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-rw-r--r--editor/plugins/tiles/tiles_editor_plugin.cpp10
-rw-r--r--scene/resources/tile_set.cpp55
-rw-r--r--scene/resources/tile_set.h3
3 files changed, 51 insertions, 17 deletions
diff --git a/editor/plugins/tiles/tiles_editor_plugin.cpp b/editor/plugins/tiles/tiles_editor_plugin.cpp
index 419d0ffcfc..97553578ba 100644
--- a/editor/plugins/tiles/tiles_editor_plugin.cpp
+++ b/editor/plugins/tiles/tiles_editor_plugin.cpp
@@ -226,14 +226,14 @@ void TilesEditorPlugin::synchronize_sources_list(Object *p_current_list, Object
}
if (item_list->is_visible_in_tree()) {
+ // Make sure the selection is not overwritten after sorting.
+ int atlas_sources_lists_current_mem = atlas_sources_lists_current;
+ item_list->emit_signal(SNAME("sort_request"));
+ atlas_sources_lists_current = atlas_sources_lists_current_mem;
+
if (atlas_sources_lists_current < 0 || atlas_sources_lists_current >= item_list->get_item_count()) {
item_list->deselect_all();
} else {
- // Make sure the selection is not overwritten after sorting.
- int atlas_sources_lists_current_mem = atlas_sources_lists_current;
- item_list->emit_signal(SNAME("sort_request"));
- atlas_sources_lists_current = atlas_sources_lists_current_mem;
-
item_list->set_current(atlas_sources_lists_current);
item_list->ensure_current_is_visible();
item_list->emit_signal(SNAME("item_selected"), atlas_sources_lists_current);
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 22b5ef0108..a59870f4a9 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -2467,9 +2467,42 @@ Vector<Point2> TileSet::_get_half_offset_side_terrain_peering_bit_polygon(Vector
}
void TileSet::reset_state() {
+ // Rendering
occlusion_layers.clear();
+ tile_lines_mesh.instantiate();
+ tile_filled_mesh.instantiate();
+ tile_meshes_dirty = true;
+
+ // Physics
physics_layers.clear();
+
+ // Terrains
+ terrain_sets.clear();
+ terrain_meshes.clear();
+ terrain_peering_bits_meshes.clear();
+ per_terrain_pattern_tiles.clear();
+ terrains_cache_dirty = true;
+
+ // Navigation
+ navigation_layers.clear();
+
custom_data_layers.clear();
+ custom_data_layers_by_name.clear();
+
+ // Proxies
+ source_level_proxies.clear();
+ coords_level_proxies.clear();
+ alternative_level_proxies.clear();
+
+#ifndef DISABLE_DEPRECATED
+ for (const KeyValue<int, CompatibilityTileData *> &E : compatibility_data) {
+ memdelete(E.value);
+ }
+ compatibility_data.clear();
+#endif // DISABLE_DEPRECATED
+ while (!source_ids.is_empty()) {
+ remove_source(source_ids[0]);
+ }
}
const Vector2i TileSetSource::INVALID_ATLAS_COORDS = Vector2i(-1, -1);
@@ -3457,6 +3490,10 @@ void TileSetSource::set_tile_set(const TileSet *p_tile_set) {
tile_set = p_tile_set;
}
+void TileSetSource::reset_state() {
+ tile_set = nullptr;
+};
+
void TileSetSource::_bind_methods() {
// Base tiles
ClassDB::bind_method(D_METHOD("get_tiles_count"), &TileSetSource::get_tiles_count);
@@ -3640,12 +3677,17 @@ void TileSetAtlasSource::remove_custom_data_layer(int p_index) {
}
void TileSetAtlasSource::reset_state() {
- // Reset all TileData.
+ tile_set = nullptr;
+
for (KeyValue<Vector2i, TileAlternativesData> &E_tile : tiles) {
- for (KeyValue<int, TileData *> &E_alternative : E_tile.value.alternatives) {
- E_alternative.value->reset_state();
+ for (const KeyValue<int, TileData *> &E_tile_data : E_tile.value.alternatives) {
+ memdelete(E_tile_data.value);
}
}
+ _coords_mapping_cache.clear();
+ tiles.clear();
+ tiles_ids.clear();
+ _queue_update_padded_texture();
}
void TileSetAtlasSource::set_texture(Ref<Texture2D> p_texture) {
@@ -4975,13 +5017,6 @@ void TileData::remove_custom_data_layer(int p_index) {
custom_data.remove_at(p_index);
}
-void TileData::reset_state() {
- occluders.clear();
- physics.clear();
- navigation.clear();
- custom_data.clear();
-}
-
void TileData::set_allow_transform(bool p_allow_transform) {
allow_transform = p_allow_transform;
}
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 7368d2bd87..bfd21190d8 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -569,7 +569,7 @@ public:
virtual void add_custom_data_layer(int p_index){};
virtual void move_custom_data_layer(int p_from_index, int p_to_pos){};
virtual void remove_custom_data_layer(int p_index){};
- virtual void reset_state() override{};
+ virtual void reset_state() override;
// Tiles.
virtual int get_tiles_count() const = 0;
@@ -847,7 +847,6 @@ public:
void add_custom_data_layer(int p_index);
void move_custom_data_layer(int p_from_index, int p_to_pos);
void remove_custom_data_layer(int p_index);
- void reset_state();
void set_allow_transform(bool p_allow_transform);
bool is_allowing_transform() const;