diff options
-rw-r--r-- | core/project_settings.cpp | 4 | ||||
-rw-r--r-- | doc/classes/@GDScript.xml | 263 | ||||
-rw-r--r-- | doc/classes/AudioStreamPlayer.xml | 11 | ||||
-rw-r--r-- | doc/classes/AudioStreamPlayer2D.xml | 15 | ||||
-rw-r--r-- | doc/classes/CanvasLayer.xml | 8 | ||||
-rw-r--r-- | doc/classes/CollisionPolygon.xml | 5 | ||||
-rw-r--r-- | doc/classes/CollisionPolygon2D.xml | 8 | ||||
-rw-r--r-- | editor/quick_open.cpp | 2 | ||||
-rw-r--r-- | scene/gui/text_edit.cpp | 9 |
9 files changed, 269 insertions, 56 deletions
diff --git a/core/project_settings.cpp b/core/project_settings.cpp index 72d40b42c3..7ea0d563a6 100644 --- a/core/project_settings.cpp +++ b/core/project_settings.cpp @@ -307,8 +307,8 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack) { if (exec_path != "") { bool found = false; - // get our filename without our path (note, not using exec_path.get_basename anymore because not all file systems have dots in their file names!) - String filebase_name = exec_path.get_file(); + // get our filename without our path (note, using exec_path.get_file before get_basename anymore because not all file systems have dots in their file names!) + String filebase_name = exec_path.get_file().get_basename(); // try to open at the location of executable String datapack_name = exec_path.get_base_dir().plus_file(filebase_name) + ".pck"; diff --git a/doc/classes/@GDScript.xml b/doc/classes/@GDScript.xml index 52df939fc5..511109e615 100644 --- a/doc/classes/@GDScript.xml +++ b/doc/classes/@GDScript.xml @@ -82,7 +82,7 @@ Returns the arc sine of 's' in radians. Use to get the angle of sine 's'. [codeblock] # s is 0.523599 or 30 degrees if converted with rad2deg(s) - s = asin(0.5) + s = asin(0.5) [/codeblock] </description> </method> @@ -92,6 +92,14 @@ <argument index="0" name="condition" type="bool"> </argument> <description> + Assert that the condition is true. If the condition is false a fatal error is generated and the program is halted. Useful for debugging to make sure a value is always true. + [codeblock] + # Speed should always be between 0 and 20 + speed = -10 + assert(speed < 20) # Is true and program continues + assert(speed >= 0) # Is false and program stops + assert(speed >= 0 && speed < 20) # Or combined + [/codeblock] </description> </method> <method name="atan"> @@ -100,6 +108,11 @@ <argument index="0" name="s" type="float"> </argument> <description> + Returns the arc tangent of 's' in radians. Use it to get the angle from an angle's tangent in trigonometry: [code]atan(tan(angle)) == angle[/code]. + The method cannot know in which quadrant the angle should fall. See [method atan2] if you always want an exact angle. + [codeblock] + a = atan(0.5) # a is 0.463648 + [/codeblock] </description> </method> <method name="atan2"> @@ -110,10 +123,9 @@ <argument index="1" name="y" type="float"> </argument> <description> - Returns the arc tangent of y/x in radians. Use to get the angle of tangent y/x. To compute the value, the function takes into account the sign of both arguments in order to determine the quadrant. + Returns the arc tangent of y/x in radians. Use to get the angle of tangent y/x. To compute the value, the method takes into account the sign of both arguments in order to determine the quadrant. [codeblock] - # a is 3.141593 - a = atan(0,-1) + a = atan(0,-1) # a is 3.141593 [/codeblock] </description> </method> @@ -134,10 +146,8 @@ <description> Rounds 's' upward, returning the smallest integral value that is not less than 's'. [codeblock] - # i is 2 - i = ceil(1.45) - # i is 2 - i = ceil(1.001) + i = ceil(1.45) # i is 2 + i = ceil(1.001) # i is 2 [/codeblock] </description> </method> @@ -303,7 +313,10 @@ <argument index="0" name="s" type="float"> </argument> <description> - Returns [b]e[/b] raised to the power of 's'. [b]e[/b] sometimes called "Euler's number" is a mathematical constant whose value is approximately 2.71828. + Raises the Euler's constant [b]e[/b] to the power of 's' and returns it. [b] has an approximate value of 2.71828. + [codeblock] + a = exp(2) # approximately 7.39 + [/codeblock] </description> </method> <method name="floor"> @@ -312,7 +325,13 @@ <argument index="0" name="s" type="float"> </argument> <description> - Returns the largest integer value (rounded down) that is less than or equal to 's'. + Rounds 's' to the closest smaller integer and returns it. + [codeblock] + # a is 2 + a = floor(2.99) + # a is -3 + a = floor(-2.99) + [/codeblock] </description> </method> <method name="fmod"> @@ -338,6 +357,26 @@ <argument index="1" name="y" type="float"> </argument> <description> + Returns the floating-point remainder of x/y that wraps equally in positive and negative. + [codeblock] + var i = -10; + while i < 0: + prints(i, fposmod(i, 10)) + i += 1 + [/codeblock] + Produces: + [codeblock] + -10 10 + -9 1 + -8 2 + -7 3 + -6 4 + -5 5 + -4 6 + -3 7 + -2 8 + -1 9 + [/codeblock] </description> </method> <method name="funcref"> @@ -348,6 +387,14 @@ <argument index="1" name="funcname" type="String"> </argument> <description> + Returns a reference to the specified function 'funcname' in the 'instance' node. As functions aren't first-class objects in GDscript, use 'funcref' to store a function in a variable and call it later. + [codeblock] + func foo(): + return("bar") + + a = funcref(self, "foo") + print(a.call_func()) # prints bar + [/codeblock] </description> </method> <method name="hash"> @@ -358,8 +405,7 @@ <description> Returns the integer hash of the variable passed. [codeblock] - # print 177670 - print(hash("a")) + print(hash("a")) # prints 177670 [/codeblock] </description> </method> @@ -396,9 +442,8 @@ func _ready(): var id = get_instance_id() var inst = instance_from_id(id) - print(inst.foo) + print(inst.foo) # prints bar [/codeblock] - Prints "bar" </description> </method> <method name="inverse_lerp"> @@ -413,7 +458,7 @@ <description> Returns a normalized value considering the given range. [codeblock] - inverse_lerp(3, 5, 4) # return 0.5 + inverse_lerp(3, 5, 4) # returns 0.5 [/codeblock] </description> </method> @@ -444,9 +489,8 @@ Returns length of Variant 'var'. Length is the character count of String, element count of Array, size of Dictionary, etc. Note: Generates a fatal error if Variant can not provide a length. [codeblock] a = [1, 2, 3, 4] - print(len(a)) + len(a) # returns 4 [/codeblock] - Prints 4 </description> </method> <method name="lerp"> @@ -460,6 +504,9 @@ </argument> <description> Linear interpolates between two values by a normalized value. + [codeblock] + lerp(1, 3, 0.5) # returns 2 + [/codeblock] </description> </method> <method name="linear2db"> @@ -492,8 +539,7 @@ <description> Natural logarithm. The amount of time needed to reach a certain level of continuous growth. Note: This is not the same as the log funcation on your calculator which is a base 10 logarithm. [codeblock] - # a is 2.302585 - a = log(10) + log(10) # returns 2.302585 [/codeblock] </description> </method> @@ -507,10 +553,8 @@ <description> Returns the maximum of two values. [codeblock] - # a is 2 - a = max(1,2) - # a is -3.99 - a = max(-3.99, -4) + max(1,2) # returns 2 + max(-3.99, -4) # returns -3.99 [/codeblock] </description> </method> @@ -524,10 +568,8 @@ <description> Returns the minimum of two values. [codeblock] - # a is 1 - a = min(1,2) - # a is -4 - a = min(-3.99, -4) + min(1,2) # returns 1 + min(-3.99, -4) # returns -4 [/codeblock] </description> </method> @@ -537,14 +579,11 @@ <argument index="0" name="val" type="int"> </argument> <description> - Returns the nearest larger power of 2 for an integer. + Returns the nearest larger power of 2 for integer 'val'. [codeblock] - # a is 4 - a = nearest_po2(3) - # a is 4 - a = nearest_po2(4) - # a is 8 - a = nearest_po2(5) + nearest_po2(3) # returns 4 + nearest_po2(4) # returns 4 + nearest_po2(5) # returns 8 [/codeblock] </description> </method> @@ -559,7 +598,7 @@ [codeblock] p = parse_json('["a", "b", "c"]') if typeof(p) == TYPE_ARRAY: - print(p[0]) + print(p[0]) # prints a else: print("unexpected results") [/codeblock] @@ -575,8 +614,7 @@ <description> Returns the result of 'x' raised to the power of 'y'. [codeblock] - # a is 32 - a = pow(2,5) + pow(2,5) # returns 32 [/codeblock] </description> </method> @@ -590,6 +628,7 @@ [codeblock] # load a scene called main located in the root of the project directory var main = preload("res://main.tscn") + [/codeblock] </description> </method> <method name="print" qualifiers="vararg"> @@ -599,9 +638,8 @@ Converts one or more arguments to strings in the best way possible and prints them to the console. [codeblock] a = [1,2,3] - print("a","b",a) + print("a","b",a) # prints ab[1, 2, 3] [/codeblock] - Prints ab[1, 2, 3] </description> </method> <method name="print_stack"> @@ -609,6 +647,10 @@ </return> <description> Print a stack track at code