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-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp67
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.h2
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp17
-rw-r--r--editor/filesystem_dock.cpp4
-rw-r--r--editor/import/resource_importer_wav.cpp52
-rw-r--r--main/input_default.cpp11
-rw-r--r--modules/gdscript/gd_functions.cpp63
-rw-r--r--modules/gdscript/gd_functions.h1
-rw-r--r--scene/main/viewport.cpp83
-rw-r--r--servers/visual/rasterizer.h2
-rw-r--r--servers/visual/visual_server_raster.cpp31
-rw-r--r--servers/visual/visual_server_raster.h11
-rw-r--r--servers/visual/visual_server_wrap_mt.h6
-rw-r--r--servers/visual_server.h6
14 files changed, 293 insertions, 63 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 56d9f2cc47..e6ffa39197 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -941,6 +941,8 @@ void RasterizerGLES2::_canvas_item_setup_shader_params(ShaderMaterial *material,
void RasterizerCanvasGLES3::_copy_texscreen(const Rect2 &p_rect) {
+ glDisable(GL_BLEND);
+
state.canvas_texscreen_used = true;
//blur diffuse into effect mipmaps using separatable convolution
//storage->shaders.copy.set_conditional(CopyShaderGLES3::GAUSSIAN_HORIZONTAL,true);
@@ -1003,12 +1005,16 @@ void RasterizerCanvasGLES3::_copy_texscreen(const Rect2 &p_rect) {
glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo); //back to front
glViewport(0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height);
+
state.canvas_shader.bind(); //back to canvas
+ _bind_canvas_texture(state.current_tex, state.current_normal);
if (state.using_texture_rect) {
state.using_texture_rect = false;
_set_texture_rect_mode(state.using_texture_rect, state.using_ninepatch);
}
+
+ glEnable(GL_BLEND);
}
void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light) {
@@ -1595,6 +1601,67 @@ void RasterizerCanvasGLES3::draw_generic_textured_rect(const Rect2 &p_rect, cons
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
+void RasterizerCanvasGLES3::draw_window_margins(int *black_margin, RID *black_image) {
+
+ Vector2 window_size = OS::get_singleton()->get_window_size();
+ int window_h = window_size.height;
+ int window_w = window_size.width;
+
+ glBindFramebuffer(GL_FRAMEBUFFER, storage->system_fbo);
+ glViewport(0, 0, window_size.width, window_size.height);
+ canvas_begin();
+
+ if (black_image[MARGIN_LEFT].is_valid()) {
+ _bind_canvas_texture(black_image[MARGIN_LEFT], RID());
+ Size2 sz(storage->texture_get_width(black_image[MARGIN_LEFT]), storage->texture_get_height(black_image[MARGIN_LEFT]));
+ draw_generic_textured_rect(Rect2(0, 0, black_margin[MARGIN_LEFT], window_h), Rect2(0, 0, sz.x, sz.y));
+ } else if (black_margin[MARGIN_LEFT]) {
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, storage->resources.black_tex);
+
+ draw_generic_textured_rect(Rect2(0, 0, black_margin[MARGIN_LEFT], window_h), Rect2(0, 0, 1, 1));
+ }
+
+ if (black_image[MARGIN_RIGHT].is_valid()) {
+ _bind_canvas_texture(black_image[MARGIN_RIGHT], RID());
+ Size2 sz(storage->texture_get_width(black_image[MARGIN_RIGHT]), storage->texture_get_height(black_image[MARGIN_RIGHT]));
+ draw_generic_textured_rect(Rect2(window_w - black_margin[MARGIN_RIGHT], 0, black_margin[MARGIN_RIGHT], window_h), Rect2(0, 0, sz.x, sz.y));
+ } else if (black_margin[MARGIN_RIGHT]) {
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, storage->resources.black_tex);
+
