diff options
-rw-r--r-- | platform/uwp/os_uwp.cpp | 14 |
1 files changed, 5 insertions, 9 deletions
diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp index 57603c6655..ca486633bf 100644 --- a/platform/uwp/os_uwp.cpp +++ b/platform/uwp/os_uwp.cpp @@ -136,12 +136,8 @@ void OS_UWP::initialize_core() { NetSocketPosix::make_default(); // We need to know how often the clock is updated - if (!QueryPerformanceFrequency((LARGE_INTEGER *)&ticks_per_second)) - ticks_per_second = 1000; - // If timeAtGameStart is 0 then we get the time since - // the start of the computer when we call GetGameTime() - ticks_start = 0; - ticks_start = get_ticks_usec(); + QueryPerformanceFrequency((LARGE_INTEGER *)&ticks_per_second); + QueryPerformanceCounter((LARGE_INTEGER *)&ticks_start); IPUnix::make_default(); @@ -525,6 +521,9 @@ uint64_t OS_UWP::get_ticks_usec() const { // This is the number of clock ticks since start QueryPerformanceCounter((LARGE_INTEGER *)&ticks); + // Subtract the ticks at game start to get + // the ticks since the game started + ticks -= ticks_start; // Divide by frequency to get the time in seconds // original calculation shown below is subject to overflow @@ -544,9 +543,6 @@ uint64_t OS_UWP::get_ticks_usec() const { // seconds time += seconds * 1000000L; - // Subtract the time at game start to get - // the time since the game started - time -= ticks_start; return time; } |