summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--DONORS.md107
-rw-r--r--core/config/project_settings.cpp6
-rw-r--r--core/object/script_language.cpp4
-rw-r--r--core/string/ustring.cpp2
-rw-r--r--doc/classes/AudioEffectPitchShift.xml9
-rw-r--r--doc/classes/AudioEffectSpectrumAnalyzer.xml12
-rw-r--r--doc/classes/AudioStreamGenerator.xml9
-rw-r--r--doc/classes/AudioStreamGeneratorPlayback.xml10
-rw-r--r--doc/classes/AudioStreamSample.xml6
-rw-r--r--doc/classes/CodeEdit.xml74
-rw-r--r--doc/classes/ProjectSettings.xml5
-rw-r--r--doc/classes/RenderingServer.xml2
-rw-r--r--doc/classes/TextEdit.xml86
-rw-r--r--doc/classes/Viewport.xml7
-rw-r--r--doc/classes/VisibilityEnabler2D.xml64
-rw-r--r--doc/classes/VisibilityEnabler3D.xml35
-rw-r--r--doc/classes/VisibilityNotifier2D.xml17
-rw-r--r--doc/classes/VisibilityNotifier3D.xml16
-rw-r--r--editor/animation_track_editor.cpp128
-rw-r--r--editor/animation_track_editor.h48
-rw-r--r--editor/code_editor.cpp3
-rw-r--r--editor/connections_dialog.cpp2
-rw-r--r--editor/editor_autoload_settings.cpp9
-rw-r--r--editor/editor_node.cpp8
-rw-r--r--editor/editor_settings.cpp8
-rw-r--r--editor/icons/Transform3D.svg (renamed from editor/icons/Transform.svg)0
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp2
-rw-r--r--editor/plugins/script_text_editor.cpp4
-rw-r--r--editor/plugins/text_editor.cpp8
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp2
-rw-r--r--editor/plugins/theme_editor_preview.cpp2
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp6
-rw-r--r--editor/project_manager.cpp8
-rw-r--r--editor/property_selector.cpp2
-rw-r--r--editor/scene_tree_dock.cpp2
-rw-r--r--editor/translations/af.po16
-rw-r--r--editor/translations/ar.po16
-rw-r--r--editor/translations/az.po16
-rw-r--r--editor/translations/bg.po16
-rw-r--r--editor/translations/bn.po71
-rw-r--r--editor/translations/br.po16
-rw-r--r--editor/translations/ca.po16
-rw-r--r--editor/translations/cs.po16
-rw-r--r--editor/translations/da.po16
-rw-r--r--editor/translations/de.po22
-rw-r--r--editor/translations/editor.pot16
-rw-r--r--editor/translations/el.po16
-rw-r--r--editor/translations/eo.po16
-rw-r--r--editor/translations/es.po24
-rw-r--r--editor/translations/es_AR.po16
-rw-r--r--editor/translations/et.po16
-rw-r--r--editor/translations/eu.po87
-rw-r--r--editor/translations/fa.po16
-rw-r--r--editor/translations/fi.po16
-rw-r--r--editor/translations/fil.po84
-rw-r--r--editor/translations/fr.po16
-rw-r--r--editor/translations/ga.po16
-rw-r--r--editor/translations/gl.po16
-rw-r--r--editor/translations/he.po16
-rw-r--r--editor/translations/hi.po16
-rw-r--r--editor/translations/hr.po16
-rw-r--r--editor/translations/hu.po16
-rw-r--r--editor/translations/id.po16
-rw-r--r--editor/translations/is.po16
-rw-r--r--editor/translations/it.po502
-rw-r--r--editor/translations/ja.po16
-rw-r--r--editor/translations/ka.po16
-rw-r--r--editor/translations/km.po16
-rw-r--r--editor/translations/ko.po23
-rw-r--r--editor/translations/lt.po16
-rw-r--r--editor/translations/lv.po16
-rw-r--r--editor/translations/mi.po16
-rw-r--r--editor/translations/mk.po16
-rw-r--r--editor/translations/ml.po16
-rw-r--r--editor/translations/mr.po16
-rw-r--r--editor/translations/ms.po16
-rw-r--r--editor/translations/nb.po16
-rw-r--r--editor/translations/nl.po23
-rw-r--r--editor/translations/or.po16
-rw-r--r--editor/translations/pl.po16
-rw-r--r--editor/translations/pr.po65
-rw-r--r--editor/translations/pt.po16
-rw-r--r--editor/translations/pt_BR.po80
-rw-r--r--editor/translations/ro.po16
-rw-r--r--editor/translations/ru.po23
-rw-r--r--editor/translations/si.po16
-rw-r--r--editor/translations/sk.po16
-rw-r--r--editor/translations/sl.po16
-rw-r--r--editor/translations/sq.po16
-rw-r--r--editor/translations/sr_Cyrl.po16
-rw-r--r--editor/translations/sr_Latn.po16
-rw-r--r--editor/translations/sv.po16
-rw-r--r--editor/translations/ta.po16
-rw-r--r--editor/translations/te.po16
-rw-r--r--editor/translations/th.po24
-rw-r--r--editor/translations/tr.po16
-rw-r--r--editor/translations/tt.po12508
-rw-r--r--editor/translations/tzm.po16
-rw-r--r--editor/translations/uk.po16
-rw-r--r--editor/translations/ur_PK.po16
-rw-r--r--editor/translations/vi.po16
-rw-r--r--editor/translations/zh_CN.po16
-rw-r--r--editor/translations/zh_HK.po16
-rw-r--r--editor/translations/zh_TW.po16
-rw-r--r--modules/gdscript/gdscript_editor.cpp2
-rw-r--r--modules/gdscript/gdscript_parser.cpp2
-rw-r--r--modules/gltf/gltf_document.cpp4
-rw-r--r--modules/visual_script/visual_script_editor.cpp4
-rw-r--r--modules/visual_script/visual_script_property_selector.cpp2
-rw-r--r--scene/2d/audio_stream_player_2d.cpp6
-rw-r--r--scene/2d/visibility_notifier_2d.cpp300
-rw-r--r--scene/2d/visibility_notifier_2d.h45
-rw-r--r--scene/3d/audio_stream_player_3d.cpp5
-rw-r--r--scene/3d/camera_3d.cpp4
-rw-r--r--scene/3d/visibility_notifier_3d.cpp229
-rw-r--r--scene/3d/visibility_notifier_3d.h53
-rw-r--r--scene/gui/code_edit.cpp263
-rw-r--r--scene/gui/code_edit.h18
-rw-r--r--scene/gui/label.cpp1
-rw-r--r--scene/gui/text_edit.cpp216
-rw-r--r--scene/gui/text_edit.h19
-rw-r--r--scene/main/node.cpp15
-rw-r--r--scene/main/scene_tree.cpp2
-rw-r--r--scene/main/viewport.cpp22
-rw-r--r--scene/main/viewport.h2
-rw-r--r--scene/resources/default_theme/default_theme.cpp4
-rw-r--r--scene/resources/default_theme/ellipsis.pngbin0 -> 193 bytes
-rw-r--r--scene/resources/default_theme/theme_data.h4
-rw-r--r--scene/resources/resource_format_text.cpp1
-rw-r--r--scene/resources/surface_tool.cpp12
-rw-r--r--scene/resources/world_2d.cpp287
-rw-r--r--scene/resources/world_2d.h14
-rw-r--r--scene/resources/world_3d.cpp211
-rw-r--r--scene/resources/world_3d.h14
-rw-r--r--servers/rendering/rasterizer_dummy.h15
-rw-r--r--servers/rendering/renderer_canvas_cull.cpp125
-rw-r--r--servers/rendering/renderer_canvas_cull.h24
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp63
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.h19
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl2
-rw-r--r--servers/rendering/renderer_scene.h1
-rw-r--r--servers/rendering/renderer_scene_cull.cpp45
-rw-r--r--servers/rendering/renderer_scene_cull.h19
-rw-r--r--servers/rendering/renderer_storage.h8
-rw-r--r--servers/rendering/rendering_server_default.cpp4
-rw-r--r--servers/rendering/rendering_server_default.h10
-rw-r--r--servers/rendering/rendering_server_globals.cpp2
-rw-r--r--servers/rendering/rendering_server_globals.h2
-rw-r--r--servers/rendering_server.h19
-rw-r--r--tests/test_class_db.h6
150 files changed, 15278 insertions, 1992 deletions
diff --git a/DONORS.md b/DONORS.md
index a903a8b38c..6f359d4b6c 100644
--- a/DONORS.md
+++ b/DONORS.md
@@ -27,6 +27,7 @@ generous deed immortalized in the next stable release of Godot Engine.
## Bronze sponsors
+ Ben Nolan
Brandon Lamb
Garry Newman
Gordon MacPherson
@@ -44,12 +45,12 @@ generous deed immortalized in the next stable release of Godot Engine.
Andrew Dunai
Angry Skull
anti666
- Ben Nolan
blurp
CD
Christian Baune
Christoffer Sundbom
Christopher Montesano
+ Daniel Edwards
Darrin Massena
David Mydlarz
Digital Grows
@@ -61,10 +62,12 @@ generous deed immortalized in the next stable release of Godot Engine.
Hein-Pieter van Braam
Jasper Brooks
Javary Co.
+ Jay Sistar
Jeffery Chiu
John G Gentzel
Jonah Stich
Justin Arnold
+ Justo Delgado Baudí
Kamil Brzezinski
Marcel Kräml
Marek Belski
@@ -103,12 +106,11 @@ generous deed immortalized in the next stable release of Godot Engine.
David Gehrig
David Snopek
Don B
+ Ealthy Studio
Ed Morley
Ellen Poe
Florian Rämisch
- Forge
Gamejunkey
- Hoojib
Jakub Grzesik
Javier Roman
Joan Fons
@@ -128,25 +130,26 @@ generous deed immortalized in the next stable release of Godot Engine.
m kaersten
Monster Vial
Officine Pixel S.n.c.
+ Petrus Prinsloo
Rene
Retro Village
Rob Messick
Roland Fredenhagen
Ronan Zeegers
- Sandro Jenny
Sarksus
Scott B
Sean
segfault-god
Sergey
Sofox
+ Stephen Molyneaux
Taylor Ritenour
Tom Langwaldt
Tricky Fat Cat
tukon
+ Vagabond Arcade
Vitaliy Sapronenko
William Wold
- xagonist
Xeno Coliseum
Zaven Muradyan
@@ -160,13 +163,13 @@ generous deed immortalized in the next stable release of Godot Engine.
Andrew Cunningham
Antanas Paskauskas
Antoni Batchelli
+ Arch Henderson III
Arisaka Mayuki
Arthur S. Muszynski
Ben Botwin
- Björn Hjorth
Brandon Hawkinson
Caleb Sizemore
- Can Eris
+ Cameron Connolly
Charlie Whitfield
Chase Taranto
Chelsea Hash
@@ -177,8 +180,10 @@ generous deed immortalized in the next stable release of Godot Engine.
Craig Ostrin
Craig Smith
Cristopher
+ CzechBlueBear
D
dan didenko
+ Daniel Tebbutt
Darrian Little
Dennis Belfrage
Dev To be curious
@@ -188,22 +193,26 @@ generous deed immortalized in the next stable release of Godot Engine.
Donn Eddy
Easypete
Edgar Sun
+ Eric
Eric Brand
Eugenio Hugo Salgüero Jáñez
EXUREI
flesk
foxydevloper
+ Fransiska
F S
Gabrielius Vaiškūnas
Gary Hulst
gavlig
General Chicken
+ Geoffroy Warin
GGGames.org
Guilherme Felipe de C. G. da Silva
Harvey Fong
Heath Hayes
Horváth Péter
Hu Hund
+ Hunter Barabas
Jake Burga
James Couzens
Jan Sælid
@@ -212,7 +221,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Jeppe Zapp
Jesús Chicharro
Joel Fivat
- Joel Höglund
Johnathan Kupferer
John Knight
Jose Malheiro
@@ -224,10 +232,10 @@ generous deed immortalized in the next stable release of Godot Engine.
Juan T Chen
Juan Velandia
Judd
+ Julián Absatz
Julian Todd
Juraj Móza
JUSTIN CARROLL
- Justo Delgado Baudí
Kelteseth
kickmaniac
kinfox
@@ -239,6 +247,7 @@ generous deed immortalized in the next stable release of Godot Engine.
leetNightshade
Leo Fidel R Liban
Liam Smyth
+ Luca Vazzano
Luc-Frédéric Langis
MadScientistCarl
Marcus Dobler
@@ -247,7 +256,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Martin Eigel
Martin Kotz
Martin Soucek
- Matt Eunson
+ matt
Matt Greene
Matthias Toepp
medecau
@@ -271,24 +280,24 @@ generous deed immortalized in the next stable release of Godot Engine.
Pete Goodwin
Peter Richmond
Petr Malac
- Petrus Prinsloo
PhaineOfCatz
pl
Raymond Harris
- Raz A
+ Renato Fontes
Rene Tailleur
Rhodochrone
Ricardo Alcantara
Rob
Robert Larnach
+ Robert McDermott
Robert Willes
Rob McInroy
Rocknight Studios
Rodrigo Favarete
+ Romeo Disca
Ronnie Ashlock
Ronny Mühle
Ryan Scott
- Ryszard Sommefeldt
Samuel Judd
Sean Morgan
Sebastian Hutter
@@ -303,12 +312,16 @@ generous deed immortalized in the next stable release of Godot Engine.
Stephan Hennion
Steven Landow
Stoned Xander
+ Super Izzo
Sven F.
Thomas Bjarnelöf
Thomas Kurz
Tim Howard
Tobias Bocanegra
Todd Smith
+ Torbulous
+ toto bibi
+ Troy Kinsella
Turntsnaco
tweaklab
Valryia
@@ -326,6 +339,7 @@ generous deed immortalized in the next stable release of Godot Engine.
1D_Inc
Abraham Haskins
+ Actual_Dio
Adam
Adam Brunnmeier
Adam Carr
@@ -337,7 +351,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Adisibio
Adrien de Pierres
Agar3s - Giovanny Beltrán
- Agustinus Arya
Ahmet Kalyoncu
Aidan O'Flannagain
Aki Mimoto
@@ -348,16 +361,19 @@ generous deed immortalized in the next stable release of Godot Engine.
AleMax
Alessandro Senese
Alexander Erlemann
+ Alexander Ravenheart
Alexander Ryndin
Alexander Walter (SilvanuZ)
Alexandre Beaudoin
+ Alex Chan
alex clavelle
+ alex raeside
Alex (Well Done Games)
- alks
Allan Davis
Allen Schade
+ Aloehart
+ Amanda
Anders Marstein Kruke
- Andreas Krampitz
Andre Stackhouse
andrew james morris
Andrew Mansuetti
@@ -365,7 +381,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Ano Nim
Anthony Avina
Anton Bouwer
- aomimezura11
Arch Toasty
Arda Erol
Armin Preiml
@@ -374,14 +389,17 @@ generous deed immortalized in the next stable release of Godot Engine.
Ashley Claymore
Astier Mickael
Aubrey Falconer
+ Audun Borgersen
aurelien condomines
AzulCrescent
Balázs Batári
Bartosz Bielecki
Benedikt
+ Benoit Jauvin-Girard
Ben Vercammen
Bernd Jänichen
Bernhard Werner
+ Bill Thibault
Bjarne Voigtländer
Black Block
blackjacksike
@@ -401,7 +419,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Cameron Meyer
Carlos Cejudo
Carl van der Geest
- Carwyn Edwards
Cas Brugman
Casey
Cassidy James
@@ -409,7 +426,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Chad Steadman
Charles Alston
Chris Chapin
- Chris Jagusch
Chris Langford
Christian Clavet
Christian Mauduit
@@ -422,13 +438,15 @@ generous deed immortalized in the next stable release of Godot Engine.
Clay Heaton
Cody Parker
Conall O
+ Conner Lane
+ Corchari
+ Craig Maloney
Craig Post
- CzechBlueBear
Daniel Cheney
Daniel Johnson
- DanielMaximiano
Daren Scot Wilson
Dave Walker
+ David Baker
David Bôle
David May
David Maziarka
@@ -465,6 +483,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Felix Bohmann
Flaredown
Forty Doubleu
+ Francisco Garcia Florez
Francois Holland
Frank
Game Endeavor
@@ -476,13 +495,13 @@ generous deed immortalized in the next stable release of Godot Engine.
Greg Olson
Greyson Richey
Grid
+ Grominet
Guillaume Audirac
Guillaume Pham Ngoc
Guldoman
- Gustavo Loureiro dos Reis
Hal A
- helija
Heribert Hirth
+ Hoojib
Houdini Blueprints
Hunter Jones
Ian Williams
@@ -491,7 +510,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Ivan Nikolaev
iveks
Jackson Harmer
- Jacob
+ Jacob D
Jaguar
Jaime Ruiz-Borau Vizárraga
Jake D
@@ -499,19 +518,25 @@ generous deed immortalized in the next stable release of Godot Engine.
Jako Danar
James
James A F Manley
+ James Gary
+ James Guardino
James Quincy
James Thomas
Jamie Massey
+ Janis Skuja
Jan Vetulani
JARKKO PARVIAINEN
Jason Bolton
Jason Malcolm-Herzmark
Jason Uechi
Jeff Hungerford
+ Jeffrey Berube
Jennifer Graves
Jesse Dubay
- Jhon Adams
+ Jim Engstrand
Joe Klemmer
+ Joel Höglund
+ John Bruce
John Gabriel
Jonah Branch
Jonas
@@ -524,6 +549,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Jon Bonazza
Jon Oakes
Jon Sully
+ Jordan West
Jordy Goodridge
Jorge Antunes
Jorge Araya Navarro
@@ -552,15 +578,19 @@ generous deed immortalized in the next stable release of Godot Engine.
Kenneth Lee
Kent Jofur
Ketafuki
+ Kevin van Rooijen
Kiri Jolly
Kjetil Haugland
Konstantin Goncharov
+ Krishna Nadoor
Kristian Nygaard Jensen
+ Kronarq
KsyTek Games
- kt
kycho
+ Kyle Burnett
Kyle Jacobs
Kyuppin
+ Lady Grach
Lasse le Dous
Laurent CHEA
Laurent Tréguier
@@ -585,7 +615,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Martin Holas
Martin Trbola
Marvin
- Matěj Drábek
Mathieu
Matt Edwards
Matthew Booe
@@ -594,13 +623,16 @@ generous deed immortalized in the next stable release of Godot Engine.
Max Fiedler
Maxime Blade
Maxwell
+ Mecha Kaiju X
Melissa Mears
Merlyn Morgan-Graham
mewin
Michael
Michael Bruce-Lockhart
Michael Haney
+ Michael Morrison
Michał Skwarek
+ Michel Candries
MidoriBunn 'tis BS
Mikayla
Mike
@@ -613,6 +645,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Molinghu
Molly Jameson
MoltenGears
+ Morwyn
MrAZIE
Mrjemandem
Nathan Fish
@@ -623,7 +656,9 @@ generous deed immortalized in the next stable release of Godot Engine.
Neil Wang
Nerdforge
Nerdyninja
+ Nicholas La Roux
Nicholas Orlowski
+ Nick Eldrenkamp
Nick Macholl
Niclas Eriksen
Nicolas Goll-Perrier
@@ -640,6 +675,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Omar Delarosa
Oriol Muñoz Princep
Oscar Domingo
+ Pascal
Patrick Brock
Patrick Nafarrete
Paul Gieske
@@ -650,7 +686,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Philip Cohoe
Philip Ludington (MrPhil)
Pierre Caye
- Piotr Góral
pj
Point08
Preethi Vaidyanathan
@@ -659,12 +694,15 @@ generous deed immortalized in the next stable release of Godot Engine.
Rad Cat
Rafa Laguna
Raffaele Aramo
+ Rainer Amler
+ Rami Hanano
RAMupgrade
Remi Rampin
Rémi Verschelde
Reneator
Riccardo Marini
Richard Ivánek
+ Richard Néveri
Riley
Robert Farr (Larington)
Rob Ruana
@@ -677,13 +715,13 @@ generous deed immortalized in the next stable release of Godot Engine.
Ryan Groom
Sam Caulfield
Sam Edson
- Samuele Zolfanelli
- Scott D. Yelich
Scott Longley
Sean Lynch
Sebastian Michailidis
SeongWan Kim
Sergey
+ SeungJong k
+ Shaidak
Shane
Shane Sicienski
Shane Spoor
@@ -692,10 +730,11 @@ generous deed immortalized in the next stable release of Godot Engine.
Simon Jonas Larsen
Simon Schoenenberger
Simon Wenner
+ sirn
Skalli
smbe19
smo1704
- soft circles
+ Solene Waked
Squirrel
Stéphane Roussel
Steve Cloete
@@ -712,13 +751,16 @@ generous deed immortalized in the next stable release of Godot Engine.
thomas
Thomas Bechtold
Thomas Detoy
- Thomas Hermansen
Thomas Horwath
+ Tianren Qin
+ Till1805
Tim Drumheller
Tim Erskine
Tim Gleason
Timothy B. MacDonald
+ Title Plinsut
TMoney
+ Toadile
Tobias Bradtke
Tom Coxon
Toni Duran
@@ -758,6 +800,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Yegor Smirnov
Zak Stephens
蕭惟å…
+ éƒæ™¨ç…œ
## Bronze donors
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp
index 590c3ff50e..74ef05b797 100644
--- a/core/config/project_settings.cpp
+++ b/core/config/project_settings.cpp
@@ -711,8 +711,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str
file->store_32(count + 1);
//store how many properties are saved, add one for custom featuers, which must always go first
String key = CoreStringNames::get_singleton()->_custom_features;
- file->store_32(key.length());
- file->store_string(key);
+ file->store_pascal_string(key);
int len;
err = encode_variant(p_custom_features, nullptr, len, false);
@@ -749,8 +748,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str
value = get(key);
}
- file->store_32(key.length());
- file->store_string(key);
+ file->store_pascal_string(key);
int len;
err = encode_variant(value, nullptr, len, true);
diff --git a/core/object/script_language.cpp b/core/object/script_language.cpp
index aa91c6cbf7..196f7a1876 100644
--- a/core/object/script_language.cpp
+++ b/core/object/script_language.cpp
@@ -353,10 +353,10 @@ void ScriptLanguage::get_core_type_words(List<String> *p_core_type_words) const
p_core_type_words->push_back("Vector3i");
p_core_type_words->push_back("Transform2D");
p_core_type_words->push_back("Plane");
- p_core_type_words->push_back("Quat");
+ p_core_type_words->push_back("Quaternion");
p_core_type_words->push_back("AABB");
p_core_type_words->push_back("Basis");
- p_core_type_words->push_back("Transform");
+ p_core_type_words->push_back("Transform3D");
p_core_type_words->push_back("Color");
p_core_type_words->push_back("StringName");
p_core_type_words->push_back("NodePath");
diff --git a/core/string/ustring.cpp b/core/string/ustring.cpp
index 83ede0b11b..019754bc22 100644
--- a/core/string/ustring.cpp
+++ b/core/string/ustring.cpp
@@ -275,7 +275,7 @@ Error String::parse_url(String &r_scheme, String &r_host, int &r_port, String &r
base = base.substr(pos + 1, base.length() - pos - 1);
} else {
// Anything else
- if (base.get_slice_count(":") > 1) {
+ if (base.get_slice_count(":") > 2) {
return ERR_INVALID_PARAMETER;
}
pos = base.rfind(":");
diff --git a/doc/classes/AudioEffectPitchShift.xml b/doc/classes/AudioEffectPitchShift.xml
index 917556fded..9c28a01650 100644
--- a/doc/classes/AudioEffectPitchShift.xml
+++ b/doc/classes/AudioEffectPitchShift.xml
@@ -13,23 +13,30 @@
</methods>
<members>
<member name="fft_size" type="int" setter="set_fft_size" getter="get_fft_size" enum="AudioEffectPitchShift.FFTSize" default="3">
+ The size of the [url=https://en.wikipedia.org/wiki/Fast_Fourier_transform]Fast Fourier transform[/url] buffer. Higher values smooth out the effect over time, but have greater latency. The effects of this higher latency are especially noticeable on sounds that have sudden amplitude changes.
</member>
<member name="oversampling" type="int" setter="set_oversampling" getter="get_oversampling" default="4">
+ The oversampling factor to use. Higher values result in better quality, but are more demanding on the CPU and may cause audio cracking if the CPU can't keep up.
</member>
<member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0">
- Pitch value. Can range from 0 (-1 octave) to 16 (+16 octaves).
+ The pitch scale to use. [code]1.0[/code] is the default pitch and plays sounds unaltered. [member pitch_scale] can range from [code]0.0[/code] (infinitely low pitch, inaudible) to [code]16[/code] (16 times higher than the initial pitch).
</member>
</members>
<constants>
<constant name="FFT_SIZE_256" value="0" enum="FFTSize">
+ Use a buffer of 256 samples for the Fast Fourier transform. Lowest latency, but least stable over time.
</constant>
<constant name="FFT_SIZE_512" value="1" enum="FFTSize">
+ Use a buffer of 512 samples for the Fast Fourier transform. Low latency, but less stable over time.
</constant>
<constant name="FFT_SIZE_1024" value="2" enum="FFTSize">
+ Use a buffer of 1024 samples for the Fast Fourier transform. This is a compromise between latency and stability over time.
</constant>
<constant name="FFT_SIZE_2048" value="3" enum="FFTSize">
+ Use a buffer of 2048 samples for the Fast Fourier transform. High latency, but stable over time.
</constant>
<constant name="FFT_SIZE_4096" value="4" enum="FFTSize">
+ Use a buffer of 4096 samples for the Fast Fourier transform. Highest latency, but most stable over time.
</constant>
<constant name="FFT_SIZE_MAX" value="5" enum="FFTSize">
Represents the size of the [enum FFTSize] enum.
diff --git a/doc/classes/AudioEffectSpectrumAnalyzer.xml b/doc/classes/AudioEffectSpectrumAnalyzer.xml
index 79a8932e25..10d29ff8ab 100644
--- a/doc/classes/AudioEffectSpectrumAnalyzer.xml
+++ b/doc/classes/AudioEffectSpectrumAnalyzer.xml
@@ -1,31 +1,43 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectSpectrumAnalyzer" inherits="AudioEffect" version="4.0">
<brief_description>
+ Audio effect that can be used for real-time audio visualizations.
</brief_description>
<description>
+ This audio effect does not affect sound output, but can be used for real-time audio visualizations.
+ See also [AudioStreamGenerator] for procedurally generating sounds.
</description>
<tutorials>
+ <link title="https://godotengine.org/asset-library/asset/528">Audio Spectrum Demo</link>
+ <link title="https://godotengine.org/article/godot-32-will-get-new-audio-features">Godot 3.2 will get new audio features</link>
</tutorials>
<methods>
</methods>
<members>
<member name="buffer_length" type="float" setter="set_buffer_length" getter="get_buffer_length" default="2.0">
+ The length of the buffer to keep (in seconds). Higher values keep data around for longer, but require more memory.
</member>
<member name="fft_size" type="int" setter="set_fft_size" getter="get_fft_size" enum="AudioEffectSpectrumAnalyzer.FFTSize" default="2">
+ The size of the [url=https://en.wikipedia.org/wiki/Fast_Fourier_transform]Fast Fourier transform[/url] buffer. Higher values smooth out the spectrum analysis over time, but have greater latency. The effects of this higher latency are especially noticeable with sudden amplitude changes.
</member>
<member name="tap_back_pos" type="float" setter="set_tap_back_pos" getter="get_tap_back_pos" default="0.01">
</member>
</members>
<constants>
<constant name="FFT_SIZE_256" value="0" enum="FFTSize">
+ Use a buffer of 256 samples for the Fast Fourier transform. Lowest latency, but least stable over time.
</constant>
<constant name="FFT_SIZE_512" value="1" enum="FFTSize">
+ Use a buffer of 512 samples for the Fast Fourier transform. Low latency, but less stable over time.
</constant>
<constant name="FFT_SIZE_1024" value="2" enum="FFTSize">
+ Use a buffer of 1024 samples for the Fast Fourier transform. This is a compromise between latency and stability over time.
</constant>
<constant name="FFT_SIZE_2048" value="3" enum="FFTSize">
+ Use a buffer of 2048 samples for the Fast Fourier transform. High latency, but stable over time.
</constant>
<constant name="FFT_SIZE_4096" value="4" enum="FFTSize">
+ Use a buffer of 4096 samples for the Fast Fourier transform. Highest latency, but most stable over time.
</constant>
<constant name="FFT_SIZE_MAX" value="5" enum="FFTSize">
Represents the size of the [enum FFTSize] enum.
diff --git a/doc/classes/AudioStreamGenerator.xml b/doc/classes/AudioStreamGenerator.xml
index a273beb5af..8464bc8a85 100644
--- a/doc/classes/AudioStreamGenerator.xml
+++ b/doc/classes/AudioStreamGenerator.xml
@@ -1,18 +1,27 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamGenerator" inherits="AudioStream" version="4.0">
<brief_description>
+ Audio stream that generates sounds procedurally.
</brief_description>
<description>
+ This audio stream does not play back sounds, but expects a script to generate audio data for it instead. See also [AudioStreamGeneratorPlayback].
+ See also [AudioEffectSpectrumAnalyzer] for performing real-time audio spectrum analysis.
+ [b]Note:[/b] Due to performance constraints, this class is best used from C# or from a compiled language via GDNative. If you still want to use this class from GDScript, consider using a lower [member mix_rate] such as 11,025 Hz or 22,050 Hz.
</description>
<tutorials>
<link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/526</link>
+ <link title="https://godotengine.org/article/godot-32-will-get-new-audio-features">Godot 3.2 will get new audio features</link>
</tutorials>
<methods>
</methods>
<members>
<member name="buffer_length" type="float" setter="set_buffer_length" getter="get_buffer_length" default="0.5">
+ The length of the buffer to generate (in seconds). Lower values result in less latency, but require the script to generate audio data faster, resulting in increased CPU usage and more risk for audio cracking if the CPU can't keep up.
</member>
<member name="mix_rate" type="float" setter="set_mix_rate" getter="get_mix_rate" default="44100.0">
+ The sample rate to use (in Hz). Higher values are more demanding for the CPU to generate, but result in better quality.
+ In games, common sample rates in use are [code]11025[/code], [code]16000[/code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and [code]48000[/code].
+ According to the [url=https://en.wikipedia.org/wiki/Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], there is no quality difference to human hearing when going past 40,000 Hz (since most humans can only hear up to ~20,000 Hz, often less). If you are generating lower-pitched sounds such as voices, lower sample rates such as [code]32000[/code] or [code]22050[/code] may be usable with no loss in quality.
</member>
</members>
<constants>
diff --git a/doc/classes/AudioStreamGeneratorPlayback.xml b/doc/classes/AudioStreamGeneratorPlayback.xml
index cd8e8735b6..503f72a048 100644
--- a/doc/classes/AudioStreamGeneratorPlayback.xml
+++ b/doc/classes/AudioStreamGeneratorPlayback.xml
@@ -1,11 +1,14 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamGeneratorPlayback" inherits="AudioStreamPlaybackResampled" version="4.0">
<brief_description>
+ Plays back audio generated using [AudioStreamGenerator].
</brief_description>
<description>
+ This class is meant to be used with [AudioStreamGenerator] to play back the generated audio in real-time.
</description>
<tutorials>
- <link title="Audio generator demo project">https://github.com/godotengine/godot-demo-projects/tree/master/audio/generator</link>
+ <link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/526</link>
+ <link title="https://godotengine.org/article/godot-32-will-get-new-audio-features">Godot 3.2 will get new audio features</link>
</tutorials>
<methods>
<method name="can_push_buffer" qualifiers="const">
@@ -14,18 +17,21 @@
<argument index="0" name="amount" type="int">
</argument>
<description>
+ Returns [code]true[/code] if a buffer of the size [code]amount[/code] can be pushed to the audio sample data buffer without overflowing it, [code]false[/code] otherwise.
</description>
</method>
<method name="clear_buffer">
<return type="void">
</return>
<description>
+ Clears the audio sample data buffer.
</description>
</method>
<method name="get_frames_available" qualifiers="const">
<return type="int">
</return>
<description>
+ Returns the number of audio data frames left to play. If this returned number reaches [code]0[/code], the audio will stop playing until frames are added again. Therefore, make sure your script can always generate and push new audio frames fast enough to avoid audio cracking.
</description>
</method>
<method name="get_skips" qualifiers="const">
@@ -40,6 +46,7 @@
<argument index="0" name="frames" type="PackedVector2Array">
</argument>
<description>
+ Pushes several audio data frames to the buffer. This is usually more efficient than [method push_frame] in C# and compiled languages via GDNative, but [method push_buffer] may be [i]less[/i] efficient in GDScript.
</description>
</method>
<method name="push_frame">
@@ -48,6 +55,7 @@
<argument index="0" name="frame" type="Vector2">
</argument>
<description>
+ Pushes a single audio data frame to the buffer. This is usually less efficient than [method push_buffer] in C# and compiled languages via GDNative, but [method push_frame] may be [i]more[/i] efficient in GDScript.
</description>
</method>
</methods>
diff --git a/doc/classes/AudioStreamSample.xml b/doc/classes/AudioStreamSample.xml
index c12e1bd05c..d07b1ac66d 100644
--- a/doc/classes/AudioStreamSample.xml
+++ b/doc/classes/AudioStreamSample.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
AudioStreamSample stores sound samples loaded from WAV files. To play the stored sound, use an [AudioStreamPlayer] (for non-positional audio) or [AudioStreamPlayer2D]/[AudioStreamPlayer3D] (for positional audio). The sound can be looped.
- This class can also be used to store dynamically-generated PCM audio data.
+ This class can also be used to store dynamically-generated PCM audio data. See also [AudioStreamGenerator] for procedural audio generation.
</description>
<tutorials>
</tutorials>
@@ -39,7 +39,9 @@
The loop mode. This information will be imported automatically from the WAV file if present. See [enum LoopMode] constants for values.
</member>
<member name="mix_rate" type="int" setter="set_mix_rate" getter="get_mix_rate" default="44100">
- The sample rate for mixing this audio.
+ The sample rate for mixing this audio. Higher values require more storage space, but result in better quality.
+ In games, common sample rates in use are [code]11025[/code], [code]16000[/code], [code]22050[/code], [code]32000[/code], [code]44100[/code], and [code]48000[/code].
+ According to the [url=https://en.wikipedia.org/wiki/Nyquist%E2%80%93Shannon_sampling_theorem]Nyquist-Shannon sampling theorem[/url], there is no quality difference to human hearing when going past 40,000 Hz (since most humans can only hear up to ~20,000 Hz, often less). If you are using lower-pitched sounds such as voices, lower sample rates such as [code]32000[/code] or [code]22050[/code] may be usable with no loss in quality.
</member>
<member name="stereo" type="bool" setter="set_stereo" getter="is_stereo" default="false">
If [code]true[/code], audio is stereo.
diff --git a/doc/classes/CodeEdit.xml b/doc/classes/CodeEdit.xml
index 4076198df6..1250350971 100644
--- a/doc/classes/CodeEdit.xml
+++ b/doc/classes/CodeEdit.xml
@@ -86,6 +86,15 @@
Line only denotes if the region should continue until the end of the line or carry over on to the next line. If the end key is blank this is automatically set to [code]true[/code].
</description>
</method>
+ <method name="can_fold_line" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="line" type="int">
+ </argument>
+ <description>
+ Returns if the given line is foldable, that is, it has indented lines right below it or a comment / string block.
+ </description>
+ </method>
<method name="cancel_code_completion">
<return type="void">
</return>
@@ -134,6 +143,22 @@
Inserts the selected entry into the text. If [code]replace[/code] is true, any existing text is replaced rather then merged.
</description>
</method>
+ <method name="fold_all_lines">
+ <return type="void">
+ </return>
+ <description>
+ Folds all lines that are possible to be folded (see [method can_fold_line]).
+ </description>
+ </method>
+ <method name="fold_line">
+ <return type="void">
+ </return>
+ <argument index="0" name="line" type="int">
+ </argument>
+ <description>
+ Folds the given line, if possible (see [method can_fold_line]).
+ </description>
+ </method>
<method name="get_bookmarked_lines" qualifiers="const">
<return type="Array">
</return>
@@ -184,7 +209,7 @@
Gets the end key for a string or comment region index.
</description>
</method>
- <method name="get_delimiter_end_postion" qualifiers="const">
+ <method name="get_delimiter_end_position" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="line" type="int">
@@ -204,7 +229,7 @@
Gets the start key for a string or comment region index.
</description>
</method>
- <method name="get_delimiter_start_postion" qualifiers="const">
+ <method name="get_delimiter_start_position" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="line" type="int">
@@ -221,6 +246,13 @@
<description>
</description>
</method>
+ <method name="get_folded_lines" qualifiers="const">
+ <return type="int[]">
+ </return>
+ <description>
+ Return all lines that are current folded.
+ </description>
+ </method>
<method name="get_text_for_code_completion" qualifiers="const">
<return type="String">
</return>
@@ -292,6 +324,15 @@
<description>
</description>
</method>
+ <method name="is_line_folded" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="line" type="int">
+ </argument>
+ <description>
+ Returns whether the line at the specified index is folded or not.
+ </description>
+ </method>
<method name="remove_comment_delimiter">
<return type="void">
</return>
@@ -376,6 +417,30 @@
<description>
</description>
</method>
+ <method name="toggle_foldable_line">
+ <return type="void">
+ </return>
+ <argument index="0" name="line" type="int">
+ </argument>
+ <description>
+ Toggle the folding of the code block at the given line.
+ </description>
+ </method>
+ <method name="unfold_all_lines">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="unfold_line">
+ <return type="void">
+ </return>
+ <argument index="0" name="line" type="int">
+ </argument>
+ <description>
+ Unfolds all lines that were previously folded.
+ </description>
+ </method>
<method name="update_code_completion_options">
<return type="void">
</return>
@@ -411,6 +476,9 @@
<member name="draw_line_numbers" type="bool" setter="set_draw_line_numbers" getter="is_draw_line_numbers_enabled" default="false">
</member>
<member name="layout_direction" type="int" setter="set_layout_direction" getter="get_layout_direction" override="true" enum="Control.LayoutDirection" default="2" />
+ <member name="line_folding" type="bool" setter="set_line_folding_enabled" getter="is_line_folding_enabled" default="true">
+ Sets whether line folding is allowed.
+ </member>
<member name="structured_text_bidi_override_options" type="Array" setter="set_structured_text_bidi_override_options" getter="get_structured_text_bidi_override_options" override="true" default="[ ]" />
<member name="text_direction" type="int" setter="set_text_direction" getter="get_text_direction" override="true" enum="Control.TextDirection" default="1" />
<member name="zero_pad_line_numbers" type="bool" setter="set_line_numbers_zero_padded" getter="is_line_numbers_zero_padded" default="false">
@@ -500,6 +568,8 @@
</theme_item>
<theme_item name="folded" type="Texture2D">
</theme_item>
+ <theme_item name="folded_eol_icon" type="Texture2D">
+ </theme_item>
<theme_item name="font" type="Font">
</theme_item>
<theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )">
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 851b88c142..757f0691bf 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -309,7 +309,7 @@
If [code]true[/code], microphone input will be allowed. This requires appropriate permissions to be set when exporting to Android or iOS.
</member>
<member name="audio/driver/mix_rate" type="int" setter="" getter="" default="44100">
- Mixing rate used for audio. In general, it's better to not touch this and leave it to the host operating system.
+ The mixing rate used for audio (in Hz). In general, it's better to not touch this and leave it to the host operating system.
</member>
<member name="audio/driver/output_latency" type="int" setter="" getter="" default="15">
Output latency in milliseconds for audio. Lower values will result in lower audio latency at the cost of increased CPU usage. Low values may result in audible cracking on slower hardware.
@@ -1616,9 +1616,6 @@
<member name="rendering/xr/enabled" type="bool" setter="" getter="" default="false">
If [code]true[/code], XR support is enabled in Godot, this ensures required shaders are compiled.
</member>
- <member name="world/2d/cell_size" type="int" setter="" getter="" default="100">
- Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in pixels).
- </member>
</members>
<constants>
</constants>
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 9b9644093f..300108ff77 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -3702,7 +3702,7 @@
</constant>
<constant name="INSTANCE_OCCLUDER" value="11" enum="InstanceType">
</constant>
- <constant name="INSTANCE_MAX" value="12" enum="InstanceType">
+ <constant name="INSTANCE_MAX" value="13" enum="InstanceType">
Represents the size of the [enum InstanceType] enum.
</constant>
<constant name="INSTANCE_GEOMETRY_MASK" value="30" enum="InstanceType">
diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml
index 74811318dc..2d6a052fe3 100644
--- a/doc/classes/TextEdit.xml
+++ b/doc/classes/TextEdit.xml
@@ -18,15 +18,6 @@
<description>
</description>
</method>
- <method name="can_fold" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="line" type="int">
- </argument>
- <description>
- Returns if the given line is foldable, that is, it has indented lines right below it.
- </description>
- </method>
<method name="center_viewport_to_cursor">
<return type="void">
</return>
@@ -95,7 +86,7 @@
<description>
Moves the cursor at the specified [code]line[/code] index.
If [code]adjust_viewport[/code] is set to [code]true[/code], the viewport will center at the cursor position after the move occurs.
- If [code]can_be_hidden[/code] is set to [code]true[/code], the specified [code]line[/code] can be hidden using [method set_line_as_hidden].
+ If [code]can_be_hidden[/code] is set to [code]true[/code], the specified [code]line[/code] can be hidden.
</description>
</method>
<method name="cut">
@@ -112,22 +103,6 @@
Deselects the current selection.
</description>
</method>
- <method name="fold_all_lines">
- <return type="void">
- </return>
- <description>
- Folds all lines that are possible to be folded (see [method can_fold]).
- </description>
- </method>
- <method name="fold_line">
- <return type="void">
- </return>
- <argument index="0" name="line" type="int">
- </argument>
- <description>
- Folds the given line, if possible (see [method can_fold]).
- </description>
- </method>
<method name="get_caret_draw_pos" qualifiers="const">
<return type="Vector2">
</return>
@@ -329,15 +304,6 @@
Returns [code]true[/code] if the caret is visible on the screen.
</description>
</method>
- <method name="is_folded" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="line" type="int">
- </argument>
- <description>
- Returns whether the line at the specified index is folded or not.
- </description>
- </method>
<method name="is_gutter_clickable" qualifiers="const">
<return type="bool">
</return>
@@ -372,15 +338,6 @@
<description>
</description>
</method>
- <method name="is_line_hidden" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="line" type="int">
- </argument>
- <description>
- Returns whether the line at the specified index is hidden or not.
- </description>
- </method>
<method name="is_selection_active" qualifiers="const">
<return type="bool">
</return>
@@ -560,17 +517,6 @@
Sets the text for a specific line.
</description>
</method>
- <method name="set_line_as_hidden">
- <return type="void">
- </return>
- <argument index="0" name="line" type="int">
- </argument>
- <argument index="1" name="enable" type="bool">
- </argument>
- <description>
- If [code]true[/code], hides the line of the specified index.
- </description>
- </method>
<method name="set_line_background_color">
<return type="void">
</return>
@@ -665,15 +611,6 @@
<description>
</description>
</method>
- <method name="toggle_fold_line">
- <return type="void">
- </return>
- <argument index="0" name="line" type="int">
- </argument>
- <description>
- Toggle the folding of the code block at the given line.
- </description>
- </method>
<method name="undo">
<return type="void">
</return>
@@ -681,22 +618,6 @@
Perform undo operation.
</description>
</method>
- <method name="unfold_line">
- <return type="void">
- </return>
- <argument index="0" name="line" type="int">
- </argument>
- <description>
- Unfolds the given line, if folded.
- </description>
- </method>
- <method name="unhide_all_lines">
- <return type="void">
- </return>
- <description>
- Unhide all lines that were previously set to hidden by [method set_line_as_hidden].
- </description>
- </method>
</methods>
<members>
<member name="caret_blink" type="bool" setter="cursor_set_blink_enabled" getter="cursor_get_blink_enabled" default="false">
@@ -730,9 +651,6 @@
If [code]true[/code], the "tab" character will have a visible representation.
</member>
<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2" />
- <member name="hiding_enabled" type="bool" setter="set_hiding_enabled" getter="is_hiding_enabled" default="false">
- If [code]true[/code], all lines that have been set to hidden by [method set_line_as_hidden], will not be visible.
- </member>
<member name="highlight_all_occurrences" type="bool" setter="set_highlight_all_occurrences" getter="is_highlight_all_occurrences_enabled" default="false">
If [code]true[/code], all occurrences of the selected text will be highlighted.
</member>
@@ -972,8 +890,6 @@
</theme_item>
<theme_item name="caret_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )">
</theme_item>
- <theme_item name="code_folding_color" type="Color" default="Color( 0.8, 0.8, 0.8, 0.8 )">
- </theme_item>
<theme_item name="current_line_color" type="Color" default="Color( 0.25, 0.25, 0.26, 0.8 )">
Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be enabled.
</theme_item>
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index 96d63b27ad..292be34a0d 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -179,13 +179,6 @@
<description>
</description>
</method>
- <method name="update_worlds">
- <return type="void">
- </return>
- <description>
- Forces update of the 2D and 3D worlds.
- </description>
- </method>
<method name="warp_mouse">
<return type="void">
</return>
diff --git a/doc/classes/VisibilityEnabler2D.xml b/doc/classes/VisibilityEnabler2D.xml
index 02fe7a7cd0..8eb16ba075 100644
--- a/doc/classes/VisibilityEnabler2D.xml
+++ b/doc/classes/VisibilityEnabler2D.xml
@@ -1,79 +1,25 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisibilityEnabler2D" inherits="VisibilityNotifier2D" version="4.0">
<brief_description>
- Enables certain nodes only when approximately visible.
</brief_description>
<description>
- The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and other nodes when they are not visible. It will only affect nodes with the same root node as the VisibilityEnabler2D, and the root node itself.
- If you just want to receive notifications, use [VisibilityNotifier2D] instead.
- [b]Note:[/b] For performance reasons, VisibilityEnabler2D uses an approximate heuristic with precision determined by [member ProjectSettings.world/2d/cell_size]. If you need precise visibility checking, use another method such as adding an [Area2D] node as a child of a [Camera2D] node.
- [b]Note:[/b] VisibilityEnabler2D will not affect nodes added after scene initialization.
</description>
<tutorials>
</tutorials>
<methods>
- <method name="is_enabler_enabled" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="enabler" type="int" enum="VisibilityEnabler2D.Enabler">
- </argument>
- <description>
- Returns whether the enabler identified by given [enum Enabler] constant is active.
- </description>
- </method>
- <method name="set_enabler">
- <return type="void">
- </return>
- <argument index="0" name="enabler" type="int" enum="VisibilityEnabler2D.Enabler">
- </argument>
- <argument index="1" name="enabled" type="bool">
- </argument>
- <description>
- Sets active state of the enabler identified by given [enum Enabler] constant.
- </description>
- </method>
</methods>
<members>
- <member name="freeze_bodies" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="true">
- If [code]true[/code], [RigidBody2D] nodes will be paused.
