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-rw-r--r--thirdparty/README.md2
-rw-r--r--thirdparty/assimp/code/FBXConverter.cpp35
-rw-r--r--thirdparty/assimp/code/FBXConverter.h20
-rw-r--r--thirdparty/assimp/code/FBXMaterial.cpp32
-rw-r--r--thirdparty/assimp/code/FBXUtil.cpp44
-rw-r--r--thirdparty/assimp/code/FBXUtil.h15
-rw-r--r--thirdparty/assimp/code/Version.cpp2
-rw-r--r--thirdparty/assimp/include/assimp/material.h1
8 files changed, 133 insertions, 18 deletions
diff --git a/thirdparty/README.md b/thirdparty/README.md
index 815c533645..c98f593920 100644
--- a/thirdparty/README.md
+++ b/thirdparty/README.md
@@ -4,7 +4,7 @@
## assimp
- Upstream: http://github.com/assimp/assimp
-- Version: git (d2b45377e4b09a1f43be95e45553afcc06b03f4b)
+- Version: git (d3d98a7ec0c8d38e1952b46dfe53f7e9233dc92d)
- License: BSD-3-Clause
diff --git a/thirdparty/assimp/code/FBXConverter.cpp b/thirdparty/assimp/code/FBXConverter.cpp
index 000c4ed53b..09ae06a64f 100644
--- a/thirdparty/assimp/code/FBXConverter.cpp
+++ b/thirdparty/assimp/code/FBXConverter.cpp
@@ -78,6 +78,16 @@ namespace Assimp {
FBXConverter::FBXConverter(aiScene* out, const Document& doc)
: defaultMaterialIndex()
+ , lights()
+ , cameras()
+ , textures()
+ , materials_converted()
+ , textures_converted()
+ , meshes_converted()
+ , node_anim_chain_bits()
+ , mNodeNameInstances()
+ , mNodeNames()
+ , anim_fps()
, out(out)
, doc(doc) {
// animations need to be converted first since this will
@@ -410,19 +420,24 @@ namespace Assimp {
void FBXConverter::GetUniqueName(const std::string &name, std::string &uniqueName)
{
- int i = 0;
uniqueName = name;
- while (mNodeNames.find(uniqueName) != mNodeNames.end())
+ int i = 0;
+ auto it = mNodeNameInstances.find(name); // duplicate node name instance count
+ if (it != mNodeNameInstances.end())
{
- ++i;
- std::stringstream ext;
- ext << name << std::setfill('0') << std::setw(3) << i;
- uniqueName = ext.str();
+ i = it->second;
+ while (mNodeNames.find(uniqueName) != mNodeNames.end())
+ {
+ i++;
+ std::stringstream ext;
+ ext << name << std::setfill('0') << std::setw(3) << i;
+ uniqueName = ext.str();
+ }
}
+ mNodeNameInstances[name] = i;
mNodeNames.insert(uniqueName);
}
-
const char* FBXConverter::NameTransformationComp(TransformationComp comp) {
switch (comp) {
case TransformationComp_Translation:
@@ -2041,6 +2056,12 @@ namespace Assimp {
CalculatedOpacity = 1.0f - ((Transparent.r + Transparent.g + Transparent.b) / 3.0f);
}
+ // try to get the transparency factor
+ const float TransparencyFactor = PropertyGet<float>(props, "TransparencyFactor", ok);
+ if (ok) {
+ out_mat->AddProperty(&TransparencyFactor, 1, AI_MATKEY_TRANSPARENCYFACTOR);
+ }
+
// use of TransparencyFactor is inconsistent.
// Maya always stores it as 1.0,
// so we can't use it to set AI_MATKEY_OPACITY.
