diff options
-rw-r--r-- | editor/plugins/mesh_library_editor_plugin.cpp | 4 | ||||
-rw-r--r-- | modules/multiplayer/multiplayer_spawner.cpp | 18 |
2 files changed, 20 insertions, 2 deletions
diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp index ec2421573f..cf8555d07d 100644 --- a/editor/plugins/mesh_library_editor_plugin.cpp +++ b/editor/plugins/mesh_library_editor_plugin.cpp @@ -232,8 +232,8 @@ void MeshLibraryEditor::_menu_cbk(int p_option) { } break; case MENU_OPTION_REMOVE_ITEM: { String p = InspectorDock::get_inspector_singleton()->get_selected_path(); - if (p.begins_with("/MeshLibrary/item") && p.get_slice_count("/") >= 2) { - to_erase = p.get_slice("/", 3).to_int(); + if (p.begins_with("item") && p.get_slice_count("/") >= 2) { + to_erase = p.get_slice("/", 1).to_int(); cd_remove->set_text(vformat(TTR("Remove item %d?"), to_erase)); cd_remove->popup_centered(Size2(300, 60)); } diff --git a/modules/multiplayer/multiplayer_spawner.cpp b/modules/multiplayer/multiplayer_spawner.cpp index 0aa54b69f9..4b1b6b541d 100644 --- a/modules/multiplayer/multiplayer_spawner.cpp +++ b/modules/multiplayer/multiplayer_spawner.cpp @@ -103,6 +103,15 @@ void MultiplayerSpawner::add_spawnable_scene(const String &p_path) { ERR_FAIL_COND(!FileAccess::exists(p_path)); } spawnable_scenes.push_back(sc); +#ifdef TOOLS_ENABLED + if (Engine::get_singleton()->is_editor_hint()) { + return; + } +#endif + Node *node = get_spawn_node(); + if (spawnable_scenes.size() == 1 && node && !node->is_connected("child_entered_tree", callable_mp(this, &MultiplayerSpawner::_node_added))) { + node->connect("child_entered_tree", callable_mp(this, &MultiplayerSpawner::_node_added)); + } } int MultiplayerSpawner::get_spawnable_scene_count() const { @@ -116,6 +125,15 @@ String MultiplayerSpawner::get_spawnable_scene(int p_idx) const { void MultiplayerSpawner::clear_spawnable_scenes() { spawnable_scenes.clear(); +#ifdef TOOLS_ENABLED + if (Engine::get_singleton()->is_editor_hint()) { + return; + } +#endif + Node *node = get_spawn_node(); + if (node && node->is_connected("child_entered_tree", callable_mp(this, &MultiplayerSpawner::_node_added))) { + node->disconnect("child_entered_tree", callable_mp(this, &MultiplayerSpawner::_node_added)); + } } Vector<String> MultiplayerSpawner::_get_spawnable_scenes() const { |