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-rw-r--r--core/io/resource_uid.cpp3
-rw-r--r--doc/classes/OS.xml2
-rw-r--r--editor/plugins/tiles/tile_set_atlas_source_editor.cpp2
-rw-r--r--modules/csg/csg.cpp18
-rw-r--r--modules/enet/enet_multiplayer_peer.cpp2
-rw-r--r--modules/gdscript/gdscript_vm.cpp4
-rw-r--r--modules/gltf/doc_classes/GLTFLight.xml16
-rw-r--r--modules/gltf/gltf_document.cpp6
-rw-r--r--modules/gltf/gltf_light.h8
-rw-r--r--platform/osx/export/export_plugin.cpp53
-rw-r--r--scene/2d/tile_map.cpp14
-rw-r--r--scene/resources/surface_tool.cpp1
12 files changed, 97 insertions, 32 deletions
diff --git a/core/io/resource_uid.cpp b/core/io/resource_uid.cpp
index 97d683f415..290a71043c 100644
--- a/core/io/resource_uid.cpp
+++ b/core/io/resource_uid.cpp
@@ -126,8 +126,7 @@ String ResourceUID::get_id_path(ID p_id) const {
MutexLock l(mutex);
ERR_FAIL_COND_V(!unique_ids.has(p_id), String());
const CharString &cs = unique_ids[p_id].cs;
- String s(cs.ptr());
- return s;
+ return String::utf8(cs.ptr());
}
void ResourceUID::remove_id(ID p_id) {
MutexLock l(mutex);
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index e2ac8568c9..9d0d185c42 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -49,6 +49,7 @@
[/codeblocks]
See [method execute] if you wish to run an external command and retrieve the results.
[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and Windows.
+ [b]Note:[/b] On macOS, sandboxed applications are limited to run only embedded helper executables, specified during export.
</description>
</method>
<method name="delay_msec" qualifiers="const">
@@ -119,6 +120,7 @@
[/csharp]
[/codeblocks]
[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and Windows.
+ [b]Note:[/b] On macOS, sandboxed applications are limited to run only embedded helper executables, specified during export.
</description>
</method>
<method name="find_keycode_from_string" qualifiers="const">
diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
index 76a05449db..97dd02870c 100644
--- a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
+++ b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
@@ -87,7 +87,7 @@ void TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::_get_property_list
p_list->push_back(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"));
p_list->push_back(PropertyInfo(Variant::VECTOR2I, "margins", PROPERTY_HINT_NONE, ""));
p_list->push_back(PropertyInfo(Variant::VECTOR2I, "separation", PROPERTY_HINT_NONE, ""));
- p_list->push_back(PropertyInfo(Variant::VECTOR2I, "tile_size", PROPERTY_HINT_NONE, ""));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2I, "texture_region_size", PROPERTY_HINT_NONE, ""));
}
void TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::_bind_methods() {
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp
index cbe41a1310..f7e92aaa90 100644
--- a/modules/csg/csg.cpp
+++ b/modules/csg/csg.cpp
@@ -40,13 +40,13 @@ inline static bool is_snapable(const Vector3 &p_point1, const Vector3 &p_point2,
return (p_point1 - p_point2).length_squared() < p_distance * p_distance;
}
-inline static Vector2 interpolate_segment_uv(const Vector2 p_segement_points[2], const Vector2 p_uvs[2], const Vector2 &p_interpolation_point) {
- float segment_length = (p_segement_points[1] - p_segement_points[0]).length();
- if (p_segement_points[0].is_equal_approx(p_segement_points[1])) {
+inline static Vector2 interpolate_segment_uv(const Vector2 p_segment_points[2], const Vector2 p_uvs[2], const Vector2 &p_interpolation_point) {
+ float segment_length = (p_segment_points[1] - p_segment_points[0]).length();
+ if (p_segment_points[0].is_equal_approx(p_segment_points[1])) {
