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-rw-r--r--doc/classes/SceneTree.xml50
-rw-r--r--editor/filesystem_dock.cpp1
-rw-r--r--modules/gdscript/gdscript_highlighter.cpp18
-rw-r--r--modules/mono/editor/mono_bottom_panel.cpp9
-rw-r--r--scene/gui/text_edit.cpp84
-rw-r--r--scene/gui/text_edit.h7
-rw-r--r--scene/resources/tile_set.cpp6
-rw-r--r--scene/resources/tile_set.h1
8 files changed, 117 insertions, 59 deletions
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index be90288308..18d868cff8 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -1,12 +1,14 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="SceneTree" inherits="MainLoop" category="Core" version="3.1">
<brief_description>
+ SceneTree manages a hierarchy of nodes.
</brief_description>
<description>
+ As one of the most important classes, the [code]SceneTree[/code] manages the hierarchy of nodes in a scene as well as scenes themselves. Nodes can be added, retrieved and removed. The whole scene tree (and thus the current scene) can be paused. Scenes can be loaded, switched and reloaded. You can also use the SceneTree to organize your nodes into groups: every node can be assigned as many groups as you want to create, e.g. a "enemy" group. You can then iterate these groups or even call methods and set properties on all the group's members at once.
</description>
<tutorials>
http://docs.godotengine.org/en/3.0/getting_started/step_by_step/scene_tree.html
- http://docs.godotengine.org/en/3.0/tutorials/viewports/multiple_resolutions.html
+ http://docs.godotengine.org/en/3.0/tutorials/viewports/multiple_resolutions.html
</tutorials>
<demos>
</demos>
@@ -19,6 +21,7 @@
<argument index="1" name="method" type="String">
</argument>
<description>
+ Calls [code]method[/code] on each member of the given group.
</description>
</method>
<method name="call_group_flags" qualifiers="vararg">
@@ -31,6 +34,7 @@
<argument index="2" name="method" type="String">
</argument>
<description>
+ Calls [code]method[/code] on each member of the given group, respecting the given [enum GROUP_CALL] flags.
</description>
</method>
<method name="change_scene">
@@ -39,6 +43,7 @@
<argument index="0" name="path" type="String">
</argument>
<description>
+ Changes to the scene at the given [code]path[/code].
</description>
</method>
<method name="change_scene_to">
@@ -47,6 +52,7 @@
<argument index="0" name="packed_scene" type="PackedScene">
</argument>
<description>
+ Changes to the given [PackedScene].
</description>
</method>
<method name="create_timer">
@@ -57,6 +63,7 @@
<argument index="1" name="pause_mode_process" type="bool" default="true">
</argument>
<description>
+ Returns a [SceneTreeTimer] which will [signal SceneTreeTimer.timeout] after the given time in seconds elapsed in this SceneTree. If [code]pause_mode_process[/code] is set to false, pausing the SceneTree will also pause the timer.
</description>
</method>
<method name="get_frame" qualifiers="const">
@@ -69,18 +76,21 @@
<return type="PoolIntArray">
</return>
<description>
+ Returns the peer IDs of all connected peers of this SceneTree's [member network_peer].
</description>
</method>
<method name="get_network_unique_id" qualifiers="const">
<return type="int">
</return>
<description>
+ Returns the unique peer ID of this SceneTree's [member network_peer].
</description>
</method>
<method name="get_node_count" qualifiers="const">
<return type="int">
</return>
<description>
+ Returns the number of nodes in this SceneTree.
</description>
</method>
<method name="get_nodes_in_group">
@@ -89,12 +99,14 @@
<argument index="0" name="group" type="String">
</argument>
<description>
+ Returns all nodes assigned to the given group.
</description>
</method>
<method name="get_rpc_sender_id" qualifiers="const">
<return type="int">
</return>
<description>
+ Returns the sender's peer ID for the most recently received RPC call.
