(int p_id, godot_js_wrapper_ex *p_val, const char *p_prop);
+extern int godot_js_wrapper_object_getvar(int p_id, int p_type, godot_js_wrapper_ex *p_val);
+extern int godot_js_wrapper_object_setvar(int p_id, int p_key_type, godot_js_wrapper_ex *p_key_ex, int p_val_type, godot_js_wrapper_ex *p_val_ex);
+extern void godot_js_wrapper_object_set(int p_id, const char *p_name, int p_type, godot_js_wrapper_ex *p_val);
+extern void godot_js_wrapper_object_unref(int p_id);
+extern int godot_js_wrapper_create_cb(void *p_ref, void (*p_callback)(void *p_ref, int p_arg_id, int p_argc));
+extern int godot_js_wrapper_create_object(const char *p_method, void **p_args, int p_argc, GodotJSWrapperVariant2JSCallback p_variant2js_callback, godot_js_wrapper_ex *p_cb_rval, void **p_lock, GodotJSWrapperFreeLockCallback p_lock_callback);
+};
+
+class JavaScriptObjectImpl : public JavaScriptObject {
+private:
+ friend class JavaScript;
+
+ int _js_id = 0;
+ Callable _callable;
+
+ static int _variant2js(const void **p_args, int p_pos, godot_js_wrapper_ex *r_val, void **p_lock);
+ static void _free_lock(void **p_lock, int p_type);
+ static Variant _js2variant(int p_type, godot_js_wrapper_ex *p_val);
+ static void *_alloc_variants(int p_size);
+ static void _callback(void *p_ref, int p_arg_id, int p_argc);
+
+protected:
+ bool _set(const StringName &p_name, const Variant &p_value) override;
+ bool _get(const StringName &p_name, Variant &r_ret) const override;
+ void _get_property_list(List<PropertyInfo> *p_list) const override;
+
+public:
+ Variant getvar(const Variant &p_key, bool *r_valid = nullptr) const override;
+ void setvar(const Variant &p_key, const Variant &p_value, bool *r_valid = nullptr) override;
+ Variant call(const StringName &p_method, const Variant **p_args, int p_argc, Callable::CallError &r_error) override;
+ JavaScriptObjectImpl() {}
+ JavaScriptObjectImpl(int p_id) { _js_id = p_id; }
+ ~JavaScriptObjectImpl() {
+ if (_js_id) {
+ godot_js_wrapper_object_unref(_js_id);
+ }
+ }
+};
+
+bool JavaScriptObjectImpl::_set(const StringName &p_name, const Variant &p_value) {
+ ERR_FAIL_COND_V_MSG(!_js_id, false, "Invalid JS instance");
+ const String name = p_name;
+ godot_js_wrapper_ex exchange;
+ void *lock = nullptr;
+ const Variant *v = &p_value;
+ int type = _variant2js((const void **)&v, 0, &exchange, &lock);
+ godot_js_wrapper_object_set(_js_id, name.utf8().get_data(), type, &exchange);
+ if (lock) {
+ _free_lock(&lock, type);
+ }
+ return true;
+}
+
+bool JavaScriptObjectImpl::_get(const StringName &p_name, Variant &r_ret) const {
+ ERR_FAIL_COND_V_MSG(!_js_id, false, "Invalid JS instance");
+ const String name = p_name;
+ godot_js_wrapper_ex exchange;
+ int type = godot_js_wrapper_object_get(_js_id, &exchange, name.utf8().get_data());
+ r_ret = _js2variant(type, &exchange);
+ return true;
+}
+
+Variant JavaScriptObjectImpl::getvar(const Variant &p_key, bool *r_valid) const {
+ if (r_valid) {
+ *r_valid = false;
+ }
+ godot_js_wrapper_ex exchange;
+ void *lock = nullptr;
+ const Variant *v = &p_key;
+ int prop_type = _variant2js((const void **)&v, 0, &exchange, &lock);
+ int type = godot_js_wrapper_object_getvar(_js_id, prop_type, &exchange);
+ if (lock) {
+ _free_lock(&lock, prop_type);
+ }
+ if (type < 0) {
+ return Variant();
+ }
+ if (r_valid) {
+ *r_valid = true;
+ }
+ return _js2variant(type, &exchange);
+}
+
+void JavaScriptObjectImpl::setvar(const Variant &p_key, const Variant &p_value, bool *r_valid) {
+ if (r_valid) {
+ *r_valid = false;
+ }
+ godot_js_wrapper_ex kex, vex;
+ void *klock = nullptr;
+ void *vlock = nullptr;
+ const Variant *kv = &p_key;
+ const Variant *vv = &p_value;
+ int ktype = _variant2js((const void **)&kv, 0, &kex, &klock);
+ int vtype = _variant2js((const void **)&vv, 0, &vex, &vlock);
+ int ret = godot_js_wrapper_object_setvar(_js_id, ktype, &kex, vtype, &vex);
+ if (klock) {
+ _free_lock(&klock, ktype);
+ }
+ if (vlock) {
+ _free_lock(&vlock, vtype);
+ }
+ if (ret == 0 && r_valid) {
+ *r_valid = true;
+ }
+}
+
+void JavaScriptObjectImpl::_get_property_list(List<PropertyInfo> *p_list) const {
+}
+
+void JavaScriptObjectImpl::_free_lock(void **p_lock, int p_type) {
+ ERR_FAIL_COND_MSG(*p_lock == nullptr, "No lock to free!");
+ const Variant::Type type = (Variant::Type)p_type;
+ switch (type) {
+ case Variant::STRING: {
+ CharString *cs = (CharString *)(*p_lock);
+ memdelete(cs);
+ *p_lock = nullptr;
+ } break;
+ default:
+ ERR_FAIL_MSG("Unknown lock type to free. Likely a bug.");
+ }
+}
+
+Variant JavaScriptObjectImpl::_js2variant(int p_type, godot_js_wrapper_ex *p_val) {
+ Variant::Type type = (Variant::Type)p_type;
+ switch (type) {
+ case Variant::BOOL:
+ return Variant((bool)p_val->i);
+ case Variant::INT:
+ return p_val->i;
+ case Variant::FLOAT:
+ return p_val->r;
+ case Variant::STRING: {
+ String out((const char *)p_val->p);
+ free(p_val->p);
+ return out;
+ }
+ case Variant::OBJECT: {
+ return memnew(JavaScriptObjectImpl(p_val->i));
+ }
+ default:
+ return Variant();
+ }
+}
+
+int JavaScriptObjectImpl::_variant2js(const void **p_args, int p_pos, godot_js_wrapper_ex *r_val, void **p_lock) {
+ const Variant **args = (const Variant **)p_args;
+ const Variant *v = args[p_pos];
+ Variant::Type type = v->get_type();
+ switch (type) {
+ case Variant::BOOL:
+ r_val->i = v->operator bool() ? 1 : 0;
+ break;
+ case Variant::INT: {
+ const int64_t tmp = v->operator int64_t();
+ if (tmp >= 1 << 31) {
+ r_val->r = (double)tmp;
+ return Variant::FLOAT;
+ }
+ r_val->i = v->operator int64_t();
+ } break;
+ case Variant::FLOAT:
+ r_val->r = v->operator real_t();
+ break;
+ case Variant::STRING: {
+ CharString *cs = memnew(CharString(v->operator String().utf8()));
+ r_val->p = (void *)cs->get_data();
+ *p_lock = (void *)cs;
+ } break;
+ case Variant::OBJECT: {
+ JavaScriptObject *js_obj = Object::cast_to<JavaScriptObject>(v->operator Object *());
+ r_val->i = js_obj != nullptr ? ((JavaScriptObjectImpl *)js_obj)->_js_id : 0;
+ } break;
+ default:
+ break;
+ }
+ return type;
+}
+
+Variant JavaScriptObjectImpl::call(const StringName &p_method, const Variant **p_args, int p_argc, Callable::CallError &r_error) {
+ godot_js_wrapper_ex exchange;
+ const String method = p_method;
+ void *lock = nullptr;
+ const int type = godot_js_wrapper_object_call(_js_id, method.utf8().get_data(), (void **)p_args, p_argc, &_variant2js, &exchange, &lock, &_free_lock);
+ r_error.error = Callable::CallError::CALL_OK;
+ if (type < 0) {
+ r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
+ return Variant();
+ }
+ return _js2variant(type, &exchange);
+}
+
+void JavaScriptObjectImpl::_callback(void *p_ref, int p_args_id, int p_argc) {
+ const JavaScriptObjectImpl *obj = (JavaScriptObjectImpl *)p_ref;
+ ERR_FAIL_COND_MSG(obj->_callable.is_null(), "JavaScript callback failed.");
+ Vector<const Variant *> argp;
+ Array arg_arr;
+ for (int i = 0; i < p_argc; i++) {
+ godot_js_wrapper_ex exchange;
+ exchange.i = i;
+ int type = godot_js_wrapper_object_getvar(p_args_id, Variant::INT, &exchange);
+ arg_arr.push_back(_js2variant(type, &exchange));
+ }
+ Variant arg = arg_arr;
+ const Variant *argv[1] = { &arg };
+ Callable::CallError err;
+ Variant ret;
+ obj->_callable.call(argv, 1, ret, err);
+}
+
+Ref<JavaScriptObject> JavaScript::create_callback(const Callable &p_callable) {
+ Ref<JavaScriptObjectImpl> out = memnew(JavaScriptObjectImpl);
+ out->_callable = p_callable;
+ out->_js_id = godot_js_wrapper_create_cb(out.ptr(), JavaScriptObjectImpl::_callback);
+ return out;
+}
+
+Ref<JavaScriptObject> JavaScript::get_interface(const String &p_interface) {
+ int js_id = godot_js_wrapper_interface_get(p_interface.utf8().get_data());
+ ERR_FAIL_COND_V_MSG(!js_id, Ref<JavaScriptObject>(), "No interface '" + p_interface + "' registered.");
+ return Ref<JavaScriptObject>(memnew(JavaScriptObjectImpl(js_id)));
+}
+
+Variant JavaScript::_create_object_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
+ if (p_argcount < 1) {
+ r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
+ r_error.argument = 0;
+ return Ref<JavaScriptObject>();
+ }
+ if (p_args[0]->get_type() != Variant::STRING) {
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 0;
+ r_error.expected = Variant::STRING;
+ return Ref<JavaScriptObject>();
+ }
+ godot_js_wrapper_ex exchange;
+ const String object = *p_args[0];
+ void *lock = nullptr;
+ const Variant **args = p_argcount > 1 ? &p_args[1] : nullptr;
+ const int type = godot_js_wrapper_create_object(object.utf8().get_data(), (void **)args, p_argcount - 1, &JavaScriptObjectImpl::_variant2js, &exchange, &lock, &JavaScriptObjectImpl::_free_lock);
+ r_error.error = Callable::CallError::CALL_OK;
+ if (type < 0) {
+ r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
+ return Ref<JavaScriptObject>();
+ }
+ return JavaScriptObjectImpl::_js2variant(type, &exchange);
+}
+
+extern "C" {
+union js_eval_ret {
+ uint32_t b;
+ double d;
+ char *s;
+};
+
+extern int godot_js_eval(const char *p_js, int p_use_global_ctx, union js_eval_ret *p_union_ptr, void *p_byte_arr, void *p_byte_arr_write, void *(*p_callback)(void *p_ptr, void *p_ptr2, int p_len));
+}
+
+void *resize_PackedByteArray_and_open_write(void *p_arr, void *r_write, int p_len) {
+ PackedByteArray *arr = (PackedByteArray *)p_arr;
+ VectorWriteProxy<uint8_t> *write = (VectorWriteProxy<uint8_t> *)r_write;
+ arr->resize(p_len);
+ *write = arr->write;
+ return arr->ptrw();
+}
+
+Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) {
+ union js_eval_ret js_data;
+ PackedByteArray arr;
+ VectorWriteProxy<uint8_t> arr_write;
+
+ Variant::Type return_type = static_cast<Variant::Type>(godot_js_eval(p_code.utf8().get_data(), p_use_global_exec_context, &js_data, &arr, &arr_write, resize_PackedByteArray_and_open_write));
+
+ switch (return_type) {
+ case Variant::BOOL:
+ return js_data.b;
+ case Variant::FLOAT:
+ return js_data.d;
+ case Variant::STRING: {
+ String str = String::utf8(js_data.s);
+ free(js_data.s); // Must free the string allocated in JS.
+ return str;
+ }
+ case Variant::PACKED_BYTE_ARRAY:
+ arr_write = VectorWriteProxy<uint8_t>();
+ return arr;
+ default:
+ return Variant();
+ }
+}
+#endif // JAVASCRIPT_EVAL_ENABLED
diff --git a/platform/javascript/js/libs/library_godot_audio.js b/platform/javascript/js/libs/library_godot_audio.js
index ac4055516c..45c3a3fe2e 100644
--- a/platform/javascript/js/libs/library_godot_audio.js
+++ b/platform/javascript/js/libs/library_godot_audio.js
@@ -59,7 +59,7 @@ const GodotAudio = {
}
onstatechange(state);
};
- ctx.onstatechange(); // Immeditately notify state.
+ ctx.onstatechange(); // Immediately notify state.
