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-rw-r--r--core/core_constants.cpp18
-rw-r--r--core/io/resource_format_binary.cpp60
-rw-r--r--doc/classes/@GlobalScope.xml18
-rw-r--r--doc/classes/BaseMaterial3D.xml3
-rw-r--r--doc/classes/Node3D.xml14
-rw-r--r--editor/plugins/material_editor_plugin.cpp39
-rw-r--r--editor/plugins/material_editor_plugin.h2
-rw-r--r--editor/scene_tree_dock.cpp12
-rw-r--r--scene/3d/node_3d.cpp64
-rw-r--r--scene/3d/node_3d.h3
-rw-r--r--scene/resources/material.cpp12
11 files changed, 181 insertions, 64 deletions
diff --git a/core/core_constants.cpp b/core/core_constants.cpp
index cd56233c58..6f26288eb7 100644
--- a/core/core_constants.cpp
+++ b/core/core_constants.cpp
@@ -669,15 +669,15 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_SIGNAL", Variant::SIGNAL);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_DICTIONARY", Variant::DICTIONARY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_ARRAY", Variant::ARRAY);
- BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_RAW_ARRAY", Variant::PACKED_BYTE_ARRAY);
- BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_INT32_ARRAY", Variant::PACKED_INT32_ARRAY);
- BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_INT64_ARRAY", Variant::PACKED_INT64_ARRAY);
- BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_FLOAT32_ARRAY", Variant::PACKED_FLOAT32_ARRAY);
- BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_FLOAT64_ARRAY", Variant::PACKED_FLOAT64_ARRAY);
- BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_STRING_ARRAY", Variant::PACKED_STRING_ARRAY);
- BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_VECTOR2_ARRAY", Variant::PACKED_VECTOR2_ARRAY);
- BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_VECTOR3_ARRAY", Variant::PACKED_VECTOR3_ARRAY);
- BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_COLOR_ARRAY", Variant::PACKED_COLOR_ARRAY);
+ BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_BYTE_ARRAY", Variant::PACKED_BYTE_ARRAY);
+ BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_INT32_ARRAY", Variant::PACKED_INT32_ARRAY);
+ BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_INT64_ARRAY", Variant::PACKED_INT64_ARRAY);
+ BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_FLOAT32_ARRAY", Variant::PACKED_FLOAT32_ARRAY);
+ BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_FLOAT64_ARRAY", Variant::PACKED_FLOAT64_ARRAY);
+ BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_STRING_ARRAY", Variant::PACKED_STRING_ARRAY);
+ BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_VECTOR2_ARRAY", Variant::PACKED_VECTOR2_ARRAY);
+ BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_VECTOR3_ARRAY", Variant::PACKED_VECTOR3_ARRAY);
+ BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_COLOR_ARRAY", Variant::PACKED_COLOR_ARRAY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_MAX", Variant::VARIANT_MAX);
//comparison
diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp
index 65eb27ef4e..9753ac2c4e 100644
--- a/core/io/resource_format_binary.cpp
+++ b/core/io/resource_format_binary.cpp
@@ -54,7 +54,7 @@ enum {
VARIANT_QUATERNION = 14,
VARIANT_AABB = 15,
VARIANT_MATRIX3 = 16,
- VARIANT_TRANSFORM = 17,
+ VARIANT_TRANSFORM3D = 17,
VARIANT_MATRIX32 = 18,
VARIANT_COLOR = 20,
VARIANT_NODE_PATH = 22,
@@ -63,13 +63,13 @@ enum {
VARIANT_INPUT_EVENT = 25,
VARIANT_DICTIONARY = 26,
VARIANT_ARRAY = 30,
- VARIANT_RAW_ARRAY = 31,
- VARIANT_INT32_ARRAY = 32,
- VARIANT_FLOAT32_ARRAY = 33,
- VARIANT_STRING_ARRAY = 34,