return p_uvs[0];
}
- float distance = (p_interpolation_point - p_segement_points[0]).length();
+ float distance = (p_interpolation_point - p_segment_points[0]).length();
float fraction = distance / segment_length;
return p_uvs[0].lerp(p_uvs[1], fraction);
@@ -162,7 +162,7 @@ inline static bool is_triangle_degenerate(const Vector2 p_vertices[3], real_t p_
return det < p_vertex_snap2;
}
-inline static bool are_segements_parallel(const Vector2 p_segment1_points[2], const Vector2 p_segment2_points[2], float p_vertex_snap2) {
+inline static bool are_segments_parallel(const Vector2 p_segment1_points[2], const Vector2 p_segment2_points[2], float p_vertex_snap2) {
Vector2 segment1 = p_segment1_points[1] - p_segment1_points[0];
Vector2 segment2 = p_segment2_points[1] - p_segment2_points[0];
real_t segment1_length2 = segment1.dot(segment1);
@@ -911,7 +911,7 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_
vertices[outer_edge_idx[1]].point,
vertices[p_segment_indices[closest_idx]].point
};
- if (are_segements_parallel(edge1, edge2, vertex_snap2)) {
+ if (are_segments_parallel(edge1, edge2, vertex_snap2)) {
if (!degenerate_points.find(outer_edge_idx[0])) {
degenerate_points.push_back(outer_edge_idx[0]);
}
@@ -1056,7 +1056,7 @@ void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_s
}
// Check if edge exists, by checking if the intersecting segment is parallel to the edge.
- if (are_segements_parallel(p_segment_points, edge_points, vertex_snap2)) {
+ if (are_segments_parallel(p_segment_points, edge_points, vertex_snap2)) {
continue;
}
@@ -1172,8 +1172,8 @@ int CSGBrushOperation::Build2DFaces::_insert_point(const Vector2 &p_point) {
Vector2 split_edge1[2] = { vertices[new_vertex_idx].point, edge_points[0] };
Vector2 split_edge2[2] = { vertices[new_vertex_idx].point, edge_points[1] };
Vector2 new_edge[2] = { vertices[new_vertex_idx].point, vertices[opposite_vertex_idx].point };
- if (are_segements_parallel(split_edge1, new_edge, vertex_snap2) &&
- are_segements_parallel(split_edge2, new_edge, vertex_snap2)) {
+ if (are_segments_parallel(split_edge1, new_edge, vertex_snap2) &&
+ are_segments_parallel(split_edge2, new_edge, vertex_snap2)) {
break;
}
diff --git a/modules/enet/enet_multiplayer_peer.cpp b/modules/enet/enet_multiplayer_peer.cpp
index afd31207f6..5bdc93dc78 100644
--- a/modules/enet/enet_multiplayer_peer.cpp
+++ b/modules/enet/enet_multiplayer_peer.cpp
@@ -173,7 +173,7 @@ bool ENetMultiplayerPeer::_poll_server() {
emit_signal(SNAME("peer_disconnected"), id);
peers.erase(id);
- if (!server_relay) {
+ if (server_relay) {
_notify_peers(id, false);
}
return false;
diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp
index 9ea9fc61de..8a4c647bcd 100644
--- a/modules/gdscript/gdscript_vm.cpp
+++ b/modules/gdscript/gdscript_vm.cpp
@@ -88,9 +88,9 @@ static String _get_var_type(const Variant *p_var) {
Object *bobj = p_var->get_validated_object_with_check(was_freed);
if (!bobj) {
if (was_freed) {
- basestr = "null instance";
- } else {
basestr = "previously freed";
+ } else {
+ basestr = "null instance";
}
} else {
basestr = bobj->get_class();
diff --git a/modules/gltf/doc_classes/GLTFLight.xml b/modules/gltf/doc_classes/GLTFLight.xml
index 91df7d8014..b4f03cd1ed 100644
--- a/modules/gltf/doc_classes/GLTFLight.xml
+++ b/modules/gltf/doc_classes/GLTFLight.xml
@@ -7,17 +7,25 @@
<tutorials>
</tutorials>
<members>
- <member name="color" type="Color" setter="set_color" getter="get_color" default="Color(0, 0, 0, 1)">
+ <member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)">
+ The [Color] of the light. Defaults to white. A black color causes the light to have no effect.
