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-rw-r--r--editor/plugins/tile_set_editor_plugin.cpp13
-rw-r--r--scene/2d/tile_map.cpp12
-rw-r--r--scene/resources/tile_set.cpp190
-rw-r--r--scene/resources/tile_set.h44
4 files changed, 182 insertions, 77 deletions
diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp
index 14b25681b7..b1ba8d839a 100644
--- a/editor/plugins/tile_set_editor_plugin.cpp
+++ b/editor/plugins/tile_set_editor_plugin.cpp
@@ -111,22 +111,17 @@ void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
for (List<uint32_t>::Element *E = shapes.front(); E; E = E->next()) {
+ Vector2 shape_offset = sb->shape_owner_get_transform(E->get()).get_origin();
+ bool one_way = sb->is_shape_owner_one_way_collision_enabled(E->get());
+
for (int k = 0; k < sb->shape_owner_get_shape_count(E->get()); k++) {
Ref<Shape> shape = sb->shape_owner_get_shape(E->get(), k);
- collisions.push_back(shape); //uh what about transform?
+ p_library->tile_add_shape(id, shape, shape_offset, one_way);
}
}
}
- if (collisions.size()) {
-
- p_library->tile_set_shapes(id, collisions);
- p_library->tile_set_shape_offset(id, -phys_offset);
- } else {
- p_library->tile_set_shape_offset(id, Vector2());
- }
-
p_library->tile_set_texture_offset(id, mi->get_offset());
p_library->tile_set_navigation_polygon(id, nav_poly);
p_library->tile_set_light_occluder(id, occluder);
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 7ffe029231..be24a5f4c1 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -451,25 +451,25 @@ void TileMap::_update_dirty_quadrants() {
tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose);
}
- Vector<Ref<Shape2D> > shapes = tile_set->tile_get_shapes(c.id);
+ Vector<TileSet::ShapeData> shapes = tile_set->tile_get_shapes(c.id);
for (int i = 0; i < shapes.size(); i++) {
- Ref<Shape2D> shape = shapes[i];
+ Ref<Shape2D> shape = shapes[i].shape;
if (shape.is_valid()) {
-
- Vector2 shape_ofs = tile_set->tile_get_shape_offset(c.id);
Transform2D xform;
xform.set_origin(offset.floor());
- _fix_cell_transform(xform, c, shape_ofs + center_ofs, s);
+ _fix_cell_transform(xform, c, shapes[i].shape_offset + center_ofs, s);
if (debug_canvas_item.is_valid()) {
vs->canvas_item_add_set_transform(debug_canvas_item, xform);
shape->draw(debug_canvas_item, debug_collision_color);
}
ps->body_add_shape(q.body, shape->get_rid(), xform);
- ps->body_set_shape_metadata(q.body, shape_idx++, Vector2(E->key().x, E->key().y));
+ shape_idx++;
+ ps->body_set_shape_as_one_way_collision(q.body, shape_idx, shapes[i].one_way_collision);
+ ps->body_set_shape_metadata(q.body, shape_idx, Vector2(E->key().x, E->key().y));
}
}
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 76bb1daf94..894388e890 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -51,12 +51,14 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
tile_set_material(id, p_value);
else if (what == "modulate")
tile_set_modulate(id, p_value);
- else if (what == "shape_offset")
- tile_set_shape_offset(id, p_value);
else if (what == "region")
tile_set_region(id, p_value);
else if (what == "shape")
- tile_set_shape(id, p_value);
+ tile_set_shape(id, 0, p_value);
+ else if (what == "shape_offset")
+ tile_set_shape_offset(id, 0, p_value);
+ else if (what == "shape_one_way")
+ tile_set_shape_one_way(id, 0, p_value);
else if (what == "shapes")
_tile_set_shapes(id, p_value);
else if (what == "occluder")
