diff options
67 files changed, 3423 insertions, 350 deletions
diff --git a/SConstruct b/SConstruct index 4085f713b7..45765976cd 100644 --- a/SConstruct +++ b/SConstruct @@ -461,7 +461,8 @@ screen = sys.stdout node_count = 0 node_count_max = 0 node_count_interval = 1 -node_count_fname = str(env.Dir('#')) + '/.scons_node_count' +if ('env' in locals()): + node_count_fname = str(env.Dir('#')) + '/.scons_node_count' def progress_function(node): global node_count, node_count_max, node_count_interval, node_count_fname @@ -481,7 +482,7 @@ def progress_finish(target, source, env): with open(node_count_fname, 'w') as f: f.write('%d\n' % node_count) -if (env["progress"] == "yes"): +if ('env' in locals() and env["progress"] == "yes"): try: with open(node_count_fname) as f: node_count_max = int(f.readline()) diff --git a/core/color.h b/core/color.h index c83dcda4b4..9074a0e6d6 100644 --- a/core/color.h +++ b/core/color.h @@ -140,8 +140,16 @@ struct Color { b < 0.04045 ? b * (1.0 / 12.92) : Math::pow((b + 0.055) * (1.0 / (1 + 0.055)), 2.4), a); } + _FORCE_INLINE_ Color to_srgb() const { - static Color hex(uint32_t p_hex); + return Color( + r < 0.0031308 ? 12.92 * r : (1.0 + 0.055) * Math::pow(r, 1.0f / 2.4f) - 0.055, + g < 0.0031308 ? 12.92 * g : (1.0 + 0.055) * Math::pow(g, 1.0f / 2.4f) - 0.055, + b < 0.0031308 ? 12.92 * b : (1.0 + 0.055) * Math::pow(b, 1.0f / 2.4f) - 0.055, a); + } + + static Color + hex(uint32_t p_hex); static Color html(const String &p_color); static bool html_is_valid(const String &p_color); static Color named(const String &p_name); diff --git a/core/os/memory.cpp b/core/os/memory.cpp index 069ee48fae..acc960acd9 100644 --- a/core/os/memory.cpp +++ b/core/os/memory.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "memory.h" #include "copymem.h" +#include "core/safe_refcount.h" #include "error_macros.h" #include <stdio.h> #include <stdlib.h> @@ -43,14 +44,12 @@ void *operator new(size_t p_size, void *(*p_allocfunc)(size_t p_size)) { return p_allocfunc(p_size); } -#include <stdio.h> - #ifdef DEBUG_ENABLED -size_t Memory::mem_usage = 0; -size_t Memory::max_usage = 0; +uint64_t Memory::mem_usage = 0; +uint64_t Memory::max_usage = 0; #endif -size_t Memory::alloc_count = 0; +uint64_t Memory::alloc_count = 0; void *Memory::alloc_static(size_t p_bytes, bool p_pad_align) { @@ -62,10 +61,10 @@ void *Memory::alloc_static(size_t p_bytes, bool p_pad_align) { void *mem = malloc(p_bytes + (prepad ? PAD_ALIGN : 0)); - alloc_count++; - ERR_FAIL_COND_V(!mem, NULL); + atomic_increment(&alloc_count); + if (prepad) { uint64_t *s = (uint64_t *)mem; *s = p_bytes; @@ -73,10 +72,8 @@ void *Memory::alloc_static(size_t p_bytes, bool p_pad_align) { uint8_t *s8 = (uint8_t *)mem; #ifdef DEBUG_ENABLED - mem_usage += p_bytes; - if (mem_usage > max_usage) { - max_usage = mem_usage; - } + atomic_add(&mem_usage, p_bytes); + atomic_exchange_if_greater(&max_usage, mem_usage); #endif return s8 + PAD_ALIGN; } else { @@ -103,8 +100,12 @@ void *Memory::realloc_static(void *p_memory, size_t p_bytes, bool p_pad_align) { uint64_t *s = (uint64_t *)mem; #ifdef DEBUG_ENABLED - mem_usage -= *s; - mem_usage += p_bytes; + if (p_bytes > *s) { + atomic_add(&mem_usage, p_bytes - *s); + atomic_exchange_if_greater(&max_usage, mem_usage); + } else { + atomic_sub(&mem_usage, *s - p_bytes); + } #endif if (p_bytes == 0) { @@ -144,14 +145,14 @@ void Memory::free_static(void *p_ptr, bool p_pad_align) { bool prepad = p_pad_align; #endif - alloc_count--; + atomic_decrement(&alloc_count); if (prepad) { mem -= PAD_ALIGN; uint64_t *s = (uint64_t *)mem; #ifdef DEBUG_ENABLED - mem_usage -= *s; + atomic_sub(&mem_usage, *s); #endif free(mem); @@ -161,19 +162,20 @@ void Memory::free_static(void *p_ptr, bool p_pad_align) { } } -size_t Memory::get_mem_available() { +uint64_t Memory::get_mem_available() { - return 0xFFFFFFFFFFFFF; + return -1; // 0xFFFF... } -size_t Memory::get_mem_usage() { +uint64_t Memory::get_mem_usage() { #ifdef DEBUG_ENABLED return mem_usage; #else return 0; #endif } -size_t Memory::get_mem_max_usage() { + +uint64_t Memory::get_mem_max_usage() { #ifdef DEBUG_ENABLED return max_usage; #else diff --git a/core/os/memory.h b/core/os/memory.h index b3eb599955..e1d7138ad5 100644 --- a/core/os/memory.h +++ b/core/os/memory.h @@ -45,20 +45,20 @@ class Memory { Memory(); #ifdef DEBUG_ENABLED - static size_t mem_usage; - static size_t max_usage; + static uint64_t mem_usage; + static uint64_t max_usage; #endif - static size_t alloc_count; + static uint64_t alloc_count; public: static void *alloc_static(size_t p_bytes, bool p_pad_align = false); static void *realloc_static(void *p_memory, size_t p_bytes, bool p_pad_align = false); static void free_static(void *p_ptr, bool p_pad_align = false); - static size_t get_mem_available(); - static size_t get_mem_usage(); - static size_t get_mem_max_usage(); + static uint64_t get_mem_available(); + static uint64_t get_mem_usage(); + static uint64_t get_mem_max_usage(); }; class DefaultAllocator { diff --git a/core/safe_refcount.cpp b/core/safe_refcount.cpp index d7e5297321..971e9ad1d5 100644 --- a/core/safe_refcount.cpp +++ b/core/safe_refcount.cpp @@ -78,6 +78,15 @@ static _ALWAYS_INLINE_ T _atomic_add_impl(register T *pw, register T val) { return *pw; } +template <class T> +static _ALWAYS_INLINE_ T _atomic_exchange_if_greater_impl(register T *pw, register T val) { + + if (val > *pw) + *pw = val; + + return *pw; +} + #elif defined(__GNUC__) /* Implementation for GCC & Clang */ @@ -121,6 +130,18 @@ static _ALWAYS_INLINE_ T _atomic_add_impl(register T *pw, register T val) { return __sync_add_and_fetch(pw, val); } +template <class T> +static _ALWAYS_INLINE_ T _atomic_exchange_if_greater_impl(register T *pw, register T val) { + + while (true) { + T tmp = static_cast<T const volatile &>(*pw); + if (tmp >= val) + return tmp; // already greater, or equal + if (__sync_val_compare_and_swap(pw, tmp, val) == tmp) + return val; + } +} + #elif defined(_MSC_VER) /* Implementation for MSVC-Windows */ @@ -139,6 +160,15 @@ static _ALWAYS_INLINE_ T _atomic_add_impl(register T *pw, register T val) { return tmp + 1; \ } +#define ATOMIC_EXCHANGE_IF_GREATER_BODY(m_pw, m_val, m_win_type, m_win_cmpxchg, m_cpp_type) \ + while (true) { \ + m_cpp_type tmp = static_cast<m_cpp_type const volatile &>(*(m_pw)); \ + if (tmp >= m_val) \ + return tmp; /* already greater, or equal */ \ + if (m_win_cmpxchg((m_win_type volatile *)(m_pw), m_val, tmp) == tmp) \ + return m_val; \ + } + static _ALWAYS_INLINE_ uint32_t _atomic_conditional_increment_impl(register uint32_t *pw) { ATOMIC_CONDITIONAL_INCREMENT_BODY(pw, LONG, InterlockedCompareExchange, uint32_t) @@ -156,11 +186,7 @@ static _ALWAYS_INLINE_ uint32_t _atomic_increment_impl(register uint32_t *pw) { static _ALWAYS_INLINE_ uint32_t _atomic_sub_impl(register uint32_t *pw, register uint32_t val) { -#if _WIN32_WINNT >= 0x0601 // Windows 7+ - return InterlockedExchangeSubtract(pw, val) - val; -#else return InterlockedExchangeAdd((LONG volatile *)pw, -(int32_t)val) - val; -#endif } static _ALWAYS_INLINE_ uint32_t _atomic_add_impl(register uint32_t *pw, register uint32_t val) { @@ -168,6 +194,11 @@ static _ALWAYS_INLINE_ uint32_t _atomic_add_impl(register uint32_t *pw, register return InterlockedAdd((LONG volatile *)pw, val); } +static _ALWAYS_INLINE_ uint32_t _atomic_exchange_if_greater_impl(register uint32_t *pw, register uint32_t val) { + + ATOMIC_EXCHANGE_IF_GREATER_BODY(pw, val, LONG, InterlockedCompareExchange, uint32_t) +} + static _ALWAYS_INLINE_ uint64_t _atomic_conditional_increment_impl(register uint64_t *pw) { ATOMIC_CONDITIONAL_INCREMENT_BODY(pw, LONGLONG, InterlockedCompareExchange64, uint64_t) @@ -185,11 +216,7 @@ static _ALWAYS_INLINE_ uint64_t _atomic_increment_impl(register uint64_t *pw) { static _ALWAYS_INLINE_ uint64_t _atomic_sub_impl(register uint64_t *pw, register uint64_t val) { -#if _WIN32_WINNT >= 0x0601 && !defined(UWP_ENABLED) // Windows 7+ except UWP - return InterlockedExchangeSubtract64(pw, val) - val; -#else return InterlockedExchangeAdd64((LONGLONG volatile *)pw, -(int64_t)val) - val; -#endif } static _ALWAYS_INLINE_ uint64_t _atomic_add_impl(register uint64_t *pw, register uint64_t val) { @@ -197,6 +224,11 @@ static _ALWAYS_INLINE_ uint64_t _atomic_add_impl(register uint64_t *pw, register return InterlockedAdd64((LONGLONG volatile *)pw, val); } +static _ALWAYS_INLINE_ uint64_t _atomic_exchange_if_greater_impl(register uint64_t *pw, register uint64_t val) { + + ATOMIC_EXCHANGE_IF_GREATER_BODY(pw, val, LONGLONG, InterlockedCompareExchange64, uint64_t) +} + #else //no threads supported? @@ -226,6 +258,10 @@ uint32_t atomic_add(register uint32_t *pw, register uint32_t val) { return _atomic_add_impl(pw, val); } +uint32_t atomic_exchange_if_greater(register uint32_t *pw, register uint32_t val) { + return _atomic_exchange_if_greater_impl(pw, val); +} + uint64_t atomic_conditional_increment(register uint64_t *counter) { return _atomic_conditional_increment_impl(counter); } @@ -245,3 +281,7 @@ uint64_t atomic_sub(register uint64_t *pw, register uint64_t val) { uint64_t atomic_add(register uint64_t *pw, register uint64_t val) { return _atomic_add_impl(pw, val); } + +uint64_t atomic_exchange_if_greater(register uint64_t *pw, register uint64_t val) { + return _atomic_exchange_if_greater_impl(pw, val); +} diff --git a/core/safe_refcount.h b/core/safe_refcount.h index a2d2b5e127..ed0620c777 100644 --- a/core/safe_refcount.h +++ b/core/safe_refcount.h @@ -41,12 +41,14 @@ uint32_t atomic_decrement(register uint32_t *pw); uint32_t atomic_increment(register uint32_t *pw); uint32_t atomic_sub(register uint32_t *pw, register uint32_t val); uint32_t atomic_add(register uint32_t *pw, register uint32_t val); +uint32_t atomic_exchange_if_greater(register uint32_t *pw, register uint32_t val); uint64_t atomic_conditional_increment(register uint64_t *counter); uint64_t atomic_decrement(register uint64_t *pw); uint64_t atomic_increment(register uint64_t *pw); uint64_t atomic_sub(register uint64_t *pw, register uint64_t val); uint64_t atomic_add(register uint64_t *pw, register uint64_t val); +uint64_t atomic_exchange_if_greater(register uint64_t *pw, register uint64_t val); struct SafeRefCount { diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 058753132e..268bfeca1a 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -746,13 +746,16 @@ [AudioServer] singleton </member> <member name="ClassDB" type="ClassDB" setter="" getter="" brief=""> + [ClassDB] singleton </member> <member name="Engine" type="Engine" setter="" getter="" brief=""> + [Engine] singleton </member> <member name="Geometry" type="Geometry" setter="" getter="" brief=""> [Geometry] singleton </member> <member name="ProjectSettings" type="ProjectSettings" setter="" getter="" brief=""> + [ProjectSettings] singleton </member> <member name="IP" type="IP" setter="" getter="" brief=""> [IP] singleton @@ -4632,7 +4635,7 @@ <argument index="0" name="from" type="PoolColorArray"> </argument> <description> - Construct an array from a [PoolByteArray]. + Construct an array from a [PoolColorArray]. </description> </method> <method name="Array"> @@ -4641,7 +4644,7 @@ <argument index="0" name="from" type="PoolVector3Array"> </argument> <description> - Construct an array from a [PoolByteArray]. + Construct an array from a [PoolVector3Array]. </description> </method> <method name="Array"> @@ -4650,7 +4653,7 @@ <argument index="0" name="from" type="PoolVector2Array"> </argument> <description> - Construct an array from a [PoolByteArray]. + Construct an array from a [PoolVector2Array]. </description> </method> <method name="Array"> @@ -4677,7 +4680,7 @@ <argument index="0" name="from" type="PoolIntArray"> </argument> <description> - Construct an array from a [PoolByteArray]. + Construct an array from a [PoolIntArray]. </description> </method> <method name="Array"> @@ -10169,12 +10172,73 @@ <description> </description> </method> + <method name="create_shape_owner"> + <return type="int"> + </return> + <argument index="0" name="owner" type="Object"> + </argument> + <description> + Creates new holder for the shapes. Argument is a [CollisionShape] node. It will return owner_id which usually you will want to save for later use. + </description> + </method> <method name="get_rid" qualifiers="const"> <return type="RID"> </return> <description> </description> </method> + <method name="get_shape_owners"> + <return type="Array"> + </return> + <description> + Shape owner is a node which is holding concrete shape resources. This method will return an array which is holding an integer numbers that are representing unique ID of each owner. You can use those ids when you are using others shape_owner methods. + </description> + </method> + <method name="shape_owner_clear_shapes"> + <argument index="0" name="owner_id" type="int"> + </argument> + <description> + Will remove all the shapes associated with given owner. + </description> + </method> + <method name="shape_owner_get_shape"> + <return type="Shape"> + </return> + <argument index="0" name="owner_id" type="int"> + </argument> + <argument index="1" name="shape_id" type="int"> + </argument> + <description> + Will return a [Shape]. First argument owner_id is an integer that can be obtained from [method get_shape_owners]. Shape_id is a position of the shape inside owner; it's a value in range from 0 to [method shape_owner_get_shape_count]. + </description> + </method> + <method name="shape_owner_get_shape_count"> + <return type="int"> + </return> + <argument index="0" name="owner_id" type="int"> + </argument> + <description> + Returns number of shapes to which given owner is associated to. + </description> + </method> + <method name="shape_owner_get_transform"> + <return type="Transform"> + </return> + <argument index="0" name="owner_id" type="int"> + </argument> + <description> + Will return [Transform] of an owner node. + </description> + </method> + <method name="shape_owner_remove_shape"> + <argument index="0" name="owner_id" type="int"> + </argument> + <argument index="1" name="shape_id" type="int"> + </argument> + <description> + Removes related shape from the owner. + </description> + </method> <method name="is_ray_pickable" qualifiers="const"> <return type="bool"> </return> @@ -10245,6 +10309,15 @@ <description> </description> </method> + <method name="create_shape_owner"> + <return type="int"> + </return> + <argument index="0" name="owner" type="Object"> + </argument> + <description> + Creates new holder for the shapes. Argument is a [CollisionShape2D] node. It will return owner_id which usually you will want to save for later use. + </description> + </method> <method name="get_rid" qualifiers="const"> <return type="RID"> </return> @@ -10252,6 +10325,58 @@ Return the RID of this object. </description> </method> + <method name="get_shape_owners"> + <return type="Array"> + </return> + <description> + Shape owner is a node which is holding concrete shape resources. This method will return an array which is holding an integer numbers that are representing unique ID of each owner. You can use those ids when you are using others shape_owner methods. + </description> + </method> + <method name="shape_owner_clear_shapes"> + <argument index="0" name="owner_id" type="int"> + </argument> + <description> + Will remove all the shapes associated with given owner. + </description> + </method> + <method name="shape_owner_get_shape"> + <return type="Shape2D"> + </return> + <argument index="0" name="owner_id" type="int"> + </argument> + <argument index="1" name="shape_id" type="int"> + </argument> + <description> + Will return a [Shape2D]. First argument owner_id is an integer that can be obtained from [method get_shape_owners]. Shape_id is a position of the shape inside owner; it's a value in range from 0 to [method shape_owner_get_shape_count]. + </description> + </method> + <method name="shape_owner_get_shape_count"> + <return type="int"> + </return> + <argument index="0" name="owner_id" type="int"> + </argument> + <description> + Returns number of shapes to which given owner is associated to. + </description> + </method> + <method name="shape_owner_get_transform"> + <return type="Transform2D"> + </return> + <argument index="0" name="owner_id" type="int"> + </argument> + <description> + Will return [Transform2D] of an owner node. + </description> + </method> + <method name="shape_owner_remove_shape"> + <argument index="0" name="owner_id" type="int"> + </argument> + <argument index="1" name="shape_id" type="int"> + </argument> + <description> + Removes related shape from the owner. + </description> + </method> <method name="is_pickable" qualifiers="const"> <return type="bool"> </return> @@ -11394,7 +11519,7 @@ <return type="Rect2"> </return> <description> - Return position and size of the Control, relative to the top-left corner of the [i]window[/i] Control. This is a helper (see [method get_global_pos], [method get_size]). + Return position and size of the Control, relative to the top-left corner of the [i]window[/i] Control. This is a helper (see [method get_global_position], [method get_size]). </description> </method> <method name="get_h_grow_direction" qualifiers="const"> @@ -11472,7 +11597,7 @@ <return type="Rect2"> </return> <description> - Return position and size of the Control, relative to the top-left corner of the parent Control. This is a helper (see [method get_pos], [method get_size]). + Return position and size of the Control, relative to the top-left corner of the parent Control. This is a helper (see [method get_position], [method get_size]). </description> </method> <method name="get_rotation" qualifiers="const"> @@ -17793,7 +17918,7 @@ Contains global variables accessible from everywhere. </brief_description> <description> - Contains global variables accessible from everywhere. Use the normal [Object] API, such as "Globals.get(variable)", "Globals.set(variable,value)" or "Globals.has(variable)" to access them. Variables stored in project.godot are also loaded into globals, making this object very useful for reading custom game configuration options. + Contains global variables accessible from everywhere. Use the normal [Object] API, such as "ProjectSettings.get(variable)", "ProjectSettings.set(variable,value)" or "ProjectSettings.has(variable)" to access them. Variables stored in project.godot are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options. </description> <methods> <method name="add_property_info"> @@ -17803,7 +17928,7 @@ Add a custom property info to a property. The dictionary must contain: name:[String](the name of the property) and type:[int](see TYPE_* in [@Global Scope]), and optionally hint:[int](see PROPERTY_HINT_* in [@Global Scope]), hint_string:[String]. Example: [codeblock] - Globals.set("category/property_name", 0) + ProjectSettings.set("category/property_name", 0) var property_info = { "name": "category/property_name", @@ -17812,7 +17937,7 @@ "hint_string": "one,two,three" } - Globals.add_property_info(property_info) + ProjectSettings.add_property_info(property_info) [/codeblock] </description> </method> @@ -21520,7 +21645,7 @@ </method> <method name="load_from_globals"> <description> - Clear the [InputMap] and load it anew from [Globals]. + Clear the [InputMap] and load it anew from [ProjectSettings]. </description> </method> </methods> @@ -24967,7 +25092,7 @@ MultiMesh provides low level mesh instancing. If the amount of [Mesh] instances needed goes from hundreds to thousands (and most need to be visible at close proximity) creating such a large amount of [MeshInstance] nodes may affect performance by using too much CPU or video memory. For this case a MultiMesh becomes very useful, as it can draw thousands of instances with little API overhead. As a drawback, if the instances are too far away of each other, performance may be reduced as every single instance will always rendered (they are spatially indexed as one, for the whole object). - Since instances may have any behavior, the Rect3 used for visibility must be provided by the user, or generated with [method generate_aabb]. + Since instances may have any behavior, the Rect3 used for visibility must be provided by the user. </description> <methods> <method name="get_aabb" qualifiers="const"> @@ -27897,7 +28022,7 @@ <return type="Array"> </return> <description> - Return the property list, array of dictionaries, dictionaries must contain: name:String, type:int (see TYPE_* enum in globals) and optionally: hint:int (see PROPERTY_HINT_* in globals), hint_string:String, usage:int (see PROPERTY_USAGE_* in globals). + Return the property list, array of dictionaries, dictionaries must contain: name:String, type:int (see TYPE_* enum in [@Global Scope]) and optionally: hint:int (see PROPERTY_HINT_* in [@Global Scope]), hint_string:String, usage:int (see PROPERTY_USAGE_* in [@Global Scope]). </description> </method> <method name="_init" qualifiers="virtual"> @@ -28058,7 +28183,7 @@ <return type="Array"> </return> <description> - Return the list of properties as an array of dictionaries, dictionaries contain: name:String, type:int (see TYPE_* enum in globals) and optionally: hint:int (see PROPERTY_HINT_* in globals), hint_string:String, usage:int (see PROPERTY_USAGE_* in globals). + Return the list of properties as an array of dictionaries, dictionaries contain: name:String, type:int (see TYPE_* enum in [@Global Scope]) and optionally: hint:int (see PROPERTY_HINT_* in [@Global Scope]), hint_string:String, usage:int (see PROPERTY_USAGE_* in [@Global Scope]). </description> </method> <method name="get_script" qualifiers="const"> @@ -34501,7 +34626,7 @@ <argument index="1" name="to" type="int"> </argument> <description> - Returns the slice of the [PoolByteArray] between indices (inclusive) as a new [RawArray]. Any negative index is considered to be from the end of the array. + Returns the slice of the [PoolByteArray] between indices (inclusive) as a new [PoolByteArray]. Any negative index is considered to be from the end of the array. </description> </method> </methods> @@ -37158,7 +37283,7 @@ <argument index="0" name="with" type="Rect3"> </argument> <description> - Return the intersection between two [Rect3]. An empty AABB (size 0,0,0) is returned on failure. + Return the intersection between two [Rect3]. An empty Rect3 (size 