+ draw_generic_textured_rect(Rect2(window_w - black_margin[MARGIN_RIGHT], 0, black_margin[MARGIN_RIGHT], window_h), Rect2(0, 0, 1, 1));
+ }
+
+ if (black_image[MARGIN_TOP].is_valid()) {
+ _bind_canvas_texture(black_image[MARGIN_TOP], RID());
+
+ Size2 sz(storage->texture_get_width(black_image[MARGIN_TOP]), storage->texture_get_height(black_image[MARGIN_TOP]));
+ draw_generic_textured_rect(Rect2(0, 0, window_w, black_margin[MARGIN_TOP]), Rect2(0, 0, sz.x, sz.y));
+
+ } else if (black_margin[MARGIN_TOP]) {
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, storage->resources.black_tex);
+
+ draw_generic_textured_rect(Rect2(0, 0, window_w, black_margin[MARGIN_TOP]), Rect2(0, 0, 1, 1));
+ }
+
+ if (black_image[MARGIN_BOTTOM].is_valid()) {
+
+ _bind_canvas_texture(black_image[MARGIN_BOTTOM], RID());
+
+ Size2 sz(storage->texture_get_width(black_image[MARGIN_BOTTOM]), storage->texture_get_height(black_image[MARGIN_BOTTOM]));
+ draw_generic_textured_rect(Rect2(0, window_h - black_margin[MARGIN_BOTTOM], window_w, black_margin[MARGIN_BOTTOM]), Rect2(0, 0, sz.x, sz.y));
+
+ } else if (black_margin[MARGIN_BOTTOM]) {
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, storage->resources.black_tex);
+
+ draw_generic_textured_rect(Rect2(0, window_h - black_margin[MARGIN_BOTTOM], window_w, black_margin[MARGIN_BOTTOM]), Rect2(0, 0, 1, 1));
+ }
+}
+
void RasterizerCanvasGLES3::initialize() {
{
diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h
index c0af22b5e8..26003f543f 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.h
+++ b/drivers/gles3/rasterizer_canvas_gles3.h
@@ -138,6 +138,8 @@ public:
void initialize();
void finalize();
+ virtual void draw_window_margins(int *black_margin, RID *black_image);
+
RasterizerCanvasGLES3();
};
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index cd74c450f5..9dd5b32f41 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -1561,7 +1561,7 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) {
if (!c.normals.empty()) {
glEnableVertexAttribArray(VS::ARRAY_NORMAL);
- glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Vector3) * vertices, c.normals.ptr());
+ glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Vector3) * vertices, c.normals.ptr());
glVertexAttribPointer(VS::ARRAY_NORMAL, 3, GL_FLOAT, false, sizeof(Vector3) * vertices, ((uint8_t *)NULL) + buf_ofs);
buf_ofs += sizeof(Vector3) * vertices;
@@ -1573,7 +1573,7 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) {
if (!c.tangents.empty()) {
glEnableVertexAttribArray(VS::ARRAY_TANGENT);
- glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Plane) * vertices, c.tangents.ptr());
+ glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Plane) * vertices, c.tangents.ptr());
glVertexAttribPointer(VS::ARRAY_TANGENT, 4, GL_FLOAT, false, sizeof(Plane) * vertices, ((uint8_t *)NULL) + buf_ofs);
buf_ofs += sizeof(Plane) * vertices;
@@ -1585,7 +1585,7 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) {
if (!c.colors.empty()) {
glEnableVertexAttribArray(VS::ARRAY_COLOR);
- glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Color) * vertices, c.colors.ptr());
+ glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Color) * vertices, c.colors.ptr());
glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, false, sizeof(Color), ((uint8_t *)NULL) + buf_ofs);
buf_ofs += sizeof(Color) * vertices;
@@ -1598,7 +1598,7 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) {
if (!c.uvs.empty()) {