</member>
<member name="inner_cone_angle" type="float" setter="set_inner_cone_angle" getter="get_inner_cone_angle" default="0.0">
+ The inner angle of the cone in a spotlight. Must be less than or equal to the outer cone angle.
+ Within this angle, the light is at full brightness. Between the inner and outer cone angles, there is a transition from full brightness to zero brightness. When creating a Godot [SpotLight3D], the ratio between the inner and outer cone angles is used to calculate the attenuation of the light.
</member>
- <member name="intensity" type="float" setter="set_intensity" getter="get_intensity" default="0.0">
+ <member name="intensity" type="float" setter="set_intensity" getter="get_intensity" default="1.0">
+ The intensity of the light. This is expressed in candelas (lumens per steradian) for point and spot lights, and lux (lumens per m²) for directional lights. When creating a Godot light, this value is converted to a unitless multiplier.
</member>
<member name="light_type" type="String" setter="set_light_type" getter="get_light_type" default="&quot;&quot;">
+ The type of the light. The values accepted by Godot are "point", "spot", and "directional", which correspond to Godot's [OmniLight3D], [SpotLight3D], and [DirectionalLight3D] respectively.
</member>
- <member name="outer_cone_angle" type="float" setter="set_outer_cone_angle" getter="get_outer_cone_angle" default="0.0">
+ <member name="outer_cone_angle" type="float" setter="set_outer_cone_angle" getter="get_outer_cone_angle" default="0.785398">
+ The outer angle of the cone in a spotlight. Must be greater than or equal to the inner angle.
+ At this angle, the light drops off to zero brightness. Between the inner and outer cone angles, there is a transition from full brightness to zero brightness. If this angle is a half turn, then the spotlight emits in all directions. When creating a Godot [SpotLight3D], the outer cone angle is used as the angle of the spotlight.
</member>
- <member name="range" type="float" setter="set_range" getter="get_range" default="0.0">
+ <member name="range" type="float" setter="set_range" getter="get_range" default="inf">
+ The range of the light, beyond which the light has no effect. GLTF lights with no range defined behave like physical lights (which have infinite range). When creating a Godot light, the range is clamped to 4096.
</member>
</members>
</class>
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index df2856ec7c..97367b15df 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -5074,7 +5074,7 @@ Node3D *GLTFDocument::_generate_light(Ref<GLTFState> state, Node *scene_parent,
const float range = CLAMP(l->range, 0, 4096);
// Doubling the range will double the effective brightness, so we need double attenuation (half brightness).
// We want to have double intensity give double brightness, so we need half the attenuation.
- const float attenuation = range / intensity;
+ const float attenuation = range / (intensity * 2048);
if (l->light_type == "point") {
OmniLight3D *light = memnew(OmniLight3D);
light->set_param(OmniLight3D::PARAM_ATTENUATION, attenuation);
@@ -5150,13 +5150,13 @@ GLTFLightIndex GLTFDocument::_convert_light(Ref<GLTFState> state, Light3D *p_lig
OmniLight3D *light = cast_to<OmniLight3D>(p_light);
l->range = light->get_param(OmniLight3D::PARAM_RANGE);
float attenuation = p_light->get_param(OmniLight3D::PARAM_ATTENUATION);
- l->intensity = l->range / attenuation;
+ l->intensity = l->range / (attenuation * 2048);
} else if (cast_to<SpotLight3D>(p_light)) {
l->light_type = "spot";
SpotLight3D *light = cast_to<SpotLight3D>(p_light);
l->range = light->get_param(SpotLight3D::PARAM_RANGE);
float attenuation = light->get_param(SpotLight3D::PARAM_ATTENUATION);
- l->intensity = l->range / attenuation;
+ l->intensity = l->range / (attenuation * 2048);
l->outer_cone_angle = Math::deg2rad(light->get_param(SpotLight3D::PARAM_SPOT_ANGLE));
// This equation is the inverse of the import equation (which has a desmos link).
