diff options
213 files changed, 3680 insertions, 2238 deletions
diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md index a8e4650710..04e42d14b6 100644 --- a/CONTRIBUTING.md +++ b/CONTRIBUTING.md @@ -59,7 +59,8 @@ by drag and dropping the file in the GitHub edition field. If you want to add new engine functionalities, please make sure that: -* This functionality is desired. +* This functionality is desired, which means that it solves a common use case + that several users will need in their real-life projects. * You talked to other developers on how to implement it best (on either communication channel, and maybe in a GitHub issue first before making your PR). @@ -70,10 +71,18 @@ Similar rules can be applied when contributing bug fixes - it's always best to discuss the implementation in the bug report first if you are not 100% about what would be the best fix. +[This blog post](https://godotengine.org/article/will-your-contribution-be-merged-heres-how-tell) +outlines the process used by core developers when assessing PRs. We strongly +recommend that you have a look at it to know what's important to take into +account for a PR to be considered for merging. + In addition to the following tips, also take a look at the [Engine development guide](https://docs.godotengine.org/en/latest/development/cpp/) for an introduction to developing on Godot. +The [Contributing docs](http://docs.godotengine.org/en/latest/community/contributing/index.html) +also have important information on the PR workflow and the code style we use. + #### Be nice to the git history Try to make simple PRs that handle one specific topic. Just like for reporting @@ -93,6 +102,9 @@ Internet). This git style guide has some good practices to have in mind: [Git Style Guide](https://github.com/agis-/git-style-guide) +See our [PR workflow](http://docs.godotengine.org/en/latest/community/contributing/pr_workflow.html) +documentation for tips on using Git, amending commits and rebasing branches. + #### Format your commit logs with readability in mind The way you format your commit logs is quite important to ensure that the @@ -138,6 +150,10 @@ Weblate](https://hosted.weblate.org/projects/godot-engine/godot), an open source and web-based translation platform. Please refer to the [translation readme](editor/translations/README.md) for more information. +You can also help translate [Godot's +documentation](https://hosted.weblate.org/projects/godot-engine/godot-docs/) +on Weblate. + ## Communicating with developers The Godot Engine community has [many communication diff --git a/SConstruct b/SConstruct index 628aac42af..8b7b95a600 100644 --- a/SConstruct +++ b/SConstruct @@ -425,8 +425,13 @@ if selected_platform in platform_list: # (SH)LIBSUFFIX will be used for our own built libraries # LIBSUFFIXES contains LIBSUFFIX and SHLIBSUFFIX by default, # so we need to append the default suffixes to keep the ability - # to link against thirdparty libraries (.a, .so, .dll, etc.). - env["LIBSUFFIXES"] += [env["LIBSUFFIX"], env["SHLIBSUFFIX"]] + # to link against thirdparty libraries (.a, .so, .lib, etc.). + if os.name == "nt": + # On Windows, only static libraries and import libraries can be + # statically linked - both using .lib extension + env["LIBSUFFIXES"] += [env["LIBSUFFIX"]] + else: + env["LIBSUFFIXES"] += [env["LIBSUFFIX"], env["SHLIBSUFFIX"]] env["LIBSUFFIX"] = suffix + env["LIBSUFFIX"] env["SHLIBSUFFIX"] = suffix + env["SHLIBSUFFIX"] diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp index cd28081f76..0032c43179 100644 --- a/core/bind/core_bind.cpp +++ b/core/bind/core_bind.cpp @@ -1754,9 +1754,9 @@ String _File::get_line() const { return f->get_line(); } -Vector<String> _File::get_csv_line(String delim) const { +Vector<String> _File::get_csv_line(const String &p_delim) const { ERR_FAIL_COND_V(!f, Vector<String>()); - return f->get_csv_line(delim); + return f->get_csv_line(p_delim); } /**< use this for files WRITTEN in _big_ endian machines (ie, amiga/mac) @@ -1853,6 +1853,11 @@ void _File::store_line(const String &p_string) { f->store_line(p_string); } +void _File::store_csv_line(const Vector<String> &p_values, const String &p_delim) { + ERR_FAIL_COND(!f); + f->store_csv_line(p_values, p_delim); +} + void _File::store_buffer(const PoolVector<uint8_t> &p_buffer) { ERR_FAIL_COND(!f); @@ -1936,6 +1941,7 @@ void _File::_bind_methods() { ClassDB::bind_method(D_METHOD("get_real"), &_File::get_real); ClassDB::bind_method(D_METHOD("get_buffer", "len"), &_File::get_buffer); ClassDB::bind_method(D_METHOD("get_line"), &_File::get_line); + ClassDB::bind_method(D_METHOD("get_csv_line", "delim"), &_File::get_csv_line, DEFVAL(",")); ClassDB::bind_method(D_METHOD("get_as_text"), &_File::get_as_text); ClassDB::bind_method(D_METHOD("get_md5", "path"), &_File::get_md5); ClassDB::bind_method(D_METHOD("get_sha256", "path"), &_File::get_sha256); @@ -1943,7 +1949,6 @@ void _File::_bind_methods() { ClassDB::bind_method(D_METHOD("set_endian_swap", "enable"), &_File::set_endian_swap); ClassDB::bind_method(D_METHOD("get_error"), &_File::get_error); ClassDB::bind_method(D_METHOD("get_var"), &_File::get_var); - ClassDB::bind_method(D_METHOD("get_csv_line", "delim"), &_File::get_csv_line, DEFVAL(",")); ClassDB::bind_method(D_METHOD("store_8", "value"), &_File::store_8); ClassDB::bind_method(D_METHOD("store_16", "value"), &_File::store_16); @@ -1954,6 +1959,7 @@ void _File::_bind_methods() { ClassDB::bind_method(D_METHOD("store_real", "value"), &_File::store_real); ClassDB::bind_method(D_METHOD("store_buffer", "buffer"), &_File::store_buffer); ClassDB::bind_method(D_METHOD("store_line", "line"), &_File::store_line); + ClassDB::bind_method(D_METHOD("store_csv_line", "values", "delim"), &_File::store_csv_line, DEFVAL(",")); ClassDB::bind_method(D_METHOD("store_string", "string"), &_File::store_string); ClassDB::bind_method(D_METHOD("store_var", "value"), &_File::store_var); diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h index 437d7515c6..720b14bf56 100644 --- a/core/bind/core_bind.h +++ b/core/bind/core_bind.h @@ -455,6 +455,7 @@ public: PoolVector<uint8_t> get_buffer(int p_length) const; ///< get an array of bytes String get_line() const; + Vector<String> get_csv_line(const String &p_delim = ",") const; String get_as_text() const; String get_md5(const String &p_path) const; String get_sha256(const String &p_path) const; @@ -480,12 +481,11 @@ public: void store_string(const String &p_string); void store_line(const String &p_string); + void store_csv_line(const Vector<String> &p_values, const String &p_delim = ","); virtual void store_pascal_string(const String &p_string); virtual String get_pascal_string(); - Vector<String> get_csv_line(String delim = ",") const; - void store_buffer(const PoolVector<uint8_t> &p_buffer); ///< store an array of bytes void store_var(const Variant &p_var); diff --git a/core/class_db.cpp b/core/class_db.cpp index 6565d242a2..052a4586fe 100644 --- a/core/class_db.cpp +++ b/core/class_db.cpp @@ -936,9 +936,8 @@ void ClassDB::add_property(StringName p_class, const PropertyInfo &p_pinfo, cons } #ifdef DEBUG_METHODS_ENABLED - if (type->property_setget.has(p_pinfo.name)) { - ERR_EXPLAIN("Object already has property: " + p_class); + ERR_EXPLAIN("Object " + p_class + " already has property: " + p_pinfo.name); ERR_FAIL(); } #endif diff --git a/core/dictionary.cpp b/core/dictionary.cpp index ccbdff3816..6a3ab82879 100644 --- a/core/dictionary.cpp +++ b/core/dictionary.cpp @@ -112,6 +112,15 @@ Variant Dictionary::get_valid(const Variant &p_key) const { return E.get(); } +Variant Dictionary::get(const Variant &p_key, const Variant &p_default) const { + const Variant *result = getptr(p_key); + if (!result) { + return p_default; + } + + return *result; +} + int Dictionary::size() const { return _p->variant_map.size(); diff --git a/core/dictionary.h b/core/dictionary.h index d3b98c2f63..b77cc55254 100644 --- a/core/dictionary.h +++ b/core/dictionary.h @@ -58,6 +58,7 @@ public: Variant *getptr(const Variant &p_key); Variant get_valid(const Variant &p_key) const; + Variant get(const Variant &p_key, const Variant &p_default) const; int size() const; bool empty() const; diff --git a/core/image.cpp b/core/image.cpp index 172f5e517a..698a0b0b98 100644 --- a/core/image.cpp +++ b/core/image.cpp @@ -1766,6 +1766,15 @@ int Image::get_image_required_mipmaps(int p_width, int p_height, Format p_format return mm; } +int Image::get_image_mipmap_offset(int p_width, int p_height, Format p_format, int p_mipmap) { + + if (p_mipmap <= 0) { + return 0; + } + int mm; + return _get_dst_image_size(p_width, p_height, p_format, mm, p_mipmap - 1); +} + bool Image::is_compressed() const { return format > FORMAT_RGBE9995; } diff --git a/core/image.h b/core/image.h index 11f9380c3c..0770eb953e 100644 --- a/core/image.h +++ b/core/image.h @@ -286,6 +286,7 @@ public: static int get_image_data_size(int p_width, int p_height, Format p_format, bool p_mipmaps = false); static int get_image_required_mipmaps(int p_width, int p_height, Format p_format); + static int get_image_mipmap_offset(int p_width, int p_height, Format p_format, int p_mipmap); enum CompressMode { COMPRESS_S3TC, diff --git a/core/io/image_loader.cpp b/core/io/image_loader.cpp index 3ae9ff676c..e4fbb0247d 100644 --- a/core/io/image_loader.cpp +++ b/core/io/image_loader.cpp @@ -60,7 +60,7 @@ Error ImageLoader::load_image(String p_file, Ref<Image> p_image, FileAccess *p_c String extension = p_file.get_extension(); - for (int i = 0; i < loader_count; i++) { + for (int i = 0; i < loader.size(); i++) { if (!loader[i]->recognize(extension)) continue; @@ -83,30 +83,45 @@ Error ImageLoader::load_image(String p_file, Ref<Image> p_image, FileAccess *p_c void ImageLoader::get_recognized_extensions(List<String> *p_extensions) { - for (int i = 0; i < loader_count; i++) { + for (int i = 0; i < loader.size(); i++) { loader[i]->get_recognized_extensions(p_extensions); } } -bool ImageLoader::recognize(const String &p_extension) { +ImageFormatLoader *ImageLoader::recognize(const String &p_extension) { - for (int i = 0; i < loader_count; i++) { + for (int i = 0; i < loader.size(); i++) { if (loader[i]->recognize(p_extension)) - return true; + return loader[i]; } - return false; + return NULL; } -ImageFormatLoader *ImageLoader::loader[MAX_LOADERS]; -int ImageLoader::loader_count = 0; +Vector<ImageFormatLoader *> ImageLoader::loader; void ImageLoader::add_image_format_loader(ImageFormatLoader *p_loader) { - ERR_FAIL_COND(loader_count >= MAX_LOADERS); - loader[loader_count++] = p_loader; + loader.push_back(p_loader); +} + +void ImageLoader::remove_image_format_loader(ImageFormatLoader *p_loader) { + + loader.erase(p_loader); +} + +const Vector<ImageFormatLoader *> &ImageLoader::get_image_format_loaders() { + + return loader; +} + +void ImageLoader::cleanup() { + + while (loader.size()) { + remove_image_format_loader(loader[0]); + } } ///////////////// @@ -137,7 +152,7 @@ RES ResourceFormatLoaderImage::load(const String &p_path, const String &p_origin int idx = -1; - for (int i = 0; i < ImageLoader::loader_count; i++) { + for (int i = 0; i < ImageLoader::loader.size(); i++) { if (ImageLoader::loader[i]->recognize(extension)) { idx = i; break; diff --git a/core/io/image_loader.h b/core/io/image_loader.h index 561f275e0c..7a58d46f93 100644 --- a/core/io/image_loader.h +++ b/core/io/image_loader.h @@ -70,20 +70,21 @@ public: class ImageLoader { - enum { - MAX_LOADERS = 8 - }; + static Vector<ImageFormatLoader *> loader; friend class ResourceFormatLoaderImage; - static ImageFormatLoader *loader[MAX_LOADERS]; - static int loader_count; protected: public: static Error load_image(String p_file, Ref<Image> p_image, FileAccess *p_custom = NULL, bool p_force_linear = false, float p_scale = 1.0); static void get_recognized_extensions(List<String> *p_extensions); - static bool recognize(const String &p_extension); + static ImageFormatLoader *recognize(const String &p_extension); static void add_image_format_loader(ImageFormatLoader *p_loader); + static void remove_image_format_loader(ImageFormatLoader *p_loader); + + static const Vector<ImageFormatLoader *> &get_image_format_loaders(); + + static void cleanup(); }; class ResourceFormatLoaderImage : public ResourceFormatLoader { diff --git a/core/io/ip_address.cpp b/core/io/ip_address.cpp index 6d979d10eb..194d1af6bf 100644 --- a/core/io/ip_address.cpp +++ b/core/io/ip_address.cpp @@ -184,7 +184,7 @@ bool IP_Address::is_ipv4() const { } const uint8_t *IP_Address::get_ipv4() const { - ERR_FAIL_COND_V(!is_ipv4(), 0); + ERR_FAIL_COND_V(!is_ipv4(), &(field8[12])); // Not the correct IPv4 (it's an IPv6), but we don't want to return a null pointer risking an engine crash. return &(field8[12]); } diff --git a/core/math/math_defs.h b/core/math/math_defs.h index a5feee6eb5..db9055cee2 100644 --- a/core/math/math_defs.h +++ b/core/math/math_defs.h @@ -93,9 +93,9 @@ enum Corner { }; /** - * The "Real" type is an abstract type used for real numbers, such as 1.5, + * The "Real" type is an abstract type used for real numbers, such as 1.5, * in contrast to integer numbers. Precision can be controlled with the - * presence or absence of the REAL_T_IS_DOUBLE define. + * presence or absence of the REAL_T_IS_DOUBLE define. */ #ifdef REAL_T_IS_DOUBLE typedef double real_t; diff --git a/core/object.cpp b/core/object.cpp index 6a6749f3b8..ea77090a45 100644 --- a/core/object.cpp +++ b/core/object.cpp @@ -1715,6 +1715,8 @@ void Object::_bind_methods() { ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "call_deferred", &Object::_call_deferred_bind, mi); } + ClassDB::bind_method(D_METHOD("set_deferred", "property", "value"), &Object::set_deferred); + ClassDB::bind_method(D_METHOD("callv", "method", "arg_array"), &Object::callv); ClassDB::bind_method(D_METHOD("has_method", "method"), &Object::has_method); @@ -1771,6 +1773,10 @@ void Object::call_deferred(const StringName &p_method, VARIANT_ARG_DECLARE) { MessageQueue::get_singleton()->push_call(this, p_method, VARIANT_ARG_PASS); } +void Object::set_deferred(const StringName &p_property, const Variant &p_value) { + MessageQueue::get_singleton()->push_set(this, p_property, p_value); +} + void Object::set_block_signals(bool p_block) { _block_signals = p_block; @@ -1935,30 +1941,30 @@ Object::~Object() { memdelete(script_instance); script_instance = NULL; - List<Connection> sconnections; const StringName *S = NULL; - while ((S = signal_map.next(S))) { + while ((S = signal_map.next(NULL))) { Signal *s = &signal_map[*S]; - ERR_EXPLAIN("Attempt to delete an object in the middle of a signal emission from it"); - ERR_CONTINUE(s->lock > 0); - - for (int i = 0; i < s->slot_map.size(); i++) { - - sconnections.push_back(s->slot_map.getv(i).conn); + if (s->lock) { + ERR_EXPLAIN("Attempt to delete an object in the middle of a signal emission from it"); + ERR_CONTINUE(s->lock > 0); } - } - for (List<Connection>::Element *E = sconnections.front(); E; E = E->next()) { + //brute force disconnect for performance + int slot_count = s->slot_map.size(); + const VMap<Signal::Target, Signal::Slot>::Pair *slot_list = s->slot_map.get_array(); - Connection &c = E->get(); - ERR_CONTINUE(c.source != this); //bug? + for (int i = 0; i < slot_count; i++) { + + slot_list[i].value.conn.target->connections.erase(slot_list[i].value.cE); + } - this->_disconnect(c.signal, c.target, c.method, true); + signal_map.erase(*S); } + //signals from nodes that connect to this node while (connections.size()) { Connection c = connections.front()->get(); diff --git a/core/object.h b/core/object.h index 25d41140aa..88a98dacbe 100644 --- a/core/object.h +++ b/core/object.h @@ -698,6 +698,7 @@ public: bool is_connected(const StringName &p_signal, Object *p_to_object, const StringName &p_to_method) const; void call_deferred(const StringName &p_method, VARIANT_ARG_LIST); + void set_deferred(const StringName &p_property, const Variant &p_value); void set_block_signals(bool p_block); bool is_blocking_signals() const; diff --git a/core/os/file_access.cpp b/core/os/file_access.cpp index e09e5e16ad..679b1c9054 100644 --- a/core/os/file_access.cpp +++ b/core/os/file_access.cpp @@ -346,9 +346,9 @@ String FileAccess::get_line() const { return String::utf8(line.get_data()); } -Vector<String> FileAccess::get_csv_line(String delim) const { +Vector<String> FileAccess::get_csv_line(const String &p_delim) const { - ERR_FAIL_COND_V(delim.length() != 1, Vector<String>()); + ERR_FAIL_COND_V(p_delim.length() != 1, Vector<String>()); String l; int qc = 0; @@ -376,7 +376,7 @@ Vector<String> FileAccess::get_csv_line(String delim) const { CharType c = l[i]; CharType s[2] = { 0, 0 }; - if (!in_quote && c == delim[0]) { + if (!in_quote && c == p_delim[0]) { strings.push_back(current); current = String(); } else if (c == '"') { @@ -525,6 +525,28 @@ void FileAccess::store_line(const String &p_line) { store_8('\n'); } +void FileAccess::store_csv_line(const Vector<String> &p_values, const String &p_delim) { + + ERR_FAIL_COND(p_delim.length() != 1); + + String line = ""; + int size = p_values.size(); + for (int i = 0; i < size; ++i) { + String value = p_values[i]; + + if (value.find("\"") != -1 || value.find(p_delim) != -1 || value.find("\n") != -1) { + value = "\"" + value.replace("\"", "\"\"") + "\""; + } + if (i < size - 1) { + value += p_delim; + } + + line += value; + } + + store_line(line); +} + void FileAccess::store_buffer(const uint8_t *p_src, int p_length) { for (int i = 0; i < p_length; i++) diff --git a/core/os/file_access.h b/core/os/file_access.h index b7d93e9f5d..f1f3005dd9 100644 --- a/core/os/file_access.h +++ b/core/os/file_access.h @@ -112,7 +112,7 @@ public: virtual int get_buffer(uint8_t *p_dst, int p_length) const; ///< get an array of bytes virtual String get_line() const; virtual String get_token() const; - virtual Vector<String> get_csv_line(String delim = ",") const; + virtual Vector<String> get_csv_line(const String &p_delim = ",") const; /**< use this for files WRITTEN in _big_ endian machines (ie, amiga/mac) * It's not about the current CPU type but file formats. @@ -136,6 +136,7 @@ public: virtual void store_string(const String &p_string); virtual void store_line(const String &p_line); + virtual void store_csv_line(const Vector<String> &p_values, const String &p_delim = ","); virtual void store_pascal_string(const String &p_string); virtual String get_pascal_string(); diff --git a/core/os/input.cpp b/core/os/input.cpp index 1a24258a10..3b895b16b4 100644 --- a/core/os/input.cpp +++ b/core/os/input.cpp @@ -86,7 +86,7 @@ void Input::_bind_methods() { ClassDB::bind_method(D_METHOD("set_mouse_mode", "mode"), &Input::set_mouse_mode); ClassDB::bind_method(D_METHOD("get_mouse_mode"), &Input::get_mouse_mode); ClassDB::bind_method(D_METHOD("warp_mouse_position", "to"), &Input::warp_mouse_position); - ClassDB::bind_method(D_METHOD("action_press", "action", "strength"), &Input::action_press); + ClassDB::bind_method(D_METHOD("action_press", "action", "strength"), &Input::action_press, DEFVAL(1.f)); ClassDB::bind_method(D_METHOD("action_release", "action"), &Input::action_release); ClassDB::bind_method(D_METHOD("set_default_cursor_shape", "shape"), &Input::set_default_cursor_shape, DEFVAL(CURSOR_ARROW)); ClassDB::bind_method(D_METHOD("set_custom_mouse_cursor", "image", "shape", "hotspot"), &Input::set_custom_mouse_cursor, DEFVAL(CURSOR_ARROW), DEFVAL(Vector2())); diff --git a/core/script_debugger_remote.cpp b/core/script_debugger_remote.cpp index 621a94ab1a..a03ddd0983 100644 --- a/core/script_debugger_remote.cpp +++ b/core/script_debugger_remote.cpp @@ -108,7 +108,7 @@ void ScriptDebuggerRemote::_put_variable(const String &p_name, const Variant &p_ } int len = 0; - Error err = encode_variant(var, NULL, len); + Error err = encode_variant(var, NULL, len, true); if (err != OK) ERR_PRINT("Failed to encode variant"); diff --git a/core/undo_redo.cpp b/core/undo_redo.cpp index 7d67076df5..3d41c374ea 100644 --- a/core/undo_redo.cpp +++ b/core/undo_redo.cpp @@ -325,7 +325,7 @@ bool UndoRedo::undo() { return true; } -void UndoRedo::clear_history() { +void UndoRedo::clear_history(bool p_increase_version) { ERR_FAIL_COND(action_level > 0); _discard_redo(); @@ -333,7 +333,8 @@ void UndoRedo::clear_history() { while (actions.size()) _pop_history_tail(); - //version++; + if (p_increase_version) + version++; } String UndoRedo::get_current_action_name() const { @@ -493,7 +494,7 @@ void UndoRedo::_bind_methods() { ClassDB::bind_method(D_METHOD("add_undo_property", "object", "property", "value"), &UndoRedo::add_undo_property); ClassDB::bind_method(D_METHOD("add_do_reference", "object"), &UndoRedo::add_do_reference); ClassDB::bind_method(D_METHOD("add_undo_reference", "object"), &UndoRedo::add_undo_reference); - ClassDB::bind_method(D_METHOD("clear_history"), &UndoRedo::clear_history); + ClassDB::bind_method(D_METHOD("clear_history", "increase_version"), &UndoRedo::clear_history, DEFVAL(true)); ClassDB::bind_method(D_METHOD("get_current_action_name"), &UndoRedo::get_current_action_name); ClassDB::bind_method(D_METHOD("get_version"), &UndoRedo::get_version); ClassDB::bind_method(D_METHOD("redo"), &UndoRedo::redo); diff --git a/core/undo_redo.h b/core/undo_redo.h index 22dcd60472..f09fca9a78 100644 --- a/core/undo_redo.h +++ b/core/undo_redo.h @@ -112,7 +112,7 @@ public: bool redo(); bool undo(); String get_current_action_name() const; - void clear_history(); + void clear_history(bool p_increase_version = true); uint64_t get_version() const; diff --git a/core/variant_call.cpp b/core/variant_call.cpp index 8693a584f2..0c6e43fe36 100644 --- a/core/variant_call.cpp +++ b/core/variant_call.cpp @@ -155,9 +155,7 @@ struct _VariantCall { funcdata.default_args = p_defaultarg; funcdata._const = p_const; funcdata.returns = p_has_return; -#ifdef DEBUG_ENABLED funcdata.return_type = p_return; -#endif if (p_argtype1.name) { funcdata.arg_types.push_back(p_argtype1.type); @@ -486,6 +484,7 @@ struct _VariantCall { VCALL_LOCALMEM0R(Dictionary, keys); VCALL_LOCALMEM0R(Dictionary, values); VCALL_LOCALMEM1R(Dictionary, duplicate); + VCALL_LOCALMEM2R(Dictionary, get); VCALL_LOCALMEM2(Array, set); VCALL_LOCALMEM1R(Array, get); @@ -1679,6 +1678,7 @@ void register_variant_methods() { ADDFUNC0R(DICTIONARY, ARRAY, Dictionary, keys, varray()); ADDFUNC0R(DICTIONARY, ARRAY, Dictionary, values, varray()); ADDFUNC1R(DICTIONARY, DICTIONARY, Dictionary, duplicate, BOOL, "deep", varray(false)); + ADDFUNC2R(DICTIONARY, NIL, Dictionary, get, NIL, "key", NIL, "default", varray(Variant())); ADDFUNC0R(ARRAY, INT, Array, size, varray()); ADDFUNC0R(ARRAY, BOOL, Array, empty, varray()); diff --git a/core/vmap.h b/core/vmap.h index 9fc99e636d..5f6d8190c6 100644 --- a/core/vmap.h +++ b/core/vmap.h @@ -36,22 +36,23 @@ template <class T, class V> class VMap { - - struct _Pair { +public: + struct Pair { T key; V value; - _FORCE_INLINE_ _Pair() {} + _FORCE_INLINE_ Pair() {} - _FORCE_INLINE_ _Pair(const T &p_key, const V &p_value) { + _FORCE_INLINE_ Pair(const T &p_key, const V &p_value) { key = p_key; value = p_value; } }; - CowData<_Pair> _cowdata; +private: + CowData<Pair> _cowdata; _FORCE_INLINE_ int _find(const T &p_val, bool &r_exact) const { @@ -61,7 +62,7 @@ class VMap { int low = 0; int high = _cowdata.size() - 1; - const _Pair *a = _cowdata.ptr(); + const Pair *a = _cowdata.ptr(); int middle = 0; #if DEBUG_ENABLED @@ -95,7 +96,7 @@ class VMap { int low = 0; int high = _cowdata.size() - 1; int middle; - const _Pair *a = _cowdata.ptr(); + const Pair *a = _cowdata.ptr(); while (low <= high) { middle = (low + high) / 2; @@ -121,7 +122,7 @@ public: _cowdata.get_m(pos).value = p_val; return pos; } - _cowdata.insert(pos, _Pair(p_key, p_val)); + _cowdata.insert(pos, Pair(p_key, p_val)); return pos; } @@ -152,12 +153,12 @@ public: _FORCE_INLINE_ int size() const { return _cowdata.size(); } _FORCE_INLINE_ bool empty() const { return _cowdata.empty(); } - const _Pair *get_array() const { + const Pair *get_array() const { return _cowdata.ptr(); } - _Pair *get_array() { + Pair *get_array() { return _cowdata.ptrw(); } diff --git a/doc/Doxyfile b/doc/Doxyfile index c1904f17c9..a7aa204741 100644 --- a/doc/Doxyfile +++ b/doc/Doxyfile @@ -38,7 +38,7 @@ PROJECT_NAME = Godot # could be handy for archiving the generated documentation or if some version # control system is used. -PROJECT_NUMBER = +PROJECT_NUMBER = # Using the PROJECT_BRIEF tag one can provide an optional one line description # for a project that appears at the top of each page and should give viewer a @@ -162,7 +162,7 @@ FULL_PATH_NAMES = YES # will be relative from the directory where doxygen is started. # This tag requires that the tag FULL_PATH_NAMES is set to YES. -STRIP_FROM_PATH = +STRIP_FROM_PATH = # The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of the # path mentioned in the documentation of a class, which tells the reader which @@ -171,7 +171,7 @@ STRIP_FROM_PATH = # specify the list of include paths that are normally passed to the compiler # using the -I flag. -STRIP_FROM_INC_PATH = +STRIP_FROM_INC_PATH = # If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter (but # less readable) file names. This can be useful is your file systems doesn't @@ -238,13 +238,13 @@ TAB_SIZE = 4 # "Side Effects:". You can put \n's in the value part of an alias to insert # newlines. -ALIASES = +ALIASES = # This tag can be used to specify a number of word-keyword mappings (TCL only). # A mapping has the form "name=value". For example adding "class=itcl::class" # will allow you to use the command class in the itcl::class meaning. -TCL_SUBST = +TCL_SUBST = # Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C sources # only. Doxygen will then generate output that is more tailored for C. For @@ -291,7 +291,7 @@ OPTIMIZE_OUTPUT_VHDL = NO # Note that for custom extensions you also need to set FILE_PATTERNS otherwise # the files are not read by doxygen. -EXTENSION_MAPPING = +EXTENSION_MAPPING = # If the MARKDOWN_SUPPORT tag is enabled then doxygen pre-processes all comments # according to the Markdown format, which allows for more readable @@ -632,7 +632,7 @@ GENERATE_DEPRECATEDLIST= YES # sections, marked by \if <section_label> ... \endif and \cond <section_label> # ... \endcond blocks. -ENABLED_SECTIONS = +ENABLED_SECTIONS = # The MAX_INITIALIZER_LINES tag determines the maximum number of lines that the # initial value of a variable or macro / define can have for it to appear in the @@ -674,7 +674,7 @@ SHOW_NAMESPACES = YES # by doxygen. Whatever the program writes to standard output is used as the file # version. For an example see the documentation. -FILE_VERSION_FILTER = +FILE_VERSION_FILTER = # The LAYOUT_FILE tag can be used to specify a layout file which will be parsed # by doxygen. The layout file controls the global structure of the generated @@ -687,7 +687,7 @@ FILE_VERSION_FILTER = # DoxygenLayout.xml, doxygen will parse it automatically even if the LAYOUT_FILE # tag is left empty. -LAYOUT_FILE = +LAYOUT_FILE = # The CITE_BIB_FILES tag can be used to specify one or more bib files containing # the reference definitions. This must be a list of .bib files. The .bib @@ -697,7 +697,7 @@ LAYOUT_FILE = # LATEX_BIB_STYLE. To use this feature you need bibtex and perl available in the # search path. See also \cite for info how to create references. -CITE_BIB_FILES = +CITE_BIB_FILES = #--------------------------------------------------------------------------- # Configuration options related to warning and progress messages @@ -756,7 +756,7 @@ WARN_FORMAT = "$file:$line: $text" # messages should be written. If left blank the output is written to standard # error (stderr). -WARN_LOGFILE = +WARN_LOGFILE = #--------------------------------------------------------------------------- # Configuration options related to the input files @@ -844,7 +844,7 @@ RECURSIVE = YES # Note that relative paths are relative to the directory from which doxygen is # run. -EXCLUDE = +EXCLUDE = # The EXCLUDE_SYMLINKS tag can be used to select whether or not files or # directories that are symbolic links (a Unix file system feature) are excluded @@ -860,7 +860,7 @@ EXCLUDE_SYMLINKS = NO # Note that the wildcards are matched against the file with absolute path, so to # exclude all test directories for example use the pattern */test/* -EXCLUDE_PATTERNS = +EXCLUDE_PATTERNS = # The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names # (namespaces, classes, functions, etc.) that should be excluded from the @@ -871,13 +871,13 @@ EXCLUDE_PATTERNS = # Note that the wildcards are matched against the file with absolute path, so to # exclude all test directories use the pattern */test/* -EXCLUDE_SYMBOLS = +EXCLUDE_SYMBOLS = # The EXAMPLE_PATH tag can be used to specify one or more files or directories # that contain example code fragments that are included (see the \include # command). -EXAMPLE_PATH = +EXAMPLE_PATH = # If the value of the EXAMPLE_PATH tag contains directories, you can use the # EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp and @@ -897,7 +897,7 @@ EXAMPLE_RECURSIVE = NO # that contain images that are to be included in the documentation (see the # \image command). -IMAGE_PATH = +IMAGE_PATH = # The INPUT_FILTER tag can be used to specify a program that doxygen should # invoke to filter for each input file. Doxygen will invoke the filter program @@ -914,7 +914,7 @@ IMAGE_PATH = # code is scanned, but not when the output code is generated. If lines are added # or removed, the anchors will not be placed correctly. -INPUT_FILTER = +INPUT_FILTER = # The FILTER_PATTERNS tag can be used to specify filters on a per file pattern # basis. Doxygen will compare the file name with each pattern and apply the @@ -923,7 +923,7 @@ INPUT_FILTER = # filters are used. If the FILTER_PATTERNS tag is empty or if none of the # patterns match the file name, INPUT_FILTER is applied. -FILTER_PATTERNS = +FILTER_PATTERNS = # If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using # INPUT_FILTER) will also be used to filter the input files that are used for @@ -938,7 +938,7 @@ FILTER_SOURCE_FILES = NO # *.ext= (so without naming a filter). # This tag requires that the tag FILTER_SOURCE_FILES is set to YES. -FILTER_SOURCE_PATTERNS = +FILTER_SOURCE_PATTERNS = # If the USE_MDFILE_AS_MAINPAGE tag refers to the name of a markdown file that # is part of the input, its contents will be placed on the main page @@ -1050,7 +1050,7 @@ CLANG_ASSISTED_PARSING = NO # specified with INPUT and INCLUDE_PATH. # This tag requires that the tag CLANG_ASSISTED_PARSING is set to YES. -CLANG_OPTIONS = +CLANG_OPTIONS = #--------------------------------------------------------------------------- # Configuration options related to the alphabetical class index @@ -1076,7 +1076,7 @@ COLS_IN_ALPHA_INDEX = 5 # while generating the index headers. # This tag requires that the tag ALPHABETICAL_INDEX is set to YES. -IGNORE_PREFIX = +IGNORE_PREFIX = #--------------------------------------------------------------------------- # Configuration options related to the HTML output @@ -1120,7 +1120,7 @@ HTML_FILE_EXTENSION = .html # of the possible markers and block names see the documentation. # This tag requires that the tag GENERATE_HTML is set to YES. -HTML_HEADER = +HTML_HEADER = # The HTML_FOOTER tag can be used to specify a user-defined HTML footer for each # generated HTML page. If the tag is left blank doxygen will generate a standard @@ -1130,7 +1130,7 @@ HTML_HEADER = # that doxygen normally uses. # This tag requires that the tag GENERATE_HTML is set to YES. -HTML_FOOTER = +HTML_FOOTER = # The HTML_STYLESHEET tag can be used to specify a user-defined cascading style # sheet that is used by each HTML page. It can be used to fine-tune the look of @@ -1142,7 +1142,7 @@ HTML_FOOTER = # obsolete. # This tag requires that the tag GENERATE_HTML is set to YES. -HTML_STYLESHEET = +HTML_STYLESHEET = # The HTML_EXTRA_STYLESHEET tag can be used to specify additional user-defined # cascading style sheets that are included after the standard style sheets @@ -1155,7 +1155,7 @@ HTML_STYLESHEET = # list). For an example see the documentation. # This tag requires that the tag GENERATE_HTML is set to YES. -HTML_EXTRA_STYLESHEET = +HTML_EXTRA_STYLESHEET = # The HTML_EXTRA_FILES tag can be used to specify one or more extra images or # other source files which should be copied to the HTML output directory. Note @@ -1165,7 +1165,7 @@ HTML_EXTRA_STYLESHEET = # files will be copied as-is; there are no commands or markers available. # This tag requires that the tag GENERATE_HTML is set to YES. -HTML_EXTRA_FILES = +HTML_EXTRA_FILES = # The HTML_COLORSTYLE_HUE tag controls the color of the HTML output. Doxygen # will adjust the colors in the style sheet and background images according to @@ -1293,7 +1293,7 @@ GENERATE_HTMLHELP = NO # written to the html output directory. # This tag requires that the tag GENERATE_HTMLHELP is set to YES. -CHM_FILE = +CHM_FILE = # The HHC_LOCATION tag can be used to specify the location (absolute path # including file name) of the HTML help compiler (hhc.exe). If non-empty, @@ -1301,7 +1301,7 @@ CHM_FILE = # The file has to be specified with full path. # This tag requires that the tag GENERATE_HTMLHELP is set to YES. -HHC_LOCATION = +HHC_LOCATION = # The GENERATE_CHI flag controls if a separate .chi index file is generated # (YES) or that it should be included in the master .chm file (NO). @@ -1314,7 +1314,7 @@ GENERATE_CHI = NO # and project file content. # This tag requires that the tag GENERATE_HTMLHELP is set to YES. -CHM_INDEX_ENCODING = +CHM_INDEX_ENCODING = # The BINARY_TOC flag controls whether a binary table of contents is generated # (YES) or a normal table of contents (NO) in the .chm file. Furthermore it @@ -1345,7 +1345,7 @@ GENERATE_QHP = NO # the HTML output folder. # This tag requires that the tag GENERATE_QHP is set to YES. -QCH_FILE = +QCH_FILE = # The QHP_NAMESPACE tag specifies the namespace to use when generating Qt Help # Project output. For more information please see Qt Help Project / Namespace @@ -1370,7 +1370,7 @@ QHP_VIRTUAL_FOLDER = doc # filters). # This tag requires that the tag GENERATE_QHP is set to YES. -QHP_CUST_FILTER_NAME = +QHP_CUST_FILTER_NAME = # The QHP_CUST_FILTER_ATTRS tag specifies the list of the attributes of the # custom filter to add. For more information please see Qt Help Project / Custom @@ -1378,21 +1378,21 @@ QHP_CUST_FILTER_NAME = # filters). # This tag requires that the tag GENERATE_QHP is set to YES. -QHP_CUST_FILTER_ATTRS = +QHP_CUST_FILTER_ATTRS = # The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this # project's filter section matches. Qt Help Project / Filter Attributes (see: # http://qt-project.org/doc/qt-4.8/qthelpproject.html#filter-attributes). # This tag requires that the tag GENERATE_QHP is set to YES. -QHP_SECT_FILTER_ATTRS = +QHP_SECT_FILTER_ATTRS = # The QHG_LOCATION tag can be used to specify the location of Qt's # qhelpgenerator. If non-empty doxygen will try to run qhelpgenerator on the # generated .qhp file. # This tag requires that the tag GENERATE_QHP is set to YES. -QHG_LOCATION = +QHG_LOCATION = # If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files will be # generated, together with the HTML files, they form an Eclipse help plugin. To @@ -1525,7 +1525,7 @@ MATHJAX_RELPATH = http://cdn.mathjax.org/mathjax/latest # MATHJAX_EXTENSIONS = TeX/AMSmath TeX/AMSsymbols # This tag requires that the tag USE_MATHJAX is set to YES. -MATHJAX_EXTENSIONS = +MATHJAX_EXTENSIONS = # The MATHJAX_CODEFILE tag can be used to specify a file with javascript pieces # of code that will be used on startup of the MathJax code. See the MathJax site @@ -1533,7 +1533,7 @@ MATHJAX_EXTENSIONS = # example see the documentation. # This tag requires that the tag USE_MATHJAX is set to YES. -MATHJAX_CODEFILE = +MATHJAX_CODEFILE = # When the SEARCHENGINE tag is enabled doxygen will generate a search box for # the HTML output. The underlying search engine uses javascript and DHTML and @@ -1593,7 +1593,7 @@ EXTERNAL_SEARCH = NO # Searching" for details. # This tag requires that the tag SEARCHENGINE is set to YES. -SEARCHENGINE_URL = +SEARCHENGINE_URL = # When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the unindexed # search data is written to a file for indexing by an external tool. With the @@ -1609,7 +1609,7 @@ SEARCHDATA_FILE = searchdata.xml # projects and redirect the results back to the right project. # This tag requires that the tag SEARCHENGINE is set to YES. -EXTERNAL_SEARCH_ID = +EXTERNAL_SEARCH_ID = # The EXTRA_SEARCH_MAPPINGS tag can be used to enable searching through doxygen # projects other than the one defined by this configuration file, but that are @@ -1619,7 +1619,7 @@ EXTERNAL_SEARCH_ID = # EXTRA_SEARCH_MAPPINGS = tagname1=loc1 tagname2=loc2 ... # This tag requires that the tag SEARCHENGINE is set to YES. -EXTRA_SEARCH_MAPPINGS = +EXTRA_SEARCH_MAPPINGS = #--------------------------------------------------------------------------- # Configuration options related to the LaTeX output @@ -1680,7 +1680,7 @@ PAPER_TYPE = a4 # If left blank no extra packages will be included. # This tag requires that the tag GENERATE_LATEX is set to YES. -EXTRA_PACKAGES = +EXTRA_PACKAGES = # The LATEX_HEADER tag can be used to specify a personal LaTeX header for the # generated LaTeX document. The header should contain everything until the first @@ -1696,7 +1696,7 @@ EXTRA_PACKAGES = # to HTML_HEADER. # This tag requires that the tag GENERATE_LATEX is set to YES. -LATEX_HEADER = +LATEX_HEADER = # The LATEX_FOOTER tag can be used to specify a personal LaTeX footer for the # generated LaTeX document. The footer should contain everything after the last @@ -1707,7 +1707,7 @@ LATEX_HEADER = # Note: Only use a user-defined footer if you know what you are doing! # This tag requires that the tag GENERATE_LATEX is set to YES. -LATEX_FOOTER = +LATEX_FOOTER = # The LATEX_EXTRA_STYLESHEET tag can be used to specify additional user-defined # LaTeX style sheets that are included after the standard style sheets created @@ -1718,7 +1718,7 @@ LATEX_FOOTER = # list). # This tag requires that the tag GENERATE_LATEX is set to YES. -LATEX_EXTRA_STYLESHEET = +LATEX_EXTRA_STYLESHEET = # The LATEX_EXTRA_FILES tag can be used to specify one or more extra images or # other source files which should be copied to the LATEX_OUTPUT output @@ -1726,7 +1726,7 @@ LATEX_EXTRA_STYLESHEET = # markers available. # This tag requires that the tag GENERATE_LATEX is set to YES. -LATEX_EXTRA_FILES = +LATEX_EXTRA_FILES = # If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated is # prepared for conversion to PDF (using ps2pdf or pdflatex). The PDF file will @@ -1826,14 +1826,14 @@ RTF_HYPERLINKS = NO # default style sheet that doxygen normally uses. # This tag requires that the tag GENERATE_RTF is set to YES. -RTF_STYLESHEET_FILE = +RTF_STYLESHEET_FILE = # Set optional variables used in the generation of an RTF document. Syntax is # similar to doxygen's config file. A template extensions file can be generated # using doxygen -e rtf extensionFile. # This tag requires that the tag GENERATE_RTF is set to YES. -RTF_EXTENSIONS_FILE = +RTF_EXTENSIONS_FILE = # If the RTF_SOURCE_CODE tag is set to YES then doxygen will include source code # with syntax highlighting in the RTF output. @@ -1878,7 +1878,7 @@ MAN_EXTENSION = .3 # MAN_EXTENSION with the initial . removed. # This tag requires that the tag GENERATE_MAN is set to YES. -MAN_SUBDIR = +MAN_SUBDIR = # If the MAN_LINKS tag is set to YES and doxygen generates man output, then it # will generate one additional man file for each entity documented in the real @@ -1991,7 +1991,7 @@ PERLMOD_PRETTY = YES # overwrite each other's variables. # This tag requires that the tag GENERATE_PERLMOD is set to YES. -PERLMOD_MAKEVAR_PREFIX = +PERLMOD_MAKEVAR_PREFIX = #--------------------------------------------------------------------------- # Configuration options related to the preprocessor @@ -2032,7 +2032,7 @@ SEARCH_INCLUDES = YES # preprocessor. # This tag requires that the tag SEARCH_INCLUDES is set to YES. -INCLUDE_PATH = +INCLUDE_PATH = # You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard # patterns (like *.h and *.hpp) to filter out the header-files in the @@ -2040,7 +2040,7 @@ INCLUDE_PATH = # used. # This tag requires that the tag ENABLE_PREPROCESSING is set to YES. -INCLUDE_FILE_PATTERNS = +INCLUDE_FILE_PATTERNS = # The PREDEFINED tag can be used to specify one or more macro names that are # defined before the preprocessor is started (similar to the -D option of e.g. @@ -2050,7 +2050,7 @@ INCLUDE_FILE_PATTERNS = # recursively expanded use the := operator instead of the = operator. # This tag requires that the tag ENABLE_PREPROCESSING is set to YES. -PREDEFINED = +PREDEFINED = # If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then this # tag can be used to specify a list of macro names that should be expanded. The @@ -2059,7 +2059,7 @@ PREDEFINED = # definition found in the source code. # This tag requires that the tag ENABLE_PREPROCESSING is set to YES. -EXPAND_AS_DEFINED = +EXPAND_AS_DEFINED = # If the SKIP_FUNCTION_MACROS tag is set to YES then doxygen's preprocessor will # remove all references to function-like macros that are alone on a line, have @@ -2088,13 +2088,13 @@ SKIP_FUNCTION_MACROS = YES # the path). If a tag file is not located in the directory in which doxygen is # run, you must also specify the path to the tagfile here. -TAGFILES = +TAGFILES = # When a file name is specified after GENERATE_TAGFILE, doxygen will create a # tag file that is based on the input files it reads. See section "Linking to # external documentation" for more information about the usage of tag files. -GENERATE_TAGFILE = +GENERATE_TAGFILE = # If the ALLEXTERNALS tag is set to YES, all external class will be listed in # the class index. If set to NO, only the inherited external classes will be @@ -2143,14 +2143,14 @@ CLASS_DIAGRAMS = YES # the mscgen tool resides. If left empty the tool is assumed to be found in the # default search path. -MSCGEN_PATH = +MSCGEN_PATH = # You can include diagrams made with dia in doxygen documentation. Doxygen will # then run dia to produce the diagram and insert it in the documentation. The # DIA_PATH tag allows you to specify the directory where the dia binary resides. # If left empty dia is assumed to be found in the default search path. -DIA_PATH = +DIA_PATH = # If set to YES the inheritance and collaboration graphs will hide inheritance # and usage relations if the target is undocumented or is not a class. @@ -2199,7 +2199,7 @@ DOT_FONTSIZE = 10 # the path where dot can find it using this tag. # This tag requires that the tag HAVE_DOT is set to YES. -DOT_FONTPATH = +DOT_FONTPATH = # If the CLASS_GRAPH tag is set to YES then doxygen will generate a graph for # each documented class showing the direct and indirect inheritance relations. @@ -2337,26 +2337,26 @@ INTERACTIVE_SVG = NO # found. If left blank, it is assumed the dot tool can be found in the path. # This tag requires that the tag HAVE_DOT is set to YES. -DOT_PATH = +DOT_PATH = # The DOTFILE_DIRS tag can be used to specify one or more directories that # contain dot files that are included in the documentation (see the \dotfile # command). # This tag requires that the tag HAVE_DOT is set to YES. -DOTFILE_DIRS = +DOTFILE_DIRS = # The MSCFILE_DIRS tag can be used to specify one or more directories that # contain msc files that are included in the documentation (see the \mscfile # command). -MSCFILE_DIRS = +MSCFILE_DIRS = # The DIAFILE_DIRS tag can be used to specify one or more directories that # contain dia files that are included in the documentation (see the \diafile # command). -DIAFILE_DIRS = +DIAFILE_DIRS = # When using plantuml, the PLANTUML_JAR_PATH tag should be used to specify the # path where java can find the plantuml.jar file. If left blank, it is assumed @@ -2364,12 +2364,12 @@ DIAFILE_DIRS = # generate a warning when it encounters a \startuml command in this case and # will not generate output for the diagram. -PLANTUML_JAR_PATH = +PLANTUML_JAR_PATH = # When using plantuml, the specified paths are searched for files specified by # the !include statement in a plantuml block. -PLANTUML_INCLUDE_PATH = +PLANTUML_INCLUDE_PATH = # The DOT_GRAPH_MAX_NODES tag can be used to set the maximum number of nodes # that will be shown in the graph. If the number of nodes in a graph becomes diff --git a/doc/classes/ARVRInterface.xml b/doc/classes/ARVRInterface.xml index 413370ed0b..bf72902410 100644 --- a/doc/classes/ARVRInterface.xml +++ b/doc/classes/ARVRInterface.xml @@ -45,8 +45,8 @@ </return> <description> Call this to initialize this interface. The first interface that is initialized is identified as the primary interface and it will be used for rendering output. - After initializing the interface you want to use you then need to enable the AR/VR mode of a viewport and rendering should commence. - Note that you must enable the AR/VR mode on the main viewport for any device that uses the main output of Godot such as for mobile VR. + After initializing the interface you want to use you then need to enable the AR/VR mode of a viewport and rendering should commence. + Note that you must enable the AR/VR mode on the main viewport for any device that uses the main output of Godot such as for mobile VR. If you do this for a platform that handles its own output (such as OpenVR) Godot will show just one eye without distortion on screen. Alternatively you can add a separate viewport node to your scene and enable AR/VR on that viewport and it will be used to output to the HMD leaving you free to do anything you like in the main window such as using a separate camera as a spectator camera or render out something completely different. While currently not used you can activate additional interfaces, you may wish to do this if you want to track controllers from other platforms. However at this point in time only one interface can render to an HMD. </description> diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml index f189e6451d..169fbcd5a8 100644 --- a/doc/classes/Animation.xml +++ b/doc/classes/Animation.xml @@ -7,7 +7,7 @@ An Animation resource contains data used to animate everything in the engine. Animations are divided into tracks, and each track must be linked to a node. The state of that node can be changed through time, by adding timed keys (events) to the track. [codeblock] # This creates an animation that makes the node "Enemy" move to the right by - # 100 pixels in 1 second. + # 100 pixels in 1 second. var animation = Animation.new() var track_index = animation.add_track(Animation.TYPE_VALUE) animation.track_set_path(track_index, "Enemy:position.x") diff --git a/doc/classes/AnimationNodeBlendSpace2D.xml b/doc/classes/AnimationNodeBlendSpace2D.xml index 39d780b6ef..55e27fc331 100644 --- a/doc/classes/AnimationNodeBlendSpace2D.xml +++ b/doc/classes/AnimationNodeBlendSpace2D.xml @@ -113,6 +113,8 @@ <members> <member name="auto_triangles" type="bool" setter="set_auto_triangles" getter="get_auto_triangles"> </member> + <member name="blend_mode" type="int" setter="set_blend_mode" getter="get_blend_mode" enum="AnimationNodeBlendSpace2D.BlendMode"> + </member> <member name="max_space" type="Vector2" setter="set_max_space" getter="get_max_space"> </member> <member name="min_space" type="Vector2" setter="set_min_space" getter="get_min_space"> @@ -125,5 +127,11 @@ </member> </members> <constants> + <constant name="BLEND_MODE_INTERPOLATED" value="0" enum="BlendMode"> + </constant> + <constant name="BLEND_MODE_DISCRETE" value="1" enum="BlendMode"> + </constant> + <constant name="BLEND_MODE_DISCRETE_CARRY" value="2" enum="BlendMode"> + </constant> </constants> </class> diff --git a/doc/classes/AudioEffectReverb.xml b/doc/classes/AudioEffectReverb.xml index fb2009105d..008c644466 100644 --- a/doc/classes/AudioEffectReverb.xml +++ b/doc/classes/AudioEffectReverb.xml @@ -15,7 +15,7 @@ </methods> <members> <member name="damping" type="float" setter="set_damping" getter="get_damping"> - Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1. Default value: [code]1[/code]. + Defines how reflective the imaginary room's walls are. Value can range from 0 to 1. Default value: [code]1[/code]. </member> <member name="dry" type="float" setter="set_dry" getter="get_dry"> Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1. Default value: [code]1[/code]. @@ -33,7 +33,7 @@ Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1. Default value: [code]0.8[/code]. </member> <member name="spread" type="float" setter="set_spread" getter="get_spread"> - Defines how reflective the imaginary room's walls are. Value can range from 0 to 1. Default value: [code]1[/code]. + Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1. Default value: [code]1[/code]. </member> <member name="wet" type="float" setter="set_wet" getter="get_wet"> Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1. Default value: [code]0.5[/code]. diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml index 3364770280..9c0459511c 100644 --- a/doc/classes/BaseButton.xml +++ b/doc/classes/BaseButton.xml @@ -65,6 +65,9 @@ <member name="shortcut" type="ShortCut" setter="set_shortcut" getter="get_shortcut"> [Shortcut] associated to the button. </member> + <member name="shortcut_in_tooltip" type="bool" setter="set_shortcut_in_tooltip" getter="is_shortcut_in_tooltip_enabled"> + If [code]true[/code] the button will add information about its shortcut in the tooltip. + </member> <member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode"> If [code]true[/code] the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked. </member> diff --git a/doc/classes/ConfigFile.xml b/doc/classes/ConfigFile.xml index a4709c1c86..703043294b 100644 --- a/doc/classes/ConfigFile.xml +++ b/doc/classes/ConfigFile.xml @@ -25,6 +25,7 @@ # Save the changes by overwriting the previous file config.save("user://settings.cfg") [/codeblock] + Keep in mind that section and property names can't contain spaces. Anything after a space will be ignored on save and on load. </description> <tutorials> </tutorials> diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml index 06c996e13e..a9e2a38dcf 100644 --- a/doc/classes/Dictionary.xml +++ b/doc/classes/Dictionary.xml @@ -41,6 +41,17 @@ Erase a dictionary key/value pair by key. </description> </method> + <method name="get"> + <return type="Variant"> + </return> + <argument index="0" name="key" type="Variant"> + </argument> + <argument index="1" name="default" type="Variant" default="Null"> + </argument> + <description> + Returns the current value for the specified key in the [code]Dictionary[/code]. If the key does not exist, the method returns the value of the optional default argument, or Null if it is omitted. + </description> + </method> <method name="has"> <return type="bool"> </return> diff --git a/doc/classes/DynamicFontData.xml b/doc/classes/DynamicFontData.xml index 7b34d02316..5fcccf7db9 100644 --- a/doc/classes/DynamicFontData.xml +++ b/doc/classes/DynamicFontData.xml @@ -13,6 +13,9 @@ <methods> </methods> <members> + <member name="antialiased" type="bool" setter="set_antialiased" getter="is_antialiased"> + Controls whether the font should be rendered with anti-aliasing. + </member> <member name="font_path" type="String" setter="set_font_path" getter="get_font_path"> The path to the vector font file. </member> diff --git a/doc/classes/EditorFileSystem.xml b/doc/classes/EditorFileSystem.xml index 5a8b506f9e..91e5bd81c3 100644 --- a/doc/classes/EditorFileSystem.xml +++ b/doc/classes/EditorFileSystem.xml @@ -93,6 +93,12 @@ Remitted if a resource is reimported. </description> </signal> + <signal name="resources_reload"> + <argument index="0" name="resources" type="PoolStringArray"> + </argument> + <description> + </description> + </signal> <signal name="sources_changed"> <argument index="0" name="exist" type="bool"> </argument> diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml index 4c2c83e55f..949c93761e 100644 --- a/doc/classes/Environment.xml +++ b/doc/classes/Environment.xml @@ -5,7 +5,6 @@ </brief_description> <description> Resource for environment nodes (like [WorldEnvironment]) that define multiple environment operations (such as background [Sky] or [Color], ambient light, fog, depth-of-field...). These parameters affect the final render of the scene. The order of these operations is: - - DOF Blur - Motion Blur - Bloom @@ -120,6 +119,8 @@ <member name="fog_depth_enabled" type="bool" setter="set_fog_depth_enabled" getter="is_fog_depth_enabled"> Enables the fog depth. </member> + <member name="fog_depth_end" type="float" setter="set_fog_depth_end" getter="get_fog_depth_end"> + </member> <member name="fog_enabled" type="bool" setter="set_fog_enabled" getter="is_fog_enabled"> Enables the fog. Needs fog_height_enabled and/or for_depth_enabled to actually display fog. </member> diff --git a/doc/classes/File.xml b/doc/classes/File.xml index 6c900385f7..058bb09090 100644 --- a/doc/classes/File.xml +++ b/doc/classes/File.xml @@ -100,7 +100,7 @@ <argument index="0" name="delim" type="String" default="",""> </argument> <description> - Returns the next value of the file in CSV (Comma Separated Values) format. You can pass a different delimiter to use other than the default "," (comma). + Returns the next value of the file in CSV (Comma Separated Values) format. You can pass a different delimiter to use other than the default "," (comma), it should be one character long. </description> </method> <method name="get_double" qualifiers="const"> @@ -327,6 +327,17 @@ Stores the given array of bytes in the file. </description> </method> + <method name="store_csv_line"> + <return type="void"> + </return> + <argument index="0" name="values" type="PoolStringArray"> + </argument> + <argument