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-rw-r--r--core/project_settings.cpp4
-rw-r--r--doc/classes/@GDScript.xml263
-rw-r--r--doc/classes/AudioStreamPlayer.xml11
-rw-r--r--doc/classes/AudioStreamPlayer2D.xml15
-rw-r--r--doc/classes/CanvasLayer.xml8
-rw-r--r--doc/classes/CollisionPolygon.xml5
-rw-r--r--doc/classes/CollisionPolygon2D.xml8
-rw-r--r--editor/quick_open.cpp2
-rw-r--r--scene/gui/text_edit.cpp9
9 files changed, 269 insertions, 56 deletions
diff --git a/core/project_settings.cpp b/core/project_settings.cpp
index 72d40b42c3..7ea0d563a6 100644
--- a/core/project_settings.cpp
+++ b/core/project_settings.cpp
@@ -307,8 +307,8 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack) {
if (exec_path != "") {
bool found = false;
- // get our filename without our path (note, not using exec_path.get_basename anymore because not all file systems have dots in their file names!)
- String filebase_name = exec_path.get_file();
+ // get our filename without our path (note, using exec_path.get_file before get_basename anymore because not all file systems have dots in their file names!)
+ String filebase_name = exec_path.get_file().get_basename();
// try to open at the location of executable
String datapack_name = exec_path.get_base_dir().plus_file(filebase_name) + ".pck";
diff --git a/doc/classes/@GDScript.xml b/doc/classes/@GDScript.xml
index 52df939fc5..511109e615 100644
--- a/doc/classes/@GDScript.xml
+++ b/doc/classes/@GDScript.xml
@@ -82,7 +82,7 @@
Returns the arc sine of 's' in radians. Use to get the angle of sine 's'.
[codeblock]
# s is 0.523599 or 30 degrees if converted with rad2deg(s)
- s = asin(0.5)
+ s = asin(0.5)
[/codeblock]
</description>
</method>
@@ -92,6 +92,14 @@
<argument index="0" name="condition" type="bool">
</argument>
<description>
+ Assert that the condition is true. If the condition is false a fatal error is generated and the program is halted. Useful for debugging to make sure a value is always true.
+ [codeblock]
+ # Speed should always be between 0 and 20
+ speed = -10
+ assert(speed < 20) # Is true and program continues
+ assert(speed >= 0) # Is false and program stops
+ assert(speed >= 0 &amp;&amp; speed < 20) # Or combined
+ [/codeblock]
</description>
</method>
<method name="atan">
@@ -100,6 +108,11 @@
<argument index="0" name="s" type="float">
</argument>
<description>
+ Returns the arc tangent of 's' in radians. Use it to get the angle from an angle's tangent in trigonometry: [code]atan(tan(angle)) == angle[/code].
+ The method cannot know in which quadrant the angle should fall. See [method atan2] if you always want an exact angle.
+ [codeblock]
+ a = atan(0.5) # a is 0.463648
+ [/codeblock]
</description>
</method>
<method name="atan2">
@@ -110,10 +123,9 @@
<argument index="1" name="y" type="float">
</argument>
<description>
- Returns the arc tangent of y/x in radians. Use to get the angle of tangent y/x. To compute the value, the function takes into account the sign of both arguments in order to determine the quadrant.
+ Returns the arc tangent of y/x in radians. Use to get the angle of tangent y/x. To compute the value, the method takes into account the sign of both arguments in order to determine the quadrant.
[codeblock]
- # a is 3.141593
- a = atan(0,-1)
+ a = atan(0,-1) # a is 3.141593
[/codeblock]
</description>
</method>
@@ -134,10 +146,8 @@
<description>
Rounds 's' upward, returning the smallest integral value that is not less than 's'.