location, only works when running with debugger turned on. + Output in the console would look something like this: + [codeblock] + Frame 0 - res://test.gd:16 in function '_process' + [/codeblock] </description> </method> <method name="printerr" qualifiers="vararg"> @@ -616,6 +658,9 @@ </return> <description> Print one or more arguments to strings in the best way possible to standard error line. + [codeblock] + printerr("prints to stderr") + [/codeblock] </description> </method> <method name="printraw" qualifiers="vararg"> @@ -623,6 +668,11 @@ </return> <description> Print one or more arguments to strings in the best way possible to console. No newline is added at the end. + [codeblock] + printraw("A") + printraw("B") + # prints AB + [/codeblock] </description> </method> <method name="prints" qualifiers="vararg"> @@ -630,6 +680,9 @@ </return> <description> Print one or more arguments to the console with a space between each argument. + [codeblock] + prints("A", "B", "C") # prints A B C + [/codeblock] </description> </method> <method name="printt" qualifiers="vararg"> @@ -637,6 +690,9 @@ </return> <description> Print one or more arguments to the console with a tab between each argument. + [codeblock] + printt("A", "B", "C") # prints A B C + [/codeblock] </description> </method> <method name="rad2deg"> @@ -646,6 +702,9 @@ </argument> <description> Convert from radians to degrees. + [codeblock] + rad2deg(0.523599) # returns 30 + [/codeblock] </description> </method> <method name="rand_range"> @@ -657,6 +716,9 @@ </argument> <description> Random range, any floating point value between 'from' and 'to'. + [codeblock] + prints(rand_range(0, 1), rand_range(0, 1)) # prints 0.135591 0.405263 + [/codeblock] </description> </method> <method name="rand_seed"> @@ -673,13 +735,21 @@ </return> <description> Return a random floating point value between 0 and 1. + [codeblock] + randf() # returns 0.375671 + [/codeblock] </description> </method> <method name="randi"> <return type="int"> </return> <description> - Return a random 32 bits integer value. To obtain a random value between 0 to N (where N is smaller than 2^32 - 1), you can use remainder. For example, to get a random integer between 0 and 19 inclusive, you can use randi() % 20. + Return a random 32 bit integer. Use remainder to obtain a random value between 0 and N (where N is smaller than 2^32 -1). + [codeblock] + randi() % 20 # returns random number between 0 and 19 + randi() % 100 # returns random number between 0 and 99 + randi() % 100 + 1 # returns random number between 1 and 100 + [/codeblock] </description> </method> <method name="randomize"> @@ -687,6 +757,10 @@ </return> <description> Randomize the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time. + [codeblock] + func _ready(): + randomize() + [/codeblock] </description> </method> <method name="range" qualifiers="vararg"> @@ -694,6 +768,29 @@ </return> <description> Return an array with the given range. Range can be 1 argument N (0 to N-1), two arguments (initial, final-1) or three arguments (initial, final-1, increment). + [codeblock] + for i in range(4): + print(i) + for i in range(2, 5): + print(i) + for i in range(0, 6, 2): + print(i) + [/codeblock] + Output: + [codeblock] + 0 + 1 + 2 + 3 + + 2 + 3 + 4 + + 0 + 2 + 4 + [/codeblock] </description> </method> <method name="range_lerp"> @@ -723,6 +820,9 @@ </argument> <description> Returns the integral value that is nearest to s, with halfway cases rounded away from zero. + [codeblock] + round(2.6) # returns 3 + [/codeblock] </description> </method> <method name="seed"> @@ -732,6 +832,10 @@ </argument> <description> Set seed for the random number generator. + [codeblock] + my_seed = "Godot Rocks" + seed(my_seed.hash()) + [/codeblock] </description> </method> <method name="sign"> @@ -740,7 +844,11 @@ <argument index="0" name="s" type="float"> </argument> <description> - Return sign (-1 or +1). + Return sign of 's' -1 or 1. + [codeblock] + sign(-6) # returns -1 + sign(6) # returns 1 + [/codeblock] </description> </method> <method name="sin"> @@ -749,7 +857,10 @@ <argument index="0" name="s" type="float"> </argument> <description> - Returns the sine of an angle of s radians. + Return the sine of angle 's' in radians. + [codeblock] + sin(0.523599) # returns 0.5 + [/codeblock] </description> </method> <method name="sinh"> @@ -758,7 +869,11 @@ <argument index="0" name="s" type="float"> </argument> <description> - Returns