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-rw-r--r--SConstruct11
-rw-r--r--core/core_constants.cpp1
-rw-r--r--core/object/object.h1
-rw-r--r--doc/classes/@GlobalScope.xml4
-rw-r--r--doc/classes/EditorProperty.xml2
-rw-r--r--doc/classes/MovieWriter.xml4
-rw-r--r--doc/classes/NavigationAgent2D.xml3
-rw-r--r--doc/classes/NavigationAgent3D.xml3
-rw-r--r--doc/classes/ProjectSettings.xml11
-rw-r--r--doc/classes/TextEdit.xml3
-rw-r--r--editor/code_editor.cpp1
-rw-r--r--editor/editor_inspector.cpp21
-rw-r--r--editor/editor_inspector.h7
-rw-r--r--editor/editor_node.cpp68
-rw-r--r--editor/editor_properties.cpp74
-rw-r--r--editor/editor_properties.h7
-rw-r--r--editor/editor_settings.cpp1
-rw-r--r--editor/icons/BaseButton.svg1
-rw-r--r--editor/icons/GeometryInstance3D.svg1
-rw-r--r--editor/icons/ImporterMeshInstance3D.svg1
-rw-r--r--editor/icons/MultiplayerSpawner.svg1
-rw-r--r--editor/icons/MultiplayerSynchronizer.svg1
-rw-r--r--editor/icons/Range.svg1
-rw-r--r--editor/icons/VisualInstance3D.svg1
-rw-r--r--platform/android/android_input_handler.cpp10
-rw-r--r--platform/android/android_input_handler.h2
-rw-r--r--platform/android/detect.py332
-rw-r--r--platform/android/java/app/config.gradle2
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotLib.java5
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java9
-rw-r--r--platform/android/java_godot_lib_jni.cpp9
-rw-r--r--platform/android/java_godot_lib_jni.h1
-rw-r--r--scene/3d/lightmap_gi.cpp2
-rw-r--r--scene/gui/control.cpp27
-rw-r--r--scene/gui/text_edit.cpp14
-rw-r--r--scene/gui/text_edit.h4
-rw-r--r--scene/main/node.cpp18
-rw-r--r--scene/main/node.h1
-rw-r--r--scene/main/window.cpp16
-rw-r--r--scene/resources/packed_scene.cpp72
-rw-r--r--scene/resources/packed_scene.h14
-rw-r--r--scene/resources/resource_format_text.cpp19
-rw-r--r--servers/movie_writer/movie_writer.cpp10
-rw-r--r--servers/movie_writer/movie_writer_mjpeg.cpp2
-rw-r--r--servers/rendering/renderer_rd/effects/copy_effects.cpp4
45 files changed, 391 insertions, 411 deletions
diff --git a/SConstruct b/SConstruct
index 01f1ae638e..28395227d2 100644
--- a/SConstruct
+++ b/SConstruct
@@ -103,11 +103,13 @@ custom_tools = ["default"]
platform_arg = ARGUMENTS.get("platform", ARGUMENTS.get("p", False))
-if os.name == "nt" and (platform_arg == "android" or methods.get_cmdline_bool("use_mingw", False)):
- custom_tools = ["mingw"]
+if platform_arg == "android":
+ custom_tools = ["clang", "clang++", "as", "ar", "link"]
elif platform_arg == "javascript":
# Use generic POSIX build toolchain for Emscripten.
custom_tools = ["cc", "c++", "ar", "link", "textfile", "zip"]
+elif os.name == "nt" and methods.get_cmdline_bool("use_mingw", False):
+ custom_tools = ["mingw"]
# We let SCons build its default ENV as it includes OS-specific things which we don't
# want to have to pull in manually.
@@ -395,10 +397,7 @@ if selected_platform in platform_list:
sys.path.insert(0, tmppath)
import detect
- if "create" in dir(detect):
- env = detect.create(env_base)
- else:
- env = env_base.Clone()
+ env = env_base.Clone()
if env["compiledb"]:
# Generating the compilation DB (`compile_commands.json`) requires SCons 4.0.0 or later.
diff --git a/core/core_constants.cpp b/core/core_constants.cpp
index 1f46223a1d..67aa2bbbfb 100644
--- a/core/core_constants.cpp
+++ b/core/core_constants.cpp
@@ -613,6 +613,7 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_ARRAY_TYPE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LOCALE_ID);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LOCALIZABLE_STRING);
+ BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_NODE_TYPE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_MAX);
BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_NONE);
diff --git a/core/object/object.h b/core/object/object.h
index 2a9f2ebf93..7dac96bc2b 100644
--- a/core/object/object.h
+++ b/core/object/object.h
@@ -91,6 +91,7 @@ enum PropertyHint {
PROPERTY_HINT_INT_IS_POINTER,
PROPERTY_HINT_LOCALE_ID,
PROPERTY_HINT_LOCALIZABLE_STRING,
+ PROPERTY_HINT_NODE_TYPE, ///< a node object type
PROPERTY_HINT_MAX,
// When updating PropertyHint, also sync the hardcoded list in VisualScriptEditorVariableEdit
};
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index 475d166925..863ea899ee 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -2583,7 +2583,9 @@
<constant name="PROPERTY_HINT_LOCALIZABLE_STRING" value="44" enum="PropertyHint">
Hints that a dictionary property is string translation map. Dictionary keys are locale codes and, values are translated strings.
</constant>
- <constant name="PROPERTY_HINT_MAX" value="45" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_NODE_TYPE" value="45" enum="PropertyHint">
+ </constant>
+ <constant name="PROPERTY_HINT_MAX" value="46" enum="PropertyHint">
</constant>
<constant name="PROPERTY_USAGE_NONE" value="0" enum="PropertyUsageFlags">
</constant>
diff --git a/doc/classes/EditorProperty.xml b/doc/classes/EditorProperty.xml
index c428233372..84f8523da3 100644
--- a/doc/classes/EditorProperty.xml
+++ b/doc/classes/EditorProperty.xml
@@ -38,7 +38,7 @@
Gets the edited object.
</description>
</method>
- <method name="get_edited_property">
+ <method name="get_edited_property" qualifiers="const">
<return type="StringName" />
<description>
Gets the edited property. If your editor is for a single property (added via [method EditorInspectorPlugin._parse_property]), then this will return the property.
diff --git a/doc/classes/MovieWriter.xml b/doc/classes/MovieWriter.xml
index 9c713bd7ae..bc702adde6 100644
--- a/doc/classes/MovieWriter.xml
+++ b/doc/classes/MovieWriter.xml
@@ -6,8 +6,8 @@
<description>
Godot can record videos with non-real-time simulation. Like the [code]--fixed-fps[/code] command line argument, this forces the reported [code]delta[/code] in [method Node._process] functions to be identical across frames, regardless of how long it actually took to render the frame. This can be used to record high-quality videos with perfect frame pacing regardless of your hardware's capabilities.
Godot has 2 built-in [MovieWriter]s:
- - AVI container with MJPEG for video and uncompressed audio ([code].avi[/code] file extension). Lossy compression, medium file sizes, fast encoding. The lossy compression quality can be adjusted by changing [member ProjectSettings.editor/movie_writer/mjpeg_quality]. The resulting file can be viewed in most video players, but it must be converted to another format for viewing on the web or by Godot with [VideoStreamPlayer]. AVI output is currently limited to a file of 4 GB in size at most.
- - PNG image sequence for video and WAV for audio ([code].png[/code] file extension). Lossless compression, large file sizes, slow encoding. Designed to be encoded to a video file with another tool such as [url=https://ffmpeg.org/]FFmpeg[/url] after recording. Transparency is currently not supported.
+ - AVI container with MJPEG for video and uncompressed audio ([code].avi[/code] file extension). Lossy compression, medium file sizes, fast encoding. The lossy compression quality can be adjusted by changing [member ProjectSettings.editor/movie_writer/mjpeg_quality]. The resulting file can be viewed in most video players, but it must be converted to another format for viewing on the web or by Godot with [VideoStreamPlayer]. MJPEG does not support transparency. AVI output is currently limited to a file of 4 GB in size at most.
+ - PNG image sequence for video and WAV for audio ([code].png[/code] file extension). Lossless compression, large file sizes, slow encoding. Designed to be encoded to a video file with another tool such as [url=https://ffmpeg.org/]FFmpeg[/url] after recording. Transparency is currently not supported, even if the root viewport is set to be transparent.
If you need to encode to a different format or pipe a stream through third-party software, you can extend the [MovieWriter] class to create your own movie writers. This should typically be done using GDExtension for performance reasons.
[b]Editor usage:[/b] A default movie file path can be specified in [member ProjectSettings.editor/movie_writer/movie_file]. Alternatively, for running single scenes, a [code]movie_path[/code] metadata can be added to the root node, specifying the path to a movie file that will be used when recording that scene. Once a path is set, click the video reel icon in the top-right corner of the editor to enable Movie Maker mode, then run any scene as usual. The engine will start recording as soon as the splash screen is finished, and it will only stop recording when the engine quits. Click the video reel icon again to disable Movie Maker mode. Note that toggling Movie Maker mode does not affect project instances that are already running.
[b]Note:[/b] MovieWriter is available for use in both the editor and exported projects, but it is [i]not[/i] designed for use by end users to record videos while playing. Players wishing to record gameplay videos should install tools such as [url=https://obsproject.com/]OBS Studio[/url] or [url=https://www.maartenbaert.be/simplescreenrecorder/]SimpleScreenRecorder[/url] instead.
diff --git a/doc/classes/NavigationAgent2D.xml b/doc/classes/NavigationAgent2D.xml
index 757b635252..058f1032cb 100644
--- a/doc/classes/NavigationAgent2D.xml
+++ b/doc/classes/NavigationAgent2D.xml
@@ -136,7 +136,8 @@
The maximum distance the agent is allowed away from the ideal path to the final location. This can happen due to trying to avoid collisions. When the maximum distance is exceeded, it recalculates the ideal path.
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="10.0">
- The radius of the agent.
+ The radius of the avoidance agent. This is the "body" of the avoidance agent and not the avoidance maneuver starting radius (which is controlled by [member neighbor_dist]).
+ Does not affect normal pathfinding. To change an actor's pathfinding radius bake [NavigationMesh] resources with a different [member NavigationMesh.agent_radius] property and use different navigation maps for each actor size.
</member>
<member name="target_desired_distance" type="float" setter="set_target_desired_distance" getter="get_target_desired_distance" default="1.0">
The distance threshold before the final target point is considered to be reached. This will allow an agent to not have to hit the point of the final target exactly, but only the area. If this value is set to low the NavigationAgent will be stuck in a repath loop cause it will constantly overshoot or undershoot the distance to the final target point on each physics frame update.
diff --git a/doc/classes/NavigationAgent3D.xml b/doc/classes/NavigationAgent3D.xml
index 5e1004165d..c689ddc345 100644
--- a/doc/classes/NavigationAgent3D.xml
+++ b/doc/classes/NavigationAgent3D.xml
@@ -142,7 +142,8 @@
The maximum distance the agent is allowed away from the ideal path to the final location. This can happen due to trying to avoid collisions. When the maximum distance is exceeded, it recalculates the ideal path.
