diff options
-rw-r--r-- | core/string/ustring.cpp | 2 | ||||
-rw-r--r-- | editor/editor_inspector.cpp | 8 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs | 2 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs | 6 |
4 files changed, 12 insertions, 6 deletions
diff --git a/core/string/ustring.cpp b/core/string/ustring.cpp index 3c1afc7f2c..49cf171f2b 100644 --- a/core/string/ustring.cpp +++ b/core/string/ustring.cpp @@ -939,7 +939,7 @@ const char32_t *String::get_data() const { } void String::erase(int p_pos, int p_chars) { - *this = left(p_pos) + substr(p_pos + p_chars, length() - ((p_pos + p_chars))); + *this = left(MAX(p_pos, 0)) + substr(p_pos + p_chars, length() - ((p_pos + p_chars))); } String String::capitalize() const { diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index 29cc4c3c46..c730277069 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -1824,7 +1824,13 @@ void EditorInspector::update_tree() { } } - String path = basename.left(basename.rfind("/")); + String path; + { + int idx = basename.rfind("/"); + if (idx > -1) { + path = basename.left(idx); + } + } if (use_filter && filter != "") { String cat = path; diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs index 6279ea1ace..ebfe70aa82 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs @@ -519,7 +519,7 @@ namespace Godot /// compared to the original, with the same length. /// </summary> /// <returns>The perpendicular vector.</returns> - public Vector2 Perpendicular() + public Vector2 Orthogonal() { return new Vector2(y, -x); } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs index 8dd9ab2f0d..f605ba8fd0 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs @@ -248,13 +248,13 @@ namespace Godot } /// <summary> - /// Returns a vector rotated 90 degrees counter-clockwise + /// Returns a perpendicular vector rotated 90 degrees counter-clockwise /// compared to the original, with the same length. /// </summary> /// <returns>The perpendicular vector.</returns> - public Vector2 Perpendicular() + public Vector2i Orthogonal() { - return new Vector2(y, -x); + return new Vector2i(y, -x); } // Constants |