</description>
</method>
<method name="has_group" qualifiers="const">
@@ -103,26 +115,28 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Returns [code]true[/code] if the given group exists.
</description>
</method>
<method name="has_network_peer" qualifiers="const">
<return type="bool">
</return>
<description>
- Returns true if there is a [NetworkedMultiplayerPeer] set (with [method SceneTree.set_network_peer]).
+ Returns [code]true[/code] if there is a [member network_peer] set.
</description>
</method>
<method name="is_input_handled">
<return type="bool">
</return>
<description>
+ Returns [code]true[/code] if the most recent InputEvent was marked as handled with [method set_input_as_handled].
</description>
</method>
<method name="is_network_server" qualifiers="const">
<return type="bool">
</return>
<description>
- Returns true if this SceneTree's [NetworkedMultiplayerPeer] is in server mode (listening for connections).
+ Returns [code]true[/code] if this SceneTree's [member network_peer] is in server mode (listening for connections).
</description>
</method>
<method name="notify_group">
@@ -133,6 +147,7 @@
<argument index="1" name="notification" type="int">
</argument>
<description>
+ Sends the given notification to all members of the [code]group[/code].
</description>
</method>
<method name="notify_group_flags">
@@ -145,6 +160,7 @@
<argument index="2" name="notification" type="int">
</argument>
<description>
+ Sends the given notification to all members of the [code]group[/code], respecting the given [enum GROUP_CALL] flags.
</description>
</method>
<method name="queue_delete">
@@ -153,18 +169,21 @@
<argument index="0" name="obj" type="Object">
</argument>
<description>
+ Queues the given object for deletion, delaying the call to [method Object.free] to after the current frame.
</description>
</method>
<method name="quit">
<return type="void">
</return>
<description>
+ Quits the application.
</description>
</method>
<method name="reload_current_scene">
<return type="int" enum="Error">
</return>
<description>
+ Reloads the currently active scene.
</description>
</method>
<method name="set_auto_accept_quit">
@@ -173,6 +192,7 @@
<argument index="0" name="enabled" type="bool">
</argument>
<description>
+ If [code]true[/code] the application automatically accepts quitting.
</description>
</method>
<method name="set_group">
@@ -185,6 +205,7 @@
<argument index="2" name="value" type="Variant">
</argument>
<description>
+ Sets the given [code]property[/code] to [code]value[/code] on all members of the given group.
</description>
</method>
<method name="set_group_flags">
@@ -199,12 +220,14 @@
<argument index="3" name="value" type="Variant">
</argument>
<description>
+ Sets the given [code]property[/code] to [code]value[/code] on all members of the given group, respecting the given [enum GROUP_CALL] flags.
</description>
</method>
<method name="set_input_as_handled">
<return type="void">
</return>
<description>
+ Marks the most recent input event as handled.
</description>
</method>
<method name="set_quit_on_go_back">
@@ -213,6 +236,7 @@
<argument index="0" name="enabled" type="bool">
</argument>
<description>
+ If [code]true[/code] the application quits automatically on going back (e.g. on Android).
</description>
</method>
<method name="set_screen_stretch">
@@ -227,37 +251,46 @@
<argument index="3" name="shrink" type="float" default="1">
</argument>
<description>
+ Configures screen stretching to the given [enum StretchMode], [enum StretchAspect], minimum size and [code]shrink[/code].
</description>
</method>
</methods>
<members>
<member name="current_scene" type="Node" setter="set_current_scene" getter="get_current_scene">
+ The current scene.
</member>
<member name="debug_collisions_hint" type="bool" setter="set_debug_collisions_hint" getter="is_debugging_collisions_hint">
</member>
<member name="debug_navigation_hint" type="bool" setter="set_debug_navigation_hint" getter="is_debugging_navigation_hint">
</member>
<member name="edited_scene_root" type="Node" setter="set_edited_scene_root" getter="get_edited_scene_root">
+ The root of the edited scene.
