diff options
-rw-r--r-- | doc/classes/ProjectSettings.xml | 2 | ||||
-rw-r--r-- | doc/classes/VisualShaderNodeUniform.xml | 8 | ||||
-rw-r--r-- | editor/editor_spin_slider.cpp | 17 | ||||
-rw-r--r-- | misc/dist/linux/org.godotengine.Godot.desktop | 1 | ||||
-rw-r--r-- | scene/gui/control.cpp | 2 | ||||
-rw-r--r-- | scene/gui/tree.cpp | 3 | ||||
-rw-r--r-- | thirdparty/vhacd/0005-fix-scale-calculation.patch | 20 | ||||
-rw-r--r-- | thirdparty/vhacd/inc/vhacdVolume.h | 4 |
8 files changed, 53 insertions, 4 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index a111b5bdde..ded72e796b 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -415,7 +415,7 @@ Position offset for tooltips, relative to the mouse cursor's hotspot. </member> <member name="display/window/disable_wintab_api" type="bool" setter="" getter="" default="false"> - Disables WinTab API and always use Windows Ink API for the pen input (Windows only). + Disables WinTab API and always use Windows Ink API for the pen input (Windows only). </member> <member name="display/window/dpi/allow_hidpi" type="bool" setter="" getter="" default="false"> If [code]true[/code], allows HiDPI display on Windows and macOS. This setting has no effect on desktop Linux, as DPI-awareness fallbacks are not supported there. diff --git a/doc/classes/VisualShaderNodeUniform.xml b/doc/classes/VisualShaderNodeUniform.xml index c4362f6f2a..1225d9c320 100644 --- a/doc/classes/VisualShaderNodeUniform.xml +++ b/doc/classes/VisualShaderNodeUniform.xml @@ -9,9 +9,17 @@ <methods> </methods> <members> + <member name="qualifier" type="int" setter="set_qualifier" getter="get_qualifier" enum="VisualShaderNodeUniform.Qualifier" default="0"> + </member> <member name="uniform_name" type="String" setter="set_uniform_name" getter="get_uniform_name" default=""""> </member> </members> <constants> + <constant name="QUAL_NONE" value="0" enum="Qualifier"> + </constant> + <constant name="QUAL_GLOBAL" value="1" enum="Qualifier"> + </constant> + <constant name="QUAL_INSTANCE" value="2" enum="Qualifier"> + </constant> </constants> </class> diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp index 1506c574dd..2c70e16610 100644 --- a/editor/editor_spin_slider.cpp +++ b/editor/editor_spin_slider.cpp @@ -36,6 +36,9 @@ #include "editor_scale.h" String EditorSpinSlider::get_tooltip(const Point2 &p_pos) const { + if (grabber->is_visible()) { + return rtos(get_value()) + "\n\n" + TTR("Hold Ctrl to round to integers. Hold Shift for more precise changes."); + } return rtos(get_value()); } @@ -111,7 +114,21 @@ void EditorSpinSlider::_gui_input(const Ref<InputEvent> &p_event) { } if (grabbing_spinner) { + // Don't make the user scroll all the way back to 'in range' if they went off the end. + if (pre_grab_value < get_min() && !is_lesser_allowed()) { + pre_grab_value = get_min(); + } + if (pre_grab_value > get_max() && !is_greater_allowed()) { + pre_grab_value = get_max(); + } + if (mm->get_control()) { + // If control was just pressed, don't make the value do a huge jump in magnitude. + if (grabbing_spinner_dist_cache != 0) { + pre_grab_value += grabbing_spinner_dist_cache * get_step(); + grabbing_spinner_dist_cache = 0; + } + set_value(Math::round(pre_grab_value + get_step() * grabbing_spinner_dist_cache * 10)); } else { set_value(pre_grab_value + get_step() * grabbing_spinner_dist_cache); diff --git a/misc/dist/linux/org.godotengine.Godot.desktop b/misc/dist/linux/org.godotengine.Godot.desktop index c8b99207f8..8b74234174 100644 --- a/misc/dist/linux/org.godotengine.Godot.desktop +++ b/misc/dist/linux/org.godotengine.Godot.desktop @@ -5,6 +5,7 @@ Comment=Multi-platform 2D and 3D game engine with a feature-rich editor Exec=godot %f Icon=godot