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
- The radius of the agent.
+ The radius of the avoidance agent. This is the "body" of the avoidance agent and not the avoidance maneuver starting radius (which is controlled by [member neighbor_dist]).
+ Does not affect normal pathfinding. To change an actor's pathfinding radius bake [NavigationMesh] resources with a different [member NavigationMesh.agent_radius] property and use different navigation maps for each actor size.
</member>
<member name="target_desired_distance" type="float" setter="set_target_desired_distance" getter="get_target_desired_distance" default="1.0">
The distance threshold before the final target point is considered to be reached. This will allow an agent to not have to hit the point of the final target exactly, but only the area. If this value is set to low the NavigationAgent will be stuck in a repath loop cause it will constantly overshoot or undershoot the distance to the final target point on each physics frame update.
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index fc86b67c60..2391cb892c 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -558,22 +558,21 @@
[b]Note:[/b] [member editor/movie_writer/disable_vsync] has no effect if the operating system or graphics driver forces V-Sync with no way for applications to disable it.
</member>
<member name="editor/movie_writer/fps" type="int" setter="" getter="" default="60">
- The number of frames per second to record in the video when writing a movie. Simulation speed will adjust to always match the specified framerate, which means the engine will appear to run slower at higher [member editor/movie_writer/fps] values. Certain FPS values will require you to adjust [member editor/movie_writer/mix_rate_hz] to prevent audio from desynchronizing over time.
+ The number of frames per second to record in the video when writing a movie. Simulation speed will adjust to always match the specified framerate, which means the engine will appear to run slower at higher [member editor/movie_writer/fps] values. Certain FPS values will require you to adjust [member editor/movie_writer/mix_rate] to prevent audio from desynchronizing over time.
This can be specified manually on the command line using the [code]--fixed-fps &lt;fps&gt;[/code] command line argument.
</member>
- <member name="editor/movie_writer/mix_rate_hz" type="int" setter="" getter="" default="48000">
+ <member name="editor/movie_writer/mix_rate" type="int" setter="" getter="" default="48000">
The audio mix rate to use in the recorded audio when writing a movie (in Hz). This can be different from [member audio/driver/mix_rate], but this value must be divisible by [member editor/movie_writer/fps] to prevent audio from desynchronizing over time.
</member>
<member name="editor/movie_writer/mjpeg_quality" type="float" setter="" getter="" default="0.75">
- The JPEG quality to use when writing a video to an AVI file, between [code]0.01[/code] and [code]1.0[/code] (inclusive). Higher [code]quality[/code] values result in better-looking output at the cost of larger file sizes. Recommended [code]quality[/code] values are between [code]0.75[/code] and [code]0.90[/code]. Even at quality [code]1.00[/code], JPEG compression remains lossy.
- [b]Note:[/b] JPEG does not saving an alpha channel. If the [Image] contains an alpha channel, the image will still be saved, but the resulting JPEG file won't contain the alpha channel.
+ The JPEG quality to use when writing a video to an AVI file, between [code]0.01[/code] and [code]1.0[/code] (inclusive). Higher [code]quality[/code] values result in better-looking output at the cost of larger file sizes. Recommended [code]quality[/code] values are between [code]0.75[/code] and [code]0.9[/code]. Even at quality [code]1.0[/code], JPEG compression remains lossy.
[b]Note:[/b] This does not affect the audio quality or writing PNG image sequences.
</member>
<member name="editor/movie_writer/movie_file" type="String" setter="" getter="" default="&quot;&quot;">
The output path for the movie. The file extension determines the [MovieWriter] that will be used.
Godot has 2 built-in [MovieWriter]s:
- - AVI container with MJPEG for video and uncompressed audio ([code].avi[/code] file extension). Lossy compression, medium file sizes, fast encoding. The lossy compression quality can be adjusted by changing [member ProjectSettings.editor/movie_writer/mjpeg_quality]. The resulting file can be viewed in most video players, but it must be converted to another format for viewing on the web or by Godot with [VideoStreamPlayer]. AVI output is currently limited to a file of 4 GB in size at most.
- - PNG image sequence for video and WAV for audio ([code].png[/code] file extension). Lossless compression, large file sizes, slow encoding. Designed to be encoded to a video file with another tool such as [url=https://ffmpeg.org/]FFmpeg[/url] after recording. Transparency is currently not supported.
+ - AVI container with MJPEG for video and uncompressed audio ([code].avi[/code] file extension). Lossy compression, medium file sizes, fast encoding. The lossy compression quality can be adjusted by changing [member ProjectSettings.editor/movie_writer/mjpeg_quality]. The resulting file can be viewed in most video players, but it must be converted to another format for viewing on the web or by Godot with [VideoStreamPlayer]. MJPEG does not support transparency. AVI output is currently limited to a file of 4 GB in size at most.
+ - PNG image sequence for video and WAV for audio ([code].png[/code] file extension). Lossless compression, large file sizes, slow encoding. Designed to be encoded to a video file with another tool such as [url=https://ffmpeg.org/]FFmpeg[/url] after recording. Transparency is currently not supported, even if the root viewport is set to be transparent.
If you need to encode to a different format or pipe a stream through third-party software, you can extend this [MovieWriter] class to create your own movie writers.
When using PNG output, the frame number will be appended at the end of the file name. It starts from 0 and is padded with 8 digits to ensure correct sorting and easier processing. For example, if the output path is [code]/tmp/hello.png[/code], the first two frames will be [code]/tmp/hello00000000.png[/code] and [code]/tmp/hello00000001.png[/code]. The audio will be saved at [code]/tmp/hello.wav[/code].
</member>
diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml
index 58fdd2d058..2de185903d 100644
--- a/doc/classes/TextEdit.xml
+++ b/doc/classes/TextEdit.xml
@@ -956,6 +956,9 @@
<member name="deselect_on_focus_loss_enabled" type="bool" setter="set_deselect_on_focus_loss_enabled" getter="is_deselect_on_focus_loss_enabled" default="true">
If [code]true[/code], the selected text will be deselected when focus is lost.
</member>
+ <member name="drag_and_drop_selection_enabled" type="bool" setter="set_drag_and_drop_selection_enabled" getter="is_drag_and_drop_selection_enabled" default="true">
+ If [code]true[/code], allow drag and drop of selected text.
+ </member>
<member name="draw_control_chars" type="bool" setter="set_draw_control_chars" getter="get_draw_control_chars" default="false">
If [code]true[/code], control characters are displayed.
</member>
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp
index 7c00cf351c..272de725c8 100644
--- a/editor/code_editor.cpp
+++ b/editor/code_editor.cpp
@@ -1024,6 +1024,7 @@ void CodeTextEditor::update_editor_settings() {
text_editor->set_scroll_past_end_of_file_enabled(EditorSettings::get_singleton()->get("text_editor/behavior/navigation/scroll_past_end_of_file"));
text_editor->set_smooth_scroll_enabled(EditorSettings::get_singleton()->get("text_editor/behavior/navigation/smooth_scrolling"));
text_editor->set_v_scroll_speed(EditorSettings::get_singleton()->get("text_editor/behavior/navigation/v_scroll_speed"));
+ text_editor->set_drag_and_drop_selection_enabled(EditorSettings::get_singleton()->get("text_editor/behavior/navigation/drag_and_drop_selection"));
// Behavior: indent
text_editor->set_indent_using_spaces(EditorSettings::get_singleton()->get("text_editor/behavior/indent/type"));
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index 0f31e3e7bb..2bf0cd2f20 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -406,7 +406,7 @@ Object *EditorProperty::get_edited_object() {
return object;
}
-StringName EditorProperty::get_edited_property() {
+StringName EditorProperty::get_edited_property() const {
return property;
}
@@ -437,16 +437,20 @@ Variant EditorPropertyRevert::get_property_revert_value(Object *p_object, const
return PropertyUtils::get_property_default_value(p_object, p_property, r_is_valid);
}
-bool EditorPropertyRevert::can_property_revert(Object *p_object, const StringName &p_property) {
+bool EditorPropertyRevert::can_property_revert(Object *p_object, const StringName &p_property, const Variant *p_custom_current_value) {
bool is_valid_revert = false;
Variant revert_value = EditorPropertyRevert::get_property_revert_value(p_object, p_property, &is_valid_revert);
if (!is_valid_revert) {
return false;
}
- Variant current_value = p_object->get(p_property);
+ Variant current_value = p_custom_current_value ? *p_custom_current_value : p_object->get(p_property);
return PropertyUtils::is_property_value_different(current_value, revert_value);
}
+StringName EditorProperty::_get_revert_property() const {
+ return property;
+}
+
void EditorProperty::update_revert_and_pin_status() {
if (property == StringName()) {
return; //no property, so nothing to do
@@ -458,7 +462,8 @@ void EditorProperty::update_revert_and_pin_status() {
CRASH_COND(!node);
new_pinned = node->is_property_pinned(property);
}
- bool new_can_revert = EditorPropertyRevert::can_property_revert(object, property) && !is_read_only();
+ Variant current = object->get(_get_revert_property());
+ bool new_can_revert = EditorPropertyRevert::can_property_revert(object, property, &current) && !is_read_only();
if (new_can_revert != can_revert || new_pinned != pinned) {
can_revert = new_can_revert;
@@ -717,11 +722,15 @@ void EditorProperty::set_bottom_editor(Control *p_control) {
bottom_editor = p_control;
}
+Variant EditorProperty::_get_cache_value(const StringName &p_prop, bool &r_valid) const {
+ return object->get(p_prop, &r_valid);
+}
+
bool EditorProperty::is_cache_valid() const {
if (object) {
for (const KeyValue<StringName, Variant> &E : cache) {
bool valid;
- Variant value = object->get(E.key, &valid);
+ Variant value = _get_cache_value(E.key, valid);
if (!valid || value != E.value) {
return false;
}
@@ -733,7 +742,7 @@ void EditorProperty::update_cache() {
cache.clear();
if (object && property != StringName()) {
bool valid;
- Variant value = object->get(property, &valid);
+ Variant value = _get_cache_value(property, valid);
if (valid) {
cache[property] = value;
}
diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h
index 555fedf939..d70d06c48b 100644
--- a/editor/editor_inspector.h
+++ b/editor/editor_inspector.h
@@ -50,7 +50,7 @@ public:
static bool is_property_value_different(const Variant &p_a, const Variant &p_b);
static Variant get_property_revert_value(Object *p_object, const StringName &p_property, bool *r_is_valid);
- static bool can_property_revert(Object *p_object, const StringName &p_property);
+ static bool can_property_revert(Object *p_object, const StringName &p_property, const Variant *p_custom_current_value = nullptr);
};
class EditorProperty : public Container {
@@ -131,6 +131,9 @@ protected:
virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
const Color *_get_property_colors();
+ virtual Variant _get_cache_value(const StringName &p_prop, bool &r_valid) const;
+ virtual StringName _get_revert_property() const;
+
public:
void emit_changed(const StringName &p_property, const Variant &p_value, const StringName &p_field = StringName(), bool p_changing = false);
@@ -143,7 +146,7 @@ public:
bool is_read_only() const;
Object *get_edited_object();
- StringName get_edited_property();
+ StringName get_edited_property() const;
virtual void update_property();
void update_revert_and_pin_status();
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 9b0ac305d1..b4b82b1edf 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -1620,34 +1620,6 @@ bool EditorNode::_validate_scene_recursive(const String &p_filename, Node *p_nod
return false;
}
-static bool _find_edited_resources(const Ref<Resource> &p_resource, HashSet<Ref<Resource>> &edited_resources) {
- if (p_resource->is_edited()) {
- edited_resources.insert(p_resource);
- return true;
- }
-
- List<PropertyInfo> plist;
-
- p_resource->get_property_list(&plist);
-
- for (const PropertyInfo &E : plist) {
- if (E.type == Variant::OBJECT && E.usage & PROPERTY_USAGE_STORAGE && !(E.usage & PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT)) {
- Ref<Resource> res = p_resource->get(E.name);
- if (res.is_null()) {
- continue;
- }
- if (res->get_path().is_resource_file()) { // Not a subresource, continue.