diff --git a/modules/gltf/gltf_light.h b/modules/gltf/gltf_light.h
index 079fb18151..62a20d2f16 100644
--- a/modules/gltf/gltf_light.h
+++ b/modules/gltf/gltf_light.h
@@ -42,12 +42,12 @@ protected:
static void _bind_methods();
private:
- Color color;
- float intensity = 0.0f;
+ Color color = Color(1.0f, 1.0f, 1.0f);
+ float intensity = 1.0f;
String light_type;
- float range = 0.0f;
+ float range = INFINITY;
float inner_cone_angle = 0.0f;
- float outer_cone_angle = 0.0f;
+ float outer_cone_angle = Math_TAU / 8.0f;
public:
Color get_color();
diff --git a/platform/osx/export/export_plugin.cpp b/platform/osx/export/export_plugin.cpp
index 54a3104482..2404c20153 100644
--- a/platform/osx/export/export_plugin.cpp
+++ b/platform/osx/export/export_plugin.cpp
@@ -95,6 +95,7 @@ void EditorExportPlatformOSX::get_export_options(List<ExportOption> *r_options)
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "codesign/entitlements/app_sandbox/files_pictures", PROPERTY_HINT_ENUM, "No,Read-only,Read-write"), 0));
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "codesign/entitlements/app_sandbox/files_music", PROPERTY_HINT_ENUM, "No,Read-only,Read-write"), 0));
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "codesign/entitlements/app_sandbox/files_movies", PROPERTY_HINT_ENUM, "No,Read-only,Read-write"), 0));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::ARRAY, "codesign/entitlements/app_sandbox/helper_executables", PROPERTY_HINT_ARRAY_TYPE, itos(Variant::STRING) + "/" + itos(PROPERTY_HINT_GLOBAL_FILE) + ":"), Array()));
r_options->push_back(ExportOption(PropertyInfo(Variant::PACKED_STRING_ARRAY, "codesign/custom_options"), PackedStringArray()));
@@ -535,6 +536,8 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
err = ERR_CANT_CREATE;
}
+ Array helpers = p_preset->get("codesign/entitlements/app_sandbox/helper_executables");
+
// Create our folder structure.
if (err == OK) {
print_line("Creating " + tmp_app_path_name + "/Contents/MacOS");
@@ -546,6 +549,11 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
err = tmp_app_dir->make_dir_recursive(tmp_app_path_name + "/Contents/Frameworks");
}
+ if ((err == OK) && helpers.size() > 0) {
+ print_line("Creating " + tmp_app_path_name + "/Contents/Helpers");
+ err = tmp_app_dir->make_dir_recursive(tmp_app_path_name + "/Contents/Helpers");
+ }
+
if (err == OK) {
print_line("Creating " + tmp_app_path_name + "/Contents/Resources");
err = tmp_app_dir->make_dir_recursive(tmp_app_path_name + "/Contents/Resources");
@@ -688,6 +696,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
bool sign_enabled = p_preset->get("codesign/enable");
String ent_path = p_preset->get("codesign/entitlements/custom_file");
+ String hlp_ent_path = EditorPaths::get_singleton()->get_cache_dir().plus_file(pkg_name + "_helper.entitlements");
if (sign_enabled && (ent_path == "")) {
ent_path = EditorPaths::get_singleton()->get_cache_dir().plus_file(pkg_name + ".entitlements");
@@ -819,10 +828,43 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
} else {
err = ERR_CANT_CREATE;
}
+
+ if ((err == OK) && helpers.size() > 0) {
+ ent_f = FileAccess::open(hlp_ent_path, FileAccess::WRITE);
+ if (ent_f) {
+ ent_f->store_line("<?xml version=\"1.0\" encoding=\"UTF-8\"?>");
+ ent_f->store_line("<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">");
+ ent_f->store_line("<plist version=\"1.0\">");
+ ent_f->store_line("<dict>");
+ ent_f->store_line("<key>com.apple.security.app-sandbox</key>");
+ ent_f->store_line("<true/>");
+ ent_f->store_line("<key>com.apple.security.inherit</key>");
+ ent_f->store_line("<true/>");
+ ent_f->store_line("</dict>");
+ ent_f->store_line("</plist>");
+
+ ent_f->close();
+ memdelete(ent_f);
+ } else {
+ err = ERR_CANT_CREATE;
+ }
+ }
+ }