// Update computed latency
GodotAudio.interval = setInterval(function () {
let computed_latency = 0;
diff --git a/platform/javascript/js/libs/library_godot_eval.js b/platform/javascript/js/libs/library_godot_eval.js
deleted file mode 100644
index 9ab392b813..0000000000
--- a/platform/javascript/js/libs/library_godot_eval.js
+++ /dev/null
@@ -1,86 +0,0 @@
-/*************************************************************************/
-/* library_godot_eval.js */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-const GodotEval = {
- godot_js_eval__deps: ['$GodotRuntime'],
- godot_js_eval__sig: 'iiiiiii',
- godot_js_eval: function (p_js, p_use_global_ctx, p_union_ptr, p_byte_arr, p_byte_arr_write, p_callback) {
- const js_code = GodotRuntime.parseString(p_js);
- let eval_ret = null;
- try {
- if (p_use_global_ctx) {
- // indirect eval call grants global execution context
- const global_eval = eval; // eslint-disable-line no-eval
- eval_ret = global_eval(js_code);
- } else {
- eval_ret = eval(js_code); // eslint-disable-line no-eval
- }
- } catch (e) {
- GodotRuntime.error(e);
- }
-
- switch (typeof eval_ret) {
- case 'boolean':
- GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'i32');
- return 1; // BOOL
-
- case 'number':
- GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'double');
- return 3; // REAL
-
- case 'string':
- GodotRuntime.setHeapValue(p_union_ptr, GodotRuntime.allocString(eval_ret), '*');
- return 4; // STRING
-
- case 'object':
- if (eval_ret === null) {
- break;
- }
-
- if (ArrayBuffer.isView(eval_ret) && !(eval_ret instanceof Uint8Array)) {
- eval_ret = new Uint8Array(eval_ret.buffer);
- } else if (eval_ret instanceof ArrayBuffer) {
- eval_ret = new Uint8Array(eval_ret);
- }
- if (eval_ret instanceof Uint8Array) {
- const func = GodotRuntime.get_func(p_callback);
- const bytes_ptr = func(p_byte_arr, p_byte_arr_write, eval_ret.length);
- HEAPU8.set(eval_ret, bytes_ptr);
- return 20; // POOL_BYTE_ARRAY
- }
- break;
-
- // no default
- }
- return 0; // NIL
- },
-};
-
-mergeInto(LibraryManager.library, GodotEval);
diff --git a/platform/javascript/js/libs/library_godot_javascript_singleton.js b/platform/javascript/js/libs/library_godot_javascript_singleton.js
new file mode 100644
index 0000000000..09ef4a1a5d
--- /dev/null
+++ b/platform/javascript/js/libs/library_godot_javascript_singleton.js
@@ -0,0 +1,333 @@
+/*************************************************************************/
+/* library_godot_eval.js */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+const GodotJSWrapper = {
+
+ $GodotJSWrapper__deps: ['$GodotRuntime', '$IDHandler'],
+ $GodotJSWrapper__postset: 'GodotJSWrapper.proxies = new Map();',
+ $GodotJSWrapper: {
+ proxies: null,
+
+ MyProxy: function (val) {
+ const id = IDHandler.add(this);
+ GodotJSWrapper.proxies.set(val, id);
+ let refs = 1;
+ this.ref = function () {
+ refs++;
+ };
+ this.unref = function () {
+ refs--;
+ if (refs === 0) {
+ IDHandler.remove(id);
+ GodotJSWrapper.proxies.delete(val);
+ }
+ };
+ this.get_val = function () {
+ return val;
+ };
+ this.get_id = function () {
+ return id;
+ };
+ },
+
+ get_proxied: function (val) {
+ const id = GodotJSWrapper.proxies.get(val);
+ if (id === undefined) {
+ const proxy = new GodotJSWrapper.MyProxy(val);
+ return proxy.get_id();
+ }
+ IDHandler.get(id).ref();
+ return id;
+ },
+
+ get_proxied_value: function (id) {
+ const proxy = IDHandler.get(id);
+ if (proxy === undefined) {
+ return undefined;
+ }
+ return proxy.get_val();
+ },
+
+ variant2js: function (type, val) {
+ switch (type) {
+ case 0:
+ return null;
+ case 1:
+ return !!GodotRuntime.getHeapValue(val, 'i64');
+ case 2:
+ return GodotRuntime.getHeapValue(val, 'i64');
+ case 3:
+ return GodotRuntime.getHeapValue(val, 'double');
+ case 4:
+ return GodotRuntime.parseString(GodotRuntime.getHeapValue(val, '*'));
+ case 21: // OBJECT
+ return GodotJSWrapper.get_proxied_value(GodotRuntime.getHeapValue(val, 'i64'));
+ default:
+ return undefined;
+ }
+ },
+
+ js2variant: function (p_val, p_exchange) {
+ if (p_val === undefined || p_val === null) {
+ return 0; // NIL
+ }
+ const type = typeof (p_val);
+ if (type === 'boolean') {
+ GodotRuntime.setHeapValue(p_exchange, p_val, 'i64');
+ return 1; // BOOL
+ } else if (type === 'number') {
+ if (Number.isInteger(p_val)) {
+ GodotRuntime.setHeapValue(p_exchange, p_val, 'i64');
+ return 2; // INT
+ }
+ GodotRuntime.setHeapValue(p_exchange, p_val, 'double');
+ return 3; // REAL
+ } else if (type === 'string') {
+ const c_str = GodotRuntime.allocString(p_val);
+ GodotRuntime.setHeapValue(p_exchange, c_str, '*');
+ return 4; // STRING
+ }
+ const id = GodotJSWrapper.get_proxied(p_val);
+ GodotRuntime.setHeapValue(p_exchange, id, 'i64');
+ return 21;
+ },
+ },
+
+ godot_js_wrapper_interface_get__sig: 'ii',
+ godot_js_wrapper_interface_get: function (p_name) {
+ const name = GodotRuntime.parseString(p_name);
+ if (typeof (window[name]) !== 'undefined') {
+ return GodotJSWrapper.get_proxied(window[name]);
+ }
+ return 0;
+ },
+
+ godot_js_wrapper_object_get__sig: 'iiii',
+ godot_js_wrapper_object_get: function (p_id, p_exchange, p_prop) {
+ const obj = GodotJSWrapper.get_proxied_value(p_id);
+ if (obj === undefined) {
+ return 0;
+ }
+ if (p_prop) {
+ const prop = GodotRuntime.parseString(p_prop);
+ try {
+ return GodotJSWrapper.js2variant(obj[prop], p_exchange);
+ } catch (e) {
+ GodotRuntime.error(`Error getting variable ${prop} on object`, obj);
+ return 0; // NIL
+ }
+ }
+ return GodotJSWrapper.js2variant(obj, p_exchange);
+ },
+
+ godot_js_wrapper_object_set__sig: 'viiii',
+ godot_js_wrapper_object_set: function (p_id, p_name, p_type, p_exchange) {
+ const obj = GodotJSWrapper.get_proxied_value(p_id);
+ if (obj === undefined) {
+ return;
+ }
+ const name = GodotRuntime.parseString(p_name);
+ try {
+ obj[name] = GodotJSWrapper.variant2js(p_type, p_exchange);
+ } catch (e) {
+ GodotRuntime.error(`Error setting variable ${name} on object`, obj);
+ }
+ },
+
+ godot_js_wrapper_object_call__sig: 'iiiiiiiii',
+ godot_js_wrapper_object_call: function (p_id, p_method, p_args, p_argc, p_convert_callback, p_exchange, p_lock, p_free_lock_callback) {
+ const obj = GodotJSWrapper.get_proxied_value(p_id);
+ if (obj === undefined) {
+ return -1;
+ }
+ const method = GodotRuntime.parseString(p_method);
+ const convert = GodotRuntime.get_func(p_convert_callback);
+ const freeLock = GodotRuntime.get_func(p_free_lock_callback);
+ const args = new Array(p_argc);
+ for (let i = 0; i < p_argc; i++) {
+ const type = convert(p_args, i, p_exchange, p_lock);
+ const lock = GodotRuntime.getHeapValue(p_lock, '*');
+ args[i] = GodotJSWrapper.variant2js(type, p_exchange);
+ if (lock) {
+ freeLock(p_lock, type);
+ }
+ }
+ try {
+ const res = obj[method](...args);
+ return GodotJSWrapper.js2variant(res, p_exchange);
+ } catch (e) {
+ GodotRuntime.error(`Error calling method ${method} on:`, obj, 'error:', e);
+ return -1;
+ }
+ },
+
+ godot_js_wrapper_object_unref__sig: 'vi',
+ godot_js_wrapper_object_unref: function (p_id) {
+ const proxy = IDHandler.get(p_id);
+ if (proxy !== undefined) {
+ proxy.unref();
+ }
+ },
+
+ godot_js_wrapper_create_cb__sig: 'vii',
+ godot_js_wrapper_create_cb: function (p_ref, p_func) {
+ const func = GodotRuntime.get_func(p_func);
+ let id = 0;
+ const cb = function () {
+ if (!GodotJSWrapper.get_proxied_value(id)) {
+ return;
+ }
+ const args = Array.from(arguments);
+ func(p_ref, GodotJSWrapper.get_proxied(args), args.length);
+ };
+ id = GodotJSWrapper.get_proxied(cb);
+ return id;
+ },
+
+ godot_js_wrapper_object_getvar__sig: 'iiii',
+ godot_js_wrapper_object_getvar: function (p_id, p_type, p_exchange) {
+ const obj = GodotJSWrapper.get_proxied_value(p_id);
+ if (obj === undefined) {
+ return -1;
+ }
+ const prop = GodotJSWrapper.variant2js(p_type, p_exchange);
+ if (prop === undefined || prop === null) {
+ return -1;
+ }
+ try {
+ return GodotJSWrapper.js2variant(obj[prop], p_exchange);
+ } catch (e) {
+ GodotRuntime.error(`Error getting variable ${prop} on object`, obj, e);
+ return -1;
+ }
+ },
+
+ godot_js_wrapper_object_setvar__sig: 'iiiiii',
+ godot_js_wrapper_object_setvar: function (p_id, p_key_type, p_key_ex, p_val_type, p_val_ex) {
+ const obj = GodotJSWrapper.get_proxied_value(p_id);
+ if (obj === undefined) {
+ return -1;
+ }
+ const key = GodotJSWrapper.variant2js(p_key_type, p_key_ex);
+ try {
+ obj[key] = GodotJSWrapper.variant2js(p_val_type, p_val_ex);
+ return 0;
+ } catch (e) {
+ GodotRuntime.error(`Error setting variable ${key} on object`, obj);
+ return -1;
+ }
+ },
+
+ godot_js_wrapper_create_object__sig: 'iiiiiiii',
+ godot_js_wrapper_create_object: function (p_object, p_args, p_argc, p_convert_callback, p_exchange, p_lock, p_free_lock_callback) {
+ const name = GodotRuntime.parseString(p_object);
+ if (typeof (window[name]) === 'undefined') {
+ return -1;
+ }
+ const convert = GodotRuntime.get_func(p_convert_callback);
+ const freeLock = GodotRuntime.get_func(p_free_lock_callback);
+ const args = new Array(p_argc);
+ for (let i = 0; i < p_argc; i++) {
+ const type = convert(p_args, i, p_exchange, p_lock);
+ const lock = GodotRuntime.getHeapValue(p_lock, '*');
+ args[i] = GodotJSWrapper.variant2js(type, p_exchange);
+ if (lock) {
+ freeLock(p_lock, type);
+ }
+ }
+ try {
+ const res = new window[name](...args);
+ return GodotJSWrapper.js2variant(res, p_exchange);
+ } catch (e) {
+ GodotRuntime.error(`Error calling constructor ${name} with args:`, args, 'error:', e);
+ return -1;
+ }
+ },
+};
+
+autoAddDeps(GodotJSWrapper, '$GodotJSWrapper');
+mergeInto(LibraryManager.library, GodotJSWrapper);
+
+const GodotEval = {
+ godot_js_eval__deps: ['$GodotRuntime'],
+ godot_js_eval__sig: 'iiiiiii',
+ godot_js_eval: function (p_js, p_use_global_ctx, p_union_ptr, p_byte_arr, p_byte_arr_write, p_callback) {
+ const js_code = GodotRuntime.parseString(p_js);
+ let eval_ret = null;
+ try {
+ if (p_use_global_ctx) {
+ // indirect eval call grants global execution context
+ const global_eval = eval; // eslint-disable-line no-eval
+ eval_ret = global_eval(js_code);
+ } else {
+ eval_ret = eval(js_code); // eslint-disable-line no-eval
+ }
+ } catch (e) {
+ GodotRuntime.error(e);
+ }
+
+ switch (typeof eval_ret) {
+ case 'boolean':
+ GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'i32');
+ return 1; // BOOL
+
+ case 'number':
+ GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'double');
+ return 3; // REAL
+
+ case 'string':
+ GodotRuntime.setHeapValue(p_union_ptr, GodotRuntime.allocString(eval_ret), '*');
+ return 4; // STRING
+
+ case 'object':
+ if (eval_ret === null) {
+ break;
+ }
+
+ if (ArrayBuffer.isView(eval_ret) && !(eval_ret instanceof Uint8Array)) {
+ eval_ret = new Uint8Array(eval_ret.buffer);
+ } else if (eval_ret instanceof ArrayBuffer) {
+ eval_ret = new Uint8Array(eval_ret);
+ }
+ if (eval_ret instanceof Uint8Array) {
+ const func = GodotRuntime.get_func(p_callback);
+ const bytes_ptr = func(p_byte_arr, p_byte_arr_write, eval_ret.length);
+ HEAPU8.set(eval_ret, bytes_ptr);
+ return 20; // POOL_BYTE_ARRAY
+ }
+ break;
+
+ // no default
+ }
+ return 0; // NIL
+ },
+};
+
+mergeInto(LibraryManager.library, GodotEval);
diff --git a/platform/linuxbsd/os_linuxbsd.cpp b/platform/linuxbsd/os_linuxbsd.cpp
index 09e1f9461c..e7d3c9552e 100644
--- a/platform/linuxbsd/os_linuxbsd.cpp
+++ b/platform/linuxbsd/os_linuxbsd.cpp
@@ -164,7 +164,12 @@ bool OS_LinuxBSD::_check_internal_feature_support(const String &p_feature) {
String OS_LinuxBSD::get_config_path() const {
if (has_environment("XDG_CONFIG_HOME")) {
- return get_environment("XDG_CONFIG_HOME");
+ if (get_environment("XDG_CONFIG_HOME").is_abs_path()) {
+ return get_environment("XDG_CONFIG_HOME");
+ } else {
+ WARN_PRINT_ONCE("`XDG_CONFIG_HOME` is a relative path. Ignoring its value and falling back to `$HOME/.config` or `.` per the XDG Base Directory specification.");
+ return has_environment("HOME") ? get_environment("HOME").plus_file(".config") : ".";
+ }
} else if (has_environment("HOME")) {
return get_environment("HOME").plus_file(".config");
} else {
@@ -174,7 +179,12 @@ String OS_LinuxBSD::get_config_path() const {
String OS_LinuxBSD::get_data_path() const {
if (has_environment("XDG_DATA_HOME")) {
- return get_environment("XDG_DATA_HOME");
+ if (get_environment("XDG_DATA_HOME").is_abs_path()) {
+ return get_environment("XDG_DATA_HOME");
+ } else {
+ WARN_PRINT_ONCE("`XDG_DATA_HOME` is a relative path. Ignoring its value and falling back to `$HOME/.local/share` or `get_config_path()` per the XDG Base Directory specification.");
+ return has_environment("HOME") ? get_environment("HOME").plus_file(".local/share") : get_config_path();
+ }
} else if (has_environment("HOME")) {
return get_environment("HOME").plus_file(".local/share");
} else {
@@ -184,7 +194,12 @@ String OS_LinuxBSD::get_data_path() const {
String OS_LinuxBSD::get_cache_path() const {
if (has_environment("XDG_CACHE_HOME")) {
- return get_environment("XDG_CACHE_HOME");
+ if (get_environment("XDG_CACHE_HOME").is_abs_path()) {
+ return get_environment("XDG_CACHE_HOME");
+ } else {
+ WARN_PRINT_ONCE("`XDG_CACHE_HOME` is a relative path. Ignoring its value and falling back to `$HOME/.cache` or `get_config_path()` per the XDG Base Directory specification.");
+ return has_environment("HOME") ? get_environment("HOME").plus_file(".cache") : get_config_path();
+ }
} else if (has_environment("HOME")) {
return get_environment("HOME").plus_file(".cache");
} else {
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index e6feda5a9b..e199ea1b0d 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -188,8 +188,14 @@ MainLoop *OS_OSX::get_main_loop() const {
}
String OS_OSX::get_config_path() const {
+ // The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well.