[codeblock]
- # i is 2
- i = ceil(1.45)
- # i is 2
- i = ceil(1.001)
+ i = ceil(1.45) # i is 2
+ i = ceil(1.001) # i is 2
[/codeblock]
</description>
</method>
@@ -303,7 +313,10 @@
<argument index="0" name="s" type="float">
</argument>
<description>
- Returns [b]e[/b] raised to the power of 's'. [b]e[/b] sometimes called "Euler's number" is a mathematical constant whose value is approximately 2.71828.
+ Raises the Euler's constant [b]e[/b] to the power of 's' and returns it. [b] has an approximate value of 2.71828.
+ [codeblock]
+ a = exp(2) # approximately 7.39
+ [/codeblock]
</description>
</method>
<method name="floor">
@@ -312,7 +325,13 @@
<argument index="0" name="s" type="float">
</argument>
<description>
- Returns the largest integer value (rounded down) that is less than or equal to 's'.
+ Rounds 's' to the closest smaller integer and returns it.
+ [codeblock]
+ # a is 2
+ a = floor(2.99)
+ # a is -3
+ a = floor(-2.99)
+ [/codeblock]
</description>
</method>
<method name="fmod">
@@ -338,6 +357,26 @@
<argument index="1" name="y" type="float">
</argument>
<description>
+ Returns the floating-point remainder of x/y that wraps equally in positive and negative.
+ [codeblock]
+ var i = -10;
+ while i < 0:
+ prints(i, fposmod(i, 10))
+ i += 1
+ [/codeblock]
+ Produces:
+ [codeblock]
+ -10 10
+ -9 1
+ -8 2
+ -7 3
+ -6 4
+ -5 5
+ -4 6
+ -3 7
+ -2 8
+ -1 9
+ [/codeblock]
</description>
</method>
<method name="funcref">
@@ -348,6 +387,14 @@
<argument index="1" name="funcname" type="String">
</argument>
<description>
+ Returns a reference to the specified function 'funcname' in the 'instance' node. As functions aren't first-class objects in GDscript, use 'funcref' to store a function in a variable and call it later.
+ [codeblock]
+ func foo():
+ return("bar")
+
+ a = funcref(self, "foo")
+ print(a.call_func()) # prints bar
+ [/codeblock]
</description>
</method>
<method name="hash">
@@ -358,8 +405,7 @@
<description>
Returns the integer hash of the variable passed.
[codeblock]
- # print 177670
- print(hash("a"))
+ print(hash("a")) # prints 177670
[/codeblock]
</description>
</method>
@@ -396,9 +442,8 @@
func _ready():
var id = get_instance_id()
var inst = instance_from_id(id)
- print(inst.foo)
+ print(inst.foo) # prints bar
[/codeblock]
- Prints "bar"
</description>
</method>
<method name="inverse_lerp">
@@ -413,7 +458,7 @@
<description>
Returns a normalized value considering the given range.
[codeblock]
- inverse_lerp(3, 5, 4) # return 0.5
+ inverse_lerp(3, 5, 4) # returns 0.5
[/codeblock]
</description>
</method>
@@ -444,9 +489,8 @@
Returns length of Variant 'var'. Length is the character count of String, element count of Array, size of Dictionary, etc. Note: Generates a fatal error if Variant can not provide a length.
[codeblock]
a = [1, 2, 3, 4]
- print(len(a))
+ len(a) # returns 4
[/codeblock]
- Prints 4
</description>
</method>
<method name="lerp">
@@ -460,6 +504,9 @@
</argument>
<description>
Linear interpolates between two values by a normalized value.
+ [codeblock]
+ lerp(1, 3, 0.5) # returns 2
+ [/codeblock]
</description>
</method>
<method name="linear2db">
@@ -492,8 +539,7 @@
<description>
Natural logarithm. The amount of time needed to reach a certain level of continuous growth. Note: This is not the same as the log funcation on your calculator which is a base 10 logarithm.
[codeblock]
- # a is 2.302585
- a = log(10)
+ log(10) # returns 2.302585
[/codeblock]
</description>
</method>
@@ -507,10 +553,8 @@
<description>
Returns the maximum of two values.