- continue;
- }
- if (_find_edited_resources(res, edited_resources)) {
- return true;
- }
- }
- }
-
- return false;
-}
-
int EditorNode::_save_external_resources() {
// Save external resources and its subresources if any was modified.
@@ -1657,29 +1629,43 @@ int EditorNode::_save_external_resources() {
}
flg |= ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS;
- HashSet<Ref<Resource>> edited_subresources;
+ HashSet<String> edited_resources;
int saved = 0;
List<Ref<Resource>> cached;
ResourceCache::get_cached_resources(&cached);
- for (const Ref<Resource> &res : cached) {
- if (!res->get_path().is_resource_file()) {
+
+ for (Ref<Resource> res : cached) {
+ if (!res->is_edited()) {
continue;
}
- // not only check if this resource is edited, check contained subresources too
- if (_find_edited_resources(res, edited_subresources)) {
- ResourceSaver::save(res->get_path(), res, flg);
- saved++;
- }
- }
- // Clear later, because user may have put the same subresource in two different resources,
- // which will be shared until the next reload.
+ String path = res->get_path();
+ if (path.begins_with("res://")) {
+ int subres_pos = path.find("::");
+ if (subres_pos == -1) {
+ // Actual resource.
+ edited_resources.insert(path);
+ } else {
+ edited_resources.insert(path.substr(0, subres_pos));
+ }
+ }
- for (const Ref<Resource> &E : edited_subresources) {
- Ref<Resource> res = E;
res->set_edited(false);
}
+ for (const String &E : edited_resources) {
+ Ref<Resource> res = ResourceCache::get_ref(E);
+ if (!res.is_valid()) {
+ continue; // Maybe it was erased in a thread, who knows.
+ }
+ Ref<PackedScene> ps = res;
+ if (ps.is_valid()) {
+ continue; // Do not save PackedScenes, this will mess up the editor.
+ }
+ ResourceSaver::save(res->get_path(), res, flg);
+ saved++;
+ }
+
return saved;
}
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index 2562c740aa..0e6c9162ce 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -43,6 +43,7 @@
#include "scene/main/window.h"
#include "scene/resources/font.h"
#include "scene/resources/mesh.h"
+#include "scene/resources/packed_scene.h"
///////////////////// Nil /////////////////////////
@@ -3017,6 +3018,23 @@ void EditorPropertyNodePath::_set_read_only(bool p_read_only) {
clear->set_disabled(p_read_only);
};
+String EditorPropertyNodePath::_get_meta_pointer_property() const {
+ ERR_FAIL_COND_V(!pointer_mode, String());
+ return SceneState::get_meta_pointer_property(get_edited_property());
+}
+
+Variant EditorPropertyNodePath::_get_cache_value(const StringName &p_prop, bool &r_valid) const {
+ if (p_prop == get_edited_property()) {
+ r_valid = true;
+ return const_cast<EditorPropertyNodePath *>(this)->get_edited_object()->get(_get_meta_pointer_property(), &r_valid);
+ }
+ return Variant();
+}
+
+StringName EditorPropertyNodePath::_get_revert_property() const {
+ return _get_meta_pointer_property();
+}
+
void EditorPropertyNodePath::_node_selected(const NodePath &p_path) {
NodePath path = p_path;
Node *base_node = nullptr;
@@ -3048,7 +3066,11 @@ void EditorPropertyNodePath::_node_selected(const NodePath &p_path) {
if (base_node) { // for AnimationTrackKeyEdit
path = base_node->get_path().rel_path_to(p_path);
}
- emit_changed(get_edited_property(), path);
+ if (pointer_mode && base_node) {
+ emit_changed(_get_meta_pointer_property(), path);
+ } else {
+ emit_changed(get_edited_property(), path);
+ }
update_property();
}
@@ -3064,7 +3086,11 @@ void EditorPropertyNodePath::_node_assign() {
}
void EditorPropertyNodePath::_node_clear() {
- emit_changed(get_edited_property(), NodePath());
+ if (pointer_mode) {
+ emit_changed(_get_meta_pointer_property(), NodePath());
+ } else {
+ emit_changed(get_edited_property(), NodePath());
+ }
update_property();
}
@@ -3092,7 +3118,12 @@ bool EditorPropertyNodePath::is_drop_valid(const Dictionary &p_drag_data) const
}
void EditorPropertyNodePath::update_property() {
- NodePath p = get_edited_object()->get(get_edited_property());
+ NodePath p;
+ if (pointer_mode) {
+ p = get_edited_object()->get(_get_meta_pointer_property());
+ } else {
+ p = get_edited_object()->get(get_edited_property());
+ }
assign->set_tooltip(p);
if (p == NodePath()) {
@@ -3131,7 +3162,8 @@ void EditorPropertyNodePath::update_property() {
assign->set_icon(EditorNode::get_singleton()->get_object_icon(target_node, "Node"));
}
-void EditorPropertyNodePath::setup(const NodePath &p_base_hint, Vector<StringName> p_valid_types, bool p_use_path_from_scene_root) {
+void EditorPropertyNodePath::setup(const NodePath &p_base_hint, Vector<StringName> p_valid_types, bool p_use_path_from_scene_root, bool p_pointer_mode) {
+ pointer_mode = p_pointer_mode;
base_hint = p_base_hint;
valid_types = p_valid_types;
use_path_from_scene_root = p_use_path_from_scene_root;
@@ -3927,23 +3959,31 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_
return editor;
} break;
case Variant::OBJECT: {
- EditorPropertyResource *editor = memnew(EditorPropertyResource);
- editor->setup(p_object, p_path, p_hint == PROPERTY_HINT_RESOURCE_TYPE ? p_hint_text : "Resource");
-
- if (p_hint == PROPERTY_HINT_RESOURCE_TYPE) {
- String open_in_new = EDITOR_GET("interface/inspector/resources_to_open_in_new_inspector");
- for (int i = 0; i < open_in_new.get_slice_count(","); i++) {
- String type = open_in_new.get_slicec(',', i).strip_edges();
- for (int j = 0; j < p_hint_text.get_slice_count(","); j++) {
- String inherits = p_hint_text.get_slicec(',', j);
- if (ClassDB::is_parent_class(inherits, type)) {
- editor->set_use_sub_inspector(false);
+ if (p_hint == PROPERTY_HINT_NODE_TYPE) {
+ EditorPropertyNodePath *editor = memnew(EditorPropertyNodePath);
+ Vector<String> types = p_hint_text.split(",", false);
+ Vector<StringName> sn = Variant(types); //convert via variant
+ editor->setup(NodePath(), sn, false, true);
+ return editor;
+ } else {
+ EditorPropertyResource *editor = memnew(EditorPropertyResource);
+ editor->setup(p_object, p_path, p_hint == PROPERTY_HINT_RESOURCE_TYPE ? p_hint_text : "Resource");
+
+ if (p_hint == PROPERTY_HINT_RESOURCE_TYPE) {
+ String open_in_new = EDITOR_GET("interface/inspector/resources_to_open_in_new_inspector");
+ for (int i = 0; i < open_in_new.get_slice_count(","); i++) {
+ String type = open_in_new.get_slicec(',', i).strip_edges();
+ for (int j = 0; j < p_hint_text.get_slice_count(","); j++) {
+ String inherits = p_hint_text.get_slicec(',', j);
+ if (ClassDB::is_parent_class(inherits, type)) {
+ editor->set_use_sub_inspector(false);
+ }
}
}
}
- }
- return editor;
+ return editor;
+ }
} break;
case Variant::DICTIONARY: {
diff --git a/editor/editor_properties.h b/editor/editor_properties.h
index a3b98b7724..72b2b0b283 100644
--- a/editor/editor_properties.h
+++ b/editor/editor_properties.h
@@ -704,6 +704,7 @@ class EditorPropertyNodePath : public EditorProperty {
SceneTreeDialog *scene_tree = nullptr;
NodePath base_hint;
bool use_path_from_scene_root = false;
+ bool pointer_mode = false;
Vector<StringName> valid_types;
void _node_selected(const NodePath &p_path);
@@ -714,6 +715,10 @@ class EditorPropertyNodePath : public EditorProperty {
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
bool is_drop_valid(const Dictionary &p_drag_data) const;
+ String _get_meta_pointer_property() const;
+ virtual Variant _get_cache_value(const StringName &p_prop, bool &r_valid) const override;
+ virtual StringName _get_revert_property() const override;
+
protected:
virtual void _set_read_only(bool p_read_only) override;
static void _bind_methods();
@@ -721,7 +726,7 @@ protected:
public:
virtual void update_property() override;
- void setup(const NodePath &p_base_hint, Vector<StringName> p_valid_types, bool p_use_path_from_scene_root = true);
+ void setup(const NodePath &p_base_hint, Vector<StringName> p_valid_types, bool p_use_path_from_scene_root = true, bool p_pointer_mode = false);
EditorPropertyNodePath();
};
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index db9193db06..ad9c547693 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -542,6 +542,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("text_editor/behavior/navigation/scroll_past_end_of_file", false);
_initial_set("text_editor/behavior/navigation/smooth_scrolling", true);
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/behavior/navigation/v_scroll_speed", 80, "1,10000,1")
+ _initial_set("text_editor/behavior/navigation/drag_and_drop_selection", true);
// Behavior: Indent
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "text_editor/behavior/indent/type", 0, "Tabs,Spaces")
diff --git a/editor/icons/BaseButton.svg b/editor/icons/BaseButton.svg
new file mode 100644
index 0000000000..9aa0ae1c07
--- /dev/null
+++ b/editor/icons/BaseButton.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m5.5 9c-.831 0-1.5.669-1.5 1.5v1.5h-2v2h12v-2h-2v-1.5c0-.831-.669-1.5-1.5-1.5z" fill="#8eef97"/></svg>
