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-rw-r--r--doc/classes/Skeleton3D.xml8
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp22
-rw-r--r--scene/3d/skeleton_3d.cpp20
-rw-r--r--scene/3d/skeleton_3d.h3
4 files changed, 37 insertions, 16 deletions
diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml
index 80a36acacc..f271220989 100644
--- a/doc/classes/Skeleton3D.xml
+++ b/doc/classes/Skeleton3D.xml
@@ -111,6 +111,14 @@
<return type="Transform3D" />
<argument index="0" name="bone_idx" type="int" />
<description>
+ Returns the global pose override transform for [code]bone_idx[/code].
+ </description>
+ </method>
+ <method name="get_bone_global_rest" qualifiers="const">
+ <return type="Transform3D" />
+ <argument index="0" name="bone_idx" type="int" />
+ <description>
+ Returns the global rest transform for [code]bone_idx[/code].
</description>
</method>
<method name="get_bone_local_pose_override" qualifiers="const">
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 0a67cfb54c..1b703a097c 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -1282,9 +1282,6 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
surface_tool->set_material(unselected_mat);
}
- Vector<Transform3D> grests;
- grests.resize(skeleton->get_bone_count());
-
LocalVector<int> bones;
LocalVector<float> weights;
bones.resize(4);
@@ -1308,11 +1305,6 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
child_bones_vector = skeleton->get_bone_children(current_bone_idx);
int child_bones_size = child_bones_vector.size();
- // You have children but no parent, then you must be a root/parentless bone.
- if (skeleton->get_bone_parent(current_bone_idx) < 0) {
- grests.write[current_bone_idx] = skeleton->get_bone_rest(current_bone_idx);
- }
-
for (int i = 0; i < child_bones_size; i++) {
// Something wrong.
if (child_bones_vector[i] < 0) {
@@ -1321,10 +1313,8 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
int child_bone_idx = child_bones_vector[i];
- grests.write[child_bone_idx] = grests[current_bone_idx] * skeleton->get_bone_rest(child_bone_idx);
-
- Vector3 v0 = grests[current_bone_idx].origin;
- Vector3 v1 = grests[child_bone_idx].origin;
+ Vector3 v0 = skeleton->get_bone_global_rest(current_bone_idx).origin;
+ Vector3 v1 = skeleton->get_bone_global_rest(child_bone_idx).origin;
Vector3 d = (v1 - v0).normalized();
real_t dist = v0.distance_to(v1);
@@ -1332,7 +1322,7 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
int closest = -1;
real_t closest_d = 0.0;
for (int j = 0; j < 3; j++) {
- real_t dp = Math::abs(grests[current_bone_idx].basis[j].normalized().dot(d));
+ real_t dp = Math::abs(skeleton->get_bone_global_rest(current_bone_idx).basis[j].normalized().dot(d));
if (j == 0 || dp > closest_d) {
closest = j;
}
@@ -1359,7 +1349,7 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
for (int j = 0; j < 3; j++) {
Vector3 axis;
if (first == Vector3()) {
- axis = d.cross(d.cross(grests[current_bone_idx].basis[j])).normalized();
+ axis = d.cross(d.cross(skeleton->get_bone_global_rest(current_bone_idx).basis[j])).normalized();
first = axis;
} else {
axis = d.cross(first).normalized();
@@ -1414,7 +1404,7 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
surface_tool->add_vertex(v0);
surface_tool->set_bones(bones);
surface_tool->set_weights(weights);
- surface_tool->add_vertex(v0 + (grests[current_bone_idx].basis.inverse())[j].normalized() * dist * bone_axis_length);
+ surface_tool->add_vertex(v0 + (skeleton->get_bone_global_rest(current_bone_idx).basis.inverse())[j].normalized() * dist * bone_axis_length);
if (j == closest) {
continue;
@@ -1431,7 +1421,7 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
surface_tool->add_vertex(v1);
surface_tool->set_bones(bones);
surface_tool->set_weights(weights);
- surface_tool->add_vertex(v1 + (grests[child_bone_idx].basis.inverse())[j].normalized() * dist * bone_axis_length);