[codeblock]
- # a is 2
- a = max(1,2)
- # a is -3.99
- a = max(-3.99, -4)
+ max(1,2) # returns 2
+ max(-3.99, -4) # returns -3.99
[/codeblock]
</description>
</method>
@@ -524,10 +568,8 @@
<description>
Returns the minimum of two values.
[codeblock]
- # a is 1
- a = min(1,2)
- # a is -4
- a = min(-3.99, -4)
+ min(1,2) # returns 1
+ min(-3.99, -4) # returns -4
[/codeblock]
</description>
</method>
@@ -537,14 +579,11 @@
<argument index="0" name="val" type="int">
</argument>
<description>
- Returns the nearest larger power of 2 for an integer.
+ Returns the nearest larger power of 2 for integer 'val'.
[codeblock]
- # a is 4
- a = nearest_po2(3)
- # a is 4
- a = nearest_po2(4)
- # a is 8
- a = nearest_po2(5)
+ nearest_po2(3) # returns 4
+ nearest_po2(4) # returns 4
+ nearest_po2(5) # returns 8
[/codeblock]
</description>
</method>
@@ -559,7 +598,7 @@
[codeblock]
p = parse_json('["a", "b", "c"]')
if typeof(p) == TYPE_ARRAY:
- print(p[0])
+ print(p[0]) # prints a
else:
print("unexpected results")
[/codeblock]
@@ -575,8 +614,7 @@
<description>
Returns the result of 'x' raised to the power of 'y'.
[codeblock]
- # a is 32
- a = pow(2,5)
+ pow(2,5) # returns 32
[/codeblock]
</description>
</method>
@@ -590,6 +628,7 @@
[codeblock]
# load a scene called main located in the root of the project directory
var main = preload("res://main.tscn")
+ [/codeblock]
</description>
</method>
<method name="print" qualifiers="vararg">
@@ -599,9 +638,8 @@
Converts one or more arguments to strings in the best way possible and prints them to the console.
[codeblock]
a = [1,2,3]
- print("a","b",a)
+ print("a","b",a) # prints ab[1, 2, 3]
[/codeblock]
- Prints ab[1, 2, 3]
</description>
</method>
<method name="print_stack">
@@ -609,6 +647,10 @@
</return>
<description>
Print a stack track at code location, only works when running with debugger turned on.
+ Output in the console would look something like this:
+ [codeblock]
+ Frame 0 - res://test.gd:16 in function '_process'
+ [/codeblock]
</description>
</method>
<method name="printerr" qualifiers="vararg">
@@ -616,6 +658,9 @@
</return>
<description>
Print one or more arguments to strings in the best way possible to standard error line.
+ [codeblock]
+ printerr("prints to stderr")
+ [/codeblock]
</description>
</method>
<method name="printraw" qualifiers="vararg">
@@ -623,6 +668,11 @@
</return>
<description>
Print one or more arguments to strings in the best way possible to console. No newline is added at the end.
+ [codeblock]
+ printraw("A")
+ printraw("B")
+ # prints AB
+ [/codeblock]
</description>
</method>
<method name="prints" qualifiers="vararg">
@@ -630,6 +680,9 @@
</return>
<description>
Print one or more arguments to the console with a space between each argument.
+ [codeblock]
+ prints("A", "B", "C") # prints A B C
+ [/codeblock]
</description>
</method>
<method name="printt" qualifiers="vararg">
@@ -637,6 +690,9 @@
</return>
<description>
Print one or more arguments to the console with a tab between each argument.
+ [codeblock]
+ printt("A", "B", "C") # prints A B C
+ [/codeblock]
</description>
</method>
<method name="rad2deg">
@@ -646,6 +702,9 @@
</argument>
<description>
Convert from radians to degrees.
+ [codeblock]
+ rad2deg(0.523599) # returns 30
+ [/codeblock]
</description>
</method>
<method name="rand_range">
@@ -657,6 +716,9 @@
</argument>
<description>
Random range, any floating point value between 'from' and 'to'.
