diff options
| -rw-r--r-- | doc/classes/ConeTwistJoint3D.xml | 4 | ||||
| -rw-r--r-- | doc/classes/HingeJoint3D.xml | 4 | ||||
| -rw-r--r-- | doc/classes/Joint3D.xml | 2 | ||||
| -rw-r--r-- | doc/classes/PinJoint3D.xml | 4 | ||||
| -rw-r--r-- | doc/classes/SliderJoint3D.xml | 4 | 
5 files changed, 9 insertions, 9 deletions
diff --git a/doc/classes/ConeTwistJoint3D.xml b/doc/classes/ConeTwistJoint3D.xml index e86e95bec3..bd6e24dafd 100644 --- a/doc/classes/ConeTwistJoint3D.xml +++ b/doc/classes/ConeTwistJoint3D.xml @@ -1,12 +1,12 @@  <?xml version="1.0" encoding="UTF-8" ?>  <class name="ConeTwistJoint3D" inherits="Joint3D" version="4.0">  	<brief_description> -		A twist joint between two 3D bodies. +		A twist joint between two 3D PhysicsBodies.  	</brief_description>  	<description>  		The joint can rotate the bodies across an axis defined by the local x-axes of the [Joint3D].  		The twist axis is initiated as the X axis of the [Joint3D]. -		Once the Bodies swing, the twist axis is calculated as the middle of the x-axes of the Joint3D in the local space of the two Bodies. +		Once the Bodies swing, the twist axis is calculated as the middle of the x-axes of the Joint3D in the local space of the two Bodies. See also [Generic6DOFJoint3D].  	</description>  	<tutorials>  	</tutorials> diff --git a/doc/classes/HingeJoint3D.xml b/doc/classes/HingeJoint3D.xml index 2d4480cb20..f2c652d51a 100644 --- a/doc/classes/HingeJoint3D.xml +++ b/doc/classes/HingeJoint3D.xml @@ -1,10 +1,10 @@  <?xml version="1.0" encoding="UTF-8" ?>  <class name="HingeJoint3D" inherits="Joint3D" version="4.0">  	<brief_description> -		A hinge between two 3D bodies. +		A hinge between two 3D PhysicsBodies.  	</brief_description>  	<description> -		A HingeJoint3D normally uses the Z axis of body A as the hinge axis, another axis can be specified when adding it manually though. +		A HingeJoint3D normally uses the Z axis of body A as the hinge axis, another axis can be specified when adding it manually though. See also [Generic6DOFJoint3D].  	</description>  	<tutorials>  	</tutorials> diff --git a/doc/classes/Joint3D.xml b/doc/classes/Joint3D.xml index 107c638b9e..94cdda586c 100644 --- a/doc/classes/Joint3D.xml +++ b/doc/classes/Joint3D.xml @@ -4,7 +4,7 @@  		Base class for all 3D joints.  	</brief_description>  	<description> -		Joints are used to bind together two physics bodies. They have a solver priority and can define if the bodies of the two attached nodes should be able to collide with each other. +		Joints are used to bind together two physics bodies. They have a solver priority and can define if the bodies of the two attached nodes should be able to collide with each other. See also [Generic6DOFJoint3D].  	</description>  	<tutorials>  		<link title="3D Truck Town Demo">https://godotengine.org/asset-library/asset/524</link> diff --git a/doc/classes/PinJoint3D.xml b/doc/classes/PinJoint3D.xml index 0af1e60839..267ea38873 100644 --- a/doc/classes/PinJoint3D.xml +++ b/doc/classes/PinJoint3D.xml @@ -1,10 +1,10 @@  <?xml version="1.0" encoding="UTF-8" ?>  <class name="PinJoint3D" inherits="Joint3D" version="4.0">  	<brief_description> -		Pin joint for 3D shapes. +		Pin joint for 3D PhysicsBodies.  	</brief_description>  	<description> -		Pin joint for 3D rigid bodies. It pins 2 bodies (rigid or static) together. +		Pin joint for 3D rigid bodies. It pins 2 bodies (rigid or static) together. See also [Generic6DOFJoint3D].  	</description>  	<tutorials>  	</tutorials> diff --git a/doc/classes/SliderJoint3D.xml b/doc/classes/SliderJoint3D.xml index efd6353e3c..ef9c9a48b6 100644 --- a/doc/classes/SliderJoint3D.xml +++ b/doc/classes/SliderJoint3D.xml @@ -1,10 +1,10 @@  <?xml version="1.0" encoding="UTF-8" ?>  <class name="SliderJoint3D" inherits="Joint3D" version="4.0">  	<brief_description> -		Piston kind of slider between two bodies in 3D. +		Slider between two PhysicsBodies in 3D.  	</brief_description>  	<description> -		Slides across the X axis of the pivot object. +		Slides across the X axis of the pivot object. See also [Generic6DOFJoint3D].  	</description>  	<tutorials>  	</tutorials>  |