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-rw-r--r--doc/classes/Color.xml8
-rw-r--r--doc/classes/ColorPicker.xml2
-rw-r--r--doc/classes/ConvexPolygonShape2D.xml2
-rw-r--r--doc/classes/OS.xml2
-rw-r--r--doc/classes/Object.xml1
-rw-r--r--doc/classes/Vector2.xml2
6 files changed, 9 insertions, 8 deletions
diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml
index 21d17969e2..f3fcd90f51 100644
--- a/doc/classes/Color.xml
+++ b/doc/classes/Color.xml
@@ -4,7 +4,7 @@
Color in RGBA format using floats on the range of 0 to 1.
</brief_description>
<description>
- A color represented by red, green, blue, and alpha (RGBA) components. The alpha component is often used for transparency. Values are in floating-point and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may accept values greater than 1 (overbright or HDR colors).
+ A color represented by red, green, blue, and alpha (RGBA) components. The alpha component is often used for opacity. Values are in floating-point and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may accept values greater than 1 (overbright or HDR colors).
You can also create a color from standardized color names by using the string constructor or directly using the color constants defined here. The standardized color set is based on the [url=https://en.wikipedia.org/wiki/X11_color_names]X11 color names[/url].
If you want to supply values in a range of 0 to 255, you should use [method @GDScript.Color8].
[b]Note:[/b] In a boolean context, a Color will evaluate to [code]false[/code] if it's equal to [code]Color(0, 0, 0, 1)[/code] (opaque black). Otherwise, a Color will always evaluate to [code]true[/code].
@@ -30,10 +30,10 @@
Constructs a [Color] from an existing color, but with a custom alpha value.
[codeblocks]
[gdscript]
- var red = Color(Color.red, 0.5) # 50% transparent red.
+ var red = Color(Color.red, 0.2) # 20% opaque red.
[/gdscript]
[csharp]
- var red = new Color(Colors.Red, 0.5f); // 50% transparent red.
+ var red = new Color(Colors.Red, 0.2f); // 20% opaque red.
[/csharp]
[/codeblocks]
</description>
@@ -405,7 +405,7 @@
</methods>
<members>
<member name="a" type="float" setter="" getter="" default="1.0">
- The color's alpha (transparency) component, typically on the range of 0 to 1.
+ The color's alpha component, typically on the range of 0 to 1. A value of 0 means that the color is fully transparent. A value of 1 means that the color is fully opaque.
</member>
<member name="a8" type="int" setter="" getter="" default="255">
Wrapper for [member a] that uses the range 0 to 255 instead of 0 to 1.
diff --git a/doc/classes/ColorPicker.xml b/doc/classes/ColorPicker.xml
index 22439f6ca5..cb543afaba 100644
--- a/doc/classes/ColorPicker.xml
+++ b/doc/classes/ColorPicker.xml
@@ -41,7 +41,7 @@
If [code]true[/code], the color will apply only after the user releases the mouse button, otherwise it will apply immediately even in mouse motion event (which can cause performance issues).
</member>
<member name="edit_alpha" type="bool" setter="set_edit_alpha" getter="is_editing_alpha" default="true">
- If [code]true[/code], shows an alpha channel slider (transparency).
+ If [code]true[/code], shows an alpha channel slider (opacity).
</member>
<member name="hsv_mode" type="bool" setter="set_hsv_mode" getter="is_hsv_mode" default="false">
If [code]true[/code], allows editing the color with Hue/Saturation/Value sliders.
diff --git a/doc/classes/ConvexPolygonShape2D.xml b/doc/classes/ConvexPolygonShape2D.xml
index ec7583e68b..62f8f00a82 100644
--- a/doc/classes/ConvexPolygonShape2D.xml
+++ b/doc/classes/ConvexPolygonShape2D.xml
@@ -20,7 +20,7 @@
</methods>
<members>
<member name="points" type="PackedVector2Array" setter="set_points" getter="get_points" default="PackedVector2Array()">
- The polygon's list of vertices. Can be in either clockwise or counterclockwise order.
+ The polygon's list of vertices. Can be in either clockwise or counterclockwise order. Only set this property with convex hull points, use [method set_point_cloud] to generate a convex hull shape from concave shape points.
</member>
</members>
</class>
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index ffc02f09a9..1ed4b335ad 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -348,7 +348,7 @@
<method name="get_static_memory_usage" qualifiers="const">
<return type="int" />
<description>
- Returns the amount of static memory being used by the program in bytes.
+ Returns the amount of static memory being used by the program in bytes (only works in debug).
</description>
</method>
<method name="get_system_dir" qualifiers="const">
diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml
index 860e252805..e796cb2298 100644
--- a/doc/classes/Object.xml
+++ b/doc/classes/Object.xml
@@ -30,6 +30,7 @@
</description>
<tutorials>
<link title="When and how to avoid using nodes for everything">$DOCS_URL/tutorials/best_practices/node_alternatives.html</link>
+ <link title="Object notifications">$DOCS_URL/tutorials/best_practices/godot_notifications.html</link>
</tutorials>
<methods>
<method name="_get" qualifiers="virtual">
diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml
index f3c2d743b6..7e773a0249 100644
--- a/doc/classes/Vector2.xml
+++ b/doc/classes/Vector2.xml
@@ -271,7 +271,7 @@
<return type="Vector2" />
<argument index="0" name="n" type="Vector2" />
<description>
- Returns the vector reflected from a plane defined by the given normal.
+ Returns the vector reflected (ie mirrored, or symmetric) over a line defined by the given direction vector [code]n[/code].
</description>
</method>
<method name="rotated" qualifiers="const">