diff options
| -rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 44 | ||||
| -rw-r--r-- | editor/plugins/visual_shader_editor_plugin.h | 10 | 
2 files changed, 46 insertions, 8 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 914fa56755..03ed54ae1b 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -1546,9 +1546,24 @@ void VisualShaderEditor::_add_custom_node(const String &p_path) {  	}  } -void VisualShaderEditor::_add_texture_node(const String &p_path) { -	VisualShaderNodeTexture *texture = (VisualShaderNodeTexture *)_add_node(texture_node_option_idx, -1); -	texture->set_texture(ResourceLoader::load(p_path)); +void VisualShaderEditor::_add_cubemap_node(const String &p_path) { +	VisualShaderNodeCubemap *cubemap = (VisualShaderNodeCubemap *)_add_node(cubemap_node_option_idx, -1); +	cubemap->set_cube_map(ResourceLoader::load(p_path)); +} + +void VisualShaderEditor::_add_texture2d_node(const String &p_path) { +	VisualShaderNodeTexture *texture2d = (VisualShaderNodeTexture *)_add_node(texture2d_node_option_idx, -1); +	texture2d->set_texture(ResourceLoader::load(p_path)); +} + +void VisualShaderEditor::_add_texture2d_array_node(const String &p_path) { +	VisualShaderNodeTexture2DArray *texture2d_array = (VisualShaderNodeTexture2DArray *)_add_node(texture2d_array_node_option_idx, -1); +	texture2d_array->set_texture_array(ResourceLoader::load(p_path)); +} + +void VisualShaderEditor::_add_texture3d_node(const String &p_path) { +	VisualShaderNodeTexture3D *texture3d = (VisualShaderNodeTexture3D *)_add_node(texture3d_node_option_idx, -1); +	texture3d->set_texture(ResourceLoader::load(p_path));  }  VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) { @@ -2598,7 +2613,22 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da  					} else if (ClassDB::get_parent_class(type) == "Texture2D") {  						saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE);  						saved_node_pos_dirty = true; -						_add_texture_node(arr[i]); +						_add_texture2d_node(arr[i]); +						j++; +					} else if (type == "Texture2DArray") { +						saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE); +						saved_node_pos_dirty = true; +						_add_texture2d_array_node(arr[i]); +						j++; +					} else if (ClassDB::get_parent_class(type) == "Texture3D") { +						saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE); +						saved_node_pos_dirty = true; +						_add_texture3d_node(arr[i]); +						j++; +					} else if (type == "Cubemap") { +						saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE); +						saved_node_pos_dirty = true; +						_add_cubemap_node(arr[i]);  						j++;  					}  				} @@ -3207,11 +3237,13 @@ VisualShaderEditor::VisualShaderEditor() {  	add_options.push_back(AddOption("IntUniform", "Scalar", "Variables", "VisualShaderNodeIntUniform", TTR("Scalar integer uniform."), -1, VisualShaderNode::PORT_TYPE_SCALAR_INT));  	// TEXTURES - +	cubemap_node_option_idx = add_options.size();  	add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubemap", TTR("Perform the cubic texture lookup."), -1, -1)); -	texture_node_option_idx = add_options.size(); +	texture2d_node_option_idx = add_options.size();  	add_options.push_back(AddOption("Texture2D", "Textures", "Functions", "VisualShaderNodeTexture", TTR("Perform the 2D texture lookup."), -1, -1)); +	texture2d_array_node_option_idx = add_options.size();  	add_options.push_back(AddOption("Texture2DArray", "Textures", "Functions", "VisualShaderNodeTexture2DArray", TTR("Perform the 2D-array texture lookup."), -1, -1, -1, -1, -1)); +	texture3d_node_option_idx = add_options.size();  	add_options.push_back(AddOption("Texture3D", "Textures", "Functions", "VisualShaderNodeTexture3D", TTR("Perform the 3D texture lookup."), -1, -1));  	add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubemapUniform", TTR("Cubic texture uniform lookup."), -1, -1)); diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index 49d7721ecd..b4c5ff886a 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -241,7 +241,10 @@ class VisualShaderEditor : public VBoxContainer {  	};  	Vector<AddOption> add_options; -	int texture_node_option_idx; +	int cubemap_node_option_idx; +	int texture2d_node_option_idx; +	int texture2d_array_node_option_idx; +	int texture3d_node_option_idx;  	int custom_node_option_idx;  	List<String> keyword_list; @@ -250,7 +253,10 @@ class VisualShaderEditor : public VBoxContainer {  	void _draw_color_over_button(Object *obj, Color p_color);  	void _add_custom_node(const String &p_path); -	void _add_texture_node(const String &p_path); +	void _add_cubemap_node(const String &p_path); +	void _add_texture2d_node(const String &p_path); +	void _add_texture2d_array_node(const String &p_path); +	void _add_texture3d_node(const String &p_path);  	VisualShaderNode *_add_node(int p_idx, int p_op_idx = -1);  	void _update_options_menu();  	void _set_mode(int p_which);  |