diff --git a/thirdparty/assimp/code/FBXConverter.h b/thirdparty/assimp/code/FBXConverter.h
index 398baa445f..50637468b9 100644
--- a/thirdparty/assimp/code/FBXConverter.h
+++ b/thirdparty/assimp/code/FBXConverter.h
@@ -58,6 +58,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/texture.h>
#include <assimp/camera.h>
#include <assimp/StringComparison.h>
+#include <unordered_map>
+#include <unordered_set>
struct aiScene;
struct aiNode;
@@ -74,8 +76,6 @@ namespace FBX {
class Document;
-using NodeNameCache = std::set<std::string>;
-
/**
* Convert a FBX #Document to #aiScene
* @param out Empty scene to be populated
@@ -419,7 +419,6 @@ private:
void TransferDataToScene();
private:
-
// 0: not assigned yet, others: index is value - 1
unsigned int defaultMaterialIndex;
@@ -429,22 +428,27 @@ private:
std::vector<aiLight*> lights;
std::vector<aiCamera*> cameras;
std::vector<aiTexture*> textures;
-
- typedef std::map<const Material*, unsigned int> MaterialMap;
+ using MaterialMap = std::map<const Material*, unsigned int>;
MaterialMap materials_converted;
- typedef std::map<const Video*, unsigned int> VideoMap;
+ using VideoMap = std::map<const Video*, unsigned int>;
VideoMap textures_converted;
- typedef std::map<const Geometry*, std::vector<unsigned int> > MeshMap;
+ using MeshMap = std::map<const Geometry*, std::vector<unsigned int> >;
MeshMap meshes_converted;
// fixed node name -> which trafo chain components have animations?
- typedef std::map<std::string, unsigned int> NodeAnimBitMap;
+ using NodeAnimBitMap = std::map<std::string, unsigned int> ;
NodeAnimBitMap node_anim_chain_bits;
+ // number of nodes with the same name
+ using NodeAnimNameMap = std::unordered_map<std::string, unsigned int>;
+ NodeAnimNameMap mNodeNameInstances;
+
+ using NodeNameCache = std::unordered_set<std::string>;
NodeNameCache mNodeNames;
+
double anim_fps;
aiScene* const out;
diff --git a/thirdparty/assimp/code/FBXMaterial.cpp b/thirdparty/assimp/code/FBXMaterial.cpp
index 08347740fa..f16f134404 100644
--- a/thirdparty/assimp/code/FBXMaterial.cpp
+++ b/thirdparty/assimp/code/FBXMaterial.cpp
@@ -55,6 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/ByteSwapper.h>
#include <algorithm> // std::transform
+#include "FBXUtil.h"
namespace Assimp {
namespace FBX {
@@ -206,6 +207,20 @@ Texture::Texture(uint64_t id, const Element& element, const Document& doc, const
props = GetPropertyTable(doc,"Texture.FbxFileTexture",element,sc);
+ // 3DS Max and FBX SDK use "Scaling" and "Translation" instead of "ModelUVScaling" and "ModelUVTranslation". Use these properties if available.
+ bool ok;
+ const aiVector3D& scaling = PropertyGet<aiVector3D>(*props, "Scaling", ok);
+ if (ok) {
+ uvScaling.x = scaling.x;
+ uvScaling.y = scaling.y;
+ }
+
+ const aiVector3D& trans = PropertyGet<aiVector3D>(*props, "Translation", ok);
+ if (ok) {
+ uvTrans.x = trans.x;
+ uvTrans.y = trans.y;
+ }
+
// resolve video links
if(doc.Settings().readTextures) {
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());
@@ -307,7 +322,22 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std
const Token& token = GetRequiredToken(*Content, 0);
const char* data = token.begin();
if (!token.IsBinary()) {
- DOMWarning("video content is not binary data, ignoring", &element);
+ if (*data != '"') {
+ DOMError("embedded content is not surrounded by quotation marks", &element);
+ }
+ else {
+ const char* encodedData = data + 1;
+ size_t encodedDataLen = static_cast<size_t>(token.end() - token.begin());
+ // search for last quotation mark
+ while (encodedDataLen > 1 && encodedData[encodedDataLen] != '"')
+ encodedDataLen--;
+ if (encodedDataLen % 4 != 0) {
+ DOMError("embedded content is invalid, needs to be in base64", &element);
+ }
+ else {
+ contentLength = Util::DecodeBase64(encodedData, encodedDataLen, content);
+ }
+ }
}
else if (static_cast<size_t>(token.end() - data) < 5) {
DOMError("binary data array is too short, need five (5) bytes for type signature and element count", &element);
