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-rw-r--r--scene/2d/area_2d.cpp6
-rw-r--r--servers/physics_2d/body_2d_sw.cpp3
2 files changed, 6 insertions, 3 deletions
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 5038752b22..eac3c0ce1a 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -383,7 +383,11 @@ void Area2D::_clear_monitoring() {
Object *obj = ObjectDB::get_instance(E->key());
Node *node = obj ? obj->cast_to<Node>() : NULL;
- ERR_CONTINUE(!node);
+
+ if (!node) //node may have been deleted in previous frame, this should not be an error
+ continue;
+ //ERR_CONTINUE(!node);
+
if (!E->get().in_tree)
continue;
diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp
index 8d82d4a920..252c4fedd2 100644
--- a/servers/physics_2d/body_2d_sw.cpp
+++ b/servers/physics_2d/body_2d_sw.cpp
@@ -394,8 +394,7 @@ void Body2DSW::_compute_area_gravity_and_dampenings(const Area2DSW *p_area) {
}
area_linear_damp += p_area->get_linear_damp();
- area_angular_damp += p_area->get_angular_damp();
- printf("%f\n",gravity.y);
+ area_angular_damp += p_area->get_angular_damp();
}
void Body2DSW::integrate_forces(real_t p_step) {