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-rw-r--r--platform/web/detect.py4
-rw-r--r--platform/web/display_server_web.cpp4
-rw-r--r--platform/web/js/engine/config.js3
-rw-r--r--platform/web/js/libs/audio.worklet.js2
-rw-r--r--platform/web/js/libs/library_godot_audio.js9
-rw-r--r--platform/web/js/libs/library_godot_os.js14
-rw-r--r--platform/web/web_main.cpp26
7 files changed, 51 insertions, 11 deletions
diff --git a/platform/web/detect.py b/platform/web/detect.py
index e055af8400..08f964db92 100644
--- a/platform/web/detect.py
+++ b/platform/web/detect.py
@@ -227,3 +227,7 @@ def configure(env):
# Add code that allow exiting runtime.
env.Append(LINKFLAGS=["-s", "EXIT_RUNTIME=1"])
+
+ # This workaround creates a closure that prevents the garbage collector from freeing the WebGL context.
+ # We also only use WebGL2, and changing context version is not widely supported anyway.
+ env.Append(LINKFLAGS=["-s", "GL_WORKAROUND_SAFARI_GETCONTEXT_BUG=0"])
diff --git a/platform/web/display_server_web.cpp b/platform/web/display_server_web.cpp
index b36f9d14a4..38ac6b23f4 100644
--- a/platform/web/display_server_web.cpp
+++ b/platform/web/display_server_web.cpp
@@ -764,10 +764,10 @@ DisplayServerWeb::DisplayServerWeb(const String &p_rendering_driver, WindowMode
if (wants_webgl2 && !webgl2_init_failed) {
EmscriptenWebGLContextAttributes attributes;
emscripten_webgl_init_context_attributes(&attributes);
- //attributes.alpha = GLOBAL_GET("display/window/per_pixel_transparency/allowed");
- attributes.alpha = true;
+ attributes.alpha = OS::get_singleton()->is_layered_allowed();
attributes.antialias = false;
attributes.majorVersion = 2;
+ attributes.explicitSwapControl = true;
webgl_ctx = emscripten_webgl_create_context(canvas_id, &attributes);
if (emscripten_webgl_make_context_current(webgl_ctx) != EMSCRIPTEN_RESULT_SUCCESS) {
diff --git a/platform/web/js/engine/config.js b/platform/web/js/engine/config.js
index 9c4b6c2012..41be7b2512 100644
--- a/platform/web/js/engine/config.js
+++ b/platform/web/js/engine/config.js
@@ -317,7 +317,8 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused-
if (!(this.canvas instanceof HTMLCanvasElement)) {
const nodes = document.getElementsByTagName('canvas');
if (nodes.length && nodes[0] instanceof HTMLCanvasElement) {
- this.canvas = nodes[0];
+ const first = nodes[0];
+ this.canvas = /** @type {!HTMLCanvasElement} */ (first);
}
if (!this.canvas) {
throw new Error('No canvas found in page');
diff --git a/platform/web/js/libs/audio.worklet.js b/platform/web/js/libs/audio.worklet.js
index ea4d8cb221..daf5c9ef12 100644
--- a/platform/web/js/libs/audio.worklet.js
+++ b/platform/web/js/libs/audio.worklet.js
@@ -133,6 +133,8 @@ class GodotProcessor extends AudioWorkletProcessor {
this.running = false;
this.output = null;
this.input = null;
+ this.lock = null;
+ this.notifier = null;
} else if (p_cmd === 'start_nothreads') {
this.output = new RingBuffer(p_data[0], p_data[0].length, false);
} else if (p_cmd === 'chunk') {
diff --git a/platform/web/js/libs/library_godot_audio.js b/platform/web/js/libs/library_godot_audio.js
index 756c1ac595..68e100cca0 100644
--- a/platform/web/js/libs/library_godot_audio.js
+++ b/platform/web/js/libs/library_godot_audio.js
@@ -339,16 +339,21 @@ const GodotAudioWorklet = {
if (GodotAudioWorklet.promise === null) {
return;
}
- GodotAudioWorklet.promise.then(function () {
+ const p = GodotAudioWorklet.promise;
+ p.then(function () {
GodotAudioWorklet.worklet.port.postMessage({
'cmd': 'stop',
'data': null,
});
GodotAudioWorklet.worklet.disconnect();
+ GodotAudioWorklet.worklet.port.onmessage = null;
GodotAudioWorklet.worklet = null;
GodotAudioWorklet.promise = null;
resolve();
- }).catch(function (err) { /* aborted? */ });
+ }).catch(function (err) {
+ // Aborted?