- VARIANT_VECTOR3_ARRAY = 35,
- VARIANT_COLOR_ARRAY = 36,
- VARIANT_VECTOR2_ARRAY = 37,
+ VARIANT_PACKED_BYTE_ARRAY = 31,
+ VARIANT_PACKED_INT32_ARRAY = 32,
+ VARIANT_PACKED_FLOAT32_ARRAY = 33,
+ VARIANT_PACKED_STRING_ARRAY = 34,
+ VARIANT_PACKED_VECTOR3_ARRAY = 35,
+ VARIANT_PACKED_COLOR_ARRAY = 36,
+ VARIANT_PACKED_VECTOR2_ARRAY = 37,
VARIANT_INT64 = 40,
VARIANT_DOUBLE = 41,
VARIANT_CALLABLE = 42,
@@ -78,8 +78,8 @@ enum {
VARIANT_VECTOR2I = 45,
VARIANT_RECT2I = 46,
VARIANT_VECTOR3I = 47,
- VARIANT_INT64_ARRAY = 48,
- VARIANT_FLOAT64_ARRAY = 49,
+ VARIANT_PACKED_INT64_ARRAY = 48,
+ VARIANT_PACKED_FLOAT64_ARRAY = 49,
OBJECT_EMPTY = 0,
OBJECT_EXTERNAL_RESOURCE = 1,
OBJECT_INTERNAL_RESOURCE = 2,
@@ -245,7 +245,7 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
r_v = v;
} break;
- case VARIANT_TRANSFORM: {
+ case VARIANT_TRANSFORM3D: {
Transform3D v;
v.basis.elements[0].x = f->get_real();
v.basis.elements[0].y = f->get_real();
@@ -422,7 +422,7 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
r_v = a;
} break;
- case VARIANT_RAW_ARRAY: {
+ case VARIANT_PACKED_BYTE_ARRAY: {
uint32_t len = f->get_32();
Vector<uint8_t> array;
@@ -434,7 +434,7 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
r_v = array;
} break;
- case VARIANT_INT32_ARRAY: {
+ case VARIANT_PACKED_INT32_ARRAY: {
uint32_t len = f->get_32();
Vector<int32_t> array;
@@ -453,7 +453,7 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
r_v = array;
} break;
- case VARIANT_INT64_ARRAY: {
+ case VARIANT_PACKED_INT64_ARRAY: {
uint32_t len = f->get_32();
Vector<int64_t> array;
@@ -472,7 +472,7 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
r_v = array;
} break;
- case VARIANT_FLOAT32_ARRAY: {
+ case VARIANT_PACKED_FLOAT32_ARRAY: {
uint32_t len = f->get_32();
Vector<float> array;
@@ -491,7 +491,7 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
r_v = array;
} break;
- case VARIANT_FLOAT64_ARRAY: {
+ case VARIANT_PACKED_FLOAT64_ARRAY: {
uint32_t len = f->get_32();
Vector<double> array;
@@ -510,7 +510,7 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
r_v = array;
} break;
- case VARIANT_STRING_ARRAY: {
+ case VARIANT_PACKED_STRING_ARRAY: {
uint32_t len = f->get_32();
Vector<String> array;
array.resize(len);
@@ -522,7 +522,7 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
r_v = array;
} break;
- case VARIANT_VECTOR2_ARRAY: {
+ case VARIANT_PACKED_VECTOR2_ARRAY: {
uint32_t len = f->get_32();
Vector<Vector2> array;
@@ -547,7 +547,7 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
r_v = array;
} break;
- case VARIANT_VECTOR3_ARRAY: {
+ case VARIANT_PACKED_VECTOR3_ARRAY: {
uint32_t len = f->get_32();
Vector<Vector3> array;
@@ -572,7 +572,7 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
r_v = array;
} break;
- case VARIANT_COLOR_ARRAY: {
+ case VARIANT_PACKED_COLOR_ARRAY: {
uint32_t len = f->get_32();
Vector<Color> array;
@@ -1501,7 +1501,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
} break;
case Variant::TRANSFORM3D: {
- f->store_32(VARIANT_TRANSFORM);
+ f->store_32(VARIANT_TRANSFORM3D);
Transform3D val = p_property;
f->store_real(val.basis.elements[0].x);
f->store_real(val.basis.elements[0].y);
@@ -1625,7 +1625,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
} break;
case Variant::PACKED_BYTE_ARRAY: {
- f->store_32(VARIANT_RAW_ARRAY);
+ f->store_32(VARIANT_PACKED_BYTE_ARRAY);
Vector<uint8_t> arr = p_property;
int len = arr.size();
f->store_32(len);
@@ -1635,7 +1635,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
} break;
