diff options
-rw-r--r-- | editor/editor_node.cpp | 2 | ||||
-rw-r--r-- | editor/editor_plugin.cpp | 11 | ||||
-rw-r--r-- | editor/editor_plugin.h | 4 | ||||
-rw-r--r-- | editor/import/editor_import_collada.cpp | 2 | ||||
-rw-r--r-- | editor/import/editor_import_collada.h | 2 | ||||
-rw-r--r-- | editor/import/editor_scene_importer_gltf.cpp | 2 | ||||
-rw-r--r-- | editor/import/editor_scene_importer_gltf.h | 2 | ||||
-rw-r--r-- | editor/import/resource_importer_obj.cpp | 2 | ||||
-rw-r--r-- | editor/import/resource_importer_obj.h | 2 | ||||
-rw-r--r-- | editor/import/resource_importer_scene.cpp | 152 | ||||
-rw-r--r-- | editor/import/resource_importer_scene.h | 19 |
11 files changed, 190 insertions, 10 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 76d77ac7a1..0252358a27 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -3364,6 +3364,8 @@ void EditorNode::register_editor_types() { ClassDB::register_virtual_class<EditorInterface>(); ClassDB::register_class<EditorExportPlugin>(); ClassDB::register_class<EditorResourceConversionPlugin>(); + ClassDB::register_class<EditorSceneImporter>(); + // FIXME: Is this stuff obsolete, or should it be ported to new APIs? ClassDB::register_class<EditorScenePostImport>(); diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp index 9b1a3cbd72..a39e4d6efb 100644 --- a/editor/editor_plugin.cpp +++ b/editor/editor_plugin.cpp @@ -581,6 +581,15 @@ void EditorPlugin::remove_export_plugin(const Ref<EditorExportPlugin> &p_exporte EditorExport::get_singleton()->remove_export_plugin(p_exporter); } +void EditorPlugin::add_scene_import_plugin(const Ref<EditorSceneImporter> &p_importer) { + ResourceImporterScene::get_singleton()->add_importer(p_importer); +} + +void EditorPlugin::remove_scene_import_plugin(const Ref<EditorSceneImporter> &p_importer) { + ResourceImporterScene::get_singleton()->remove_importer(p_importer); + +} + void EditorPlugin::set_window_layout(Ref<ConfigFile> p_layout) { if (get_script_instance() && get_script_instance()->has_method("set_window_layout")) { @@ -636,6 +645,8 @@ void EditorPlugin::_bind_methods() { ClassDB::bind_method(D_METHOD("queue_save_layout"), &EditorPlugin::queue_save_layout); ClassDB::bind_method(D_METHOD("add_import_plugin", "importer"), &EditorPlugin::add_import_plugin); ClassDB::bind_method(D_METHOD("remove_import_plugin", "importer"), &EditorPlugin::remove_import_plugin); + ClassDB::bind_method(D_METHOD("add_scene_import_plugin", "scene_importer"), &EditorPlugin::add_scene_import_plugin); + ClassDB::bind_method(D_METHOD("remove_scene_import_plugin", "scene_importer"), &EditorPlugin::remove_scene_import_plugin); ClassDB::bind_method(D_METHOD("add_export_plugin", "exporter"), &EditorPlugin::add_export_plugin); ClassDB::bind_method(D_METHOD("remove_export_plugin", "exporter"), &EditorPlugin::remove_export_plugin); ClassDB::bind_method(D_METHOD("set_input_event_forwarding_always_enabled"), &EditorPlugin::set_input_event_forwarding_always_enabled); diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h index 31b887b30f..89a6d3d250 100644 --- a/editor/editor_plugin.h +++ b/editor/editor_plugin.h @@ -35,6 +35,7 @@ #include "scene/gui/tool_button.h" #include "scene/main/node.h" #include "scene/resources/texture.h" +#include "editor/import/resource_importer_scene.h" #include "undo_redo.h" /** @@ -200,6 +201,9 @@ public: void add_export_plugin(const Ref<EditorExportPlugin> &p_exporter); void remove_export_plugin(const Ref<EditorExportPlugin> &p_exporter); + void add_scene_import_plugin(const Ref<EditorSceneImporter> &p_importer); + void remove_scene_import_plugin(const Ref<EditorSceneImporter> &p_importer); + EditorPlugin(); virtual ~EditorPlugin(); }; diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp index f51bc2d6be..c38391c71b 100644 --- a/editor/import/editor_import_collada.cpp +++ b/editor/import/editor_import_collada.cpp @@ -1979,7 +1979,7 @@ Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_ return state.scene; } -Ref<Animation> EditorSceneImporterCollada::import_animation(const String &p_path, uint32_t p_flags) { +Ref<Animation> EditorSceneImporterCollada::import_animation(const String &p_path, uint32_t p_flags,int p_bake_fps) { ColladaImport state; diff --git a/editor/import/editor_import_collada.h b/editor/import/editor_import_collada.h index 865a72739f..986b5b766f 100644 --- a/editor/import/editor_import_collada.h +++ b/editor/import/editor_import_collada.h @@ -40,7 +40,7 @@ public: virtual uint32_t get_import_flags() const; virtual void get_extensions(List<String> *r_extensions) const; virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps = NULL, Error *r_err = NULL); - virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags); + virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags,int