glEnableVertexAttribArray(VS::ARRAY_TEX_UV);
- glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Vector2) * vertices, c.uvs.ptr());
+ glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Vector2) * vertices, c.uvs.ptr());
glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, false, sizeof(Vector2), ((uint8_t *)NULL) + buf_ofs);
buf_ofs += sizeof(Vector2) * vertices;
@@ -1610,7 +1610,7 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) {
if (!c.uvs2.empty()) {
glEnableVertexAttribArray(VS::ARRAY_TEX_UV2);
- glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Vector2) * vertices, c.uvs2.ptr());
+ glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Vector2) * vertices, c.uvs2.ptr());
glVertexAttribPointer(VS::ARRAY_TEX_UV2, 2, GL_FLOAT, false, sizeof(Vector2), ((uint8_t *)NULL) + buf_ofs);
buf_ofs += sizeof(Vector2) * vertices;
@@ -1620,7 +1620,7 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) {
}
glEnableVertexAttribArray(VS::ARRAY_VERTEX);
- glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Vector3) * vertices, c.vertices.ptr());
+ glBufferSubData(GL_ARRAY_BUFFER, buf_ofs, sizeof(Vector3) * vertices, c.vertices.ptr());
glVertexAttribPointer(VS::ARRAY_VERTEX, 3, GL_FLOAT, false, sizeof(Vector3), ((uint8_t *)NULL) + buf_ofs);
glDrawArrays(gl_primitive[c.primitive], 0, c.vertices.size());
}
@@ -3051,6 +3051,11 @@ void RasterizerSceneGLES3::_fill_render_list(InstanceBase **p_cull_result, int p
} break;
case VS::INSTANCE_IMMEDIATE: {
+ RasterizerStorageGLES3::Immediate *immediate = storage->immediate_owner.getptr(inst->base);
+ ERR_CONTINUE(!immediate);
+
+ _add_geometry(immediate, inst, NULL, -1, p_shadow);
+
} break;
case VS::INSTANCE_PARTICLES: {
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index 77ca1a5145..7c5cd48605 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -102,7 +102,7 @@ void FileSystemDock::_notification(int p_what) {
case NOTIFICATION_RESIZED: {
- bool new_mode = get_size().height < get_viewport_rect().size.height * 3 / 4;
+ bool new_mode = get_size().height < get_viewport_rect().size.height / 2;
if (new_mode != split_mode) {
@@ -589,7 +589,7 @@ void FileSystemDock::_go_to_dir(const String &p_dir) {
void FileSystemDock::_preview_invalidated(const String &p_path) {
- if (p_path.get_base_dir() == path && search_box->get_text() == String() && file_list_vb->is_visible_in_tree()) {
+ if (display_mode == DISPLAY_THUMBNAILS && p_path.get_base_dir() == path && search_box->get_text() == String() && file_list_vb->is_visible_in_tree()) {
for (int i = 0; i < files->get_item_count(); i++) {
diff --git a/editor/import/resource_importer_wav.cpp b/editor/import/resource_importer_wav.cpp
index 8cb712cb78..07f1f4dd9f 100644
--- a/editor/import/resource_importer_wav.cpp
+++ b/editor/import/resource_importer_wav.cpp
@@ -123,6 +123,7 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
int format_channels = 0;
AudioStreamSample::LoopMode loop = AudioStreamSample::LOOP_DISABLED;
+ uint16_t compression_code = 1;
bool format_found = false;
bool data_found = false;
int format_freq = 0;
@@ -151,11 +152,10 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
if (chunkID[0] == 'f' && chunkID[1] == 'm' && chunkID[2] == 't' && chunkID[3] == ' ' && !format_found) {
/* IS FORMAT CHUNK */
- uint16_t compression_code = file->get_16();
-
//Issue: #7755 : Not a bug - usage of other formats (format codes) are unsupported in current importer version.