+ surface_tool->add_vertex(v1 + (skeleton->get_bone_global_rest(child_bone_idx).basis.inverse())[j].normalized() * dist * bone_axis_length);
if (j == closest) {
continue;
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 783edf7fc6..9e403a6ecd 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -509,6 +509,7 @@ void Skeleton3D::add_bone(const String &p_name) {
bones.push_back(b);
process_order_dirty = true;
version++;
+ rest_dirty = true;
_make_dirty();
update_gizmos();
}
@@ -567,6 +568,7 @@ void Skeleton3D::set_bone_parent(int p_bone, int p_parent) {
bones.write[p_bone].parent = p_parent;
process_order_dirty = true;
+ rest_dirty = true;
_make_dirty();
}
@@ -585,6 +587,7 @@ void Skeleton3D::unparent_bone_and_rest(int p_bone) {
bones.write[p_bone].parent = -1;
process_order_dirty = true;
+ rest_dirty = true;
_make_dirty();
}
@@ -607,6 +610,7 @@ void Skeleton3D::set_bone_children(int p_bone, Vector<int> p_children) {
bones.write[p_bone].child_bones = p_children;
process_order_dirty = true;
+ rest_dirty = true;
_make_dirty();
}
@@ -616,6 +620,7 @@ void Skeleton3D::add_bone_child(int p_bone, int p_child) {
bones.write[p_bone].child_bones.push_back(p_child);
process_order_dirty = true;
+ rest_dirty = true;
_make_dirty();
}
@@ -631,6 +636,7 @@ void Skeleton3D::remove_bone_child(int p_bone, int p_child) {
}
process_order_dirty = true;
+ rest_dirty = true;
_make_dirty();
}
@@ -643,6 +649,7 @@ void Skeleton3D::set_bone_rest(int p_bone, const Transform3D &p_rest) {
ERR_FAIL_INDEX(p_bone, bone_size);
bones.write[p_bone].rest = p_rest;
+ rest_dirty = true;
_make_dirty();
}
Transform3D Skeleton3D::get_bone_rest(int p_bone) const {
@@ -651,6 +658,14 @@ Transform3D Skeleton3D::get_bone_rest(int p_bone) const {
return bones[p_bone].rest;
}
+Transform3D Skeleton3D::get_bone_global_rest(int p_bone) const {
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D());
+ if (rest_dirty) {
+ const_cast<Skeleton3D *>(this)->notification(NOTIFICATION_UPDATE_SKELETON);
+ }
+ return bones[p_bone].global_rest;
+}
void Skeleton3D::set_bone_enabled(int p_bone, bool p_enabled) {
const int bone_size = bones.size();
@@ -1058,6 +1073,9 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) {
b.pose_global_no_override = b.pose_global;
}
}
+ if (rest_dirty) {
+ b.global_rest = b.parent >= 0 ? bonesptr[b.parent].global_rest * b.rest : b.rest;
+ }
if (b.local_pose_override_amount >= CMP_EPSILON) {
Transform3D override_local_pose;
@@ -1088,6 +1106,7 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) {
emit_signal(SceneStringNames::get_singleton()->bone_pose_changed, current_bone_idx);
}
+ rest_dirty = false;
}
// Helper functions
@@ -1206,6 +1225,7 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bone_rest", "bone_idx"), &Skeleton3D::get_bone_rest);
ClassDB::bind_method(D_METHOD("set_bone_rest", "bone_idx", "rest"), &Skeleton3D::set_bone_rest);
+ ClassDB::bind_method(D_METHOD("get_bone_global_rest", "bone_idx"), &Skeleton3D::get_bone_global_rest);
ClassDB::bind_method(D_METHOD("create_skin_from_rest_transforms"), &Skeleton3D::create_skin_from_rest_transforms);
ClassDB::bind_method(D_METHOD("register_skin", "skin"), &Skeleton3D::register_skin);
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index 279c3e49a2..f8c9fa2c96 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -77,6 +77,7 @@ private:
int parent;
Transform3D rest;
+ Transform3D global_rest;
_FORCE_INLINE_ void update_pose_cache() {
if (pose_cache_dirty) {
@@ -142,6 +143,7 @@ private:
void _make_dirty();
bool dirty = false;
+ bool rest_dirty = false;
bool show_rest_only = false;
@@ -198,6 +200,7 @@ public:
void set_bone_rest(int p_bone, const Transform3D &p_rest);
Transform3D get_bone_rest(int p_bone) const;
+ Transform3D get_bone_global_rest(int p_bone) const;
Transform3D get_bone_global_pose(int p_bone) const;
Transform3D get_bone_global_pose_no_override(int p_bone) const;