diff --git a/editor/icons/GeometryInstance3D.svg b/editor/icons/GeometryInstance3D.svg
new file mode 100644
index 0000000000..759d5fe413
--- /dev/null
+++ b/editor/icons/GeometryInstance3D.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3 1a2 2 0 0 0 -2 2 2 2 0 0 0 1 1.7304688v6.5410152a2 2 0 0 0 -1 1.728516 2 2 0 0 0 2 2 2 2 0 0 0 1.7304688-1h6.5410152a2 2 0 0 0 1.728516 1 2 2 0 0 0 2-2 2 2 0 0 0 -1.03125-1.75h.03125v-6.5214844a2 2 0 0 0 1-1.7285156 2 2 0 0 0 -2-2 2 2 0 0 0 -1.730469 1h-6.5410154a2 2 0 0 0 -1.7285156-1zm1 3h1.4140625 3.5859375 2.271484a2 2 0 0 0 .728516.7304688v1.2695312 4.585938 1.414062h-1.414062-4.585938-1.2714844a2 2 0 0 0 -.7285156-.730469v-3.269531-2.5859375z" fill="#fc7f7f"/></svg>
diff --git a/editor/icons/ImporterMeshInstance3D.svg b/editor/icons/ImporterMeshInstance3D.svg
new file mode 100644
index 0000000000..7e7598ac2b
--- /dev/null
+++ b/editor/icons/ImporterMeshInstance3D.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g fill="#fc7f7f"><path d="m3 1a2 2 0 0 0 -2 2 2 2 0 0 0 1 1.7304688v6.5410152a2 2 0 0 0 -1 1.728516 2 2 0 0 0 2 2 2 2 0 0 0 1.7304688-1h6.5410152a2 2 0 0 0 1.728516 1 2 2 0 0 0 2-2 2 2 0 0 0 -1.03125-1.75h.03125v-6.5214844a2 2 0 0 0 1-1.7285156 2 2 0 0 0 -2-2 2 2 0 0 0 -1.730469 1h-6.5410154a2 2 0 0 0 -1.7285156-1zm1 3h1.4140625 3.5859375 2.271484a2 2 0 0 0 .728516.7304688v1.2695312 4.585938 1.414062h-1.414062-4.585938-1.2714844a2 2 0 0 0 -.7285156-.730469v-3.269531-2.5859375z"/><path d="m7 7h2v4h-2z"/><path d="m7 5h2v1h-2z"/></g></svg>
diff --git a/editor/icons/MultiplayerSpawner.svg b/editor/icons/MultiplayerSpawner.svg
new file mode 100644
index 0000000000..68ffd3aab4
--- /dev/null
+++ b/editor/icons/MultiplayerSpawner.svg
@@ -0,0 +1 @@
+<svg height="16" width="16" xmlns="http://www.w3.org/2000/svg"><path style="fill:none;fill-opacity:.996078;stroke:#e0e0e0;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:16.5;stroke-opacity:1;paint-order:stroke markers fill" d="M4.936 7.429A4 4 0 0 1 8 6a4 4 0 0 1 3.064 1.429M1.872 4.858A8 8 0 0 1 8 2a8 8 0 0 1 6.128 2.858"/><path d="M7 9v2H5v2h2v2h2v-2h2v-2H9V9Z" fill="#5fff97"/></svg>
diff --git a/editor/icons/MultiplayerSynchronizer.svg b/editor/icons/MultiplayerSynchronizer.svg
new file mode 100644
index 0000000000..1547ec5a2b
--- /dev/null
+++ b/editor/icons/MultiplayerSynchronizer.svg
@@ -0,0 +1 @@
+<svg height="16" width="16" xmlns="http://www.w3.org/2000/svg"><path style="fill:#5fff97;fill-opacity:1;stroke:none;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1;paint-order:stroke fill markers" d="M5 10h3l-2 4-2-4Z"/><path style="fill:#ff5f5f;fill-opacity:1;stroke:none;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1;paint-order:stroke fill markers" d="M9 14h3l-2-4-2 4Z"/><path style="fill:none;fill-opacity:.996078;stroke:#e0e0e0;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:16.5;stroke-opacity:1;paint-order:stroke markers fill" d="M4.936 7.429A4 4 0 0 1 8 6a4 4 0 0 1 3.064 1.429M1.872 4.858A8 8 0 0 1 8 2a8 8 0 0 1 6.128 2.858"/></svg>
diff --git a/editor/icons/Range.svg b/editor/icons/Range.svg
new file mode 100644
index 0000000000..49311546b0
--- /dev/null
+++ b/editor/icons/Range.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m7.8027344 2.7714844c-1.0905892.2029663-1.089037 1.7659969.00195 1.9667968l2.8808595.5761719.576172 2.8808594c.231158 1.3504655 2.264924.9453327 1.960937-.390625l-.7070279-3.5371094c-.039663-.1968491-.137665-.3771998-.28125-.5175781-.138135-.1351849-.312483-.2274468-.501953-.265625l-3.5371095-.7070312c-.1291868-.0278728-.262617-.0298643-.3925781-.0058594zm-3.9941406 4.2167968c-.6571498-.0349349-1.1683412.5633914-1.03125 1.2070313l.7070312 3.5371095c.079467.394998.3882047.703736.7832031.783203l3.5371094.707031c1.3359577.303987 1.7410905-1.729779.390625-1.960937l-2.8808594-.576172-.5761719-2.8808595c-.0369237-.1982539-.1329195-.3807141-.2753906-.5234375-.1744016-.1751556-.407488-.2795227-.6542968-.2929688z" fill="#8eef97"/></svg>
diff --git a/editor/icons/VisualInstance3D.svg b/editor/icons/VisualInstance3D.svg
new file mode 100644
index 0000000000..e5e43b59dd
--- /dev/null
+++ b/editor/icons/VisualInstance3D.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g fill="#fc7f7f"><circle cx="3" cy="3" r="2"/><circle cx="13" cy="3" r="2"/><circle cx="13" cy="13" r="2"/><circle cx="3" cy="13" r="2"/></g></svg>
diff --git a/platform/android/android_input_handler.cpp b/platform/android/android_input_handler.cpp
index 10f23b320b..81802298d9 100644
--- a/platform/android/android_input_handler.cpp
+++ b/platform/android/android_input_handler.cpp
@@ -381,13 +381,3 @@ MouseButton AndroidInputHandler::_android_button_mask_to_godot_button_mask(int a
return godot_button_mask;
}
-
-void AndroidInputHandler::process_scroll(Point2 p_pos) {
- Ref<InputEventPanGesture> ev;
- ev.instantiate();
- _set_key_modifier_state(ev);
- ev->set_position(p_pos);
- ev->set_delta(p_pos - scroll_prev_pos);
- Input::get_singleton()->parse_input_event(ev);
- scroll_prev_pos = p_pos;
-}
diff --git a/platform/android/android_input_handler.h b/platform/android/android_input_handler.h
index e9c0ec1475..1397ca59e4 100644
--- a/platform/android/android_input_handler.h
+++ b/platform/android/android_input_handler.h
@@ -69,7 +69,6 @@ private:
Vector<TouchPos> touch;
Point2 hover_prev_pos; // needed to calculate the relative position on hover events
- Point2 scroll_prev_pos; // needed to calculate the relative position on scroll events
void _set_key_modifier_state(Ref<InputEventWithModifiers> ev);
@@ -83,7 +82,6 @@ public:
void process_hover(int p_type, Point2 p_pos);
void process_mouse_event(int input_device, int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor = 0, float event_horizontal_factor = 0);
void process_double_tap(int event_android_button_mask, Point2 p_pos);
- void process_scroll(Point2 p_pos);
void process_joy_event(JoypadEvent p_event);
void process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed);
};
diff --git a/platform/android/detect.py b/platform/android/detect.py
index 0099ac7e0d..47cfade765 100644
--- a/platform/android/detect.py
+++ b/platform/android/detect.py
@@ -1,7 +1,7 @@
import os
import sys
import platform
-from distutils.version import LooseVersion
+import subprocess
def is_active():
@@ -13,41 +13,35 @@ def get_name():
def can_build():
- return ("ANDROID_SDK_ROOT" in os.environ) or ("ANDROID_HOME" in os.environ)
-
-
-def get_platform(platform):
- return int(platform.split("-")[1])
+ return os.path.exists(get_env_android_sdk_root())
def get_opts():
from SCons.Variables import BoolVariable, EnumVariable
return [
- ("ANDROID_NDK_ROOT", "Path to the Android NDK", get_android_ndk_root()),
- ("ANDROID_SDK_ROOT", "Path to the Android SDK", get_android_sdk_root()),
+ ("ANDROID_SDK_ROOT", "Path to the Android SDK", get_env_android_sdk_root()),
("ndk_platform", 'Target platform (android-<api>, e.g. "android-24")', "android-24"),
EnumVariable("android_arch", "Target architecture", "arm64v8", ("armv7", "arm64v8", "x86", "x86_64")),
]
# Return the ANDROID_SDK_ROOT environment variable.
-# While ANDROID_HOME has been deprecated, it's used as a fallback for backward
-# compatibility purposes.
-def get_android_sdk_root():
- if "ANDROID_SDK_ROOT" in os.environ:
- return os.environ.get("ANDROID_SDK_ROOT", 0)
- else:
- return os.environ.get("ANDROID_HOME", 0)
+def get_env_android_sdk_root():
+ return os.environ.get("ANDROID_SDK_ROOT", -1)
-# Return the ANDROID_NDK_ROOT environment variable.
-# We generate one for this build using the ANDROID_SDK_ROOT env
-# variable and the project ndk version.
-# If the env variable is already defined, we override it with
-# our own to match what the project expects.
-def get_android_ndk_root():
- return get_android_sdk_root() + "/ndk/" + get_project_ndk_version()
+def get_min_sdk_version(platform):
+ return int(platform.split("-")[1])
+
+
+def get_android_ndk_root(env):
+ return env["ANDROID_SDK_ROOT"] + "/ndk/" + get_ndk_version()
+
+
+# This is kept in sync with the value in 'platform/android/java/app/config.gradle'.
+def get_ndk_version():
+ return "23.2.8568313"
def get_flags():
@@ -56,133 +50,70 @@ def get_flags():
]
-def create(env):
- tools = env["TOOLS"]
- if "mingw" in tools:
- tools.remove("mingw")
- if "applelink" in tools:
- tools.remove("applelink")
- env.Tool("gcc")
- return env.Clone(tools=tools)
-
-
-# Check if ANDROID_NDK_ROOT is valid.
-# If not, install the ndk using ANDROID_SDK_ROOT and sdkmanager.
+# Check if Android NDK version is installed
+# If not, install it.
def install_ndk_if_needed(env):
print("Checking for Android NDK...")
- env_ndk_version = get_env_ndk_version(env["ANDROID_NDK_ROOT"])
- if env_ndk_version is None:
- # Reinstall the ndk and update ANDROID_NDK_ROOT.
- print("Installing Android NDK...")
- if env["ANDROID_SDK_ROOT"] is None:
- raise Exception("Invalid ANDROID_SDK_ROOT environment variable.")