case Variant::PACKED_INT32_ARRAY: {
- f->store_32(VARIANT_INT32_ARRAY);
+ f->store_32(VARIANT_PACKED_INT32_ARRAY);
Vector<int32_t> arr = p_property;
int len = arr.size();
f->store_32(len);
@@ -1646,7 +1646,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
} break;
case Variant::PACKED_INT64_ARRAY: {
- f->store_32(VARIANT_INT64_ARRAY);
+ f->store_32(VARIANT_PACKED_INT64_ARRAY);
Vector<int64_t> arr = p_property;
int len = arr.size();
f->store_32(len);
@@ -1657,7 +1657,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
} break;
case Variant::PACKED_FLOAT32_ARRAY: {
- f->store_32(VARIANT_FLOAT32_ARRAY);
+ f->store_32(VARIANT_PACKED_FLOAT32_ARRAY);
Vector<float> arr = p_property;
int len = arr.size();
f->store_32(len);
@@ -1668,7 +1668,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
} break;
case Variant::PACKED_FLOAT64_ARRAY: {
- f->store_32(VARIANT_FLOAT64_ARRAY);
+ f->store_32(VARIANT_PACKED_FLOAT64_ARRAY);
Vector<double> arr = p_property;
int len = arr.size();
f->store_32(len);
@@ -1679,7 +1679,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
} break;
case Variant::PACKED_STRING_ARRAY: {
- f->store_32(VARIANT_STRING_ARRAY);
+ f->store_32(VARIANT_PACKED_STRING_ARRAY);
Vector<String> arr = p_property;
int len = arr.size();
f->store_32(len);
@@ -1690,7 +1690,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
} break;
case Variant::PACKED_VECTOR3_ARRAY: {
- f->store_32(VARIANT_VECTOR3_ARRAY);
+ f->store_32(VARIANT_PACKED_VECTOR3_ARRAY);
Vector<Vector3> arr = p_property;
int len = arr.size();
f->store_32(len);
@@ -1703,7 +1703,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
} break;
case Variant::PACKED_VECTOR2_ARRAY: {
- f->store_32(VARIANT_VECTOR2_ARRAY);
+ f->store_32(VARIANT_PACKED_VECTOR2_ARRAY);
Vector<Vector2> arr = p_property;
int len = arr.size();
f->store_32(len);
@@ -1715,7 +1715,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
} break;
case Variant::PACKED_COLOR_ARRAY: {
- f->store_32(VARIANT_COLOR_ARRAY);
+ f->store_32(VARIANT_PACKED_COLOR_ARRAY);
Vector<Color> arr = p_property;
int len = arr.size();
f->store_32(len);
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index 7f794fef6e..20a371c3d0 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -2699,31 +2699,31 @@
<constant name="TYPE_ARRAY" value="25" enum="Variant.Type">
Variable is of type [Array].
</constant>
- <constant name="TYPE_RAW_ARRAY" value="26" enum="Variant.Type">
+ <constant name="TYPE_PACKED_BYTE_ARRAY" value="26" enum="Variant.Type">
Variable is of type [PackedByteArray].
</constant>
- <constant name="TYPE_INT32_ARRAY" value="27" enum="Variant.Type">
+ <constant name="TYPE_PACKED_INT32_ARRAY" value="27" enum="Variant.Type">
Variable is of type [PackedInt32Array].
</constant>
- <constant name="TYPE_INT64_ARRAY" value="28" enum="Variant.Type">
+ <constant name="TYPE_PACKED_INT64_ARRAY" value="28" enum="Variant.Type">
Variable is of type [PackedInt64Array].
</constant>
- <constant name="TYPE_FLOAT32_ARRAY" value="29" enum="Variant.Type">
+ <constant name="TYPE_PACKED_FLOAT32_ARRAY" value="29" enum="Variant.Type">
Variable is of type [PackedFloat32Array].
</constant>
- <constant name="TYPE_FLOAT64_ARRAY" value="30" enum="Variant.Type">
+ <constant name="TYPE_PACKED_FLOAT64_ARRAY" value="30" enum="Variant.Type">
Variable is of type [PackedFloat64Array].
</constant>
- <constant name="TYPE_STRING_ARRAY" value="31" enum="Variant.Type">
+ <constant name="TYPE_PACKED_STRING_ARRAY" value="31" enum="Variant.Type">
Variable is of type [PackedStringArray].