if (has_environment("XDG_CONFIG_HOME")) {
- return get_environment("XDG_CONFIG_HOME");
+ if (get_environment("XDG_CONFIG_HOME").is_abs_path()) {
+ return get_environment("XDG_CONFIG_HOME");
+ } else {
+ WARN_PRINT_ONCE("`XDG_CONFIG_HOME` is a relative path. Ignoring its value and falling back to `$HOME/Library/Application Support` or `.` per the XDG Base Directory specification.");
+ return has_environment("HOME") ? get_environment("HOME").plus_file("Library/Application Support") : ".";
+ }
} else if (has_environment("HOME")) {
return get_environment("HOME").plus_file("Library/Application Support");
} else {
@@ -198,16 +204,28 @@ String OS_OSX::get_config_path() const {
}
String OS_OSX::get_data_path() const {
+ // The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well.
if (has_environment("XDG_DATA_HOME")) {
- return get_environment("XDG_DATA_HOME");
+ if (get_environment("XDG_DATA_HOME").is_abs_path()) {
+ return get_environment("XDG_DATA_HOME");
+ } else {
+ WARN_PRINT_ONCE("`XDG_DATA_HOME` is a relative path. Ignoring its value and falling back to `get_config_path()` per the XDG Base Directory specification.");
+ return get_config_path();
+ }
} else {
return get_config_path();
}
}
String OS_OSX::get_cache_path() const {
+ // The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well.
if (has_environment("XDG_CACHE_HOME")) {
- return get_environment("XDG_CACHE_HOME");
+ if (get_environment("XDG_CACHE_HOME").is_abs_path()) {
+ return get_environment("XDG_CACHE_HOME");
+ } else {
+ WARN_PRINT_ONCE("`XDG_CACHE_HOME` is a relative path. Ignoring its value and falling back to `$HOME/Libary/Caches` or `get_config_path()` per the XDG Base Directory specification.");
+ return has_environment("HOME") ? get_environment("HOME").plus_file("Library/Caches") : get_config_path();
+ }
} else if (has_environment("HOME")) {
return get_environment("HOME").plus_file("Library/Caches");
} else {
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index f517190a89..e0259882b0 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -631,8 +631,14 @@ MainLoop *OS_Windows::get_main_loop() const {
}
String OS_Windows::get_config_path() const {
- if (has_environment("XDG_CONFIG_HOME")) { // unlikely, but after all why not?
- return get_environment("XDG_CONFIG_HOME");
+ // The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well.
+ if (has_environment("XDG_CONFIG_HOME")) {
+ if (get_environment("XDG_CONFIG_HOME").is_abs_path()) {
+ return get_environment("XDG_CONFIG_HOME");
+ } else {
+ WARN_PRINT_ONCE("`XDG_CONFIG_HOME` is a relative path. Ignoring its value and falling back to `%APPDATA%` or `.` per the XDG Base Directory specification.");
+ return has_environment("APPDATA") ? get_environment("APPDATA") : ".";
+ }
} else if (has_environment("APPDATA")) {
return get_environment("APPDATA");
} else {
@@ -641,16 +647,28 @@ String OS_Windows::get_config_path() const {
}
String OS_Windows::get_data_path() const {
+ // The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well.
if (has_environment("XDG_DATA_HOME")) {
- return get_environment("XDG_DATA_HOME");
+ if (get_environment("XDG_DATA_HOME").is_abs_path()) {
+ return get_environment("XDG_DATA_HOME");
+ } else {
+ WARN_PRINT_ONCE("`XDG_DATA_HOME` is a relative path. Ignoring its value and falling back to `get_config_path()` per the XDG Base Directory specification.");
+ return get_config_path();
+ }
} else {
return get_config_path();
}
}
String OS_Windows::get_cache_path() const {
+ // The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well.
if (has_environment("XDG_CACHE_HOME")) {
- return get_environment("XDG_CACHE_HOME");
+ if (get_environment("XDG_CACHE_HOME").is_abs_path()) {
+ return get_environment("XDG_CACHE_HOME");
+ } else {
+ WARN_PRINT_ONCE("`XDG_CACHE_HOME` is a relative path. Ignoring its value and falling back to `%TEMP%` or `get_config_path()` per the XDG Base Directory specification.");
+ return has_environment("TEMP") ? get_environment("TEMP") : get_config_path();
+ }
} else if (has_environment("TEMP")) {
return get_environment("TEMP");
} else {
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 0afead0863..188f8d300d 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -64,13 +64,13 @@ int TileMapPattern::get_cell_source_id(const Vector2i &p_coords) const {
}
Vector2i TileMapPattern::get_cell_atlas_coords(const Vector2i &p_coords) const {
- ERR_FAIL_COND_V(!pattern.has(p_coords), TileSetAtlasSource::INVALID_ATLAS_COORDS);
+ ERR_FAIL_COND_V(!pattern.has(p_coords), TileSetSource::INVALID_ATLAS_COORDS);
return pattern[p_coords].get_atlas_coords();
}
int TileMapPattern::get_cell_alternative_tile(const Vector2i &p_coords) const {
- ERR_FAIL_COND_V(!pattern.has(p_coords), TileSetAtlasSource::INVALID_TILE_ALTERNATIVE);
+ ERR_FAIL_COND_V(!pattern.has(p_coords), TileSetSource::INVALID_TILE_ALTERNATIVE);
return pattern[p_coords].alternative_tile;
}
@@ -113,7 +113,7 @@ void TileMapPattern::clear() {
};
void TileMapPattern::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMapPattern::set_cell, DEFVAL(-1), DEFVAL(TileSetAtlasSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetAtlasSource::INVALID_TILE_ALTERNATIVE));
+ ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMapPattern::set_cell, DEFVAL(-1), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE));
ClassDB::bind_method(D_METHOD("has_cell", "coords"), &TileMapPattern::has_cell);
ClassDB::bind_method(D_METHOD("remove_cell", "coords"), &TileMapPattern::remove_cell);
ClassDB::bind_method(D_METHOD("get_cell_source_id", "coords"), &TileMapPattern::get_cell_source_id);
@@ -520,12 +520,12 @@ void TileMap::set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i
Vector2i atlas_coords = p_atlas_coords;
int alternative_tile = p_alternative_tile;
- if ((source_id == -1 || atlas_coords == TileSetAtlasSource::INVALID_ATLAS_COORDS || alternative_tile == TileSetAtlasSource::INVALID_TILE_ALTERNATIVE) &&
- (source_id != -1 || atlas_coords != TileSetAtlasSource::INVALID_ATLAS_COORDS || alternative_tile != TileSetAtlasSource::INVALID_TILE_ALTERNATIVE)) {
+ if ((source_id == -1 || atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE) &&
+ (source_id != -1 || atlas_coords != TileSetSource::INVALID_ATLAS_COORDS || alternative_tile != TileSetSource::INVALID_TILE_ALTERNATIVE)) {
WARN_PRINT("Setting a cell a cell as empty requires both source_id, atlas_coord and alternative_tile to be set to their respective \"invalid\" values. Values were thus changes accordingly.");
source_id = -1;
- atlas_coords = TileSetAtlasSource::INVALID_ATLAS_COORDS;
- alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE;
+ atlas_coords = TileSetSource::INVALID_ATLAS_COORDS;
+ alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE;
}
if (!E && source_id == -1) {
@@ -602,7 +602,7 @@ Vector2i TileMap::get_cell_atlas_coords(const Vector2i &p_coords) const {
const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords);
if (!E) {
- return TileSetAtlasSource::INVALID_ATLAS_COORDS;
+ return TileSetSource::INVALID_ATLAS_COORDS;
}
return E->get().get_atlas_coords();
@@ -613,7 +613,7 @@ int TileMap::get_cell_alternative_tile(const Vector2i &p_coords) const {
const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords);
if (!E) {
- return TileSetAtlasSource::INVALID_TILE_ALTERNATIVE;
+ return TileSetSource::INVALID_TILE_ALTERNATIVE;
}
return E->get().alternative_tile;
@@ -721,7 +721,7 @@ void TileMap::fix_invalid_tiles() {
for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
TileSetSource *source = *tile_set->get_source(E->get().source_id);
if (!source || !source->has_tile(E->get().get_atlas_coords()) || !source->has_alternative_tile(E->get().get_atlas_coords(), E->get().alternative_tile)) {
- set_cell(E->key(), -1, TileSetAtlasSource::INVALID_ATLAS_COORDS, TileSetAtlasSource::INVALID_TILE_ALTERNATIVE);
+ set_cell(E->key(), -1, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
}
}
}
@@ -1716,7 +1716,7 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_quadrant_size", "size"), &TileMap::set_quadrant_size);
ClassDB::bind_method(D_METHOD("get_quadrant_size"), &TileMap::get_quadrant_size);
- ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMap::set_cell, DEFVAL(-1), DEFVAL(TileSetAtlasSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetAtlasSource::INVALID_TILE_ALTERNATIVE));
+ ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMap::set_cell, DEFVAL(-1), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE));
ClassDB::bind_method(D_METHOD("get_cell_source_id", "coords"), &TileMap::get_cell_source_id);
ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "coords"), &TileMap::get_cell_atlas_coords);
ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "coords"), &TileMap::get_cell_alternative_tile);
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index e9dbccbdb9..2703e1980e 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -48,7 +48,7 @@ union TileMapCell {
};
uint64_t _u64t;
- TileMapCell(int p_source_id = -1, Vector2i p_atlas_coords = TileSetAtlasSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE) {
+ TileMapCell(int p_source_id = -1, Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE) {
source_id = p_source_id;
set_atlas_coords(p_atlas_coords);
alternative_tile = p_alternative_tile;
@@ -112,16 +112,19 @@ struct TileMapQuadrant {
// Debug.
RID debug_canvas_item;
- // Rendering
+ // Rendering.
List<RID> canvas_items;
List<RID> occluders;
// Physics.
List<RID> bodies;
- // Navigation
+ // Navigation.
Map<Vector2i, Vector<RID>> navigation_regions;
+ // Scenes.
+ Map<Vector2i, String> scenes;
+
void operator=(const TileMapQuadrant &q) {
coords = q.coords;
debug_canvas_item = q.debug_canvas_item;
@@ -248,7 +251,7 @@ public:
void set_quadrant_size(int p_size);
int get_quadrant_size() const;
- void set_cell(const Vector2i &p_coords, int p_source_id = -1, const Vector2i p_atlas_coords = TileSetAtlasSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE);
+ void set_cell(const Vector2i &p_coords, int p_source_id = -1, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE);
int get_cell_source_id(const Vector2i &p_coords) const;
Vector2i get_cell_atlas_coords(const Vector2i &p_coords) const;
int get_cell_alternative_tile(const Vector2i &p_coords) const;
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp
index 628b823f89..2d59461ff0 100644
--- a/scene/3d/gpu_particles_collision_3d.cpp
+++ b/scene/3d/gpu_particles_collision_3d.cpp
@@ -653,7 +653,7 @@ void GPUParticlesCollisionHeightField::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_extents", "get_extents");
ADD_PROPERTY(PropertyInfo(Variant::INT, "resolution", PROPERTY_HINT_ENUM, "256,512,1024,2048,4096,8192"), "set_resolution", "get_resolution");
ADD_PROPERTY(PropertyInfo(Variant::INT, "update_mode", PROPERTY_HINT_ENUM, "WhenMoved,Always"), "set_update_mode", "get_update_mode");
- ADD_GROUP("Folow Camera", "follow_camera_");
+ ADD_GROUP("Follow Camera", "follow_camera_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_camera_enabled"), "set_follow_camera_mode", "is_follow_camera_mode_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "follow_camera_push_ratio", PROPERTY_HINT_RANGE, "0.01,1,0.01"), "set_follow_camera_push_ratio", "get_follow_camera_push_ratio");
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 93851aaedd..e895d18604 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -517,7 +517,7 @@ Vector3 RigidBody3D::get_angular_velocity() const {
return angular_velocity;
}
-Basis RigidBody3D::get_inverse_inertia_tensor() {
+Basis RigidBody3D::get_inverse_inertia_tensor() const {
return inverse_inertia_tensor;
}
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index cf18b8ca82..818ff97730 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -183,7 +183,7 @@ public:
void set_angular_velocity(const Vector3 &p_velocity);
Vector3 get_angular_velocity() const override;
- Basis get_inverse_inertia_tensor();
+ Basis get_inverse_inertia_tensor() const;
void set_gravity_scale(real_t p_gravity_scale);
real_t get_gravity_scale() const;
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index 7771970a22..1ca54a16ae 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -228,7 +228,7 @@ void GraphNode::_resort() {
}
stretch_avail += stretch_diff - sb->get_margin(SIDE_BOTTOM) - sb->get_margin(SIDE_TOP); //available stretch space.