+ <member name="enable_mode" type="int" setter="set_enable_mode" getter="get_enable_mode" enum="VisibilityEnabler2D.EnableMode" default="0">
</member>
- <member name="pause_animated_sprites" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="true">
- If [code]true[/code], [AnimatedSprite2D] nodes will be paused.
- </member>
- <member name="pause_animations" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="true">
- If [code]true[/code], [AnimationPlayer] nodes will be paused.
- </member>
- <member name="pause_particles" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="true">
- If [code]true[/code], [GPUParticles2D] nodes will be paused.
- </member>
- <member name="physics_process_parent" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="false">
- If [code]true[/code], the parent's [method Node._physics_process] will be stopped.
- </member>
- <member name="process_parent" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="false">
- If [code]true[/code], the parent's [method Node._process] will be stopped.
+ <member name="enable_node_path" type="NodePath" setter="set_enable_node_path" getter="get_enable_node_path" default="NodePath(&quot;..&quot;)">
</member>
</members>
<constants>
- <constant name="ENABLER_PAUSE_ANIMATIONS" value="0" enum="Enabler">
- This enabler will pause [AnimationPlayer] nodes.
- </constant>
- <constant name="ENABLER_FREEZE_BODIES" value="1" enum="Enabler">
- This enabler will freeze [RigidBody2D] nodes.
- </constant>
- <constant name="ENABLER_PAUSE_PARTICLES" value="2" enum="Enabler">
- This enabler will stop [GPUParticles2D] nodes.
- </constant>
- <constant name="ENABLER_PARENT_PROCESS" value="3" enum="Enabler">
- This enabler will stop the parent's _process function.
- </constant>
- <constant name="ENABLER_PARENT_PHYSICS_PROCESS" value="4" enum="Enabler">
- This enabler will stop the parent's _physics_process function.
+ <constant name="ENABLE_MODE_INHERIT" value="0" enum="EnableMode">
</constant>
- <constant name="ENABLER_PAUSE_ANIMATED_SPRITES" value="5" enum="Enabler">
- This enabler will stop [AnimatedSprite2D] nodes animations.
+ <constant name="ENABLE_MODE_ALWAYS" value="1" enum="EnableMode">
</constant>
- <constant name="ENABLER_MAX" value="6" enum="Enabler">
- Represents the size of the [enum Enabler] enum.
+ <constant name="ENABLE_MODE_WHEN_PAUSED" value="2" enum="EnableMode">
</constant>
</constants>
</class>
diff --git a/doc/classes/VisibilityEnabler3D.xml b/doc/classes/VisibilityEnabler3D.xml
index d78ebb55f2..4614859a44 100644
--- a/doc/classes/VisibilityEnabler3D.xml
+++ b/doc/classes/VisibilityEnabler3D.xml
@@ -12,44 +12,19 @@
<tutorials>
</tutorials>
<methods>
- <method name="is_enabler_enabled" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="enabler" type="int" enum="VisibilityEnabler3D.Enabler">
- </argument>
- <description>
- Returns whether the enabler identified by given [enum Enabler] constant is active.
- </description>
- </method>
- <method name="set_enabler">
- <return type="void">
- </return>
- <argument index="0" name="enabler" type="int" enum="VisibilityEnabler3D.Enabler">
- </argument>
- <argument index="1" name="enabled" type="bool">
- </argument>
- <description>
- Sets active state of the enabler identified by given [enum Enabler] constant.
- </description>
- </method>
</methods>
<members>
- <member name="freeze_bodies" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="true">
- If [code]true[/code], [RigidBody3D] nodes will be paused.
+ <member name="enable_mode" type="int" setter="set_enable_mode" getter="get_enable_mode" enum="VisibilityEnabler3D.EnableMode" default="0">
</member>
- <member name="pause_animations" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="true">
- If [code]true[/code], [AnimationPlayer] nodes will be paused.
+ <member name="enable_node_path" type="NodePath" setter="set_enable_node_path" getter="get_enable_node_path" default="NodePath(&quot;..&quot;)">
</member>
</members>
<constants>
- <constant name="ENABLER_PAUSE_ANIMATIONS" value="0" enum="Enabler">
- This enabler will pause [AnimationPlayer] nodes.
+ <constant name="ENABLE_MODE_INHERIT" value="0" enum="EnableMode">
</constant>
- <constant name="ENABLER_FREEZE_BODIES" value="1" enum="Enabler">
- This enabler will freeze [RigidBody3D] nodes.
+ <constant name="ENABLE_MODE_ALWAYS" value="1" enum="EnableMode">
</constant>
- <constant name="ENABLER_MAX" value="2" enum="Enabler">
- Represents the size of the [enum Enabler] enum.
+ <constant name="ENABLE_MODE_WHEN_PAUSED" value="2" enum="EnableMode">
</constant>
</constants>
</class>
diff --git a/doc/classes/VisibilityNotifier2D.xml b/doc/classes/VisibilityNotifier2D.xml
index 761438b77e..78983e74ee 100644
--- a/doc/classes/VisibilityNotifier2D.xml
+++ b/doc/classes/VisibilityNotifier2D.xml
@@ -1,12 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisibilityNotifier2D" inherits="Node2D" version="4.0">
<brief_description>
- Detects approximately when the node is visible on screen.
+ Detects when the node extents are visible on screen.
</brief_description>
<description>
The VisibilityNotifier2D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a viewport.
If you want nodes to be disabled automatically when they exit the screen, use [VisibilityEnabler2D] instead.
- [b]Note:[/b] For performance reasons, VisibilityNotifier2D uses an approximate heuristic with precision determined by [member ProjectSettings.world/2d/cell_size]. If you need precise visibility checking, use another method such as adding an [Area2D] node as a child of a [Camera2D] node.
</description>
<tutorials>
<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
@@ -37,20 +36,6 @@
Emitted when the VisibilityNotifier2D exits the screen.
</description>
</signal>
- <signal name="viewport_entered">
- <argument index="0" name="viewport" type="Viewport">
- </argument>
- <description>
- Emitted when the VisibilityNotifier2D enters a [Viewport]'s view.
- </description>
- </signal>
- <signal name="viewport_exited">
- <argument index="0" name="viewport" type="Viewport">
- </argument>
- <description>
- Emitted when the VisibilityNotifier2D exits a [Viewport]'s view.
- </description>
- </signal>
</signals>
<constants>
</constants>
diff --git a/doc/classes/VisibilityNotifier3D.xml b/doc/classes/VisibilityNotifier3D.xml
index e5d3116612..bd6c03ea20 100644
--- a/doc/classes/VisibilityNotifier3D.xml
+++ b/doc/classes/VisibilityNotifier3D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisibilityNotifier3D" inherits="Node3D" version="4.0">
+<class name="VisibilityNotifier3D" inherits="VisualInstance3D" version="4.0">
<brief_description>
Detects approximately when the node is visible on screen.
</brief_description>
@@ -26,20 +26,6 @@
</member>
</members>
<signals>
- <signal name="camera_entered">
- <argument index="0" name="camera" type="Camera3D">
- </argument>
- <description>
- Emitted when the VisibilityNotifier3D enters a [Camera3D]'s view.
- </description>
- </signal>
- <signal name="camera_exited">
- <argument index="0" name="camera" type="Camera3D">
- </argument>
- <description>
- Emitted when the VisibilityNotifier3D exits a [Camera3D]'s view.
- </description>
- </signal>
<signal name="screen_entered">
<description>
Emitted when the VisibilityNotifier3D enters the screen.
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index fde75e0f0c..b26b5ce595 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -1586,6 +1586,10 @@ void AnimationTimelineEdit::set_zoom(Range *p_zoom) {
zoom->connect("value_changed", callable_mp(this, &AnimationTimelineEdit::_zoom_changed));
}
+void AnimationTimelineEdit::set_track_edit(AnimationTrackEdit *p_track_edit) {
+ track_edit = p_track_edit;
+}
+
void AnimationTimelineEdit::set_play_position(float p_pos) {
play_position_pos = p_pos;
play_position->update();
@@ -1643,7 +1647,31 @@ void AnimationTimelineEdit::_play_position_draw() {
void AnimationTimelineEdit::_gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
- Ref<InputEventMouseButton> mb = p_event;
+ const Ref<InputEventMouseButton> mb = p_event;
+
+ if (mb.is_valid() && mb->is_pressed() && mb->is_command_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
+ get_zoom()->set_value(get_zoom()->get_value() * 1.05);
+ accept_event();
+ }
+
+ if (mb.is_valid() && mb->is_pressed() && mb->is_command_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
+ get_zoom()->set_value(get_zoom()->get_value() / 1.05);
+ accept_event();
+ }
+
+ if (mb.is_valid() && mb->is_pressed() && mb->is_alt_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
+ if (track_edit) {
+ track_edit->get_editor()->goto_prev_step(true);
+ }
+ accept_event();
+ }
+
+ if (mb.is_valid() && mb->is_pressed() && mb->is_alt_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
+ if (track_edit) {
+ track_edit->get_editor()->goto_next_step(true);
+ }
+ accept_event();
+ }
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && hsize_rect.has_point(mb->get_position())) {
dragging_hsize = true;
@@ -1742,6 +1770,7 @@ AnimationTimelineEdit::AnimationTimelineEdit() {
editing = false;
name_limit = 150 * EDSCALE;
zoom = nullptr;
+ track_edit = nullptr;
play_position_pos = 0;
play_position = memnew(Control);
@@ -2308,6 +2337,7 @@ void AnimationTrackEdit::set_undo_redo(UndoRedo *p_undo_redo) {
void AnimationTrackEdit::set_timeline(AnimationTimelineEdit *p_timeline) {
timeline = p_timeline;
+ timeline->set_track_edit(this);
timeline->connect("zoom_changed", callable_mp(this, &AnimationTrackEdit::_zoom_changed));
timeline->connect("name_limit_changed", callable_mp(this, &AnimationTrackEdit::_zoom_changed));
}
@@ -4969,6 +4999,16 @@ void AnimationTrackEditor::_scroll_input(const Ref<InputEvent> &p_event) {
scroll->accept_event();
}
+ if (mb.is_valid() && mb->is_pressed() && mb->is_alt_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
+ goto_prev_step(true);
+ scroll->accept_event();
+ }
+
+ if (mb.is_valid() && mb->is_pressed() && mb->is_alt_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
+ goto_next_step(true);
+ scroll->accept_event();
+ }
+
if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (mb->is_pressed()) {
box_selecting = true;
@@ -5143,6 +5183,56 @@ void AnimationTrackEditor::_edit_menu_about_to_popup() {
edit->get_popup()->set_item_disabled(edit->get_popup()->get_item_index(EDIT_APPLY_RESET), !player->can_apply_reset());
}
+void AnimationTrackEditor::goto_prev_step(bool p_from_mouse_event) {
+ if (animation.is_null()) {
+ return;
+ }
+ float step = animation->get_step();
+ if (step == 0) {
+ step = 1;
+ }
+ if (p_from_mouse_event && Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ // Use more precise snapping when holding Shift.
+ // This is used when scrobbling the timeline using Alt + Mouse wheel.
+ step *= 0.25;
+ }
+
+ float pos = timeline->get_play_position();
+ pos = Math::snapped(pos - step, step);
+ if (pos < 0) {
+ pos = 0;
+ }
+ set_anim_pos(pos);
+ emit_signal("timeline_changed", pos, true);
+}
+
+void AnimationTrackEditor::goto_next_step(bool p_from_mouse_event) {
+ if (animation.is_null()) {
+ return;
+ }
+ float step = animation->get_step();
+ if (step == 0) {
+ step = 1;
+ }
+ if (p_from_mouse_event && Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ // Use more precise snapping when holding Shift.
+ // This is used when scrobbling the timeline using Alt + Mouse wheel.
+ // Do not use precise snapping when using the menu action or keyboard shortcut,
+ // as the default keyboard shortcut requires pressing Shift.
+ step *= 0.25;
+ }
+
+ float pos = timeline->get_play_position();
+
+ pos = Math::snapped(pos + step, step);
+ if (pos > animation->get_length()) {
+ pos = animation->get_length();
+ }
+ set_anim_pos(pos);
+
+ emit_signal("timeline_changed", pos, true);
+}
+
void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
last_menu_track_opt = p_option;
switch (p_option) {
@@ -5428,42 +5518,10 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
}
} break;
case EDIT_GOTO_NEXT_STEP: {
- if (animation.is_null()) {
- break;
- }
- float step = animation->get_step();
- if (step == 0) {
- step = 1;
- }
-
- float pos = timeline->get_play_position();
-
- pos = Math::snapped(pos + step, step);
- if (pos > animation->get_length()) {
- pos = animation->get_length();
- }
- set_anim_pos(pos);
-
- emit_signal("timeline_changed", pos, true);
-
+ goto_next_step(false);
} break;
case EDIT_GOTO_PREV_STEP: {
- if (animation.is_null()) {
- break;
- }
- float step = animation->get_step();
- if (step == 0) {
- step = 1;
- }
-
- float pos = timeline->get_play_position();
- pos = Math::snapped(pos - step, step);
- if (pos < 0) {
- pos = 0;
- }
- set_anim_pos(pos);
- emit_signal("timeline_changed", pos, true);
-
+ goto_prev_step(false);
} break;
case EDIT_APPLY_RESET: {
AnimationPlayerEditor::singleton->get_player()->apply_reset(true);
diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h
index f1d8139511..d083235c68 100644
--- a/editor/animation_track_editor.h
+++ b/editor/animation_track_editor.h
@@ -49,10 +49,13 @@
class AnimationPlayer;
+class AnimationTrackEdit;
+
class AnimationTimelineEdit : public Range {
GDCLASS(AnimationTimelineEdit, Range);
Ref<Animation> animation;
+ AnimationTrackEdit *track_edit;
int name_limit;
Range *zoom;
Range *h_scroll;
@@ -101,6 +104,7 @@ public:
virtual Size2 get_minimum_size() const override;
void set_animation(const Ref<Animation> &p_animation);
+ void set_track_edit(AnimationTrackEdit *p_track_edit);
void set_zoom(Range *p_zoom);
Range *get_zoom() const { return zoom; }
void set_undo_redo(UndoRedo *p_undo_redo);
@@ -275,25 +279,6 @@ public:
class AnimationTrackEditor : public VBoxContainer {
GDCLASS(AnimationTrackEditor, VBoxContainer);
- enum {
- EDIT_COPY_TRACKS,
- EDIT_COPY_TRACKS_CONFIRM,
- EDIT_PASTE_TRACKS,
- EDIT_SCALE_SELECTION,
- EDIT_SCALE_FROM_CURSOR,
- EDIT_SCALE_CONFIRM,
- EDIT_DUPLICATE_SELECTION,
- EDIT_DUPLICATE_TRANSPOSED,
- EDIT_DELETE_SELECTION,
- EDIT_GOTO_NEXT_STEP,
- EDIT_GOTO_PREV_STEP,
- EDIT_APPLY_RESET,
- EDIT_OPTIMIZE_ANIMATION,
- EDIT_OPTIMIZE_ANIMATION_CONFIRM,
- EDIT_CLEAN_UP_ANIMATION,
- EDIT_CLEAN_UP_ANIMATION_CONFIRM
- };
-
Ref<Animation> animation;
Node *root;
@@ -508,6 +493,25 @@ protected:
void _notification(int p_what);
public:
+ enum {
+ EDIT_COPY_TRACKS,
+ EDIT_COPY_TRACKS_CONFIRM,
+ EDIT_PASTE_TRACKS,
+ EDIT_SCALE_SELECTION,
+ EDIT_SCALE_FROM_CURSOR,
+ EDIT_SCALE_CONFIRM,
+ EDIT_DUPLICATE_SELECTION,
+ EDIT_DUPLICATE_TRANSPOSED,
+ EDIT_DELETE_SELECTION,
+ EDIT_GOTO_NEXT_STEP,
+ EDIT_GOTO_PREV_STEP,
+ EDIT_APPLY_RESET,
+ EDIT_OPTIMIZE_ANIMATION,
+ EDIT_OPTIMIZE_ANIMATION_CONFIRM,
+ EDIT_CLEAN_UP_ANIMATION,
+ EDIT_CLEAN_UP_ANIMATION_CONFIRM
+ };
+
void add_track_edit_plugin(const Ref<AnimationTrackEditPlugin> &p_plugin);
void remove_track_edit_plugin(const Ref<AnimationTrackEditPlugin> &p_plugin);
@@ -538,6 +542,12 @@ public:
float snap_time(float p_value, bool p_relative = false);
bool is_grouping_tracks();
+ /** If `p_from_mouse_event` is `true`, handle Shift key presses for precise snapping. */
+ void goto_prev_step(bool p_from_mouse_event);
+
+ /** If `p_from_mouse_event` is `true`, handle Shift key presses for precise snapping. */
+ void goto_next_step(bool p_from_mouse_event);
+
MenuButton *get_edit_menu();
AnimationTrackEditor();
~AnimationTrackEditor();
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp
index 7b96858ec7..2b436a4202 100644
--- a/editor/code_editor.cpp
+++ b/editor/code_editor.cpp
@@ -940,7 +940,7 @@ void CodeTextEditor::update_editor_settings() {
text_editor->set_draw_line_numbers(EditorSettings::get_singleton()->get("text_editor/appearance/show_line_numbers"));
text_editor->set_line_numbers_zero_padded(EditorSettings::get_singleton()->get("text_editor/appearance/line_numbers_zero_padded"));
text_editor->set_draw_bookmarks_gutter(EditorSettings::get_singleton()->get("text_editor/appearance/show_bookmark_gutter"));
- text_editor->set_hiding_enabled(EditorSettings::get_singleton()->get("text_editor/appearance/code_folding"));
+ text_editor->set_line_folding_enabled(EditorSettings::get_singleton()->get("text_editor/appearance/code_folding"));
text_editor->set_draw_fold_gutter(EditorSettings::get_singleton()->get("text_editor/appearance/code_folding"));
text_editor->set_wrap_enabled(EditorSettings::get_singleton()->get("text_editor/appearance/word_wrap"));
text_editor->set_show_line_length_guidelines(EditorSettings::get_singleton()->get("text_editor/appearance/show_line_length_guidelines"));
@@ -1502,6 +1502,7 @@ void CodeTextEditor::set_error_pos(int p_line, int p_column) {
void CodeTextEditor::goto_error() {
if (error->get_text() != "") {
+ text_editor->unfold_line(error_line);
text_editor->cursor_set_line(error_line);
text_editor->cursor_set_column(error_column);
text_editor->center_viewport_to_cursor();
diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp
index 3c0651f019..a17b1aec10 100644
--- a/editor/connections_dialog.cpp
+++ b/editor/connections_dialog.cpp
@@ -446,7 +446,7 @@ ConnectDialog::ConnectDialog() {
type_list->add_item("Quaternion", Variant::QUATERNION);
type_list->add_item("AABB", Variant::AABB);
type_list->add_item("Basis", Variant::BASIS);
- type_list->add_item("Transform", Variant::TRANSFORM3D);
+ type_list->add_item("Transform3D", Variant::TRANSFORM3D);
type_list->add_item("Color", Variant::COLOR);
type_list->select(0);
diff --git a/editor/editor_autoload_settings.cpp b/editor/editor_autoload_settings.cpp
index a39e693912..1a09b1ac7b 100644
--- a/editor/editor_autoload_settings.cpp
+++ b/editor/editor_autoload_settings.cpp
@@ -882,15 +882,16 @@ EditorAutoloadSettings::EditorAutoloadSettings() {
tree->set_column_title(0, TTR("Name"));
tree->set_column_expand(0, true);
- tree->set_column_min_width(0, 100);
+ tree->set_column_min_width(0, 100 * EDSCALE);
tree->set_column_title(1, TTR("Path"));
tree->set_column_expand(1, true);
- tree->set_column_min_width(1, 100);
+ tree->set_column_min_width(1, 100 * EDSCALE);
- tree->set_column_title(2, TTR("Singleton"));
+ tree->set_column_title(2, TTR("Global Variable"));
tree->set_column_expand(2, false);
- tree->set_column_min_width(2, 80 * EDSCALE);
+ // Reserve enough space for translations of "Global Variable" which may be longer.
+ tree->set_column_min_width(2, 150 * EDSCALE);
tree->set_column_expand(3, false);
tree->set_column_min_width(3, 120 * EDSCALE);
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 4f874687b4..b6df9f6088 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -5697,15 +5697,17 @@ EditorNode::EditorNode() {
editor_set_scale(DisplayServer::get_singleton()->screen_get_max_scale());
#else
const int screen = DisplayServer::get_singleton()->window_get_current_screen();
+ // Use the smallest dimension to use a correct display scale on portait displays.
+ const int smallest_dimension = MIN(DisplayServer::get_singleton()->screen_get_size(screen).x, DisplayServer::get_singleton()->screen_get_size(screen).y);
float scale;
- if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && DisplayServer::get_singleton()->screen_get_size(screen).y >= 1400) {
+ if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && smallest_dimension >= 1400) {
// hiDPI display.
scale = 2.0;
- } else if (DisplayServer::get_singleton()->screen_get_size(screen).y >= 1700) {
+ } else if (smallest_dimension >= 1700) {
// Likely a hiDPI display, but we aren't certain due to the returned DPI.
// Use an intermediate scale to handle this situation.
scale = 1.5;
- } else if (DisplayServer::get_singleton()->screen_get_size(screen).y <= 800) {
+ } else if (smallest_dimension <= 800) {
// Small loDPI display. Use a smaller display scale so that editor elements fit more easily.
// Icons won't look great, but this is better than having editor elements overflow from its window.
scale = 0.75;
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index fa7980b95f..d81c94bd35 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -379,15 +379,17 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
float scale = DisplayServer::get_singleton()->screen_get_max_scale();
#else
const int screen = DisplayServer::get_singleton()->window_get_current_screen();
+ // Use the smallest dimension to use a correct display scale on portait displays.
+ const int smallest_dimension = MIN(DisplayServer::get_singleton()->screen_get_size(screen).x, DisplayServer::get_singleton()->screen_get_size(screen).y);
float scale;
- if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && DisplayServer::get_singleton()->screen_get_size(screen).y >= 1400) {
+ if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && smallest_dimension >= 1400) {
// hiDPI display.
scale = 2.0;
- } else if (DisplayServer::get_singleton()->screen_get_size(screen).y >= 1700) {
+ } else if (smallest_dimension <= 1700) {
// Likely a hiDPI display, but we aren't certain due to the returned DPI.
// Use an intermediate scale to handle this situation.
scale = 1.5;
- } else if (DisplayServer::get_singleton()->screen_get_size(screen).y <= 800) {
+ } else if (smallest_dimension <= 800) {
// Small loDPI display. Use a smaller display scale so that editor elements fit more easily.
// Icons won't look great, but this is better than having editor elements overflow from its window.
scale = 0.75;
diff --git a/editor/icons/Transform.svg b/editor/icons/Transform3D.svg
index a940120702..a940120702 100644
--- a/editor/icons/Transform.svg
+++ b/editor/icons/Transform3D.svg
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 14713617e5..60cc0a0a2a 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -344,7 +344,7 @@ void Node3DEditorViewport::_update_camera(float p_interp_delta) {
equal = false;
}
- if (!equal || p_interp_delta == 0 || is_freelook_active() || is_orthogonal != orthogonal) {
+ if (!equal || p_interp_delta == 0 || is_orthogonal != orthogonal) {
camera->set_global_transform(to_camera_transform(camera_cursor));
if (orthogonal) {
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index 1f6da30547..3ec20ae68e 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -1061,7 +1061,7 @@ void ScriptTextEditor::_edit_option(int p_op) {
code_editor->clone_lines_down();
} break;
case EDIT_TOGGLE_FOLD_LINE: {
- tx->toggle_fold_line(tx->cursor_get_line());
+ tx->toggle_foldable_line(tx->cursor_get_line());
tx->update();
} break;
case EDIT_FOLD_ALL_LINES: {
@@ -1549,7 +1549,7 @@ void ScriptTextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
}
bool has_color = (word_at_pos == "Color");
- bool foldable = tx->can_fold(row) || tx->is_folded(row);
+ bool foldable = tx->can_fold_line(row) || tx->is_line_folded(row);
bool open_docs = false;
bool goto_definition = false;
diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp
index dc7f85a790..621f843e6f 100644
--- a/editor/plugins/text_editor.cpp
+++ b/editor/plugins/text_editor.cpp
@@ -332,7 +332,7 @@ void TextEditor::_edit_option(int p_op) {
code_editor->clone_lines_down();
} break;
case EDIT_TOGGLE_FOLD_LINE: {
- tx->toggle_fold_line(tx->cursor_get_line());
+ tx->toggle_foldable_line(tx->cursor_get_line());
tx->update();
} break;
case EDIT_FOLD_ALL_LINES: {
@@ -432,8 +432,8 @@ void TextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
tx->_get_mouse_pos(mb->get_global_position() - tx->get_global_position(), row, col);
tx->set_right_click_moves_caret(EditorSettings::get_singleton()->get("text_editor/cursor/right_click_moves_caret"));
- bool can_fold = tx->can_fold(row);
- bool is_folded = tx->is_folded(row);
+ bool can_fold = tx->can_fold_line(row);
+ bool is_folded = tx->is_line_folded(row);
if (tx->is_right_click_moving_caret()) {
if (tx->is_selection_active()) {
@@ -463,7 +463,7 @@ void TextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
if (k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_MENU) {
CodeEdit *tx = code_editor->get_text_editor();
int line = tx->cursor_get_line();
- _make_context_menu(tx->is_selection_active(), tx->can_fold(line), tx->is_folded(line), (get_global_transform().inverse() * tx->get_global_transform()).xform(tx->_get_cursor_pixel_pos()));
+ _make_context_menu(tx->is_selection_active(), tx->can_fold_line(line), tx->is_line_folded(line), (get_global_transform().inverse() * tx->get_global_transform()).xform(tx->_get_cursor_pixel_pos()));
context_menu->grab_focus();
}
}
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index 686ff0f9ef..d0ba68138b 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -1042,7 +1042,7 @@ TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) {
hb_grid->add_child(sb_step_y);
hb_grid->add_child(memnew(VSeparator));
- hb_grid->add_child(memnew(Label(TTR("Sep.:"))));
+ hb_grid->add_child(memnew(Label(TTR("Separation:"))));
sb_sep_x = memnew(SpinBox);
sb_sep_x->set_min(0);
diff --git a/editor/plugins/theme_editor_preview.cpp b/editor/plugins/theme_editor_preview.cpp
index 766f8508c1..cb7b5949d1 100644
--- a/editor/plugins/theme_editor_preview.cpp
+++ b/editor/plugins/theme_editor_preview.cpp
@@ -278,7 +278,7 @@ DefaultThemeEditorPreview::DefaultThemeEditorPreview() {
test_menu_button->get_popup()->add_radio_check_item(TTR("Radio Item"));
test_menu_button->get_popup()->add_radio_check_item(TTR("Checked Radio Item"));
test_menu_button->get_popup()->set_item_checked(7, true);
- test_menu_button->get_popup()->add_separator(TTR("Named Sep."));
+ test_menu_button->get_popup()->add_separator(TTR("Named Separator"));
PopupMenu *test_submenu = memnew(PopupMenu);
test_menu_button->get_popup()->add_child(test_submenu);
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 9217f2ac4c..237cd83b84 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -1227,7 +1227,7 @@ void VisualShaderEditor::_update_options_menu() {
item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon("bool", "EditorIcons"));
break;
case VisualShaderNode::PORT_TYPE_TRANSFORM:
- item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Transform", "EditorIcons"));
+ item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Transform3D", "EditorIcons"));
break;
case VisualShaderNode::PORT_TYPE_SAMPLER:
item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon("ImageTexture", "EditorIcons"));
@@ -4504,7 +4504,7 @@ public:
EditorNode::get_singleton()->get_gui_base()->get_theme_icon("int", "EditorIcons"),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Vector3", "EditorIcons"),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon("bool", "EditorIcons"),
- EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Transform", "EditorIcons"),
+ EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Transform3D", "EditorIcons"),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon("ImageTexture", "EditorIcons"),
};
@@ -4549,7 +4549,7 @@ public:
EditorNode::get_singleton()->get_gui_base()->get_theme_icon("int", "EditorIcons"),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon("bool", "EditorIcons"),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Vector3", "EditorIcons"),
- EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Transform", "EditorIcons"),
+ EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Transform3D", "EditorIcons"),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Color", "EditorIcons"),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon("ImageTexture", "EditorIcons"),
};
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 12490f687e..5490fbbbc7 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -2408,15 +2408,17 @@ ProjectManager::ProjectManager() {
editor_set_scale(DisplayServer::get_singleton()->screen_get_max_scale());
#else
const int screen = DisplayServer::get_singleton()->window_get_current_screen();
+ // Use the smallest dimension to use a correct display scale on portait displays.
+ const int smallest_dimension = MIN(DisplayServer::get_singleton()->screen_get_size(screen).x, DisplayServer::get_singleton()->screen_get_size(screen).y);
float scale;
- if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && DisplayServer::get_singleton()->screen_get_size(screen).y >= 1400) {
+ if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && smallest_dimension >= 1400) {
// hiDPI display.
scale = 2.0;
- } else if (DisplayServer::get_singleton()->screen_get_size(screen).y >= 1700) {
+ } else if (smallest_dimension >= 1700) {
// Likely a hiDPI display, but we aren't certain due to the returned DPI.
// Use an intermediate scale to handle this situation.
scale = 1.5;
- } else if (DisplayServer::get_singleton()->screen_get_size(screen).y <= 800) {
+ } else if (smallest_dimension <= 800) {
// Small loDPI display. Use a smaller display scale so that editor elements fit more easily.
// Icons won't look great, but this is better than having editor elements overflow from its window.
scale = 0.75;
diff --git a/editor/property_selector.cpp b/editor/property_selector.cpp
index d6db7a988f..00652c02c8 100644
--- a/editor/property_selector.cpp
+++ b/editor/property_selector.cpp
@@ -135,7 +135,7 @@ void PropertySelector::_update_search() {
search_options->get_theme_icon("Quaternion", "EditorIcons"),
search_options->get_theme_icon("AABB", "EditorIcons"),
search_options->get_theme_icon("Basis", "EditorIcons"),
- search_options->get_theme_icon("Transform", "EditorIcons"),
+ search_options->get_theme_icon("Transform3D", "EditorIcons"),
search_options->get_theme_icon("Color", "EditorIcons"),
search_options->get_theme_icon("NodePath", "EditorIcons"),
search_options->get_theme_icon("RID", "EditorIcons"),
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 8d59b478ba..8d6b7f3389 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -2059,8 +2059,6 @@ void SceneTreeDock::_selection_changed() {
_tool_selected(TOOL_MULTI_EDIT);
} else if (selection_size == 0) {
editor->push_item(nullptr);
- } else {
- editor->push_item(EditorNode::get_singleton()->get_editor_selection()->get_selection().front()->value());
}
_update_script_button();
diff --git a/editor/translations/af.po b/editor/translations/af.po
index 3b031597c5..40669c01fb 100644
--- a/editor/translations/af.po
+++ b/editor/translations/af.po
@@ -1151,6 +1151,10 @@ msgstr "Verander Woordeboek Waarde"
msgid "Thanks from the Godot community!"
msgstr "Dankie van die Godot gemeenskap!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Enjin bydraers"
@@ -12201,10 +12205,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/ar.po b/editor/translations/ar.po
index 14e83cd623..ceeda7a037 100644
--- a/editor/translations/ar.po
+++ b/editor/translations/ar.po
@@ -1154,6 +1154,10 @@ msgstr "تغيير قيمة ÙÙŠ القاموس"
msgid "Thanks from the Godot community!"
msgstr "شكراً من مجتمع غودوت!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "المسهامين ÙÙŠ محرك غودوت"
@@ -12204,12 +12208,24 @@ msgstr ""
"لم يتم تنزيل قالب بناء Android لهذا المشروع. نزّل واحداً من قائمة المشروع."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
"Ù…Ùنقح أخطاء Ù…Ùتاح المتجر keystore غير Ù…Ùهيئ ÙÙŠ إعدادت المÙحرر أو ÙÙŠ الإعدادات "
"الموضوعة سلÙاً."
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr "تحرر مخزن المÙاتيح غير Ù…Ùهيئ بشكل صحيح ÙÙŠ إعدادت المسبقة للتصدير."
diff --git a/editor/translations/az.po b/editor/translations/az.po
index 70bae366d7..32efc852f8 100644
--- a/editor/translations/az.po
+++ b/editor/translations/az.po
@@ -1149,6 +1149,10 @@ msgstr "Lüğət dəyərini dəyiş"
msgid "Thanks from the Godot community!"
msgstr "Godot topluluğundan təşəkkürlər!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot oyun motoruna töhvə verənlər"
@@ -11756,10 +11760,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/bg.po b/editor/translations/bg.po
index f934340bfe..65a77ffd74 100644
--- a/editor/translations/bg.po
+++ b/editor/translations/bg.po
@@ -1097,6 +1097,10 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr "БлагодарноÑти от общноÑтта на Godot!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
@@ -11807,10 +11811,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/bn.po b/editor/translations/bn.po
index 9c6d70b301..999d6f59d5 100644
--- a/editor/translations/bn.po
+++ b/editor/translations/bn.po
@@ -15,8 +15,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-05-14 11:19+0000\n"
-"Last-Translator: Oymate <dhruboadittya96@gmail.com>\n"
+"PO-Revision-Date: 2021-06-11 14:49+0000\n"
+"Last-Translator: Mokarrom Hossain <mhb2016.bzs@gmail.com>\n"
"Language-Team: Bengali <https://hosted.weblate.org/projects/godot-engine/"
"godot/bn/>\n"
"Language: bn\n"
@@ -47,7 +47,7 @@ msgstr "অবৈধ ইনপà§à¦Ÿ %i (পাস করা হয়নি) à¦
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr "self বà§à¦¯à¦¬à¦¹à¦¾à¦° করা যাবে না কারণ instance যà§à¦•à§à¦¤à¦¿à¦¯à§à¦•à§à¦¤ নয়"
+msgstr "self বà§à¦¯à¦¬à¦¹à¦¾à¦° করা যাবে না কারণ instance যà§à¦•à§à¦¤à¦¿à¦¯à§à¦•à§à¦¤ নয় (not passed)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
@@ -103,7 +103,7 @@ msgstr "মà§à¦•à§à¦¤ করে দিন"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
-msgstr "সà§à¦¥à¦¿à¦°"
+msgstr "সà§à¦·à¦®"
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
@@ -591,7 +591,7 @@ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Animation) পরিচà§à¦›à¦¨à§à¦¨ à
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
-msgstr ""
+msgstr "নোডটি চয়ন করà§à¦¨ যা অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦Ÿà§‡à¦¡ হবে:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
@@ -655,22 +655,20 @@ msgid "Copy"
msgstr "পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿/কপি করà§à¦¨"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Select All/None"
-msgstr "কোনোটাই নিরà§à¦¬à¦¾à¦šà¦¨ করবেন না"
+msgstr "কোনোটাই নিরà§à¦¬à¦¾à¦šà¦¨ করবেন/না"
#: editor/animation_track_editor_plugins.cpp
-#, fuzzy
msgid "Add Audio Track Clip"
-msgstr "অডিও শà§à¦°à§‹à¦¤à¦¾"
+msgstr "অডিও টà§à¦°à§à¦¯à¦¾à¦• কà§à¦²à¦¿à¦ª যà§à¦•à§à¦¤ করà§à¦¨"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
-msgstr ""
+msgstr "অডিও টà§à¦°à§à¦¯à¦¾à¦• কà§à¦²à¦¿à¦ª শà§à¦°à§ অফসেট পরিবরà§à¦¤à¦¨ করà§à¦¨"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
-msgstr ""
+msgstr "অডিও টà§à¦°à§à¦¯à¦¾à¦• কà§à¦²à¦¿à¦ª শেষ অফসেট পরিবরà§à¦¤à¦¨ করà§à¦¨"
#: editor/array_property_edit.cpp
msgid "Resize Array"
@@ -693,18 +691,16 @@ msgid "Line Number:"
msgstr "লাইন নামà§à¦¬à¦¾à¦°:"
#: editor/code_editor.cpp
-#, fuzzy
msgid "%d replaced."
-msgstr "পà§à¦°à¦¤à¦¿à¦¸à§à¦¥à¦¾à¦ªà¦¨..."
+msgstr "%d পà§à¦°à¦¤à¦¿à¦¸à§à¦¥à¦¾à¦ªà¦¨ করা হয়েছে।"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
-msgstr ""
+msgstr "% d মিল।"
#: editor/code_editor.cpp editor/editor_help.cpp
-#, fuzzy
msgid "%d matches."
-msgstr "কোনো মিল নেই"
+msgstr "% d টি মিলছে।"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
@@ -732,9 +728,8 @@ msgid "Standard"
msgstr "আদরà§à¦¶"
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Scripts Panel"
-msgstr "ফেবরিট/পà§à¦°à¦¿à¦¯à¦¼-সমূহ অদলবদল/টগল করà§à¦¨"
+msgstr "সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿà¦¸ পà§à¦¯à¦¾à¦¨à§‡à¦² টগল করà§à¦¨"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
@@ -753,7 +748,6 @@ msgid "Reset Zoom"
msgstr "সমà§à¦ªà§à¦°à¦¸à¦¾à¦°à¦¨/সংকোচন অপসারণ করà§à¦¨ (রিসেট জà§à¦®à§)"
#: editor/code_editor.cpp
-#, fuzzy
msgid "Warnings"
msgstr "সতরà§à¦•à¦¤à¦¾"
@@ -1149,6 +1143,10 @@ msgstr "ডিকশনারি ভà§à¦¯à¦¾à¦²à§ পরিবরà§à¦¤à¦¨ à¦
msgid "Thanks from the Godot community!"
msgstr "Godot কমিউনিটি হতে আপনাকে ধনà§à¦¯à¦¬à¦¾à¦¦!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine কনà§à¦Ÿà§à¦°à¦¿à¦¬à¦¿à¦‰à¦Ÿà¦°à¦¸"
@@ -2598,9 +2596,8 @@ msgid "Exit the editor?"
msgstr "à¦à¦¡à¦¿à¦Ÿà¦° হতে পà§à¦°à¦¸à§à¦¥à¦¾à¦¨ করবেন?"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Project Manager?"
-msgstr "পà§à¦°à¦•à¦²à§à¦ª মà§à¦¯à¦¾à¦¨à§‡à¦œà¦¾à¦°"
+msgstr "Open পà§à¦°à¦•à¦²à§à¦ª মà§à¦¯à¦¾à¦¨à§‡à¦œà¦¾à¦°?"
#: editor/editor_node.cpp
#, fuzzy
@@ -3276,13 +3273,12 @@ msgid "Open & Run a Script"
msgstr "à¦à¦•à¦Ÿà¦¿ সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ খà§à¦²à§à¦¨ à¦à¦¬à¦‚ চালান"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
"নিমà§à¦¨à§‹à¦•à§à¦¤ ফাইলসমূহ ডিসà§à¦•à§‡ নতà§à¦¨à¦¤à¦°à¥¤\n"
-"কোন সিধানà§à¦¤à¦Ÿà¦¿ নেয়া উচিত হবে?:"
+"কোন সিধানà§à¦¤à¦Ÿà¦¿ নেয়া উচিত হবে?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3839,9 +3835,8 @@ msgid "Remove Template"
msgstr "বসà§à¦¤à§ অপসারণ করà§à¦¨"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Select Template File"
-msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ ফাইলসমূহ অপসারণ করবেন?"
+msgstr "টেমপà§à¦²à§‡à¦Ÿ ফাইল নিরà§à¦¬à¦¾à¦šà¦¨ করà§à¦¨"
#: editor/export_template_manager.cpp
#, fuzzy
@@ -4855,9 +4850,8 @@ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° নাম পরিবরà§à¦¤à¦¨
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Delete Animation?"
-msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿ করà§à¦¨"
+msgstr "Delete অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨?"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -5563,9 +5557,8 @@ msgid "Bake Lightmaps"
msgstr "লাইটà§à¦®à§à¦¯à¦¾à¦ªà§‡ হসà§à¦¤à¦¾à¦¨à§à¦¤à¦° করà§à¦¨:"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid "Select lightmap bake file:"
-msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ ফাইলসমূহ অপসারণ করবেন?"
+msgstr "লাইটমà§à¦¯à¦¾à¦ª বেক ফাইলটি নিরà§à¦¬à¦¾à¦šà¦¨ করà§à¦¨:"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -7235,11 +7228,8 @@ msgid "Clear Recent Files"
msgstr "বোনà§â€Œ/হাড় পরিষà§à¦•à¦¾à¦° করà§à¦¨"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Close and save changes?"
-msgstr ""
-"বনà§à¦§ à¦à¦¬à¦‚ পরিবরà§à¦¤à¦¨ সংরকà§à¦·à¦£ করবেন?\n"
-"\""
+msgstr "বনà§à¦§ à¦à¦¬à¦‚ পরিবরà§à¦¤à¦¨ সংরকà§à¦·à¦£ করবেন?"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -7740,13 +7730,12 @@ msgid "Go to Previous Breakpoint"
msgstr "পূরà§à¦¬à§‡à¦° বিরতিবিনà§à¦¦à§à¦¤à§‡ যান"
#: editor/plugins/shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"This shader has been modified on on disk.\n"
"What action should be taken?"
msgstr ""
"নিমà§à¦¨à§‹à¦•à§à¦¤ ফাইলসমূহ ডিসà§à¦•à§‡ নতà§à¦¨à¦¤à¦°à¥¤\n"
-"কোন সিধানà§à¦¤à¦Ÿà¦¿ নেয়া উচিত হবে?:"
+"কোন সিধানà§à¦¤à¦Ÿà¦¿ নেয়া উচিত হবে?"
#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
@@ -12971,10 +12960,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/br.po b/editor/translations/br.po
index 307b5b365f..21e33b7372 100644
--- a/editor/translations/br.po
+++ b/editor/translations/br.po
@@ -1098,6 +1098,10 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
@@ -11701,10 +11705,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/ca.po b/editor/translations/ca.po
index 5dd319fbc1..26e9ac5a45 100644
--- a/editor/translations/ca.po
+++ b/editor/translations/ca.po
@@ -1127,6 +1127,10 @@ msgstr "Modifica Valor del Diccionari"
msgid "Thanks from the Godot community!"
msgstr "Gràcies de la part de la Comunitat del Godot!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Col·laboradors de Godot Engine"
@@ -12568,10 +12572,22 @@ msgstr ""
"des del menú Editor."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/cs.po b/editor/translations/cs.po
index dd0f7a51c9..8f1e930115 100644
--- a/editor/translations/cs.po
+++ b/editor/translations/cs.po
@@ -1135,6 +1135,10 @@ msgstr "Změnit hodnotu slovníku"
msgid "Thanks from the Godot community!"
msgstr "Děkujeme za komunitu Godotu!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Přispěvatelé do Godot Enginu"
@@ -12153,12 +12157,24 @@ msgstr ""
"z nabídky Projekt."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
"ÚložiÅ¡tÄ› klíÄů k ladÄ›ní není nakonfigurováno v Nastavení editoru nebo v "
"export profilu."
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
"ÚložiÅ¡tÄ› klíÄů pro vydání je nakonfigurováno nesprávnÄ› v profilu exportu."
diff --git a/editor/translations/da.po b/editor/translations/da.po
index a4ed166f41..77cd37e20b 100644
--- a/editor/translations/da.po
+++ b/editor/translations/da.po
@@ -1170,6 +1170,10 @@ msgstr "Ændre Dictionary Værdi"
msgid "Thanks from the Godot community!"
msgstr "Tak fra Godot fællesskabet!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine bidragsydere"
@@ -12485,10 +12489,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/de.po b/editor/translations/de.po
index 567a096e48..89ffa6e87c 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -73,8 +73,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-05-24 21:36+0000\n"
-"Last-Translator: Stephan Kerbl <stephankerbl@gmail.com>\n"
+"PO-Revision-Date: 2021-06-07 23:43+0000\n"
+"Last-Translator: Linux User <no-ads@mail.de>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
"Language: de\n"
@@ -1187,6 +1187,10 @@ msgstr "Wörterbuchwert ändern"
msgid "Thanks from the Godot community!"
msgstr "Die Godot-Gemeinschaft bedankt sich!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Mitwirkende der Godot Engine"
@@ -1382,7 +1386,7 @@ msgstr "Stummschalten"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
-msgstr "Brücke"
+msgstr "Überbrückung"
#: editor/editor_audio_buses.cpp
msgid "Bus options"
@@ -12322,12 +12326,24 @@ msgstr ""
"im Projektmenü installiert werden."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
"Debug-Keystore wurde weder in den Editoreinstellungen noch in der Vorlage "
"konfiguriert."
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
"Release-Keystore wurde nicht korrekt konfiguriert in den Exporteinstellungen."
diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot
index 2ecb929f1f..603b07a6d5 100644
--- a/editor/translations/editor.pot
+++ b/editor/translations/editor.pot
@@ -1076,6 +1076,10 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
@@ -11679,10 +11683,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/el.po b/editor/translations/el.po
index e968002238..d85918f2b2 100644
--- a/editor/translations/el.po
+++ b/editor/translations/el.po
@@ -1129,6 +1129,10 @@ msgstr "Αλλαγή τιμής λεξικοÏ"
msgid "Thanks from the Godot community!"
msgstr "ΕυχαÏιστίες από την κοινότητα της Godot!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "ΣυνεισφέÏοντες στην Godot Engine"
@@ -12294,12 +12298,24 @@ msgstr ""
"«ΈÏγο»."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
"Το «debug keystore» δεν έχει καθοÏιστεί στις Ρυθμίσεις ΕπεξεÏγαστή ή την "
"διαμόÏφωση."
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
"Εσφαλμένη ÏÏθμιση αποθετηÏίου κλειδιών διανομής στην διαμόÏφωση εξαγωγής."
diff --git a/editor/translations/eo.po b/editor/translations/eo.po
index 81bc346073..21d94bda5e 100644
--- a/editor/translations/eo.po
+++ b/editor/translations/eo.po
@@ -1119,6 +1119,10 @@ msgstr "ÅœanÄi la vortaran valoron"
msgid "Thanks from the Godot community!"
msgstr "Dankon de la komunumo de Godot!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Kontribuantoj de Godot Engine"
@@ -12013,10 +12017,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/es.po b/editor/translations/es.po
index fcb8ffc033..660e17420d 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -63,12 +63,13 @@
# Cam <cameron.toms@gmail.com>, 2021.
# Juan camilo <jugarciago01@gmail.com>, 2021.
# Manuel González <mgoopazo@gmail.com>, 2021.
+# softonicblip <blazeawardspace@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-05-29 13:49+0000\n"
-"Last-Translator: Manuel González <mgoopazo@gmail.com>\n"
+"PO-Revision-Date: 2021-06-03 22:23+0000\n"
+"Last-Translator: softonicblip <blazeawardspace@gmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
"Language: es\n"
@@ -1185,6 +1186,10 @@ msgstr "Cambiar Valor del Diccionario"
msgid "Thanks from the Godot community!"
msgstr "¡Muchas gracias de parte de la comunidad de Godot!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Contribuidores de Godot"
@@ -5318,11 +5323,10 @@ msgstr ""
"están contenidos dentro de la región cuadrangular [0,0,1,0]."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
-"El editor de Godot se construyó sin soporte de trazado de rayos, los "
+"El editor de Godot se construyó sin soporte para trazado de rayos, los "
"lightmaps no pueden ser bakeados."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
@@ -12320,11 +12324,23 @@ msgstr ""
"Instalala desde el menú de Proyecto."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
"Debug keystore no configurada en Configuración del Editor ni en el preset."