0,0,0) is returned on failure. </description> </method> <method name="intersects"> diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index bb7b85e653..3fc5bed80b 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -83,7 +83,6 @@ static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GL if (type == _EXT_DEBUG_TYPE_OTHER_ARB) return; - print_line("mesege"); char debSource[256], debType[256], debSev[256]; if (source == _EXT_DEBUG_SOURCE_API_ARB) strcpy(debSource, "OpenGL"); diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 0cdb981306..4d5dd14172 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -110,6 +110,7 @@ // end #include "editor_settings.h" #include "import/editor_import_collada.h" +#include "import/editor_scene_importer_gltf.h" #include "io_plugins/editor_bitmask_import_plugin.h" #include "io_plugins/editor_export_scene.h" #include "io_plugins/editor_font_import_plugin.h" @@ -5151,6 +5152,10 @@ EditorNode::EditorNode() { Ref<EditorOBJImporter> import_obj; import_obj.instance(); import_scene->add_importer(import_obj); + + Ref<EditorSceneImporterGLTF> import_gltf; + import_gltf.instance(); + import_scene->add_importer(import_gltf); } } diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 6b985c7b4b..df16de947e 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -163,6 +163,13 @@ Ref<Theme> create_editor_theme() { theme->set_color("light_color_1", "Editor", light_color_1); theme->set_color("light_color_2", "Editor", light_color_2); + Color success_color = highlight_color.linear_interpolate(Color(0, 1, .8), 0.8); + Color warning_color = highlight_color.linear_interpolate(Color(1, 1, .2), 0.8); + Color error_color = highlight_color.linear_interpolate(Color(1, .2, .2), 0.8); + theme->set_color("success_color", "Editor", success_color); + theme->set_color("warning_color", "Editor", warning_color); + theme->set_color("error_color", "Editor", error_color); + // Checkbox icon theme->set_icon("checked", "CheckBox", theme->get_icon("GuiChecked", "EditorIcons")); theme->set_icon("unchecked", "CheckBox", theme->get_icon("GuiUnchecked", "EditorIcons")); @@ -307,8 +314,8 @@ Ref<Theme> create_editor_theme() { theme->set_icon("arrow_collapsed", "Tree", theme->get_icon("GuiTreeArrowRight", "EditorIcons")); theme->set_icon("select_arrow", "Tree", theme->get_icon("GuiDropdown", "EditorIcons")); theme->set_stylebox("bg_focus", "Tree", focus_sbt); - theme->set_stylebox("custom_button", "Tree", style_button_type); - theme->set_stylebox("custom_button_pressed", "Tree", style_button_type); + theme->set_stylebox("custom_button", "Tree", make_empty_stylebox()); + theme->set_stylebox("custom_button_pressed", "Tree", make_empty_stylebox()); theme->set_stylebox("custom_button_hover", "Tree", style_button_type); theme->set_color("custom_button_font_highlight", "Tree", HIGHLIGHT_COLOR_LIGHT); diff --git a/editor/icons/2x/icon_GUI_dropdown.png b/editor/icons/2x/icon_GUI_dropdown.png Binary files differindex c959378430..78d3352e4e 100644 --- a/editor/icons/2x/icon_GUI_dropdown.png +++ b/editor/icons/2x/icon_GUI_dropdown.png diff --git a/editor/icons/icon_GUI_dropdown.png b/editor/icons/icon_GUI_dropdown.png Binary files differindex 4bd6544830..d21cdb634e 100644 --- a/editor/icons/icon_GUI_dropdown.png +++ b/editor/icons/icon_GUI_dropdown.png diff --git a/editor/icons/source/icon_GUI_dropdown.svg b/editor/icons/source/icon_GUI_dropdown.svg index f313b09983..897f63c268 100644 --- a/editor/icons/source/icon_GUI_dropdown.svg +++ b/editor/icons/source/icon_GUI_dropdown.svg @@ -9,9 +9,9 @@ xmlns="http://www.w3.org/2000/svg" xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" - width="8" + width="14" height="14" - viewBox="0 0 8 14" + viewBox="0 0 14 14" id="svg2" version="1.1" inkscape:version="0.92+devel unknown" @@ -28,9 +28,9 @@ borderopacity="1.0" inkscape:pageopacity="0.0" inkscape:pageshadow="2" - inkscape:zoom="45.254834" - inkscape:cx="1.2944669" - inkscape:cy="5.9830116" + inkscape:zoom="32" + inkscape:cx="6.5843041" + inkscape:cy="6.8000184" inkscape:document-units="px" inkscape:current-layer="layer1" showgrid="true" @@ -72,21 +72,21 @@ id="layer1" transform="translate(0,-1038.3622)"> <circle - style="fill:#ffffff;fill-opacity:0.58823532;stroke-width:2;stroke-linejoin:round;stroke-opacity:0.39215686" + style="fill:#ffffff;fill-opacity:0.58823529;stroke-width:2;stroke-linejoin:round;stroke-opacity:0.39215686" id="path4268" - cx="4.5" + cx="7.5" cy="1040.8622" r="1.5" /> <circle r="1.5" cy="1045.8622" - cx="4.5" + cx="7.5" id="circle4271" - style="fill:#ffffff;fill-opacity:0.58823532;stroke-width:2;stroke-linejoin:round;stroke-opacity:0.39215686" /> + style="fill:#ffffff;fill-opacity:0.58823529;stroke-width:2;stroke-linejoin:round;stroke-opacity:0.39215686" /> <circle - style="fill:#ffffff;fill-opacity:0.58823532;stroke-width:2;stroke-linejoin:round;stroke-opacity:0.39215686" + style="fill:#ffffff;fill-opacity:0.58823529;stroke-width:2;stroke-linejoin:round;stroke-opacity:0.39215686" id="circle4273" - cx="4.5" + cx="7.5" cy="1050.8622" r="1.5" /> </g> diff --git a/editor/icons/source/icon_connect.svg b/editor/icons/source/icon_connect.svg index 745d3cc436..15c8b481a1 100644 --- a/editor/icons/source/icon_connect.svg +++ b/editor/icons/source/icon_connect.svg @@ -14,7 +14,7 @@ viewBox="0 0 16 16" id="svg2" version="1.1" - inkscape:version="0.91 r13725" + inkscape:version="0.92+devel unknown" inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_add_track.png" inkscape:export-xdpi="45" inkscape:export-ydpi="45" @@ -28,9 +28,9 @@ borderopacity="1.0" inkscape:pageopacity="0.0" inkscape:pageshadow="2" - inkscape:zoom="22.627418" - inkscape:cx="0.78663326" - inkscape:cy="12.940707" + inkscape:zoom="32.000001" + inkscape:cx="13.864856" + inkscape:cy="7.2235346" inkscape:document-units="px" inkscape:current-layer="layer1" showgrid="true" @@ -46,7 +46,8 @@ inkscape:window-height="1016" inkscape:window-x="0" inkscape:window-y="27" - inkscape:window-maximized="1"> + inkscape:window-maximized="1" + inkscape:document-rotation="0"> <inkscape:grid type="xygrid" id="grid3336" /> @@ -68,10 +69,37 @@ inkscape:groupmode="layer" id="layer1" transform="translate(0,-1036.3622)"> + <circle + style="fill:#e0e0e0;stroke:none;stroke-width:2;stroke-linecap:round;stroke-linejoin:round" + id="path4266" + cx="4" + cy="1048.3622" + r="2" /> <path - style="fill:#e0e0e0;fill-opacity:1;stroke:none;stroke-width:3;stroke-linecap:round;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" - d="M 7 2 A 2 2 0 0 0 5 4 L 5 7 L 1 7 L 1 9 L 5 9 L 5 12 A 2 2 0 0 0 7 14 L 11 14 L 11 12 L 14 12 L 14 10 L 11 10 L 11 6 L 14 6 L 14 4 L 11 4 L 11 2 L 7 2 z " - transform="translate(0,1036.3622)" - id="rect4155" /> + id="circle4268" + style="fill:none;stroke:#e0e0e0;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" + sodipodi:type="arc" + sodipodi:cx="4" + sodipodi:cy="1048.3622" + sodipodi:rx="5" + sodipodi:ry="5" + sodipodi:start="4.712389" + sodipodi:end="0" + sodipodi:arc-type="arc" + d="M 4.0000001,1043.3622 A 5,5 0 0 1 9,1048.3622" + sodipodi:open="true" /> + <path + id="circle4270" + style="fill:none;stroke:#e0e0e0;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" + sodipodi:type="arc" + sodipodi:cx="4" + sodipodi:cy="1048.3622" + sodipodi:rx="9" + sodipodi:ry="9" + sodipodi:start="4.712389" + sodipodi:end="0" + sodipodi:open="true" + sodipodi:arc-type="arc" + d="m 4.0000002,1039.3622 a 9,9 0 0 1 8.9999998,9" /> </g> </svg> diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp new file mode 100644 index 0000000000..1c42bcef8a --- /dev/null +++ b/editor/import/editor_scene_importer_gltf.cpp @@ -0,0 +1,2108 @@ +#include "editor_scene_importer_gltf.h" +#include "io/json.h" +#include "os/file_access.h" +#include "os/os.h" +#include "scene/3d/camera.h" +#include "scene/3d/mesh_instance.h" +#include "scene/animation/animation_player.h" +#include "scene/resources/surface_tool.h" +#include "thirdparty/misc/base64.h" + +uint32_t EditorSceneImporterGLTF::get_import_flags() const { + + return IMPORT_SCENE | IMPORT_ANIMATION; +} +void EditorSceneImporterGLTF::get_extensions(List<String> *r_extensions) const { + + r_extensions->push_back("gltf"); + r_extensions->push_back("glb"); +} + +Error EditorSceneImporterGLTF::_parse_json(const String &p_path, GLTFState &state) { + + Error err; + FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err); + if (!f) { + return err; + } + + Vector<uint8_t> array; + array.resize(f->get_len()); + f->get_buffer(array.ptr(), array.size()); + String text; + text.parse_utf8((const char *)array.ptr(), array.size()); + + String err_txt; + int err_line; + Variant v; + err = JSON::parse(text, v, err_txt, err_line); + if (err != OK) { + _err_print_error("", p_path.utf8().get_data(), err_line, err_txt.utf8().get_data(), ERR_HANDLER_SCRIPT); + return err; + } + state.json = v; + + return OK; +} + +Error EditorSceneImporterGLTF::_parse_glb(const String &p_path, GLTFState &state) { + + Error err; + FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err); + if (!f) { + return err; + } + + uint32_t magic = f->get_32(); + ERR_FAIL_COND_V(magic != 0x46546C67, ERR_FILE_UNRECOGNIZED); //glTF + uint32_t version = f->get_32(); + uint32_t length = f->get_32(); + + uint32_t chunk_length = f->get_32(); + uint32_t chunk_type = f->get_32(); + + ERR_FAIL_COND_V(chunk_type != 0x4E4F534A, ERR_PARSE_ERROR); //JSON + Vector<uint8_t> json_data; + json_data.resize(chunk_length); + uint32_t len = f->get_buffer(json_data.ptr(), chunk_length); + ERR_FAIL_COND_V(len != chunk_length, ERR_FILE_CORRUPT); + + String text; + text.parse_utf8((const char *)json_data.ptr(), json_data.size()); + + String err_txt; + int err_line; + Variant v; + err = JSON::parse(text, v, err_txt, err_line); + if (err != OK) { + _err_print_error("", p_path.utf8().get_data(), err_line, err_txt.utf8().get_data(), ERR_HANDLER_SCRIPT); + return err; + } + + state.json = v; + + //data? + + chunk_length = f->get_32(); + chunk_type = f->get_32(); + + if (f->eof_reached()) { + return OK; //all good + } + + ERR_FAIL_COND_V(chunk_type != 0x004E4942, ERR_PARSE_ERROR); //BIN + + state.glb_data.resize(chunk_length); + len = f->get_buffer(state.glb_data.ptr(), chunk_length); + ERR_FAIL_COND_V(len != chunk_length, ERR_FILE_CORRUPT); + + return OK; +} + +static Vector3 _arr_to_vec3(const Array &p_array) { + ERR_FAIL_COND_V(p_array.size() != 3, Vector3()); + return Vector3(p_array[0], p_array[1], p_array[2]); +} + +static Quat _arr_to_quat(const Array &p_array) { + ERR_FAIL_COND_V(p_array.size() != 4, Quat()); + return Quat(p_array[0], p_array[1], p_array[2], p_array[3]); +} + +static Transform _arr_to_xform(const Array &p_array) { + ERR_FAIL_COND_V(p_array.size() != 16, Transform()); + + Transform xform; + xform.basis.set_axis(Vector3::AXIS_X, Vector3(p_array[0], p_array[1], p_array[2])); + xform.basis.set_axis(Vector3::AXIS_Y, Vector3(p_array[4], p_array[5], p_array[6])); + xform.basis.set_axis(Vector3::AXIS_Z, Vector3(p_array[8], p_array[9], p_array[10])); + xform.set_origin(Vector3(p_array[12], p_array[13], p_array[14])); + + return xform; +} + +String EditorSceneImporterGLTF::_gen_unique_name(GLTFState &state, const String &p_name) { + + int index = 1; + + String name; + while (true) { + + name = p_name; + if (index > 1) { + name += " " + itos(index); + } + if (!state.unique_names.has(name)) { + break; + } + index++; + } + + state.unique_names.insert(name); + + return name; +} + +Error EditorSceneImporterGLTF::_parse_scenes(GLTFState &state) { + + ERR_FAIL_COND_V(!state.json.has("scenes"), ERR_FILE_CORRUPT); + Array scenes = state.json["scenes"]; + for (int i = 0; i < 1; i++) { //only first scene is imported + Dictionary s = scenes[i]; + ERR_FAIL_COND_V(!s.has("nodes"), ERR_UNAVAILABLE); + Array nodes = s["nodes"]; + for (int j = 0; j < nodes.size(); j++) { + state.root_nodes.push_back(nodes[j]); + } + + if (s.has("name")) { + state.scene_name = s["name"]; + } + } + + return OK; +} + +Error EditorSceneImporterGLTF::_parse_nodes(GLTFState &state) { + + ERR_FAIL_COND_V(!state.json.has("nodes"), ERR_FILE_CORRUPT); + Array nodes = state.json["nodes"]; + for (int i = 0; i < nodes.size(); i++) { + + GLTFNode *node = memnew(GLTFNode); + Dictionary n = nodes[i]; + + print_line("node " + itos(i) + ": " + String(Variant(n))); + if (n.has("name")) { + node->name = n["name"]; + } + if (n.has("camera")) { + node->camera = n["camera"]; + } + if (n.has("mesh")) { + node->mesh = n["mesh"]; + } + if (n.has("skin")) { + node->skin = n["skin"]; + if (!state.skin_users.has(node->skin)) { + state.skin_users[node->skin] = Vector<int>(); + } + + state.skin_users[node->skin].push_back(i); + } + if (n.has("matrix")) { + node->xform = _arr_to_xform(n["matrix"]); + + } else { + + if (n.has("translation")) { + node->translation = _arr_to_vec3(n["translation"]); + } + if (n.has("rotation")) { + node->rotation = _arr_to_quat(n["rotation"]); + } + if (n.has("scale")) { + node->scale = _arr_to_vec3(n["scale"]); + } + + node->xform.basis = Basis(node->rotation); + node->xform.basis.scale(node->scale); + node->xform.origin = node->translation; + } + + if (n.has("children")) { + Array children = n["children"]; + for (int i = 0; i < children.size(); i++) { + node->children.push_back(children[i]); + } + } + + state.nodes.push_back(node); + } + + //build the hierarchy + + for (int i = 0; i < state.nodes.size(); i++) { + + for (int j = 0; j < state.nodes[i]->children.size(); j++) { + int child = state.nodes[i]->children[j]; + ERR_FAIL_INDEX_V(child, state.nodes.size(), ERR_FILE_CORRUPT); + ERR_CONTINUE(state.nodes[child]->parent != -1); //node already has a parent, wtf. + + state.nodes[child]->parent = i; + } + } + + return OK; +} + +static Vector<uint8_t> _parse_base64_uri(const String &uri) { + + int start = uri.find(","); + ERR_FAIL_COND_V(start == -1, Vector<uint8_t>()); + + CharString substr = uri.right(start + 1).ascii(); + + int strlen = substr.length(); + + Vector<uint8_t> buf; + buf.resize(strlen / 4 * 3 + 1 + 1); + + int len = base64_decode((char *)buf.ptr(), (char *)substr.get_data(), strlen); + + buf.resize(len); + + return buf; +} + +Error EditorSceneImporterGLTF::_parse_buffers(GLTFState &state, const String &p_base_path) { + + if (!state.json.has("buffers")) + return OK; + + Array buffers = state.json["buffers"]; + for (int i = 0; i < buffers.size(); i++) { + + if (i == 0 && state.glb_data.size()) { + state.buffers.push_back(state.glb_data); + + } else { + Dictionary buffer = buffers[i]; + if (buffer.has("uri")) { + + Vector<uint8_t> buffer_data; + String uri = buffer["uri"]; + + if (uri.findn("data:application/octet-stream;base64") == 0) { + //embedded data + buffer_data = _parse_base64_uri(uri); + } else { + + uri = p_base_path.plus_file(uri).replace("\\", "/"); //fix for windows + buffer_data = FileAccess::get_file_as_array(uri); + ERR_FAIL_COND_V(buffer.size() == 0, ERR_PARSE_ERROR); + } + + ERR_FAIL_COND_V(!buffer.has("byteLength"), ERR_PARSE_ERROR); + int byteLength = buffer["byteLength"]; + ERR_FAIL_COND_V(byteLength < buffer_data.size(), ERR_PARSE_ERROR); + state.buffers.push_back(buffer_data); + } + } + } + + print_line("total buffers: " + itos(state.buffers.size())); + + return OK; +} + +Error EditorSceneImporterGLTF::_parse_buffer_views(GLTFState &state) { + + ERR_FAIL_COND_V(!state.json.has("bufferViews"), ERR_FILE_CORRUPT); + Array buffers = state.json["bufferViews"]; + for (int i = 0; i < buffers.size(); i++) { + + Dictionary d = buffers[i]; + + GLTFBufferView buffer_view; + + ERR_FAIL_COND_V(!d.has("buffer"), ERR_PARSE_ERROR); + buffer_view.buffer = d["buffer"]; + ERR_FAIL_COND_V(!d.has("byteLength"), ERR_PARSE_ERROR); + buffer_view.byte_length = d["byteLength"]; + + if (d.has("byteOffset")) { + buffer_view.byte_offset = d["byteOffset"]; + } + + if (d.has("byteStride")) { + buffer_view.byte_stride = d["byteStride"]; + } + + if (d.has("target")) { + int target = d["target"]; + buffer_view.indices = target == ELEMENT_ARRAY_BUFFER; + } + + state.buffer_views.push_back(buffer_view); + } + + print_line("total buffer views: " + itos(state.buffer_views.size())); + + return OK; +} + +EditorSceneImporterGLTF::GLTFType EditorSceneImporterGLTF::_get_type_from_str(const String &p_string) { + + if (p_string == "SCALAR") + return TYPE_SCALAR; + + if (p_string == "VEC2") + return TYPE_VEC2; + if (p_string == "VEC3") + return TYPE_VEC3; + if (p_string == "VEC4") + return TYPE_VEC4; + + if (p_string == "MAT2") + return TYPE_MAT2; + if (p_string == "MAT3") + return TYPE_MAT3; + if (p_string == "MAT4") + return TYPE_MAT4; + + ERR_FAIL_V(TYPE_SCALAR); +} + +Error EditorSceneImporterGLTF::_parse_accessors(GLTFState &state) { + + ERR_FAIL_COND_V(!state.json.has("accessors"), ERR_FILE_CORRUPT); + Array accessors = state.json["accessors"]; + for (int i = 0; i < accessors.size(); i++) { + + Dictionary d = accessors[i]; + + GLTFAccessor accessor; + + ERR_FAIL_COND_V(!d.has("componentType"), ERR_PARSE_ERROR); + accessor.component_type = d["componentType"]; + ERR_FAIL_COND_V(!d.has("count"), ERR_PARSE_ERROR); + accessor.count = d["count"]; + ERR_FAIL_COND_V(!d.has("type"), ERR_PARSE_ERROR); + accessor.type = _get_type_from_str(d["type"]); + + if (d.has("bufferView")) { + accessor.buffer_view = d["bufferView"]; //optional because it may be sparse... + } + + if (d.has("byteOffset")) { + accessor.byte_offset = d["byteOffset"]; + } + + if (d.has("max")) { + accessor.max = d["max"]; + } + + if (d.has("min")) { + accessor.min = d["min"]; + } + + if (d.has("sparse")) { + //eeh.. + + Dictionary s = d["sparse"]; + + ERR_FAIL_COND_V(!d.has("count"), ERR_PARSE_ERROR); + accessor.sparse_count = d["count"]; + ERR_FAIL_COND_V(!d.has("indices"), ERR_PARSE_ERROR); + Dictionary si = d["indices"]; + + ERR_FAIL_COND_V(!si.has("bufferView"), ERR_PARSE_ERROR); + accessor.sparse_indices_buffer_view = si["bufferView"]; + ERR_FAIL_COND_V(!si.has("componentType"), ERR_PARSE_ERROR); + accessor.sparse_indices_component_type = si["componentType"]; + + if (si.has("byteOffset")) { + accessor.sparse_indices_byte_offset = si["byteOffset"]; + } + + ERR_FAIL_COND_V(!d.has("values"), ERR_PARSE_ERROR); + Dictionary sv = d["values"]; + + ERR_FAIL_COND_V(!sv.has("bufferView"), ERR_PARSE_ERROR); + accessor.sparse_values_buffer_view = sv["bufferView"]; + if (sv.has("byteOffset")) { + accessor.sparse_values_byte_offset = sv["byteOffset"]; + } + } + + state.accessors.push_back(accessor); + } + + print_line("total accessors: " + itos(state.accessors.size())); + + return OK; +} + +String EditorSceneImporterGLTF::_get_component_type_name(uint32_t p_component) { + + switch (p_component) { + case COMPONENT_TYPE_BYTE: return "Byte"; + case COMPONENT_TYPE_UNSIGNED_BYTE: return "UByte"; + case COMPONENT_TYPE_SHORT: return "Short"; + case COMPONENT_TYPE_UNSIGNED_SHORT: return "UShort"; + case COMPONENT_TYPE_INT: return "Int"; + case COMPONENT_TYPE_FLOAT: return "Float"; + } + + return "<Error>"; +} + +String EditorSceneImporterGLTF::_get_type_name(GLTFType p_component) { + + static const char *names[] = { + "float", + "vec2", + "vec3", + "vec4", + "mat2", + "mat3", + "mat4" + }; + + return names[p_component]; +} + +Error EditorSceneImporterGLTF::_decode_buffer_view(GLTFState &state, int p_buffer_view, double *dst, int skip_every, int skip_bytes, int element_size, int count, GLTFType type, int component_count, int component_type, int component_size, bool normalized, int byte_offset, bool for_vertex) { + + const GLTFBufferView &bv = state.buffer_views[p_buffer_view]; + + int stride = bv.byte_stride ? bv.byte_stride : element_size; + if (for_vertex && stride % 4) { + stride += 4 - (stride % 4); //according to spec must be multiple of 4 + } + + ERR_FAIL_INDEX_V(bv.buffer, state.buffers.size(), ERR_PARSE_ERROR); + + uint32_t offset = bv.byte_offset + byte_offset; + Vector<uint8_t> buffer = state.buffers[bv.buffer]; //copy on write, so no performance hit + + //use to debug + print_line("type " + _get_type_name(type) + " component type: " + _get_component_type_name(component_type) + " stride: " + itos(stride) + " amount " + itos(count)); + print_line("accessor offset" + itos(byte_offset) + " view offset: " + itos(bv.byte_offset) + " total buffer len: " + itos(buffer.size()) + " view len " + itos(bv.byte_length)); + + int buffer_end = (stride * (count - 1)) + element_size; + ERR_FAIL_COND_V(buffer_end > bv.byte_length, ERR_PARSE_ERROR); + + ERR_FAIL_COND_V((offset + buffer_end) > buffer.size(), ERR_PARSE_ERROR); + + //fill everything as doubles + + for (int i = 0; i < count; i++) { + + const uint8_t *src = &buffer[offset + i * stride]; + + for (int j = 0; j < component_count; j++) { + + if (skip_every && j > 0 && (j % skip_every) == 0) { + src += skip_bytes; + } + + double d = 0; + + switch (component_type) { + case COMPONENT_TYPE_BYTE: { + int8_t b = int8_t(*src); + if (normalized) { + d = (double(b) / 128.0); + } else { + d = double(b); + } + } break; + case COMPONENT_TYPE_UNSIGNED_BYTE: { + uint8_t b = *src; + if (normalized) { + d = (double(b) / 255.0); + } else { + d = double(b); + } + } break; + case COMPONENT_TYPE_SHORT: { + int16_t s = *(int16_t *)src; + if (normalized) { + d = (double(s) / 32768.0); + } else { + d = double(s); + } + } break; + case COMPONENT_TYPE_UNSIGNED_SHORT: { + uint16_t s = *(uint16_t *)src; + if (normalized) { + d = (double(s) / 65535.0); + } else { + d = double(s); + } + + } break; + case COMPONENT_TYPE_INT: { + d = *(int *)src; + } break; + case COMPONENT_TYPE_FLOAT: { + d = *(float *)src; + } break; + } + + *dst++ = d; + src += component_size; + } + } + + return OK; +} + +int EditorSceneImporterGLTF::_get_component_type_size(int component_type) { + + switch (component_type) { + case COMPONENT_TYPE_BYTE: return 1; break; + case COMPONENT_TYPE_UNSIGNED_BYTE: return 1; break; + case COMPONENT_TYPE_SHORT: return 2; break; + case COMPONENT_TYPE_UNSIGNED_SHORT: return 2; break; + case COMPONENT_TYPE_INT: return 4; break; + case COMPONENT_TYPE_FLOAT: return 4; break; + default: { ERR_FAIL_V(0); } + } + return 0; +} + +Vector<double> EditorSceneImporterGLTF::_decode_accessor(GLTFState &state, int p_accessor, bool p_for_vertex) { + + //spec, for reference: + //https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#data-alignment + + ERR_FAIL_INDEX_V(p_accessor, state.accessors.size(), Vector<double>()); + + const GLTFAccessor &a = state.accessors[p_accessor]; + + int component_count_for_type[7] = { + 1, 2, 3, 4, 4, 9, 16 + }; + + int component_count = component_count_for_type[a.type]; + int component_size = _get_component_type_size(a.component_type); + ERR_FAIL_COND_V(component_size == 0, Vector<double>()); + int element_size = component_count * component_size; + + int skip_every = 0; + int skip_bytes = 0; + //special case of alignments, as described in spec + switch (a.component_type) { + case COMPONENT_TYPE_BYTE: + case COMPONENT_TYPE_UNSIGNED_BYTE: { + + if (a.type == TYPE_MAT2) { + skip_every = 2; + skip_bytes = 2; + element_size = 8; //override for this case + } + if (a.type == TYPE_MAT3) { + skip_every = 3; + skip_bytes = 1; + element_size = 12; //override for this case + } + + } break; + case COMPONENT_TYPE_SHORT: + case COMPONENT_TYPE_UNSIGNED_SHORT: { + if (a.type == TYPE_MAT3) { + skip_every = 6; + skip_bytes = 4; + element_size = 16; //override for this case + } + } break; + default: {} + } + + Vector<double> dst_buffer; + dst_buffer.resize(component_count * a.count); + double *dst = dst_buffer.ptr(); + + if (a.buffer_view >= 0) { + + ERR_FAIL_INDEX_V(a.buffer_view, state.buffer_views.size(), Vector<double>()); + + Error err = _decode_buffer_view(state, a.buffer_view, dst, skip_every, skip_bytes, element_size, a.count, a.type, component_count, a.component_type, component_size, a.normalized, a.byte_offset, p_for_vertex); + if (err != OK) + return Vector<double>(); + + } else { + //fill with zeros, as bufferview is not defined. + for (int i = 0; i < (a.count * component_count); i++) { + dst_buffer[i] = 0; + } + } + + if (a.sparse_count > 0) { + // I could not find any file using this, so this code is so far untested + Vector<double> indices; + indices.resize(a.sparse_count); + int indices_component_size = _get_component_type_size(a.sparse_indices_component_type); + + Error err = _decode_buffer_view(state, a.sparse_indices_buffer_view, indices.ptr(), 0, 0, indices_component_size, a.sparse_count, TYPE_SCALAR, 1, a.sparse_indices_component_type, indices_component_size, false, a.sparse_indices_byte_offset, false); + if (err != OK) + return Vector<double>(); + + Vector<double> data; + data.resize(component_count * a.sparse_count); + err = _decode_buffer_view(state, a.sparse_values_buffer_view, data.ptr(), skip_every, skip_bytes, element_size, a.sparse_count, a.type, component_count, a.component_type, component_size, a.normalized, a.sparse_values_byte_offset, p_for_vertex); + if (err != OK) + return Vector<double>(); + + for (int i = 0; i < indices.size(); i++) { + int write_offset = int(indices[i]) * component_count; + + for (int j = 0; j < component_count; j++) { + dst[write_offset + j] = data[i * component_count + j]; + } + } + } + + return dst_buffer; +} + +PoolVector<int> EditorSceneImporterGLTF::_decode_accessor_as_ints(GLTFState &state, int p_accessor, bool p_for_vertex) { + + Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); + PoolVector<int> ret; + if (attribs.size() == 0) + return ret; + const double *attribs_ptr = attribs.ptr(); + int ret_size = attribs.size(); + ret.resize(ret_size); + { + PoolVector<int>::Write w = ret.write(); + for (int i = 0; i < ret_size; i++) { + w[i] = int(attribs_ptr[i]); + } + } + return ret; +} + +PoolVector<float> EditorSceneImporterGLTF::_decode_accessor_as_floats(GLTFState &state, int p_accessor, bool p_for_vertex) { + + Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); + PoolVector<float> ret; + if (attribs.size() == 0) + return ret; + const double *attribs_ptr = attribs.ptr(); + int ret_size = attribs.size(); + ret.resize(ret_size); + { + PoolVector<float>::Write w = ret.write(); + for (int i = 0; i < ret_size; i++) { + w[i] = float(attribs_ptr[i]); + } + } + return ret; +} + +PoolVector<Vector2> EditorSceneImporterGLTF::_decode_accessor_as_vec2(GLTFState &state, int p_accessor, bool p_for_vertex) { + + Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); + PoolVector<Vector2> ret; + if (attribs.size() == 0) + return ret; + ERR_FAIL_COND_V(attribs.size() % 2 != 0, ret); + const double *attribs_ptr = attribs.ptr(); + int ret_size = attribs.size() / 2; + ret.resize(ret_size); + { + PoolVector<Vector2>::Write w = ret.write(); + for (int i = 0; i < ret_size; i++) { + w[i] = Vector2(attribs_ptr[i * 2 + 0], attribs_ptr[i * 2 + 1]); + } + } + return ret; +} + +PoolVector<Vector3> EditorSceneImporterGLTF::_decode_accessor_as_vec3(GLTFState &state, int p_accessor, bool p_for_vertex) { + + Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); + PoolVector<Vector3> ret; + if (attribs.size() == 0) + return ret; + ERR_FAIL_COND_V(attribs.size() % 3 != 0, ret); + const double *attribs_ptr = attribs.ptr(); + int ret_size = attribs.size() / 3; + ret.resize(ret_size); + { + PoolVector<Vector3>::Write w = ret.write(); + for (int i = 0; i < ret_size; i++) { + w[i] = Vector3(attribs_ptr[i * 3 + 0], attribs_ptr[i * 3 + 1], attribs_ptr[i * 3 + 2]); + } + } + return ret; +} +PoolVector<Color> EditorSceneImporterGLTF::_decode_accessor_as_color(GLTFState &state, int p_accessor, bool p_for_vertex) { + + Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); + PoolVector<Color> ret; + if (attribs.size() == 0) + return ret; + ERR_FAIL_COND_V(attribs.size() % 4 != 0, ret); + const double *attribs_ptr = attribs.ptr(); + int ret_size = attribs.size() / 4; + ret.resize(ret_size); + { + PoolVector<Color>::Write w = ret.write(); + for (int i = 0; i < ret_size; i++) { + w[i] = Color(attribs_ptr[i * 4 + 0], attribs_ptr[i * 4 + 1], attribs_ptr[i * 4 + 2], attribs_ptr[i * 4 + 3]); + } + } + return ret; +} +Vector<Quat> EditorSceneImporterGLTF::_decode_accessor_as_quat(GLTFState &state, int p_accessor, bool p_for_vertex) { + + Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); + Vector<Quat> ret; + if (attribs.size() == 0) + return ret; + ERR_FAIL_COND_V(attribs.size() % 4 != 0, ret); + const double *attribs_ptr = attribs.ptr(); + int ret_size = attribs.size() / 4; + ret.resize(ret_size); + { + for (int i = 0; i < ret_size; i++) { + ret[i] = Quat(attribs_ptr[i * 4 + 0], attribs_ptr[i * 4 + 1], attribs_ptr[i * 4 + 2], attribs_ptr[i * 4 + 3]); + } + } + return ret; +} +Vector<Transform2D> EditorSceneImporterGLTF::_decode_accessor_as_xform2d(GLTFState &state, int p_accessor, bool p_for_vertex) { + + Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); + Vector<Transform2D> ret; + if (attribs.size() == 0) + return ret; + ERR_FAIL_COND_V(attribs.size() % 4 != 0, ret); + ret.resize(attribs.size() / 4); + for (int i = 0; i < ret.size(); i++) { + ret[i][0] = Vector2(attribs[i * 4 + 0], attribs[i * 4 + 1]); + ret[i][1] = Vector2(attribs[i * 4 + 2], attribs[i * 4 + 3]); + } + return ret; +} + +Vector<Basis> EditorSceneImporterGLTF::_decode_accessor_as_basis(GLTFState &state, int p_accessor, bool p_for_vertex) { + + Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); + Vector<Basis> ret; + if (attribs.size() == 0) + return ret; + ERR_FAIL_COND_V(attribs.size() % 9 != 0, ret); + ret.resize(attribs.size() / 9); + for (int i = 0; i < ret.size(); i++) { + ret[i].set_axis(0, Vector3(attribs[i * 9 + 0], attribs[i * 9 + 1], attribs[i * 9 + 2])); + ret[i].set_axis(1, Vector3(attribs[i * 9 + 3], attribs[i * 9 + 4], attribs[i * 9 + 5])); + ret[i].set_axis(2, Vector3(attribs[i * 9 + 6], attribs[i * 9 + 7], attribs[i * 9 + 8])); + } + return ret; +} +Vector<Transform> EditorSceneImporterGLTF::_decode_accessor_as_xform(GLTFState &state, int p_accessor, bool p_for_vertex) { + + Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); + Vector<Transform> ret; + if (attribs.size() == 0) + return ret; + ERR_FAIL_COND_V(attribs.size() % 16 != 0, ret); + ret.resize(attribs.size() / 16); + for (int i = 0; i < ret.size(); i++) { + ret[i].basis.set_axis(0, Vector3(attribs[i * 16 + 0], attribs[i * 16 + 1], attribs[i * 16 + 2])); + ret[i].basis.set_axis(1, Vector3(attribs[i * 16 + 4], attribs[i * 16 + 5], attribs[i * 16 + 6])); + ret[i].basis.set_axis(2, Vector3(attribs[i * 16 + 8], attribs[i * 16 + 9], attribs[i * 16 + 10])); + ret[i].set_origin(Vector3(attribs[i * 16 + 12], attribs[i * 16 + 13], attribs[i * 16 + 14])); + } + return ret; +} + +Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) { + + if (!state.json.has("meshes")) + return OK; + + Array meshes = state.json["meshes"]; + for (int i = 0; i < meshes.size(); i++) { + + Dictionary d = meshes[i]; + + GLTFMesh mesh; + mesh.mesh.instance(); + + ERR_FAIL_COND_V(!d.has("primitives"), ERR_PARSE_ERROR); + + Array primitives = d["primitives"]; + + for (int j = 0; j < primitives.size(); j++) { + + Dictionary p = primitives[j]; + + Array array; + array.resize(Mesh::ARRAY_MAX); + + ERR_FAIL_COND_V(!p.has("attributes"), ERR_PARSE_ERROR); + + Dictionary a = p["attributes"]; + + Mesh::PrimitiveType primitive = Mesh::PRIMITIVE_TRIANGLES; + if (p.has("mode")) { + int mode = p["mode"]; + ERR_FAIL_INDEX_V(mode, 7, ERR_FILE_CORRUPT); + static const Mesh::PrimitiveType primitives[7] = { + Mesh::PRIMITIVE_POINTS, + Mesh::PRIMITIVE_LINES, + Mesh::PRIMITIVE_LINE_LOOP, + Mesh::PRIMITIVE_LINE_STRIP, + Mesh::PRIMITIVE_TRIANGLES, + Mesh::PRIMITIVE_TRIANGLE_STRIP, + Mesh::PRIMITIVE_TRIANGLE_FAN, + }; + + primitive = primitives[mode]; + } + + if (a.has("POSITION")) { + array[Mesh::ARRAY_VERTEX] = _decode_accessor_as_vec3(state, a["POSITION"], true); + } + if (a.has("NORMAL")) { + array[Mesh::ARRAY_NORMAL] = _decode_accessor_as_vec3(state, a["NORMAL"], true); + } + if (a.has("TANGENT")) { + array[Mesh::ARRAY_TANGENT] = _decode_accessor_as_floats(state, a["TANGENT"], true); + } + if (a.has("TEXCOORD_0")) { + array[Mesh::ARRAY_TEX_UV] = _decode_accessor_as_vec2(state, a["TEXCOORD_0"], true); + } + if (a.has("TEXCOORD_1")) { + array[Mesh::ARRAY_TEX_UV2] = _decode_accessor_as_vec2(state, a["TEXCOORD_1"], true); + } + if (a.has("COLOR_0")) { + array[Mesh::ARRAY_COLOR] = _decode_accessor_as_color(state, a["COLOR_0"], true); + } + if (a.has("JOINTS_0")) { + array[Mesh::ARRAY_BONES] = _decode_accessor_as_ints(state, a["JOINTS_0"], true); + } + if (a.has("WEIGHTS_0")) { + PoolVector<float> weights = _decode_accessor_as_floats(state, a["WEIGHTS_0"], true); + { //gltf does not seem to normalize the weights for some reason.. + int wc = weights.size(); + PoolVector<float>::Write w = weights.write(); + for (int i = 0; i < wc; i += 4) { + float total = 0.0; + total += w[i + 0]; + total += w[i + 1]; + total += w[i + 2]; + total += w[i + 3]; + if (total > 0.0) { + w[i + 0] /= total; + w[i + 1] /= total; + w[i + 2] /= total; + w[i + 3] /= total; + } + } + } + array[Mesh::ARRAY_WEIGHTS] = weights; + } + + if (p.has("indices")) { + + PoolVector<int> indices = _decode_accessor_as_ints(state, p["indices"], false); + + if (primitive == Mesh::PRIMITIVE_TRIANGLES) { + //swap around indices, convert ccw to cw for front face + + int is = indices.size(); + PoolVector<int>::Write w = indices.write(); + for (int i = 0; i < is; i += 3) { + SWAP(w[i + 1], w[i + 2]); + } + } + array[Mesh::ARRAY_INDEX] = indices; + } else if (primitive == Mesh::PRIMITIVE_TRIANGLES) { + //generate indices because they need to be swapped for CW/CCW + PoolVector<Vector3> vertices = array[Mesh::ARRAY_VERTEX]; + ERR_FAIL_COND_V(vertices.size() == 0, ERR_PARSE_ERROR); + PoolVector<int> indices; + int vs = vertices.size(); + indices.resize(vs); + { + PoolVector<int>::Write w = indices.write(); + for (int i = 0; i < vs; i += 3) { + w[i] = i; + w[i + 1] = i + 2; + w[i + 2] = i + 1; + } + } + array[Mesh::ARRAY_INDEX] = indices; + } + + bool generated_tangents = false; + Variant erased_indices; + + if (primitive == Mesh::PRIMITIVE_TRIANGLES && !a.has("TANGENT") && a.has("TEXCOORD_0") && a.has("NORMAL")) { + //must generate mikktspace tangents.. ergh.. + Ref<SurfaceTool> st; + st.instance(); + st->create_from_triangle_arrays(array); + if (p.has("targets")) { + //morph targets should not be reindexed, as array size might differ + //removing indices is the best bet here + st->deindex(); + erased_indices = a[Mesh::ARRAY_INDEX]; + a[Mesh::ARRAY_INDEX] = Variant(); + } + st->generate_tangents(); + array = st->commit_to_arrays(); + generated_tangents = true; + } + + Array morphs; + //blend shapes + if (p.has("targets")) { + print_line("has targets!"); + Array targets = p["targets"]; + + if (j == 0) { + for (int k = 0; k < targets.size(); k++) { + mesh.mesh->add_blend_shape(String("morph_") + itos(k)); + } + } + + for (int k = 0; k < targets.size(); k++) { + + Dictionary t = targets[k]; + + Array array_copy; + array_copy.resize(Mesh::ARRAY_MAX); + + for (int l = 0; l < Mesh::ARRAY_MAX; l++) { + array_copy[l] = array[l]; + } + + array_copy[Mesh::ARRAY_INDEX] = Variant(); + + if (t.has("POSITION")) { + array_copy[Mesh::ARRAY_VERTEX] = _decode_accessor_as_vec3(state, t["POSITION"], true); + } + if (t.has("NORMAL")) { + array_copy[Mesh::ARRAY_NORMAL] = _decode_accessor_as_vec3(state, t["NORMAL"], true); + } + if (t.has("TANGENT")) { + PoolVector<Vector3> tangents_v3 = _decode_accessor_as_vec3(state, t["TANGENT"], true); + PoolVector<float> tangents_v4; + PoolVector<float> src_tangents = array[Mesh::ARRAY_TANGENT]; + ERR_FAIL_COND_V(src_tangents.size() == 0, ERR_PARSE_ERROR); + + { + + int size4 = src_tangents.size(); + tangents_v4.resize(size4); + PoolVector<float>::Write w4 = tangents_v4.write(); + + PoolVector<Vector3>::Read r3 = tangents_v3.read(); + PoolVector<float>::Read r4 = src_tangents.read(); + + for (int l = 0; l < size4 / 4; l++) { + + w4[l * 4 + 0] = r3[l].x; + w4[l * 4 + 1] = r3[l].y; + w4[l * 4 + 2] = r3[l].z; + w4[l * 4 + 3] = r4[l * 4 + 3]; //copy flip value + } + } + + array_copy[Mesh::ARRAY_TANGENT] = tangents_v4; + } + + if (generated_tangents) { + Ref<SurfaceTool> st; + st.instance(); + array_copy[Mesh::ARRAY_INDEX] = erased_indices; //needed for tangent generation, erased by deindex + st->create_from_triangle_arrays(array_copy); + st->deindex(); + st->generate_tangents(); + array_copy = st->commit_to_arrays(); + } + + morphs.push_back(array_copy); + } + } + + //just add it + mesh.mesh->add_surface_from_arrays(primitive, array, morphs); + + if (p.has("material")) { + int material = p["material"]; + ERR_FAIL_INDEX_V(material, state.materials.size(), ERR_FILE_CORRUPT); + Ref<Material> mat = state.materials[material]; + + mesh.mesh->surface_set_material(mesh.mesh->get_surface_count() - 1, mat); + } + } + + if (d.has("weights")) { + Array weights = d["weights"]; + ERR_FAIL_COND_V(mesh.mesh->get_blend_shape_count() != weights.size(), ERR_PARSE_ERROR); + mesh.blend_weights.resize(weights.size()); + for (int j = 0; j < weights.size(); j++) { + mesh.blend_weights[j] = weights[j]; + } + } + + state.meshes.push_back(mesh); + } + + print_line("total meshes: " + itos(state.meshes.size())); + + return OK; +} + +Error EditorSceneImporterGLTF::_parse_images(GLTFState &state, const String &p_base_path) { + + if (!state.json.has("images")) + return OK; + + Array images = state.json["images"]; + for (int i = 0; i < images.size(); i++) { + + Dictionary d = images[i]; + + String mimetype; + if (d.has("mimeType")) { + mimetype = d["mimeType"]; + } + + Vector<uint8_t> data; + const uint8_t *data_ptr = NULL; + int data_size = 0; + + if (d.has("uri")) { + String uri = d["uri"]; + + if (uri.findn("data:application/octet-stream;base64") == 0) { + //embedded data + data = _parse_base64_uri(uri); + data_ptr = data.ptr(); + data_size = data.size(); + } else { + + uri = p_base_path.plus_file(uri).replace("\\", "/"); //fix for windows + Ref<Texture> texture = ResourceLoader::load(uri); + state.images.push_back(texture); + continue; + } + } + + if (d.has("bufferView")) { + int bvi = d["bufferView"]; + + ERR_FAIL_INDEX_V(bvi, state.buffer_views.size(), ERR_PARAMETER_RANGE_ERROR); + + GLTFBufferView &bv = state.buffer_views[bvi]; + + int bi = bv.buffer; + ERR_FAIL_INDEX_V(bi, state.buffers.size(), ERR_PARAMETER_RANGE_ERROR); + + ERR_FAIL_COND_V(bv.byte_offset + bv.byte_length > state.buffers[bi].size(), ERR_FILE_CORRUPT); + + data_ptr = &state.buffers[bi][bv.byte_offset]; + data_size = bv.byte_length; + } + + ERR_FAIL_COND_V(mimetype == "", ERR_FILE_CORRUPT); + + if (mimetype.findn("png") != -1) { + //is a png + Ref<Image> img = Image::_png_mem_loader_func(data_ptr, data_size); + + ERR_FAIL_COND_V(img.is_null(), ERR_FILE_CORRUPT); + + Ref<ImageTexture> t; + t.instance(); + t->create_from_image(img); + + state.images.push_back(t); + continue; + } + + if (mimetype.findn("jpg") != -1) { + //is a jpg + Ref<Image> img = Image::_jpg_mem_loader_func(data_ptr, data_size); + + ERR_FAIL_COND_V(img.is_null(), ERR_FILE_CORRUPT); + + Ref<ImageTexture> t; + t.instance(); + t->create_from_image(img); + + state.images.push_back(t); + + continue; + } + + ERR_FAIL_V(ERR_FILE_CORRUPT); + } + + print_line("total images: " + itos(state.images.size())); + + return OK; +} + +Error EditorSceneImporterGLTF::_parse_textures(GLTFState &state) { + + if (!state.json.has("textures")) + return OK; + + Array textures = state.json["textures"]; + for (int i = 0; i < textures.size(); i++) { + + Dictionary d = textures[i]; + + ERR_FAIL_COND_V(!d.has("source"), ERR_PARSE_ERROR); + + GLTFTexture t; + t.src_image = d["source"]; + state.textures.push_back(t); + } + + return OK; +} + +Ref<Texture> EditorSceneImporterGLTF::_get_texture(GLTFState &state, int p_texture) { + ERR_FAIL_INDEX_V(p_texture, state.textures.size(), Ref<Texture>()); + int image = state.textures[p_texture].src_image; + + ERR_FAIL_INDEX_V(image, state.images.size(), Ref<Texture>()); + + return state.images[image]; +} + +Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) { + + if (!state.json.has("materials")) + return OK; + + Array materials = state.json["materials"]; + for (int i = 0; i < materials.size(); i++) { + + Dictionary d = materials[i]; + + Ref<SpatialMaterial> material; + material.instance(); + if (d.has("name")) { + material->set_name(d["name"]); + } + + if (d.has("pbrMetallicRoughness")) { + + Dictionary mr = d["pbrMetallicRoughness"]; + if (mr.has("baseColorFactor")) { + Array arr = mr["baseColorFactor"]; + ERR_FAIL_COND_V(arr.size() != 4, ERR_PARSE_ERROR); + Color c = Color(arr[0], arr[1], arr[2], arr[3]).to_srgb(); + + material->set_albedo(c); + } + + if (mr.has("baseColorTexture")) { + Dictionary bct = mr["baseColorTexture"]; + if (bct.has("index")) { + material->set_texture(SpatialMaterial::TEXTURE_ALBEDO, _get_texture(state, bct["index"])); + } + if (!mr.has("baseColorFactor")) { + material->set_albedo(Color(1, 1, 1)); + } + } + + if (mr.has("metallicFactor")) { + + material->set_metallic(mr["metallicFactor"]); + } + if (mr.has("roughnessFactor")) { + + material->set_roughness(mr["roughnessFactor"]); + } + + if (mr.has("metallicRoughnessTexture")) { + Dictionary bct = mr["metallicRoughnessTexture"]; + if (bct.has("index")) { + Ref<Texture> t = _get_texture(state, bct["index"]); + material->set_texture(SpatialMaterial::TEXTURE_METALLIC, t); + material->set_metallic_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_RED); + material->set_texture(SpatialMaterial::TEXTURE_ROUGHNESS, t); + material->set_roughness_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_GREEN); + if (!mr.has("metallicFactor")) { + material->set_metallic(1); + } + if (!mr.has("roughnessFactor")) { + material->set_roughness(1); + } + } + } + } + + if (d.has("normalTexture")) { + Dictionary bct = d["normalTexture"]; + if (bct.has("index")) { + material->set_texture(SpatialMaterial::TEXTURE_NORMAL, _get_texture(state, bct["index"])); + material->set_feature(SpatialMaterial::FEATURE_NORMAL_MAPPING, true); + } + if (bct.has("scale")) { + material->set_normal_scale(bct["scale"]); + } + } + if (d.has("occlusionTexture")) { + Dictionary bct = d["occlusionTexture"]; + if (bct.has("index")) { + material->set_texture(SpatialMaterial::TEXTURE_AMBIENT_OCCLUSION, _get_texture(state, bct["index"])); + material->set_feature(SpatialMaterial::FEATURE_AMBIENT_OCCLUSION, true); + } + } + + if (d.has("emissiveFactor")) { + Array arr = d["emissiveFactor"]; + ERR_FAIL_COND_V(arr.size() != 3, ERR_PARSE_ERROR); + Color c = Color(arr[0], arr[1], arr[2]).to_srgb(); + material->set_feature(SpatialMaterial::FEATURE_EMISSION, true); + + material->set_emission(c); + } + + if (d.has("emissiveTexture")) { + Dictionary bct = d["emissiveTexture"]; + if (bct.has("index")) { + material->set_texture(SpatialMaterial::TEXTURE_EMISSION, _get_texture(state, bct["index"])); + material->set_feature(SpatialMaterial::FEATURE_EMISSION, true); + material->set_emission(Color(0, 0, 0)); + } + } + + if (d.has("doubleSided")) { + bool ds = d["doubleSided"]; + if (ds) { + material->set_cull_mode(SpatialMaterial::CULL_DISABLED); + } + } + + if (d.has("alphaMode")) { + String am = d["alphaMode"]; + if (am != "OPAQUE") { + material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); + } + } + + state.materials.push_back(material); + } + + print_line("total materials: " + itos(state.materials.size())); + + return OK; +} + +Error EditorSceneImporterGLTF::_parse_skins(GLTFState &state) { + + if (!state.json.has("skins")) + return OK; + + Array skins = state.json["skins"]; + for (int i = 0; i < skins.size(); i++) { + + Dictionary d = skins[i]; + + GLTFSkin skin; + + ERR_FAIL_COND_V(!d.has("joints"), ERR_PARSE_ERROR); + + Array joints = d["joints"]; + Vector<Transform> bind_matrices; + + if (d.has("inverseBindMatrices")) { + bind_matrices = _decode_accessor_as_xform(state, d["inverseBindMatrices"], false); + ERR_FAIL_COND_V(bind_matrices.size() != joints.size(), ERR_PARSE_ERROR); + } + + for (int j = 0; j < joints.size(); j++) { + int index = joints[j]; + ERR_FAIL_INDEX_V(index, state.nodes.size(), ERR_PARSE_ERROR); + state.nodes[index]->joint_skin = state.skins.size(); + state.nodes[index]->joint_bone = j; + GLTFSkin::Bone bone; + bone.node = index; + if (bind_matrices.size()) { + bone.inverse_bind = bind_matrices[j]; + } + + skin.bones.push_back(bone); + } + + print_line("skin has skeleton? " + itos(d.has("skeleton"))); + if (d.has("skeleton")) { + int skeleton = d["skeleton"]; + ERR_FAIL_INDEX_V(skeleton, state.nodes.size(), ERR_PARSE_ERROR); + state.nodes[skeleton]->skeleton_skin = state.skins.size(); + print_line("setting skeleton skin to" + itos(skeleton)); + skin.skeleton = skeleton; + } + + if (d.has("name")) { + skin.name = d["name"]; + } + + //locate the right place to put a Skeleton node + + if (state.skin_users.has(i)) { + Vector<int> users = state.skin_users[i]; + int skin_node = -1; + for (int j = 0; j < users.size(); j++) { + int user = state.nodes[users[j]]->parent; //always go from parent + if (j == 0) { + skin_node = user; + } else if (skin_node != -1) { + bool found = false; + while (skin_node >= 0) { + + int cuser = user; + while (cuser != -1) { + if (cuser == skin_node) { + found = true; + break; + } + cuser = state.nodes[skin_node]->parent; + } + if (found) + break; + skin_node = state.nodes[skin_node]->parent; + } + + if (!found) { + skin_node = -1; //just leave where it is + } + + //find a common parent + } + } + + if (skin_node != -1) { + for (int j = 0; j < users.size(); j++) { + state.nodes[users[j]]->child_of_skeleton = i; + } + + state.nodes[skin_node]->skeleton_children.push_back(i); + } + state.skins.push_back(skin); + } + } + print_line("total skins: " + itos(state.skins.size())); + + //now + + return OK; +} + +Error EditorSceneImporterGLTF::_parse_cameras(GLTFState &state) { + + if (!state.json.has("cameras")) + return OK; + + Array cameras = state.json["cameras"]; + + for (int i = 0; i < cameras.size(); i++) { + + Dictionary d = cameras[i]; + + GLTFCamera camera; + ERR_FAIL_COND_V(!d.has("type"), ERR_PARSE_ERROR); + String type = d["type"]; + if (type == "orthographic") { + + camera.perspective = false; + if (d.has("orthographic")) { + Dictionary og = d["orthographic"]; + camera.fov_size = og["ymag"]; + camera.zfar = og["zfar"]; + camera.znear = og["znear"]; + } else { + camera.fov_size = 10; + } + + } else if (type == "perspective") { + + camera.perspective = true; + if (d.has("perspective")) { + Dictionary ppt = d["perspective"]; + camera.fov_size = ppt["yfov"]; + camera.zfar = ppt["zfar"]; + camera.znear = ppt["znear"]; + } else { + camera.fov_size = 10; + } + } else { + ERR_EXPLAIN("Camera should be in 'orthographic' or 'perspective'"); + ERR_FAIL_V(ERR_PARSE_ERROR); + } + + state.cameras.push_back(camera); + } + + print_line("total cameras: " + itos(state.cameras.size())); +} + +Error EditorSceneImporterGLTF::_parse_animations(GLTFState &state) { + + if (!state.json.has("animations")) + return OK; + + Array animations = state.json["animations"]; + + for (int i = 0; i < animations.size(); i++) { + + Dictionary d = animations[i]; + + GLTFAnimation animation; + + if (!d.has("channels") || !d.has("samplers")) + continue; + + Array channels = d["channels"]; + Array samplers = d["samplers"]; + + if (d.has("name")) { + animation.name = d["name"]; + } + + for (int j = 0; j < channels.size(); j++) { + + Dictionary c = channels[j]; + if (!c.has("target")) + continue; + + Dictionary t = c["target"]; + if (!t.has("node") || !t.has("path")) { + continue; + } + + ERR_FAIL_COND_V(!c.has("sampler"), ERR_PARSE_ERROR); + int sampler = c["sampler"]; + ERR_FAIL_INDEX_V(sampler, samplers.size(), ERR_PARSE_ERROR); + + int node = t["node"]; + String path = t["path"]; + + ERR_FAIL_INDEX_V(node, state.nodes.size(), ERR_PARSE_ERROR); + + GLTFAnimation::Track *track = NULL; + + if (!animation.tracks.has(node)) { + animation.tracks[node] = GLTFAnimation::Track(); + } + + track = &animation.tracks[node]; + + Dictionary s = samplers[sampler]; + + ERR_FAIL_COND_V(!s.has("input"), ERR_PARSE_ERROR); + ERR_FAIL_COND_V(!s.has("output"), ERR_PARSE_ERROR); + + int input = s["input"]; + int output = s["output"]; + + GLTFAnimation::Interpolation interp = GLTFAnimation::INTERP_LINEAR; + if (s.has("interpolation")) { + String in = s["interpolation"]; + if (in == "STEP") { + interp = GLTFAnimation::INTERP_STEP; + } else if (in == "LINEAR") { + interp = GLTFAnimation::INTERP_LINEAR; + } else if (in == "CATMULLROMSPLINE") { + interp = GLTFAnimation::INTERP_CATMULLROMSPLINE; + } else if (in == "CUBICSPLINE") { + interp = GLTFAnimation::INTERP_CUBIC_SPLINE; + } + } + + print_line("path: " + path); + PoolVector<float> times = _decode_accessor_as_floats(state, input, false); + if (path == "translation") { + PoolVector<Vector3> translations = _decode_accessor_as_vec3(state, output, false); + track->translation_track.interpolation = interp; + track->translation_track.times = Variant(times); //convert via variant + track->translation_track.values = Variant(translations); //convert via variant + } else if (path == "rotation") { + Vector<Quat> rotations = _decode_accessor_as_quat(state, output, false); + track->rotation_track.interpolation = interp; + track->rotation_track.times = Variant(times); //convert via variant + track->rotation_track.values = rotations; //convert via variant + } else if (path == "scale") { + PoolVector<Vector3> scales = _decode_accessor_as_vec3(state, output, false); + track->scale_track.interpolation = interp; + track->scale_track.times = Variant(times); //convert via variant + track->scale_track.values = Variant(scales); //convert via variant + } else if (path == "weights") { + PoolVector<float> weights = _decode_accessor_as_floats(state, output, false); + + ERR_FAIL_INDEX_V(state.nodes[node]->mesh, state.meshes.size(), ERR_PARSE_ERROR); + GLTFMesh *mesh = &state.meshes[state.nodes[node]->mesh]; + ERR_FAIL_COND_V(mesh->blend_weights.size() == 0, ERR_PARSE_ERROR); + int wc = mesh->blend_weights.size(); + + track->weight_tracks.resize(wc); + + int wlen = weights.size() / wc; + PoolVector<float>::Read r = weights.read(); + for (int k = 0; k < wc; k++) { //separate tracks, having them together is not such a good idea + GLTFAnimation::Channel<float> cf; + cf.interpolation = interp; + cf.times = Variant(times); + Vector<float> wdata; + wdata.resize(wlen); + for (int l = 0; l < wlen; l++) { + wdata[l] = r[l * wc + k]; + } + + cf.values = wdata; + track->weight_tracks[k] = cf; + } + } else { + WARN_PRINTS("Invalid path: " + path); + } + } + + state.animations.push_back(animation); + } + + print_line("total animations: " + itos(state.animations.size())); + + return OK; +} + +void EditorSceneImporterGLTF::_assign_scene_names(GLTFState &state) { + + for (int i = 0; i < state.nodes.size(); i++) { + GLTFNode *n = state.nodes[i]; + if (n->name == "") { + if (n->mesh >= 0) { + n->name = "Mesh"; + } else if (n->joint_skin >= 0) { + n->name = "Bone"; + } else { + n->name = "Node"; + } + } + + n->name = _gen_unique_name(state, n->name); + } +} + +void EditorSceneImporterGLTF::_generate_node(GLTFState &state, int p_node, Node *p_parent, Node *p_owner, Vector<Skeleton *> &skeletons) { + ERR_FAIL_INDEX(p_node, state.nodes.size()); + + GLTFNode *n = state.nodes[p_node]; + Spatial *node; + + if (n->mesh >= 0) { + ERR_FAIL_INDEX(n->mesh, state.meshes.size()); + MeshInstance *mi = memnew(MeshInstance); + const GLTFMesh &mesh = state.meshes[n->mesh]; + mi->set_mesh(mesh.mesh); + for (int i = 0; i < mesh.blend_weights.size(); i++) { + mi->set("blend_shapes/" + mesh.mesh->get_blend_shape_name(i), mesh.blend_weights[i]); + } + + node = mi; + } else if (n->camera >= 0) { + ERR_FAIL_INDEX(n->camera, state.cameras.size()); + Camera *camera = memnew(Camera); + + const GLTFCamera &c = state.cameras[n->camera]; + if (c.perspective) { + camera->set_perspective(c.fov_size, c.znear, c.znear); + } else { + camera->set_orthogonal(c.fov_size, c.znear, c.znear); + } + + node = camera; + } else { + node = memnew(Spatial); + } + + node->set_name(n->name); + + if (n->child_of_skeleton >= 0) { + //move skeleton around and place it on node, as the node _is_ a skeleton. + Skeleton *s = skeletons[n->child_of_skeleton]; + p_parent = s; + } + + p_parent->add_child(node); + node->set_owner(p_owner); + node->set_transform(n->xform); + + n->godot_node = node; + + for (int i = 0; i < n->skeleton_children.size(); i++) { + + Skeleton *s = skeletons[n->skeleton_children[i]]; + s->get_parent()->remove_child(s); + node->add_child(s); + s->set_owner(p_owner); + } + + for (int i = 0; i < n->children.size(); i++) { + if (state.nodes[n->children[i]]->joint_skin >= 0) { + _generate_bone(state, n->children[i], skeletons, -1); + } else { + _generate_node(state, n->children[i], node, p_owner, skeletons); + } + } +} + +void EditorSceneImporterGLTF::_generate_bone(GLTFState &state, int p_node, Vector<Skeleton *> &skeletons, int p_parent_bone) { + ERR_FAIL_INDEX(p_node, state.nodes.size()); + + GLTFNode *n = state.nodes[p_node]; + + ERR_FAIL_COND(n->joint_skin < 0); + + int bone_index = skeletons[n->joint_skin]->get_bone_count(); + skeletons[n->joint_skin]->add_bone(n->name); + if (p_parent_bone >= 0) { + skeletons[n->joint_skin]->set_bone_parent(bone_index, p_parent_bone); + } + skeletons[n->joint_skin]->set_bone_rest(bone_index, state.skins[n->joint_skin].bones[n->joint_bone].inverse_bind.affine_inverse()); + + n->godot_node = skeletons[n->joint_skin]; + n->godot_bone_index = bone_index; + + for (int i = 0; i < n->children.size(); i++) { + ERR_CONTINUE(state.nodes[n->children[i]]->joint_skin < 0); + _generate_bone(state, n->children[i], skeletons, bone_index); + } +} + +template <class T> +struct EditorSceneImporterGLTFInterpolate { + + T lerp(const T &a, const T &b, float c) const { + + return a + (b - a) * c; + } + + T catmull_rom(const T &p0, const T &p1, const T &p2, const T &p3, float t) { + + float t2 = t * t; + float t3 = t2 * t; + + return 0.5f * ((2.0f * p1) + (-p0 + p2) * t + (2.0f * p0 - 5.0f * p1 + 4 * p2 - p3) * t2 + (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3); + } + + T bezier(T start, T control_1, T control_2, T end, float t) { + /* Formula from Wikipedia article on Bezier curves. */ + real_t omt = (1.0 - t); + real_t omt2 = omt * omt; + real_t omt3 = omt2 * omt; + real_t t2 = t * t; + real_t t3 = t2 * t; + + return start * omt3 + control_1 * omt2 * t * 3.0 + control_2 * omt * t2 * 3.0 + end * t3; + } +}; + +//thank you for existing, partial specialization +template <> +struct EditorSceneImporterGLTFInterpolate<Quat> { + + Quat lerp(const Quat &a, const Quat &b, float c) const { + + return a.slerp(b, c); + } + + Quat catmull_rom(const Quat &p0, const Quat &p1, const Quat &p2, const Quat &p3, float c) { + + return p1.slerp(p2, c); + } + + Quat bezier(Quat start, Quat control_1, Quat control_2, Quat end, float t) { + return start.slerp(end, t); + } +}; + +template <class T> +T EditorSceneImporterGLTF::_interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, float p_time, GLTFAnimation::Interpolation p_interp) { + + //could use binary search, worth it? + int idx = -1; + for (int i = 0; i < p_times.size(); i++) { + if (p_times[i] > p_time) + break; + idx++; + } + + EditorSceneImporterGLTFInterpolate<T> interp; + + switch (p_interp) { + case GLTFAnimation::INTERP_LINEAR: { + + if (idx == -1) { + return p_values[0]; + } else if (idx >= p_times.size() - 1) { + return p_values[p_times.size() - 1]; + } + + float c = (p_time - p_times[idx]) / (p_times[idx + 1] - p_times[idx]); + + return interp.lerp(p_values[idx], p_values[idx + 1], c); + + } break; + case GLTFAnimation::INTERP_STEP: { + + if (idx == -1) { + return p_values[0]; + } else if (idx >= p_times.size() - 1) { + return p_values[p_times.size() - 1]; + } + + return p_values[idx]; + + } break; + case GLTFAnimation::INTERP_CATMULLROMSPLINE: { + + if (idx == -1) { + return p_values[1]; + } else if (idx >= p_times.size() - 1) { + return p_values[1 + p_times.size() - 1]; + } + + float c = (p_time - p_times[idx]) / (p_times[idx + 1] - p_times[idx]); + + return interp.catmull_rom(p_values[idx - 1], p_values[idx], p_values[idx + 1], p_values[idx + 3], c); + + } break; + case GLTFAnimation::INTERP_CUBIC_SPLINE: { + + if (idx == -1) { + return p_values[1]; + } else if (idx >= p_times.size() - 1) { + return p_values[(p_times.size() - 1) * 3 + 1]; + } + + float c = (p_time - p_times[idx]) / (p_times[idx + 1] - p_times[idx]); + + T from = p_values[idx * 3 + 1]; + T c1 = from + p_values[idx * 3 + 0]; + T to = p_values[idx * 3 + 3]; + T c2 = to + p_values[idx * 3 + 2]; + + return interp.bezier(from, c1, c2, to, c); + + } break; + } + + ERR_FAIL_V(p_values[0]); +} + +void EditorSceneImporterGLTF::_import_animation(GLTFState &state, AnimationPlayer *ap, int index, int bake_fps, Vector<Skeleton *> skeletons) { + + const GLTFAnimation &anim = state.animations[index]; + + String name = anim.name; + if (name == "") { + name = _gen_unique_name(state, "Animation"); + } + + Ref<Animation> animation; + animation.instance(); + animation->set_name(name); + + for (Map<int, GLTFAnimation::Track>::Element *E = anim.tracks.front(); E; E = E->next()) { + + const GLTFAnimation::Track &track = E->get(); + //need to find the path + NodePath node_path; + + GLTFNode *node = state.nodes[E->key()]; + ERR_CONTINUE(!node->godot_node); + + if (node->godot_bone_index >= 0) { + Skeleton *sk = (Skeleton *)node->godot_node; + String path = ap->get_parent()->get_path_to(sk); + String bone = sk->get_bone_name(node->godot_bone_index); + node_path = path + ":" + bone; + } else { + node_path = ap->get_parent()->get_path_to(node->godot_node); + } + + float length = 0; + + for (int i = 0; i < track.rotation_track.times.size(); i++) { + length = MAX(length, track.rotation_track.times[i]); + } + for (int i = 0; i < track.translation_track.times.size(); i++) { + length = MAX(length, track.translation_track.times[i]); + } + for (int i = 0; i < track.scale_track.times.size(); i++) { + length = MAX(length, track.scale_track.times[i]); + } + + for (int i = 0; i < track.weight_tracks.size(); i++) { + for (int j = 0; j < track.weight_tracks[i].times.size(); j++) { + length = MAX(length, track.weight_tracks[i].times[j]); + } + } + + animation->set_length(length); + + if (track.rotation_track.values.size() || track.translation_track.values.size() || track.scale_track.values.size()) { + //make transform track + int track_idx = animation->get_track_count(); + animation->add_track(Animation::TYPE_TRANSFORM); + animation->track_set_path(track_idx, node_path); + //first determine animation length + + float increment = 1.0 / float(bake_fps); + float time = 0.0; + + Vector3 base_pos; + Quat base_rot; + Vector3 base_scale = Vector3(1, 1, 1); + + if (!track.rotation_track.values.size()) { + base_rot = state.nodes[E->key()]->rotation; + } + + if (!track.translation_track.values.size()) { + base_pos = state.nodes[E->key()]->translation; + } + + if (!track.scale_track.values.size()) { + base_scale = state.nodes[E->key()]->scale; + } + + bool last = false; + while (true) { + + Vector3 pos = base_pos; + Quat rot = base_rot; + Vector3 scale = base_scale; + + if (track.translation_track.times.size()) { + + pos = _interpolate_track<Vector3>(track.translation_track.times, track.translation_track.values, time, track.translation_track.interpolation); + } + + if (track.rotation_track.times.size()) { + + rot = _interpolate_track<Quat>(track.rotation_track.times, track.rotation_track.values, time, track.rotation_track.interpolation); + } + + if (track.scale_track.times.size()) { + + scale = _interpolate_track<Vector3>(track.scale_track.times, track.scale_track.values, time, track.scale_track.interpolation); + } + + if (node->godot_bone_index >= 0) { + + Transform xform; + xform.basis = Basis(rot); + xform.basis.scale(scale); + xform.origin = pos; + + Skeleton *skeleton = skeletons[node->joint_skin]; + int bone = node->godot_bone_index; + xform = skeleton->get_bone_rest(bone).affine_inverse() * xform; + + rot = xform.basis; + rot.normalize(); + scale = xform.basis.get_scale(); + pos = xform.origin; + } + + animation->transform_track_insert_key(track_idx, time, pos, rot, scale); + + if (last) { + break; + } + time += increment; + if (time >= length) { + last = true; + time = length; + } + } + } + + for (int i = 0; i < track.weight_tracks.size(); i++) { + ERR_CONTINUE(node->mesh < 0 || node->mesh >= state.meshes.size()); + const GLTFMesh &mesh = state.meshes[node->mesh]; + String prop = "blend_shapes/" + mesh.mesh->get_blend_shape_name(i); + node_path = String(node_path) + ":" + prop; + + int track_idx = animation->get_track_count(); + animation->add_track(Animation::TYPE_VALUE); + animation->track_set_path(track_idx, node_path); + + if (track.weight_tracks[i].interpolation <= GLTFAnimation::INTERP_STEP) { + animation->track_set_interpolation_type(track_idx, track.weight_tracks[i].interpolation == GLTFAnimation::INTERP_STEP ? Animation::INTERPOLATION_NEAREST : Animation::INTERPOLATION_NEAREST); + for (int j = 0; j < track.weight_tracks[i].times.size(); j++) { + float t = track.weight_tracks[i].times[j]; + float w = track.weight_tracks[i].values[j]; + animation->track_insert_key(track_idx, t, w); + } + } else { + //must bake, apologies. + float increment = 1.0 / float(bake_fps); + float time = 0.0; + + bool last = false; + while (true) { + + float value = _interpolate_track<float>(track.weight_tracks[i].times, track.weight_tracks[i].values, time, track.weight_tracks[i].interpolation); + if (last) { + break; + } + time += increment; + if (time >= length) { + last = true; + time = length; + } + } + } + } + } + + ap->add_animation(name, animation); +} + +Spatial *EditorSceneImporterGLTF::_generate_scene(GLTFState &state, int p_bake_fps) { + + Spatial *root = memnew(Spatial); + root->set_name(state.scene_name); + //generate skeletons + Vector<Skeleton *> skeletons; + for (int i = 0; i < state.skins.size(); i++) { + Skeleton *s = memnew(Skeleton); + String name = state.skins[i].name; + if (name == "") { + name = _gen_unique_name(state, "Skeleton"); + } + s->set_name(name); + root->add_child(s); + s->set_owner(root); + skeletons.push_back(s); + } + for (int i = 0; i < state.root_nodes.size(); i++) { + if (state.nodes[state.root_nodes[i]]->joint_skin >= 0) { + _generate_bone(state, state.root_nodes[i], skeletons, -1); + } else { + _generate_node(state, state.root_nodes[i], root, root, skeletons); + } + } + + for (int i = 0; i < skeletons.size(); i++) { + skeletons[i]->localize_rests(); + } + + if (state.animations.size()) { + AnimationPlayer *ap = memnew(AnimationPlayer); + ap->set_name("AnimationPlayer"); + root->add_child(ap); + ap->set_owner(root); + + for (int i = 0; i < state.animations.size(); i++) { + _import_animation(state, ap, i, p_bake_fps, skeletons); + } + } + + return root; +} + +Node *EditorSceneImporterGLTF::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) { + + GLTFState state; + + if (p_path.to_lower().ends_with("glb")) { + //binary file + //text file + Error err = _parse_glb(p_path, state); + if (err) + return NULL; + } else { + //text file + Error err = _parse_json(p_path, state); + if (err) + return NULL; + } + + ERR_FAIL_COND_V(!state.json.has("asset"), NULL); + + Dictionary asset = state.json["asset"]; + + ERR_FAIL_COND_V(!asset.has("version"), NULL); + + String version = asset["version"]; + + state.major_version = version.get_slice(".", 0).to_int(); + state.minor_version = version.get_slice(".", 1).to_int(); + + /* STEP 0 PARSE SCENE */ + Error err = _parse_scenes(state); + if (err != OK) + return NULL; + + /* STEP 1 PARSE NODES */ + err = _parse_nodes(state); + if (err != OK) + return NULL; + + /* STEP 2 PARSE BUFFERS */ + err = _parse_buffers(state, p_path.get_base_dir()); + if (err != OK) + return NULL; + + /* STEP 3 PARSE BUFFER VIEWS */ + err = _parse_buffer_views(state); + if (err != OK) + return NULL; + + /* STEP 4 PARSE ACCESSORS */ + err = _parse_accessors(state); + if (err != OK) + return NULL; + + /* STEP 5 PARSE IMAGES */ + err = _parse_images(state, p_path.get_base_dir()); + if (err != OK) + return NULL; + + /* STEP 6 PARSE TEXTURES */ + err = _parse_textures(state); + if (err != OK) + return NULL; + + /* STEP 7 PARSE TEXTURES */ + err = _parse_materials(state); + if (err != OK) + return NULL; + + /* STEP 8 PARSE MESHES (we have enough info now) */ + err = _parse_meshes(state); + if (err != OK) + return NULL; + + /* STEP 9 PARSE SKINS */ + err = _parse_skins(state); + if (err != OK) + return NULL; + + /* STEP 10 PARSE CAMERAS */ + err = _parse_cameras(state); + if (err != OK) + return NULL; + + /* STEP 11 PARSE ANIMATIONS */ + err = _parse_animations(state); + if (err != OK) + return NULL; + + /* STEP 12 ASSIGN SCENE NAMES */ + _assign_scene_names(state); + + /* STEP 13 MAKE SCENE! */ + Spatial *scene = _generate_scene(state, p_bake_fps); + + return scene; +} + +Ref<Animation> EditorSceneImporterGLTF::import_animation(const String &p_path, uint32_t p_flags) { + + return Ref<Animation>(); +} + +EditorSceneImporterGLTF::EditorSceneImporterGLTF() { +} diff --git a/editor/import/editor_scene_importer_gltf.h b/editor/import/editor_scene_importer_gltf.h new file mode 100644 index 0000000000..d9479fae6f --- /dev/null +++ b/editor/import/editor_scene_importer_gltf.h @@ -0,0 +1,304 @@ +#ifndef EDITOR_SCENE_IMPORTER_GLTF_H +#define EDITOR_SCENE_IMPORTER_GLTF_H + +#include "editor/import/resource_importer_scene.h" +#include "scene/3d/skeleton.h" +#include "scene/3d/spatial.h" + +class AnimationPlayer; + +class EditorSceneImporterGLTF : public EditorSceneImporter { + + GDCLASS(EditorSceneImporterGLTF, EditorSceneImporter); + + enum { + ARRAY_BUFFER = 34962, + ELEMENT_ARRAY_BUFFER = 34963, + + TYPE_BYTE = 5120, + TYPE_UNSIGNED_BYTE = 5121, + TYPE_SHORT = 5122, + TYPE_UNSIGNED_SHORT = 5123, + TYPE_UNSIGNED_INT = 5125, + TYPE_FLOAT = 5126, + + COMPONENT_TYPE_BYTE = 5120, + COMPONENT_TYPE_UNSIGNED_BYTE = 5121, + COMPONENT_TYPE_SHORT = 5122, + COMPONENT_TYPE_UNSIGNED_SHORT = 5123, + COMPONENT_TYPE_INT = 5125, + COMPONENT_TYPE_FLOAT = 5126, + + }; + + String _get_component_type_name(uint32_t p_component); + int _get_component_type_size(int component_type); + + enum GLTFType { + TYPE_SCALAR, + TYPE_VEC2, + TYPE_VEC3, + TYPE_VEC4, + TYPE_MAT2, + TYPE_MAT3, + TYPE_MAT4, + }; + + String _get_type_name(GLTFType p_component); + + struct GLTFNode { + //matrices need to be transformed to this + int parent; + + Transform xform; + String name; + Node *godot_node; + int godot_bone_index; + + int mesh; + int camera; + int skin; + int skeleton_skin; + int child_of_skeleton; // put as children of skeleton + Vector<int> skeleton_children; //skeleton put as children of this + + int joint_skin; + int joint_bone; + + //keep them for animation + Vector3 translation; + Quat rotation; + Vector3 scale; + + Vector<int> children; + + GLTFNode() { + godot_node = NULL; + godot_bone_index = -1; + joint_skin = -1; + joint_bone = -1; + child_of_skeleton = -1; + skeleton_skin = -1; + mesh = -1; + camera = -1; + parent = -1; + scale = Vector3(1, 1, 1); + } + }; + + struct GLTFBufferView { + + int buffer; + int byte_offset; + int byte_length; + int byte_stride; + bool indices; + //matrices need to be transformed to this + + GLTFBufferView() { + buffer = 0; + byte_offset = 0; + byte_length = 0; + byte_stride = 0; + indices = false; + } + }; + + struct GLTFAccessor { + + int buffer_view; + int byte_offset; + int component_type; + bool normalized; + int count; + GLTFType type; + float min; + float max; + int sparse_count; + int sparse_indices_buffer_view; + int sparse_indices_byte_offset; + int sparse_indices_component_type; + int sparse_values_buffer_view; + int sparse_values_byte_offset; + + //matrices need to be transformed to this + + GLTFAccessor() { + buffer_view = 0; + byte_offset = 0; + component_type = 0; + normalized = false; + count = 0; + min = 0; + max = 0; + sparse_count = 0; + sparse_indices_byte_offset = 0; + sparse_values_byte_offset = 0; + } + }; + struct GLTFTexture { + int src_image; + }; + + struct GLTFSkin { + + String name; + struct Bone { + Transform inverse_bind; + int node; + }; + + int skeleton; + Vector<Bone> bones; + + //matrices need to be transformed to this + + GLTFSkin() { + skeleton = -1; + } + }; + + struct GLTFMesh { + Ref<ArrayMesh> mesh; + Vector<float> blend_weights; + }; + + struct GLTFCamera { + + bool perspective; + float fov_size; + float zfar; + float znear; + + GLTFCamera() { + perspective = true; + fov_size = 65; + zfar = 500; + znear = 0.1; + } + }; + + struct GLTFAnimation { + + enum Interpolation { + INTERP_LINEAR, + INTERP_STEP, + INTERP_CATMULLROMSPLINE, + INTERP_CUBIC_SPLINE + }; + + template <class T> + struct Channel { + Interpolation interpolation; + Vector<float> times; + Vector<T> values; + }; + + struct Track { + + Channel<Vector3> translation_track; + Channel<Quat> rotation_track; + Channel<Vector3> scale_track; + Vector<Channel<float> > weight_tracks; + }; + + String name; + + Map<int, Track> tracks; + }; + + struct GLTFState { + + Dictionary json; + int major_version; + int minor_version; + Vector<uint8_t> glb_data; + + Vector<GLTFNode *> nodes; + Vector<Vector<uint8_t> > buffers; + Vector<GLTFBufferView> buffer_views; + Vector<GLTFAccessor> accessors; + + Vector<GLTFMesh> meshes; //meshes are loaded directly, no reason not to. + Vector<Ref<Material> > materials; + + String scene_name; + Vector<int> root_nodes; + + Vector<GLTFTexture> textures; + Vector<Ref<Texture> > images; + + Vector<GLTFSkin> skins; + Vector<GLTFCamera> cameras; + + Set<String> unique_names; + + Vector<GLTFAnimation> animations; + + Map<int, Vector<int> > skin_users; //cache skin users + + ~GLTFState() { + for (int i = 0; i < nodes.size(); i++) { + memdelete(nodes[i]); + } + } + }; + + String _gen_unique_name(GLTFState &state, const String &p_name); + + Ref<Texture> _get_texture(GLTFState &state, int p_texture); + + Error _parse_json(const String &p_path, GLTFState &state); + Error _parse_glb(const String &p_path, GLTFState &state); + + Error _parse_scenes(GLTFState &state); + Error _parse_nodes(GLTFState &state); + Error _parse_buffers(GLTFState &state, const String &p_base_path); + Error _parse_buffer_views(GLTFState &state); + GLTFType _get_type_from_str(const String &p_string); + Error _parse_accessors(GLTFState &state); + Error _decode_buffer_view(GLTFState &state, int p_buffer_view, double *dst, int skip_every, int skip_bytes, int element_size, int count, GLTFType type, int component_count, int component_type, int component_size, bool normalized, int byte_offset, bool for_vertex); + Vector<double> _decode_accessor(GLTFState &state, int p_accessor, bool p_for_vertex); + PoolVector<float> _decode_accessor_as_floats(GLTFState &state, int p_accessor, bool p_for_vertex); + PoolVector<int> _decode_accessor_as_ints(GLTFState &state, int p_accessor, bool p_for_vertex); + PoolVector<Vector2> _decode_accessor_as_vec2(GLTFState &state, int p_accessor, bool p_for_vertex); + PoolVector<Vector3> _decode_accessor_as_vec3(GLTFState &state, int p_accessor, bool p_for_vertex); + PoolVector<Color> _decode_accessor_as_color(GLTFState &state, int p_accessor, bool p_for_vertex); + Vector<Quat> _decode_accessor_as_quat(GLTFState &state, int p_accessor, bool p_for_vertex); + Vector<Transform2D> _decode_accessor_as_xform2d(GLTFState &state, int p_accessor, bool p_for_vertex); + Vector<Basis> _decode_accessor_as_basis(GLTFState &state, int p_accessor, bool p_for_vertex); + Vector<Transform> _decode_accessor_as_xform(GLTFState &state, int p_accessor, bool p_for_vertex); + + void _generate_bone(GLTFState &state, int p_node, Vector<Skeleton *> &skeletons, int p_parent_bone); + void _generate_node(GLTFState &state, int p_node, Node *p_parent, Node *p_owner, Vector<Skeleton *> &skeletons); + void _import_animation(GLTFState &state, AnimationPlayer *ap, int index, int bake_fps, Vector<Skeleton *> skeletons); + + Spatial *_generate_scene(GLTFState &state, int p_bake_fps); + + Error _parse_meshes(GLTFState &state); + Error _parse_images(GLTFState &state, const String &p_base_path); + Error _parse_textures(GLTFState &state); + + Error _parse_materials(GLTFState &state); + + Error _parse_skins(GLTFState &state); + + Error _parse_cameras(GLTFState &state); + + Error _parse_animations(GLTFState &state); + + void _assign_scene_names(GLTFState &state); + + template <class T> + T _interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, float p_time, GLTFAnimation::Interpolation p_interp); + +public: + virtual uint32_t get_import_flags() const; + virtual void get_extensions(List<String> *r_extensions) const; + virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps = NULL, Error *r_err = NULL); + virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags); + + EditorSceneImporterGLTF(); +}; + +#endif // EDITOR_SCENE_IMPORTER_GLTF_H diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp index 98020ed9b8..c0c507c2d6 100644 --- a/editor/import/resource_importer_texture.cpp +++ b/editor/import/resource_importer_texture.cpp @@ -236,7 +236,7 @@ void ResourceImporterTexture::_save_stex(const Ref<Image> &p_image, const String format |= StreamTexture::FORMAT_BIT_DETECT_NORMAL; if ((p_compress_mode == COMPRESS_LOSSLESS || p_compress_mode == COMPRESS_LOSSY) && p_image->get_format() > Image::FORMAT_RGBA8) { - p_compress_mode == COMPRESS_UNCOMPRESSED; //these can't go as lossy + p_compress_mode = COMPRESS_UNCOMPRESSED; //these can't go as lossy } switch (p_compress_mode) { diff --git a/editor/import/resource_importer_wav.cpp b/editor/import/resource_importer_wav.cpp index 18c4bed5dd..8cb712cb78 100644 --- a/editor/import/resource_importer_wav.cpp +++ b/editor/import/resource_importer_wav.cpp @@ -291,7 +291,7 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s bool limit_rate = p_options["force/max_rate"]; int limit_rate_hz = p_options["force/max_rate_hz"]; - if (limit_rate && rate > limit_rate_hz) { + if (limit_rate && rate > limit_rate_hz && rate > 0 && frames > 0) { //resampleeee!!! int new_data_frames = frames * limit_rate_hz / rate; Vector<float> new_data; @@ -356,7 +356,7 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s bool trim = p_options["edit/trim"]; - if (trim && !loop) { + if (trim && !loop && format_channels > 0) { int first = 0; int last = (frames * format_channels) - 1; diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index e260b1ea22..e3184a028e 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -634,7 +634,17 @@ void ScriptTextEditor::_lookup_symbol(const String &p_symbol, int p_row, int p_c } ScriptLanguage::LookupResult result; - if (script->get_language()->lookup_code(code_editor->get_text_edit()->get_text_for_lookup_completion(), p_symbol, script->get_path().get_base_dir(), base, result) == OK) { + if (p_symbol.is_resource_file()) { + List<String> scene_extensions; + ResourceLoader::get_recognized_extensions_for_type("PackedScene", &scene_extensions); + + if (scene_extensions.find(p_symbol.get_extension())) { + EditorNode::get_singleton()->load_scene(p_symbol); + } else { + EditorNode::get_singleton()->load_resource(p_symbol); + } + + } else if (script->get_language()->lookup_code(code_editor->get_text_edit()->get_text_for_lookup_completion(), p_symbol, script->get_path().get_base_dir(), base, result) == OK) { _goto_line(p_row); diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index c31e11cc38..2d77bfb2c1 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -3142,7 +3142,7 @@ void SpatialEditor::_menu_item_pressed(int p_option) { xform_scale[i]->set_text("1"); } - xform_dialog->popup_centered(Size2(200, 200)); + xform_dialog->popup_centered(Size2(320, 240) * EDSCALE); } break; case MENU_VIEW_USE_1_VIEWPORT: { @@ -3964,55 +3964,59 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) { xform_dialog = memnew(ConfirmationDialog); xform_dialog->set_title(TTR("Transform Change")); add_child(xform_dialog); + + VBoxContainer *xform_vbc = memnew(VBoxContainer); + xform_dialog->add_child(xform_vbc); + Label *l = memnew(Label); l->set_text(TTR("Translate:")); - l->set_position(Point2(5, 5)); - xform_dialog->add_child(l); + xform_vbc->add_child(l); + + HBoxContainer *xform_hbc = memnew(HBoxContainer); + xform_vbc->add_child(xform_hbc); for (int i = 0; i < 3; i++) { xform_translate[i] = memnew(LineEdit); - xform_translate[i]->set_position(Point2(15 + i * 60, 22)); - xform_translate[i]->set_size(Size2(50, 12)); - xform_dialog->add_child(xform_translate[i]); + xform_translate[i]->set_h_size_flags(SIZE_EXPAND_FILL); + xform_hbc->add_child(xform_translate[i]); } l = memnew(Label); l->set_text(TTR("Rotate (deg.):")); - l->set_position(Point2(5, 45)); - xform_dialog->add_child(l); + xform_vbc->add_child(l); + + xform_hbc = memnew(HBoxContainer); + xform_vbc->add_child(xform_hbc); for (int i = 0; i < 3; i++) { xform_rotate[i] = memnew(LineEdit); - xform_rotate[i]->set_position(Point2(15 + i * 60, 62)); - xform_rotate[i]->set_size(Size2(50, 22)); - xform_dialog->add_child(xform_rotate[i]); + xform_rotate[i]->set_h_size_flags(SIZE_EXPAND_FILL); + xform_hbc->add_child(xform_rotate[i]); } l = memnew(Label); l->set_text(TTR("Scale (ratio):")); - l->set_position(Point2(5, 85)); - xform_dialog->add_child(l); + xform_vbc->add_child(l); + + xform_hbc = memnew(HBoxContainer); + xform_vbc->add_child(xform_hbc); for (int i = 0; i < 3; i++) { xform_scale[i] = memnew(LineEdit); - xform_scale[i]->set_position(Point2(15 + i * 60, 102)); - xform_scale[i]->set_size(Size2(50, 22)); - xform_dialog->add_child(xform_scale[i]); + xform_scale[i]->set_h_size_flags(SIZE_EXPAND_FILL); + xform_hbc->add_child(xform_scale[i]); } l = memnew(Label); l->set_text(TTR("Transform Type")); - l->set_position(Point2(5, 125)); - xform_dialog->add_child(l); + xform_vbc->add_child(l); xform_type = memnew(OptionButton); - xform_type->set_anchor(MARGIN_RIGHT, ANCHOR_END); - xform_type->set_begin(Point2(15, 142)); - xform_type->set_end(Point2(15, 75)); + xform_type->set_h_size_flags(SIZE_EXPAND_FILL); xform_type->add_item(TTR("Pre")); xform_type->add_item(TTR("Post")); - xform_dialog->add_child(xform_type); + xform_vbc->add_child(xform_type); xform_dialog->connect("confirmed", this, "_xform_dialog_action"); diff --git a/editor/plugins/texture_editor_plugin.cpp b/editor/plugins/texture_editor_plugin.cpp index 125d906460..57c27a8a7e 100644 --- a/editor/plugins/texture_editor_plugin.cpp +++ b/editor/plugins/texture_editor_plugin.cpp @@ -102,14 +102,24 @@ void TextureEditor::_notification(int p_what) { } } +void TextureEditor::_changed_callback(Object *p_changed, const char *p_prop) { + + if (!is_visible()) + return; + update(); +} + void TextureEditor::edit(Ref<Texture> p_texture) { + if (!texture.is_null()) + texture->remove_change_receptor(this); + texture = p_texture; - if (!texture.is_null()) + if (!texture.is_null()) { + texture->add_change_receptor(this); update(); - else { - + } else { hide(); } } diff --git a/editor/plugins/texture_editor_plugin.h b/editor/plugins/texture_editor_plugin.h index 9382983538..13f8dd7fbd 100644 --- a/editor/plugins/texture_editor_plugin.h +++ b/editor/plugins/texture_editor_plugin.h @@ -43,6 +43,7 @@ class TextureEditor : public Control { protected: void _notification(int p_what); void _gui_input(Ref<InputEvent> p_event); + void _changed_callback(Object *p_changed, const char *p_prop); static void _bind_methods(); public: diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp index 8a7dcea393..4cd18b090a 100644 --- a/editor/plugins/texture_region_editor_plugin.cpp +++ b/editor/plugins/texture_region_editor_plugin.cpp @@ -617,38 +617,24 @@ void TextureRegionEditor::_bind_methods() { } void TextureRegionEditor::edit(Object *p_obj) { - if (node_sprite && node_sprite->is_connected("texture_changed", this, "_edit_region")) - node_sprite->disconnect("texture_changed", this, "_edit_region"); - if (node_patch9 && node_patch9->is_connected("texture_changed", this, "_edit_region")) - node_patch9->disconnect("texture_changed", this, "_edit_region"); - if (obj_styleBox.is_valid() && obj_styleBox->is_connected("texture_changed", this, "_edit_region")) - obj_styleBox->disconnect("texture_changed", this, "_edit_region"); - if (atlas_tex.is_valid() && atlas_tex->is_connected("atlas_changed", this, "_edit_region")) - atlas_tex->disconnect("atlas_changed", this, "_edit_region"); + if (node_sprite) + node_sprite->remove_change_receptor(this); + if (node_patch9) + node_patch9->remove_change_receptor(this); + if (obj_styleBox.is_valid()) + obj_styleBox->remove_change_receptor(this); + if (atlas_tex.is_valid()) + atlas_tex->remove_change_receptor(this); if (p_obj) { node_sprite = p_obj->cast_to<Sprite>(); node_patch9 = p_obj->cast_to<NinePatchRect>(); if (p_obj->cast_to<StyleBoxTexture>()) obj_styleBox = Ref<StyleBoxTexture>(p_obj->cast_to<StyleBoxTexture>()); - if (p_obj->cast_to<AtlasTexture>()) { + if (p_obj->cast_to<AtlasTexture>()) atlas_tex = Ref<AtlasTexture>(p_obj->cast_to<AtlasTexture>()); - atlas_tex->connect("atlas_changed", this, "_edit_region"); - } else { - p_obj->connect("texture_changed", this, "_edit_region"); - } p_obj->add_change_receptor(this); - p_obj->connect("tree_exited", this, "_node_removed", varray(p_obj), CONNECT_ONESHOT); _edit_region(); } else { - if (node_sprite) - node_sprite->disconnect("tree_exited", this, "_node_removed"); - else if (node_patch9) - node_patch9->disconnect("tree_exited", this, "_node_removed"); - else if (obj_styleBox.is_valid()) - obj_styleBox->disconnect("tree_exited", this, "_node_removed"); - else if (atlas_tex.is_valid()) - atlas_tex->disconnect("tree_exited", this, "_node_removed"); - node_sprite = NULL; node_patch9 = NULL; obj_styleBox = Ref<StyleBoxTexture>(NULL); @@ -658,9 +644,11 @@ void TextureRegionEditor::edit(Object *p_obj) { } void TextureRegionEditor::_changed_callback(Object *p_changed, const char *p_prop) { - if ((String)p_prop == "region_rect") { + + if (!is_visible()) + return; + if (p_prop == StringName("atlas") || p_prop == StringName("texture")) _edit_region(); - } } void TextureRegionEditor::_edit_region() { diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp index d12b979121..e7bc8a4dab 100644 --- a/editor/plugins/tile_map_editor_plugin.cpp +++ b/editor/plugins/tile_map_editor_plugin.cpp @@ -330,6 +330,8 @@ PoolVector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool era if (id == TileMap::INVALID_CELL) return PoolVector<Vector2>(); + } else if (prev_id == TileMap::INVALID_CELL) { + return PoolVector<Vector2>(); } Rect2i r = node->get_item_rect(); diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp index 6d23e874df..6238cad14d 100644 --- a/editor/project_settings_editor.cpp +++ b/editor/project_settings_editor.cpp @@ -140,7 +140,7 @@ void ProjectSettingsEditor::_action_edited() { add_at = "input/" + old_name; message->set_text(TTR("Invalid action (anything goes but '/' or ':').")); - message->popup_centered(Size2(300, 100)); + message->popup_centered(Size2(300, 100) * EDSCALE); return; } @@ -152,7 +152,7 @@ void ProjectSettingsEditor::_action_edited() { add_at = "input/" + old_name; message->set_text(vformat(TTR("Action '%s' already exists!"), new_name)); - message->popup_centered(Size2(300, 100)); + message->popup_centered(Size2(300, 100) * EDSCALE); return; } @@ -399,7 +399,7 @@ void ProjectSettingsEditor::_add_item(int p_item, Ref<InputEvent> p_exiting_even device_index->add_item(TTR("Button 7")); device_index->add_item(TTR("Button 8")); device_index->add_item(TTR("Button 9")); - device_input->popup_centered_minsize(Size2(350, 95)); + device_input->popup_centered_minsize(Size2(350, 95) * EDSCALE); Ref<InputEventMouseButton> mb = p_exiting_event; if (mb.is_valid()) { @@ -420,7 +420,7 @@ void ProjectSettingsEditor::_add_item(int p_item, Ref<InputEvent> p_exiting_even String desc = _axis_names[i]; device_index->add_item(TTR("Axis") + " " + itos(i / 2) + " " + (i & 1 ? "+" : "-") + desc); } - device_input->popup_centered_minsize(Size2(350, 95)); + device_input->popup_centered_minsize(Size2(350, 95) * EDSCALE); Ref<InputEventJoypadMotion> jm = p_exiting_event; if (jm.is_valid()) { @@ -441,7 +441,7 @@ void ProjectSettingsEditor::_add_item(int p_item, Ref<InputEvent> p_exiting_even device_index->add_item(itos(i) + ": " + String(_button_names[i])); } - device_input->popup_centered_minsize(Size2(350, 95)); + device_input->popup_centered_minsize(Size2(350, 95) * EDSCALE); Ref<InputEventJoypadButton> jb = p_exiting_event; if (jb.is_valid()) { @@ -835,13 +835,13 @@ void ProjectSettingsEditor::_action_add() { String action = action_name->get_text(); if (action.find("/") != -1 || action.find(":") != -1 || action == "") { message->set_text(TTR("Invalid action (anything goes but '/' or ':').")); - message->popup_centered(Size2(300, 100)); + message->popup_centered(Size2(300, 100) * EDSCALE); return; } if (ProjectSettings::get_singleton()->has("input/" + action)) { message->set_text(vformat(TTR("Action '%s' already exists!"), action)); - message->popup_centered(Size2(300, 100)); + message->popup_centered(Size2(300, 100) * EDSCALE); return; } @@ -879,7 +879,7 @@ void ProjectSettingsEditor::_save() { Error err = ProjectSettings::get_singleton()->save(); message->set_text(err != OK ? TTR("Error saving settings.") : TTR("Settings saved OK.")); - message->popup_centered(Size2(300, 100)); + message->popup_centered(Size2(300, 100) * EDSCALE); } void ProjectSettingsEditor::_settings_prop_edited(const String &p_name) { @@ -1554,7 +1554,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) { add = memnew(Button); hbc->add_child(add); - add->set_custom_minimum_size(Size2(150, 0)); + add->set_custom_minimum_size(Size2(150, 0) * EDSCALE); add->set_text(TTR("Add")); add->connect("pressed", this, "_action_add"); diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp index d81161ae94..0748c43b5f 100644 --- a/editor/script_create_dialog.cpp +++ b/editor/script_create_dialog.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "script_create_dialog.h" +#include "editor/editor_node.h" #include "editor/editor_scale.h" #include "editor_file_system.h" #include "io/resource_saver.h" @@ -229,7 +230,7 @@ void ScriptCreateDialog::_lang_changed(int l) { List<String> extensions; // get all possible extensions for script for (int l = 0; l < language_menu->get_item_count(); l++) { - language->get_recognized_extensions(&extensions); + ScriptServer::get_language(l)->get_recognized_extensions(&extensions); } for (List<String>::Element *E = extensions.front(); E; E = E->next()) { @@ -240,8 +241,11 @@ void ScriptCreateDialog::_lang_changed(int l) { } } } - file_path->set_text(path); + } else { + path = "class" + selected_ext; + _path_changed(path); } + file_path->set_text(path); bool use_templates = language->is_using_templates(); template_menu->set_disabled(!use_templates); @@ -403,9 +407,9 @@ void ScriptCreateDialog::_msg_script_valid(bool valid, const String &p_msg) { error_label->set_text(TTR(p_msg)); if (valid) { - error_label->add_color_override("font_color", Color(0, 1.0, 0.8, 0.8)); + error_label->add_color_override("font_color", get_color("success_color", "Editor")); } else { - error_label->add_color_override("font_color", Color(1, 0.2, 0.2, 0.8)); + error_label->add_color_override("font_color", get_color("error_color", "Editor")); } } @@ -413,9 +417,9 @@ void ScriptCreateDialog::_msg_path_valid(bool valid, const String &p_msg) { path_error_label->set_text(TTR(p_msg)); if (valid) { - path_error_label->add_color_override("font_color", Color(0, 1.0, 0.8, 0.8)); + path_error_label->add_color_override("font_color", get_color("success_color", "Editor")); } else { - path_error_label->add_color_override("font_color", Color(1, 0.4, 0.0, 0.8)); + path_error_label->add_color_override("font_color", get_color("error_color", "Editor")); } } @@ -543,19 +547,6 @@ ScriptCreateDialog::ScriptCreateDialog() { gc = memnew(GridContainer); gc->set_columns(2); - /* Error Stylebox Background */ - - StyleBoxFlat *sb = memnew(StyleBoxFlat); - sb->set_bg_color(Color(0, 0, 0, 0.05)); - sb->set_light_color(Color(1, 1, 1, 0.05)); - sb->set_dark_color(Color(1, 1, 1, 0.05)); - sb->set_border_blend(false); - sb->set_border_size(1); - sb->set_default_margin(MARGIN_TOP, 10.0 * EDSCALE); - sb->set_default_margin(MARGIN_BOTTOM, 10.0 * EDSCALE); - sb->set_default_margin(MARGIN_LEFT, 10.0 * EDSCALE); - sb->set_default_margin(MARGIN_RIGHT, 10.0 * EDSCALE); - /* Error Messages Field */ vb = memnew(VBoxContainer); @@ -582,7 +573,7 @@ ScriptCreateDialog::ScriptCreateDialog() { pc = memnew(PanelContainer); pc->set_h_size_flags(Control::SIZE_FILL); - pc->add_style_override("panel", sb); + pc->add_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_stylebox("bg", "Tree")); pc->add_child(vb); /* Margins */ diff --git a/main/main.cpp b/main/main.cpp index 8960d85c45..ed6ed019f4 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1704,6 +1704,7 @@ void Main::cleanup() { #endif if (audio_server) { + audio_server->finish(); memdelete(audio_server); } diff --git a/main/performance.cpp b/main/performance.cpp index c819e15f71..3d8e21bf33 100644 --- a/main/performance.cpp +++ b/main/performance.cpp @@ -117,8 +117,8 @@ float Performance::get_monitor(Monitor p_monitor) const { case TIME_FIXED_PROCESS: return _fixed_process_time; case MEMORY_STATIC: return Memory::get_mem_usage(); case MEMORY_DYNAMIC: return MemoryPool::total_memory; - case MEMORY_STATIC_MAX: return MemoryPool::max_memory; - case