- /** Second, pass sucessively to discard elements that can't be stretched, this will run while stretchable
+ /** Second, pass successively to discard elements that can't be stretched, this will run while stretchable
elements exist */
while (stretch_ratio_total > 0) { // first of all, don't even be here if no stretchable objects exist
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index fa98a10a26..d594c6c8b6 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -1414,7 +1414,7 @@ CanvasItem::~CanvasItem() {
///////////////////////////////////////////////////////////////////
void CanvasTexture::set_diffuse_texture(const Ref<Texture2D> &p_diffuse) {
- ERR_FAIL_COND_MSG(Object::cast_to<CanvasTexture>(p_diffuse.ptr()) != nullptr, "Cant self-assign a CanvasTexture");
+ ERR_FAIL_COND_MSG(Object::cast_to<CanvasTexture>(p_diffuse.ptr()) != nullptr, "Can't self-assign a CanvasTexture");
diffuse_texture = p_diffuse;
RID tex_rid = diffuse_texture.is_valid() ? diffuse_texture->get_rid() : RID();
@@ -1426,7 +1426,7 @@ Ref<Texture2D> CanvasTexture::get_diffuse_texture() const {
}
void CanvasTexture::set_normal_texture(const Ref<Texture2D> &p_normal) {
- ERR_FAIL_COND_MSG(Object::cast_to<CanvasTexture>(p_normal.ptr()) != nullptr, "Cant self-assign a CanvasTexture");
+ ERR_FAIL_COND_MSG(Object::cast_to<CanvasTexture>(p_normal.ptr()) != nullptr, "Can't self-assign a CanvasTexture");
normal_texture = p_normal;
RID tex_rid = normal_texture.is_valid() ? normal_texture->get_rid() : RID();
RS::get_singleton()->canvas_texture_set_channel(canvas_texture, RS::CANVAS_TEXTURE_CHANNEL_NORMAL, tex_rid);
@@ -1436,7 +1436,7 @@ Ref<Texture2D> CanvasTexture::get_normal_texture() const {
}
void CanvasTexture::set_specular_texture(const Ref<Texture2D> &p_specular) {
- ERR_FAIL_COND_MSG(Object::cast_to<CanvasTexture>(p_specular.ptr()) != nullptr, "Cant self-assign a CanvasTexture");
+ ERR_FAIL_COND_MSG(Object::cast_to<CanvasTexture>(p_specular.ptr()) != nullptr, "Can't self-assign a CanvasTexture");
specular_texture = p_specular;
RID tex_rid = specular_texture.is_valid() ? specular_texture->get_rid() : RID();
RS::get_singleton()->canvas_texture_set_channel(canvas_texture, RS::CANVAS_TEXTURE_CHANNEL_SPECULAR, tex_rid);
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 387af3703b..3e08f86fc9 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -1267,7 +1267,7 @@ void SceneTree::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multiplayer_poll"), "set_multiplayer_poll_enabled", "is_multiplayer_poll_enabled");
ADD_SIGNAL(MethodInfo("tree_changed"));
- ADD_SIGNAL(MethodInfo("tree_process_mode_changed")); //editor only signal, but due to API hash it cant be removed in run-time
+ ADD_SIGNAL(MethodInfo("tree_process_mode_changed")); //editor only signal, but due to API hash it can't be removed in run-time
ADD_SIGNAL(MethodInfo("node_added", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("node_removed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("node_renamed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index f24ea7e39b..b9c1659fd1 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -657,6 +657,7 @@ void register_scene_types() {
ClassDB::register_class<TileSet>();
ClassDB::register_virtual_class<TileSetSource>();
ClassDB::register_class<TileSetAtlasSource>();
+ ClassDB::register_class<TileSetScenesCollectionSource>();
ClassDB::register_class<TileData>();
ClassDB::register_class<TileMap>();
ClassDB::register_class<ParallaxBackground>();
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index c4b8a56f54..3cc9627af3 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -106,15 +106,15 @@ void TileSet::_compute_next_source_id() {
}
// Sources management
-int TileSet::add_source(Ref<TileSetAtlasSource> p_tile_atlas_source, int p_atlas_source_id_override) {
- ERR_FAIL_COND_V(!p_tile_atlas_source.is_valid(), -1);
+int TileSet::add_source(Ref<TileSetSource> p_tile_set_source, int p_atlas_source_id_override) {
+ ERR_FAIL_COND_V(!p_tile_set_source.is_valid(), -1);
ERR_FAIL_COND_V_MSG(p_atlas_source_id_override >= 0 && (sources.has(p_atlas_source_id_override)), -1, vformat("Cannot create TileSet atlas source. Another atlas source exists with id %d.", p_atlas_source_id_override));
int new_source_id = p_atlas_source_id_override >= 0 ? p_atlas_source_id_override : next_source_id;
- sources[new_source_id] = p_tile_atlas_source;
+ sources[new_source_id] = p_tile_set_source;
source_ids.append(new_source_id);
source_ids.sort();
- p_tile_atlas_source->set_tile_set(this);
+ p_tile_set_source->set_tile_set(this);
_compute_next_source_id();
sources[new_source_id]->connect("changed", callable_mp(this, &TileSet::_source_changed));
@@ -668,8 +668,8 @@ void TileSet::reset_state() {
custom_data_layers.clear();
}
-const Vector2i TileSetAtlasSource::INVALID_ATLAS_COORDS = Vector2i(-1, -1);
-const int TileSetAtlasSource::INVALID_TILE_ALTERNATIVE = -1;
+const Vector2i TileSetSource::INVALID_ATLAS_COORDS = Vector2i(-1, -1);
+const int TileSetSource::INVALID_TILE_ALTERNATIVE = -1;
#ifndef DISABLE_DEPRECATED
void TileSet::compatibility_conversion() {
@@ -1086,7 +1086,7 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
return true;
}
} else if (components.size() == 2 && components[0] == "sources" && components[1].is_valid_integer()) {
- // Create atlas if it does not exists.
+ // Create source only if it does not exists.
int source_id = components[1].to_int();
if (!has_source(source_id)) {
@@ -1399,10 +1399,11 @@ void TileSet::_bind_methods() {
TileSet::TileSet() {
// Instanciatie and list all plugins.
- tile_set_plugins_vector.append(memnew(TileSetAtlasPluginRendering));
- tile_set_plugins_vector.append(memnew(TileSetAtlasPluginPhysics));
- tile_set_plugins_vector.append(memnew(TileSetAtlasPluginTerrain));
- tile_set_plugins_vector.append(memnew(TileSetAtlasPluginNavigation));
+ tile_set_plugins_vector.append(memnew(TileSetPluginAtlasRendering));
+ tile_set_plugins_vector.append(memnew(TileSetPluginAtlasPhysics));
+ tile_set_plugins_vector.append(memnew(TileSetPluginAtlasTerrain));
+ tile_set_plugins_vector.append(memnew(TileSetPluginAtlasNavigation));
+ tile_set_plugins_vector.append(memnew(TileSetPluginScenesCollections));
}
TileSet::~TileSet() {
@@ -1530,13 +1531,13 @@ bool TileSetAtlasSource::_set(const StringName &p_name, const Variant &p_value)
// Compute the vector2i if we have coordinates.
Vector<String> coords_split = components[0].split(":");
- Vector2i coords = TileSetAtlasSource::INVALID_ATLAS_COORDS;
+ Vector2i coords = TileSetSource::INVALID_ATLAS_COORDS;
if (coords_split.size() == 2 && coords_split[0].is_valid_integer() && coords_split[1].is_valid_integer()) {
coords = Vector2i(coords_split[0].to_int(), coords_split[1].to_int());
}
// Properties.
- if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ if (coords != TileSetSource::INVALID_ATLAS_COORDS) {
// Create the tile if needed.
if (!has_tile(coords)) {
create_tile(coords);
@@ -1549,7 +1550,7 @@ bool TileSetAtlasSource::_set(const StringName &p_name, const Variant &p_value)
tiles[coords].next_alternative_id = p_value;
} else if (components[1].is_valid_integer()) {
int alternative_id = components[1].to_int();
- if (alternative_id != TileSetAtlasSource::INVALID_TILE_ALTERNATIVE) {
+ if (alternative_id != TileSetSource::INVALID_TILE_ALTERNATIVE) {
// Create the alternative if needed ?
if (!has_alternative_tile(coords, alternative_id)) {
create_alternative_tile(coords, alternative_id);
@@ -1594,7 +1595,7 @@ bool TileSetAtlasSource::_get(const StringName &p_name, Variant &r_ret) const {
return true;
} else if (components[1].is_valid_integer()) {
int alternative_id = components[1].to_int();
- if (alternative_id != TileSetAtlasSource::INVALID_TILE_ALTERNATIVE && tiles[coords].alternatives.has(alternative_id)) {
+ if (alternative_id != TileSetSource::INVALID_TILE_ALTERNATIVE && tiles[coords].alternatives.has(alternative_id)) {
if (components.size() >= 3) {
bool valid;
r_ret = tiles[coords].alternatives[alternative_id]->get(components[2], &valid);
@@ -1745,7 +1746,7 @@ int TileSetAtlasSource::get_tiles_count() const {
}
Vector2i TileSetAtlasSource::get_tile_id(int p_index) const {
- ERR_FAIL_INDEX_V(p_index, tiles_ids.size(), TileSetAtlasSource::INVALID_ATLAS_COORDS);
+ ERR_FAIL_INDEX_V(p_index, tiles_ids.size(), TileSetSource::INVALID_ATLAS_COORDS);
return tiles_ids[p_index];
}
@@ -1798,7 +1799,7 @@ bool TileSetAtlasSource::can_move_tile_in_atlas(Vector2i p_atlas_coords, Vector2
for (int x = new_rect.position.x; x < new_rect.get_end().x; x++) {
for (int y = new_rect.position.y; y < new_rect.get_end().y; y++) {
Vector2i coords = get_tile_at_coords(Vector2i(x, y));
- if (coords != p_atlas_coords && coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ if (coords != p_atlas_coords && coords != TileSetSource::INVALID_ATLAS_COORDS) {
return false;
}
}
@@ -1880,7 +1881,7 @@ void TileSetAtlasSource::clear_tiles_outside_texture() {
int TileSetAtlasSource::create_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_id_override) {
ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), -1, vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
- ERR_FAIL_COND_V_MSG(p_alternative_id_override >= 0 && (tiles[p_atlas_coords].alternatives.has(p_alternative_id_override) || tiles[p_atlas_coords].alternatives.has(p_alternative_id_override)), -1, vformat("Cannot create alternative tile. Another alternative exists with id %d.", p_alternative_id_override));
+ ERR_FAIL_COND_V_MSG(p_alternative_id_override >= 0 && tiles[p_atlas_coords].alternatives.has(p_alternative_id_override), -1, vformat("Cannot create alternative tile. Another alternative exists with id %d.", p_alternative_id_override));
int new_alternative_id = p_alternative_id_override >= 0 ? p_alternative_id_override : tiles[p_atlas_coords].next_alternative_id;
@@ -2034,6 +2035,202 @@ void TileSetAtlasSource::_compute_next_alternative_id(const Vector2i p_atlas_coo
};
}
+/////////////////////////////// TileSetScenesCollectionSource //////////////////////////////////////
+
+void TileSetScenesCollectionSource::_compute_next_alternative_id() {
+ while (scenes.has(next_scene_id)) {
+ next_scene_id = (next_scene_id % 1073741823) + 1; // 2 ** 30
+ };
+}
+
+int TileSetScenesCollectionSource::get_tiles_count() const {
+ return 1;
+}
+
+Vector2i TileSetScenesCollectionSource::get_tile_id(int p_tile_index) const {
+ ERR_FAIL_COND_V(p_tile_index != 0, TileSetSource::INVALID_ATLAS_COORDS);
+ return Vector2i();
+}
+
+bool TileSetScenesCollectionSource::has_tile(Vector2i p_atlas_coords) const {
+ return p_atlas_coords == Vector2i();
+}
+
+int TileSetScenesCollectionSource::get_alternative_tiles_count(const Vector2i p_atlas_coords) const {
+ return scenes_ids.size();
+}
+
+int TileSetScenesCollectionSource::get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const {
+ ERR_FAIL_COND_V(p_atlas_coords != Vector2i(), TileSetSource::INVALID_TILE_ALTERNATIVE);
+ ERR_FAIL_INDEX_V(p_index, scenes_ids.size(), TileSetSource::INVALID_TILE_ALTERNATIVE);
+
+ return scenes_ids[p_index];
+}
+
+bool TileSetScenesCollectionSource::has_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) const {
+ ERR_FAIL_COND_V(p_atlas_coords != Vector2i(), false);
+ return scenes.has(p_alternative_tile);
+}
+
+int TileSetScenesCollectionSource::create_scene_tile(Ref<PackedScene> p_packed_scene, int p_id_override) {
+ ERR_FAIL_COND_V_MSG(p_id_override >= 0 && scenes.has(p_id_override), -1, vformat("Cannot create scene tile. Another scene tile exists with id %d.", p_id_override));
+
+ int new_scene_id = p_id_override >= 0 ? p_id_override : next_scene_id;
+
+ scenes[new_scene_id] = SceneData();
+ scenes_ids.append(new_scene_id);
+ scenes_ids.sort();
+ set_scene_tile_scene(new_scene_id, p_packed_scene);
+ _compute_next_alternative_id();
+
+ emit_signal("changed");
+
+ return new_scene_id;
+}
+
+void TileSetScenesCollectionSource::set_scene_tile_id(int p_id, int p_new_id) {
+ ERR_FAIL_COND(p_new_id < 0);
+ ERR_FAIL_COND(!has_scene_tile_id(p_id));
+ ERR_FAIL_COND(has_scene_tile_id(p_new_id));
+
+ scenes[p_new_id] = SceneData();
+ scenes[p_new_id] = scenes[p_id];
+ scenes_ids.append(p_new_id);
+ scenes_ids.sort();
+
+ _compute_next_alternative_id();
+
+ scenes.erase(p_id);
+ scenes_ids.erase(p_id);
+
+ emit_signal("changed");
+}
+
+void TileSetScenesCollectionSource::set_scene_tile_scene(int p_id, Ref<PackedScene> p_packed_scene) {
+ ERR_FAIL_COND(!scenes.has(p_id));
+ if (p_packed_scene.is_valid()) {
+ // Make sure we have a root node. Supposed to be at 0 index because find_node_by_path() does not seem to work.
+ ERR_FAIL_COND(!p_packed_scene->get_state().is_valid());
+ ERR_FAIL_COND(p_packed_scene->get_state()->get_node_count() < 1);
+
+ // Check if it extends CanvasItem.
