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-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h2
-rw-r--r--drivers/gles3/storage/texture_storage.h2
-rw-r--r--platform/javascript/api/javascript_tools_editor_plugin.cpp2
-rw-r--r--platform/javascript/godot_webgl2.h37
-rw-r--r--platform/javascript/js/libs/library_godot_os.js4
-rw-r--r--platform/javascript/platform_config.h2
6 files changed, 45 insertions, 4 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index 6401771abb..d22db198c8 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -302,7 +302,7 @@ inline void RasterizerStorageGLES3::buffer_orphan_and_upload(unsigned int p_buff
}
inline String RasterizerStorageGLES3::get_framebuffer_error(GLenum p_status) {
-#ifdef DEBUG_ENABLED
+#if defined(DEBUG_ENABLED) && defined(GLES_OVER_GL)
if (p_status == GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT) {
return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
} else if (p_status == GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT) {
diff --git a/drivers/gles3/storage/texture_storage.h b/drivers/gles3/storage/texture_storage.h
index 1e1cd3f9bf..a841ff8f46 100644
--- a/drivers/gles3/storage/texture_storage.h
+++ b/drivers/gles3/storage/texture_storage.h
@@ -574,7 +574,7 @@ public:
};
inline String TextureStorage::get_framebuffer_error(GLenum p_status) {
-#ifdef DEBUG_ENABLED
+#if defined(DEBUG_ENABLED) && defined(GLES_OVER_GL)
if (p_status == GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT) {
return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
} else if (p_status == GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT) {
diff --git a/platform/javascript/api/javascript_tools_editor_plugin.cpp b/platform/javascript/api/javascript_tools_editor_plugin.cpp
index 31ce71127d..198af61eff 100644
--- a/platform/javascript/api/javascript_tools_editor_plugin.cpp
+++ b/platform/javascript/api/javascript_tools_editor_plugin.cpp
@@ -122,7 +122,7 @@ void JavaScriptToolsEditorPlugin::_zip_file(String p_path, String p_base_path, z
void JavaScriptToolsEditorPlugin::_zip_recursive(String p_path, String p_base_path, zipFile p_zip) {
Ref<DirAccess> dir = DirAccess::open(p_path);
- if (!dir) {
+ if (dir.is_null()) {
WARN_PRINT("Unable to open directory for zipping: " + p_path);
return;
}
diff --git a/platform/javascript/godot_webgl2.h b/platform/javascript/godot_webgl2.h
new file mode 100644
index 0000000000..7c357ff66d
--- /dev/null
+++ b/platform/javascript/godot_webgl2.h
@@ -0,0 +1,37 @@
+/*************************************************************************/
+/* godot_webgl2.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GODOT_WEBGL2_H
+#define GODOT_WEBGL2_H
+
+#include "GLES3/gl3.h"
+#include "webgl/webgl2.h"
+
+#endif
diff --git a/platform/javascript/js/libs/library_godot_os.js b/platform/javascript/js/libs/library_godot_os.js
index 12d06a8d51..377eec3234 100644
--- a/platform/javascript/js/libs/library_godot_os.js
+++ b/platform/javascript/js/libs/library_godot_os.js
@@ -305,7 +305,9 @@ const GodotOS = {
godot_js_os_hw_concurrency_get__sig: 'i',
godot_js_os_hw_concurrency_get: function () {
- return navigator.hardwareConcurrency || 1;
+ // TODO Godot core needs fixing to avoid spawning too many threads (> 24).
+ const concurrency = navigator.hardwareConcurrency || 1;
+ return concurrency < 2 ? concurrency : 2;
},
godot_js_os_download_buffer__sig: 'viiii',
diff --git a/platform/javascript/platform_config.h b/platform/javascript/platform_config.h
index ba1b0d459e..1970fe0fa0 100644
--- a/platform/javascript/platform_config.h
+++ b/platform/javascript/platform_config.h
@@ -29,3 +29,5 @@
/*************************************************************************/
#include <alloca.h>
+
+#define OPENGL_INCLUDE_H "platform/javascript/godot_webgl2.h"