</constant>
- <constant name="TYPE_VECTOR2_ARRAY" value="32" enum="Variant.Type">
+ <constant name="TYPE_PACKED_VECTOR2_ARRAY" value="32" enum="Variant.Type">
Variable is of type [PackedVector2Array].
</constant>
- <constant name="TYPE_VECTOR3_ARRAY" value="33" enum="Variant.Type">
+ <constant name="TYPE_PACKED_VECTOR3_ARRAY" value="33" enum="Variant.Type">
Variable is of type [PackedVector3Array].
</constant>
- <constant name="TYPE_COLOR_ARRAY" value="34" enum="Variant.Type">
+ <constant name="TYPE_PACKED_COLOR_ARRAY" value="34" enum="Variant.Type">
Variable is of type [PackedColorArray].
</constant>
<constant name="TYPE_MAX" value="35" enum="Variant.Type">
diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml
index 768006ebe4..7a2120379f 100644
--- a/doc/classes/BaseMaterial3D.xml
+++ b/doc/classes/BaseMaterial3D.xml
@@ -53,7 +53,6 @@
<argument index="1" name="texture" type="Texture2D" />
<description>
Sets the texture for the slot specified by [code]param[/code]. See [enum TextureParam] for available slots.
- [b]Note:[/b] When setting a roughness or metallic texture on a material that has no texture assigned to those slots, [member roughness] or [member metallic] will automatically be set to [code]1.0[/code] to ensure correct appearance.
</description>
</method>
</methods>
@@ -233,7 +232,6 @@
</member>
<member name="metallic" type="float" setter="set_metallic" getter="get_metallic" default="0.0">
A high value makes the material appear more like a metal. Non-metals use their albedo as the diffuse color and add diffuse to the specular reflection. With non-metals, the reflection appears on top of the albedo color. Metals use their albedo as a multiplier to the specular reflection and set the diffuse color to black resulting in a tinted reflection. Materials work better when fully metal or fully non-metal, values between [code]0[/code] and [code]1[/code] should only be used for blending between metal and non-metal sections. To alter the amount of reflection use [member roughness].
- [b]Note:[/b] [member metallic] is automatically set to [code]1.0[/code] when assigning a metallic texture using [method set_texture].
</member>
<member name="metallic_specular" type="float" setter="set_specular" getter="get_specular" default="0.5">
Sets the size of the specular lobe. The specular lobe is the bright spot that is reflected from light sources.
@@ -306,7 +304,6 @@
</member>
<member name="roughness" type="float" setter="set_roughness" getter="get_roughness" default="1.0">
Surface reflection. A value of [code]0[/code] represents a perfect mirror while a value of [code]1[/code] completely blurs the reflection. See also [member metallic].
- [b]Note:[/b] [member roughness] is automatically set to [code]1.0[/code] when assigning a roughness texture using [method set_texture].
</member>
<member name="roughness_texture" type="Texture2D" setter="set_texture" getter="get_texture">
Texture used to control the roughness per-pixel. Multiplied by [member roughness].
diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml
index 1036c1fbcf..6b5a627575 100644
--- a/doc/classes/Node3D.xml
+++ b/doc/classes/Node3D.xml
@@ -134,6 +134,20 @@
Resets this node's transformations (like scale, skew and taper) preserving its rotation and translation by performing Gram-Schmidt orthonormalization on this node's [Transform3D].
</description>
</method>
+ <method name="property_can_revert">
+ <return type="bool" />
+ <argument index="0" name="name" type="String" />
+ <description>
+ Returns [code]true[/code] if the property identified by [code]name[/code] can be reverted to a default value.
+ </description>
+ </method>
+ <method name="property_get_revert">
+ <return type="Variant" />
+ <argument index="0" name="name" type="String" />
+ <description>
+ Returns the default value of the Node3D property with given [code]name[/code].