+ String type = p_packed_scene->get_state()->get_node_type(0);
+ bool extends_correct_class = ClassDB::is_parent_class(type, "Control") || ClassDB::is_parent_class(type, "Node2D");
+ ERR_FAIL_COND_MSG(!extends_correct_class, vformat("Invalid PackedScene for TileSetScenesCollectionSource: %s. Root node should extend Control or Node2D.", p_packed_scene->get_path()));
+
+ scenes[p_id].scene = p_packed_scene;
+ } else {
+ scenes[p_id].scene = Ref<PackedScene>();
+ }
+ emit_signal("changed");
+}
+
+Ref<PackedScene> TileSetScenesCollectionSource::get_scene_tile_scene(int p_id) const {
+ ERR_FAIL_COND_V(!scenes.has(p_id), Ref<PackedScene>());
+ return scenes[p_id].scene;
+}
+
+void TileSetScenesCollectionSource::set_scene_tile_display_placeholder(int p_id, bool p_display_placeholder) {
+ ERR_FAIL_COND(!scenes.has(p_id));
+
+ scenes[p_id].display_placeholder = p_display_placeholder;
+
+ emit_signal("changed");
+}
+
+bool TileSetScenesCollectionSource::get_scene_tile_display_placeholder(int p_id) const {
+ ERR_FAIL_COND_V(!scenes.has(p_id), false);
+ return scenes[p_id].display_placeholder;
+}
+
+void TileSetScenesCollectionSource::remove_scene_tile(int p_id) {
+ ERR_FAIL_COND(!scenes.has(p_id));
+
+ scenes.erase(p_id);
+ scenes_ids.erase(p_id);
+ emit_signal("changed");
+}
+
+int TileSetScenesCollectionSource::get_next_scene_tile_id() const {
+ return next_scene_id;
+}
+
+bool TileSetScenesCollectionSource::_set(const StringName &p_name, const Variant &p_value) {
+ Vector<String> components = String(p_name).split("/", true, 2);
+
+ if (components.size() >= 2 && components[0] == "scenes" && components[1].is_valid_integer()) {
+ int scene_id = components[1].to_int();
+ if (components.size() >= 3 && components[2] == "scene") {
+ if (has_scene_tile_id(scene_id)) {
+ set_scene_tile_scene(scene_id, p_value);
+ } else {
+ create_scene_tile(p_value, scene_id);
+ }
+ return true;
+ } else if (components.size() >= 3 && components[2] == "display_placeholder") {
+ if (!has_scene_tile_id(scene_id)) {
+ create_scene_tile(p_value, scene_id);
+ }
+
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool TileSetScenesCollectionSource::_get(const StringName &p_name, Variant &r_ret) const {
+ Vector<String> components = String(p_name).split("/", true, 2);
+
+ if (components.size() >= 2 && components[0] == "scenes" && components[1].is_valid_integer() && scenes.has(components[1].to_int())) {
+ if (components.size() >= 3 && components[2] == "scene") {
+ r_ret = scenes[components[1].to_int()].scene;
+ return true;
+ } else if (components.size() >= 3 && components[2] == "display_placeholder") {
+ r_ret = scenes[components[1].to_int()].scene;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void TileSetScenesCollectionSource::_get_property_list(List<PropertyInfo> *p_list) const {
+ for (int i = 0; i < scenes_ids.size(); i++) {
+ p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("scenes/%d/scene", scenes_ids[i]), PROPERTY_HINT_RESOURCE_TYPE, "TileSetScenesCollectionSource"));
+
+ PropertyInfo property_info = PropertyInfo(Variant::BOOL, vformat("scenes/%d/display_placeholder", scenes_ids[i]));
+ if (scenes[scenes_ids[i]].display_placeholder == false) {
+ property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ }
+ p_list->push_back(property_info);
+ }
+}
+
+void TileSetScenesCollectionSource::_bind_methods() {
+ // Base tiles
+ ClassDB::bind_method(D_METHOD("get_tiles_count"), &TileSetScenesCollectionSource::get_tiles_count);
+ ClassDB::bind_method(D_METHOD("get_tile_id", "index"), &TileSetScenesCollectionSource::get_tile_id);
+ ClassDB::bind_method(D_METHOD("has_tile", "atlas_coords"), &TileSetScenesCollectionSource::has_tile);
+
+ // Alternative tiles
+ ClassDB::bind_method(D_METHOD("get_alternative_tiles_count", "atlas_coords"), &TileSetScenesCollectionSource::get_alternative_tiles_count);
+ ClassDB::bind_method(D_METHOD("get_alternative_tile_id", "atlas_coords", "index"), &TileSetScenesCollectionSource::get_alternative_tile_id);
+ ClassDB::bind_method(D_METHOD("has_alternative_tile", "atlas_coords", "alternative_tile"), &TileSetScenesCollectionSource::has_alternative_tile);
+
+ ClassDB::bind_method(D_METHOD("get_scene_tiles_count"), &TileSetScenesCollectionSource::get_scene_tiles_count);
+ ClassDB::bind_method(D_METHOD("get_scene_tile_id", "index"), &TileSetScenesCollectionSource::get_scene_tile_id);
+ ClassDB::bind_method(D_METHOD("has_scene_tile_id", "id"), &TileSetScenesCollectionSource::has_scene_tile_id);
+ ClassDB::bind_method(D_METHOD("create_scene_tile", "packed_scene", "id_override"), &TileSetScenesCollectionSource::create_scene_tile, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("set_scene_tile_id", "id", "new_id"), &TileSetScenesCollectionSource::set_scene_tile_id);
+ ClassDB::bind_method(D_METHOD("set_scene_tile_scene", "id", "packed_scene"), &TileSetScenesCollectionSource::set_scene_tile_scene);
+ ClassDB::bind_method(D_METHOD("get_scene_tile_scene", "id"), &TileSetScenesCollectionSource::get_scene_tile_scene);
+ ClassDB::bind_method(D_METHOD("set_scene_tile_display_placeholder", "id", "display_placeholder"), &TileSetScenesCollectionSource::set_scene_tile_display_placeholder);
+ ClassDB::bind_method(D_METHOD("get_scene_tile_display_placeholder", "id"), &TileSetScenesCollectionSource::get_scene_tile_display_placeholder);
+ ClassDB::bind_method(D_METHOD("remove_scene_tile", "id"), &TileSetScenesCollectionSource::remove_scene_tile);
+ ClassDB::bind_method(D_METHOD("get_next_scene_tile_id"), &TileSetScenesCollectionSource::get_next_scene_tile_id);
+}
+
/////////////////////////////// TileData //////////////////////////////////////
void TileData::set_tile_set(const TileSet *p_tile_set) {
@@ -2834,10 +3031,10 @@ void TileData::_bind_methods() {
ADD_SIGNAL(MethodInfo("changed"));
}
-/////////////////////////////// TileSetAtlasPluginTerrain //////////////////////////////////////
+/////////////////////////////// TileSetPluginAtlasTerrain //////////////////////////////////////
// --- PLUGINS ---
-void TileSetAtlasPluginTerrain::_draw_square_corner_or_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit) {
+void TileSetPluginAtlasTerrain::_draw_square_corner_or_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit) {
Rect2 bit_rect;
bit_rect.size = Vector2(p_size) / 3;
switch (p_bit) {
@@ -2872,7 +3069,7 @@ void TileSetAtlasPluginTerrain::_draw_square_corner_or_side_terrain_bit(CanvasIt
p_canvas_item->draw_rect(bit_rect, p_color);
}
-void TileSetAtlasPluginTerrain::_draw_square_corner_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit) {
+void TileSetPluginAtlasTerrain::_draw_square_corner_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit) {
PackedColorArray color_array;
color_array.push_back(p_color);
@@ -2919,7 +3116,7 @@ void TileSetAtlasPluginTerrain::_draw_square_corner_terrain_bit(CanvasItem *p_ca
}
}
-void TileSetAtlasPluginTerrain::_draw_square_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit) {
+void TileSetPluginAtlasTerrain::_draw_square_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit) {
PackedColorArray color_array;
color_array.push_back(p_color);
@@ -2958,7 +3155,7 @@ void TileSetAtlasPluginTerrain::_draw_square_side_terrain_bit(CanvasItem *p_canv
}
}
-void TileSetAtlasPluginTerrain::_draw_isometric_corner_or_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit) {
+void TileSetPluginAtlasTerrain::_draw_isometric_corner_or_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit) {
PackedColorArray color_array;
color_array.push_back(p_color);
@@ -3021,7 +3218,7 @@ void TileSetAtlasPluginTerrain::_draw_isometric_corner_or_side_terrain_bit(Canva
}
}
-void TileSetAtlasPluginTerrain::_draw_isometric_corner_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit) {
+void TileSetPluginAtlasTerrain::_draw_isometric_corner_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit) {
PackedColorArray color_array;
color_array.push_back(p_color);
@@ -3068,7 +3265,7 @@ void TileSetAtlasPluginTerrain::_draw_isometric_corner_terrain_bit(CanvasItem *p
}
}
-void TileSetAtlasPluginTerrain::_draw_isometric_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit) {
+void TileSetPluginAtlasTerrain::_draw_isometric_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit) {
PackedColorArray color_array;
color_array.push_back(p_color);
@@ -3107,7 +3304,7 @@ void TileSetAtlasPluginTerrain::_draw_isometric_side_terrain_bit(CanvasItem *p_c
}
}
-void TileSetAtlasPluginTerrain::_draw_half_offset_corner_or_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) {
+void TileSetPluginAtlasTerrain::_draw_half_offset_corner_or_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) {
PackedColorArray color_array;
color_array.push_back(p_color);
@@ -3272,7 +3469,7 @@ void TileSetAtlasPluginTerrain::_draw_half_offset_corner_or_side_terrain_bit(Can
}
}
-void TileSetAtlasPluginTerrain::_draw_half_offset_corner_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) {
+void TileSetPluginAtlasTerrain::_draw_half_offset_corner_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) {
PackedColorArray color_array;
color_array.push_back(p_color);
@@ -3383,7 +3580,7 @@ void TileSetAtlasPluginTerrain::_draw_half_offset_corner_terrain_bit(CanvasItem
}
}
-void TileSetAtlasPluginTerrain::_draw_half_offset_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) {
+void TileSetPluginAtlasTerrain::_draw_half_offset_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) {
PackedColorArray color_array;
color_array.push_back(p_color);
@@ -3498,7 +3695,7 @@ void TileSetAtlasPluginTerrain::_draw_half_offset_side_terrain_bit(CanvasItem *p
} \
}
-void TileSetAtlasPluginTerrain::draw_terrains(CanvasItem *p_canvas_item, Transform2D p_transform, TileSet *p_tile_set, const TileData *p_tile_data) {
+void TileSetPluginAtlasTerrain::draw_terrains(CanvasItem *p_canvas_item, Transform2D p_transform, TileSet *p_tile_set, const TileData *p_tile_data) {
ERR_FAIL_COND(!p_tile_set);
ERR_FAIL_COND(!p_tile_data);
@@ -3632,9 +3829,9 @@ void TileSetAtlasPluginTerrain::draw_terrains(CanvasItem *p_canvas_item, Transfo
RenderingServer::get_singleton()->canvas_item_add_set_transform(p_canvas_item->get_canvas_item(), Transform2D());
}
-/////////////////////////////// TileSetAtlasPluginRendering //////////////////////////////////////
+/////////////////////////////// TileSetPluginAtlasRendering //////////////////////////////////////
-void TileSetAtlasPluginRendering::tilemap_notification(TileMap *p_tile_map, int p_what) {
+void TileSetPluginAtlasRendering::tilemap_notification(TileMap *p_tile_map, int p_what) {
switch (p_what) {
case CanvasItem::NOTIFICATION_VISIBILITY_CHANGED: {
bool visible = p_tile_map->is_visible_in_tree();
@@ -3672,7 +3869,7 @@ void TileSetAtlasPluginRendering::tilemap_notification(TileMap *p_tile_map, int
}
}
-void TileSetAtlasPluginRendering::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, Color p_modulation) {
+void TileSetPluginAtlasRendering::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, Color p_modulation) {
ERR_FAIL_COND(!p_tile_set.is_valid());
ERR_FAIL_COND(!p_tile_set->has_source(p_atlas_source_id));
ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_tile(p_atlas_coords));
@@ -3687,6 +3884,12 @@ void TileSetAtlasPluginRendering::draw_tile(RID p_canvas_item, Vector2i p_positi
return;
}
+ // Check if we are in the texture, return otherwise.
+ Vector2i grid_size = atlas_source->get_atlas_grid_size();
+ if (p_atlas_coords.x >= grid_size.x || p_atlas_coords.y >= grid_size.y) {
+ return;
+ }
+
// Get tile data.
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile));
@@ -3724,7 +3927,7 @@ void TileSetAtlasPluginRendering::draw_tile(RID p_canvas_item, Vector2i p_positi
}
}
-void TileSetAtlasPluginRendering::update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
+void TileSetPluginAtlasRendering::update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
ERR_FAIL_COND(!p_tile_map);
ERR_FAIL_COND(!p_tile_map->is_inside_tree());
Ref<TileSet> tile_set = p_tile_map->get_tileset();
@@ -3858,14 +4061,14 @@ void TileSetAtlasPluginRendering::update_dirty_quadrants(TileMap *p_tile_map, Se
}
}
-void TileSetAtlasPluginRendering::create_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
+void TileSetPluginAtlasRendering::create_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
Ref<TileSet> tile_set = p_tile_map->get_tileset();
ERR_FAIL_COND(!tile_set.is_valid());
quadrant_order_dirty = true;
}
-void TileSetAtlasPluginRendering::cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
+void TileSetPluginAtlasRendering::cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
// Free the canvas items.
for (List<RID>::Element *E = p_quadrant->canvas_items.front(); E; E = E->next()) {
RenderingServer::get_singleton()->free(E->get());
@@ -3879,9 +4082,60 @@ void TileSetAtlasPluginRendering::cleanup_quadrant(TileMap *p_tile_map, TileMapQ
p_quadrant->occluders.clear();
}
-/////////////////////////////// TileSetAtlasPluginPhysics //////////////////////////////////////
+void TileSetPluginAtlasRendering::draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
+ Ref<TileSet> tile_set = p_tile_map->get_tileset();
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ if (!Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+
+ // Draw a placeholder for scenes needing one.