+
+ if ((err == OK) && helpers.size() > 0) {
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ for (int i = 0; i < helpers.size(); i++) {
+ String hlp_path = helpers[i];
+ err = da->copy(hlp_path, tmp_app_path_name + "/Contents/Helpers/" + hlp_path.get_file());
+ if (err == OK && sign_enabled) {
+ err = _code_sign(p_preset, tmp_app_path_name + "/Contents/Helpers/" + hlp_path.get_file(), hlp_ent_path);
+ }
+ FileAccess::set_unix_permissions(tmp_app_path_name + "/Contents/Helpers/" + hlp_path.get_file(), 0755);
+ }
}
if (err == OK) {
- DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
for (int i = 0; i < shared_objects.size(); i++) {
String src_path = ProjectSettings::get_singleton()->globalize_path(shared_objects[i].path);
if (da->dir_exists(src_path)) {
@@ -842,7 +884,6 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
err = _code_sign(p_preset, tmp_app_path_name + "/Contents/Frameworks/" + src_path.get_file(), ent_path);
}
}
- memdelete(da);
}
if (sign_enabled) {
@@ -903,6 +944,9 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
err = _notarize(p_preset, p_path);
}
+ // Clean up temporary entitlements files.
+ DirAccess::remove_file_or_error(hlp_ent_path);
+
// Clean up temporary .app dir.
tmp_app_dir->change_dir(tmp_app_path_name);
tmp_app_dir->erase_contents_recursive();
@@ -916,7 +960,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
void EditorExportPlatformOSX::_zip_folder_recursive(zipFile &p_zip, const String &p_root_path, const String &p_folder, const String &p_pkg_name) {
String dir = p_root_path.plus_file(p_folder);
- DirAccess *da = DirAccess::open(dir);
+ DirAccessRef da = DirAccess::open(dir);
da->list_dir_begin();
String f;
while ((f = da->get_next()) != "") {
@@ -967,7 +1011,7 @@ void EditorExportPlatformOSX::_zip_folder_recursive(zipFile &p_zip, const String
} else if (da->current_is_dir()) {
_zip_folder_recursive(p_zip, p_root_path, p_folder.plus_file(f), p_pkg_name);
} else {
- bool is_executable = (p_folder.ends_with("MacOS") && (f == p_pkg_name));
+ bool is_executable = (p_folder.ends_with("MacOS") && (f == p_pkg_name)) || p_folder.ends_with("Helpers");
OS::Time time = OS::get_singleton()->get_time();
OS::Date date = OS::get_singleton()->get_date();
@@ -1012,7 +1056,6 @@ void EditorExportPlatformOSX::_zip_folder_recursive(zipFile &p_zip, const String
}
}
da->list_dir_end();
- memdelete(da);
}
bool EditorExportPlatformOSX::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 03db9c0d32..929233e4e0 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -2034,10 +2034,22 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
return false;
} else if (components.size() == 2 && components[0].begins_with("layer_") && components[0].trim_prefix("layer_").is_valid_int()) {
int index = components[0].trim_prefix("layer_").to_int();
- if (index < 0 || index >= (int)layers.size()) {
+ if (index < 0) {
return false;
}
+ if (index >= (int)layers.size()) {
+ _clear_internals();
+ while (index >= (int)layers.size()) {
+ layers.push_back(TileMapLayer());
+ }
+ _recreate_internals();
+
+ notify_property_list_changed();
+ emit_signal(SNAME("changed"));
+ update_configuration_warnings();
+ }
+
if (components[1] == "name") {
set_layer_name(index, p_value);
return true;
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index d5e370568d..a8cd872408 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -1176,6 +1176,7 @@ Vector<int> SurfaceTool::generate_lod(float p_threshold, int p_target_index_coun
ERR_FAIL_COND_V(simplify_func == nullptr, lod);
ERR_FAIL_COND_V(vertex_array.size() == 0, lod);
ERR_FAIL_COND_V(index_array.size() == 0, lod);
+ ERR_FAIL_COND_V(index_array.size() % 3 != 0, lod);
lod.resize(index_array.size());
LocalVector<float> vertices; //uses floats