index="1" name="delim" type="String" default="",""> + </argument> + <description> + Store the given [PoolStringArray] in the file as a line formatted in the CSV (Comma Separated Values) format. You can pass a different delimiter to use other than the default "," (comma), it should be one character long. + </description> + </method> <method name="store_double"> <return type="void"> </return> diff --git a/doc/classes/Generic6DOFJoint.xml b/doc/classes/Generic6DOFJoint.xml index 0863ead4ec..e1046e282a 100644 --- a/doc/classes/Generic6DOFJoint.xml +++ b/doc/classes/Generic6DOFJoint.xml @@ -113,6 +113,30 @@ <member name="angular_motor_z/target_velocity" type="float" setter="set_param_z" getter="get_param_z"> Target speed for the motor at the z-axis. </member> + <member name="angular_spring_x/damping" type="float" setter="set_param_x" getter="get_param_x"> + </member> + <member name="angular_spring_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x"> + </member> + <member name="angular_spring_x/equilibrium_point" type="float" setter="set_param_x" getter="get_param_x"> + </member> + <member name="angular_spring_x/stiffness" type="float" setter="set_param_x" getter="get_param_x"> + </member> + <member name="angular_spring_y/damping" type="float" setter="set_param_y" getter="get_param_y"> + </member> + <member name="angular_spring_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y"> + </member> + <member name="angular_spring_y/equilibrium_point" type="float" setter="set_param_y" getter="get_param_y"> + </member> + <member name="angular_spring_y/stiffness" type="float" setter="set_param_y" getter="get_param_y"> + </member> + <member name="angular_spring_z/damping" type="float" setter="set_param_z" getter="get_param_z"> + </member> + <member name="angular_spring_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z"> + </member> + <member name="angular_spring_z/equilibrium_point" type="float" setter="set_param_z" getter="get_param_z"> + </member> + <member name="angular_spring_z/stiffness" type="float" setter="set_param_z" getter="get_param_z"> + </member> <member name="linear_limit_x/damping" type="float" setter="set_param_x" getter="get_param_x"> The amount of damping that happens at the x-motion. </member> @@ -194,6 +218,30 @@ <member name="linear_motor_z/target_velocity" type="float" setter="set_param_z" getter="get_param_z"> The speed that the linear motor will attempt to reach on the z-axis. </member> + <member name="linear_spring_x/damping" type="float" setter="set_param_x" getter="get_param_x"> + </member> + <member name="linear_spring_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x"> + </member> + <member name="linear_spring_x/equilibrium_point" type="float" setter="set_param_x" getter="get_param_x"> + </member> + <member name="linear_spring_x/stiffness" type="float" setter="set_param_x" getter="get_param_x"> + </member> + <member name="linear_spring_y/damping" type="float" setter="set_param_y" getter="get_param_y"> + </member> + <member name="linear_spring_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y"> + </member> + <member name="linear_spring_y/equilibrium_point" type="float" setter="set_param_y" getter="get_param_y"> + </member> + <member name="linear_spring_y/stiffness" type="float" setter="set_param_y" getter="get_param_y"> + </member> + <member name="linear_spring_z/damping" type="float" setter="set_param_z" getter="get_param_z"> + </member> + <member name="linear_spring_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z"> + </member> + <member name="linear_spring_z/equilibrium_point" type="float" setter="set_param_z" getter="get_param_z"> + </member> + <member name="linear_spring_z/stiffness" type="float" setter="set_param_z" getter="get_param_z"> + </member> </members> <constants> <constant name="PARAM_LINEAR_LOWER_LIMIT" value="0" enum="Param"> @@ -217,34 +265,34 @@ <constant name="PARAM_LINEAR_MOTOR_FORCE_LIMIT" value="6" enum="Param"> The maximum force the linear motor will apply while trying to reach the velocity target. </constant> - <constant name="PARAM_ANGULAR_LOWER_LIMIT" value="7" enum="Param"> + <constant name="PARAM_ANGULAR_LOWER_LIMIT" value="10" enum="Param"> The minimum rotation in negative direction to break loose and rotate around the axes. </constant> - <constant name="PARAM_ANGULAR_UPPER_LIMIT" value="8" enum="Param"> + <constant name="PARAM_ANGULAR_UPPER_LIMIT" value="11" enum="Param"> The minimum rotation in positive direction to break loose and rotate around the axes. </constant> - <constant name="PARAM_ANGULAR_LIMIT_SOFTNESS" value="9" enum="Param"> + <constant name="PARAM_ANGULAR_LIMIT_SOFTNESS" value="12" enum="Param"> The speed of all rotations across the axes. </constant> - <constant name="PARAM_ANGULAR_DAMPING" value="10" enum="Param"> + <constant name="PARAM_ANGULAR_DAMPING" value="13" enum="Param"> The amount of rotational damping across the axes. The lower, the more dampening occurs. </constant> - <constant name="PARAM_ANGULAR_RESTITUTION" value="11" enum="Param"> + <constant name="PARAM_ANGULAR_RESTITUTION" value="14" enum="Param"> The amount of rotational restitution across the axes. The lower, the more restitution occurs. </constant> - <constant name="PARAM_ANGULAR_FORCE_LIMIT" value="12" enum="Param"> + <constant name="PARAM_ANGULAR_FORCE_LIMIT" value="15" enum="Param"> The maximum amount of force that can occur, when rotating around the axes. </constant> - <constant name="PARAM_ANGULAR_ERP" value="13" enum="Param"> + <constant name="PARAM_ANGULAR_ERP" value="16" enum="Param"> When rotating across the axes, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. </constant> - <constant name="PARAM_ANGULAR_MOTOR_TARGET_VELOCITY" value="14" enum="Param"> + <constant name="PARAM_ANGULAR_MOTOR_TARGET_VELOCITY" value="17" enum="Param"> Target speed for the motor at the axes. </constant> - <constant name="PARAM_ANGULAR_MOTOR_FORCE_LIMIT" value="15" enum="Param"> + <constant name="PARAM_ANGULAR_MOTOR_FORCE_LIMIT" value="18" enum="Param"> Maximum acceleration for the motor at the axes. </constant> - <constant name="PARAM_MAX" value="16" enum="Param"> + <constant name="PARAM_MAX" value="22" enum="Param"> End flag of PARAM_* constants, used internally. </constant> <constant name="FLAG_ENABLE_LINEAR_LIMIT" value="0" enum="Flag"> @@ -253,12 +301,16 @@ <constant name="FLAG_ENABLE_ANGULAR_LIMIT" value="1" enum="Flag"> If [code]set[/code] there is rotational motion possible. </constant> - <constant name="FLAG_ENABLE_MOTOR" value="2" enum="Flag"> + <constant name="FLAG_ENABLE_LINEAR_SPRING" value="3" enum="Flag"> + </constant> + <constant name="FLAG_ENABLE_ANGULAR_SPRING" value="2" enum="Flag"> + </constant> + <constant name="FLAG_ENABLE_MOTOR" value="4" enum="Flag"> If [code]set[/code] there is a rotational motor across these axes. </constant> - <constant name="FLAG_ENABLE_LINEAR_MOTOR" value="3" enum="Flag"> + <constant name="FLAG_ENABLE_LINEAR_MOTOR" value="5" enum="Flag"> </constant> - <constant name="FLAG_MAX" value="4" enum="Flag"> + <constant name="FLAG_MAX" value="6" enum="Flag"> End flag of FLAG_* constants, used internally. </constant> </constants> diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index bf395ee513..724e6a078d 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -17,10 +17,11 @@ </return> <argument index="0" name="action" type="String"> </argument> - <argument index="1" name="strength" type="float"> + <argument index="1" name="strength" type="float" default="1.0"> </argument> <description> - This will simulate pressing the specified action. The strength can be used for non-boolean actions. + This will simulate pressing the specified action. + The strength can be used for non-boolean actions, it's ranged between 0 and 1 representing the intensity of the given action. </description> </method> <method name="action_release"> diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index fcd105d66b..86de830d56 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -348,6 +348,16 @@ If set to true, signal emission is blocked. </description> </method> + <method name="set_deferred"> + <return type="void"> + </return> + <argument index="0" name="property" type="String"> + </argument> + <argument index="1" name="value" type="Variant"> + </argument> + <description> + </description> + </method> <method name="set_indexed"> <return type="void"> </return> diff --git a/doc/classes/OrientedPathFollow.xml b/doc/classes/OrientedPathFollow.xml index 85d60936ad..bc6af4711b 100644 --- a/doc/classes/OrientedPathFollow.xml +++ b/doc/classes/OrientedPathFollow.xml @@ -4,7 +4,7 @@ Oriented point sampler for a [Path]. </brief_description> <description> - This node behaves like [PathFollow], except it uses its parent [Path] up vector information to enforce orientation. + This node behaves like [PathFollow], except it uses its parent [Path] up vector information to enforce orientation. Make sure to check if the curve of this node's parent [Path] has up vectors enabled. See [PathFollow] and [Curve3D] for further information. </description> <tutorials> diff --git a/doc/classes/PHashTranslation.xml b/doc/classes/PHashTranslation.xml index 18c72a0576..e5745375b0 100644 --- a/doc/classes/PHashTranslation.xml +++ b/doc/classes/PHashTranslation.xml @@ -17,6 +17,7 @@ <argument index="0" name="from" type="Translation"> </argument> <description> + Generates and sets an optimized translation from the given [Translation] resource. </description> </method> </methods> diff --git a/doc/classes/PhysicsServer.xml b/doc/classes/PhysicsServer.xml index c836414dd2..7dfc8e66d4 100644 --- a/doc/classes/PhysicsServer.xml +++ b/doc/classes/PhysicsServer.xml @@ -1401,31 +1401,31 @@ <constant name="G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT" value="6" enum="G6DOFJointAxisParam"> The maximum force that the linear motor can apply while trying to reach the target velocity. </constant> - <constant name="G6DOF_JOINT_ANGULAR_LOWER_LIMIT" value="7" enum="G6DOFJointAxisParam"> + <constant name="G6DOF_JOINT_ANGULAR_LOWER_LIMIT" value="10" enum="G6DOFJointAxisParam"> The minimum rotation in negative direction to break loose and rotate around the axes. </constant> - <constant name="G6DOF_JOINT_ANGULAR_UPPER_LIMIT" value="8" enum="G6DOFJointAxisParam"> + <constant name="G6DOF_JOINT_ANGULAR_UPPER_LIMIT" value="11" enum="G6DOFJointAxisParam"> The minimum rotation in positive direction to break loose and rotate around the axes. </constant> - <constant name="G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS" value="9" enum="G6DOFJointAxisParam"> + <constant name="G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS" value="12" enum="G6DOFJointAxisParam"> A factor that gets multiplied onto all rotations across the axes. </constant> - <constant name="G6DOF_JOINT_ANGULAR_DAMPING" value="10" enum="G6DOFJointAxisParam"> + <constant name="G6DOF_JOINT_ANGULAR_DAMPING" value="13" enum="G6DOFJointAxisParam"> The amount of rotational damping across the axes. The lower, the more dampening occurs. </constant> - <constant name="G6DOF_JOINT_ANGULAR_RESTITUTION" value="11" enum="G6DOFJointAxisParam"> + <constant name="G6DOF_JOINT_ANGULAR_RESTITUTION" value="14" enum="G6DOFJointAxisParam"> The amount of rotational restitution across the axes. The lower, the more restitution occurs. </constant> - <constant name="G6DOF_JOINT_ANGULAR_FORCE_LIMIT" value="12" enum="G6DOFJointAxisParam"> + <constant name="G6DOF_JOINT_ANGULAR_FORCE_LIMIT" value="15" enum="G6DOFJointAxisParam"> The maximum amount of force that can occur, when rotating around the axes. </constant> - <constant name="G6DOF_JOINT_ANGULAR_ERP" value="13" enum="G6DOFJointAxisParam"> + <constant name="G6DOF_JOINT_ANGULAR_ERP" value="16" enum="G6DOFJointAxisParam"> When correcting the crossing of limits in rotation across the axes, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. </constant> - <constant name="G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY" value="14" enum="G6DOFJointAxisParam"> + <constant name="G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY" value="17" enum="G6DOFJointAxisParam"> Target speed for the motor at the axes. </constant> - <constant name="G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT" value="15" enum="G6DOFJointAxisParam"> + <constant name="G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT" value="18" enum="G6DOFJointAxisParam"> Maximum acceleration for the motor at the axes. </constant> <constant name="G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT" value="0" enum="G6DOFJointAxisFlag"> @@ -1434,10 +1434,10 @@ <constant name="G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT" value="1" enum="G6DOFJointAxisFlag"> If [code]set[/code] there is rotational motion possible. </constant> - <constant name="G6DOF_JOINT_FLAG_ENABLE_MOTOR" value="2" enum="G6DOFJointAxisFlag"> + <constant name="G6DOF_JOINT_FLAG_ENABLE_MOTOR" value="4" enum="G6DOFJointAxisFlag"> If [code]set[/code] there is a rotational motor across these axes. </constant> - <constant name="G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR" value="3" enum="G6DOFJointAxisFlag"> + <constant name="G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR" value="5" enum="G6DOFJointAxisFlag"> If [code]set[/code] there is a linear motor on this axis that targets a specific velocity. </constant> <constant name="SHAPE_PLANE" value="0" enum="ShapeType"> diff --git a/doc/classes/SkeletonIK.xml b/doc/classes/SkeletonIK.xml index 50246f1b18..e720ff8f52 100644 --- a/doc/classes/SkeletonIK.xml +++ b/doc/classes/SkeletonIK.xml @@ -45,6 +45,8 @@ </member> <member name="min_distance" type="float" setter="set_min_distance" getter="get_min_distance"> </member> + <member name="override_tip_basis" type="bool" setter="set_override_tip_basis" getter="is_override_tip_basis"> + </member> <member name="root_bone" type="String" setter="set_root_bone" getter="get_root_bone"> </member> <member name="target" type="Transform" setter="set_target_transform" getter="get_target_transform"> diff --git a/doc/classes/SpatialMaterial.xml b/doc/classes/SpatialMaterial.xml index 392a550ee4..3503505999 100644 --- a/doc/classes/SpatialMaterial.xml +++ b/doc/classes/SpatialMaterial.xml @@ -52,6 +52,10 @@ <member name="depth_enabled" type="bool" setter="set_feature" getter="get_feature"> If [code]true[/code] Depth mapping is enabled. See also [member normal_enabled]. </member> + <member name="depth_flip_binormal" type="bool" setter="set_depth_deep_parallax_flip_binormal" getter="get_depth_deep_parallax_flip_binormal"> + </member> + <member name="depth_flip_tangent" type="bool" setter="set_depth_deep_parallax_flip_tangent" getter="get_depth_deep_parallax_flip_tangent"> + </member> <member name="depth_max_layers" type="int" setter="set_depth_deep_parallax_max_layers" getter="get_depth_deep_parallax_max_layers"> </member> <member name="depth_min_layers" type="int" setter="set_depth_deep_parallax_min_layers" getter="get_depth_deep_parallax_min_layers"> diff --git a/doc/classes/SplitContainer.xml b/doc/classes/SplitContainer.xml index d56da68448..6370c40aba 100644 --- a/doc/classes/SplitContainer.xml +++ b/doc/classes/SplitContainer.xml @@ -11,6 +11,12 @@ <demos> </demos> <methods> + <method name="clamp_split_offset"> + <return type="void"> + </return> + <description> + </description> + </method> </methods> <members> <member name="collapsed" type="bool" setter="set_collapsed" getter="is_collapsed"> diff --git a/doc/classes/StyleBoxFlat.xml b/doc/classes/StyleBoxFlat.xml index 641d6214a4..bf544d2b78 100644 --- a/doc/classes/StyleBoxFlat.xml +++ b/doc/classes/StyleBoxFlat.xml @@ -5,22 +5,21 @@ </brief_description> <description> This stylebox can be used to achieve all kinds of looks without the need of a texture. Those properties are customizable: - - Color - - Border width (individual width for each border) - - Rounded corners (individual radius for each corner) - - Shadow - About corner radius: - Setting corner radius to high values is allowed. As soon as corners would overlap the stylebox will switch to a relative system. Example: - [codeblock] - height = 30 - corner_radius_top_left = 50 - corner_radius_bottom_left = 100 - [/codeblock] - The relative system now would take the 1:2 ratio of the two left corners to calculate the actual corner width. Both corners added will [b]never[/b] be more than the height. Result: - [codeblock] - corner_radius_top_left: 10 - corner_radius_bottom_left: 20 - [/codeblock] + - Color + - Border width (individual width for each border) + - Rounded corners (individual radius for each corner) + - Shadow + Setting corner radius to high values is allowed. As soon as corners would overlap the stylebox will switch to a relative system. Example: + [codeblock] + height = 30 + corner_radius_top_left = 50 + corner_radius_bottom_left = 100 + [/codeblock] + The relative system now would take the 1:2 ratio of the two left corners to calculate the actual corner width. Both corners added will [b]never[/b] be more than the height. Result: + [codeblock] + corner_radius_top_left: 10 + corner_radius_bottom_left: 20 + [/codeblock] </description> <tutorials> </tutorials> @@ -117,7 +116,7 @@ <member name="corner_detail" type="int" setter="set_corner_detail" getter="get_corner_detail"> This sets the amount of vertices used for each corner. Higher values result in rounder corners but take more processing power to compute. When choosing a value you should take the corner radius ([method set_corner_radius]) into account. For corner radius smaller than 10: 4-5 should be enough - For corner radius smaller than 30: 8-12 should be enough ... + For corner radius smaller than 30: 8-12 should be enough </member> <member name="corner_radius_bottom_left" type="int" setter="set_corner_radius" getter="get_corner_radius"> The corner radius of the bottom left corner. When set to 0 the corner is not rounded. diff --git a/doc/classes/Translation.xml b/doc/classes/Translation.xml index c4e9dbfb70..b57f8f3556 100644 --- a/doc/classes/Translation.xml +++ b/doc/classes/Translation.xml @@ -7,6 +7,8 @@ Translations are resources that can be loaded/unloaded on demand. They map a string to another string. </description> <tutorials> + <link>https://docs.godotengine.org/en/stable/tutorials/i18n/internationalizing_games.html</link> + <link>https://docs.godotengine.org/en/stable/tutorials/i18n/locales.html</link> </tutorials> <demos> </demos> @@ -19,7 +21,7 @@ <argument index="1" name="xlated_message" type="String"> </argument> <description> - Add a message for translation. + Adds a message if nonexistent, followed by its translation. </description> </method> <method name="erase_message"> @@ -28,7 +30,7 @@ <argument index="0" name="src_message" type="String"> </argument> <description> - Erase a message. + Erases a message. </description> </method> <method name="get_message" qualifiers="const"> @@ -37,25 +39,27 @@ <argument index="0" name="src_message" type="String"> </argument> <description> - Return a message for translation. + Returns a message's translation. </description> </method> <method name="get_message_count" qualifiers="const"> <return type="int"> </return> <description> + Returns the number of existing messages. </description> </method> <method name="get_message_list" qualifiers="const"> <return type="PoolStringArray"> </return> <description> - Return all the messages (keys). + Returns all the messages (keys). </description> </method> </methods> <members> <member name="locale" type="String" setter="set_locale" getter="get_locale"> + The locale of the translation. </member> </members> <constants> diff --git a/doc/classes/TranslationServer.xml b/doc/classes/TranslationServer.xml index 52d2b2cc47..c2c400ccd5 100644 --- a/doc/classes/TranslationServer.xml +++ b/doc/classes/TranslationServer.xml @@ -1,11 +1,14 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="TranslationServer" inherits="Object" category="Core" version="3.1"> <brief_description> - Server that manages all translations. Translations can be set to it and removed from it. + Server that manages all translations. </brief_description> <description> + Server that manages all translations. Translations can be set to it and removed from it. </description> <tutorials> + <link>https://docs.godotengine.org/en/stable/tutorials/i18n/internationalizing_games.html</link> + <link>https://docs.godotengine.org/en/stable/tutorials/i18n/locales.html</link> </tutorials> <demos> </demos> @@ -16,18 +19,21 @@ <argument index="0" name="translation" type="Translation"> </argument> <description> + Adds a [Translation] resource. </description> </method> <method name="clear"> <return type="void"> </return> <description> + Clears the server from all translations. </description> </method> <method name="get_locale" qualifiers="const"> <return type="String"> </return> <description> + Returns the current locale of the game. </description> </method> <method name="get_locale_name" qualifiers="const"> @@ -36,6 +42,7 @@ <argument index="0" name="locale" type="String"> </argument> <description> + Returns a locale's language and its variant (e.g. "en_US" would return "English (United States)"). </description> </method> <method name="remove_translation"> @@ -44,6 +51,7 @@ <argument index="0" name="translation" type="Translation"> </argument> <description> + Removes the given translation from the server. </description> </method> <method name="set_locale"> @@ -52,6 +60,7 @@ <argument index="0" name="locale" type="String"> </argument> <description> + Sets the locale of the game. </description> </method> <method name="translate" qualifiers="const"> @@ -60,6 +69,7 @@ <argument index="0" name="message" type="String"> </argument> <description> + Returns the current locale's translation for the given message (key). </description> </method> </methods> diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml index 8051062fc4..1ad8166b91 100644 --- a/doc/classes/Tree.xml +++ b/doc/classes/Tree.xml @@ -315,12 +315,12 @@ <argument index="0" name="position" type="Vector2"> </argument> <description> - Emitted when an item is selected with right mouse button. + Emitted when an item is selected with the right mouse button. </description> </signal> <signal name="item_selected"> <description> - Emitted when an item is selected with right mouse button. + Emitted when an item is selected. </description> </signal> <signal name="multi_selected"> @@ -384,6 +384,8 @@ </theme_item> <theme_item name="custom_button_pressed" type="StyleBox"> </theme_item> + <theme_item name="draw_guides" type="int"> + </theme_item> <theme_item name="draw_relationship_lines" type="int"> </theme_item> <theme_item name="drop_position_color" type="Color"> diff --git a/doc/classes/UndoRedo.xml b/doc/classes/UndoRedo.xml index 0ea5c6e005..93806ac326 100644 --- a/doc/classes/UndoRedo.xml +++ b/doc/classes/UndoRedo.xml @@ -102,8 +102,11 @@ <method name="clear_history"> <return type="void"> </return> + <argument index="0" name="increase_version" type="bool" default="true"> + </argument> <description> Clear the undo/redo history and associated references. + Passing [code]false[/code] to [code]increase_version[/code] will prevent the version number to be increased from this. </description> </method> <method name="commit_action"> diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 2cdd8c407f..4706651c6e 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -125,6 +125,12 @@ <description> </description> </method> + <method name="is_input_handled" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> <method name="is_size_override_enabled" qualifiers="const"> <return type="bool"> </return> @@ -147,6 +153,12 @@ <description> </description> </method> + <method name="set_input_as_handled"> + <return type="void"> + </return> + <description> + </description> + </method> <method name="set_size_override"> <return type="void"> </return> @@ -222,6 +234,8 @@ <member name="gui_snap_controls_to_pixels" type="bool" setter="set_snap_controls_to_pixels" getter="is_snap_controls_to_pixels_enabled"> If [code]true[/code] the GUI controls on the viewport will lay pixel perfectly. Default value: [code]true[/code]. </member> + <member name="handle_input_locally" type="bool" setter="set_handle_input_locally" getter="is_handling_input_locally"> + </member> <member name="hdr" type="bool" setter="set_hdr" getter="get_hdr"> If [code]true[/code] the viewport rendering will receive benefits from High Dynamic Range algorithm. Default value: [code]true[/code]. </member> diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml index 46a06d63d4..b24eeaa112 100644 --- a/doc/classes/VisualServer.xml +++ b/doc/classes/VisualServer.xml @@ -1113,11 +1113,13 @@ </argument> <argument index="2" name="depth_begin" type="float"> </argument> - <argument index="3" name="depth_curve" type="float"> + <argument index="3" name="depth_end" type="float"> </argument> - <argument index="4" name="transmit" type="bool"> + <argument index="4" name="depth_curve" type="float"> </argument> - <argument index="5" name="transmit_curve" type="float"> + <argument index="5" name="transmit" type="bool"> + </argument> + <argument index="6" name="transmit_curve" type="float"> </argument> <description> </description> diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h index bd3a36feef..7c095e3798 100644 --- a/drivers/dummy/rasterizer_dummy.h +++ b/drivers/dummy/rasterizer_dummy.h @@ -681,6 +681,8 @@ public: int particles_get_draw_passes(RID p_particles) const { return 0; } RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const { return RID(); } + virtual bool particles_is_inactive(RID p_particles) const { return false; } + /* RENDER TARGET */ RID render_target_create() { return RID(); } diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp index 64fe385889..6eafdb0e1c 100644 --- a/drivers/gles2/rasterizer_scene_gles2.cpp +++ b/drivers/gles2/rasterizer_scene_gles2.cpp @@ -605,7 +605,6 @@ bool RasterizerSceneGLES2::reflection_probe_instance_postprocess_step(RID p_inst size >>= 1; int mipmaps = 6; - int mm_level = mipmaps - 1; storage->shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_SOURCE_PANORAMA, false); storage->shaders.cubemap_filter.bind(); @@ -628,8 +627,6 @@ bool RasterizerSceneGLES2::reflection_probe_instance_postprocess_step(RID p_inst size >>= 1; - mm_level--; - lod++; } @@ -2339,7 +2336,6 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements, state.scene_shader.set_uniform(SceneShaderGLES2::TIME, storage->frame.time[0]); state.scene_shader.set_uniform(SceneShaderGLES2::SCREEN_PIXEL_SIZE, screen_pixel_size); - state.scene_shader.set_uniform(SceneShaderGLES2::NORMAL_MULT, 1.0); // TODO mirror? } if (rebind_light && light) { @@ -2498,6 +2494,7 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const Environment *env = NULL; int viewport_width, viewport_height; + bool probe_interior = false; if (p_reflection_probe.is_valid()) { ReflectionProbeInstance *probe = reflection_probe_instance_owner.getornull(p_reflection_probe); @@ -2515,6 +2512,8 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const viewport_width = probe->probe_ptr->resolution; viewport_height = probe->probe_ptr->resolution; + probe_interior = probe->probe_ptr->interior; + } else { state.render_no_shadows = false; current_fb = storage->frame.current_rt->fbo; @@ -2625,6 +2624,10 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const } } + if (probe_interior) { + env_radiance_tex = 0; //do not use radiance texture on interiors + } + // render opaque things first render_list.sort_by_key(false); _render_render_list(render_list.elements, render_list.element_count, p_cam_transform, p_cam_projection, p_shadow_atlas, env, env_radiance_tex, 0.0, 0.0, false, false, false); diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp index 060988fbea..3beb8eac33 100644 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ b/drivers/gles2/rasterizer_storage_gles2.cpp @@ -1497,8 +1497,9 @@ Variant RasterizerStorageGLES2::material_get_param_default(RID p_material, const if (material->shader) { if (material->shader->uniforms.has(p_param)) { - Vector<ShaderLanguage::ConstantNode::Value> default_value = material->shader->uniforms[p_param].default_value; - return ShaderLanguage::constant_value_to_variant(default_value, material->shader->uniforms[p_param].type); + ShaderLanguage::ShaderNode::Uniform uniform = material->shader->uniforms[p_param]; + Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value; + return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint); } } return Variant(); @@ -3841,6 +3842,10 @@ RID RasterizerStorageGLES2::particles_get_draw_pass_mesh(RID p_particles, int p_ void RasterizerStorageGLES2::update_particles() { } +bool RasterizerStorageGLES2::particles_is_inactive(RID p_particles) const { + return true; +} + //////// void RasterizerStorageGLES2::instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) { diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h index 59f911e880..5bdc65a0b5 100644 --- a/drivers/gles2/rasterizer_storage_gles2.h +++ b/drivers/gles2/rasterizer_storage_gles2.h @@ -1090,6 +1090,8 @@ public: virtual int particles_get_draw_passes(RID p_particles) const; virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const; + virtual bool particles_is_inactive(RID p_particles) const; + /* INSTANCE */ virtual void instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance); diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index 28c0274afa..d52be09cac 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -86,10 +86,11 @@ static String _mkid(const String &p_id) { static String f2sp0(float p_float) { - if (int(p_float) == p_float) - return itos(p_float) + ".0"; - else - return rtoss(p_float); + String num = rtoss(p_float); + if (num.find(".") == -1 && num.find("e") == -1) { + num += ".0"; + } + return num; } static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNode::Value> &p_values) { diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index 4c652cd9e9..bc83b69b49 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -84,7 +84,7 @@ uniform highp mat4 world_transform; uniform highp float time; -uniform float normal_mult; + #ifdef RENDER_DEPTH uniform float light_bias; @@ -330,11 +330,10 @@ void main() { #endif - vec3 normal = normal_attrib * normal_mult; + vec3 normal = normal_attrib; #if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) vec3 tangent = tangent_attrib.xyz; - tangent *= normal_mult; float binormalf = tangent_attrib.a; vec3 binormal = normalize(cross(normal, tangent) * binormalf); #endif diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 6e7ecee007..4166cb8361 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -213,12 +213,12 @@ RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(con } else { + texture = texture->get_ptr(); + if (texture->redraw_if_visible) { //check before proxy, because this is usually used with proxies VisualServerRaster::redraw_request(); } - texture = texture->get_ptr(); - if (texture->render_target) texture->render_target->used_in_frame = true; @@ -254,11 +254,12 @@ RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(con } else { + normal_map = normal_map->get_ptr(); + if (normal_map->redraw_if_visible) { //check before proxy, because this is usually used with proxies VisualServerRaster::redraw_request(); } - normal_map = normal_map->get_ptr(); glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, normal_map->tex_id); state.current_normal = p_normal_map; @@ -1220,8 +1221,6 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons bool rebind_shader = true; - state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_DISTANCE_FIELD, false); - glBindBuffer(GL_UNIFORM_BUFFER, state.canvas_item_ubo); glBufferData(GL_UNIFORM_BUFFER, sizeof(CanvasItemUBO), &state.canvas_item_ubo_data, GL_DYNAMIC_DRAW); glBindBuffer(GL_UNIFORM_BUFFER, 0); @@ -1339,7 +1338,7 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons last_blend_mode = last_blend_mode != RasterizerStorageGLES3::Shader::CanvasItem::BLEND_MODE_DISABLED ? last_blend_mode : -1; } - if (shader_ptr != shader_cache) { + if (shader_ptr != shader_cache || rebind_shader) { if (shader_ptr->canvas_item.uses_time) { VisualServerRaster::redraw_request(); @@ -1385,12 +1384,12 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons continue; } + t = t->get_ptr(); + if (t->redraw_if_visible) { //check before proxy, because this is usually used with proxies VisualServerRaster::redraw_request(); } - t = t->get_ptr(); - if (storage->config.srgb_decode_supported && t->using_srgb) { //no srgb in 2D glTexParameteri(t->target, _TEXTURE_SRGB_DECODE_EXT, _SKIP_DECODE_EXT); @@ -1656,6 +1655,14 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons if (current_clip) { glDisable(GL_SCISSOR_TEST); } + //disable states that may have been used + state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_DISTANCE_FIELD, false); + state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_SKELETON, false); + state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCE_CUSTOM, false); + state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_PARTICLES, false); + state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCING, false); + state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_LIGHTING, false); + state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_SHADOWS, false); } void RasterizerCanvasGLES3::canvas_debug_viewport_shadows(Light *p_lights_with_shadow) { diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 8d0e438ec5..e0c8d3af52 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -1190,11 +1190,12 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material *p_m if (t) { + t = t->get_ptr(); //resolve for proxies + if (t->redraw_if_visible) { //must check before proxy because this is often used with proxies VisualServerRaster::redraw_request(); } - t = t->get_ptr(); //resolve for proxies #ifdef TOOLS_ENABLED if (t->detect_3d) { t->detect_3d(t->detect_3d_ud); @@ -2222,7 +2223,6 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements, int p_ _set_cull(e->sort_key & RenderList::SORT_KEY_MIRROR_FLAG, e->sort_key & RenderList::SORT_KEY_CULL_DISABLED_FLAG, p_reverse_cull); - state.scene_shader.set_uniform(SceneShaderGLES3::NORMAL_MULT, e->instance->mirror ? -1.0 : 1.0); state.scene_shader.set_uniform(SceneShaderGLES3::WORLD_TRANSFORM, e->instance->transform); _render_geometry(e); @@ -3039,20 +3039,17 @@ void RasterizerSceneGLES3::_setup_reflections(RID *p_reflection_probe_cull_resul reflection_ubo.ambient[3] = rpi->probe_ptr->interior_ambient_probe_contrib; } else { Color ambient_linear; - // FIXME: contrib was retrieved but never used, is it meant to be set as ambient[3]? (GH-20361) - //float contrib = 0; if (p_env) { ambient_linear = p_env->ambient_color.to_linear(); ambient_linear.r *= p_env->ambient_energy; ambient_linear.g *= p_env->ambient_energy; ambient_linear.b *= p_env->ambient_energy; - //contrib = p_env->ambient_sky_contribution; } reflection_ubo.ambient[0] = ambient_linear.r; reflection_ubo.ambient[1] = ambient_linear.g; reflection_ubo.ambient[2] = ambient_linear.b; - reflection_ubo.ambient[3] = 0; + reflection_ubo.ambient[3] = 0; //not used in exterior mode, since it just blends with regular ambient light } int cell_size = reflection_atlas->size / reflection_atlas->subdiv; @@ -3599,7 +3596,7 @@ void RasterizerSceneGLES3::_post_process(Environment *env, const CameraMatrix &p glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); } - if (!env || storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) { + if (!env || storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT] || storage->frame.current_rt->width < 4 || storage->frame.current_rt->height < 4) { //no post process on small render targets //no environment or transparent render, simply return and convert to SRGB glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo); glActiveTexture(GL_TEXTURE0); @@ -4297,8 +4294,10 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const glClearBufferfv(GL_COLOR, 0, clear_color.components); // specular } + VS::EnvironmentBG bg_mode = (!env || (probe && env->bg_mode == VS::ENV_BG_CANVAS)) ? VS::ENV_BG_CLEAR_COLOR : env->bg_mode; //if no environment, or canvas while rendering a probe (invalid use case), use color. + if (env) { - switch (env->bg_mode) { + switch (bg_mode) { case VS::ENV_BG_COLOR_SKY: case VS::ENV_BG_SKY: @@ -4341,6 +4340,10 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const } } + if (probe && probe->probe_ptr->interior) { + env_radiance_tex = 0; //for rendering probe interiors, radiance must not be used. + } + state.texscreen_copied = false; glBlendEquation(GL_FUNC_ADD); diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 7ca7d8a471..235c799a55 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -874,8 +874,6 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p int size, ofs; img->get_mipmap_offset_and_size(i, ofs, size); - //print_line("mipmap: "+itos(i)+" size: "+itos(size)+" w: "+itos(mm_w)+", h: "+itos(mm_h)); - if (texture->type == VS::TEXTURE_TYPE_2D || texture->type == VS::TEXTURE_TYPE_CUBEMAP) { if (texture->compressed) { @@ -1062,8 +1060,6 @@ Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer) glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); - //print_line("GET FORMAT: " + Image::get_format_name(texture->format) + " mipmaps: " + itos(texture->mipmaps)); - for (int i = 0; i < texture->mipmaps; i++) { int ofs = 0; @@ -1142,8 +1138,6 @@ Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer) glBindTexture(GL_TEXTURE_2D, temp_color_texture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->alloc_width, texture->alloc_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - print_line(itos(texture->alloc_width) + " xx " + itos(texture->alloc_height) + " -> " + itos(real_format)); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, temp_color_texture, 0); @@ -2253,8 +2247,9 @@ Variant RasterizerStorageGLES3::material_get_param_default(RID p_material, const if (material->shader) { if (material->shader->uniforms.has(p_param)) { - Vector<ShaderLanguage::ConstantNode::Value> default_value = material->shader->uniforms[p_param].default_value; - return ShaderLanguage::constant_value_to_variant(default_value, material->shader->uniforms[p_param].type); + ShaderLanguage::ShaderNode::Uniform uniform = material->shader->uniforms[p_param]; + Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value; + return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint); } } return Variant(); @@ -2891,9 +2886,6 @@ void RasterizerStorageGLES3::_update_material(Material *material) { if (E->get().order < 0) continue; // texture, does not go here - //if (material->shader->mode == VS::SHADER_PARTICLES) { - // print_line("uniform " + String(E->key()) + " order " + itos(E->get().order) + " offset " + itos(material->shader->ubo_offsets[E->get().order])); - //} //regular uniform uint8_t *data = &local_ubo[material->shader->ubo_offsets[E->get().order]]; @@ -3786,12 +3778,14 @@ AABB RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const { Mesh *mesh = mesh_owner.get(p_mesh); ERR_FAIL_COND_V(!mesh, AABB()); - if (mesh->custom_aabb != AABB()) + if (mesh->custom_aabb != AABB()) { return mesh->custom_aabb; + } Skeleton *sk = NULL; - if (p_skeleton.is_valid()) + if (p_skeleton.is_valid()) { sk = skeleton_owner.get(p_skeleton); + } AABB aabb; @@ -3830,6 +3824,7 @@ AABB RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const { mtx.origin.y = texture[base_ofs + 3]; AABB baabb = mtx.xform(skbones[j]); + if (first) { laabb = baabb; first = false; @@ -6449,6 +6444,13 @@ void RasterizerStorageGLES3::update_particles() { glDisable(GL_RASTERIZER_DISCARD); } +bool RasterizerStorageGLES3::particles_is_inactive(RID p_particles) const { + + const Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND_V(!particles, false); + return !particles->emitting && particles->inactive; +} + //////// void RasterizerStorageGLES3::instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) { diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h index 8c843e4d96..398ffdeb82 100644 --- a/drivers/gles3/rasterizer_storage_gles3.h +++ b/drivers/gles3/rasterizer_storage_gles3.h @@ -1261,6 +1261,8 @@ public: virtual int particles_get_draw_passes(RID p_particles) const; virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const; + virtual bool particles_is_inactive(RID p_particles) const; + /* INSTANCE */ virtual void instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance); diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index fb6e168327..2372dfb17e 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -133,8 +133,7 @@ static String _interpstr(SL::DataInterpolation p_interp) { switch (p_interp) { case SL::INTERPOLATION_FLAT: return "flat "; - case SL::INTERPOLATION_NO_PERSPECTIVE: return "noperspective "; - case SL::INTERPOLATION_SMOOTH: return "smooth "; + case SL::INTERPOLATION_SMOOTH: return ""; } return ""; } @@ -173,10 +172,11 @@ static String _mkid(const String &p_id) { static String f2sp0(float p_float) { - if (int(p_float) == p_float) - return itos(p_float) + ".0"; - else - return rtoss(p_float); + String num = rtoss(p_float); + if (num.find(".") == -1 && num.find("e") == -1) { + num += ".0"; + } + return num; } static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNode::Value> &p_values) { @@ -229,7 +229,7 @@ static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNo text += ")"; return text; } break; - case SL::TYPE_FLOAT: return f2sp0(p_values[0].real) + "f"; + case SL::TYPE_FLOAT: return f2sp0(p_values[0].real); case SL::TYPE_VEC2: case SL::TYPE_VEC3: case SL::TYPE_VEC4: { diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp index 799179e8d4..404a9107ab 100644 --- a/drivers/gles3/shader_gles3.cpp +++ b/drivers/gles3/shader_gles3.cpp @@ -219,20 +219,15 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() { strings.push_back("#version 300 es\n"); #endif - int define_line_ofs = 1; - for (int i = 0; i < custom_defines.size(); i++) { strings.push_back(custom_defines[i].get_data()); - define_line_ofs++; } for (int j = 0; j < conditional_count; j++) { bool enable = ((1 << j) & conditional_version.version); strings.push_back(enable ? conditional_defines[j] : ""); - if (enable) - define_line_ofs++; if (enable) { DEBUG_PRINT(conditional_defines[j]); @@ -253,7 +248,6 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() { ERR_FAIL_COND_V(!custom_code_map.has(conditional_version.code_version), NULL); cc = &custom_code_map[conditional_version.code_version]; v.code_version = cc->version; - define_line_ofs += 2; } /* CREATE PROGRAM */ diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 2288c17334..45802ad3b5 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -42,8 +42,6 @@ layout(location = 4) in vec2 uv_attrib; layout(location = 5) in vec2 uv2_attrib; #endif -uniform float normal_mult; - #ifdef USE_SKELETON layout(location = 6) in uvec4 bone_indices; // attrib:6 layout(location = 7) in vec4 bone_weights; // attrib:7 @@ -280,11 +278,10 @@ void main() { } #endif - vec3 normal = normal_attrib * normal_mult; + vec3 normal = normal_attrib; #if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY) vec3 tangent = tangent_attrib.xyz; - tangent *= normal_mult; float binormalf = tangent_attrib.a; #endif @@ -1106,9 +1103,9 @@ LIGHT_SHADER_CODE float Fr = mix(.04, 1.0, cLdotH5); float Gr = G_GGX_2cos(cNdotL, .25) * G_GGX_2cos(cNdotV, .25); - float specular_brdf_NL = 0.25 * clearcoat * Gr * Fr * Dr * cNdotL; + float clearcoat_specular_brdf_NL = 0.25 * clearcoat * Gr * Fr * Dr * cNdotL; - specular_light += specular_brdf_NL * light_color * specular_blob_intensity * attenuation; + specular_light += clearcoat_specular_brdf_NL * light_color * specular_blob_intensity * attenuation; #endif } @@ -1588,24 +1585,24 @@ void main() { float alpha = 1.0; -#if defined(DO_SIDE_CHECK) - float side = gl_FrontFacing ? 1.0 : -1.0; -#else - float side = 1.0; -#endif - #if defined(ALPHA_SCISSOR_USED) float alpha_scissor = 0.5; #endif #if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY) - vec3 binormal = normalize(binormal_interp) * side; - vec3 tangent = normalize(tangent_interp) * side; + vec3 binormal = normalize(binormal_interp);// * side; + vec3 tangent = normalize(tangent_interp);// * side; #else vec3 binormal = vec3(0.0); vec3 tangent = vec3(0.0); #endif - vec3 normal = normalize(normal_interp) * side; + vec3 normal = normalize(normal_interp); + +#if defined(DO_SIDE_CHECK) + if (!gl_FrontFacing) { + normal = -normal; + } +#endif #if defined(ENABLE_UV_INTERP) vec2 uv = uv_interp; @@ -1661,7 +1658,7 @@ FRAGMENT_SHADER_CODE normalmap.xy = normalmap.xy * 2.0 - 1.0; normalmap.z = sqrt(max(0.0, 1.0 - dot(normalmap.xy, normalmap.xy))); //always ignore Z, as it can be RG packed, Z may be pos/neg, etc. - normal = normalize(mix(normal_interp, tangent * normalmap.x + binormal * normalmap.y + normal * normalmap.z, normaldepth)) * side; + normal = normalize(mix(normal, tangent * normalmap.x + binormal * normalmap.y + normal * normalmap.z, normaldepth)); #endif diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp index d78316945f..010f7bdb0a 100644 --- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp +++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp @@ -346,9 +346,9 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) { for (int j = 0; j < ad->pa_map.channels - 1; j++) { ad->samples_out.write[out_idx++] = ad->samples_in[in_idx++] >> 16; } - uint32_t l = ad->samples_in[in_idx++]; - uint32_t r = ad->samples_in[in_idx++]; - ad->samples_out.write[out_idx++] = ((l >> 1) + (r >> 1)) >> 16; + uint32_t l = ad->samples_in[in_idx++] >> 16; + uint32_t r = ad->samples_in[in_idx++] >> 16; + ad->samples_out.write[out_idx++] = (l + r) / 2; } } } diff --git a/drivers/unix/net_socket_posix.cpp b/drivers/unix/net_socket_posix.cpp index f981be66ce..833b17f122 100644 --- a/drivers/unix/net_socket_posix.cpp +++ b/drivers/unix/net_socket_posix.cpp @@ -110,7 +110,7 @@ size_t NetSocketPosix::_set_addr_storage(struct sockaddr_storage *p_addr, const } else { // IPv4 socket // IPv4 socket with IPv6 address - ERR_FAIL_COND_V(!p_ip.is_ipv4(), 0); + ERR_FAIL_COND_V(!p_ip.is_wildcard() && !p_ip.is_ipv4(), 0); struct sockaddr_in *addr4 = (struct sockaddr_in *)p_addr; addr4->sin_family = AF_INET; @@ -122,7 +122,6 @@ size_t NetSocketPosix::_set_addr_storage(struct sockaddr_storage *p_addr, const addr4->sin_addr.s_addr = INADDR_ANY; } - copymem(&addr4->sin_addr.s_addr, p_ip.get_ipv4(), 4); return sizeof(sockaddr_in); } } diff --git a/editor/array_property_edit.cpp b/editor/array_property_edit.cpp index a32a71262f..245c9273ff 100644 --- a/editor/array_property_edit.cpp +++ b/editor/array_property_edit.cpp @@ -30,6 +30,7 @@ #include "array_property_edit.h" +#include "core/io/marshalls.h" #include "editor_node.h" #define ITEMS_PER_PAGE 100 @@ -202,6 +203,11 @@ bool ArrayPropertyEdit::_get(const StringName &p_name, Variant &r_ret) const { int idx = pn.get_slicec('/', 1).to_int(); bool valid; r_ret = arr.get(idx, &valid); + + if (r_ret.get_type() == Variant::OBJECT && Object::cast_to<EncodedObjectAsID>(r_ret)) { + r_ret = Object::cast_to<EncodedObjectAsID>(r_ret)->get_object_id(); + } + return valid; } } @@ -232,6 +238,11 @@ void ArrayPropertyEdit::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::INT, "indices/" + itos(i + offset) + "_type", PROPERTY_HINT_ENUM, vtypes)); } + if (v.get_type() == Variant::OBJECT && Object::cast_to<EncodedObjectAsID>(v)) { + p_list->push_back(PropertyInfo(Variant::INT, "indices/" + itos(i + offset), PROPERTY_HINT_OBJECT_ID, "Object")); + continue; + } + if (is_typed || v.get_type() != Variant::NIL) { PropertyInfo pi(v.get_type(), "indices/" + itos(i + offset)); if (subtype != Variant::NIL) { diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp index 3136b0f012..2a11f70274 100644 --- a/editor/code_editor.cpp +++ b/editor/code_editor.cpp @@ -1130,6 +1130,19 @@ void CodeTextEditor::set_edit_state(const Variant &p_state) { void CodeTextEditor::set_error(const String &p_error) { error->set_text(p_error); + error->set_tooltip(p_error); + error->set_visible(p_error != ""); +} + +void CodeTextEditor::set_error_pos(int p_line, int p_column) { + error_line = p_line; + error_column = p_column; +} + +void CodeTextEditor::_error_pressed() { + text_editor->cursor_set_line(error_line); + text_editor->cursor_set_column(error_column); + text_editor->center_viewport_to_cursor(); } void CodeTextEditor::_update_font() { @@ -1191,6 +1204,7 @@ void CodeTextEditor::_bind_methods() { ClassDB::bind_method("_code_complete_timer_timeout", &CodeTextEditor::_code_complete_timer_timeout); ClassDB::bind_method("_complete_request", &CodeTextEditor::_complete_request); ClassDB::bind_method("_font_resize_timeout", &CodeTextEditor::_font_resize_timeout); + ClassDB::bind_method("_error_pressed", &CodeTextEditor::_error_pressed); ADD_SIGNAL(MethodInfo("validate_script")); ADD_SIGNAL(MethodInfo("load_theme_settings")); @@ -1239,13 +1253,22 @@ CodeTextEditor::CodeTextEditor() { code_complete_timer->set_wait_time(EDITOR_DEF("text_editor/completion/code_complete_delay", .3f)); - error = memnew(Label); - status_bar->add_child(error); - error->set_autowrap(true); - error->set_valign(Label::VALIGN_CENTER); + error_line = 0; + error_column = 0; + + Control *error_box = memnew(Control); + status_bar->add_child(error_box); + error_box->set_v_size_flags(SIZE_EXPAND_FILL); + error_box->set_h_size_flags(SIZE_EXPAND_FILL); + error_box->set_clip_contents(true); + + error = memnew(LinkButton); + error_box->add_child(error); + error->set_anchors_and_margins_preset(Control::PRESET_CENTER_LEFT); + error->set_underline_mode(LinkButton::UNDERLINE_MODE_ON_HOVER); error->add_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_color("error_color", "Editor")); error->add_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_font("status_source", "EditorFonts")); - error->set_h_size_flags(SIZE_EXPAND_FILL); //required for it to display, given now it's clipping contents, do not touch + error->connect("pressed", this, "_error_pressed"); find_replace_bar->connect("error", error, "set_text"); status_bar->add_child(memnew(Label)); //to keep the height if the other labels are not visible diff --git a/editor/code_editor.h b/editor/code_editor.h index 2f9403843e..311b6a959b 100644 --- a/editor/code_editor.h +++ b/editor/code_editor.h @@ -36,6 +36,7 @@ #include "scene/gui/check_button.h" #include "scene/gui/dialogs.h" #include "scene/gui/line_edit.h" +#include "scene/gui/link_button.h" #include "scene/gui/text_edit.h" #include "scene/gui/tool_button.h" #include "scene/main/timer.h" @@ -157,7 +158,9 @@ class CodeTextEditor : public VBoxContainer { int font_resize_val; real_t font_size; - Label *error; + LinkButton *error; + int error_line; + int error_column; void _on_settings_change(); @@ -171,6 +174,7 @@ class CodeTextEditor : public VBoxContainer { void _zoom_out(); void _zoom_changed(); void _reset_zoom(); + void _error_pressed(); CodeTextEditorCodeCompleteFunc code_complete_func; void *code_complete_ud; @@ -213,6 +217,7 @@ public: void update_editor_settings(); void set_error(const String &p_error); + void set_error_pos(int p_line, int p_column); void update_line_and_column() { _line_col_changed(); } TextEdit *get_text_edit() { return text_editor; } FindReplaceBar *get_find_replace_bar() { return find_replace_bar; } diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp index c4516c1f17..926fa37040 100644 --- a/editor/create_dialog.cpp +++ b/editor/create_dialog.cpp @@ -118,8 +118,10 @@ void CreateDialog::popup_create(bool p_dont_clear, bool p_replace_mode) { if (enable_rl) { search_options->add_constant_override("draw_relationship_lines", 1); search_options->add_color_override("relationship_line_color", rl_color); + search_options->add_constant_override("draw_guides", 0); } else { search_options->add_constant_override("draw_relationship_lines", 0); + search_options->add_constant_override("draw_guides", 1); } is_replace_mode = p_replace_mode; diff --git a/editor/editor_about.cpp b/editor/editor_about.cpp index 2f2840192a..14abaa835c 100644 --- a/editor/editor_about.cpp +++ b/editor/editor_about.cpp @@ -209,7 +209,6 @@ EditorAbout::EditorAbout() { TreeItem *tpl_ti_lc = _tpl_tree->create_item(root); tpl_ti_lc->set_text(0, TTR("Licenses")); tpl_ti_lc->set_selectable(0, false); - int read_idx = 0; String long_text = ""; for (int component_index = 0; component_index < COPYRIGHT_INFO_COUNT; component_index++) { @@ -234,7 +233,6 @@ EditorAbout::EditorAbout() { String license = "\n License: " + String(part.license) + "\n"; text += license; long_text += license + "\n"; - read_idx++; } ti->set_metadata(0, text); } diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp index 9420452da1..bd6ce797b5 100644 --- a/editor/editor_data.cpp +++ b/editor/editor_data.cpp @@ -946,16 +946,18 @@ void EditorData::script_class_save_icon_paths() { void EditorData::script_class_load_icon_paths() { script_class_clear_icon_paths(); - Dictionary d = ProjectSettings::get_singleton()->get("_global_script_class_icons"); - List<Variant> keys; - d.get_key_list(&keys); + if (ProjectSettings::get_singleton()->has_setting("_global_script_class_icons")) { + Dictionary d = ProjectSettings::get_singleton()->get("_global_script_class_icons"); + List<Variant> keys; + d.get_key_list(&keys); - for (List<Variant>::Element *E = keys.front(); E; E = E->next()) { - String name = E->get().operator String(); - _script_class_icon_paths[name] = d[name]; + for (List<Variant>::Element *E = keys.front(); E; E = E->next()) { + String name = E->get().operator String(); + _script_class_icon_paths[name] = d[name]; - String path = ScriptServer::get_global_class_path(name); - script_class_set_name(path, name); + String path = ScriptServer::get_global_class_path(name); + script_class_set_name(path, name); + } } } diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp index a99c9656ba..94eb1a3399 100644 --- a/editor/editor_file_system.cpp +++ b/editor/editor_file_system.cpp @@ -466,6 +466,7 @@ bool EditorFileSystem::_update_scan_actions() { bool fs_changed = false; Vector<String> reimports; + Vector<String> reloads; for (List<ItemAction>::Element *E = scan_actions.front(); E; E = E->next()) { @@ -545,12 +546,25 @@ bool EditorFileSystem::_update_scan_actions() { fs_changed = true; } break; + case ItemAction::ACTION_FILE_RELOAD: { + + int idx = ia.dir->find_file_index(ia.file); + ERR_CONTINUE(idx == -1); + String full_path = ia.dir->get_file_path(idx); + + reloads.push_back(full_path); + + } break; } } if (reimports.size()) { reimport_files(reimports); } + + if (reloads.size()) { + emit_signal("resources_reload", reloads); + } scan_actions.clear(); return fs_changed; @@ -905,11 +919,11 @@ void EditorFileSystem::_scan_fs_changes(EditorFileSystemDirectory *p_dir, const continue; } + String path = cd.plus_file(p_dir->files[i]->file); + if (import_extensions.has(p_dir->files[i]->file.get_extension().to_lower())) { //check here if file must be imported or not - String path = cd.plus_file(p_dir->files[i]->file); - uint64_t mt = FileAccess::get_modified_time(path); bool reimport = false; @@ -936,6 +950,20 @@ void EditorFileSystem::_scan_fs_changes(EditorFileSystemDirectory *p_dir, const ia.file = p_dir->files[i]->file; scan_actions.push_back(ia); } + } else if (ResourceCache::has(path)) { //test for potential reload + + uint64_t mt = FileAccess::get_modified_time(path); + + if (mt != p_dir->files[i]->modified_time) { + + p_dir->files[i]->modified_time = mt; //save new time, but test for reload + + ItemAction ia; + ia.action = ItemAction::ACTION_FILE_RELOAD; + ia.dir = p_dir; + ia.file = p_dir->files[i]->file; + scan_actions.push_back(ia); + } } } @@ -1726,6 +1754,7 @@ void EditorFileSystem::_bind_methods() { ADD_SIGNAL(MethodInfo("filesystem_changed")); ADD_SIGNAL(MethodInfo("sources_changed", PropertyInfo(Variant::BOOL, "exist"))); ADD_SIGNAL(MethodInfo("resources_reimported", PropertyInfo(Variant::POOL_STRING_ARRAY, "resources"))); + ADD_SIGNAL(MethodInfo("resources_reload", PropertyInfo(Variant::POOL_STRING_ARRAY, "resources"))); } void EditorFileSystem::_update_extensions() { diff --git a/editor/editor_file_system.h b/editor/editor_file_system.h index f6eef2a152..51b3fd38f0 100644 --- a/editor/editor_file_system.h +++ b/editor/editor_file_system.h @@ -116,7 +116,8 @@ class EditorFileSystem : public Node { ACTION_DIR_REMOVE, ACTION_FILE_ADD, ACTION_FILE_REMOVE, - ACTION_FILE_TEST_REIMPORT + ACTION_FILE_TEST_REIMPORT, + ACTION_FILE_RELOAD }; Action action; diff --git a/editor/editor_folding.cpp b/editor/editor_folding.cpp index eec4438f96..011fe20564 100644 --- a/editor/editor_folding.cpp +++ b/editor/editor_folding.cpp @@ -165,7 +165,7 @@ void EditorFolding::load_scene_folding(Node *p_scene, const String &p_path) { } bool EditorFolding::has_folding_data(const String &p_path) { - String path = EditorSettings::get_singleton()->get_project_settings_dir(); + String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg"; file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file); return FileAccess::exists(file); diff --git a/editor/editor_fonts.cpp b/editor/editor_fonts.cpp index 8b1818b595..a54ad7894a 100644 --- a/editor/editor_fonts.cpp +++ b/editor/editor_fonts.cpp @@ -93,12 +93,14 @@ void editor_register_fonts(Ref<Theme> p_theme) { /* Custom font */ + bool font_antialiased = (bool)EditorSettings::get_singleton()->get("interface/editor/main_font_antialiased"); DynamicFontData::Hinting font_hinting = (DynamicFontData::Hinting)(int)EditorSettings::get_singleton()->get("interface/editor/main_font_hinting"); String custom_font_path = EditorSettings::get_singleton()->get("interface/editor/main_font"); Ref<DynamicFontData> CustomFont; if (custom_font_path.length() > 0 && dir->file_exists(custom_font_path)) { CustomFont.instance(); + CustomFont->set_antialiased(font_antialiased); CustomFont->set_hinting(font_hinting); CustomFont->set_font_path(custom_font_path); CustomFont->set_force_autohinter(true); //just looks better..i think? @@ -112,6 +114,7 @@ void editor_register_fonts(Ref<Theme> p_theme) { Ref<DynamicFontData> CustomFontBold; if (custom_font_path_bold.length() > 0 && dir->file_exists(custom_font_path_bold)) { CustomFontBold.instance(); + CustomFontBold->set_antialiased(font_antialiased); CustomFontBold->set_hinting(font_hinting); CustomFontBold->set_font_path(custom_font_path_bold); CustomFontBold->set_force_autohinter(true); //just looks better..i think? @@ -122,10 +125,12 @@ void editor_register_fonts(Ref<Theme> p_theme) { /* Custom source code font */ String custom_font_path_source = EditorSettings::get_singleton()->get("interface/editor/code_font"); + bool font_source_antialiased = (bool)EditorSettings::get_singleton()->get("interface/editor/code_font_antialiased"); DynamicFontData::Hinting font_source_hinting = (DynamicFontData::Hinting)(int)EditorSettings::get_singleton()->get("interface/editor/code_font_hinting"); Ref<DynamicFontData> CustomFontSource; if (custom_font_path_source.length() > 0 && dir->file_exists(custom_font_path_source)) { CustomFontSource.instance(); + CustomFontSource->set_antialiased(font_source_antialiased); CustomFontSource->set_hinting(font_source_hinting); CustomFontSource->set_font_path(custom_font_path_source); } else { @@ -138,48 +143,56 @@ void editor_register_fonts(Ref<Theme> p_theme) { Ref<DynamicFontData> DefaultFont; DefaultFont.instance(); + DefaultFont->set_antialiased(font_antialiased); DefaultFont->set_hinting(font_hinting); DefaultFont->set_font_ptr(_font_NotoSansUI_Regular, _font_NotoSansUI_Regular_size); DefaultFont->set_force_autohinter(true); //just looks better..i think? Ref<DynamicFontData> DefaultFontBold; DefaultFontBold.instance(); - DefaultFont->set_hinting(font_hinting); + DefaultFontBold->set_antialiased(font_antialiased); + DefaultFontBold->set_hinting(font_hinting); DefaultFontBold->set_font_ptr(_font_NotoSansUI_Bold, _font_NotoSansUI_Bold_size); DefaultFontBold->set_force_autohinter(true); // just looks better..i think? Ref<DynamicFontData> FontFallback; FontFallback.instance(); + FontFallback->set_antialiased(font_antialiased); FontFallback->set_hinting(font_hinting); FontFallback->set_font_ptr(_font_DroidSansFallback, _font_DroidSansFallback_size); FontFallback->set_force_autohinter(true); //just looks better..i think? Ref<DynamicFontData> FontJapanese; FontJapanese.instance(); + FontJapanese->set_antialiased(font_antialiased); FontJapanese->set_hinting(font_hinting); FontJapanese->set_font_ptr(_font_DroidSansJapanese, _font_DroidSansJapanese_size); FontJapanese->set_force_autohinter(true); //just looks better..i think? Ref<DynamicFontData> FontArabic; FontArabic.instance(); + FontArabic->set_antialiased(font_antialiased); FontArabic->set_hinting(font_hinting); FontArabic->set_font_ptr(_font_NotoNaskhArabicUI_Regular, _font_NotoNaskhArabicUI_Regular_size); FontArabic->set_force_autohinter(true); //just looks better..i think? Ref<DynamicFontData> FontHebrew; FontHebrew.instance(); + FontHebrew->set_antialiased(font_antialiased); FontHebrew->set_hinting(font_hinting); FontHebrew->set_font_ptr(_font_NotoSansHebrew_Regular, _font_NotoSansHebrew_Regular_size); FontHebrew->set_force_autohinter(true); //just looks better..i think? Ref<DynamicFontData> FontThai; FontThai.instance(); + FontThai->set_antialiased(font_antialiased); FontThai->set_hinting(font_hinting); FontThai->set_font_ptr(_font_NotoSansThaiUI_Regular, _font_NotoSansThaiUI_Regular_size); FontThai->set_force_autohinter(true); //just looks better..i think? Ref<DynamicFontData> FontHindi; FontHindi.instance(); + FontHindi->set_antialiased(font_antialiased); FontHindi->set_hinting(font_hinting); FontHindi->set_font_ptr(_font_NotoSansDevanagariUI_Regular, _font_NotoSansDevanagariUI_Regular_size); FontHindi->set_force_autohinter(true); //just looks better..i think? @@ -188,6 +201,7 @@ void editor_register_fonts(Ref<Theme> p_theme) { Ref<DynamicFontData> dfmono; dfmono.instance(); + dfmono->set_antialiased(font_source_antialiased); dfmono->set_hinting(font_source_hinting); dfmono->set_font_ptr(_font_Hack_Regular, _font_Hack_Regular_size); //dfd->set_force_autohinter(true); //just looks better..i think? diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index 3ee8d9c6c5..f502f918df 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -40,480 +40,6 @@ #define CONTRIBUTE2_URL "https://github.com/godotengine/godot-docs" #define REQUEST_URL "https://github.com/godotengine/godot-docs/issues/new" -void EditorHelpSearch::popup_dialog() { - - popup_centered(Size2(700, 600) * EDSCALE); - if (search_box->get_text() != "") { - search_box->select_all(); - _update_search(); - } - search_box->grab_focus(); -} - -void EditorHelpSearch::popup_dialog(const String &p_term) { - - popup_centered(Size2(700, 600) * EDSCALE); - if (p_term != "") { - search_box->set_text(p_term); - search_box->select_all(); - _update_search(); - } else { - search_box->clear(); - } - search_box->grab_focus(); -} - -void EditorHelpSearch::_text_changed(const String &p_newtext) { - - _update_search(); -} - -void EditorHelpSearch::_sbox_input(const Ref<InputEvent> &p_ie) { - - Ref<InputEventKey> k = p_ie; - - if (k.is_valid() && (k->get_scancode() == KEY_UP || - k->get_scancode() == KEY_DOWN || - k->get_scancode() == KEY_PAGEUP || - k->get_scancode() == KEY_PAGEDOWN)) { - - search_options->call("_gui_input", k); - search_box->accept_event(); - } -} - -void EditorHelpSearch::IncrementalSearch::phase1(Map<String, DocData::ClassDoc>::Element *E) { - - if (E->key().findn(term) != -1) { - - TreeItem *item = search_options->create_item(root); - item->set_metadata(0, "class_name:" + E->key()); - item->set_text(0, E->key() + " (Class)"); - Ref<Texture> icon = EditorNode::get_singleton()->get_class_icon(E->key(), "Node"); - item->set_icon(0, icon); - } -} - -void EditorHelpSearch::IncrementalSearch::phase2(Map<String, DocData::ClassDoc>::Element *E) { - - DocData::ClassDoc &c = E->get(); - - Ref<Texture> cicon = EditorNode::get_singleton()->get_class_icon(E->key(), "Node"); - - for (int i = 0; i < c.methods.size(); i++) { - if ((term.begins_with(".") && c.methods[i].name.begins_with(term.right(1))) || (term.ends_with("(") && c.methods[i].name.ends_with(term.left(term.length() - 1).strip_edges())) || (term.begins_with(".") && term.ends_with("(") && c.methods[i].name == term.substr(1, term.length() - 2).strip_edges()) || c.methods[i].name.findn(term) != -1) { - - TreeItem *item = search_options->create_item(root); - item->set_metadata(0, "class_method:" + E->key() + ":" + c.methods[i].name); - item->set_text(0, E->key() + "." + c.methods[i].name + " (Method)"); - item->set_icon(0, cicon); - } - } - - for (int i = 0; i < c.signals.size(); i++) { - - if (c.signals[i].name.findn(term) != -1) { - - TreeItem *item = search_options->create_item(root); - item->set_metadata(0, "class_signal:" + E->key() + ":" + c.signals[i].name); - item->set_text(0, E->key() + "." + c.signals[i].name + " (Signal)"); - item->set_icon(0, cicon); - } - } - - for (int i = 0; i < c.constants.size(); i++) { - - if (c.constants[i].name.findn(term) != -1) { - - TreeItem *item = search_options->create_item(root); - item->set_metadata(0, "class_constant:" + E->key() + ":" + c.constants[i].name); - item->set_text(0, E->key() + "." + c.constants[i].name + " (Constant)"); - item->set_icon(0, cicon); - } - } - - for (int i = 0; i < c.properties.size(); i++) { - - if (c.properties[i].name.findn(term) != -1) { - - TreeItem *item = search_options->create_item(root); - item->set_metadata(0, "class_property:" + E->key() + ":" + c.properties[i].name); - item->set_text(0, E->key() + "." + c.properties[i].name + " (Property)"); - item->set_icon(0, cicon); - } - } - - for (int i = 0; i < c.theme_properties.size(); i++) { - - if (c.theme_properties[i].name.findn(term) != -1) { - - TreeItem *item = search_options->create_item(root); - item->set_metadata(0, "class_theme_item:" + E->key() + ":" + c.theme_properties[i].name); - item->set_text(0, E->key() + "." + c.theme_properties[i].name + " (Theme Item)"); - item->set_icon(0, cicon); - } - } -} - -bool EditorHelpSearch::IncrementalSearch::slice() { - - if (phase > 2) - return true; - - if (iterator) { - - switch (phase) { - - case 1: { - phase1(iterator); - } break; - case 2: { - phase2(iterator); - } break; - default: { - WARN_PRINT("illegal phase in IncrementalSearch"); - return true; - } - } - - iterator = iterator->next(); - } else { - - phase += 1; - iterator = doc->class_list.front(); - } - - return false; -} - -EditorHelpSearch::IncrementalSearch::IncrementalSearch(EditorHelpSearch *p_search, Tree *p_search_options, const String &p_term) : - search(p_search), - search_options(p_search_options) { - - def_icon = search->get_icon("Node", "EditorIcons"); - doc = EditorHelp::get_doc_data(); - - term = p_term; - - root = search_options->create_item(); - phase = 0; - iterator = 0; -} - -bool EditorHelpSearch::IncrementalSearch::empty() const { - - return root->get_children() == NULL; -} - -bool EditorHelpSearch::IncrementalSearch::work(uint64_t slot) { - - const uint64_t until = OS::get_singleton()->get_ticks_usec() + slot; - - while (!slice()) { - - if (OS::get_singleton()->get_ticks_usec() > until) - return false; - } - - return true; -} - -void EditorHelpSearch::_update_search() { - search_options->clear(); - - String term = search_box->get_text(); - if (term.length() < 2) - return; - - search = Ref<IncrementalSearch>(memnew(IncrementalSearch(this, search_options, term))); - set_process(true); -} - -void EditorHelpSearch::_confirmed() { - - TreeItem *ti = search_options->get_selected(); - if (!ti) - return; - - String mdata = ti->get_metadata(0); - EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT); - emit_signal("go_to_help", mdata); - // go to that - hide(); -} - -void EditorHelpSearch::_notification(int p_what) { - - if (p_what == NOTIFICATION_ENTER_TREE) { - - //_update_icons - search_box->set_right_icon(get_icon("Search", "EditorIcons")); - search_box->set_clear_button_enabled(true); - - connect("confirmed", this, "_confirmed"); - _update_search(); - } else if (p_what == NOTIFICATION_EXIT_TREE) { - disconnect("confirmed", this, "_confirmed"); - } else if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { - - if (is_visible_in_tree()) { - - search_box->call_deferred("grab_focus"); // still not visible - search_box->select_all(); - } - } else if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) { - - //_update_icons - search_box->set_right_icon(get_icon("Search", "EditorIcons")); - search_box->set_clear_button_enabled(true); - } else if (p_what == NOTIFICATION_PROCESS) { - - if (search.is_valid()) { - - if (search->work()) { - - get_ok()->set_disabled(search->empty()); - search = Ref<IncrementalSearch>(); - set_process(false); - } - } else { - - set_process(false); - } - } -} - -void EditorHelpSearch::_bind_methods() { - - ClassDB::bind_method(D_METHOD("_text_changed"), &EditorHelpSearch::_text_changed); - ClassDB::bind_method(D_METHOD("_confirmed"), &EditorHelpSearch::_confirmed); - ClassDB::bind_method(D_METHOD("_sbox_input"), &EditorHelpSearch::_sbox_input); - ClassDB::bind_method(D_METHOD("_update_search"), &EditorHelpSearch::_update_search); - - ADD_SIGNAL(MethodInfo("go_to_help")); -} - -EditorHelpSearch::EditorHelpSearch() { - - VBoxContainer *vbc = memnew(VBoxContainer); - add_child(vbc); - - search_box = memnew(LineEdit); - vbc->add_child(search_box); - search_box->connect("text_changed", this, "_text_changed"); - search_box->connect("gui_input", this, "_sbox_input"); - search_options = memnew(Tree); - search_options->set_hide_root(true); - vbc->add_margin_child(TTR("Matches:"), search_options, true); - get_ok()->set_text(TTR("Open")); - get_ok()->set_disabled(true); - register_text_enter(search_box); - set_hide_on_ok(false); - search_options->connect("item_activated", this, "_confirmed"); - set_title(TTR("Search Help")); -} - -///////////////////////////////// - -void EditorHelpIndex::add_type(const String &p_type, HashMap<String, TreeItem *> &p_types, TreeItem *p_root) { - - if (p_types.has(p_type)) - return; - - String inherits = EditorHelp::get_doc_data()->class_list[p_type].inherits; - - TreeItem *parent = p_root; - - if (inherits.length()) { - - if (!p_types.has(inherits)) { - - add_type(inherits, p_types, p_root); - } - - if (p_types.has(inherits)) - parent = p_types[inherits]; - } - - TreeItem *item = class_list->create_item(parent); - item->set_metadata(0, p_type); - item->set_tooltip(0, EditorHelp::get_doc_data()->class_list[p_type].brief_description); - item->set_text(0, p_type); - - Ref<Texture> icon = EditorNode::get_singleton()->get_class_icon(p_type); - item->set_icon(0, icon); - - p_types[p_type] = item; -} - -void EditorHelpIndex::_tree_item_selected() { - - TreeItem *s = class_list->get_selected(); - if (!s) - return; - - EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT); - emit_signal("open_class", s->get_text(0)); - hide(); -} - -void EditorHelpIndex::select_class(const String &p_class) { - - if (!tree_item_map.has(p_class)) - return; - tree_item_map[p_class]->select(0); - class_list->ensure_cursor_is_visible(); -} - -void EditorHelpIndex::popup_dialog() { - - popup_centered(Size2(500, 600) * EDSCALE); - - search_box->set_text(""); - _update_class_list(); -} - -void EditorHelpIndex::_notification(int p_what) { - - if (p_what == NOTIFICATION_ENTER_TREE) { - - //_update_icons - search_box->set_right_icon(get_icon("Search", "EditorIcons")); - search_box->set_clear_button_enabled(true); - _update_class_list(); - - connect("confirmed", this, "_tree_item_selected"); - - } else if (p_what == NOTIFICATION_POST_POPUP) { - - search_box->call_deferred("grab_focus"); - } else if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) { - - //_update_icons - search_box->set_right_icon(get_icon("Search", "EditorIcons")); - search_box->set_clear_button_enabled(true); - - bool enable_rl = EditorSettings::get_singleton()->get("docks/scene_tree/draw_relationship_lines"); - Color rl_color = EditorSettings::get_singleton()->get("docks/scene_tree/relationship_line_color"); - - if (enable_rl) { - class_list->add_constant_override("draw_relationship_lines", 1); - class_list->add_color_override("relationship_line_color", rl_color); - } else { - class_list->add_constant_override("draw_relationship_lines", 0); - } - } -} - -void EditorHelpIndex::_text_changed(const String &p_text) { - - _update_class_list(); -} - -void EditorHelpIndex::_update_class_list() { - - class_list->clear(); - tree_item_map.clear(); - TreeItem *root = class_list->create_item(); - - String filter = search_box->get_text().strip_edges(); - String to_select = ""; - - for (Map<String, DocData::ClassDoc>::Element *E = EditorHelp::get_doc_data()->class_list.front(); E; E = E->next()) { - - if (filter == "") { - add_type(E->key(), tree_item_map, root); - } else { - - bool found = false; - String type = E->key(); - - while (type != "") { - if (filter.is_subsequence_ofi(type)) { - - if (to_select.empty() || type.length() < to_select.length()) { - to_select = type; - } - - found = true; - } - - type = EditorHelp::get_doc_data()->class_list[type].inherits; - } - - if (found) { - add_type(E->key(), tree_item_map, root); - } - } - } - - if (tree_item_map.has(filter)) { - select_class(filter); - } else if (to_select != "") { - select_class(to_select); - } -} - -void EditorHelpIndex::_sbox_input(const Ref<InputEvent> &p_ie) { - - Ref<InputEventKey> k = p_ie; - - if (k.is_valid() && (k->get_scancode() == KEY_UP || - k->get_scancode() == KEY_DOWN || - k->get_scancode() == KEY_PAGEUP || - k->get_scancode() == KEY_PAGEDOWN)) { - - class_list->call("_gui_input", k); - search_box->accept_event(); - } -} - -void EditorHelpIndex::_bind_methods() { - - ClassDB::bind_method("_tree_item_selected", &EditorHelpIndex::_tree_item_selected); - ClassDB::bind_method("_text_changed", &EditorHelpIndex::_text_changed); - ClassDB::bind_method("_sbox_input", &EditorHelpIndex::_sbox_input); - ClassDB::bind_method("select_class", &EditorHelpIndex::select_class); - ADD_SIGNAL(MethodInfo("open_class")); -} - -EditorHelpIndex::EditorHelpIndex() { - - VBoxContainer *vbc = memnew(VBoxContainer); - add_child(vbc); - - search_box = memnew(LineEdit); - vbc->add_child(search_box); - search_box->set_h_size_flags(SIZE_EXPAND_FILL); - - register_text_enter(search_box); - - search_box->connect("text_changed", this, "_text_changed"); - search_box->connect("gui_input", this, "_sbox_input"); - - class_list = memnew(Tree); - vbc->add_margin_child(TTR("Class List:") + " ", class_list, true); - class_list->set_hide_root(true); - class_list->set_v_size_flags(SIZE_EXPAND_FILL); - - class_list->connect("item_activated", this, "_tree_item_selected"); - - bool enable_rl = EditorSettings::get_singleton()->get("docks/scene_tree/draw_relationship_lines"); - Color rl_color = EditorSettings::get_singleton()->get("docks/scene_tree/relationship_line_color"); - - if (enable_rl) { - class_list->add_constant_override("draw_relationship_lines", 1); - class_list->add_color_override("relationship_line_color", rl_color); - } else { - class_list->add_constant_override("draw_relationship_lines", 0); - } - - get_ok()->set_text(TTR("Open")); - set_title(TTR("Search Classes")); -} - -///////////////////////////////// - DocData *EditorHelp::doc = NULL; void EditorHelp::_init_colors() { @@ -1921,8 +1447,6 @@ EditorHelp::EditorHelp() { EditorHelp::~EditorHelp() { } -///////////// - void EditorHelpBit::_go_to_help(String p_what) { EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT); diff --git a/editor/editor_help.h b/editor/editor_help.h index 25db68b42d..205778ec11 100644 --- a/editor/editor_help.h +++ b/editor/editor_help.h @@ -31,6 +31,8 @@ #ifndef EDITOR_HELP_H #define EDITOR_HELP_H +#include "editor/code_editor.h" +#include "editor/doc/doc_data.h" #include "editor/editor_plugin.h" #include "scene/gui/menu_button.h" #include "scene/gui/panel_container.h" @@ -38,95 +40,9 @@ #include "scene/gui/split_container.h" #include "scene/gui/tab_container.h" #include "scene/gui/text_edit.h" -#include "scene/gui/tree.h" - -#include "editor/code_editor.h" -#include "editor/doc/doc_data.h" #include "scene/main/timer.h" -class EditorNode; - -class EditorHelpSearch : public ConfirmationDialog { - - GDCLASS(EditorHelpSearch, ConfirmationDialog) - - LineEdit *search_box; - Tree *search_options; - String base_type; - - class IncrementalSearch : public Reference { - String term; - TreeItem *root; - - EditorHelpSearch *search; - Tree *search_options; - - DocData *doc; - Ref<Texture> def_icon; - - int phase; - Map<String, DocData::ClassDoc>::Element *iterator; - - void phase1(Map<String, DocData::ClassDoc>::Element *E); - void phase2(Map<String, DocData::ClassDoc>::Element *E); - bool slice(); - - public: - IncrementalSearch(EditorHelpSearch *p_search, Tree *p_search_options, const String &p_term); - - bool empty() const; - bool work(uint64_t slot = 1000000 / 10); - }; - - Ref<IncrementalSearch> search; - - void _update_search(); - - void _sbox_input(const Ref<InputEvent> &p_ie); - - void _confirmed(); - void _text_changed(const String &p_newtext); - -protected: - void _notification(int p_what); - static void _bind_methods(); - -public: - void popup_dialog(); - void popup_dialog(const String &p_term); - - EditorHelpSearch(); -}; - -class EditorHelpIndex : public ConfirmationDialog { - GDCLASS(EditorHelpIndex, ConfirmationDialog); - - LineEdit *search_box; - Tree *class_list; - HashMap<String, TreeItem *> tree_item_map; - - void _tree_item_selected(); - void _text_changed(const String &p_text); - void _sbox_input(const Ref<InputEvent> &p_ie); - - void _update_class_list(); - - void add_type(const String &p_type, HashMap<String, TreeItem *> &p_types, TreeItem *p_root); - -protected: - void _notification(int p_what); - static void _bind_methods(); - -public: - void select_class(const String &p_class); - - void popup_dialog(); - - EditorHelpIndex(); -}; - class FindBar : public HBoxContainer { - GDCLASS(FindBar, HBoxContainer); LineEdit *search_text; @@ -172,6 +88,7 @@ public: }; class EditorHelp : public VBoxContainer { + GDCLASS(EditorHelp, VBoxContainer); enum Page { diff --git a/editor/editor_help_search.cpp b/editor/editor_help_search.cpp new file mode 100644 index 0000000000..ace747e5c6 --- /dev/null +++ b/editor/editor_help_search.cpp @@ -0,0 +1,586 @@ +/*************************************************************************/ +/* editor_help_search.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "editor_help_search.h" + +#include "core/os/keyboard.h" +#include "editor_node.h" + +void EditorHelpSearch::_update_icons() { + + search_box->set_right_icon(get_icon("Search", "EditorIcons")); + search_box->set_clear_button_enabled(true); + search_box->add_icon_override("right_icon", get_icon("Search", "EditorIcons")); + case_sensitive_button->set_icon(get_icon("MatchCase", "EditorIcons")); + hierarchy_button->set_icon(get_icon("ClassList", "EditorIcons")); + + if (is_visible_in_tree()) + _update_results(); +} + +void EditorHelpSearch::_load_settings() { + + bool enable_rl = EditorSettings::get_singleton()->get("docks/scene_tree/draw_relationship_lines"); + Color rl_color = EditorSettings::get_singleton()->get("docks/scene_tree/relationship_line_color"); + + if (enable_rl) { + results_tree->add_constant_override("draw_relationship_lines", 1); + results_tree->add_color_override("relationship_line_color", rl_color); + results_tree->add_constant_override("draw_guides", 0); + } else { + results_tree->add_constant_override("draw_relationship_lines", 0); + results_tree->add_constant_override("draw_guides", 1); + } +} + +void EditorHelpSearch::_update_results() { + + String term = search_box->get_text(); + + int search_flags = filter_combo->get_selected_id(); + if (case_sensitive_button->is_pressed()) + search_flags |= SEARCH_CASE_SENSITIVE; + if (hierarchy_button->is_pressed()) + search_flags |= SEARCH_SHOW_HIERARCHY; + + search = Ref<Runner>(memnew(Runner(this, results_tree, term, search_flags))); + set_process(true); +} + +void EditorHelpSearch::_search_box_gui_input(const Ref<InputEvent> &p_event) { + + // Redirect up and down navigational key events to the results list. + Ref<InputEventKey> key = p_event; + if (key.is_valid()) { + switch (key->get_scancode()) { + case KEY_UP: + case KEY_DOWN: + case KEY_PAGEUP: + case KEY_PAGEDOWN: { + results_tree->call("_gui_input", key); + search_box->accept_event(); + } break; + } + } +} + +void EditorHelpSearch::_search_box_text_changed(const String &p_text) { + + _update_results(); +} + +void EditorHelpSearch::_filter_combo_item_selected(int p_option) { + + _update_results(); +} + +void EditorHelpSearch::_confirmed() { + + TreeItem *item = results_tree->get_selected(); + if (!item) + return; + + // Activate the script editor and emit the signal with the documentation link to display. + EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT); + + emit_signal("go_to_help", item->get_metadata(0)); + + hide(); +} + +void EditorHelpSearch::_notification(int p_what) { + + switch (p_what) { + case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { + + _load_settings(); + _update_icons(); + } break; + case NOTIFICATION_ENTER_TREE: { + + connect("confirmed", this, "_confirmed"); + _update_icons(); + } break; + case NOTIFICATION_POPUP_HIDE: { + + results_tree->clear(); + get_ok()->set_disabled(true); + EditorSettings::get_singleton()->set("interface/dialogs/search_help_bounds", get_rect()); + } break; + case NOTIFICATION_PROCESS: { + + // Update background search. + if (search.is_valid()) { + if (search->work()) { + // Search done. + get_ok()->set_disabled(!results_tree->get_selected()); + search = Ref<Runner>(); + set_process(false); + } + } else { + set_process(false); + } + } break; + } +} + +void EditorHelpSearch::_bind_methods() { + + ClassDB::bind_method(D_METHOD("_update_results"), &EditorHelpSearch::_update_results); + ClassDB::bind_method(D_METHOD("_search_box_gui_input"), &EditorHelpSearch::_search_box_gui_input); + ClassDB::bind_method(D_METHOD("_search_box_text_changed"), &EditorHelpSearch::_search_box_text_changed); + ClassDB::bind_method(D_METHOD("_filter_combo_item_selected"), &EditorHelpSearch::_filter_combo_item_selected); + ClassDB::bind_method(D_METHOD("_confirmed"), &EditorHelpSearch::_confirmed); + ADD_SIGNAL(MethodInfo("go_to_help")); +} + +void EditorHelpSearch::popup_dialog() { + + popup_dialog(search_box->get_text()); +} + +void EditorHelpSearch::popup_dialog(const String &p_term) { + + // Restore valid window bounds or pop up at default size. + if (EditorSettings::get_singleton()->has_setting("interface/dialogs/search_help_bounds")) + popup(EditorSettings::get_singleton()->get("interface/dialogs/search_help_bounds")); + else + popup_centered_ratio(0.5F); + + if (p_term == "") { + search_box->clear(); + } else { + search_box->set_text(p_term); + search_box->select_all(); + } + search_box->grab_focus(); + _update_results(); +} + +EditorHelpSearch::EditorHelpSearch() { + + set_hide_on_ok(false); + set_resizable(true); + set_title(TTR("Search Help")); + + get_ok()->set_disabled(true); + get_ok()->set_text(TTR("Open")); + + // Split search and results area. + VBoxContainer *vbox = memnew(VBoxContainer); + add_child(vbox); + + // Create the search box and filter controls (at the top). + HBoxContainer *hbox = memnew(HBoxContainer); + vbox->add_child(hbox); + + search_box = memnew(LineEdit); + search_box->set_custom_minimum_size(Size2(200, 0)); + search_box->set_h_size_flags(SIZE_EXPAND_FILL); + search_box->connect("gui_input", this, "_search_box_gui_input"); + search_box->connect("text_changed", this, "_search_box_text_changed"); + register_text_enter(search_box); + hbox->add_child(search_box); + + case_sensitive_button = memnew(ToolButton); + case_sensitive_button->set_tooltip("Case Sensitive"); + case_sensitive_button->connect("pressed", this, "_update_results"); + case_sensitive_button->set_toggle_mode(true); + case_sensitive_button->set_focus_mode(FOCUS_NONE); + hbox->add_child(case_sensitive_button); + + hierarchy_button = memnew(ToolButton); + hierarchy_button->set_tooltip("Show Hierarchy"); + hierarchy_button->connect("pressed", this, "_update_results"); + hierarchy_button->set_toggle_mode(true); + hierarchy_button->set_pressed(true); + hierarchy_button->set_focus_mode(FOCUS_NONE); + hbox->add_child(hierarchy_button); + + filter_combo = memnew(OptionButton); + filter_combo->set_custom_minimum_size(Size2(200, 0)); + filter_combo->set_stretch_ratio(0); // Fixed width. + filter_combo->add_item(TTR("Display All"), SEARCH_ALL); + filter_combo->add_separator(); + filter_combo->add_item(TTR("Classes Only"), SEARCH_CLASSES); + filter_combo->add_item(TTR("Methods Only"), SEARCH_METHODS); + filter_combo->add_item(TTR("Signals Only"), SEARCH_SIGNALS); + filter_combo->add_item(TTR("Constants Only"), SEARCH_CONSTANTS); + filter_combo->add_item(TTR("Properties Only"), SEARCH_PROPERTIES); + filter_combo->add_item(TTR("Theme Properties Only"), SEARCH_THEME_ITEMS); + filter_combo->connect("item_selected", this, "_filter_combo_item_selected"); + hbox->add_child(filter_combo); + + // Create the results tree. + results_tree = memnew(Tree); + results_tree->set_v_size_flags(SIZE_EXPAND_FILL); + results_tree->set_columns(2); + results_tree->set_column_title(0, TTR("Name")); + results_tree->set_column_title(1, TTR("Member Type")); + results_tree->set_column_expand(1, false); + results_tree->set_column_min_width(1, 150); + results_tree->set_custom_minimum_size(Size2(0, 100)); + results_tree->set_hide_root(true); + results_tree->set_select_mode(Tree::SELECT_ROW); + results_tree->connect("item_activated", this, "_confirmed"); + results_tree->connect("item_selected", get_ok(), "set_disabled", varray(false)); + vbox->add_child(results_tree, true); + + _load_settings(); +} + +bool EditorHelpSearch::Runner::_slice() { + + bool phase_done = false; + switch (phase) { + case PHASE_MATCH_CLASSES_INIT: + phase_done = _phase_match_classes_init(); + break; + case PHASE_MATCH_CLASSES: + phase_done = _phase_match_classes(); + break; + case PHASE_CLASS_ITEMS_INIT: + phase_done = _phase_class_items_init(); + break; + case PHASE_CLASS_ITEMS: + phase_done = _phase_class_items(); + break; + case PHASE_MEMBER_ITEMS_INIT: + phase_done = _phase_member_items_init(); + break; + case PHASE_MEMBER_ITEMS: + phase_done = _phase_member_items(); + break; + case PHASE_SELECT_MATCH: + phase_done = _phase_select_match(); + break; + case PHASE_MAX: + return true; + default: + WARN_PRINTS("Invalid or unhandled phase in EditorHelpSearch::Runner, aborting search."); + return true; + }; + + if (phase_done) + phase++; + return false; +} + +bool EditorHelpSearch::Runner::_phase_match_classes_init() { + + iterator_doc = EditorHelp::get_doc_data()->class_list.front(); + matches.clear(); + matched_item = NULL; + + return true; +} + +bool EditorHelpSearch::Runner::_phase_match_classes() { + + DocData::ClassDoc &class_doc = iterator_doc->value(); + + matches[class_doc.name] = ClassMatch(); + ClassMatch &match = matches[class_doc.name]; + + match.doc = &class_doc; + + // Match class name. + if (search_flags & SEARCH_CLASSES) + match.name = term == "" || _match_string(term, class_doc.name); + + // Match members if the term is long enough. + if (term.length() > 1) { + if (search_flags & SEARCH_METHODS) + for (int i = 0; i < class_doc.methods.size(); i++) { + String method_name = search_flags & SEARCH_CASE_SENSITIVE ? class_doc.methods[i].name : class_doc.methods[i].name.to_lower(); + if (method_name.find(term) > -1 || + (term.begins_with(".") && method_name.begins_with(term.right(1))) || + (term.ends_with("(") && method_name.ends_with(term.left(term.length() - 1).strip_edges())) || + (term.begins_with(".") && term.ends_with("(") && method_name == term.substr(1, term.length() - 2).strip_edges())) + match.methods.push_back(const_cast<DocData::MethodDoc *>(&class_doc.methods[i])); + } + if (search_flags & SEARCH_SIGNALS) + for (int i = 0; i < class_doc.signals.size(); i++) + if (_match_string(term, class_doc.signals[i].name)) + match.signals.push_back(const_cast<DocData::MethodDoc *>(&class_doc.signals[i])); + if (search_flags & SEARCH_CONSTANTS) + for (int i = 0; i < class_doc.constants.size(); i++) + if (_match_string(term, class_doc.constants[i].name)) + match.constants.push_back(const_cast<DocData::ConstantDoc *>(&class_doc.constants[i])); + if (search_flags & SEARCH_PROPERTIES) + for (int i = 0; i < class_doc.properties.size(); i++) + if (_match_string(term, class_doc.properties[i].name)) + match.properties.push_back(const_cast<DocData::PropertyDoc *>(&class_doc.properties[i])); + if (search_flags & SEARCH_THEME_ITEMS) + for (int i = 0; i < class_doc.theme_properties.size(); i++) + if (_match_string(term, class_doc.theme_properties[i].name)) + match.theme_properties.push_back(const_cast<DocData::PropertyDoc *>(&class_doc.theme_properties[i])); + } + + iterator_doc = iterator_doc->next(); + return !iterator_doc; +} + +bool EditorHelpSearch::Runner::_phase_class_items_init() { + + iterator_match = matches.front(); + + results_tree->clear(); + root_item = results_tree->create_item(); + class_items.clear(); + + return true; +} + +bool EditorHelpSearch::Runner::_phase_class_items() { + + ClassMatch &match = iterator_match->value(); + + if (search_flags & SEARCH_SHOW_HIERARCHY) { + if (match.required()) + _create_class_hierarchy(match); + } else { + if (match.name) + _create_class_item(root_item, match.doc, false); + } + + iterator_match = iterator_match->next(); + return !iterator_match; +} + +bool EditorHelpSearch::Runner::_phase_member_items_init() { + + iterator_match = matches.front(); + + return true; +} + +bool EditorHelpSearch::Runner::_phase_member_items() { + + ClassMatch &match = iterator_match->value(); + + TreeItem *parent = search_flags & SEARCH_SHOW_HIERARCHY ? class_items[match.doc->name] : root_item; + for (int i = 0; i < match.methods.size(); i++) + _create_method_item(parent, match.doc, match.methods[i]); + for (int i = 0; i < match.signals.size(); i++) + _create_signal_item(parent, match.doc, match.signals[i]); + for (int i = 0; i < match.constants.size(); i++) + _create_constant_item(parent, match.doc, match.constants[i]); + for (int i = 0; i < match.properties.size(); i++) + _create_property_item(parent, match.doc, match.properties[i]); + for (int i = 0; i < match.theme_properties.size(); i++) + _create_theme_property_item(parent, match.doc, match.theme_properties[i]); + + iterator_match = iterator_match->next(); + return !iterator_match; +} + +bool EditorHelpSearch::Runner::_phase_select_match() { + + if (matched_item) + matched_item->select(0); + results_tree->ensure_cursor_is_visible(); + + return true; +} + +bool EditorHelpSearch::Runner::_match_string(const String &p_term, const String &p_string) const { + + if (search_flags & SEARCH_CASE_SENSITIVE) + return p_string.find(p_term) > -1; + else + return p_string.findn(p_term) > -1; +} + +void EditorHelpSearch::Runner::_match_item(TreeItem *p_item, const String &p_text) { + + if (!matched_item) { + if (search_flags & SEARCH_CASE_SENSITIVE) { + if (p_text.casecmp_to(term) == 0) + matched_item = p_item; + } else { + if (p_text.nocasecmp_to(term) == 0) + matched_item = p_item; + } + } +} + +TreeItem *EditorHelpSearch::Runner::_create_class_hierarchy(const ClassMatch &p_match) { + + if (class_items.has(p_match.doc->name)) + return class_items[p_match.doc->name]; + + // Ensure parent nodes are created first. + TreeItem *parent = root_item; + if (p_match.doc->inherits != "") { + if (class_items.has(p_match.doc->inherits)) { + parent = class_items[p_match.doc->inherits]; + } else { + ClassMatch &base_match = matches[p_match.doc->inherits]; + parent = _create_class_hierarchy(base_match); + } + } + + TreeItem *class_item = _create_class_item(parent, p_match.doc, !p_match.name); + class_items[p_match.doc->name] = class_item; + return class_item; +} + +TreeItem *EditorHelpSearch::Runner::_create_class_item(TreeItem *p_parent, const DocData::ClassDoc *p_doc, bool p_gray) { + + Ref<Texture> icon = empty_icon; + if (ui_service->has_icon(p_doc->name, "EditorIcons")) + icon = ui_service->get_icon(p_doc->name, "EditorIcons"); + else if (ClassDB::class_exists(p_doc->name) && ClassDB::is_parent_class(p_doc->name, "Object")) + icon = ui_service->get_icon("Object", "EditorIcons"); + String tooltip = p_doc->brief_description.strip_edges(); + + TreeItem *item = results_tree->create_item(p_parent); + item->set_icon(0, icon); + item->set_text(0, p_doc->name); + item->set_text(1, TTR("Class")); + item->set_tooltip(0, tooltip); + item->set_tooltip(1, tooltip); + item->set_metadata(0, "class_name:" + p_doc->name); + if (p_gray) { + item->set_custom_color(0, disabled_color); + item->set_custom_color(1, disabled_color); + } + + _match_item(item, p_doc->name); + + return item; +} + +TreeItem *EditorHelpSearch::Runner::_create_method_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::MethodDoc *p_doc) { + + String tooltip = p_doc->return_type + " " + p_class_doc->name + "." + p_doc->name + "("; + for (int i = 0; i < p_doc->arguments.size(); i++) { + const DocData::ArgumentDoc &arg = p_doc->arguments[i]; + tooltip += arg.type + " " + arg.name; + if (arg.default_value != "") + tooltip += " = " + arg.default_value; + if (i < p_doc->arguments.size() - 1) + tooltip += ", "; + } + tooltip += ")"; + return _create_member_item(p_parent, p_class_doc->name, "MemberMethod", p_doc->name, "Method", "method", tooltip); +} + +TreeItem *EditorHelpSearch::Runner::_create_signal_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::MethodDoc *p_doc) { + + String tooltip = p_doc->return_type + " " + p_class_doc->name + "." + p_doc->name + "("; + for (int i = 0; i < p_doc->arguments.size(); i++) { + const DocData::ArgumentDoc &arg = p_doc->arguments[i]; + tooltip += arg.type + " " + arg.name; + if (arg.default_value != "") + tooltip += " = " + arg.default_value; + if (i < p_doc->arguments.size() - 1) + tooltip += ", "; + } + tooltip += ")"; + return _create_member_item(p_parent, p_class_doc->name, "MemberSignal", p_doc->name, "Signal", "signal", tooltip); +} + +TreeItem *EditorHelpSearch::Runner::_create_constant_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::ConstantDoc *p_doc) { + + String tooltip = p_class_doc->name + "." + p_doc->name; + return _create_member_item(p_parent, p_class_doc->name, "MemberConstant", p_doc->name, "Constant", "constant", tooltip); +} + +TreeItem *EditorHelpSearch::Runner::_create_property_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::PropertyDoc *p_doc) { + + String tooltip = p_doc->type + " " + p_class_doc->name + "." + p_doc->name; + tooltip += "\n " + p_class_doc->name + "." + p_doc->setter + "(value) setter"; + tooltip += "\n " + p_class_doc->name + "." + p_doc->getter + "() getter"; + return _create_member_item(p_parent, p_class_doc->name, "MemberProperty", p_doc->name, "Property", "property", tooltip); +} + +TreeItem *EditorHelpSearch::Runner::_create_theme_property_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::PropertyDoc *p_doc) { + + String tooltip = p_doc->type + " " + p_class_doc->name + "." + p_doc->name; + return _create_member_item(p_parent, p_class_doc->name, "MemberTheme", p_doc->name, "Theme Property", "theme_item", tooltip); +} + +TreeItem *EditorHelpSearch::Runner::_create_member_item(TreeItem *p_parent, const String &p_class_name, const String &p_icon, const String &p_name, const String &p_type, const String &p_metatype, const String &p_tooltip) { + + Ref<Texture> icon; + String text; + if (search_flags & SEARCH_SHOW_HIERARCHY) { + icon = ui_service->get_icon(p_icon, "EditorIcons"); + text = p_name; + } else { + icon = ui_service->get_icon(p_icon, "EditorIcons"); + /*// In flat mode, show the class icon. + if (ui_service->has_icon(p_class_name, "EditorIcons")) + icon = ui_service->get_icon(p_class_name, "EditorIcons"); + else if (ClassDB::is_parent_class(p_class_name, "Object")) + icon = ui_service->get_icon("Object", "EditorIcons");*/ + text = p_class_name + "." + p_name; + } + + TreeItem *item = results_tree->create_item(p_parent); + item->set_icon(0, icon); + item->set_text(0, text); + item->set_text(1, TTR(p_type)); + item->set_tooltip(0, p_tooltip); + item->set_tooltip(1, p_tooltip); + item->set_metadata(0, "class_" + p_metatype + ":" + p_class_name + ":" + p_name); + + _match_item(item, p_name); + + return item; +} + +bool EditorHelpSearch::Runner::work(uint64_t slot) { + + // Return true when the search has been completed, otherwise false. + const uint64_t until = OS::get_singleton()->get_ticks_usec() + slot; + while (!_slice()) + if (OS::get_singleton()->get_ticks_usec() > until) + return false; + return true; +} + +EditorHelpSearch::Runner::Runner(Control *p_icon_service, Tree *p_results_tree, const String &p_term, int p_search_flags) { + + ui_service = p_icon_service; + results_tree = p_results_tree; + term = p_term.strip_edges(); + search_flags = p_search_flags; + + if ((search_flags & SEARCH_CASE_SENSITIVE) == 0) + term = term.to_lower(); + + empty_icon = ui_service->get_icon("ArrowRight", "EditorIcons"); + disabled_color = ui_service->get_color("disabled_font_color", "Editor"); + + phase = 0; +} diff --git a/editor/editor_help_search.h b/editor/editor_help_search.h new file mode 100644 index 0000000000..544860f282 --- /dev/null +++ b/editor/editor_help_search.h @@ -0,0 +1,154 @@ +/*************************************************************************/ +/* editor_help_search.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef EDITOR_HELP_SEARCH_H +#define EDITOR_HELP_SEARCH_H + +#include "core/ordered_hash_map.h" +#include "editor/code_editor.h" +#include "editor/editor_help.h" +#include "editor/editor_plugin.h" +#include "scene/gui/option_button.h" +#include "scene/gui/tree.h" + +class EditorHelpSearch : public ConfirmationDialog { + GDCLASS(EditorHelpSearch, ConfirmationDialog); + + enum SearchFlags { + SEARCH_CLASSES = 1 << 0, + SEARCH_METHODS = 1 << 1, + SEARCH_SIGNALS = 1 << 2, + SEARCH_CONSTANTS = 1 << 3, + SEARCH_PROPERTIES = 1 << 4, + SEARCH_THEME_ITEMS = 1 << 5, + SEARCH_ALL = SEARCH_CLASSES | SEARCH_METHODS | SEARCH_SIGNALS | SEARCH_CONSTANTS | SEARCH_PROPERTIES | SEARCH_THEME_ITEMS, + SEARCH_CASE_SENSITIVE = 1 << 29, + SEARCH_SHOW_HIERARCHY = 1 << 30 + }; + + LineEdit *search_box; + ToolButton *case_sensitive_button; + ToolButton *hierarchy_button; + OptionButton *filter_combo; + Tree *results_tree; + + class Runner; + Ref<Runner> search; + + void _update_icons(); + void _load_settings(); + void _update_results(); + + void _search_box_gui_input(const Ref<InputEvent> &p_event); + void _search_box_text_changed(const String &p_text); + void _filter_combo_item_selected(int p_option); + void _confirmed(); + +protected: + void _notification(int p_what); + static void _bind_methods(); + +public: + void popup_dialog(); + void popup_dialog(const String &p_term); + + EditorHelpSearch(); +}; + +class EditorHelpSearch::Runner : public Reference { + + enum Phase { + PHASE_MATCH_CLASSES_INIT, + PHASE_MATCH_CLASSES, + PHASE_CLASS_ITEMS_INIT, + PHASE_CLASS_ITEMS, + PHASE_MEMBER_ITEMS_INIT, + PHASE_MEMBER_ITEMS, + PHASE_SELECT_MATCH, + PHASE_MAX + }; + int phase; + + struct ClassMatch { + DocData::ClassDoc *doc; + bool name; + Vector<DocData::MethodDoc *> methods; + Vector<DocData::MethodDoc *> signals; + Vector<DocData::ConstantDoc *> constants; + Vector<DocData::PropertyDoc *> properties; + Vector<DocData::PropertyDoc *> theme_properties; + + bool required() { + return name || methods.size() || signals.size() || constants.size() || properties.size() || theme_properties.size(); + } + }; + + Control *ui_service; + Tree *results_tree; + String term; + int search_flags; + + Ref<Texture> empty_icon; + Color disabled_color; + + Map<String, DocData::ClassDoc>::Element *iterator_doc; + Map<String, ClassMatch> matches; + Map<String, ClassMatch>::Element *iterator_match; + TreeItem *root_item; + Map<String, TreeItem *> class_items; + TreeItem *matched_item; + + bool _slice(); + bool _phase_match_classes_init(); + bool _phase_match_classes(); + bool _phase_class_items_init(); + bool _phase_class_items(); + bool _phase_member_items_init(); + bool _phase_member_items(); + bool _phase_select_match(); + + bool _match_string(const String &p_term, const String &p_string) const; + void _match_item(TreeItem *p_item, const String &p_text); + TreeItem *_create_class_hierarchy(const ClassMatch &p_match); + TreeItem *_create_class_item(TreeItem *p_parent, const DocData::ClassDoc *p_doc, bool p_gray); + TreeItem *_create_method_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::MethodDoc *p_doc); + TreeItem *_create_signal_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::MethodDoc *p_doc); + TreeItem *_create_constant_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::ConstantDoc *p_doc); + TreeItem *_create_property_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::PropertyDoc *p_doc); + TreeItem *_create_theme_property_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::PropertyDoc *p_doc); + TreeItem *_create_member_item(TreeItem *p_parent, const String &p_class_name, const String &p_icon, const String &p_name, const String &p_type, const String &p_metatype, const String &p_tooltip); + +public: + bool work(uint64_t slot = 100000); + + Runner(Control *p_icon_service, Tree *p_results_tree, const String &p_term, int p_search_flags); +}; + +#endif // EDITOR_HELP_SEARCH_H diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index d6f337cc20..a564a2a113 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -1153,6 +1153,11 @@ void EditorInspectorSection::_gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + Ref<Font> font = get_font("font", "Tree"); + if (mb->get_position().y > font->get_height()) { //clicked outside + return; + } + _test_unfold(); bool unfold = !object->editor_is_section_unfolded(section); diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index dbbf5d08b8..3129ef3508 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -384,7 +384,6 @@ void EditorNode::_notification(int p_what) { update_menu->set_icon(gui_base->get_icon("Progress1", "EditorIcons")); PopupMenu *p = help_menu->get_popup(); - p->set_item_icon(p->get_item_index(HELP_CLASSES), gui_base->get_icon("ClassList", "EditorIcons")); p->set_item_icon(p->get_item_index(HELP_SEARCH), gui_base->get_icon("HelpSearch", "EditorIcons")); p->set_item_icon(p->get_item_index(HELP_DOCS), gui_base->get_icon("Instance", "EditorIcons")); p->set_item_icon(p->get_item_index(HELP_QA), gui_base->get_icon("Instance", "EditorIcons")); @@ -410,51 +409,50 @@ void EditorNode::_on_plugin_ready(Object *p_script, const String &p_activate_nam push_item(script.operator->()); } -void EditorNode::_fs_changed() { +void EditorNode::_resources_changed(const PoolVector<String> &p_resources) { - for (Set<FileDialog *>::Element *E = file_dialogs.front(); E; E = E->next()) { + List<Ref<Resource> > changed; - E->get()->invalidate(); - } + int rc = p_resources.size(); + for (int i = 0; i < rc; i++) { - for (Set<EditorFileDialog *>::Element *E = editor_file_dialogs.front(); E; E = E->next()) { + Ref<Resource> res(ResourceCache::get(p_resources.get(i))); + if (res.is_null()) { + continue; + } - E->get()->invalidate(); - } + if (!res->editor_can_reload_from_file()) + continue; + if (!res->get_path().is_resource_file() && !res->get_path().is_abs_path()) + continue; + if (!FileAccess::exists(res->get_path())) + continue; - { - //reload changed resources - List<Ref<Resource> > changed; + if (res->get_import_path() != String()) { + //this is an imported resource, will be reloaded if reimported via the _resources_reimported() callback + continue; + } - List<Ref<Resource> > cached; - ResourceCache::get_cached_resources(&cached); - // FIXME: This should be done in a thread. - for (List<Ref<Resource> >::Element *E = cached.front(); E; E = E->next()) { + changed.push_back(res); + } - if (!E->get()->editor_can_reload_from_file()) - continue; - if (!E->get()->get_path().is_resource_file() && !E->get()->get_path().is_abs_path()) - continue; - if (!FileAccess::exists(E->get()->get_path())) - continue; + if (changed.size()) { + for (List<Ref<Resource> >::Element *E = changed.front(); E; E = E->next()) { + E->get()->reload_from_file(); + } + } +} - if (E->get()->get_import_path() != String()) { - //this is an imported resource, will be reloaded if reimported via the _resources_reimported() callback - continue; - } +void EditorNode::_fs_changed() { - uint64_t mt = FileAccess::get_modified_time(E->get()->get_path()); + for (Set<FileDialog *>::Element *E = file_dialogs.front(); E; E = E->next()) { - if (mt != E->get()->get_last_modified_time()) { - changed.push_back(E->get()); - } - } + E->get()->invalidate(); + } - if (changed.size()) { - for (List<Ref<Resource> >::Element *E = changed.front(); E; E = E->next()) { - E->get()->reload_from_file(); - } - } + for (Set<EditorFileDialog *>::Element *E = editor_file_dialogs.front(); E; E = E->next()) { + + E->get()->invalidate(); } _mark_unsaved_scenes(); @@ -637,6 +635,7 @@ void EditorNode::save_resource(const Ref<Resource> &p_resource) { void EditorNode::save_resource_as(const Ref<Resource> &p_resource, const String &p_at_path) { file->set_mode(EditorFileDialog::MODE_SAVE_FILE); + saving_resource = p_resource; current_option = RESOURCE_SAVE_AS; List<String> extensions; @@ -1263,15 +1262,13 @@ void EditorNode::_dialog_action(String p_file) { case RESOURCE_SAVE: case RESOURCE_SAVE_AS: { - uint32_t current = editor_history.get_current(); + ERR_FAIL_COND(saving_resource.is_null()) + save_resource_in_path(saving_resource, p_file); + saving_resource = Ref<Resource>(); + ObjectID current = editor_history.get_current(); Object *current_obj = current > 0 ? ObjectDB::get_instance(current) : NULL; - - ERR_FAIL_COND(!Object::cast_to<Resource>(current_obj)) - - RES current_res = RES(Object::cast_to<Resource>(current_obj)); - - save_resource_in_path(current_res, p_file); - + ERR_FAIL_COND(!current_obj); + current_obj->_change_notify(); } break; case SETTINGS_LAYOUT_SAVE: { @@ -2003,7 +2000,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { if (err != OK) ERR_PRINT("Failed to load scene"); editor_data.move_edited_scene_to_index(cur_idx); - get_undo_redo()->clear_history(); + get_undo_redo()->clear_history(false); scene_tabs->set_current_tab(cur_idx); } break; @@ -2263,9 +2260,6 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { file->popup_centered_ratio(); } break; - case HELP_CLASSES: { - emit_signal("request_help_index", ""); - } break; case HELP_SEARCH: { emit_signal("request_help_search", ""); } break; @@ -2570,6 +2564,12 @@ void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled) return; } + //errors in the script cause the base_type to be "" + if (String(script->get_instance_base_type()) == "") { + show_warning(vformat(TTR("Unable to load addon script from path: '%s' There seems to be an error in the code, please check the syntax."), path)); + return; + } + //could check inheritance.. if (String(script->get_instance_base_type()) != "EditorPlugin") { show_warning(vformat(TTR("Unable to load addon script from path: '%s' Base type is not EditorPlugin."), path)); @@ -2613,7 +2613,7 @@ void EditorNode::_remove_edited_scene() { } _scene_tab_changed(new_index); editor_data.remove_scene(old_index); - editor_data.get_undo_redo().clear_history(); + editor_data.get_undo_redo().clear_history(false); _update_title(); _update_scene_tabs(); } @@ -4651,11 +4651,12 @@ void