+ RenderingServer *rs = RenderingServer::get_singleton();
+ Vector2 quadrant_pos = p_tile_map->map_to_world(p_quadrant->coords * p_tile_map->get_effective_quadrant_size());
+ for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
+ const TileMapCell &c = p_tile_map->get_cell(E_cell->get());
-void TileSetAtlasPluginPhysics::tilemap_notification(TileMap *p_tile_map, int p_what) {
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
+
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
+ }
+
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ Vector2i grid_size = atlas_source->get_atlas_grid_size();
+ if (!atlas_source->get_texture().is_valid() || c.get_atlas_coords().x >= grid_size.x || c.get_atlas_coords().y >= grid_size.y) {
+ // Generate a random color from the hashed values of the tiles.
+ Array to_hash;
+ to_hash.push_back(c.source_id);
+ to_hash.push_back(c.get_atlas_coords());
+ to_hash.push_back(c.alternative_tile);
+ uint32_t hash = RandomPCG(to_hash.hash()).rand();
+
+ Color color;
+ color = color.from_hsv(
+ (float)((hash >> 24) & 0xFF) / 256.0,
+ Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0),
+ Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0),
+ 0.8);
+
+ // Draw a placeholder tile.
+ Transform2D xform;
+ xform.set_origin(p_tile_map->map_to_world(E_cell->get()) - quadrant_pos);
+ rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
+ rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
+ }
+ }
+ }
+ }
+}
+
+/////////////////////////////// TileSetPluginAtlasPhysics //////////////////////////////////////
+
+void TileSetPluginAtlasPhysics::tilemap_notification(TileMap *p_tile_map, int p_what) {
switch (p_what) {
case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: {
// Update the bodies transforms.
@@ -3905,7 +4159,7 @@ void TileSetAtlasPluginPhysics::tilemap_notification(TileMap *p_tile_map, int p_
}
}
-void TileSetAtlasPluginPhysics::update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
+void TileSetPluginAtlasPhysics::update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
ERR_FAIL_COND(!p_tile_map);
ERR_FAIL_COND(!p_tile_map->is_inside_tree());
Ref<TileSet> tile_set = p_tile_map->get_tileset();
@@ -3971,7 +4225,7 @@ void TileSetAtlasPluginPhysics::update_dirty_quadrants(TileMap *p_tile_map, Self
}
}
-void TileSetAtlasPluginPhysics::create_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
+void TileSetPluginAtlasPhysics::create_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
Ref<TileSet> tile_set = p_tile_map->get_tileset();
ERR_FAIL_COND(!tile_set.is_valid());
@@ -4016,7 +4270,7 @@ void TileSetAtlasPluginPhysics::create_quadrant(TileMap *p_tile_map, TileMapQuad
}
}
-void TileSetAtlasPluginPhysics::cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
+void TileSetPluginAtlasPhysics::cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
// Remove a quadrant.
for (int body_index = 0; body_index < p_quadrant->bodies.size(); body_index++) {
PhysicsServer2D::get_singleton()->free(p_quadrant->bodies[body_index]);
@@ -4024,7 +4278,7 @@ void TileSetAtlasPluginPhysics::cleanup_quadrant(TileMap *p_tile_map, TileMapQua
p_quadrant->bodies.clear();
}
-void TileSetAtlasPluginPhysics::draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
+void TileSetPluginAtlasPhysics::draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
// Draw the debug collision shapes.
Ref<TileSet> tile_set = p_tile_map->get_tileset();
ERR_FAIL_COND(!tile_set.is_valid());
@@ -4071,9 +4325,9 @@ void TileSetAtlasPluginPhysics::draw_quadrant_debug(TileMap *p_tile_map, TileMap
}
};
-/////////////////////////////// TileSetAtlasPluginNavigation //////////////////////////////////////
+/////////////////////////////// TileSetPluginAtlasNavigation //////////////////////////////////////
-void TileSetAtlasPluginNavigation::tilemap_notification(TileMap *p_tile_map, int p_what) {
+void TileSetPluginAtlasNavigation::tilemap_notification(TileMap *p_tile_map, int p_what) {
switch (p_what) {
case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: {
if (p_tile_map->is_inside_tree()) {
@@ -4098,7 +4352,7 @@ void TileSetAtlasPluginNavigation::tilemap_notification(TileMap *p_tile_map, int
}
}
-void TileSetAtlasPluginNavigation::update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
+void TileSetPluginAtlasNavigation::update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
ERR_FAIL_COND(!p_tile_map);
ERR_FAIL_COND(!p_tile_map->is_inside_tree());
Ref<TileSet> tile_set = p_tile_map->get_tileset();
@@ -4169,7 +4423,7 @@ void TileSetAtlasPluginNavigation::update_dirty_quadrants(TileMap *p_tile_map, S
}
}
-void TileSetAtlasPluginNavigation::cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
+void TileSetPluginAtlasNavigation::cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
// Clear navigation shapes in the quadrant.
for (Map<Vector2i, Vector<RID>>::Element *E = p_quadrant->navigation_regions.front(); E; E = E->next()) {
for (int i = 0; i < E->get().size(); i++) {
@@ -4183,7 +4437,7 @@ void TileSetAtlasPluginNavigation::cleanup_quadrant(TileMap *p_tile_map, TileMap
p_quadrant->navigation_regions.clear();
}
-void TileSetAtlasPluginNavigation::draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
+void TileSetPluginAtlasNavigation::draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
// Draw the debug collision shapes.
Ref<TileSet> tile_set = p_tile_map->get_tileset();
ERR_FAIL_COND(!tile_set.is_valid());
@@ -4240,11 +4494,129 @@ void TileSetAtlasPluginNavigation::draw_quadrant_debug(TileMap *p_tile_map, Tile
Vector<Color> colors;
colors.push_back(random_variation_color);
- RS::get_singleton()->canvas_item_add_polygon(p_quadrant->debug_canvas_item, vertices, colors);
+ rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, vertices, colors);
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+/////////////////////////////// TileSetPluginScenesCollections //////////////////////////////////////
+
+void TileSetPluginScenesCollections::update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
+ Ref<TileSet> tile_set = p_tile_map->get_tileset();
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
+ while (q_list_element) {
+ TileMapQuadrant &q = *q_list_element->self();
+
+ // Clear the scenes.
+ for (Map<Vector2i, String>::Element *E = q.scenes.front(); E; E = E->next()) {
+ Node *node = p_tile_map->get_node(E->get());
+ if (node) {
+ node->queue_delete();
+ }
+ }
+
+ q.scenes.clear();
+
+ // Recreate the scenes.
+ for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
+ const TileMapCell &c = p_tile_map->get_cell(E_cell->get());
+
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
+
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
+ }
+
+ TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
+ if (scenes_collection_source) {
+ Ref<PackedScene> packed_scene = scenes_collection_source->get_scene_tile_scene(c.alternative_tile);
+ if (packed_scene.is_valid()) {
+ Node *scene = packed_scene->instance();
+ p_tile_map->add_child(scene);
+ Control *scene_as_control = Object::cast_to<Control>(scene);
+ Node2D *scene_as_node2d = Object::cast_to<Node2D>(scene);
+ if (scene_as_control) {
+ scene_as_control->set_position(p_tile_map->map_to_world(E_cell->get()) + scene_as_control->get_position());
+ } else if (scene_as_node2d) {
+ Transform2D xform;
+ xform.set_origin(p_tile_map->map_to_world(E_cell->get()));
+ scene_as_node2d->set_transform(xform * scene_as_node2d->get_transform());
}
+ q.scenes[E_cell->get()] = scene->get_name();
}
}
}
}
+
+ q_list_element = q_list_element->next();
+ }
+}
+
+void TileSetPluginScenesCollections::cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
+ // Clear the scenes.
+ for (Map<Vector2i, String>::Element *E = p_quadrant->scenes.front(); E; E = E->next()) {
+ Node *node = p_tile_map->get_node(E->get());
+ if (node) {
+ node->queue_delete();
+ }
+ }
+
+ p_quadrant->scenes.clear();
+}
+
+void TileSetPluginScenesCollections::draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
+ Ref<TileSet> tile_set = p_tile_map->get_tileset();
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ if (!Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+
+ // Draw a placeholder for scenes needing one.
+ RenderingServer *rs = RenderingServer::get_singleton();
+ Vector2 quadrant_pos = p_tile_map->map_to_world(p_quadrant->coords * p_tile_map->get_effective_quadrant_size());
+ for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
+ const TileMapCell &c = p_tile_map->get_cell(E_cell->get());
+
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
+
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
+ }
+
+ TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
+ if (scenes_collection_source) {
+ if (!scenes_collection_source->get_scene_tile_scene(c.alternative_tile).is_valid() || scenes_collection_source->get_scene_tile_display_placeholder(c.alternative_tile)) {
+ // Generate a random color from the hashed values of the tiles.
+ Array to_hash;
+ to_hash.push_back(c.source_id);
+ to_hash.push_back(c.alternative_tile);
+ uint32_t hash = RandomPCG(to_hash.hash()).rand();
+
+ Color color;
+ color = color.from_hsv(
+ (float)((hash >> 24) & 0xFF) / 256.0,
+ Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0),
+ Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0),
+ 0.8);
+
+ // Draw a placeholder tile.
+ Transform2D xform;
+ xform.set_origin(p_tile_map->map_to_world(E_cell->get()) - quadrant_pos);
+ rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
+ rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
+ }
+ }
+ }
}
}
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 20cf183a20..ae80299d85 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -57,10 +57,10 @@ class TileData;
// Forward-declare the plugins.
class TileSetPlugin;
-class TileSetAtlasPluginRendering;
-class TileSetAtlasPluginPhysics;
-class TileSetAtlasPluginNavigation;
-class TileSetAtlasPluginTerrain;
+class TileSetPluginAtlasRendering;
+class TileSetPluginAtlasPhysics;
+class TileSetPluginAtlasNavigation;
+class TileSetPluginAtlasTerrain;
class TileSet : public Resource {
GDCLASS(TileSet, Resource);
@@ -264,7 +264,7 @@ public:
int get_next_source_id() const;
int get_source_count() const;
int get_source_id(int p_index) const;
- int add_source(Ref<TileSetAtlasSource> p_tile_atlas_source, int p_source_id_override = -1);
+ int add_source(Ref<TileSetSource> p_tile_set_source, int p_source_id_override = -1);
void set_source_id(int p_source_id, int p_new_id);
void remove_source(int p_source_id);
bool has_source(int p_source_id) const;
@@ -338,6 +338,9 @@ protected:
const TileSet *tile_set = nullptr;
public:
+ static const Vector2i INVALID_ATLAS_COORDS; // Vector2i(-1, -1);
+ static const int INVALID_TILE_ALTERNATIVE; // -1;
+
// Not exposed.
virtual void set_tile_set(const TileSet *p_tile_set);
virtual void notify_tile_data_properties_should_change(){};
@@ -358,9 +361,6 @@ class TileSetAtlasSource : public TileSetSource {
GDCLASS(TileSetAtlasSource, TileSetSource);
public:
- static const Vector2i INVALID_ATLAS_COORDS; // Vector2i(-1, -1);
- static const int INVALID_TILE_ALTERNATIVE; // -1;
-
struct TileAlternativesData {
Vector2i size_in_atlas = Vector2i(1, 1);
Vector2i texture_offset;
@@ -443,6 +443,52 @@ public:
~TileSetAtlasSource();
};
+class TileSetScenesCollectionSource : public TileSetSource {
+ GDCLASS(TileSetScenesCollectionSource, TileSetSource);
+
+private:
+ struct SceneData {
+ Ref<PackedScene> scene;
+ bool display_placeholder = false;
+ };
+ Vector<int> scenes_ids;
+ Map<int, SceneData> scenes;
+ int next_scene_id = 1;
+
+ void _compute_next_alternative_id();
+
+protected:
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+ static void _bind_methods();
+
+public:
+ // Tiles.
+ int get_tiles_count() const override;
+ Vector2i get_tile_id(int p_tile_index) const override;
+ bool has_tile(Vector2i p_atlas_coords) const override;
+
+ // Alternative tiles.
+ int get_alternative_tiles_count(const Vector2i p_atlas_coords) const override;
+ int get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const override;
+ bool has_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) const override;
+
+ // Scenes sccessors. Lot are similar to "Alternative tiles".
+ int get_scene_tiles_count() { return get_alternative_tiles_count(Vector2i()); }
+ int get_scene_tile_id(int p_index) { return get_alternative_tile_id(Vector2i(), p_index); };
+ bool has_scene_tile_id(int p_id) { return has_alternative_tile(Vector2i(), p_id); };
+ int create_scene_tile(Ref<PackedScene> p_packed_scene = Ref<PackedScene>(), int p_id_override = -1);
+ void set_scene_tile_id(int p_id, int p_new_id);
+ void set_scene_tile_scene(int p_id, Ref<PackedScene> p_packed_scene);
+ Ref<PackedScene> get_scene_tile_scene(int p_id) const;
+ void set_scene_tile_display_placeholder(int p_id, bool p_packed_scene);
+ bool get_scene_tile_display_placeholder(int p_id) const;
+ void remove_scene_tile(int p_id);
+ int get_next_scene_tile_id() const;
+};
+
class TileData : public Object {
GDCLASS(TileData, Object);
@@ -572,8 +618,8 @@ public:
virtual void draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant){};
};
-class TileSetAtlasPluginRendering : public TileSetPlugin {
- GDCLASS(TileSetAtlasPluginRendering, TileSetPlugin);
+class TileSetPluginAtlasRendering : public TileSetPlugin {
+ GDCLASS(TileSetPluginAtlasRendering, TileSetPlugin);
private:
static constexpr float fp_adjust = 0.00001;
@@ -585,13 +631,14 @@ public:
virtual void update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) override;
virtual void create_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override;
virtual void cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override;
+ virtual void draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override;
// Other.
static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0));
};
-class TileSetAtlasPluginTerrain : public TileSetPlugin {
- GDCLASS(TileSetAtlasPluginTerrain, TileSetPlugin);
+class TileSetPluginAtlasTerrain : public TileSetPlugin {
+ GDCLASS(TileSetPluginAtlasTerrain, TileSetPlugin);
private:
static void _draw_square_corner_or_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit);
@@ -607,13 +654,11 @@ private:
static void _draw_half_offset_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis);
public:
- //virtual void tilemap_notification(const TileMap * p_tile_map, int p_what);
-
static void draw_terrains(CanvasItem *p_canvas_item, Transform2D p_transform, TileSet *p_tile_set, const TileData *p_tile_data);
};
-class TileSetAtlasPluginPhysics : public TileSetPlugin {
- GDCLASS(TileSetAtlasPluginPhysics, TileSetPlugin);
+class TileSetPluginAtlasPhysics : public TileSetPlugin {
+ GDCLASS(TileSetPluginAtlasPhysics, TileSetPlugin);
public:
// Tilemap updates
@@ -624,14 +669,23 @@ public:
virtual void draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override;
};
-class TileSetAtlasPluginNavigation : public TileSetPlugin {
- GDCLASS(TileSetAtlasPluginNavigation, TileSetPlugin);
+class TileSetPluginAtlasNavigation : public TileSetPlugin {
+ GDCLASS(TileSetPluginAtlasNavigation, TileSetPlugin);
public:
// Tilemap updates
virtual void tilemap_notification(TileMap *p_tile_map, int p_what) override;
virtual void update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) override;
- //virtual void create_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override;
+ virtual void cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override;
+ virtual void draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override;
+};
+
+class TileSetPluginScenesCollections : public TileSetPlugin {
+ GDCLASS(TileSetPluginScenesCollections, TileSetPlugin);
+
+public:
+ // Tilemap updates
+ virtual void update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) override;
virtual void cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override;
virtual void draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override;
};
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index a0e3bdf166..841672294e 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -255,7 +255,8 @@ public:
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const = 0; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ // If no output is connected, the output var passed will be empty. If no input is connected and input is NIL, the input var passed will be empty.
