diff options
-rw-r--r-- | editor/import/resource_importer_scene.cpp | 45 | ||||
-rw-r--r-- | editor/import/resource_importer_scene.h | 9 |
2 files changed, 46 insertions, 8 deletions
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 0bbe287e2b..cc519c1c4b 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -40,6 +40,8 @@ #include "scene/3d/portal.h" #include "scene/3d/room_instance.h" #include "scene/3d/vehicle_body.h" +#include "scene/animation/animation_player.h" +#include "scene/resources/animation.h" #include "scene/resources/box_shape.h" #include "scene/resources/plane_shape.h" #include "scene/resources/ray_shape.h" @@ -118,9 +120,13 @@ String ResourceImporterScene::get_preset_name(int p_idx) const { switch (p_idx) { case PRESET_SINGLE_SCENE: return TTR("Import as Single Scene"); + case PRESET_SEPERATE_ANIMATIONS: return TTR("Import with Seperate Animations"); case PRESET_SEPARATE_MATERIALS: return TTR("Import with Separate Materials"); case PRESET_SEPARATE_MESHES: return TTR("Import with Separate Objects"); case PRESET_SEPARATE_MESHES_AND_MATERIALS: return TTR("Import with Separate Objects+Materials"); + case PRESET_SEPARATE_MESHES_AND_ANIMATIONS: return TTR("Import with Seperate Objects+Animations"); + case PRESET_SEPERATE_MATERIALS_AND_ANIMATIONS: return TTR("Import with Seperate Materials+Animations"); + case PRESET_SEPERATE_MESHES_MATERIALS_AND_ANIMATIONS: return TTR("Import with Seperate Objects+Materials+Animations"); case PRESET_MULTIPLE_SCENES: return TTR("Import as Multiple Scenes"); case PRESET_MULTIPLE_SCENES_AND_MATERIALS: return TTR("Import as Multiple Scenes+Materials"); } @@ -810,12 +816,33 @@ static String _make_extname(const String &p_str) { return ext_name; } -void ResourceImporterScene::_make_external_resources(Node *p_node, const String &p_base_path, bool p_make_materials, bool p_keep_materials, bool p_make_meshes, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes) { +void ResourceImporterScene::_make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_make_materials, bool p_keep_materials, bool p_make_meshes, Map<Ref<Animation>, Ref<Animation> > &p_animations, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes) { List<PropertyInfo> pi; print_line("node: " + String(p_node->get_name())); + if (p_make_animations) { + if (Object::cast_to<AnimationPlayer>(p_node)) { + AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node); + + List<StringName> anims; + ap->get_animation_list(&anims); + for (List<StringName>::Element *E = anims.front(); E; E = E->next()) { + + Ref<Animation> anim = ap->get_animation(E->get()); + ERR_CONTINUE(anim.is_null()); + + if (!p_animations.has(anim)) { + + String ext_name = p_base_path.plus_file(_make_extname(E->get()) + ".anim"); + ResourceSaver::save(ext_name, anim, ResourceSaver::FLAG_CHANGE_PATH); + p_animations[anim] = anim; + } + } + } + } + p_node->get_property_list(&pi); for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) { @@ -907,7 +934,7 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String for (int i = 0; i < p_node->get_child_count(); i++) { - _make_external_resources(p_node->get_child(i), p_base_path, p_make_materials, p_keep_materials, p_make_meshes, p_materials, p_meshes); + _make_external_resources(p_node->get_child(i), p_base_path, p_make_animations, p_make_materials, p_keep_materials, p_make_meshes, p_animations, p_materials, p_meshes); } } @@ -927,9 +954,10 @@ void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, in script_ext_hint += "*." + E->get(); } - bool materials_out = p_preset == PRESET_SEPARATE_MATERIALS || p_preset == PRESET_SEPARATE_MESHES_AND_MATERIALS || p_preset == PRESET_MULTIPLE_SCENES_AND_MATERIALS; - bool meshes_out = p_preset == PRESET_SEPARATE_MESHES || p_preset == PRESET_SEPARATE_MESHES_AND_MATERIALS; + bool materials_out = p_preset == PRESET_SEPARATE_MATERIALS || p_preset == PRESET_SEPARATE_MESHES_AND_MATERIALS || p_preset == PRESET_MULTIPLE_SCENES_AND_MATERIALS || p_preset == PRESET_SEPERATE_MATERIALS_AND_ANIMATIONS || p_preset == PRESET_SEPERATE_MESHES_MATERIALS_AND_ANIMATIONS; + bool meshes_out = p_preset == PRESET_SEPARATE_MESHES || p_preset == PRESET_SEPARATE_MESHES_AND_MATERIALS || PRESET_SEPARATE_MESHES_AND_ANIMATIONS || PRESET_SEPERATE_MESHES_MATERIALS_AND_ANIMATIONS; bool scenes_out = p_preset == PRESET_MULTIPLE_SCENES || p_preset == PRESET_MULTIPLE_SCENES_AND_MATERIALS; + bool animations_out = p_preset == PRESET_SEPERATE_ANIMATIONS || PRESET_SEPARATE_MESHES_AND_ANIMATIONS || p_preset == PRESET_SEPERATE_MATERIALS_AND_ANIMATIONS || p_preset == PRESET_SEPERATE_MESHES_MATERIALS_AND_ANIMATIONS; r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/custom_script", PROPERTY_HINT_FILE, script_ext_hint), "")); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "nodes/storage", PROPERTY_HINT_ENUM, "Single Scene,Instanced Sub-Scenes"), scenes_out ? 1 : 0)); @@ -943,6 +971,7 @@ void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, in r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 15)); r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "animation/filter_script", PROPERTY_HINT_MULTILINE_TEXT), "")); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/storage", PROPERTY_HINT_ENUM, "Built-In,Files"), animations_out ? true : false)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/optimizer/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/optimizer/max_linear_error"), 0.05)); r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/optimizer/max_angular_error"), 0.01)); @@ -1078,13 +1107,14 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p _filter_tracks(scene, animation_filter); } + bool external_animations = int(p_options["animation/storage"]) == 1; bool external_materials = p_options["materials/storage"]; bool external_meshes = p_options["meshes/storage"]; bool external_scenes = int(p_options["nodes/storage"]) == 1; String base_path = p_source_file.get_base_dir(); - if (external_materials || external_meshes || external_scenes) { + if (external_animations || external_materials || external_meshes || external_scenes) { if (bool(p_options["external_files/store_in_subdir"])) { String subdir_name = p_source_file.get_file().get_basename(); @@ -1097,13 +1127,14 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p } } - if (external_materials || external_meshes) { + if (external_animations || external_materials || external_meshes) { + Map<Ref<Animation>, Ref<Animation> > anim_map; Map<Ref<Material>, Ref<Material> > mat_map; Map<Ref<ArrayMesh>, Ref<ArrayMesh> > mesh_map; bool keep_materials = bool(p_options["materials/keep_on_reimport"]); - _make_external_resources(scene, base_path, external_materials, keep_materials, external_meshes, mat_map, mesh_map); + _make_external_resources(scene, base_path, external_animations, external_materials, keep_materials, external_meshes, anim_map, mat_map, mesh_map); } progress.step(TTR("Running Custom Script.."), 2); diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h index 9c3d5e7876..a483c3776f 100644 --- a/editor/import/resource_importer_scene.h +++ b/editor/import/resource_importer_scene.h @@ -85,8 +85,15 @@ class ResourceImporterScene : public ResourceImporter { enum Presets { PRESET_SEPARATE_MATERIALS, PRESET_SEPARATE_MESHES, + PRESET_SEPERATE_ANIMATIONS, + PRESET_SINGLE_SCENE, + PRESET_SEPARATE_MESHES_AND_MATERIALS, + PRESET_SEPARATE_MESHES_AND_ANIMATIONS, + PRESET_SEPERATE_MATERIALS_AND_ANIMATIONS, + PRESET_SEPERATE_MESHES_MATERIALS_AND_ANIMATIONS, + PRESET_MULTIPLE_SCENES, PRESET_MULTIPLE_SCENES_AND_MATERIALS, }; @@ -112,7 +119,7 @@ public: virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const; virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const; - void _make_external_resources(Node *p_node, const String &p_base_path, bool p_make_materials, bool p_keep_materials, bool p_make_meshes, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes); + void _make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_make_materials, bool p_keep_materials, bool p_make_meshes, Map<Ref<Animation>, Ref<Animation> > &p_animation, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes); Node *_fix_node(Node *p_node, Node *p_root, Map<Ref<ArrayMesh>, Ref<Shape> > &collision_map); |