+ [codeblock]
+ prints(rand_range(0, 1), rand_range(0, 1)) # prints 0.135591 0.405263
+ [/codeblock]
</description>
</method>
<method name="rand_seed">
@@ -673,13 +735,21 @@
</return>
<description>
Return a random floating point value between 0 and 1.
+ [codeblock]
+ randf() # returns 0.375671
+ [/codeblock]
</description>
</method>
<method name="randi">
<return type="int">
</return>
<description>
- Return a random 32 bits integer value. To obtain a random value between 0 to N (where N is smaller than 2^32 - 1), you can use remainder. For example, to get a random integer between 0 and 19 inclusive, you can use randi() % 20.
+ Return a random 32 bit integer. Use remainder to obtain a random value between 0 and N (where N is smaller than 2^32 -1).
+ [codeblock]
+ randi() % 20 # returns random number between 0 and 19
+ randi() % 100 # returns random number between 0 and 99
+ randi() % 100 + 1 # returns random number between 1 and 100
+ [/codeblock]
</description>
</method>
<method name="randomize">
@@ -687,6 +757,10 @@
</return>
<description>
Randomize the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time.
+ [codeblock]
+ func _ready():
+ randomize()
+ [/codeblock]
</description>
</method>
<method name="range" qualifiers="vararg">
@@ -694,6 +768,29 @@
</return>
<description>
Return an array with the given range. Range can be 1 argument N (0 to N-1), two arguments (initial, final-1) or three arguments (initial, final-1, increment).
+ [codeblock]
+ for i in range(4):
+ print(i)
+ for i in range(2, 5):
+ print(i)
+ for i in range(0, 6, 2):
+ print(i)
+ [/codeblock]
+ Output:
+ [codeblock]
+ 0
+ 1
+ 2
+ 3
+
+ 2
+ 3
+ 4
+
+ 0
+ 2
+ 4
+ [/codeblock]
</description>
</method>
<method name="range_lerp">
@@ -723,6 +820,9 @@
</argument>
<description>
Returns the integral value that is nearest to s, with halfway cases rounded away from zero.
+ [codeblock]
+ round(2.6) # returns 3
+ [/codeblock]
</description>
</method>
<method name="seed">
@@ -732,6 +832,10 @@
</argument>
<description>
Set seed for the random number generator.
+ [codeblock]
+ my_seed = "Godot Rocks"
+ seed(my_seed.hash())
+ [/codeblock]
</description>
</method>
<method name="sign">
@@ -740,7 +844,11 @@
<argument index="0" name="s" type="float">
</argument>
<description>
- Return sign (-1 or +1).
+ Return sign of 's' -1 or 1.
+ [codeblock]
+ sign(-6) # returns -1
+ sign(6) # returns 1
+ [/codeblock]
</description>
</method>
<method name="sin">
@@ -749,7 +857,10 @@
<argument index="0" name="s" type="float">
</argument>
<description>
- Returns the sine of an angle of s radians.
+ Return the sine of angle 's' in radians.
+ [codeblock]
+ sin(0.523599) # returns 0.5
+ [/codeblock]
</description>
</method>
<method name="sinh">
@@ -758,7 +869,11 @@
<argument index="0" name="s" type="float">
</argument>
<description>
- Returns the hyperbolic sine of s.
+ Return the hyperbolic sine of 's'.
+ [codeblock]
+ a = log(2.0) # returns 0.693147
+ sinh(a) # returns 0.75
+ [/codeblock]
</description>
</method>
<method name="sqrt">
@@ -767,7 +882,10 @@
<argument index="0" name="s" type="float">
</argument>
<description>
- Returns the square root of s.
+ Return the square root of 's'.
+ [codeblock]
+ sqrt(9) # returns 3
+ [/codeblock]
</description>
</method>
<method name="stepify">
@@ -786,6 +904,12 @@
</return>
<description>
Convert one or more arguments to string in the best way possible.