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const = 0;
virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const;
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 594a494cf1..d3397fad6f 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -74,7 +74,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_constant(float p_value);
float get_constant() const;
@@ -104,7 +104,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_constant(int p_value);
int get_constant() const;
@@ -134,7 +134,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_constant(bool p_value);
bool get_constant() const;
@@ -164,7 +164,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_constant(Color p_value);
Color get_constant() const;
@@ -194,7 +194,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_constant(Vector3 p_value);
Vector3 get_constant() const;
@@ -224,7 +224,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_constant(Transform p_value);
Transform get_constant() const;
@@ -280,7 +280,7 @@ public:
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_source(Source p_source);
Source get_source() const;
@@ -323,7 +323,7 @@ public:
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_texture(Ref<CurveTexture> p_value);
Ref<CurveTexture> get_texture() const;
@@ -360,7 +360,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_source(Source p_source);
Source get_source() const;
@@ -455,7 +455,7 @@ public:
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_source(Source p_source);
Source get_source() const;
@@ -512,7 +512,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_operator(Operator p_op);
Operator get_operator() const;
@@ -554,7 +554,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_operator(Operator p_op);
Operator get_operator() const;
@@ -601,7 +601,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_operator(Operator p_op);
Operator get_operator() const;
@@ -647,7 +647,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_operator(Operator p_op);
Operator get_operator() const;
@@ -690,7 +690,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_operator(Operator p_op);
Operator get_operator() const;
@@ -733,7 +733,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_operator(Operator p_op);
Operator get_operator() const;
@@ -804,7 +804,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_function(Function p_func);
Function get_function() const;
@@ -846,7 +846,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_function(Function p_func);
Function get_function() const;
@@ -920,7 +920,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_function(Function p_func);
Function get_function() const;
@@ -961,7 +961,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_function(Function p_func);
Function get_function() const;
@@ -1002,7 +1002,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_function(Function p_func);
Function get_function() const;
@@ -1032,7 +1032,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeDotProduct();
};
@@ -1055,7 +1055,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeVectorLen();
};
@@ -1078,7 +1078,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeDeterminant();
};
@@ -1118,7 +1118,7 @@ public:
virtual Vector<StringName> get_editable_properties() const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeClamp();
};
@@ -1155,7 +1155,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_function(Function p_func);
Function get_function() const;
@@ -1195,7 +1195,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_function(Function p_func);
Function get_function() const;
@@ -1225,7 +1225,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeFaceForward();
};
@@ -1248,7 +1248,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeOuterProduct();
};
@@ -1288,7 +1288,7 @@ public:
virtual Vector<StringName> get_editable_properties() const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeStep();
};
@@ -1330,7 +1330,7 @@ public:
virtual Vector<StringName> get_editable_properties() const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeSmoothStep();
};
@@ -1355,7 +1355,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeVectorDistance();
};
@@ -1378,7 +1378,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeVectorRefract();
};
@@ -1418,7 +1418,7 @@ public:
virtual Vector<StringName> get_editable_properties() const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeMix();
};
@@ -1443,7 +1443,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeVectorCompose();
};
@@ -1464,7 +1464,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeTransformCompose();
};
@@ -1487,7 +1487,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeVectorDecompose();
};
@@ -1508,7 +1508,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeTransformDecompose();
};
@@ -1550,7 +1550,7 @@ public:
virtual String get_output_port_name(int p_port) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
virtual bool is_show_prop_names() const override;
virtual bool is_use_prop_slots() const override;
@@ -1616,7 +1616,7 @@ public:
virtual String get_output_port_name(int p_port) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
virtual bool is_show_prop_names() const override;
virtual bool is_use_prop_slots() const override;
@@ -1673,7 +1673,7 @@ public:
virtual String get_output_port_name(int p_port) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
virtual bool is_show_prop_names() const override;
virtual bool is_use_prop_slots() const override;
@@ -1716,7 +1716,7 @@ public:
virtual String get_output_port_name(int p_port) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
virtual bool is_show_prop_names() const override;
@@ -1758,7 +1758,7 @@ public:
virtual String get_output_port_name(int p_port) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
virtual bool is_show_prop_names() const override;
virtual bool is_use_prop_slots() const override;
@@ -1801,7 +1801,7 @@ public:
virtual String get_output_port_name(int p_port) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
virtual bool is_show_prop_names() const override;
virtual bool is_use_prop_slots() const override;
@@ -1858,7 +1858,7 @@ public:
virtual String get_output_port_name(int p_port) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
virtual bool is_code_generated() const override;
@@ -1895,7 +1895,7 @@ public:
virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeTextureUniformTriplanar();
};
@@ -1918,7 +1918,7 @@ public:
virtual String get_input_port_default_hint(int p_port) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeTexture2DArrayUniform();
};
@@ -1941,7 +1941,7 @@ public:
virtual String get_input_port_default_hint(int p_port) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeTexture3DUniform();
};
@@ -1964,7 +1964,7 @@ public:
virtual String get_input_port_default_hint(int p_port) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeCubemapUniform();
};
@@ -2092,7 +2092,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_function(Function p_func);
Function get_function() const;
@@ -2153,7 +2153,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_comparison_type(ComparisonType p_type);
ComparisonType get_comparison_type() const;
@@ -2201,7 +2201,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_op_type(OpType p_type);
OpType get_op_type() const;
diff --git a/servers/physics_3d/collision_solver_3d_sat.cpp b/servers/physics_3d/collision_solver_3d_sat.cpp
index 9d5448dbfa..fcac0587b2 100644
--- a/servers/physics_3d/collision_solver_3d_sat.cpp
+++ b/servers/physics_3d/collision_solver_3d_sat.cpp
@@ -690,7 +690,7 @@ public:
Vector3 axis = (p_point_B - p_point_A);
real_t depth = axis.length();
- // Filter out bogus directions with a treshold and re-testing axis.
+ // Filter out bogus directions with a threshold and re-testing axis.
if (separator->best_depth - depth > 0.001) {
separator->test_axis(axis / depth);
}
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
index 1d67a3f1df..e09b8f15be 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
@@ -662,7 +662,7 @@ void main() {
#endif
#ifdef ALPHA_ANTIALIASING_EDGE_USED
-// If alpha scissor is used, we must further the edge threshold, otherwise we wont get any edge feather
+// If alpha scissor is used, we must further the edge threshold, otherwise we won't get any edge feather
#ifdef ALPHA_SCISSOR_USED
alpha_antialiasing_edge = clamp(alpha_scissor_threshold + alpha_antialiasing_edge, 0.0, 1.0);
#endif
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
index b38b8d803d..d488c99b6d 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
@@ -622,7 +622,7 @@ void main() {
#endif
#ifdef ALPHA_ANTIALIASING_EDGE_USED
-// If alpha scissor is used, we must further the edge threshold, otherwise we wont get any edge feather
+// If alpha scissor is used, we must further the edge threshold, otherwise we won't get any edge feather
#ifdef ALPHA_SCISSOR_USED
alpha_antialiasing_edge = clamp(alpha_scissor_threshold + alpha_antialiasing_edge, 0.0, 1.0);
#endif
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index a61b04afc8..930ac0df70 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -845,7 +845,7 @@ public:
RID_PtrOwner<Instance, true> instance_owner;
- uint32_t geometry_instance_pair_mask; // used in traditional forward, unnecesary on clustered
+ uint32_t geometry_instance_pair_mask; // used in traditional forward, unnecessary on clustered
virtual RID instance_allocate();
virtual void instance_initialize(RID p_rid);
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index f7be6c6c60..9ac2c1918f 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -322,7 +322,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport, XRInterface::Eyes p_
Vector2 point = clip_rect.position + clip_rect.size * signs[j];
if (sign_cmp == light_dir_sign) {
- //both point in same direction, plot offseted
+ //both point in same direction, plot offsetted
points[point_count++] = point + light_dir * cull_distance;
} else if (sign_cmp.x == light_dir_sign.x || sign_cmp.y == light_dir_sign.y) {
int next_j = (j + 1) % 4;
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index d86c44a206..27bded9810 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -982,7 +982,7 @@ public:
enum InitialAction {
INITIAL_ACTION_CLEAR, //start rendering and clear the whole framebuffer (region or not) (supply params)
INITIAL_ACTION_CLEAR_REGION, //start rendering and clear the framebuffer in the specified region (supply params)
- INITIAL_ACTION_CLEAR_REGION_CONTINUE, //countinue rendering and clear the framebuffer in the specified region (supply params)
+ INITIAL_ACTION_CLEAR_REGION_CONTINUE, //continue rendering and clear the framebuffer in the specified region (supply params)
INITIAL_ACTION_KEEP, //start rendering, but keep attached color texture contents (depth will be cleared)
INITIAL_ACTION_DROP, //start rendering, ignore what is there, just write above it
INITIAL_ACTION_CONTINUE, //continue rendering (framebuffer must have been left in "continue" state as final action previously)
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 49990407e3..a9601fd661 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -873,10 +873,10 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa
} else if (i == RS::ARRAY_BONES) {
switch (p_arrays[i].get_type()) {
case Variant::PACKED_INT32_ARRAY: {
- Vector<Vector3> vertexes = p_arrays[RS::ARRAY_VERTEX];
+ Vector<Vector3> vertices = p_arrays[RS::ARRAY_VERTEX];
Vector<int32_t> bones = p_arrays[i];
int32_t bone_8_group_count = bones.size() / (ARRAY_WEIGHTS_SIZE * 2);
- int32_t vertex_count = vertexes.size();
+ int32_t vertex_count = vertices.size();
if (vertex_count == bone_8_group_count) {
format |= RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
}
diff --git a/servers/text_server.cpp b/servers/text_server.cpp
index 8b03565291..daed612b02 100644
--- a/servers/text_server.cpp
+++ b/servers/text_server.cpp
@@ -987,7 +987,7 @@ Vector<Vector2> TextServer::shaped_text_get_selection(RID p_shaped, int p_start,
while (i < ranges.size()) {
int j = i + 1;
while (j < ranges.size()) {
- if (Math::is_equal_approx(ranges[i].y, ranges[j].x, UNIT_EPSILON)) {
+ if (Math::is_equal_approx(ranges[i].y, ranges[j].x, (real_t)UNIT_EPSILON)) {
ranges.write[i].y = ranges[j].y;
ranges.remove(j);
continue;
diff --git a/tests/test_color.h b/tests/test_color.h
index eb8d7dcbd4..ad4a7cd3f2 100644
--- a/tests/test_color.h
+++ b/tests/test_color.h
@@ -101,13 +101,13 @@ TEST_CASE("[Color] Reading methods") {
const Color dark_blue = Color(0, 0, 0.5, 0.4);
CHECK_MESSAGE(
- Math::is_equal_approx(dark_blue.get_h(), 240 / 360.0),
+ Math::is_equal_approx(dark_blue.get_h(), 240.0f / 360.0f),
"The returned HSV hue should match the expected value.");
CHECK_MESSAGE(
- Math::is_equal_approx(dark_blue.get_s(), 1),
+ Math::is_equal_approx(dark_blue.get_s(), 1.0f),
"The returned HSV saturation should match the expected value.");
CHECK_MESSAGE(
- Math::is_equal_approx(dark_blue.get_v(), 0.5),
+ Math::is_equal_approx(dark_blue.get_v(), 0.5f),
"The returned HSV value should match the expected value.");
}
diff --git a/tests/test_curve.h b/tests/test_curve.h
index 019941a7ce..3055cfd97b 100644
--- a/tests/test_curve.h
+++ b/tests/test_curve.h
@@ -83,13 +83,13 @@ TEST_CASE("[Curve] Custom curve with free tangents") {
Math::is_equal_approx(curve->interpolate(-0.1), 0),