//Consider revision for engine version 3.0
- if (compression_code != 1) {
+ compression_code = file->get_16();
+ if (compression_code != 1 && compression_code != 3) {
ERR_PRINT("Format not supported for WAVE file (not PCM). Save WAVE files as uncompressed PCM instead.");
break;
}
@@ -210,33 +210,37 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
data.resize(frames * format_channels);
- for (int i = 0; i < frames; i++) {
-
- for (int c = 0; c < format_channels; c++) {
-
- if (format_bits == 8) {
- // 8 bit samples are UNSIGNED
-
- uint8_t s = file->get_8();
- s -= 128;
- int8_t *sp = (int8_t *)&s;
+ if (format_bits == 8) {
+ for (int i = 0; i < frames * format_channels; i++) {
+ // 8 bit samples are UNSIGNED
- data[i * format_channels + c] = float(*sp) / 128.0;
+ data[i] = int8_t(file->get_8() - 128) / 128.f;
+ }
+ } else if (format_bits == 32 && compression_code == 3) {
+ for (int i = 0; i < frames * format_channels; i++) {
+ //32 bit IEEE Float
- } else {
- //16+ bits samples are SIGNED
- // if sample is > 16 bits, just read extra bytes
+ data[i] = file->get_float();
+ }
+ } else if (format_bits == 16) {
+ for (int i = 0; i < frames * format_channels; i++) {
+ //16 bit SIGNED
- uint32_t s = 0;
- for (int b = 0; b < (format_bits >> 3); b++) {
+ data[i] = int16_t(file->get_16()) / 32768.f;
+ }
+ } else {
+ for (int i = 0; i < frames * format_channels; i++) {
+ //16+ bits samples are SIGNED
+ // if sample is > 16 bits, just read extra bytes
- s |= ((uint32_t)file->get_8()) << (b * 8);
- }
- s <<= (32 - format_bits);
- int32_t ss = s;
+ uint32_t s = 0;
+ for (int b = 0; b < (format_bits >> 3); b++) {
- data[i * format_channels + c] = (ss >> 16) / 32768.0;
+ s |= ((uint32_t)file->get_8()) << (b * 8);
}
+ s <<= (32 - format_bits);
+
+ data[i] = (int32_t(s) >> 16) / 32768.f;
}
}
diff --git a/main/input_default.cpp b/main/input_default.cpp
index 3361aa0678..4e2fd6f9d4 100644
--- a/main/input_default.cpp
+++ b/main/input_default.cpp
@@ -453,7 +453,8 @@ void InputDefault::set_mouse_position(const Point2 &p_posf) {
mouse_speed_track.update(p_posf - mouse_pos);
mouse_pos = p_posf;
if (custom_cursor.is_valid()) {
- VisualServer::get_singleton()->cursor_set_pos(get_mouse_position());
+ //removed, please insist that we implement hardware cursors
+ // VisualServer::get_singleton()->cursor_set_pos(get_mouse_position());
}
}
@@ -538,6 +539,7 @@ bool InputDefault::is_emulating_touchscreen() const {
}
void InputDefault::set_custom_mouse_cursor(const RES &p_cursor, const Vector2 &p_hotspot) {
+ /* no longer supported, leaving this for reference to anyone who might want to implement hardware cursors
if (custom_cursor == p_cursor)
return;
@@ -545,7 +547,8 @@ void InputDefault::set_custom_mouse_cursor(const RES &p_cursor, const Vector2 &p
if (p_cursor.is_null()) {
set_mouse_mode(MOUSE_MODE_VISIBLE);
- VisualServer::get_singleton()->cursor_set_visible(false);
+ //removed, please insist us to implement hardare cursors
+ //VisualServer::get_singleton()->cursor_set_visible(false);
} else {
Ref<AtlasTexture> atex = custom_cursor;
Rect2 region = atex.is_valid() ? atex->get_region() : Rect2();
@@ -554,10 +557,11 @@ void InputDefault::set_custom_mouse_cursor(const RES &p_cursor, const Vector2 &p