MEMORY_DYNAMIC_MAX: return 0; + case MEMORY_STATIC_MAX: return Memory::get_mem_max_usage(); + case MEMORY_DYNAMIC_MAX: return MemoryPool::max_memory; case MEMORY_MESSAGE_BUFFER_MAX: return MessageQueue::get_singleton()->get_max_buffer_usage(); case OBJECT_COUNT: return ObjectDB::get_object_count(); case OBJECT_RESOURCE_COUNT: return ResourceCache::get_cached_resource_count(); diff --git a/methods.py b/methods.py index abd87c07d7..30a1f3caed 100644 --- a/methods.py +++ b/methods.py @@ -244,6 +244,7 @@ def build_glsl_header(filename): fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n") fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n") fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n") + fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Plane& p_plane) { _FU GLfloat plane[4]={p_plane.normal.x,p_plane.normal.y,p_plane.normal.z,p_plane.d}; glUniform4fv(get_uniform(p_uniform),1,plane); }\n\n") fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n") fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n") fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n") diff --git a/modules/nativescript/nativescript.cpp b/modules/nativescript/nativescript.cpp index ad746c9546..226b5effa9 100644 --- a/modules/nativescript/nativescript.cpp +++ b/modules/nativescript/nativescript.cpp @@ -1052,9 +1052,21 @@ void NativeScriptLanguage::unregister_script(NativeScript *script) { #endif } -#ifndef NO_THREADS +void NativeScriptLanguage::call_libraries_cb(const StringName &name) { + // library_gdnatives is modified only from the main thread, so it's safe not to use mutex here + for (Map<String, Ref<GDNative> >::Element *L = library_gdnatives.front(); L; L = L->next()) { + L->get()->call_native_raw( + _noarg_call_type, + name, + NULL, + 0, + NULL, + NULL); + } +} void NativeScriptLanguage::frame() { +#ifndef NO_THREADS if (has_objects_to_register) { MutexLock lock(mutex); for (Set<Ref<GDNativeLibrary> >::Element *L = libs_to_init.front(); L; L = L->next()) { @@ -1067,44 +1079,18 @@ void NativeScriptLanguage::frame() { scripts_to_register.clear(); has_objects_to_register = false; } +#endif + call_libraries_cb(_frame_call_name); } +#ifndef NO_THREADS + void NativeScriptLanguage::thread_enter() { - Vector<Ref<GDNative> > libs; - { - MutexLock lock(mutex); - for (Map<String, Ref<GDNative> >::Element *L = library_gdnatives.front(); L; L = L->next()) { - libs.push_back(L->get()); - } - } - for (int i = 0; i < libs.size(); ++i) { - libs[i]->call_native_raw( - _thread_cb_call_type, - _thread_enter_call_name, - NULL, - 0, - NULL, - NULL); - } + call_libraries_cb(_thread_enter_call_name); } void NativeScriptLanguage::thread_exit() { - Vector<Ref<GDNative> > libs; - { - MutexLock lock(mutex); - for (Map<String, Ref<GDNative> >::Element *L = library_gdnatives.front(); L; L = L->next()) { - libs.push_back(L->get()); - } - } - for (int i = 0; i < libs.size(); ++i) { - libs[i]->call_native_raw( - _thread_cb_call_type, - _thread_exit_call_name, - NULL, - 0, - NULL, - NULL); - } + call_libraries_cb(_thread_exit_call_name); } #endif // NO_THREADS diff --git a/modules/nativescript/nativescript.h b/modules/nativescript/nativescript.h index 95b4954171..c60effd0c1 100644 --- a/modules/nativescript/nativescript.h +++ b/modules/nativescript/nativescript.h @@ -220,7 +220,10 @@ private: void register_script(NativeScript *script); void unregister_script(NativeScript *script); + void call_libraries_cb(const StringName &name); + public: + // These two maps must only be touched on the main thread Map<String, Map<StringName, NativeScriptDesc> > library_classes; Map<String, Ref<GDNative> > library_gdnatives; @@ -229,9 +232,14 @@ public: const StringName _init_call_type = "nativescript_init"; const StringName _init_call_name = "godot_nativescript_init"; - const StringName _thread_cb_call_type = "godot_nativescript_thread_cb"; + const StringName _noarg_call_type = "nativescript_no_arg"; + + const StringName _frame_call_name = "godot_nativescript_frame"; + +#ifndef NO_THREADS const StringName _thread_enter_call_name = "godot_nativescript_thread_enter"; const StringName _thread_exit_call_name = "godot_nativescript_thread_exit"; +#endif NativeScriptLanguage(); ~NativeScriptLanguage(); @@ -245,9 +253,9 @@ public: #ifndef NO_THREADS virtual void thread_enter(); virtual void thread_exit(); +#endif virtual void frame(); -#endif virtual String get_name() const; virtual void init(); diff --git a/modules/nativescript/register_types.cpp b/modules/nativescript/register_types.cpp index dfa16d8a2a..c28b982884 100644 --- a/modules/nativescript/register_types.cpp +++ b/modules/nativescript/register_types.cpp @@ -62,13 +62,11 @@ void init_call_cb(void *p_handle, godot_string *p_proc_name, void *p_data, int p fn(args[0]); } -#ifndef NO_THREADS - typedef void (*native_script_empty_callback)(); -void thread_call_cb(void *p_handle, godot_string *p_proc_name, void *p_data, int p_num_args, void **args, void *r_ret) { +void noarg_call_cb(void *p_handle, godot_string *p_proc_name, void *p_data, int p_num_args, void **args, void *r_ret) { if (p_handle == NULL) { - ERR_PRINT("No valid library handle, can't call nativescript thread enter/exit callback"); + ERR_PRINT("No valid library handle, can't call nativescript callback"); return; } @@ -87,8 +85,6 @@ void thread_call_cb(void *p_handle, godot_string *p_proc_name, void *p_data, int fn(); } -#endif // NO_THREADS - ResourceFormatLoaderNativeScript *resource_loader_gdns = NULL; ResourceFormatSaverNativeScript *resource_saver_gdns = NULL; @@ -100,9 +96,7 @@ void register_nativescript_types() { ScriptServer::register_language(native_script_language); GDNativeCallRegistry::singleton->register_native_raw_call_type(native_script_language->_init_call_type, init_call_cb); -#ifndef NO_THREADS - GDNativeCallRegistry::singleton->register_native_raw_call_type(native_script_language->_thread_cb_call_type, thread_call_cb); -#endif + GDNativeCallRegistry::singleton->register_native_raw_call_type(native_script_language->_noarg_call_type, noarg_call_cb); resource_saver_gdns = memnew(ResourceFormatSaverNativeScript); ResourceSaver::add_resource_format_saver(resource_saver_gdns); diff --git a/platform/android/SCsub b/platform/android/SCsub index 7fb3c876be..b124a1a5a8 100644 --- a/platform/android/SCsub +++ b/platform/android/SCsub @@ -141,6 +141,8 @@ if env['android_arch'] == 'armv6': lib_arch_dir = 'armeabi' elif env['android_arch'] == 'armv7': lib_arch_dir = 'armeabi-v7a' +elif env['android_arch'] == 'arm64v8': + lib_arch_dir = 'arm64-v8a' elif env['android_arch'] == 'x86': lib_arch_dir = 'x86' else: diff --git a/platform/android/detect.py b/platform/android/detect.py index fae1df3f27..ad5bfb4949 100644 --- a/platform/android/detect.py +++ b/platform/android/detect.py @@ -22,7 +22,7 @@ def get_opts(): return [ ('ANDROID_NDK_ROOT', 'Path to the Android NDK', os.environ.get("ANDROID_NDK_ROOT", 0)), ('ndk_platform', 'Target platform (android-<api>, e.g. "android-18")', "android-18"), - ('android_arch', 'Target architecture (armv7/armv6/x86)', "armv7"), + ('android_arch', 'Target architecture (armv7/armv6/arm64v8/x86)', "armv7"), ('android_neon', 'Enable NEON support (armv7 only)', "yes"), ('android_stl', 'Enable Android STL support (for modules)', "no") ] @@ -89,7 +89,7 @@ def configure(env): ## Architecture - if env['android_arch'] not in ['armv7', 'armv6', 'x86']: + if env['android_arch'] not in ['armv7', 'armv6', 'arm64v8', 'x86']: env['android_arch'] = 'armv7' neon_text = "" @@ -99,18 +99,21 @@ def configure(env): can_vectorize = True if env['android_arch'] == 'x86': + env['ARCH'] = 'arch-x86' env.extra_suffix = ".x86" + env.extra_suffix target_subpath = "x86-4.9" abi_subpath = "i686-linux-android" arch_subpath = "x86" env["x86_libtheora_opt_gcc"] = True elif env['android_arch'] == 'armv6': + env['ARCH'] = 'arch-arm' env.extra_suffix = ".armv6" + env.extra_suffix target_subpath = "arm-linux-androideabi-4.9" abi_subpath = "arm-linux-androideabi" arch_subpath = "armeabi" can_vectorize = False elif env["android_arch"] == "armv7": + env['ARCH'] = 'arch-arm' target_subpath = "arm-linux-androideabi-4.9" abi_subpath = "arm-linux-androideabi" arch_subpath = "armeabi-v7a" @@ -118,6 +121,12 @@ def configure(env): env.extra_suffix = ".armv7.neon" + env.extra_suffix else: env.extra_suffix = ".armv7" + env.extra_suffix + elif env["android_arch"] == "arm64v8": + env['ARCH'] = 'arch-arm64' + target_subpath = "aarch64-linux-android-4.9" + abi_subpath = "aarch64-linux-android" + arch_subpath = "arm64-v8a" + env.extra_suffix = ".armv8" + env.extra_suffix ## Build type @@ -149,6 +158,8 @@ def configure(env): elif (sys.platform.startswith('win')): if (platform.machine().endswith('64')): host_subpath = "windows-x86_64" + if env["android_arch"] == "arm64v8": + mt_link = False else: mt_link = False host_subpath = "windows" @@ -166,11 +177,6 @@ def configure(env): env['RANLIB'] = tools_path + "/ranlib" env['AS'] = tools_path + "/as" - if env['android_arch'] == 'x86': - env['ARCH'] = 'arch-x86' - else: - env['ARCH'] = 'arch-arm' - sysroot = env["ANDROID_NDK_ROOT"] + "/platforms/" + env['ndk_platform'] + "/" + env['ARCH'] common_opts = ['-fno-integrated-as', '-gcc-toolchain', gcc_toolchain_path] @@ -199,6 +205,11 @@ def configure(env): else: env.Append(CPPFLAGS=['-mfpu=vfpv3-d16']) + elif env["android_arch"] == "arm64v8": + target_opts = ['-target', 'aarch64-none-linux-android'] + env.Append(CPPFLAGS=['-D__ARM_ARCH_8A__']) + env.Append(CPPFLAGS=['-mfix-cortex-a53-835769']) + env.Append(CPPFLAGS=target_opts) env.Append(CPPFLAGS=common_opts) @@ -213,7 +224,8 @@ def configure(env): ## Link flags env['LINKFLAGS'] = ['-shared', '--sysroot=' + sysroot, '-Wl,--warn-shared-textrel'] - env.Append(LINKFLAGS=string.split('-Wl,--fix-cortex-a8')) + if env["android_arch"] == "armv7": + env.Append(LINKFLAGS=string.split('-Wl,--fix-cortex-a8')) env.Append(LINKFLAGS=string.split('-Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now')) env.Append(LINKFLAGS=string.split('-Wl,-soname,libgodot_android.so -Wl,--gc-sections')) if mt_link: diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index a722cd1b8c..3c52834d92 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -219,6 +219,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { bool use_32_fb; bool immersive; bool export_arm; + bool export_arm64; bool export_x86; String apk_expansion_salt; String apk_expansion_pkey; @@ -319,6 +320,8 @@ bool EditorExportPlatformAndroid::_set(const StringName& p_name, const Variant& _signed=p_value; else if (n=="architecture/arm") export_arm=p_value; + else if (n=="architecture/arm64") + export_arm64=p_value; else if (n=="architecture/x86") export_x86=p_value; else if (n=="screen/use_32_bits_view") @@ -392,6 +395,8 @@ bool EditorExportPlatformAndroid::_get(const StringName& p_name,Variant &r_ret) r_ret=_signed; else if (n=="architecture/arm") r_ret=export_arm; + else if (n=="architecture/arm64") + r_ret=export_arm64; else if (n=="architecture/x86") r_ret=export_x86; else if (n=="screen/use_32_bits_view") @@ -1164,6 +1169,10 @@ Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_d skip=true; } + if (file.match("lib/arm64*/libgodot_android.so") && !export_arm64) { + skip = true; + } + if (file.begins_with("META-INF") && _signed) { skip=true; } @@ -1801,6 +1810,7 @@ EditorExportPlatformAndroid::EditorExportPlatformAndroid() { immersive=true; export_arm=true; + export_arm64=false; export_x86=false; @@ -3176,6 +3186,7 @@ public: bool export_x86 = p_preset->get("architecture/x86"); bool export_arm = p_preset->get("architecture/arm"); + bool export_arm64 = p_preset->get("architecture/arm64"); bool use_32_fb = p_preset->get("screen/use_32_bits_view"); bool immersive = p_preset->get("screen/immersive_mode"); @@ -3267,6 +3278,10 @@ public: skip = true; } + if (file.match("lib/arm64*/libgodot_android.so") && !export_arm64) { + skip = true; + } + if (file.begins_with("META-INF") && _signed) { skip = true; } diff --git a/platform/android/java_class_wrapper.cpp b/platform/android/java_class_wrapper.cpp index 56a27fa0e0..52ff9cd562 100644 --- a/platform/android/java_class_wrapper.cpp +++ b/platform/android/java_class_wrapper.cpp @@ -190,7 +190,7 @@ bool JavaClass::_call_method(JavaObject *p_instance, const StringName &p_method, argv[i].i = *p_args[i]; } break; case ARG_TYPE_LONG: { - argv[i].j = *p_args[i]; + argv[i].j = (int64_t)*p_args[i]; } break; case ARG_TYPE_FLOAT: { argv[i].f = *p_args[i]; @@ -350,7 +350,7 @@ bool JavaClass::_call_method(JavaObject *p_instance, const StringName &p_method, Array arr = *p_args[i]; jlongArray a = env->NewLongArray(arr.size()); for (int j = 0; j < arr.size(); j++) { - jlong val = arr[j]; + jlong val = (int64_t)arr[j]; env->SetLongArrayRegion(a, j, 1, &val); } argv[i].l = a; @@ -460,9 +460,9 @@ bool JavaClass::_call_method(JavaObject *p_instance, const StringName &p_method, case ARG_TYPE_LONG: { if (method->_static) { - ret = env->CallStaticLongMethodA(_class, method->method, argv); + ret = (int64_t)env->CallStaticLongMethodA(_class, method->method, argv); } else { - ret = env->CallLongMethodA(p_instance->instance, method->method, argv); + ret = (int64_t)env->CallLongMethodA(p_instance->instance, method->method, argv); } } break; @@ -680,7 +680,7 @@ bool JavaClass::_convert_object_to_variant(JNIEnv *env, jobject obj, Variant &va } break; case ARG_TYPE_LONG | ARG_NUMBER_CLASS_BIT: { - var = env->CallLongMethod(obj, JavaClassWrapper::singleton->Long_longValue); + var = (int64_t)env->CallLongMethod(obj, JavaClassWrapper::singleton->Long_longValue); return true; } break; @@ -802,7 +802,7 @@ bool JavaClass::_convert_object_to_variant(JNIEnv *env, jobject obj, Variant &va jlong val; env->GetLongArrayRegion((jlongArray)arr, 0, 1, &val); - ret.push_back(val); + ret.push_back((int64_t)val); } var = ret; diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index c091c7d022..da14d5c284 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -805,7 +805,12 @@ void OS_Windows::process_key_events() { k->set_pressed(ke.uMsg == WM_KEYDOWN); - k->set_scancode(KeyMappingWindows::get_keysym(ke.wParam)); + if ((ke.lParam & (1 << 24)) && (ke.wParam == VK_RETURN)) { + // Special case for Numpad Enter key + k->set_scancode(KEY_ENTER); + } else { + k->set_scancode(KeyMappingWindows::get_keysym(ke.wParam)); + } if (i + 1 < key_event_pos && key_event_buffer[i + 1].uMsg == WM_CHAR) { k->set_unicode(key_event_buffer[i + 1].wParam); diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp index b469013819..ad34dfd63a 100644 --- a/scene/2d/sprite.cpp +++ b/scene/2d/sprite.cpp @@ -109,6 +109,7 @@ void Sprite::set_texture(const Ref<Texture> &p_texture) { update(); emit_signal("texture_changed"); item_rect_changed(); + _change_notify("texture"); } void Sprite::set_normal_map(const Ref<Texture> &p_texture) { diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 9d70b75027..02dcc7d059 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -1144,6 +1144,20 @@ Array TileMap::get_used_cells() const { return a; } +Array TileMap::get_used_cells_by_id(int p_id) const { + + Array a; + for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) { + + if (E->value().id == p_id) { + Vector2 p(E->key().x, E->key().y); + a.push_back(p); + } + } + + return a; +} + Rect2 TileMap::get_used_rect() { // Not const because of cache if (used_size_cache_dirty) { @@ -1262,6 +1276,7 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("clear"), &TileMap::clear); ClassDB::bind_method(D_METHOD("get_used_cells"), &TileMap::get_used_cells); + ClassDB::bind_method(D_METHOD("get_used_cells_by_id", "id"), &TileMap::get_used_cells_by_id); ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMap::get_used_rect); ClassDB::bind_method(D_METHOD("map_to_world", "mappos", "ignore_half_ofs"), &TileMap::map_to_world, DEFVAL(false)); diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index 3468854a61..082e9d1018 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -270,6 +270,7 @@ public: bool is_y_sort_mode_enabled() const; Array get_used_cells() const; + Array get_used_cells_by_id(int p_id) const; Rect2 get_used_rect(); // Not const because of cache void set_occluder_light_mask(int p_mask); diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp index 5f2a720748..3c99f7fb3a 100644 --- a/scene/3d/arvr_nodes.cpp +++ b/scene/3d/arvr_nodes.cpp @@ -98,6 +98,7 @@ void ARVRController::_notification(int p_what) { is_active = false; button_states = 0; } else { + is_active = true; set_transform(tracker->get_transform(true)); int joy_id = tracker->get_joy_id(); @@ -231,6 +232,118 @@ ARVRController::~ARVRController(){ //////////////////////////////////////////////////////////////////////////////////////////////////// +void ARVRAnchor::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + set_process_internal(true); + }; break; + case NOTIFICATION_EXIT_TREE: { + set_process_internal(false); + }; break; + case NOTIFICATION_INTERNAL_PROCESS: { + // get our ARVRServer + ARVRServer *arvr_server = ARVRServer::get_singleton(); + ERR_FAIL_NULL(arvr_server); + + // find the tracker for our anchor + ARVRPositionalTracker *tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_ANCHOR, anchor_id); + if (tracker == NULL) { + // this anchor is currently not available + is_active = false; + } else { + is_active = true; + Transform transform; + + // we'll need our world_scale + real_t world_scale = arvr_server->get_world_scale(); + + // get our info from our tracker + transform.basis = tracker->get_orientation(); + transform.origin = tracker->get_position(); // <-- already adjusted to world scale + + // our basis is scaled to the size of the plane the anchor is tracking + // extract the size from our basis and reset the scale + size = transform.basis.get_scale() * world_scale; + transform.basis.set_scale(Vector3(1.0, 1.0, 1.0)); + + // apply our reference frame and set our transform + set_transform(arvr_server->get_reference_frame() * transform); + }; + }; break; + default: + break; + }; +}; + +void ARVRAnchor::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_anchor_id", "anchor_id"), &ARVRAnchor::set_anchor_id); + ClassDB::bind_method(D_METHOD("get_anchor_id"), &ARVRAnchor::get_anchor_id); + ADD_PROPERTY(PropertyInfo(Variant::INT, "anchor_id"), "set_anchor_id", "get_anchor_id"); + ClassDB::bind_method(D_METHOD("get_anchor_name"), &ARVRAnchor::get_anchor_name); + + ClassDB::bind_method(D_METHOD("get_is_active"), &ARVRAnchor::get_is_active); + ClassDB::bind_method(D_METHOD("get_size"), &ARVRAnchor::get_size); +}; + +void ARVRAnchor::set_anchor_id(int p_anchor_id) { + // we don't check any bounds here, this anchor may not yet be active and just be a place holder until it is. + anchor_id = p_anchor_id; +}; + +int ARVRAnchor::get_anchor_id(void) const { + return anchor_id; +}; + +Vector3 ARVRAnchor::get_size() const { + return size; +}; + +String ARVRAnchor::get_anchor_name(void) const { + // get our ARVRServer + ARVRServer *arvr_server = ARVRServer::get_singleton(); + ERR_FAIL_NULL_V(arvr_server, String()); + + ARVRPositionalTracker *tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_ANCHOR, anchor_id); + if (tracker == NULL) { + return String("Not connected"); + }; + + return tracker->get_name(); +}; + +bool ARVRAnchor::get_is_active() const { + return is_active; +}; + +String ARVRAnchor::get_configuration_warning() const { + if (!is_visible() || !is_inside_tree()) + return String(); + + // must be child node of ARVROrigin! + ARVROrigin *origin = get_parent()->cast_to<ARVROrigin>(); + if (origin == NULL) { + return TTR("ARVRAnchor must have an ARVROrigin node as its parent"); + }; + + if (anchor_id == 0) { + return TTR("The anchor id must not be 0 or this anchor will not be bound to an actual anchor"); + }; + + return String(); +}; + +ARVRAnchor::ARVRAnchor() { + anchor_id = 0; + is_active = true; +}; + +ARVRAnchor::~ARVRAnchor(){ + // nothing to do here yet for now.. +}; + +//////////////////////////////////////////////////////////////////////////////////////////////////// + String ARVROrigin::get_configuration_warning() const { if (!is_visible() || !is_inside_tree()) return String(); diff --git a/scene/3d/arvr_nodes.h b/scene/3d/arvr_nodes.h index 3dab263317..936519126b 100644 --- a/scene/3d/arvr_nodes.h +++ b/scene/3d/arvr_nodes.h @@ -39,7 +39,7 @@ **/ /* - ARVRCamera is a subclass of camera which will register itself with its parent ARVROrigin and as a result is automatically positioned + ARVRCamera is a subclass of camera which will register itself with its parent ARVROrigin and as a result is automatically positioned */ class ARVRCamera : public Camera { @@ -56,9 +56,9 @@ public: }; /* - ARVRController is a helper node that automatically updates it's position based on tracker data. + ARVRController is a helper node that automatically updates it's position based on tracker data. - It must be a child node of our ARVROrigin node + It must be a child node of our ARVROrigin node */ class ARVRController : public Spatial { @@ -92,6 +92,37 @@ public: }; /* + ARVRAnchor is a helper node that automatically updates it's position based on anchor data, it represents a real world location. + It must be a child node of our ARVROrigin node +*/ + +class ARVRAnchor : public Spatial { + GDCLASS(ARVRAnchor, Spatial); + +private: + int anchor_id; + bool is_active; + Vector3 size; + +protected: + void _notification(int p_what); + static void _bind_methods(); + +public: + void set_anchor_id(int p_anchor_id); + int get_anchor_id(void) const; + String get_anchor_name(void) const; + + bool get_is_active() const; + Vector3 get_size() const; + + String get_configuration_warning() const; + + ARVRAnchor(); + ~ARVRAnchor(); +}; + +/* ARVROrigin is special spatial node that acts as our origin point mapping our real world center of our tracking volume into our virtual world. It is this point that you will move around the world as the player 'moves while standing still', i.e. the player moves through teleporting or controller inputs as opposed to physically moving. diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp index 97f49da2be..34533375b2 100644 --- a/scene/gui/item_list.cpp +++ b/scene/gui/item_list.cpp @@ -431,7 +431,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) { if (mb.is_valid() && (mb->get_button_index() == BUTTON_LEFT || (allow_rmb_select && mb->get_button_index() == BUTTON_RIGHT)) && mb->is_pressed()) { search_string = ""; //any mousepress cancels - Vector2 pos(mb->get_position().x, mb->get_position().y); + Vector2 pos = mb->get_position(); Ref<StyleBox> bg = get_stylebox("bg"); pos -= bg->get_offset(); pos.y += scroll_bar->get_value(); @@ -475,7 +475,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) { if (mb->get_button_index() == BUTTON_RIGHT) { - emit_signal("item_rmb_selected", i, Vector2(mb->get_position().x, mb->get_position().y)); + emit_signal("item_rmb_selected", i, pos); } } else { @@ -486,7 +486,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) { if (items[i].selected && mb->get_button_index() == BUTTON_RIGHT) { - emit_signal("item_rmb_selected", i, Vector2(mb->get_position().x, mb->get_position().y)); + emit_signal("item_rmb_selected", i, pos); } else { bool selected = !items[i].selected; @@ -501,7 +501,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) { if (mb->get_button_index() == BUTTON_RIGHT) { - emit_signal("item_rmb_selected", i, Vector2(mb->get_position().x, mb->get_position().y)); + emit_signal("item_rmb_selected", i, pos); } else if (/*select_mode==SELECT_SINGLE &&*/ mb->is_doubleclick()) { emit_signal("item_activated", i); diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp index fe76b16460..57aa72b7d0 100644 --- a/scene/gui/menu_button.cpp +++ b/scene/gui/menu_button.cpp @@ -55,7 +55,6 @@ void MenuButton::pressed() { popup->set_size(Size2(size.width, 0)); popup->set_parent_rect(Rect2(Point2(gp - popup->get_global_position()), get_size())); popup->popup(); - popup->call_deferred("grab_click_focus"); popup->set_invalidate_click_until_motion(); } @@ -112,6 +111,7 @@ MenuButton::MenuButton() { popup->hide(); add_child(popup); popup->set_as_toplevel(true); + connect("button_up", popup, "call_deferred", make_binds("grab_click_focus")); set_process_unhandled_key_input(true); set_action_mode(ACTION_MODE_BUTTON_PRESS); } diff --git a/scene/gui/patch_9_rect.cpp b/scene/gui/patch_9_rect.cpp index 16f2bb6b6f..e577000f99 100644 --- a/scene/gui/patch_9_rect.cpp +++ b/scene/gui/patch_9_rect.cpp @@ -99,6 +99,7 @@ void NinePatchRect::set_texture(const Ref<Texture> &p_tex) { */ minimum_size_changed(); emit_signal("texture_changed"); + _change_notify("texture"); } Ref<Texture> NinePatchRect::get_texture() const { diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 8baca50d32..2fc3204f3a 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -49,6 +49,10 @@ static bool _is_symbol(CharType c) { return c != '_' && ((c >= '!' && c <= '/') || (c >= ':' && c <= '@') || (c >= '[' && c <= '`') || (c >= '{' && c <= '~') || c == '\t' || c == ' '); } +static bool _is_whitespace(CharType c) { + return c == '\t' || c == ' '; +} + static bool _is_char(CharType c) { return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || c == '_'; @@ -2096,45 +2100,43 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { break; #ifdef APPLE_STYLE_KEYS - if (k->get_alt()) { + if (k->get_alt() && cursor.column > 1) { #else if (k->get_alt()) { scancode_handled = false; break; - } else if (k->get_command()) { + } else if (k->get_command() && cursor.column > 1) { #endif int line = cursor.line; int column = cursor.column; - bool prev_char = false; - bool only_whitespace = true; - - while (only_whitespace && line > 0) { - - while (column > 0) { - CharType c = text[line][column - 1]; - - if (c != '\t' && c != ' ') { - only_whitespace = false; - break; - } + // check if we are removing a single whitespace, if so remove it and the next char type + // else we just remove the whitespace + bool only_whitespace = false; + if (_is_whitespace(text[line][column - 1]) && _is_whitespace(text[line][column - 2])) { + only_whitespace = true; + } else if (_is_whitespace(text[line][column - 1])) { + // remove the single whitespace + column--; + } - column--; - } + // check if its a text char + bool only_char = (_is_text_char(text[line][column - 1]) && !only_whitespace); - if (only_whitespace) { - line--; - column = text[line].length(); - } - } + // if its not whitespace or char then symbol. + bool only_symbols = !(only_whitespace || only_char); while (column > 0) { - bool ischar = _is_text_char(text[line][column - 1]); + bool is_whitespace = _is_whitespace(text[line][column - 1]); + bool is_text_char = _is_text_char(text[line][column - 1]); - if (prev_char && !ischar) + if (only_whitespace && !is_whitespace) { break; - - prev_char = ischar; + } else if (only_char && !is_text_char) { + break; + } else if (only_symbols && (is_whitespace || is_text_char)) { + break; + } column--; } @@ -2356,52 +2358,50 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { int next_column; #ifdef APPLE_STYLE_KEYS - if (k->get_alt()) { + if (k->get_alt() && cursor.column < curline_len - 1) { #else if (k->get_alt()) { scancode_handled = false; break; - } else if (k->get_command()) { + } else if (k->get_command() && cursor.column < curline_len - 1) { #endif - int last_line = text.size() - 1; int line = cursor.line; int column = cursor.column; - bool prev_char = false; - bool only_whitespace = true; - - while (only_whitespace && line < last_line) { - - while (column < text[line].length()) { - CharType c = text[line][column]; - - if (c != '\t' && c != ' ') { - only_whitespace = false; - break; - } - - column++; - } - - if (only_whitespace) { - line++; - column = 0; - } + // check if we are removing a single whitespace, if so remove it and the next char type + // else we just remove the whitespace + bool only_whitespace = false; + if (_is_whitespace(text[line][column]) && _is_whitespace(text[line][column + 1])) { + only_whitespace = true; + } else if (_is_whitespace(text[line][column])) { + // remove the single whitespace + column++; } - while (column < text[line].length()) { + // check if its a text char + bool only_char = (_is_text_char(text[line][column]) && !only_whitespace); - bool ischar = _is_text_char(text[line][column]); + // if its not whitespace or char then symbol. + bool only_symbols = !(only_whitespace || only_char); - if (prev_char && !ischar) + while (column < curline_len) { + bool is_whitespace = _is_whitespace(text[line][column]); + bool is_text_char = _is_text_char(text[line][column]); + + if (only_whitespace && !is_whitespace) { break; - prev_char = ischar; + } else if (only_char && !is_text_char) { + break; + } else if (only_symbols && (is_whitespace || is_text_char)) { + break; + } column++; } next_line = line; next_column = column; + } else { next_column = cursor.column < curline_len ? (cursor.column + 1) : 0; } @@ -4353,6 +4353,23 @@ String TextEdit::get_word_at_pos(const Vector2 &p_pos) const { bool symbol = beg < s.length() && _is_symbol(s[beg]); //not sure if right but most editors behave like this + bool inside_quotes = false; + int qbegin, qend; + for (int i = 0; i < s.length(); i++) { + if (s[i] == '"') { + if (inside_quotes) { + qend = i; + inside_quotes = false; + if (col >= qbegin && col <= qend) { + return s.substr(qbegin, qend - qbegin); + } + } else { + qbegin = i + 1; + inside_quotes = true; + } + } + } + while (beg > 0 && s[beg - 1] > 32 && (symbol == _is_symbol(s[beg - 1]))) { beg--; } diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 1456ab51c0..0b57841be7 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -1605,7 +1605,6 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool int plus = 1; while (i + plus < columns.size() && !p_item->cells[i + plus].editable && p_item->cells[i + plus].mode == TreeItem::CELL_MODE_STRING && p_item->cells[i + plus].text == "" && p_item->cells[i + plus].icon.is_null()) { - plus++; col_width += cache.hseparation; col_width += get_column_width(i + plus); plus++; diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index f286bfb81a..3e6d80d314 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -409,6 +409,7 @@ void register_scene_types() { ClassDB::register_class<Listener>(); ClassDB::register_class<ARVRCamera>(); ClassDB::register_class<ARVRController>(); + ClassDB::register_class<ARVRAnchor>(); ClassDB::register_class<ARVROrigin>(); ClassDB::register_class<InterpolatedCamera>(); ClassDB::register_class<MeshInstance>(); diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 24ec39afe3..5a79e49240 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -234,6 +234,14 @@ void SpatialMaterial::init_shaders() { shader_names->grow = "grow"; + shader_names->metallic_texture_channel = "metallic_texture_channel"; + shader_names->roughness_texture_channel = "roughness_texture_channel"; + shader_names->ao_texture_channel = "ao_texture_channel"; + shader_names->clearcoat_texture_channel = "clearcoat_texture_channel"; + shader_names->rim_texture_channel = "rim_texture_channel"; + shader_names->depth_texture_channel = "depth_texture_channel"; + shader_names->refraction_texture_channel = "refraction_texture_channel"; + shader_names->texture_names[TEXTURE_ALBEDO] = "texture_albedo"; shader_names->texture_names[TEXTURE_METALLIC] = "texture_metallic"; shader_names->texture_names[TEXTURE_ROUGHNESS] = "texture_roughness"; @@ -354,7 +362,9 @@ void SpatialMaterial::_update_shader() { code += "uniform float roughness : hint_range(0,1);\n"; code += "uniform float point_size : hint_range(0,128);\n"; code += "uniform sampler2D texture_metallic : hint_white;\n"; + code += "uniform vec4 metallic_texture_channel;\n"; code += "uniform sampler2D texture_roughness : hint_white;\n"; + code += "uniform vec4 roughness_texture_channel;\n"; if (billboard_mode == BILLBOARD_PARTICLES) { code += "uniform int particles_anim_h_frames;\n"; code += "uniform int particles_anim_v_frames;\n"; @@ -371,6 +381,7 @@ void SpatialMaterial::_update_shader() { if (features[FEATURE_REFRACTION]) { code += "uniform sampler2D texture_refraction;\n"; code += "uniform float refraction : hint_range(-16,16);\n"; + code += "uniform vec4 refraction_texture_channel;\n"; } if (features[FEATURE_NORMAL_MAPPING]) { @@ -393,6 +404,7 @@ void SpatialMaterial::_update_shader() { } if (features[FEATURE_AMBIENT_OCCLUSION]) { code += "uniform sampler2D texture_ambient_occlusion : hint_white;\n"; + code += "uniform vec4 ao_texture_channel;\n"; } if (features[FEATURE_DETAIL]) { @@ -617,15 +629,15 @@ void SpatialMaterial::_update_shader() { code += "\tALBEDO = albedo.rgb * albedo_tex.rgb;\n"; if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tfloat metallic_tex = triplanar_texture(texture_metallic,uv1_power_normal,uv1_world_pos).r;\n"; + code += "\tfloat metallic_tex = dot(triplanar_texture(texture_metallic,uv1_power_normal,uv1_world_pos),metallic_texture_channel);\n"; } else { - code += "\tfloat metallic_tex = texture(texture_metallic,base_uv).r;\n"; + code += "\tfloat metallic_tex = dot(texture(texture_metallic,base_uv),metallic_texture_channel);\n"; } code += "\tMETALLIC = metallic_tex * metallic;\n"; if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tfloat roughness_tex = triplanar_texture(texture_roughness,uv1_power_normal,uv1_world_pos).r;\n"; + code += "\tfloat roughness_tex = dot(triplanar_texture(texture_roughness,uv1_power_normal,uv1_world_pos),roughness_texture_channel);\n"; } else { - code += "\tfloat roughness_tex = texture(texture_roughness,base_uv).r;\n"; + code += "\tfloat roughness_tex = dot(texture(texture_roughness,base_uv),roughness_texture_channel);\n"; } code += "\tROUGHNESS = roughness_tex * roughness;\n"; code += "\tSPECULAR = specular;\n"; @@ -656,7 +668,7 @@ void SpatialMaterial::_update_shader() { code += "\tvec3 ref_normal = NORMAL;\n"; } - code += "\tvec2 ref_ofs = SCREEN_UV - ref_normal.xy * texture(texture_refraction,base_uv).r * refraction;\n"; + code += "\tvec2 ref_ofs = SCREEN_UV - ref_normal.xy * dot(texture(texture_refraction,base_uv),refraction_texture_channel) * refraction;\n"; code += "\tfloat ref_amount = 1.0 - albedo.a * albedo_tex.a;\n"; code += "\tEMISSION += textureLod(SCREEN_TEXTURE,ref_ofs,ROUGHNESS * 8.0).rgb * ref_amount;\n"; code += "\tALBEDO *= 1.0 - ref_amount;\n"; @@ -699,15 +711,15 @@ void SpatialMaterial::_update_shader() { if (features[FEATURE_AMBIENT_OCCLUSION]) { if (flags[FLAG_AO_ON_UV2]) { if (flags[FLAG_UV2_USE_TRIPLANAR]) { - code += "\tAO = triplanar_texture(texture_ambient_occlusion,uv2_power_normal,uv2_world_pos).r;\n"; + code += "\tAO = dot(triplanar_texture(texture_ambient_occlusion,uv2_power_normal,uv2_world_pos),ao_texture_channel);\n"; } else { - code += "\tAO = texture(texture_ambient_occlusion,base_uv2).r;\n"; + code += "\tAO = dot(texture(texture_ambient_occlusion,base_uv2),ao_texture_channel);\n"; } } else { if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tAO = triplanar_texture(texture_ambient_occlusion,uv1_power_normal,uv1_world_pos).r;\n"; + code += "\tAO = dot(triplanar_texture(texture_ambient_occlusion,uv1_power_normal,uv1_world_pos),ao_texture_channel);\n"; } else { - code += "\tAO = texture(texture_ambient_occlusion,base_uv).r;\n"; + code += "\tAO = dot(texture(texture_ambient_occlusion,base_uv),ao_texture_channel);\n"; } } } @@ -1327,6 +1339,58 @@ float SpatialMaterial::get_grow() const { return grow; } +static Plane _get_texture_mask(SpatialMaterial::TextureChannel p_channel) { + static const Plane masks[5] = { + Plane(1, 0, 0, 0), + Plane(0, 1, 0, 0), + Plane(0, 0, 1, 0), + Plane(0, 0, 0, 1), + Plane(0.3333333, 0.3333333, 0.3333333, 0), + }; + + return masks[p_channel]; +} + +void SpatialMaterial::set_metallic_texture_channel(TextureChannel p_channel) { + + metallic_texture_channel = p_channel; + VS::get_singleton()->material_set_param(_get_material(), shader_names->metallic_texture_channel, _get_texture_mask(p_channel)); +} + +SpatialMaterial::TextureChannel SpatialMaterial::get_metallic_texture_channel() const { + return metallic_texture_channel; +} + +void SpatialMaterial::set_roughness_texture_channel(TextureChannel p_channel) { + + roughness_texture_channel = p_channel; + VS::get_singleton()->material_set_param(_get_material(), shader_names->roughness_texture_channel, _get_texture_mask(p_channel)); +} + +SpatialMaterial::TextureChannel SpatialMaterial::get_roughness_texture_channel() const { + return roughness_texture_channel; +} + +void SpatialMaterial::set_ao_texture_channel(TextureChannel p_channel) { + + ao_texture_channel = p_channel; + VS::get_singleton()->material_set_param(_get_material(), shader_names->ao_texture_channel, _get_texture_mask(p_channel)); +} + +SpatialMaterial::TextureChannel SpatialMaterial::get_ao_texture_channel() const { + return ao_texture_channel; +} + +void SpatialMaterial::set_refraction_texture_channel(TextureChannel p_channel) { + + refraction_texture_channel = p_channel; + VS::get_singleton()->material_set_param(_get_material(), shader_names->refraction_texture_channel, _get_texture_mask(p_channel)); +} + +SpatialMaterial::TextureChannel SpatialMaterial::get_refraction_texture_channel() const { + return refraction_texture_channel; +} + void SpatialMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_albedo", "albedo"), &SpatialMaterial::set_albedo); @@ -1455,6 +1519,18 @@ void SpatialMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_grow_enabled", "enable"), &SpatialMaterial::set_grow_enabled); ClassDB::bind_method(D_METHOD("is_grow_enabled"), &SpatialMaterial::is_grow_enabled); + ClassDB::bind_method(D_METHOD("set_metallic_texture_channel", "channel"), &SpatialMaterial::set_metallic_texture_channel); + ClassDB::bind_method(D_METHOD("get_metallic_texture_channel"), &SpatialMaterial::get_metallic_texture_channel); + + ClassDB::bind_method(D_METHOD("set_roughness_texture_channel", "channel"), &SpatialMaterial::set_roughness_texture_channel); + ClassDB::bind_method(D_METHOD("get_roughness_texture_channel"), &SpatialMaterial::get_roughness_texture_channel); + + ClassDB::bind_method(D_METHOD("set_ao_texture_channel", "channel"), &SpatialMaterial::set_ao_texture_channel); + ClassDB::bind_method(D_METHOD("get_ao_texture_channel"), &SpatialMaterial::get_ao_texture_channel); + + ClassDB::bind_method(D_METHOD("set_refraction_texture_channel", "channel"), &SpatialMaterial::set_refraction_texture_channel); + ClassDB::bind_method(D_METHOD("get_refraction_texture_channel"), &SpatialMaterial::get_refraction_texture_channel); + ADD_GROUP("Flags", "flags_"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_transparent"), "set_feature", "get_feature", FEATURE_TRANSPARENT); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_unshaded"), "set_flag", "get_flag", FLAG_UNSHADED); @@ -1490,10 +1566,12 @@ void SpatialMaterial::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "metallic", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_metallic", "get_metallic"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "metallic_specular", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_specular", "get_specular"); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "metallic_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_METALLIC); + ADD_PROPERTY(PropertyInfo(Variant::INT, "metallic_texture_channel", PROPERTY_HINT_ENUM, "Red,Green,Blue,Alpha,Gray"), "set_metallic_texture_channel", "get_metallic_texture_channel"); ADD_GROUP("Roughness", "roughness_"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "roughness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_roughness", "get_roughness"); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "roughness_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_ROUGHNESS); + ADD_PROPERTY(PropertyInfo(Variant::INT, "roughness_texture_channel", PROPERTY_HINT_ENUM, "Red,Green,Blue,Alpha,Gray"), "set_roughness_texture_channel", "get_roughness_texture_channel"); ADD_GROUP("Emission", "emission_"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "emission_enabled"), "set_feature", "get_feature", FEATURE_EMISSION); @@ -1527,6 +1605,7 @@ void SpatialMaterial::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "ao_enabled"), "set_feature", "get_feature", FEATURE_AMBIENT_OCCLUSION); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "ao_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_AMBIENT_OCCLUSION); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "ao_on_uv2"), "set_flag", "get_flag", FLAG_AO_ON_UV2); + ADD_PROPERTY(PropertyInfo(Variant::INT, "ao_texture_channel", PROPERTY_HINT_ENUM, "Red,Green,Blue,Alpha,Gray"), "set_ao_texture_channel", "get_ao_texture_channel"); ADD_GROUP("Depth", "depth_"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "depth_enabled"), "set_feature", "get_feature", FEATURE_DEPTH_MAPPING); @@ -1545,6 +1624,7 @@ void SpatialMaterial::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "refraction_enabled"), "set_feature", "get_feature", FEATURE_REFRACTION); ADD_PROPERTY(PropertyInfo(Variant::REAL, "refraction_scale", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_refraction", "get_refraction"); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "refraction_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_REFRACTION); + ADD_PROPERTY(PropertyInfo(Variant::INT, "refraction_texture_channel", PROPERTY_HINT_ENUM, "Red,Green,Blue,Alpha,Gray"), "set_refraction_texture_channel", "get_refraction_texture_channel"); ADD_GROUP("Detail", "detail_"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "detail_enabled"), "set_feature", "get_feature", FEATURE_DETAIL); @@ -1638,6 +1718,12 @@ void SpatialMaterial::_bind_methods() { BIND_CONSTANT(BILLBOARD_ENABLED); BIND_CONSTANT(BILLBOARD_FIXED_Y); BIND_CONSTANT(BILLBOARD_PARTICLES); + + BIND_CONSTANT(TEXTURE_CHANNEL_RED); + BIND_CONSTANT(TEXTURE_CHANNEL_GREEN); + BIND_CONSTANT(TEXTURE_CHANNEL_BLUE); + BIND_CONSTANT(TEXTURE_CHANNEL_ALPHA); + BIND_CONSTANT(TEXTURE_CHANNEL_GRAYSCALE); } SpatialMaterial::SpatialMaterial() @@ -1672,6 +1758,11 @@ SpatialMaterial::SpatialMaterial() set_particles_anim_v_frames(1); set_particles_anim_loop(false); + set_metallic_texture_channel(TEXTURE_CHANNEL_RED); + set_roughness_texture_channel(TEXTURE_CHANNEL_RED); + set_ao_texture_channel(TEXTURE_CHANNEL_RED); + set_refraction_texture_channel(TEXTURE_CHANNEL_RED); + grow_enabled = false; set_grow(0.0); diff --git a/scene/resources/material.h b/scene/resources/material.h index 7587fc7927..1484b79fc6 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -190,6 +190,14 @@ public: BILLBOARD_PARTICLES, }; + enum TextureChannel { + TEXTURE_CHANNEL_RED, + TEXTURE_CHANNEL_GREEN, + TEXTURE_CHANNEL_BLUE, + TEXTURE_CHANNEL_ALPHA, + TEXTURE_CHANNEL_GRAYSCALE + }; + private: union MaterialKey { @@ -283,6 +291,14 @@ private: StringName uv2_blend_sharpness; StringName grow; + StringName metallic_texture_channel; + StringName roughness_texture_channel; + StringName ao_texture_channel; + StringName clearcoat_texture_channel; + StringName rim_texture_channel; + StringName depth_texture_channel; + StringName refraction_texture_channel; + StringName texture_names[TEXTURE_MAX]; }; @@ -342,6 +358,11 @@ private: DiffuseMode diffuse_mode; BillboardMode billboard_mode; + TextureChannel metallic_texture_channel; + TextureChannel roughness_texture_channel; + TextureChannel ao_texture_channel; + TextureChannel refraction_texture_channel; + bool features[FEATURE_MAX]; Ref<Texture> textures[TEXTURE_MAX]; @@ -478,6 +499,15 @@ public: void set_grow(float p_grow); float get_grow() const; + void set_metallic_texture_channel(TextureChannel p_channel); + TextureChannel get_metallic_texture_channel() const; + void set_roughness_texture_channel(TextureChannel p_channel); + TextureChannel get_roughness_texture_channel() const; + void set_ao_texture_channel(TextureChannel p_channel); + TextureChannel get_ao_texture_channel() const; + void set_refraction_texture_channel(TextureChannel p_channel); + TextureChannel get_refraction_texture_channel() const; + static void init_shaders(); static void finish_shaders(); static void flush_changes(); @@ -496,6 +526,7 @@ VARIANT_ENUM_CAST(SpatialMaterial::Flags) VARIANT_ENUM_CAST(SpatialMaterial::DiffuseMode) VARIANT_ENUM_CAST(SpatialMaterial::SpecularMode) VARIANT_ENUM_CAST(SpatialMaterial::BillboardMode) +VARIANT_ENUM_CAST(SpatialMaterial::TextureChannel) ////////////////////// diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index e0a9de6062..3666c18487 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -107,6 +107,7 @@ void StyleBoxTexture::set_texture(RES p_texture) { region_rect = Rect2(Point2(), texture->get_size()); emit_signal("texture_changed"); emit_changed(); + _change_notify("texture"); } RES StyleBoxTexture::get_texture() const { diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index 8b747e1b43..3932917ebe 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -224,30 +224,22 @@ void SurfaceTool::add_index(int p_index) { index_array.push_back(p_index); } -Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing) { - - Ref<ArrayMesh> mesh; - if (p_existing.is_valid()) - mesh = p_existing; - else - mesh.instance(); +Array SurfaceTool::commit_to_arrays() { int varr_len = vertex_array.size(); - if (varr_len == 0) - return mesh; - - int surface = mesh->get_surface_count(); - Array a; a.resize(Mesh::ARRAY_MAX); for (int i = 0; i < Mesh::ARRAY_MAX; i++) { - switch (format & (1 << i)) { + if (!