the hyperbolic sine of s. + Return the hyperbolic sine of 's'. + [codeblock] + a = log(2.0) # returns 0.693147 + sinh(a) # returns 0.75 + [/codeblock] </description> </method> <method name="sqrt"> @@ -767,7 +882,10 @@ <argument index="0" name="s" type="float"> </argument> <description> - Returns the square root of s. + Return the square root of 's'. + [codeblock] + sqrt(9) # returns 3 + [/codeblock] </description> </method> <method name="stepify"> @@ -786,6 +904,12 @@ </return> <description> Convert one or more arguments to string in the best way possible. + [codeblock] + var a = [10, 20, 30] + var b = str(a); + len(a) # returns 3 + len(b) # returns 12 + [/codeblock] </description> </method> <method name="str2var"> @@ -795,6 +919,11 @@ </argument> <description> Convert a formatted string that was returned by [method var2str] to the original value. + [codeblock] + a = '{ "a": 1, "b": 2 }' + b = str2var(a) + print(b['a']) # prints 1 + [/codeblock] </description> </method> <method name="tan"> @@ -803,7 +932,10 @@ <argument index="0" name="s" type="float"> </argument> <description> - Returns the tangent of an angle of s radians. + Return the tangent of angle 's' in radians. + [codeblock] + tan( deg2rad(45) ) # returns 1 + [/codeblock] </description> </method> <method name="tanh"> @@ -812,7 +944,11 @@ <argument index="0" name="s" type="float"> </argument> <description> - Returns the hyperbolic tangent of s. + Returns the hyperbolic tangent of 's'. + [codeblock] + a = log(2.0) # returns 0.693147 + tanh(a) # returns 0.6 + [/codeblock] </description> </method> <method name="to_json"> @@ -821,7 +957,12 @@ <argument index="0" name="var" type="Variant"> </argument> <description> - Convert a Variant to json text. + Convert a Variant 'var' to json text and return the result. Useful for serializing data to store or send over the network + [codeblock] + a = { 'a': 1, 'b': 2 } + b = to_json(a) + print(b) # {"a":1, "b":2} + [/codeblock] </description> </method> <method name="type_exists"> @@ -844,6 +985,13 @@ </argument> <description> Return the internal type of the given Variant object, using the TYPE_* enum in [@Global Scope]. + [codeblock] + p = parse_json('["a", "b", "c"]') + if typeof(p) == TYPE_ARRAY: + print(p[0]) # prints a + else: + print("unexpected results") + [/codeblock] </description> </method> <method name="validate_json"> @@ -852,7 +1000,15 @@ <argument index="0" name="json" type="String"> </argument> <description> - This method is used to validate the structure and data types of a piece of JSON, similar to XML Schema for XML. + Check that 'json' is valid json data. Return empty string if valid. Return error message if not valid. + [codeblock] + j = to_json([1, 2, 3]) + v = validate_json(j) + if not v: + print("valid") + else: + prints("invalid", v) + [/codeblock] </description> </method> <method name="var2bytes"> @@ -871,6 +1027,17 @@ </argument> <description> Convert a value to a formatted string that can later be parsed using [method str2var]. + [codeblock] + a = { 'a': 1, 'b': 2 } + print(var2str(a)) + [/codeblock] + prints + [codeblock] + { + "a": 1, + "b": 2 + } + [/codeblock] </description> </method> <method name="weakref"> diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml index 6ee0ba09a1..edf5dd619b 100644 --- a/doc/classes/AudioStreamPlayer.xml +++ b/doc/classes/AudioStreamPlayer.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AudioStreamPlayer" inherits="Node" category="Core" version="3.0.alpha.custom_build"> <brief_description> + Plays back audio. </brief_description> <description> + Plays background audio. </description> <tutorials> </tutorials> @@ -57,6 +59,7 @@ <argument index="0" name="from_pos" type="float" default="0.0"> </argument> <description> + Plays the audio from the given position 'from_pos', in seconds. </description> </method> <method name="seek"> @@ -65,6 +68,7 @@ <argument index="0" name="to_pos" type="float"> </argument> <description> + Sets the position from which audio will be played, in seconds. </description> </method> <method name="set_autoplay"> @@ -111,26 +115,33 @@ <return type="void"> </return> <description> + Stops the audio. </description> </method> </methods> <members> <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled"> + If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code]. </member> <member name="bus" type="String" setter="set_bus" getter="get_bus"> + Bus