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-rw-r--r--drivers/gles3/shaders/scene.glsl3
-rw-r--r--platform/windows/os_windows.cpp1
-rw-r--r--scene/gui/control.cpp5
-rw-r--r--scene/main/viewport.cpp21
4 files changed, 21 insertions, 9 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index af5f4653a0..2ccc661343 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -445,8 +445,7 @@ VERTEX_SHADER_CODE
vtx.z=(distance/shadow_dual_paraboloid_render_zfar);
vtx.z=vtx.z * 2.0 - 1.0;
- vertex.xyz=vtx;
- vertex.w=1.0;
+ vertex_interp = vtx;
#else
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 22294005f6..4f4b225b14 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -416,6 +416,7 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
/*mm->get_button_mask()|=(wParam&MK_XBUTTON1)?(1<<5):0;
mm->get_button_mask()|=(wParam&MK_XBUTTON2)?(1<<6):0;*/
mm->set_position(Vector2(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)));
+ mm->set_global_position(Vector2(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)));
if (mouse_mode == MOUSE_MODE_CAPTURED) {
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 6419659741..979a65f455 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -861,6 +861,8 @@ Ref<StyleBox> Control::get_stylebox(const StringName &p_name, const StringName &
class_name = ClassDB::get_parent_class_nocheck(class_name);
}
+ class_name = type;
+
Control *parent = Object::cast_to<Control>(theme_owner->get_parent());
if (parent)
@@ -869,8 +871,6 @@ Ref<StyleBox> Control::get_stylebox(const StringName &p_name, const StringName &
theme_owner = NULL;
}
- class_name = type;
-
while (class_name != StringName()) {
if (Theme::get_default()->has_stylebox(p_name, class_name))
return Theme::get_default()->get_stylebox(p_name, class_name);
@@ -2155,6 +2155,7 @@ void Control::set_theme(const Ref<Theme> &p_theme) {
data.theme = p_theme;
if (!p_theme.is_null()) {
+ data.theme_owner = this;
_propagate_theme_changed(this, this);
} else {
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 6ac99524c8..5f1257a855 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -679,6 +679,20 @@ void Viewport::_notification(int p_what) {
}
} break;
+ case SceneTree::NOTIFICATION_WM_FOCUS_OUT: {
+ if (gui.mouse_focus) {
+ //if mouse is being pressed, send a release event
+ Ref<InputEventMouseButton> mb;
+ mb.instance();
+ mb->set_position(gui.mouse_focus->get_local_mouse_position());
+ mb->set_global_position(gui.mouse_focus->get_local_mouse_position());
+ mb->set_button_index(gui.mouse_focus_button);
+ mb->set_pressed(false);
+ Control *c = gui.mouse_focus;
+ gui.mouse_focus = NULL;
+ c->call_multilevel(SceneStringNames::get_singleton()->_gui_input, mb);
+ }
+ } break;
}
}
@@ -2377,12 +2391,9 @@ List<Control *>::Element *Viewport::_gui_show_modal(Control *p_control) {
mb->set_global_position(gui.mouse_focus->get_local_mouse_position());
mb->set_button_index(gui.mouse_focus_button);
mb->set_pressed(false);
- gui.mouse_focus->call_multilevel(SceneStringNames::get_singleton()->_gui_input, mb);
-
- //if (gui.mouse_over == gui.mouse_focus) {
- // gui.mouse_focus->notification(Control::NOTIFICATION_MOUSE_EXIT);
- //}
+ Control *c = gui.mouse_focus;
gui.mouse_focus = NULL;
+ c->call_multilevel(SceneStringNames::get_singleton()->_gui_input, mb);
}
return gui.modal_stack.back();