-
- import subprocess
-
+ sdk_root = env["ANDROID_SDK_ROOT"]
+ if not os.path.exists(get_android_ndk_root(env)):
extension = ".bat" if os.name == "nt" else ""
- sdkmanager_path = env["ANDROID_SDK_ROOT"] + "/cmdline-tools/latest/bin/sdkmanager" + extension
- ndk_download_args = "ndk;" + get_project_ndk_version()
- subprocess.check_call([sdkmanager_path, ndk_download_args])
-
- env["ANDROID_NDK_ROOT"] = env["ANDROID_SDK_ROOT"] + "/ndk/" + get_project_ndk_version()
- print("ANDROID_NDK_ROOT: " + env["ANDROID_NDK_ROOT"])
+ sdkmanager = sdk_root + "/cmdline-tools/latest/bin/sdkmanager" + extension
+ if os.path.exists(sdkmanager):
+ # Install the Android NDK
+ print("Installing Android NDK...")
+ ndk_download_args = "ndk;" + get_ndk_version()
+ subprocess.check_call([sdkmanager, ndk_download_args])
+ else:
+ print("Cannot find " + sdkmanager)
+ print(
+ "Please ensure ANDROID_SDK_ROOT is correct and cmdline-tools are installed, or install NDK version "
+ + get_ndk_version()
+ + " manually."
+ )
+ sys.exit()
+ env["ANDROID_NDK_ROOT"] = get_android_ndk_root(env)
def configure(env):
install_ndk_if_needed(env)
-
- # Workaround for MinGW. See:
- # https://www.scons.org/wiki/LongCmdLinesOnWin32
- if os.name == "nt":
-
- import subprocess
-
- def mySubProcess(cmdline, env):
- # print("SPAWNED : " + cmdline)
- startupinfo = subprocess.STARTUPINFO()
- startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
- proc = subprocess.Popen(
- cmdline,
- stdin=subprocess.PIPE,
- stdout=subprocess.PIPE,
- stderr=subprocess.PIPE,
- startupinfo=startupinfo,
- shell=False,
- env=env,
- )
- data, err = proc.communicate()
- rv = proc.wait()
- if rv:
- print("=====")
- print(err)
- print("=====")
- return rv
-
- def mySpawn(sh, escape, cmd, args, env):
-
- newargs = " ".join(args[1:])
- cmdline = cmd + " " + newargs
-
- rv = 0
- if len(cmdline) > 32000 and cmd.endswith("ar"):
- cmdline = cmd + " " + args[1] + " " + args[2] + " "
- for i in range(3, len(args)):
- rv = mySubProcess(cmdline + args[i], env)
- if rv:
- break
- else:
- rv = mySubProcess(cmdline, env)
-
- return rv
-
- env["SPAWN"] = mySpawn
+ ndk_root = env["ANDROID_NDK_ROOT"]
# Architecture
if env["android_arch"] not in ["armv7", "arm64v8", "x86", "x86_64"]:
- env["android_arch"] = "armv7"
+ env["android_arch"] = "arm64v8"
print("Building for Android, platform " + env["ndk_platform"] + " (" + env["android_arch"] + ")")
- can_vectorize = True
- if env["android_arch"] == "x86":
- env["ARCH"] = "arch-x86"
- env.extra_suffix = ".x86" + env.extra_suffix
- target_subpath = "x86-4.9"
- abi_subpath = "i686-linux-android"
- arch_subpath = "x86"
- env["x86_libtheora_opt_gcc"] = True
- elif env["android_arch"] == "x86_64":
- if get_platform(env["ndk_platform"]) < 21:
+ if get_min_sdk_version(env["ndk_platform"]) < 21:
+ if env["android_arch"] == "x86_64" or env["android_arch"] == "arm64v8":
print(
- "WARNING: android_arch=x86_64 is not supported by ndk_platform lower than android-21; setting"
- " ndk_platform=android-21"
+ "WARNING: android_arch="
+ + env["android_arch"]
+ + " is not supported by ndk_platform lower than android-21; setting ndk_platform=android-21"
)
env["ndk_platform"] = "android-21"
- env["ARCH"] = "arch-x86_64"
- env.extra_suffix = ".x86_64" + env.extra_suffix
- target_subpath = "x86_64-4.9"
- abi_subpath = "x86_64-linux-android"
- arch_subpath = "x86_64"
- env["x86_libtheora_opt_gcc"] = True
- elif env["android_arch"] == "armv7":
- env["ARCH"] = "arch-arm"
- target_subpath = "arm-linux-androideabi-4.9"
- abi_subpath = "arm-linux-androideabi"
- arch_subpath = "armeabi-v7a"
+
+ if env["android_arch"] == "armv7":
+ target_triple = "armv7a-linux-androideabi"
+ bin_utils = "arm-linux-androideabi"
env.extra_suffix = ".armv7" + env.extra_suffix
elif env["android_arch"] == "arm64v8":
- if get_platform(env["ndk_platform"]) < 21:
- print(
- "WARNING: android_arch=arm64v8 is not supported by ndk_platform lower than android-21; setting"
- " ndk_platform=android-21"
- )
- env["ndk_platform"] = "android-21"
- env["ARCH"] = "arch-arm64"
- target_subpath = "aarch64-linux-android-4.9"
- abi_subpath = "aarch64-linux-android"
- arch_subpath = "arm64-v8a"
+ target_triple = "aarch64-linux-android"
+ bin_utils = target_triple
env.extra_suffix = ".armv8" + env.extra_suffix
+ elif env["android_arch"] == "x86":
+ target_triple = "i686-linux-android"
+ bin_utils = target_triple
+ env.extra_suffix = ".x86" + env.extra_suffix
+ elif env["android_arch"] == "x86_64":
+ target_triple = "x86_64-linux-android"
+ bin_utils = target_triple
+ env.extra_suffix = ".x86_64" + env.extra_suffix
+
+ target_option = ["-target", target_triple + str(get_min_sdk_version(env["ndk_platform"]))]
+ env.Append(CCFLAGS=target_option)
+ env.Append(LINKFLAGS=target_option)
# Build type
@@ -191,15 +122,11 @@ def configure(env):
# `-O2` is more friendly to debuggers than `-O3`, leading to better crash backtraces
# when using `target=release_debug`.
opt = "-O3" if env["target"] == "release" else "-O2"
- env.Append(LINKFLAGS=[opt])
env.Append(CCFLAGS=[opt, "-fomit-frame-pointer"])
elif env["optimize"] == "size": # optimize for size
- env.Append(CCFLAGS=["-Os"])
- env.Append(LINKFLAGS=["-Os"])
-
+ env.Append(CCFLAGS=["-Oz"])
env.Append(CPPDEFINES=["NDEBUG"])
- if can_vectorize:
- env.Append(CCFLAGS=["-ftree-vectorize"])
+ env.Append(CCFLAGS=["-ftree-vectorize"])
elif env["target"] == "debug":
env.Append(LINKFLAGS=["-O0"])
env.Append(CCFLAGS=["-O0", "-g", "-fno-limit-debug-info"])
@@ -211,7 +138,6 @@ def configure(env):
env["SHLIBSUFFIX"] = ".so"
if env["PLATFORM"] == "win32":
- env.Tool("gcc")
env.use_windows_spawn_fix()
if sys.platform.startswith("linux"):
@@ -224,32 +150,15 @@ def configure(env):
else:
host_subpath = "windows"
- compiler_path = env["ANDROID_NDK_ROOT"] + "/toolchains/llvm/prebuilt/" + host_subpath + "/bin"
- gcc_toolchain_path = env["ANDROID_NDK_ROOT"] + "/toolchains/" + target_subpath + "/prebuilt/" + host_subpath
- tools_path = gcc_toolchain_path + "/" + abi_subpath + "/bin"
-
- # For Clang to find NDK tools in preference of those system-wide
- env.PrependENVPath("PATH", tools_path)
-
- ccache_path = os.environ.get("CCACHE")
- if ccache_path is None:
- env["CC"] = compiler_path + "/clang"
- env["CXX"] = compiler_path + "/clang++"
- else:
- # there aren't any ccache wrappers available for Android,
- # to enable caching we need to prepend the path to the ccache binary
- env["CC"] = ccache_path + " " + compiler_path + "/clang"
- env["CXX"] = ccache_path + " " + compiler_path + "/clang++"
- env["AR"] = tools_path + "/ar"
- env["RANLIB"] = tools_path + "/ranlib"
- env["AS"] = tools_path + "/as"
+ toolchain_path = ndk_root + "/toolchains/llvm/prebuilt/" + host_subpath
+ compiler_path = toolchain_path + "/bin"
+ bin_utils_path = toolchain_path + "/" + bin_utils + "/bin"
- common_opts = ["-gcc-toolchain", gcc_toolchain_path]
-
- # Compile flags
-
- env.Append(CPPFLAGS=["-isystem", env["ANDROID_NDK_ROOT"] + "/sources/cxx-stl/llvm-libc++/include"])
- env.Append(CPPFLAGS=["-isystem", env["ANDROID_NDK_ROOT"] + "/sources/cxx-stl/llvm-libc++abi/include"])
+ env["CC"] = compiler_path + "/clang"
+ env["CXX"] = compiler_path + "/clang++"
+ env["AR"] = compiler_path + "/llvm-ar"
+ env["RANLIB"] = compiler_path + "/llvm-ranlib"
+ env["AS"] = bin_utils_path + "/as"
# Disable exceptions and rtti on non-tools (template) builds
if env["tools"]:
@@ -261,100 +170,31 @@ def configure(env):
# Don't use dynamic_cast, necessary with no-rtti.
env.Append(CPPDEFINES=["NO_SAFE_CAST"])
- lib_sysroot = env["ANDROID_NDK_ROOT"] + "/platforms/" + env["ndk_platform"] + "/" + env["ARCH"]
-
- # Using NDK unified headers (NDK r15+)
- sysroot = env["ANDROID_NDK_ROOT"] + "/sysroot"
- env.Append(CPPFLAGS=["--sysroot=" + sysroot])
- env.Append(CPPFLAGS=["-isystem", sysroot + "/usr/include/" + abi_subpath])
- env.Append(CPPFLAGS=["-isystem", env["ANDROID_NDK_ROOT"] + "/sources/android/support/include"])
- # For unified headers this define has to be set manually
- env.Append(CPPDEFINES=[("__ANDROID_API__", str(get_platform(env["ndk_platform"])))])
-
env.Append(
CCFLAGS=(
- "-fpic -ffunction-sections -funwind-tables -fstack-protector-strong -fvisibility=hidden"
- " -fno-strict-aliasing".split()
+ "-fpic -ffunction-sections -funwind-tables -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing".split()
)
)
env.Append(CPPDEFINES=["NO_STATVFS", "GLES_ENABLED"])
- if get_platform(env["ndk_platform"]) >= 24:
+ if get_min_sdk_version(env["ndk_platform"]) >= 24:
env.Append(CPPDEFINES=[("_FILE_OFFSET_BITS", 64)])
if env["android_arch"] == "x86":
- target_opts = ["-target", "i686-none-linux-android"]
- # The NDK adds this if targeting API < 21, so we can drop it when Godot targets it at least
+ # The NDK adds this if targeting API < 24, so we can drop it when Godot targets it at least
env.Append(CCFLAGS=["-mstackrealign"])
-
- elif env["android_arch"] == "x86_64":
- target_opts = ["-target", "x86_64-none-linux-android"]
-
elif env["android_arch"] == "armv7":
- target_opts = ["-target", "armv7-none-linux-androideabi"]
env.Append(CCFLAGS="-march=armv7-a -mfloat-abi=softfp".split())
env.Append(CPPDEFINES=["__ARM_ARCH_7__", "__ARM_ARCH_7A__"])
- # Enable ARM NEON instructions to compile more optimized code.