</member>
<member name="network_peer" type="NetworkedMultiplayerPeer" setter="set_network_peer" getter="get_network_peer">
The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the SceneTree will become a network server (check with [method is_network_server()]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to slave. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to SceneTree's signals.
</member>
<member name="paused" type="bool" setter="set_pause" getter="is_paused">
+ If [code]true[/code] the SceneTree is paused.
</member>
<member name="refuse_new_network_connections" type="bool" setter="set_refuse_new_network_connections" getter="is_refusing_new_network_connections">
+ If [code]true[/code] the SceneTree's [member network_peer] refuses new incoming connections.
</member>
<member name="root" type="Viewport" setter="" getter="get_root">
+ The SceneTree's [Viewport].
</member>
<member name="use_font_oversampling" type="bool" setter="set_use_font_oversampling" getter="is_using_font_oversampling">
+ If [code]true[/code] font oversampling is used.
</member>
</members>
<signals>
<signal name="connected_to_server">
<description>
+ Emitted whenever this SceneTree's [member network_peer] successfully connected to a server. Only emitted on clients.
</description>
</signal>
<signal name="connection_failed">
<description>
+ Emitted whenever this SceneTree's [member network_peer] fails to establish a connection to a server. Only emitted on clients.
</description>
</signal>
<signal name="files_dropped">
@@ -266,56 +299,67 @@
<argument index="1" name="screen" type="int">
</argument>
<description>
+ Emitted whenever files are drag-and-dropped onto the window.
</description>
</signal>
<signal name="idle_frame">
<description>
+ Emitted immediately before [method Node._process] is called on every node in the SceneTree.
</description>
</signal>
<signal name="network_peer_connected">
<argument index="0" name="id" type="int">
</argument>
<description>
+ Emitted whenever this SceneTree's [member network_peer] connects with a new peer. ID is the peer ID of the new peer. Clients get notified when other clients connect to the same server. Upon connecting to a server, a client also receives this signal for the server (with ID being 1).
</description>
</signal>
<signal name="network_peer_disconnected">
<argument index="0" name="id" type="int">
</argument>
<description>
+ Emitted whenever this SceneTree's [member network_peer] disconnects from a peer. Clients get notified when other clients disconnect from the same server.
</description>
</signal>
<signal name="node_added">
<argument index="0" name="node" type="Object">
</argument>
<description>
+ Emitted whenever a node is added to the SceneTree.
</description>
</signal>
<signal name="node_configuration_warning_changed">
<argument index="0" name="node" type="Object">
</argument>
<description>
+ Emitted when a node's configuration changed. Only emitted in tool mode.
</description>
</signal>
<signal name="node_removed">
<argument index="0" name="node" type="Object">
</argument>
<description>
+ Emitted whenever a node is removed from the SceneTree.
</description>
</signal>
<signal name="physics_frame">
<description>
+ Emitted immediately before [method Node._physics_process] is called on every node in the SceneTree.
</description>
</signal>
<signal name="screen_resized">
<description>
+ Emitted whenever the screen resolution (fullscreen) or window size (windowed) changes.
</description>
</signal>
<signal name="server_disconnected">
<description>
+ Emitted whenever this SceneTree's [member network_peer] disconnected from server. Only emitted on clients.
</description>
</signal>
<signal name="tree_changed">
<description>
+ Emitted whenever the SceneTree hierarchy changed (children being moved or renamed, etc.).