+ [codeblock]
+ var a = [10, 20, 30]
+ var b = str(a);
+ len(a) # returns 3
+ len(b) # returns 12
+ [/codeblock]
</description>
</method>
<method name="str2var">
@@ -795,6 +919,11 @@
</argument>
<description>
Convert a formatted string that was returned by [method var2str] to the original value.
+ [codeblock]
+ a = '{ "a": 1, "b": 2 }'
+ b = str2var(a)
+ print(b['a']) # prints 1
+ [/codeblock]
</description>
</method>
<method name="tan">
@@ -803,7 +932,10 @@
<argument index="0" name="s" type="float">
</argument>
<description>
- Returns the tangent of an angle of s radians.
+ Return the tangent of angle 's' in radians.
+ [codeblock]
+ tan( deg2rad(45) ) # returns 1
+ [/codeblock]
</description>
</method>
<method name="tanh">
@@ -812,7 +944,11 @@
<argument index="0" name="s" type="float">
</argument>
<description>
- Returns the hyperbolic tangent of s.
+ Returns the hyperbolic tangent of 's'.
+ [codeblock]
+ a = log(2.0) # returns 0.693147
+ tanh(a) # returns 0.6
+ [/codeblock]
</description>
</method>
<method name="to_json">
@@ -821,7 +957,12 @@
<argument index="0" name="var" type="Variant">
</argument>
<description>
- Convert a Variant to json text.
+ Convert a Variant 'var' to json text and return the result. Useful for serializing data to store or send over the network
+ [codeblock]
+ a = { 'a': 1, 'b': 2 }
+ b = to_json(a)
+ print(b) # {"a":1, "b":2}
+ [/codeblock]
</description>
</method>
<method name="type_exists">
@@ -844,6 +985,13 @@
</argument>
<description>
Return the internal type of the given Variant object, using the TYPE_* enum in [@Global Scope].
+ [codeblock]
+ p = parse_json('["a", "b", "c"]')
+ if typeof(p) == TYPE_ARRAY:
+ print(p[0]) # prints a
+ else:
+ print("unexpected results")
+ [/codeblock]
</description>
</method>
<method name="validate_json">
@@ -852,7 +1000,15 @@
<argument index="0" name="json" type="String">
</argument>
<description>
- This method is used to validate the structure and data types of a piece of JSON, similar to XML Schema for XML.
+ Check that 'json' is valid json data. Return empty string if valid. Return error message if not valid.
+ [codeblock]
+ j = to_json([1, 2, 3])
+ v = validate_json(j)
+ if not v:
+ print("valid")
+ else:
+ prints("invalid", v)
+ [/codeblock]
</description>
</method>
<method name="var2bytes">
@@ -871,6 +1027,17 @@
</argument>
<description>
Convert a value to a formatted string that can later be parsed using [method str2var].
+ [codeblock]
+ a = { 'a': 1, 'b': 2 }
+ print(var2str(a))
+ [/codeblock]
+ prints
+ [codeblock]
+ {
+ "a": 1,
+ "b": 2
+ }
+ [/codeblock]
</description>
</method>
<method name="weakref">
diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml
index 6ee0ba09a1..edf5dd619b 100644
--- a/doc/classes/AudioStreamPlayer.xml
+++ b/doc/classes/AudioStreamPlayer.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamPlayer" inherits="Node" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ Plays back audio.
</brief_description>
<description>
+ Plays background audio.
</description>
<tutorials>
</tutorials>
@@ -57,6 +59,7 @@
<argument index="0" name="from_pos" type="float" default="0.0">
</argument>
<description>
+ Plays the audio from the given position 'from_pos', in seconds.
</description>
</method>
<method name="seek">
@@ -65,6 +68,7 @@
<argument index="0" name="to_pos" type="float">
</argument>
<description>
+ Sets the position from which audio will be played, in seconds.
</description>
</method>
<method name="set_autoplay">
@@ -111,26 +115,33 @@
<return type="void">
</return>
<description>
+ Stops the audio.
</description>
</method>
</methods>
<members>
<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled">
+ If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code].