"Custom free curve should return the expected value at offset 0.1.");
CHECK_MESSAGE(
- Math::is_equal_approx(curve->interpolate(0.1), 0.352),
+ Math::is_equal_approx(curve->interpolate(0.1), (real_t)0.352),
"Custom free curve should return the expected value at offset 0.1.");
CHECK_MESSAGE(
- Math::is_equal_approx(curve->interpolate(0.4), 0.352),
+ Math::is_equal_approx(curve->interpolate(0.4), (real_t)0.352),
"Custom free curve should return the expected value at offset 0.1.");
CHECK_MESSAGE(
- Math::is_equal_approx(curve->interpolate(0.7), 0.896),
+ Math::is_equal_approx(curve->interpolate(0.7), (real_t)0.896),
"Custom free curve should return the expected value at offset 0.1.");
CHECK_MESSAGE(
Math::is_equal_approx(curve->interpolate(1), 1),
@@ -102,13 +102,13 @@ TEST_CASE("[Curve] Custom curve with free tangents") {
Math::is_equal_approx(curve->interpolate_baked(-0.1), 0),
"Custom free curve should return the expected baked value at offset 0.1.");
CHECK_MESSAGE(
- Math::is_equal_approx(curve->interpolate_baked(0.1), 0.352),
+ Math::is_equal_approx(curve->interpolate_baked(0.1), (real_t)0.352),
"Custom free curve should return the expected baked value at offset 0.1.");
CHECK_MESSAGE(
- Math::is_equal_approx(curve->interpolate_baked(0.4), 0.352),
+ Math::is_equal_approx(curve->interpolate_baked(0.4), (real_t)0.352),
"Custom free curve should return the expected baked value at offset 0.1.");
CHECK_MESSAGE(
- Math::is_equal_approx(curve->interpolate_baked(0.7), 0.896),
+ Math::is_equal_approx(curve->interpolate_baked(0.7), (real_t)0.896),
"Custom free curve should return the expected baked value at offset 0.1.");
CHECK_MESSAGE(
Math::is_equal_approx(curve->interpolate_baked(1), 1),
@@ -172,13 +172,13 @@ TEST_CASE("[Curve] Custom curve with linear tangents") {
Math::is_equal_approx(curve->interpolate(-0.1), 0),
"Custom linear curve should return the expected value at offset -0.1.");
CHECK_MESSAGE(
- Math::is_equal_approx(curve->interpolate(0.1), 0.4),
+ Math::is_equal_approx(curve->interpolate(0.1), (real_t)0.4),
"Custom linear curve should return the expected value at offset 0.1.");
CHECK_MESSAGE(
- Math::is_equal_approx(curve->interpolate(0.4), 0.4),
+ Math::is_equal_approx(curve->interpolate(0.4), (real_t)0.4),
"Custom linear curve should return the expected value at offset 0.4.");
CHECK_MESSAGE(
- Math::is_equal_approx(curve->interpolate(0.7), 0.8),
+ Math::is_equal_approx(curve->interpolate(0.7), (real_t)0.8),
"Custom linear curve should return the expected value at offset 0.7.");
CHECK_MESSAGE(
Math::is_equal_approx(curve->interpolate(1), 1),
@@ -191,13 +191,13 @@ TEST_CASE("[Curve] Custom curve with linear tangents") {
Math::is_equal_approx(curve->interpolate_baked(-0.1), 0),
"Custom linear curve should return the expected baked value at offset -0.1.");
CHECK_MESSAGE(
- Math::is_equal_approx(curve->interpolate_baked(0.1), 0.4),
+ Math::is_equal_approx(curve->interpolate_baked(0.1), (real_t)0.4),
"Custom linear curve should return the expected baked value at offset 0.1.");
CHECK_MESSAGE(
- Math::is_equal_approx(curve->interpolate_baked(0.4), 0.4),
+ Math::is_equal_approx(curve->interpolate_baked(0.4), (real_t)0.4),
"Custom linear curve should return the expected baked value at offset 0.4.");
CHECK_MESSAGE(
- Math::is_equal_approx(curve->interpolate_baked(0.7), 0.8),
+ Math::is_equal_approx(curve->interpolate_baked(0.7), (real_t)0.8),
"Custom linear curve should return the expected baked value at offset 0.7.");
CHECK_MESSAGE(
Math::is_equal_approx(curve->interpolate_baked(1), 1),
@@ -210,10 +210,10 @@ TEST_CASE("[Curve] Custom curve with linear tangents") {
curve->remove_point(10);
ERR_PRINT_ON;
CHECK_MESSAGE(
- Math::is_equal_approx(curve->interpolate(0.7), 0.8),
+ Math::is_equal_approx(curve->interpolate(0.7), (real_t)0.8),
"Custom free curve should return the expected value at offset 0.7 after removing point at invalid index 10.");
CHECK_MESSAGE(
- Math::is_equal_approx(curve->interpolate_baked(0.7), 0.8),
+ Math::is_equal_approx(curve->interpolate_baked(0.7), (real_t)0.8),
"Custom free curve should return the expected baked value at offset 0.7 after removing point at invalid index 10.");
}
} // namespace TestCurve
diff --git a/tests/test_expression.h b/tests/test_expression.h
index 0ef60d1a19..cb1d29389f 100644
--- a/tests/test_expression.h
+++ b/tests/test_expression.h
@@ -83,42 +83,42 @@ TEST_CASE("[Expression] Floating-point arithmetic") {
expression.parse("-123.456") == OK,
"Float identity should parse successfully.");
CHECK_MESSAGE(
- Math::is_equal_approx(float(expression.execute()), -123.456),
+ Math::is_equal_approx(double(expression.execute()), -123.456),
"Float identity should return the expected result.");
CHECK_MESSAGE(
expression.parse("2.0 + 3.0") == OK,
"Float addition should parse successfully.");
CHECK_MESSAGE(
- Math::is_equal_approx(float(expression.execute()), 5),
+ Math::is_equal_approx(double(expression.execute()), 5),
"Float addition should return the expected result.");
CHECK_MESSAGE(
expression.parse("3.0 / 10") == OK,
"Float / integer division should parse successfully.");
CHECK_MESSAGE(
- Math::is_equal_approx(float(expression.execute()), 0.3),
+ Math::is_equal_approx(double(expression.execute()), 0.3),
"Float / integer division should return the expected result.");
CHECK_MESSAGE(
expression.parse("3 / 10.0") == OK,
"Basic integer / float division should parse successfully.");
CHECK_MESSAGE(
- Math::is_equal_approx(float(expression.execute()), 0.3),
+ Math::is_equal_approx(double(expression.execute()), 0.3),
"Basic integer / float division should return the expected result.");
CHECK_MESSAGE(
expression.parse("3.0 / 10.0") == OK,
"Float / float division should parse successfully.");
CHECK_MESSAGE(
- Math::is_equal_approx(float(expression.execute()), 0.3),
+ Math::is_equal_approx(double(expression.execute()), 0.3),
"Float / float division should return the expected result.");
CHECK_MESSAGE(
expression.parse("2.5 * (6.0 + 14.25) / 2.0 - 5.12345") == OK,
"Float multiplication-addition-subtraction-division should parse successfully.");
CHECK_MESSAGE(
- Math::is_equal_approx(float(expression.execute()), 20.18905),
+ Math::is_equal_approx(double(expression.execute()), 20.18905),
"Float multiplication-addition-subtraction-division should return the expected result.");
}
@@ -129,7 +129,7 @@ TEST_CASE("[Expression] Scientific notation") {
expression.parse("2.e5") == OK,
"The expression should parse successfully.");
CHECK_MESSAGE(
- Math::is_equal_approx(float(expression.execute()), 200'000),
+ Math::is_equal_approx(double(expression.execute()), 200'000),
"The expression should return the expected result.");
// The middle "e" is ignored here.
@@ -137,14 +137,14 @@ TEST_CASE("[Expression] Scientific notation") {
expression.parse("2e5") == OK,
"The expression should parse successfully.");
CHECK_MESSAGE(
- Math::is_equal_approx(float(expression.execute()), 25),
+ Math::is_equal_approx(double(expression.execute()), 25),
"The expression should return the expected result.");
CHECK_MESSAGE(
expression.parse("2e.5") == OK,
"The expression should parse successfully.");
CHECK_MESSAGE(
- Math::is_equal_approx(float(expression.execute()), 2),
+ Math::is_equal_approx(double(expression.execute()), 2),
"The expression should return the expected result.");
}
@@ -176,14 +176,14 @@ TEST_CASE("[Expression] Built-in functions") {
expression.parse("snapped(sin(0.5), 0.01)") == OK,
"The expression should parse successfully.");
CHECK_MESSAGE(
- Math::is_equal_approx(float(expression.execute()), 0.48),
+ Math::is_equal_approx(double(expression.execute()), 0.48),
"`snapped(sin(0.5), 0.01)` should return the expected result.");
CHECK_MESSAGE(
expression.parse("pow(2.0, -2500)") == OK,
"The expression should parse successfully.");
CHECK_MESSAGE(
- Math::is_zero_approx(float(expression.execute())),
+ Math::is_zero_approx(double(expression.execute())),
"`pow(2.0, -2500)` should return the expected result (asymptotically zero).");
}
@@ -410,7 +410,7 @@ TEST_CASE("[Expression] Unusual expressions") {
"The expression should parse successfully.");
ERR_PRINT_OFF;
CHECK_MESSAGE(
- Math::is_inf(float(expression.execute())),
+ Math::is_inf(double(expression.execute())),
"`-25.4 / 0` should return inf.");
ERR_PRINT_ON;
diff --git a/tests/test_geometry_2d.h b/tests/test_geometry_2d.h
index c9313f3625..32d4114a1c 100644
--- a/tests/test_geometry_2d.h
+++ b/tests/test_geometry_2d.h
@@ -50,7 +50,7 @@ TEST_CASE("[Geometry2D] Point in circle") {
CHECK(Geometry2D::is_point_in_circle(Vector2(7, -42), Vector2(4, -40), 3.7));
CHECK_FALSE(Geometry2D::is_point_in_circle(Vector2(7, -42), Vector2(4, -40), 3.5));
- // This tests points on the edge of the circle. They are treated as beeing inside the circle.
+ // This tests points on the edge of the circle. They are treated as being inside the circle.
// In `is_point_in_triangle` and `is_point_in_polygon` they are treated as being outside, so in order the make
// the behaviour consistent this may change in the future (see issue #44717 and PR #44274).
CHECK(Geometry2D::is_point_in_circle(Vector2(1.0, 0.0), Vector2(0, 0), 1.0));
@@ -65,7 +65,7 @@ TEST_CASE("[Geometry2D] Point in triangle") {
CHECK(Geometry2D::is_point_in_triangle(Vector2(-3, -2.5), Vector2(-1, -4), Vector2(-3, -2), Vector2(-5, -4)));
CHECK_FALSE(Geometry2D::is_point_in_triangle(Vector2(0, 0), Vector2(1, 4), Vector2(3, 2), Vector2(5, 4)));
- // This tests points on the edge of the triangle. They are treated as beeing outside the triangle.
+ // This tests points on the edge of the triangle. They are treated as being outside the triangle.
// In `is_point_in_circle` they are treated as being inside, so in order the make
// the behaviour consistent this may change in the future (see issue #44717 and PR #44274).
CHECK_FALSE(Geometry2D::is_point_in_triangle(Vector2(1, 1), Vector2(-1, 1), Vector2(0, -1), Vector2(1, 1)));
@@ -95,7 +95,7 @@ TEST_CASE("[Geometry2D] Point in polygon") {
CHECK(Geometry2D::is_point_in_polygon(Vector2(370, 55), p));
CHECK(Geometry2D::is_point_in_polygon(Vector2(-160, 190), p));
- // This tests points on the edge of the polygon. They are treated as beeing outside the polygon.
+ // This tests points on the edge of the polygon. They are treated as being outside the polygon.
// In `is_point_in_circle` they are treated as being inside, so in order the make
// the behaviour consistent this may change in the future (see issue #44717 and PR #44274).
CHECK_FALSE(Geometry2D::is_point_in_polygon(Vector2(68, 112), p));
@@ -227,7 +227,7 @@ TEST_CASE("[Geometry2D] Polygon intersection") {
CHECK(r[0][2].is_equal_approx(Point2(160.52632, 92.63157)));
}
- SUBCASE("[Geometry2D] Intersection with one polygon beeing completly inside the other polygon") {
+ SUBCASE("[Geometry2D] Intersection with one polygon being completely inside the other polygon") {
b.push_back(Point2(80, 100));
b.push_back(Point2(50, 50));
b.push_back(Point2(150, 50));
diff --git a/tests/test_json.h b/tests/test_json.h
index e652a8fced..f1cb4799dc 100644
--- a/tests/test_json.h
+++ b/tests/test_json.h
@@ -80,7 +80,7 @@ TEST_CASE("[JSON] Parsing single data types") {
err_line == 0,
"Parsing an integer number as JSON should parse successfully.");
CHECK_MESSAGE(
- Math::is_equal_approx(result, 123'456),
+ (int)result == 123'456,
"Parsing an integer number as JSON should return the expected value.");
json.parse("0.123456", result, err_str, err_line);
@@ -155,7 +155,7 @@ TEST_CASE("[JSON] Parsing objects (dictionaries)") {
dictionary["bugs"] == Variant(),
"The parsed JSON should contain the expected values.");
CHECK_MESSAGE(
- Math::is_equal_approx(Dictionary(dictionary["apples"])["blue"], -20),
+ (int)Dictionary(dictionary["apples"])["blue"] == -20,
"The parsed JSON should contain the expected values.");
CHECK_MESSAGE(
dictionary["empty_object"].hash() == Dictionary().hash(),
diff --git a/tests/test_rect2.h b/tests/test_rect2.h
index b94a8b7d05..821aa69970 100644
--- a/tests/test_rect2.h
+++ b/tests/test_rect2.h
@@ -144,7 +144,7 @@ TEST_CASE("[Rect2] Absolute coordinates") {
"abs() should return the expected Rect2.");
}
-TEST_CASE("[Rect2] Intersecton") {
+TEST_CASE("[Rect2] Intersection") {
CHECK_MESSAGE(
Rect2(0, 100, 1280, 720).intersection(Rect2(0, 300, 100, 100)).is_equal_approx(Rect2(0, 300, 100, 100)),
"intersection() with fully enclosed Rect2 should return the expected result.");
@@ -312,19 +312,19 @@ TEST_CASE("[Rect2i] Basic setters") {
TEST_CASE("[Rect2i] Area getters") {
CHECK_MESSAGE(
- Math::is_equal_approx(Rect2i(0, 100, 1280, 720).get_area(), 921'600),
+ Rect2i(0, 100, 1280, 720).get_area() == 921'600,
"get_area() should return the expected value.");
CHECK_MESSAGE(
- Math::is_equal_approx(Rect2i(0, 100, -1280, -720).get_area(), 921'600),
+ Rect2i(0, 100, -1280, -720).get_area() == 921'600,
"get_area() should return the expected value.");
CHECK_MESSAGE(
- Math::is_equal_approx(Rect2i(0, 100, 1280, -720).get_area(), -921'600),
+ Rect2i(0, 100, 1280, -720).get_area() == -921'600,
"get_area() should return the expected value.");
CHECK_MESSAGE(
- Math::is_equal_approx(Rect2i(0, 100, -1280, 720).get_area(), -921'600),
+ Rect2i(0, 100, -1280, 720).get_area() == -921'600,
"get_area() should return the expected value.");
CHECK_MESSAGE(
- Math::is_zero_approx(Rect2i(0, 100, 0, 720).get_area()),
+ Rect2i(0, 100, 0, 720).get_area() == 0,
"get_area() should return the expected value.");
CHECK_MESSAGE(