diff options
-rw-r--r-- | doc/classes/Camera2D.xml | 2 | ||||
-rw-r--r-- | editor/editor_fonts.cpp | 10 | ||||
-rw-r--r-- | scene/2d/camera_2d.cpp | 19 | ||||
-rw-r--r-- | scene/2d/camera_2d.h | 1 |
4 files changed, 19 insertions, 13 deletions
diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml index 3350735ca2..b9373676e2 100644 --- a/doc/classes/Camera2D.xml +++ b/doc/classes/Camera2D.xml @@ -157,7 +157,7 @@ Speed in pixels per second of the camera's smoothing effect when [member smoothing_enabled] is [code]true[/code]. </member> <member name="zoom" type="Vector2" setter="set_zoom" getter="get_zoom" default="Vector2(1, 1)"> - The camera's zoom relative to the viewport. Values larger than [code]Vector2(1, 1)[/code] zoom out and smaller values zoom in. For an example, use [code]Vector2(0.5, 0.5)[/code] for a 2× zoom-in, and [code]Vector2(4, 4)[/code] for a 4× zoom-out. + The camera's zoom. A zoom of [code]Vector(2, 2)[/code] doubles the size seen in the viewport. A zoom of [code]Vector(0.5, 0.5)[/code] halves the size seen in the viewport. </member> </members> <constants> diff --git a/editor/editor_fonts.cpp b/editor/editor_fonts.cpp index cd9298a122..7b72e09bd7 100644 --- a/editor/editor_fonts.cpp +++ b/editor/editor_fonts.cpp @@ -206,7 +206,8 @@ void editor_register_fonts(Ref<Theme> p_theme) { break; } - int default_font_size = int(EDITOR_GET("interface/editor/main_font_size")) * EDSCALE; + const int default_font_size = int(EDITOR_GET("interface/editor/main_font_size")) * EDSCALE; + const float embolden_strength = 0.6; String custom_font_path = EditorSettings::get_singleton()->get("interface/editor/main_font"); Ref<FontData> CustomFont; @@ -226,6 +227,11 @@ void editor_register_fonts(Ref<Theme> p_theme) { EditorSettings::get_singleton()->set_manually("interface/editor/main_font_bold", ""); } + if (CustomFont.is_valid() && !CustomFontBold.is_valid()) { + CustomFontBold = CustomFont->duplicate(); + CustomFontBold->set_embolden(embolden_strength); + } + /* Custom source code font */ String custom_font_path_source = EditorSettings::get_singleton()->get("interface/editor/code_font"); @@ -268,8 +274,6 @@ void editor_register_fonts(Ref<Theme> p_theme) { Ref<FontData> FontFallback = load_cached_internal_font(_font_DroidSansFallback, _font_DroidSansFallback_size, font_hinting, font_antialiased, true, font_subpixel_positioning); Ref<FontData> FontJapanese = load_cached_internal_font(_font_DroidSansJapanese, _font_DroidSansJapanese_size, font_hinting, font_antialiased, true, font_subpixel_positioning); - const float embolden_strength = 0.6; - Ref<FontData> FontFallbackBold = FontFallback->duplicate(); FontFallbackBold->set_embolden(embolden_strength); Ref<FontData> FontJapaneseBold = FontJapanese->duplicate(); diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index 390e6685b1..efde8d8a2b 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -79,6 +79,7 @@ void Camera2D::set_zoom(const Vector2 &p_zoom) { ERR_FAIL_COND_MSG(Math::is_zero_approx(p_zoom.x) || Math::is_zero_approx(p_zoom.y), "Zoom level must be different from 0 (can be negative)."); zoom = p_zoom; + zoom_scale = Vector2(1, 1) / zoom; Point2 old_smoothed_camera_pos = smoothed_camera_pos; _update_scroll(); smoothed_camera_pos = old_smoothed_camera_pos; @@ -103,8 +104,8 @@ Transform2D Camera2D::get_camera_transform() { if (!first) { if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) { if (drag_horizontal_enabled && !Engine::get_singleton()->is_editor_hint() && !drag_horizontal_offset_changed) { - camera_pos.x = MIN(camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * zoom.x * drag_margin[SIDE_LEFT])); - camera_pos.x = MAX(camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * zoom.x * drag_margin[SIDE_RIGHT])); + camera_pos.x = MIN(camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * zoom_scale.x * drag_margin[SIDE_LEFT])); + camera_pos.x = MAX(camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * zoom_scale.x * drag_margin[SIDE_RIGHT])); } else { if (drag_horizontal_offset < 0) { camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_RIGHT] * drag_horizontal_offset; @@ -116,8 +117,8 @@ Transform2D Camera2D::get_camera_transform() { } if (drag_vertical_enabled && !Engine::get_singleton()->is_editor_hint() && !drag_vertical_offset_changed) { - camera_pos.y = MIN(camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * zoom.y * drag_margin[SIDE_TOP])); - camera_pos.y = MAX(camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * zoom.y * drag_margin[SIDE_BOTTOM])); + camera_pos.y = MIN(camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * zoom_scale.y * drag_margin[SIDE_TOP])); + camera_pos.y = MAX(camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * zoom_scale.y * drag_margin[SIDE_BOTTOM])); } else { if (drag_vertical_offset < 0) { @@ -133,8 +134,8 @@ Transform2D Camera2D::get_camera_transform() { camera_pos = new_camera_pos; } - Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Point2()); - Rect2 screen_rect(-screen_offset + camera_pos, screen_size * zoom); + Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom_scale) : Point2()); + Rect2 screen_rect(-screen_offset + camera_pos, screen_size * zoom_scale); if (limit_smoothing_enabled) { if (screen_rect.position.x < limit[SIDE_LEFT]) { @@ -168,14 +169,14 @@ Transform2D Camera2D::get_camera_transform() { first = false; } - Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Point2()); + Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom_scale) : Point2()); real_t angle = get_global_rotation(); if (rotating) { screen_offset = screen_offset.rotated(angle); } - Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom); + Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom_scale); if (!smoothing_enabled || !limit_smoothing_enabled) { if (screen_rect.position.x < limit[SIDE_LEFT]) { @@ -202,7 +203,7 @@ Transform2D Camera2D::get_camera_transform() { camera_screen_center = screen_rect.get_center(); Transform2D xform; - xform.scale_basis(zoom); + xform.scale_basis(zoom_scale); if (rotating) { xform.set_rotation(angle); } diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h index 662bee3612..294a6fcb80 100644 --- a/scene/2d/camera_2d.h +++ b/scene/2d/camera_2d.h @@ -61,6 +61,7 @@ protected: RID canvas; Vector2 offset; Vector2 zoom = Vector2(1, 1); + Vector2 zoom_scale = Vector2(1, 1); AnchorMode anchor_mode = ANCHOR_MODE_DRAG_CENTER; bool rotating = false; bool current = false; |