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-rw-r--r--main/main.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 7015902e19..2f92451844 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -292,7 +292,7 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" --export-pack <preset> <path> Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.\n");
OS::get_singleton()->print(" --doctool <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n");
OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n");
- OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects).\n");
+ OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n");
#ifdef DEBUG_METHODS_ENABLED
OS::get_singleton()->print(" --gdnative-generate-json-api Generate JSON dump of the Godot API for GDNative bindings.\n");
#endif
@@ -2112,8 +2112,12 @@ bool Main::iteration() {
#ifdef TOOLS_ENABLED
if (auto_build_solutions) {
auto_build_solutions = false;
+ // Only relevant when running the editor.
+ if (!editor) {
+ ERR_FAIL_V_MSG(true, "Command line option --build-solutions was passed, but no project is being edited. Aborting.");
+ }
if (!EditorNode::get_singleton()->call_build()) {
- ERR_FAIL_V(true);
+ ERR_FAIL_V_MSG(true, "Command line option --build-solutions was passed, but the build callback failed. Aborting.");
}
}
#endif