on which this audio is playing. </member> <member name="mix_target" type="int" setter="set_mix_target" getter="get_mix_target" enum="AudioStreamPlayer.MixTarget"> </member> <member name="playing" type="bool" setter="_set_playing" getter="is_playing"> + If [code]true[/code], audio is playing. </member> <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream"> + The [AudioStream] object to be played. </member> <member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db"> + Volume of sound, in dB. </member> </members> <signals> <signal name="finished"> <description> + Emitted when the audio stops playing. </description> </signal> </signals> diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml index f2464ddac4..e31f2dd941 100644 --- a/doc/classes/AudioStreamPlayer2D.xml +++ b/doc/classes/AudioStreamPlayer2D.xml @@ -1,10 +1,13 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AudioStreamPlayer2D" inherits="Node2D" category="Core" version="3.0.alpha.custom_build"> <brief_description> + Plays audio in 2D. </brief_description> <description> + Plays audio that dampens with distance from screen center. </description> <tutorials> + http://docs.godotengine.org/en/latest/learning/features/audio/index.html </tutorials> <demos> </demos> @@ -69,6 +72,7 @@ <argument index="0" name="from_pos" type="float" default="0.0"> </argument> <description> + Plays the audio from the given position 'from_pos', in seconds. </description> </method> <method name="seek"> @@ -77,6 +81,7 @@ <argument index="0" name="to_pos" type="float"> </argument> <description> + Sets the position from which audio will be played, in seconds. </description> </method> <method name="set_area_mask"> @@ -139,30 +144,40 @@ <return type="void"> </return> <description> + Stops the audio. </description> </method> </methods> <members> <member name="area_mask" type="int" setter="set_area_mask" getter="get_area_mask"> + Areas in which this sound plays. </member> <member name="attenuation" type="float" setter="set_attenuation" getter="get_attenuation"> + Dampens audio over distance with this as an exponent. </member> <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled"> + If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code]. </member> <member name="bus" type="String" setter="set_bus" getter="get_bus"> + Bus on which this audio is playing. </member> <member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance"> + Maximum distance from which audio is still hearable. </member> <member name="playing" type="bool" setter="_set_playing" getter="is_playing"> + If [code]true[/code], audio is playing. </member> <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream"> + The [AudioStream] object to be played. </member> <member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db"> + Base volume without dampening. </member> </members> <signals> <signal name="finished"> <description> + Emitted when the audio stops playing. </description> </signal> </signals> diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml index f19e7ef041..3ee1f10536 100644 --- a/doc/classes/CanvasLayer.xml +++ b/doc/classes/CanvasLayer.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="CanvasLayer" inherits="Node" category="Core" version="3.0.alpha.custom_build"> <brief_description> - Canvas Item layer. + Canvas drawing layer. </brief_description> <description> - Canvas Item layer. [CanvasItem] nodes that are direct or indirect children of a [CanvasLayer] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [CanvasLayer] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below). + Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [CanvasLayer] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [CanvasLayer] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below). </description> <tutorials> </tutorials> @@ -131,12 +131,16 @@ </methods> <members> <member name="layer" type="int" setter="set_layer" getter="get_layer"> + Layer index for draw order. Lower values are drawn first. Default value: [code]1[/code]. </member> <member name="offset" type="Vector2" setter="set_offset" getter="get_offset"> + The layer's base offset. </member> <member name="rotation" type="float" setter="set_rotationd" getter="get_rotationd"> + The layer's rotation in degrees. </member> <member name="scale" type="Vector2" setter="set_scale" getter="get_scale"> + The layer's scale. </member> </members> <constants> diff --git a/doc/classes/CollisionPolygon.xml b/doc/classes/CollisionPolygon.xml index cf425e3d60..c2496424d6 100644 --- a/doc/classes/CollisionPolygon.xml +++ b/doc/classes/CollisionPolygon.