</description>
</signal>
</signals>
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index 16223dbb16..d4c7d7483e 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -533,6 +533,7 @@ void FileSystemDock::_update_files(bool p_keep_selection) {
filelist.push_back(fi);
}
+ filelist.sort();
}
String oi = "Object";
diff --git a/modules/gdscript/gdscript_highlighter.cpp b/modules/gdscript/gdscript_highlighter.cpp
index 5b8b652c29..4e89851bf2 100644
--- a/modules/gdscript/gdscript_highlighter.cpp
+++ b/modules/gdscript/gdscript_highlighter.cpp
@@ -71,24 +71,8 @@ Map<int, TextEdit::HighlighterInfo> GDScriptSyntaxHighlighter::_get_line_syntax_
Color keyword_color;
Color color;
- int in_region = -1;
+ int in_region = text_editor->_is_line_in_region(p_line);
int deregion = 0;
- for (int i = 0; i < p_line; i++) {
- int ending_color_region = text_editor->_get_line_ending_color_region(i);
- if (in_region == -1) {
- in_region = ending_color_region;
- } else if (in_region == ending_color_region) {
- in_region = -1;
- } else {
- const Map<int, TextEdit::Text::ColorRegionInfo> &cri_map = text_editor->_get_line_color_region_info(i);
- for (const Map<int, TextEdit::Text::ColorRegionInfo>::Element *E = cri_map.front(); E; E = E->next()) {
- const TextEdit::Text::ColorRegionInfo &cri = E->get();
- if (cri.region == in_region) {
- in_region = -1;
- }
- }
- }
- }
const Map<int, TextEdit::Text::ColorRegionInfo> cri_map = text_editor->_get_line_color_region_info(p_line);
const String &str = text_editor->get_line(p_line);
diff --git a/modules/mono/editor/mono_bottom_panel.cpp b/modules/mono/editor/mono_bottom_panel.cpp
index f1cf0bcdf5..1b5a303835 100644
--- a/modules/mono/editor/mono_bottom_panel.cpp
+++ b/modules/mono/editor/mono_bottom_panel.cpp
@@ -407,9 +407,14 @@ void MonoBuildTab::stop_build() {
void MonoBuildTab::_issue_activated(int p_idx) {
- ERR_FAIL_INDEX(p_idx, issues.size());
+ ERR_FAIL_INDEX(p_idx, issues_list->get_item_count());
- const BuildIssue &issue = issues[p_idx];
+ // Get correct issue idx from issue list
+ int issue_idx = this->issues_list->get_item_metadata(p_idx);
+
+ ERR_FAIL_INDEX(issue_idx, issues.size());
+
+ const BuildIssue &issue = issues[issue_idx];
if (issue.project_file.empty() && issue.file.empty())
return;
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index e214a020d5..cc6a677ec8 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -145,7 +145,6 @@ void TextEdit::Text::_update_line_cache(int p_line) const {
text[p_line].region_info.clear();
- int ending_color_region = -1;
for (int i = 0; i < len; i++) {
if (!_is_symbol(str[i]))
@@ -186,11 +185,6 @@ void TextEdit::Text::_update_line_cache(int p_line) const {
text[p_line].region_info[i] = cri;
i += lr - 1;
- if (ending_color_region == -1 && !cr.line_only) {
- ending_color_region = j;
- } else if (ending_color_region == j) {
- ending_color_region = -1;
- }
break;
}
@@ -219,15 +213,10 @@ void TextEdit::Text::_update_line_cache(int p_line) const {
text[p_line].region_info[i] = cri;
i += lr - 1;
- if (ending_color_region == j) {
- ending_color_region = -1;
- }
-
break;
}
}
}
- text[p_line].ending_color_region = ending_color_region;
}
const Map<int, TextEdit::Text::ColorRegionInfo> &TextEdit::Text::get_color_region_info(int p_line) const {
@@ -569,7 +558,6 @@ void TextEdit::_notification(int p_what) {
}
} break;
case NOTIFICATION_DRAW: {
-
if ((!has_focus() && !menu->has_focus()) || !window_has_focus) {