@@ -95,12 +97,14 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = tile_get_material(id);
else if (what == "modulate")
r_ret = tile_get_modulate(id);
- else if (what == "shape_offset")
- r_ret = tile_get_shape_offset(id);
else if (what == "region")
r_ret = tile_get_region(id);
else if (what == "shape")
- r_ret = tile_get_shape(id);
+ r_ret = tile_get_shape(id, 0);
+ else if (what == "shape_offset")
+ r_ret = tile_get_shape_offset(id, 0);
+ else if (what == "shape_one_way")
+ r_ret = tile_get_shape_one_way(id, 0);
else if (what == "shapes")
r_ret = _tile_get_shapes(id);
else if (what == "occluder")
@@ -119,7 +123,7 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
- for (Map<int, Data>::Element *E = tile_map.front(); E; E = E->next()) {
+ for (Map<int, TileData>::Element *E = tile_map.front(); E; E = E->next()) {
int id = E->key();
String pre = itos(id) + "/";
@@ -133,8 +137,9 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "occluder", PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D"));
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "navigation_offset"));
p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "navigation", PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon"));
- p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "shape_offset"));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "shape_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D", PROPERTY_USAGE_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::BOOL, pre + "shape_one_way", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "shapes", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
}
@@ -142,7 +147,7 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
void TileSet::create_tile(int p_id) {
ERR_FAIL_COND(tile_map.has(p_id));
- tile_map[p_id] = Data();
+ tile_map[p_id] = TileData();
_change_notify("");
emit_changed();
}
@@ -199,19 +204,6 @@ Vector2 TileSet::tile_get_texture_offset(int p_id) const {
return tile_map[p_id].offset;
}
-void TileSet::tile_set_shape_offset(int p_id, const Vector2 &p_offset) {
-
- ERR_FAIL_COND(!tile_map.has(p_id));
- tile_map[p_id].shape_offset = p_offset;
- emit_changed();
-}
-
-Vector2 TileSet::tile_get_shape_offset(int p_id) const {
-
- ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2());
- return tile_map[p_id].shape_offset;
-}
-
void TileSet::tile_set_region(int p_id, const Rect2 &p_region) {
ERR_FAIL_COND(!tile_map.has(p_id));
@@ -238,23 +230,82 @@ String TileSet::tile_get_name(int p_id) const {
return tile_map[p_id].name;
}
-void TileSet::tile_set_shape(int p_id, const Ref<Shape2D> &p_shape) {
+void TileSet::tile_clear_shapes(int p_id) {
+ tile_map[p_id].shapes_data.clear();
+}
+
+void TileSet::tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Vector2 &p_offset, bool p_one_way) {
+
+ ERR_FAIL_COND(!tile_map.has(p_id));
+
+ ShapeData new_data = ShapeData();
+ new_data.shape = p_shape;
+ new_data.shape_offset = p_offset;
+ new_data.one_way_collision = p_one_way;
+
+ tile_map[p_id].shapes_data.push_back(new_data);
+};
+int TileSet::tile_get_shape_count(int p_id) const {
+
+ ERR_FAIL_COND_V(!tile_map.has(p_id), 0);
+
+ return tile_map[p_id].shapes_data.size();
+};
+
+void TileSet::tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_shape) {
ERR_FAIL_COND(!tile_map.has(p_id));
- tile_map[p_id].shapes.resize(1);
- tile_map[p_id].shapes[0] = p_shape;
+ if (tile_map[p_id].shapes_data.size() <= p_shape_id)
+ tile_map[p_id].shapes_data.resize(p_shape_id + 1);