</member>
<member name="bus" type="String" setter="set_bus" getter="get_bus">
+ Bus on which this audio is playing.
</member>
<member name="mix_target" type="int" setter="set_mix_target" getter="get_mix_target" enum="AudioStreamPlayer.MixTarget">
</member>
<member name="playing" type="bool" setter="_set_playing" getter="is_playing">
+ If [code]true[/code], audio is playing.
</member>
<member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
+ The [AudioStream] object to be played.
</member>
<member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db">
+ Volume of sound, in dB.
</member>
</members>
<signals>
<signal name="finished">
<description>
+ Emitted when the audio stops playing.
</description>
</signal>
</signals>
diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml
index f2464ddac4..e31f2dd941 100644
--- a/doc/classes/AudioStreamPlayer2D.xml
+++ b/doc/classes/AudioStreamPlayer2D.xml
@@ -1,10 +1,13 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamPlayer2D" inherits="Node2D" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ Plays audio in 2D.
</brief_description>
<description>
+ Plays audio that dampens with distance from screen center.
</description>
<tutorials>
+ http://docs.godotengine.org/en/latest/learning/features/audio/index.html
</tutorials>
<demos>
</demos>
@@ -69,6 +72,7 @@
<argument index="0" name="from_pos" type="float" default="0.0">
</argument>
<description>
+ Plays the audio from the given position 'from_pos', in seconds.
</description>
</method>
<method name="seek">
@@ -77,6 +81,7 @@
<argument index="0" name="to_pos" type="float">
</argument>
<description>
+ Sets the position from which audio will be played, in seconds.
</description>
</method>
<method name="set_area_mask">
@@ -139,30 +144,40 @@
<return type="void">
</return>
<description>
+ Stops the audio.
</description>
</method>
</methods>
<members>
<member name="area_mask" type="int" setter="set_area_mask" getter="get_area_mask">
+ Areas in which this sound plays.
</member>
<member name="attenuation" type="float" setter="set_attenuation" getter="get_attenuation">
+ Dampens audio over distance with this as an exponent.
</member>
<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled">
+ If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code].
</member>
<member name="bus" type="String" setter="set_bus" getter="get_bus">
+ Bus on which this audio is playing.
</member>
<member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance">
+ Maximum distance from which audio is still hearable.
</member>
<member name="playing" type="bool" setter="_set_playing" getter="is_playing">
+ If [code]true[/code], audio is playing.
</member>
<member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
+ The [AudioStream] object to be played.
</member>
<member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db">
+ Base volume without dampening.
</member>
</members>
<signals>
<signal name="finished">
<description>
+ Emitted when the audio stops playing.
</description>
</signal>
</signals>
diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml
index f19e7ef041..3ee1f10536 100644
--- a/doc/classes/CanvasLayer.xml
+++ b/doc/classes/CanvasLayer.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CanvasLayer" inherits="Node" category="Core" version="3.0.alpha.custom_build">
<brief_description>
- Canvas Item layer.
+ Canvas drawing layer.
</brief_description>
<description>
- Canvas Item layer. [CanvasItem] nodes that are direct or indirect children of a [CanvasLayer] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [CanvasLayer] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
+ Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [CanvasLayer] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [CanvasLayer] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
</description>
<tutorials>
</tutorials>
@@ -131,12 +131,16 @@
</methods>
<members>
<member name="layer" type="int" setter="set_layer" getter="get_layer">
+ Layer index for draw order. Lower values are drawn first. Default value: [code]1[/code].
</member>
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset">
+ The layer's base offset.
</member>
<member name="rotation" type="float" setter="set_rotationd" getter="get_rotationd">
+ The layer's rotation in degrees.
</member>
<member name="scale" type="Vector2" setter="set_scale" getter="get_scale">
+ The layer's scale.