(format & (1 << i))) + continue; //not in format + + switch (i) { - case Mesh::ARRAY_FORMAT_VERTEX: - case Mesh::ARRAY_FORMAT_NORMAL: { + case Mesh::ARRAY_VERTEX: + case Mesh::ARRAY_NORMAL: { PoolVector<Vector3> array; array.resize(varr_len); @@ -273,8 +265,8 @@ Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing) { } break; - case Mesh::ARRAY_FORMAT_TEX_UV: - case Mesh::ARRAY_FORMAT_TEX_UV2: { + case Mesh::ARRAY_TEX_UV: + case Mesh::ARRAY_TEX_UV2: { PoolVector<Vector2> array; array.resize(varr_len); @@ -299,7 +291,7 @@ Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing) { w = PoolVector<Vector2>::Write(); a[i] = array; } break; - case Mesh::ARRAY_FORMAT_TANGENT: { + case Mesh::ARRAY_TANGENT: { PoolVector<float> array; array.resize(varr_len * 4); @@ -323,7 +315,7 @@ Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing) { a[i] = array; } break; - case Mesh::ARRAY_FORMAT_COLOR: { + case Mesh::ARRAY_COLOR: { PoolVector<Color> array; array.resize(varr_len); @@ -339,7 +331,7 @@ Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing) { w = PoolVector<Color>::Write(); a[i] = array; } break; - case Mesh::ARRAY_FORMAT_BONES: { + case Mesh::ARRAY_BONES: { PoolVector<int> array; array.resize(varr_len * 4); @@ -361,7 +353,7 @@ Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing) { a[i] = array; } break; - case Mesh::ARRAY_FORMAT_WEIGHTS: { + case Mesh::ARRAY_WEIGHTS: { PoolVector<float> array; array.resize(varr_len * 4); @@ -383,7 +375,7 @@ Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing) { a[i] = array; } break; - case Mesh::ARRAY_FORMAT_INDEX: { + case Mesh::ARRAY_INDEX: { ERR_CONTINUE(index_array.size() == 0); @@ -398,6 +390,7 @@ Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing) { } w = PoolVector<int>::Write(); + a[i] = array; } break; @@ -405,6 +398,26 @@ Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing) { } } + return a; +} + +Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing) { + + Ref<ArrayMesh> mesh; + if (p_existing.is_valid()) + mesh = p_existing; + else + mesh.instance(); + + int varr_len = vertex_array.size(); + + if (varr_len == 0) + return mesh; + + int surface = mesh->get_surface_count(); + + Array a = commit_to_arrays(); + mesh->add_surface_from_arrays(primitive, a); if (material.is_valid()) mesh->surface_set_material(surface, material); @@ -459,12 +472,17 @@ void SurfaceTool::deindex() { vertex_array.push_back(varr[E->get()]); } format &= ~Mesh::ARRAY_FORMAT_INDEX; + index_array.clear(); } void SurfaceTool::_create_list(const Ref<Mesh> &p_existing, int p_surface, List<Vertex> *r_vertex, List<int> *r_index, int &lformat) { Array arr = p_existing->surface_get_arrays(p_surface); ERR_FAIL_COND(arr.size() != VS::ARRAY_MAX); + _create_list_from_arrays(arr, r_vertex, r_index, lformat); +} + +void SurfaceTool::_create_list_from_arrays(Array arr, List<Vertex> *r_vertex, List<int> *r_index, int &lformat) { PoolVector<Vector3> varr = arr[VS::ARRAY_VERTEX]; PoolVector<Vector3> narr = arr[VS::ARRAY_NORMAL]; @@ -536,7 +554,7 @@ void SurfaceTool::_create_list(const Ref<Mesh> &p_existing, int p_surface, List< if (lformat & VS::ARRAY_FORMAT_TANGENT) { Plane p(tarr[i * 4 + 0], tarr[i * 4 + 1], tarr[i * 4 + 2], tarr[i * 4 + 3]); v.tangent = p.normal; - v.binormal = p.normal.cross(last_normal).normalized() * p.d; + v.binormal = p.normal.cross(v.tangent).normalized() * p.d; } if (lformat & VS::ARRAY_FORMAT_COLOR) v.color = carr[i]; @@ -580,6 +598,13 @@ void SurfaceTool::_create_list(const Ref<Mesh> &p_existing, int p_surface, List< } } +void SurfaceTool::create_from_triangle_arrays(const Array &p_arrays) { + + clear(); + primitive = Mesh::PRIMITIVE_TRIANGLES; + _create_list_from_arrays(p_arrays, &vertex_array, &index_array, format); +} + void SurfaceTool::create_from(const Ref<Mesh> &p_existing, int p_surface) { clear(); @@ -711,8 +736,9 @@ void SurfaceTool::generate_tangents() { ERR_FAIL_COND(!res); format |= Mesh::ARRAY_FORMAT_TANGENT; - if (indexed) + if (indexed) { index(); + } } void SurfaceTool::generate_normals() { @@ -784,7 +810,6 @@ void SurfaceTool::generate_normals() { vertex_hash.clear(); if (E) { smooth = smooth_groups[count]; - print_line("SMOOTH AT " + itos(count) + ": " + itos(smooth)); } } } @@ -818,6 +843,7 @@ void SurfaceTool::clear() { void SurfaceTool::_bind_methods() { ClassDB::bind_method(D_METHOD("begin", "primitive"), &SurfaceTool::begin); + ClassDB::bind_method(D_METHOD("add_vertex", "vertex"), &SurfaceTool::add_vertex); ClassDB::bind_method(D_METHOD("add_color", "color"), &SurfaceTool::add_color); ClassDB::bind_method(D_METHOD("add_normal", "normal"), &SurfaceTool::add_normal); @@ -827,15 +853,25 @@ void SurfaceTool::_bind_methods() { ClassDB::bind_method(D_METHOD("add_bones", "bones"), &SurfaceTool::add_bones); ClassDB::bind_method(D_METHOD("add_weights", "weights"), &SurfaceTool::add_weights); ClassDB::bind_method(D_METHOD("add_smooth_group", "smooth"), &SurfaceTool::add_smooth_group); + ClassDB::bind_method(D_METHOD("add_triangle_fan", "vertexes", "uvs", "colors", "uv2s", "normals", "tangents"), &SurfaceTool::add_triangle_fan, DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Color>()), DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Vector3>()), DEFVAL(Vector<Plane>())); - ClassDB::bind_method(D_METHOD("set_material", "material:Material"), &SurfaceTool::set_material); + + ClassDB::bind_method(D_METHOD("add_index", "index"), &SurfaceTool::add_index); + ClassDB::bind_method(D_METHOD("index"), &SurfaceTool::index); ClassDB::bind_method(D_METHOD("deindex"), &SurfaceTool::deindex); - ///ClassDB::bind_method(D_METHOD("generate_flat_normals"),&SurfaceTool::generate_flat_normals); ClassDB::bind_method(D_METHOD("generate_normals"), &SurfaceTool::generate_normals); - ClassDB::bind_method(D_METHOD("add_index", "index"), &SurfaceTool::add_index); - ClassDB::bind_method(D_METHOD("commit:Mesh", "existing:Mesh"), &SurfaceTool::commit, DEFVAL(Variant())); + ClassDB::bind_method(D_METHOD("generate_tangents"), &SurfaceTool::generate_tangents); + + ClassDB::bind_method(D_METHOD("add_to_format", "flags"), &SurfaceTool::add_to_format); + + ClassDB::bind_method(D_METHOD("set_material", "material:Material"), &SurfaceTool::set_material); + ClassDB::bind_method(D_METHOD("clear"), &SurfaceTool::clear); + + ClassDB::bind_method(D_METHOD("create_from", "existing:Mesh", "surface"), &SurfaceTool::create_from); + ClassDB::bind_method(D_METHOD("append_from", "existing:Mesh", "surface", "transform"), &SurfaceTool::append_from); + ClassDB::bind_method(D_METHOD("commit:Mesh", "existing:Mesh"), &SurfaceTool::commit, DEFVAL(Variant())); } SurfaceTool::SurfaceTool() { diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h index 753c3626b8..d02e170b02 100644 --- a/scene/resources/surface_tool.h +++ b/scene/resources/surface_tool.h @@ -80,6 +80,7 @@ private: Vector<float> last_weights; Plane last_tangent; + void _create_list_from_arrays(Array arr, List<Vertex> *r_vertex, List<int> *r_index, int &lformat); void _create_list(const Ref<Mesh> &p_existing, int p_surface, List<Vertex> *r_vertex, List<int> *r_index, int &lformat); //mikktspace callbacks @@ -123,6 +124,8 @@ public: List<Vertex> &get_vertex_array() { return vertex_array; } + void create_from_triangle_arrays(const Array &p_arrays); + Array commit_to_arrays(); void create_from(const Ref<Mesh> &p_existing, int p_surface); void append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform &p_xform); Ref<ArrayMesh> commit(const Ref<ArrayMesh> &p_existing = Ref<ArrayMesh>()); diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 5cd75b5a69..fe7cd0097c 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -830,7 +830,7 @@ void AtlasTexture::set_atlas(const Ref<Texture> &p_atlas) { return; atlas = p_atlas; emit_changed(); - emit_signal("atlas_changed"); + _change_notify("atlas"); } Ref<Texture> AtlasTexture::get_atlas() const { @@ -839,8 +839,11 @@ Ref<Texture> AtlasTexture::get_atlas() const { void AtlasTexture::set_region(const Rect2 &p_region) { + if (region == p_region) + return; region = p_region; emit_changed(); + _change_notify("region"); } Rect2 AtlasTexture::get_region() const { @@ -850,8 +853,11 @@ Rect2 AtlasTexture::get_region() const { void AtlasTexture::set_margin(const Rect2 &p_margin) { + if (margin == p_margin) + return; margin = p_margin; emit_changed(); + _change_notify("margin"); } Rect2 AtlasTexture::get_margin() const { @@ -870,8 +876,6 @@ void AtlasTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_margin", "margin"), &AtlasTexture::set_margin); ClassDB::bind_method(D_METHOD("get_margin"), &AtlasTexture::get_margin); - ADD_SIGNAL(MethodInfo("atlas_changed")); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "atlas", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_atlas", "get_atlas"); ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region"), "set_region", "get_region"); ADD_PROPERTY(PropertyInfo(Variant::RECT2, "margin"), "set_margin", "get_margin"); diff --git a/servers/arvr/arvr_positional_tracker.cpp b/servers/arvr/arvr_positional_tracker.cpp index 4215363d16..9f3d01267b 100644 --- a/servers/arvr/arvr_positional_tracker.cpp +++ b/servers/arvr/arvr_positional_tracker.cpp @@ -40,6 +40,13 @@ void ARVRPositionalTracker::_bind_methods() { ClassDB::bind_method(D_METHOD("get_tracks_position"), &ARVRPositionalTracker::get_tracks_position); ClassDB::bind_method(D_METHOD("get_position"), &ARVRPositionalTracker::get_position); ClassDB::bind_method(D_METHOD("get_transform", "adjust_by_reference_frame"), &ARVRPositionalTracker::get_transform); + + // these functions we don't want to expose to normal users but do need to be callable from GDNative + ClassDB::bind_method(D_METHOD("_set_type", "type"), &ARVRPositionalTracker::set_type); + ClassDB::bind_method(D_METHOD("_set_name", "name"), &ARVRPositionalTracker::set_name); + ClassDB::bind_method(D_METHOD("_set_joy_id", "joy_id"), &ARVRPositionalTracker::set_joy_id); + ClassDB::bind_method(D_METHOD("_set_orientation", "orientation"), &ARVRPositionalTracker::set_orientation); + ClassDB::bind_method(D_METHOD("_set_rw_position", "rw_position"), &ARVRPositionalTracker::set_rw_position); }; void ARVRPositionalTracker::set_type(ARVRServer::TrackerType p_type) { @@ -102,14 +109,36 @@ bool ARVRPositionalTracker::get_tracks_position() const { void ARVRPositionalTracker::set_position(const Vector3 &p_position) { _THREAD_SAFE_METHOD_ + ARVRServer *arvr_server = ARVRServer::get_singleton(); + ERR_FAIL_NULL(arvr_server); + real_t world_scale = arvr_server->get_world_scale(); + ERR_FAIL_COND(world_scale == 0); + tracks_position = true; // obviously we have this - position = p_position; + rw_position = p_position / world_scale; }; Vector3 ARVRPositionalTracker::get_position() const { _THREAD_SAFE_METHOD_ - return position; + ARVRServer *arvr_server = ARVRServer::get_singleton(); + ERR_FAIL_NULL_V(arvr_server, rw_position); + real_t world_scale = arvr_server->get_world_scale(); + + return rw_position * world_scale; +}; + +void ARVRPositionalTracker::set_rw_position(const Vector3 &p_rw_position) { + _THREAD_SAFE_METHOD_ + + tracks_position = true; // obviously we have this + rw_position = p_rw_position; +}; + +Vector3 ARVRPositionalTracker::get_rw_position() const { + _THREAD_SAFE_METHOD_ + + return rw_position; }; Transform ARVRPositionalTracker::get_transform(bool p_adjust_by_reference_frame) const { diff --git a/servers/arvr/arvr_positional_tracker.h b/servers/arvr/arvr_positional_tracker.h index e8c613b29d..dba203b73c 100644 --- a/servers/arvr/arvr_positional_tracker.h +++ b/servers/arvr/arvr_positional_tracker.h @@ -56,7 +56,7 @@ private: bool tracks_orientation; // do we track orientation? Basis orientation; // our orientation bool tracks_position; // do we track position? - Vector3 position; // our position + Vector3 rw_position; // our position "in the real world, so without world_scale applied" protected: static void _bind_methods(); @@ -73,8 +73,10 @@ public: void set_orientation(const Basis &p_orientation); Basis get_orientation() const; bool get_tracks_position() const; - void set_position(const Vector3 &p_position); - Vector3 get_position() const; + void set_position(const Vector3 &p_position); // set position with world_scale applied + Vector3 get_position() const; // get position with world_scale applied + void set_rw_position(const Vector3 &p_rw_position); + Vector3 get_rw_position() const; Transform get_transform(bool p_adjust_by_reference_frame) const; diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp index 5303aea6d0..0d2550e53b 100644 --- a/servers/audio_server.cpp +++ b/servers/audio_server.cpp @@ -66,7 +66,8 @@ void AudioDriver::audio_server_process(int p_frames, int32_t *p_buffer, bool p_u void AudioDriver::update_mix_time(int p_frames) { _mix_amount += p_frames; - _last_mix_time = OS::get_singleton()->get_ticks_usec(); + if (OS::get_singleton()) + _last_mix_time = OS::get_singleton()->get_ticks_usec(); } double AudioDriver::get_mix_time() const { diff --git a/servers/physics/area_sw.h b/servers/physics/area_sw.h index 06e58e3d5a..3dae1db13f 100644 --- a/servers/physics/area_sw.h +++ b/servers/physics/area_sw.h @@ -154,6 +154,7 @@ public: _FORCE_INLINE_ void add_constraint(ConstraintSW *p_constraint) { constraints.insert(p_constraint); } _FORCE_INLINE_ void remove_constraint(ConstraintSW *p_constraint) { constraints.erase(p_constraint); } _FORCE_INLINE_ const Set<ConstraintSW *> &get_constraints() const { return constraints; } + _FORCE_INLINE_ void clear_constraints() { constraints.clear(); } void set_monitorable(bool p_monitorable); _FORCE_INLINE_ bool is_monitorable() const { return monitorable; } diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp index 1f32c059a8..e065fae2be 100644 --- a/servers/physics/body_sw.cpp +++ b/servers/physics/body_sw.cpp @@ -757,7 +757,8 @@ BodySW::BodySW() contact_count = 0; gravity_scale = 1.0; - + linear_damp = -1; + angular_damp = -1; area_angular_damp = 0; area_linear_damp = 0; diff --git a/servers/physics/body_sw.h b/servers/physics/body_sw.h index c3e051c2d0..512b868570 100644 --- a/servers/physics/body_sw.h +++ b/servers/physics/body_sw.h @@ -194,6 +194,7 @@ public: _FORCE_INLINE_ void add_constraint(ConstraintSW *p_constraint, int p_pos) { constraint_map[p_constraint] = p_pos; } _FORCE_INLINE_ void remove_constraint(ConstraintSW *p_constraint) { constraint_map.erase(p_constraint); } const Map<ConstraintSW *, int> &get_constraint_map() const { return constraint_map; } + _FORCE_INLINE_ void clear_constraint_map() { constraint_map.clear(); } _FORCE_INLINE_ void set_omit_force_integration(bool p_omit_force_integration) { omit_force_integration = p_omit_force_integration; } _FORCE_INLINE_ bool get_omit_force_integration() const { return omit_force_integration; } diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp index 101bd4b185..833c77216e 100644 --- a/servers/physics/physics_server_sw.cpp +++ b/servers/physics/physics_server_sw.cpp @@ -222,12 +222,24 @@ void PhysicsServerSW::area_set_space(RID p_area, RID p_space) { AreaSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); + SpaceSW *space = NULL; if (p_space.is_valid()) { space = space_owner.get(p_space); ERR_FAIL_COND(!space); } + if (area->get_space() == space) + return; //pointless + + for (Set<ConstraintSW *>::Element *E = area->get_constraints().front(); E; E = E->next()) { + RID self = E->get()->get_self(); + if (!self.is_valid()) + continue; + free(self); + } + area->clear_constraints(); + area->set_space(space); }; @@ -471,15 +483,23 @@ void PhysicsServerSW::body_set_space(RID p_body, RID p_space) { BodySW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); - SpaceSW *space = NULL; + SpaceSW *space = NULL; if (p_space.is_valid()) { space = space_owner.get(p_space); ERR_FAIL_COND(!space); } if (body->get_space() == space) - return; //pointles + return; //pointless + + while (body->get_constraint_map().size()) { + RID self = body->get_constraint_map().front()->key()->get_self(); + if (!self.is_valid()) + continue; + free(self); + } + body->clear_constraint_map(); body->set_space(space); }; @@ -1329,12 +1349,6 @@ void PhysicsServerSW::free(RID p_rid) { body->remove_shape(0); } - while (body->get_constraint_map().size()) { - RID self = body->get_constraint_map().front()->key()->get_self(); - ERR_FAIL_COND(!self.is_valid()); - free(self); - } - body_owner.free(p_rid); memdelete(body); diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp index 5679fc8f60..094cfa4656 100644 --- a/servers/physics/space_sw.cpp +++ b/servers/physics/space_sw.cpp @@ -34,12 +34,12 @@ _FORCE_INLINE_ static bool _match_object_type_query(CollisionObjectSW *p_object, uint32_t p_collision_layer, uint32_t p_type_mask) { - if (p_object->get_type() == CollisionObjectSW::TYPE_AREA) - return p_type_mask & PhysicsDirectSpaceState::TYPE_MASK_AREA; - if ((p_object->get_collision_layer() & p_collision_layer) == 0) return false; + if (p_object->get_type() == CollisionObjectSW::TYPE_AREA) + return p_type_mask & PhysicsDirectSpaceState::TYPE_MASK_AREA; + BodySW *body = static_cast<BodySW *>(p_object); return (1 << body->get_mode()) & p_type_mask; diff --git a/servers/physics_2d/area_2d_sw.h b/servers/physics_2d/area_2d_sw.h index 68b3c61e44..6d74a4b0f6 100644 --- a/servers/physics_2d/area_2d_sw.h +++ b/servers/physics_2d/area_2d_sw.h @@ -153,6 +153,7 @@ public: _FORCE_INLINE_ void add_constraint(Constraint2DSW *p_constraint) { constraints.insert(p_constraint); } _FORCE_INLINE_ void remove_constraint(Constraint2DSW *p_constraint) { constraints.erase(p_constraint); } _FORCE_INLINE_ const Set<Constraint2DSW *> &get_constraints() const { return constraints; } + _FORCE_INLINE_ void clear_constraints() { constraints.clear(); } void set_monitorable(bool p_monitorable); _FORCE_INLINE_ bool is_monitorable() const { return monitorable; } diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h index 9e5deef3f2..412f2f51cd 100644 --- a/servers/physics_2d/body_2d_sw.h +++ b/servers/physics_2d/body_2d_sw.h @@ -181,6 +181,7 @@ public: _FORCE_INLINE_ void add_constraint(Constraint2DSW *p_constraint, int p_pos) { constraint_map[p_constraint] = p_pos; } _FORCE_INLINE_ void remove_constraint(Constraint2DSW *p_constraint) { constraint_map.erase(p_constraint); } const Map<Constraint2DSW *, int> &get_constraint_map() const { return constraint_map; } + _FORCE_INLINE_ void clear_constraint_map() { constraint_map.clear(); } _FORCE_INLINE_ void set_omit_force_integration(bool p_omit_force_integration) { omit_force_integration = p_omit_force_integration; } _FORCE_INLINE_ bool get_omit_force_integration() const { return omit_force_integration; } diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.cpp b/servers/physics_2d/broad_phase_2d_hash_grid.cpp index 5b6c7e2f38..0330bfa9f3 100644 --- a/servers/physics_2d/broad_phase_2d_hash_grid.cpp +++ b/servers/physics_2d/broad_phase_2d_hash_grid.cpp @@ -203,9 +203,11 @@ void BroadPhase2DHashGrid::_exit_grid(Element *p_elem, const Rect2 &p_rect, bool if (sz.width * sz.height > large_object_min_surface) { //unpair all elements, instead of checking all, just check what is already paired, so we at least save from checking static vs static - for (Map<Element *, PairData *>::Element *E = p_elem->paired.front(); E; E = E->next()) { - + Map<Element *, PairData *>::Element *E = p_elem->paired.front(); + while (E) { + Map<Element *, PairData *>::Element *next = E->next(); _unpair_attempt(p_elem, E->key()); + E = next; } if (large_elements[p_elem].dec() == 0) { diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp index c20d0d14a2..add376bfb2 100644 --- a/servers/physics_2d/physics_2d_server_sw.cpp +++ b/servers/physics_2d/physics_2d_server_sw.cpp @@ -286,12 +286,24 @@ void Physics2DServerSW::area_set_space(RID p_area, RID p_space) { Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); + Space2DSW *space = NULL; if (p_space.is_valid()) { space = space_owner.get(p_space); ERR_FAIL_COND(!space); } + if (area->get_space() == space) + return; //pointless + + for (Set<Constraint2DSW *>::Element *E = area->get_constraints().front(); E; E = E->next()) { + RID self = E->get()->get_self(); + if (!self.is_valid()) + continue; + free(self); + } + area->clear_constraints(); + area->set_space(space); }; @@ -533,6 +545,17 @@ void Physics2DServerSW::body_set_space(RID p_body, RID p_space) { ERR_FAIL_COND(!space); } + if (body->get_space() == space) + return; //pointless + + while (body->get_constraint_map().size()) { + RID self = body->get_constraint_map().front()->key()->get_self(); + if (!self.is_valid()) + continue; + free(self); + } + body->clear_constraint_map(); + body->set_space(space); }; @@ -1073,19 +1096,13 @@ void Physics2DServerSW::free(RID p_rid) { _clear_query(body->get_direct_state_query()); */ - body->set_space(NULL); + body_set_space(p_rid, RID()); while (body->get_shape_count()) { body->remove_shape(0); } - while (body->get_constraint_map().size()) { - RID self = body->get_constraint_map().front()->key()->get_self(); - ERR_FAIL_COND(!self.is_valid()); - free(self); - } - body_owner.free(p_rid); memdelete(body); diff --git a/thirdparty/misc/base64.h b/thirdparty/misc/base64.h index 456ef1811b..4c300382c1 100644 --- a/thirdparty/misc/base64.h +++ b/thirdparty/misc/base64.h @@ -11,9 +11,8 @@ extern "C" { -uint32_t base64_encode (char* to, char* from, uint32_t len); -uint32_t base64_decode (char* to, char* from, uint32_t len); - +uint32_t base64_encode(char *to, char *from, uint32_t len); +uint32_t base64_decode(char *to, char *from, uint32_t len); }; #endif /* BASE64_H */ |