+ GodotRuntime.error(err);
+ });
});
},
},
diff --git a/platform/web/js/libs/library_godot_os.js b/platform/web/js/libs/library_godot_os.js
index 377eec3234..ce64fb98c0 100644
--- a/platform/web/js/libs/library_godot_os.js
+++ b/platform/web/js/libs/library_godot_os.js
@@ -106,12 +106,14 @@ autoAddDeps(GodotConfig, '$GodotConfig');
mergeInto(LibraryManager.library, GodotConfig);
const GodotFS = {
- $GodotFS__deps: ['$ERRNO_CODES', '$FS', '$IDBFS', '$GodotRuntime'],
+ $GodotFS__deps: ['$FS', '$IDBFS', '$GodotRuntime'],
$GodotFS__postset: [
'Module["initFS"] = GodotFS.init;',
'Module["copyToFS"] = GodotFS.copy_to_fs;',
].join(''),
$GodotFS: {
+ // ERRNO_CODES works every odd version of emscripten, but this will break too eventually.
+ ENOENT: 44,
_idbfs: false,
_syncing: false,
_mount_points: [],
@@ -138,8 +140,9 @@ const GodotFS = {
try {
FS.stat(dir);
} catch (e) {
- if (e.errno !== ERRNO_CODES.ENOENT) {
- throw e;
+ if (e.errno !== GodotFS.ENOENT) {
+ // Let mkdirTree throw in case, we cannot trust the above check.
+ GodotRuntime.error(e);
}
FS.mkdirTree(dir);
}
@@ -208,8 +211,9 @@ const GodotFS = {
try {
FS.stat(dir);
} catch (e) {
- if (e.errno !== ERRNO_CODES.ENOENT) {
- throw e;
+ if (e.errno !== GodotFS.ENOENT) {
+ // Let mkdirTree throw in case, we cannot trust the above check.
+ GodotRuntime.error(e);
}
FS.mkdirTree(dir);
}
diff --git a/platform/web/web_main.cpp b/platform/web/web_main.cpp
index 0f4411727a..287fe48c4d 100644
--- a/platform/web/web_main.cpp
+++ b/platform/web/web_main.cpp
@@ -55,6 +55,18 @@ void cleanup_after_sync() {
emscripten_set_main_loop(exit_callback, -1, false);
}
+void early_cleanup() {
+ emscripten_cancel_main_loop(); // After this, we can exit!
+ int exit_code = OS_Web::get_singleton()->get_exit_code();
+ memdelete(os);
+ os = nullptr;
+ emscripten_force_exit(exit_code); // No matter that we call cancel_main_loop, regular "exit" will not work, forcing.
+}
+
+void early_cleanup_sync() {
+ emscripten_set_main_loop(early_cleanup, -1, false);
+}
+
void main_loop_callback() {
uint64_t current_ticks = os->get_ticks_usec();
@@ -87,7 +99,19 @@ extern EMSCRIPTEN_KEEPALIVE int godot_web_main(int argc, char *argv[]) {
// We must override main when testing is enabled
TEST_MAIN_OVERRIDE
- Main::setup(argv[0], argc - 1, &argv[1]);
+ Error err = Main::setup(argv[0], argc - 1, &argv[1]);
+
+ // Proper shutdown in case of setup failure.
+ if (err != OK) {
+ int exit_code = (int)err;
+ if (err == ERR_HELP) {
+ exit_code = 0; // Called with --help.
+ }
+ os->set_exit_code(exit_code);
+ // Will only exit after sync.
+ godot_js_os_finish_async(early_cleanup_sync);
+ return exit_code;
+ }
// Ease up compatibility.
ResourceLoader::set_abort_on_missing_resources(false);