+ </description>
+ </method>
<method name="rotate">
<return type="void" />
<argument index="0" name="axis" type="Vector3" />
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index 576e91e544..490605e9ed 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -254,6 +254,43 @@ void EditorInspectorPluginMaterial::parse_begin(Object *p_object) {
add_custom_control(editor);
}
+void EditorInspectorPluginMaterial::_undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value) {
+ UndoRedo *undo_redo = Object::cast_to<UndoRedo>(p_undo_redo);
+ if (!undo_redo) {
+ return;
+ }
+
+ // For BaseMaterial3D, if a roughness or metallic textures is being assigned to an empty slot,
+ // set the respective metallic or roughness factor to 1.0 as a convinence feature
+ BaseMaterial3D *base_material = Object::cast_to<StandardMaterial3D>(p_edited);
+ if (base_material) {
+ Texture2D *texture = Object::cast_to<Texture2D>(p_new_value);
+ if (texture) {
+ if (p_property == "roughness_texture") {
+ if (base_material->get_texture(StandardMaterial3D::TEXTURE_ROUGHNESS).is_null() && texture) {
+ undo_redo->add_do_property(p_edited, "roughness", 1.0);
+
+ bool valid = false;
+ Variant value = p_edited->get("roughness", &valid);
+ if (valid) {
+ undo_redo->add_undo_property(p_edited, "roughness", value);
+ }
+ }
+ } else if (p_property == "metallic_texture") {
+ if (base_material->get_texture(StandardMaterial3D::TEXTURE_METALLIC).is_null() && texture) {
+ undo_redo->add_do_property(p_edited, "metallic", 1.0);
+
+ bool valid = false;
+ Variant value = p_edited->get("metallic", &valid);
+ if (valid) {
+ undo_redo->add_undo_property(p_edited, "metallic", value);
+ }
+ }
+ }
+ }
+ }
+}
+
EditorInspectorPluginMaterial::EditorInspectorPluginMaterial() {
env.instantiate();
Ref<Sky> sky = memnew(Sky());
@@ -261,6 +298,8 @@ EditorInspectorPluginMaterial::EditorInspectorPluginMaterial() {
env->set_background(Environment::BG_COLOR);
env->set_ambient_source(Environment::AMBIENT_SOURCE_SKY);
env->set_reflection_source(Environment::REFLECTION_SOURCE_SKY);
+
+ EditorNode::get_singleton()->get_editor_data().add_undo_redo_inspector_hook_callback(callable_mp(this, &EditorInspectorPluginMaterial::_undo_redo_inspector_callback));
}
MaterialEditorPlugin::MaterialEditorPlugin(EditorNode *p_node) {
diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h
index 36c2df191d..53f4513396 100644
--- a/editor/plugins/material_editor_plugin.h
+++ b/editor/plugins/material_editor_plugin.h
@@ -92,6 +92,8 @@ public:
virtual bool can_handle(Object *p_object) override;
virtual void parse_begin(Object *p_object) override;
+ void _undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value);
+
EditorInspectorPluginMaterial();
};
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 8d4e7b444b..2d21caeac0 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -942,6 +942,18 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
break;
}
+ if (tocopy->get_owner() != scene) {
+ accept->set_text(TTR("Can't save a branch which is a child of an already instantiated scene.\nTo save this branch into its own scene, open the original scene, right click on this branch, and select \"Save Branch as Scene\"."));
+ accept->popup_centered();
+ break;
+ }
+
+ if (scene->get_scene_inherited_state().is_valid() && scene->get_scene_inherited_state()->find_node_by_path(scene->get_path_to(tocopy)) >= 0) {
+ accept->set_text(TTR("Can't save a branch which is part of an inherited scene.\nTo save this branch into its own scene, open the original scene, right click on this branch, and select \"Save Branch as Scene\"."));
+ accept->popup_centered();
+ break;
+ }
+
new_scene_from_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
List<String> extensions;
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index 4426a646f4..a992d2aaf2 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -33,6 +33,7 @@
#include "core/object/message_queue.h"
#include "scene/3d/visual_instance_3d.h"
#include "scene/main/viewport.h"
+#include "scene/property_utils.h"
#include "scene/scene_string_names.h"
/*
@@ -837,6 +838,64 @@ void Node3D::_validate_property(PropertyInfo &property) const {
}
}
+bool Node3D::property_can_revert(const String &p_name) {
+ if (p_name == "basis") {
+ return true;
+ } else if (p_name == "scale") {
+ return true;
+ } else if (p_name == "quaternion") {
+ return true;
+ } else if (p_name == "rotation") {
+ return true;
+ } else if (p_name == "position") {
+ return true;
+ }
+ return false;
+}
+
+Variant Node3D::property_get_revert(const String &p_name) {
+ Variant r_ret;
+ bool valid = false;
+
+ if (p_name == "basis") {
+ Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid);
