diff options
-rw-r--r-- | doc/classes/@GlobalScope.xml | 2 | ||||
-rw-r--r-- | doc/classes/NavigationRegion2D.xml | 4 | ||||
-rw-r--r-- | doc/classes/NavigationRegion3D.xml | 4 | ||||
-rw-r--r-- | doc/classes/World3D.xml | 2 |
4 files changed, 6 insertions, 6 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index 18ea29857b..2db7992e1e 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -2444,7 +2444,7 @@ Hints that an integer property is a bitmask using the optionally named 3D physics layers. </constant> <constant name="PROPERTY_HINT_LAYERS_3D_NAVIGATION" value="14" enum="PropertyHint"> - Hints that an integer property is a bitmask using the optionally named 2D navigation layers. + Hints that an integer property is a bitmask using the optionally named 3D navigation layers. </constant> <constant name="PROPERTY_HINT_FILE" value="15" enum="PropertyHint"> Hints that a string property is a path to a file. Editing it will show a file dialog for picking the path. The hint string can be a set of filters with wildcards like [code]"*.png,*.jpg"[/code]. diff --git a/doc/classes/NavigationRegion2D.xml b/doc/classes/NavigationRegion2D.xml index 62e64f2a3c..2647e961c9 100644 --- a/doc/classes/NavigationRegion2D.xml +++ b/doc/classes/NavigationRegion2D.xml @@ -26,7 +26,7 @@ Determines if the [NavigationRegion2D] is enabled or disabled. </member> <member name="enter_cost" type="float" setter="set_enter_cost" getter="get_enter_cost" default="0.0"> - When pathfinding enters this regions navmesh from another regions navmesh the [code]enter_cost[/code] value is added to the path distance for determining the shortest path. + When pathfinding enters this region's navmesh from another regions navmesh the [code]enter_cost[/code] value is added to the path distance for determining the shortest path. </member> <member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1"> A bitfield determining all navigation layers the region belongs to. These navigation layers can be checked upon when requesting a path with [method NavigationServer2D.map_get_path]. @@ -35,7 +35,7 @@ The [NavigationPolygon] resource to use. </member> <member name="travel_cost" type="float" setter="set_travel_cost" getter="get_travel_cost" default="1.0"> - When pathfinding moves inside this regions navmesh the traveled distances are multiplied with [code]travel_cost[/code] for determining the shortest path. + When pathfinding moves inside this region's navmesh the traveled distances are multiplied with [code]travel_cost[/code] for determining the shortest path. </member> </members> </class> diff --git a/doc/classes/NavigationRegion3D.xml b/doc/classes/NavigationRegion3D.xml index 3af7fe5c97..61dcd13dc8 100644 --- a/doc/classes/NavigationRegion3D.xml +++ b/doc/classes/NavigationRegion3D.xml @@ -33,7 +33,7 @@ Determines if the [NavigationRegion3D] is enabled or disabled. </member> <member name="enter_cost" type="float" setter="set_enter_cost" getter="get_enter_cost" default="0.0"> - When pathfinding enters this regions navmesh from another regions navmesh the [code]enter_cost[/code] value is added to the path distance for determining the shortest path. + When pathfinding enters this region's navmesh from another regions navmesh the [code]enter_cost[/code] value is added to the path distance for determining the shortest path. </member> <member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1"> A bitfield determining all navigation layers the region belongs to. These navigation layers can be checked upon when requesting a path with [method NavigationServer3D.map_get_path]. @@ -42,7 +42,7 @@ The [NavigationMesh] resource to use. </member> <member name="travel_cost" type="float" setter="set_travel_cost" getter="get_travel_cost" default="1.0"> - When pathfinding moves inside this regions navmesh the traveled distances are multiplied with [code]travel_cost[/code] for determining the shortest path. + When pathfinding moves inside this region's navmesh the traveled distances are multiplied with [code]travel_cost[/code] for determining the shortest path. </member> </members> <signals> diff --git a/doc/classes/World3D.xml b/doc/classes/World3D.xml index c57029a180..56a662d062 100644 --- a/doc/classes/World3D.xml +++ b/doc/classes/World3D.xml @@ -19,7 +19,7 @@ The World3D's [Environment]. </member> <member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment"> - The World3D's fallback_environment will be used if the World3D's [Environment] fails or is missing. + The World3D's fallback environment will be used if [member environment] fails or is missing. </member> <member name="navigation_map" type="RID" setter="" getter="get_navigation_map"> The [RID] of this world's navigation map. Used by the [NavigationServer3D]. |