EditorNode::_bind_methods() { ClassDB::bind_method(D_METHOD("_video_driver_selected"), &EditorNode::_video_driver_selected); + ClassDB::bind_method(D_METHOD("_resources_changed"), &EditorNode::_resources_changed); + ADD_SIGNAL(MethodInfo("play_pressed")); ADD_SIGNAL(MethodInfo("pause_pressed")); ADD_SIGNAL(MethodInfo("stop_pressed")); ADD_SIGNAL(MethodInfo("request_help_search")); - ADD_SIGNAL(MethodInfo("request_help_index")); ADD_SIGNAL(MethodInfo("script_add_function_request", PropertyInfo(Variant::OBJECT, "obj"), PropertyInfo(Variant::STRING, "function"), PropertyInfo(Variant::POOL_STRING_ARRAY, "args"))); ADD_SIGNAL(MethodInfo("resource_saved", PropertyInfo(Variant::OBJECT, "obj"))); } @@ -5341,8 +5342,7 @@ EditorNode::EditorNode() { p = help_menu->get_popup(); p->set_hide_on_window_lose_focus(true); p->connect("id_pressed", this, "_menu_option"); - p->add_icon_item(gui_base->get_icon("ClassList", "EditorIcons"), TTR("Classes"), HELP_CLASSES); - p->add_icon_item(gui_base->get_icon("HelpSearch", "EditorIcons"), TTR("Search"), HELP_SEARCH); + p->add_icon_shortcut(gui_base->get_icon("HelpSearch", "EditorIcons"), ED_SHORTCUT("editor/editor_help", TTR("Search"), KEY_F4), HELP_SEARCH); p->add_separator(); p->add_icon_item(gui_base->get_icon("Instance", "EditorIcons"), TTR("Online Docs"), HELP_DOCS); p->add_icon_item(gui_base->get_icon("Instance", "EditorIcons"), TTR("Q&A"), HELP_QA); @@ -5777,6 +5777,7 @@ EditorNode::EditorNode() { _edit_current(); current = NULL; + saving_resource = Ref<Resource>(); reference_resource_mem = true; save_external_resources_mem = true; @@ -5819,6 +5820,7 @@ EditorNode::EditorNode() { EditorFileSystem::get_singleton()->connect("sources_changed", this, "_sources_changed"); EditorFileSystem::get_singleton()->connect("filesystem_changed", this, "_fs_changed"); EditorFileSystem::get_singleton()->connect("resources_reimported", this, "_resources_reimported"); + EditorFileSystem::get_singleton()->connect("resources_reload", this, "_resources_changed"); _build_icon_type_cache(); diff --git a/editor/editor_node.h b/editor/editor_node.h index b828a4d7d5..e220daf8a9 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -180,7 +180,6 @@ private: SETTINGS_HELP, SCENE_TAB_CLOSE, - HELP_CLASSES, HELP_SEARCH, HELP_DOCS, HELP_QA, @@ -356,6 +355,7 @@ private: EditorExport *editor_export; Object *current; + Ref<Resource> saving_resource; bool _playing_edited; String run_custom_filename; @@ -605,6 +605,8 @@ private: static void _resource_saved(RES p_resource, const String &p_path); static void _resource_loaded(RES p_resource, const String &p_path); + void _resources_changed(const PoolVector<String> &p_resources); + protected: void _notification(int p_what); static void _bind_methods(); diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index 9c1d22f6ec..57c6fa3547 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -1802,14 +1802,26 @@ void EditorPropertyNodePath::_node_selected(const NodePath &p_path) { NodePath path = p_path; Node *base_node = Object::cast_to<Node>(get_edited_object()); - if (base_node == NULL) { - if (Object::cast_to<Resource>(get_edited_object())) { - Node *to_node = get_node(p_path); - path = get_tree()->get_edited_scene_root()->get_path_to(to_node); - } else if (get_edited_object()->has_method("get_root_path")) { - base_node = get_edited_object()->call("get_root_path"); + if (!base_node) { + //try a base node within history + if (EditorNode::get_singleton()->get_editor_history()->get_path_size() > 0) { + Object *base = ObjectDB::get_instance(EditorNode::get_singleton()->get_editor_history()->get_path_object(0)); + if (base) { + base_node = Object::cast_to<Node>(base); + } } } + + if (!base_node && get_edited_object()->has_method("get_root_path")) { + base_node = get_edited_object()->call("get_root_path"); + } + + if (!base_node && Object::cast_to<Reference>(get_edited_object())) { + Node *to_node = get_node(p_path); + ERR_FAIL_COND(!to_node); + path = get_tree()->get_edited_scene_root()->get_path_to(to_node); + } + if (base_node) { // for AnimationTrackKeyEdit path = base_node->get_path().rel_path_to(p_path); } @@ -2016,6 +2028,13 @@ void EditorPropertyResource::_menu_option(int p_which) { } break; + case OBJ_MENU_SAVE: { + RES res = get_edited_object()->get(get_edited_property()); + if (res.is_null()) + return; + EditorNode::get_singleton()->save_resource(res); + } break; + case OBJ_MENU_COPY: { RES res = get_edited_object()->get(get_edited_property()); @@ -2145,7 +2164,8 @@ void EditorPropertyResource::_resource_preview(const String &p_path, const Ref<T } } -void EditorPropertyResource::_update_menu() { +void EditorPropertyResource::_update_menu_items() { + //////////////////// UPDATE MENU ////////////////////////// RES res = get_edited_object()->get(get_edited_property()); @@ -2232,6 +2252,7 @@ void EditorPropertyResource::_update_menu() { menu->add_icon_item(get_icon("Edit", "EditorIcons"), TTR("Edit"), OBJ_MENU_EDIT); menu->add_icon_item(get_icon("Clear", "EditorIcons"), TTR("Clear"), OBJ_MENU_CLEAR); menu->add_icon_item(get_icon("Duplicate", "EditorIcons"), TTR("Make Unique"), OBJ_MENU_MAKE_UNIQUE); + menu->add_icon_item(get_icon("Save", "EditorIcons"), TTR("Save"), OBJ_MENU_SAVE); RES r = res; if (r.is_valid() && r->get_path().is_resource_file()) { menu->add_separator(); @@ -2287,6 +2308,11 @@ void EditorPropertyResource::_update_menu() { menu->add_icon_item(icon, vformat(TTR("Convert To %s"), what), CONVERT_BASE_ID + i); } } +} + +void EditorPropertyResource::_update_menu() { + + _update_menu_items(); Rect2 gt = edit->get_global_rect(); menu->set_as_minsize(); @@ -2311,6 +2337,20 @@ void EditorPropertyResource::_sub_inspector_object_id_selected(int p_id) { emit_signal("object_id_selected", get_edited_property(), p_id); } +void EditorPropertyResource::_button_input(const Ref<InputEvent> &p_event) { + Ref<InputEventMouseButton> mb = p_event; + if (mb.is_valid()) { + if (mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) { + _update_menu_items(); + Vector2 pos = mb->get_global_position(); + //pos = assign->get_global_transform().xform(pos); + menu->set_as_minsize(); + menu->set_global_position(pos); + menu->popup(); + } + } +} + void EditorPropertyResource::_open_editor_pressed() { RES res = get_edited_object()->get(get_edited_property()); if (res.is_valid()) { @@ -2598,6 +2638,7 @@ void EditorPropertyResource::_bind_methods() { ClassDB::bind_method(D_METHOD("drop_data_fw"), &EditorPropertyResource::drop_data_fw); ClassDB::bind_method(D_METHOD("_button_draw"), &EditorPropertyResource::_button_draw); ClassDB::bind_method(D_METHOD("_open_editor_pressed"), &EditorPropertyResource::_open_editor_pressed); + ClassDB::bind_method(D_METHOD("_button_input"), &EditorPropertyResource::_button_input); } EditorPropertyResource::EditorPropertyResource() { @@ -2624,6 +2665,7 @@ EditorPropertyResource::EditorPropertyResource() { preview->set_margin(MARGIN_BOTTOM, -1); preview->set_margin(MARGIN_RIGHT, -1); assign->add_child(preview); + assign->connect("gui_input", this, "_button_input"); menu = memnew(PopupMenu); add_child(menu); @@ -2632,6 +2674,7 @@ EditorPropertyResource::EditorPropertyResource() { menu->connect("id_pressed", this, "_menu_option"); edit->connect("pressed", this, "_update_menu"); hbc->add_child(edit); + edit->connect("gui_input", this, "_button_input"); file = NULL; scene_tree = NULL; diff --git a/editor/editor_properties.h b/editor/editor_properties.h index 35d8f4d306..b82ef977ef 100644 --- a/editor/editor_properties.h +++ b/editor/editor_properties.h @@ -522,10 +522,11 @@ class EditorPropertyResource : public EditorProperty { OBJ_MENU_EDIT = 1, OBJ_MENU_CLEAR = 2, OBJ_MENU_MAKE_UNIQUE = 3, - OBJ_MENU_COPY = 4, - OBJ_MENU_PASTE = 5, - OBJ_MENU_NEW_SCRIPT = 6, - OBJ_MENU_SHOW_IN_FILE_SYSTEM = 7, + OBJ_MENU_SAVE = 4, + OBJ_MENU_COPY = 5, + OBJ_MENU_PASTE = 6, + OBJ_MENU_NEW_SCRIPT = 7, + OBJ_MENU_SHOW_IN_FILE_SYSTEM = 8, TYPE_BASE_ID = 100, CONVERT_BASE_ID = 1000 @@ -552,6 +553,8 @@ class EditorPropertyResource : public EditorProperty { void _resource_selected(); void _viewport_selected(const NodePath &p_path); + void _update_menu_items(); + void _update_menu(); void _sub_inspector_property_keyed(const String &p_property, const Variant &p_value, bool); @@ -564,6 +567,7 @@ class EditorPropertyResource : public EditorProperty { bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); + void _button_input(const Ref<InputEvent> &p_event); void _open_editor_pressed(); protected: diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp index 24360813a2..431f608f46 100644 --- a/editor/editor_properties_array_dict.cpp +++ b/editor/editor_properties_array_dict.cpp @@ -29,9 +29,9 @@ /*************************************************************************/ #include "editor_properties_array_dict.h" +#include "core/io/marshalls.h" #include "editor/editor_scale.h" #include "editor_properties.h" - bool EditorPropertyArrayObject::_set(const StringName &p_name, const Variant &p_value) { String pn = p_name; @@ -54,6 +54,10 @@ bool EditorPropertyArrayObject::_get(const StringName &p_name, Variant &r_ret) c int idx = pn.get_slicec('/', 1).to_int(); bool valid; r_ret = array.get(idx, &valid); + if (r_ret.get_type() == Variant::OBJECT && Object::cast_to<EncodedObjectAsID>(r_ret)) { + r_ret = Object::cast_to<EncodedObjectAsID>(r_ret)->get_object_id(); + } + return valid; } @@ -120,6 +124,10 @@ bool EditorPropertyDictionaryObject::_get(const StringName &p_name, Variant &r_r int idx = pn.get_slicec('/', 1).to_int(); Variant key = dict.get_key_at_index(idx); r_ret = dict[key]; + if (r_ret.get_type() == Variant::OBJECT && Object::cast_to<EncodedObjectAsID>(r_ret)) { + r_ret = Object::cast_to<EncodedObjectAsID>(r_ret)->get_object_id(); + } + return true; } @@ -198,6 +206,10 @@ void EditorPropertyArray::_change_type_menu(int p_index) { update_property(); } +void EditorPropertyArray::_object_id_selected(const String &p_property, ObjectID p_id) { + emit_signal("object_id_selected", p_property, p_id); +} + void EditorPropertyArray::update_property() { Variant array = get_edited_object()->get(get_edited_property()); @@ -431,9 +443,19 @@ void EditorPropertyArray::update_property() { } break; case Variant::OBJECT: { - EditorPropertyResource *editor = memnew(EditorPropertyResource); - editor->setup("Resource"); - prop = editor; + + if (Object::cast_to<EncodedObjectAsID>(value)) { + + EditorPropertyObjectID *editor = memnew(EditorPropertyObjectID); + editor->setup("Object"); + prop = editor; + + } else { + + EditorPropertyResource *editor = memnew(EditorPropertyResource); + editor->setup("Resource"); + prop = editor; + } } break; case Variant::DICTIONARY: { @@ -497,6 +519,7 @@ void EditorPropertyArray::update_property() { prop->set_label(itos(i + offset)); prop->set_selectable(false); prop->connect("property_changed", this, "_property_changed"); + prop->connect("object_id_selected", this, "_object_id_selected"); if (array.get_type() == Variant::ARRAY) { HBoxContainer *hb = memnew(HBoxContainer); vbox->add_child(hb); @@ -578,6 +601,7 @@ void EditorPropertyArray::_bind_methods() { ClassDB::bind_method("_property_changed", &EditorPropertyArray::_property_changed, DEFVAL(false)); ClassDB::bind_method("_change_type", &EditorPropertyArray::_change_type); ClassDB::bind_method("_change_type_menu", &EditorPropertyArray::_change_type_menu); + ClassDB::bind_method("_object_id_selected", &EditorPropertyArray::_object_id_selected); } EditorPropertyArray::EditorPropertyArray() { @@ -893,9 +917,19 @@ void EditorPropertyDictionary::update_property() { } break; case Variant::OBJECT: { - EditorPropertyResource *editor = memnew(EditorPropertyResource); - editor->setup("Resource"); - prop = editor; + + if (Object::cast_to<EncodedObjectAsID>(value)) { + + EditorPropertyObjectID *editor = memnew(EditorPropertyObjectID); + editor->setup("Object"); + prop = editor; + + } else { + + EditorPropertyResource *editor = memnew(EditorPropertyResource); + editor->setup("Resource"); + prop = editor; + } } break; case Variant::DICTIONARY: { @@ -986,6 +1020,7 @@ void EditorPropertyDictionary::update_property() { prop->set_selectable(false); prop->connect("property_changed", this, "_property_changed"); + prop->connect("object_id_selected", this, "_object_id_selected"); HBoxContainer *hb = memnew(HBoxContainer); if (add_vbox) { @@ -1022,6 +1057,10 @@ void EditorPropertyDictionary::update_property() { #endif } +void EditorPropertyDictionary::_object_id_selected(const String &p_property, ObjectID p_id) { + emit_signal("object_id_selected", p_property, p_id); +} + void EditorPropertyDictionary::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) { @@ -1055,6 +1094,7 @@ void EditorPropertyDictionary::_bind_methods() { ClassDB::bind_method("_change_type", &EditorPropertyDictionary::_change_type); ClassDB::bind_method("_change_type_menu", &EditorPropertyDictionary::_change_type_menu); ClassDB::bind_method("_add_key_value", &EditorPropertyDictionary::_add_key_value); + ClassDB::bind_method("_object_id_selected", &EditorPropertyDictionary::_object_id_selected); } EditorPropertyDictionary::EditorPropertyDictionary() { diff --git a/editor/editor_properties_array_dict.h b/editor/editor_properties_array_dict.h index d2bd849f30..d5eecd9106 100644 --- a/editor/editor_properties_array_dict.h +++ b/editor/editor_properties_array_dict.h @@ -101,6 +101,8 @@ class EditorPropertyArray : public EditorProperty { void _change_type(Object *p_button, int p_index); void _change_type_menu(int p_index); + void _object_id_selected(const String &p_property, ObjectID p_id); + protected: static void _bind_methods(); void _notification(int p_what); @@ -134,6 +136,7 @@ class EditorPropertyDictionary : public EditorProperty { void _change_type_menu(int p_index); void _add_key_value(); + void _object_id_selected(const String &p_property, ObjectID p_id); protected: static void _bind_methods(); diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 34c273fbae..fdfa094ba2 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -300,6 +300,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { hints["interface/editor/main_font_size"] = PropertyInfo(Variant::INT, "interface/editor/main_font_size", PROPERTY_HINT_RANGE, "10,40,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); _initial_set("interface/editor/code_font_size", 14); hints["interface/editor/code_font_size"] = PropertyInfo(Variant::INT, "interface/editor/code_font_size", PROPERTY_HINT_RANGE, "8,96,1", PROPERTY_USAGE_DEFAULT); + _initial_set("interface/editor/main_font_antialiased", true); + _initial_set("interface/editor/code_font_antialiased", true); _initial_set("interface/editor/main_font_hinting", 2); hints["interface/editor/main_font_hinting"] = PropertyInfo(Variant::INT, "interface/editor/main_font_hinting", PROPERTY_HINT_ENUM, "None,Light,Normal", PROPERTY_USAGE_DEFAULT); _initial_set("interface/editor/code_font_hinting", 2); @@ -433,7 +435,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { // navigation _initial_set("editors/3d/navigation/navigation_scheme", 0); - _initial_set("editors/3d/navigation/invert_y-axis", false); + _initial_set("editors/3d/navigation/invert_y_axis", false); hints["editors/3d/navigation/navigation_scheme"] = PropertyInfo(Variant::INT, "editors/3d/navigation/navigation_scheme", PROPERTY_HINT_ENUM, "Godot,Maya,Modo"); _initial_set("editors/3d/navigation/zoom_style", 0); hints["editors/3d/navigation/zoom_style"] = PropertyInfo(Variant::INT, "editors/3d/navigation/zoom_style", PROPERTY_HINT_ENUM, "Vertical, Horizontal"); diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp index e8bb772a64..afd09748f3 100644 --- a/editor/import/editor_import_collada.cpp +++ b/editor/import/editor_import_collada.cpp @@ -771,7 +771,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_me int binormal_pos = (binormal_src->stride ? binormal_src->stride : 3) * p.indices[src + binormal_ofs]; ERR_FAIL_INDEX_V(binormal_pos, binormal_src->array.size(), ERR_INVALID_DATA); - Vector3 binormal = Vector3(binormal_src->array[binormal_pos + 0], binormal_src->array[binormal_pos + 1], binormal_src->array[binormal_pos + 2]); + Vector3 binormal = Vector3(-binormal_src->array[binormal_pos + 0], -binormal_src->array[binormal_pos + 1], -binormal_src->array[binormal_pos + 2]); // Due to Godots face order it seems we need to flip our binormal! int tangent_pos = (tangent_src->stride ? tangent_src->stride : 3) * p.indices[src + tangent_ofs]; ERR_FAIL_INDEX_V(tangent_pos, tangent_src->array.size(), ERR_INVALID_DATA); @@ -1655,7 +1655,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones } } - Quat q = xform.basis.get_rotation_quat(); + Quat q = Math::is_equal_approx(xform.basis.determinant(), 0) ? Quat() : xform.basis.get_rotation_quat(); Vector3 s = xform.basis.get_scale(); Vector3 l = xform.origin; @@ -1705,7 +1705,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones xform = sk->get_bone_rest(nm.bone).affine_inverse() * xform; - Quat q = xform.basis.get_rotation_quat(); + Quat q = Math::is_equal_approx(xform.basis.determinant(), 0) ? Quat() : xform.basis.get_rotation_quat(); Vector3 s = xform.basis.get_scale(); Vector3 l = xform.origin; diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp index cb15be35f2..00ca86a43b 100644 --- a/editor/import/editor_scene_importer_gltf.cpp +++ b/editor/import/editor_scene_importer_gltf.cpp @@ -899,7 +899,16 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) { array[Mesh::ARRAY_NORMAL] = _decode_accessor_as_vec3(state, a["NORMAL"], true); } if (a.has("TANGENT")) { - array[Mesh::ARRAY_TANGENT] = _decode_accessor_as_floats(state, a["TANGENT"], true); + PoolVector<float> tans = _decode_accessor_as_floats(state, a["TANGENT"], true); + { // we need our binormals inversed, so flip our w component. + int ts = tans.size(); + PoolVector<float>::Write w = tans.write(); + + for (int j = 3; j < ts; j += 4) { + w[j] *= -1.0; + } + } + array[Mesh::ARRAY_TANGENT] = tans; } if (a.has("TEXCOORD_0")) { array[Mesh::ARRAY_TEX_UV] = _decode_accessor_as_vec2(state, a["TEXCOORD_0"], true); @@ -1686,7 +1695,7 @@ void EditorSceneImporterGLTF::_generate_node(GLTFState &state, int p_node, Node n->godot_nodes.push_back(node); - if (n->skin >= 0 && Object::cast_to<MeshInstance>(node)) { + if (n->skin >= 0 && n->skin < skeletons.size() && Object::cast_to<MeshInstance>(node)) { MeshInstance *mi = Object::cast_to<MeshInstance>(node); Skeleton *s = skeletons[n->skin]; diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp index 8e91a88adb..b38f4c4f14 100644 --- a/editor/import/resource_importer_texture.cpp +++ b/editor/import/resource_importer_texture.cpp @@ -216,7 +216,7 @@ void ResourceImporterTexture::get_import_options(List<ImportOption> *r_options, r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "stream"), false)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "size_limit", PROPERTY_HINT_RANGE, "0,4096,1"), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "detect_3d"), p_preset == PRESET_DETECT)); - r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "svg/scale", PROPERTY_HINT_RANGE, "0.001,100,0.1"), 1.0)); + r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "svg/scale", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 1.0)); } void ResourceImporterTexture::_save_stex(const Ref<Image> &p_image, const String &p_to_path, int p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, int p_texture_flags, bool p_streamable, bool p_detect_3d, bool p_detect_srgb, bool p_force_rgbe, bool p_detect_normal, bool p_force_normal) { diff --git a/editor/multi_node_edit.cpp b/editor/multi_node_edit.cpp index be4e752d55..420d8ad3cf 100644 --- a/editor/multi_node_edit.cpp +++ b/editor/multi_node_edit.cpp @@ -52,7 +52,7 @@ bool MultiNodeEdit::_set_impl(const StringName &p_name, const Variant &p_value, UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); - ur->create_action(TTR("MultiNode Set") + " " + String(name)); + ur->create_action(TTR("MultiNode Set") + " " + String(name), UndoRedo::MERGE_ENDS); for (const List<NodePath>::Element *E = nodes.front(); E; E = E->next()) { if (!es->has_node(E->get())) diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp index 394b888d0e..e2fe9a91d8 100644 --- a/editor/plugins/animation_blend_space_2d_editor.cpp +++ b/editor/plugins/animation_blend_space_2d_editor.cpp @@ -607,6 +607,8 @@ void AnimationNodeBlendSpace2DEditor::_update_space() { auto_triangles->set_pressed(blend_space->get_auto_triangles()); + interpolation->select(blend_space->get_blend_mode()); + max_x_value->set_value(blend_space->get_max_space().x); max_y_value->set_value(blend_space->get_max_space().y); @@ -636,6 +638,8 @@ void AnimationNodeBlendSpace2DEditor::_config_changed(double) { undo_redo->add_undo_method(blend_space.ptr(), "set_min_space", blend_space->get_min_space()); undo_redo->add_do_method(blend_space.ptr(), "set_snap", Vector2(snap_x->get_value(), snap_y->get_value())); undo_redo->add_undo_method(blend_space.ptr(), "set_snap", blend_space->get_snap()); + undo_redo->add_do_method(blend_space.ptr(), "set_blend_mode", interpolation->get_selected()); + undo_redo->add_undo_method(blend_space.ptr(), "set_blend_mode", blend_space->get_blend_mode()); undo_redo->add_do_method(this, "_update_space"); undo_redo->add_undo_method(this, "_update_space"); undo_redo->commit_action(); @@ -752,6 +756,10 @@ void AnimationNodeBlendSpace2DEditor::_notification(int p_what) { snap->set_icon(get_icon("SnapGrid", "EditorIcons")); open_editor->set_icon(get_icon("Edit", "EditorIcons")); auto_triangles->set_icon(get_icon("AutoTriangle", "EditorIcons")); + interpolation->clear(); + interpolation->add_icon_item(get_icon("TrackContinuous", "EditorIcons"), "", 0); + interpolation->add_icon_item(get_icon("TrackDiscrete", "EditorIcons"), "", 1); + interpolation->add_icon_item(get_icon("TrackCapture", "EditorIcons"), "", 2); } if (p_what == NOTIFICATION_PROCESS) { @@ -914,6 +922,13 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() { snap_y->set_step(0.01); snap_y->set_max(1000); + top_hb->add_child(memnew(VSeparator)); + + top_hb->add_child(memnew(Label(TTR("Blend:")))); + interpolation = memnew(OptionButton); + top_hb->add_child(interpolation); + interpolation->connect("item_selected", this, "_config_changed"); + edit_hb = memnew(HBoxContainer); top_hb->add_child(edit_hb); edit_hb->add_child(memnew(VSeparator)); diff --git a/editor/plugins/animation_blend_space_2d_editor.h b/editor/plugins/animation_blend_space_2d_editor.h index 613289e4d8..603fa1cd19 100644 --- a/editor/plugins/animation_blend_space_2d_editor.h +++ b/editor/plugins/animation_blend_space_2d_editor.h @@ -60,6 +60,7 @@ class AnimationNodeBlendSpace2DEditor : public AnimationTreeNodeEditorPlugin { ToolButton *snap; SpinBox *snap_x; SpinBox *snap_y; + OptionButton *interpolation; ToolButton *auto_triangles; diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 1add99bdcc..ee2283a035 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -5070,19 +5070,13 @@ void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String & editor_data->get_undo_redo().add_do_property(child, "polygon", list); } - // locate at preview position - Point2 pos = Point2(0, 0); - if (parent && parent->has_method("get_global_position")) { - pos = parent->call("get_global_position"); - } - Transform2D trans = canvas->get_canvas_transform(); - Point2 target_position = (p_point - trans.get_origin()) / trans.get_scale().x - pos; - if (default_type == "Polygon2D" || default_type == "TouchScreenButton" || default_type == "TextureRect" || default_type == "NinePatchRect") { - target_position -= texture_size / 2; - } + // Compute the global position + Transform2D xform = canvas_item_editor->get_canvas_transform(); + Point2 target_position = xform.affine_inverse().xform(p_point); + // there's nothing to be used as source position so snapping will work as absolute if enabled - target_position = canvas->snap_point(target_position); - editor_data->get_undo_redo().add_do_method(child, "set_position", target_position); + target_position = canvas_item_editor->snap_point(target_position); + editor_data->get_undo_redo().add_do_method(child, "set_global_position", target_position); } bool CanvasItemEditorViewport::_create_instance(Node *parent, String &path, const Point2 &p_point) { @@ -5117,8 +5111,8 @@ bool CanvasItemEditorViewport::_create_instance(Node *parent, String &path, cons CanvasItem *parent_ci = Object::cast_to<CanvasItem>(parent); if (parent_ci) { - Vector2 target_pos = canvas->get_canvas_transform().affine_inverse().xform(p_point); - target_pos = canvas->snap_point(target_pos); + Vector2 target_pos = canvas_item_editor->get_canvas_transform().affine_inverse().xform(p_point); + target_pos = canvas_item_editor->snap_point(target_pos); target_pos = parent_ci->get_global_transform_with_canvas().affine_inverse().xform(target_pos); editor_data->get_undo_redo().add_do_method(instanced_scene, "set_position", target_pos); } @@ -5238,7 +5232,7 @@ bool CanvasItemEditorViewport::can_drop_data(const Point2 &p_point, const Varian if (!preview_node->get_parent()) { // create preview only once _create_preview(files); } - Transform2D trans = canvas->get_canvas_transform(); + Transform2D trans = canvas_item_editor->get_canvas_transform(); preview_node->set_position((p_point - trans.get_origin()) / trans.get_scale().x); label->set_text(vformat(TTR("Adding %s..."), default_type)); } @@ -5333,7 +5327,7 @@ void CanvasItemEditorViewport::_bind_methods() { ClassDB::bind_method(D_METHOD("_on_mouse_exit"), &CanvasItemEditorViewport::_on_mouse_exit); } -CanvasItemEditorViewport::CanvasItemEditorViewport(EditorNode *p_node, CanvasItemEditor *p_canvas) { +CanvasItemEditorViewport::CanvasItemEditorViewport(EditorNode *p_node, CanvasItemEditor *p_canvas_item_editor) { default_type = "Sprite"; // Node2D types.push_back("Sprite"); @@ -5348,7 +5342,7 @@ CanvasItemEditorViewport::CanvasItemEditorViewport(EditorNode *p_node, CanvasIte target_node = NULL; editor = p_node; editor_data = editor->get_scene_tree_dock()->get_editor_data(); - canvas = p_canvas; + canvas_item_editor = p_canvas_item_editor; preview_node = memnew(Node2D); accept = memnew(AcceptDialog); diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h index f71eb1b605..207e57dbe2 100644 --- a/editor/plugins/canvas_item_editor_plugin.h +++ b/editor/plugins/canvas_item_editor_plugin.h @@ -608,7 +608,7 @@ class CanvasItemEditorViewport : public Control { EditorNode *editor; EditorData *editor_data; - CanvasItemEditor *canvas; + CanvasItemEditor *canvas_item_editor; Node2D *preview_node; AcceptDialog *accept; WindowDialog *selector; @@ -642,7 +642,7 @@ public: virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const; virtual void drop_data(const Point2 &p_point, const Variant &p_data); - CanvasItemEditorViewport(EditorNode *p_node, CanvasItemEditor *p_canvas); + CanvasItemEditorViewport(EditorNode *p_node, CanvasItemEditor *p_canvas_item_editor); ~CanvasItemEditorViewport(); }; diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 085660b79e..ae6fa8e6bb 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -50,8 +50,7 @@ void ScriptEditorBase::_bind_methods() { ADD_SIGNAL(MethodInfo("name_changed")); ADD_SIGNAL(MethodInfo("edited_script_changed")); - ADD_SIGNAL(MethodInfo("request_help_search", PropertyInfo(Variant::STRING, "topic"))); - ADD_SIGNAL(MethodInfo("request_help_index")); + ADD_SIGNAL(MethodInfo("request_help", PropertyInfo(Variant::STRING, "topic"))); ADD_SIGNAL(MethodInfo("request_open_script_at_line", PropertyInfo(Variant::OBJECT, "script"), PropertyInfo(Variant::INT, "line"))); ADD_SIGNAL(MethodInfo("request_save_history")); ADD_SIGNAL(MethodInfo("go_to_help", PropertyInfo(Variant::STRING, "what"))); @@ -975,10 +974,6 @@ void ScriptEditor::_menu_option(int p_option) { help_search_dialog->popup_dialog(); } break; - case SEARCH_CLASSES: { - - help_index->popup_dialog(); - } break; case SEARCH_WEBSITE: { OS::get_singleton()->shell_open("https://docs.godotengine.org/"); @@ -1206,12 +1201,6 @@ void ScriptEditor::_menu_option(int p_option) { if (help) { switch (p_option) { - - case SEARCH_CLASSES: { - - help_index->popup_dialog(); - help_index->call_deferred("select_class", help->get_class()); - } break; case HELP_SEARCH_FIND: { help->popup_search(); } break; @@ -1318,7 +1307,6 @@ void ScriptEditor::_notification(int p_what) { EditorSettings::get_singleton()->connect("settings_changed", this, "_editor_settings_changed"); help_search->set_icon(get_icon("HelpSearch", "EditorIcons")); site_search->set_icon(get_icon("Instance", "EditorIcons")); - class_search->set_icon(get_icon("ClassList", "EditorIcons")); script_forward->set_icon(get_icon("Forward", "EditorIcons")); script_back->set_icon(get_icon("Back", "EditorIcons")); @@ -1330,7 +1318,6 @@ void ScriptEditor::_notification(int p_what) { get_tree()->connect("tree_changed", this, "_tree_changed"); editor->get_inspector_dock()->connect("request_help", this, "_request_help"); editor->connect("request_help_search", this, "_help_search"); - editor->connect("request_help_index", this, "_help_index"); } break; case NOTIFICATION_EXIT_TREE: { @@ -1350,7 +1337,6 @@ void ScriptEditor::_notification(int p_what) { help_search->set_icon(get_icon("HelpSearch", "EditorIcons")); site_search->set_icon(get_icon("Instance", "EditorIcons")); - class_search->set_icon(get_icon("ClassList", "EditorIcons")); script_forward->set_icon(get_icon("Forward", "EditorIcons")); script_back->set_icon(get_icon("Back", "EditorIcons")); @@ -2006,7 +1992,7 @@ bool ScriptEditor::edit(const RES &p_resource, int p_line, int p_col, bool p_gra _save_layout(); se->connect("name_changed", this, "_update_script_names"); se->connect("edited_script_changed", this, "_script_changed"); - se->connect("request_help_search", this, "_help_search"); + se->connect("request_help", this, "_help_search"); se->connect("request_open_script_at_line", this, "_goto_script_line"); se->connect("go_to_help", this, "_help_class_goto"); se->connect("request_save_history", this, "_save_history"); @@ -2733,10 +2719,6 @@ void ScriptEditor::set_live_auto_reload_running_scripts(bool p_enabled) { auto_reload_running_scripts = p_enabled; } -void ScriptEditor::_help_index(String p_text) { - help_index->popup_dialog(); -} - void ScriptEditor::_help_search(String p_text) { help_search_dialog->popup_dialog(p_text); } @@ -2842,7 +2824,6 @@ void ScriptEditor::_bind_methods() { ClassDB::bind_method("_goto_script_line", &ScriptEditor::_goto_script_line); ClassDB::bind_method("_goto_script_line2", &ScriptEditor::_goto_script_line2); ClassDB::bind_method("_help_search", &ScriptEditor::_help_search); - ClassDB::bind_method("_help_index", &ScriptEditor::_help_index); ClassDB::bind_method("_save_history", &ScriptEditor::_save_history); ClassDB::bind_method("_copy_script_path", &ScriptEditor::_copy_script_path); @@ -3077,12 +3058,6 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) { menu_hb->add_child(site_search); site_search->set_tooltip(TTR("Open Godot online documentation")); - class_search = memnew(ToolButton); - class_search->set_text(TTR("Classes")); - class_search->connect("pressed", this, "_menu_option", varray(SEARCH_CLASSES)); - menu_hb->add_child(class_search); - class_search->set_tooltip(TTR("Search the class hierarchy.")); - help_search = memnew(ToolButton); help_search->set_text(TTR("Search Help")); help_search->connect("pressed", this, "_menu_option", varray(SEARCH_HELP)); @@ -3168,10 +3143,6 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) { add_child(help_search_dialog); help_search_dialog->connect("go_to_help", this, "_help_class_goto"); - help_index = memnew(EditorHelpIndex); - add_child(help_index); - help_index->connect("open_class", this, "_help_class_open"); - find_in_files_dialog = memnew(FindInFilesDialog); find_in_files_dialog->connect(FindInFilesDialog::SIGNAL_FIND_REQUESTED, this, "_start_find_in_files", varray(false)); find_in_files_dialog->connect(FindInFilesDialog::SIGNAL_REPLACE_REQUESTED, this, "_start_find_in_files", varray(true)); diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h index 28c07393f7..4be5345aaa 100644 --- a/editor/plugins/script_editor_plugin.h +++ b/editor/plugins/script_editor_plugin.h @@ -34,6 +34,7 @@ #include "core/script_language.h" #include "editor/code_editor.h" #include "editor/editor_help.h" +#include "editor/editor_help_search.h" #include "editor/editor_plugin.h" #include "editor/script_create_dialog.h" #include "scene/gui/item_list.h" @@ -155,7 +156,6 @@ class ScriptEditor : public PanelContainer { DEBUG_SHOW_KEEP_OPEN, DEBUG_WITH_EXTERNAL_EDITOR, SEARCH_HELP, - SEARCH_CLASSES, SEARCH_WEBSITE, HELP_SEARCH_FIND, HELP_SEARCH_FIND_NEXT, @@ -200,7 +200,6 @@ class ScriptEditor : public PanelContainer { Button *help_search; Button *site_search; - Button *class_search; EditorHelpSearch *help_search_dialog; ItemList *script_list; @@ -254,7 +253,7 @@ class ScriptEditor : public PanelContainer { Vector<ScriptHistory> history; int history_pos; - EditorHelpIndex *help_index; + Vector<String> previous_scripts; void _tab_changed(int p_which); void _menu_option(int p_option); diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index c3e2aa86f0..e6bb8b24a9 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -443,6 +443,7 @@ void ScriptTextEditor::_validate_script() { if (!script->get_language()->validate(text, line, col, errortxt, script->get_path(), &fnc, &warnings, &safe_lines)) { String error_text = "error(" + itos(line) + "," + itos(col) + "): " + errortxt; code_editor->set_error(error_text); + code_editor->set_error_pos(line - 1, col - 1); } else { code_editor->set_error(""); line = -1; @@ -1049,7 +1050,7 @@ void ScriptTextEditor::_edit_option(int p_op) { if (text == "") text = tx->get_word_under_cursor(); if (text != "") { - emit_signal("request_help_search", text); + emit_signal("request_help", text); } } break; case LOOKUP_SYMBOL: { diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 638de1b213..6bc5c77df2 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -193,6 +193,7 @@ void ShaderTextEditor::_validate_script() { if (err != OK) { String error_text = "error(" + itos(sl.get_error_line()) + "): " + sl.get_error_text(); set_error(error_text); + set_error_pos(sl.get_error_line() - 1, 0); for (int i = 0; i < get_text_edit()->get_line_count(); i++) get_text_edit()->set_line_as_marked(i, false); get_text_edit()->set_line_as_marked(sl.get_error_line() - 1, true); diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index fa2f54d0b3..a5563c0497 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -1901,7 +1901,7 @@ void SpatialEditorViewport::_nav_orbit(Ref<InputEventWithModifiers> p_event, con real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/navigation_feel/orbit_sensitivity"); real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel); - bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y-axis"); + bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis"); if (invert_y_axis) { cursor.x_rot -= p_relative.y * radians_per_pixel; @@ -1926,7 +1926,7 @@ void SpatialEditorViewport::_nav_look(Ref<InputEventWithModifiers> p_event, cons real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/navigation_feel/orbit_sensitivity"); real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel); - bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y-axis"); + bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis"); // Note: do NOT assume the camera has the "current" transform, because it is interpolated and may have "lag". Transform prev_camera_transform = to_camera_transform(cursor); @@ -4204,10 +4204,10 @@ void SpatialEditor::set_state(const Dictionary &p_state) { gizmo_plugins.write[j]->set_state(state); switch (state) { - case EditorSpatialGizmoPlugin::ON_TOP: + case EditorSpatialGizmoPlugin::VISIBLE: gizmos_menu->set_item_icon(idx, gizmos_menu->get_icon("visibility_visible")); break; - case EditorSpatialGizmoPlugin::VISIBLE: + case EditorSpatialGizmoPlugin::ON_TOP: gizmos_menu->set_item_icon(idx, gizmos_menu->get_icon("visibility_xray")); break; case EditorSpatialGizmoPlugin::HIDDEN: @@ -4317,10 +4317,10 @@ void SpatialEditor::_menu_gizmo_toggled(int p_option) { // Change icon const int state = gizmos_menu->get_item_state(idx); switch (state) { - case EditorSpatialGizmoPlugin::ON_TOP: + case EditorSpatialGizmoPlugin::VISIBLE: gizmos_menu->set_item_icon(idx, view_menu->get_popup()->get_icon("visibility_visible")); break; - case EditorSpatialGizmoPlugin::VISIBLE: + case EditorSpatialGizmoPlugin::ON_TOP: gizmos_menu->set_item_icon(idx, view_menu->get_popup()->get_icon("visibility_xray")); break; case EditorSpatialGizmoPlugin::HIDDEN: @@ -4839,7 +4839,7 @@ void SpatialEditor::_init_gizmos_menu() { for (int i = 0; i < gizmo_plugins.size(); ++i) { if (!gizmo_plugins[i]->can_be_hidden()) continue; String plugin_name = gizmo_plugins[i]->get_name(); - gizmos_menu->add_multistate_item(TTR(plugin_name), 3, EditorSpatialGizmoPlugin::ON_TOP, i); + gizmos_menu->add_multistate_item(TTR(plugin_name), 3, EditorSpatialGizmoPlugin::VISIBLE, i); gizmos_menu->set_item_icon(gizmos_menu->get_item_index(i), gizmos_menu->get_icon("visibility_visible")); } } @@ -5919,7 +5919,7 @@ void EditorSpatialGizmoPlugin::unregister_gizmo(EditorSpatialGizmo *p_gizmo) { } EditorSpatialGizmoPlugin::EditorSpatialGizmoPlugin() { - current_state = ON_TOP; + current_state = VISIBLE; } EditorSpatialGizmoPlugin::~EditorSpatialGizmoPlugin() { diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h index 3cce76cc17..c515a4aaf9 100644 --- a/editor/plugins/spatial_editor_plugin.h +++ b/editor/plugins/spatial_editor_plugin.h @@ -754,9 +754,9 @@ class EditorSpatialGizmoPlugin : public Resource { GDCLASS(EditorSpatialGizmoPlugin, Resource); public: - static const int ON_TOP = 0; - static const int VISIBLE = 1; - static const int HIDDEN = 2; + static const int VISIBLE = 0; + static const int HIDDEN = 1; + static const int ON_TOP = 2; private: int current_state; diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index 6614e24df7..95f0c4870e 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -980,8 +980,11 @@ void SceneTreeEditor::_editor_settings_changed() { if (enable_rl) { tree->add_constant_override("draw_relationship_lines", 1); tree->add_color_override("relationship_line_color", rl_color); - } else + tree->add_constant_override("draw_guides", 0); + } else { tree->add_constant_override("draw_relationship_lines", 0); + tree->add_constant_override("draw_guides", 1); + } } void SceneTreeEditor::_bind_methods() { diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp index 089ffa285d..559ab32505 100644 --- a/editor/script_editor_debugger.cpp +++ b/editor/script_editor_debugger.cpp @@ -602,6 +602,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da String n = p_data[ofs + i * 2 + 0]; Variant v = p_data[ofs + i * 2 + 1]; + PropertyHint h = PROPERTY_HINT_NONE; String hs = String(); @@ -1041,8 +1042,11 @@ void ScriptEditorDebugger::_notification(int p_what) { if (enable_rl) { inspect_scene_tree->add_constant_override("draw_relationship_lines", 1); inspect_scene_tree->add_color_override("relationship_line_color", rl_color); - } else + inspect_scene_tree->add_constant_override("draw_guides", 0); + } else { inspect_scene_tree->add_constant_override("draw_relationship_lines", 0); + inspect_scene_tree->add_constant_override("draw_guides", 1); + } } break; case NOTIFICATION_PROCESS: { diff --git a/gles_builders.py b/gles_builders.py index f9fd6d3fa2..e56ccc4431 100644 --- a/gles_builders.py +++ b/gles_builders.py @@ -231,9 +231,9 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs, gles2 fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n") fd.write("\t#ifdef DEBUG_ENABLED\n ") fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; if (!is_version_valid()) return; ERR_FAIL_COND( get_active()!=this ); \n\n ") - fd.write("\t#else\n ") + fd.write("\t#else\n ") fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; \n\n ") - fd.write("\t#endif\n") + fd.write("\t#endif\n") fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n") fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n") fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") diff --git a/main/main.cpp b/main/main.cpp index ca1b03392a..db23a6c214 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1992,6 +1992,8 @@ void Main::cleanup() { memdelete(arvr_server); } + ImageLoader::cleanup(); + unregister_driver_types(); unregister_module_types(); unregister_platform_apis(); diff --git a/methods.py b/methods.py index 111a2347be..5fcbc94298 100644 --- a/methods.py +++ b/methods.py @@ -591,7 +591,7 @@ def generate_vs_project(env, num_jobs): release_debug_targets = ['bin\\godot.windows.opt.tools.32.exe'] + ['bin\\godot.windows.opt.tools.64.exe'] targets = debug_targets + release_targets + release_debug_targets if not env.get('MSVS'): - env['MSVS']['PROJECTSUFFIX'] = '.vcxproj' + env['MSVS']['PROJECTSUFFIX'] = '.vcxproj' env['MSVS']['SOLUTIONSUFFIX'] = '.sln' env.MSVSProject( target=['#godot' + env['MSVSPROJECTSUFFIX']], @@ -628,3 +628,27 @@ def CommandNoCache(env, target, sources, command, **args): result = env.Command(target, sources, command, **args) env.NoCache(result) return result + +def detect_darwin_sdk_path(platform, env): + sdk_name = '' + if platform == 'osx': + sdk_name = 'macosx' + var_name = 'MACOS_SDK_PATH' + elif platform == 'iphone': + sdk_name = 'iphoneos' + var_name = 'IPHONESDK' + elif platform == 'iphonesimulator': + sdk_name = 'iphonesimulator' + var_name = 'IPHONESDK' + else: + raise Exception("Invalid platform argument passed to detect_darwin_sdk_path") + + if not env[var_name]: + try: + sdk_path = subprocess.check_output(['xcrun', '--sdk', sdk_name, '--show-sdk-path']).strip() + if sdk_path: + env[var_name] = sdk_path + except (subprocess.CalledProcessError, OSError) as e: + print("Failed to find SDK path while running xcrun --sdk {} --show-sdk-path.".format(sdk_name)) + raise + diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h index 6b7dcd86e6..c8c782267e 100644 --- a/modules/bullet/bullet_physics_server.h +++ b/modules/bullet/bullet_physics_server.h @@ -397,6 +397,8 @@ public: virtual void flush_queries(); virtual void finish(); + virtual bool is_flushing_queries() const { return false; } + virtual int get_process_info(ProcessInfo p_info); CollisionObjectBullet *get_collisin_object(RID p_object) const; diff --git a/modules/bullet/collision_object_bullet.cpp b/modules/bullet/collision_object_bullet.cpp index 402a276f95..441fa7c8af 100644 --- a/modules/bullet/collision_object_bullet.cpp +++ b/modules/bullet/collision_object_bullet.cpp @@ -304,7 +304,11 @@ bool RigidCollisionObjectBullet::is_shape_disabled(int p_index) { } void RigidCollisionObjectBullet::shape_changed(int p_shape_index) { - bulletdelete(shapes.write[p_shape_index].bt_shape); + ShapeWrapper &shp = shapes.write[p_shape_index]; + if (shp.bt_shape == mainShape) { + mainShape = NULL; + } + bulletdelete(shp.bt_shape); reload_shapes(); } @@ -366,5 +370,8 @@ void RigidCollisionObjectBullet::body_scale_changed() { void RigidCollisionObjectBullet::internal_shape_destroy(int p_index, bool p_permanentlyFromThisBody) { ShapeWrapper &shp = shapes.write[p_index]; shp.shape->remove_owner(this, p_permanentlyFromThisBody); + if (shp.bt_shape == mainShape) { + mainShape = NULL; + } bulletdelete(shp.bt_shape); } diff --git a/modules/bullet/generic_6dof_joint_bullet.cpp b/modules/bullet/generic_6dof_joint_bullet.cpp index a36f1123bc..a94b88d566 100644 --- a/modules/bullet/generic_6dof_joint_bullet.cpp +++ b/modules/bullet/generic_6dof_joint_bullet.cpp @@ -135,6 +135,15 @@ void Generic6DOFJointBullet::set_param(Vector3::Axis p_axis, PhysicsServer::G6DO case PhysicsServer::G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT: sixDOFConstraint->getTranslationalLimitMotor()->m_maxMotorForce.m_floats[p_axis] = p_value; break; + case PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_DAMPING: + sixDOFConstraint->getTranslationalLimitMotor()->m_springDamping.m_floats[p_axis] = p_value; + break; + case PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_STIFFNESS: + sixDOFConstraint->getTranslationalLimitMotor()->m_springStiffness.m_floats[p_axis] = p_value; + break; + case PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT: + sixDOFConstraint->getTranslationalLimitMotor()->m_equilibriumPoint.m_floats[p_axis] = p_value; + break; case PhysicsServer::G6DOF_JOINT_ANGULAR_LOWER_LIMIT: limits_lower[1][p_axis] = p_value; set_flag(p_axis, PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT, flags[p_axis][PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT]); // Reload bullet parameter @@ -143,6 +152,9 @@ void Generic6DOFJointBullet::set_param(Vector3::Axis p_axis, PhysicsServer::G6DO limits_upper[1][p_axis] = p_value; set_flag(p_axis, PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT, flags[p_axis][PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT]); // Reload bullet parameter break; + case PhysicsServer::G6DOF_JOINT_ANGULAR_RESTITUTION: + sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_bounce = p_value; + break; case PhysicsServer::G6DOF_JOINT_ANGULAR_ERP: sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_stopERP = p_value; break; @@ -152,6 +164,15 @@ void Generic6DOFJointBullet::set_param(Vector3::Axis p_axis, PhysicsServer::G6DO case PhysicsServer::G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT: sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_maxMotorForce = p_value; break; + case PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS: + sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_springStiffness = p_value; + break; + case PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_DAMPING: + sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_springDamping = p_value; + break; + case PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT: + sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_equilibriumPoint = p_value; + break; default: ERR_EXPLAIN("This parameter " + itos(p_param) + " is deprecated"); WARN_DEPRECATED @@ -170,6 +191,12 @@ real_t Generic6DOFJointBullet::get_param(Vector3::Axis p_axis, PhysicsServer::G6 return sixDOFConstraint->getTranslationalLimitMotor()->m_targetVelocity.m_floats[p_axis]; case PhysicsServer::G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT: return sixDOFConstraint->getTranslationalLimitMotor()->m_maxMotorForce.m_floats[p_axis]; + case PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_DAMPING: + return sixDOFConstraint->getTranslationalLimitMotor()->m_springDamping.m_floats[p_axis]; + case PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_STIFFNESS: + return sixDOFConstraint->getTranslationalLimitMotor()->m_springStiffness.m_floats[p_axis]; + case PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT: + return sixDOFConstraint->getTranslationalLimitMotor()->m_equilibriumPoint.m_floats[p_axis]; case PhysicsServer::G6DOF_JOINT_ANGULAR_LOWER_LIMIT: return limits_lower[1][p_axis]; case PhysicsServer::G6DOF_JOINT_ANGULAR_UPPER_LIMIT: @@ -182,6 +209,12 @@ real_t Generic6DOFJointBullet::get_param(Vector3::Axis p_axis, PhysicsServer::G6 return sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_targetVelocity; case PhysicsServer::G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT: return sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_maxMotorForce; + case PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS: + return sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_springStiffness; + case PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_DAMPING: + return sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_springDamping; + case PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT: + return sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_equilibriumPoint; default: ERR_EXPLAIN("This parameter " + itos(p_param) + " is deprecated"); WARN_DEPRECATED; @@ -215,6 +248,12 @@ void Generic6DOFJointBullet::set_flag(Vector3::Axis p_axis, PhysicsServer::G6DOF case PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR: sixDOFConstraint->getTranslationalLimitMotor()->m_enableMotor[p_axis] = flags[p_axis][p_flag]; break; + case PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_SPRING: + sixDOFConstraint->getTranslationalLimitMotor()->m_enableSpring[p_axis] = p_value; + break; + case PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_SPRING: + sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_enableSpring = p_value; + break; default: ERR_EXPLAIN("This flag " + itos(p_flag) + " is deprecated"); WARN_DEPRECATED @@ -224,6 +263,5 @@ void Generic6DOFJointBullet::set_flag(Vector3::Axis p_axis, PhysicsServer::G6DOF bool Generic6DOFJointBullet::get_flag(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisFlag p_flag) const { ERR_FAIL_INDEX_V(p_axis, 3, false); - return flags[p_axis][p_flag]; } diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp index 37e7718969..9dd04100ed 100644 --- a/modules/bullet/rigid_body_bullet.cpp +++ b/modules/bullet/rigid_body_bullet.cpp @@ -268,6 +268,7 @@ RigidBodyBullet::RigidBodyBullet() : can_integrate_forces(false), maxCollisionsDetection(0), collisionsCount(0), + prev_collision_count(0), maxAreasWhereIam(10), areaWhereIamCount(0), countGravityPointSpaces(0), @@ -293,6 +294,9 @@ RigidBodyBullet::RigidBodyBullet() : areasWhereIam.write[i] = NULL; } btBody->setSleepingThresholds(0.2, 0.2); + + prev_collision_traces = &collision_traces_1; + curr_collision_traces = &collision_traces_2; } RigidBodyBullet::~RigidBodyBullet() { @@ -410,7 +414,14 @@ void RigidBodyBullet::on_collision_filters_change() { } void RigidBodyBullet::on_collision_checker_start() { + + prev_collision_count = collisionsCount; collisionsCount = 0; + + // Swap array + Vector<RigidBodyBullet *> *s = prev_collision_traces; + prev_collision_traces = curr_collision_traces; + curr_collision_traces = s; } void RigidBodyBullet::on_collision_checker_end() { @@ -433,10 +444,20 @@ bool RigidBodyBullet::add_collision_object(RigidBodyBullet *p_otherObject, const cd.other_object_shape = p_other_shape_index; cd.local_shape = p_local_shape_index; + curr_collision_traces->write[collisionsCount] = p_otherObject; + ++collisionsCount; return true; } +bool RigidBodyBullet::was_colliding(RigidBodyBullet *p_other_object) { + for (int i = prev_collision_count - 1; 0 <= i; --i) { + if ((*prev_collision_traces)[i] == p_other_object) + return true; + } + return false; +} + void RigidBodyBullet::assert_no_constraints() { if (btBody->getNumConstraintRefs()) { WARN_PRINT("A body with a joints is destroyed. Please check the implementation in order to destroy the joint before the body."); @@ -797,7 +818,10 @@ void RigidBodyBullet::reload_shapes() { const btScalar mass = invMass == 0 ? 