VisualServer::get_singleton()->cursor_set_texture(custom_cursor->get_rid(), p_hotspot, 0, region);
VisualServer::get_singleton()->cursor_set_pos(get_mouse_position());
}
+ */
}
void InputDefault::set_mouse_in_window(bool p_in_window) {
-
+ /* no longer supported, leaving this for reference to anyone who might want to implement hardware cursors
if (custom_cursor.is_valid()) {
if (p_in_window) {
@@ -568,6 +572,7 @@ void InputDefault::set_mouse_in_window(bool p_in_window) {
VisualServer::get_singleton()->cursor_set_visible(false);
}
}
+ */
}
// from github.com/gabomdq/SDL_GameControllerDB
diff --git a/modules/gdscript/gd_functions.cpp b/modules/gdscript/gd_functions.cpp
index 8bc3b24a5e..209bdadd67 100644
--- a/modules/gdscript/gd_functions.cpp
+++ b/modules/gdscript/gd_functions.cpp
@@ -113,6 +113,7 @@ const char *GDFunctions::get_func_name(Function p_func) {
"ColorN",
"print_stack",
"instance_from_id",
+ "len",
};
return _names[p_func];
@@ -1154,6 +1155,62 @@ void GDFunctions::call(Function p_func, const Variant **p_args, int p_arg_count,
r_ret = ObjectDB::get_instance(id);
} break;
+ case LEN: {
+
+ VALIDATE_ARG_COUNT(1);
+ switch (p_args[0]->get_type()) {
+ case Variant::DICTIONARY: {
+ Dictionary d = *p_args[0];
+ r_ret = d.size();
+ } break;
+ case Variant::ARRAY: {
+ Array d = *p_args[0];
+ r_ret = d.size();
+ } break;
+ case Variant::POOL_BYTE_ARRAY: {
+ PoolVector<uint8_t> d = *p_args[0];
+ r_ret = d.size();
+
+ } break;
+ case Variant::POOL_INT_ARRAY: {
+ PoolVector<int> d = *p_args[0];
+ r_ret = d.size();
+ } break;
+ case Variant::POOL_REAL_ARRAY: {
+
+ PoolVector<real_t> d = *p_args[0];
+ r_ret = d.size();
+ } break;
+ case Variant::POOL_STRING_ARRAY: {
+ PoolVector<String> d = *p_args[0];
+ r_ret = d.size();
+
+ } break;
+ case Variant::POOL_VECTOR2_ARRAY: {
+ PoolVector<Vector2> d = *p_args[0];
+ r_ret = d.size();
+
+ } break;
+ case Variant::POOL_VECTOR3_ARRAY: {
+
+ PoolVector<Vector3> d = *p_args[0];
+ r_ret = d.size();
+ } break;
+ case Variant::POOL_COLOR_ARRAY: {
+
+ PoolVector<Color> d = *p_args[0];
+ r_ret = d.size();
+ } break;
+ default: {
+ r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 0;
+ r_error.expected = Variant::OBJECT;
+ r_ret = Variant();
+ r_ret = RTR("Object can't provide a length.");
+ }
+ }
+
+ } break;
case FUNC_MAX: {
ERR_FAIL();
@@ -1210,6 +1267,7 @@ bool GDFunctions::is_deterministic(Function p_func) {
case TEXT_CHAR:
case TEXT_STR:
case COLOR8:
+ case LEN:
// enable for debug only, otherwise not desirable - case GEN_RANGE:
return true;
default:
@@ -1621,6 +1679,11 @@ MethodInfo GDFunctions::get_info(Function p_func) {
mi.return_val.type = Variant::OBJECT;
return mi;
} break;
+ case LEN: {
+ MethodInfo mi("len", PropertyInfo(Variant::NIL, "var"));
+ mi.return_val.type = Variant::INT;
+ return mi;
+ } break;
case FUNC_MAX: {
diff --git a/modules/gdscript/gd_functions.h b/modules/gdscript/gd_functions.h
index 4d52abaeab..93cb524118 100644
--- a/modules/gdscript/gd_functions.h
+++ b/modules/gdscript/gd_functions.h
@@ -105,6 +105,7 @@ public:
COLORN,
PRINT_STACK,
INSTANCE_FROM_ID,
+ LEN,
FUNC_MAX
};
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index e3c136a33f..ee9323ca1d 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -2028,6 +2028,89 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
}