Terminal=false +PrefersNonDefaultGPU=true Type=Application MimeType=application/x-godot-project; Categories=Development;IDE; diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index b4dc37c74f..b710ba4803 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -2896,7 +2896,7 @@ void Control::_bind_methods() { ADD_GROUP("Size Flags", "size_flags_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "size_flags_horizontal", PROPERTY_HINT_FLAGS, "Fill,Expand,Shrink Center,Shrink End"), "set_h_size_flags", "get_h_size_flags"); ADD_PROPERTY(PropertyInfo(Variant::INT, "size_flags_vertical", PROPERTY_HINT_FLAGS, "Fill,Expand,Shrink Center,Shrink End"), "set_v_size_flags", "get_v_size_flags"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size_flags_stretch_ratio", PROPERTY_HINT_RANGE, "0,128,0.01"), "set_stretch_ratio", "get_stretch_ratio"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size_flags_stretch_ratio", PROPERTY_HINT_RANGE, "0,20,0.01,or_greater"), "set_stretch_ratio", "get_stretch_ratio"); ADD_GROUP("Theme", ""); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "theme", PROPERTY_HINT_RESOURCE_TYPE, "Theme"), "set_theme", "get_theme"); ADD_GROUP("", ""); diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index aad36ebf02..329c1085df 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -779,6 +779,9 @@ void TreeItem::_bind_methods() { ClassDB::bind_method(D_METHOD("set_text", "column", "text"), &TreeItem::set_text); ClassDB::bind_method(D_METHOD("get_text", "column"), &TreeItem::get_text); + ClassDB::bind_method(D_METHOD("set_suffix", "column", "text"), &TreeItem::set_suffix); + ClassDB::bind_method(D_METHOD("get_suffix", "column"), &TreeItem::get_suffix); + ClassDB::bind_method(D_METHOD("set_icon", "column", "texture"), &TreeItem::set_icon); ClassDB::bind_method(D_METHOD("get_icon", "column"), &TreeItem::get_icon); diff --git a/thirdparty/vhacd/0005-fix-scale-calculation.patch b/thirdparty/vhacd/0005-fix-scale-calculation.patch new file mode 100644 index 0000000000..4b05f64fbf --- /dev/null +++ b/thirdparty/vhacd/0005-fix-scale-calculation.patch @@ -0,0 +1,20 @@ +diff --git a/thirdparty/vhacd/inc/vhacdVolume.h b/thirdparty/vhacd/inc/vhacdVolume.h +index 8c47fa1e2c..c445f20122 100644 +--- a/thirdparty/vhacd/inc/vhacdVolume.h ++++ b/thirdparty/vhacd/inc/vhacdVolume.h +@@ -316,13 +316,13 @@ void Volume::Voxelize(const T* const points, const uint32_t stridePoints, const + + double d[3] = { m_maxBB[0] - m_minBB[0], m_maxBB[1] - m_minBB[1], m_maxBB[2] - m_minBB[2] }; + double r; +- if (d[0] > d[1] && d[0] > d[2]) { ++ if (d[0] >= d[1] && d[0] >= d[2]) { + r = d[0]; + m_dim[0] = dim; + m_dim[1] = 2 + static_cast<size_t>(dim * d[1] / d[0]); + m_dim[2] = 2 + static_cast<size_t>(dim * d[2] / d[0]); + } +- else if (d[1] > d[0] && d[1] > d[2]) { ++ else if (d[1] >= d[0] && d[1] >= d[2]) { + r = d[1]; + m_dim[1] = dim; + m_dim[0] = 2 + static_cast<size_t>(dim * d[0] / d[1]); diff --git a/thirdparty/vhacd/inc/vhacdVolume.h b/thirdparty/vhacd/inc/vhacdVolume.h index 8c47fa1e2c..c445f20122 100644 --- a/thirdparty/vhacd/inc/vhacdVolume.h +++ b/thirdparty/vhacd/inc/vhacdVolume.h @@ -316,13 +316,13 @@ void Volume::Voxelize(const T* const points, const uint32_t stridePoints, const double d[3] = { m_maxBB[0] - m_minBB[0], m_maxBB[1] - m_minBB[1], m_maxBB[2] - m_minBB[2] }; double r; - if (d[0] > d[1] && d[0] > d[2]) { + if (d[0] >= d[1] && d[0] >= d[2]) { r = d[0]; m_dim[0] = dim; m_dim[1] = 2 + static_cast<size_t>(dim * d[1] / d[0]); m_dim[2] = 2 + static_cast<size_t>(dim * d[2] / d[0]); } - else if (d[1] > d[0] && d[1] > d[2]) { + else if (d[1] >= d[0] && d[1] >= d[2]) { r = d[1]; m_dim[1] = dim; m_dim[0] = 2 + static_cast<size_t>(dim * d[0] / d[1]); |