0 : 1 / invMass; if (mainShape) { - btVector3 inertia; + // inertia initialised zero here because some of bullet's collision + // shapes incorrectly do not set the vector in calculateLocalIntertia. + // Arbitrary zero is preferable to undefined behaviour. + btVector3 inertia(0, 0, 0); mainShape->calculateLocalInertia(mass, inertia); btBody->setMassProps(mass, inertia); } diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h index 26e5018c87..0696073d21 100644 --- a/modules/bullet/rigid_body_bullet.h +++ b/modules/bullet/rigid_body_bullet.h @@ -205,9 +205,15 @@ private: bool can_integrate_forces; Vector<CollisionData> collisions; + Vector<RigidBodyBullet *> collision_traces_1; + Vector<RigidBodyBullet *> collision_traces_2; + Vector<RigidBodyBullet *> *prev_collision_traces; + Vector<RigidBodyBullet *> *curr_collision_traces; + // these parameters are used to avoid vector resize int maxCollisionsDetection; int collisionsCount; + int prev_collision_count; Vector<AreaBullet *> areasWhereIam; // these parameters are used to avoid vector resize @@ -244,9 +250,17 @@ public: virtual void on_collision_checker_end(); void set_max_collisions_detection(int p_maxCollisionsDetection) { + + ERR_FAIL_COND(0 > p_maxCollisionsDetection); + maxCollisionsDetection = p_maxCollisionsDetection; + collisions.resize(p_maxCollisionsDetection); + collision_traces_1.resize(p_maxCollisionsDetection); + collision_traces_2.resize(p_maxCollisionsDetection); + collisionsCount = 0; + prev_collision_count = MIN(prev_collision_count, p_maxCollisionsDetection); } int get_max_collisions_detection() { return maxCollisionsDetection; @@ -254,6 +268,7 @@ public: bool can_add_collision() { return collisionsCount < maxCollisionsDetection; } bool add_collision_object(RigidBodyBullet *p_otherObject, const Vector3 &p_hitWorldLocation, const Vector3 &p_hitLocalLocation, const Vector3 &p_hitNormal, const float &p_appliedImpulse, int p_other_shape_index, int p_local_shape_index); + bool was_colliding(RigidBodyBullet *p_other_object); void assert_no_constraints(); diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index ab2d1781ad..fed12cd5ed 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -786,16 +786,22 @@ void SpaceBullet::check_body_collision() { } const int numContacts = contactManifold->getNumContacts(); + + /// Since I don't need report all contacts for these objects, + /// So report only the first #define REPORT_ALL_CONTACTS 0 #if REPORT_ALL_CONTACTS for (int j = 0; j < numContacts; j++) { btManifoldPoint &pt = contactManifold->getContactPoint(j); #else - // Since I don't need report all contacts for these objects, I'll report only the first if (numContacts) { btManifoldPoint &pt = contactManifold->getContactPoint(0); #endif - if (pt.getDistance() <= 0.0) { + if ( + pt.getDistance() <= 0.0 || + bodyA->was_colliding(bodyB) || + bodyB->was_colliding(bodyA)) { + Vector3 collisionWorldPosition; Vector3 collisionLocalPosition; Vector3 normalOnB; diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index 4eb798de11..a4c34e7583 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -159,6 +159,72 @@ CSGBrush *CSGShape::_get_brush() { return brush; } +int CSGShape::mikktGetNumFaces(const SMikkTSpaceContext *pContext) { + ShapeUpdateSurface &surface = *((ShapeUpdateSurface *)pContext->m_pUserData); + + return surface.vertices.size() / 3; +} + +int CSGShape::mikktGetNumVerticesOfFace(const SMikkTSpaceContext *pContext, const int iFace) { + // always 3 + return 3; +} + +void CSGShape::mikktGetPosition(const SMikkTSpaceContext *pContext, float fvPosOut[], const int iFace, const int iVert) { + ShapeUpdateSurface &surface = *((ShapeUpdateSurface *)pContext->m_pUserData); + + Vector3 v = surface.verticesw[iFace * 3 + iVert]; + fvPosOut[0] = v.x; + fvPosOut[1] = v.y; + fvPosOut[2] = v.z; +} + +void CSGShape::mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNormOut[], const int iFace, const int iVert) { + ShapeUpdateSurface &surface = *((ShapeUpdateSurface *)pContext->m_pUserData); + + Vector3 n = surface.normalsw[iFace * 3 + iVert]; + fvNormOut[0] = n.x; + fvNormOut[1] = n.y; + fvNormOut[2] = n.z; +} + +void CSGShape::mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvTexcOut[], const int iFace, const int iVert) { + ShapeUpdateSurface &surface = *((ShapeUpdateSurface *)pContext->m_pUserData); + + Vector2 t = surface.uvsw[iFace * 3 + iVert]; + fvTexcOut[0] = t.x; + fvTexcOut[1] = t.y; +} + +void CSGShape::mikktSetTSpaceBasic(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fSign, const int iFace, const int iVert) { + ShapeUpdateSurface &surface = *((ShapeUpdateSurface *)pContext->m_pUserData); + + int i = (iFace * 3 + iVert) * 4; + + surface.tansw[i++] = fvTangent[0]; + surface.tansw[i++] = fvTangent[1]; + surface.tansw[i++] = fvTangent[2]; + surface.tansw[i++] = fSign; +} + +void CSGShape::mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT, + const tbool bIsOrientationPreserving, const int iFace, const int iVert) { + + ShapeUpdateSurface &surface = *((ShapeUpdateSurface *)pContext->m_pUserData); + + int i = iFace * 3 + iVert; + Vector3 normal = surface.normalsw[i]; + Vector3 tangent = Vector3(fvTangent[0], fvTangent[1], fvTangent[2]); + Vector3 bitangent = Vector3(fvBiTangent[0], fvBiTangent[1], fvBiTangent[2]); + float d = bitangent.dot(normal.cross(tangent)); + + i *= 4; + surface.tansw[i++] = tangent.x; + surface.tansw[i++] = tangent.y; + surface.tansw[i++] = tangent.z; + surface.tansw[i++] = d < 0 ? -1 : 1; +} + void CSGShape::_update_shape() { if (parent) @@ -211,6 +277,9 @@ void CSGShape::_update_shape() { surfaces.write[i].vertices.resize(face_count[i] * 3); surfaces.write[i].normals.resize(face_count[i] * 3); surfaces.write[i].uvs.resize(face_count[i] * 3); + if (calculate_tangents) { + surfaces.write[i].tans.resize(face_count[i] * 3 * 4); + } surfaces.write[i].last_added = 0; if (i != surfaces.size() - 1) { @@ -220,6 +289,9 @@ void CSGShape::_update_shape() { surfaces.write[i].verticesw = surfaces.write[i].vertices.write(); surfaces.write[i].normalsw = surfaces.write[i].normals.write(); surfaces.write[i].uvsw = surfaces.write[i].uvs.write(); + if (calculate_tangents) { + surfaces.write[i].tansw = surfaces.write[i].tans.write(); + } } //fill arrays @@ -274,9 +346,19 @@ void CSGShape::_update_shape() { normal = -normal; } - surfaces[idx].verticesw[last + order[j]] = v; - surfaces[idx].uvsw[last + order[j]] = n->faces[i].uvs[j]; - surfaces[idx].normalsw[last + order[j]] = normal; + int k = last + order[j]; + surfaces[idx].verticesw[k] = v; + surfaces[idx].uvsw[k] = n->faces[i].uvs[j]; + surfaces[idx].normalsw[k] = normal; + + if (calculate_tangents) { + // zero out our tangents for now + k *= 4; + surfaces[idx].tansw[k++] = 0.0; + surfaces[idx].tansw[k++] = 0.0; + surfaces[idx].tansw[k++] = 0.0; + surfaces[idx].tansw[k++] = 0.0; + } } surfaces.write[idx].last_added += 3; @@ -287,20 +369,43 @@ void CSGShape::_update_shape() { //create surfaces for (int i = 0; i < surfaces.size(); i++) { + // calculate tangents for this surface + bool have_tangents = calculate_tangents; + if (have_tangents) { + SMikkTSpaceInterface mkif; + mkif.m_getNormal = mikktGetNormal; + mkif.m_getNumFaces = mikktGetNumFaces; + mkif.m_getNumVerticesOfFace = mikktGetNumVerticesOfFace; + mkif.m_getPosition = mikktGetPosition; + mkif.m_getTexCoord = mikktGetTexCoord; + mkif.m_setTSpace = mikktSetTSpaceDefault; + mkif.m_setTSpaceBasic = NULL; + + SMikkTSpaceContext msc; + msc.m_pInterface = &mkif; + msc.m_pUserData = &surfaces.write[i]; + have_tangents = genTangSpaceDefault(&msc); + } + // unset write access surfaces.write[i].verticesw = PoolVector<Vector3>::Write(); surfaces.write[i].normalsw = PoolVector<Vector3>::Write(); surfaces.write[i].uvsw = PoolVector<Vector2>::Write(); + surfaces.write[i].tansw = PoolVector<float>::Write(); if (surfaces[i].last_added == 0) continue; + // and convert to surface array Array array; array.resize(Mesh::ARRAY_MAX); array[Mesh::ARRAY_VERTEX] = surfaces[i].vertices; array[Mesh::ARRAY_NORMAL] = surfaces[i].normals; array[Mesh::ARRAY_TEX_UV] = surfaces[i].uvs; + if (have_tangents) { + array[Mesh::ARRAY_TANGENT] = surfaces[i].tans; + } int idx = root_mesh->get_surface_count(); root_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, array); @@ -400,6 +505,15 @@ CSGShape::Operation CSGShape::get_operation() const { return operation; } +void CSGShape::set_calculate_tangents(bool p_calculate_tangents) { + calculate_tangents = p_calculate_tangents; + _make_dirty(); +} + +bool CSGShape::is_calculating_tangents() const { + return calculate_tangents; +} + void CSGShape::_validate_property(PropertyInfo &property) const { if (is_inside_tree() && property.name.begins_with("use_collision") && !is_root_shape()) { //hide collision if not root @@ -421,9 +535,13 @@ void CSGShape::_bind_methods() { ClassDB::bind_method(D_METHOD("set_snap", "snap"), &CSGShape::set_snap); ClassDB::bind_method(D_METHOD("get_snap"), &CSGShape::get_snap); + ClassDB::bind_method(D_METHOD("set_calculate_tangents", "enabled"), &CSGShape::set_calculate_tangents); + ClassDB::bind_method(D_METHOD("is_calculating_tangents"), &CSGShape::is_calculating_tangents); + ADD_PROPERTY(PropertyInfo(Variant::INT, "operation", PROPERTY_HINT_ENUM, "Union,Intersection,Subtraction"), "set_operation", "get_operation"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_collision"), "set_use_collision", "is_using_collision"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "snap", PROPERTY_HINT_RANGE, "0.0001,1,0.001"), "set_snap", "get_snap"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "calculate_tangents"), "set_calculate_tangents", "is_calculating_tangents"); BIND_ENUM_CONSTANT(OPERATION_UNION); BIND_ENUM_CONSTANT(OPERATION_INTERSECTION); @@ -438,6 +556,7 @@ CSGShape::CSGShape() { use_collision = false; operation = OPERATION_UNION; snap = 0.001; + calculate_tangents = true; } CSGShape::~CSGShape() { @@ -1545,6 +1664,24 @@ CSGBrush *CSGPolygon::_build_brush() { Path *path = NULL; Ref<Curve3D> curve; + // get bounds for our polygon + Vector2 final_polygon_min; + Vector2 final_polygon_max; + for (int i = 0; i < final_polygon.size(); i++) { + Vector2 p = final_polygon[i]; + if (i == 0) { + final_polygon_min = p; + final_polygon_max = final_polygon_min; + } else { + if (p.x < final_polygon_min.x) final_polygon_min.x = p.x; + if (p.y < final_polygon_min.y) final_polygon_min.y = p.y; + + if (p.x > final_polygon_max.x) final_polygon_max.x = p.x; + if (p.y > final_polygon_max.y) final_polygon_max.y = p.y; + } + } + Vector2 final_polygon_size = final_polygon_max - final_polygon_min; + if (mode == MODE_PATH) { if (!has_node(path_node)) return NULL; @@ -1636,6 +1773,10 @@ CSGBrush *CSGPolygon::_build_brush() { v.z -= depth; } facesw[face * 3 + k] = v; + uvsw[face * 3 + k] = (p - final_polygon_min) / final_polygon_size; + if (i == 0) { + uvsw[face * 3 + k].x = 1.0 - uvsw[face * 3 + k].x; /* flip x */ + } } smoothw[face] = false; @@ -1767,6 +1908,7 @@ CSGBrush *CSGPolygon::_build_brush() { Vector2 p = final_polygon[triangles[j + src[k]]]; Vector3 v = Vector3(p.x, p.y, 0); facesw[face * 3 + k] = v; + uvsw[face * 3 + k] = (p - final_polygon_min) / final_polygon_size; } smoothw[face] = false; @@ -1784,6 +1926,8 @@ CSGBrush *CSGPolygon::_build_brush() { Vector2 p = final_polygon[triangles[j + src[k]]]; Vector3 v = Vector3(normali_n.x * p.x, p.y, normali_n.z * p.x); facesw[face * 3 + k] = v; + uvsw[face * 3 + k] = (p - final_polygon_min) / final_polygon_size; + uvsw[face * 3 + k].x = 1.0 - uvsw[face * 3 + k].x; /* flip x */ } smoothw[face] = false; @@ -1869,10 +2013,10 @@ CSGBrush *CSGPolygon::_build_brush() { }; Vector2 u[4] = { - Vector2(u1, 0), Vector2(u1, 1), - Vector2(u2, 1), - Vector2(u2, 0) + Vector2(u1, 0), + Vector2(u2, 0), + Vector2(u2, 1) }; // face 1 @@ -1915,6 +2059,7 @@ CSGBrush *CSGPolygon::_build_brush() { Vector2 p = final_polygon[triangles[j + src[k]]]; Vector3 v = Vector3(p.x, p.y, 0); facesw[face * 3 + k] = xf.xform(v); + uvsw[face * 3 + k] = (p - final_polygon_min) / final_polygon_size; } smoothw[face] = false; @@ -1932,6 +2077,8 @@ CSGBrush *CSGPolygon::_build_brush() { Vector2 p = final_polygon[triangles[j + src[k]]]; Vector3 v = Vector3(p.x, p.y, 0); facesw[face * 3 + k] = xf.xform(v); + uvsw[face * 3 + k] = (p - final_polygon_min) / final_polygon_size; + uvsw[face * 3 + k].x = 1.0 - uvsw[face * 3 + k].x; /* flip x */ } smoothw[face] = false; @@ -1956,6 +2103,9 @@ CSGBrush *CSGPolygon::_build_brush() { } else { aabb.expand_to(facesw[i]); } + + // invert UVs on the Y-axis OpenGL = upside down + uvsw[i].y = 1.0 - uvsw[i].y; } } diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h index 6898cdaf64..0a4bb5f665 100644 --- a/modules/csg/csg_shape.h +++ b/modules/csg/csg_shape.h @@ -36,6 +36,7 @@ #include "csg.h" #include "scene/3d/visual_instance.h" #include "scene/resources/concave_polygon_shape.h" +#include "thirdparty/misc/mikktspace.h" class CSGShape : public VisualInstance { GDCLASS(CSGShape, VisualInstance); @@ -63,6 +64,8 @@ private: Ref<ConcavePolygonShape> root_collision_shape; RID root_collision_instance; + bool calculate_tangents; + Ref<ArrayMesh> root_mesh; struct Vector3Hasher { @@ -78,14 +81,26 @@ private: PoolVector<Vector3> vertices; PoolVector<Vector3> normals; PoolVector<Vector2> uvs; + PoolVector<float> tans; Ref<Material> material; int last_added; PoolVector<Vector3>::Write verticesw; PoolVector<Vector3>::Write normalsw; PoolVector<Vector2>::Write uvsw; + PoolVector<float>::Write tansw; }; + //mikktspace callbacks + static int mikktGetNumFaces(const SMikkTSpaceContext *pContext); + static int mikktGetNumVerticesOfFace(const SMikkTSpaceContext *pContext, const int iFace); + static void mikktGetPosition(const SMikkTSpaceContext *pContext, float fvPosOut[], const int iFace, const int iVert); + static void mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNormOut[], const int iFace, const int iVert); + static void mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvTexcOut[], const int iFace, const int iVert); + static void mikktSetTSpaceBasic(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fSign, const int iFace, const int iVert); + static void mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT, + const tbool bIsOrientationPreserving, const int iFace, const int iVert); + void _update_shape(); protected: @@ -115,6 +130,9 @@ public: void set_snap(float p_snap); float get_snap() const; + void set_calculate_tangents(bool p_calculate_tangents); + bool is_calculating_tangents() const; + bool is_root_shape() const; CSGShape(); ~CSGShape(); diff --git a/modules/csg/doc_classes/CSGShape.xml b/modules/csg/doc_classes/CSGShape.xml index 90621b94f4..ac3c2342fc 100644 --- a/modules/csg/doc_classes/CSGShape.xml +++ b/modules/csg/doc_classes/CSGShape.xml @@ -20,6 +20,9 @@ </method> </methods> <members> + <member name="calculate_tangents" type="bool" setter="set_calculate_tangents" getter="is_calculating_tangents"> + Calculate tangents for the CSG shape which allows the use of normal maps. This is only applied on the root shape, this setting is ignored on any child. + </member> <member name="operation" type="int" setter="set_operation" getter="get_operation" enum="CSGShape.Operation"> The operation that is performed on this shape. This is ignored for the first CSG child node as the operation is between this node and the previous child of this nodes parent. </member> diff --git a/modules/gdnative/gdnative_builders.py b/modules/gdnative/gdnative_builders.py index f9d1ed9dc5..ff18a3ae69 100644 --- a/modules/gdnative/gdnative_builders.py +++ b/modules/gdnative/gdnative_builders.py @@ -87,20 +87,20 @@ def _build_gdnative_api_struct_header(api): ret_val = [] if core['next']: ret_val += generate_core_extension_struct(core['next']) - + ret_val += [ 'typedef struct godot_gdnative_core_' + ('{0}_{1}'.format(core['version']['major'], core['version']['minor'])) + '_api_struct {', '\tunsigned int type;', '\tgodot_gdnative_api_version version;', '\tconst godot_gdnative_api_struct *next;', ] - + for funcdef in core['api']: args = ', '.join(['%s%s' % (_spaced(t), n) for t, n in funcdef['arguments']]) ret_val.append('\t%s(*%s)(%s);' % (_spaced(funcdef['return_type']), funcdef['name'], args)) - + ret_val += ['} godot_gdnative_core_' + '{0}_{1}'.format(core['version']['major'], core['version']['minor']) + '_api_struct;', ''] - + return ret_val @@ -171,26 +171,26 @@ def _build_gdnative_api_struct_source(api): ret_val += ['};\n'] return ret_val - - + + def get_core_struct_definition(core): ret_val = [] - + if core['next']: ret_val += get_core_struct_definition(core['next']) - + ret_val += [ 'extern const godot_gdnative_core_' + ('{0}_{1}_api_struct api_{0}_{1}'.format(core['version']['major'], core['version']['minor'])) + ' = {', '\tGDNATIVE_' + core['type'] + ',', '\t{' + str(core['version']['major']) + ', ' + str(core['version']['minor']) + '},', '\t' + ('NULL' if not core['next'] else ('(const godot_gdnative_api_struct *)& api_{0}_{1}'.format(core['version']['major'], core['version']['minor']))) + ',' ] - + for funcdef in core['api']: ret_val.append('\t%s,' % funcdef['name']) - + ret_val += ['};\n'] - + return ret_val for ext in api['extensions']: @@ -204,7 +204,7 @@ def _build_gdnative_api_struct_source(api): out += ['\t(godot_gdnative_api_struct *)&api_extension_' + name + '_struct,'] out += ['};\n'] - + if api['core']['next']: out += get_core_struct_definition(api['core']['next']) diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index 159085df34..1f5f5035f9 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -421,31 +421,40 @@ bool GDScript::_update_exports() { base_cache = Ref<GDScript>(); } - if (c->extends_used && String(c->extends_file) != "" && String(c->extends_file) != get_path()) { - - String path = c->extends_file; - if (path.is_rel_path()) { - - String base = get_path(); - if (base == "" || base.is_rel_path()) { - - ERR_PRINT(("Could not resolve relative path for parent class: " + path).utf8().get_data()); - } else { - path = base.get_base_dir().plus_file(path); + if (c->extends_used) { + String path = ""; + if (String(c->extends_file) != "" && String(c->extends_file) != get_path()) { + path = c->extends_file; + if (path.is_rel_path()) { + + String base = get_path(); + if (base == "" || base.is_rel_path()) { + + ERR_PRINT(("Could not resolve relative path for parent class: " + path).utf8().get_data()); + } else { + path = base.get_base_dir().plus_file(path); + } } + } else if (c->extends_class.size() != 0) { + String base = c->extends_class[0]; + + if (ScriptServer::is_global_class(base)) + path = ScriptServer::get_global_class_path(base); } - if (path != get_path()) { + if (path != "") { + if (path != get_path()) { - Ref<GDScript> bf = ResourceLoader::load(path); + Ref<GDScript> bf = ResourceLoader::load(path); - if (bf.is_valid()) { + if (bf.is_valid()) { - base_cache = bf; - bf->inheriters_cache.insert(get_instance_id()); + base_cache = bf; + bf->inheriters_cache.insert(get_instance_id()); + } + } else { + ERR_PRINT(("Path extending itself in " + path).utf8().get_data()); } - } else { - ERR_PRINT(("Path extending itself in " + path).utf8().get_data()); } } diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp index 31115a4bd9..c67cf124c0 100644 --- a/modules/gdscript/gdscript_function.cpp +++ b/modules/gdscript/gdscript_function.cpp @@ -477,56 +477,53 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a GET_VARIANT_PTR(dst, 3); #ifdef DEBUG_ENABLED - if (a->get_type() != Variant::OBJECT || a->operator Object *() == NULL) { - - err_text = "Left operand of 'is' is not an instance of anything."; - OPCODE_BREAK; - } if (b->get_type() != Variant::OBJECT || b->operator Object *() == NULL) { err_text = "Right operand of 'is' is not a class."; OPCODE_BREAK; } #endif - Object *obj_A = *a; - Object *obj_B = *b; - - GDScript *scr_B = Object::cast_to<GDScript>(obj_B); bool extends_ok = false; + if (a->get_type() == Variant::OBJECT && a->operator Object *() != NULL) { + Object *obj_A = *a; + Object *obj_B = *b; - if (scr_B) { - //if B is a script, the only valid condition is that A has an instance which inherits from the script - //in other situation, this shoul return false. + GDScript *scr_B = Object::cast_to<GDScript>(obj_B); - if (obj_A->get_script_instance() && obj_A->get_script_instance()->get_language() == GDScriptLanguage::get_singleton()) { + if (scr_B) { + //if B is a script, the only valid condition is that A has an instance which inherits from the script + //in other situation, this shoul return false. - GDScript *cmp = static_cast<GDScript *>(obj_A->get_script_instance()->get_script().ptr()); - //bool found=false; - while (cmp) { + if (obj_A->get_script_instance() && obj_A->get_script_instance()->get_language() == GDScriptLanguage::get_singleton()) { - if (cmp == scr_B) { - //inherits from script, all ok - extends_ok = true; - break; - } + GDScript *cmp = static_cast<GDScript *>(obj_A->get_script_instance()->get_script().ptr()); + //bool found=false; + while (cmp) { - cmp = cmp->_base; + if (cmp == scr_B) { + //inherits from script, all ok + extends_ok = true; + break; + } + + cmp = cmp->_base; + } } - } - } else { + } else { - GDScriptNativeClass *nc = Object::cast_to<GDScriptNativeClass>(obj_B); + GDScriptNativeClass *nc = Object::cast_to<GDScriptNativeClass>(obj_B); #ifdef DEBUG_ENABLED - if (!nc) { + if (!nc) { - err_text = "Right operand of 'is' is not a class (type: '" + obj_B->get_class() + "')."; - OPCODE_BREAK; - } + err_text = "Right operand of 'is' is not a class (type: '" + obj_B->get_class() + "')."; + OPCODE_BREAK; + } #endif - extends_ok = ClassDB::is_parent_class(obj_A->get_class_name(), nc->get_name()); + extends_ok = ClassDB::is_parent_class(obj_A->get_class_name(), nc->get_name()); + } } *dst = extends_ok; diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index 471768932a..0926c1a1ab 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -6435,6 +6435,10 @@ bool GDScriptParser::_get_function_signature(DataType &p_base_type, const String StringName native; if (p_base_type.kind == DataType::GDSCRIPT) { base_gdscript = p_base_type.script_type; + if (base_gdscript.is_null() || !base_gdscript->is_valid()) { + // GDScript wasn't properly compÃled, don't bother trying + return false; + } } else if (p_base_type.kind == DataType::SCRIPT) { base_script = p_base_type.script_type; } else if (p_base_type.kind == DataType::NATIVE) { @@ -6475,6 +6479,12 @@ bool GDScriptParser::_get_function_signature(DataType &p_base_type, const String base_script = base_script->get_base_script(); } + if (native == StringName()) { + // Empty native class, might happen in some Script implementations + // Just ignore it + return false; + } + #ifdef DEBUG_METHODS_ENABLED // Only native remains @@ -6917,6 +6927,10 @@ bool GDScriptParser::_get_member_type(const DataType &p_base_type, const StringN Ref<GDScript> gds; if (base_type.kind == DataType::GDSCRIPT) { gds = base_type.script_type; + if (gds.is_null() || !gds->is_valid()) { + // GDScript wasn't properly compÃled, don't bother trying + return false; + } } Ref<Script> scr; @@ -6979,6 +6993,12 @@ bool GDScriptParser::_get_member_type(const DataType &p_base_type, const StringN scr = scr->get_base_script(); } + if (native == StringName()) { + // Empty native class, might happen in some Script implementations + // Just ignore it + return false; + } + // Check ClassDB if (!ClassDB::class_exists(native)) { native = "_" + native.operator String(); diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index fae88042af..126b49832a 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -802,7 +802,9 @@ void GridMapEditor::edit(GridMap *p_gridmap) { VisualServer::get_singleton()->instance_set_visible(grid_instance[i], false); } - VisualServer::get_singleton()->instance_set_visible(cursor_instance, false); + if (cursor_instance.is_valid()) { + VisualServer::get_singleton()->instance_set_visible(cursor_instance, false); + } return; } diff --git a/modules/mono/glue/Managed/Files/AABB.cs b/modules/mono/glue/Managed/Files/AABB.cs index 66490b5e25..33b2b46712 100644 --- a/modules/mono/glue/Managed/Files/AABB.cs +++ b/modules/mono/glue/Managed/Files/AABB.cs @@ -407,8 +407,8 @@ namespace Godot return new AABB(min, max - min); } - - // Constructors + + // Constructors public AABB(Vector3 position, Vector3 size) { _position = position; diff --git a/modules/mono/glue/Managed/Files/Basis.cs b/modules/mono/glue/Managed/Files/Basis.cs index a5618cb28d..b318d96bb9 100644 --- a/modules/mono/glue/Managed/Files/Basis.cs +++ b/modules/mono/glue/Managed/Files/Basis.cs @@ -13,9 +13,9 @@ namespace Godot { private static readonly Basis identity = new Basis ( - new Vector3(1f, 0f, 0f), - new Vector3(0f, 1f, 0f), - new Vector3(0f, 0f, 1f) + 1f, 0f, 0f, + 0f, 1f, 0f, + 0f, 0f, 1f ); private static readonly Basis[] orthoBases = { @@ -159,9 +159,9 @@ namespace Godot { return new Basis ( - new Vector3(xAxis.x, yAxis.x, zAxis.x), - new Vector3(xAxis.y, yAxis.y, zAxis.y), - new Vector3(xAxis.z, yAxis.z, zAxis.z) + xAxis.x, yAxis.x, zAxis.x, + xAxis.y, yAxis.y, zAxis.y, + xAxis.z, yAxis.z, zAxis.z ); } @@ -410,10 +410,12 @@ namespace Godot ); } - public Quat Quat() { + public Quat Quat() + { real_t trace = _x[0] + _y[1] + _z[2]; - if (trace > 0.0f) { + if (trace > 0.0f) + { real_t s = Mathf.Sqrt(trace + 1.0f) * 2f; real_t inv_s = 1f / s; return new Quat( @@ -424,7 +426,8 @@ namespace Godot ); } - if (_x[0] > _y[1] && _x[0] > _z[2]) { + if (_x[0] > _y[1] && _x[0] > _z[2]) + { real_t s = Mathf.Sqrt(_x[0] - _y[1] - _z[2] + 1.0f) * 2f; real_t inv_s = 1f / s; return new Quat( @@ -435,7 +438,8 @@ namespace Godot ); } - if (_y[1] > _z[2]) { + if (_y[1] > _z[2]) + { real_t s = Mathf.Sqrt(-_x[0] + _y[1] - _z[2] + 1.0f) * 2f; real_t inv_s = 1f / s; return new Quat( @@ -444,7 +448,9 @@ namespace Godot (_y[2] + _z[1]) * inv_s, (_x[2] - _z[0]) * inv_s ); - } else { + } + else + { real_t s = Mathf.Sqrt(-_x[0] - _y[1] + _z[2] + 1.0f) * 2f; real_t inv_s = 1f / s; return new Quat( @@ -502,8 +508,8 @@ namespace Godot { var axis_sq = new Vector3(axis.x * axis.x, axis.y * axis.y, axis.z * axis.z); - real_t cosine = Mathf.Cos( phi); - real_t sine = Mathf.Sin( phi); + real_t cosine = Mathf.Cos(phi); + real_t sine = Mathf.Sin(phi); _x = new Vector3 ( @@ -529,12 +535,17 @@ namespace Godot public Basis(Vector3 xAxis, Vector3 yAxis, Vector3 zAxis) { - _x = xAxis; - _y = yAxis; - _z = zAxis; + _x = new Vector3(xAxis.x, yAxis.x, zAxis.x); + _y = new Vector3(xAxis.y, yAxis.y, zAxis.y); + _z = new Vector3(xAxis.z, yAxis.z, zAxis.z); + // Same as: + // SetAxis(0, xAxis); + // SetAxis(1, yAxis); + // SetAxis(2, zAxis); + // We need to assign the struct fields so we can't do that... } - public Basis(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz) + internal Basis(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz) { _x = new Vector3(xx, xy, xz); _y = new Vector3(yx, yy, yz); diff --git a/modules/mono/glue/Managed/Files/Color.cs b/modules/mono/glue/Managed/Files/Color.cs index 88cb8524b8..fc5bb010a9 100644 --- a/modules/mono/glue/Managed/Files/Color.cs +++ b/modules/mono/glue/Managed/Files/Color.cs @@ -379,8 +379,8 @@ namespace Godot return txt; } - - // Constructors + + // Constructors public Color(float r, float g, float b, float a = 1.0f) { this.r = r; diff --git a/modules/mono/glue/Managed/Files/Mathf.cs b/modules/mono/glue/Managed/Files/Mathf.cs index a89dfe5f27..dcab3c1ffc 100644 --- a/modules/mono/glue/Managed/Files/Mathf.cs +++ b/modules/mono/glue/Managed/Files/Mathf.cs @@ -206,7 +206,7 @@ namespace Godot public static real_t PosMod(real_t a, real_t b) { real_t c = a % b; - if ((c < 0 && b > 0) || (c > 0 && b < 0)) + if ((c < 0 && b > 0) || (c > 0 && b < 0)) { c += b; } @@ -219,7 +219,7 @@ namespace Godot public static int PosMod(int a, int b) { int c = a % b; - if ((c < 0 && b > 0) || (c > 0 && b < 0)) + if ((c < 0 && b > 0) || (c > 0 && b < 0)) { c += b; } diff --git a/modules/mono/glue/Managed/Files/MathfEx.cs b/modules/mono/glue/Managed/Files/MathfEx.cs index 739b7fb568..2ef02cc288 100644 --- a/modules/mono/glue/Managed/Files/MathfEx.cs +++ b/modules/mono/glue/Managed/Files/MathfEx.cs @@ -29,7 +29,7 @@ namespace Godot public static int FloorToInt(real_t s) { return (int)Math.Floor(s); - } + } public static int RoundToInt(real_t s) { diff --git a/modules/mono/glue/Managed/Files/Plane.cs b/modules/mono/glue/Managed/Files/Plane.cs index 9611dce11e..f11cd490a9 100644 --- a/modules/mono/glue/Managed/Files/Plane.cs +++ b/modules/mono/glue/Managed/Files/Plane.cs @@ -144,7 +144,7 @@ namespace Godot { return point - _normal * DistanceTo(point); } - + // Constants private static readonly Plane _planeYZ = new Plane(1, 0, 0, 0); private static readonly Plane _planeXZ = new Plane(0, 1, 0, 0); @@ -153,8 +153,8 @@ namespace Godot public static Plane PlaneYZ { get { return _planeYZ; } } public static Plane PlaneXZ { get { return _planeXZ; } } public static Plane PlaneXY { get { return _planeXY; } } - - // Constructors + + // Constructors public Plane(real_t a, real_t b, real_t c, real_t d) { _normal = new Vector3(a, b, c); diff --git a/modules/mono/glue/Managed/Files/Quat.cs b/modules/mono/glue/Managed/Files/Quat.cs index eaa027eb69..fd1ac01083 100644 --- a/modules/mono/glue/Managed/Files/Quat.cs +++ b/modules/mono/glue/Managed/Files/Quat.cs @@ -202,7 +202,7 @@ namespace Godot // Static Readonly Properties public static Quat Identity { get; } = new Quat(0f, 0f, 0f, 1f); - // Constructors + // Constructors public Quat(real_t x, real_t y, real_t z, real_t w) { this.x = x; diff --git a/modules/mono/glue/Managed/Files/Rect2.cs b/modules/mono/glue/Managed/Files/Rect2.cs index cb25c267bc..888f300347 100644 --- a/modules/mono/glue/Managed/Files/Rect2.cs +++ b/modules/mono/glue/Managed/Files/Rect2.cs @@ -182,8 +182,8 @@ namespace Godot return newRect; } - - // Constructors + + // Constructors public Rect2(Vector2 position, Vector2 size) { _position = position; diff --git a/modules/mono/glue/Managed/Files/StringExtensions.cs b/modules/mono/glue/Managed/Files/StringExtensions.cs index 21c9be98c1..c194facd0b 100644 --- a/modules/mono/glue/Managed/Files/StringExtensions.cs +++ b/modules/mono/glue/Managed/Files/StringExtensions.cs @@ -185,7 +185,7 @@ namespace Godot int instanceIndex = 0; int toIndex = 0; - + if (caseSensitive) // Outside while loop to avoid checking multiple times, despite some code duplication. { while (true) @@ -480,9 +480,9 @@ namespace Godot return false; // Don't start with number plz } - bool validChar = instance[i] >= '0' && - instance[i] <= '9' || instance[i] >= 'a' && - instance[i] <= 'z' || instance[i] >= 'A' && + bool validChar = instance[i] >= '0' && + instance[i] <= '9' || instance[i] >= 'a' && + instance[i] <= 'z' || instance[i] >= 'A' && instance[i] <= 'Z' || instance[i] == '_'; if (!validChar) diff --git a/modules/mono/glue/Managed/Files/Transform.cs b/modules/mono/glue/Managed/Files/Transform.cs index 068007d7f0..fa85855edd 100644 --- a/modules/mono/glue/Managed/Files/Transform.cs +++ b/modules/mono/glue/Managed/Files/Transform.cs @@ -124,16 +124,16 @@ namespace Godot // Constants private static readonly Transform _identity = new Transform(Basis.Identity, Vector3.Zero); - private static readonly Transform _flipX = new Transform(new Basis(new Vector3(-1, 0, 0), new Vector3(0, 1, 0), new Vector3(0, 0, 1)), Vector3.Zero); - private static readonly Transform _flipY = new Transform(new Basis(new Vector3(1, 0, 0), new Vector3(0, -1, 0), new Vector3(0, 0, 1)), Vector3.Zero); - private static readonly Transform _flipZ = new Transform(new Basis(new Vector3(1, 0, 0), new Vector3(0, 1, 0), new Vector3(0, 0, -1)), Vector3.Zero); + private static readonly Transform _flipX = new Transform(new Basis(-1, 0, 0, 0, 1, 0, 0, 0, 1), Vector3.Zero); + private static readonly Transform _flipY = new Transform(new Basis(1, 0, 0, 0, -1, 0, 0, 0, 1), Vector3.Zero); + private static readonly Transform _flipZ = new Transform(new Basis(1, 0, 0, 0, 1, 0, 0, 0, -1), Vector3.Zero); public static Transform Identity { get { return _identity; } } public static Transform FlipX { get { return _flipX; } } public static Transform FlipY { get { return _flipY; } } public static Transform FlipZ { get { return _flipZ; } } - // Constructors + // Constructors public Transform(Vector3 xAxis, Vector3 yAxis, Vector3 zAxis, Vector3 origin) { basis = Basis.CreateFromAxes(xAxis, yAxis, zAxis); diff --git a/modules/mono/glue/Managed/Files/Transform2D.cs b/modules/mono/glue/Managed/Files/Transform2D.cs index 8d30833066..c9e5b560b2 100644 --- a/modules/mono/glue/Managed/Files/Transform2D.cs +++ b/modules/mono/glue/Managed/Files/Transform2D.cs @@ -261,15 +261,15 @@ namespace Godot public static Transform2D Identity { get { return _identity; } } public static Transform2D FlipX { get { return _flipX; } } public static Transform2D FlipY { get { return _flipY; } } - - // Constructors + + // Constructors public Transform2D(Vector2 xAxis, Vector2 yAxis, Vector2 origin) { x = xAxis; y = yAxis; o = origin; } - + public Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy) { x = new Vector2(xx, xy); diff --git a/modules/mono/glue/Managed/Files/Vector2.cs b/modules/mono/glue/Managed/Files/Vector2.cs index 080b8802ba..ce41886bfc 100644 --- a/modules/mono/glue/Managed/Files/Vector2.cs +++ b/modules/mono/glue/Managed/Files/Vector2.cs @@ -215,7 +215,7 @@ namespace Godot x = v.x; y = v.y; } - + public Vector2 Slerp(Vector2 b, real_t t) { real_t theta = AngleTo(b); @@ -242,7 +242,7 @@ namespace Godot private static readonly Vector2 _one = new Vector2(1, 1); private static readonly Vector2 _negOne = new Vector2(-1, -1); private static readonly Vector2 _inf = new Vector2(Mathf.Inf, Mathf.Inf); - + private static readonly Vector2 _up = new Vector2(0, -1); private static readonly Vector2 _down = new Vector2(0, 1); private static readonly Vector2 _right = new Vector2(1, 0); diff --git a/modules/mono/glue/Managed/Files/Vector3.cs b/modules/mono/glue/Managed/Files/Vector3.cs index 6fffe5e4d6..f6ff27989d 100644 --- a/modules/mono/glue/Managed/Files/Vector3.cs +++ b/modules/mono/glue/Managed/Files/Vector3.cs @@ -204,9 +204,9 @@ namespace Godot public Basis Outer(Vector3 b) { return new Basis( - new Vector3(x * b.x, x * b.y, x * b.z), - new Vector3(y * b.x, y * b.y, y * b.z), - new Vector3(z * b.x, z * b.y, z * b.z) + x * b.x, x * b.y, x * b.z, + y * b.x, y * b.y, y * b.z, + z * b.x, z * b.y, z * b.z ); } @@ -276,13 +276,13 @@ namespace Godot 0f, 0f, z ); } - + // Constants private static readonly Vector3 _zero = new Vector3(0, 0, 0); private static readonly Vector3 _one = new Vector3(1, 1, 1); private static readonly Vector3 _negOne = new Vector3(-1, -1, -1); private static readonly Vector3 _inf = new Vector3(Mathf.Inf, Mathf.Inf, Mathf.Inf); - + private static readonly Vector3 _up = new Vector3(0, 1, 0); private static readonly Vector3 _down = new Vector3(0, -1, 0); private static readonly Vector3 _right = new Vector3(1, 0, 0); @@ -294,7 +294,7 @@ namespace Godot public static Vector3 One { get { return _one; } } public static Vector3 NegOne { get { return _negOne; } } public static Vector3 Inf { get { return _inf; } } - + public static Vector3 Up { get { return _up; } } public static Vector3 Down { get { return _down; } } public static Vector3 Right { get { return _right; } } diff --git a/modules/mono/glue/Managed/Properties/AssemblyInfo.cs b/modules/mono/glue/Managed/Properties/AssemblyInfo.cs index 7ed68acad7..77b3774e81 100644 --- a/modules/mono/glue/Managed/Properties/AssemblyInfo.cs +++ b/modules/mono/glue/Managed/Properties/AssemblyInfo.cs @@ -1,7 +1,7 @@ using System.Reflection; using System.Runtime.CompilerServices; -// Information about this assembly is defined by the following attributes. +// Information about this assembly is defined by the following attributes. // Change them to the values specific to your project. [assembly: AssemblyTitle("Managed")] @@ -19,7 +19,7 @@ using System.Runtime.CompilerServices; [assembly: AssemblyVersion("1.0.*")] -// The following attributes are used to specify the signing key for the assembly, +// The following attributes are used to specify the signing key for the assembly, // if desired. See the Mono documentation for more information about signing. //[assembly: AssemblyDelaySign(false)] diff --git a/modules/squish/image_compress_squish.cpp b/modules/squish/image_compress_squish.cpp index 26cb76011c..a08ac7bd28 100644 --- a/modules/squish/image_compress_squish.cpp +++ b/modules/squish/image_compress_squish.cpp @@ -64,12 +64,13 @@ void image_decompress_squish(Image *p_image) { return; } - int dst_ofs = 0; - for (int i = 0; i <= mm_count; i++) { int src_ofs = 0, mipmap_size = 0, mipmap_w = 0, mipmap_h = 0; p_image->get_mipmap_offset_size_and_dimensions(i, src_ofs, mipmap_size, mipmap_w, mipmap_h); - squish::DecompressImage(&wb[dst_ofs], mipmap_w, mipmap_h, &rb[src_ofs], squish_flags); + int dst_ofs = Image::get_image_mipmap_offset(p_image->get_width(), p_image->get_height(), target_format, i); + squish::DecompressImage(&wb[dst_ofs], w, h, &rb[src_ofs], squish_flags); + w >>= 1; + h >>= 1; } p_image->create(p_image->get_width(), p_image->get_height(), p_image->has_mipmaps(), target_format, data); diff --git a/modules/visual_script/doc_classes/VisualScriptCustomNode.xml b/modules/visual_script/doc_classes/VisualScriptCustomNode.xml index b8e77a1b0f..ff3ed66e81 100644 --- a/modules/visual_script/doc_classes/VisualScriptCustomNode.xml +++ b/modules/visual_script/doc_classes/VisualScriptCustomNode.xml @@ -125,12 +125,10 @@ </argument> <description> Execute the custom node's logic, returning the index of the output sequence port to use or a [String] when there is an error. - The [code]inputs[/code] array contains the values of the input ports. [code]outputs[/code] is an array whose indices should be set to the respective outputs. The [code]start_mode[/code] is usually [code]START_MODE_BEGIN_SEQUENCE[/code], unless you have used the STEP_* constants. [code]working_mem[/code] is an array which can be used to persist information between runs of the custom node. - When returning, you can mask the returned value with one of the STEP_* constants. </description> </method> diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index c5f2070963..afaa6a9b95 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -1923,7 +1923,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da } } -void VisualScriptEditor::_selected_method(const String &p_method, const String &p_type) { +void VisualScriptEditor::_selected_method(const String &p_method, const String &p_type, const bool p_connecting) { Ref<VisualScriptFunctionCall> vsfc = script->get_node(edited_func, selecting_method_id); if (!vsfc.is_valid()) diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h index ce3245bc28..5f707c9e4c 100644 --- a/modules/visual_script/visual_script_editor.h +++ b/modules/visual_script/visual_script_editor.h @@ -234,7 +234,7 @@ class VisualScriptEditor : public ScriptEditorBase { void _comment_node_resized(const Vector2 &p_new_size, int p_node); int selecting_method_id; - void _selected_method(const String &p_method, const String &p_type); + void _selected_method(const String &p_method, const String &p_type, const bool p_connecting); void _draw_color_over_button(Object *obj, Color p_color); void _button_resource_previewed(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, Variant p_ud); diff --git a/platform/android/detect.py b/platform/android/detect.py index e4cab2fb23..7a728e4ef1 100644 --- a/platform/android/detect.py +++ b/platform/android/detect.py @@ -223,7 +223,7 @@ def configure(env): else: print("Using NDK deprecated headers") env.Append(CPPFLAGS=["-isystem", lib_sysroot + "/usr/include"]) - + env.Append(CPPFLAGS='-fpic -ffunction-sections -funwind-tables -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing'.split()) env.Append(CPPFLAGS='-DNO_STATVFS -DGLES_ENABLED'.split()) @@ -267,12 +267,12 @@ def configure(env): env.Append(LINKFLAGS=['-shared', '--sysroot=' + lib_sysroot, '-Wl,--warn-shared-textrel']) if mt_link: env.Append(LINKFLAGS=['-Wl,--threads']) - + if env["android_arch"] == "armv7": env.Append(LINKFLAGS='-Wl,--fix-cortex-a8'.split()) env.Append(LINKFLAGS='-Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now'.split()) env.Append(LINKFLAGS='-Wl,-soname,libgodot_android.so -Wl,--gc-sections'.split()) - + env.Append(LINKFLAGS=target_opts) env.Append(LINKFLAGS=common_opts) diff --git a/platform/android/java/res/layout/status_bar_ongoing_event_progress_bar.xml b/platform/android/java/res/layout/status_bar_ongoing_event_progress_bar.xml index 23bac02294..104993da7e 100644 --- a/platform/android/java/res/layout/status_bar_ongoing_event_progress_bar.xml +++ b/platform/android/java/res/layout/status_bar_ongoing_event_progress_bar.xml @@ -32,9 +32,9 @@ android:id="@+id/appIcon" android:layout_width="fill_parent" android:layout_height="25dp" - android:scaleType="centerInside" + android:scaleType="centerInside" android:layout_alignParentLeft="true" - android:layout_alignParentTop="true" + android:layout_alignParentTop="true" android:src="@android:drawable/stat_sys_download" /> <TextView diff --git a/platform/android/java/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java b/platform/android/java/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java index 7216d8b5a4..03a7a71bb1 100644 --- a/platform/android/java/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java +++ b/platform/android/java/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java @@ -44,7 +44,7 @@ import javax.net.ssl.TrustManagerFactory; import org.apache.http.conn.ssl.SSLSocketFactory; /** - * + * * @author Luis Linietsky <luis.linietsky@gmail.com> */ public class CustomSSLSocketFactory extends SSLSocketFactory { diff --git a/platform/android/java/src/org/godotengine/godot/utils/HttpRequester.java b/platform/android/java/src/org/godotengine/godot/utils/HttpRequester.java index b84f5cce2e..cfe9c4fef0 100644 --- a/platform/android/java/src/org/godotengine/godot/utils/HttpRequester.java +++ b/platform/android/java/src/org/godotengine/godot/utils/HttpRequester.java @@ -69,7 +69,7 @@ import android.content.SharedPreferences; import android.util.Log; /** - * + * * @author Luis Linietsky <luis.linietsky@gmail.com> */ public class HttpRequester { diff --git a/platform/android/java/src/org/godotengine/godot/utils/RequestParams.java b/platform/android/java/src/org/godotengine/godot/utils/RequestParams.java index 2368766afa..a1d5b26b3c 100644 --- a/platform/android/java/src/org/godotengine/godot/utils/RequestParams.java +++ b/platform/android/java/src/org/godotengine/godot/utils/RequestParams.java @@ -39,7 +39,7 @@ import org.apache.http.NameValuePair; import org.apache.http.message.BasicNameValuePair; /** - * + * * @author Luis Linietsky <luis.linietsky@gmail.com> */ public class RequestParams { diff --git a/platform/android/java_glue.cpp b/platform/android/java_glue.cpp index 07e4048c12..43bd841baf 100644 --- a/platform/android/java_glue.cpp +++ b/platform/android/java_glue.cpp @@ -268,11 +268,11 @@ Variant _jobject_to_variant(JNIEnv *env, jobject obj) { return ret; }; - if (name == "java.lang.Integer") { + if (name == "java.lang.Integer" || name == "java.lang.Long") { jclass nclass = env->FindClass("java/lang/Number"); - jmethodID intValue = env->GetMethodID(nclass, "intValue", "()I"); - int ret = env->CallIntMethod(obj, intValue); + jmethodID longValue = env->GetMethodID(nclass, "longValue", "()J"); + jlong ret = env->CallLongMethod(obj, longValue); return ret; }; diff --git a/platform/android/power_android.cpp b/platform/android/power_android.cpp index 51283183df..0a6bf9dfcb 100644 --- a/platform/android/power_android.cpp +++ b/platform/android/power_android.cpp @@ -98,7 +98,7 @@ ANativeWindow *Android_JNI_GetNativeWindow(void) { return anw; } -/* +/* * CODE CHUNK IMPORTED FROM SDL 2.0 * returns 0 on success or -1 on error (others undefined then) * returns truthy or falsy value in plugged, charged and battery diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py index 417571f6f3..c9f37931b0 100644 --- a/platform/iphone/detect.py +++ b/platform/iphone/detect.py @@ -1,7 +1,7 @@ import os import string import sys - +from methods import detect_darwin_sdk_path def is_active(): return True @@ -22,9 +22,8 @@ def can_build(): def get_opts(): from SCons.Variables import BoolVariable return [ - ('IPHONEPLATFORM', 'Name of the iPhone platform', 'iPhoneOS'), ('IPHONEPATH', 'Path to iPhone toolchain', '/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain'), - ('IPHONESDK', 'Path to the iPhone SDK', '/Applications/Xcode.app/Contents/Developer/Platforms/${IPHONEPLATFORM}.platform/Developer/SDKs/${IPHONEPLATFORM}.sdk/'), + ('IPHONESDK', 'Path to the iPhone SDK', ''), BoolVariable('game_center', 'Support for game center', True), BoolVariable('store_kit', 'Support for in-app store', True), BoolVariable('icloud', 'Support for iCloud', True), @@ -103,13 +102,15 @@ def configure(env): ## Compile flags if (env["arch"] == "x86" or env["arch"] == "x86_64"): - env['IPHONEPLATFORM'] = 'iPhoneSimulator' + detect_darwin_sdk_path('iphonesimulator', env) env['ENV']['MACOSX_DEPLOYMENT_TARGET'] = '10.9' arch_flag = "i386" if env["arch"] == "x86" else env["arch"] env.Append(CCFLAGS=('-arch ' + arch_flag + ' -fobjc-abi-version=2 -fobjc-legacy-dispatch -fmessage-length=0 -fpascal-strings -fblocks -fasm-blocks -isysroot $IPHONESDK -mios-simulator-version-min=9.0 -DCUSTOM_MATRIX_TRANSFORM_H=\\\"build/iphone/matrix4_iphone.h\\\" -DCUSTOM_VECTOR3_TRANSFORM_H=\\\"build/iphone/vector3_iphone.h\\\"').split()) elif (env["arch"] == "arm"): + detect_darwin_sdk_path('iphone', env) env.Append(CCFLAGS='-fno-objc-arc -arch armv7 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -fpascal-strings -fblocks -isysroot $IPHONESDK -fvisibility=hidden -mthumb "-DIBOutlet=__attribute__((iboutlet))" "-DIBOutletCollection(ClassName)=__attribute__((iboutletcollection(ClassName)))" "-DIBAction=void)__attribute__((ibaction)" -miphoneos-version-min=9.0 -MMD -MT dependencies'.split()) elif (env["arch"] == "arm64"): + detect_darwin_sdk_path('iphone', env) env.Append(CCFLAGS='-fno-objc-arc -arch arm64 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -fpascal-strings -fblocks -fvisibility=hidden -MMD -MT dependencies -miphoneos-version-min=9.0 -isysroot $IPHONESDK'.split()) env.Append(CPPFLAGS=['-DNEED_LONG_INT']) env.Append(CPPFLAGS=['-DLIBYUV_DISABLE_NEON']) diff --git a/platform/iphone/export/export.cpp b/platform/iphone/export/export.cpp index 1fc497456c..7fb3afe9a9 100644 --- a/platform/iphone/export/export.cpp +++ b/platform/iphone/export/export.cpp @@ -982,11 +982,27 @@ bool EditorExportPlatformIOS::can_export(const Ref<EditorExportPreset> &p_preset err += "Custom release package not found.\n"; } + String team_id = p_preset->get("application/app_store_team_id"); + if (team_id.length() == 0) { + err += "App Store Team ID not specified - cannot configure the project.\n"; + } + + for (unsigned int i = 0; i < (sizeof(icon_infos) / sizeof(icon_infos[0])); ++i) { + IconInfo info = icon_infos[i]; + String icon_path = p_preset->get(info.preset_key); + if (icon_path.length() == 0) { + if (info.is_required) { + err += "Required icon is not specified in the preset.\n"; + } + break; + } + } + if (!err.empty()) r_error = err; r_missing_templates = !valid; - return valid; + return err.empty(); } EditorExportPlatformIOS::EditorExportPlatformIOS() { diff --git a/platform/osx/detect.py b/platform/osx/detect.py index c5bd64b15c..051836b66d 100644 --- a/platform/osx/detect.py +++ b/platform/osx/detect.py @@ -1,5 +1,6 @@ import os import sys +from methods import detect_darwin_sdk_path def is_active(): @@ -23,6 +24,7 @@ def get_opts(): return [ ('osxcross_sdk', 'OSXCross SDK version', 'darwin14'), + ('MACOS_SDK_PATH', 'Path to the macOS SDK', ''), EnumVariable('debug_symbols', 'Add debugging symbols to release builds', 'yes', ('yes', 'no', 'full')), BoolVariable('separate_debug_symbols', 'Create a separate file containing debugging symbols', False), ] @@ -84,6 +86,10 @@ def configure(env): env['AS'] = mpprefix + "/libexec/llvm-" + mpclangver + "/bin/llvm-as" env.Append(CCFLAGS=['-D__MACPORTS__']) #hack to fix libvpx MM256_BROADCASTSI128_SI256 define + detect_darwin_sdk_path('osx', env) + env.Append(CPPFLAGS=['-isysroot', '$MACOS_SDK_PATH']) + env.Append(LINKFLAGS=['-isysroot', '$MACOS_SDK_PATH']) + else: # osxcross build root = os.environ.get("OSXCROSS_ROOT", 0) basecmd = root + "/target/bin/x86_64-apple-" + env["osxcross_sdk"] + "-" diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index 81dc861f3f..e7b3e35381 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -76,6 +76,13 @@ #define NSWindowStyleMaskBorderless NSBorderlessWindowMask #endif +#ifndef NSAppKitVersionNumber10_12 +#define NSAppKitVersionNumber10_12 1504 +#endif +#ifndef NSAppKitVersionNumber10_14 +#define NSAppKitVersionNumber10_14 1671 +#endif + static void get_key_modifier_state(unsigned int p_osx_state, Ref<InputEventWithModifiers> state) { state->set_shift((p_osx_state & NSEventModifierFlagShift)); @@ -1237,7 +1244,9 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a ERR_FAIL_COND_V(window_object == nil, ERR_UNAVAILABLE); window_view = [[GodotContentView alloc] init]; - [window_view setWantsLayer:TRUE]; + if (NSAppKitVersionNumber >= NSAppKitVersionNumber10_14) { + [window_view setWantsLayer:TRUE]; + } float displayScale = 1.0; if (is_hidpi_allowed()) { @@ -1470,7 +1479,7 @@ public: switch (p_type) { case ERR_WARNING: - if (floor(NSAppKitVersionNumber) >= NSAppKitVersionNumber10_12) { + if (NSAppKitVersionNumber >= NSAppKitVersionNumber10_12) { os_log_info(OS_LOG_DEFAULT, "WARNING: %{public}s: %{public}s\nAt: %{public}s:%i.", p_function, err_details, p_file, p_line); @@ -1480,7 +1489,7 @@ public: logf_error("\E[0;33m At: %s:%i.\E[0m\n", p_file, p_line); break; case ERR_SCRIPT: - if (floor(NSAppKitVersionNumber) >= NSAppKitVersionNumber10_12) { + if (NSAppKitVersionNumber >= NSAppKitVersionNumber10_12) { os_log_error(OS_LOG_DEFAULT, "SCRIPT ERROR: %{public}s: %{public}s\nAt: %{public}s:%i.", p_function, err_details, p_file, p_line); @@ -1490,7 +1499,7 @@ public: logf_error("\E[0;35m At: %s:%i.