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
"Release keystore no está configurado correctamente en el preset de "
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index c4f8c6c4e4..3c3174f6c8 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -1136,6 +1136,10 @@ msgstr "Cambiar Valor del Diccionario"
msgid "Thanks from the Godot community!"
msgstr "Gracias de parte de la comunidad Godot!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Colaboradores de Godot Engine"
@@ -12257,11 +12261,23 @@ msgstr ""
"Instalala desde el menú de Proyecto."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
"Keystore debug no configurada en Configuración del Editor ni en el preset."
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
"Release keystore no está configurado correctamente en el preset de "
diff --git a/editor/translations/et.po b/editor/translations/et.po
index d75337154a..d81e10e9d7 100644
--- a/editor/translations/et.po
+++ b/editor/translations/et.po
@@ -1091,6 +1091,10 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr "Suur tänu Godot kogukonnalt!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot mängumootori panustajad"
@@ -11752,10 +11756,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/eu.po b/editor/translations/eu.po
index b74c0906fc..e21c8ce5ba 100644
--- a/editor/translations/eu.po
+++ b/editor/translations/eu.po
@@ -4,23 +4,25 @@
# This file is distributed under the same license as the Godot source code.
# Julen Irazoki <rktzbkr.julen@gmail.com>, 2019.
# Osoitz <oelkoro@gmail.com>, 2019, 2020.
+# Erik Zubiria <erik@ezsd.net>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2020-06-15 01:48+0000\n"
-"Last-Translator: Osoitz <oelkoro@gmail.com>\n"
+"PO-Revision-Date: 2021-06-14 12:34+0000\n"
+"Last-Translator: Erik Zubiria <erik@ezsd.net>\n"
"Language-Team: Basque <https://hosted.weblate.org/projects/godot-engine/"
"godot/eu/>\n"
"Language: eu\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.1-dev\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
+"'convert()'-entzat argumentu baliogabea, erabil itzazu TYPE_* konstanteak."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
@@ -34,23 +36,24 @@ msgstr "Ez daude byte nahikoa byteak deskodetzeko, edo formatua ez da zuzena."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr ""
+msgstr "%i (onartu gabea) sarrera baliogabea espresioan"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr ""
+msgstr "ezin da self erabili instantzia null (pasatu gabea) delako"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
-msgstr ""
+msgstr "%s, %s eta %s operatzaileentzat operando baliogabeak."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
-msgstr ""
+msgstr "%s tipo oinarriarentzat %s tipo adierazle baliogabea"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
msgstr ""
+"'%s' izena daukan adierazleak ez dauka baliorik %s oinarri tipoarentzat"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
@@ -130,51 +133,51 @@ msgstr "Mugitu Bezier puntuak"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
-msgstr ""
+msgstr "Animazio giltza bikoiztuak"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
-msgstr ""
+msgstr "Animazio giltza ezabatuak"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
-msgstr ""
+msgstr "Animazioaren giltza fotogramaren denbora aldatu"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
-msgstr ""
+msgstr "Animazioaren transizioa aldatu"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
-msgstr ""
+msgstr "Animazioaren transformazioa aldatu"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
-msgstr ""
+msgstr "Animazioaren giltza fotogramen balioa aldatu"
#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
-msgstr ""
+msgstr "Animazioaren deia aldatu"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
-msgstr ""
+msgstr "Fotograma anitzen animazio giltzen denbora aldatu"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transition"
-msgstr ""
+msgstr "Animazio transizio anitzak aldatu"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transform"
-msgstr ""
+msgstr "Animazio Transform anitz aldatu"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Value"
-msgstr ""
+msgstr "Animazio anitzen giltza fotogramen balioa aldatu"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Call"
-msgstr ""
+msgstr "Animazio dei anitz aldatu"
#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
@@ -187,27 +190,27 @@ msgstr "Aldatu animazioaren begizta"
#: editor/animation_track_editor.cpp
msgid "Property Track"
-msgstr ""
+msgstr "Propietateen pista"
#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
-msgstr ""
+msgstr "3D Transformazioaren pista"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
-msgstr ""
+msgstr "Metodoen deiaren pista"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
-msgstr ""
+msgstr "Bezier kurbaren pista"
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
-msgstr ""
+msgstr "Audioaren erreprodukzio pista"
#: editor/animation_track_editor.cpp
msgid "Animation Playback Track"
-msgstr ""
+msgstr "Animazioaren erreprodukzio pista"
#: editor/animation_track_editor.cpp
msgid "Animation length (frames)"
@@ -219,40 +222,40 @@ msgstr "Animazioaren iraupena (segundoak)"
#: editor/animation_track_editor.cpp
msgid "Add Track"
-msgstr ""
+msgstr "Gehitu pista"
#: editor/animation_track_editor.cpp
msgid "Animation Looping"
-msgstr ""
+msgstr "Animazioaren loop-a"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
-msgstr ""
+msgstr "Funtzioak:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
-msgstr ""
+msgstr "Audio klipak:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
-msgstr ""
+msgstr "Animazio klipak:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
-msgstr ""
+msgstr "Pistaren bidea aldatu"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
-msgstr ""
+msgstr "Pista hau aktibatu/desaktibatu."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
-msgstr ""
+msgstr "Eguneratze mota (Nola ezartzen da)"
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
-msgstr ""
+msgstr "Interpolazio mota"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
@@ -1088,6 +1091,10 @@ msgstr "Aldatu hiztegiaren balioa"
msgid "Thanks from the Godot community!"
msgstr "Eskerrik asko Godot komunitatearen partetik!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
@@ -11717,10 +11724,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/fa.po b/editor/translations/fa.po
index 388bf1ca48..ba8c4f9302 100644
--- a/editor/translations/fa.po
+++ b/editor/translations/fa.po
@@ -1126,6 +1126,10 @@ msgstr "تغییر مقدار دیکشنری"
msgid "Thanks from the Godot community!"
msgstr "با تشکر از سوی جامعه‌ی Godot!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "شرکت‌کنندگان در ساخت موتور Godot"
@@ -12332,10 +12336,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/fi.po b/editor/translations/fi.po
index 9a1d7d7df1..4b7aad362e 100644
--- a/editor/translations/fi.po
+++ b/editor/translations/fi.po
@@ -1118,6 +1118,10 @@ msgstr "Vaihda hakurakenteen arvoa"
msgid "Thanks from the Godot community!"
msgstr "Kiitos Godot-yhteisöltä!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot moottorin kehittäjät"
@@ -12196,11 +12200,23 @@ msgstr ""
"valikosta."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
"Debug keystore ei ole määritettynä editorin asetuksissa eikä esiasetuksissa."
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr "Release keystore on konfiguroitu väärin viennin esiasetuksissa."
diff --git a/editor/translations/fil.po b/editor/translations/fil.po
index e0bc6cd724..54df144dd9 100644
--- a/editor/translations/fil.po
+++ b/editor/translations/fil.po
@@ -6,11 +6,12 @@
# Amado Wilkins <epicalert68@gmail.com>, 2019.
# Bakainkorp <Ryan.Bautista86@myhunter.cuny.edu>, 2019.
# Jethro Parker <lionbearjet@hotmail.com>, 2020.
+# Sven Sorupia <stsorupia@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2020-08-14 03:56+0000\n"
-"Last-Translator: Jethro Parker <lionbearjet@hotmail.com>\n"
+"PO-Revision-Date: 2021-06-07 23:43+0000\n"
+"Last-Translator: Sven Sorupia <stsorupia@gmail.com>\n"
"Language-Team: Filipino <https://hosted.weblate.org/projects/godot-engine/"
"godot/fil/>\n"
"Language: fil\n"
@@ -18,7 +19,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1 && n != 2 && n != 3 && (n % 10 == 4 "
"|| n % 10 == 6 || n % 10 == 9);\n"
-"X-Generator: Weblate 4.2-dev\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -29,7 +30,7 @@ msgstr ""
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr "Nanghihingi ng string na may habang 1 (character)."
+msgstr "Inasahan na ang haba ng string ay 1 (isang character)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -98,7 +99,7 @@ msgstr "EiB"
#: editor/animation_bezier_editor.cpp
msgid "Free"
-msgstr "Malaya"
+msgstr "Libre"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
@@ -138,64 +139,64 @@ msgstr "Maglipat ng (mga) Bezier Point"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
-msgstr "I-anim ang (mga) Duplicate Key"
+msgstr "Pagduplika ng mga Animation Keys"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
-msgstr "I-anim ang (mga) Delete Key"
+msgstr "Pagbura ng mga Animation Key"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
-msgstr "I-anim ang Oras ng Pagbago ng Keyframe"
+msgstr "Pagbago ng Keyframe Time ng Animation"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
-msgstr "I-anim ang Transition ng Pagbago"
+msgstr "Pagbago ng Transition ng Animation"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
-msgstr "I-anim ang Pagbabago sa Transform"
+msgstr "Pagbago ng Transform ng Animation"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
-msgstr "I-anim ang Halaga ng Keyframe na Binago"
+msgstr "Pagbago ng Nilalaman ng Keyframe ng Animation"
#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
-msgstr ""
+msgstr "Pagbago ng Pagtawag sa Animation"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
-msgstr ""
+msgstr "Pagbago ng Time ng Maraming Keyframe ng Animation"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transition"
-msgstr ""
+msgstr "Pagbago ng Maraming Transition ng Animation"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transform"
-msgstr ""
+msgstr "Pagbago ng Maraming Transform ng Animation"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Value"
-msgstr ""
+msgstr "Pagbago ng Nilalaman ng Maraming Keyframe ng Animation"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Call"
-msgstr ""
+msgstr "Pagbago ng Maraming Pagtawag ng Animation"
#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
-msgstr "Ibahin ang haba ng Animation"
+msgstr "Pagbago ng Haba ng Animation"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
-msgstr "Ibahin ang ulit ng Animation"
+msgstr "Pagbago ng Animation Loop"
#: editor/animation_track_editor.cpp
msgid "Property Track"
-msgstr ""
+msgstr "Property Track"
#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
@@ -236,7 +237,7 @@ msgstr "Pagulit ng Animation"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
-msgstr "Functions:"
+msgstr "Mga Functions:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
@@ -326,7 +327,7 @@ msgstr "Kopyahin Ang (Mga) Key(s)"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
-msgstr ""
+msgstr "Tanggalin Ang (Mga) Key(s)"
#: editor/animation_track_editor.cpp
msgid "Change Animation Update Mode"
@@ -575,11 +576,11 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
-msgstr ""
+msgstr "Piliin ang node na i-aanimate:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
-msgstr ""
+msgstr "Gumamit ng Bezier Curves"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
@@ -611,11 +612,11 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
-msgstr ""
+msgstr "Linisin ang lahat ng mga animation"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr ""
+msgstr "Linisin ang (mga) Animation (HINDI MAIBABALIK!)"
#: editor/animation_track_editor.cpp
msgid "Clean-Up"
@@ -627,7 +628,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Select Tracks to Copy"
-msgstr ""
+msgstr "Piliin ang mga Tracks na Kokopyahin"
#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_properties.cpp
@@ -656,15 +657,15 @@ msgstr ""
#: editor/array_property_edit.cpp
msgid "Resize Array"
-msgstr ""
+msgstr "Baguhin ang Laki ng Array"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
-msgstr ""
+msgstr "Baguhin ang Type ng Nilalaman ng Array"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
-msgstr ""
+msgstr "Baguhin ang Nilalaman ng Array"
#: editor/code_editor.cpp
msgid "Go to Line"
@@ -675,17 +676,16 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-#, fuzzy
msgid "%d replaced."
-msgstr "Palitan"
+msgstr "%d ay pinalitan."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
-msgstr ""
+msgstr "%d magkatugma."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d matches."
-msgstr ""
+msgstr "%d magkatugma."
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
@@ -1090,6 +1090,10 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
@@ -11712,10 +11716,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index 5b310fc215..577c44aff0 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -1201,6 +1201,10 @@ msgstr "Modifier valeur du dictionnaire"
msgid "Thanks from the Godot community!"
msgstr "La communauté Godot vous dit merci !"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Contributeurs de Godot Engine"
@@ -12362,12 +12366,24 @@ msgstr ""
"Installez-le à partir du menu Projet."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
"Le Debug keystore n'est pas configuré dans les Paramètres de l'éditeur, ni "
"dans le préréglage."
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
"La clé de version n'est pas configurée correctement dans le préréglage "
diff --git a/editor/translations/ga.po b/editor/translations/ga.po
index 4da29e17ba..e3b1137cee 100644
--- a/editor/translations/ga.po
+++ b/editor/translations/ga.po
@@ -1083,6 +1083,10 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
@@ -11707,10 +11711,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/gl.po b/editor/translations/gl.po
index f4394da9da..f6905f4bef 100644
--- a/editor/translations/gl.po
+++ b/editor/translations/gl.po
@@ -1117,6 +1117,10 @@ msgstr "Cambiar Valor do Dicionario"
msgid "Thanks from the Godot community!"
msgstr "Moitas grazas de parte da comunidade de Godot!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Colaboradores de Godot Engine"
@@ -12000,12 +12004,24 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
"Non está configurado o Keystore de depuración nin na configuración do "
"editor, nin nos axustes de exportación."
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
"O Keystore Release non está configurado correctamente nos axustes de "
diff --git a/editor/translations/he.po b/editor/translations/he.po
index 08780f2e03..f0e3fa4383 100644
--- a/editor/translations/he.po
+++ b/editor/translations/he.po
@@ -1127,6 +1127,10 @@ msgstr "החלפת ערך מילון"
msgid "Thanks from the Godot community!"
msgstr "תודה רבה מקהילת Godot!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "מתנדבי מנוע גודו"
@@ -12228,10 +12232,22 @@ msgid ""
msgstr "תבנית בנייה ל×נדרו×יד ×œ× ×ž×•×ª×§× ×ª בפרוייקט. ההתקנה ×”×™× ×ž×ª×¤×¨×™×˜ המיז×."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr "מפתח לניפוי שגי×ות ×œ× × ×§×‘×¢ בהגדרות העורך ×•×œ× ×‘×”×’×“×¨×•×ª הייצו×."
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr "מפתח גירסת שיחרור נקבע ב×ופן שגוי בהגדרות הייצו×."
diff --git a/editor/translations/hi.po b/editor/translations/hi.po
index 30381cf861..a70f058a65 100644
--- a/editor/translations/hi.po
+++ b/editor/translations/hi.po
@@ -1116,6 +1116,10 @@ msgstr "शबà¥à¤¦ बदलें मूलà¥à¤¯"
msgid "Thanks from the Godot community!"
msgstr "गोडोट समà¥à¤¦à¤¾à¤¯ से आपको धनà¥à¤¯à¤µà¤¾à¤¦!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "गॉडोट इंजन योगदानकरà¥à¤¤à¤¾"
@@ -11984,10 +11988,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/hr.po b/editor/translations/hr.po
index 826d73fda0..f49ba47c29 100644
--- a/editor/translations/hr.po
+++ b/editor/translations/hr.po
@@ -1097,6 +1097,10 @@ msgstr "Promijeni vrijednost u rjeÄniku"
msgid "Thanks from the Godot community!"
msgstr "Hvala od Godot zajednice!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine suradnici"
@@ -11732,10 +11736,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/hu.po b/editor/translations/hu.po
index 698e87b776..eda808eef4 100644
--- a/editor/translations/hu.po
+++ b/editor/translations/hu.po
@@ -1130,6 +1130,10 @@ msgstr "Szótár Érték Módosítása"
msgid "Thanks from the Godot community!"
msgstr "Köszönet a Godot közösségétől!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine közreműködők"
@@ -11917,10 +11921,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/id.po b/editor/translations/id.po
index 8d20cb79fb..08bfa5969d 100644
--- a/editor/translations/id.po
+++ b/editor/translations/id.po
@@ -1142,6 +1142,10 @@ msgstr "Ubah Nilai Kamus"
msgid "Thanks from the Godot community!"
msgstr "Terimakasih dari komunitas Godot!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine kontributor"
@@ -12217,12 +12221,24 @@ msgstr ""
"Proyek."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
"Berkas debug keystore belum dikonfigurasi dalam Pengaturan Editor maupun di "
"prasetel proyek."
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr "Berkas keystore rilis belum dikonfigurasi di prasetel ekspor."
diff --git a/editor/translations/is.po b/editor/translations/is.po
index 8f3e11c207..72472c2215 100644
--- a/editor/translations/is.po
+++ b/editor/translations/is.po
@@ -1118,6 +1118,10 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
@@ -11835,10 +11839,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/it.po b/editor/translations/it.po
index d8a4db264f..3d0509ba15 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -63,7 +63,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-06-02 09:04+0000\n"
+"PO-Revision-Date: 2021-06-15 19:34+0000\n"
"Last-Translator: Riteo Siuga <lorenzocerqua@tutanota.com>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
"godot/it/>\n"
@@ -289,11 +289,11 @@ msgstr "Funzioni:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
-msgstr "Clip audio:"
+msgstr "Segmenti audio:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
-msgstr "Clip animazione:"
+msgstr "Segmenti d'animazione:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
@@ -301,7 +301,7 @@ msgstr "Cambia Percorso Traccia"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
-msgstr "Attiva/Disattiva questa traccia."
+msgstr "Abilita/Disabilita questa traccia."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
@@ -435,7 +435,7 @@ msgstr "Inserisci un fotogramma chiave in un'animazione"
#: editor/animation_track_editor.cpp
msgid "Change Animation Step"
-msgstr "Cambia passo animazione"
+msgstr "Cambia il passo di animazione"
#: editor/animation_track_editor.cpp
msgid "Rearrange Tracks"
@@ -714,15 +714,15 @@ msgstr "Seleziona/Deseleziona tutto"
#: editor/animation_track_editor_plugins.cpp
msgid "Add Audio Track Clip"
-msgstr "Aggiungi audio in una traccia sonora"
+msgstr "Aggiungi un segmento audio in una traccia sonora"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
-msgstr "Cambia lo scostamento dell'inizio della traccia audio"
+msgstr "Cambia l'inizio di un segmento audio di una traccia sonora"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
-msgstr "Cambia lo scostamento della fine della traccia audio"
+msgstr "Cambia la fine del segmento audio di una traccia sonora"
#: editor/array_property_edit.cpp
msgid "Resize Array"
@@ -1173,6 +1173,10 @@ msgstr "Cambia il valore di un dizionario"
msgid "Thanks from the Godot community!"
msgstr "Grazie dalla comunità di Godot!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Contributori di Godot Engine"
@@ -1336,7 +1340,7 @@ msgstr "Commuta l'ammutolimento di un bus audio"
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Toggle Audio Bus Bypass Effects"
-msgstr "Commuta bypass effetti del bus audio"
+msgstr "Commuta il bypass degli effetti del bus audio"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
@@ -1732,19 +1736,16 @@ msgid "Scene Tree Editing"
msgstr "Modifica delle scene"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Node Dock"
-msgstr "Riquadro dei nodi"
+msgstr "Pannello dei nodi"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "FileSystem Dock"
-msgstr "Riquadro del FileSystem"
+msgstr "Pannello del file system"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Import Dock"
-msgstr "Riquadro d'importazione"
+msgstr "Pannello d'importazione"
#: editor/editor_feature_profile.cpp
msgid "Erase profile '%s'? (no undo)"
@@ -1954,7 +1955,7 @@ msgstr "Commuta la visibilità dei file nascosti"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
-msgstr "Commuta preferito"
+msgstr "Commuta lo stato di preferito"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
@@ -2237,11 +2238,11 @@ msgstr "%s/s"
#: editor/editor_network_profiler.cpp
msgid "Down"
-msgstr "Giù"
+msgstr "In entrata"
#: editor/editor_network_profiler.cpp
msgid "Up"
-msgstr "Su"
+msgstr "In uscita"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
msgid "Node"
@@ -2278,7 +2279,7 @@ msgstr "OK"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
-msgstr "Errore nel salvataggio della risorsa!"
+msgstr "Errore durante il salvataggio della risorsa!"
#: editor/editor_node.cpp
msgid ""
@@ -2298,7 +2299,7 @@ msgstr "Impossibile aprire il file in scrittura:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
-msgstr "Formato file richiesto sconosciuto:"
+msgstr "Formato del file richiesto sconosciuto:"
#: editor/editor_node.cpp
msgid "Error while saving."
@@ -2328,7 +2329,7 @@ msgstr "Errore durante il caricamento di \"%s\"."
#: editor/editor_node.cpp
msgid "Saving Scene"
-msgstr "Salvataggio scena"
+msgstr "Salvando la scena"
#: editor/editor_node.cpp
msgid "Analyzing"
@@ -2336,7 +2337,7 @@ msgstr "Analizzando"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
-msgstr "Creazione miniature"
+msgstr "Creando la miniatura"
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
@@ -2362,11 +2363,11 @@ msgstr ""
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
-msgstr "Impossibile sovrascrivere una scena che è ancora aperta!"
+msgstr "Impossibile sovrascrivere una scena ancora aperta!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
-msgstr "Impossibile caricare MeshLibrary per l'unione!"
+msgstr "Impossibile caricare la MeshLibrary per l'unione!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
@@ -2374,7 +2375,7 @@ msgstr "Errore nel salvataggio della MeshLibrary!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
-msgstr "Impossibile caricare TileSet per unione!"
+msgstr "Impossibile caricare il TileSet per unione!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
@@ -2385,9 +2386,9 @@ msgid ""
"An error occurred while trying to save the editor layout.\n"
"Make sure the editor's user data path is writable."
msgstr ""
-"Si è verificato un errore mentre si stava provando a salvare il layout "
-"dell'editor.\n"
-"Assicurati che il percorso dati dell'editor dell'utente sia scrivibile."
+"Si è verificato un errore durante un tentativo di salvataggio della "
+"disposizione dell'editor.\n"
+"Assicurarsi che il percorso dei dati dell'editor dell'utente sia scrivibile."
#: editor/editor_node.cpp
msgid ""
@@ -2395,9 +2396,9 @@ msgid ""
"To restore the Default layout to its base settings, use the Delete Layout "
"option and delete the Default layout."
msgstr ""
-"Layout predefinito dell'editor sovrascritto.\n"
-"Per ripristinare il layout predefinito alle impostazioni di base, usare "
-"l'opzione elimina layout ed eliminare il layout predefinito."
+"Disposzione predefinita dell'editor sovrascritta.\n"
+"Per ripristinare la disposizione predefinita alle sue impostazioni di base, "
+"usare l'opzione elimina layout ed eliminare la disposizione predefinita."
#: editor/editor_node.cpp
msgid "Layout name not found!"
@@ -2405,7 +2406,7 @@ msgstr "Nome della disposizione non trovato!"
#: editor/editor_node.cpp
msgid "Restored the Default layout to its base settings."
-msgstr "Ripristinato il layout default alle impostazioni base."
+msgstr "Ripristinata la disposzione predefinita alle sue impostazioni di base."
#: editor/editor_node.cpp
msgid ""
@@ -2415,8 +2416,8 @@ msgid ""
msgstr ""
"Questa risorsa appartiene a una scena che è stata importata, di conseguenza "
"non è modificabile.\n"
-"Si consiglia di leggere la documentazione riguardante l'importazione delle "
-"scene per comprendere al meglio questo workflow."
+"Si prega di leggere la documentazione relativa all'importazione delle scene "
+"per capire meglio questa prassi."
#: editor/editor_node.cpp
msgid ""
@@ -2424,15 +2425,15 @@ msgid ""
"Changes to it won't be kept when saving the current scene."
msgstr ""
"Questa risorsa appartiene a una scena istanziata o ereditata.\n"
-"Le modifiche ad essa non verranno mantenute salvando la scena corrente."
+"Essa perderà qualsiasi modifica al salvataggio della scena corrente."
#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
-"Questa risorsa è stata importata, non è quindi modificabile. Modificane le "
-"impostazioni nel pannello di importazione e re-importala."
+"Questa risorsa è stata importata e non è quindi modificabile. Modificare le "
+"sue impostazioni nel pannello d'importazione e re-importarla."
#: editor/editor_node.cpp
msgid ""
@@ -2441,11 +2442,10 @@ msgid ""
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
-"Questa scena è stata importata, pertanto i cambiamenti ad essa non verranno "
-"mantenuti.\n"
-"Istanziarla o ereditarla permetterà di modificarla.\n"
-"Si consiglia di leggere la documentazione relativa all'importazione delle "
-"scene per comprendere meglio questo workflow."
+"Questa scena è stata importata, perciò qualsiasi sua modifica verrà persa.\n"
+"Per modificarla, Istanziarla o ereditarla.\n"
+"Si prega di leggere la documentazione relativa all'importazione delle scene "
+"per capire meglio questa prassi."
#: editor/editor_node.cpp
msgid ""
@@ -2453,10 +2453,9 @@ msgid ""
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
-"Questa risorsa appartiene a una scena che è stata importata, di conseguenza "
-"non è modificabile.\n"
-"Si consiglia di leggere la documentazione riguardante l'importazione delle "
-"scene per comprendere al meglio questo workflow."
+"Questo è un oggetto remoto, perciò qualsiasi sua modifica verrà persa.\n"
+"Si prega di leggere la documentazione relativa al debug per capire meglio "
+"questa prassi."
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
@@ -2472,19 +2471,19 @@ msgstr "Impossibile avviare il sottoprocesso!"
#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
-msgstr "Apri scena"
+msgstr "Apri una scena"
#: editor/editor_node.cpp
msgid "Open Base Scene"
-msgstr "Apri scena di base"
+msgstr "Apri una scena di base"
#: editor/editor_node.cpp
msgid "Quick Open..."
-msgstr "Apri scena rapidamente…"
+msgstr "Apri rapidamente…"
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
-msgstr "Apri scena rapidamente…"
+msgstr "Apri una scena rapidamente…"
#: editor/editor_node.cpp
msgid "Quick Open Script..."
@@ -2500,7 +2499,7 @@ msgstr "Salvare le modifiche a \"%s\" prima di chiudere?"
#: editor/editor_node.cpp
msgid "Saved %s modified resource(s)."
-msgstr "Salvata(e) %s risorsa(e) modificata(e)."
+msgstr "Salvate %s risorse modificate."
#: editor/editor_node.cpp
msgid "A root node is required to save the scene."
@@ -2508,7 +2507,7 @@ msgstr "È necessario un nodo radice per salvare la scena."
#: editor/editor_node.cpp
msgid "Save Scene As..."
-msgstr "Salva scena come…"
+msgstr "Salva la scena come…"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
@@ -2516,7 +2515,7 @@ msgstr "Questa operazione non può essere eseguita senza una scena."
#: editor/editor_node.cpp
msgid "Export Mesh Library"
-msgstr "Esporta libreria di Mesh"
+msgstr "Esporta una libreria di Mesh"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
@@ -2524,7 +2523,7 @@ msgstr "Questa operazione non può essere eseguita senza un nodo radice."
#: editor/editor_node.cpp
msgid "Export Tile Set"
-msgstr "Esporta Tile Set"
+msgstr "Esporta una collezione di tasselli"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
@@ -2540,19 +2539,19 @@ msgstr "Impossibile ricaricare una scena che non è mai stata salvata."
#: editor/editor_node.cpp
msgid "Reload Saved Scene"
-msgstr "Ricarica scena salvata"
+msgstr "Ricarica la scena salvata"
#: editor/editor_node.cpp
msgid ""
"The current scene has unsaved changes.\n"
"Reload the saved scene anyway? This action cannot be undone."
msgstr ""
-"La scena attuale ha dei cambiamenti non salvati.\n"
+"La scena attuale ha delle modifiche non salvate.\n"
"Ricaricare comunque la scena salvata? Questa azione non può essere annullata."
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
-msgstr "Esegui scena rapidamente…"
+msgstr "Esegui la scena rapidamente…"
#: editor/editor_node.cpp
msgid "Quit"
@@ -2568,7 +2567,7 @@ msgstr "Uscire dall'editor?"
#: editor/editor_node.cpp
msgid "Open Project Manager?"
-msgstr "Aprire il gestore dei progetti?"
+msgstr "Aprire il gestore di progetti?"
#: editor/editor_node.cpp
msgid "Save & Quit"
@@ -2581,7 +2580,7 @@ msgstr "Salvare le modifiche alle scene seguenti prima di uscire?"
#: editor/editor_node.cpp
msgid "Save changes the following scene(s) before opening Project Manager?"
msgstr ""
-"Salvare le modifiche alle scene seguenti prima di aprire il gestore dei "
+"Salvare le modifiche alle scene seguenti prima di aprire il gestore di "
"progetti?"
#: editor/editor_node.cpp
@@ -2589,16 +2588,16 @@ msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
-"Questa opzione è deprecata. Situazioni in cui si è obbligati a ricaricare "
-"sono ora considerate errori. Si prega di segnalarlo."
+"Questa opzione è deprecata. Le situazioni in cui si è obbligati a ricaricare "
+"sono ora considerate falle. Si prega di segnalarle."
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
-msgstr "Scegli una scena principale"
+msgstr "Scegliere una scena principale"
#: editor/editor_node.cpp
msgid "Close Scene"
-msgstr "Chiudi scena"
+msgstr "Chiudi la scena"
#: editor/editor_node.cpp
msgid "Reopen Closed Scene"
@@ -2607,13 +2606,12 @@ msgstr "Riapri la scena chiusa"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
-"Impossibile abilitare il componente aggiuntivo in: \"%s\" lettura della "
-"configurazione fallita."
+"Impossibile abilitare l'estensione in \"%s\". Lettura della configurazione "
+"fallita."
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: '%s'."
-msgstr ""
-"Impossibile trovare il campo script per il plugin addon in posizione: \"%s\"."
+msgstr "Impossibile trovare il campo dello script per l'estensione in: \"%s\"."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
@@ -2635,8 +2633,8 @@ msgstr ""
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
-"Impossibile caricare uno script aggiuntivo dal percorso: La tipologia di "
-"base di \"%s\" non è EditorPlugin."
+"Impossibile caricare uno script di estensione dal percorso: il tipo base di "
+"\"%s\" non è EditorPlugin."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
@@ -2720,15 +2718,15 @@ msgstr "Mostra nel filesystem"
#: editor/editor_node.cpp
msgid "Play This Scene"
-msgstr "Esegui Scena"
+msgstr "Esegui questa scena"
#: editor/editor_node.cpp
msgid "Close Tab"
-msgstr "Chiudi scheda"
+msgstr "Chiudi la scheda"
#: editor/editor_node.cpp
msgid "Undo Close Tab"
-msgstr "Annulla Chiusura Tab"
+msgstr "Annulla la chiusura di una scheda"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
@@ -2736,15 +2734,15 @@ msgstr "Chiudi le altre schede"
#: editor/editor_node.cpp
msgid "Close Tabs to the Right"
-msgstr "Chiudi le Schede a Destra"
+msgstr "Chiudi le schede a destra"
#: editor/editor_node.cpp
msgid "Close All Tabs"
-msgstr "Chiudi Tutte le Schede"
+msgstr "Chiudi tutte le schede"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
-msgstr "Cambia Tab di Scena"
+msgstr "Cambia la scheda di una scena"
#: editor/editor_node.cpp
msgid "%d more files or folders"
@@ -2760,7 +2758,7 @@ msgstr "%d altri file"
#: editor/editor_node.cpp
msgid "Dock Position"
-msgstr "Posizione Dock"
+msgstr "Posizione del pannello"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
@@ -2768,11 +2766,11 @@ msgstr "Modalità senza distrazioni"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
-msgstr "Commuta modalità senza distrazioni."
+msgstr "Commuta la modalità senza distrazioni."
#: editor/editor_node.cpp
msgid "Add a new scene."
-msgstr "Aggiungi nuova scena."
+msgstr "Aggiungi una nuova scena."
#: editor/editor_node.cpp
msgid "Scene"
@@ -2780,11 +2778,11 @@ msgstr "Scena"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
-msgstr "Vai alla scena precedentemente aperta."
+msgstr "Va alla scena precedentemente aperta."
#: editor/editor_node.cpp
msgid "Copy Text"
-msgstr "Copia Testo"
+msgstr "Copia il testo"
#: editor/editor_node.cpp
msgid "Next tab"
@@ -2796,7 +2794,7 @@ msgstr "Scheda precedente"
#: editor/editor_node.cpp
msgid "Filter Files..."
-msgstr "Filtra file..."
+msgstr "Filtra i file..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
@@ -2812,15 +2810,15 @@ msgstr "Nuova scena ereditata..."
#: editor/editor_node.cpp
msgid "Open Scene..."
-msgstr "Apri scena..."
+msgstr "Apri una scena..."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
-msgstr "Apri recente"
+msgstr "Apri una scena recente"
#: editor/editor_node.cpp
msgid "Save Scene"
-msgstr "Salva scena"
+msgstr "Salva la scena"
#: editor/editor_node.cpp
msgid "Save All Scenes"
@@ -2832,7 +2830,7 @@ msgstr "Converti in..."
#: editor/editor_node.cpp
msgid "MeshLibrary..."
-msgstr "Libreria delle Mesh..."
+msgstr "MeshLibrary..."
#: editor/editor_node.cpp
msgid "TileSet..."
@@ -2859,19 +2857,19 @@ msgstr "Progetto"
#: editor/editor_node.cpp
msgid "Project Settings..."
-msgstr "Impostazioni progetto…"
+msgstr "Impostazioni del progetto…"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control"
-msgstr "Controllo Versione"
+msgstr "Controllo della versione"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
-msgstr "Imposta Controllo Versione"
+msgstr "Imposta il controllo della versione"
#: editor/editor_node.cpp
msgid "Shut Down Version Control"
-msgstr "Arresta Controllo Versione"
+msgstr "Arresta il controllo della versione"
#: editor/editor_node.cpp
msgid "Export..."
@@ -2879,7 +2877,7 @@ msgstr "Esporta..."
#: editor/editor_node.cpp
msgid "Install Android Build Template..."
-msgstr "Installa il Modello di Costruzione di Android…"
+msgstr "Installa il modello di costruzione per Android…"
#: editor/editor_node.cpp
msgid "Open Project Data Folder"
@@ -2891,11 +2889,11 @@ msgstr "Strumenti"
#: editor/editor_node.cpp
msgid "Orphan Resource Explorer..."
-msgstr "Explorer Risorse Orfane…"
+msgstr "Explorer di risorse orfane…"
#: editor/editor_node.cpp
msgid "Quit to Project List"
-msgstr "Esci e torna alla lista progetti"
+msgstr "Esci e torna alla lista dei progetti"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
@@ -2904,7 +2902,7 @@ msgstr "Debug"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
-msgstr "Distribuisci con Debug remoto"
+msgstr "Distribuisci con debug remoto"
#: editor/editor_node.cpp
msgid ""
@@ -2915,16 +2913,16 @@ msgid ""
"mobile device).\n"
"You don't need to enable it to use the GDScript debugger locally."
msgstr ""
-"Quando questa opzione è abilitata, usare il deploy one-click farà tentare "
-"l'eseguibile di connettersi all'indirizzo IP di questo computer permettendo "
-"il debug del progetto in esecuzione .\n"
-"L'intesa di questa opzione è quella di essere usata per il debug remoto "
-"(normalmente un dispositivo mobile).\n"
-"Non c'è bisogno di abilitarla se utilizzi il debugger GDScript normale."
+"Quando questa opzione è abilitata, usare il rilascio in un click farà "
+"tentare all'eseguibile di connettersi all'indirizzo IP di questo computer "
+"permettendo il debug del progetto in esecuzione.\n"
+"Questa opzione è intesa per essere usata per il debug remoto (solitamente "
+"con un dispositivo mobile).\n"
+"Non c'è bisogno di abilitarla se si usa il debugger per GDScript in locale."
#: editor/editor_node.cpp
msgid "Small Deploy with Network Filesystem"
-msgstr "Small Deploy con Filesystem della rete"
+msgstr "Rilascio piccolo con un filesystem di rete"
#: editor/editor_node.cpp
msgid ""
@@ -2935,11 +2933,11 @@ msgid ""
"On Android, deploying will use the USB cable for faster performance. This "
"option speeds up testing for projects with large assets."
msgstr ""
-"Quando questa impostazione è abilitata, usare il deploy one-click per "
-"Android esporterà soltanto un eseguibile senza i dati del progetto.\n"
-"Il filesystem sarà provvisto dal progetto dell'editor nella rete.\n"
-"Su Android, il deploy userà il cavo USB per performance migliori. Questa "
-"impostazione rende i progetti con asset pesanti più veloci."
+"Quando questa impostazione è abilitata, il rilascio in un click per Android "
+"esporterà un eseguibile senza i dati del progetto.\n"
+"Il filesystem verrà provvisto dall'editor attraverso la rete.\n"
+"Su Android, esso userà il cavo USB per ottenere delle prestazioni migliori. "
+"Questa impostazione rende più veloci i progetti con risorse pesanti."
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
@@ -2950,24 +2948,24 @@ msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
msgstr ""
-"Quando questa opzione è abilitata, le forme di collisione ed i nodi raycast "
-"(per il 2D e 3D) sarrano visibili nel progetto in esecuzione."
+"Quando questa opzione è abilitata, le forme di collisione e i nodi RayCast "
+"(sia 2D che 3D) sarrano visibili nel progetto in esecuzione."
#: editor/editor_node.cpp
msgid "Visible Navigation"
-msgstr "Navigazione Visibile"
+msgstr "Navigazione visibile"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
msgstr ""
-"Quando questa opzione è abilitata, le mesh di navigazione ed i poligoni "
+"Quando questa opzione è abilitata, le mesh di navigazione e i poligoni "
"saranno visibili nel progetto in esecuzione."
#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
-msgstr "Sincronizza Cambi Scena"
+msgstr "Sincronizza i cambi della scena"
#: editor/editor_node.cpp
msgid ""
@@ -2977,8 +2975,8 @@ msgid ""
"filesystem option is enabled."
msgstr ""
"Quando questa opzione è abilitata, ogni modifica fatta alla scena "
-"nell'editor sarà replicata nel progetto in esecuzione.\n"
-"Quando usata in remoto su un dispositivo, si può aumentare l'efficacia "
+"nell'editor verrà replicata nel progetto in esecuzione.\n"
+"Quando usata in remoto su un dispositivo, essa risulta più efficiente "
"abilitando l'opzione \"network filesystem\"."
#: editor/editor_node.cpp
@@ -2992,10 +2990,10 @@ msgid ""
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
-"Quando questa opzione è abilitata, qualsiasi script salvato sarà ricaricato "
+"Quando questa opzione è abilitata, qualsiasi script salvato verrà ricaricato "
"nel progetto in esecuzione.\n"
-"Quando usato in remoto su un dispositivo, si potrà aumentarne l'efficacia "
-"abilitando anche l'opzione \"network filesystem\"."
+"Quando usato in remoto su un dispositivo, essa risulta più efficate "
+"abilitando l'opzione \"network filesystem\"."
#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
@@ -3003,40 +3001,42 @@ msgstr "Editor"
#: editor/editor_node.cpp
msgid "Editor Settings..."
-msgstr "Impostazioni editor…"
+msgstr "Impostazioni dell'editor…"
#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "Disposizione dell'editor"
#: editor/editor_node.cpp
+#, fuzzy
msgid "Take Screenshot"
msgstr "Acquisisci una schermata"
#: editor/editor_node.cpp
+#, fuzzy
msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr ""
"Gli screenshot vengono memorizzati nella cartella Data/Settings dell'editor."
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
-msgstr "Abilita/Disabilita modalità a schermo intero"
+msgstr "Commuta la modalità a schermo intero"
#: editor/editor_node.cpp
msgid "Toggle System Console"
-msgstr "Abilita/Disabilita la console di sistema"
+msgstr "Commuta la console di sistema"
#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
-msgstr "Apri cartella dati/impostazioni editor"
+msgstr "Apri cartella dei dati/impostazioni editor"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
-msgstr "Apri la Cartella dei Dati dell'Editor"
+msgstr "Apri la cartella dei dati dell'editor"
#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
-msgstr "Apri cartella impostazioni editor"
+msgstr "Apri la cartella delle impostazioni editor"
#: editor/editor_node.cpp
msgid "Manage Editor Features..."
@@ -3044,7 +3044,7 @@ msgstr "Gestisci le funzionalità dell'editor…"
#: editor/editor_node.cpp
msgid "Manage Export Templates..."
-msgstr "Gestisci Modello d'Esportazione…"
+msgstr "Gestisci i modelli d'esportazione…"
#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3052,6 +3052,7 @@ msgstr "Aiuto"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
msgid "Online Docs"
msgstr "Documentazione online"
@@ -3065,7 +3066,7 @@ msgstr "Segnala un problema"
#: editor/editor_node.cpp
msgid "Send Docs Feedback"
-msgstr "Valuta documentazione"
+msgstr "Valuta la documentazione"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -3077,7 +3078,7 @@ msgstr "Informazioni su Godot"
#: editor/editor_node.cpp
msgid "Support Godot Development"
-msgstr "Supporta lo Sviluppo di Godot"
+msgstr "Supporta lo sviluppo di Godot"
#: editor/editor_node.cpp
msgid "Play the project."
@@ -3101,19 +3102,19 @@ msgstr "Ferma la scena."
#: editor/editor_node.cpp
msgid "Play the edited scene."
-msgstr "Esegui la scena in modifica."
+msgstr "Esegui la scena modificata."
#: editor/editor_node.cpp
msgid "Play Scene"
-msgstr "Esegui scena"
+msgstr "Esegui la scena"
#: editor/editor_node.cpp
msgid "Play custom scene"
-msgstr "Esegui scena personalizzata"
+msgstr "Avvia una scena personalizzata"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
-msgstr "Avvia scena personalizzata"
+msgstr "Avvia una scena personalizzata"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
@@ -3134,11 +3135,11 @@ msgstr "Aggiorna continuamente"
#: editor/editor_node.cpp
msgid "Update When Changed"
-msgstr "Aggiorna quando modificato"
+msgstr "Aggiorna quando modificata"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
-msgstr "Disabilita l'icona girevole di aggiornamento"
+msgstr "Nascondi la rotella di aggiornamento"
#: editor/editor_node.cpp
msgid "FileSystem"
@@ -3150,7 +3151,7 @@ msgstr "Ispettore"
#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
-msgstr "Espandi Pannello Inferiore"
+msgstr "Espandi il pannello inferiore"
#: editor/editor_node.cpp
msgid "Output"
@@ -3161,9 +3162,10 @@ msgid "Don't Save"
msgstr "Non salvare"
#: editor/editor_node.cpp
+#, fuzzy
msgid "Android build template is missing, please install relevant templates."
msgstr ""
-"Modello build di Android non è presente, si prega di installare i modelli "
+"Modello di costruzione di Android mancante, si prega di installare i modelli "
"rilevanti."
#: editor/editor_node.cpp
@@ -3180,14 +3182,14 @@ msgid ""
"the \"Use Custom Build\" option should be enabled in the Android export "
"preset."
msgstr ""
-"Questo predisporrà il progetto per le build personalizzate per Android "
-"installando i template sorgente in \"res://android/build\".\n"
-"Potrai allora applicare le modifiche e costruire il tuo APK personalizzato "
-"durante l'esportazione (aggiungere moduli, cambiare l'AndroidManifest.xml, "
-"eccetera).\n"
-"Nota che per creare delle build personalizzate, invece di usare gli APK pre-"
-"costruiti, l'opzione \"Use Custom Build\" va attivata nella preimpostazione "
-"d'esportazione per Android."
+"Questo predisporrà il progetto alle costruzioni personalizzate per Android "
+"installando il modello di sorgente in \"res://android/build\".\n"
+"Sarà allora possibile applicare delle modifiche e costruire un APK "
+"personalizzato durante l'esportazione (aggiungere moduli, cambiare "
+"l'AndroidManifest.xml, eccetera).\n"
+"Va notato che per creare delle costruzioni personalizzate, invece di usare "
+"gli APK pre-costruiti, va attivata l'opzione \"Use Custom Build\" nella "
+"preimpostazione d'esportazione per Android."
#: editor/editor_node.cpp
msgid ""
@@ -3196,18 +3198,18 @@ msgid ""
"Remove the \"res://android/build\" directory manually before attempting this "
"operation again."
msgstr ""
-"Il template della build Android è già installato in questo progetto e non "
-"verrà sovrascritto.\n"
-"Rimuovi manualmente la cartella \"res://android/build\" prima di ritentare "
+"Il modello di costruzione per Android è già installato in questo progetto e "
+"non verrà sovrascritto.\n"
+"Rimuovere manualmente la cartella \"res://android/build\" prima di ritentare "
"questa operazione."
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
-msgstr "Importa Template Da File ZIP"
+msgstr "Importa i modelli da un file ZIP"
#: editor/editor_node.cpp
msgid "Template Package"
-msgstr "Pacchetto Template"
+msgstr "Pacchetto di modelli"
#: editor/editor_node.cpp
msgid "Export Library"
@@ -3297,11 +3299,11 @@ msgstr "Script Principale:"
#: editor/editor_plugin_settings.cpp
msgid "Edit Plugin"
-msgstr "Modifica Plugin"
+msgstr "Modifica estensione"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
-msgstr "Plugins Installati:"
+msgstr "Estensioni installate:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
@@ -3927,7 +3929,7 @@ msgstr "Riscansiona il Filesystem"
#: editor/filesystem_dock.cpp
msgid "Toggle Split Mode"
-msgstr "Attiva/disattiva la modalità Split"
+msgstr "Commuta la modalità divisa"
#: editor/filesystem_dock.cpp
msgid "Search files"
@@ -4242,7 +4244,7 @@ msgstr "Copia parametri"
#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
-msgstr "Modifica Appunti Risorse"
+msgstr "Modifica gli appunti delle risorse"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
@@ -4306,15 +4308,15 @@ msgstr "Seleziona un singolo nodo per eliminare i suoi segnali e gruppi."
#: editor/plugin_config_dialog.cpp
msgid "Edit a Plugin"
-msgstr "Modifica un Plugin"
+msgstr "Modifica un'estensione"
#: editor/plugin_config_dialog.cpp
msgid "Create a Plugin"
-msgstr "Crea un Plugin"
+msgstr "Crea un'estensione"
#: editor/plugin_config_dialog.cpp
msgid "Plugin Name:"
-msgstr "Nome Plugin:"
+msgstr "Nome dell'estensione:"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
@@ -4454,7 +4456,7 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
msgid "Enable snap and show grid."
-msgstr "Attiva lo snap e mostra la griglia."
