diff options
-rw-r--r-- | editor/import/resource_importer_scene.cpp | 5 | ||||
-rw-r--r-- | scene/2d/collision_object_2d.cpp | 4 | ||||
-rw-r--r-- | scene/2d/collision_object_2d.h | 2 | ||||
-rw-r--r-- | scene/3d/collision_object_3d.cpp | 4 | ||||
-rw-r--r-- | scene/3d/collision_object_3d.h | 2 |
5 files changed, 9 insertions, 8 deletions
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index af9a2f9ebe..0fefa0f3c4 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -282,7 +282,8 @@ bool ResourceImporterScene::get_option_visibility(const String &p_path, const St } } - if (p_option == "meshes/lightmap_texel_size" && int(p_options["meshes/light_baking"]) < 3) { + if (p_option == "meshes/lightmap_texel_size" && int(p_options["meshes/light_baking"]) != 2) { + // Only display the lightmap texel size import option when using the Static Lightmaps light baking mode. return false; } @@ -1476,7 +1477,7 @@ void ResourceImporterScene::get_import_options(const String &p_path, List<Import r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/ensure_tangents"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/generate_lods"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/create_shadow_meshes"), true)); - r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Static (VoxelGI/SDFGI),Static Lightmaps,Dynamic (VoxelGI only)", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Static (VoxelGI/SDFGI),Static Lightmaps (VoxelGI/SDFGI/LightmapGI),Dynamic (VoxelGI only)", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1)); r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.1)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "skins/use_named_skins"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import"), true)); diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp index 0f4e3c8bed..70c7e48fd4 100644 --- a/scene/2d/collision_object_2d.cpp +++ b/scene/2d/collision_object_2d.cpp @@ -268,7 +268,7 @@ uint32_t CollisionObject2D::create_shape_owner(Object *p_owner) { id = shapes.back()->key() + 1; } - sd.owner = p_owner; + sd.owner_id = p_owner ? p_owner->get_instance_id() : ObjectID(); shapes[id] = sd; @@ -382,7 +382,7 @@ Transform2D CollisionObject2D::shape_owner_get_transform(uint32_t p_owner) const Object *CollisionObject2D::shape_owner_get_owner(uint32_t p_owner) const { ERR_FAIL_COND_V(!shapes.has(p_owner), nullptr); - return shapes[p_owner].owner; + return ObjectDB::get_instance(shapes[p_owner].owner_id); } void CollisionObject2D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape2D> &p_shape) { diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h index 9463b2c429..f2b7eecc7b 100644 --- a/scene/2d/collision_object_2d.h +++ b/scene/2d/collision_object_2d.h @@ -59,7 +59,7 @@ private: PhysicsServer2D::BodyMode body_mode = PhysicsServer2D::BODY_MODE_STATIC; struct ShapeData { - Object *owner = nullptr; + ObjectID owner_id; Transform2D xform; struct Shape { Ref<Shape2D> shape; diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp index df7c044f9e..3ab09550fa 100644 --- a/scene/3d/collision_object_3d.cpp +++ b/scene/3d/collision_object_3d.cpp @@ -484,7 +484,7 @@ uint32_t CollisionObject3D::create_shape_owner(Object *p_owner) { id = shapes.back()->key() + 1; } - sd.owner = p_owner; + sd.owner_id = p_owner ? p_owner->get_instance_id() : ObjectID(); shapes[id] = sd; @@ -563,7 +563,7 @@ Transform3D CollisionObject3D::shape_owner_get_transform(uint32_t p_owner) const Object *CollisionObject3D::shape_owner_get_owner(uint32_t p_owner) const { ERR_FAIL_COND_V(!shapes.has(p_owner), nullptr); - return shapes[p_owner].owner; + return ObjectDB::get_instance(shapes[p_owner].owner_id); } void CollisionObject3D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape3D> &p_shape) { diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h index f560753543..e92843d784 100644 --- a/scene/3d/collision_object_3d.h +++ b/scene/3d/collision_object_3d.h @@ -57,7 +57,7 @@ private: PhysicsServer3D::BodyMode body_mode = PhysicsServer3D::BODY_MODE_STATIC; struct ShapeData { - Object *owner = nullptr; + ObjectID owner_id; Transform3D xform; struct ShapeBase { RID debug_shape; |