\E[0m\n", p_file, p_line); break; case ERR_SHADER: - if (floor(NSAppKitVersionNumber) >= NSAppKitVersionNumber10_12) { + if (NSAppKitVersionNumber >= NSAppKitVersionNumber10_12) { os_log_error(OS_LOG_DEFAULT, "SHADER ERROR: %{public}s: %{public}s\nAt: %{public}s:%i.", p_function, err_details, p_file, p_line); @@ -1501,7 +1510,7 @@ public: break; case ERR_ERROR: default: - if (floor(NSAppKitVersionNumber) >= NSAppKitVersionNumber10_12) { + if (NSAppKitVersionNumber >= NSAppKitVersionNumber10_12) { os_log_error(OS_LOG_DEFAULT, "ERROR: %{public}s: %{public}s\nAt: %{public}s:%i.", p_function, err_details, p_file, p_line); @@ -2172,11 +2181,7 @@ void OS_OSX::set_window_size(const Size2 p_size) { if (menuBarHeight != 0.f) { size.y += menuBarHeight; } else { -#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101200 if (floor(NSAppKitVersionNumber) < NSAppKitVersionNumber10_12) { -#else - { -#endif size.y += [[NSStatusBar systemStatusBar] thickness]; } } diff --git a/platform/windows/detect.py b/platform/windows/detect.py index 5d5af17086..dd0042668f 100644 --- a/platform/windows/detect.py +++ b/platform/windows/detect.py @@ -262,7 +262,7 @@ def configure_mingw(env): env.Append(CCFLAGS=['-O2']) else: #optimize for size env.Prepend(CCFLAGS=['-Os']) - + env.Append(LINKFLAGS=['-Wl,--subsystem,windows']) @@ -281,7 +281,7 @@ def configure_mingw(env): env.Append(CCFLAGS=['-O2']) else: #optimize for size env.Prepend(CCFLAGS=['-Os']) - + elif (env["target"] == "debug"): env.Append(CCFLAGS=['-g3', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED']) diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp index 2ab7b835b6..04854e93b6 100644 --- a/platform/x11/os_x11.cpp +++ b/platform/x11/os_x11.cpp @@ -369,7 +369,7 @@ Error OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_a } // disable resizable window - if (!current_videomode.resizable) { + if (!current_videomode.resizable && !current_videomode.fullscreen) { XSizeHints *xsh; xsh = XAllocSizeHints(); xsh->flags = PMinSize | PMaxSize; diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp index 48537f3cfc..ae5891fa50 100644 --- a/scene/2d/area_2d.cpp +++ b/scene/2d/area_2d.cpp @@ -399,7 +399,7 @@ void Area2D::set_monitoring(bool p_enable) { if (p_enable == monitoring) return; if (locked) { - ERR_EXPLAIN("Function blocked during in/out signal. Use call_deferred(\"set_monitoring\",true/false)"); + ERR_EXPLAIN("Function blocked during in/out signal. Use set_deferred(\"monitoring\",true/false)"); } ERR_FAIL_COND(locked); @@ -424,10 +424,10 @@ bool Area2D::is_monitoring() const { void Area2D::set_monitorable(bool p_enable) { - if (locked) { - ERR_EXPLAIN("This function can't be used during the in/out signal."); + if (locked || Physics2DServer::get_singleton()->is_flushing_queries()) { + ERR_EXPLAIN("Function blocked during in/out signal. Use set_deferred(\"monitorable\",true/false)"); } - ERR_FAIL_COND(locked); + ERR_FAIL_COND(locked || Physics2DServer::get_singleton()->is_flushing_queries()); if (p_enable == monitorable) return; diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index a092ef826f..c2af725919 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -323,6 +323,7 @@ void AudioStreamPlayer2D::play(float p_from_pos) { } if (stream_playback.is_valid()) { + active = true; setplay = p_from_pos; output_ready = false; set_physics_process_internal(true); diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index 6056a7f76f..0ea2e85dfa 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -376,6 +376,9 @@ bool CanvasItem::is_visible_in_tree() const { void CanvasItem::_propagate_visibility_changed(bool p_visible) { + if (p_visible && first_draw) { //avoid propagating it twice + first_draw = false; + } notification(NOTIFICATION_VISIBILITY_CHANGED); if (p_visible) diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index a1b624a246..613387bf07 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -1310,10 +1310,10 @@ void CPUParticles2D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_SCALE); ADD_GROUP("Color", ""); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_color_ramp", "get_color_ramp"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_ramp", "get_color_ramp"); ADD_GROUP("Hue Variation", "hue_"); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.1"), "set_param", "get_param", PARAM_HUE_VARIATION); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param", "get_param", PARAM_HUE_VARIATION); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_HUE_VARIATION); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_HUE_VARIATION); ADD_GROUP("Animation", "anim_"); diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 929b4624ee..3dde228bfa 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -1425,6 +1425,10 @@ void KinematicBody2D::set_sync_to_physics(bool p_enable) { return; } sync_to_physics = p_enable; + + if (Engine::get_singleton()->is_editor_hint()) + return; + if (p_enable) { Physics2DServer::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed"); set_only_update_transform_changes(true); diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp index 2c362f1b31..1c504d00fc 100644 --- a/scene/2d/skeleton_2d.cpp +++ b/scene/2d/skeleton_2d.cpp @@ -298,6 +298,7 @@ Skeleton2D::Skeleton2D() { transform_dirty = true; skeleton = VS::get_singleton()->skeleton_create(); + set_notify_transform(true); } Skeleton2D::~Skeleton2D() { diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp index 7d7c47619a..d656ba0f64 100644 --- a/scene/2d/visibility_notifier_2d.cpp +++ b/scene/2d/visibility_notifier_2d.cpp @@ -190,7 +190,7 @@ void VisibilityEnabler2D::_find_nodes(Node *p_node) { if (enabler[ENABLER_FREEZE_BODIES]) { RigidBody2D *rb2d = Object::cast_to<RigidBody2D>(p_node); - if (rb2d && ((rb2d->get_mode() == RigidBody2D::MODE_CHARACTER || (rb2d->get_mode() == RigidBody2D::MODE_RIGID && !rb2d->is_able_to_sleep())))) { + if (rb2d && ((rb2d->get_mode() == RigidBody2D::MODE_CHARACTER || rb2d->get_mode() == RigidBody2D::MODE_RIGID))) { add = true; meta = rb2d->get_mode(); diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp index 40a1029201..5e78368804 100644 --- a/scene/3d/area.cpp +++ b/scene/3d/area.cpp @@ -290,7 +290,7 @@ void Area::_notification(int p_what) { void Area::set_monitoring(bool p_enable) { if (locked) { - ERR_EXPLAIN("This function can't be used during the in/out signal."); + ERR_EXPLAIN("Function blocked during in/out signal. Use set_deferred(\"monitoring\",true/false)"); } ERR_FAIL_COND(locked); @@ -437,10 +437,10 @@ Array Area::get_overlapping_bodies() const { void Area::set_monitorable(bool p_enable) { - if (locked) { - ERR_EXPLAIN("This function can't be used during the in/out signal."); + if (locked || PhysicsServer::get_singleton()->is_flushing_queries()) { + ERR_EXPLAIN("Function blocked during in/out signal. Use set_deferred(\"monitorable\",true/false)"); } - ERR_FAIL_COND(locked); + ERR_FAIL_COND(locked || PhysicsServer::get_singleton()->is_flushing_queries()); if (p_enable == monitorable) return; diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 401a1971c6..afd87deca6 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -641,6 +641,7 @@ float AudioStreamPlayer3D::get_pitch_scale() const { void AudioStreamPlayer3D::play(float p_from_pos) { if (stream_playback.is_valid()) { + active = true; setplay = p_from_pos; output_ready = false; set_physics_process_internal(true); diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp index a22708ac99..8b4d201083 100644 --- a/scene/3d/cpu_particles.cpp +++ b/scene/3d/cpu_particles.cpp @@ -1366,10 +1366,10 @@ void CPUParticles::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_SCALE); ADD_GROUP("Color", ""); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_color_ramp", "get_color_ramp"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_ramp", "get_color_ramp"); ADD_GROUP("Hue Variation", "hue_"); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.1"), "set_param", "get_param", PARAM_HUE_VARIATION); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param", "get_param", PARAM_HUE_VARIATION); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_HUE_VARIATION); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_HUE_VARIATION); ADD_GROUP("Animation", "anim_"); diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index 9148b436a0..bcfcf33e57 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -1907,6 +1907,26 @@ bool PhysicalBone::SixDOFJointData::_set(const StringName &p_name, const Variant if (j.is_valid()) PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS, axis_data[axis].linear_limit_softness); + } else if ("linear_spring_enabled" == var_name) { + axis_data[axis].linear_spring_enabled = p_value; + if (j.is_valid()) + PhysicsServer::get_singleton()->generic_6dof_joint_set_flag(j, axis, PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_SPRING, axis_data[axis].linear_spring_enabled); + + } else if ("linear_spring_stiffness" == var_name) { + axis_data[axis].linear_spring_stiffness = p_value; + if (j.is_valid()) + PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_STIFFNESS, axis_data[axis].linear_spring_stiffness); + + } else if ("linear_spring_damping" == var_name) { + axis_data[axis].linear_spring_damping = p_value; + if (j.is_valid()) + PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_DAMPING, axis_data[axis].linear_spring_damping); + + } else if ("linear_equilibrium_point" == var_name) { + axis_data[axis].linear_equilibrium_point = p_value; + if (j.is_valid()) + PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT, axis_data[axis].linear_equilibrium_point); + } else if ("linear_restitution" == var_name) { axis_data[axis].linear_restitution = p_value; if (j.is_valid()) @@ -1952,6 +1972,26 @@ bool PhysicalBone::SixDOFJointData::_set(const StringName &p_name, const Variant if (j.is_valid()) PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_ANGULAR_ERP, axis_data[axis].erp); + } else if ("angular_spring_enabled" == var_name) { + axis_data[axis].angular_spring_enabled = p_value; + if (j.is_valid()) + PhysicsServer::get_singleton()->generic_6dof_joint_set_flag(j, axis, PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_SPRING, axis_data[axis].angular_spring_enabled); + + } else if ("angular_spring_stiffness" == var_name) { + axis_data[axis].angular_spring_stiffness = p_value; + if (j.is_valid()) + PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS, axis_data[axis].angular_spring_stiffness); + + } else if ("angular_spring_damping" == var_name) { + axis_data[axis].angular_spring_damping = p_value; + if (j.is_valid()) + PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_DAMPING, axis_data[axis].angular_spring_damping); + + } else if ("angular_equilibrium_point" == var_name) { + axis_data[axis].angular_equilibrium_point = p_value; + if (j.is_valid()) + PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT, axis_data[axis].angular_equilibrium_point); + } else { return false; } @@ -1990,6 +2030,14 @@ bool PhysicalBone::SixDOFJointData::_get(const StringName &p_name, Variant &r_re r_ret = axis_data[axis].linear_limit_lower; } else if ("linear_limit_softness" == var_name) { r_ret = axis_data[axis].linear_limit_softness; + } else if ("linear_spring_enabled" == var_name) { + r_ret = axis_data[axis].linear_spring_enabled; + } else if ("linear_spring_stiffness" == var_name) { + r_ret = axis_data[axis].linear_spring_stiffness; + } else if ("linear_spring_damping" == var_name) { + r_ret = axis_data[axis].linear_spring_damping; + } else if ("linear_equilibrium_point" == var_name) { + r_ret = axis_data[axis].linear_equilibrium_point; } else if ("linear_restitution" == var_name) { r_ret = axis_data[axis].linear_restitution; } else if ("linear_damping" == var_name) { @@ -2008,6 +2056,14 @@ bool PhysicalBone::SixDOFJointData::_get(const StringName &p_name, Variant &r_re r_ret = axis_data[axis].angular_damping; } else if ("erp" == var_name) { r_ret = axis_data[axis].erp; + } else if ("angular_spring_enabled" == var_name) { + r_ret = axis_data[axis].angular_spring_enabled; + } else if ("angular_spring_stiffness" == var_name) { + r_ret = axis_data[axis].angular_spring_stiffness; + } else if ("angular_spring_damping" == var_name) { + r_ret = axis_data[axis].angular_spring_damping; + } else if ("angular_equilibrium_point" == var_name) { + r_ret = axis_data[axis].angular_equilibrium_point; } else { return false; } @@ -2022,6 +2078,10 @@ void PhysicalBone::SixDOFJointData::_get_property_list(List<PropertyInfo> *p_lis p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/linear_limit_upper")); p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/linear_limit_lower")); p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/linear_limit_softness", PROPERTY_HINT_RANGE, "0.01,16,0.01")); + p_list->push_back(PropertyInfo(Variant::BOOL, "joint_constraints/" + axis_names[i] + "/linear_spring_enabled")); + p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/linear_spring_stiffness")); + p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/linear_spring_damping")); + p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/linear_equilibrium_point")); p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/linear_restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01")); p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/linear_damping", PROPERTY_HINT_RANGE, "0.01,16,0.01")); p_list->push_back(PropertyInfo(Variant::BOOL, "joint_constraints/" + axis_names[i] + "/angular_limit_enabled")); @@ -2031,6 +2091,10 @@ void PhysicalBone::SixDOFJointData::_get_property_list(List<PropertyInfo> *p_lis p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/angular_restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01")); p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/angular_damping", PROPERTY_HINT_RANGE, "0.01,16,0.01")); p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/erp")); + p_list->push_back(PropertyInfo(Variant::BOOL, "joint_constraints/" + axis_names[i] + "/angular_spring_enabled")); + p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/angular_spring_stiffness")); + p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/angular_spring_damping")); + p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/angular_equilibrium_point")); } } @@ -2294,6 +2358,10 @@ void PhysicalBone::_reload_joint() { PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_LINEAR_UPPER_LIMIT, g6dofjd->axis_data[axis].linear_limit_upper); PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_LINEAR_LOWER_LIMIT, g6dofjd->axis_data[axis].linear_limit_lower); PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS, g6dofjd->axis_data[axis].linear_limit_softness); + PhysicsServer::get_singleton()->generic_6dof_joint_set_flag(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_SPRING, g6dofjd->axis_data[axis].linear_spring_enabled); + PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_STIFFNESS, g6dofjd->axis_data[axis].linear_spring_stiffness); + PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_DAMPING, g6dofjd->axis_data[axis].linear_spring_damping); + PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT, g6dofjd->axis_data[axis].linear_equilibrium_point); PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_LINEAR_RESTITUTION, g6dofjd->axis_data[axis].linear_restitution); PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_LINEAR_DAMPING, g6dofjd->axis_data[axis].linear_damping); PhysicsServer::get_singleton()->generic_6dof_joint_set_flag(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT, g6dofjd->axis_data[axis].angular_limit_enabled); @@ -2303,6 +2371,10 @@ void PhysicalBone::_reload_joint() { PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_ANGULAR_RESTITUTION, g6dofjd->axis_data[axis].angular_restitution); PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_ANGULAR_DAMPING, g6dofjd->axis_data[axis].angular_damping); PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_ANGULAR_ERP, g6dofjd->axis_data[axis].erp); + PhysicsServer::get_singleton()->generic_6dof_joint_set_flag(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_SPRING, g6dofjd->axis_data[axis].angular_spring_enabled); + PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS, g6dofjd->axis_data[axis].angular_spring_stiffness); + PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_DAMPING, g6dofjd->axis_data[axis].angular_spring_damping); + PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT, g6dofjd->axis_data[axis].angular_equilibrium_point); } } break; diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h index 20d948b6eb..5474290c07 100644 --- a/scene/3d/physics_body.h +++ b/scene/3d/physics_body.h @@ -494,6 +494,10 @@ public: real_t linear_limit_softness; real_t linear_restitution; real_t linear_damping; + bool linear_spring_enabled; + real_t linear_spring_stiffness; + real_t linear_spring_damping; + real_t linear_equilibrium_point; bool angular_limit_enabled; real_t angular_limit_upper; real_t angular_limit_lower; @@ -501,6 +505,10 @@ public: real_t angular_restitution; real_t angular_damping; real_t erp; + bool angular_spring_enabled; + real_t angular_spring_stiffness; + real_t angular_spring_damping; + real_t angular_equilibrium_point; SixDOFAxisData() : linear_limit_enabled(true), @@ -509,13 +517,21 @@ public: linear_limit_softness(0.7), linear_restitution(0.5), linear_damping(1.), + linear_spring_enabled(false), + linear_spring_stiffness(0), + linear_spring_damping(0), + linear_equilibrium_point(0), angular_limit_enabled(true), angular_limit_upper(0), angular_limit_lower(0), angular_limit_softness(0.5), angular_restitution(0), angular_damping(1.), - erp(0.5) {} + erp(0.5), + angular_spring_enabled(false), + angular_spring_stiffness(0), + angular_spring_damping(0.), + angular_equilibrium_point(0) {} }; virtual JointType get_joint_type() { return JOINT_TYPE_6DOF; } diff --git a/scene/3d/physics_joint.cpp b/scene/3d/physics_joint.cpp index a30fc0ac3e..02c6b1d969 100644 --- a/scene/3d/physics_joint.cpp +++ b/scene/3d/physics_joint.cpp @@ -716,6 +716,11 @@ void Generic6DOFJoint::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_motor_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_LINEAR_MOTOR); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_motor_x/target_velocity"), "set_param_x", "get_param_x", PARAM_LINEAR_MOTOR_TARGET_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_motor_x/force_limit"), "set_param_x", "get_param_x", PARAM_LINEAR_MOTOR_FORCE_LIMIT); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_spring_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_LINEAR_SPRING); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_spring_x/stiffness"), "set_param_x", "get_param_x", PARAM_LINEAR_SPRING_STIFFNESS); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_spring_x/damping"), "set_param_x", "get_param_x", PARAM_LINEAR_SPRING_DAMPING); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_spring_x/equilibrium_point"), "set_param_x", "get_param_x", PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_ANGULAR_LIMIT); ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_limit_x/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_hi_limit_x", "_get_angular_hi_limit_x"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_limit_x/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_lo_limit_x", "_get_angular_lo_limit_x"); @@ -727,6 +732,10 @@ void Generic6DOFJoint::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_motor_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_MOTOR); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_motor_x/target_velocity"), "set_param_x", "get_param_x", PARAM_ANGULAR_MOTOR_TARGET_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_motor_x/force_limit"), "set_param_x", "get_param_x", PARAM_ANGULAR_MOTOR_FORCE_LIMIT); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_spring_x/enabled"), "set_flag_x", "get_flag_x", FLAG_ENABLE_ANGULAR_SPRING); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_spring_x/stiffness"), "set_param_x", "get_param_x", PARAM_ANGULAR_SPRING_STIFFNESS); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_spring_x/damping"), "set_param_x", "get_param_x", PARAM_ANGULAR_SPRING_DAMPING); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_spring_x/equilibrium_point"), "set_param_x", "get_param_x", PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_limit_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_LINEAR_LIMIT); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_limit_y/upper_distance"), "set_param_y", "get_param_y", PARAM_LINEAR_UPPER_LIMIT); @@ -737,6 +746,10 @@ void Generic6DOFJoint::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_motor_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_LINEAR_MOTOR); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_motor_y/target_velocity"), "set_param_y", "get_param_y", PARAM_LINEAR_MOTOR_TARGET_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_motor_y/force_limit"), "set_param_y", "get_param_y", PARAM_LINEAR_MOTOR_FORCE_LIMIT); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_spring_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_LINEAR_SPRING); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_spring_y/stiffness"), "set_param_y", "get_param_y", PARAM_LINEAR_SPRING_STIFFNESS); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_spring_y/damping"), "set_param_y", "get_param_y", PARAM_LINEAR_SPRING_DAMPING); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_spring_y/equilibrium_point"), "set_param_y", "get_param_y", PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_ANGULAR_LIMIT); ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_limit_y/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_hi_limit_y", "_get_angular_hi_limit_y"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_limit_y/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_lo_limit_y", "_get_angular_lo_limit_y"); @@ -748,6 +761,10 @@ void Generic6DOFJoint::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_motor_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_MOTOR); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_motor_y/target_velocity"), "set_param_y", "get_param_y", PARAM_ANGULAR_MOTOR_TARGET_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_motor_y/force_limit"), "set_param_y", "get_param_y", PARAM_ANGULAR_MOTOR_FORCE_LIMIT); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_spring_y/enabled"), "set_flag_y", "get_flag_y", FLAG_ENABLE_ANGULAR_SPRING); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_spring_y/stiffness"), "set_param_y", "get_param_y", PARAM_ANGULAR_SPRING_STIFFNESS); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_spring_y/damping"), "set_param_y", "get_param_y", PARAM_ANGULAR_SPRING_DAMPING); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_spring_y/equilibrium_point"), "set_param_y", "get_param_y", PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_limit_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_LINEAR_LIMIT); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_limit_z/upper_distance"), "set_param_z", "get_param_z", PARAM_LINEAR_UPPER_LIMIT); @@ -758,6 +775,10 @@ void Generic6DOFJoint::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_motor_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_LINEAR_MOTOR); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_motor_z/target_velocity"), "set_param_z", "get_param_z", PARAM_LINEAR_MOTOR_TARGET_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_motor_z/force_limit"), "set_param_z", "get_param_z", PARAM_LINEAR_MOTOR_FORCE_LIMIT); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "linear_spring_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_LINEAR_SPRING); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_spring_z/stiffness"), "set_param_z", "get_param_z", PARAM_LINEAR_SPRING_STIFFNESS); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_spring_z/damping"), "set_param_z", "get_param_z", PARAM_LINEAR_SPRING_DAMPING); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_spring_z/equilibrium_point"), "set_param_z", "get_param_z", PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_ANGULAR_LIMIT); ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_limit_z/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_hi_limit_z", "_get_angular_hi_limit_z"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_limit_z/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.01"), "_set_angular_lo_limit_z", "_get_angular_lo_limit_z"); @@ -769,6 +790,10 @@ void Generic6DOFJoint::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_motor_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_MOTOR); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_motor_z/target_velocity"), "set_param_z", "get_param_z", PARAM_ANGULAR_MOTOR_TARGET_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_motor_z/force_limit"), "set_param_z", "get_param_z", PARAM_ANGULAR_MOTOR_FORCE_LIMIT); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_spring_z/enabled"), "set_flag_z", "get_flag_z", FLAG_ENABLE_ANGULAR_SPRING); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_spring_z/stiffness"), "set_param_z", "get_param_z", PARAM_ANGULAR_SPRING_STIFFNESS); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_spring_z/damping"), "set_param_z", "get_param_z", PARAM_ANGULAR_SPRING_DAMPING); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_spring_z/equilibrium_point"), "set_param_z", "get_param_z", PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT); BIND_ENUM_CONSTANT(PARAM_LINEAR_LOWER_LIMIT); BIND_ENUM_CONSTANT(PARAM_LINEAR_UPPER_LIMIT); @@ -790,6 +815,8 @@ void Generic6DOFJoint::_bind_methods() { BIND_ENUM_CONSTANT(FLAG_ENABLE_LINEAR_LIMIT); BIND_ENUM_CONSTANT(FLAG_ENABLE_ANGULAR_LIMIT); + BIND_ENUM_CONSTANT(FLAG_ENABLE_LINEAR_SPRING); + BIND_ENUM_CONSTANT(FLAG_ENABLE_ANGULAR_SPRING); BIND_ENUM_CONSTANT(FLAG_ENABLE_MOTOR); BIND_ENUM_CONSTANT(FLAG_ENABLE_LINEAR_MOTOR); BIND_ENUM_CONSTANT(FLAG_MAX); @@ -923,6 +950,9 @@ Generic6DOFJoint::Generic6DOFJoint() { set_param_x(PARAM_LINEAR_DAMPING, 1.0); set_param_x(PARAM_LINEAR_MOTOR_TARGET_VELOCITY, 0); set_param_x(PARAM_LINEAR_MOTOR_FORCE_LIMIT, 0); + set_param_x(PARAM_LINEAR_SPRING_STIFFNESS, 0.01); + set_param_x(PARAM_LINEAR_SPRING_DAMPING, 0.01); + set_param_x(PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT, 0.0); set_param_x(PARAM_ANGULAR_LOWER_LIMIT, 0); set_param_x(PARAM_ANGULAR_UPPER_LIMIT, 0); set_param_x(PARAM_ANGULAR_LIMIT_SOFTNESS, 0.5f); @@ -932,9 +962,14 @@ Generic6DOFJoint::Generic6DOFJoint() { set_param_x(PARAM_ANGULAR_ERP, 0.5); set_param_x(PARAM_ANGULAR_MOTOR_TARGET_VELOCITY, 0); set_param_x(PARAM_ANGULAR_MOTOR_FORCE_LIMIT, 300); + set_param_x(PARAM_ANGULAR_SPRING_STIFFNESS, 0); + set_param_x(PARAM_ANGULAR_SPRING_DAMPING, 0); + set_param_x(PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT, 0); set_flag_x(FLAG_ENABLE_ANGULAR_LIMIT, true); set_flag_x(FLAG_ENABLE_LINEAR_LIMIT, true); + set_flag_x(FLAG_ENABLE_ANGULAR_SPRING, false); + set_flag_x(FLAG_ENABLE_LINEAR_SPRING, false); set_flag_x(FLAG_ENABLE_MOTOR, false); set_flag_x(FLAG_ENABLE_LINEAR_MOTOR, false); @@ -945,6 +980,9 @@ Generic6DOFJoint::Generic6DOFJoint() { set_param_y(PARAM_LINEAR_DAMPING, 1.0); set_param_y(PARAM_LINEAR_MOTOR_TARGET_VELOCITY, 0); set_param_y(PARAM_LINEAR_MOTOR_FORCE_LIMIT, 0); + set_param_y(PARAM_LINEAR_SPRING_STIFFNESS, 0.01); + set_param_y(PARAM_LINEAR_SPRING_DAMPING, 0.01); + set_param_y(PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT, 0.0); set_param_y(PARAM_ANGULAR_LOWER_LIMIT, 0); set_param_y(PARAM_ANGULAR_UPPER_LIMIT, 0); set_param_y(PARAM_ANGULAR_LIMIT_SOFTNESS, 0.5f); @@ -954,9 +992,14 @@ Generic6DOFJoint::Generic6DOFJoint() { set_param_y(PARAM_ANGULAR_ERP, 0.5); set_param_y(PARAM_ANGULAR_MOTOR_TARGET_VELOCITY, 0); set_param_y(PARAM_ANGULAR_MOTOR_FORCE_LIMIT, 300); + set_param_y(PARAM_ANGULAR_SPRING_STIFFNESS, 0); + set_param_y(PARAM_ANGULAR_SPRING_DAMPING, 0); + set_param_y(PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT, 0); set_flag_y(FLAG_ENABLE_ANGULAR_LIMIT, true); set_flag_y(FLAG_ENABLE_LINEAR_LIMIT, true); + set_flag_y(FLAG_ENABLE_ANGULAR_SPRING, false); + set_flag_y(FLAG_ENABLE_LINEAR_SPRING, false); set_flag_y(FLAG_ENABLE_MOTOR, false); set_flag_y(FLAG_ENABLE_LINEAR_MOTOR, false); @@ -967,6 +1010,9 @@ Generic6DOFJoint::Generic6DOFJoint() { set_param_z(PARAM_LINEAR_DAMPING, 1.0); set_param_z(PARAM_LINEAR_MOTOR_TARGET_VELOCITY, 0); set_param_z(PARAM_LINEAR_MOTOR_FORCE_LIMIT, 0); + set_param_z(PARAM_LINEAR_SPRING_STIFFNESS, 0.01); + set_param_z(PARAM_LINEAR_SPRING_DAMPING, 0.01); + set_param_z(PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT, 0.0); set_param_z(PARAM_ANGULAR_LOWER_LIMIT, 0); set_param_z(PARAM_ANGULAR_UPPER_LIMIT, 0); set_param_z(PARAM_ANGULAR_LIMIT_SOFTNESS, 0.5f); @@ -976,9 +1022,14 @@ Generic6DOFJoint::Generic6DOFJoint() { set_param_z(PARAM_ANGULAR_ERP, 0.5); set_param_z(PARAM_ANGULAR_MOTOR_TARGET_VELOCITY, 0); set_param_z(PARAM_ANGULAR_MOTOR_FORCE_LIMIT, 300); + set_param_z(PARAM_ANGULAR_SPRING_STIFFNESS, 0); + set_param_z(PARAM_ANGULAR_SPRING_DAMPING, 0); + set_param_z(PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT, 0); set_flag_z(FLAG_ENABLE_ANGULAR_LIMIT, true); set_flag_z(FLAG_ENABLE_LINEAR_LIMIT, true); + set_flag_z(FLAG_ENABLE_ANGULAR_SPRING, false); + set_flag_z(FLAG_ENABLE_LINEAR_SPRING, false); set_flag_z(FLAG_ENABLE_MOTOR, false); set_flag_z(FLAG_ENABLE_LINEAR_MOTOR, false); } diff --git a/scene/3d/physics_joint.h b/scene/3d/physics_joint.h index 37870d6f30..ee4ca28658 100644 --- a/scene/3d/physics_joint.h +++ b/scene/3d/physics_joint.h @@ -251,6 +251,9 @@ public: PARAM_LINEAR_DAMPING = PhysicsServer::G6DOF_JOINT_LINEAR_DAMPING, PARAM_LINEAR_MOTOR_TARGET_VELOCITY = PhysicsServer::G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY, PARAM_LINEAR_MOTOR_FORCE_LIMIT = PhysicsServer::G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT, + PARAM_LINEAR_SPRING_STIFFNESS = PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_STIFFNESS, + PARAM_LINEAR_SPRING_DAMPING = PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_DAMPING, + PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT = PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT, PARAM_ANGULAR_LOWER_LIMIT = PhysicsServer::G6DOF_JOINT_ANGULAR_LOWER_LIMIT, PARAM_ANGULAR_UPPER_LIMIT = PhysicsServer::G6DOF_JOINT_ANGULAR_UPPER_LIMIT, PARAM_ANGULAR_LIMIT_SOFTNESS = PhysicsServer::G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS, @@ -260,12 +263,17 @@ public: PARAM_ANGULAR_ERP = PhysicsServer::G6DOF_JOINT_ANGULAR_ERP, PARAM_ANGULAR_MOTOR_TARGET_VELOCITY = PhysicsServer::G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY, PARAM_ANGULAR_MOTOR_FORCE_LIMIT = PhysicsServer::G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT, + PARAM_ANGULAR_SPRING_STIFFNESS = PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS, + PARAM_ANGULAR_SPRING_DAMPING = PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_DAMPING, + PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT = PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT, PARAM_MAX = PhysicsServer::G6DOF_JOINT_MAX, }; enum Flag { FLAG_ENABLE_LINEAR_LIMIT = PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT, FLAG_ENABLE_ANGULAR_LIMIT = PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT, + FLAG_ENABLE_LINEAR_SPRING = PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_SPRING, + FLAG_ENABLE_ANGULAR_SPRING = PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_SPRING, FLAG_ENABLE_MOTOR = PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_MOTOR, FLAG_ENABLE_LINEAR_MOTOR = PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR, FLAG_MAX = PhysicsServer::G6DOF_JOINT_FLAG_MAX diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 8e00fbe735..5bde224ce3 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -461,6 +461,13 @@ void Sprite3D::_draw() { int axis = get_axis(); normal[axis] = 1.0; + Plane tangent; + if (axis == Vector3::AXIS_X) { + tangent = Plane(0, 0, -1, -1); + } else { + tangent = Plane(1, 0, 0, -1); + } + RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS); VS::get_singleton()->immediate_set_material(immediate, mat); @@ -487,6 +494,7 @@ void Sprite3D::_draw() { for (int i = 0; i < 4; i++) { VS::get_singleton()->immediate_normal(immediate, normal); + VS::get_singleton()->immediate_tangent(immediate, tangent); VS::get_singleton()->immediate_color(immediate, color); VS::get_singleton()->immediate_uv(immediate, uvs[i]); @@ -761,6 +769,13 @@ void AnimatedSprite3D::_draw() { int axis = get_axis(); normal[axis] = 1.0; + Plane tangent; + if (axis == Vector3::AXIS_X) { + tangent = Plane(0, 0, -1, -1); + } else { + tangent = Plane(1, 0, 0, -1); + } + RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS); VS::get_singleton()->immediate_set_material(immediate, mat); @@ -788,6 +803,7 @@ void AnimatedSprite3D::_draw() { for (int i = 0; i < 4; i++) { VS::get_singleton()->immediate_normal(immediate, normal); + VS::get_singleton()->immediate_tangent(immediate, tangent); VS::get_singleton()->immediate_color(immediate, color); VS::get_singleton()->immediate_uv(immediate, uvs[i]); diff --git a/scene/3d/visibility_notifier.cpp b/scene/3d/visibility_notifier.cpp index c69387d082..9a0832b27a 100644 --- a/scene/3d/visibility_notifier.cpp +++ b/scene/3d/visibility_notifier.cpp @@ -153,7 +153,7 @@ void VisibilityEnabler::_find_nodes(Node *p_node) { if (enabler[ENABLER_FREEZE_BODIES]) { RigidBody *rb = Object::cast_to<RigidBody>(p_node); - if (rb && ((rb->get_mode() == RigidBody::MODE_CHARACTER || (rb->get_mode() == RigidBody::MODE_RIGID && !rb->is_able_to_sleep())))) { + if (rb && ((rb->get_mode() == RigidBody::MODE_CHARACTER || rb->get_mode() == RigidBody::MODE_RIGID))) { add = true; meta = rb->get_mode(); diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp index 9321133d5f..866b85c4c7 100644 --- a/scene/animation/animation_blend_space_2d.cpp +++ b/scene/animation/animation_blend_space_2d.cpp @@ -33,9 +33,17 @@ void AnimationNodeBlendSpace2D::get_parameter_list(List<PropertyInfo> *r_list) const { r_list->push_back(PropertyInfo(Variant::VECTOR2, blend_position)); + r_list->push_back(PropertyInfo(Variant::INT, closest, PROPERTY_HINT_NONE, "", 0)); + r_list->push_back(PropertyInfo(Variant::REAL, length_internal, PROPERTY_HINT_NONE, "", 0)); } Variant AnimationNodeBlendSpace2D::get_parameter_default_value(const StringName &p_parameter) const { - return Vector2(); + if (p_parameter == closest) { + return -1; + } else if (p_parameter == length_internal) { + return 0; + } else { + return Vector2(); + } } void AnimationNodeBlendSpace2D::get_child_nodes(List<ChildNode> *r_child_nodes) { @@ -412,84 +420,124 @@ float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) { _update_triangles(); Vector2 blend_pos = get_parameter(blend_position); + int closest = get_parameter(this->closest); + float length_internal = get_parameter(this->length_internal); + float mind = 0; //time of min distance point - if (triangles.size() == 0) - return 0; + if (blend_mode == BLEND_MODE_INTERPOLATED) { - Vector2 best_point; - bool first = true; - int blend_triangle = -1; - float blend_weights[3] = { 0, 0, 0 }; + if (triangles.size() == 0) + return 0; - for (int i = 0; i < triangles.size(); i++) { - Vector2 points[3]; - for (int j = 0; j < 3; j++) { - points[j] = get_blend_point_position(get_triangle_point(i, j)); - } + Vector2 best_point; + bool first = true; + int blend_triangle = -1; + float blend_weights[3] = { 0, 0, 0 }; - if (Geometry::is_point_in_triangle(blend_pos, points[0], points[1], points[2])) { + for (int i = 0; i < triangles.size(); i++) { + Vector2 points[3]; + for (int j = 0; j < 3; j++) { + points[j] = get_blend_point_position(get_triangle_point(i, j)); + } - blend_triangle = i; - _blend_triangle(blend_pos, points, blend_weights); - break; - } + if (Geometry::is_point_in_triangle(blend_pos, points[0], points[1], points[2])) { - for (int j = 0; j < 3; j++) { - Vector2 s[2] = { - points[j], - points[(j + 1) % 3] - }; - Vector2 closest = Geometry::get_closest_point_to_segment_2d(blend_pos, s); - if (first || closest.distance_to(blend_pos) < best_point.distance_to(blend_pos)) { - best_point = closest; blend_triangle = i; - first = false; - float d = s[0].distance_to(s[1]); - if (d == 0.0) { - blend_weights[j] = 1.0; - blend_weights[(j + 1) % 3] = 0.0; - blend_weights[(j + 2) % 3] = 0.0; - } else { - float c = s[0].distance_to(closest) / d; - - blend_weights[j] = 1.0 - c; - blend_weights[(j + 1) % 3] = c; - blend_weights[(j + 2) % 3] = 0.0; + _blend_triangle(blend_pos, points, blend_weights); + break; + } + + for (int j = 0; j < 3; j++) { + Vector2 s[2] = { + points[j], + points[(j + 1) % 3] + }; + Vector2 closest = Geometry::get_closest_point_to_segment_2d(blend_pos, s); + if (first || closest.distance_to(blend_pos) < best_point.distance_to(blend_pos)) { + best_point = closest; + blend_triangle = i; + first = false; + float d = s[0].distance_to(s[1]); + if (d == 0.0) { + blend_weights[j] = 1.0; + blend_weights[(j + 1) % 3] = 0.0; + blend_weights[(j + 2) % 3] = 0.0; + } else { + float c = s[0].distance_to(closest) / d; + + blend_weights[j] = 1.0 - c; + blend_weights[(j + 1) % 3] = c; + blend_weights[(j + 2) % 3] = 0.0; + } } } } - } - ERR_FAIL_COND_V(blend_triangle == -1, 0); //should never reach here + ERR_FAIL_COND_V(blend_triangle == -1, 0); //should never reach here - int triangle_points[3]; - for (int j = 0; j < 3; j++) { - triangle_points[j] = get_triangle_point(blend_triangle, j); - } + int triangle_points[3]; + for (int j = 0; j < 3; j++) { + triangle_points[j] = get_triangle_point(blend_triangle, j); + } - first = true; - float mind = 0; - for (int i = 0; i < blend_points_used; i++) { + first = true; - bool found = false; - for (int j = 0; j < 3; j++) { - if (i == triangle_points[j]) { - //blend with the given weight - float t = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, blend_weights[j], FILTER_IGNORE, false); - if (first || t < mind) { - mind = t; - first = false; + for (int i = 0; i < blend_points_used; i++) { + + bool found = false; + for (int j = 0; j < 3; j++) { + if (i == triangle_points[j]) { + //blend with the given weight + float t = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, blend_weights[j], FILTER_IGNORE, false); + if (first || t < mind) { + mind = t; + first = false; + } + found = true; + break; } - found = true; - break; + } + + if (!found) { + //ignore + blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, 0, FILTER_IGNORE, false); + } + } + } else { + + int new_closest = -1; + float new_closest_dist = 1e20; + + for (int i = 0; i < blend_points_used; i++) { + + float d = blend_points[i].position.distance_squared_to(blend_pos); + if (d < new_closest_dist) { + + new_closest = i; + new_closest_dist = d; } } - if (!found) { - //ignore - blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, 0, FILTER_IGNORE, false); + if (new_closest != closest) { + + float from = 0; + if (blend_mode == BLEND_MODE_DISCRETE_CARRY && closest != -1) { + //see how much animation remains + from = blend_node(blend_points[closest].name, blend_points[closest].node, p_time, true, 0.0, FILTER_IGNORE, false) - length_internal; + } + + mind = blend_node(blend_points[new_closest].name, blend_points[new_closest].node, from, true, 1.0, FILTER_IGNORE, false) + from; + length_internal = from + mind; + + closest = new_closest; + + } else { + mind = blend_node(blend_points[closest].name, blend_points[closest].node, p_time, p_seek, 1.0, FILTER_IGNORE, false); } } + + set_parameter(this->closest, closest); + set_parameter(this->length_internal, length_internal); return mind; } @@ -527,6 +575,14 @@ void AnimationNodeBlendSpace2D::_tree_changed() { emit_signal("tree_changed"); } +void AnimationNodeBlendSpace2D::set_blend_mode(BlendMode p_blend_mode) { + blend_mode = p_blend_mode; +} + +AnimationNodeBlendSpace2D::BlendMode AnimationNodeBlendSpace2D::get_blend_mode() const { + return blend_mode; +} + void AnimationNodeBlendSpace2D::_bind_methods() { ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index"), &AnimationNodeBlendSpace2D::add_blend_point, DEFVAL(-1)); @@ -565,6 +621,9 @@ void AnimationNodeBlendSpace2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_auto_triangles", "enable"), &AnimationNodeBlendSpace2D::set_auto_triangles); ClassDB::bind_method(D_METHOD("get_auto_triangles"), &AnimationNodeBlendSpace2D::get_auto_triangles); + ClassDB::bind_method(D_METHOD("set_blend_mode", "mode"), &AnimationNodeBlendSpace2D::set_blend_mode); + ClassDB::bind_method(D_METHOD("get_blend_mode"), &AnimationNodeBlendSpace2D::get_blend_mode); + ClassDB::bind_method(D_METHOD("_tree_changed"), &AnimationNodeBlendSpace2D::_tree_changed); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_triangles", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_auto_triangles", "get_auto_triangles"); @@ -581,6 +640,11 @@ void AnimationNodeBlendSpace2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "snap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_snap", "get_snap"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "x_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_x_label", "get_x_label"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "y_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_y_label", "get_y_label"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Interpolated,Discrete,Carry", PROPERTY_USAGE_NOEDITOR), "set_blend_mode", "get_blend_mode"); + + BIND_ENUM_CONSTANT(BLEND_MODE_INTERPOLATED); + BIND_ENUM_CONSTANT(BLEND_MODE_DISCRETE); + BIND_ENUM_CONSTANT(BLEND_MODE_DISCRETE_CARRY); } AnimationNodeBlendSpace2D::AnimationNodeBlendSpace2D() { @@ -597,6 +661,9 @@ AnimationNodeBlendSpace2D::AnimationNodeBlendSpace2D() { y_label = "y"; trianges_dirty = false; blend_position = "blend_position"; + closest = "closest"; + length_internal = "length_internal"; + blend_mode = BLEND_MODE_INTERPOLATED; } AnimationNodeBlendSpace2D::~AnimationNodeBlendSpace2D() { diff --git a/scene/animation/animation_blend_space_2d.h b/scene/animation/animation_blend_space_2d.h index 2c684687de..60671f1816 100644 --- a/scene/animation/animation_blend_space_2d.h +++ b/scene/animation/animation_blend_space_2d.h @@ -35,7 +35,14 @@ class AnimationNodeBlendSpace2D : public AnimationRootNode { GDCLASS(AnimationNodeBlendSpace2D, AnimationRootNode) +public: + enum BlendMode { + BLEND_MODE_INTERPOLATED, + BLEND_MODE_DISCRETE, + BLEND_MODE_DISCRETE_CARRY, + }; +protected: enum { MAX_BLEND_POINTS = 64 }; @@ -56,11 +63,14 @@ class AnimationNodeBlendSpace2D : public AnimationRootNode { Vector<BlendTriangle> triangles; StringName blend_position; + StringName closest; + StringName length_internal; Vector2 max_space; Vector2 min_space; Vector2 snap; String x_label; String y_label; + BlendMode blend_mode; void _add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node); void _set_triangles(const Vector<int> &p_triangles); @@ -122,10 +132,15 @@ public: void set_auto_triangles(bool p_enable); bool get_auto_triangles() const; + void set_blend_mode(BlendMode p_blend_mode); + BlendMode get_blend_mode() const; + virtual Ref<AnimationNode> get_child_by_name(const StringName &p_name); AnimationNodeBlendSpace2D(); ~AnimationNodeBlendSpace2D(); }; +VARIANT_ENUM_CAST(AnimationNodeBlendSpace2D::BlendMode) + #endif // ANIMATION_BLEND_SPACE_2D_H diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index a08639089e..5b413737a9 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -700,7 +700,7 @@ String AnimationNodeTransition::get_input_caption(int p_input) const { if (tree.is_valid() && current >= 0) { prev = current; - prev_xfading = xfade; + prev_xfading = xfade; time = 0; current = p_current; switched = true; diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 102f05a146..64202ba0e3 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -1348,6 +1348,9 @@ void AnimationPlayer::_animation_changed() { clear_caches(); emit_signal("caches_cleared"); + if (is_playing()) { + playback.seeked = true; //need to restart stuff, like audio + } } void AnimationPlayer::_stop_playing_caches() { diff --git a/scene/animation/skeleton_ik.cpp b/scene/animation/skeleton_ik.cpp index 83f45afac8..3119e29586 100644 --- a/scene/animation/skeleton_ik.cpp +++ b/scene/animation/skeleton_ik.cpp @@ -280,7 +280,7 @@ void FabrikInverseKinematic::make_goal(Task *p_task, const Transform &p_inverse_ } } -void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool p_use_magnet, const Vector3 &p_magnet_position) { +void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool override_tip_basis, bool p_use_magnet, const Vector3 &p_magnet_position) { if (blending_delta <= 0.01f) { return; // Skip solving @@ -314,7 +314,10 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool p_u } } else { // Set target orientation to tip - new_bone_pose.basis = p_task->chain.tips[0].end_effector->goal_transform.basis; + if (override_tip_basis) + new_bone_pose.basis = p_task->chain.tips[0].end_effector->goal_transform.basis; + else + new_bone_pose.basis = new_bone_pose.basis * p_task->chain.tips[0].end_effector->goal_transform.basis; } p_task->skeleton->set_bone_global_pose(ci->bone, new_bone_pose); @@ -366,6 +369,9 @@ void SkeletonIK::_bind_methods() { ClassDB::bind_method(D_METHOD("set_target_node", "node"), &SkeletonIK::set_target_node); ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonIK::get_target_node); + ClassDB::bind_method(D_METHOD("set_override_tip_basis", "override"), &SkeletonIK::set_override_tip_basis); + ClassDB::bind_method(D_METHOD("is_override_tip_basis"), &SkeletonIK::is_override_tip_basis); + ClassDB::bind_method(D_METHOD("set_use_magnet", "use"), &SkeletonIK::set_use_magnet); ClassDB::bind_method(D_METHOD("is_using_magnet"), &SkeletonIK::is_using_magnet); @@ -388,6 +394,7 @@ void SkeletonIK::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::STRING, "tip_bone"), "set_tip_bone", "get_tip_bone"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "interpolation", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_interpolation", "get_interpolation"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "target"), "set_target_transform", "get_target_transform"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_tip_basis"), "set_override_tip_basis", "is_override_tip_basis"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_magnet"), "set_use_magnet", "is_using_magnet"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "magnet"), "set_magnet_position", "get_magnet_position"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_node"), "set_target_node", "get_target_node"); @@ -418,6 +425,7 @@ void SkeletonIK::_notification(int p_what) { SkeletonIK::SkeletonIK() : Node(), interpolation(1), + override_tip_basis(true), use_magnet(false), min_distance(0.01), max_iterations(10), @@ -478,6 +486,14 @@ NodePath SkeletonIK::get_target_node() { return target_node_path_override; } +void SkeletonIK::set_override_tip_basis(bool p_override) { + override_tip_basis = p_override; +} + +bool SkeletonIK::is_override_tip_basis() const { + return override_tip_basis; +} + void SkeletonIK::set_use_magnet(bool p_use) { use_magnet = p_use; } @@ -555,7 +571,7 @@ void SkeletonIK::reload_goal() { void SkeletonIK::_solve_chain() { if (!task) return; - FabrikInverseKinematic::solve(task, interpolation, use_magnet, magnet_position); + FabrikInverseKinematic::solve(task, interpolation, override_tip_basis, use_magnet, magnet_position); } #endif // _3D_DISABLED diff --git a/scene/animation/skeleton_ik.h b/scene/animation/skeleton_ik.h index 202d6959bb..b9628c479c 100644 --- a/scene/animation/skeleton_ik.h +++ b/scene/animation/skeleton_ik.h @@ -138,7 +138,7 @@ public: // The goal of chain should be always in local space static void set_goal(Task *p_task, const Transform &p_goal); static void make_goal(Task *p_task, const Transform &p_inverse_transf, real_t blending_delta); - static void solve(Task *p_task, real_t blending_delta, bool p_use_magnet, const Vector3 &p_magnet_position); + static void solve(Task *p_task, real_t blending_delta, bool override_tip_basis, bool p_use_magnet, const Vector3 &p_magnet_position); }; class SkeletonIK : public Node { @@ -149,6 +149,7 @@ class SkeletonIK : public Node { real_t interpolation; Transform target; NodePath target_node_path_override; + bool override_tip_basis; bool use_magnet; Vector3 magnet_position; @@ -185,6 +186,9 @@ public: void set_target_node(const NodePath &p_node); NodePath get_target_node(); + void set_override_tip_basis(bool p_override); + bool is_override_tip_basis() const; + void set_use_magnet(bool p_use); bool is_using_magnet() const; diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index d37eb22c4d..1ac19774f7 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -406,6 +406,16 @@ bool BaseButton::is_toggle_mode() const { return toggle_mode; } +void BaseButton::set_shortcut_in_tooltip(bool p_on) { + + shortcut_in_tooltip = p_on; +} + +bool BaseButton::is_shortcut_in_tooltip_enabled() const { + + return shortcut_in_tooltip; +} + void BaseButton::set_action_mode(ActionMode p_mode) { action_mode = p_mode; @@ -471,7 +481,7 @@ void BaseButton::_unhandled_input(Ref<InputEvent> p_event) { String BaseButton::get_tooltip(const Point2 &p_pos) const { String tooltip = Control::get_tooltip(p_pos); - if (shortcut.is_valid() && shortcut->is_valid()) { + if (shortcut_in_tooltip && shortcut.is_valid() && shortcut->is_valid()) { String text = shortcut->get_name() + " (" + shortcut->get_as_text() + ")"; if (shortcut->get_name().nocasecmp_to(tooltip) != 0) { text += "\n" + tooltip; @@ -510,6 +520,8 @@ void BaseButton::_bind_methods() { ClassDB::bind_method(D_METHOD("is_hovered"), &BaseButton::is_hovered); ClassDB::bind_method(D_METHOD("set_toggle_mode", "enabled"), &BaseButton::set_toggle_mode); ClassDB::bind_method(D_METHOD("is_toggle_mode"), &BaseButton::is_toggle_mode); + ClassDB::bind_method(D_METHOD("set_shortcut_in_tooltip", "enabled"), &BaseButton::set_shortcut_in_tooltip); + ClassDB::bind_method(D_METHOD("is_shortcut_in_tooltip_enabled"), &BaseButton::is_shortcut_in_tooltip_enabled); ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &BaseButton::set_disabled); ClassDB::bind_method(D_METHOD("is_disabled"), &BaseButton::is_disabled); ClassDB::bind_method(D_METHOD("set_action_mode", "mode"), &BaseButton::set_action_mode); @@ -535,6 +547,7 @@ void BaseButton::_bind_methods() { ADD_SIGNAL(MethodInfo("toggled", PropertyInfo(Variant::BOOL, "button_pressed"))); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toggle_mode"), "set_toggle_mode", "is_toggle_mode"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_in_tooltip"), "set_shortcut_in_tooltip", "is_shortcut_in_tooltip_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed"); ADD_PROPERTY(PropertyInfo(Variant::INT, "action_mode", PROPERTY_HINT_ENUM, "Button Press,Button Release"), "set_action_mode", "get_action_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "button_mask", PROPERTY_HINT_FLAGS, "Mouse Left, Mouse Right, Mouse Middle"), "set_button_mask", "get_button_mask"); @@ -555,6 +568,7 @@ void BaseButton::_bind_methods() { BaseButton::BaseButton() { toggle_mode = false; + shortcut_in_tooltip = true; status.pressed = false; status.press_attempt = false; status.hovering = false; diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h index 176d9fc213..a131e719ad 100644 --- a/scene/gui/base_button.h +++ b/scene/gui/base_button.h @@ -51,6 +51,7 @@ public: private: int button_mask; bool toggle_mode; + bool shortcut_in_tooltip; FocusMode enabled_focus_mode; Ref<ShortCut> shortcut; @@ -100,6 +101,9 @@ public: void set_toggle_mode(bool p_on); bool is_toggle_mode() const; + void set_shortcut_in_tooltip(bool p_on); + bool is_shortcut_in_tooltip_enabled() const; + void set_disabled(bool p_disabled); bool is_disabled() const; diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp index 26da16569a..9c22a049b8 100644 --- a/scene/gui/scroll_container.cpp +++ b/scene/gui/scroll_container.cpp @@ -246,7 +246,7 @@ void ScrollContainer::_notification(int p_what) { size.y -= h_scroll->get_minimum_size().y; if (v_scroll->is_visible_in_tree() && v_scroll->get_parent() == this) //scrolls may have been moved out for reasons - size.x -= h_scroll->get_minimum_size().x; + size.x -= v_scroll->get_minimum_size().x; for (int i = 0; i < get_child_count(); i++) { diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp index c38c411333..3554f04cc0 100644 --- a/scene/gui/split_container.cpp +++ b/scene/gui/split_container.cpp @@ -62,39 +62,28 @@ void SplitContainer::_resort() { // If we have only one element if (!first || !second) { if (first) { - fit_child_in_rect(_getch(0), Rect2(Point2(), get_size())); + fit_child_in_rect(first, Rect2(Point2(), get_size())); } else if (second) { - fit_child_in_rect(_getch(1), Rect2(Point2(), get_size())); + fit_child_in_rect(second, Rect2(Point2(), get_size())); } return; } // Determine expanded children - bool first_expanded = false; - bool second_expanded = false; - if (vertical) { - first_expanded = first->get_v_size_flags() & SIZE_EXPAND; - second_expanded = second->get_v_size_flags() & SIZE_EXPAND; - } else { - first_expanded = first->get_h_size_flags() & SIZE_EXPAND; - second_expanded = second->get_h_size_flags() & SIZE_EXPAND; - } + bool first_expanded = (vertical ? first->get_v_size_flags() : first->get_h_size_flags()) & SIZE_EXPAND; + bool second_expanded = (vertical ? second->get_v_size_flags() : second->get_h_size_flags()) & SIZE_EXPAND; // Determine the separation between items Ref<Texture> g = get_icon("grabber"); int sep = get_constant("separation"); - if (dragger_visibility == DRAGGER_HIDDEN_COLLAPSED) { - sep = 0; - } else { - sep = MAX(sep, vertical ? g->get_height() : g->get_width()); - } + sep = (dragger_visibility != DRAGGER_HIDDEN_COLLAPSED) ? MAX(sep, vertical ? g->get_height() : g->get_width()) : 0; // Compute the minimum size Size2 ms_first = first->get_combined_minimum_size(); Size2 ms_second = second->get_combined_minimum_size(); + // Compute the separator position without the split offset float ratio = first->get_stretch_ratio() / (first->get_stretch_ratio() + second->get_stretch_ratio()); - int no_offset_middle_sep = 0; if (first_expanded && second_expanded) { no_offset_middle_sep = get_size()[axis] * ratio - sep / 2; @@ -104,12 +93,13 @@ void SplitContainer::_resort() { no_offset_middle_sep = ms_first[axis]; } - middle_sep = no_offset_middle_sep; - middle_sep += (collapsed) ? 