diff options
-rw-r--r-- | core/image.cpp | 3 | ||||
-rw-r--r-- | core/image.h | 6 | ||||
-rw-r--r-- | doc/classes/Image.xml | 8 | ||||
-rw-r--r-- | drivers/gles2/shader_compiler_gles2.cpp | 1 | ||||
-rw-r--r-- | modules/svg/image_loader_svg.cpp | 5 | ||||
-rw-r--r-- | servers/register_server_types.cpp | 5 |
6 files changed, 21 insertions, 7 deletions
diff --git a/core/image.cpp b/core/image.cpp index 4fc3b4becb..91c3d05a29 100644 --- a/core/image.cpp +++ b/core/image.cpp @@ -2632,6 +2632,9 @@ void Image::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "_set_data", "_get_data"); + BIND_CONSTANT(MAX_WIDTH); + BIND_CONSTANT(MAX_HEIGHT); + BIND_ENUM_CONSTANT(FORMAT_L8); //luminance BIND_ENUM_CONSTANT(FORMAT_LA8); //luminance-alpha BIND_ENUM_CONSTANT(FORMAT_R8); diff --git a/core/image.h b/core/image.h index 3604580e98..b23f8cac46 100644 --- a/core/image.h +++ b/core/image.h @@ -52,14 +52,14 @@ typedef Ref<Image> (*ImageMemLoadFunc)(const uint8_t *p_png, int p_size); class Image : public Resource { GDCLASS(Image, Resource); +public: + static SavePNGFunc save_png_func; + enum { MAX_WIDTH = 16384, // force a limit somehow MAX_HEIGHT = 16384 // force a limit somehow }; -public: - static SavePNGFunc save_png_func; - enum Format { FORMAT_L8, //luminance diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml index 56accdcd9e..8868dd778d 100644 --- a/doc/classes/Image.xml +++ b/doc/classes/Image.xml @@ -4,7 +4,7 @@ Image datatype. </brief_description> <description> - Native image datatype. Contains image data, which can be converted to a [Texture], and several functions to interact with it. The maximum width and height for an [code]Image[/code] is 16384 pixels. + Native image datatype. Contains image data, which can be converted to a [Texture], and several functions to interact with it. The maximum width and height for an [code]Image[/code] are [constant MAX_WIDTH] and [constant MAX_HEIGHT]. </description> <tutorials> </tutorials> @@ -476,6 +476,12 @@ </member> </members> <constants> + <constant name="MAX_WIDTH" value="16384"> + The maximal width allowed for [code]Image[/code] resources. + </constant> + <constant name="MAX_HEIGHT" value="16384"> + The maximal height allowed for [code]Image[/code] resources. + </constant> <constant name="FORMAT_L8" value="0" enum="Format"> </constant> <constant name="FORMAT_LA8" value="1" enum="Format"> diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index bff031b93a..b2a7409d43 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -869,6 +869,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { //for light actions[VS::SHADER_SPATIAL].renames["VIEW"] = "view"; actions[VS::SHADER_SPATIAL].renames["LIGHT_COLOR"] = "light_color"; + actions[VS::SHADER_SPATIAL].renames["LIGHT"] = "light"; actions[VS::SHADER_SPATIAL].renames["ATTENUATION"] = "attenuation"; actions[VS::SHADER_SPATIAL].renames["DIFFUSE_LIGHT"] = "diffuse_light"; actions[VS::SHADER_SPATIAL].renames["SPECULAR_LIGHT"] = "specular_light"; diff --git a/modules/svg/image_loader_svg.cpp b/modules/svg/image_loader_svg.cpp index 404ca24482..e36844a1bc 100644 --- a/modules/svg/image_loader_svg.cpp +++ b/modules/svg/image_loader_svg.cpp @@ -109,7 +109,12 @@ Error ImageLoaderSVG::_create_image(Ref<Image> p_image, const PoolVector<uint8_t float upscale = upsample ? 2.0 : 1.0; int w = (int)(svg_image->width * p_scale * upscale); + ERR_EXPLAIN(vformat("Can't create image from SVG with scale %s, the resulting image size exceeds max width.", rtos(p_scale))); + ERR_FAIL_COND_V(w > Image::MAX_WIDTH, ERR_PARAMETER_RANGE_ERROR); + int h = (int)(svg_image->height * p_scale * upscale); + ERR_EXPLAIN(vformat("Can't create image from SVG with scale %s, the resulting image size exceeds max height.", rtos(p_scale))); + ERR_FAIL_COND_V(h > Image::MAX_HEIGHT, ERR_PARAMETER_RANGE_ERROR); PoolVector<uint8_t> dst_image; dst_image.resize(w * h * 4); diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index 0c43000186..4e167be300 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -81,7 +81,6 @@ static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsag ShaderTypes *shader_types = NULL; PhysicsServer *_createGodotPhysicsCallback() { - WARN_PRINT("The GodotPhysics 3D physics engine is deprecated and will be removed in Godot 3.2. You should use the Bullet physics engine instead (configurable in your project settings)."); return memnew(PhysicsServerSW); } @@ -167,8 +166,8 @@ void register_server_types() { GLOBAL_DEF(PhysicsServerManager::setting_property_name, "DEFAULT"); ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServerManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServerManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT")); - PhysicsServerManager::register_server("GodotPhysics - deprecated", &_createGodotPhysicsCallback); - PhysicsServerManager::set_default_server("GodotPhysics - deprecated"); + PhysicsServerManager::register_server("GodotPhysics", &_createGodotPhysicsCallback); + PhysicsServerManager::set_default_server("GodotPhysics"); } void unregister_server_types() { |