diff options
| -rw-r--r-- | servers/rendering/shader_language.cpp | 18 | 
1 files changed, 4 insertions, 14 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index c7a7ed154e..50719ecfc3 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -7441,6 +7441,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct  	int texture_uniforms = 0;  	int texture_binding = 0; +	int uniforms = 0;  	int instance_index = 0;  	ShaderNode::Uniform::Scope uniform_scope = ShaderNode::Uniform::SCOPE_LOCAL; @@ -7791,6 +7792,9 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct  							return ERR_PARSE_ERROR;  						}  						uniform2.texture_order = -1; +						if (uniform_scope != ShaderNode::Uniform::SCOPE_INSTANCE) { +							uniform2.order = uniforms++; +						}  					}  					if (uniform2.array_size > 0) { @@ -8769,20 +8773,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct  		tk = _get_token();  	} -	int uniforms = 0; - -	// Need to push arrays to first place in a uniform buffer in order to correct work. -	for (Map<StringName, ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) { -		if (E->get().texture_order == -1 && E->get().scope != ShaderNode::Uniform::SCOPE_INSTANCE && E->get().array_size > 0) { -			E->get().order = uniforms++; -		} -	} -	for (Map<StringName, ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) { -		if (E->get().texture_order == -1 && E->get().scope != ShaderNode::Uniform::SCOPE_INSTANCE && E->get().array_size == 0) { -			E->get().order = uniforms++; -		} -	} -  	int error_line;  	String error_message;  	if (!_check_varying_usages(&error_line, &error_message)) {  |