- env.Append(CCFLAGS=["-mfpu=neon"])
env.Append(CPPDEFINES=["__ARM_NEON__"])
-
elif env["android_arch"] == "arm64v8":
- target_opts = ["-target", "aarch64-none-linux-android"]
env.Append(CCFLAGS=["-mfix-cortex-a53-835769"])
env.Append(CPPDEFINES=["__ARM_ARCH_8A__"])
- env.Append(CCFLAGS=target_opts)
- env.Append(CCFLAGS=common_opts)
-
# Link flags
- ndk_version = get_env_ndk_version(env["ANDROID_NDK_ROOT"])
- if ndk_version != None and LooseVersion(ndk_version) >= LooseVersion("17.1.4828580"):
- env.Append(LINKFLAGS=["-Wl,--exclude-libs,libgcc.a", "-Wl,--exclude-libs,libatomic.a", "-nostdlib++"])
- else:
- env.Append(
- LINKFLAGS=[
- env["ANDROID_NDK_ROOT"] + "/sources/cxx-stl/llvm-libc++/libs/" + arch_subpath + "/libandroid_support.a"
- ]
- )
- env.Append(LINKFLAGS=["-shared", "--sysroot=" + lib_sysroot, "-Wl,--warn-shared-textrel"])
- env.Append(LIBPATH=[env["ANDROID_NDK_ROOT"] + "/sources/cxx-stl/llvm-libc++/libs/" + arch_subpath + "/"])
- env.Append(
- LINKFLAGS=[env["ANDROID_NDK_ROOT"] + "/sources/cxx-stl/llvm-libc++/libs/" + arch_subpath + "/libc++_shared.so"]
- )
-
- if env["android_arch"] == "armv7":
- env.Append(LINKFLAGS="-Wl,--fix-cortex-a8".split())
- env.Append(LINKFLAGS="-Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now".split())
- env.Append(LINKFLAGS="-Wl,-soname,libgodot_android.so -Wl,--gc-sections".split())
-
- env.Append(LINKFLAGS=target_opts)
- env.Append(LINKFLAGS=common_opts)
-
- env.Append(
- LIBPATH=[
- env["ANDROID_NDK_ROOT"]
- + "/toolchains/"
- + target_subpath
- + "/prebuilt/"
- + host_subpath
- + "/lib/gcc/"
- + abi_subpath
- + "/4.9.x"
- ]
- )
- env.Append(
- LIBPATH=[
- env["ANDROID_NDK_ROOT"]
- + "/toolchains/"
- + target_subpath
- + "/prebuilt/"
- + host_subpath
- + "/"
- + abi_subpath
- + "/lib"
- ]
- )
+ env.Append(LINKFLAGS="-Wl,--gc-sections -Wl,--no-undefined -Wl,-z,now".split())
+ env.Append(LINKFLAGS="-Wl,-soname,libgodot_android.so")
env.Prepend(CPPPATH=["#platform/android"])
env.Append(CPPDEFINES=["ANDROID_ENABLED", "UNIX_ENABLED", "NO_FCNTL"])
@@ -364,25 +204,3 @@ def configure(env):
env.Append(CPPDEFINES=["VULKAN_ENABLED"])
if not env["use_volk"]:
env.Append(LIBS=["vulkan"])
-
-
-# Return the project NDK version.
-# This is kept in sync with the value in 'platform/android/java/app/config.gradle'.
-def get_project_ndk_version():
- return "21.4.7075529"
-
-
-# Return NDK version string in source.properties (adapted from the Chromium project).
-def get_env_ndk_version(path):
- if path is None:
- return None
- prop_file_path = os.path.join(path, "source.properties")
- try:
- with open(prop_file_path) as prop_file:
- for line in prop_file:
- key_value = list(map(lambda x: x.strip(), line.split("=")))
- if key_value[0] == "Pkg.Revision":
- return key_value[1]
- except Exception:
- print("Could not read source prop file '%s'" % prop_file_path)
- return None
diff --git a/platform/android/java/app/config.gradle b/platform/android/java/app/config.gradle
index c343b48ca3..3daf628e63 100644
--- a/platform/android/java/app/config.gradle
+++ b/platform/android/java/app/config.gradle
@@ -8,7 +8,7 @@ ext.versions = [
fragmentVersion : '1.3.6',
nexusPublishVersion: '1.1.0',
javaVersion : 11,
- ndkVersion : '21.4.7075529' // Also update 'platform/android/detect.py#get_project_ndk_version()' when this is updated.
+ ndkVersion : '23.2.8568313' // Also update 'platform/android/detect.py#get_ndk_version()' when this is updated.
]
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java
index 1f8f8c82a6..3182ab0666 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java
@@ -114,11 +114,6 @@ public class GodotLib {
public static native void doubleTap(int buttonMask, int x, int y);
/**
- * Forward scroll events from the main thread to the GL thread.
- */
- public static native void scroll(int x, int y);
-
- /**
* Forward accelerometer sensor events from the main thread to the GL thread.
* @see android.hardware.SensorEventListener#onSensorChanged(SensorEvent)
*/
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java
index ac13cad23e..778efa914a 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java
@@ -80,15 +80,6 @@ public class GodotGestureHandler extends GestureDetector.SimpleOnGestureListener
}
@Override
- public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
- //Log.i("GodotGesture", "onScroll");
- final int x = Math.round(distanceX);
- final int y = Math.round(distanceY);
- GodotLib.scroll(x, y);
- return true;
- }
-
- @Override
public boolean onFling(MotionEvent event1, MotionEvent event2, float velocityX, float velocityY) {
//Log.i("GodotGesture", "onFling");
return true;
diff --git a/platform/android/java_godot_lib_jni.cpp b/platform/android/java_godot_lib_jni.cpp
index de666f1b11..eaffe14b13 100644
--- a/platform/android/java_godot_lib_jni.cpp
+++ b/platform/android/java_godot_lib_jni.cpp
@@ -306,15 +306,6 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubleTap(JNIEnv *env
}
// Called on the UI thread
-JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jclass clazz, jint p_x, jint p_y) {
- if (step.get() <= 0) {
- return;
- }
-
- input_handler->process_scroll(Point2(p_x, p_y));
-}
-
-// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed) {
if (step.get() <= 0) {
return;
diff --git a/platform/android/java_godot_lib_jni.h b/platform/android/java_godot_lib_jni.h
index e1d30eea77..aa8d67cf46 100644
--- a/platform/android/java_godot_lib_jni.h
+++ b/platform/android/java_godot_lib_jni.h
@@ -51,7 +51,6 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FI(JNIEn
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FIFF(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jclass clazz, jint p_type, jfloat p_x, jfloat p_y);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubleTap(JNIEnv *env, jclass clazz, jint p_button_mask, jint p_x, jint p_y);
-JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jclass clazz, jint p_x, jint p_y);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_keycode, jint p_scancode, jint p_unicode_char, jboolean p_pressed);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value);
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index 74ac96c6cc..abe942b97a 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -116,7 +116,7 @@ void LightmapGIData::_set_light_textures_data(const Array &p_data) {
Array LightmapGIData::_get_light_textures_data() const {
Array ret;
- if (light_texture.is_null()) {
+ if (light_texture.is_null() || light_texture->get_layers() == 0) {
return ret;
}
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 7b97b0fa47..118e77c009 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -723,8 +723,20 @@ void Control::_notification(int p_notification) {
data.parent_window = Object::cast_to<Window>(get_parent());
data.is_rtl_dirty = true;
+ if (data.theme.is_null()) {
+ if (data.parent && (data.parent->data.theme_owner || data.parent->data.theme_owner_window)) {
+ data.theme_owner = data.parent->data.theme_owner;
+ data.theme_owner_window = data.parent->data.theme_owner_window;
+ notification(NOTIFICATION_THEME_CHANGED);
+ } else if (data.parent_window && (data.parent_window->theme_owner || data.parent_window->theme_owner_window)) {
+ data.theme_owner = data.parent_window->theme_owner;
+ data.theme_owner_window = data.parent_window->theme_owner_window;
+ notification(NOTIFICATION_THEME_CHANGED);
+ }
+ }
+
CanvasItem *node = this;
- Control *parent_control = nullptr;
+ bool has_parent_control = false;
while (!node->is_set_as_top_level()) {
CanvasItem *parent = Object::cast_to<CanvasItem>(node->get_parent());
@@ -732,22 +744,19 @@ void Control::_notification(int p_notification) {
break;
}
- parent_control = Object::cast_to<Control>(parent);
+ Control *parent_control = Object::cast_to<Control>(parent);
if (parent_control) {
+ has_parent_control = true;
break;
}
node = parent;
}
- if (parent_control) {
+ if (has_parent_control) {
// Do nothing, has a parent control.
- if (data.theme.is_null() && parent_control->data.theme_owner) {
- data.theme_owner = parent_control->data.theme_owner;
- notification(NOTIFICATION_THEME_CHANGED);
- }
} else {
- //is a regular root control or top_level
+ // Is a regular root control or top_level.
Viewport *viewport = get_viewport();
ERR_FAIL_COND(!viewport);
data.RI = viewport->_gui_add_root_control(this);
@@ -758,7 +767,7 @@ void Control::_notification(int p_notification) {
if (data.parent_canvas_item) {
data.parent_canvas_item->connect("item_rect_changed", callable_mp(this, &Control::_size_changed));
} else {
- //connect viewport
+ // Connect viewport.