+ Ref<InputEventScreenTouch> touch_event = p_event;
+ if (touch_event.is_valid()) {
+
+ Size2 pos = touch_event->get_position();
+ if (touch_event->is_pressed()) {
+
+ Control *over = _gui_find_control(pos);
+ if (over) {
+
+ if (!gui.modal_stack.empty()) {
+
+ Control *top = gui.modal_stack.back()->get();
+ if (over != top && !top->is_a_parent_of(over)) {
+
+ return;
+ }
+ }
+ if (over->can_process()) {
+
+ touch_event = touch_event->xformed_by(Transform2D()); //make a copy
+ if (over == gui.mouse_focus) {
+ pos = gui.focus_inv_xform.xform(pos);
+ } else {
+ pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos);
+ }
+ touch_event->set_position(pos);
+ _gui_call_input(over, touch_event);
+ }
+ get_tree()->set_input_as_handled();
+ return;
+ }
+ } else if (gui.mouse_focus) {
+
+ if (gui.mouse_focus->can_process()) {
+
+ touch_event = touch_event->xformed_by(Transform2D()); //make a copy
+ touch_event->set_position(gui.focus_inv_xform.xform(pos));
+
+ _gui_call_input(gui.mouse_focus, touch_event);
+ }
+ get_tree()->set_input_as_handled();
+ return;
+ }
+ }
+
+ Ref<InputEventScreenDrag> drag_event = p_event;
+ if (drag_event.is_valid()) {
+
+ Control *over = gui.mouse_focus;
+ if (!over) {
+ over = _gui_find_control(drag_event->get_position());
+ }
+ if (over) {
+
+ if (!gui.modal_stack.empty()) {
+
+ Control *top = gui.modal_stack.back()->get();
+ if (over != top && !top->is_a_parent_of(over)) {
+
+ return;
+ }
+ }
+ if (over->can_process()) {
+
+ Transform2D localizer = over->get_global_transform_with_canvas().affine_inverse();
+ Size2 pos = localizer.xform(drag_event->get_position());
+ Vector2 speed = localizer.basis_xform(drag_event->get_speed());
+ Vector2 rel = localizer.basis_xform(drag_event->get_relative());
+
+ drag_event = drag_event->xformed_by(Transform2D()); //make a copy
+
+ drag_event->set_speed(speed);
+ drag_event->set_relative(rel);
+ drag_event->set_position(pos);
+
+ _gui_call_input(over, drag_event);
+ }
+
+ get_tree()->set_input_as_handled();
+ return;
+ }
+ }
+
if (mm.is_null() && mb.is_null() && p_event->is_action_type()) {
if (gui.key_focus && !gui.key_focus->is_visible_in_tree()) {
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 9c264ead49..9405f6e012 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -1014,6 +1014,8 @@ public:
virtual void reset_canvas() = 0;
+ virtual void draw_window_margins(int *p_margins, RID *p_margin_textures) = 0;
+
virtual ~RasterizerCanvas() {}
};
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index b5f98dd94c..cc4fe0809d 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -41,23 +41,29 @@
int VisualServerRaster::changes = 0;
-/* CURSOR */
-void VisualServerRaster::cursor_set_rotation(float p_rotation, int p_cursor) {
-}
-void VisualServerRaster::cursor_set_texture(RID p_texture, const Point2 &p_center_offset, int p_cursor, const Rect2 &p_region) {
-}
-void VisualServerRaster::cursor_set_visible(bool p_visible, int p_cursor) {
-}
-void VisualServerRaster::cursor_set_pos(const Point2 &p_pos, int p_cursor) {
-}
-
/* BLACK BARS */
void VisualServerRaster::black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom) {
+
+ black_margin[MARGIN_LEFT] = p_left;
+ black_margin[MARGIN_TOP] = p_top;
+ black_margin[MARGIN_RIGHT] = p_right;
+ black_margin[MARGIN_BOTTOM] = p_bottom;
}