+ tile_map[p_id].shapes_data[p_shape_id].shape = p_shape;
emit_changed();
}
-Ref<Shape2D> TileSet::tile_get_shape(int p_id) const {
+Ref<Shape2D> TileSet::tile_get_shape(int p_id, int p_shape_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<Shape2D>());
- if (tile_map[p_id].shapes.size() > 0)
- return tile_map[p_id].shapes[0];
+ if (tile_map[p_id].shapes_data.size() > p_shape_id)
+ return tile_map[p_id].shapes_data[p_shape_id].shape;
return Ref<Shape2D>();
}
+void TileSet::tile_set_shape_offset(int p_id, int p_shape_id, const Vector2 &p_offset) {
+
+ ERR_FAIL_COND(!tile_map.has(p_id));
+ if (tile_map[p_id].shapes_data.size() <= p_shape_id)
+ tile_map[p_id].shapes_data.resize(p_shape_id + 1);
+ tile_map[p_id].shapes_data[p_shape_id].shape_offset = p_offset;
+ emit_changed();
+}
+
+Vector2 TileSet::tile_get_shape_offset(int p_id, int p_shape_id) const {
+
+ ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2());
+ if (tile_map[p_id].shapes_data.size() > p_shape_id)
+ return tile_map[p_id].shapes_data[p_shape_id].shape_offset;
+
+ return Vector2();
+}
+
+void TileSet::tile_set_shape_one_way(int p_id, int p_shape_id, const bool p_one_way) {
+
+ ERR_FAIL_COND(!tile_map.has(p_id));
+ if (tile_map[p_id].shapes_data.size() <= p_shape_id)
+ tile_map[p_id].shapes_data.resize(p_shape_id + 1);
+ tile_map[p_id].shapes_data[p_shape_id].one_way_collision = p_one_way;
+ emit_changed();
+}
+
+bool TileSet::tile_get_shape_one_way(int p_id, int p_shape_id) const {
+
+ ERR_FAIL_COND_V(!tile_map.has(p_id), false);
+ if (tile_map[p_id].shapes_data.size() > p_shape_id)
+ return tile_map[p_id].shapes_data[p_shape_id].one_way_collision;
+
+ return false;
+}
+
void TileSet::tile_set_light_occluder(int p_id, const Ref<OccluderPolygon2D> &p_light_occluder) {
ERR_FAIL_COND(!tile_map.has(p_id));
@@ -301,31 +352,63 @@ Vector2 TileSet::tile_get_occluder_offset(int p_id) const {
return tile_map[p_id].occluder_offset;
}
-void TileSet::tile_set_shapes(int p_id, const Vector<Ref<Shape2D> > &p_shapes) {
+void TileSet::tile_set_shapes(int p_id, const Vector<ShapeData> &p_shapes) {
ERR_FAIL_COND(!tile_map.has(p_id));
- tile_map[p_id].shapes = p_shapes;
+ tile_map[p_id].shapes_data = p_shapes;
emit_changed();
}
-Vector<Ref<Shape2D> > TileSet::tile_get_shapes(int p_id) const {
+Vector<TileSet::ShapeData> TileSet::tile_get_shapes(int p_id) const {
+
+ ERR_FAIL_COND_V(!tile_map.has(p_id), Vector<ShapeData>());
- ERR_FAIL_COND_V(!tile_map.has(p_id), Vector<Ref<Shape2D> >());
- return tile_map[p_id].shapes;
+ return tile_map[p_id].shapes_data;
}
void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) {
ERR_FAIL_COND(!tile_map.has(p_id));
- Vector<Ref<Shape2D> > shapes;
+ Vector<ShapeData> shapes_data;
+ Vector2 default_offset = tile_get_shape_offset(p_id, 0);
+ bool default_one_way = tile_get_shape_one_way(p_id, 0);
for (int i = 0; i < p_shapes.size(); i++) {
-
- Ref<Shape2D> s = p_shapes[i];
- if (s.is_valid())
- shapes.push_back(s);
+ ShapeData s = ShapeData();
+
+ if (p_shapes[i].get_type() == Variant::OBJECT) {
+ Ref<Shape2D> shape = p_shapes[i];
+ if (shape.is_null()) continue;
+
+ s.shape = shape;
+ s.shape_offset = default_offset;
+ s.one_way_collision = default_one_way;
+ } else if (p_shapes[i].get_type() == Variant::DICTIONARY) {
+ Dictionary d = p_shapes[i];
+
+ if (d.has("shape") && d["shape"].get_type() == Variant::OBJECT)
+ s.shape = d["shape"];
+ else
+ continue;
+