0 : split_offset; - middle_sep = MIN(middle_sep, get_size()[axis] - ms_second[axis] - sep); - middle_sep = MAX(middle_sep, ms_first[axis]); - if (!collapsed) { - split_offset = middle_sep - no_offset_middle_sep; + // Compute the final middle separation + int clamped_split_offset = CLAMP(split_offset, ms_first[axis] - no_offset_middle_sep, (get_size()[axis] - ms_second[axis] - sep) - no_offset_middle_sep); + middle_sep = no_offset_middle_sep + clamped_split_offset; + if (!collapsed && should_clamp_split_offset) { + split_offset = clamped_split_offset; + _change_notify("split_offset"); + should_clamp_split_offset = false; } if (vertical) { @@ -123,7 +113,6 @@ void SplitContainer::_resort() { } update(); - _change_notify("split_offset"); } Size2 SplitContainer::get_minimum_size() const { @@ -131,8 +120,8 @@ Size2 SplitContainer::get_minimum_size() const { /* Calculate MINIMUM SIZE */ Size2i minimum; - int sep = get_constant("separation"); Ref<Texture> g = get_icon("grabber"); + int sep = get_constant("separation"); sep = (dragger_visibility != DRAGGER_HIDDEN_COLLAPSED) ? MAX(sep, vertical ? g->get_height() : g->get_width()) : 0; for (int i = 0; i < 2; i++) { @@ -248,6 +237,7 @@ void SplitContainer::_gui_input(const Ref<InputEvent> &p_event) { if (mm.is_valid() && dragging) { split_offset = drag_ofs + ((vertical ? mm->get_position().y : mm->get_position().x) - drag_from); + should_clamp_split_offset = true; queue_sort(); emit_signal("dragged", get_split_offset()); } @@ -282,6 +272,7 @@ void SplitContainer::set_split_offset(int p_offset) { return; split_offset = p_offset; + queue_sort(); } @@ -290,6 +281,12 @@ int SplitContainer::get_split_offset() const { return split_offset; } +void SplitContainer::clamp_split_offset() { + should_clamp_split_offset = true; + + queue_sort(); +} + void SplitContainer::set_collapsed(bool p_collapsed) { if (collapsed == p_collapsed) @@ -319,8 +316,10 @@ bool SplitContainer::is_collapsed() const { void SplitContainer::_bind_methods() { ClassDB::bind_method(D_METHOD("_gui_input"), &SplitContainer::_gui_input); + ClassDB::bind_method(D_METHOD("set_split_offset", "offset"), &SplitContainer::set_split_offset); ClassDB::bind_method(D_METHOD("get_split_offset"), &SplitContainer::get_split_offset); + ClassDB::bind_method(D_METHOD("clamp_split_offset"), &SplitContainer::clamp_split_offset); ClassDB::bind_method(D_METHOD("set_collapsed", "collapsed"), &SplitContainer::set_collapsed); ClassDB::bind_method(D_METHOD("is_collapsed"), &SplitContainer::is_collapsed); @@ -343,6 +342,7 @@ SplitContainer::SplitContainer(bool p_vertical) { mouse_inside = false; split_offset = 0; + should_clamp_split_offset = false; middle_sep = 0; vertical = p_vertical; dragging = false; diff --git a/scene/gui/split_container.h b/scene/gui/split_container.h index 321f7fd3b7..f8b3343aa8 100644 --- a/scene/gui/split_container.h +++ b/scene/gui/split_container.h @@ -45,9 +45,10 @@ public: }; private: - bool vertical; + bool should_clamp_split_offset; int split_offset; int middle_sep; + bool vertical; bool dragging; int drag_from; int drag_ofs; @@ -67,6 +68,7 @@ protected: public: void set_split_offset(int p_offset); int get_split_offset() const; + void clamp_split_offset(); void set_collapsed(bool p_collapsed); bool is_collapsed() const; diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 31f7a21114..f441364c44 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -901,6 +901,7 @@ void Tree::update_cache() { cache.item_margin = get_constant("item_margin"); cache.button_margin = get_constant("button_margin"); cache.guide_width = get_constant("guide_width"); + cache.draw_guides = get_constant("draw_guides"); cache.draw_relationship_lines = get_constant("draw_relationship_lines"); cache.relationship_line_color = get_color("relationship_line_color"); cache.scroll_border = get_constant("scroll_border"); @@ -1132,7 +1133,9 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 cell_rect.size.x += cache.hseparation; } - VisualServer::get_singleton()->canvas_item_add_line(ci, Point2i(cell_rect.position.x, cell_rect.position.y + cell_rect.size.height), cell_rect.position + cell_rect.size, cache.guide_color, 1); + if (cache.draw_guides) { + VisualServer::get_singleton()->canvas_item_add_line(ci, Point2i(cell_rect.position.x, cell_rect.position.y + cell_rect.size.height), cell_rect.position + cell_rect.size, cache.guide_color, 1); + } if (i == 0) { @@ -1416,7 +1419,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 while (c) { - if (cache.draw_relationship_lines == 1 && (c->get_parent() != root || !hide_root)) { + if (cache.draw_relationship_lines == 1 && (!hide_root || c->parent != root)) { int root_ofs = children_pos.x + ((p_item->disable_folding || hide_folding) ? cache.hseparation : cache.item_margin); int parent_ofs = p_pos.x + ((p_item->disable_folding || hide_folding) ? cache.hseparation : cache.item_margin); Point2i root_pos = Point2i(root_ofs, children_pos.y + label_h / 2) - cache.offset + p_draw_ofs; diff --git a/scene/gui/tree.h b/scene/gui/tree.h index 34138acb85..886ce66e2c 100644 --- a/scene/gui/tree.h +++ b/scene/gui/tree.h @@ -434,6 +434,7 @@ private: int button_margin; Point2 offset; int draw_relationship_lines; + int draw_guides; int scroll_border; int scroll_speed; diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp index 93f51a44f4..89bc8c1226 100644 --- a/scene/main/canvas_layer.cpp +++ b/scene/main/canvas_layer.cpp @@ -164,7 +164,9 @@ void CanvasLayer::_notification(int p_what) { } break; case NOTIFICATION_MOVED_IN_PARENT: { - VisualServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_position_in_parent()); + if (is_inside_tree()) + VisualServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_position_in_parent()); + } break; } } diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 3242068bf7..ea50e7289d 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -157,7 +157,7 @@ void Node::_notification(int p_notification) { // kill children as cleanly as possible while (data.children.size()) { - Node *child = data.children[0]; + Node *child = data.children[data.children.size() - 1]; //begin from the end because its faster and more consistent with creation remove_child(child); memdelete(child); } @@ -1008,6 +1008,32 @@ void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) { } } +// Return s + 1 as if it were an integer +String increase_numeric_string(const String &s) { + + String res = s; + bool carry = res.length() > 0; + + for (int i = res.length() - 1; i >= 0; i--) { + if (!carry) { + break; + } + CharType n = s[i]; + if (n == '9') { // keep carry as true: 9 + 1 + res[i] = '0'; + } else { + res[i] = s[i] + 1; + carry = false; + } + } + + if (carry) { + res = "1" + res; + } + + return res; +} + String Node::_generate_serial_child_name(Node *p_child) { String name = p_child->data.name; @@ -1040,42 +1066,38 @@ String Node::_generate_serial_child_name(Node *p_child) { } String nnsep = _get_name_num_separator(); - int num = 0; - bool explicit_zero = false; - if (nums.length() > 0 && name.substr(name.length() - nnsep.length() - nums.length(), nnsep.length()) == nnsep) { - // Base name + Separator + Number - num = nums.to_int(); - name = name.substr(0, name.length() - nnsep.length() - nums.length()); // Keep base name - if (num == 0) { - explicit_zero = true; + int name_last_index = name.length() - nnsep.length() - nums.length(); + + // Assign the base name + separator to name if we have numbers preceded by a separator + if (nums.length() > 0 && name.substr(name_last_index, nnsep.length()) == nnsep) { + name = name.substr(0, name_last_index + nnsep.length()).strip_edges(); + } else { + nums = ""; + } + + Vector<String> children_names; + + for (int i = 0; i < data.children.size(); i++) { + String child_name = data.children[i]->data.name; + if (data.children[i] == p_child) + continue; + if (child_name.begins_with(name)) { + children_names.push_back(child_name); } } - int num_places = nums.length(); for (;;) { - String attempt = (name + (num > 0 || explicit_zero ? nnsep + itos(num).pad_zeros(num_places) : "")).strip_edges(); - bool found = false; - for (int i = 0; i < data.children.size(); i++) { - if (data.children[i] == p_child) - continue; - if (data.children[i]->data.name == attempt) { - found = true; - break; - } - } - if (!found) { + String attempt = name + nums; + + if (children_names.find(attempt) == -1) { return attempt; } else { - if (num == 0) { - if (explicit_zero) { - // Name ended in separator + 0; user expects to get to separator + 1 - num = 1; - } else { - // Name was undecorated so skip to 2 for a more natural result - num = 2; - } + if (nums.length() == 0) { + // Name was undecorated so skip to 2 for a more natural result + nums = "2"; + name += nnsep; // Add separator because nums.length() > 0 was false } else { - num++; + nums = increase_numeric_string(nums); } } } @@ -1182,13 +1204,24 @@ void Node::remove_child(Node *p_child) { ERR_FAIL_COND(data.blocked > 0); } + int child_count = data.children.size(); + Node **children = data.children.ptrw(); int idx = -1; - for (int i = 0; i < data.children.size(); i++) { - if (data.children[i] == p_child) { + if (p_child->data.pos >= 0 && p_child->data.pos < child_count) { + if (children[p_child->data.pos] == p_child) { + idx = p_child->data.pos; + } + } - idx = i; - break; + if (idx == -1) { //maybe removed while unparenting or something and index was not updated, so just in case the above fails, try this. + for (int i = 0; i < child_count; i++) { + + if (children[i] == p_child) { + + idx = i; + break; + } } } @@ -1205,10 +1238,14 @@ void Node::remove_child(Node *p_child) { data.children.remove(idx); - for (int i = idx; i < data.children.size(); i++) { + //update pointer and size + child_count = data.children.size(); + children = data.children.ptrw(); - data.children[i]->data.pos = i; - data.children[i]->notification(NOTIFICATION_MOVED_IN_PARENT); + for (int i = idx; i < child_count; i++) { + + children[i]->data.pos = i; + children[i]->notification(NOTIFICATION_MOVED_IN_PARENT); } p_child->data.parent = NULL; diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 82645aa17a..8545efb966 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -1510,12 +1510,17 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu Control *control = Object::cast_to<Control>(ci); if (control) { - control->emit_signal(SceneStringNames::get_singleton()->gui_input, ev); //signal should be first, so it's possible to override an event (and then accept it) + if (control->data.mouse_filter != Control::MOUSE_FILTER_IGNORE) { + control->emit_signal(SceneStringNames::get_singleton()->gui_input, ev); //signal should be first, so it's possible to override an event (and then accept it) + } if (gui.key_event_accepted) break; if (!control->is_inside_tree()) break; - control->call_multilevel(SceneStringNames::get_singleton()->_gui_input, ev); + + if (control->data.mouse_filter != Control::MOUSE_FILTER_IGNORE) { + control->call_multilevel(SceneStringNames::get_singleton()->_gui_input, ev); + } if (!control->is_inside_tree() || control->is_set_as_toplevel()) break; @@ -1895,7 +1900,13 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { if (gui.drag_data.get_type() != Variant::NIL) { gui.mouse_focus = NULL; + break; } else { + if (gui.drag_preview != NULL) { + ERR_PRINT("Don't set a drag preview and return null data. Preview was deleted and drag request ignored."); + memdelete(gui.drag_preview); + gui.drag_preview = NULL; + } gui.dragging = false; } diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 4de47b2cb0..fff136cdc3 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -653,6 +653,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("item_margin", "Tree", 12 * scale); theme->set_constant("button_margin", "Tree", 4 * scale); theme->set_constant("draw_relationship_lines", "Tree", 0); + theme->set_constant("draw_guides", "Tree", 1); theme->set_constant("scroll_border", "Tree", 4); theme->set_constant("scroll_speed", "Tree", 12); diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp index d6b40766a2..ad22d6530c 100644 --- a/scene/resources/dynamic_font.cpp +++ b/scene/resources/dynamic_font.cpp @@ -82,11 +82,14 @@ void DynamicFontData::set_force_autohinter(bool p_force) { } void DynamicFontData::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_antialiased", "antialiased"), &DynamicFontData::set_antialiased); + ClassDB::bind_method(D_METHOD("is_antialiased"), &DynamicFontData::is_antialiased); ClassDB::bind_method(D_METHOD("set_font_path", "path"), &DynamicFontData::set_font_path); ClassDB::bind_method(D_METHOD("get_font_path"), &DynamicFontData::get_font_path); ClassDB::bind_method(D_METHOD("set_hinting", "mode"), &DynamicFontData::set_hinting); ClassDB::bind_method(D_METHOD("get_hinting"), &DynamicFontData::get_hinting); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased"), "set_antialiased", "is_antialiased"); ADD_PROPERTY(PropertyInfo(Variant::INT, "hinting", PROPERTY_HINT_ENUM, "None,Light,Normal"), "set_hinting", "get_hinting"); BIND_ENUM_CONSTANT(HINTING_NONE); @@ -98,6 +101,7 @@ void DynamicFontData::_bind_methods() { DynamicFontData::DynamicFontData() { + antialiased = true; force_autohinter = false; hinting = DynamicFontData::HINTING_NORMAL; font_mem = NULL; @@ -632,7 +636,7 @@ void DynamicFontAtSize::_update_char(CharType p_char) { if (id.outline_size > 0) { character = _make_outline_char(p_char); } else { - error = FT_Render_Glyph(face->glyph, FT_RENDER_MODE_NORMAL); + error = FT_Render_Glyph(face->glyph, font->antialiased ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO); if (!error) character = _bitmap_to_character(slot->bitmap, slot->bitmap_top, slot->bitmap_left, slot->advance.x / 64.0); } @@ -785,6 +789,18 @@ void DynamicFont::set_use_filter(bool p_enable) { _reload_cache(); } +bool DynamicFontData::is_antialiased() const { + + return antialiased; +} + +void DynamicFontData::set_antialiased(bool p_antialiased) { + + if (antialiased == p_antialiased) + return; + antialiased = p_antialiased; +} + DynamicFontData::Hinting DynamicFontData::get_hinting() const { return hinting; diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h index bd3f84d62c..96437e8982 100644 --- a/scene/resources/dynamic_font.h +++ b/scene/resources/dynamic_font.h @@ -71,12 +71,15 @@ public: HINTING_NORMAL }; + bool is_antialiased() const; + void set_antialiased(bool p_antialiased); Hinting get_hinting() const; void set_hinting(Hinting p_hinting); private: const uint8_t *font_mem; int font_mem_size; + bool antialiased; bool force_autohinter; Hinting hinting; diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 8ff08f91f2..5327ed318f 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -699,7 +699,7 @@ void SpatialMaterial::_update_shader() { if (features[FEATURE_DEPTH_MAPPING] && !flags[FLAG_UV1_USE_TRIPLANAR]) { //depthmap not supported with triplanar code += "\t{\n"; - code += "\t\tvec3 view_dir = normalize(normalize(-VERTEX)*mat3(TANGENT*depth_flip.x,BINORMAL*depth_flip.y,NORMAL));\n"; //binormal is negative due to mikktpsace + code += "\t\tvec3 view_dir = normalize(normalize(-VERTEX)*mat3(TANGENT*depth_flip.x,BINORMAL*depth_flip.y,NORMAL));\n"; // binormal is negative due to mikktspace if (deep_parallax) { code += "\t\tfloat num_layers = mix(float(depth_max_layers),float(depth_min_layers), abs(dot(vec3(0.0, 0.0, 1.0), view_dir)));\n"; @@ -2277,7 +2277,7 @@ SpatialMaterial::SpatialMaterial() : deep_parallax = false; depth_parallax_flip_tangent = false; - depth_parallax_flip_binormal = true; + depth_parallax_flip_binormal = false; set_depth_deep_parallax_min_layers(8); set_depth_deep_parallax_max_layers(32); set_depth_deep_parallax_flip_tangent(false); //also sets binormal diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 838d73edb3..80191367ce 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -706,6 +706,7 @@ bool ArrayMesh::_get(const StringName &p_name, Variant &r_ret) const { Vector<AABB> skel_aabb = VS::get_singleton()->mesh_surface_get_skeleton_aabb(mesh, idx); Array arr; + arr.resize(skel_aabb.size()); for (int i = 0; i < skel_aabb.size(); i++) { arr[i] = skel_aabb[i]; } diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index b3fc13b79e..dae01e8d96 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -1154,7 +1154,7 @@ void ParticlesMaterial::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_color_ramp", "get_color_ramp"); ADD_GROUP("Hue Variation", "hue_"); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.1"), "set_param", "get_param", PARAM_HUE_VARIATION); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param", "get_param", PARAM_HUE_VARIATION); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_HUE_VARIATION); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_HUE_VARIATION); ADD_GROUP("Animation", "anim_"); diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 4906ceb2eb..dafdddd990 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -306,7 +306,7 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const { Vector3 p = Vector3(x * radius * w, y * radius * w, z); points.push_back(p + Vector3(0.0, 0.0, 0.5 * mid_height)); normals.push_back(p.normalized()); - ADD_TANGENT(y, -x, 0.0, -1.0) + ADD_TANGENT(-y, x, 0.0, -1.0) uvs.push_back(Vector2(u, v * onethird)); point++; @@ -345,7 +345,7 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const { Vector3 p = Vector3(x * radius, y * radius, z); points.push_back(p); normals.push_back(Vector3(x, y, 0.0)); - ADD_TANGENT(y, -x, 0.0, -1.0) + ADD_TANGENT(-y, x, 0.0, -1.0) uvs.push_back(Vector2(u, onethird + (v * onethird))); point++; @@ -385,7 +385,7 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const { Vector3 p = Vector3(x * radius * w, y * radius * w, z); points.push_back(p + Vector3(0.0, 0.0, -0.5 * mid_height)); normals.push_back(p.normalized()); - ADD_TANGENT(y, -x, 0.0, -1.0) + ADD_TANGENT(-y, x, 0.0, -1.0) uvs.push_back(Vector2(u, twothirds + ((v - 1.0) * onethird))); point++; @@ -514,14 +514,14 @@ void CubeMesh::_create_mesh_array(Array &p_arr) const { // front points.push_back(Vector3(x, -y, -start_pos.z)); // double negative on the Z! normals.push_back(Vector3(0.0, 0.0, 1.0)); - ADD_TANGENT(-1.0, 0.0, 0.0, -1.0); + ADD_TANGENT(1.0, 0.0, 0.0, -1.0); uvs.push_back(Vector2(u, v)); point++; // back points.push_back(Vector3(-x, -y, start_pos.z)); normals.push_back(Vector3(0.0, 0.0, -1.0)); - ADD_TANGENT(1.0, 0.0, 0.0, -1.0); + ADD_TANGENT(-1.0, 0.0, 0.0, -1.0); uvs.push_back(Vector2(twothirds + u, v)); point++; @@ -568,14 +568,14 @@ void CubeMesh::_create_mesh_array(Array &p_arr) const { // right points.push_back(Vector3(-start_pos.x, -y, -z)); normals.push_back(Vector3(1.0, 0.0, 0.0)); - ADD_TANGENT(0.0, 0.0, 1.0, -1.0); + ADD_TANGENT(0.0, 0.0, -1.0, -1.0); uvs.push_back(Vector2(onethird + u, v)); point++; // left points.push_back(Vector3(start_pos.x, -y, z)); normals.push_back(Vector3(-1.0, 0.0, 0.0)); - ADD_TANGENT(0.0, 0.0, -1.0, -1.0); + ADD_TANGENT(0.0, 0.0, 1.0, -1.0); uvs.push_back(Vector2(u, 0.5 + v)); point++; @@ -622,14 +622,14 @@ void CubeMesh::_create_mesh_array(Array &p_arr) const { // top points.push_back(Vector3(-x, -start_pos.y, -z)); normals.push_back(Vector3(0.0, 1.0, 0.0)); - ADD_TANGENT(1.0, 0.0, 0.0, -1.0); + ADD_TANGENT(-1.0, 0.0, 0.0, -1.0); uvs.push_back(Vector2(onethird + u, 0.5 + v)); point++; // bottom points.push_back(Vector3(x, start_pos.y, -z)); normals.push_back(Vector3(0.0, -1.0, 0.0)); - ADD_TANGENT(-1.0, 0.0, 0.0, -1.0); + ADD_TANGENT(1.0, 0.0, 0.0, -1.0); uvs.push_back(Vector2(twothirds + u, 0.5 + v)); point++; @@ -773,7 +773,7 @@ void CylinderMesh::_create_mesh_array(Array &p_arr) const { Vector3 p = Vector3(x * radius, y, z * radius); points.push_back(p); normals.push_back(Vector3(x, 0.0, z)); - ADD_TANGENT(-z, 0.0, x, -1.0) + ADD_TANGENT(z, 0.0, -x, -1.0) uvs.push_back(Vector2(u, v * 0.5)); point++; @@ -799,7 +799,7 @@ void CylinderMesh::_create_mesh_array(Array &p_arr) const { thisrow = point; points.push_back(Vector3(0.0, y, 0.0)); normals.push_back(Vector3(0.0, 1.0, 0.0)); - ADD_TANGENT(1.0, 0.0, 0.0, 1.0) + ADD_TANGENT(1.0, 0.0, 0.0, -1.0) uvs.push_back(Vector2(0.25, 0.75)); point++; @@ -816,7 +816,7 @@ void CylinderMesh::_create_mesh_array(Array &p_arr) const { Vector3 p = Vector3(x * top_radius, y, z * top_radius); points.push_back(p); normals.push_back(Vector3(0.0, 1.0, 0.0)); - ADD_TANGENT(1.0, 0.0, 0.0, 1.0) + ADD_TANGENT(1.0, 0.0, 0.0, -1.0) uvs.push_back(Vector2(u, v)); point++; @@ -835,7 +835,7 @@ void CylinderMesh::_create_mesh_array(Array &p_arr) const { thisrow = point; points.push_back(Vector3(0.0, y, 0.0)); normals.push_back(Vector3(0.0, -1.0, 0.0)); - ADD_TANGENT(-1.0, 0.0, 0.0, -1.0) + ADD_TANGENT(1.0, 0.0, 0.0, -1.0) uvs.push_back(Vector2(0.75, 0.75)); point++; @@ -852,7 +852,7 @@ void CylinderMesh::_create_mesh_array(Array &p_arr) const { Vector3 p = Vector3(x * bottom_radius, y, z * bottom_radius); points.push_back(p); normals.push_back(Vector3(0.0, -1.0, 0.0)); - ADD_TANGENT(-1.0, 0.0, 0.0, -1.0) + ADD_TANGENT(1.0, 0.0, 0.0, -1.0) uvs.push_back(Vector2(u, v)); point++; @@ -983,7 +983,7 @@ void PlaneMesh::_create_mesh_array(Array &p_arr) const { points.push_back(Vector3(-x, 0.0, -z)); normals.push_back(Vector3(0.0, 1.0, 0.0)); ADD_TANGENT(1.0, 0.0, 0.0, -1.0); - uvs.push_back(Vector2(u, v)); + uvs.push_back(Vector2(1.0 - u, 1.0 - v)); /* 1.0 - uv to match orientation with Quad */ point++; if (i > 0 && j > 0) { @@ -1108,14 +1108,14 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const { /* front */ points.push_back(Vector3(start_x + x, -y, -start_pos.z)); // double negative on the Z! normals.push_back(Vector3(0.0, 0.0, 1.0)); - ADD_TANGENT(-1.0, 0.0, 0.0, -1.0); + ADD_TANGENT(1.0, 0.0, 0.0, -1.0); uvs.push_back(Vector2(offset_front + u, v)); point++; /* back */ points.push_back(Vector3(start_x + scaled_size_x - x, -y, start_pos.z)); normals.push_back(Vector3(0.0, 0.0, -1.0)); - ADD_TANGENT(1.0, 0.0, 0.0, -1.0); + ADD_TANGENT(-1.0, 0.0, 0.0, -1.0); uvs.push_back(Vector2(twothirds + offset_back + u, v)); point++; @@ -1187,14 +1187,14 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const { /* right */ points.push_back(Vector3(right, -y, -z)); normals.push_back(normal_right); - ADD_TANGENT(0.0, 0.0, 1.0, -1.0); + ADD_TANGENT(0.0, 0.0, -1.0, -1.0); uvs.push_back(Vector2(onethird + u, v)); point++; /* left */ points.push_back(Vector3(left, -y, z)); normals.push_back(normal_left); - ADD_TANGENT(0.0, 0.0, -1.0, -1.0); + ADD_TANGENT(0.0, 0.0, 1.0, -1.0); uvs.push_back(Vector2(u, 0.5 + v)); point++; @@ -1241,7 +1241,7 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const { /* bottom */ points.push_back(Vector3(x, start_pos.y, -z)); normals.push_back(Vector3(0.0, -1.0, 0.0)); - ADD_TANGENT(-1.0, 0.0, 0.0, -1.0); + ADD_TANGENT(1.0, 0.0, 0.0, -1.0); uvs.push_back(Vector2(twothirds + u, 0.5 + v)); point++; @@ -1382,7 +1382,7 @@ void QuadMesh::_create_mesh_array(Array &p_arr) const { tangents.set(i * 4 + 0, 1.0); tangents.set(i * 4 + 1, 0.0); tangents.set(i * 4 + 2, 0.0); - tangents.set(i * 4 + 3, 1.0); + tangents.set(i * 4 + 3, -1.0); static const Vector2 quad_uv[4] = { Vector2(0, 1), @@ -1468,7 +1468,7 @@ void SphereMesh::_create_mesh_array(Array &p_arr) const { points.push_back(p); normals.push_back(p.normalized()); }; - ADD_TANGENT(-z, 0.0, x, -1.0) + ADD_TANGENT(z, 0.0, -x, -1.0) uvs.push_back(Vector2(u, v)); point++; diff --git a/scene/resources/sky_box.cpp b/scene/resources/sky_box.cpp index a6a52c7bba..347bca4400 100644 --- a/scene/resources/sky_box.cpp +++ b/scene/resources/sky_box.cpp @@ -190,9 +190,15 @@ Ref<Image> ProceduralSky::_generate_sky() { float c = (v_angle - (Math_PI * 0.5)) / (Math_PI * 0.5); color = ground_horizon_linear.linear_interpolate(ground_bottom_linear, Math::ease(c, ground_curve)); + color.r *= ground_energy; + color.g *= ground_energy; + color.b *= ground_energy; } else { float c = v_angle / (Math_PI * 0.5); color = sky_horizon_linear.linear_interpolate(sky_top_linear, Math::ease(1.0 - c, sky_curve)); + color.r *= sky_energy; + color.g *= sky_energy; + color.b *= sky_energy; float sun_angle = Math::rad2deg(Math::acos(CLAMP(sun.dot(normal), -1.0, 1.0))); diff --git a/servers/audio/audio_rb_resampler.cpp b/servers/audio/audio_rb_resampler.cpp index 84a87de2e2..d9b3579812 100644 --- a/servers/audio/audio_rb_resampler.cpp +++ b/servers/audio/audio_rb_resampler.cpp @@ -79,53 +79,27 @@ uint32_t AudioRBResampler::_resample(AudioFrame *p_dest, int p_todo, int32_t p_i p_dest[i] = AudioFrame(v0, v1); } - // For now, channels higher than stereo are almost ignored + // This will probably never be used, but added anyway if (C == 4) { - // FIXME: v2 and v3 are not being used (thus were commented out to prevent - // compilation warnings, but they should likely be uncommented *and* used). - // See also C == 6 with similar issues. float v0 = rb[(pos << 2) + 0]; float v1 = rb[(pos << 2) + 1]; - /* - float v2 = rb[(pos << 2) + 2]; - float v3 = rb[(pos << 2) + 3]; - */ float v0n = rb[(pos_next << 2) + 0]; float v1n = rb[(pos_next << 2) + 1]; - /* - float v2n = rb[(pos_next << 2) + 2]; - float v3n = rb[(pos_next << 2) + 3]; - */ - v0 += (v0n - v0) * frac; v1 += (v1n - v1) * frac; - /* - v2 += (v2n - v2) * frac; - v3 += (v3n - v3) * frac; - */ p_dest[i] = AudioFrame(v0, v1); } if (C == 6) { - // FIXME: Lot of unused assignments here, but it seems like intermediate calculations - // should be done as for C == 2 (C == 4 also has some unused assignments). float v0 = rb[(pos * 6) + 0]; float v1 = rb[(pos * 6) + 1]; - /* - float v2 = rb[(pos * 6) + 2]; - float v3 = rb[(pos * 6) + 3]; - float v4 = rb[(pos * 6) + 4]; - float v5 = rb[(pos * 6) + 5]; float v0n = rb[(pos_next * 6) + 0]; float v1n = rb[(pos_next * 6) + 1]; - float v2n = rb[(pos_next * 6) + 2]; - float v3n = rb[(pos_next * 6) + 3]; - float v4n = rb[(pos_next * 6) + 4]; - float v5n = rb[(pos_next * 6) + 5]; - */ + v0 += (v0n - v0) * frac; + v1 += (v1n - v1) * frac; p_dest[i] = AudioFrame(v0, v1); } } diff --git a/servers/audio/effects/audio_effect_filter.h b/servers/audio/effects/audio_effect_filter.h index 11978882bc..e8f12e5efa 100644 --- a/servers/audio/effects/audio_effect_filter.h +++ b/servers/audio/effects/audio_effect_filter.h @@ -96,6 +96,11 @@ VARIANT_ENUM_CAST(AudioEffectFilter::FilterDB) class AudioEffectLowPassFilter : public AudioEffectFilter { GDCLASS(AudioEffectLowPassFilter, AudioEffectFilter) + + void _validate_property(PropertyInfo &property) const { + if (property.name == "gain") property.usage = 0; + } + public: AudioEffectLowPassFilter() : AudioEffectFilter(AudioFilterSW::LOWPASS) {} @@ -103,6 +108,10 @@ public: class AudioEffectHighPassFilter : public AudioEffectFilter { GDCLASS(AudioEffectHighPassFilter, AudioEffectFilter) + void _validate_property(PropertyInfo &property) const { + if (property.name == "gain") property.usage = 0; + } + public: AudioEffectHighPassFilter() : AudioEffectFilter(AudioFilterSW::HIGHPASS) {} @@ -110,6 +119,10 @@ public: class AudioEffectBandPassFilter : public AudioEffectFilter { GDCLASS(AudioEffectBandPassFilter, AudioEffectFilter) + void _validate_property(PropertyInfo &property) const { + if (property.name == "gain") property.usage = 0; + } + public: AudioEffectBandPassFilter() : AudioEffectFilter(AudioFilterSW::BANDPASS) {} diff --git a/servers/physics/joints/generic_6dof_joint_sw.cpp b/servers/physics/joints/generic_6dof_joint_sw.cpp index 60505c08c5..3a965ff800 100644 --- a/servers/physics/joints/generic_6dof_joint_sw.cpp +++ b/servers/physics/joints/generic_6dof_joint_sw.cpp @@ -503,6 +503,24 @@ void Generic6DOFJointSW::set_param(Vector3::Axis p_axis, PhysicsServer::G6DOFJoi case PhysicsServer::G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT: { // Not implemented in GodotPhysics backend } break; + case PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_STIFFNESS: { + // Not implemented in GodotPhysics backend + } break; + case PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_DAMPING: { + // Not implemented in GodotPhysics backend + } break; + case PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT: { + // Not implemented in GodotPhysics backend + } break; + case PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS: { + // Not implemented in GodotPhysics backend + } break; + case PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_DAMPING: { + // Not implemented in GodotPhysics backend + } break; + case PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT: { + // Not implemented in GodotPhysics backend + } break; case PhysicsServer::G6DOF_JOINT_MAX: break; // Can't happen, but silences warning } } @@ -585,6 +603,24 @@ real_t Generic6DOFJointSW::get_param(Vector3::Axis p_axis, PhysicsServer::G6DOFJ case PhysicsServer::G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT: { // Not implemented in GodotPhysics backend } break; + case PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_STIFFNESS: { + // Not implemented in GodotPhysics backend + } break; + case PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_DAMPING: { + // Not implemented in GodotPhysics backend + } break; + case PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT: { + // Not implemented in GodotPhysics backend + } break; + case PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS: { + // Not implemented in GodotPhysics backend + } break; + case PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_DAMPING: { + // Not implemented in GodotPhysics backend + } break; + case PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT: { + // Not implemented in GodotPhysics backend + } break; case PhysicsServer::G6DOF_JOINT_MAX: break; // Can't happen, but silences warning } return 0; @@ -610,6 +646,12 @@ void Generic6DOFJointSW::set_flag(Vector3::Axis p_axis, PhysicsServer::G6DOFJoin case PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR: { // Not implemented in GodotPhysics backend } break; + case PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_SPRING: { + // Not implemented in GodotPhysics backend + } break; + case PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_SPRING: { + // Not implemented in GodotPhysics backend + } break; case PhysicsServer::G6DOF_JOINT_FLAG_MAX: break; // Can't happen, but silences warning } } @@ -632,6 +674,12 @@ bool Generic6DOFJointSW::get_flag(Vector3::Axis p_axis, PhysicsServer::G6DOFJoin case PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR: { // Not implemented in GodotPhysics backend } break; + case PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_SPRING: { + // Not implemented in GodotPhysics backend + } break; + case PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_SPRING: { + // Not implemented in GodotPhysics backend + } break; case PhysicsServer::G6DOF_JOINT_FLAG_MAX: break; // Can't happen, but silences warning } diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp index 76a6138817..fddb531a4f 100644 --- a/servers/physics/physics_server_sw.cpp +++ b/servers/physics/physics_server_sw.cpp @@ -40,6 +40,12 @@ #include "joints/pin_joint_sw.h" #include "joints/slider_joint_sw.h" +#define FLUSH_QUERY_CHECK \ + if (flushing_queries) { \ + ERR_EXPLAIN("Can't change this state while flushing queries. Use call_deferred()/set_deferred() to change monitoring state instead"); \ + ERR_FAIL(); \ + } + RID PhysicsServerSW::shape_create(ShapeType p_shape) { ShapeSW *shape = NULL; @@ -352,6 +358,8 @@ void PhysicsServerSW::area_clear_shapes(RID p_area) { void PhysicsServerSW::area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled) { + FLUSH_QUERY_CHECK + AreaSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); ERR_FAIL_INDEX(p_shape_idx, area->get_shape_count()); @@ -435,6 +443,8 @@ void PhysicsServerSW::area_set_collision_mask(RID p_area, uint32_t p_mask) { void PhysicsServerSW::area_set_monitorable(RID p_area, bool p_monitorable) { + FLUSH_QUERY_CHECK + AreaSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); @@ -582,6 +592,8 @@ RID PhysicsServerSW::body_get_shape(RID p_body, int p_shape_idx) const { void PhysicsServerSW::body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) { + FLUSH_QUERY_CHECK + BodySW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); ERR_FAIL_INDEX(p_shape_idx, body->get_shape_count()); @@ -1459,6 +1471,8 @@ void PhysicsServerSW::flush_queries() { doing_sync = true; + flushing_queries = true; + uint64_t time_beg = OS::get_singleton()->get_ticks_usec(); for (Set<const SpaceSW *>::Element *E = active_spaces.front(); E; E = E->next()) { @@ -1467,6 +1481,8 @@ void PhysicsServerSW::flush_queries() { space->call_queries(); } + flushing_queries = false; + if (ScriptDebugger::get_singleton() && ScriptDebugger::get_singleton()->is_profiling()) { uint64_t total_time[SpaceSW::ELAPSED_TIME_MAX]; @@ -1580,6 +1596,7 @@ PhysicsServerSW::PhysicsServerSW() { collision_pairs = 0; active = true; + flushing_queries = false; }; PhysicsServerSW::~PhysicsServerSW(){ diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h index 4131c5e248..b3c61403aa 100644 --- a/servers/physics/physics_server_sw.h +++ b/servers/physics/physics_server_sw.h @@ -51,6 +51,8 @@ class PhysicsServerSW : public PhysicsServer { int active_objects; int collision_pairs; + bool flushing_queries; + StepSW *stepper; Set<const SpaceSW *> active_spaces; @@ -365,6 +367,8 @@ public: virtual void flush_queries(); virtual void finish(); + virtual bool is_flushing_queries() const { return flushing_queries; } + int get_process_info(ProcessInfo p_info); PhysicsServerSW(); diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp index 2df09057c4..45310ec4b3 100644 --- a/servers/physics_2d/physics_2d_server_sw.cpp +++ b/servers/physics_2d/physics_2d_server_sw.cpp @@ -36,6 +36,12 @@ #include "core/project_settings.h" #include "core/script_language.h" +#define FLUSH_QUERY_CHECK \ + if (flushing_queries) { \ + ERR_EXPLAIN("Can't change this state while flushing queries. Use call_deferred() or set_deferred() to change monitoring state instead"); \ + ERR_FAIL(); \ + } + RID Physics2DServerSW::_shape_create(ShapeType p_shape) { Shape2DSW *shape = NULL; @@ -401,6 +407,8 @@ void Physics2DServerSW::area_set_shape_transform(RID p_area, int p_shape_idx, co void Physics2DServerSW::area_set_shape_disabled(RID p_area, int p_shape, bool p_disabled) { + FLUSH_QUERY_CHECK + Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); @@ -539,6 +547,8 @@ void Physics2DServerSW::area_set_pickable(RID p_area, bool p_pickable) { void Physics2DServerSW::area_set_monitorable(RID p_area, bool p_monitorable) { + FLUSH_QUERY_CHECK + Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); @@ -617,6 +627,8 @@ RID Physics2DServerSW::body_get_space(RID p_body) const { void Physics2DServerSW::body_set_mode(RID p_body, BodyMode p_mode) { + FLUSH_QUERY_CHECK + Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); @@ -719,6 +731,8 @@ void Physics2DServerSW::body_clear_shapes(RID p_body) { void Physics2DServerSW::body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) { + FLUSH_QUERY_CHECK + Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); @@ -1348,6 +1362,8 @@ void Physics2DServerSW::flush_queries() { if (!active) return; + flushing_queries = true; + uint64_t time_beg = OS::get_singleton()->get_ticks_usec(); for (Set<const Space2DSW *>::Element *E = active_spaces.front(); E; E = E->next()) { @@ -1356,6 +1372,8 @@ void Physics2DServerSW::flush_queries() { space->call_queries(); } + flushing_queries = false; + if (ScriptDebugger::get_singleton() && ScriptDebugger::get_singleton()->is_profiling()) { uint64_t total_time[Space2DSW::ELAPSED_TIME_MAX]; @@ -1434,6 +1452,7 @@ Physics2DServerSW::Physics2DServerSW() { active_objects = 0; collision_pairs = 0; using_threads = int(ProjectSettings::get_singleton()->get("physics/2d/thread_model")) == 2; + flushing_queries = false; }; Physics2DServerSW::~Physics2DServerSW(){ diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h index f41c599579..4f33873219 100644 --- a/servers/physics_2d/physics_2d_server_sw.h +++ b/servers/physics_2d/physics_2d_server_sw.h @@ -54,6 +54,8 @@ class Physics2DServerSW : public Physics2DServer { bool using_threads; + bool flushing_queries; + Step2DSW *stepper; Set<const Space2DSW *> active_spaces; @@ -278,6 +280,8 @@ public: virtual void end_sync(); virtual void finish(); + virtual bool is_flushing_queries() const { return flushing_queries; } + int get_process_info(ProcessInfo p_info); Physics2DServerSW(); diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h index 58517bf1a7..e736854077 100644 --- a/servers/physics_2d/physics_2d_server_wrap_mt.h +++ b/servers/physics_2d/physics_2d_server_wrap_mt.h @@ -312,6 +312,10 @@ public: virtual void flush_queries(); virtual void finish(); + virtual bool is_flushing_queries() const { + return physics_2d_server->is_flushing_queries(); + } + int get_process_info(ProcessInfo p_info) { return physics_2d_server->get_process_info(p_info); } diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h index 2e91d89c53..32e1dd1a08 100644 --- a/servers/physics_2d_server.h +++ b/servers/physics_2d_server.h @@ -584,6 +584,8 @@ public: virtual void end_sync() = 0; virtual void finish() = 0; + virtual bool is_flushing_queries() const = 0; + enum ProcessInfo { INFO_ACTIVE_OBJECTS, diff --git a/servers/physics_server.h b/servers/physics_server.h index d80d76305a..15b353f768 100644 --- a/servers/physics_server.h +++ b/servers/physics_server.h @@ -697,6 +697,9 @@ public: G6DOF_JOINT_LINEAR_DAMPING, G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY, G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT, + G6DOF_JOINT_LINEAR_SPRING_STIFFNESS, + G6DOF_JOINT_LINEAR_SPRING_DAMPING, + G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT, G6DOF_JOINT_ANGULAR_LOWER_LIMIT, G6DOF_JOINT_ANGULAR_UPPER_LIMIT, G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS, @@ -706,6 +709,9 @@ public: G6DOF_JOINT_ANGULAR_ERP, G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY, G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT, + G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS, + G6DOF_JOINT_ANGULAR_SPRING_DAMPING, + G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT, G6DOF_JOINT_MAX }; @@ -713,6 +719,8 @@ public: G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT, G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT, + G6DOF_JOINT_FLAG_ENABLE_ANGULAR_SPRING, + G6DOF_JOINT_FLAG_ENABLE_LINEAR_SPRING, G6DOF_JOINT_FLAG_ENABLE_MOTOR, G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR, G6DOF_JOINT_FLAG_MAX @@ -744,6 +752,8 @@ public: virtual void flush_queries() = 0; virtual void finish() = 0; + virtual bool is_flushing_queries() const = 0; + enum ProcessInfo { INFO_ACTIVE_OBJECTS, diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index f9beeb226c..4329203ccb 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -518,6 +518,8 @@ public: virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) = 0; virtual void particles_restart(RID p_particles) = 0; + virtual bool particles_is_inactive(RID p_particles) const = 0; + virtual void particles_set_draw_order(RID p_particles, VS::ParticlesDrawOrder p_order) = 0; virtual void particles_set_draw_passes(RID p_particles, int p_count) = 0; diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 0783d91a59..50e45963d9 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -131,7 +131,6 @@ const char *ShaderLanguage::token_names[TK_MAX] = { "TYPE_USAMPLER3D", "TYPE_SAMPLERCUBE", "INTERPOLATION_FLAT", - "INTERPOLATION_NO_PERSPECTIVE", "INTERPOLATION_SMOOTH", "PRECISION_LOW", "PRECISION_MID", @@ -271,7 +270,6 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = { { TK_TYPE_USAMPLER3D, "usampler3D" }, { TK_TYPE_SAMPLERCUBE, "samplerCube" }, { TK_INTERPOLATION_FLAT, "flat" }, - { TK_INTERPOLATION_NO_PERSPECTIVE, "noperspective" }, { TK_INTERPOLATION_SMOOTH, "smooth" }, { TK_PRECISION_LOW, "lowp" }, { TK_PRECISION_MID, "mediump" }, @@ -759,7 +757,6 @@ bool ShaderLanguage::is_token_interpolation(TokenType p_type) { return ( p_type == TK_INTERPOLATION_FLAT || - p_type == TK_INTERPOLATION_NO_PERSPECTIVE || p_type == TK_INTERPOLATION_SMOOTH); } @@ -767,8 +764,6 @@ ShaderLanguage::DataInterpolation ShaderLanguage::get_token_interpolation(TokenT if (p_type == TK_INTERPOLATION_FLAT) return INTERPOLATION_FLAT; - else if (p_type == TK_INTERPOLATION_NO_PERSPECTIVE) - return INTERPOLATION_NO_PERSPECTIVE; else return INTERPOLATION_SMOOTH; } @@ -2353,7 +2348,7 @@ bool ShaderLanguage::is_sampler_type(DataType p_type) { p_type == TYPE_SAMPLERCUBE; } -Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type) { +Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, ShaderLanguage::ShaderNode::Uniform::Hint p_hint) { if (p_value.size() > 0) { Variant value; switch (p_type) { @@ -2397,7 +2392,11 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C value = Variant(Vector3(p_value[0].real, p_value[1].real, p_value[2].real)); break; case ShaderLanguage::TYPE_VEC4: - value = Variant(Plane(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real)); + if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { + value = Variant(Color(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real)); + } else { + value = Variant(Plane(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real)); + } break; case ShaderLanguage::TYPE_MAT2: value = Variant(Transform2D(p_value[0].real, p_value[2].real, p_value[1].real, p_value[3].real, 0.0, 0.0)); diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h index 9277dfa2cf..2d1851928e 100644 --- a/servers/visual/shader_language.h +++ b/servers/visual/shader_language.h @@ -80,7 +80,6 @@ public: TK_TYPE_USAMPLER3D, TK_TYPE_SAMPLERCUBE, TK_INTERPOLATION_FLAT, - TK_INTERPOLATION_NO_PERSPECTIVE, TK_INTERPOLATION_SMOOTH, TK_PRECISION_LOW, TK_PRECISION_MID, @@ -210,7 +209,6 @@ public: enum DataInterpolation { INTERPOLATION_FLAT, - INTERPOLATION_NO_PERSPECTIVE, INTERPOLATION_SMOOTH, }; @@ -550,7 +548,7 @@ public: static int get_cardinality(DataType p_type); static bool is_scalar_type(DataType p_type); static bool is_sampler_type(DataType p_type); - static Variant constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type); + static Variant constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, ShaderLanguage::ShaderNode::Uniform::Hint p_hint = ShaderLanguage::ShaderNode::Uniform::HINT_NONE); static void get_keyword_list(List<String> *r_keywords); static void get_builtin_funcs(List<String> *r_keywords); diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp index 74a05ce4e4..734c295a72 100644 --- a/servers/visual/visual_server_canvas.cpp +++ b/servers/visual/visual_server_canvas.cpp @@ -51,7 +51,7 @@ void VisualServerCanvas::_render_canvas_item_tree(Item *p_canvas_item, const Tra } } -void _collect_ysort_children(VisualServerCanvas::Item *p_canvas_item, Transform2D p_transform, VisualServerCanvas::Item **r_items, Transform2D *r_extra_transforms, int &r_index) { +void _collect_ysort_children(VisualServerCanvas::Item *p_canvas_item, Transform2D p_transform, VisualServerCanvas::Item **r_items, int &r_index) { int child_item_count = p_canvas_item->child_items.size(); VisualServerCanvas::Item **child_items = p_canvas_item->child_items.ptrw(); for (int i = 0; i < child_item_count; i++) { @@ -64,7 +64,7 @@ void _collect_ysort_children(VisualServerCanvas::Item *p_canvas_item, Transform2 r_index++; if (child_items[i]->sort_y) - _collect_ysort_children(child_items[i], p_transform * child_items[i]->xform, r_items, r_extra_transforms, r_index); + _collect_ysort_children(child_items[i], p_transform * child_items[i]->xform, r_items, r_index); } } @@ -100,7 +100,6 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor int child_item_count = ci->child_items.size(); Item **child_items = ci->child_items.ptrw(); - Transform2D *child_extra_transforms = NULL; if (ci->clip) { if (p_canvas_clip != NULL) { @@ -118,14 +117,14 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor if (ci->ysort_children_count == -1) { ci->ysort_children_count = 0; - _collect_ysort_children(ci, Transform2D(), NULL, NULL, ci->ysort_children_count); + _collect_ysort_children(ci, Transform2D(), NULL, ci->ysort_children_count); } child_item_count = ci->ysort_children_count; child_items = (Item **)alloca(child_item_count * sizeof(Item *)); int i = 0; - _collect_ysort_children(ci, Transform2D(), child_items, child_extra_transforms, i); + _collect_ysort_children(ci, Transform2D(), child_items, i); SortArray<Item *, ItemPtrSort> sorter; sorter.sort(child_items, child_item_count); @@ -336,7 +335,12 @@ void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) { Item *item_owner = canvas_item_owner.get(canvas_item->parent); item_owner->child_items.erase(canvas_item); - item_owner->ysort_children_count = -1; + + Item *ysort_owner = item_owner; + while (ysort_owner && ysort_owner->sort_y) { + item_owner->ysort_children_count = -1; + ysort_owner = canvas_item_owner.getornull(ysort_owner->parent); + } } canvas_item->parent = RID(); @@ -1346,6 +1350,12 @@ bool VisualServerCanvas::free(RID p_rid) { Item *item_owner = canvas_item_owner.get(canvas_item->parent); item_owner->child_items.erase(canvas_item); + + Item *ysort_owner = item_owner; + while (ysort_owner && ysort_owner->sort_y) { + item_owner->ysort_children_count = -1; + ysort_owner = canvas_item_owner.getornull(ysort_owner->parent); + } } } diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index 13de92f226..1deca7bc66 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -1912,9 +1912,14 @@ void VisualServerScene::_prepare_scene(const Transform p_cam_transform, const Ca if (ins->base_type == VS::INSTANCE_PARTICLES) { //particles visible? process them - VSG::storage->particles_request_process(ins->base); - //particles visible? request redraw - VisualServerRaster::redraw_request(); + if (VSG::storage->particles_is_inactive(ins->base)) { + //but if nothing is going on, don't do it. + keep = false; + } else { + VSG::storage->particles_request_process(ins->base); + //particles visible? request redraw + VisualServerRaster::redraw_request(); + } } if (geom->lighting_dirty) { diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index ca5271190c..e1db123f58 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -343,7 +343,7 @@ RID VisualServer::get_white_texture() { #define SMALL_VEC2 Vector2(0.00001, 0.00001) #define SMALL_VEC3 Vector3(0.00001, 0.00001, 0.00001) -Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> r_bone_aabb) { +Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> &r_bone_aabb) { PoolVector<uint8_t>::Write vw = r_vertex_array.write(); diff --git a/servers/visual_server.h b/servers/visual_server.h index 59eb43da97..743e010034 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -61,7 +61,7 @@ protected: RID white_texture; RID test_material; - Error _surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> r_bone_aabb); + Error _surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> &r_bone_aabb); static VisualServer *(*create_func)(); static void _bind_methods(); diff --git a/thirdparty/README.md b/thirdparty/README.md index 1e1fea85e5..55b693af96 100644 --- a/thirdparty/README.md +++ b/thirdparty/README.md @@ -128,7 +128,7 @@ Files extracted from upstream source: ## glad - Upstream: https://github.com/Dav1dde/glad -- Version: 0.1.25 +- Version: 0.1.28 - License: MIT The files we package are automatically generated. diff --git a/thirdparty/enet/godot.cpp b/thirdparty/enet/godot.cpp index 6ba7cf0000..73a09f9b1d 100644 --- a/thirdparty/enet/godot.cpp +++ b/thirdparty/enet/godot.cpp @@ -33,7 +33,7 @@ */ #include "core/io/ip.h" -#include "core/io/packet_peer_udp.h" +#include "core/io/net_socket.h" #include "core/os/os.h" // This must be last for windows to compile (tested with MinGW) @@ -90,6 +90,16 @@ int enet_address_get_host(const ENetAddress *address, char *name, size_t nameLen return -1; } +ENetSocket enet_socket_create(ENetSocketType type) { + + NetSocket *socket = NetSocket::create(); + IP::Type ip_type = IP::TYPE_ANY; + socket->open(NetSocket::TYPE_UDP, ip_type); + socket->set_blocking_enabled(false); + + return socket; +} + int enet_socket_bind(ENetSocket socket, const ENetAddress *address) { IP_Address ip; @@ -99,23 +109,15 @@ int enet_socket_bind(ENetSocket socket, const ENetAddress *address) { ip.set_ipv6(address->host); } - PacketPeerUDP *sock = (PacketPeerUDP *)socket; - if (sock->listen(address->port, ip) != OK) { + NetSocket *sock = (NetSocket *)socket; + if (sock->bind(ip, address->port) != OK) { return -1; } return 0; } -ENetSocket enet_socket_create(ENetSocketType type) { - - PacketPeerUDP *socket = memnew(PacketPeerUDP); - socket->set_blocking_mode(false); - - return socket; -} - void enet_socket_destroy(ENetSocket socket) { - PacketPeerUDP *sock = (PacketPeerUDP *)socket; + NetSocket *sock = (NetSocket *)socket; sock->close(); memdelete(sock); } @@ -124,13 +126,12 @@ int enet_socket_send(ENetSocket socket, const ENetAddress *address, const ENetBu ERR_FAIL_COND_V(address == NULL, -1); - PacketPeerUDP *sock = (PacketPeerUDP *)socket; + NetSocket *sock = (NetSocket *)socket; IP_Address dest; Error err; size_t i = 0; dest.set_ipv6(address->host); - sock->set_dest_address(dest, address->port); // Create a single packet. PoolVector<uint8_t> out; @@ -148,7 +149,8 @@ int enet_socket_send(ENetSocket socket, const ENetAddress *address, const ENetBu pos += buffers[i].dataLength; } - err = sock->put_packet((const uint8_t *)&w[0], size); + int sent = 0; + err = sock->sendto((const uint8_t *)&w[0], size, sent, dest, address->port); if (err != OK) { if (err == ERR_BUSY) { // Blocking call @@ -159,32 +161,36 @@ int enet_socket_send(ENetSocket socket, const ENetAddress *address, const ENetBu return -1; } - return size; + return sent; } int enet_socket_receive(ENetSocket socket, ENetAddress *address, ENetBuffer *buffers, size_t bufferCount) { ERR_FAIL_COND_V(bufferCount != 1, -1); - PacketPeerUDP *sock = (PacketPeerUDP *)socket; + NetSocket *sock = (NetSocket *)socket; - int pc = sock->get_available_packet_count(); - if (pc < 1) { - return pc; - } + Error ret = sock->poll(NetSocket::POLL_TYPE_IN, 0); - const uint8_t *buffer; - int buffer_size; - Error err = sock->get_packet(&buffer, buffer_size); - if (err) + if (ret == ERR_BUSY) + return 0; + + if (ret != OK) return -1; - copymem(buffers[0].data, buffer, buffer_size); + int read; + IP_Address ip; - enet_address_set_ip(address, sock->get_packet_address().get_ipv6(), 16); - address->port = sock->get_packet_port(); + Error err = sock->recvfrom((uint8_t *)buffers[0].data, buffers[0].dataLength, read, ip, address->port); + if (err == ERR_BUSY) + return 0; + + if (err != OK) + return -1; + + enet_address_set_ip(address, ip.get_ipv6(), 16); - return buffer_size; + return read; } // Not implemented diff --git a/thirdparty/glad/glad.c b/thirdparty/glad/glad.c index 35469e9031..8cc09e46e1 100644 --- a/thirdparty/glad/glad.c +++ b/thirdparty/glad/glad.c @@ -1,6 +1,6 @@ /* - OpenGL loader generated by glad 0.1.25 on Sat Jul 28 10:59:43 2018. + OpenGL loader generated by glad 0.1.28 on Thu Nov 22 16:50:04 2018. Language/Generator: C/C++ Specification: gl @@ -13,11 +13,12 @@ Loader: True Local files: False Omit khrplatform: False + Reproducible: False Commandline: --profile="compatibility" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_ARB_debug_output,GL_ARB_framebuffer_object,GL_EXT_framebuffer_object" Online: - http://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D3.3&extensions=GL_ARB_debug_output&extensions=GL_ARB_framebuffer_object&extensions=GL_EXT_framebuffer_object + https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D3.3&extensions=GL_ARB_debug_output&extensions=GL_ARB_framebuffer_object&extensions=GL_EXT_framebuffer_object */ #include <stdio.h> @@ -154,7 +155,7 @@ int gladLoadGL(void) { return status; } -struct gladGLversionStruct GLVersion; +struct gladGLversionStruct GLVersion = { 0, 0 }; #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) #define _GLAD_IS_SOME_NEW_VERSION 1 @@ -179,7 +180,11 @@ static int get_exts(void) { num_exts_i = 0; glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); if (num_exts_i > 0) { - exts_i = (char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i)); + char **tmp_exts_i = (char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i)); + if (tmp_exts_i == NULL) { + return 0; + } + exts_i = tmp_exts_i; } if (exts_i == NULL) { @@ -253,766 +258,766 @@ static int has_ext(const char *ext) { return 0; } -int GLAD_GL_VERSION_1_0; -int GLAD_GL_VERSION_1_1; -int GLAD_GL_VERSION_1_2; -int GLAD_GL_VERSION_1_3; -int GLAD_GL_VERSION_1_4; -int GLAD_GL_VERSION_1_5; -int GLAD_GL_VERSION_2_0; -int GLAD_GL_VERSION_2_1; -int GLAD_GL_VERSION_3_0; -int GLAD_GL_VERSION_3_1; -int GLAD_GL_VERSION_3_2; -int GLAD_GL_VERSION_3_3; -PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; -PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; -PFNGLWINDOWPOS2SPROC glad_glWindowPos2s; -PFNGLWINDOWPOS2IPROC glad_glWindowPos2i; -PFNGLWINDOWPOS2FPROC glad_glWindowPos2f; -PFNGLWINDOWPOS2DPROC glad_glWindowPos2d; -PFNGLVERTEX2FVPROC glad_glVertex2fv; -PFNGLINDEXIPROC glad_glIndexi; -PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; -PFNGLRECTDVPROC glad_glRectdv; -PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; -PFNGLEVALCOORD2DPROC glad_glEvalCoord2d; -PFNGLEVALCOORD2FPROC glad_glEvalCoord2f; -PFNGLINDEXDPROC glad_glIndexd; -PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; -PFNGLINDEXFPROC glad_glIndexf; -PFNGLBINDSAMPLERPROC glad_glBindSampler; -PFNGLLINEWIDTHPROC glad_glLineWidth; -PFNGLCOLORP3UIVPROC glad_glColorP3uiv; -PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; -PFNGLGETMAPFVPROC glad_glGetMapfv; -PFNGLINDEXSPROC glad_glIndexs; -PFNGLCOMPILESHADERPROC glad_glCompileShader; -PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; -PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv; -PFNGLINDEXFVPROC glad_glIndexfv; -PFNGLFOGIVPROC glad_glFogiv; -PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; -PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv; -PFNGLLIGHTMODELIVPROC glad_glLightModeliv; -PFNGLCOLOR4UIPROC glad_glColor4ui; -PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv; -PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; -PFNGLFOGFVPROC glad_glFogfv; -PFNGLVERTEXP4UIPROC glad_glVertexP4ui; -PFNGLENABLEIPROC glad_glEnablei; -PFNGLVERTEX4IVPROC glad_glVertex4iv; -PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv; -PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv; -PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; -PFNGLCREATESHADERPROC glad_glCreateShader; -PFNGLISBUFFERPROC glad_glIsBuffer; -PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; -PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; -PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; -PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; -PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; -PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; -PFNGLVERTEX4FVPROC glad_glVertex4fv; -PFNGLBINDTEXTUREPROC glad_glBindTexture; -PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; -PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv; -PFNGLSAMPLEMASKIPROC glad_glSampleMaski; -PFNGLVERTEXP2UIPROC glad_glVertexP2ui; -PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; -PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv; -PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; -PFNGLPOINTSIZEPROC glad_glPointSize; -PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; -PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; -PFNGLCOLOR4BVPROC glad_glColor4bv; -PFNGLRASTERPOS2FPROC glad_glRasterPos2f; -PFNGLRASTERPOS2DPROC glad_glRasterPos2d; -PFNGLLOADIDENTITYPROC glad_glLoadIdentity; -PFNGLRASTERPOS2IPROC glad_glRasterPos2i; -PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; -PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; -PFNGLCOLOR3BPROC glad_glColor3b; -PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; -PFNGLEDGEFLAGPROC glad_glEdgeFlag; -PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; -PFNGLVERTEX3DPROC glad_glVertex3d; -PFNGLVERTEX3FPROC glad_glVertex3f; -PFNGLVERTEX3IPROC glad_glVertex3i; -PFNGLCOLOR3IPROC glad_glColor3i; -PFNGLUNIFORM3FPROC glad_glUniform3f; -PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; -PFNGLCOLOR3SPROC glad_glColor3s; -PFNGLVERTEX3SPROC glad_glVertex3s; -PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; -PFNGLCOLORMASKIPROC glad_glColorMaski; -PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; -PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv; -PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; -PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; -PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; -PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; -PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; -PFNGLVERTEX2IVPROC glad_glVertex2iv; -PFNGLCOLOR3SVPROC glad_glColor3sv; -PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; -PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; -PFNGLNORMALPOINTERPROC glad_glNormalPointer; -PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; -PFNGLVERTEX4SVPROC glad_glVertex4sv; -PFNGLPASSTHROUGHPROC glad_glPassThrough; -PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; -PFNGLFOGIPROC glad_glFogi; -PFNGLBEGINPROC glad_glBegin; -PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv; -PFNGLCOLOR3UBVPROC glad_glColor3ubv; -PFNGLVERTEXPOINTERPROC glad_glVertexPointer; -PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv; -PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; -PFNGLDRAWARRAYSPROC glad_glDrawArrays; -PFNGLUNIFORM1UIPROC glad_glUniform1ui; -PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d; -PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f; -PFNGLLIGHTFVPROC glad_glLightfv; -PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; -PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; -PFNGLCLEARPROC glad_glClear; -PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i; -PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; -PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s; -PFNGLISENABLEDPROC glad_glIsEnabled; -PFNGLSTENCILOPPROC glad_glStencilOp; -PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; -PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; -PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; -PFNGLTRANSLATEFPROC glad_glTranslatef; -PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; -PFNGLTRANSLATEDPROC glad_glTranslated; -PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv; -PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; -PFNGLTEXIMAGE1DPROC glad_glTexImage1D; -PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; -PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; -PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv; -PFNGLGETMATERIALFVPROC glad_glGetMaterialfv; -PFNGLGETTEXIMAGEPROC glad_glGetTexImage; -PFNGLFOGCOORDFVPROC glad_glFogCoordfv; -PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv; -PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; -PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; -PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; -PFNGLINDEXSVPROC glad_glIndexsv; -PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; -PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; -PFNGLVERTEX3IVPROC glad_glVertex3iv; -PFNGLBITMAPPROC glad_glBitmap; -PFNGLMATERIALIPROC glad_glMateriali; -PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; -PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; -PFNGLGETQUERYIVPROC glad_glGetQueryiv; -PFNGLTEXCOORD4FPROC glad_glTexCoord4f; -PFNGLTEXCOORD4DPROC glad_glTexCoord4d; -PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; -PFNGLTEXCOORD4IPROC glad_glTexCoord4i; -PFNGLMATERIALFPROC glad_glMaterialf; -PFNGLTEXCOORD4SPROC glad_glTexCoord4s; -PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; -PFNGLISSHADERPROC