+msgstr "Abilita lo scatto e mostra la griglia."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4508,7 +4510,7 @@ msgstr "Non esistono triangoli, non può quindi aver luogo alcun blending."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Toggle Auto Triangles"
-msgstr "Attiva Triangolazione Automatica"
+msgstr "Attiva la triangolazione automatica"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
@@ -4580,7 +4582,7 @@ msgstr "Elimina Nodo(i)"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Toggle Filter On/Off"
-msgstr "Attiva/Disattiva il Filtro"
+msgstr "Commuta il filtro"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Change Filter"
@@ -4609,11 +4611,11 @@ msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Anim Clips"
-msgstr "Clip d'animazione"
+msgstr "Segmenti d'animazione"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Audio Clips"
-msgstr "Clip Audio"
+msgstr "Segmenti audio"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Functions"
@@ -4640,7 +4642,7 @@ msgstr "Abilita filtraggio"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
-msgstr "Abilità Autoplay"
+msgstr "Commuta la riproduzione automatica"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
@@ -4927,8 +4929,8 @@ msgstr "Rimuovi il nodo o la transizione selezionati."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""
-"Attiva/disattiva la riproduzione automatica di questa animazione all'avvio, "
-"riavvio, o il riavvolgimento a zero."
+"Commuta la riproduzione automatica di questa animazione all'avvio, riavvio, "
+"o il riavvolgimento a zero."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
@@ -5249,7 +5251,7 @@ msgstr "Importa…"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Plugins..."
-msgstr "Plugins…"
+msgstr "Estensioni…"
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Sort:"
@@ -5342,12 +5344,13 @@ msgid "Preview"
msgstr "Anteprima"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Configure Snap"
-msgstr "Configura Snap"
+msgstr "Configura lo scatto"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
-msgstr "Offset Griglia:"
+msgstr "Scostamento della griglia:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
@@ -5363,7 +5366,7 @@ msgstr "passi"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
-msgstr "Offset Rotazione:"
+msgstr "Scostamento della rotazione:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
@@ -5371,7 +5374,7 @@ msgstr "Passo di rotazione:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Step:"
-msgstr "Passo di scala:"
+msgstr "Passo della scala:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Vertical Guide"
@@ -5402,8 +5405,9 @@ msgid "Create Horizontal and Vertical Guides"
msgstr "Crea Guide Orizzontali e Verticali"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
-msgstr "Imposta Pivot Offset CanvasItem \"%s\" a (%d, %d)"
+msgstr "Imposta lo scostamento del Pivot del CanvasItem \"%s\" a (%d, %d)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate %d CanvasItems"
@@ -5677,73 +5681,90 @@ msgid "Ruler Mode"
msgstr "Modalità righello"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Toggle smart snapping."
-msgstr "Abilita snapping intelligente."
+msgstr "Commuta lo scatto intelligente."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Use Smart Snap"
-msgstr "Usa lo Snap intelligente"
+msgstr "Usa lo scatto intelligente"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Toggle grid snapping."
-msgstr "Abilita/Disabilita snapping magnetico."
+msgstr "Commuta la griglia magnetica."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Use Grid Snap"
-msgstr "Usa Griglia Magnetica"
+msgstr "Usa la griglia magnetica"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Snapping Options"
-msgstr "Opzioni di Snapping"
+msgstr "Opzioni dello scatto"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Use Rotation Snap"
-msgstr "Usa lo Snap di Rotazione"
+msgstr "Scatta la rotazione"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Use Scale Snap"
-msgstr "Usa lo snap con scala"
+msgstr "Scatta la scala"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Snap Relative"
-msgstr "Snap Relativo"
+msgstr "Scatti relativi"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Use Pixel Snap"
-msgstr "Usa Pixel Snap"
+msgstr "Scatta sui pixel"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Smart Snapping"
-msgstr "Snapping intelligente"
+msgstr "Scatto intelligente"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Configure Snap..."
-msgstr "Configura Snap..."
+msgstr "Configura gli scatti..."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Snap to Parent"
-msgstr "Snap al Genitore"
+msgstr "Scatta sul genitore"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Snap to Node Anchor"
-msgstr "Snap ad ancora del nodo"
+msgstr "Scatta sull'ancora dei nodi"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Snap to Node Sides"
-msgstr "Snap sui lati del nodo"
+msgstr "Scatta sui lati dei nodi"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Snap to Node Center"
-msgstr "Snap al centro del nodo"
+msgstr "Scatta sul centro dei nodi"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Snap to Other Nodes"
-msgstr "Snap ad altri nodi"
+msgstr "Scatta sugli altri nodi"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Snap to Guides"
-msgstr "Snap alle guide"
+msgstr "Scatta sulle guide"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6026,6 +6047,7 @@ msgid "Ease Out"
msgstr "Ease Out"
#: editor/plugins/curve_editor_plugin.cpp
+#, fuzzy
msgid "Smoothstep"
msgstr "Graduale"
@@ -6067,7 +6089,7 @@ msgstr "Rimuovi Punto"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
-msgstr "Abilita Tangente di Curva Lineare"
+msgstr "Commuta la Tangente di Curva Lineare"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
@@ -6805,11 +6827,11 @@ msgstr "Impostazioni griglia"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Snap"
-msgstr "Snap"
+msgstr "Scatto"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
-msgstr "Abilita Snap"
+msgstr "Abilita lo scatto"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
@@ -6862,7 +6884,7 @@ msgstr "Elimina risorsa"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
-msgstr "La clipboard delle risorse è vuota!"
+msgstr "Gli appunti delle risorse sono vuoti!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
@@ -7005,7 +7027,7 @@ msgstr "Filtra gli script"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
-msgstr "Abilita/Disabilita l'ordinamento alfabetico della lista dei metodi."
+msgstr "Commuta l'ordinamento alfabetico della lista dei metodi."
#: editor/plugins/script_editor_plugin.cpp
msgid "Filter methods"
@@ -7106,11 +7128,11 @@ msgstr "Cerca"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
-msgstr "Passo dentro all'istruzione"
+msgstr "Fai un passo all'interno"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
-msgstr "Passo successivo"
+msgstr "Fai un passo"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
@@ -7277,7 +7299,7 @@ msgstr "Indenta a destra"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
-msgstr "Attiva/Disattiva Commento"
+msgstr "Commuta i commenti"
#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
@@ -7329,7 +7351,7 @@ msgstr "Aiuto contestuale"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Bookmark"
-msgstr "Abilita/Disabilita i segnalibri"
+msgstr "Commuta i segnalibri"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Bookmark"
@@ -7354,7 +7376,7 @@ msgstr "Vai alla linea..."
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
-msgstr "Attiva/Disattiva Punto D'Interruzione"
+msgstr "Commuta la riga corrente come punto d'interruzione"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
@@ -7661,12 +7683,11 @@ msgid "View Rotation Locked"
msgstr "Rotazione Vista Bloccata"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid ""
"To zoom further, change the camera's clipping planes (View -> Settings...)"
msgstr ""
-"Per maggiore zoom, cambia i piani del clip della videocamera (Vista -> "
-"Impostazioni)"
+"Per un maggiore ingrandimento, cambia i piani del clip della videocamera "
+"(Vista -> Impostazioni...)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
@@ -7697,12 +7718,15 @@ msgstr ""
"(\"raggi X\")."
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Snap Nodes To Floor"
-msgstr "Sposta i Nodi sul Pavimento"
+msgstr "Scatta i nodi sul pavimento"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Couldn't find a solid floor to snap the selection to."
-msgstr "Non si è trovato un pavimento solido al quale agganciare la selezione."
+msgstr ""
+"Impossibile trovare un pavimento solido sul quale scattare la selezione."
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
@@ -7719,8 +7743,9 @@ msgid "Use Local Space"
msgstr "Usa Spazio Locale"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Use Snap"
-msgstr "Usa Snap"
+msgstr "Scatta"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
@@ -7763,8 +7788,9 @@ msgid "Focus Selection"
msgstr "Centra la Selezione"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Toggle Freelook"
-msgstr "Abilita/Disabilita Vista libera"
+msgstr "Commuta la vista libera"
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -7772,8 +7798,9 @@ msgid "Transform"
msgstr "Trasforma"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Snap Object to Floor"
-msgstr "Posa l'oggetto sul suolo"
+msgstr "Scatta l'oggetto sul suolo"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
@@ -7821,20 +7848,24 @@ msgid "Settings..."
msgstr "Impostazioni…"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Snap Settings"
-msgstr "Impostazioni Snap"
+msgstr "Impostazioni dello scatto"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Translate Snap:"
-msgstr "Trasla Snap:"
+msgstr "Scatto della traslazione:"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Rotate Snap (deg.):"
-msgstr "Snap Rotazione (gradi):"
+msgstr "Scatto della rotazione (gradi):"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Scale Snap (%):"
-msgstr "Scala Snap (%):"
+msgstr "Scatto della scala (%):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
@@ -8004,7 +8035,7 @@ msgstr "ERRORE: Impossibile caricare la risorsa frame!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
-msgstr "Clipboard risorse vuota o non è una texture!"
+msgstr "Gli appunti delle risorse sono vuoti o non una texture!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
@@ -8104,7 +8135,7 @@ msgstr "Imposta Margine"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
-msgstr "Modalità Snap:"
+msgstr "Modalità dello scatto:"
#: editor/plugins/texture_region_editor_plugin.cpp
#: scene/resources/visual_shader.cpp
@@ -8112,12 +8143,14 @@ msgid "None"
msgstr "Nessuno"
#: editor/plugins/texture_region_editor_plugin.cpp
+#, fuzzy
msgid "Pixel Snap"
-msgstr "Snap a Pixel"
+msgstr "Scatto sui pixel"
#: editor/plugins/texture_region_editor_plugin.cpp
+#, fuzzy
msgid "Grid Snap"
-msgstr "Snap Griglia"
+msgstr "Scatto sulla griglia"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
@@ -8125,7 +8158,7 @@ msgstr "Auto Divisione"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
-msgstr "Offset:"
+msgstr "Scostamento:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
@@ -8184,8 +8217,9 @@ msgid "Create From Current Editor Theme"
msgstr "Crea da Tema Editor corrente"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Toggle Button"
-msgstr "Attiva/Disattiva pulsante"
+msgstr "Interruttore"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Disabled Button"
@@ -8536,7 +8570,7 @@ msgstr "Mantieni il poligono all'interno dell'area del rettangolo."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
-msgstr "Abilita snap e mostra la griglia (configurabile dall'Inspector)."
+msgstr "Abilita lo scatto e mostra la griglia (configurabile dall'ispettore)."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
@@ -10562,7 +10596,7 @@ msgstr "AutoLoad"
#: editor/project_settings_editor.cpp
msgid "Plugins"
-msgstr "Plugins"
+msgstr "Estensioni"
#: editor/project_settings_editor.cpp
msgid "Import Defaults"
@@ -11075,9 +11109,9 @@ msgid ""
"every time it updates.\n"
"Switch back to the Local scene tree dock to improve performance."
msgstr ""
-"Se selezionato, il riquadro della scena remota farà ricaricare il progetto "
+"Se selezionato, il pannello della scena remota farà ricaricare il progetto "
"ogni volta che viene aggiornato.\n"
-"Torna al riquadro della scena Locale per migliorare le prestazioni."
+"Tornare al pannello della scena locale per migliorare le prestazioni."
#: editor/scene_tree_dock.cpp
msgid "Local"
@@ -11089,7 +11123,7 @@ msgstr "Liberare ereditarietà? (No Undo!)"
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
-msgstr "Attiva/Disattiva Visibilità"
+msgstr "Commuta visibilità"
#: editor/scene_tree_editor.cpp
msgid "Unlock Node"
@@ -11112,16 +11146,16 @@ msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
-"Il nodo ha %s connessione/i e %s gruppo/i.\n"
-"Clicca per mostrare il dock dei segnali."
+"Il nodo ha %s connessioni e %s gruppi.\n"
+"Cliccare per mostrare il pannello dei segnali."
#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s).\n"
"Click to show signals dock."
msgstr ""
-"Il nodo ha %s connessione/i.\n"
-"Clicca per mostrare il dock dei segnali."
+"Il nodo ha %s connessioni.\n"
+"Cliccare per mostrare il pannello dei segnali."
#: editor/scene_tree_editor.cpp
msgid ""
@@ -11129,7 +11163,7 @@ msgid ""
"Click to show groups dock."
msgstr ""
"Il nodo è in %s gruppi.\n"
-"Clicca per mostrare il dock dei gruppi."
+"Cliccare per mostrare il pannello dei gruppi."
#: editor/scene_tree_editor.cpp
msgid "Open Script:"
@@ -11153,7 +11187,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
-msgstr "Abilita Visibilità"
+msgstr "Commuta visibilità"
#: editor/scene_tree_editor.cpp
msgid ""
@@ -11689,20 +11723,22 @@ msgid "Grid Map"
msgstr "Mappa di Griglia"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
msgid "Snap View"
-msgstr "Vista Snap"
+msgstr "Scatta la vista"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
msgid "Clip Disabled"
msgstr "Clip Disabilitata"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
-msgstr "Ritaglia Sopra"
+msgstr "Taglia sopra"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
-msgstr "Ritaglia Sotto"
+msgstr "Taglia sotto"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
@@ -12260,8 +12296,8 @@ msgstr "VariableSet non trovato nello script: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
msgstr ""
-"Il nodo personalizzato non ha alcun metodo _step(), impossibile processare "
-"il grafico."
+"Il nodo personalizzato non ha alcun metodo _step(), impossibile elaborare il "
+"grafico."
#: modules/visual_script/visual_script_nodes.cpp
msgid ""
@@ -12329,11 +12365,23 @@ msgstr ""
"dal menu Progetto."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
"Debug keystore non configurato nelle Impostazioni dell'Editor né nel preset."
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
"Release keystore non configurato correttamente nel preset di esportazione."
diff --git a/editor/translations/ja.po b/editor/translations/ja.po
index b47b97b20e..85768d721a 100644
--- a/editor/translations/ja.po
+++ b/editor/translations/ja.po
@@ -1143,6 +1143,10 @@ msgstr "Dictionary 値ã®å¤‰æ›´"
msgid "Thanks from the Godot community!"
msgstr "Godot コミュニティより感è¬ã‚’ï¼"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot エンジンã«è²¢çŒ®ã—ãŸäººã€…"
@@ -12202,10 +12206,22 @@ msgstr ""
"ジェクト] メニューã‹ã‚‰ã‚¤ãƒ³ã‚¹ãƒˆãƒ¼ãƒ«ã—ã¾ã™ã€‚"
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr "デãƒãƒƒã‚°ã‚­ãƒ¼ã‚¹ãƒˆã‚¢ãŒã‚¨ãƒ‡ã‚£ã‚¿è¨­å®šã«ã‚‚プリセットã«ã‚‚設定ã•ã‚Œã¦ã„ã¾ã›ã‚“。"
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr "エクスãƒãƒ¼ãƒˆè¨­å®šã«ã¦ãƒªãƒªãƒ¼ã‚¹ キーストアãŒèª¤ã£ã¦è¨­å®šã•ã‚Œã¦ã„ã¾ã™ã€‚"
diff --git a/editor/translations/ka.po b/editor/translations/ka.po
index 7c6f378627..ce5c6dc032 100644
--- a/editor/translations/ka.po
+++ b/editor/translations/ka.po
@@ -1162,6 +1162,10 @@ msgstr "ლექსიკáƒáƒœáƒ˜áƒ¡ მნიშვნელáƒáƒ‘ის შá
msgid "Thanks from the Godot community!"
msgstr "მáƒáƒ“ლáƒáƒ‘რGodot სáƒáƒ–áƒáƒ’áƒáƒ“áƒáƒ”ბისგáƒáƒœ!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot ძრáƒáƒ•áƒ˜áƒ¡ ხელშემწყáƒáƒ‘ები"
@@ -12073,10 +12077,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/km.po b/editor/translations/km.po
index 21149c748f..ee77bab308 100644
--- a/editor/translations/km.po
+++ b/editor/translations/km.po
@@ -1082,6 +1082,10 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
@@ -11685,10 +11689,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index cc41ee5d41..f2f3ac1562 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -22,12 +22,13 @@
# Yongjin Jo <wnrhd114@gmail.com>, 2020.
# Yungjoong Song <yungjoong.song@gmail.com>, 2020.
# Henry LeRoux <henry.leroux@ocsbstudent.ca>, 2021.
+# Postive_ Cloud <postive12@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-05-19 20:16+0000\n"
-"Last-Translator: Myeongjin Lee <aranet100@gmail.com>\n"
+"PO-Revision-Date: 2021-06-11 14:49+0000\n"
+"Last-Translator: Postive_ Cloud <postive12@gmail.com>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot/ko/>\n"
"Language: ko\n"
@@ -59,7 +60,7 @@ msgstr "표현ì‹ì˜ ìž…ë ¥ %i (전달ë˜ì§€ ì•ŠìŒ) ì´(ê°€) 올바르지 ì•ŠìŠ
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr "ì¸ìŠ¤í„´ìŠ¤ê°€ null (전달ë˜ì§€ ì•ŠìŒ) ì´ë¯€ë¡œ self 를 사용할 수 없습니다"
+msgstr "ì¸ìŠ¤í„´ìŠ¤ê°€ null(전달ë˜ì§€ ì•ŠìŒ)ì´ë¯€ë¡œ self 명령어는 사용할 수 없습니다"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
@@ -1131,6 +1132,10 @@ msgstr "딕셔너리 값 변경"
msgid "Thanks from the Godot community!"
msgstr "Godot 커뮤니티ì—ì„œ ê°ì‚¬ë“œë¦½ë‹ˆë‹¤!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine 기여ìž"
@@ -12115,10 +12120,22 @@ msgstr ""
"하세요."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr "Debug keystore를 편집기 설정과 í”„ë¦¬ì…‹ì— ì„¤ì •í•˜ì§€ 않았습니다."
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr "내보내기 í”„ë¦¬ì…‹ì— ë°°í¬ keystorkeê°€ 잘못 설정ë˜ì–´ 있습니다."
diff --git a/editor/translations/lt.po b/editor/translations/lt.po
index b04d49c871..d4520d2d76 100644
--- a/editor/translations/lt.po
+++ b/editor/translations/lt.po
@@ -1123,6 +1123,10 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
@@ -12042,10 +12046,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/lv.po b/editor/translations/lv.po
index f51c38c6b8..360b8bcb8f 100644
--- a/editor/translations/lv.po
+++ b/editor/translations/lv.po
@@ -1119,6 +1119,10 @@ msgstr "MainÄ«t VÄrdnÄ«cas VÄ“rtÄ«bu"
msgid "Thanks from the Godot community!"
msgstr "Paldies no Godot sabiedrības!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot DzinÄ“ja ieguldÄ«tÄji"
@@ -11846,10 +11850,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/mi.po b/editor/translations/mi.po
index 6beaf559b3..17b666c0e6 100644
--- a/editor/translations/mi.po
+++ b/editor/translations/mi.po
@@ -1074,6 +1074,10 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
@@ -11677,10 +11681,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/mk.po b/editor/translations/mk.po
index 6cb5e626cb..0443bd589e 100644
--- a/editor/translations/mk.po
+++ b/editor/translations/mk.po
@@ -1081,6 +1081,10 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
@@ -11684,10 +11688,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/ml.po b/editor/translations/ml.po
index 0b3a3e2f85..a25540d2cd 100644
--- a/editor/translations/ml.po
+++ b/editor/translations/ml.po
@@ -1084,6 +1084,10 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
@@ -11695,10 +11699,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/mr.po b/editor/translations/mr.po
index 7b2683f181..7e6f8f5cc5 100644
--- a/editor/translations/mr.po
+++ b/editor/translations/mr.po
@@ -1081,6 +1081,10 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
@@ -11685,10 +11689,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/ms.po b/editor/translations/ms.po
index 0dc54a314a..82a4443b24 100644
--- a/editor/translations/ms.po
+++ b/editor/translations/ms.po
@@ -1124,6 +1124,10 @@ msgstr "Tukar Nilai Kamus"
msgid "Thanks from the Godot community!"
msgstr "Terima kasih dari komuniti Godot!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Penyumbang Enjin Godot"
@@ -12068,10 +12072,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/nb.po b/editor/translations/nb.po
index 7d6077e69c..f040c4ca0e 100644
--- a/editor/translations/nb.po
+++ b/editor/translations/nb.po
@@ -1148,6 +1148,10 @@ msgstr "Endre listeverdi"
msgid "Thanks from the Godot community!"
msgstr "Takk fra Godot-samfunnet!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine sine bidragsytere"
@@ -12577,10 +12581,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index 41a5cf103a..616c3ae69a 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -50,7 +50,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-05-29 13:49+0000\n"
+"PO-Revision-Date: 2021-06-05 08:32+0000\n"
"Last-Translator: Stijn Hinlopen <f.a.hinlopen@gmail.com>\n"
"Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/"
"nl/>\n"
@@ -1163,6 +1163,10 @@ msgstr "Waarde wijzigen"
msgid "Thanks from the Godot community!"
msgstr "Bedankt van de Godot gemeenschap!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine medewerkers"
@@ -10497,7 +10501,7 @@ msgstr "Plugins"
#: editor/project_settings_editor.cpp
msgid "Import Defaults"
-msgstr "Laad de standaard waarden"
+msgstr "Import"
#: editor/property_editor.cpp
msgid "Preset..."
@@ -10750,9 +10754,8 @@ msgid "Instance Child Scene"
msgstr "Scène instantiëren"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Can't paste root node into the same scene."
-msgstr "Kan deze operatie niet uitvoeren op knopen uit een vreemde scène!"
+msgstr "Kan de wortelknoop niet in dezelfde scène plakken."
#: editor/scene_tree_dock.cpp
msgid "Paste Node(s)"
@@ -12259,10 +12262,22 @@ msgstr ""
"projectmenu kan het geïnstalleerd worden."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr "Debug Keystore is niet ingesteld of aanwezig in de Editor Settings."
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr "Release-Keystore is verkeerd ingesteld in de exportinstelingen."
diff --git a/editor/translations/or.po b/editor/translations/or.po
index e3b057e2c8..58214daf10 100644
--- a/editor/translations/or.po
+++ b/editor/translations/or.po
@@ -1080,6 +1080,10 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
@@ -11683,10 +11687,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index 6c3367a0ab..9ae69c3d75 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -1157,6 +1157,10 @@ msgstr "Zmień wartość słownika"
msgid "Thanks from the Godot community!"
msgstr "Podziękowania od społeczności Godota!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Współtwórcy Godot Engine"
@@ -12228,12 +12232,24 @@ msgstr ""
"go z menu Projekt."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
"Debugowy keystore nieskonfigurowany w Ustawieniach Edytora ani w profilu "
"eksportu."
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
"Wydaniowy keystore jest niepoprawnie skonfigurowany w profilu eksportu."
diff --git a/editor/translations/pr.po b/editor/translations/pr.po
index 8ad62171b2..e308deb01b 100644
--- a/editor/translations/pr.po
+++ b/editor/translations/pr.po
@@ -6,12 +6,13 @@
# Zion Nimchuk <zionnimchuk@gmail.com>, 2016-2017.
# Allan Nordhøy <epost@anotheragency.no>, 2018.
# David Fatheree <david.fathereewcchs@gmail.com>, 2020.
+# Nathan Franke <natfra@pm.me>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-06-22 06:40+0000\n"
-"Last-Translator: David Fatheree <david.fathereewcchs@gmail.com>\n"
+"PO-Revision-Date: 2021-06-11 14:49+0000\n"
+"Last-Translator: Nathan Franke <natfra@pm.me>\n"
"Language-Team: Pirate <https://hosted.weblate.org/projects/godot-engine/"
"godot/pr/>\n"
"Language: pr\n"
@@ -19,7 +20,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.2-dev\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -30,7 +31,7 @@ msgstr ""
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr "Expected a strin' o' length 1 (a character)."
+msgstr "Expected a strin' o' length 1 (jus' a character)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -48,56 +49,55 @@ msgstr ""
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
-msgstr "Yer index property name '%s' in node %s be walkin' th' plank!"
+msgstr "Yer opera'r %s be usin' th' wrong grub, %s an' %s!"
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
-msgstr "Yer index property name '%s' in node %s be walkin' th' plank!"
+msgstr "Yer index type %s o' node type %s be walkin' th' plank!"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
msgstr ""
#: core/math/expression.cpp
-#, fuzzy
msgid "Invalid arguments to construct '%s'"
-msgstr ": Evil argument of th' type: "
+msgstr "Evil argument o' th' type '%s'"
#: core/math/expression.cpp
msgid "On call to '%s':"
-msgstr ""
+msgstr "O' th' call t' '%s':"
#: core/ustring.cpp
msgid "B"
-msgstr ""
+msgstr "' Barnacles"
#: core/ustring.cpp
msgid "KiB"
-msgstr ""
+msgstr "' Kilo-Barnacles"
#: core/ustring.cpp
msgid "MiB"
-msgstr ""
+msgstr "' Mega-Barnacles"
#: core/ustring.cpp
msgid "GiB"
-msgstr ""
+msgstr "' Giga-Barnacles"
#: core/ustring.cpp
msgid "TiB"
-msgstr ""
+msgstr "' Tera-Barnacles"
#: core/ustring.cpp
msgid "PiB"
-msgstr ""
+msgstr "' Peta-Barnacles"
#: core/ustring.cpp
msgid "EiB"
-msgstr ""
+msgstr "' Exa-Barnacles"
#: editor/animation_bezier_editor.cpp
msgid "Free"
-msgstr ""
+msgstr "O'en"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
@@ -109,11 +109,11 @@ msgstr "See'in Double"
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
-msgstr ""
+msgstr "Sundial:"
#: editor/animation_bezier_editor.cpp
msgid "Value:"
-msgstr ""
+msgstr "Grub:"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
@@ -125,9 +125,8 @@ msgid "Duplicate Selected Key(s)"
msgstr "Yar, Blow th' Selected Down!"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Delete Selected Key(s)"
-msgstr "Yar, Blow th' Selected Down!"
+msgstr "Yar, Plunder th' Selected!"
#: editor/animation_bezier_editor.cpp
#, fuzzy
@@ -1124,6 +1123,10 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
@@ -2137,7 +2140,7 @@ msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
-msgstr ""
+msgstr "Cap'n's Log:"
#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -2156,7 +2159,7 @@ msgstr ""
#: editor/editor_log.cpp
msgid "Clear Output"
-msgstr ""
+msgstr "Clear Cap'n's Log"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: editor/editor_profiler.cpp
@@ -2781,7 +2784,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
msgid "Debug"
-msgstr ""
+msgstr "Debuggin'"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
@@ -3016,7 +3019,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Output"
-msgstr ""
+msgstr "Cap'n's Log"
#: editor/editor_node.cpp
msgid "Don't Save"
@@ -12124,10 +12127,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/pt.po b/editor/translations/pt.po
index b164fc2f52..d2db134026 100644
--- a/editor/translations/pt.po
+++ b/editor/translations/pt.po
@@ -1130,6 +1130,10 @@ msgstr "Mudar o valor do dicionário"
msgid "Thanks from the Godot community!"
msgstr "Agradecimentos da Comunidade Godot!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Contribuidores do Godot Engine"
@@ -12196,12 +12200,24 @@ msgstr ""
"menu Projeto."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
"Keystore de depuração não configurada nas Configurações do Editor e nem na "
"predefinição."
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
"Lançamento de keystore configurado incorretamente na predefinição exportada."
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index 7bfa3e7b97..1fae91fc0d 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -88,7 +88,7 @@
# Lucas Araujo <lucassants2808@gmail.com>, 2020.
# Sr Half <flavio05@outlook.com>, 2020.
# Matheus Pesegoginski <pese.ek.tk@outlook.com>, 2020.
-# DeeJayLSP <djlsplays@gmail.com>, 2020.
+# DeeJayLSP <djlsplays@gmail.com>, 2020, 2021.
# Anonymous <noreply@weblate.org>, 2020.
# André Sousa <andrelvsousa@gmail.com>, 2020.
# Kleyton Luiz de Sousa Vieira <kleytonluizdesouzavieira@gmail.com>, 2020.
@@ -101,7 +101,7 @@
# Jairo Tuboi <tuboi.jairo@gmail.com>, 2020.
# Felipe Fetter <felipetfetter@gmail.com>, 2020.
# Rafael Henrique Capati <rhcapati@gmail.com>, 2020.
-# NogardRyuu <nogardryuu@gmail.com>, 2020.
+# NogardRyuu <nogardryuu@gmail.com>, 2020, 2021.
# Elton <eltondeoliveira@outlook.com>, 2020.
# ThiagoCTN <thiagocampostn@gmail.com>, 2020.
# Alec Santos <alecsantos96@gmail.com>, 2020.
@@ -116,12 +116,13 @@
# Gabriel Silveira <gabomfim99@gmail.com>, 2021.
# Arthur Phillip D. Silva <artphil.dev@gmail.com>, 2021.
# Gustavo HM 102 <gustavohm102@gmail.com>, 2021.
+# Douglas Leão <djlsplays@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2021-05-24 21:36+0000\n"
-"Last-Translator: Gustavo HM 102 <gustavohm102@gmail.com>\n"
+"PO-Revision-Date: 2021-06-12 01:23+0000\n"
+"Last-Translator: Douglas Leão <djlsplays@gmail.com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_BR/>\n"
"Language: pt_BR\n"
@@ -775,7 +776,7 @@ msgstr "Mudar Deslocamento do Início do Clip de Trilha de Audio"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
-msgstr "Alterar deslocamento de fim do clipe de faixa de áudio"
+msgstr "Alterar Deslocamento de Fim do Clipe de Faixa de Ãudio"
#: editor/array_property_edit.cpp
msgid "Resize Array"
@@ -1143,8 +1144,8 @@ msgid ""
"You can find the removed files in the system trash to restore them."
msgstr ""
"Remover arquivos selecionados do projeto? (irreversível)\n"
-"Você pode encontrar os arquivos removidos na lixeira e restaurá-los caso "
-"seja necessário."
+"Você pode encontrar os arquivos removidos na lixeira do sistema para "
+"restaurá-los."
#: editor/dependency_editor.cpp
msgid ""
@@ -1156,8 +1157,8 @@ msgstr ""
"Os arquivos sendo removidos são requeridos por outros recursos para que "
"funcionem.\n"
"Removê-los mesmo assim? (irreversível)\n"
-"Você pode encontrar os arquivos removidos na lixeira e restaurá-los caso "
-"necessário."
+"Você pode encontrar os arquivos removidos na lixeira do sistema para "
+"restaurá-los."
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
@@ -1227,6 +1228,10 @@ msgstr "Alterar Valor do Dicionário"
msgid "Thanks from the Godot community!"
msgstr "Agradecimentos da comunidade Godot!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Contribuidores da Godot Engine"
@@ -1568,7 +1573,7 @@ msgstr "Renomear Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
-msgstr "Alternar Auto Carregamentos de Globais"
+msgstr "Alternar Globais de AutoLoad"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
@@ -1722,8 +1727,8 @@ msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
-"A plataforma de destino requer compactação de textura 'ETC2' ou 'PVRTC' para "
-"GLES3. Ativar 'Importar Etc 2' ou 'Importar Pvrtc' nas Configurações do "
+"A plataforma de destino requer compressão de textura 'ETC2' ou 'PVRTC' para "
+"GLES3. Habilite 'Importar Etc 2' ou 'Importar Pvrtc' nas Configurações do "
"Projeto."
#: editor/editor_export.cpp
@@ -1870,7 +1875,7 @@ msgstr "Importar"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
msgid "Export"
-msgstr "Exportar"
+msgstr "Exportação"
#: editor/editor_feature_profile.cpp
msgid "Available Profiles:"
@@ -2073,7 +2078,7 @@ msgstr "(Re)Importando Assets"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
-msgstr "Cima"
+msgstr "Início"
#: editor/editor_help.cpp
msgid "Class:"
@@ -3103,9 +3108,8 @@ msgid "About"
msgstr "Sobre"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Support Godot Development"
-msgstr "Apoie o desenvolvimento do Godot"
+msgstr "Apoie o Desenvolvimento do Godot"
#: editor/editor_node.cpp
msgid "Play the project."
@@ -3539,7 +3543,7 @@ msgstr "Não foi possível instanciar o script:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
-msgstr "Você esqueceu da palavra-chave \"tool\"?"
+msgstr "Você esqueceu da palavra-chave 'tool'?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
@@ -5865,7 +5869,7 @@ msgstr "Máscara de Escala para inserir chaves."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert keys (based on mask)."
-msgstr "Inserir Chaves (baseado na máscara)"
+msgstr "Inserir Chaves (baseado na máscara)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
@@ -5875,9 +5879,9 @@ msgid ""
"Keys must be inserted manually for the first time."
msgstr ""
"Inserir chaves automaticamente quando os objetos são transladados, "
-"rotacionados ou escalados (com base na máscara). \n"
+"rotacionados ou escalados (com base na máscara).\n"
"As chaves são adicionadas apenas às faixas existentes, nenhuma nova trilha "
-"será criada. \n"
+"será criada.\n"
"As chaves devem ser inseridas manualmente pela primeira vez."
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6677,8 +6681,8 @@ msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr ""
-"Polygon2D tem vértices internos, portanto não pode mais ser editado no "
-"Viewport."
+"Polygon2D tem vértices internos, portanto não pode mais ser editado na "
+"viewport."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon & UV"
@@ -7023,7 +7027,7 @@ msgstr "Alternar ordenação alfabética da lista de métodos."
#: editor/plugins/script_editor_plugin.cpp
msgid "Filter methods"
-msgstr "Métodos de filtragem"
+msgstr "Filtrar métodos"
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
@@ -7672,11 +7676,10 @@ msgid "View Rotation Locked"
msgstr "Ver Rotação Bloqueada"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid ""
"To zoom further, change the camera's clipping planes (View -> Settings...)"
msgstr ""
-"Para dar mais zoom, mude os planos de clipping da câmera (Visão -> "
+"Para dar mais zoom, altere os planos de clipping da câmera (Visão -> "
"Configurações...)"
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9838,7 +9841,7 @@ msgstr "Compilado"
#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
-msgstr "Criptografado (forneça chave abaixo)"
+msgstr "Criptografado (Forneça Chave Abaixo)"
#: editor/project_export.cpp
msgid "Invalid Encryption Key (must be 64 characters long)"
@@ -10239,7 +10242,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Key "
-msgstr "Chave "
+msgstr "Tecla "
#: editor/project_settings_editor.cpp
msgid "Joy Button"
@@ -10251,7 +10254,7 @@ msgstr "Eixo do Joystick"
#: editor/project_settings_editor.cpp
msgid "Mouse Button"
-msgstr "Botão do Mous"
+msgstr "Botão do Mouse"
#: editor/project_settings_editor.cpp
msgid ""
@@ -10291,7 +10294,7 @@ msgstr "Pressione uma Tecla..."
#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
-msgstr "Botão do Mouse:"
+msgstr "Ãndice do Botão do Mouse:"
#: editor/project_settings_editor.cpp
msgid "Left Button"
@@ -10551,7 +10554,7 @@ msgstr "Idiomas:"
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
-msgstr "O AutoLoad"
+msgstr "AutoLoad"
#: editor/project_settings_editor.cpp
msgid "Plugins"
@@ -11062,15 +11065,14 @@ msgid "Remote"
msgstr "Remoto"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid ""
"If selected, the Remote scene tree dock will cause the project to stutter "
"every time it updates.\n"
"Switch back to the Local scene tree dock to improve performance."
msgstr ""
"Se selecionado, o painel da árvore de cena Remota vai fazer o projeto travar "
-"toda hora que atualizar.\n"
-"Volta para o painel da árvore de cena Local para melhorar a performance."
+"toda vez que atualizar.\n"
+"Volte para o painel da árvore de cena Local para melhorar o desempenho."
#: editor/scene_tree_dock.cpp
msgid "Local"
@@ -12322,12 +12324,24 @@ msgstr ""
"através do menu Projeto."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
"Porta-chaves de depuração não configurado nas Configurações do Editor e nem "
"na predefinição."
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
"Keystore de liberação incorretamente configurada na predefinição de "
diff --git a/editor/translations/ro.po b/editor/translations/ro.po
index b86af89ae2..ec89b47e96 100644
--- a/editor/translations/ro.po
+++ b/editor/translations/ro.po
@@ -1127,6 +1127,10 @@ msgstr "Schimbaţi Valoarea Dicţionar"
msgid "Thanks from the Godot community!"
msgstr "Mulțumesc din partea comunităţii Godot!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Contribuabili Motor Godot"
@@ -12256,10 +12260,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index acf8b3caaf..fe4b510539 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -94,12 +94,13 @@
# narrnika <narr13niki@gmail.com>, 2021.
# nec-trou <darya.bilyalova@gmail.com>, 2021.
# IindinAndEdresia <kapitan_pol@inbox.ru>, 2021.
+# Bualma Show <appleaidar6@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-05-21 11:33+0000\n"
-"Last-Translator: Danil Alexeev <danil@alexeev.xyz>\n"
+"PO-Revision-Date: 2021-06-07 23:43+0000\n"
+"Last-Translator: Bualma Show <appleaidar6@gmail.com>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
"Language: ru\n"
@@ -117,7 +118,7 @@ msgstr "Ðеверный параметр типа Ð´Ð»Ñ convert(), иÑполÑ
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr "ОжидалаÑÑŒ Ñтрока длиной 1 (Ñ‚.е. Ñимвол)."
+msgstr "ОжидалаÑÑŒ Ñтрока длиной 1 (Ñ‚. е. 1 Ñимвол)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -1204,6 +1205,10 @@ msgstr "Изменить значение ÑловарÑ"
msgid "Thanks from the Godot community!"
msgstr "СпаÑибо от ÑообщеÑтва Godot!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Ðвторы Godot Engine"
@@ -12278,12 +12283,24 @@ msgstr ""
"Шаблон Ñборки Android не уÑтановлен в проекте. УÑтановите его в меню проекта."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
"Отладочное хранилище ключей не наÑтроено ни в наÑтройках редактора, ни в "
"предуÑтановках."
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
"Хранилище ключей не наÑтроено ни в наÑтройках редактора, ни в предуÑтановках."
diff --git a/editor/translations/si.po b/editor/translations/si.po
index b62a68170b..89c1b2ffc8 100644
--- a/editor/translations/si.po
+++ b/editor/translations/si.po
@@ -1104,6 +1104,10 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
@@ -11781,10 +11785,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/sk.po b/editor/translations/sk.po
index c56b65ea9b..5d5b9cba9b 100644
--- a/editor/translations/sk.po
+++ b/editor/translations/sk.po
@@ -1114,6 +1114,10 @@ msgstr "Zmeniť Hodnotu v Slovníku"
msgid "Thanks from the Godot community!"
msgstr "VÄaka z Godot komunity!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine prispievatelia"
@@ -12154,10 +12158,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/sl.po b/editor/translations/sl.po
index 534d8a8af8..2ac453123c 100644
--- a/editor/translations/sl.po
+++ b/editor/translations/sl.po
@@ -1171,6 +1171,10 @@ msgstr "Spremeni Slovarsko Vrednost"
msgid "Thanks from the Godot community!"
msgstr "Zahvaljujemo se vam iz skupnosti Godota!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine sodelovci"
@@ -12537,10 +12541,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/sq.po b/editor/translations/sq.po
index 9adfd21568..4409a6f48a 100644
--- a/editor/translations/sq.po
+++ b/editor/translations/sq.po
@@ -1112,6 +1112,10 @@ msgstr "Ndrysho Vlerën e Fjalorit"
msgid "Thanks from the Godot community!"
msgstr "Faleminderit nga komuniteti i Godot!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Kontribuesit e Godot Engine"
@@ -12137,10 +12141,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po
index d839ee4d1b..3ba1c674a3 100644
--- a/editor/translations/sr_Cyrl.po
+++ b/editor/translations/sr_Cyrl.po
@@ -1226,6 +1226,10 @@ msgstr "Промени вредноÑÑ‚ речника"
msgid "Thanks from the Godot community!"
msgstr "Хвала од Godot заједнице!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine Ñарадници"
@@ -13732,6 +13736,12 @@ msgstr ""
"менија."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
#, fuzzy
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
@@ -13739,6 +13749,12 @@ msgstr ""
"поÑтавкама."
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
#, fuzzy
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po
index bb42742181..fcab84a2bf 100644
--- a/editor/translations/sr_Latn.po
+++ b/editor/translations/sr_Latn.po
@@ -1112,6 +1112,10 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
@@ -11873,10 +11877,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/sv.po b/editor/translations/sv.po
index 073e2b0670..c5cad10f66 100644
--- a/editor/translations/sv.po
+++ b/editor/translations/sv.po
@@ -1132,6 +1132,10 @@ msgstr "Ändra Ordboksvärde"
msgid "Thanks from the Godot community!"
msgstr "Tack från Godot-gemenskapen!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine bidragare"
@@ -12284,10 +12288,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/ta.po b/editor/translations/ta.po
index ed08398eeb..c630966603 100644
--- a/editor/translations/ta.po
+++ b/editor/translations/ta.po
@@ -1108,6 +1108,10 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
@@ -11781,10 +11785,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/te.po b/editor/translations/te.po
index 62741d508d..f1d857b911 100644
--- a/editor/translations/te.po
+++ b/editor/translations/te.po
@@ -1083,6 +1083,10 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
@@ -11687,10 +11691,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/th.po b/editor/translations/th.po
index 3f01cae158..0edcf900b9 100644
--- a/editor/translations/th.po
+++ b/editor/translations/th.po
@@ -15,8 +15,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-05-14 11:20+0000\n"
-"Last-Translator: Kongfa Waroros <gongpha@hotmail.com>\n"
+"PO-Revision-Date: 2021-06-07 23:43+0000\n"
+"Last-Translator: Atirut Wattanamongkol <artjang301@gmail.com>\n"
"Language-Team: Thai <https://hosted.weblate.org/projects/godot-engine/godot/"
"th/>\n"
"Language: th\n"
@@ -1123,6 +1123,10 @@ msgstr "à¹à¸à¹‰à¹„ขค่าดิà¸à¸Šà¸±à¸™à¸™à¸²à¸£à¸µ"
msgid "Thanks from the Godot community!"
msgstr "ขอขอบคุณจาà¸à¸Šà¸¸à¸¡à¸Šà¸™à¸œà¸¹à¹‰à¹ƒà¸Šà¹‰ Godot!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "ผู้ช่วยพัฒนา Godot Engine"
@@ -1956,7 +1960,7 @@ msgstr "มีà¸à¸²à¸£à¸™à¸³à¹€à¸‚้าไฟล์ %s หลายอัน à
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
-msgstr "นำเข้าทรัพยาà¸à¸£(อีà¸à¸„รั้ง)"
+msgstr "à¸à¸³à¸¥à¸±à¸‡à¸™à¸³à¹€à¸‚้าทรัพยาà¸à¸£(อีà¸à¸„รั้ง)"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
@@ -3465,7 +3469,7 @@ msgstr "à¸à¸³à¸¥à¸±à¸‡à¸„ลายเทมเพลตส่งออà¸"
#: editor/export_template_manager.cpp
msgid "Importing:"
-msgstr "นำเข้า:"
+msgstr "à¸à¸³à¸¥à¸±à¸‡à¸™à¸³à¹€à¸‚้า:"
#: editor/export_template_manager.cpp
msgid "Error getting the list of mirrors."
@@ -12005,10 +12009,22 @@ msgid ""
msgstr "เทมเพลตà¸à¸²à¸£à¸ªà¸£à¹‰à¸²à¸‡à¸ªà¸³à¸«à¸£à¸±à¸šà¹à¸­à¸™à¸”รอยด์ไม่ถูà¸à¸•à¸´à¸”ตั้ง สามารถติดตั้งจาà¸à¹€à¸¡à¸™à¸¹à¹‚ปรเจà¸à¸•à¹Œ"
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr "ดีบัภKeystore ไม่ได้ถูà¸à¸•à¸±à¹‰à¸‡à¹„ว้ในตั้งค่าของตัวà¹à¸à¹‰à¹„ขหรือในพรีเซ็ต"
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr "Release keystore à¸à¸³à¸«à¸™à¸”ค่าไว้อย่างไม่ถูà¸à¸•à¹‰à¸­à¸‡à¹ƒà¸™à¸žà¸£à¸µà¹€à¸‹à¹‡à¸•à¸ªà¸³à¸«à¸£à¸±à¸šà¸à¸²à¸£à¸ªà¹ˆà¸‡à¸­à¸­à¸"
diff --git a/editor/translations/tr.po b/editor/translations/tr.po
index ae07c290e2..5892850caf 100644
--- a/editor/translations/tr.po
+++ b/editor/translations/tr.po
@@ -1171,6 +1171,10 @@ msgstr "Sözlükteki Değeri Değiştir"
msgid "Thanks from the Godot community!"
msgstr "Godot topluluğundan teşekkürler!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Oyun Motoru katkı sağlayanlar"
@@ -12230,12 +12234,24 @@ msgstr ""
"Android derleme şablonu projede yüklü değil. Proje menüsünden yükleyin."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
"Anahtar deposunda Hata Ayıklayıcı Ayarları'nda veya ön ayarda "
"yapılandırılmamış."
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
"Dışa aktarma ön kümesinde yanlış yapılandırılan anahtar deposunu (keystore) "
diff --git a/editor/translations/tt.po b/editor/translations/tt.po
new file mode 100644
index 0000000000..c0d7e79447
--- /dev/null
+++ b/editor/translations/tt.po
@@ -0,0 +1,12508 @@
+# Tatar translation of the Godot Engine editor.
+# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
+# This file is distributed under the same license as the Godot source code.
+#
+# Bualma Show <appleaidar6@gmail.com>, 2021.
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine editor\n"
+"PO-Revision-Date: 2021-06-07 23:43+0000\n"
+"Last-Translator: Bualma Show <appleaidar6@gmail.com>\n"
+"Language-Team: Tatar <https://hosted.weblate.org/projects/godot-engine/godot/"
+"tt/>\n"
+"Language: tt\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8-bit\n"
+"Plural-Forms: nplurals=1; plural=0;\n"
+"X-Generator: Weblate 4.7-dev\n"
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr "convert() өчен ÑракÑыз аргумент төре, TYPE_ * тотрыклы кулланыгыз."
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+msgid "Expected a string of length 1 (a character)."
+msgstr "Озынлык Ñызык 1 (Ñгъни Ñимвол) көтелгән иде."
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/gd_glue.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+"Байтларны декодациÑләү өчен байтлар җитәрлек түгел Ñки Ñ€Ó©Ñ…Ñәт ителми торган "
+"формат."
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid index of type %s for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid arguments to construct '%s'"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "B"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "KiB"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "MiB"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "GiB"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "TiB"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "PiB"
+msgstr ""
+
+#: core/ustring.cpp
+msgid "EiB"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Mirror"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
+msgid "Time:"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Value:"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Insert Key Here"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Duplicate Selected Key(s)"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Delete Selected Key(s)"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Add Bezier Point"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Move Bezier Points"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transition"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Call"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transition"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Call"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Length"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "3D Transform Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation length (frames)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation length (seconds)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Looping"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Track Path"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Toggle this track on/off."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove this track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Time (s): "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Continuous"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Discrete"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Trigger"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Capture"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "Linear"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Key(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Key(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Update Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Loop Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Create NEW track for %s and insert key?"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Create %d NEW tracks and insert keys?"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Create & Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Track & Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Rearrange Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Invalid track for Bezier (no suitable sub-properties)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Bezier Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Transform Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Method Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object: "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clipboard is empty"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Scale Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"This animation belongs to an imported scene, so changes to imported tracks "
+"will not be saved.\n"
+"\n"
+"To enable the ability to add custom tracks, navigate to the scene's import "
+"settings and set\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
+"\", then re-import.\n"
+"Alternatively, use an import preset that imports animations to separate "
+"files."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Warning: Editing imported animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select an AnimationPlayer node to create and edit animations."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Snap:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation step value."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Seconds"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "FPS"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation properties."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Copy Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr ""
+
+#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Go to Next Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Go to Previous Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim. Optimizer"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Linear Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Angular Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove invalid keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove unresolved and empty tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-up all animations"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation(s) (NO UNDO!)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select Tracks to Copy"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_log.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select All/None"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Add Audio Track Clip"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Resize Array"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value Type"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Go to Line"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Line Number:"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "%d replaced."