+
void VisualServerRaster::black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom) {
+
+ black_image[MARGIN_LEFT] = p_left;
+ black_image[MARGIN_TOP] = p_top;
+ black_image[MARGIN_RIGHT] = p_right;
+ black_image[MARGIN_BOTTOM] = p_bottom;
}
+void VisualServerRaster::_draw_margins() {
+
+ VSG::canvas_render->draw_window_margins(black_margin, black_image);
+};
+
/* FREE */
void VisualServerRaster::free(RID p_rid) {
@@ -121,6 +127,8 @@ void VisualServerRaster::draw() {
frame_drawn_callbacks.pop_front();
}
+
+ _draw_margins();
}
void VisualServerRaster::sync() {
}
@@ -189,6 +197,9 @@ VisualServerRaster::VisualServerRaster() {
VSG::storage = VSG::rasterizer->get_storage();
VSG::canvas_render = VSG::rasterizer->get_canvas();
VSG::scene_render = VSG::rasterizer->get_scene();
+
+ for (int i = 0; i < 4; i++)
+ black_margin[i] = 0;
}
VisualServerRaster::~VisualServerRaster() {
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 56e4323f7c..596dd5c10e 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -61,6 +61,9 @@ class VisualServerRaster : public VisualServer {
bool draw_extra_frame;
RID test_cube;
+ int black_margin[4];
+ RID black_image[4];
+
struct FrameDrawnCallbacks {
ObjectID object;
@@ -584,6 +587,8 @@ class VisualServerRaster : public VisualServer {
#endif
+ void _draw_margins();
+
public:
_FORCE_INLINE_ static void redraw_request() { changes++; }
@@ -1110,12 +1115,6 @@ public:
BIND2(canvas_occluder_polygon_set_cull_mode, RID, CanvasOccluderPolygonCullMode)
- /* CURSOR */
- virtual void cursor_set_rotation(float p_rotation, int p_cursor = 0); // radians
- virtual void cursor_set_texture(RID p_texture, const Point2 &p_center_offset = Point2(0, 0), int p_cursor = 0, const Rect2 &p_region = Rect2());
- virtual void cursor_set_visible(bool p_visible, int p_cursor = 0);
- virtual void cursor_set_pos(const Point2 &p_pos, int p_cursor = 0);
-
/* BLACK BARS */
virtual void black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom);
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 6c98082b98..20223f9651 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -538,12 +538,6 @@ public:
FUNC2(canvas_occluder_polygon_set_cull_mode, RID, CanvasOccluderPolygonCullMode)
- /* CURSOR */
- FUNC2(cursor_set_rotation, float, int) // radians
- FUNC4(cursor_set_texture, RID, const Point2 &, int, const Rect2 &)
- FUNC2(cursor_set_visible, bool, int)
- FUNC2(cursor_set_pos, const Point2 &, int)
-
/* BLACK BARS */
FUNC4(black_bars_set_margins, int, int, int, int)
diff --git a/servers/visual_server.h b/servers/visual_server.h
index e017bd10fc..95a03c1836 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -875,12 +875,6 @@ public:
};
virtual void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, CanvasOccluderPolygonCullMode p_mode) = 0;
- /* CURSOR */
- virtual void cursor_set_rotation(float p_rotation, int p_cursor = 0) = 0; // radians
- virtual void cursor_set_texture(RID p_texture, const Point2 &p_center_offset = Point2(0, 0), int p_cursor = 0, const Rect2 &p_region = Rect2()) = 0;
- virtual void cursor_set_visible(bool p_visible, int p_cursor = 0) = 0;
- virtual void cursor_set_pos(const Point2 &p_pos, int p_cursor = 0) = 0;
-
/* BLACK BARS */
virtual void black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom) = 0;