Viewport *viewport = get_viewport();
ERR_FAIL_COND(!viewport);
viewport->connect("size_changed", callable_mp(this, &Control::_size_changed));
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index d9a91590f7..5506616b7a 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -1723,7 +1723,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
update();
}
- } else if (is_mouse_over_selection()) {
+ } else if (drag_and_drop_selection_enabled && is_mouse_over_selection()) {
selection.selecting_mode = SelectionMode::SELECTION_MODE_NONE;
selection.drag_attempt = true;
} else {
@@ -4163,6 +4163,14 @@ bool TextEdit::is_deselect_on_focus_loss_enabled() const {
return deselect_on_focus_loss_enabled;
}
+void TextEdit::set_drag_and_drop_selection_enabled(const bool p_enabled) {
+ drag_and_drop_selection_enabled = p_enabled;
+}
+
+bool TextEdit::is_drag_and_drop_selection_enabled() const {
+ return drag_and_drop_selection_enabled;
+}
+
void TextEdit::set_override_selected_font_color(bool p_override_selected_font_color) {
override_selected_font_color = p_override_selected_font_color;
}
@@ -5243,6 +5251,9 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_deselect_on_focus_loss_enabled", "enable"), &TextEdit::set_deselect_on_focus_loss_enabled);
ClassDB::bind_method(D_METHOD("is_deselect_on_focus_loss_enabled"), &TextEdit::is_deselect_on_focus_loss_enabled);
+ ClassDB::bind_method(D_METHOD("set_drag_and_drop_selection_enabled", "enable"), &TextEdit::set_drag_and_drop_selection_enabled);
+ ClassDB::bind_method(D_METHOD("is_drag_and_drop_selection_enabled"), &TextEdit::is_drag_and_drop_selection_enabled);
+
ClassDB::bind_method(D_METHOD("set_override_selected_font_color", "override"), &TextEdit::set_override_selected_font_color);
ClassDB::bind_method(D_METHOD("is_overriding_selected_font_color"), &TextEdit::is_overriding_selected_font_color);
@@ -5405,6 +5416,7 @@ void TextEdit::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_keys_enabled"), "set_shortcut_keys_enabled", "is_shortcut_keys_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selecting_enabled"), "set_selecting_enabled", "is_selecting_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deselect_on_focus_loss_enabled"), "set_deselect_on_focus_loss_enabled", "is_deselect_on_focus_loss_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_and_drop_selection_enabled"), "set_drag_and_drop_selection_enabled", "is_drag_and_drop_selection_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "virtual_keyboard_enabled"), "set_virtual_keyboard_enabled", "is_virtual_keyboard_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "middle_mouse_paste_enabled"), "set_middle_mouse_paste_enabled", "is_middle_mouse_paste_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "wrap_mode", PROPERTY_HINT_ENUM, "None,Boundary"), "set_line_wrapping_mode", "get_line_wrapping_mode");
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 993203bee6..9de2982d0a 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -422,6 +422,7 @@ private:
bool selecting_enabled = true;
bool deselect_on_focus_loss_enabled = true;
+ bool drag_and_drop_selection_enabled = true;
Color font_selected_color = Color(1, 1, 1);
Color selection_color = Color(1, 1, 1);
@@ -795,6 +796,9 @@ public:
void set_deselect_on_focus_loss_enabled(const bool p_enabled);
bool is_deselect_on_focus_loss_enabled() const;
+ void set_drag_and_drop_selection_enabled(const bool p_enabled);
+ bool is_drag_and_drop_selection_enabled() const;
+
void set_override_selected_font_color(bool p_override_selected_font_color);
bool is_overriding_selected_font_color() const;
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index a30eb036db..545ff68b72 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -384,11 +384,7 @@ void Node::_move_child(Node *p_child, int p_pos, bool p_ignore_end) {
for (int i = motion_from; i <= motion_to; i++) {
data.children[i]->notification(NOTIFICATION_MOVED_IN_PARENT);
}
- for (const KeyValue<StringName, GroupData> &E : p_child->data.grouped) {
- if (E.value.group) {
- E.value.group->changed = true;
- }
- }
+ p_child->_propagate_groups_dirty();
data.blocked--;
}
@@ -408,6 +404,18 @@ void Node::raise() {
}
}
+void Node::_propagate_groups_dirty() {
+ for (const KeyValue<StringName, GroupData> &E : data.grouped) {
+ if (E.value.group) {
+ E.value.group->changed = true;
+ }
+ }
+
+ for (int i = 0; i < data.children.size(); i++) {
+ data.children[i]->_propagate_groups_dirty();
+ }
+}
+
void Node::add_child_notify(Node *p_child) {
// to be used when not wanted
}
diff --git a/scene/main/node.h b/scene/main/node.h
index 5b7bc0a587..3c4727f11c 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -174,6 +174,7 @@ private:
void _propagate_after_exit_tree();
void _print_orphan_nodes();
void _propagate_process_owner(Node *p_owner, int p_pause_notification, int p_enabled_notification);
+ void _propagate_groups_dirty();
Array _get_node_and_resource(const NodePath &p_path);
void _duplicate_signals(const Node *p_original, Node *p_copy) const;
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 69fb5fdf07..73e8f537d9 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -822,6 +822,22 @@ void Window::_notification(int p_what) {
emit_signal(SceneStringNames::get_singleton()->visibility_changed);
RS::get_singleton()->viewport_set_active(get_viewport_rid(), true);
}
+
+ if (theme.is_null()) {
+ Control *parent_c = cast_to<Control>(get_parent());
+ if (parent_c && (parent_c->data.theme_owner || parent_c->data.theme_owner_window)) {
+ theme_owner = parent_c->data.theme_owner;
+ theme_owner_window = parent_c->data.theme_owner_window;
+ notification(NOTIFICATION_THEME_CHANGED);
+ } else {
+ Window *parent_w = cast_to<Window>(get_parent());
+ if (parent_w && (parent_w->theme_owner || parent_w->theme_owner_window)) {
+ theme_owner = parent_w->theme_owner;
+ theme_owner_window = parent_w->theme_owner_window;
+ notification(NOTIFICATION_THEME_CHANGED);
+ }
+ }
+ }
} break;
case NOTIFICATION_READY: {
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index b90f396110..2c58aa83a9 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -35,6 +35,7 @@
#include "core/core_string_names.h"
#include "core/io/missing_resource.h"
#include "core/io/resource_loader.h"
+#include "core/templates/local_vector.h"
#include "scene/2d/node_2d.h"
#include "scene/3d/node_3d.h"
#include "scene/gui/control.h"
@@ -43,7 +44,7 @@
#include "scene/property_utils.h"
#define PACKED_SCENE_VERSION 2
-
+#define META_POINTER_PROPERTY_BASE "metadata/_editor_prop_ptr_"
bool SceneState::can_instantiate() const {
return nodes.size() > 0;
}
@@ -108,6 +109,8 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
HashMap<Ref<Resource>, Ref<Resource>> resources_local_to_scene;
+ LocalVector<DeferredNodePathProperties> deferred_node_paths;
+
for (int i = 0; i < nc; i++) {
const NodeData &n = nd[i];
@@ -230,9 +233,28 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
for (int j = 0; j < nprop_count; j++) {
bool valid;
- ERR_FAIL_INDEX_V(nprops[j].name, sname_count, nullptr);
+
ERR_FAIL_INDEX_V(nprops[j].value, prop_count, nullptr);
+ if (nprops[j].name & FLAG_PATH_PROPERTY_IS_NODE) {
+ uint32_t name_idx = nprops[j].name & (FLAG_PATH_PROPERTY_IS_NODE - 1);
+ ERR_FAIL_UNSIGNED_INDEX_V(name_idx, (uint32_t)sname_count, nullptr);
+ if (Engine::get_singleton()->is_editor_hint()) {
+ // If editor, just set the metadata and be it
+ node->set(META_POINTER_PROPERTY_BASE + String(snames[name_idx]), props[nprops[j].value]);
+ } else {
+ // Do an actual deferred sed of the property path.
+ DeferredNodePathProperties dnp;
+ dnp.path = props[nprops[j].value];
+ dnp.base = node;
+ dnp.property = snames[name_idx];
+ deferred_node_paths.push_back(dnp);
+ }
+ continue;
+ }
+
+ ERR_FAIL_INDEX_V(nprops[j].name, sname_count, nullptr);
+
if (snames[nprops[j].name] == CoreStringNames::get_singleton()->_script) {
//work around to avoid old script variables from disappearing, should be the proper fix to:
//https://github.com/godotengine/godot/issues/2958
@@ -369,6 +391,12 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
}
}
+ for (uint32_t i = 0; i < deferred_node_paths.size(); i++) {
+ const DeferredNodePathProperties &dnp = deferred_node_paths[i];
+ Node *other = dnp.base->get_node_or_null(dnp.path);
+ dnp.base->set(dnp.property, other);
+ }
+
for (KeyValue<Ref<Resource>, Ref<Resource>> &E : resources_local_to_scene) {
E.value->setup_local_to_scene();
}
@@ -532,6 +560,9 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Has
if (E.name == META_PROPERTY_MISSING_RESOURCES) {
continue; // Ignore this property when packing.
}
+ if (E.name.begins_with(META_POINTER_PROPERTY_BASE)) {
+ continue; // do not save.
+ }
// If instance or inheriting, not saving if property requested so.
if (!states_stack.is_empty()) {
@@ -542,8 +573,15 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Has
StringName name = E.name;
Variant value = p_node->get(name);
+ bool use_deferred_node_path_bit = false;
- if (E.type == Variant::OBJECT && missing_resource_properties.has(E.name)) {
+ if (E.type == Variant::OBJECT && E.hint == PROPERTY_HINT_NODE_TYPE) {
+ value = p_node->get(META_POINTER_PROPERTY_BASE + E.name);
+ if (value.get_type() != Variant::NODE_PATH) {
+ continue; //was never set, ignore.
+ }
+ use_deferred_node_path_bit = true;
+ } else if (E.type == Variant::OBJECT && missing_resource_properties.has(E.name)) {
// Was this missing resource overridden? If so do not save the old value.