+msgstr ""
+
+#: editor/code_editor.cpp editor/editor_help.cpp
+msgid "%d match."
+msgstr ""
+
+#: editor/code_editor.cpp editor/editor_help.cpp
+msgid "%d matches."
+msgstr ""
+
+#: editor/code_editor.cpp editor/find_in_files.cpp
+msgid "Match Case"
+msgstr ""
+
+#: editor/code_editor.cpp editor/find_in_files.cpp
+msgid "Whole Words"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replace"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replace All"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Selection Only"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom In"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom Out"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Warnings"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Line and column numbers."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Method in target node must be specified."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Method name must be a valid identifier."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid ""
+"Target method not found. Specify a valid method or attach a script to the "
+"target node."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect to Node:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect to Script:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "From Signal:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Scene does not contain any script."
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
+#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+msgid "Add"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/editor_feature_profile.cpp editor/groups_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+msgid "Remove"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Add Extra Call Argument:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Extra Call Arguments:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Receiver Method:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Advanced"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Deferred"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid ""
+"Defers the signal, storing it in a queue and only firing it at idle time."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Oneshot"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnects the signal after its first emission."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Cannot connect signal"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Signal:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect '%s' to '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect '%s' from '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect all from signal: '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Disconnect"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect a Signal to a Method"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit Connection:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
+msgid "Signals"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Filter signals"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect All"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Go To Method"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Change %s Type"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/project_settings_editor.cpp
+msgid "Change"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Create New %s"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Matches:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Description:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Scene '%s' is currently being edited.\n"
+"Changes will only take effect when reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Resource '%s' is in use.\n"
+"Changes will only take effect when reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resource"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+msgid "Path"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Broken"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependency Editor"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement Resource:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Open"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owners Of:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Remove selected files from the project? (no undo)\n"
+"You can find the removed files in the system trash to restore them."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (no undo)\n"
+"You can find the removed files in the system trash to restore them."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Cannot remove:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Error loading:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Load failed due to missing dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_node.cpp
+msgid "Open Anyway"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Which action should be taken?"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Errors loading!"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Permanently delete %d item(s)? (No undo!)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Show Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Orphan Resource Explorer"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
+msgid "Delete"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owns"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Key"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Value"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Thanks from the Godot community!"
+msgstr ""
+
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Godot Engine contributors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Project Founders"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Lead Developer"
+msgstr ""
+
+#. TRANSLATORS: This refers to a job title.
+#. The trailing space is used to distinguish with the project list application,
+#. you do not have to keep it in your translation.
+#: editor/editor_about.cpp
+msgid "Project Manager "
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Developers"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Authors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Platinum Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Silver Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Mini Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Silver Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "License"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Third-party Licenses"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid ""
+"Godot Engine relies on a number of third-party free and open source "
+"libraries, all compatible with the terms of its MIT license. The following "
+"is an exhaustive list of all such third-party components with their "
+"respective copyright statements and license terms."
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "All Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Licenses"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Error opening package file, not in ZIP format."
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "%s (Already Exists)"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Uncompressing Assets"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "The following files failed extraction from package:"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "And %s more files."
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Package installed successfully!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Package Contents:"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/editor_node.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Package Installer"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Speakers"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Rename Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Change Audio Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Bypass Effects"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Select Audio Bus Send"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Drag & drop to rearrange."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bypass"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bus options"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Duplicate"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Audio"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Master bus can't be deleted!"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Duplicate Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save Audio Bus Layout As..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Location for New Layout..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Open Audio Bus Layout"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "There is no '%s' file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Invalid file, not an audio bus layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Error saving file: %s"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add a new Audio Bus to this layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Load"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load an existing Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save As"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save this Bus Layout to a file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/import_dock.cpp
+msgid "Load Default"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load the default Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Create a new Bus Layout."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Valid characters:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Must not collide with an existing engine class name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Must not collide with an existing built-in type name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Must not collide with an existing global constant name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Keyword cannot be used as an autoload name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Autoload '%s' already exists!"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rename Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Toggle AutoLoad Globals"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Move Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Remove Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+msgid "Enable"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rearrange Autoloads"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Can't add autoload:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
+#: editor/editor_plugin_settings.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Path:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Node Name:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp
+msgid "Name"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Singleton"
+msgstr ""
+
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating Scene"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Storing local changes..."
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating scene..."
+msgstr ""
+
+#: editor/editor_data.cpp editor/editor_properties.cpp
+msgid "[empty]"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "[unsaved]"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Please select a base directory first."
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose a Directory"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp editor/project_manager.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Create Folder"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
+msgid "Name:"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+msgid "Could not create folder."
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Storing File:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Packing"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
+"Etc' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC2' texture compression for GLES3. Enable "
+"'Import Etc 2' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for the driver fallback "
+"to GLES2.\n"
+"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
+"Enabled'."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
+"'Import Pvrtc' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
+"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'PVRTC' texture compression for the driver fallback "
+"to GLES2.\n"
+"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
+"Enabled'."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/javascript/export/export.cpp
+msgid "Template file not found:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "3D Editor"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Script Editor"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Asset Library"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Scene Tree Editing"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Node Dock"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "FileSystem Dock"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Import Dock"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Erase profile '%s'? (no undo)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Profile must be a valid filename and must not contain '.'"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Profile with this name already exists."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "(Editor Disabled, Properties Disabled)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "(Properties Disabled)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "(Editor Disabled)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Class Options:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Enable Contextual Editor"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Enabled Properties:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Enabled Features:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Enabled Classes:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "File '%s' format is invalid, import aborted."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid ""
+"Profile '%s' already exists. Remove it first before importing, import "
+"aborted."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Error saving profile to path: '%s'."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Unset"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Current Profile:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Make Current"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "New"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp editor/editor_node.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp editor/project_export.cpp
+msgid "Export"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Available Profiles:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Class Options"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "New profile name:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Erase Profile"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Godot Feature Profile"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Import Profile(s)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Export Profile"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Manage Editor Feature Profiles"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select Current Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File Exists, Overwrite?"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select This Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Open in File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/project_manager.cpp
+msgid "Show in File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "New Folder..."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Refresh"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Recognized"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Files (*)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open File(s)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File or Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
+msgid "Save"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Save a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Back"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Forward"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Favorite"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Focus Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Down"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go to previous folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go to next folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Go to parent folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Refresh files."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "(Un)favorite current folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Toggle the visibility of hidden files."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "View items as a grid of thumbnails."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "View items as a list."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Directories & Files:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Preview:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File:"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "ScanSources"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid ""
+"There are multiple importers for different types pointing to file %s, import "
+"aborted"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "(Re)Importing Assets"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Top"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class:"
+msgstr ""
+
+#: editor/editor_help.cpp editor/scene_tree_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Inherits:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Inherited by:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Description"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Online Tutorials"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "override:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "default:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Theme Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Constants"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Property Descriptions"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "(value)"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this property. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Method Descriptions"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this method. Please help us by [color="
+"$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Case Sensitive"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Show Hierarchy"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Display All"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Classes Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Methods Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Signals Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Constants Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Properties Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Theme Properties Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Member Type"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Class"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Method"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+msgid "Signal"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Constant"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Property"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Theme Property"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
+msgid "Property:"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Output:"
+msgstr ""
+
+#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Copy Selection"
+msgstr ""
+
+#: editor/editor_log.cpp editor/editor_network_profiler.cpp
+#: editor/editor_profiler.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Clear"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Clear Output"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: editor/editor_profiler.cpp
+msgid "Stop"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
+#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
+msgid "Start"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "%s/s"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Down"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Up"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+msgid "Node"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Incoming RPC"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Incoming RSET"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Outgoing RPC"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Outgoing RSET"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "New Window"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Imported resources can't be saved."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: scene/gui/dialogs.cpp
+msgid "OK"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Error saving resource!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource can't be saved because it does not belong to the edited scene. "
+"Make it unique first."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save Resource As..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't open file for writing:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Requested file format unknown:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while saving."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while parsing '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unexpected end of file '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Missing '%s' or its dependencies."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while loading '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Saving Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Analyzing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Creating Thumbnail"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a tree root."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
+"be satisfied."
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "Can't overwrite scene that is still open!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load MeshLibrary for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving MeshLibrary!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load TileSet for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving TileSet!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"An error occurred while trying to save the editor layout.\n"
+"Make sure the editor's user data path is writable."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Default editor layout overridden.\n"
+"To restore the Default layout to its base settings, use the Delete Layout "
+"option and delete the Default layout."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Layout name not found!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Restored the Default layout to its base settings."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was imported, so it's not editable.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was instanced or inherited.\n"
+"Changes to it won't be kept when saving the current scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource was imported, so it's not editable. Change its settings in the "
+"import panel and then re-import."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene was imported, so changes to it won't be kept.\n"
+"Instancing it or inheriting will allow making changes to it.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This is a remote object, so changes to it won't be kept.\n"
+"Please read the documentation relevant to debugging to better understand "
+"this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "There is no defined scene to run."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save scene before running..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Could not start subprocess!"
+msgstr ""
+
+#: editor/editor_node.cpp editor/filesystem_dock.cpp
+msgid "Open Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Base Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Script..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Close"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to '%s' before closing?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Saved %s modified resource(s)."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene As..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "This operation can't be done without a scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Mesh Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a root node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Tile Set"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a selected node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Current scene not saved. Open anyway?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't reload a scene that was never saved."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Reload Saved Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"The current scene has unsaved changes.\n"
+"Reload the saved scene anyway? This action cannot be undone."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Run Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Yes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Exit the editor?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to the following scene(s) before quitting?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes the following scene(s) before opening Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This option is deprecated. Situations where refresh must be forced are now "
+"considered a bug. Please report."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pick a Main Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Reopen Closed Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to find script field for addon plugin at: '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Scene '%s' was automatically imported, so it can't be modified.\n"
+"To make changes to it, a new inherited scene can be created."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Error loading scene, it must be inside the project path. Use 'Import' to "
+"open the scene, then save it inside the project path."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene '%s' has broken dependencies:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Clear Recent Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"No main scene has ever been defined, select one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' does not exist, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' is not a scene file, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Delete Layout"
+msgstr ""
+
+#: editor/editor_node.cpp editor/import_dock.cpp
+#: editor/script_create_dialog.cpp
+msgid "Default"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_properties.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
+msgid "Show in FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play This Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Undo Close Tab"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Close Other Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Tabs to the Right"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close All Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Switch Scene Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files or folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Dock Position"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle distraction-free mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Add a new scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Go to previously opened scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Copy Text"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Next tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Previous tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Filter Files..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Operations with scene files."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Open Recent"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save All Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Convert To..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "MeshLibrary..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "TileSet..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Undo"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Redo"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Miscellaneous project or scene-wide tools."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+#: editor/script_create_dialog.cpp
+msgid "Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project Settings..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Set Up Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Shut Down Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Install Android Build Template..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tools"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Orphan Resource Explorer..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit to Project List"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Deploy with Remote Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, using one-click deploy will make the executable "
+"attempt to connect to this computer's IP so the running project can be "
+"debugged.\n"
+"This option is intended to be used for remote debugging (typically with a "
+"mobile device).\n"
+"You don't need to enable it to use the GDScript debugger locally."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Small Deploy with Network Filesystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, using one-click deploy for Android will only "
+"export an executable without the project data.\n"
+"The filesystem will be provided from the project by the editor over the "
+"network.\n"
+"On Android, deploying will use the USB cable for faster performance. This "
+"option speeds up testing for projects with large assets."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Collision Shapes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, collision shapes and raycast nodes (for 2D and "
+"3D) will be visible in the running project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Navigation"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, navigation meshes and polygons will be visible "
+"in the running project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Synchronize Scene Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, any changes made to the scene in the editor "
+"will be replicated in the running project.\n"
+"When used remotely on a device, this is more efficient when the network "
+"filesystem option is enabled."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Synchronize Script Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, any script that is saved will be reloaded in "
+"the running project.\n"
+"When used remotely on a device, this is more efficient when the network "
+"filesystem option is enabled."
+msgstr ""
+
+#: editor/editor_node.cpp editor/script_create_dialog.cpp
+msgid "Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor Settings..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Take Screenshot"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Screenshots are stored in the Editor Data/Settings Folder."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle System Console"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data/Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Manage Editor Features..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Manage Export Templates..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Online Docs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Q&A"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Report a Bug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+msgid "Community"
+msgstr "Җәмәгать"
+
+#: editor/editor_node.cpp
+msgid "About"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause the scene execution for debugging."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Stop the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the edited scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play custom scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Custom Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+msgid "Save & Restart"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Spins when the editor window redraws."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update When Changed"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Hide Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Expand Bottom Panel"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Don't Save"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Android build template is missing, please install relevant templates."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Manage Templates"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This will set up your project for custom Android builds by installing the "
+"source template to \"res://android/build\".\n"
+"You can then apply modifications and build your own custom APK on export "
+"(adding modules, changing the AndroidManifest.xml, etc.).\n"
+"Note that in order to make custom builds instead of using pre-built APKs, "
+"the \"Use Custom Build\" option should be enabled in the Android export "
+"preset."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"The Android build template is already installed in this project and it won't "
+"be overwritten.\n"
+"Remove the \"res://android/build\" directory manually before attempting this "
+"operation again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Import Templates From ZIP File"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Template Package"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Merge With Existing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open & Run a Script"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Reload"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Resave"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Load Errors"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Select"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 2D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 3D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Script Editor"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Open Asset Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the next Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the previous Editor"
+msgstr ""
+
+#: editor/editor_node.h
+msgid "Warning!"
+msgstr ""
+
+#: editor/editor_path.cpp
+msgid "No sub-resources found."
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Creating Mesh Previews"
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Thumbnail..."
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Main Script:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit Plugin"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+msgid "Update"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+msgid "Author:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Status:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Measure:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Average Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Physics Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Inclusive"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Self"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame #:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Calls"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Edit Text:"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign..."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Invalid RID"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"The selected resource (%s) does not match any type expected for this "
+"property (%s)."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on resources saved as a file.\n"
+"Resource needs to belong to a scene."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on this resource because it's not set as "
+"local to scene.\n"
+"Please switch on the 'local to scene' property on it (and all resources "
+"containing it up to a node)."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/scene_tree_dock.cpp
+msgid "Extend Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Key:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Value:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_run_native.cpp
+msgid ""
+"No runnable export preset found for this platform.\n"
+"Please add a runnable preset in the Export menu or define an existing preset "
+"as runnable."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Write your logic in the _run() method."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "There is an edited scene already."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't instance script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the 'tool' keyword?"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't run script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the '_run' method?"
+msgstr ""
+
+#: editor/editor_spin_slider.cpp
+msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes."
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Select Node(s) to Import"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp editor/project_manager.cpp
+msgid "Browse"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Scene Path:"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Import From Node:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Redownload"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uninstall"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Installed)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Official export templates aren't available for development builds."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Missing)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Current)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Retrieving mirrors, please wait..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove template version '%s'?"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't open export templates zip."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Invalid version.txt format inside templates: %s."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "No version.txt found inside templates."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error creating path for templates:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Extracting Export Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Importing:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error getting the list of mirrors."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error parsing JSON of mirror list. Please report this issue!"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"No download links found for this version. Direct download is only available "
+"for official releases."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Request Failed."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Complete."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Cannot remove temporary file:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed.\n"
+"The problematic templates archives can be found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error requesting URL:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connecting to Mirror..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Disconnected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Resolving"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Resolve"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connecting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Connect"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Requesting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Downloading"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connection Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "SSL Handshake Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uncompressing Android Build Sources"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Current Version:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Installed Versions:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Install From File"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove Template"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select Template File"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Godot Export Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Export Template Manager"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Status: Import of file failed. Please fix file and reimport manually."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move/rename resources root."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move a folder into itself."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error moving:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error duplicating:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Unable to update dependencies:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
+msgid "No name provided."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Provided name contains invalid characters."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "A file or folder with this name already exists."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Name contains invalid characters."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"The following files or folders conflict with items in the target location "
+"'%s':\n"
+"\n"
+"%s\n"
+"\n"
+"Do you wish to overwrite them?"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Inherited Scene"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Set As Main Scene"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Open Scenes"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Add to Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Remove from Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Edit Dependencies..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View Owners..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move To..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Scene..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "New Script..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Resource..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Expand All"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Collapse All"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicate..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move to Trash"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Rename..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Previous Folder/File"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Next Folder/File"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Toggle Split Mode"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Search files"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"Scanning Files,\n"
+"Please Wait..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Create Scene"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Find in Files"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Folder:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Filters:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid ""
+"Include the files with the following extensions. Add or remove them in "
+"ProjectSettings."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace all (no undo)"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Searching..."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "%d match in %d file."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "%d matches in %d file."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "%d matches in %d files."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Add to Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Remove from Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group name already exists."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Invalid group name."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Rename Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Delete Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes Not in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Filter nodes"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Empty groups will be automatically removed."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group Editor"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Manage Groups"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Single Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Importing Scene..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating Lightmaps"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating for Mesh: "
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Running Custom Script..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Couldn't load post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Invalid/broken script for post-import (check console):"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Error running post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Did you return a Node-derived object in the `post_import()` method?"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Saving..."
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Set as Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Clear Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Import As:"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Preset"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Reimport"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Save Scenes, Re-Import, and Restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Expand All Properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Collapse All Properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Edit Resource Clipboard"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Filter properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
+#: editor/multi_node_edit.cpp
+msgid "MultiNode Set"
+msgstr ""
+
+#: editor/node_dock.cpp
+msgid "Select a single node to edit its signals and groups."
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Edit a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Create a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Plugin Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Script Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create points."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid ""
+"Edit points.\n"
+"LMB: Move Point\n"
+"RMB: Erase Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Erase points."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Insert Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon (Remove Point)"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Remove Polygon And Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Load..."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Move Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Animation Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Remove BlendSpace1D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Open Editor"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Open Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Triangle already exists."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Toggle Auto Triangles"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Parameter Changed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Node Moved"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Connected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Disconnected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Set Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Delete Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Toggle Filter On/Off"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Change Filter"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Anim Clips"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Audio Clips"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Functions"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Renamed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Edit Filtered Tracks:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable Filtering"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Toggle Autoplay"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Anim"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Animation?"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Remove Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Invalid animation name!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation name already exists!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Next Changed"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Blend Time"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation to copy!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation resource on clipboard!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pasted Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation to edit!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from current pos. (A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from end. (Shift+A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Stop animation playback. (S)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from start. (Shift+D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from current pos. (D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation position (in seconds)."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Scale animation playback globally for the node."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Tools"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Edit Transitions..."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Open in Inspector"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Display list of animations in player."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Autoplay on Load"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Enable Onion Skinning"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Onion Skinning Options"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Directions"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Past"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Future"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Depth"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "1 step"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "2 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "3 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Differences Only"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Force White Modulate"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Include Gizmos (3D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pin AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+msgid "Error!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Times:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Next (Auto Queue):"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Cross-Animation Blend Times"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Move Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition exists!"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Add Transition"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "No playback resource set at path: %s."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Create new nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Connect nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Remove selected node or transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition: "
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Play Mode:"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade In (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade Out (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Auto Restart:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Random Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Start!"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Amount:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 0:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 1:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "X-Fade Time (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Current:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Clear Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Set Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Delete Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is valid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is invalid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "OneShot Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend2 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend3 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend4 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeScale Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeSeek Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Transition Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Import Animations..."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Node Filters"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Filters..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Contents:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "View Files"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect to host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Cannot save response to:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Write error."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Redirect loop."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, timeout"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Timeout."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed SHA-256 hash check"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading (%s / %s)..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Resolving..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Error making request"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Install..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Recently Updated"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Least Recently Updated"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Name (A-Z)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Name (Z-A)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "License (A-Z)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "License (Z-A)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "First"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Previous"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Next"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Last"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No results for \"%s\"."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Import..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Plugins..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Sort:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Category:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Site:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Support"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Official"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Testing"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Assets ZIP File"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Can't determine a save path for lightmap images.\n"
+"Save your scene and try again."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
+"Light' flag is on."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Failed creating lightmap images, make sure path is writable."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Failed determining lightmap size. Maximum lightmap size too small?"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Some mesh is invalid. Make sure the UV2 channel values are contained within "
+"the [0.0,1.0] square region."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Godot editor was built without ray tracing support, lightmaps can't be baked."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Bake Lightmaps"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Select lightmap bake file:"
+msgstr ""
+
+#: editor/plugins/camera_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Preview"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Primary Line Every:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "steps"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Vertical Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Vertical Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove Vertical Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Horizontal Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Horizontal Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove Horizontal Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Horizontal and Vertical Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate %d CanvasItems"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate CanvasItem \"%s\" to %d degrees"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem \"%s\" Anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale Node2D \"%s\" to (%s, %s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Resize Control \"%s\" to (%d, %d)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale %d CanvasItems"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale CanvasItem \"%s\" to (%s, %s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move %d CanvasItems"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem \"%s\" to (%d, %d)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"When active, moving Control nodes changes their anchors instead of their "
+"margins."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Top Left"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Top Right"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Bottom Right"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Bottom Left"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Left"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Top"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Right"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Bottom"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Left Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Top Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Right Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Bottom Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "VCenter Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "HCenter Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Full Rect"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Keep Ratio"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Anchors only"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors and Margins"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Game Camera Override\n"
+"Overrides game camera with editor viewport camera."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Game Camera Override\n"
+"No game instance running."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Group Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Ungroup Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Paste Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Warning: Children of a container get their position and size determined only "
+"by their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom Reset"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Select Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Drag: Rotate"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Move"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Show a list of all objects at the position clicked\n"
+"(same as Alt+RMB in select mode)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Click to change object's rotation pivot."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Ruler Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle smart snapping."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Smart Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle grid snapping."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Grid Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snapping Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Rotation Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Scale Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap Relative"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Pixel Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Smart Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Parent"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Node Anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Node Sides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Node Center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Other Nodes"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock the selected object in place (can't be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock the selected object (can be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Makes sure the object's children are not selectable."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Restores the object's children's ability to be selected."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Skeleton Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Custom Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Always Show Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Helpers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Rulers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Group And Lock Icons"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Frame Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Preview Canvas Scale"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Translation mask for inserting keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation mask for inserting keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale mask for inserting keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert keys (based on mask)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Auto insert keys when objects are translated, rotated or scaled (based on "
+"mask).\n"
+"Keys are only added to existing tracks, no new tracks will be created.\n"
+"Keys must be inserted manually for the first time."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Auto Insert Key"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation Key and Pose Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key (Existing Tracks)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Copy Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Multiply grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Divide grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan View"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Adding %s..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Cannot instantiate multiple nodes without root."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Create Node"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Error instancing scene from %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Default Type"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Drag & drop + Shift : Add node as sibling\n"
+"Drag & drop + Alt : Change node type"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Create Polygon3D"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Edit Poly"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Edit Poly (Remove Point)"
+msgstr ""
+
+#: editor/plugins/collision_shape_2d_editor_plugin.cpp
+msgid "Set Handle"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Restart"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Particles"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Mask"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Solid Pixels"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Border Pixels"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Directed Border Pixels"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Capture from Pixel"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Colors"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+msgid "CPUParticles"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat 0"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat 1"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
+msgid "Ease In"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
+msgid "Ease Out"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Smoothstep"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load Curve Preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Add Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Left Linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Right Linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load Preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Toggle Curve Linear Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Hold Shift to edit tangents individually"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Right click to add point"
+msgstr ""
+
+#: editor/plugins/gi_probe_editor_plugin.cpp
+msgid "Bake GI Probe"
+msgstr ""
+
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item %d"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Items"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item List Editor"
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Occluder Polygon"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh is empty!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a Trimesh collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Trimesh Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "This doesn't work on scene root!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Navigation Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Contained Mesh is not of type ArrayMesh."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "UV Unwrap failed, mesh may not be manifold?"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "No mesh to debug."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Model has no UV in this layer"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "MeshInstance lacks a Mesh!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh has not surface to create outlines from!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Could not create outline!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh..."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV1"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV2"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Unwrap UV2 for Lightmap/AO"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Outline Size:"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "UV Channel Debug"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid ""
+"Update from existing scene?:\n"
+"%s"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Mesh Library"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and no MultiMesh set in node)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and MultiMesh contains no Mesh)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (not a MeshInstance)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (contains no Mesh resource)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No surface source specified."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no geometry)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no faces)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate Surface"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate MultiMesh"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "X-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Y-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Z-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh Up Axis:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Rotation:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Tilt:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Scale:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate"
+msgstr ""
+
+#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Convert to CPUParticles"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generating Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generate Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Can only set point into a ParticlesMaterial process material"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Convert to CPUParticles2D"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "The geometry's faces don't contain any area."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "The geometry doesn't contain any faces."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "\"%s\" doesn't inherit from Spatial."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "\"%s\" doesn't contain geometry."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "\"%s\" doesn't contain face geometry."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Points:"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points+Normal (Directed)"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Volume"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Source: "
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Point from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Out-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove In-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point to Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Split Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Point in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move In-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Out-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Select Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Shift+Drag: Select Control Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Click: Add Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Left Click: Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Right Click: Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Control Points (Shift+Drag)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point (in empty space)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Close Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Curve Point #"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Point Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve In Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Out Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Path"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Path Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Out-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove In-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/physical_bone_plugin.cpp
+msgid "Move Joint"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"No texture in this polygon.\n"
+"Set a texture to be able to edit UV."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"Polygon 2D has internal vertices, so it can no longer be edited in the "
+"viewport."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon & UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Internal Vertex"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Internal Vertex"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Add Custom Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Custom Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint Bone Weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Open Polygon 2D UV editor."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon 2D UV Editor"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Points"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygons"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Points"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Command: Rotate"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift: Move All"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Command: Scale"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Ctrl: Scale"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Rotate Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Scale Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create a custom polygon. Enables custom polygon rendering."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Unpaint weights with specified intensity."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Copy Polygon to UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Copy UV to Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Clear UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Settings"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Enable Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Grid"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Configure Grid:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ERROR: Couldn't load resource!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Add Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Rename Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Resource clipboard is empty!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Load Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ResourcePreloader"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Clear Recent Files"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close and save changes?"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error writing TextFile:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Could not load file at:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving file!"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error Saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error importing theme."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error Importing"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "New Text File..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save File As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Can't obtain the script for running."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script failed reloading, check console for errors."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script is not in tool mode, will not be able to run."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"To run this script, it must inherit EditorScript and be set to tool mode."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "%s Class Reference"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Previous"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Filter scripts"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Filter methods"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Up"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Down"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Next script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Previous script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reopen Closed Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Copy Script Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Previous"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reload Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+msgid "Run"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Into"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Over"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Break"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Continue"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Keep Debugger Open"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Debug with External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Godot online documentation."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search the reference documentation."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to previous edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to next edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Discard"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Clear Recent Scripts"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Connections to method:"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+msgid "Source"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Target"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid ""
+"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "[Ignore]"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Function"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Only resources from filesystem can be dropped."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't drop nodes because script '%s' is not used in this scene."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Lookup Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Convert Case"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Uppercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Lowercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Capitalize"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+msgid "Bookmarks"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Breakpoints"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+msgid "Go To"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Cut"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Select All"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Delete Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold/Unfold Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Unfold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Evaluate Selection"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent to Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent to Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Find in Files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Toggle Bookmark"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Next Bookmark"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Previous Bookmark"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Remove All Bookmarks"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Function..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Line..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Next Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Previous Breakpoint"
+msgstr ""
+
+#: editor/plugins/shader_editor_plugin.cpp
+msgid ""
+"This shader has been modified on on disk.\n"
+"What action should be taken?"
+msgstr ""
+
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Shader"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Create Rest Pose from Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Skeleton2D"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+msgid "Play IK"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Aborted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "X-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Y-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Z-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Plane Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scaling: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translating: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotating %s degrees."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Keying is disabled (no key inserted)."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Animation Key Inserted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pitch"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Yaw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Objects Drawn"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Material Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Shader Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Surface Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Draw Calls"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Vertices"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Transform with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Rotation with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "No parent to instance a child at."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "This operation requires a single selected node."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Normal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Wireframe"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Overdraw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Unshaded"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Environment"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Information"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View FPS"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Half Resolution"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Audio Listener"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Enable Doppler"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Not available when using the GLES2 renderer."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Forward"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Backwards"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Up"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Down"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Speed Modifier"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Slow Modifier"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Rotation Locked"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "XForm Dialog"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Click to toggle between visibility states.\n"
+"\n"
+"Open eye: Gizmo is visible.\n"
+"Closed eye: Gizmo is hidden.\n"
+"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Couldn't find a solid floor to snap the selection to."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Drag: Rotate\n"
+"Alt+Drag: Move\n"
+"Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Local Space"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Snap"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Switch Perspective/Orthogonal View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Insert Animation Key"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Toggle Freelook"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Object to Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Dialog..."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "1 Viewport"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "4 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Grid"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Settings..."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate Snap:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Snap (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Snap (%):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Viewport Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective FOV (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Near:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Far:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Change"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale (ratio):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Type"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pre"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Post"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create Mesh2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Mesh2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create Polygon2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Polygon2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create CollisionPolygon2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "CollisionPolygon2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create LightOccluder2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "LightOccluder2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite is empty!"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to Mesh2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create polygon."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to Polygon2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create collision polygon."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create CollisionPolygon2D Sibling"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create light occluder."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create LightOccluder2D Sibling"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Shrink (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Update Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Settings:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "No Frames Selected"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add %d Frame(s)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Unable to load images"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Resource clipboard is empty or not a texture!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Empty"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation FPS"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "(empty)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animations:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "New Animation"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Speed:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Loop"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animation Frames:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add a Texture from File"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frames from a Sprite Sheet"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Select Frames"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Horizontal:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Vertical:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Select/Clear All Frames"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Create Frames from Sprite Sheet"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "SpriteFrames"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Region Rect"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Margin"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Snap Mode:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Pixel Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Grid Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Auto Slice"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Step:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Sep.:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "TextureRegion"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+msgid "Remove All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Edit Theme"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme editing menu."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Editor Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create From Current Editor Theme"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Toggle Button"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Disabled Button"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Disabled Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Check Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Named Sep."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Submenu"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Subitem 1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Subitem 2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Many"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Disabled LineEdit"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 3"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Editable Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Subtree"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has,Many,Options"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Data Type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Style"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Font"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Color"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme File"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Fix Invalid Tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cut Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Line Draw"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Find Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Transpose"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Disable Autotile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Enable Priority"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Filter tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Give a TileSet resource to this TileMap to use its tiles."
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid ""
+"Shift+LMB: Line Draw\n"
+"Shift+Command+LMB: Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid ""
+"Shift+LMB: Line Draw\n"
+"Shift+Ctrl+LMB: Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Pick Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate Left"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate Right"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Flip Horizontally"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Flip Vertically"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Clear Transform"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Add Texture(s) to TileSet."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove selected Texture from TileSet."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Single Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Autotile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Atlas"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Next Coordinate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Select the next shape, subtile, or Tile."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Previous Coordinate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Select the previous shape, subtile, or Tile."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Collision"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Occlusion"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Navigation"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Region Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Collision Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Occlusion Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Navigation Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Bitmask Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Priority Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Icon Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Z Index Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Copy bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Erase bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new rectangle."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Rectangle"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new polygon."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete Selected Shape"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Keep polygon inside region Rect."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Enable snap and show grid (configurable via the Inspector)."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Display Tile Names (Hold Alt Key)"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Add or select a texture on the left panel to edit the tiles bound to it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Texture"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "%s file(s) were not added because was already on the list."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete selected Rect."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete polygon."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"LMB: Set bit on.\n"
+"RMB: Set bit off.\n"
+"Shift+LMB: Set wildcard bit.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its z index.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Polygon Concave"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Polygon Convex"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Convex"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Concave"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "This property can't be changed."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "TileSet"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "No VCS addons are available."
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "No files added to stage"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Commit"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "VCS Addon is not initialized"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control System"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Initialize"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Staging area"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Detect new changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Modified"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Renamed"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Deleted"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Typechange"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Stage Selected"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Stage All"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Commit Changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Status"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "View file diffs before committing them to the latest version"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "No file diff is active"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Detect changes in file diff"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Output"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Sampler"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add input port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add output port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change input port type"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change output port type"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change input port name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change output port name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Remove input port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Remove output port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set expression"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Resize VisualShader node"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Node(s) Moved"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Duplicate Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Delete Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "UniformRef Name Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Show resulted shader code."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Create Shader Node"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Grayscale function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts HSV vector to RGB equivalent."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts RGB vector to HSV equivalent."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Sepia function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Burn operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Darken operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Difference operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Dodge operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "HardLight operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Lighten operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Overlay operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Screen operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "SoftLight operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the boolean result of the %s comparison between two parameters."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Equal (==)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Greater Than (>)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Greater Than or Equal (>=)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated vector if the provided scalars are equal, greater or "
+"less."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the boolean result of the comparison between INF and a scalar "
+"parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the boolean result of the comparison between NaN and a scalar "
+"parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Less Than (<)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Less Than or Equal (<=)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Not Equal (!=)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated vector if the provided boolean value is true or false."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated scalar if the provided boolean value is true or false."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the boolean result of the comparison between two parameters."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the boolean result of the comparison between INF (or NaN) and a "
+"scalar parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Input parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for fragment and light shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for vertex and fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "E constant (2.718282). Represents the base of the natural logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Epsilon constant (0.00001). Smallest possible scalar number."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Phi constant (1.618034). Golden ratio."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi/4 constant (0.785398) or 45 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi/2 constant (1.570796) or 90 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi constant (3.141593) or 180 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Tau constant (6.283185) or 360 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Sqrt2 constant (1.414214). Square root of 2."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the absolute value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse hyperbolic cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse hyperbolic sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-tangent of the parameters."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse hyperbolic tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Finds the nearest integer that is greater than or equal to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Constrains a value to lie between two further values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the hyperbolic cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts a quantity in radians to degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-e Exponential."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-2 Exponential."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the nearest integer less than or equal to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Computes the fractional part of the argument."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse of the square root of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Natural logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-2 logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the greater of two values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the lesser of two values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the opposite value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 - scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the value of the first parameter raised to the power of the second."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts a quantity in degrees to radians."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 / scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the nearest integer to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the nearest even integer to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Clamps the value between 0.0 and 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Extracts the sign of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the hyperbolic sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the square root of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( scalar(edge), scalar(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the hyperbolic tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the truncated value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Adds scalar to scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Divides scalar by scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies scalar by scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the remainder of the two scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Subtracts scalar from scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Perform the cubic texture lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Perform the texture lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Cubic texture uniform lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "2D texture uniform lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "2D texture uniform lookup with triplanar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Calculate the outer product of a pair of vectors.\n"
+"\n"
+"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
+"one column) and the second parameter 'r' as a row vector (matrix with one "
+"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
+"whose number of rows is the number of components in 'c' and whose number of "
+"columns is the number of components in 'r'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Composes transform from four vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Decomposes transform to four vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the determinant of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the inverse of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the transpose of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies transform by transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies vector by transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Composes vector from three scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Decomposes vector to three scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the cross product of two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the distance between two points."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the dot product of two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the vector that points in the same direction as a reference vector. "
+"The function has three vector parameters : N, the vector to orient, I, the "
+"incident vector, and Nref, the reference vector. If the dot product of I and "
+"Nref is smaller than zero the return value is N. Otherwise -N is returned."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the length of a vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two vectors using scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the normalize product of vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 - vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 / vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the vector that points in the direction of reflection ( a : incident "
+"vector, b : normal vector )."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the vector that points in the direction of refraction."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( vector(edge), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( scalar(edge), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Adds vector to vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Divides vector by vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies vector by vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the remainder of the two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Subtracts vector from vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Custom Godot Shader Language expression, with custom amount of input and "
+"output ports. This is a direct injection of code into the vertex/fragment/"
+"light function, do not use it to write the function declarations inside."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns falloff based on the dot product of surface normal and view "
+"direction of camera (pass associated inputs to it)."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Custom Godot Shader Language expression, which is placed on top of the "
+"resulted shader. You can place various function definitions inside and call "
+"it later in the Expressions. You can also declare varyings, uniforms and "
+"constants."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "A reference to an existing uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(Fragment/Light mode only) Scalar derivative function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(Fragment/Light mode only) Vector derivative function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
+"'y'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
+"'y'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Edit Visual Property"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Mode Changed"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Runnable"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Delete preset '%s'?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Release"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Exporting All"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "The given export path doesn't exist:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Presets"
+msgstr ""
+
+#: editor/project_export.cpp editor/project_settings_editor.cpp
+msgid "Add..."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"If checked, the preset will be available for use in one-click deploy.\n"
+"Only one preset per platform may be marked as runnable."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export all resources in the project"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected scenes (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected resources (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources to export:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to export non-resource files/folders\n"
+"(comma-separated, e.g: *.json, *.txt, docs/*)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to exclude files/folders from project\n"
+"(comma-separated, e.g: *.json, *.txt, docs/*)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Features"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Custom (comma-separated):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Feature List:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export PCK/Zip"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Project"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export mode?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export All"
+msgstr ""
+
+#: editor/project_export.cpp editor/project_manager.cpp
+msgid "ZIP File"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Godot Game Pack"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Manage Export Templates"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export With Debug"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The path specified doesn't exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose an empty folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose a \"project.godot\" or \".zip\" file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "This directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Game Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Imported Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid Project Name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "There is already a folder in this path with the specified name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "It would be a good idea to name your project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid project path (changed anything?)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't edit project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Rename Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import Existing Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install Project:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Name:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Not supported by your GPU drivers."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Missing Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error: Project is missing on the filesystem."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't open project at '%s'."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to open more than one project?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You won't be able to open the project with previous versions of the "
+"engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You won't be able to open the project with previous versions of the "
+"engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: no main scene defined.\n"
+"Please edit the project and set the main scene in the Project Settings under "
+"the \"Application\" category."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: Assets need to be imported.\n"
+"Please edit the project to trigger the initial import."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to run %d projects at once?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Remove %d projects from the list?\n"
+"The project folders' contents won't be modified."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Remove this project from the list?\n"
+"The project folder's contents won't be modified."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Remove all missing projects from the list?\n"
+"The project folders' contents won't be modified."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Language changed.\n"
+"The interface will update after restarting the editor or project manager."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Are you sure to scan %s folders for existing Godot projects?\n"
+"This could take a while."
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Projects"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Loading, please wait..."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Last Modified"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Remove Missing"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Templates"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Restart Now"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't run project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"You currently don't have any projects.\n"
+"Would you like to explore official example projects in the Asset Library?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Key "
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "An action with the name '%s' already exists."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Rename Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Action deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "All Devices"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Press a Key..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 1"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 2"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Axis Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Global Property"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Select a setting item first!"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "No property '%s' exists."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Setting '%s' is internal, and it can't be deleted."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Delete Item"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Error saving settings."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Settings saved OK."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Moved Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override for Feature"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Remapped Path"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resource Remap Add Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Resource Remap Language"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap Option"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter Mode"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Project Settings (project.godot)"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "General"
+msgstr "Төп"
+
+#: editor/project_settings_editor.cpp
+msgid "Override For..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "The editor must be restarted for changes to take effect."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Input Map"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Localization"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resources:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps by Locale:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show All Locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show Selected Locales Only"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Filter mode:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "AutoLoad"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Plugins"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Preset..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Zero"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing In-Out"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing Out-In"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "File..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Dir..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Assign"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Select Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Pick a Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Bit %d, val %d."
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Property"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Method"
+msgstr ""
+
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Batch Rename"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Prefix:"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix:"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Advanced Options"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node type"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Current scene name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Root node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per-level Counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set, the counter restarts for each group of child nodes."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Amount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minimum number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "PascalCase to snake_case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "snake_case to PascalCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Lowercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Reset"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error:"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent Node"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Reparent Location (Select new Parent):"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Keep Global Transform"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Run Mode:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Current Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene Arguments:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Scene Run Settings"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error loading scene from %s"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Cannot instance the scene '%s' because the current scene exists within one "
+"of its nodes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Scene(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Replace with Branch Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Paste Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Detach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on the tree root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Node In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Nodes In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Duplicate Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make node as Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete %d nodes and any children?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete %d nodes?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete the root node \"%s\"?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete node \"%s\" and its children?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete node \"%s\"?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can not perform with the root node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on instanced scenes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Save New Scene As..."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Disabling \"editable_instance\" will cause all properties of the node to be "
+"reverted to their default."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
+"cause all properties of the node to be reverted to their default."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "New Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Create Root Node:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "2D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "3D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Other Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes from a foreign scene!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes the current scene inherits from!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Cut Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remove Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Change type of node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Couldn't save new scene. Likely dependencies (instances) couldn't be "
+"satisfied."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error saving scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error duplicating scene to save it."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Sub-Resources"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Editable Children"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Load As Placeholder"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Open Documentation"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Cannot attach a script: there are no languages registered.\n"
+"This is probably because this editor was built with all language modules "
+"disabled."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add Child Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Expand/Collapse All"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Change Type"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Reparent to New Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Merge From Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
+msgid "Save Branch as Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
+msgid "Copy Node Path"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete (No Confirm)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add/Create a New Node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Instance a scene file as a Node. Creates an inherited scene if no root node "
+"exists."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach a new or existing script to the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Detach the script from the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remote"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance? (No Undo!)"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visible"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Unlock Node"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Button Group"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "(Connecting From)"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node configuration warning:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has %s connection(s) and %s group(s).\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has %s connection(s).\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is in %s group(s).\n"
+"Click to show groups dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Open Script:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is locked.\n"
+"Click to unlock it."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Children are not selectable.\n"
+"Click to make selectable."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visibility"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Invalid node name, the following characters are not allowed:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Rename Node"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Scene Tree (Nodes):"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node Configuration Warning!"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Select a Node"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is empty."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Filename is empty."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is not local."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid base path."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "A directory with the same name exists."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "File does not exist."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid extension."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Wrong extension chosen."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading template '%s'"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error - Could not create script in filesystem."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading script from %s"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Overrides"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "N/A"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Open Script / Choose Location"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Open Script"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "File exists, it will be reused."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid path."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid class name."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid inherited parent name or path."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Script path/name is valid."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Allowed: a-z, A-Z, 0-9, _ and ."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in script (into scene file)."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Will create a new script file."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Will load an existing script file."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Script file already exists."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Class Name:"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Template:"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in Script:"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Attach Node Script"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote "
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Bytes:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Warning:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Error:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Error"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Error:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Source"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Source:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Source:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Trace"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Errors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Child process connected."
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Copy Error"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Skip Breakpoints"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Previous Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Next Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Frames"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Profiler"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Network Profiler"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitor"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Pick one or more items from the list to display the graph."
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "List of Video Memory Usage by Resource:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Total:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Export list to a CSV file"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Format"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Usage"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Misc"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control Type:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Live Edit Root:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Set From Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Export measures as CSV"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Erase Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Editor Settings"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Shortcuts"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Binding"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Light Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change AudioStreamPlayer3D Emission Angle"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera FOV"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera Size"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Box Shape Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Ray Shape Length"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Height"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select the dynamic library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select dependencies of the library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Remove current entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Double click to create a new entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform:"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dynamic Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Add an architecture entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "GDNativeLibrary"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Enabled GDNative Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Disabled GDNative Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Libraries: "
+msgstr ""
+
+#: modules/gdnative/register_types.cpp
+msgid "GDNative"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Step argument is zero!"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not a script with an instance"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a script"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a resource file"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (missing @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (can't load script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (invalid script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary (invalid subclasses)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Object can't provide a length."
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Floor:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Delete Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paste Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Snap View"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Disabled"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Above"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Below"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit X Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Y Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Z Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Clear Rotation"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Paste Selects"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clear Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Settings"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Filter meshes"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Begin Bake"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Preparing data structures"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Generate buffers"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Direct lighting"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Indirect lighting"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Post processing"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Plotting lightmaps"
+msgstr ""
+
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake NavMesh"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Signal Arguments"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument name"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Default Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Input Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Output Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Override an existing built-in function."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create a new function."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create a new variable."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Signals:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create a new signal."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete input port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Input Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Output Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Duplicate VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Preload Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid ""
+"Can't drop properties because script '%s' is not used in this scene.\n"
+"Drop holding 'Shift' to just copy the signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Base Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Move Node(s)"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Disconnect Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Data"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Script already has function '%s'"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Input Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Resize Comment"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't create function with a function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't create function of nodes from nodes of multiple functions."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select at least one node with sequence port."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Try to only have one sequence input in selection."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Make Tool:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Members:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Nodes..."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function..."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "function_name"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit its graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Copy Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Cut Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Make Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Refresh Graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Member"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search VisualScript"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set %s"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Select device from the list"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Unable to find the 'apksigner' tool."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Android build template not installed in the project. Install it from the "
+"Project menu."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Release keystore incorrectly configured in the export preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A valid Android SDK path is required in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid Android SDK path in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Missing 'platform-tools' directory!"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Unable to find Android SDK platform-tools' adb command."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Please check in the Android SDK directory specified in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Missing 'build-tools' directory!"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Unable to find Android SDK build-tools' apksigner command."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
+"project setting (changed in Godot 3.2.2).\n"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "\"Use Custom Build\" must be enabled to use the plugins."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
+"\"."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid filename! Android App Bundle requires the *.aab extension."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "APK Expansion not compatible with Android App Bundle."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid filename! Android APK requires the *.apk extension."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Trying to build from a custom built template, but no version info for it "
+"exists. Please reinstall from the 'Project' menu."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Android build version mismatch:\n"
+" Template installed: %s\n"
+" Godot Version: %s\n"
+"Please reinstall Android build template from 'Project' menu."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Building Android Project (gradle)"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Building of Android project failed, check output for the error.\n"
+"Alternatively visit docs.godotengine.org for Android build documentation."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Moving output"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Unable to copy and rename export file, check gradle project directory for "
+"outputs."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Stop HTTP Server"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run in Browser"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run exported HTML in the system's default browser."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not write file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not open template for export:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Invalid export template:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read custom HTML shell:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read boot splash image file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Using default boot splash image."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package short name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package publisher display name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the \"Frames\" property in "
+"order for AnimatedSprite to display frames."
+msgstr ""
+
+#: scene/2d/canvas_modulate.cpp
+msgid ""
+"Only one visible CanvasModulate is allowed per scene (or set of instanced "
+"scenes). The first created one will work, while the rest will be ignored."
+msgstr ""
+
+#: scene/2d/collision_object_2d.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
+"define its shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid ""
+"CollisionPolygon2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "An empty CollisionPolygon2D has no effect on collision."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"CollisionShape2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"A shape must be provided for CollisionShape2D to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"Polygon-based shapes are not meant be used nor edited directly through the "
+"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid ""
+"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node A and Node B must be PhysicsBody2Ds"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node A must be a PhysicsBody2D"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node B must be a PhysicsBody2D"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Joint is not connected to two PhysicsBody2Ds"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node A and Node B must be different PhysicsBody2Ds"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid ""
+"A texture with the shape of the light must be supplied to the \"Texture\" "
+"property."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid ""
+"An occluder polygon must be set (or drawn) for this occluder to take effect."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"A NavigationPolygon resource must be set or created for this node to work. "
+"Please set a property or draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
+"node. It only provides navigation data."