+ if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) {
+ r_ret = Transform3D(variant).get_basis();
+ } else {
+ r_ret = Basis();
+ }
+ } else if (p_name == "scale") {
+ Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid);
+ if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) {
+ r_ret = Transform3D(variant).get_basis().get_scale();
+ } else {
+ return Vector3(1.0, 1.0, 1.0);
+ }
+ } else if (p_name == "quaternion") {
+ Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid);
+ if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) {
+ r_ret = Quaternion(Transform3D(variant).get_basis());
+ } else {
+ return Quaternion();
+ }
+ } else if (p_name == "rotation") {
+ Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid);
+ if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) {
+ r_ret = Transform3D(variant).get_basis().get_euler_normalized(data.rotation_order);
+ } else {
+ return Vector3();
+ }
+ } else if (p_name == "position") {
+ Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid);
+ if (valid) {
+ r_ret = Transform3D(variant).get_origin();
+ } else {
+ return Vector3();
+ }
+ }
+ return r_ret;
+}
+
void Node3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_transform", "local"), &Node3D::set_transform);
ClassDB::bind_method(D_METHOD("get_transform"), &Node3D::get_transform);
@@ -908,6 +967,9 @@ void Node3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("to_local", "global_point"), &Node3D::to_local);
ClassDB::bind_method(D_METHOD("to_global", "local_point"), &Node3D::to_global);
+ ClassDB::bind_method(D_METHOD("property_can_revert", "name"), &Node3D::property_can_revert);
+ ClassDB::bind_method(D_METHOD("property_get_revert", "name"), &Node3D::property_get_revert);
+
BIND_CONSTANT(NOTIFICATION_TRANSFORM_CHANGED);
BIND_CONSTANT(NOTIFICATION_ENTER_WORLD);
BIND_CONSTANT(NOTIFICATION_EXIT_WORLD);
@@ -926,6 +988,7 @@ void Node3D::_bind_methods() {
//ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM3D,"transform/global",PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR ), "set_global_transform", "get_global_transform") ;
ADD_GROUP("Transform", "");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_transform", "get_transform");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_RANGE, "-99999,99999,0,or_greater,or_lesser,noslider,suffix:m", PROPERTY_USAGE_EDITOR), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians", PROPERTY_USAGE_EDITOR), "set_rotation", "get_rotation");
@@ -935,7 +998,6 @@ void Node3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_edit_mode", PROPERTY_HINT_ENUM, "Euler,Quaternion,Basis"), "set_rotation_edit_mode", "get_rotation_edit_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_order", PROPERTY_HINT_ENUM, "XYZ,XZY,YXZ,YZX,ZXY,ZYX"), "set_rotation_order", "get_rotation_order");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "top_level"), "set_as_top_level", "is_set_as_top_level");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_transform", "get_transform");
ADD_GROUP("Visibility", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "visibility_parent", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GeometryInstance3D"), "set_visibility_parent", "get_visibility_parent");
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h
index ec62291d41..4abda66187 100644
--- a/scene/3d/node_3d.h
+++ b/scene/3d/node_3d.h
@@ -137,6 +137,9 @@ protected:
virtual void _validate_property(PropertyInfo &property) const override;
+ bool property_can_revert(const String &p_name);
+ Variant property_get_revert(const String &p_name);
+
public:
enum {
NOTIFICATION_TRANSFORM_CHANGED = SceneTree::NOTIFICATION_TRANSFORM_CHANGED,
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index b36204241a..f3e5ece1f9 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -1659,18 +1659,6 @@ bool BaseMaterial3D::get_feature(Feature p_feature) const {
void BaseMaterial3D::set_texture(TextureParam p_param, const Ref<Texture2D> &p_texture) {
ERR_FAIL_INDEX(p_param, TEXTURE_MAX);
- if (get_texture(TEXTURE_ROUGHNESS).is_null() && p_texture.is_valid() && p_param == TEXTURE_ROUGHNESS) {
- // If no roughness texture is currently set, automatically set the recommended value
- // for roughness when using a roughness map.
- set_roughness(1.0);
- }
-
- if (get_texture(TEXTURE_METALLIC).is_null() && p_texture.is_valid() && p_param == TEXTURE_METALLIC) {
- // If no metallic texture is currently set, automatically set the recommended value
- // for metallic when using a metallic map.
- set_metallic(1.0);
- }
-
textures[p_param] = p_texture;
RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
RS::get_singleton()->material_set_param(_get_material(), shader_names->texture_names[p_param], rid);