diff --git a/thirdparty/assimp/code/FBXUtil.cpp b/thirdparty/assimp/code/FBXUtil.cpp
index c184c4a00b..fb483161b2 100644
--- a/thirdparty/assimp/code/FBXUtil.cpp
+++ b/thirdparty/assimp/code/FBXUtil.cpp
@@ -49,6 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/TinyFormatter.h>
#include <string>
+#include <cstring>
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
@@ -113,6 +114,49 @@ std::string AddTokenText(const std::string& prefix, const std::string& text, con
text) );
}
+static const uint8_t base64DecodeTable[128] = {
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 0, 0, 63,
+ 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 0, 0, 0, 64, 0, 0,
+ 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
+ 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 0, 0, 0, 0, 0,
+ 0, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
+ 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 0, 0, 0, 0, 0
+};
+
+uint8_t DecodeBase64(char ch)
+{
+ return base64DecodeTable[size_t(ch)];
+}
+
+size_t DecodeBase64(const char* in, size_t inLength, uint8_t*& out)
+{
+ if (inLength < 4) {
+ out = 0;
+ return 0;
+ }
+
+ const size_t outLength = (inLength * 3) / 4;
+ out = new uint8_t[outLength];
+ memset(out, 0, outLength);
+
+ size_t i = 0;
+ size_t j = 0;
+ for (i = 0; i < inLength - 4; i += 4)
+ {
+ uint8_t b0 = Util::DecodeBase64(in[i]);
+ uint8_t b1 = Util::DecodeBase64(in[i + 1]);
+ uint8_t b2 = Util::DecodeBase64(in[i + 2]);
+ uint8_t b3 = Util::DecodeBase64(in[i + 3]);
+
+ out[j++] = (uint8_t)((b0 << 2) | (b1 >> 4));
+ out[j++] = (uint8_t)((b1 << 4) | (b2 >> 2));
+ out[j++] = (uint8_t)((b2 << 6) | b3);
+ }
+ return outLength;
+}
+
} // !Util
} // !FBX
} // !Assimp
diff --git a/thirdparty/assimp/code/FBXUtil.h b/thirdparty/assimp/code/FBXUtil.h
index 1a37d346b4..6890e015ba 100644
--- a/thirdparty/assimp/code/FBXUtil.h
+++ b/thirdparty/assimp/code/FBXUtil.h
@@ -48,6 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXCompileConfig.h"
#include "FBXTokenizer.h"
+#include <stdint.h>
namespace Assimp {
namespace FBX {
@@ -98,6 +99,20 @@ std::string AddLineAndColumn(const std::string& prefix, const std::string& text,
* @return A string of the following format: {prefix} ({token-type}, line {line}, col {column}) {text}*/
std::string AddTokenText(const std::string& prefix, const std::string& text, const Token* tok);
+/** Decode a single Base64-encoded character.
+*
+* @param ch Character to decode (from base64 to binary).
+* @return decoded byte value*/
+uint8_t DecodeBase64(char ch);
+
+/** Decode a Base64-encoded string
+*
+* @param in Characters to decode.
+* @param inLength Number of characters to decode.
+* @param out Reference to pointer where we will store the decoded data.
+* @return size of the decoded data (number of bytes)*/
+size_t DecodeBase64(const char* in, size_t inLength, uint8_t*& out);
+
}
}
}
diff --git a/thirdparty/assimp/code/Version.cpp b/thirdparty/assimp/code/Version.cpp
index cc94340ac8..0381037ff1 100644
--- a/thirdparty/assimp/code/Version.cpp
+++ b/thirdparty/assimp/code/Version.cpp
@@ -134,7 +134,7 @@ ASSIMP_API aiScene::aiScene()
, mCameras(nullptr)
, mMetaData(nullptr)
, mPrivate(new Assimp::ScenePrivateData()) {
- // empty
+ // empty
}
// ------------------------------------------------------------------------------------------------
diff --git a/thirdparty/assimp/include/assimp/material.h b/thirdparty/assimp/include/assimp/material.h
index b882bbc72c..4b5a1293dd 100644
--- a/thirdparty/assimp/include/assimp/material.h
+++ b/thirdparty/assimp/include/assimp/material.h
@@ -900,6 +900,7 @@ extern "C" {
#define AI_MATKEY_ENABLE_WIREFRAME "$mat.wireframe",0,0
#define AI_MATKEY_BLEND_FUNC "$mat.blend",0,0
#define AI_MATKEY_OPACITY "$mat.opacity",0,0
+#define AI_MATKEY_TRANSPARENCYFACTOR "$mat.transparencyfactor",0,0
#define AI_MATKEY_BUMPSCALING "$mat.bumpscaling",0,0
#define AI_MATKEY_SHININESS "$mat.shininess",0,0
#define AI_MATKEY_REFLECTIVITY "$mat.reflectivity",0,0