+ if (d.has("shape_offset") && d["shape_offset"].get_type() == Variant::VECTOR2)
+ s.shape_offset = d["shape_offset"];
+ else
+ s.shape_offset = default_offset;
+
+ if (d.has("one_way") && d["one_way"].get_type() == Variant::BOOL)
+ s.one_way_collision = d["one_way"];
+ else
+ s.one_way_collision = default_one_way;
+
+ } else {
+ ERR_EXPLAIN("Expected an array of objects or dictionaries for tile_set_shapes");
+ ERR_CONTINUE(true);
+ }
+
+ shapes_data.push_back(s);
}
- tile_set_shapes(p_id, shapes);
+ tile_map[p_id].shapes_data = shapes_data;
}
Array TileSet::_tile_get_shapes(int p_id) const {
@@ -333,9 +416,14 @@ Array TileSet::_tile_get_shapes(int p_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id), Array());
Array arr;
- Vector<Ref<Shape2D> > shp = tile_map[p_id].shapes;
- for (int i = 0; i < shp.size(); i++)
- arr.push_back(shp[i]);
+ Vector<ShapeData> data = tile_map[p_id].shapes_data;
+ for (int i = 0; i < data.size(); i++) {
+ Dictionary shape_data;
+ shape_data["shape"] = data[i].shape;
+ shape_data["shape_offset"] = data[i].shape_offset;
+ shape_data["one_way"] = data[i].one_way_collision;
+ arr.push_back(shape_data);
+ }
return arr;
}
@@ -344,7 +432,7 @@ Array TileSet::_get_tiles_ids() const {
Array arr;
- for (Map<int, Data>::Element *E = tile_map.front(); E; E = E->next()) {
+ for (Map<int, TileData>::Element *E = tile_map.front(); E; E = E->next()) {
arr.push_back(E->key());
}
@@ -353,7 +441,7 @@ Array TileSet::_get_tiles_ids() const {
void TileSet::get_tile_list(List<int> *p_tiles) const {
- for (Map<int, Data>::Element *E = tile_map.front(); E; E = E->next()) {
+ for (Map<int, TileData>::Element *E = tile_map.front(); E; E = E->next()) {
p_tiles->push_back(E->key());
}
@@ -382,7 +470,7 @@ int TileSet::get_last_unused_tile_id() const {
int TileSet::find_tile_by_name(const String &p_name) const {
- for (Map<int, Data>::Element *E = tile_map.front(); E; E = E->next()) {
+ for (Map<int, TileData>::Element *E = tile_map.front(); E; E = E->next()) {
if (p_name == E->get().name)
return E->key();
@@ -408,12 +496,16 @@ void TileSet::_bind_methods() {
ClassDB::bind_method(D_METHOD("tile_get_material:ShaderMaterial", "id"), &TileSet::tile_get_material);
ClassDB::bind_method(D_METHOD("tile_set_texture_offset", "id", "texture_offset"), &TileSet::tile_set_texture_offset);
ClassDB::bind_method(D_METHOD("tile_get_texture_offset", "id"), &TileSet::tile_get_texture_offset);
- ClassDB::bind_method(D_METHOD("tile_set_shape_offset", "id", "shape_offset"), &TileSet::tile_set_shape_offset);
- ClassDB::bind_method(D_METHOD("tile_get_shape_offset", "id"), &TileSet::tile_get_shape_offset);
ClassDB::bind_method(D_METHOD("tile_set_region", "id", "region"), &TileSet::tile_set_region);
ClassDB::bind_method(D_METHOD("tile_get_region", "id"), &TileSet::tile_get_region);
- ClassDB::bind_method(D_METHOD("tile_set_shape", "id", "shape:Shape2D"), &TileSet::tile_set_shape);
- ClassDB::bind_method(D_METHOD("tile_get_shape:Shape2D", "id"), &TileSet::tile_get_shape);
+ ClassDB::bind_method(D_METHOD("tile_set_shape", "id", "shape_id", "shape:Shape2D"), &TileSet::tile_set_shape);
+ ClassDB::bind_method(D_METHOD("tile_get_shape:Shape2D", "id", "shape_id"), &TileSet::tile_get_shape);
+ ClassDB::bind_method(D_METHOD("tile_set_shape_offset", "id", "shape_id", "shape_offset"), &TileSet::tile_set_shape_offset);
+ ClassDB::bind_method(D_METHOD("tile_get_shape_offset", "id", "shape_id"), &TileSet::tile_get_shape_offset);