+msgstr ""
+
+#: scene/2d/parallax_layer.cpp
+msgid ""
+"ParallaxLayer node only works when set as child of a ParallaxBackground node."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"Particles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "PathFollow2D only works when set as a child of a Path2D node."
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid ""
+"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp
+msgid "Path property must point to a valid Node2D node to work."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid ""
+"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
+"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
+"KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid ""
+"VisibilityEnabler2D works best when used with the edited scene root directly "
+"as parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRCamera must have an ARVROrigin node as its parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRController must have an ARVROrigin node as its parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The controller ID must not be 0 or this controller won't be bound to an "
+"actual controller."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRAnchor must have an ARVROrigin node as its parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The anchor ID must not be 0 or this anchor won't be bound to an actual "
+"anchor."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVROrigin requires an ARVRCamera child node."
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Finding meshes and lights"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Preparing geometry (%d/%d)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Preparing environment"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Generating capture"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Saving lightmaps"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Done"
+msgstr ""
+
+#: scene/3d/collision_object.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
+"its shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid ""
+"CollisionPolygon only serves to provide a collision shape to a "
+"CollisionObject derived node. Please only use it as a child of Area, "
+"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid "An empty CollisionPolygon has no effect on collision."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"CollisionShape only serves to provide a collision shape to a CollisionObject "
+"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
+"KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"A shape must be provided for CollisionShape to function. Please create a "
+"shape resource for it."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"Plane shapes don't work well and will be removed in future versions. Please "
+"don't use them."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp
+msgid "Nothing is visible because no mesh has been assigned."
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp
+msgid ""
+"CPUParticles animation requires the usage of a SpatialMaterial whose "
+"Billboard Mode is set to \"Particle Billboard\"."
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Plotting Meshes"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Finishing Plot"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid ""
+"GIProbes are not supported by the GLES2 video driver.\n"
+"Use a BakedLightmap instead."
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid ""
+"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
+"It only provides navigation data."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Particles animation requires the usage of a SpatialMaterial whose Billboard "
+"Mode is set to \"Particle Billboard\"."
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid "PathFollow only works when set as a child of a Path node."
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid ""
+"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
+"parent Path's Curve resource."
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid ""
+"Size changes to RigidBody (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node A and Node B must be PhysicsBodies"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node A must be a PhysicsBody"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node B must be a PhysicsBody"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Joint is not connected to any PhysicsBodies"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node A and Node B must be different PhysicsBodies"
+msgstr ""
+
+#: scene/3d/remote_transform.cpp
+msgid ""
+"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
+"derived node to work."
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh."
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overridden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the \"Frames\" property in "
+"order for AnimatedSprite3D to display frames."
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid ""
+"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
+"it as a child of a VehicleBody."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"WorldEnvironment requires its \"Environment\" property to contain an "
+"Environment to have a visible effect."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "No root AnimationNode for the graph is set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "The AnimationPlayer root node is not a valid node."
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "This node has been deprecated. Use AnimationTree instead."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid ""
+"Color: #%s\n"
+"LMB: Set color\n"
+"RMB: Remove preset"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Pick a color from the editor window."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "HSV"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Add current color as a preset."
+msgstr ""
+
+#: scene/gui/container.cpp
+msgid ""
+"Container by itself serves no purpose unless a script configures its "
+"children placement behavior.\n"
+"If you don't intend to add a script, use a plain Control node instead."
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid ""
+"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
+"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Enable grid minimap."
+msgstr ""
+
+#: scene/gui/popup.cpp
+msgid ""
+"Popups will hide by default unless you call popup() or any of the popup*() "
+"functions. Making them visible for editing is fine, but they will hide upon "
+"running."
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid ""
+"ScrollContainer is intended to work with a single child control.\n"
+"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
+"minimum size manually."
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "(Other)"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid ""
+"Default Environment as specified in Project Settings (Rendering -> "
+"Environment -> Default Environment) could not be loaded."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid ""
+"This viewport is not set as render target. If you intend for it to display "
+"its contents directly to the screen, make it a child of a Control so it can "
+"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
+"texture to some node for display."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid ""
+"The sampler port is connected but not used. Consider changing the source to "
+"'SamplerPort'."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid source for preview."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid source for shader."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid comparison function for that type."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Constants cannot be modified."
+msgstr ""
diff --git a/editor/translations/tzm.po b/editor/translations/tzm.po
index c06fa4f106..629220c426 100644
--- a/editor/translations/tzm.po
+++ b/editor/translations/tzm.po
@@ -1081,6 +1081,10 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
@@ -11684,10 +11688,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/uk.po b/editor/translations/uk.po
index 52a125fc02..67f369bb15 100644
--- a/editor/translations/uk.po
+++ b/editor/translations/uk.po
@@ -1135,6 +1135,10 @@ msgstr "Змінити Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ñловника"
msgid "Thanks from the Godot community!"
msgstr "СпаÑибі від Ñпільноти Godot!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Ðвтори Ñ€ÑƒÑˆÑ–Ñ Godot"
@@ -12236,12 +12240,24 @@ msgstr ""
"допомогою меню «Проєкт»."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
"ÐÑ– у параметрах редактора, ні у шаблоні не налаштовано діагноÑтичне Ñховище "
"ключів."
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
"У шаблоні екÑÐ¿Ð¾Ñ€Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ð½ÐµÐ¿Ñ€Ð°Ð²Ð¸Ð»ÑŒÐ½Ð¾ налаштовано Ñховище ключів випуÑку."
diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po
index 19e41bb657..3af1eac2ef 100644
--- a/editor/translations/ur_PK.po
+++ b/editor/translations/ur_PK.po
@@ -1101,6 +1101,10 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
@@ -11992,10 +11996,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/vi.po b/editor/translations/vi.po
index c532ba4f50..8a34f898b8 100644
--- a/editor/translations/vi.po
+++ b/editor/translations/vi.po
@@ -1124,6 +1124,10 @@ msgstr "Äổi giá trị từ Ä‘iển"
msgid "Thanks from the Godot community!"
msgstr "Cảm ơn từ cộng đồng Godot!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Cá nhân đóng góp của Godot Engine"
@@ -12098,10 +12102,22 @@ msgstr ""
"Dá»± Ãn."
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index b65b62655e..53259bcc6f 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -1177,6 +1177,10 @@ msgstr "改å˜å­—典值"
msgid "Thanks from the Godot community!"
msgstr "Godot 社区感谢你ï¼"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine 贡献者"
@@ -12036,10 +12040,22 @@ msgid ""
msgstr "未在项目中安装 Android 构建模æ¿ã€‚从项目èœå•å®‰è£…它。"
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr "未在编辑器设置或预设中é…置调试密钥库。"
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr "用于å‘布的密钥存储在导出预设中未被正确设置。"
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po
index 0e5af962b5..eee6eb62b7 100644
--- a/editor/translations/zh_HK.po
+++ b/editor/translations/zh_HK.po
@@ -1155,6 +1155,10 @@ msgstr "動畫變化數值"
msgid "Thanks from the Godot community!"
msgstr "Godot社å€çš„æ„Ÿè¬ï¼"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine è²¢ç»è€…"
@@ -12508,10 +12512,22 @@ msgid ""
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index 255f31dfbc..7aee72ee43 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -1123,6 +1123,10 @@ msgstr "改變字典值"
msgid "Thanks from the Godot community!"
msgstr "Godot 社群感è¬ä½ ï¼"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
+msgid "Click to copy."
+msgstr ""
+
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine è²¢ç»è€…"
@@ -11982,10 +11986,22 @@ msgid ""
msgstr "å°šæœªæ–¼å°ˆæ¡ˆä¸­å®‰è£ Android 建置樣æ¿ã€‚請先於專案目錄中進行安è£ã€‚"
#: platform/android/export/export.cpp
+msgid ""
+"Either Debug Keystore, Debug User AND Debug Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr "尚未於編輯器設定或é è¨­è¨­å®šä¸­è¨­å®šé‡‘é‘°å„²å­˜å€ (Keystore)。"
#: platform/android/export/export.cpp
+msgid ""
+"Either Release Keystore, Release User AND Release Password settings must be "
+"configured OR none of them."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr "發行金鑰儲存å€ä¸­ä¸æ­£ç¢ºä¹‹çµ„態設定至匯出é è¨­è¨­å®šã€‚"
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index 9aad14c2be..18b7810919 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -1029,7 +1029,7 @@ static void _find_identifiers(GDScriptParser::CompletionContext &p_context, bool
}
static const char *_type_names[Variant::VARIANT_MAX] = {
- "null", "bool", "int", "float", "String", "StringName", "Vector2", "Vector2i", "Rect2", "Rect2i", "Vector3", "Vector3i", "Transform2D", "Plane", "Quat", "AABB", "Basis", "Transform",
+ "null", "bool", "int", "float", "String", "StringName", "Vector2", "Vector2i", "Rect2", "Rect2i", "Vector3", "Vector3i", "Transform2D", "Plane", "Quaternion", "AABB", "Basis", "Transform3D",
"Color", "NodePath", "RID", "Signal", "Callable", "Object", "Dictionary", "Array", "PackedByteArray", "PackedInt32Array", "PackedInt64Array", "PackedFloat32Array", "PackedFloat64Array", "PackedStringArray",
"PackedVector2Array", "PackedVector3Array", "PackedColorArray"
};
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index ab40b99bb4..ba208ebfe8 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -63,7 +63,7 @@ Variant::Type GDScriptParser::get_builtin_type(const StringName &p_type) {
builtin_types["Plane"] = Variant::PLANE;
builtin_types["Quaternion"] = Variant::QUATERNION;
builtin_types["Basis"] = Variant::BASIS;
- builtin_types["Transform"] = Variant::TRANSFORM3D;
+ builtin_types["Transform3D"] = Variant::TRANSFORM3D;
builtin_types["Color"] = Variant::COLOR;
builtin_types["RID"] = Variant::RID;
builtin_types["Object"] = Variant::OBJECT;
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index bc4de76344..988a75ac93 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -2653,10 +2653,10 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
//must generate mikktspace tangents.. ergh..
Ref<SurfaceTool> st;
st.instance();
+ st->create_from_triangle_arrays(array);
if (a.has("JOINTS_0") && a.has("JOINTS_1")) {
st->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS);
}
- st->create_from_triangle_arrays(array);
st->generate_tangents();
array = st->commit_to_arrays();
}
@@ -2772,10 +2772,10 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
if (generate_tangents) {
Ref<SurfaceTool> st;
st.instance();
+ st->create_from_triangle_arrays(array_copy);
if (a.has("JOINTS_0") && a.has("JOINTS_1")) {
st->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS);
}
- st->create_from_triangle_arrays(array_copy);
st->deindex();
st->generate_tangents();
array_copy = st->commit_to_arrays();
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index f5a365f199..96f103f95a 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -627,7 +627,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
Control::get_theme_icon("Quaternion", "EditorIcons"),
Control::get_theme_icon("AABB", "EditorIcons"),
Control::get_theme_icon("Basis", "EditorIcons"),
- Control::get_theme_icon("Transform", "EditorIcons"),
+ Control::get_theme_icon("Transform3D", "EditorIcons"),
Control::get_theme_icon("Color", "EditorIcons"),
Control::get_theme_icon("NodePath", "EditorIcons"),
Control::get_theme_icon("RID", "EditorIcons"),
@@ -1078,7 +1078,7 @@ void VisualScriptEditor::_update_members() {
Control::get_theme_icon("Quaternion", "EditorIcons"),
Control::get_theme_icon("AABB", "EditorIcons"),
Control::get_theme_icon("Basis", "EditorIcons"),
- Control::get_theme_icon("Transform", "EditorIcons"),
+ Control::get_theme_icon("Transform3D", "EditorIcons"),
Control::get_theme_icon("Color", "EditorIcons"),
Control::get_theme_icon("NodePath", "EditorIcons"),
Control::get_theme_icon("RID", "EditorIcons"),
diff --git a/modules/visual_script/visual_script_property_selector.cpp b/modules/visual_script/visual_script_property_selector.cpp
index 7a3cd5c0d1..4a1e020bd4 100644
--- a/modules/visual_script/visual_script_property_selector.cpp
+++ b/modules/visual_script/visual_script_property_selector.cpp
@@ -111,7 +111,7 @@ void VisualScriptPropertySelector::_update_search() {
vbc->get_theme_icon("Quaternion", "EditorIcons"),
vbc->get_theme_icon("AABB", "EditorIcons"),
vbc->get_theme_icon("Basis", "EditorIcons"),
- vbc->get_theme_icon("Transform", "EditorIcons"),
+ vbc->get_theme_icon("Transform3D", "EditorIcons"),
vbc->get_theme_icon("Color", "EditorIcons"),
vbc->get_theme_icon("Path", "EditorIcons"),
vbc->get_theme_icon("RID", "EditorIcons"),
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index 6d8d6058eb..127ef6762d 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -170,7 +170,6 @@ void AudioStreamPlayer2D::_notification(int p_what) {
//update anything related to position first, if possible of course
if (!output_ready.is_set()) {
- List<Viewport *> viewports;
Ref<World2D> world_2d = get_world_2d();
ERR_FAIL_COND(world_2d.is_null());
@@ -203,8 +202,9 @@ void AudioStreamPlayer2D::_notification(int p_what) {
break;
}
- world_2d->get_viewport_list(&viewports);
- for (List<Viewport *>::Element *E = viewports.front(); E; E = E->next()) {
+ const Set<Viewport *> viewports = world_2d->get_viewports();
+
+ for (Set<Viewport *>::Element *E = viewports.front(); E; E = E->next()) {
Viewport *vp = E->get();
if (vp->is_audio_listener_2d()) {
//compute matrix to convert to screen
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
index c85b2c85a4..a73d60ada5 100644
--- a/scene/2d/visibility_notifier_2d.cpp
+++ b/scene/2d/visibility_notifier_2d.cpp
@@ -48,46 +48,29 @@ bool VisibilityNotifier2D::_edit_use_rect() const {
}
#endif
-void VisibilityNotifier2D::_enter_viewport(Viewport *p_viewport) {
- ERR_FAIL_COND(viewports.has(p_viewport));
- viewports.insert(p_viewport);
-
- if (is_inside_tree() && Engine::get_singleton()->is_editor_hint()) {
+void VisibilityNotifier2D::_visibility_enter() {
+ if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) {
return;
}
- if (viewports.size() == 1) {
- emit_signal(SceneStringNames::get_singleton()->screen_entered);
-
- _screen_enter();
- }
- emit_signal(SceneStringNames::get_singleton()->viewport_entered, p_viewport);
+ on_screen = true;
+ emit_signal(SceneStringNames::get_singleton()->screen_entered);
+ _screen_enter();
}
-
-void VisibilityNotifier2D::_exit_viewport(Viewport *p_viewport) {
- ERR_FAIL_COND(!viewports.has(p_viewport));
- viewports.erase(p_viewport);
-
- if (is_inside_tree() && Engine::get_singleton()->is_editor_hint()) {
+void VisibilityNotifier2D::_visibility_exit() {
+ if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) {
return;
}
- emit_signal(SceneStringNames::get_singleton()->viewport_exited, p_viewport);
- if (viewports.size() == 0) {
- emit_signal(SceneStringNames::get_singleton()->screen_exited);
-
- _screen_exit();
- }
+ on_screen = false;
+ emit_signal(SceneStringNames::get_singleton()->screen_exited);
+ _screen_exit();
}
void VisibilityNotifier2D::set_rect(const Rect2 &p_rect) {
rect = p_rect;
if (is_inside_tree()) {
- get_world_2d()->_update_notifier(this, get_global_transform().xform(rect));
- if (Engine::get_singleton()->is_editor_hint()) {
- update();
- item_rect_changed();
- }
+ RS::get_singleton()->canvas_item_set_visibility_notifier(get_canvas_item(), true, rect, callable_mp(this, &VisibilityNotifier2D::_visibility_enter), callable_mp(this, &VisibilityNotifier2D::_visibility_exit));
}
}
@@ -99,11 +82,8 @@ void VisibilityNotifier2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
//get_world_2d()->
- get_world_2d()->_register_notifier(this, get_global_transform().xform(rect));
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
- //get_world_2d()->
- get_world_2d()->_update_notifier(this, get_global_transform().xform(rect));
+ on_screen = false;
+ RS::get_singleton()->canvas_item_set_visibility_notifier(get_canvas_item(), true, rect, callable_mp(this, &VisibilityNotifier2D::_visibility_enter), callable_mp(this, &VisibilityNotifier2D::_visibility_exit));
} break;
case NOTIFICATION_DRAW: {
if (Engine::get_singleton()->is_editor_hint()) {
@@ -111,13 +91,14 @@ void VisibilityNotifier2D::_notification(int p_what) {
}
} break;
case NOTIFICATION_EXIT_TREE: {
- get_world_2d()->_remove_notifier(this);
+ on_screen = false;
+ RS::get_singleton()->canvas_item_set_visibility_notifier(get_canvas_item(), false, Rect2(), Callable(), Callable());
} break;
}
}
bool VisibilityNotifier2D::is_on_screen() const {
- return viewports.size() > 0;
+ return on_screen;
}
void VisibilityNotifier2D::_bind_methods() {
@@ -127,235 +108,106 @@ void VisibilityNotifier2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "rect"), "set_rect", "get_rect");
- ADD_SIGNAL(MethodInfo("viewport_entered", PropertyInfo(Variant::OBJECT, "viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport")));
- ADD_SIGNAL(MethodInfo("viewport_exited", PropertyInfo(Variant::OBJECT, "viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport")));
ADD_SIGNAL(MethodInfo("screen_entered"));
ADD_SIGNAL(MethodInfo("screen_exited"));
}
VisibilityNotifier2D::VisibilityNotifier2D() {
rect = Rect2(-10, -10, 20, 20);
- set_notify_transform(true);
}
//////////////////////////////////////
void VisibilityEnabler2D::_screen_enter() {
- for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) {
- _change_node_state(E->key(), true);
- }
-
- if (enabler[ENABLER_PARENT_PHYSICS_PROCESS] && get_parent()) {
- get_parent()->set_physics_process(true);
- }
- if (enabler[ENABLER_PARENT_PROCESS] && get_parent()) {
- get_parent()->set_process(true);
- }
-
- visible = true;
+ _update_enable_mode(true);
}
void VisibilityEnabler2D::_screen_exit() {
- for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) {
- _change_node_state(E->key(), false);
- }
-
- if (enabler[ENABLER_PARENT_PHYSICS_PROCESS] && get_parent()) {
- get_parent()->set_physics_process(false);
- }
- if (enabler[ENABLER_PARENT_PROCESS] && get_parent()) {
- get_parent()->set_process(false);
- }
-
- visible = false;
+ _update_enable_mode(false);
}
-void VisibilityEnabler2D::_find_nodes(Node *p_node) {
- bool add = false;
- Variant meta;
-
- {
- RigidBody2D *rb2d = Object::cast_to<RigidBody2D>(p_node);
- if (rb2d && ((rb2d->get_mode() == RigidBody2D::MODE_DYNAMIC || rb2d->get_mode() == RigidBody2D::MODE_DYNAMIC_LOCKED))) {
- add = true;
- meta = rb2d->get_mode();
- }
- }
-
- {
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
- if (ap) {
- add = true;
- }
- }
-
- {
- AnimatedSprite2D *as = Object::cast_to<AnimatedSprite2D>(p_node);
- if (as) {
- add = true;
- }
- }
-
- {
- GPUParticles2D *ps = Object::cast_to<GPUParticles2D>(p_node);
- if (ps) {
- add = true;
- }
+void VisibilityEnabler2D::set_enable_mode(EnableMode p_mode) {
+ enable_mode = p_mode;
+ if (is_inside_tree()) {
+ _update_enable_mode(is_on_screen());
}
+}
+VisibilityEnabler2D::EnableMode VisibilityEnabler2D::get_enable_mode() {
+ return enable_mode;
+}
- if (add) {
- p_node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &VisibilityEnabler2D::_node_removed), varray(p_node), CONNECT_ONESHOT);
- nodes[p_node] = meta;
- _change_node_state(p_node, false);
+void VisibilityEnabler2D::set_enable_node_path(NodePath p_path) {
+ if (enable_node_path == p_path) {
+ return;
}
-
- for (int i = 0; i < p_node->get_child_count(); i++) {
- Node *c = p_node->get_child(i);
- if (c->get_filename() != String()) {
- continue; //skip, instance
+ enable_node_path = p_path;
+ if (is_inside_tree()) {
+ node_id = ObjectID();
+ Node *node = get_node(enable_node_path);
+ if (node) {
+ node_id = node->get_instance_id();
+ _update_enable_mode(is_on_screen());
+ }
+ }
+}
+NodePath VisibilityEnabler2D::get_enable_node_path() {
+ return enable_node_path;
+}
+
+void VisibilityEnabler2D::_update_enable_mode(bool p_enable) {
+ Node *node = static_cast<Node *>(ObjectDB::get_instance(node_id));
+ if (node) {
+ if (p_enable) {
+ switch (enable_mode) {
+ case ENABLE_MODE_INHERIT: {
+ node->set_process_mode(PROCESS_MODE_INHERIT);
+ } break;
+ case ENABLE_MODE_ALWAYS: {
+ node->set_process_mode(PROCESS_MODE_ALWAYS);
+ } break;
+ case ENABLE_MODE_WHEN_PAUSED: {
+ node->set_process_mode(PROCESS_MODE_WHEN_PAUSED);
+ } break;
+ }
+ } else {
+ node->set_process_mode(PROCESS_MODE_DISABLED);
}
-
- _find_nodes(c);
}
}
-
void VisibilityEnabler2D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
if (Engine::get_singleton()->is_editor_hint()) {
return;
}
- Node *from = this;
- //find where current scene starts
- while (from->get_parent() && from->get_filename() == String()) {
- from = from->get_parent();
- }
-
- _find_nodes(from);
-
- // We need to defer the call of set_process and set_physics_process,
- // otherwise they are overwritten inside NOTIFICATION_READY.
- // We can't use call_deferred, because it happens after a physics frame.
- // The ready signal works as it's emitted immediately after NOTIFICATION_READY.
-
- if (enabler[ENABLER_PARENT_PHYSICS_PROCESS] && get_parent()) {
- get_parent()->connect(SceneStringNames::get_singleton()->ready,
- callable_mp(get_parent(), &Node::set_physics_process), varray(false), CONNECT_ONESHOT);
- }
- if (enabler[ENABLER_PARENT_PROCESS] && get_parent()) {
- get_parent()->connect(SceneStringNames::get_singleton()->ready,
- callable_mp(get_parent(), &Node::set_process), varray(false), CONNECT_ONESHOT);
+ node_id = ObjectID();
+ Node *node = get_node(enable_node_path);
+ if (node) {
+ node_id = node->get_instance_id();
+ node->set_process_mode(PROCESS_MODE_DISABLED);
}
}
if (p_what == NOTIFICATION_EXIT_TREE) {
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
-
- for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) {
- if (!visible) {
- _change_node_state(E->key(), true);
- }
- E->key()->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &VisibilityEnabler2D::_node_removed));
- }
-
- nodes.clear();
- }
-}
-
-void VisibilityEnabler2D::_change_node_state(Node *p_node, bool p_enabled) {
- ERR_FAIL_COND(!nodes.has(p_node));
-
- if (enabler[ENABLER_FREEZE_BODIES]) {
- RigidBody2D *rb = Object::cast_to<RigidBody2D>(p_node);
- if (rb) {
- rb->set_sleeping(!p_enabled);
- }
- }
-
- if (enabler[ENABLER_PAUSE_ANIMATIONS]) {
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
-
- if (ap) {
- ap->set_active(p_enabled);
- }
- }
-
- if (enabler[ENABLER_PAUSE_ANIMATED_SPRITES]) {
- AnimatedSprite2D *as = Object::cast_to<AnimatedSprite2D>(p_node);
-
- if (as) {
- if (p_enabled) {
- as->play();
- } else {
- as->stop();
- }
- }
- }
-
- if (enabler[ENABLER_PAUSE_PARTICLES]) {
- GPUParticles2D *ps = Object::cast_to<GPUParticles2D>(p_node);
-
- if (ps) {
- ps->set_emitting(p_enabled);
- }
- }
-}
-
-void VisibilityEnabler2D::_node_removed(Node *p_node) {
- if (!visible) {
- _change_node_state(p_node, true);
+ node_id = ObjectID();
}
- nodes.erase(p_node);
-}
-
-TypedArray<String> VisibilityEnabler2D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node::get_configuration_warnings();
-
-#ifdef TOOLS_ENABLED
- if (is_inside_tree() && get_parent() && (get_parent()->get_filename() == String() && get_parent() != get_tree()->get_edited_scene_root())) {
- warnings.push_back(TTR("VisibilityEnabler2D works best when used with the edited scene root directly as parent."));
- }
-#endif
- return warnings;
}
void VisibilityEnabler2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_enabler", "enabler", "enabled"), &VisibilityEnabler2D::set_enabler);
- ClassDB::bind_method(D_METHOD("is_enabler_enabled", "enabler"), &VisibilityEnabler2D::is_enabler_enabled);
- ClassDB::bind_method(D_METHOD("_node_removed"), &VisibilityEnabler2D::_node_removed);
+ ClassDB::bind_method(D_METHOD("set_enable_mode", "mode"), &VisibilityEnabler2D::set_enable_mode);
+ ClassDB::bind_method(D_METHOD("get_enable_mode"), &VisibilityEnabler2D::get_enable_mode);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_animations"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_ANIMATIONS);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "freeze_bodies"), "set_enabler", "is_enabler_enabled", ENABLER_FREEZE_BODIES);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_particles"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_PARTICLES);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_animated_sprites"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_ANIMATED_SPRITES);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "process_parent"), "set_enabler", "is_enabler_enabled", ENABLER_PARENT_PROCESS);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "physics_process_parent"), "set_enabler", "is_enabler_enabled", ENABLER_PARENT_PHYSICS_PROCESS);
+ ClassDB::bind_method(D_METHOD("set_enable_node_path", "path"), &VisibilityEnabler2D::set_enable_node_path);
+ ClassDB::bind_method(D_METHOD("get_enable_node_path"), &VisibilityEnabler2D::get_enable_node_path);
- BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATIONS);
- BIND_ENUM_CONSTANT(ENABLER_FREEZE_BODIES);
- BIND_ENUM_CONSTANT(ENABLER_PAUSE_PARTICLES);
- BIND_ENUM_CONSTANT(ENABLER_PARENT_PROCESS);
- BIND_ENUM_CONSTANT(ENABLER_PARENT_PHYSICS_PROCESS);
- BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATED_SPRITES);
- BIND_ENUM_CONSTANT(ENABLER_MAX);
-}
+ ADD_GROUP("Enabling", "enable_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "enable_mode", PROPERTY_HINT_ENUM, "Inherit,Always,WhenPaused"), "set_enable_mode", "get_enable_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "enable_node_path"), "set_enable_node_path", "get_enable_node_path");
-void VisibilityEnabler2D::set_enabler(Enabler p_enabler, bool p_enable) {
- ERR_FAIL_INDEX(p_enabler, ENABLER_MAX);
- enabler[p_enabler] = p_enable;
-}
-
-bool VisibilityEnabler2D::is_enabler_enabled(Enabler p_enabler) const {
- ERR_FAIL_INDEX_V(p_enabler, ENABLER_MAX, false);
- return enabler[p_enabler];
+ BIND_ENUM_CONSTANT(ENABLE_MODE_INHERIT);
+ BIND_ENUM_CONSTANT(ENABLE_MODE_ALWAYS);
+ BIND_ENUM_CONSTANT(ENABLE_MODE_WHEN_PAUSED);
}
VisibilityEnabler2D::VisibilityEnabler2D() {
- for (int i = 0; i < ENABLER_MAX; i++) {
- enabler[i] = true;
- }
- enabler[ENABLER_PARENT_PROCESS] = false;
- enabler[ENABLER_PARENT_PHYSICS_PROCESS] = false;
}
diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h
index 7f4a5bc193..8cb0989787 100644
--- a/scene/2d/visibility_notifier_2d.h
+++ b/scene/2d/visibility_notifier_2d.h
@@ -41,12 +41,12 @@ class VisibilityNotifier2D : public Node2D {
Rect2 rect;
-protected:
- friend struct SpatialIndexer2D;
-
- void _enter_viewport(Viewport *p_viewport);
- void _exit_viewport(Viewport *p_viewport);
+private:
+ bool on_screen = false;
+ void _visibility_enter();
+ void _visibility_exit();
+protected:
virtual void _screen_enter() {}
virtual void _screen_exit() {}
@@ -71,42 +71,35 @@ class VisibilityEnabler2D : public VisibilityNotifier2D {
GDCLASS(VisibilityEnabler2D, VisibilityNotifier2D);
public:
- enum Enabler {
- ENABLER_PAUSE_ANIMATIONS,
- ENABLER_FREEZE_BODIES,
- ENABLER_PAUSE_PARTICLES,
- ENABLER_PARENT_PROCESS,
- ENABLER_PARENT_PHYSICS_PROCESS,
- ENABLER_PAUSE_ANIMATED_SPRITES,
- ENABLER_MAX
+ enum EnableMode {
+ ENABLE_MODE_INHERIT,
+ ENABLE_MODE_ALWAYS,
+ ENABLE_MODE_WHEN_PAUSED,
};
protected:
+ ObjectID node_id;
virtual void _screen_enter() override;
virtual void _screen_exit() override;
- bool visible = false;
-
- void _find_nodes(Node *p_node);
-
- Map<Node *, Variant> nodes;
- void _node_removed(Node *p_node);
- bool enabler[ENABLER_MAX];
-
- void _change_node_state(Node *p_node, bool p_enabled);
+ EnableMode enable_mode = ENABLE_MODE_INHERIT;
+ NodePath enable_node_path = NodePath("..");
void _notification(int p_what);
static void _bind_methods();
+ void _update_enable_mode(bool p_enable);
+
public:
- void set_enabler(Enabler p_enabler, bool p_enable);
- bool is_enabler_enabled(Enabler p_enabler) const;
+ void set_enable_mode(EnableMode p_mode);
+ EnableMode get_enable_mode();
- TypedArray<String> get_configuration_warnings() const override;
+ void set_enable_node_path(NodePath p_path);
+ NodePath get_enable_node_path();
VisibilityEnabler2D();
};
-VARIANT_ENUM_CAST(VisibilityEnabler2D::Enabler);
+VARIANT_ENUM_CAST(VisibilityEnabler2D::EnableMode);
#endif // VISIBILITY_NOTIFIER_2D_H
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index cad4330c17..9640043031 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -404,10 +404,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
break;
}
- List<Camera3D *> cameras;
- world_3d->get_camera_list(&cameras);
-
- for (List<Camera3D *>::Element *E = cameras.front(); E; E = E->next()) {
+ for (const Set<Camera3D *>::Element *E = world_3d->get_cameras().front(); E; E = E->next()) {
Camera3D *camera = E->get();
Viewport *vp = camera->get_viewport();
if (!vp->is_audio_listener()) {
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 6b8851b4f8..62bbebe6e7 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -93,10 +93,6 @@ void Camera3D::_update_camera() {
}
get_viewport()->_camera_transform_changed_notify();
-
- if (get_world_3d().is_valid()) {
- get_world_3d()->_update_camera(this);
- }
}
void Camera3D::_notification(int p_what) {
diff --git a/scene/3d/visibility_notifier_3d.cpp b/scene/3d/visibility_notifier_3d.cpp
index b230cb2fd7..39b17d195b 100644
--- a/scene/3d/visibility_notifier_3d.cpp
+++ b/scene/3d/visibility_notifier_3d.cpp
@@ -36,27 +36,23 @@
#include "scene/animation/animation_player.h"
#include "scene/scene_string_names.h"
-void VisibilityNotifier3D::_enter_camera(Camera3D *p_camera) {
- ERR_FAIL_COND(cameras.has(p_camera));
- cameras.insert(p_camera);
- if (cameras.size() == 1) {
- emit_signal(SceneStringNames::get_singleton()->screen_entered);
- _screen_enter();
+void VisibilityNotifier3D::_visibility_enter() {
+ if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) {
+ return;
}
- emit_signal(SceneStringNames::get_singleton()->camera_entered, p_camera);
+ on_screen = true;
+ emit_signal(SceneStringNames::get_singleton()->screen_entered);
+ _screen_enter();
}
-
-void VisibilityNotifier3D::_exit_camera(Camera3D *p_camera) {
- ERR_FAIL_COND(!cameras.has(p_camera));
- cameras.erase(p_camera);
-
- emit_signal(SceneStringNames::get_singleton()->camera_exited, p_camera);
- if (cameras.size() == 0) {
- emit_signal(SceneStringNames::get_singleton()->screen_exited);
-
- _screen_exit();
+void VisibilityNotifier3D::_visibility_exit() {
+ if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) {
+ return;
}
+
+ on_screen = false;
+ emit_signal(SceneStringNames::get_singleton()->screen_exited);
+ _screen_exit();
}
void VisibilityNotifier3D::set_aabb(const AABB &p_aabb) {
@@ -65,9 +61,7 @@ void VisibilityNotifier3D::set_aabb(const AABB &p_aabb) {
}
aabb = p_aabb;
- if (is_inside_world()) {
- get_world_3d()->_update_notifier(this, get_global_transform().xform(aabb));
- }
+ RS::get_singleton()->visibility_notifier_set_aabb(get_base(), aabb);
update_gizmo();
}
@@ -76,178 +70,129 @@ AABB VisibilityNotifier3D::get_aabb() const {
return aabb;
}
-void VisibilityNotifier3D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_WORLD: {
- world = get_world_3d();
- ERR_FAIL_COND(!world.is_valid());
- world->_register_notifier(this, get_global_transform().xform(aabb));
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
- world->_update_notifier(this, get_global_transform().xform(aabb));
- } break;
- case NOTIFICATION_EXIT_WORLD: {
- ERR_FAIL_COND(!world.is_valid());
- world->_remove_notifier(this);
- } break;
- }
+bool VisibilityNotifier3D::is_on_screen() const {
+ return on_screen;
}
-bool VisibilityNotifier3D::is_on_screen() const {
- return cameras.size() != 0;
+void VisibilityNotifier3D::_notification(int p_what) {
+ if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_EXIT_TREE) {
+ on_screen = false;
+ }
}
void VisibilityNotifier3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_aabb", "rect"), &VisibilityNotifier3D::set_aabb);
- ClassDB::bind_method(D_METHOD("get_aabb"), &VisibilityNotifier3D::get_aabb);
ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibilityNotifier3D::is_on_screen);
ADD_PROPERTY(PropertyInfo(Variant::AABB, "aabb"), "set_aabb", "get_aabb");
- ADD_SIGNAL(MethodInfo("camera_entered", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera3D")));
- ADD_SIGNAL(MethodInfo("camera_exited", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera3D")));
ADD_SIGNAL(MethodInfo("screen_entered"));
ADD_SIGNAL(MethodInfo("screen_exited"));
}
+Vector<Face3> VisibilityNotifier3D::get_faces(uint32_t p_usage_flags) const {
+ return Vector<Face3>();
+}
+
VisibilityNotifier3D::VisibilityNotifier3D() {
- set_notify_transform(true);
+ RID notifier = RS::get_singleton()->visibility_notifier_create();
+ RS::get_singleton()->visibility_notifier_set_aabb(notifier, aabb);
+ RS::get_singleton()->visibility_notifier_set_callbacks(notifier, callable_mp(this, &VisibilityNotifier3D::_visibility_enter), callable_mp(this, &VisibilityNotifier3D::_visibility_exit));
+ set_base(notifier);
}
//////////////////////////////////////
void VisibilityEnabler3D::_screen_enter() {
- for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) {
- _change_node_state(E->key(), true);
- }
-
- visible = true;
+ _update_enable_mode(true);
}
void VisibilityEnabler3D::_screen_exit() {
- for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) {
- _change_node_state(E->key(), false);
- }
-
- visible = false;
+ _update_enable_mode(false);
}
-void VisibilityEnabler3D::_find_nodes(Node *p_node) {
- bool add = false;
- Variant meta;
-
- {
- RigidBody3D *rb = Object::cast_to<RigidBody3D>(p_node);
- if (rb && ((rb->get_mode() == RigidBody3D::MODE_DYNAMIC || rb->get_mode() == RigidBody3D::MODE_DYNAMIC_LOCKED))) {
- add = true;
- meta = rb->get_mode();
- }
+void VisibilityEnabler3D::set_enable_mode(EnableMode p_mode) {
+ enable_mode = p_mode;
+ if (is_inside_tree()) {
+ _update_enable_mode(is_on_screen());
}
+}
+VisibilityEnabler3D::EnableMode VisibilityEnabler3D::get_enable_mode() {
+ return enable_mode;
+}
- {
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
- if (ap) {
- add = true;
- }
+void VisibilityEnabler3D::set_enable_node_path(NodePath p_path) {
+ if (enable_node_path == p_path) {
+ return;
}
-
- if (add) {
- p_node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &VisibilityEnabler3D::_node_removed), varray(p_node), CONNECT_ONESHOT);
- nodes[p_node] = meta;
- _change_node_state(p_node, false);
+ enable_node_path = p_path;
+ if (is_inside_tree()) {
+ node_id = ObjectID();
+ Node *node = get_node(enable_node_path);
+ if (node) {
+ node_id = node->get_instance_id();
+ _update_enable_mode(is_on_screen());
+ }
}
-
- for (int i = 0; i < p_node->get_child_count(); i++) {
- Node *c = p_node->get_child(i);
- if (c->get_filename() != String()) {
- continue; //skip, instance
+}
+NodePath VisibilityEnabler3D::get_enable_node_path() {
+ return enable_node_path;
+}
+
+void VisibilityEnabler3D::_update_enable_mode(bool p_enable) {
+ Node *node = static_cast<Node *>(ObjectDB::get_instance(node_id));
+ if (node) {
+ if (p_enable) {
+ switch (enable_mode) {
+ case ENABLE_MODE_INHERIT: {
+ node->set_process_mode(PROCESS_MODE_INHERIT);
+ } break;
+ case ENABLE_MODE_ALWAYS: {
+ node->set_process_mode(PROCESS_MODE_ALWAYS);
+ } break;
+ case ENABLE_MODE_WHEN_PAUSED: {
+ node->set_process_mode(PROCESS_MODE_WHEN_PAUSED);
+ } break;
+ }
+ } else {
+ node->set_process_mode(PROCESS_MODE_DISABLED);
}
-
- _find_nodes(c);
}
}
-
void VisibilityEnabler3D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
if (Engine::get_singleton()->is_editor_hint()) {
return;
}
- Node *from = this;
- //find where current scene starts
- while (from->get_parent() && from->get_filename() == String()) {
- from = from->get_parent();
+ node_id = ObjectID();
+ Node *node = get_node(enable_node_path);
+ if (node) {
+ node_id = node->get_instance_id();
+ node->set_process_mode(PROCESS_MODE_DISABLED);
}
-
- _find_nodes(from);
}
if (p_what == NOTIFICATION_EXIT_TREE) {
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
-
- for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) {
- if (!visible) {
- _change_node_state(E->key(), true);
- }
- E->key()->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &VisibilityEnabler3D::_node_removed));
- }
-
- nodes.clear();
- }
-}
-
-void VisibilityEnabler3D::_change_node_state(Node *p_node, bool p_enabled) {
- ERR_FAIL_COND(!nodes.has(p_node));
-
- if (enabler[ENABLER_FREEZE_BODIES]) {
- RigidBody3D *rb = Object::cast_to<RigidBody3D>(p_node);
- if (rb) {
- rb->set_sleeping(!p_enabled);
- }
- }
-
- if (enabler[ENABLER_PAUSE_ANIMATIONS]) {
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
-
- if (ap) {
- ap->set_active(p_enabled);
- }
+ node_id = ObjectID();
}
}
-void VisibilityEnabler3D::_node_removed(Node *p_node) {
- if (!visible) {
- _change_node_state(p_node, true);
- }
- nodes.erase(p_node);
-}
-
void VisibilityEnabler3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_enabler", "enabler", "enabled"), &VisibilityEnabler3D::set_enabler);
- ClassDB::bind_method(D_METHOD("is_enabler_enabled", "enabler"), &VisibilityEnabler3D::is_enabler_enabled);
+ ClassDB::bind_method(D_METHOD("set_enable_mode", "mode"), &VisibilityEnabler3D::set_enable_mode);
+ ClassDB::bind_method(D_METHOD("get_enable_mode"), &VisibilityEnabler3D::get_enable_mode);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_animations"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_ANIMATIONS);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "freeze_bodies"), "set_enabler", "is_enabler_enabled", ENABLER_FREEZE_BODIES);
+ ClassDB::bind_method(D_METHOD("set_enable_node_path", "path"), &VisibilityEnabler3D::set_enable_node_path);
+ ClassDB::bind_method(D_METHOD("get_enable_node_path"), &VisibilityEnabler3D::get_enable_node_path);
- BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATIONS);
- BIND_ENUM_CONSTANT(ENABLER_FREEZE_BODIES);
- BIND_ENUM_CONSTANT(ENABLER_MAX);
-}
+ ADD_GROUP("Enabling", "enable_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "enable_mode", PROPERTY_HINT_ENUM, "Inherit,Always,WhenPaused"), "set_enable_mode", "get_enable_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "enable_node_path"), "set_enable_node_path", "get_enable_node_path");
-void VisibilityEnabler3D::set_enabler(Enabler p_enabler, bool p_enable) {
- ERR_FAIL_INDEX(p_enabler, ENABLER_MAX);
- enabler[p_enabler] = p_enable;
-}
-
-bool VisibilityEnabler3D::is_enabler_enabled(Enabler p_enabler) const {
- ERR_FAIL_INDEX_V(p_enabler, ENABLER_MAX, false);
- return enabler[p_enabler];
+ BIND_ENUM_CONSTANT(ENABLE_MODE_INHERIT);
+ BIND_ENUM_CONSTANT(ENABLE_MODE_ALWAYS);
+ BIND_ENUM_CONSTANT(ENABLE_MODE_WHEN_PAUSED);
}
VisibilityEnabler3D::VisibilityEnabler3D() {
- for (int i = 0; i < ENABLER_MAX; i++) {
- enabler[i] = true;
- }
}
diff --git a/scene/3d/visibility_notifier_3d.h b/scene/3d/visibility_notifier_3d.h
index 9f7705067f..878c97e35e 100644
--- a/scene/3d/visibility_notifier_3d.h
+++ b/scene/3d/visibility_notifier_3d.h
@@ -31,34 +31,34 @@
#ifndef VISIBILITY_NOTIFIER_H
#define VISIBILITY_NOTIFIER_H
-#include "scene/3d/node_3d.h"
+#include "scene/3d/visual_instance_3d.h"
class World3D;
class Camera3D;
-class VisibilityNotifier3D : public Node3D {
- GDCLASS(VisibilityNotifier3D, Node3D);
-
- Ref<World3D> world;
- Set<Camera3D *> cameras;
+class VisibilityNotifier3D : public VisualInstance3D {
+ GDCLASS(VisibilityNotifier3D, VisualInstance3D);
AABB aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
+private:
+ bool on_screen = false;
+ void _visibility_enter();
+ void _visibility_exit();
+
protected:
virtual void _screen_enter() {}
virtual void _screen_exit() {}
void _notification(int p_what);
static void _bind_methods();
- friend struct SpatialIndexer;
-
- void _enter_camera(Camera3D *p_camera);
- void _exit_camera(Camera3D *p_camera);
public:
void set_aabb(const AABB &p_aabb);
- AABB get_aabb() const;
+ virtual AABB get_aabb() const override;
bool is_on_screen() const;
+ virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
+
VisibilityNotifier3D();
};
@@ -66,36 +66,35 @@ class VisibilityEnabler3D : public VisibilityNotifier3D {
GDCLASS(VisibilityEnabler3D, VisibilityNotifier3D);