draw_caret = false;
}
@@ -3196,6 +3184,7 @@ void TextEdit::_base_insert_text(int p_line, int p_char, const String &p_text, i
MessageQueue::get_singleton()->push_call(this, "_text_changed_emit");
text_changed_dirty = true;
}
+ _line_edited_from(p_line);
}
String TextEdit::_base_get_text(int p_from_line, int p_from_column, int p_to_line, int p_to_column) const {
@@ -3246,6 +3235,7 @@ void TextEdit::_base_remove_text(int p_from_line, int p_from_column, int p_to_li
MessageQueue::get_singleton()->push_call(this, "_text_changed_emit");
text_changed_dirty = true;
}
+ _line_edited_from(p_from_line);
}
void TextEdit::_insert_text(int p_line, int p_char, const String &p_text, int *r_end_line, int *r_end_char) {
@@ -3368,6 +3358,13 @@ void TextEdit::_insert_text_at_cursor(const String &p_text) {
update();
}
+void TextEdit::_line_edited_from(int p_line) {
+ int cache_size = color_region_cache.size();
+ for (int i = p_line; i < cache_size; i++) {
+ color_region_cache.erase(i);
+ }
+}
+
int TextEdit::get_char_count() {
int totalsize = 0;
@@ -4009,15 +4006,49 @@ void TextEdit::_set_syntax_highlighting(SyntaxHighlighter *p_syntax_highlighter)
update();
}
-int TextEdit::_get_line_ending_color_region(int p_line) const {
- if (p_line < 0 || p_line > text.size() - 1) {
- return -1;
+int TextEdit::_is_line_in_region(int p_line) {
+
+ // do we have in cache?
+ if (color_region_cache.has(p_line)) {
+ return color_region_cache[p_line];
+ }
+
+ // if not find the closest line we have
+ int previous_line = p_line - 1;
+ for (previous_line; previous_line > -1; previous_line--) {
+ if (color_region_cache.has(p_line)) {
+ break;
+ }
+ }
+
+ // calculate up to line we need and update the cache along the way.
+ int in_region = color_region_cache[previous_line];
+ for (int i = previous_line; i < p_line; i++) {
+ const Map<int, Text::ColorRegionInfo> &cri_map = _get_line_color_region_info(i);
+ for (const Map<int, Text::ColorRegionInfo>::Element *E = cri_map.front(); E; E = E->next()) {
+ const Text::ColorRegionInfo &cri = E->get();
+ if (in_region == -1) {
+ if (!cri.end) {
+ in_region = cri.region;
+ }
+ } else if (in_region == cri.region && !_get_color_region(cri.region).line_only) {
+ if (cri.end || _get_color_region(cri.region).eq) {
+ in_region = -1;
+ }
+ }
+ }
+
+ if (in_region >= 0 && _get_color_region(in_region).line_only) {
+ in_region = -1;
+ }
+
+ color_region_cache[i + 1] = in_region;
}
- return text.get_line_ending_color_region(p_line);
+ return in_region;
}
TextEdit::ColorRegion TextEdit::_get_color_region(int p_region) const {
- if (p_region < 0 || p_region > color_regions.size()) {
+ if (p_region < 0 || p_region >= color_regions.size()) {
return ColorRegion();
}
return color_regions[p_region];
@@ -4034,6 +4065,7 @@ void TextEdit::clear_colors() {
keywords.clear();
color_regions.clear();
+ color_region_cache.clear();
text.clear_caches();
}
@@ -5777,24 +5809,8 @@ Map<int, TextEdit::HighlighterInfo> TextEdit::_get_line_syntax_highlighting(int
Color keyword_color;
Color color;
- int in_region = -1;
+ int in_region = _is_line_in_region(p_line);
int deregion = 0;
- for (int i = 0; i < p_line; i++) {
- int ending_color_region = text.get_line_ending_color_region(i);
- if (in_region == -1) {
- in_region = ending_color_region;
- } else if (in_region == ending_color_region) {
- in_region = -1;
- } else {
- const Map<int, TextEdit::Text::ColorRegionInfo> &cri_map = text.get_color_region_info(i);