+ ClassDB::bind_method(D_METHOD("tile_set_shape_one_way", "id", "shape_id", "one_way"), &TileSet::tile_set_shape_one_way);
+ ClassDB::bind_method(D_METHOD("tile_get_shape_one_way", "id", "shape_id"), &TileSet::tile_get_shape_one_way);
+ ClassDB::bind_method(D_METHOD("tile_add_shape", "id", "shape:Shape2D", "shape_offset", "one_way"), &TileSet::tile_add_shape, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("tile_get_shape_count", "id"), &TileSet::tile_get_shape_count);
ClassDB::bind_method(D_METHOD("tile_set_shapes", "id", "shapes"), &TileSet::_tile_set_shapes);
ClassDB::bind_method(D_METHOD("tile_get_shapes", "id"), &TileSet::_tile_get_shapes);
ClassDB::bind_method(D_METHOD("tile_set_navigation_polygon", "id", "navigation_polygon:NavigationPolygon"), &TileSet::tile_set_navigation_polygon);
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 448444d34a..86903dd8ea 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -40,14 +40,25 @@ class TileSet : public Resource {
GDCLASS(TileSet, Resource);
- struct Data {
+public:
+ struct ShapeData {
+ Ref<Shape2D> shape;
+ Vector2 shape_offset;
+ bool one_way_collision;
+
+ ShapeData() {
+ one_way_collision = false;
+ }
+ };
+
+private:
+ struct TileData {
String name;
Ref<Texture> texture;
Vector2 offset;
- Vector2 shape_offset;
Rect2i region;
- Vector<Ref<Shape2D> > shapes;
+ Vector<ShapeData> shapes_data;
Vector2 occluder_offset;
Ref<OccluderPolygon2D> occluder;
Vector2 navigation_polygon_offset;
@@ -56,11 +67,11 @@ class TileSet : public Resource {
Color modulate;
// Default modulate for back-compat
- explicit Data()
+ explicit TileData()
: modulate(1, 1, 1) {}
};
- Map<int, Data> tile_map;
+ Map<int, TileData> tile_map;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
@@ -84,14 +95,24 @@ public:
void tile_set_texture_offset(int p_id, const Vector2 &p_offset);
Vector2 tile_get_texture_offset(int p_id) const;
- void tile_set_shape_offset(int p_id, const Vector2 &p_offset);
- Vector2 tile_get_shape_offset(int p_id) const;
-
void tile_set_region(int p_id, const Rect2 &p_region);
Rect2 tile_get_region(int p_id) const;
- void tile_set_shape(int p_id, const Ref<Shape2D> &p_shape);
- Ref<Shape2D> tile_get_shape(int p_id) const;
+ void tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_shape);
+ Ref<Shape2D> tile_get_shape(int p_id, int p_shape_id) const;
+
+ void tile_set_shape_offset(int p_id, int p_shape_id, const Vector2 &p_offset);
+ Vector2 tile_get_shape_offset(int p_id, int p_shape_id) const;
+
+ void tile_set_shape_one_way(int p_id, int p_shape_id, bool p_one_way);
+ bool tile_get_shape_one_way(int p_id, int p_shape_id) const;
+
+ void tile_clear_shapes(int p_id);
+ void tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Vector2 &p_offset, bool p_one_way = false);
+ int tile_get_shape_count(int p_id) const;
+
+ void tile_set_shapes(int p_id, const Vector<ShapeData> &p_shapes);
+ Vector<ShapeData> tile_get_shapes(int p_id) const;
void tile_set_material(int p_id, const Ref<ShaderMaterial> &p_material);
Ref<ShaderMaterial> tile_get_material(int p_id) const;
@@ -111,9 +132,6 @@ public:
void tile_set_navigation_polygon(int p_id, const Ref<NavigationPolygon> &p_navigation_polygon);
Ref<NavigationPolygon> tile_get_navigation_polygon(int p_id) const;
- void tile_set_shapes(int p_id, const Vector<Ref<Shape2D> > &p_shapes);
- Vector<Ref<Shape2D> > tile_get_shapes(int p_id) const;
-
void remove_tile(int p_id);
bool has_tile(int p_id) const;