public:
- enum Enabler {
- ENABLER_PAUSE_ANIMATIONS,
- ENABLER_FREEZE_BODIES,
- ENABLER_MAX
+ enum EnableMode {
+ ENABLE_MODE_INHERIT,
+ ENABLE_MODE_ALWAYS,
+ ENABLE_MODE_WHEN_PAUSED,
};
protected:
+ ObjectID node_id;
virtual void _screen_enter() override;
virtual void _screen_exit() override;
- bool visible = false;
-
- void _find_nodes(Node *p_node);
-
- Map<Node *, Variant> nodes;
- void _node_removed(Node *p_node);
- bool enabler[ENABLER_MAX];
-
- void _change_node_state(Node *p_node, bool p_enabled);
+ EnableMode enable_mode = ENABLE_MODE_INHERIT;
+ NodePath enable_node_path = NodePath("..");
void _notification(int p_what);
static void _bind_methods();
+ void _update_enable_mode(bool p_enable);
+
public:
- void set_enabler(Enabler p_enabler, bool p_enable);
- bool is_enabler_enabled(Enabler p_enabler) const;
+ void set_enable_mode(EnableMode p_mode);
+ EnableMode get_enable_mode();
+
+ void set_enable_node_path(NodePath p_path);
+ NodePath get_enable_node_path();
VisibilityEnabler3D();
};
-VARIANT_ENUM_CAST(VisibilityEnabler3D::Enabler);
+VARIANT_ENUM_CAST(VisibilityEnabler3D::EnableMode);
#endif // VISIBILITY_NOTIFIER_H
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index 48e327ce78..5b720945b8 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -218,6 +218,11 @@ void CodeEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
Ref<InputEventMouseButton> mb = p_gui_input;
if (mb.is_valid()) {
+ /* Ignore mouse clicks in IME input mode. */
+ if (has_ime_text()) {
+ return;
+ }
+
if (code_completion_active && code_completion_rect.has_point(mb->get_position())) {
if (!mb->is_pressed()) {
return;
@@ -248,6 +253,30 @@ void CodeEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
cancel_code_completion();
set_code_hint("");
+
+ if (mb->is_pressed()) {
+ Vector2i mpos = mb->get_position();
+ if (is_layout_rtl()) {
+ mpos.x = get_size().x - mpos.x;
+ }
+
+ int line, col;
+ _get_mouse_pos(Point2i(mpos.x, mpos.y), line, col);
+
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (is_line_folded(line)) {
+ int wrap_index = get_line_wrap_index_at_col(line, col);
+ if (wrap_index == times_line_wraps(line)) {
+ int eol_icon_width = cache.folded_eol_icon->get_width();
+ int left_margin = get_total_gutter_width() + eol_icon_width + get_line_width(line, wrap_index) - get_h_scroll();
+ if (mpos.x > left_margin && mpos.x <= left_margin + eol_icon_width + 3) {
+ unfold_line(line);
+ return;
+ }
+ }
+ }
+ }
+ }
}
Ref<InputEventKey> k = p_gui_input;
@@ -356,6 +385,16 @@ void CodeEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
set_code_hint("");
}
+ /* Override input to unfold lines where needed. */
+ if (!is_readonly()) {
+ if (k->is_action("ui_text_newline_above", true) || k->is_action("ui_text_newline_blank", true) || k->is_action("ui_text_newline", true)) {
+ unfold_line(cursor_get_line());
+ }
+ if (cursor_get_line() > 0 && k->is_action("ui_text_backspace", true)) {
+ unfold_line(cursor_get_line() - 1);
+ }
+ }
+
/* Remove shift otherwise actions will not match. */
k = k->duplicate();
k->set_shift_pressed(false);
@@ -380,6 +419,21 @@ Control::CursorShape CodeEdit::get_cursor_shape(const Point2 &p_pos) const {
if ((code_completion_active && code_completion_rect.has_point(p_pos)) || (is_readonly() && (!is_selecting_enabled() || get_line_count() == 0))) {
return CURSOR_ARROW;
}
+
+ int line, col;
+ _get_mouse_pos(p_pos, line, col);
+
+ if (is_line_folded(line)) {
+ int wrap_index = get_line_wrap_index_at_col(line, col);
+ if (wrap_index == times_line_wraps(line)) {
+ int eol_icon_width = cache.folded_eol_icon->get_width();
+ int left_margin = get_total_gutter_width() + eol_icon_width + get_line_width(line, wrap_index) - get_h_scroll();
+ if (p_pos.x > left_margin && p_pos.x <= left_margin + eol_icon_width + 3) {
+ return CURSOR_POINTING_HAND;
+ }
+ }
+ }
+
return TextEdit::get_cursor_shape(p_pos);
}
@@ -581,7 +635,7 @@ bool CodeEdit::is_drawing_fold_gutter() const {
}
void CodeEdit::_fold_gutter_draw_callback(int p_line, int p_gutter, Rect2 p_region) {
- if (!can_fold(p_line) && !is_folded(p_line)) {
+ if (!can_fold_line(p_line) && !is_line_folded(p_line)) {
set_line_gutter_clickable(p_line, fold_gutter, false);
return;
}
@@ -593,13 +647,193 @@ void CodeEdit::_fold_gutter_draw_callback(int p_line, int p_gutter, Rect2 p_regi
p_region.position += Point2(horizontal_padding, vertical_padding);
p_region.size -= Point2(horizontal_padding, vertical_padding) * 2;
- if (can_fold(p_line)) {
+ if (can_fold_line(p_line)) {
can_fold_icon->draw_rect(get_canvas_item(), p_region, false, folding_color);
return;
}
folded_icon->draw_rect(get_canvas_item(), p_region, false, folding_color);
}
+/* Line Folding */
+void CodeEdit::set_line_folding_enabled(bool p_enabled) {
+ line_folding_enabled = p_enabled;
+ set_hiding_enabled(p_enabled);
+}
+
+bool CodeEdit::is_line_folding_enabled() const {
+ return line_folding_enabled;
+}
+
+bool CodeEdit::can_fold_line(int p_line) const {
+ ERR_FAIL_INDEX_V(p_line, get_line_count(), false);
+ if (!line_folding_enabled) {
+ return false;
+ }
+
+ if (p_line + 1 >= get_line_count() || get_line(p_line).strip_edges().size() == 0) {
+ return false;
+ }
+
+ if (is_line_hidden(p_line) || is_line_folded(p_line)) {
+ return false;
+ }
+
+ /* Check for full multiline line or block strings / comments. */
+ int in_comment = is_in_comment(p_line);
+ int in_string = (in_comment == -1) ? is_in_string(p_line) : -1;
+ if (in_string != -1 || in_comment != -1) {
+ if (get_delimiter_start_position(p_line, get_line(p_line).size() - 1).y != p_line) {
+ return false;
+ }
+
+ int delimter_end_line = get_delimiter_end_position(p_line, get_line(p_line).size() - 1).y;
+ /* No end line, therefore we have a multiline region over the rest of the file. */
+ if (delimter_end_line == -1) {
+ return true;
+ }
+ /* End line is the same therefore we have a block. */
+ if (delimter_end_line == p_line) {
+ /* Check we are the start of the block. */
+ if (p_line - 1 >= 0) {
+ if ((in_string != -1 && is_in_string(p_line - 1) != -1) || (in_comment != -1 && is_in_comment(p_line - 1) != -1)) {
+ return false;
+ }
+ }
+ /* Check it continues for at least one line. */
+ return ((in_string != -1 && is_in_string(p_line + 1) != -1) || (in_comment != -1 && is_in_comment(p_line + 1) != -1));
+ }
+ return ((in_string != -1 && is_in_string(delimter_end_line) != -1) || (in_comment != -1 && is_in_comment(delimter_end_line) != -1));
+ }
+
+ /* Otherwise check indent levels. */
+ int start_indent = get_indent_level(p_line);
+ for (int i = p_line + 1; i < get_line_count(); i++) {
+ if (is_in_string(i) != -1 || is_in_comment(i) != -1 || get_line(i).strip_edges().size() == 0) {
+ continue;
+ }
+ return (get_indent_level(i) > start_indent);
+ }
+ return false;
+}
+
+void CodeEdit::fold_line(int p_line) {
+ ERR_FAIL_INDEX(p_line, get_line_count());
+ if (!is_line_folding_enabled() || !can_fold_line(p_line)) {
+ return;
+ }
+
+ /* Find the last line to be hidden. */
+ int end_line = get_line_count();
+
+ int in_comment = is_in_comment(p_line);
+ int in_string = (in_comment == -1) ? is_in_string(p_line) : -1;
+ if (in_string != -1 || in_comment != -1) {
+ end_line = get_delimiter_end_position(p_line, get_line(p_line).size() - 1).y;
+ /* End line is the same therefore we have a block. */
+ if (end_line == p_line) {
+ for (int i = p_line + 1; i < get_line_count(); i++) {
+ if ((in_string != -1 && is_in_string(i) == -1) || (in_comment != -1 && is_in_comment(i) == -1)) {
+ end_line = i - 1;
+ break;
+ }
+ }
+ }
+ } else {
+ int start_indent = get_indent_level(p_line);
+ for (int i = p_line + 1; i < get_line_count(); i++) {
+ if (get_line(p_line).strip_edges().size() == 0 || is_in_string(i) != -1 || is_in_comment(i) != -1) {
+ end_line = i;
+ continue;
+ }
+
+ if (get_indent_level(i) <= start_indent && get_line(i).strip_edges().size() != 0) {
+ end_line = i - 1;
+ break;
+ }
+ }
+ }
+
+ for (int i = p_line + 1; i <= end_line; i++) {
+ set_line_as_hidden(i, true);
+ }
+
+ /* Fix selection. */
+ if (is_selection_active()) {
+ if (is_line_hidden(get_selection_from_line()) && is_line_hidden(get_selection_to_line())) {
+ deselect();
+ } else if (is_line_hidden(get_selection_from_line())) {
+ select(p_line, 9999, get_selection_to_line(), get_selection_to_column());
+ } else if (is_line_hidden(get_selection_to_line())) {
+ select(get_selection_from_line(), get_selection_from_column(), p_line, 9999);
+ }
+ }
+
+ /* Reset caret. */
+ if (is_line_hidden(cursor_get_line())) {
+ cursor_set_line(p_line, false, false);
+ cursor_set_column(get_line(p_line).length(), false);
+ }
+ update();
+}
+
+void CodeEdit::unfold_line(int p_line) {
+ ERR_FAIL_INDEX(p_line, get_line_count());
+ if (!is_line_folded(p_line) && !is_line_hidden(p_line)) {
+ return;
+ }
+
+ int fold_start = p_line;
+ for (; fold_start > 0; fold_start--) {
+ if (is_line_folded(fold_start)) {
+ break;
+ }
+ }
+ fold_start = is_line_folded(fold_start) ? fold_start : p_line;
+
+ for (int i = fold_start + 1; i < get_line_count(); i++) {
+ if (!is_line_hidden(i)) {
+ break;
+ }
+ set_line_as_hidden(i, false);
+ }
+ update();
+}
+
+void CodeEdit::fold_all_lines() {
+ for (int i = 0; i < get_line_count(); i++) {
+ fold_line(i);
+ }
+ update();
+}
+
+void CodeEdit::unfold_all_lines() {
+ unhide_all_lines();
+}
+
+void CodeEdit::toggle_foldable_line(int p_line) {
+ ERR_FAIL_INDEX(p_line, get_line_count());
+ if (is_line_folded(p_line)) {
+ unfold_line(p_line);
+ return;
+ }
+ fold_line(p_line);
+}
+
+bool CodeEdit::is_line_folded(int p_line) const {
+ ERR_FAIL_INDEX_V(p_line, get_line_count(), false);
+ return p_line + 1 < get_line_count() && !is_line_hidden(p_line) && is_line_hidden(p_line + 1);
+}
+
+TypedArray<int> CodeEdit::get_folded_lines() const {
+ TypedArray<int> folded_lines;
+ for (int i = 0; i < get_line_count(); i++) {
+ if (is_line_folded(i)) {
+ folded_lines.push_back(i);
+ }
+ }
+ return folded_lines;
+}
+
/* Delimiters */
// Strings
void CodeEdit::add_string_delimiter(const String &p_start_key, const String &p_end_key, bool p_line_only) {
@@ -1094,6 +1328,21 @@ void CodeEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_draw_fold_gutter", "enable"), &CodeEdit::set_draw_fold_gutter);
ClassDB::bind_method(D_METHOD("is_drawing_fold_gutter"), &CodeEdit::is_drawing_fold_gutter);
+ /* Line folding */
+ ClassDB::bind_method(D_METHOD("set_line_folding_enabled", "enabled"), &CodeEdit::set_line_folding_enabled);
+ ClassDB::bind_method(D_METHOD("is_line_folding_enabled"), &CodeEdit::is_line_folding_enabled);
+
+ ClassDB::bind_method(D_METHOD("can_fold_line", "line"), &CodeEdit::can_fold_line);
+
+ ClassDB::bind_method(D_METHOD("fold_line", "line"), &CodeEdit::fold_line);
+ ClassDB::bind_method(D_METHOD("unfold_line", "line"), &CodeEdit::unfold_line);
+ ClassDB::bind_method(D_METHOD("fold_all_lines"), &CodeEdit::fold_all_lines);
+ ClassDB::bind_method(D_METHOD("unfold_all_lines"), &CodeEdit::unfold_all_lines);
+ ClassDB::bind_method(D_METHOD("toggle_foldable_line", "line"), &CodeEdit::toggle_foldable_line);
+
+ ClassDB::bind_method(D_METHOD("is_line_folded", "line"), &CodeEdit::is_line_folded);
+ ClassDB::bind_method(D_METHOD("get_folded_lines"), &CodeEdit::get_folded_lines);
+
/* Delimiters */
// Strings
ClassDB::bind_method(D_METHOD("add_string_delimiter", "start_key", "end_key", "line_only"), &CodeEdit::add_string_delimiter, DEFVAL(false));
@@ -1121,8 +1370,8 @@ void CodeEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_delimiter_start_key", "delimiter_index"), &CodeEdit::get_delimiter_start_key);
ClassDB::bind_method(D_METHOD("get_delimiter_end_key", "delimiter_index"), &CodeEdit::get_delimiter_end_key);
- ClassDB::bind_method(D_METHOD("get_delimiter_start_postion", "line", "column"), &CodeEdit::get_delimiter_start_position);
- ClassDB::bind_method(D_METHOD("get_delimiter_end_postion", "line", "column"), &CodeEdit::get_delimiter_end_position);
+ ClassDB::bind_method(D_METHOD("get_delimiter_start_position", "line", "column"), &CodeEdit::get_delimiter_start_position);
+ ClassDB::bind_method(D_METHOD("get_delimiter_end_position", "line", "column"), &CodeEdit::get_delimiter_end_position);
/* Code hint */
ClassDB::bind_method(D_METHOD("set_code_hint", "code_hint"), &CodeEdit::set_code_hint);
@@ -1175,6 +1424,8 @@ void CodeEdit::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_fold_gutter"), "set_draw_fold_gutter", "is_drawing_fold_gutter");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "line_folding"), "set_line_folding_enabled", "is_line_folding_enabled");
+
ADD_GROUP("Delimiters", "delimiter_");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "delimiter_strings"), "set_string_delimiters", "get_string_delimiters");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "delimiter_comments"), "set_comment_delimiters", "get_comment_delimiters");
@@ -1205,9 +1456,9 @@ void CodeEdit::_gutter_clicked(int p_line, int p_gutter) {
}
if (p_gutter == fold_gutter) {
- if (is_folded(p_line)) {
+ if (is_line_folded(p_line)) {
unfold_line(p_line);
- } else if (can_fold(p_line)) {
+ } else if (can_fold_line(p_line)) {
fold_line(p_line);
}
return;
diff --git a/scene/gui/code_edit.h b/scene/gui/code_edit.h
index 6305eacf83..52b3f52a03 100644
--- a/scene/gui/code_edit.h
+++ b/scene/gui/code_edit.h
@@ -98,6 +98,9 @@ private:
void _gutter_clicked(int p_line, int p_gutter);
void _update_gutter_indexes();
+ /* Line Folding */
+ bool line_folding_enabled = true;
+
/* Delimiters */
enum DelimiterType {
TYPE_STRING,
@@ -241,6 +244,21 @@ public:
void set_draw_fold_gutter(bool p_draw);
bool is_drawing_fold_gutter() const;
+ /* Line Folding */
+ void set_line_folding_enabled(bool p_enabled);
+ bool is_line_folding_enabled() const;
+
+ bool can_fold_line(int p_line) const;
+
+ void fold_line(int p_line);
+ void unfold_line(int p_line);
+ void fold_all_lines();
+ void unfold_all_lines();
+ void toggle_foldable_line(int p_line);
+
+ bool is_line_folded(int p_line) const;
+ TypedArray<int> get_folded_lines() const;
+
/* Delimiters */
void add_string_delimiter(const String &p_start_key, const String &p_end_key, bool p_line_only = false);
void remove_string_delimiter(const String &p_start_key);
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index de0ee626b9..0ce0130ad5 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -217,6 +217,7 @@ void Label::_notification(int p_what) {
for (int64_t i = lines_skipped; i < last_line; i++) {
total_h += TS->shaped_text_get_size(lines_rid[i]).y + font->get_spacing(Font::SPACING_TOP) + font->get_spacing(Font::SPACING_BOTTOM) + line_spacing;
}
+ total_h += style->get_margin(SIDE_TOP) + style->get_margin(SIDE_BOTTOM);
int vbegin = 0, vsep = 0;
if (lines_visible > 0) {
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 07ccad70b1..6f78d586f1 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -137,8 +137,11 @@ void TextEdit::Text::set_draw_control_chars(bool p_draw_control_chars) {
draw_control_chars = p_draw_control_chars;
}
-int TextEdit::Text::get_line_width(int p_line) const {
+int TextEdit::Text::get_line_width(int p_line, int p_wrap_index) const {
ERR_FAIL_INDEX_V(p_line, text.size(), 0);
+ if (p_wrap_index != -1) {
+ return text[p_line].data_buf->get_line_width(p_wrap_index);
+ }
return text[p_line].data_buf->get_size().x;
}
@@ -1354,7 +1357,8 @@ void TextEdit::_notification(int p_what) {
}
}
- if (line_wrap_index == line_wrap_amount && is_folded(line)) {
+ // is_line_folded
+ if (line_wrap_index == line_wrap_amount && line < text.size() - 1 && is_line_hidden(line + 1)) {
int xofs = char_ofs + char_margin + ofs_x + (cache.folded_eol_icon->get_width() / 2);
if (xofs >= xmargin_beg && xofs < xmargin_end) {
int yofs = (text_height - cache.folded_eol_icon->get_height()) / 2 - ldata->get_line_ascent(line_wrap_index);
@@ -1943,10 +1947,6 @@ void TextEdit::_new_line(bool p_split_current_line, bool p_above) {
}
}
- if (is_folded(cursor.line)) {
- unfold_line(cursor.line);
- }
-
bool brace_indent = false;
// No need to indent if we are going upwards.
@@ -2361,10 +2361,6 @@ void TextEdit::_backspace(bool p_word, bool p_all_to_left) {
cursor_set_line(line, false);
cursor_set_column(column);
} else {
- // One character.
- if (cursor.line > 0 && is_line_hidden(cursor.line - 1)) {
- unfold_line(cursor.line - 1);
- }
backspace_at_cursor();
}
}
@@ -2692,15 +2688,6 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
left_margin += gutters[i].width;
}
- // Unfold on folded icon click.
- if (is_folded(row)) {
- left_margin += gutter_padding + text.get_line_width(row) - cursor.x_ofs;
- if (mpos.x > left_margin && mpos.x <= left_margin + cache.folded_eol_icon->get_width() + 3) {
- unfold_line(row);
- return;
- }
- }
-
// minimap
if (draw_minimap) {
_update_minimap_click();
@@ -3703,10 +3690,6 @@ void TextEdit::center_viewport_to_cursor() {
scrolling = false;
minimap_clicked = false;
- if (is_line_hidden(cursor.line)) {
- unfold_line(cursor.line);
- }
-
set_line_as_center_visible(cursor.line, get_cursor_wrap_index());
int visible_width = get_size().width - cache.style_normal->get_minimum_size().width - gutters_width - gutter_padding - cache.minimap_width;
if (v_scroll->is_visible_in_tree()) {
@@ -4124,15 +4107,6 @@ Control::CursorShape TextEdit::get_cursor_shape(const Point2 &p_pos) const {
if (draw_minimap && p_pos.x > xmargin_end - minimap_width && p_pos.x <= xmargin_end) {
return CURSOR_ARROW;
}
-
- // EOL fold icon.
- if (is_folded(row)) {
- gutter += gutter_padding + text.get_line_width(row) - cursor.x_ofs;
- if (p_pos.x > gutter - 3 && p_pos.x <= gutter + cache.folded_eol_icon->get_width() + 3) {
- return CURSOR_POINTING_HAND;
- }
- }
-
return get_default_cursor_shape();
}
@@ -4318,6 +4292,10 @@ String TextEdit::get_line(int line) const {
return text[line];
};
+bool TextEdit::has_ime_text() const {
+ return !ime_text.is_empty();
+}
+
void TextEdit::_clear() {
clear_undo_history();
text.clear();
@@ -4404,7 +4382,7 @@ void TextEdit::_update_caches() {
cache.selection_color = get_theme_color("selection_color");
cache.current_line_color = get_theme_color("current_line_color");
cache.line_length_guideline_color = get_theme_color("line_length_guideline_color");
- cache.code_folding_color = get_theme_color("code_folding_color");
+ cache.code_folding_color = get_theme_color("code_folding_color", "CodeEdit");
cache.brace_mismatch_color = get_theme_color("brace_mismatch_color");
cache.word_highlighted_color = get_theme_color("word_highlighted_color");
cache.search_result_color = get_theme_color("search_result_color");
@@ -4417,7 +4395,7 @@ void TextEdit::_update_caches() {
#endif
cache.tab_icon = get_theme_icon("tab");
cache.space_icon = get_theme_icon("space");
- cache.folded_eol_icon = get_theme_icon("GuiEllipsis", "EditorIcons");
+ cache.folded_eol_icon = get_theme_icon("folded_eol_icon", "CodeEdit");
TextServer::Direction dir;
if (text_direction == Control::TEXT_DIRECTION_INHERITED) {
@@ -4526,6 +4504,10 @@ int TextEdit::get_gutter_width(int p_gutter) const {
return gutters[p_gutter].width;
}
+int TextEdit::get_total_gutter_width() const {
+ return gutters_width + gutter_padding;
+}
+
void TextEdit::set_gutter_draw(int p_gutter, bool p_draw) {
ERR_FAIL_INDEX(p_gutter, gutters.size());
gutters.write[p_gutter].draw = p_draw;
@@ -5107,14 +5089,6 @@ bool TextEdit::is_line_hidden(int p_line) const {
return text.is_hidden(p_line);
}
-void TextEdit::fold_all_lines() {
- for (int i = 0; i < text.size(); i++) {
- fold_line(i);
- }
- _update_scrollbars();
- update();
-}
-
void TextEdit::unhide_all_lines() {
for (int i = 0; i < text.size(); i++) {
text.set_hidden(i, false);
@@ -5262,151 +5236,14 @@ bool TextEdit::is_line_comment(int p_line) const {
return false;
}
-bool TextEdit::can_fold(int p_line) const {
- ERR_FAIL_INDEX_V(p_line, text.size(), false);
- if (!is_hiding_enabled()) {
- return false;
- }
- if (p_line + 1 >= text.size()) {
- return false;
- }
- if (text[p_line].strip_edges().size() == 0) {
- return false;
- }
- if (is_folded(p_line)) {
- return false;
- }
- if (is_line_hidden(p_line)) {
- return false;
- }
- if (is_line_comment(p_line)) {
- return false;
- }
-
- int start_indent = get_indent_level(p_line);
-
- for (int i = p_line + 1; i < text.size(); i++) {
- if (text[i].strip_edges().size() == 0) {
- continue;
- }
- int next_indent = get_indent_level(i);
- if (is_line_comment(i)) {
- continue;
- } else if (next_indent > start_indent) {
- return true;
- } else {
- return false;
- }
- }
-
- return false;
-}
-
-bool TextEdit::is_folded(int p_line) const {
- ERR_FAIL_INDEX_V(p_line, text.size(), false);
- if (p_line + 1 >= text.size()) {
- return false;
- }
- return !is_line_hidden(p_line) && is_line_hidden(p_line + 1);
-}
-
-Vector<int> TextEdit::get_folded_lines() const {
- Vector<int> folded_lines;
-
- for (int i = 0; i < text.size(); i++) {
- if (is_folded(i)) {
- folded_lines.push_back(i);
- }
- }
- return folded_lines;
-}
-
-void TextEdit::fold_line(int p_line) {
- ERR_FAIL_INDEX(p_line, text.size());
- if (!is_hiding_enabled()) {
- return;
- }
- if (!can_fold(p_line)) {
- return;
- }
-
- // Hide lines below this one.
- int start_indent = get_indent_level(p_line);
- int last_line = start_indent;
- for (int i = p_line + 1; i < text.size(); i++) {
- if (text[i].strip_edges().size() != 0) {
- if (is_line_comment(i)) {
- continue;
- } else if (get_indent_level(i) > start_indent) {
- last_line = i;
- } else {
- break;
- }
- }
- }
- for (int i = p_line + 1; i <= last_line; i++) {
- set_line_as_hidden(i, true);
- }
-
- // Fix selection.
- if (is_selection_active()) {
- if (is_line_hidden(selection.from_line) && is_line_hidden(selection.to_line)) {
- deselect();
- } else if (is_line_hidden(selection.from_line)) {
- select(p_line, 9999, selection.to_line, selection.to_column);
- } else if (is_line_hidden(selection.to_line)) {
- select(selection.from_line, selection.from_column, p_line, 9999);
- }
- }
-
- // Reset cursor.
- if (is_line_hidden(cursor.line)) {
- cursor_set_line(p_line, false, false);
- cursor_set_column(get_line(p_line).length(), false);
- }
- _update_scrollbars();
- update();
-}
-
-void TextEdit::unfold_line(int p_line) {
- ERR_FAIL_INDEX(p_line, text.size());
-
- if (!is_folded(p_line) && !is_line_hidden(p_line)) {
- return;
- }
- int fold_start;
- for (fold_start = p_line; fold_start > 0; fold_start--) {
- if (is_folded(fold_start)) {
- break;
- }
- }
- fold_start = is_folded(fold_start) ? fold_start : p_line;
-
- for (int i = fold_start + 1; i < text.size(); i++) {
- if (is_line_hidden(i)) {
- set_line_as_hidden(i, false);
- } else {
- break;
- }
- }
- _update_scrollbars();
- update();
-}
-
-void TextEdit::toggle_fold_line(int p_line) {
- ERR_FAIL_INDEX(p_line, text.size());
-
- if (!is_folded(p_line)) {
- fold_line(p_line);
- } else {
- unfold_line(p_line);
- }
-}
-
int TextEdit::get_line_count() const {
return text.size();
}
+int TextEdit::get_line_width(int p_line, int p_wrap_offset) const {
+ return text.get_line_width(p_line, p_wrap_offset);
+}
+
void TextEdit::_do_text_op(const TextOperation &p_op, bool p_reverse) {
ERR_FAIL_COND(p_op.type == TextOperation::TYPE_NONE);
@@ -6270,18 +6107,6 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_draw_spaces"), &TextEdit::set_draw_spaces);
ClassDB::bind_method(D_METHOD("is_drawing_spaces"), &TextEdit::is_drawing_spaces);
- ClassDB::bind_method(D_METHOD("set_hiding_enabled", "enable"), &TextEdit::set_hiding_enabled);
- ClassDB::bind_method(D_METHOD("is_hiding_enabled"), &TextEdit::is_hiding_enabled);
- ClassDB::bind_method(D_METHOD("set_line_as_hidden", "line", "enable"), &TextEdit::set_line_as_hidden);
- ClassDB::bind_method(D_METHOD("is_line_hidden", "line"), &TextEdit::is_line_hidden);
- ClassDB::bind_method(D_METHOD("fold_all_lines"), &TextEdit::fold_all_lines);
- ClassDB::bind_method(D_METHOD("unhide_all_lines"), &TextEdit::unhide_all_lines);
- ClassDB::bind_method(D_METHOD("fold_line", "line"), &TextEdit::fold_line);
- ClassDB::bind_method(D_METHOD("unfold_line", "line"), &TextEdit::unfold_line);
- ClassDB::bind_method(D_METHOD("toggle_fold_line", "line"), &TextEdit::toggle_fold_line);
- ClassDB::bind_method(D_METHOD("can_fold", "line"), &TextEdit::can_fold);
- ClassDB::bind_method(D_METHOD("is_folded", "line"), &TextEdit::is_folded);
-
ClassDB::bind_method(D_METHOD("set_highlight_all_occurrences", "enable"), &TextEdit::set_highlight_all_occurrences);
ClassDB::bind_method(D_METHOD("is_highlight_all_occurrences_enabled"), &TextEdit::is_highlight_all_occurrences_enabled);
@@ -6365,7 +6190,6 @@ void TextEdit::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selecting_enabled"), "set_selecting_enabled", "is_selecting_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_scrolling"), "set_smooth_scroll_enable", "is_smooth_scroll_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_scroll_speed"), "set_v_scroll_speed", "get_v_scroll_speed");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hiding_enabled"), "set_hiding_enabled", "is_hiding_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "wrap_enabled"), "set_wrap_enabled", "is_wrap_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "scroll_vertical"), "set_v_scroll", "get_v_scroll");
ADD_PROPERTY(PropertyInfo(Variant::INT, "scroll_horizontal"), "set_h_scroll", "get_h_scroll");
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index f963e664d1..c04d758abb 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -124,7 +124,7 @@ private:
void set_draw_control_chars(bool p_draw_control_chars);
int get_line_height(int p_line, int p_wrap_index) const;
- int get_line_width(int p_line) const;
+ int get_line_width(int p_line, int p_wrap_index = -1) const;
int get_max_width(bool p_exclude_hidden = false) const;
void set_width(float p_width);
@@ -349,11 +349,8 @@ private:
void update_cursor_wrap_offset();
void _update_wrap_at(bool p_force = false);
- bool line_wraps(int line) const;
- int times_line_wraps(int line) const;
Vector<String> get_wrap_rows_text(int p_line) const;
int get_cursor_wrap_index() const;
- int get_line_wrap_index_at_col(int p_line, int p_column) const;
int get_char_count();
double get_scroll_pos_for_line(int p_line, int p_wrap_index = 0) const;
@@ -514,6 +511,7 @@ public:
void set_gutter_width(int p_gutter, int p_width);
int get_gutter_width(int p_gutter) const;
+ int get_total_gutter_width() const;
void set_gutter_draw(int p_gutter, bool p_draw);
bool is_gutter_drawn(int p_gutter) const;
@@ -622,24 +620,19 @@ public:
void insert_text_at_cursor(const String &p_text);
void insert_at(const String &p_text, int at);
int get_line_count() const;
+ int get_line_width(int p_line, int p_wrap_offset = -1) const;
+ int get_line_wrap_index_at_col(int p_line, int p_column) const;
void set_line_as_hidden(int p_line, bool p_hidden);
bool is_line_hidden(int p_line) const;
- void fold_all_lines();
void unhide_all_lines();
int num_lines_from(int p_line_from, int visible_amount) const;
int num_lines_from_rows(int p_line_from, int p_wrap_index_from, int visible_amount, int &wrap_index) const;
int get_last_unhidden_line() const;
- bool can_fold(int p_line) const;
- bool is_folded(int p_line) const;
- Vector<int> get_folded_lines() const;
- void fold_line(int p_line);
- void unfold_line(int p_line);
- void toggle_fold_line(int p_line);
-
String get_text();
String get_line(int line) const;
+ bool has_ime_text() const;
void set_line(int line, String new_text);
int get_row_height() const;
void backspace_at_cursor();
@@ -701,6 +694,8 @@ public:
void set_wrap_enabled(bool p_wrap_enabled);
bool is_wrap_enabled() const;
+ bool line_wraps(int line) const;
+ int times_line_wraps(int line) const;
void clear();
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index c39b8005e4..622c271935 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -292,7 +292,7 @@ void Node::_propagate_exit_tree() {
void Node::move_child(Node *p_child, int p_pos) {
ERR_FAIL_NULL(p_child);
- ERR_FAIL_INDEX_MSG(p_pos, data.children.size() + 1, "Invalid new child position: " + itos(p_pos) + ".");
+ ERR_FAIL_INDEX_MSG(p_pos, data.children.size() + 1, vformat("Invalid new child position: %d.", p_pos));
ERR_FAIL_COND_MSG(p_child->data.parent != this, "Child is not a child of this node.");
ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, move_child() failed. Consider using call_deferred(\"move_child\") instead (or \"popup\" if this is from a popup).");
@@ -1037,8 +1037,11 @@ void Node::_add_child_nocheck(Node *p_child, const StringName &p_name) {
void Node::add_child(Node *p_child, bool p_legible_unique_name) {
ERR_FAIL_NULL(p_child);
- ERR_FAIL_COND_MSG(p_child == this, "Can't add child '" + p_child->get_name() + "' to itself."); // adding to itself!
- ERR_FAIL_COND_MSG(p_child->data.parent, "Can't add child '" + p_child->get_name() + "' to '" + get_name() + "', already has a parent '" + p_child->data.parent->get_name() + "'."); //Fail if node has a parent
+ ERR_FAIL_COND_MSG(p_child == this, vformat("Can't add child '%s' to itself.", p_child->get_name())); // adding to itself!
+ ERR_FAIL_COND_MSG(p_child->data.parent, vformat("Can't add child '%s' to '%s', already has a parent '%s'.", p_child->get_name(), get_name(), p_child->data.parent->get_name())); //Fail if node has a parent
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND_MSG(p_child->is_a_parent_of(this), vformat("Can't add child '%s' to '%s' as it would result in a cyclic dependency since '%s' is already a parent of '%s'.", p_child->get_name(), get_name(), p_child->get_name(), get_name()));
+#endif
ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, add_node() failed. Consider using call_deferred(\"add_child\", child) instead.");
/* Validate name */
@@ -1049,7 +1052,7 @@ void Node::add_child(Node *p_child, bool p_legible_unique_name) {
void Node::add_sibling(Node *p_sibling, bool p_legible_unique_name) {
ERR_FAIL_NULL(p_sibling);
- ERR_FAIL_COND_MSG(p_sibling == this, "Can't add sibling '" + p_sibling->get_name() + "' to itself."); // adding to itself!
+ ERR_FAIL_COND_MSG(p_sibling == this, vformat("Can't add sibling '%s' to itself.", p_sibling->get_name())); // adding to itself!
ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, add_sibling() failed. Consider using call_deferred(\"add_sibling\", sibling) instead.");
get_parent()->add_child(p_sibling, p_legible_unique_name);
@@ -1104,7 +1107,7 @@ void Node::remove_child(Node *p_child) {
}
}
- ERR_FAIL_COND_MSG(idx == -1, "Cannot remove child node " + p_child->get_name() + " as it is not a child of this node.");
+ ERR_FAIL_COND_MSG(idx == -1, vformat("Cannot remove child node '%s' as it is not a child of this node.", p_child->get_name()));
//ERR_FAIL_COND( p_child->data.blocked > 0 );
//if (data.scene) { does not matter
@@ -2188,7 +2191,7 @@ void Node::_replace_connections_target(Node *p_new_target) {
if (c.flags & CONNECT_PERSIST) {
c.signal.get_object()->disconnect(c.signal.get_name(), Callable(this, c.callable.get_method()));
bool valid = p_new_target->has_method(c.callable.get_method()) || Ref<Script>(p_new_target->get_script()).is_null() || Ref<Script>(p_new_target->get_script())->has_method(c.callable.get_method());
- ERR_CONTINUE_MSG(!valid, "Attempt to connect signal '" + c.signal.get_object()->get_class() + "." + c.signal.get_name() + "' to nonexistent method '" + c.callable.get_object()->get_class() + "." + c.callable.get_method() + "'.");
+ ERR_CONTINUE_MSG(!valid, vformat("Attempt to connect signal '%s.%s' to nonexistent method '%s.%s'.", c.signal.get_object()->get_class(), c.signal.get_name(), c.callable.get_object()->get_class(), c.callable.get_method()));
c.signal.get_object()->connect(c.signal.get_name(), Callable(p_new_target, c.callable.get_method()), c.binds, c.flags);
}
}
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index e4ba93feec..f588e000f9 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -413,7 +413,6 @@ bool SceneTree::physics_process(float p_time) {
_flush_ugc();
MessageQueue::get_singleton()->flush(); //small little hack
flush_transform_notifications();
- call_group_flags(GROUP_CALL_REALTIME, "_viewports", "update_worlds");
root_lock--;
_flush_delete_queue();
@@ -445,7 +444,6 @@ bool SceneTree::process(float p_time) {
_flush_ugc();
MessageQueue::get_singleton()->flush(); //small little hack
flush_transform_notifications(); //transforms after world update, to avoid unnecessary enter/exit notifications
- call_group_flags(GROUP_CALL_REALTIME, "_viewports", "update_worlds");
root_lock--;
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 5369792194..59ec0e6345 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -183,19 +183,6 @@ public:
/////////////////////////////////////
-void Viewport::update_worlds() {
- if (!is_inside_tree()) {
- return;
- }
-
- Rect2 abstracted_rect = Rect2(Vector2(), get_visible_rect().size);
- Rect2 xformed_rect = (global_canvas_transform * canvas_transform).affine_inverse().xform(abstracted_rect);
- find_world_2d()->_update_viewport(this, xformed_rect);
- find_world_2d()->_update();
-
- find_world_3d()->_update(get_tree()->get_frame());
-}
-
void Viewport::_collision_object_input_event(CollisionObject3D *p_object, Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) {
Transform3D object_transform = p_object->get_global_transform();
Transform3D camera_transform = p_camera->get_global_transform();
@@ -441,8 +428,6 @@ void Viewport::_notification(int p_what) {
_update_listener();
_update_listener_2d();
- find_world_2d()->_register_viewport(this, Rect2());
-
add_to_group("_viewports");
if (get_tree()->is_debugging_collisions_hint()) {
//2D
@@ -499,9 +484,6 @@ void Viewport::_notification(int p_what) {
} break;
case NOTIFICATION_EXIT_TREE: {
_gui_cancel_tooltip();
- if (world_2d.is_valid()) {
- world_2d->_remove_viewport(this);
- }
RenderingServer::get_singleton()->viewport_set_scenario(viewport, RID());
RenderingServer::get_singleton()->viewport_remove_canvas(viewport, current_canvas);
@@ -1156,7 +1138,6 @@ void Viewport::set_world_2d(const Ref<World2D> &p_world_2d) {
}
if (is_inside_tree()) {
- find_world_2d()->_remove_viewport(this);
RenderingServer::get_singleton()->viewport_remove_canvas(viewport, current_canvas);
}
@@ -1172,7 +1153,6 @@ void Viewport::set_world_2d(const Ref<World2D> &p_world_2d) {
if (is_inside_tree()) {
current_canvas = find_world_2d()->get_canvas();
RenderingServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas);
- find_world_2d()->_register_viewport(this, Rect2());
}
}
@@ -3525,8 +3505,6 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("input", "event", "in_local_coords"), &Viewport::input, DEFVAL(false));
ClassDB::bind_method(D_METHOD("unhandled_input", "event", "in_local_coords"), &Viewport::unhandled_input, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("update_worlds"), &Viewport::update_worlds);
-
ClassDB::bind_method(D_METHOD("set_use_own_world_3d", "enable"), &Viewport::set_use_own_world_3d);
ClassDB::bind_method(D_METHOD("is_using_own_world_3d"), &Viewport::is_using_own_world_3d);
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 2d7f5101c2..d905e44a82 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -397,8 +397,6 @@ private:
void _gui_input_event(Ref<InputEvent> p_event);
- void update_worlds();
-
_FORCE_INLINE_ Transform2D _get_input_pre_xform() const;
Ref<InputEvent> _make_input_local(const Ref<InputEvent> &ev);
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index b91a5c0b7f..a4228d48b4 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -445,7 +445,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_readonly_color", "TextEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f));
theme->set_color("font_outline_color", "TextEdit", Color(1, 1, 1));
theme->set_color("selection_color", "TextEdit", control_selection_color);
- theme->set_color("code_folding_color", "TextEdit", Color(0.8, 0.8, 0.8, 0.8));
theme->set_color("current_line_color", "TextEdit", Color(0.25, 0.25, 0.26, 0.8));
theme->set_color("caret_color", "TextEdit", control_font_color);
theme->set_color("caret_background_color", "TextEdit", Color(0, 0, 0));
@@ -469,6 +468,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("executing_line", "CodeEdit", make_icon(arrow_right_png));
theme->set_icon("can_fold", "CodeEdit", make_icon(arrow_down_png));
theme->set_icon("folded", "CodeEdit", make_icon(arrow_right_png));
+ theme->set_icon("folded_eol_icon", "CodeEdit", make_icon(ellipsis_png));
theme->set_font("font", "CodeEdit", Ref<Font>());
theme->set_font_size("font_size", "CodeEdit", -1);
@@ -487,8 +487,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("bookmark_color", "CodeEdit", Color(0.5, 0.64, 1, 0.8));
theme->set_color("breakpoint_color", "CodeEdit", Color(0.9, 0.29, 0.3));
theme->set_color("executing_line_color", "CodeEdit", Color(0.98, 0.89, 0.27));
- theme->set_color("code_folding_color", "CodeEdit", Color(0.8, 0.8, 0.8, 0.8));
theme->set_color("current_line_color", "CodeEdit", Color(0.25, 0.25, 0.26, 0.8));
+ theme->set_color("code_folding_color", "CodeEdit", Color(0.8, 0.8, 0.8, 0.8));
theme->set_color("caret_color", "CodeEdit", control_font_color);
theme->set_color("caret_background_color", "CodeEdit", Color(0, 0, 0));
theme->set_color("brace_mismatch_color", "CodeEdit", Color(1, 0.2, 0.2));
diff --git a/scene/resources/default_theme/ellipsis.png b/scene/resources/default_theme/ellipsis.png
new file mode 100644
index 0000000000..c949e2c95b
--- /dev/null
+++ b/scene/resources/default_theme/ellipsis.png
Binary files differ
diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h
index 190f2a03d9..7d747e3c9e 100644
--- a/scene/resources/default_theme/theme_data.h
+++ b/scene/resources/default_theme/theme_data.h
@@ -74,6 +74,10 @@ static const unsigned char dropdown_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x4, 0x0, 0x0, 0x0, 0x6e, 0x6, 0x76, 0x0, 0x0, 0x0, 0x0, 0x4c, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x60, 0x60, 0xf8, 0xc0, 0xcc, 0x0, 0x2, 0x60, 0x16, 0x98, 0x78, 0x67, 0x8, 0x81, 0x6f, 0x4d, 0xde, 0x9a, 0x0, 0x5, 0xde, 0x3a, 0x3d, 0xfc, 0x8f, 0x80, 0xaf, 0xba, 0x18, 0xde, 0x29, 0x2, 0x19, 0xbf, 0x61, 0x2, 0x6f, 0x62, 0x18, 0x3e, 0xb0, 0xbd, 0x97, 0x4, 0x32, 0xff, 0x80, 0xb9, 0xb1, 0x20, 0x93, 0xc0, 0x42, 0x8, 0x2e, 0x54, 0xe8, 0x9d, 0xdc, 0x9b, 0x54, 0x10, 0xb, 0x21, 0xc4, 0x4, 0x63, 0x1, 0x0, 0x86, 0x1f, 0x3b, 0x1e, 0x92, 0x22, 0x3f, 0x40, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char ellipsis_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xe, 0x0, 0x0, 0x0, 0x8, 0x8, 0x6, 0x0, 0x0, 0x0, 0xc9, 0x11, 0xce, 0xcc, 0x0, 0x0, 0x0, 0x4, 0x73, 0x42, 0x49, 0x54, 0x8, 0x8, 0x8, 0x8, 0x7c, 0x8, 0x64, 0x88, 0x0, 0x0, 0x0, 0x78, 0x49, 0x44, 0x41, 0x54, 0x18, 0x95, 0x95, 0xd1, 0x31, 0xa, 0xc2, 0x50, 0x10, 0x4, 0xd0, 0xb7, 0x1f, 0xf, 0x60, 0x67, 0xa, 0xf, 0x12, 0x6f, 0x60, 0xe9, 0x51, 0x5, 0x3d, 0x44, 0xee, 0x61, 0xa1, 0xa5, 0xf6, 0x81, 0xb5, 0xc8, 0x47, 0x82, 0x84, 0x4f, 0xb2, 0xdd, 0xb0, 0x33, 0xb3, 0xb3, 0x4c, 0x40, 0x66, 0xee, 0x71, 0xc2, 0x1, 0x3b, 0xcb, 0x33, 0xe2, 0x85, 0x21, 0x22, 0xde, 0x51, 0x45, 0x97, 0x86, 0x60, 0xc9, 0xe0, 0x5a, 0xea, 0xa5, 0xb5, 0x22, 0x95, 0xdb, 0x97, 0x1a, 0xf, 0x6e, 0xb8, 0xcf, 0x8, 0x2d, 0xdc, 0x95, 0xd9, 0x22, 0xfe, 0x9c, 0x9b, 0x38, 0x32, 0xf3, 0x8c, 0xe3, 0x86, 0xa8, 0xf0, 0x28, 0x18, 0x4c, 0xf, 0xaf, 0x9d, 0x11, 0x43, 0xf0, 0xab, 0xa3, 0x47, 0xa7, 0x5d, 0xc7, 0xd3, 0x54, 0xc7, 0xe7, 0xb, 0xb9, 0xce, 0x1f, 0xc6, 0x2d, 0x99, 0x55, 0xc7, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char error_icon_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x2, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x87, 0x8f, 0xcc, 0xbf, 0x0, 0x0, 0x0, 0xe, 0x49, 0x44, 0x41, 0x54, 0x28, 0xcf, 0x63, 0x60, 0x18, 0x5, 0xa3, 0x0, 0x1, 0x0, 0x2, 0x10, 0x0, 0x1, 0x14, 0xc2, 0xc0, 0x92, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index 2a60f54fdd..27f0c50a79 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -575,6 +575,7 @@ Error ResourceLoaderText::load() {
int_resources[id] = res; //always assign int resources
if (do_assign && cache_mode != ResourceFormatLoader::CACHE_MODE_IGNORE) {
res->set_path(path, cache_mode == ResourceFormatLoader::CACHE_MODE_REPLACE);
+ res->set_subindex(id);
}
if (progress && resources_total > 0) {
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 1e78561bec..fee9f92ad7 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -537,12 +537,16 @@ Array SurfaceTool::commit_to_arrays() {
int count = skin_weights == SKIN_8_WEIGHTS ? 8 : 4;
Vector<int> array;
array.resize(varr_len * count);
+ array.fill(0);
int *w = array.ptrw();
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
const Vertex &v = vertex_array[idx];
- ERR_CONTINUE(v.bones.size() != count);
+ if (v.bones.size() > count) {
+ ERR_PRINT_ONCE(vformat("Invalid bones size %d vs count %d", v.bones.size(), count));
+ continue;
+ }
for (int j = 0; j < count; j++) {
w[idx * count + j] = v.bones[j];
@@ -557,12 +561,16 @@ Array SurfaceTool::commit_to_arrays() {
int count = skin_weights == SKIN_8_WEIGHTS ? 8 : 4;
array.resize(varr_len * count);
+ array.fill(0.0f);
float *w = array.ptrw();
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
const Vertex &v = vertex_array[idx];
- ERR_CONTINUE(v.weights.size() != count);
+ if (v.weights.size() > count) {
+ ERR_PRINT_ONCE(vformat("Invalid weight size %d vs count %d", v.weights.size(), count));
+ continue;
+ }
for (int j = 0; j < count; j++) {
w[idx * count + j] = v.weights[j];
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index 0a0742753f..9a7a47f884 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -38,284 +38,6 @@
#include "servers/physics_server_2d.h"
#include "servers/rendering_server.h"
-struct SpatialIndexer2D {
- struct CellRef {
- int ref = 0;
-
- _FORCE_INLINE_ int inc() {
- ref++;
- return ref;
- }
- _FORCE_INLINE_ int dec() {
- ref--;
- return ref;
- }
- };
-
- struct CellKey {
- union {
- struct {
- int32_t x;
- int32_t y;
- };
- uint64_t key = 0;
- };
-
- bool operator==(const CellKey &p_key) const { return key == p_key.key; }
- _FORCE_INLINE_ bool operator<(const CellKey &p_key) const {
- return key < p_key.key;
- }
- };
-
- struct CellData {
- Map<VisibilityNotifier2D *, CellRef> notifiers;
- };
-
- Map<CellKey, CellData> cells;
- int cell_size;
-
- Map<VisibilityNotifier2D *, Rect2> notifiers;
-
- struct ViewportData {
- Map<VisibilityNotifier2D *, uint64_t> notifiers;
- Rect2 rect;
- };
-
- Map<Viewport *, ViewportData> viewports;
-
- bool changed = false;
-
- uint64_t pass = 0;
-
- void _notifier_update_cells(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect, bool p_add) {
- Point2i begin = p_rect.position;
- begin /= cell_size;
- Point2i end = p_rect.position + p_rect.size;
- end /= cell_size;
- for (int i = begin.x; i <= end.x; i++) {
- for (int j = begin.y; j <= end.y; j++) {
- CellKey ck;
- ck.x = i;
- ck.y = j;
- Map<CellKey, CellData>::Element *E = cells.find(ck);
-
- if (p_add) {
- if (!E) {
- E = cells.insert(ck, CellData());
- }
- E->get().notifiers[p_notifier].inc();
- } else {
- ERR_CONTINUE(!E);
- if (E->get().notifiers[p_notifier].dec() == 0) {
- E->get().notifiers.erase(p_notifier);
- if (E->get().notifiers.is_empty()) {
- cells.erase(E);
- }
- }
- }
- }
- }
- }
-
- void _notifier_add(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect) {
- ERR_FAIL_COND(notifiers.has(p_notifier));
- notifiers[p_notifier] = p_rect;
- _notifier_update_cells(p_notifier, p_rect, true);
- changed = true;
- }
-
- void _notifier_update(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect) {