Ref<Resource> ures = value;
if (ures.is_null()) {
@@ -562,6 +600,9 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Has
NodeData::Property prop;
prop.name = _nm_get_string(name, name_map);
prop.value = _vm_get_variant(value, variant_map);
+ if (use_deferred_node_path_bit) {
+ prop.name |= FLAG_PATH_PROPERTY_IS_NODE;
+ }
nd.properties.push_back(prop);
}
@@ -1018,7 +1059,7 @@ Variant SceneState::get_property_value(int p_node, const StringName &p_property,
const NodeData::Property *p = nodes[p_node].properties.ptr();
for (int i = 0; i < pc; i++) {
- if (p_property == namep[p[i].name]) {
+ if (p_property == namep[p[i].name & FLAG_PROP_NAME_MASK]) {
found = true;
return variants[p[i].value];
}
@@ -1409,7 +1450,19 @@ int SceneState::get_node_property_count(int p_idx) const {
StringName SceneState::get_node_property_name(int p_idx, int p_prop) const {
ERR_FAIL_INDEX_V(p_idx, nodes.size(), StringName());
ERR_FAIL_INDEX_V(p_prop, nodes[p_idx].properties.size(), StringName());
- return names[nodes[p_idx].properties[p_prop].name];
+ return names[nodes[p_idx].properties[p_prop].name & FLAG_PROP_NAME_MASK];
+}
+
+Vector<String> SceneState::get_node_deferred_nodepath_properties(int p_idx) const {
+ Vector<String> ret;
+ ERR_FAIL_INDEX_V(p_idx, nodes.size(), ret);
+ for (int i = 0; i < nodes[p_idx].properties.size(); i++) {
+ uint32_t idx = nodes[p_idx].properties[i].name;
+ if (idx & FLAG_PATH_PROPERTY_IS_NODE) {
+ ret.push_back(names[idx & FLAG_PROP_NAME_MASK]);
+ }
+ }
+ return ret;
}
Variant SceneState::get_node_property_value(int p_idx, int p_prop) const {
@@ -1555,13 +1608,16 @@ int SceneState::add_node(int p_parent, int p_owner, int p_type, int p_name, int
return nodes.size() - 1;
}
-void SceneState::add_node_property(int p_node, int p_name, int p_value) {
+void SceneState::add_node_property(int p_node, int p_name, int p_value, bool p_deferred_node_path) {
ERR_FAIL_INDEX(p_node, nodes.size());
ERR_FAIL_INDEX(p_name, names.size());
ERR_FAIL_INDEX(p_value, variants.size());
NodeData::Property prop;
prop.name = p_name;
+ if (p_deferred_node_path) {
+ prop.name |= FLAG_PATH_PROPERTY_IS_NODE;
+ }
prop.value = p_value;
nodes.write[p_node].properties.push_back(prop);
}
@@ -1599,6 +1655,10 @@ void SceneState::add_editable_instance(const NodePath &p_path) {
editable_instances.push_back(p_path);
}
+String SceneState::get_meta_pointer_property(const String &p_property) {
+ return META_POINTER_PROPERTY_BASE + p_property;
+}
+
Vector<String> SceneState::_get_node_groups(int p_idx) const {
Vector<StringName> groups = get_node_groups(p_idx);
Vector<String> ret;
diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h
index 05abb23284..5f8001c871 100644
--- a/scene/resources/packed_scene.h
+++ b/scene/resources/packed_scene.h
@@ -69,6 +69,12 @@ class SceneState : public RefCounted {
Vector<int> groups;
};
+ struct DeferredNodePathProperties {
+ Node *base = nullptr;
+ StringName property;
+ NodePath path;
+ };
+
Vector<NodeData> nodes;
struct ConnectionData {
@@ -104,6 +110,8 @@ public:
FLAG_ID_IS_PATH = (1 << 30),
TYPE_INSTANCED = 0x7FFFFFFF,
FLAG_INSTANCE_IS_PLACEHOLDER = (1 << 30),
+ FLAG_PATH_PROPERTY_IS_NODE = (1 << 30),
+ FLAG_PROP_NAME_MASK = FLAG_PATH_PROPERTY_IS_NODE - 1,
FLAG_MASK = (1 << 24) - 1,
};
@@ -157,6 +165,7 @@ public:
int get_node_property_count(int p_idx) const;
StringName get_node_property_name(int p_idx, int p_prop) const;
Variant get_node_property_value(int p_idx, int p_prop) const;
+ Vector<String> get_node_deferred_nodepath_properties(int p_idx) const;
int get_connection_count() const;
NodePath get_connection_source(int p_idx) const;
@@ -177,7 +186,7 @@ public:
int add_value(const Variant &p_value);
int add_node_path(const NodePath &p_path);
int add_node(int p_parent, int p_owner, int p_type, int p_name, int p_instance, int p_index);
- void add_node_property(int p_node, int p_name, int p_value);
+ void add_node_property(int p_node, int p_name, int p_value, bool p_deferred_node_path = false);
void add_node_group(int p_node, int p_group);
void set_base_scene(int p_idx);
void add_connection(int p_from, int p_to, int p_signal, int p_method, int p_flags, int p_unbinds, const Vector<int> &p_binds);
@@ -186,6 +195,9 @@ public:
virtual void set_last_modified_time(uint64_t p_time) { last_modified_time = p_time; }
uint64_t get_last_modified_time() const { return last_modified_time; }
+ // Used when saving pointers (saves a path property instead).
+ static String get_meta_pointer_property(const String &p_property);
+
SceneState();
};
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index 3cda2f05b2..66afb001fb 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -212,6 +212,15 @@ Ref<PackedScene> ResourceLoaderText::_parse_node_tag(VariantParser::ResourcePars
type = SceneState::TYPE_INSTANCED; //no type? assume this was instantiated
}
+ HashSet<StringName> path_properties;
+
+ if (next_tag.fields.has("node_paths")) {
+ Vector<String> paths = next_tag.fields["node_paths"];
+ for (int i = 0; i < paths.size(); i++) {
+ path_properties.insert(paths[i]);
+ }
+ }
+
if (next_tag.fields.has("instance")) {
instance = packed_scene->get_state()->add_value(next_tag.fields["instance"]);
@@ -276,9 +285,10 @@ Ref<PackedScene> ResourceLoaderText::_parse_node_tag(VariantParser::ResourcePars
}
if (!assign.is_empty()) {
- int nameidx = packed_scene->get_state()->add_name(assign);
+ StringName assign_name = assign;
+ int nameidx = packed_scene->get_state()->add_name(assign_name);
int valueidx = packed_scene->get_state()->add_value(value);
- packed_scene->get_state()->add_node_property(node_id, nameidx, valueidx);
+ packed_scene->get_state()->add_node_property(node_id, nameidx, valueidx, path_properties.has(assign_name));
//it's assignment
} else if (!next_tag.name.is_empty()) {
break;
@@ -1939,6 +1949,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const Ref<Reso
Ref<PackedScene> instance = state->get_node_instance(i);
String instance_placeholder = state->get_node_instance_placeholder(i);
Vector<StringName> groups = state->get_node_groups(i);
+ Vector<String> deferred_node_paths = state->get_node_deferred_nodepath_properties(i);
String header = "[node";
header += " name=\"" + String(name).c_escape() + "\"";
@@ -1955,6 +1966,10 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const Ref<Reso
header += " index=\"" + itos(index) + "\"";
}
+ if (deferred_node_paths.size()) {
+ header += " node_paths=" + Variant(deferred_node_paths).get_construct_string();
+ }
+
if (groups.size()) {
// Write all groups on the same line as they're part of a section header.
// This improves readability while not impacting VCS friendliness too much,
diff --git a/servers/movie_writer/movie_writer.cpp b/servers/movie_writer/movie_writer.cpp
index ac60dc3b9a..8560d92aa2 100644
--- a/servers/movie_writer/movie_writer.cpp
+++ b/servers/movie_writer/movie_writer.cpp
@@ -107,7 +107,7 @@ void MovieWriter::begin(const Size2i &p_movie_size, uint32_t p_fps, const String
AudioDriverDummy::get_dummy_singleton()->set_speaker_mode(AudioDriver::SpeakerMode(get_audio_speaker_mode()));
fps = p_fps;
if ((mix_rate % fps) != 0) {
- WARN_PRINT("Audio mix rate (" + itos(mix_rate) + ") can not be divided by fps (" + itos(fps) + "). Audio may go out of sync over time.");
+ WARN_PRINT("MovieWriter's audio mix rate (" + itos(mix_rate) + ") can not be divided by the recording FPS (" + itos(fps) + "). Audio may go out of sync over time.");
}
audio_channels = AudioDriverDummy::get_dummy_singleton()->get_channels();
@@ -128,15 +128,17 @@ void MovieWriter::_bind_methods() {
GDVIRTUAL_BIND(_write_frame, "frame_image", "audio_frame_block")
GDVIRTUAL_BIND(_write_end)
- GLOBAL_DEF("editor/movie_writer/mix_rate_hz", 48000);
+ GLOBAL_DEF("editor/movie_writer/mix_rate", 48000);
+ ProjectSettings::get_singleton()->set_custom_property_info("editor/movie_writer/mix_rate", PropertyInfo(Variant::INT, "editor/movie_writer/mix_rate", PROPERTY_HINT_RANGE, "8000,192000,1,suffix:Hz"));
GLOBAL_DEF("editor/movie_writer/speaker_mode", 0);
ProjectSettings::get_singleton()->set_custom_property_info("editor/movie_writer/speaker_mode", PropertyInfo(Variant::INT, "editor/movie_writer/speaker_mode", PROPERTY_HINT_ENUM, "Stereo,3.1,5.1,7.1"));
GLOBAL_DEF("editor/movie_writer/mjpeg_quality", 0.75);
+ ProjectSettings::get_singleton()->set_custom_property_info("editor/movie_writer/mjpeg_quality", PropertyInfo(Variant::FLOAT, "editor/movie_writer/mjpeg_quality", PROPERTY_HINT_RANGE, "0.01,1.0,0.01"));
// used by the editor
GLOBAL_DEF_BASIC("editor/movie_writer/movie_file", "");
GLOBAL_DEF_BASIC("editor/movie_writer/disable_vsync", false);
GLOBAL_DEF_BASIC("editor/movie_writer/fps", 60);
- ProjectSettings::get_singleton()->set_custom_property_info("editor/movie_writer/fps", PropertyInfo(Variant::INT, "editor/movie_writer/fps", PROPERTY_HINT_RANGE, "1,300,1"));
+ ProjectSettings::get_singleton()->set_custom_property_info("editor/movie_writer/fps", PropertyInfo(Variant::INT, "editor/movie_writer/fps", PROPERTY_HINT_RANGE, "1,300,1,suffix:FPS"));
}
void MovieWriter::set_extensions_hint() {
@@ -301,6 +303,6 @@ void MovieWriterPNGWAV::write_end() {
}
MovieWriterPNGWAV::MovieWriterPNGWAV() {
- mix_rate = GLOBAL_GET("editor/movie_writer/mix_rate_hz");
+ mix_rate = GLOBAL_GET("editor/movie_writer/mix_rate");
speaker_mode = AudioServer::SpeakerMode(int(GLOBAL_GET("editor/movie_writer/speaker_mode")));
}
diff --git a/servers/movie_writer/movie_writer_mjpeg.cpp b/servers/movie_writer/movie_writer_mjpeg.cpp
index b0c65e768d..7d9e6e3b87 100644
--- a/servers/movie_writer/movie_writer_mjpeg.cpp
+++ b/servers/movie_writer/movie_writer_mjpeg.cpp
@@ -257,7 +257,7 @@ void MovieWriterMJPEG::write_end() {
}
MovieWriterMJPEG::MovieWriterMJPEG() {
- mix_rate = GLOBAL_GET("editor/movie_writer/mix_rate_hz");
+ mix_rate = GLOBAL_GET("editor/movie_writer/mix_rate");
speaker_mode = AudioServer::SpeakerMode(int(GLOBAL_GET("editor/movie_writer/speaker_mode")));
quality = GLOBAL_GET("editor/movie_writer/mjpeg_quality");
}
diff --git a/servers/rendering/renderer_rd/effects/copy_effects.cpp b/servers/rendering/renderer_rd/effects/copy_effects.cpp
index aa42643699..c30e8ed58f 100644
--- a/servers/rendering/renderer_rd/effects/copy_effects.cpp
+++ b/servers/rendering/renderer_rd/effects/copy_effects.cpp
@@ -1029,7 +1029,7 @@ void CopyEffects::cubemap_roughness(RID p_source_rd_texture, RID p_dest_texture,
RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_mipmap_sampler, p_source_rd_texture }));
RD::Uniform u_dest_texture(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_dest_texture }));
- RID shader = roughness.compute_shader.version_get_shader(filter.shader_version, 0);
+ RID shader = roughness.compute_shader.version_get_shader(roughness.shader_version, 0);
ERR_FAIL_COND(shader.is_null());
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
@@ -1070,7 +1070,7 @@ void CopyEffects::cubemap_roughness_raster(RID p_source_rd_texture, RID p_dest_f
RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture }));
- RID shader = roughness.raster_shader.version_get_shader(filter.shader_version, 0);
+ RID shader = roughness.raster_shader.version_get_shader(roughness.shader_version, 0);
ERR_FAIL_COND(shader.is_null());
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);