</member>
</members>
<constants>
diff --git a/doc/classes/CollisionPolygon.xml b/doc/classes/CollisionPolygon.xml
index cf425e3d60..c2496424d6 100644
--- a/doc/classes/CollisionPolygon.xml
+++ b/doc/classes/CollisionPolygon.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CollisionPolygon" inherits="Spatial" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ Editor-only class for defining a collision polygon in 3D space.
</brief_description>
<description>
+ Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at runtime. Creates a [Shape] for gameplay. Properties modified during gameplay will have no effect.
</description>
<tutorials>
</tutorials>
@@ -54,10 +56,13 @@
</methods>
<members>
<member name="depth" type="float" setter="set_depth" getter="get_depth">
+ Length that the resulting collision extends in either direction perpendicular to its polygon.
</member>
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled">
+ If true, no collision will be produced.
</member>
<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
+ Array of vertices which define the polygon.
</member>
</members>
<constants>
diff --git a/doc/classes/CollisionPolygon2D.xml b/doc/classes/CollisionPolygon2D.xml
index b602610167..d3dee1e9bb 100644
--- a/doc/classes/CollisionPolygon2D.xml
+++ b/doc/classes/CollisionPolygon2D.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CollisionPolygon2D" inherits="Node2D" category="Core" version="3.0.alpha.custom_build">
<brief_description>
- Editor-only class for easy editing of collision polygons.
+ Editor-only class for defining a collision polygon in 2D space.
</brief_description>
<description>
- Editor-only class. This is not present when running the game. It's used in the editor to properly edit and position collision shapes in [CollisionObject2D]. This is not accessible from regular code. This class is for editing custom shape polygons.
+ Allows editing a collision polygon's vertices. This class is only available in the editor. It will not appear in the scene tree at runtime. Creates a [Shape2D] for gameplay. Properties modified during gameplay will have no effect.
</description>
<tutorials>
</tutorials>
@@ -75,12 +75,16 @@
</methods>
<members>
<member name="build_mode" type="int" setter="set_build_mode" getter="get_build_mode" enum="CollisionPolygon2D.BuildMode">
+ If BUILD_SOLIDS, the polygon and the area within it will have collision. If BUILD_SEGMENTS, only the edges of the polygon will have collision.
</member>
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled">
+ If true, no collision will be produced.
</member>
<member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled">
+ If true, only edges that face up, relative to CollisionPolygon2D's rotation, will collide with other objects.
</member>
<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
+ Array of vertices which define the polygon.
</member>
</members>
<constants>
diff --git a/editor/quick_open.cpp b/editor/quick_open.cpp
index b92ebed167..4bcbe073ee 100644
--- a/editor/quick_open.cpp
+++ b/editor/quick_open.cpp
@@ -189,7 +189,7 @@ Vector<Pair<String, Ref<Texture> > > EditorQuickOpen::_sort_fs(Vector<Pair<Strin
Vector<Pair<String, Ref<Texture> > > sorted_list;
if (search_text == String() || list.size() == 0)
- return sorted_list;
+ return list;
Vector<float> scores;
scores.resize(list.size());
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index d9753de8b2..dc5e4d1010 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -29,7 +29,6 @@
/*************************************************************************/
#include "text_edit.h"
-#include "editor/editor_scale.h"
#include "message_queue.h"
#include "os/input.h"
#include "os/keyboard.h"
@@ -37,6 +36,10 @@
#include "project_settings.h"
#include "scene/main/viewport.h"
+#ifdef TOOLS_ENABLED
+#include "editor/editor_scale.h"
+#endif
+
#define TAB_PIXELS
static bool _is_text_char(CharType c) {
@@ -735,7 +738,11 @@ void TextEdit::_notification(int p_what) {
}
if (text.is_breakpoint(line) && !draw_breakpoint_gutter) {
+#ifdef TOOLS_ENABLED
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg, ofs_y + get_row_height() - EDSCALE, xmargin_end - xmargin_beg, EDSCALE), cache.breakpoint_color);
+#else
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg, ofs_y, xmargin_end - xmargin_beg, get_row_height()), cache.breakpoint_color);
+#endif
}
// draw breakpoint marker