p_bake_fps); EditorSceneImporterCollada(); }; diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp index f704d97373..e801f3e7c3 100644 --- a/editor/import/editor_scene_importer_gltf.cpp +++ b/editor/import/editor_scene_importer_gltf.cpp @@ -2106,7 +2106,7 @@ Node *EditorSceneImporterGLTF::import_scene(const String &p_path, uint32_t p_fla return scene; } -Ref<Animation> EditorSceneImporterGLTF::import_animation(const String &p_path, uint32_t p_flags) { +Ref<Animation> EditorSceneImporterGLTF::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) { return Ref<Animation>(); } diff --git a/editor/import/editor_scene_importer_gltf.h b/editor/import/editor_scene_importer_gltf.h index d9479fae6f..0c8000427e 100644 --- a/editor/import/editor_scene_importer_gltf.h +++ b/editor/import/editor_scene_importer_gltf.h @@ -296,7 +296,7 @@ public: virtual uint32_t get_import_flags() const; virtual void get_extensions(List<String> *r_extensions) const; virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps = NULL, Error *r_err = NULL); - virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags); + virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags,int p_bake_fps); EditorSceneImporterGLTF(); }; diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp index 14bda9bb4e..0297a6c24e 100644 --- a/editor/import/resource_importer_obj.cpp +++ b/editor/import/resource_importer_obj.cpp @@ -426,7 +426,7 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in return scene; } -Ref<Animation> EditorOBJImporter::import_animation(const String &p_path, uint32_t p_flags) { +Ref<Animation> EditorOBJImporter::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) { return Ref<Animation>(); } diff --git a/editor/import/resource_importer_obj.h b/editor/import/resource_importer_obj.h index 7eeceeabbe..09dc8ac8a1 100644 --- a/editor/import/resource_importer_obj.h +++ b/editor/import/resource_importer_obj.h @@ -40,7 +40,7 @@ public: virtual uint32_t get_import_flags() const; virtual void get_extensions(List<String> *r_extensions) const; virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = NULL); - virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags); + virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags,int p_bake_fps); EditorOBJImporter(); }; diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 6484c37ffe..4ef8ec48a0 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -47,6 +47,94 @@ #include "scene/resources/ray_shape.h" #include "scene/resources/sphere_shape.h" + + +uint32_t EditorSceneImporter::get_import_flags() const { + + if (get_script_instance()) { + return get_script_instance()->call("_get_import_flags"); + } + + ERR_FAIL_V(0); +} +void EditorSceneImporter::get_extensions(List<String> *r_extensions) const { + + if (get_script_instance()) { + Array arr= get_script_instance()->call("_get_extensions"); + for(int i=0;i<arr.size();i++) { + r_extensions->push_back(arr[i]); + } + return; + } + + ERR_FAIL(); + +} +Node *EditorSceneImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) { + + if (get_script_instance()) { + return get_script_instance()->call("_import_scene",p_path,p_flags,p_bake_fps); + } + + ERR_FAIL_V(NULL); + +} + +Ref<Animation> EditorSceneImporter::import_animation(const String &p_path, uint32_t p_flags,int p_bake_fps) { + + if (get_script_instance()) { + return get_script_instance()->call("_import_animation",p_path,p_flags); + } + + ERR_FAIL_V(NULL); + +} + +//for documenters, these functions are useful when an importer calls an external conversion helper (like, fbx2gltf), +//and you want to load the resulting file + +Node* EditorSceneImporter::import_scene_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) { + + return ResourceImporterScene::get_singleton()->import_scene_from_other_importer(this,p_path,p_flags,p_bake_fps); + +} + +Ref<Animation> EditorSceneImporter::import_animation_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) { + + return ResourceImporterScene::get_singleton()->import_animation_from_other_importer(this,p_path,p_flags,p_bake_fps); + +} + +void EditorSceneImporter::_bind_methods() { + + ClassDB::bind_method(D_METHOD("import_scene_from_other_importer","path","flags","bake_fps"),&EditorSceneImporter::import_scene_from_other_importer); + ClassDB::bind_method(D_METHOD("import_animation_from_other_importer","path","flags","bake_fps"),&EditorSceneImporter::import_animation_from_other_importer); + + BIND_VMETHOD(MethodInfo(Variant::INT, "_get_import_flags")); + BIND_VMETHOD(MethodInfo(Variant::ARRAY, "_get_extensions")); + + MethodInfo mi = MethodInfo(Variant::OBJECT, "_import_scene",PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "flags"), PropertyInfo(Variant::INT, "bake_fps")); + mi.return_val.class_name="Node"; + BIND_VMETHOD(mi); + mi = MethodInfo(Variant::OBJECT, "_import_animation",PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "flags"), PropertyInfo(Variant::INT, "bake_fps")); + mi.return_val.class_name="Animation"; + BIND_VMETHOD(mi); + + BIND_CONSTANT( IMPORT_SCENE ); + BIND_CONSTANT( IMPORT_ANIMATION ); + BIND_CONSTANT( IMPORT_ANIMATION_DETECT_LOOP ); + BIND_CONSTANT( IMPORT_ANIMATION_OPTIMIZE ); + BIND_CONSTANT( IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS ); + BIND_CONSTANT( IMPORT_ANIMATION_KEEP_VALUE_TRACKS ); + BIND_CONSTANT( IMPORT_GENERATE_TANGENT_ARRAYS ); + BIND_CONSTANT( IMPORT_FAIL_ON_MISSING_DEPENDENCIES ); + BIND_CONSTANT( IMPORT_MATERIALS_IN_INSTANCES ); + BIND_CONSTANT( IMPORT_USE_COMPRESSION ); + +} + + +///////////////////////////////// void EditorScenePostImport::_bind_methods() { BIND_VMETHOD(MethodInfo("post_import", PropertyInfo(Variant::OBJECT, "scene"))); @@ -1083,6 +1171,70 @@ void ResourceImporterScene::_replace_owner(Node *p_node, Node *p_scene, Node *p_ Node *n = p_node->get_child(i); _replace_owner(n, p_scene, p_new_owner); } + +} + +Node* ResourceImporterScene::import_scene_from_other_importer(EditorSceneImporter *p_exception,const String &p_path, uint32_t p_flags, int p_bake_fps) { + + Ref<EditorSceneImporter> importer; + String ext = p_path.get_extension().to_lower(); + + for (Set<Ref<EditorSceneImporter> >::Element *E = importers.front(); E; E = E->next()) { + + if (E->get().ptr()==p_exception) + continue; + List<String> extensions; + E->get()->get_extensions(&extensions); + + for (List<String>::Element *F = extensions.front(); F; F = F->next()) { + + if (F->get().to_lower() == ext) { + + importer = E->get(); + break; + } + } + + if (importer.is_valid()) + break; + } + + ERR_FAIL_COND_V(!importer.is_valid(),NULL); + + List<String> missing; + Error err; + return importer->import_scene(p_path,p_flags,p_bake_fps,&missing,&err); +} + +Ref<Animation> ResourceImporterScene::import_animation_from_other_importer(EditorSceneImporter *p_exception,const String &p_path, uint32_t p_flags, int p_bake_fps) { + + + Ref<EditorSceneImporter> importer; + String ext = p_path.get_extension().to_lower(); + + for (Set<Ref<EditorSceneImporter> >::Element *E = importers.front(); E; E = E->next()) { + + if (E->get().ptr()==p_exception) + continue; + List<String> extensions; + E->get()->get_extensions(&extensions); + + for (List<String>::Element *F = extensions.front(); F; F = F->next()) { + + if (F->get().to_lower() == ext) { + + importer = E->get(); + break; + } + } + + if (importer.is_valid()) + break; + } + + ERR_FAIL_COND_V(!importer.is_valid(),NULL); + + return importer->import_animation(p_path,p_flags,p_bake_fps); } Error ResourceImporterScene::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files) { diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h index cbdafe8e21..fc6ce05fa4 100644 --- a/editor/import/resource_importer_scene.h +++ b/editor/import/resource_importer_scene.h @@ -40,7 +40,13 @@ class Material; class EditorSceneImporter : public Reference { GDCLASS(EditorSceneImporter, Reference); +protected: + + static void _bind_methods(); + + Node* import_scene_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps); + Ref<Animation> import_animation_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps); public: enum ImportFlags { IMPORT_SCENE = 1, @@ -56,10 +62,11 @@ public: }; - virtual uint32_t get_import_flags() const = 0; - virtual void get_extensions(List<String> *r_extensions) const = 0; - virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = NULL) = 0; - virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags) = 0; + + virtual uint32_t get_import_flags() const; + virtual void get_extensions(List<String> *r_extensions) const; + virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = NULL); + virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags,int p_bake_fps); EditorSceneImporter() {} }; @@ -114,6 +121,7 @@ public: const Set<Ref<EditorSceneImporter> > &get_importers() const { return importers; } void add_importer(Ref<EditorSceneImporter> p_importer) { importers.insert(p_importer); } + void remove_importer(Ref<EditorSceneImporter> p_importer) { importers.erase(p_importer); } virtual String get_importer_name() const; virtual String get_visible_name() const; @@ -139,6 +147,9 @@ public: virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL); + Node* import_scene_from_other_importer(EditorSceneImporter *p_exception,const String &p_path, uint32_t p_flags, int p_bake_fps); + Ref<Animation> import_animation_from_other_importer(EditorSceneImporter *p_exception,const String &p_path, uint32_t p_flags, int p_bake_fps); + ResourceImporterScene(); }; |