- for (const Map<int, TextEdit::Text::ColorRegionInfo>::Element *E = cri_map.front(); E; E = E->next()) {
- const TextEdit::Text::ColorRegionInfo &cri = E->get();
- if (cri.region == in_region) {
- in_region = -1;
- }
- }
- }
- }
const Map<int, TextEdit::Text::ColorRegionInfo> cri_map = text.get_color_region_info(p_line);
const String &str = text[p_line];
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 2360ce79db..30e70bfd0b 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -76,7 +76,6 @@ public:
bool marked : 1;
bool breakpoint : 1;
bool hidden : 1;
- int ending_color_region;
Map<int, ColorRegionInfo> region_info;
String data;
};
@@ -103,7 +102,6 @@ public:
bool is_breakpoint(int p_line) const { return text[p_line].breakpoint; }
void set_hidden(int p_line, bool p_hidden) { text[p_line].hidden = p_hidden; }
bool is_hidden(int p_line) const { return text[p_line].hidden; }
- int get_line_ending_color_region(int p_line) const { return text[p_line].ending_color_region; }
void insert(int p_at, const String &p_text);
void remove(int p_at);
int size() const { return text.size(); }
@@ -189,6 +187,8 @@ private:
Size2 size;
} cache;
+ Map<int, int> color_region_cache;
+
struct TextOperation {
enum Type {
@@ -368,6 +368,7 @@ private:
void _update_caches();
void _cursor_changed_emit();
void _text_changed_emit();
+ void _line_edited_from(int p_line);
void _push_current_op();
@@ -407,7 +408,7 @@ public:
SyntaxHighlighter *_get_syntax_highlighting();
void _set_syntax_highlighting(SyntaxHighlighter *p_syntax_highlighter);
- int _get_line_ending_color_region(int p_line) const;
+ int _is_line_in_region(int p_line);
ColorRegion _get_color_region(int p_region) const;
Map<int, Text::ColorRegionInfo> _get_line_color_region_info(int p_line) const;
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 7fdc296bb4..bebbf6e238 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -919,6 +919,8 @@ void TileSet::_bind_methods() {
ClassDB::bind_method(D_METHOD("tile_get_shape_count", "id"), &TileSet::tile_get_shape_count);
ClassDB::bind_method(D_METHOD("tile_set_shapes", "id", "shapes"), &TileSet::_tile_set_shapes);
ClassDB::bind_method(D_METHOD("tile_get_shapes", "id"), &TileSet::_tile_get_shapes);
+ ClassDB::bind_method(D_METHOD("tile_set_tile_mode", "id", "tilemode"), &TileSet::tile_set_tile_mode);
+ ClassDB::bind_method(D_METHOD("tile_get_tile_mode", "id"), &TileSet::tile_get_tile_mode);
ClassDB::bind_method(D_METHOD("tile_set_navigation_polygon", "id", "navigation_polygon"), &TileSet::tile_set_navigation_polygon);
ClassDB::bind_method(D_METHOD("tile_get_navigation_polygon", "id"), &TileSet::tile_get_navigation_polygon);
ClassDB::bind_method(D_METHOD("tile_set_navigation_polygon_offset", "id", "navigation_polygon_offset"), &TileSet::tile_set_navigation_polygon_offset);
@@ -948,6 +950,10 @@ void TileSet::_bind_methods() {
BIND_ENUM_CONSTANT(BIND_BOTTOMLEFT);
BIND_ENUM_CONSTANT(BIND_BOTTOM);
BIND_ENUM_CONSTANT(BIND_BOTTOMRIGHT);
+
+ BIND_ENUM_CONSTANT(SINGLE_TILE);
+ BIND_ENUM_CONSTANT(AUTO_TILE);
+ BIND_ENUM_CONSTANT(ANIMATED_TILE);
}
TileSet::TileSet() {
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 46f34b6252..706d04998f 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -238,5 +238,6 @@ public:
VARIANT_ENUM_CAST(TileSet::AutotileBindings);
VARIANT_ENUM_CAST(TileSet::BitmaskMode);
+VARIANT_ENUM_CAST(TileSet::TileMode);
#endif // TILE_SET_H