- Map<VisibilityNotifier2D *, Rect2>::Element *E = notifiers.find(p_notifier);
- ERR_FAIL_COND(!E);
- if (E->get() == p_rect) {
- return;
- }
-
- _notifier_update_cells(p_notifier, p_rect, true);
- _notifier_update_cells(p_notifier, E->get(), false);
- E->get() = p_rect;
- changed = true;
- }
-
- void _notifier_remove(VisibilityNotifier2D *p_notifier) {
- Map<VisibilityNotifier2D *, Rect2>::Element *E = notifiers.find(p_notifier);
- ERR_FAIL_COND(!E);
- _notifier_update_cells(p_notifier, E->get(), false);
- notifiers.erase(p_notifier);
-
- List<Viewport *> removed;
- for (Map<Viewport *, ViewportData>::Element *F = viewports.front(); F; F = F->next()) {
- Map<VisibilityNotifier2D *, uint64_t>::Element *G = F->get().notifiers.find(p_notifier);
-
- if (G) {
- F->get().notifiers.erase(G);
- removed.push_back(F->key());
- }
- }
-
- while (!removed.is_empty()) {
- p_notifier->_exit_viewport(removed.front()->get());
- removed.pop_front();
- }
-
- changed = true;
- }
-
- void _add_viewport(Viewport *p_viewport, const Rect2 &p_rect) {
- ERR_FAIL_COND(viewports.has(p_viewport));
- ViewportData vd;
- vd.rect = p_rect;
- viewports[p_viewport] = vd;
- changed = true;
- }
-
- void _update_viewport(Viewport *p_viewport, const Rect2 &p_rect) {
- Map<Viewport *, ViewportData>::Element *E = viewports.find(p_viewport);
- ERR_FAIL_COND(!E);
- if (E->get().rect == p_rect) {
- return;
- }
- E->get().rect = p_rect;
- changed = true;
- }
-
- void _remove_viewport(Viewport *p_viewport) {
- ERR_FAIL_COND(!viewports.has(p_viewport));
- List<VisibilityNotifier2D *> removed;
- for (Map<VisibilityNotifier2D *, uint64_t>::Element *E = viewports[p_viewport].notifiers.front(); E; E = E->next()) {
- removed.push_back(E->key());
- }
-
- while (!removed.is_empty()) {
- removed.front()->get()->_exit_viewport(p_viewport);
- removed.pop_front();
- }
-
- viewports.erase(p_viewport);
- }
-
- void _update() {
- if (!changed) {
- return;
- }
-
- for (Map<Viewport *, ViewportData>::Element *E = viewports.front(); E; E = E->next()) {
- Point2i begin = E->get().rect.position;
- begin /= cell_size;
- Point2i end = E->get().rect.position + E->get().rect.size;
- end /= cell_size;
- pass++;
- List<VisibilityNotifier2D *> added;
- List<VisibilityNotifier2D *> removed;
-
- uint64_t visible_cells = (uint64_t)(end.x - begin.x) * (uint64_t)(end.y - begin.y);
-
- if (visible_cells > 10000) {
- //well you zoomed out a lot, it's your problem. To avoid freezing in the for loops below, we'll manually check cell by cell
-
- for (Map<CellKey, CellData>::Element *F = cells.front(); F; F = F->next()) {
- const CellKey &ck = F->key();
-
- if (ck.x < begin.x || ck.x > end.x) {
- continue;
- }
- if (ck.y < begin.y || ck.y > end.y) {
- continue;
- }
-
- //notifiers in cell
- for (Map<VisibilityNotifier2D *, CellRef>::Element *G = F->get().notifiers.front(); G; G = G->next()) {
- Map<VisibilityNotifier2D *, uint64_t>::Element *H = E->get().notifiers.find(G->key());
- if (!H) {
- H = E->get().notifiers.insert(G->key(), pass);
- added.push_back(G->key());
- } else {
- H->get() = pass;
- }
- }
- }
-
- } else {
- //check cells in grid fashion
- for (int i = begin.x; i <= end.x; i++) {
- for (int j = begin.y; j <= end.y; j++) {
- CellKey ck;
- ck.x = i;
- ck.y = j;
-
- Map<CellKey, CellData>::Element *F = cells.find(ck);
- if (!F) {
- continue;
- }
-
- //notifiers in cell
- for (Map<VisibilityNotifier2D *, CellRef>::Element *G = F->get().notifiers.front(); G; G = G->next()) {
- Map<VisibilityNotifier2D *, uint64_t>::Element *H = E->get().notifiers.find(G->key());
- if (!H) {
- H = E->get().notifiers.insert(G->key(), pass);
- added.push_back(G->key());
- } else {
- H->get() = pass;
- }
- }
- }
- }
- }
-
- for (Map<VisibilityNotifier2D *, uint64_t>::Element *F = E->get().notifiers.front(); F; F = F->next()) {
- if (F->get() != pass) {
- removed.push_back(F->key());
- }
- }
-
- while (!added.is_empty()) {
- added.front()->get()->_enter_viewport(E->key());
- added.pop_front();
- }
-
- while (!removed.is_empty()) {
- E->get().notifiers.erase(removed.front()->get());
- removed.front()->get()->_exit_viewport(E->key());
- removed.pop_front();
- }
- }
-
- changed = false;
- }
-
- SpatialIndexer2D() {
- cell_size = GLOBAL_DEF("world/2d/cell_size", 100);
- }
-};
-
-void World2D::_register_viewport(Viewport *p_viewport, const Rect2 &p_rect) {
- indexer->_add_viewport(p_viewport, p_rect);
-}
-
-void World2D::_update_viewport(Viewport *p_viewport, const Rect2 &p_rect) {
- indexer->_update_viewport(p_viewport, p_rect);
-}
-
-void World2D::_remove_viewport(Viewport *p_viewport) {
- indexer->_remove_viewport(p_viewport);
-}
-
-void World2D::_register_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect) {
- indexer->_notifier_add(p_notifier, p_rect);
-}
-
-void World2D::_update_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect) {
- indexer->_notifier_update(p_notifier, p_rect);
-}
-
-void World2D::_remove_notifier(VisibilityNotifier2D *p_notifier) {
- indexer->_notifier_remove(p_notifier);
-}
-
-void World2D::_update() {
- indexer->_update();
-}
-
RID World2D::get_canvas() const {
return canvas;
}
@@ -328,12 +50,6 @@ RID World2D::get_navigation_map() const {
return navigation_map;
}
-void World2D::get_viewport_list(List<Viewport *> *r_viewports) {
- for (Map<Viewport *, SpatialIndexer2D::ViewportData>::Element *E = indexer->viewports.front(); E; E = E->next()) {
- r_viewports->push_back(E->key());
- }
-}
-
void World2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_canvas"), &World2D::get_canvas);
ClassDB::bind_method(D_METHOD("get_space"), &World2D::get_space);
@@ -369,13 +85,10 @@ World2D::World2D() {
NavigationServer2D::get_singleton()->map_set_active(navigation_map, true);
NavigationServer2D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/2d/default_cell_size", 10));
NavigationServer2D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/2d/default_edge_connection_margin", 5));
-
- indexer = memnew(SpatialIndexer2D);
}
World2D::~World2D() {
RenderingServer::get_singleton()->free(canvas);
PhysicsServer2D::get_singleton()->free(space);
NavigationServer2D::get_singleton()->free(navigation_map);
- memdelete(indexer);
}
diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h
index 38abf3d7ad..e31ac22351 100644
--- a/scene/resources/world_2d.h
+++ b/scene/resources/world_2d.h
@@ -46,23 +46,15 @@ class World2D : public Resource {
RID space;
RID navigation_map;
- SpatialIndexer2D *indexer;
+ Set<Viewport *> viewports;
protected:
static void _bind_methods();
friend class Viewport;
- friend class VisibilityNotifier2D;
- void _register_viewport(Viewport *p_viewport, const Rect2 &p_rect);
- void _update_viewport(Viewport *p_viewport, const Rect2 &p_rect);
+ void _register_viewport(Viewport *p_viewport);
void _remove_viewport(Viewport *p_viewport);
- void _register_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect);
- void _update_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect);
- void _remove_notifier(VisibilityNotifier2D *p_notifier);
-
- void _update();
-
public:
RID get_canvas() const;
RID get_space() const;
@@ -70,7 +62,7 @@ public:
PhysicsDirectSpaceState2D *get_direct_space_state();
- void get_viewport_list(List<Viewport *> *r_viewports);
+ _FORCE_INLINE_ const Set<Viewport *> &get_viewports() { return viewports; }
World2D();
~World2D();
diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp
index e811cbf57a..a85bd8fdba 100644
--- a/scene/resources/world_3d.cpp
+++ b/scene/resources/world_3d.cpp
@@ -37,206 +37,15 @@
#include "scene/scene_string_names.h"
#include "servers/navigation_server_3d.h"
-struct SpatialIndexer {
- Octree<VisibilityNotifier3D> octree;
-
- struct NotifierData {
- AABB aabb;
- OctreeElementID id;
- };
-
- Map<VisibilityNotifier3D *, NotifierData> notifiers;
- struct CameraData {
- Map<VisibilityNotifier3D *, uint64_t> notifiers;
- };
-
- Map<Camera3D *, CameraData> cameras;
-
- enum {
- VISIBILITY_CULL_MAX = 32768
- };
-
- Vector<VisibilityNotifier3D *> cull;
-
- bool changed;
- uint64_t pass;
- uint64_t last_frame;
-
- void _notifier_add(VisibilityNotifier3D *p_notifier, const AABB &p_rect) {
- ERR_FAIL_COND(notifiers.has(p_notifier));
- notifiers[p_notifier].aabb = p_rect;
- notifiers[p_notifier].id = octree.create(p_notifier, p_rect);
- changed = true;
- }
-
- void _notifier_update(VisibilityNotifier3D *p_notifier, const AABB &p_rect) {
- Map<VisibilityNotifier3D *, NotifierData>::Element *E = notifiers.find(p_notifier);
- ERR_FAIL_COND(!E);
- if (E->get().aabb == p_rect) {
- return;
- }
-
- E->get().aabb = p_rect;
- octree.move(E->get().id, E->get().aabb);
- changed = true;
- }
-
- void _notifier_remove(VisibilityNotifier3D *p_notifier) {
- Map<VisibilityNotifier3D *, NotifierData>::Element *E = notifiers.find(p_notifier);
- ERR_FAIL_COND(!E);
-
- octree.erase(E->get().id);
- notifiers.erase(p_notifier);
-
- List<Camera3D *> removed;
- for (Map<Camera3D *, CameraData>::Element *F = cameras.front(); F; F = F->next()) {
- Map<VisibilityNotifier3D *, uint64_t>::Element *G = F->get().notifiers.find(p_notifier);
-
- if (G) {
- F->get().notifiers.erase(G);
- removed.push_back(F->key());
- }
- }
-
- while (!removed.is_empty()) {
- p_notifier->_exit_camera(removed.front()->get());
- removed.pop_front();
- }
-
- changed = true;
- }
-
- void _add_camera(Camera3D *p_camera) {
- ERR_FAIL_COND(cameras.has(p_camera));
- CameraData vd;
- cameras[p_camera] = vd;
- changed = true;
- }
-
- void _update_camera(Camera3D *p_camera) {
- Map<Camera3D *, CameraData>::Element *E = cameras.find(p_camera);
- ERR_FAIL_COND(!E);
- changed = true;
- }
-
- void _remove_camera(Camera3D *p_camera) {
- ERR_FAIL_COND(!cameras.has(p_camera));
- List<VisibilityNotifier3D *> removed;
- for (Map<VisibilityNotifier3D *, uint64_t>::Element *E = cameras[p_camera].notifiers.front(); E; E = E->next()) {
- removed.push_back(E->key());
- }
-
- while (!removed.is_empty()) {
- removed.front()->get()->_exit_camera(p_camera);
- removed.pop_front();
- }
-
- cameras.erase(p_camera);
- }
-
- void _update(uint64_t p_frame) {
- if (p_frame == last_frame) {
- return;
- }
- last_frame = p_frame;
-
- if (!changed) {
- return;
- }
-
- for (Map<Camera3D *, CameraData>::Element *E = cameras.front(); E; E = E->next()) {
- pass++;
-
- Camera3D *c = E->key();
-
- Vector<Plane> planes = c->get_frustum();
-
- int culled = octree.cull_convex(planes, cull.ptrw(), cull.size());
-
- VisibilityNotifier3D **ptr = cull.ptrw();
-
- List<VisibilityNotifier3D *> added;
- List<VisibilityNotifier3D *> removed;
-
- for (int i = 0; i < culled; i++) {
- //notifiers in frustum
-
- Map<VisibilityNotifier3D *, uint64_t>::Element *H = E->get().notifiers.find(ptr[i]);
- if (!H) {
- E->get().notifiers.insert(ptr[i], pass);
- added.push_back(ptr[i]);
- } else {
- H->get() = pass;
- }
- }
-
- for (Map<VisibilityNotifier3D *, uint64_t>::Element *F = E->get().notifiers.front(); F; F = F->next()) {
- if (F->get() != pass) {
- removed.push_back(F->key());
- }
- }
-
- while (!added.is_empty()) {
- added.front()->get()->_enter_camera(E->key());
- added.pop_front();
- }
-
- while (!removed.is_empty()) {
- E->get().notifiers.erase(removed.front()->get());
- removed.front()->get()->_exit_camera(E->key());
- removed.pop_front();
- }
- }
- changed = false;
- }
-
- SpatialIndexer() {
- pass = 0;
- last_frame = 0;
- changed = false;
- cull.resize(VISIBILITY_CULL_MAX);
- }
-};
-
void World3D::_register_camera(Camera3D *p_camera) {
#ifndef _3D_DISABLED
- indexer->_add_camera(p_camera);
-#endif
-}
-
-void World3D::_update_camera(Camera3D *p_camera) {
-#ifndef _3D_DISABLED
- indexer->_update_camera(p_camera);
+ cameras.insert(p_camera);
#endif
}
void World3D::_remove_camera(Camera3D *p_camera) {
#ifndef _3D_DISABLED
- indexer->_remove_camera(p_camera);
-#endif
-}
-
-void World3D::_register_notifier(VisibilityNotifier3D *p_notifier, const AABB &p_rect) {
-#ifndef _3D_DISABLED
- indexer->_notifier_add(p_notifier, p_rect);
-#endif
-}
-
-void World3D::_update_notifier(VisibilityNotifier3D *p_notifier, const AABB &p_rect) {
-#ifndef _3D_DISABLED
- indexer->_notifier_update(p_notifier, p_rect);
-#endif
-}
-
-void World3D::_remove_notifier(VisibilityNotifier3D *p_notifier) {
-#ifndef _3D_DISABLED
- indexer->_notifier_remove(p_notifier);
-#endif
-}
-
-void World3D::_update(uint64_t p_frame) {
-#ifndef _3D_DISABLED
- indexer->_update(p_frame);
+ cameras.erase(p_camera);
#endif
}
@@ -307,12 +116,6 @@ PhysicsDirectSpaceState3D *World3D::get_direct_space_state() {
return PhysicsServer3D::get_singleton()->space_get_direct_state(space);
}
-void World3D::get_camera_list(List<Camera3D *> *r_cameras) {
- for (Map<Camera3D *, SpatialIndexer::CameraData>::Element *E = indexer->cameras.front(); E; E = E->next()) {
- r_cameras->push_back(E->key());
- }
-}
-
void World3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_space"), &World3D::get_space);
ClassDB::bind_method(D_METHOD("get_navigation_map"), &World3D::get_navigation_map);
@@ -349,20 +152,10 @@ World3D::World3D() {
NavigationServer3D::get_singleton()->map_set_active(navigation_map, true);
NavigationServer3D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/3d/default_cell_size", 0.3));
NavigationServer3D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/3d/default_edge_connection_margin", 0.3));
-
-#ifdef _3D_DISABLED
- indexer = nullptr;
-#else
- indexer = memnew(SpatialIndexer);
-#endif
}
World3D::~World3D() {
PhysicsServer3D::get_singleton()->free(space);
RenderingServer::get_singleton()->free(scenario);
NavigationServer3D::get_singleton()->free(navigation_map);
-
-#ifndef _3D_DISABLED
- memdelete(indexer);
-#endif
}
diff --git a/scene/resources/world_3d.h b/scene/resources/world_3d.h
index 4e2717a2bb..da5ed486b0 100644
--- a/scene/resources/world_3d.h
+++ b/scene/resources/world_3d.h
@@ -48,27 +48,21 @@ private:
RID space;
RID navigation_map;
RID scenario;
- SpatialIndexer *indexer;
+
Ref<Environment> environment;
Ref<Environment> fallback_environment;
Ref<CameraEffects> camera_effects;
+ Set<Camera3D *> cameras;
+
protected:
static void _bind_methods();
friend class Camera3D;
- friend class VisibilityNotifier3D;
void _register_camera(Camera3D *p_camera);
- void _update_camera(Camera3D *p_camera);
void _remove_camera(Camera3D *p_camera);
- void _register_notifier(VisibilityNotifier3D *p_notifier, const AABB &p_rect);
- void _update_notifier(VisibilityNotifier3D *p_notifier, const AABB &p_rect);
- void _remove_notifier(VisibilityNotifier3D *p_notifier);
- friend class Viewport;
- void _update(uint64_t p_frame);
-
public:
RID get_space() const;
RID get_navigation_map() const;
@@ -83,7 +77,7 @@ public:
void set_camera_effects(const Ref<CameraEffects> &p_camera_effects);
Ref<CameraEffects> get_camera_effects() const;
- void get_camera_list(List<Camera3D *> *r_cameras);
+ _FORCE_INLINE_ const Set<Camera3D *> &get_cameras() const { return cameras; }
PhysicsDirectSpaceState3D *get_direct_space_state();
diff --git a/servers/rendering/rasterizer_dummy.h b/servers/rendering/rasterizer_dummy.h
index b44088e822..d4c25b6253 100644
--- a/servers/rendering/rasterizer_dummy.h
+++ b/servers/rendering/rasterizer_dummy.h
@@ -621,9 +621,18 @@ public:
bool particles_collision_is_heightfield(RID p_particles_collision) const override { return false; }
RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override { return RID(); }
- RID particles_collision_instance_create(RID p_collision) override { return RID(); };
- void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override{};
- void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override{};
+ RID particles_collision_instance_create(RID p_collision) override { return RID(); }
+ void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override {}
+ void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override {}
+
+ /* VISIBILITY NOTIFIER */
+ virtual RID visibility_notifier_allocate() override { return RID(); }
+ virtual void visibility_notifier_initialize(RID p_notifier) override {}
+ virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) override {}
+ virtual void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) override {}
+
+ virtual AABB visibility_notifier_get_aabb(RID p_notifier) const override { return AABB(); }
+ virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) override {}
/* GLOBAL VARIABLES */
diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp
index 6e126ea77e..5703737252 100644
--- a/servers/rendering/renderer_canvas_cull.cpp
+++ b/servers/rendering/renderer_canvas_cull.cpp
@@ -104,7 +104,7 @@ void _mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner, RID_PtrOwner<Rende
} while (ysort_owner && ysort_owner->sort_y);
}
-void _attach_canvas_item_for_draw(RendererCanvasCull::Item *ci, RendererCanvasCull::Item *p_canvas_clip, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, const Transform2D &xform, const Rect2 &p_clip_rect, Rect2 global_rect, const Color &modulate, int p_z, RendererCanvasCull::Item *p_material_owner, bool use_canvas_group, RendererCanvasRender::Item *canvas_group_from) {
+void RendererCanvasCull::_attach_canvas_item_for_draw(RendererCanvasCull::Item *ci, RendererCanvasCull::Item *p_canvas_clip, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, const Transform2D &xform, const Rect2 &p_clip_rect, Rect2 global_rect, const Color &modulate, int p_z, RendererCanvasCull::Item *p_material_owner, bool use_canvas_group, RendererCanvasRender::Item *canvas_group_from, const Transform2D &p_xform) {
if (ci->copy_back_buffer) {
ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).intersection(p_clip_rect);
}
@@ -173,32 +173,44 @@ void _attach_canvas_item_for_draw(RendererCanvasCull::Item *ci, RendererCanvasCu
}
}
- if (ci->update_when_visible) {
- RenderingServerDefault::redraw_request();
- }
-
- if ((ci->commands != nullptr && p_clip_rect.intersects(global_rect, true)) || ci->vp_render || ci->copy_back_buffer) {
+ if (((ci->commands != nullptr || ci->visibility_notifier) && p_clip_rect.intersects(global_rect, true)) || ci->vp_render || ci->copy_back_buffer) {
//something to draw?
- ci->final_transform = xform;
- ci->final_modulate = Color(modulate.r * ci->self_modulate.r, modulate.g * ci->self_modulate.g, modulate.b * ci->self_modulate.b, modulate.a * ci->self_modulate.a);
- ci->global_rect_cache = global_rect;
- ci->global_rect_cache.position -= p_clip_rect.position;
- ci->light_masked = false;
- int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
+ if (ci->update_when_visible) {
+ RenderingServerDefault::redraw_request();
+ }
- if (z_last_list[zidx]) {
- z_last_list[zidx]->next = ci;
- z_last_list[zidx] = ci;
+ if (ci->commands != nullptr) {
+ ci->final_transform = xform;
+ ci->final_modulate = Color(modulate.r * ci->self_modulate.r, modulate.g * ci->self_modulate.g, modulate.b * ci->self_modulate.b, modulate.a * ci->self_modulate.a);
+ ci->global_rect_cache = global_rect;
+ ci->global_rect_cache.position -= p_clip_rect.position;
+ ci->light_masked = false;
- } else {
- z_list[zidx] = ci;
- z_last_list[zidx] = ci;
+ int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
+
+ if (z_last_list[zidx]) {
+ z_last_list[zidx]->next = ci;
+ z_last_list[zidx] = ci;
+
+ } else {
+ z_list[zidx] = ci;
+ z_last_list[zidx] = ci;
+ }
+
+ ci->z_final = p_z;
+
+ ci->next = nullptr;
}
- ci->z_final = p_z;
+ if (ci->visibility_notifier) {
+ if (!ci->visibility_notifier->visible_element.in_list()) {
+ visibility_notifier_list.add(&ci->visibility_notifier->visible_element);
+ ci->visibility_notifier->just_visible = true;
+ }
- ci->next = nullptr;
+ ci->visibility_notifier->visible_in_frame = RSG::rasterizer->get_frame_number();
+ }
}
}
@@ -215,6 +227,13 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2
}
Rect2 rect = ci->get_rect();
+
+ if (ci->visibility_notifier) {
+ if (ci->visibility_notifier->area.size != Vector2()) {
+ rect = rect.merge(ci->visibility_notifier->area);
+ }
+ }
+
Transform2D xform = ci->xform;
if (snapping_2d_transforms_to_pixel) {
xform.elements[2] = xform.elements[2].floor();
@@ -289,7 +308,7 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2
canvas_group_from = z_last_list[zidx];
}
- _attach_canvas_item_for_draw(ci, p_canvas_clip, z_list, z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from);
+ _attach_canvas_item_for_draw(ci, p_canvas_clip, z_list, z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from, xform);
}
} else {
RendererCanvasRender::Item *canvas_group_from = nullptr;
@@ -305,7 +324,7 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2
}
_cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true);
}
- _attach_canvas_item_for_draw(ci, p_canvas_clip, z_list, z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from);
+ _attach_canvas_item_for_draw(ci, p_canvas_clip, z_list, z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from, xform);
for (int i = 0; i < child_item_count; i++) {
if (child_items[i]->behind || use_canvas_group) {
continue;
@@ -1095,6 +1114,26 @@ void RendererCanvasCull::canvas_item_set_use_parent_material(RID p_item, bool p_
canvas_item->use_parent_material = p_enable;
}
+void RendererCanvasCull::canvas_item_set_visibility_notifier(RID p_item, bool p_enable, const Rect2 &p_area, const Callable &p_enter_callable, const Callable &p_exit_callable) {
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ if (p_enable) {
+ if (!canvas_item->visibility_notifier) {
+ canvas_item->visibility_notifier = visibility_notifier_allocator.alloc();
+ }
+ canvas_item->visibility_notifier->area = p_area;
+ canvas_item->visibility_notifier->enter_callable = p_enter_callable;
+ canvas_item->visibility_notifier->exit_callable = p_exit_callable;
+
+ } else {
+ if (canvas_item->visibility_notifier) {
+ visibility_notifier_allocator.free(canvas_item->visibility_notifier);
+ canvas_item->visibility_notifier = nullptr;
+ }
+ }
+}
+
void RendererCanvasCull::canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin, bool p_fit_empty, float p_fit_margin, bool p_blur_mipmaps) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
@@ -1477,6 +1516,44 @@ void RendererCanvasCull::canvas_item_set_default_texture_repeat(RID p_item, RS::
ci->texture_repeat = p_repeat;
}
+void RendererCanvasCull::update_visibility_notifiers() {
+ SelfList<Item::VisibilityNotifierData> *E = visibility_notifier_list.first();
+ while (E) {
+ SelfList<Item::VisibilityNotifierData> *N = E->next();
+
+ Item::VisibilityNotifierData *visibility_notifier = E->self();
+ if (visibility_notifier->just_visible) {
+ visibility_notifier->just_visible = false;
+
+ if (!visibility_notifier->enter_callable.is_null()) {
+ if (RSG::threaded) {
+ visibility_notifier->enter_callable.call_deferred(nullptr, 0);
+ } else {
+ Callable::CallError ce;
+ Variant ret;
+ visibility_notifier->enter_callable.call(nullptr, 0, ret, ce);
+ }
+ }
+ } else {
+ if (visibility_notifier->visible_in_frame != RSG::rasterizer->get_frame_number()) {
+ visibility_notifier_list.remove(E);
+
+ if (!visibility_notifier->exit_callable.is_null()) {
+ if (RSG::threaded) {
+ visibility_notifier->exit_callable.call_deferred(nullptr, 0);
+ } else {
+ Callable::CallError ce;
+ Variant ret;
+ visibility_notifier->exit_callable.call(nullptr, 0, ret, ce);
+ }
+ }
+ }
+ }
+
+ E = N;
+ }
+}
+
bool RendererCanvasCull::free(RID p_rid) {
if (canvas_owner.owns(p_rid)) {
Canvas *canvas = canvas_owner.getornull(p_rid);
@@ -1531,6 +1608,10 @@ bool RendererCanvasCull::free(RID p_rid) {
canvas_item->child_items[i]->parent = RID();
}
+ if (canvas_item->visibility_notifier != nullptr) {
+ visibility_notifier_allocator.free(canvas_item->visibility_notifier);
+ }
+
/*
if (canvas_item->material) {
canvas_item->material->owners.erase(canvas_item);
diff --git a/servers/rendering/renderer_canvas_cull.h b/servers/rendering/renderer_canvas_cull.h
index 37391d7c0e..661216cad3 100644
--- a/servers/rendering/renderer_canvas_cull.h
+++ b/servers/rendering/renderer_canvas_cull.h
@@ -31,6 +31,7 @@
#ifndef RENDERING_SERVER_CANVAS_CULL_H
#define RENDERING_SERVER_CANVAS_CULL_H
+#include "core/templates/paged_allocator.h"
#include "renderer_compositor.h"
#include "renderer_viewport.h"
@@ -55,6 +56,20 @@ public:
Vector<Item *> child_items;
+ struct VisibilityNotifierData {
+ Rect2 area;
+ Callable enter_callable;
+ Callable exit_callable;
+ bool just_visible = false;
+ uint64_t visible_in_frame = 0;
+ SelfList<VisibilityNotifierData> visible_element;
+ VisibilityNotifierData() :
+ visible_element(this) {
+ }
+ };
+
+ VisibilityNotifierData *visibility_notifier = nullptr;
+
Item() {
children_order_dirty = true;
E = nullptr;
@@ -156,6 +171,11 @@ public:
bool sdf_used = false;
bool snapping_2d_transforms_to_pixel = false;
+ PagedAllocator<Item::VisibilityNotifierData> visibility_notifier_allocator;
+ SelfList<Item::VisibilityNotifierData>::List visibility_notifier_list;
+
+ _FORCE_INLINE_ void _attach_canvas_item_for_draw(Item *ci, Item *p_canvas_clip, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, const Transform2D &xform, const Rect2 &p_clip_rect, Rect2 global_rect, const Color &modulate, int p_z, RendererCanvasCull::Item *p_material_owner, bool use_canvas_group, RendererCanvasRender::Item *canvas_group_from, const Transform2D &p_xform);
+
private:
void _render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel);
void _cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool allow_y_sort);
@@ -224,6 +244,8 @@ public:
void canvas_item_set_use_parent_material(RID p_item, bool p_enable);
+ void canvas_item_set_visibility_notifier(RID p_item, bool p_enable, const Rect2 &p_area, const Callable &p_enter_callable, const Callable &p_exit_callable);
+
void canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin = 5.0, bool p_fit_empty = false, float p_fit_margin = 0.0, bool p_blur_mipmaps = false);
RID canvas_light_allocate();
@@ -283,6 +305,8 @@ public:
void canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter);
void canvas_item_set_default_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat);
+ void update_visibility_notifiers();
+
bool free(RID p_rid);
RendererCanvasCull();
~RendererCanvasCull();
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index 64be54115f..246b5f0e4c 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -5535,6 +5535,59 @@ void RendererStorageRD::particles_collision_instance_set_active(RID p_collision_
pci->active = p_active;
}
+/* VISIBILITY NOTIFIER */
+
+RID RendererStorageRD::visibility_notifier_allocate() {
+ return visibility_notifier_owner.allocate_rid();
+}
+void RendererStorageRD::visibility_notifier_initialize(RID p_notifier) {
+ visibility_notifier_owner.initialize_rid(p_notifier, VisibilityNotifier());
+}
+void RendererStorageRD::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) {
+ VisibilityNotifier *vn = visibility_notifier_owner.getornull(p_notifier);
+ ERR_FAIL_COND(!vn);
+ vn->aabb = p_aabb;
+ vn->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
+}
+void RendererStorageRD::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) {
+ VisibilityNotifier *vn = visibility_notifier_owner.getornull(p_notifier);
+ ERR_FAIL_COND(!vn);
+ vn->enter_callback = p_enter_callbable;
+ vn->exit_callback = p_exit_callable;
+}
+
+AABB RendererStorageRD::visibility_notifier_get_aabb(RID p_notifier) const {
+ const VisibilityNotifier *vn = visibility_notifier_owner.getornull(p_notifier);
+ ERR_FAIL_COND_V(!vn, AABB());
+ return vn->aabb;
+}
+void RendererStorageRD::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) {
+ VisibilityNotifier *vn = visibility_notifier_owner.getornull(p_notifier);
+ ERR_FAIL_COND(!vn);
+
+ if (p_enter) {
+ if (!vn->enter_callback.is_null()) {
+ if (p_deferred) {
+ vn->enter_callback.call_deferred(nullptr, 0);
+ } else {
+ Variant r;
+ Callable::CallError ce;
+ vn->enter_callback.call(nullptr, 0, r, ce);
+ }
+ }
+ } else {
+ if (!vn->exit_callback.is_null()) {
+ if (p_deferred) {
+ vn->exit_callback.call_deferred(nullptr, 0);
+ } else {
+ Variant r;
+ Callable::CallError ce;
+ vn->exit_callback.call(nullptr, 0, r, ce);
+ }
+ }
+ }
+}
+
/* SKELETON API */
RID RendererStorageRD::skeleton_allocate() {
@@ -7590,6 +7643,9 @@ void RendererStorageRD::base_update_dependency(RID p_base, DependencyTracker *p_
} else if (particles_collision_owner.owns(p_base)) {
ParticlesCollision *pc = particles_collision_owner.getornull(p_base);
p_instance->update_dependency(&pc->dependency);
+ } else if (visibility_notifier_owner.owns(p_base)) {
+ VisibilityNotifier *vn = visibility_notifier_owner.getornull(p_base);
+ p_instance->update_dependency(&vn->dependency);
}
}
@@ -7628,6 +7684,9 @@ RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const {
if (particles_collision_owner.owns(p_rid)) {
return RS::INSTANCE_PARTICLES_COLLISION;
}
+ if (visibility_notifier_owner.owns(p_rid)) {
+ return RS::INSTANCE_VISIBLITY_NOTIFIER;
+ }
return RS::INSTANCE_NONE;
}
@@ -8704,6 +8763,10 @@ bool RendererStorageRD::free(RID p_rid) {
}
particles_collision->dependency.deleted_notify(p_rid);
particles_collision_owner.free(p_rid);
+ } else if (visibility_notifier_owner.owns(p_rid)) {
+ VisibilityNotifier *vn = visibility_notifier_owner.getornull(p_rid);
+ vn->dependency.deleted_notify(p_rid);
+ visibility_notifier_owner.free(p_rid);
} else if (particles_collision_instance_owner.owns(p_rid)) {
particles_collision_instance_owner.free(p_rid);
} else if (render_target_owner.owns(p_rid)) {
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h
index 28a1044705..ab470cb3a6 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.h
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.h
@@ -947,6 +947,17 @@ private:
mutable RID_Owner<ParticlesCollisionInstance> particles_collision_instance_owner;
+ /* visibility_notifier */
+
+ struct VisibilityNotifier {
+ AABB aabb;
+ Callable enter_callback;
+ Callable exit_callback;
+ Dependency dependency;
+ };
+
+ mutable RID_Owner<VisibilityNotifier> visibility_notifier_owner;
+
/* Skeleton */
struct Skeleton {
@@ -2253,6 +2264,14 @@ public:
virtual bool particles_collision_is_heightfield(RID p_particles_collision) const;
RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const;
+ virtual RID visibility_notifier_allocate();
+ virtual void visibility_notifier_initialize(RID p_notifier);
+ virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb);
+ virtual void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable);
+
+ virtual AABB visibility_notifier_get_aabb(RID p_notifier) const;
+ virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred);
+
//used from 2D and 3D
virtual RID particles_collision_instance_create(RID p_collision);
virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform);
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
index ce02d5c4d0..8538030263 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
@@ -904,7 +904,7 @@ void main() {
}
#endif // USE_LIGHTMAP
#if defined(CUSTOM_IRRADIANCE_USED)
- ambient_light = mix(specular_light, custom_irradiance.rgb, custom_irradiance.a);
+ ambient_light = mix(ambient_light, custom_irradiance.rgb, custom_irradiance.a);
#endif
#endif //!defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
diff --git a/servers/rendering/renderer_scene.h b/servers/rendering/renderer_scene.h
index 3b25498ed8..d71425f465 100644
--- a/servers/rendering/renderer_scene.h
+++ b/servers/rendering/renderer_scene.h
@@ -207,6 +207,7 @@ public:
virtual void update() = 0;
virtual void render_probes() = 0;
+ virtual void update_visibility_notifiers() = 0;
virtual bool free(RID p_rid) = 0;
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index 2c66b22089..60c7dbf3b7 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -506,6 +506,9 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(instance->base_data);
RSG::storage->free(collision->instance);
} break;
+ case RS::INSTANCE_VISIBLITY_NOTIFIER: {
+ //none
+ } break;
case RS::INSTANCE_REFLECTION_PROBE: {
InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(instance->base_data);
scene_render->free(reflection_probe->instance);
@@ -615,6 +618,11 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
RSG::storage->particles_collision_instance_set_active(collision->instance, instance->visible);
instance->base_data = collision;
} break;
+ case RS::INSTANCE_VISIBLITY_NOTIFIER: {
+ InstanceVisibilityNotifierData *vnd = memnew(InstanceVisibilityNotifierData);
+ vnd->base = p_base;
+ instance->base_data = vnd;
+ } break;
case RS::INSTANCE_REFLECTION_PROBE: {
InstanceReflectionProbeData *reflection_probe = memnew(InstanceReflectionProbeData);
reflection_probe->owner = instance;
@@ -1549,6 +1557,9 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
case RS::INSTANCE_VOXEL_GI: {
idata.instance_data_rid = static_cast<InstanceVoxelGIData *>(p_instance->base_data)->probe_instance.get_id();
} break;
+ case RS::INSTANCE_VISIBLITY_NOTIFIER: {
+ idata.visibility_notifier = static_cast<InstanceVisibilityNotifierData *>(p_instance->base_data);
+ } break;
default: {
}
}
@@ -1758,6 +1769,9 @@ void RendererSceneCull::_update_instance_aabb(Instance *p_instance) {
new_aabb = RSG::storage->particles_collision_get_aabb(p_instance->base);
} break;
+ case RenderingServer::INSTANCE_VISIBLITY_NOTIFIER: {
+ new_aabb = RSG::storage->visibility_notifier_get_aabb(p_instance->base);
+ } break;
case RenderingServer::INSTANCE_LIGHT: {
new_aabb = RSG::storage->light_get_aabb(p_instance->base);
@@ -2613,6 +2627,15 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
} else if (base_type == RS::INSTANCE_LIGHTMAP) {
cull_result.lightmaps.push_back(RID::from_uint64(idata.instance_data_rid));
+ } else if (base_type == RS::INSTANCE_VISIBLITY_NOTIFIER) {
+ InstanceVisibilityNotifierData *vnd = idata.visibility_notifier;
+ if (!vnd->list_element.in_list()) {
+ visible_notifier_list_lock.lock();
+ visible_notifier_list.add(&vnd->list_element);
+ visible_notifier_list_lock.unlock();
+ vnd->just_visible = true;
+ }
+ vnd->visible_in_frame = RSG::rasterizer->get_frame_number();
} else if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && !(idata.flags & InstanceData::FLAG_CAST_SHADOWS_ONLY)) {
bool keep = true;
@@ -3849,6 +3872,28 @@ TypedArray<Image> RendererSceneCull::bake_render_uv2(RID p_base, const Vector<RI
return scene_render->bake_render_uv2(p_base, p_material_overrides, p_image_size);
}
+void RendererSceneCull::update_visibility_notifiers() {
+ SelfList<InstanceVisibilityNotifierData> *E = visible_notifier_list.first();
+ while (E) {
+ SelfList<InstanceVisibilityNotifierData> *N = E->next();
+
+ InstanceVisibilityNotifierData *visibility_notifier = E->self();
+ if (visibility_notifier->just_visible) {
+ visibility_notifier->just_visible = false;
+
+ RSG::storage->visibility_notifier_call(visibility_notifier->base, true, RSG::threaded);
+ } else {
+ if (visibility_notifier->visible_in_frame != RSG::rasterizer->get_frame_number()) {
+ visible_notifier_list.remove(E);
+
+ RSG::storage->visibility_notifier_call(visibility_notifier->base, false, RSG::threaded);
+ }
+ }
+
+ E = N;
+ }
+}
+
/*******************************/
/* Passthrough to Scene Render */
/*******************************/
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index bdfbea95a2..d9466d8b04 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -118,6 +118,8 @@ public:
virtual void occluder_initialize(RID p_occluder);
virtual void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices);
+ /* VISIBILITY NOTIFIER API */
+
RendererSceneOcclusionCull *dummy_occlusion_culling;
/* SCENARIO API */
@@ -243,6 +245,8 @@ public:
}
};
+ struct InstanceVisibilityNotifierData;
+
struct InstanceData {
// Store instance pointer as well as common instance processing information,
// to make processing more cache friendly.
@@ -271,6 +275,7 @@ public:
union {
uint64_t instance_data_rid;
RendererSceneRender::GeometryInstance *instance_geometry;
+ InstanceVisibilityNotifierData *visibility_notifier;
};
Instance *instance = nullptr;
int32_t parent_array_index = -1;
@@ -611,6 +616,18 @@ public:
RID instance;
};
+ struct InstanceVisibilityNotifierData : public InstanceBaseData {
+ bool just_visible = false;
+ uint64_t visible_in_frame = 0;
+ RID base;
+ SelfList<InstanceVisibilityNotifierData> list_element;
+ InstanceVisibilityNotifierData() :
+ list_element(this) {}
+ };
+
+ SpinLock visible_notifier_list_lock;
+ SelfList<InstanceVisibilityNotifierData>::List visible_notifier_list;
+
struct InstanceLightData : public InstanceBaseData {
RID instance;
uint64_t last_version;
@@ -1123,6 +1140,8 @@ public:
void set_scene_render(RendererSceneRender *p_scene_render);
+ virtual void update_visibility_notifiers();
+
RendererSceneCull();
virtual ~RendererSceneCull();
};
diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h
index e6b9ac15ff..f22c582f48 100644
--- a/servers/rendering/renderer_storage.h
+++ b/servers/rendering/renderer_storage.h
@@ -557,6 +557,14 @@ public:
virtual bool particles_collision_is_heightfield(RID p_particles_collision) const = 0;
virtual RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const = 0;
+ virtual RID visibility_notifier_allocate() = 0;
+ virtual void visibility_notifier_initialize(RID p_notifier) = 0;
+ virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) = 0;
+ virtual void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) = 0;
+
+ virtual AABB visibility_notifier_get_aabb(RID p_notifier) const = 0;
+ virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) = 0;
+
//used from 2D and 3D
virtual RID particles_collision_instance_create(RID p_collision) = 0;
virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) = 0;
diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp
index cd66cd0716..629d212b69 100644
--- a/servers/rendering/rendering_server_default.cpp
+++ b/servers/rendering/rendering_server_default.cpp
@@ -117,6 +117,9 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
_draw_margins();
RSG::rasterizer->end_frame(p_swap_buffers);
+ RSG::canvas->update_visibility_notifiers();
+ RSG::scene->update_visibility_notifiers();
+
while (frame_drawn_callbacks.front()) {
Object *obj = ObjectDB::get_instance(frame_drawn_callbacks.front()->get().object);
if (obj) {
@@ -396,6 +399,7 @@ RenderingServerDefault::RenderingServerDefault(bool p_create_thread) :
server_thread = 0;
}
+ RSG::threaded = p_create_thread;
RSG::canvas = memnew(RendererCanvasCull);
RSG::viewport = memnew(RendererViewport);
RendererSceneCull *sr = memnew(RendererSceneCull);
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index e4d319ed6c..9404374287 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -529,6 +529,12 @@ public:
FUNC1(particles_collision_height_field_update, RID)
FUNC2(particles_collision_set_height_field_resolution, RID, ParticlesCollisionHeightfieldResolution)
+ /* VISIBILITY_NOTIFIER */
+
+ FUNCRIDSPLIT(visibility_notifier)
+ FUNC2(visibility_notifier_set_aabb, RID, const AABB &)
+ FUNC3(visibility_notifier_set_callbacks, RID, const Callable &, const Callable &)
+
#undef server_name
#undef ServerName
//from now on, calls forwarded to this singleton
@@ -549,7 +555,7 @@ public:
/* OCCLUDER */
FUNCRIDSPLIT(occluder)
- FUNC3(occluder_set_mesh, RID, const PackedVector3Array &, const PackedInt32Array &);
+ FUNC3(occluder_set_mesh, RID, const PackedVector3Array &, const PackedInt32Array &)
#undef server_name
#undef ServerName
@@ -820,6 +826,8 @@ public:
FUNC2(canvas_item_set_use_parent_material, RID, bool)
+ FUNC5(canvas_item_set_visibility_notifier, RID, bool, const Rect2 &, const Callable &, const Callable &)
+
FUNC6(canvas_item_set_canvas_group_mode, RID, CanvasGroupMode, float, bool, float, bool)
FUNCRIDSPLIT(canvas_light)
diff --git a/servers/rendering/rendering_server_globals.cpp b/servers/rendering/rendering_server_globals.cpp
index c0d9988e85..2dda506bac 100644
--- a/servers/rendering/rendering_server_globals.cpp
+++ b/servers/rendering/rendering_server_globals.cpp
@@ -30,6 +30,8 @@
#include "rendering_server_globals.h"
+bool RenderingServerGlobals::threaded = false;
+
RendererStorage *RenderingServerGlobals::storage = nullptr;
RendererCanvasRender *RenderingServerGlobals::canvas_render = nullptr;
RendererCompositor *RenderingServerGlobals::rasterizer = nullptr;
diff --git a/servers/rendering/rendering_server_globals.h b/servers/rendering/rendering_server_globals.h
index a28a0f5180..63755e6125 100644
--- a/servers/rendering/rendering_server_globals.h
+++ b/servers/rendering/rendering_server_globals.h
@@ -41,6 +41,8 @@ class RendererScene;
class RenderingServerGlobals {
public:
+ static bool threaded;
+
static RendererStorage *storage;
static RendererCanvasRender *canvas_render;
static RendererCompositor *rasterizer;
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 1806f1da18..ac6b0a4d1a 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -722,6 +722,17 @@ public:
virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, ParticlesCollisionHeightfieldResolution p_resolution) = 0; //for SDF and vector field
+ /* VISIBILITY NOTIFIER API */
+
+ virtual RID visibility_notifier_create() = 0;
+ virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) = 0;
+ virtual void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) = 0;
+
+ /* OCCLUDER API */
+
+ virtual RID occluder_create() = 0;
+ virtual void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) = 0;
+
/* CAMERA API */
virtual RID camera_create() = 0;
@@ -734,11 +745,6 @@ public:
virtual void camera_set_camera_effects(RID p_camera, RID p_camera_effects) = 0;
virtual void camera_set_use_vertical_aspect(RID p_camera, bool p_enable) = 0;
- /* OCCLUDER API */
-
- virtual RID occluder_create() = 0;
- virtual void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) = 0;
-
/* VIEWPORT TARGET API */
enum CanvasItemTextureFilter {
@@ -1148,6 +1154,7 @@ public:
INSTANCE_VOXEL_GI,
INSTANCE_LIGHTMAP,
INSTANCE_OCCLUDER,
+ INSTANCE_VISIBLITY_NOTIFIER,
INSTANCE_MAX,
INSTANCE_GEOMETRY_MASK = (1 << INSTANCE_MESH) | (1 << INSTANCE_MULTIMESH) | (1 << INSTANCE_IMMEDIATE) | (1 << INSTANCE_PARTICLES)
@@ -1301,6 +1308,8 @@ public:
virtual void canvas_item_set_use_parent_material(RID p_item, bool p_enable) = 0;
+ virtual void canvas_item_set_visibility_notifier(RID p_item, bool p_enable, const Rect2 &p_area, const Callable &p_enter_callbable, const Callable &p_exit_callable) = 0;
+
enum CanvasGroupMode {
CANVAS_GROUP_MODE_DISABLED,
CANVAS_GROUP_MODE_OPAQUE,
diff --git a/tests/test_class_db.h b/tests/test_class_db.h
index fe2ed696c5..75785fa5ed 100644
--- a/tests/test_class_db.h
+++ b/tests/test_class_db.h
@@ -665,7 +665,7 @@ void add_exposed_classes(Context &r_context) {
TEST_COND(exposed_class.find_property_by_name(method.name),
"Method name conflicts with property: '", String(class_name), ".", String(method.name), "'.");
- // Classes starting with an underscore are ignored unless they're used as a property setter or getter
+ // Methods starting with an underscore are ignored unless they're virtual or used as a property setter or getter.
if (!method.is_virtual && String(method.name)[0] == '_') {
for (const List<PropertyData>::Element *F = exposed_class.properties.front(); F; F = F->next()) {
const PropertyData &prop = F->get();
@@ -678,6 +678,10 @@ void add_exposed_classes(Context &r_context) {
} else {
exposed_class.methods.push_back(method);
}
+
+ if (method.is_virtual) {
+ TEST_COND(String(method.name)[0] != '_', "Virtual method ", String(method.name), " does not start with underscore.");
+ }
}
// Add signals