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="CollisionPolygon" inherits="Spatial" category="Core" version="3.0.alpha.custom_build"> <brief_description> + Editor-only class for defining a collision polygon in 3D space. </brief_description> <description> + Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at runtime. Creates a [Shape] for gameplay. Properties modified during gameplay will have no effect. </description> <tutorials> </tutorials> @@ -54,10 +56,13 @@ </methods> <members> <member name="depth" type="float" setter="set_depth" getter="get_depth"> + Length that the resulting collision extends in either direction perpendicular to its polygon. </member> <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled"> + If true, no collision will be produced. </member> <member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon"> + Array of vertices which define the polygon. </member> </members> <constants> diff --git a/doc/classes/CollisionPolygon2D.xml b/doc/classes/CollisionPolygon2D.xml index b602610167..d3dee1e9bb 100644 --- a/doc/classes/CollisionPolygon2D.xml +++ b/doc/classes/CollisionPolygon2D.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="CollisionPolygon2D" inherits="Node2D" category="Core" version="3.0.alpha.custom_build"> <brief_description> - Editor-only class for easy editing of collision polygons. + Editor-only class for defining a collision polygon in 2D space. </brief_description> <description> - Editor-only class. This is not present when running the game. It's used in the editor to properly edit and position collision shapes in [CollisionObject2D]. This is not accessible from regular code. This class is for editing custom shape polygons. + Allows editing a collision polygon's vertices. This class is only available in the editor. It will not appear in the scene tree at runtime. Creates a [Shape2D] for gameplay. Properties modified during gameplay will have no effect. </description> <tutorials> </tutorials> @@ -75,12 +75,16 @@ </methods> <members> <member name="build_mode" type="int" setter="set_build_mode" getter="get_build_mode" enum="CollisionPolygon2D.BuildMode"> + If BUILD_SOLIDS, the polygon and the area within it will have collision. If BUILD_SEGMENTS, only the edges of the polygon will have collision. </member> <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled"> + If true, no collision will be produced. </member> <member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled"> + If true, only edges that face up, relative to CollisionPolygon2D's rotation, will collide with other objects. </member> <member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon"> + Array of vertices which define the polygon. </member> </members> <constants> diff --git a/editor/quick_open.cpp b/editor/quick_open.cpp index b92ebed167..4bcbe073ee 100644 --- a/editor/quick_open.cpp +++ b/editor/quick_open.cpp @@ -189,7 +189,7 @@ Vector<Pair<String, Ref<Texture> > > EditorQuickOpen::_sort_fs(Vector<Pair<Strin Vector<Pair<String, Ref<Texture> > > sorted_list; if (search_text == String() || list.size() == 0) - return sorted_list; + return list; Vector<float> scores; scores.resize(list.size()); diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index d9753de8b2..dc5e4d1010 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -29,7 +29,6 @@ /*************************************************************************/ #include "text_edit.h" -#include "editor/editor_scale.h" #include "message_queue.h" #include "os/input.h" #include "os/keyboard.h" @@ -37,6 +36,10 @@ #include "project_settings.h" #include "scene/main/viewport.h" +#ifdef TOOLS_ENABLED +#include "editor/editor_scale.h" +#endif + #define TAB_PIXELS static bool _is_text_char(CharType c) { @@ -735,7 +738,11 @@ void TextEdit::_notification(int p_what) { } if (text.is_breakpoint(line) && !draw_breakpoint_gutter) { +#ifdef TOOLS_ENABLED VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg, ofs_y + get_row_height() - EDSCALE, xmargin_end - xmargin_beg, EDSCALE), cache.breakpoint_color); +#else + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg, ofs_y, xmargin_end - xmargin_beg, get_row_height()), cache.breakpoint_color); +#endif } // draw breakpoint marker |