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-rw-r--r--core/core_bind.cpp6
-rw-r--r--doc/classes/Directory.xml2
-rw-r--r--drivers/vulkan/vulkan_context.cpp54
-rw-r--r--scene/3d/physics_body_3d.cpp10
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.h10
5 files changed, 41 insertions, 41 deletions
diff --git a/core/core_bind.cpp b/core/core_bind.cpp
index e1d595e98c..7a2e6765b8 100644
--- a/core/core_bind.cpp
+++ b/core/core_bind.cpp
@@ -1555,15 +1555,17 @@ Error _Directory::copy(String p_from, String p_to) {
Error _Directory::rename(String p_from, String p_to) {
ERR_FAIL_COND_V_MSG(!is_open(), ERR_UNCONFIGURED, "Directory must be opened before use.");
+ ERR_FAIL_COND_V_MSG(p_from.is_empty() || p_from == "." || p_from == "..", ERR_INVALID_PARAMETER, "Invalid path to rename.");
+
if (!p_from.is_rel_path()) {
DirAccess *d = DirAccess::create_for_path(p_from);
- ERR_FAIL_COND_V_MSG(!d->file_exists(p_from), ERR_DOES_NOT_EXIST, "File does not exist.");
+ ERR_FAIL_COND_V_MSG(!d->file_exists(p_from) && !d->dir_exists(p_from), ERR_DOES_NOT_EXIST, "File or directory does not exist.");
Error err = d->rename(p_from, p_to);
memdelete(d);
return err;
}
- ERR_FAIL_COND_V_MSG(!d->file_exists(p_from), ERR_DOES_NOT_EXIST, "File does not exist.");
+ ERR_FAIL_COND_V_MSG(!d->file_exists(p_from) && !d->dir_exists(p_from), ERR_DOES_NOT_EXIST, "File or directory does not exist.");
return d->rename(p_from, p_to);
}
diff --git a/doc/classes/Directory.xml b/doc/classes/Directory.xml
index 919960cc9f..e8e5a286b4 100644
--- a/doc/classes/Directory.xml
+++ b/doc/classes/Directory.xml
@@ -187,7 +187,7 @@
<argument index="0" name="from" type="String" />
<argument index="1" name="to" type="String" />
<description>
- Renames (move) the [code]from[/code] file to the [code]to[/code] destination. Both arguments should be paths to files, either relative or absolute. If the destination file exists and is not access-protected, it will be overwritten.
+ Renames (move) the [code]from[/code] file or directory to the [code]to[/code] destination. Both arguments should be paths to files or directories, either relative or absolute. If the destination file or directory exists and is not access-protected, it will be overwritten.
Returns one of the [enum Error] code constants ([code]OK[/code] on success).
</description>
</method>
diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp
index 87749450c4..625c222b67 100644
--- a/drivers/vulkan/vulkan_context.cpp
+++ b/drivers/vulkan/vulkan_context.cpp
@@ -976,37 +976,35 @@ Error VulkanContext::_create_device() {
sdevice.queueCreateInfoCount = 2;
}
-#ifdef VK_VERSION_1_2
VkPhysicalDeviceVulkan11Features vulkan11features;
-
- vulkan11features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES;
- vulkan11features.pNext = nullptr;
- // !BAS! Need to figure out which ones of these we want enabled...
- vulkan11features.storageBuffer16BitAccess = 0;
- vulkan11features.uniformAndStorageBuffer16BitAccess = 0;
- vulkan11features.storagePushConstant16 = 0;
- vulkan11features.storageInputOutput16 = 0;
- vulkan11features.multiview = multiview_capabilities.is_supported;
- vulkan11features.multiviewGeometryShader = multiview_capabilities.geometry_shader_is_supported;
- vulkan11features.multiviewTessellationShader = multiview_capabilities.tessellation_shader_is_supported;
- vulkan11features.variablePointersStorageBuffer = 0;
- vulkan11features.variablePointers = 0;
- vulkan11features.protectedMemory = 0;
- vulkan11features.samplerYcbcrConversion = 0;
- vulkan11features.shaderDrawParameters = 0;
-
- sdevice.pNext = &vulkan11features;
-#elif VK_VERSION_1_1
VkPhysicalDeviceMultiviewFeatures multiview_features;
+ if (vulkan_major > 1 || vulkan_minor >= 2) {
+ vulkan11features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES;
+ vulkan11features.pNext = nullptr;
+ // !BAS! Need to figure out which ones of these we want enabled...
+ vulkan11features.storageBuffer16BitAccess = 0;
+ vulkan11features.uniformAndStorageBuffer16BitAccess = 0;
+ vulkan11features.storagePushConstant16 = 0;
+ vulkan11features.storageInputOutput16 = 0;
+ vulkan11features.multiview = multiview_capabilities.is_supported;
+ vulkan11features.multiviewGeometryShader = multiview_capabilities.geometry_shader_is_supported;
+ vulkan11features.multiviewTessellationShader = multiview_capabilities.tessellation_shader_is_supported;
+ vulkan11features.variablePointersStorageBuffer = 0;
+ vulkan11features.variablePointers = 0;
+ vulkan11features.protectedMemory = 0;
+ vulkan11features.samplerYcbcrConversion = 0;
+ vulkan11features.shaderDrawParameters = 0;
+
+ sdevice.pNext = &vulkan11features;
+ } else if (vulkan_major == 1 && vulkan_minor == 1) {
+ multiview_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES;
+ multiview_features.pNext = nullptr;
+ multiview_features.multiview = multiview_capabilities.is_supported;
+ multiview_features.multiviewGeometryShader = multiview_capabilities.geometry_shader_is_supported;
+ multiview_features.multiviewTessellationShader = multiview_capabilities.tessellation_shader_is_supported;
- multiview_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES;
- multiview_features.pNext = nullptr;
- multiview_features.multiview = multiview_capabilities.is_supported;
- multiview_features.multiviewGeometryShader = multiview_capabilities.geometry_shader_is_supported;
- multiview_features.multiviewTessellationShader = multiview_capabilities.tessellation_shader_is_supported;
-
- sdevice.pNext = &multiview_features;
-#endif
+ sdevice.pNext = &multiview_features;
+ }
err = vkCreateDevice(gpu, &sdevice, nullptr, &device);
ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 610974ff90..092efc55d7 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -1176,11 +1176,6 @@ bool CharacterBody3D::move_and_slide() {
}
}
- if (!on_floor && !on_wall) {
- // Add last platform velocity when just left a moving platform.
- linear_velocity += current_floor_velocity;
- }
-
if (was_on_floor && snap != Vector3()) {
// Apply snap.
Transform3D gt = get_global_transform();
@@ -1213,6 +1208,11 @@ bool CharacterBody3D::move_and_slide() {
}
}
+ if (!on_floor && !on_wall) {
+ // Add last platform velocity when just left a moving platform.
+ linear_velocity += current_floor_velocity;
+ }
+
return motion_results.size() > 0;
}
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h
index c048be5dc8..b7adef6c60 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.h
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.h
@@ -668,14 +668,14 @@ private:
};
uint32_t emitting;
- double system_phase;
- double prev_system_phase;
+ float system_phase;
+ float prev_system_phase;
uint32_t cycle;
real_t explosiveness;
real_t randomness;
- double time;
- double delta;
+ float time;
+ float delta;
uint32_t frame;
uint32_t pad0;
@@ -812,7 +812,7 @@ private:
struct ParticlesShader {
struct PushConstant {
- double lifetime;
+ float lifetime;
uint32_t clear;
uint32_t total_particles;
uint32_t trail_size;