glad_glIsShader; -PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s; -PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; -PFNGLVERTEX3DVPROC glad_glVertex3dv; -PFNGLGETINTEGER64VPROC glad_glGetInteger64v; -PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; -PFNGLENABLEPROC glad_glEnable; -PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; -PFNGLCOLOR4FVPROC glad_glColor4fv; -PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv; -PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv; -PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; -PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv; -PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i; -PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv; -PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv; -PFNGLTEXGENFPROC glad_glTexGenf; -PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; -PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; -PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; -PFNGLGETPOINTERVPROC glad_glGetPointerv; -PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; -PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; -PFNGLNORMAL3FVPROC glad_glNormal3fv; -PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s; -PFNGLDEPTHRANGEPROC glad_glDepthRange; -PFNGLFRUSTUMPROC glad_glFrustum; -PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv; -PFNGLDRAWBUFFERPROC glad_glDrawBuffer; -PFNGLPUSHMATRIXPROC glad_glPushMatrix; -PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv; -PFNGLORTHOPROC glad_glOrtho; -PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; -PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv; -PFNGLCLEARINDEXPROC glad_glClearIndex; -PFNGLMAP1DPROC glad_glMap1d; -PFNGLMAP1FPROC glad_glMap1f; -PFNGLFLUSHPROC glad_glFlush; -PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; -PFNGLINDEXIVPROC glad_glIndexiv; -PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv; -PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; -PFNGLPIXELZOOMPROC glad_glPixelZoom; -PFNGLFENCESYNCPROC glad_glFenceSync; -PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; -PFNGLCOLORP3UIPROC glad_glColorP3ui; -PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; -PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; -PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; -PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; -PFNGLLIGHTIPROC glad_glLighti; -PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; -PFNGLLIGHTFPROC glad_glLightf; -PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; -PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; -PFNGLGENSAMPLERSPROC glad_glGenSamplers; -PFNGLCLAMPCOLORPROC glad_glClampColor; -PFNGLUNIFORM4IVPROC glad_glUniform4iv; -PFNGLCLEARSTENCILPROC glad_glClearStencil; -PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; -PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv; -PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv; -PFNGLGENTEXTURESPROC glad_glGenTextures; -PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv; -PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; -PFNGLINDEXPOINTERPROC glad_glIndexPointer; -PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; -PFNGLISSYNCPROC glad_glIsSync; -PFNGLVERTEX2FPROC glad_glVertex2f; -PFNGLVERTEX2DPROC glad_glVertex2d; -PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; -PFNGLUNIFORM2IPROC glad_glUniform2i; -PFNGLMAPGRID2DPROC glad_glMapGrid2d; -PFNGLMAPGRID2FPROC glad_glMapGrid2f; -PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; -PFNGLVERTEX2IPROC glad_glVertex2i; -PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; -PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; -PFNGLVERTEX2SPROC glad_glVertex2s; -PFNGLNORMAL3BVPROC glad_glNormal3bv; -PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; -PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; -PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv; -PFNGLVERTEX3SVPROC glad_glVertex3sv; -PFNGLGENQUERIESPROC glad_glGenQueries; -PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv; -PFNGLTEXENVFPROC glad_glTexEnvf; -PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; -PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; -PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; -PFNGLFOGCOORDDPROC glad_glFogCoordd; -PFNGLFOGCOORDFPROC glad_glFogCoordf; -PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; -PFNGLTEXENVIPROC glad_glTexEnvi; -PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv; -PFNGLISENABLEDIPROC glad_glIsEnabledi; -PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; -PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; -PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; -PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv; -PFNGLUNIFORM2IVPROC glad_glUniform2iv; -PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; -PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; -PFNGLMATRIXMODEPROC glad_glMatrixMode; -PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer; -PFNGLGETMAPIVPROC glad_glGetMapiv; -PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; -PFNGLGETSHADERIVPROC glad_glGetShaderiv; -PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d; -PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f; -PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; -PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures; -PFNGLCALLLISTPROC glad_glCallList; -PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv; -PFNGLGETDOUBLEVPROC glad_glGetDoublev; -PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv; -PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; -PFNGLLIGHTMODELFPROC glad_glLightModelf; -PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; -PFNGLVERTEX2SVPROC glad_glVertex2sv; -PFNGLLIGHTMODELIPROC glad_glLightModeli; -PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv; -PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; -PFNGLUNIFORM3FVPROC glad_glUniform3fv; -PFNGLPIXELSTOREIPROC glad_glPixelStorei; -PFNGLCALLLISTSPROC glad_glCallLists; -PFNGLMAPBUFFERPROC glad_glMapBuffer; -PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d; -PFNGLTEXCOORD3IPROC glad_glTexCoord3i; -PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv; -PFNGLRASTERPOS3IPROC glad_glRasterPos3i; -PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b; -PFNGLRASTERPOS3DPROC glad_glRasterPos3d; -PFNGLRASTERPOS3FPROC glad_glRasterPos3f; -PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; -PFNGLTEXCOORD3FPROC glad_glTexCoord3f; -PFNGLDELETESYNCPROC glad_glDeleteSync; -PFNGLTEXCOORD3DPROC glad_glTexCoord3d; -PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; -PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; -PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; -PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; -PFNGLTEXCOORD3SPROC glad_glTexCoord3s; -PFNGLUNIFORM3IVPROC glad_glUniform3iv; -PFNGLRASTERPOS3SPROC glad_glRasterPos3s; -PFNGLPOLYGONMODEPROC glad_glPolygonMode; -PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; -PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; -PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident; -PFNGLISLISTPROC glad_glIsList; -PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv; -PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv; -PFNGLCOLOR4SPROC glad_glColor4s; -PFNGLUSEPROGRAMPROC glad_glUseProgram; -PFNGLLINESTIPPLEPROC glad_glLineStipple; -PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv; -PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; -PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; -PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv; -PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; -PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; -PFNGLCOLOR4BPROC glad_glColor4b; -PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f; -PFNGLCOLOR4FPROC glad_glColor4f; -PFNGLCOLOR4DPROC glad_glColor4d; -PFNGLCOLOR4IPROC glad_glColor4i; -PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; -PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; -PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv; -PFNGLVERTEX2DVPROC glad_glVertex2dv; -PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv; -PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; -PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; -PFNGLFINISHPROC glad_glFinish; -PFNGLGETBOOLEANVPROC glad_glGetBooleanv; -PFNGLDELETESHADERPROC glad_glDeleteShader; -PFNGLDRAWELEMENTSPROC glad_glDrawElements; -PFNGLRASTERPOS2SPROC glad_glRasterPos2s; -PFNGLGETMAPDVPROC glad_glGetMapdv; -PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; -PFNGLMATERIALFVPROC glad_glMaterialfv; -PFNGLVIEWPORTPROC glad_glViewport; -PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; -PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; -PFNGLINDEXDVPROC glad_glIndexdv; -PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; -PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv; -PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; -PFNGLCLEARDEPTHPROC glad_glClearDepth; -PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; -PFNGLTEXPARAMETERFPROC glad_glTexParameterf; -PFNGLTEXPARAMETERIPROC glad_glTexParameteri; -PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; -PFNGLTEXBUFFERPROC glad_glTexBuffer; -PFNGLPOPNAMEPROC glad_glPopName; -PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; -PFNGLPIXELSTOREFPROC glad_glPixelStoref; -PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; -PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv; -PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv; -PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; -PFNGLRECTIPROC glad_glRecti; -PFNGLCOLOR4UBPROC glad_glColor4ub; -PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf; -PFNGLRECTFPROC glad_glRectf; -PFNGLRECTDPROC glad_glRectd; -PFNGLNORMAL3SVPROC glad_glNormal3sv; -PFNGLNEWLISTPROC glad_glNewList; -PFNGLCOLOR4USPROC glad_glColor4us; -PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; -PFNGLLINKPROGRAMPROC glad_glLinkProgram; -PFNGLHINTPROC glad_glHint; -PFNGLRECTSPROC glad_glRects; -PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv; -PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv; -PFNGLGETSTRINGPROC glad_glGetString; -PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; -PFNGLEDGEFLAGVPROC glad_glEdgeFlagv; -PFNGLDETACHSHADERPROC glad_glDetachShader; -PFNGLSCALEFPROC glad_glScalef; -PFNGLENDQUERYPROC glad_glEndQuery; -PFNGLSCALEDPROC glad_glScaled; -PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer; -PFNGLCOPYPIXELSPROC glad_glCopyPixels; -PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; -PFNGLPOPATTRIBPROC glad_glPopAttrib; -PFNGLDELETETEXTURESPROC glad_glDeleteTextures; -PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; -PFNGLDELETEQUERIESPROC glad_glDeleteQueries; -PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; -PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; -PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; -PFNGLINITNAMESPROC glad_glInitNames; -PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; -PFNGLCOLOR3DVPROC glad_glColor3dv; -PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; -PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; -PFNGLWAITSYNCPROC glad_glWaitSync; -PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; -PFNGLCOLORMATERIALPROC glad_glColorMaterial; -PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; -PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; -PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; -PFNGLUNIFORM1FPROC glad_glUniform1f; -PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; -PFNGLRENDERMODEPROC glad_glRenderMode; -PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; -PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv; -PFNGLUNIFORM1IPROC glad_glUniform1i; -PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; -PFNGLUNIFORM3IPROC glad_glUniform3i; -PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi; -PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; -PFNGLDISABLEPROC glad_glDisable; -PFNGLLOGICOPPROC glad_glLogicOp; -PFNGLEVALPOINT2PROC glad_glEvalPoint2; -PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf; -PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i; -PFNGLUNIFORM4UIPROC glad_glUniform4ui; -PFNGLCOLOR3FPROC glad_glColor3f; -PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; -PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv; -PFNGLRECTFVPROC glad_glRectfv; -PFNGLCULLFACEPROC glad_glCullFace; -PFNGLGETLIGHTFVPROC glad_glGetLightfv; -PFNGLCOLOR3DPROC glad_glColor3d; -PFNGLTEXGENDPROC glad_glTexGend; -PFNGLTEXGENIPROC glad_glTexGeni; -PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s; -PFNGLGETSTRINGIPROC glad_glGetStringi; -PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i; -PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f; -PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d; -PFNGLATTACHSHADERPROC glad_glAttachShader; -PFNGLFOGCOORDDVPROC glad_glFogCoorddv; -PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; -PFNGLGETTEXGENFVPROC glad_glGetTexGenfv; -PFNGLQUERYCOUNTERPROC glad_glQueryCounter; -PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer; -PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; -PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; -PFNGLTEXGENIVPROC glad_glTexGeniv; -PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv; -PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv; -PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture; -PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; -PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us; -PFNGLNORMALP3UIPROC glad_glNormalP3ui; -PFNGLTEXENVFVPROC glad_glTexEnvfv; -PFNGLREADBUFFERPROC glad_glReadBuffer; -PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; -PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; -PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; -PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv; -PFNGLLIGHTMODELFVPROC glad_glLightModelfv; -PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; -PFNGLDELETELISTSPROC glad_glDeleteLists; -PFNGLGETCLIPPLANEPROC glad_glGetClipPlane; -PFNGLVERTEX4DVPROC glad_glVertex4dv; -PFNGLTEXCOORD2DPROC glad_glTexCoord2d; -PFNGLPOPMATRIXPROC glad_glPopMatrix; -PFNGLTEXCOORD2FPROC glad_glTexCoord2f; -PFNGLCOLOR4IVPROC glad_glColor4iv; -PFNGLINDEXUBVPROC glad_glIndexubv; -PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; -PFNGLTEXCOORD2IPROC glad_glTexCoord2i; -PFNGLRASTERPOS4DPROC glad_glRasterPos4d; -PFNGLRASTERPOS4FPROC glad_glRasterPos4f; -PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; -PFNGLTEXCOORD2SPROC glad_glTexCoord2s; -PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; -PFNGLVERTEX3FVPROC glad_glVertex3fv; -PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv; -PFNGLMATERIALIVPROC glad_glMaterialiv; -PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; -PFNGLISPROGRAMPROC glad_glIsProgram; -PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; -PFNGLVERTEX4SPROC glad_glVertex4s; -PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; -PFNGLNORMAL3DVPROC glad_glNormal3dv; -PFNGLUNIFORM4IPROC glad_glUniform4i; -PFNGLACTIVETEXTUREPROC glad_glActiveTexture; -PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; -PFNGLROTATEDPROC glad_glRotated; -PFNGLROTATEFPROC glad_glRotatef; -PFNGLVERTEX4IPROC glad_glVertex4i; -PFNGLREADPIXELSPROC glad_glReadPixels; -PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; -PFNGLLOADNAMEPROC glad_glLoadName; -PFNGLUNIFORM4FPROC glad_glUniform4f; -PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; -PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; -PFNGLSHADEMODELPROC glad_glShadeModel; -PFNGLMAPGRID1DPROC glad_glMapGrid1d; -PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; -PFNGLMAPGRID1FPROC glad_glMapGrid1f; -PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; -PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState; -PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv; -PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; -PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer; -PFNGLALPHAFUNCPROC glad_glAlphaFunc; -PFNGLUNIFORM1IVPROC glad_glUniform1iv; -PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv; -PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; -PFNGLSTENCILFUNCPROC glad_glStencilFunc; -PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv; -PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; -PFNGLCOLOR4UIVPROC glad_glColor4uiv; -PFNGLRECTIVPROC glad_glRectiv; -PFNGLCOLORP4UIPROC glad_glColorP4ui; -PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv; -PFNGLEVALMESH2PROC glad_glEvalMesh2; -PFNGLEVALMESH1PROC glad_glEvalMesh1; -PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer; -PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; -PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; -PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv; -PFNGLCOLOR4UBVPROC glad_glColor4ubv; -PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd; -PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf; -PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; -PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv; -PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; -PFNGLTEXENVIVPROC glad_glTexEnviv; -PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; -PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; -PFNGLGENBUFFERSPROC glad_glGenBuffers; -PFNGLSELECTBUFFERPROC glad_glSelectBuffer; -PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; -PFNGLPUSHATTRIBPROC glad_glPushAttrib; -PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; -PFNGLBLENDFUNCPROC glad_glBlendFunc; -PFNGLCREATEPROGRAMPROC glad_glCreateProgram; -PFNGLTEXIMAGE3DPROC glad_glTexImage3D; -PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; -PFNGLLIGHTIVPROC glad_glLightiv; -PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; -PFNGLTEXGENFVPROC glad_glTexGenfv; -PFNGLENDPROC glad_glEnd; -PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; -PFNGLSCISSORPROC glad_glScissor; -PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; -PFNGLCLIPPLANEPROC glad_glClipPlane; -PFNGLPUSHNAMEPROC glad_glPushName; -PFNGLTEXGENDVPROC glad_glTexGendv; -PFNGLINDEXUBPROC glad_glIndexub; -PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; -PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv; -PFNGLRASTERPOS4IPROC glad_glRasterPos4i; -PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd; -PFNGLCLEARCOLORPROC glad_glClearColor; -PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; -PFNGLNORMAL3SPROC glad_glNormal3s; -PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; -PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; -PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; -PFNGLCOLORP4UIVPROC glad_glColorP4uiv; -PFNGLBLENDCOLORPROC glad_glBlendColor; -PFNGLWINDOWPOS3DPROC glad_glWindowPos3d; -PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; -PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; -PFNGLUNIFORM3UIPROC glad_glUniform3ui; -PFNGLCOLOR4DVPROC glad_glColor4dv; -PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; -PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; -PFNGLUNIFORM2FVPROC glad_glUniform2fv; -PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub; -PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui; -PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv; -PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; -PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; -PFNGLNORMAL3IVPROC glad_glNormal3iv; -PFNGLWINDOWPOS3SPROC glad_glWindowPos3s; -PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; -PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; -PFNGLWINDOWPOS3IPROC glad_glWindowPos3i; -PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s; -PFNGLWINDOWPOS3FPROC glad_glWindowPos3f; -PFNGLCOLOR3USPROC glad_glColor3us; -PFNGLCOLOR3UIVPROC glad_glColor3uiv; -PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; -PFNGLGETLIGHTIVPROC glad_glGetLightiv; -PFNGLDEPTHFUNCPROC glad_glDepthFunc; -PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; -PFNGLLISTBASEPROC glad_glListBase; -PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f; -PFNGLCOLOR3UBPROC glad_glColor3ub; -PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d; -PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; -PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; -PFNGLCOLOR3UIPROC glad_glColor3ui; -PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i; -PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple; -PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; -PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; -PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv; -PFNGLCOLORMASKPROC glad_glColorMask; -PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; -PFNGLBLENDEQUATIONPROC glad_glBlendEquation; -PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; -PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; -PFNGLRASTERPOS4SPROC glad_glRasterPos4s; -PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; -PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; -PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv; -PFNGLCOLOR4SVPROC glad_glColor4sv; -PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib; -PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; -PFNGLFOGFPROC glad_glFogf; -PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; -PFNGLISSAMPLERPROC glad_glIsSampler; -PFNGLVERTEXP3UIPROC glad_glVertexP3ui; -PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; -PFNGLCOLOR3IVPROC glad_glColor3iv; -PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; -PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; -PFNGLTEXCOORD1IPROC glad_glTexCoord1i; -PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; -PFNGLTEXCOORD1DPROC glad_glTexCoord1d; -PFNGLTEXCOORD1FPROC glad_glTexCoord1f; -PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; -PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState; -PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; -PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; -PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv; -PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; -PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; -PFNGLTEXCOORD1SPROC glad_glTexCoord1s; -PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; -PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; -PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; -PFNGLGENLISTSPROC glad_glGenLists; -PFNGLCOLOR3BVPROC glad_glColor3bv; -PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; -PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; -PFNGLGETTEXGENDVPROC glad_glGetTexGendv; -PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; -PFNGLENDLISTPROC glad_glEndList; -PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; -PFNGLUNIFORM2UIPROC glad_glUniform2ui; -PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; -PFNGLCOLOR3USVPROC glad_glColor3usv; -PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv; -PFNGLDISABLEIPROC glad_glDisablei; -PFNGLINDEXMASKPROC glad_glIndexMask; -PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib; -PFNGLSHADERSOURCEPROC glad_glShaderSource; -PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; -PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; -PFNGLCLEARACCUMPROC glad_glClearAccum; -PFNGLGETSYNCIVPROC glad_glGetSynciv; -PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; -PFNGLUNIFORM2FPROC glad_glUniform2f; -PFNGLBEGINQUERYPROC glad_glBeginQuery; -PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; -PFNGLBINDBUFFERPROC glad_glBindBuffer; -PFNGLMAP2DPROC glad_glMap2d; -PFNGLMAP2FPROC glad_glMap2f; -PFNGLVERTEX4DPROC glad_glVertex4d; -PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; -PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv; -PFNGLBUFFERDATAPROC glad_glBufferData; -PFNGLEVALPOINT1PROC glad_glEvalPoint1; -PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; -PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv; -PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; -PFNGLGETERRORPROC glad_glGetError; -PFNGLGETTEXENVIVPROC glad_glGetTexEnviv; -PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; -PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; -PFNGLGETFLOATVPROC glad_glGetFloatv; -PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; -PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv; -PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; -PFNGLEVALCOORD1DPROC glad_glEvalCoord1d; -PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; -PFNGLEVALCOORD1FPROC glad_glEvalCoord1f; -PFNGLPIXELMAPFVPROC glad_glPixelMapfv; -PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; -PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv; -PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; -PFNGLGETINTEGERVPROC glad_glGetIntegerv; -PFNGLACCUMPROC glad_glAccum; -PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; -PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; -PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv; -PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv; -PFNGLISQUERYPROC glad_glIsQuery; -PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; -PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv; -PFNGLTEXIMAGE2DPROC glad_glTexImage2D; -PFNGLSTENCILMASKPROC glad_glStencilMask; -PFNGLDRAWPIXELSPROC glad_glDrawPixels; -PFNGLMULTMATRIXDPROC glad_glMultMatrixd; -PFNGLMULTMATRIXFPROC glad_glMultMatrixf; -PFNGLISTEXTUREPROC glad_glIsTexture; -PFNGLGETMATERIALIVPROC glad_glGetMaterialiv; -PFNGLUNIFORM1FVPROC glad_glUniform1fv; -PFNGLLOADMATRIXFPROC glad_glLoadMatrixf; -PFNGLLOADMATRIXDPROC glad_glLoadMatrixd; -PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; -PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; -PFNGLVERTEX4FPROC glad_glVertex4f; -PFNGLRECTSVPROC glad_glRectsv; -PFNGLCOLOR4USVPROC glad_glColor4usv; -PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple; -PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays; -PFNGLNORMAL3IPROC glad_glNormal3i; -PFNGLNORMAL3FPROC glad_glNormal3f; -PFNGLNORMAL3DPROC glad_glNormal3d; -PFNGLNORMAL3BPROC glad_glNormal3b; -PFNGLPIXELMAPUSVPROC glad_glPixelMapusv; -PFNGLGETTEXGENIVPROC glad_glGetTexGeniv; -PFNGLARRAYELEMENTPROC glad_glArrayElement; -PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; -PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; -PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; -PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; -PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; -PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; -PFNGLDEPTHMASKPROC glad_glDepthMask; -PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; -PFNGLCOLOR3FVPROC glad_glColor3fv; -PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; -PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; -PFNGLUNIFORM4FVPROC glad_glUniform4fv; -PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; -PFNGLCOLORPOINTERPROC glad_glColorPointer; -PFNGLFRONTFACEPROC glad_glFrontFace; -PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; -PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; -int GLAD_GL_ARB_framebuffer_object; -int GLAD_GL_EXT_framebuffer_object; -int GLAD_GL_ARB_debug_output; -PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB; -PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB; -PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB; -PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB; -PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT; -PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT; -PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT; -PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT; -PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT; -PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT; -PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT; -PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT; -PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT; -PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT; -PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT; -PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT; -PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT; -PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT; -PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT; -PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT; -PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT; +int GLAD_GL_VERSION_1_0 = 0; +int GLAD_GL_VERSION_1_1 = 0; +int GLAD_GL_VERSION_1_2 = 0; +int GLAD_GL_VERSION_1_3 = 0; +int GLAD_GL_VERSION_1_4 = 0; +int GLAD_GL_VERSION_1_5 = 0; +int GLAD_GL_VERSION_2_0 = 0; +int GLAD_GL_VERSION_2_1 = 0; +int GLAD_GL_VERSION_3_0 = 0; +int GLAD_GL_VERSION_3_1 = 0; +int GLAD_GL_VERSION_3_2 = 0; +int GLAD_GL_VERSION_3_3 = 0; +PFNGLACCUMPROC glad_glAccum = NULL; +PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; +PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL; +PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL; +PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL; +PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; +PFNGLBEGINPROC glad_glBegin = NULL; +PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; +PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; +PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; +PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; +PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; +PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; +PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; +PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; +PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; +PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; +PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; +PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; +PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; +PFNGLBITMAPPROC glad_glBitmap = NULL; +PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; +PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; +PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; +PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; +PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; +PFNGLBUFFERDATAPROC glad_glBufferData = NULL; +PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; +PFNGLCALLLISTPROC glad_glCallList = NULL; +PFNGLCALLLISTSPROC glad_glCallLists = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; +PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; +PFNGLCLEARPROC glad_glClear = NULL; +PFNGLCLEARACCUMPROC glad_glClearAccum = NULL; +PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; +PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; +PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; +PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; +PFNGLCLEARCOLORPROC glad_glClearColor = NULL; +PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; +PFNGLCLEARINDEXPROC glad_glClearIndex = NULL; +PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; +PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL; +PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; +PFNGLCLIPPLANEPROC glad_glClipPlane = NULL; +PFNGLCOLOR3BPROC glad_glColor3b = NULL; +PFNGLCOLOR3BVPROC glad_glColor3bv = NULL; +PFNGLCOLOR3DPROC glad_glColor3d = NULL; +PFNGLCOLOR3DVPROC glad_glColor3dv = NULL; +PFNGLCOLOR3FPROC glad_glColor3f = NULL; +PFNGLCOLOR3FVPROC glad_glColor3fv = NULL; +PFNGLCOLOR3IPROC glad_glColor3i = NULL; +PFNGLCOLOR3IVPROC glad_glColor3iv = NULL; +PFNGLCOLOR3SPROC glad_glColor3s = NULL; +PFNGLCOLOR3SVPROC glad_glColor3sv = NULL; +PFNGLCOLOR3UBPROC glad_glColor3ub = NULL; +PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL; +PFNGLCOLOR3UIPROC glad_glColor3ui = NULL; +PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL; +PFNGLCOLOR3USPROC glad_glColor3us = NULL; +PFNGLCOLOR3USVPROC glad_glColor3usv = NULL; +PFNGLCOLOR4BPROC glad_glColor4b = NULL; +PFNGLCOLOR4BVPROC glad_glColor4bv = NULL; +PFNGLCOLOR4DPROC glad_glColor4d = NULL; +PFNGLCOLOR4DVPROC glad_glColor4dv = NULL; +PFNGLCOLOR4FPROC glad_glColor4f = NULL; +PFNGLCOLOR4FVPROC glad_glColor4fv = NULL; +PFNGLCOLOR4IPROC glad_glColor4i = NULL; +PFNGLCOLOR4IVPROC glad_glColor4iv = NULL; +PFNGLCOLOR4SPROC glad_glColor4s = NULL; +PFNGLCOLOR4SVPROC glad_glColor4sv = NULL; +PFNGLCOLOR4UBPROC glad_glColor4ub = NULL; +PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL; +PFNGLCOLOR4UIPROC glad_glColor4ui = NULL; +PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL; +PFNGLCOLOR4USPROC glad_glColor4us = NULL; +PFNGLCOLOR4USVPROC glad_glColor4usv = NULL; +PFNGLCOLORMASKPROC glad_glColorMask = NULL; +PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; +PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL; +PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL; +PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL; +PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL; +PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL; +PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL; +PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; +PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; +PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; +PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL; +PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; +PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; +PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; +PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; +PFNGLCREATESHADERPROC glad_glCreateShader = NULL; +PFNGLCULLFACEPROC glad_glCullFace = NULL; +PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; +PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; +PFNGLDELETELISTSPROC glad_glDeleteLists = NULL; +PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; +PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; +PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; +PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; +PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; +PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; +PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; +PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; +PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; +PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; +PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; +PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; +PFNGLDISABLEPROC glad_glDisable = NULL; +PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; +PFNGLDISABLEIPROC glad_glDisablei = NULL; +PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; +PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; +PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; +PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; +PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; +PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; +PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; +PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL; +PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; +PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL; +PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL; +PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL; +PFNGLENABLEPROC glad_glEnable = NULL; +PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; +PFNGLENABLEIPROC glad_glEnablei = NULL; +PFNGLENDPROC glad_glEnd = NULL; +PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; +PFNGLENDLISTPROC glad_glEndList = NULL; +PFNGLENDQUERYPROC glad_glEndQuery = NULL; +PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; +PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL; +PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL; +PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL; +PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL; +PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL; +PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL; +PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL; +PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL; +PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL; +PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL; +PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL; +PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL; +PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL; +PFNGLFENCESYNCPROC glad_glFenceSync = NULL; +PFNGLFINISHPROC glad_glFinish = NULL; +PFNGLFLUSHPROC glad_glFlush = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; +PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL; +PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL; +PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL; +PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL; +PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL; +PFNGLFOGFPROC glad_glFogf = NULL; +PFNGLFOGFVPROC glad_glFogfv = NULL; +PFNGLFOGIPROC glad_glFogi = NULL; +PFNGLFOGIVPROC glad_glFogiv = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; +PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; +PFNGLFRONTFACEPROC glad_glFrontFace = NULL; +PFNGLFRUSTUMPROC glad_glFrustum = NULL; +PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; +PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; +PFNGLGENLISTSPROC glad_glGenLists = NULL; +PFNGLGENQUERIESPROC glad_glGenQueries = NULL; +PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; +PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; +PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; +PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; +PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; +PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; +PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; +PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; +PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; +PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; +PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; +PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; +PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; +PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; +PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; +PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; +PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; +PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; +PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; +PFNGLGETERRORPROC glad_glGetError = NULL; +PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; +PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; +PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; +PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; +PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; +PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; +PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL; +PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL; +PFNGLGETMAPDVPROC glad_glGetMapdv = NULL; +PFNGLGETMAPFVPROC glad_glGetMapfv = NULL; +PFNGLGETMAPIVPROC glad_glGetMapiv = NULL; +PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL; +PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL; +PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; +PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL; +PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL; +PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL; +PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; +PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL; +PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; +PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; +PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; +PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; +PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; +PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; +PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; +PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; +PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; +PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; +PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; +PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; +PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; +PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; +PFNGLGETSTRINGPROC glad_glGetString = NULL; +PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; +PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; +PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL; +PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL; +PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL; +PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL; +PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL; +PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; +PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; +PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; +PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; +PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; +PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; +PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; +PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; +PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; +PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; +PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; +PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; +PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; +PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; +PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; +PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; +PFNGLHINTPROC glad_glHint = NULL; +PFNGLINDEXMASKPROC glad_glIndexMask = NULL; +PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL; +PFNGLINDEXDPROC glad_glIndexd = NULL; +PFNGLINDEXDVPROC glad_glIndexdv = NULL; +PFNGLINDEXFPROC glad_glIndexf = NULL; +PFNGLINDEXFVPROC glad_glIndexfv = NULL; +PFNGLINDEXIPROC glad_glIndexi = NULL; +PFNGLINDEXIVPROC glad_glIndexiv = NULL; +PFNGLINDEXSPROC glad_glIndexs = NULL; +PFNGLINDEXSVPROC glad_glIndexsv = NULL; +PFNGLINDEXUBPROC glad_glIndexub = NULL; +PFNGLINDEXUBVPROC glad_glIndexubv = NULL; +PFNGLINITNAMESPROC glad_glInitNames = NULL; +PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL; +PFNGLISBUFFERPROC glad_glIsBuffer = NULL; +PFNGLISENABLEDPROC glad_glIsEnabled = NULL; +PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; +PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; +PFNGLISLISTPROC glad_glIsList = NULL; +PFNGLISPROGRAMPROC glad_glIsProgram = NULL; +PFNGLISQUERYPROC glad_glIsQuery = NULL; +PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; +PFNGLISSAMPLERPROC glad_glIsSampler = NULL; +PFNGLISSHADERPROC glad_glIsShader = NULL; +PFNGLISSYNCPROC glad_glIsSync = NULL; +PFNGLISTEXTUREPROC glad_glIsTexture = NULL; +PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; +PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL; +PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL; +PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL; +PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL; +PFNGLLIGHTFPROC glad_glLightf = NULL; +PFNGLLIGHTFVPROC glad_glLightfv = NULL; +PFNGLLIGHTIPROC glad_glLighti = NULL; +PFNGLLIGHTIVPROC glad_glLightiv = NULL; +PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL; +PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; +PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; +PFNGLLISTBASEPROC glad_glListBase = NULL; +PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL; +PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL; +PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL; +PFNGLLOADNAMEPROC glad_glLoadName = NULL; +PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL; +PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL; +PFNGLLOGICOPPROC glad_glLogicOp = NULL; +PFNGLMAP1DPROC glad_glMap1d = NULL; +PFNGLMAP1FPROC glad_glMap1f = NULL; +PFNGLMAP2DPROC glad_glMap2d = NULL; +PFNGLMAP2FPROC glad_glMap2f = NULL; +PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; +PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; +PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL; +PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL; +PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL; +PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL; +PFNGLMATERIALFPROC glad_glMaterialf = NULL; +PFNGLMATERIALFVPROC glad_glMaterialfv = NULL; +PFNGLMATERIALIPROC glad_glMateriali = NULL; +PFNGLMATERIALIVPROC glad_glMaterialiv = NULL; +PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL; +PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL; +PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL; +PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL; +PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL; +PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; +PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; +PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL; +PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL; +PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL; +PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL; +PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL; +PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL; +PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL; +PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL; +PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL; +PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL; +PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL; +PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL; +PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL; +PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL; +PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL; +PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL; +PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL; +PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL; +PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL; +PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL; +PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL; +PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL; +PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL; +PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL; +PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL; +PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL; +PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL; +PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL; +PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL; +PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL; +PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL; +PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL; +PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL; +PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL; +PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL; +PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL; +PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL; +PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL; +PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL; +PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL; +PFNGLNEWLISTPROC glad_glNewList = NULL; +PFNGLNORMAL3BPROC glad_glNormal3b = NULL; +PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL; +PFNGLNORMAL3DPROC glad_glNormal3d = NULL; +PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL; +PFNGLNORMAL3FPROC glad_glNormal3f = NULL; +PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL; +PFNGLNORMAL3IPROC glad_glNormal3i = NULL; +PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL; +PFNGLNORMAL3SPROC glad_glNormal3s = NULL; +PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL; +PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL; +PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL; +PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL; +PFNGLORTHOPROC glad_glOrtho = NULL; +PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL; +PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL; +PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL; +PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL; +PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; +PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; +PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL; +PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL; +PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL; +PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; +PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; +PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; +PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; +PFNGLPOINTSIZEPROC glad_glPointSize = NULL; +PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; +PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; +PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL; +PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL; +PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL; +PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL; +PFNGLPOPNAMEPROC glad_glPopName = NULL; +PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; +PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL; +PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; +PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL; +PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL; +PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL; +PFNGLPUSHNAMEPROC glad_glPushName = NULL; +PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; +PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL; +PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL; +PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL; +PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL; +PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL; +PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL; +PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL; +PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL; +PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL; +PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL; +PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL; +PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL; +PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL; +PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL; +PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL; +PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL; +PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL; +PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL; +PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL; +PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL; +PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL; +PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL; +PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL; +PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL; +PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; +PFNGLREADPIXELSPROC glad_glReadPixels = NULL; +PFNGLRECTDPROC glad_glRectd = NULL; +PFNGLRECTDVPROC glad_glRectdv = NULL; +PFNGLRECTFPROC glad_glRectf = NULL; +PFNGLRECTFVPROC glad_glRectfv = NULL; +PFNGLRECTIPROC glad_glRecti = NULL; +PFNGLRECTIVPROC glad_glRectiv = NULL; +PFNGLRECTSPROC glad_glRects = NULL; +PFNGLRECTSVPROC glad_glRectsv = NULL; +PFNGLRENDERMODEPROC glad_glRenderMode = NULL; +PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; +PFNGLROTATEDPROC glad_glRotated = NULL; +PFNGLROTATEFPROC glad_glRotatef = NULL; +PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; +PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; +PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; +PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; +PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; +PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; +PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; +PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; +PFNGLSCALEDPROC glad_glScaled = NULL; +PFNGLSCALEFPROC glad_glScalef = NULL; +PFNGLSCISSORPROC glad_glScissor = NULL; +PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL; +PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL; +PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL; +PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL; +PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL; +PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL; +PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL; +PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL; +PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL; +PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL; +PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL; +PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL; +PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL; +PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL; +PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL; +PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL; +PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL; +PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL; +PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL; +PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL; +PFNGLSHADEMODELPROC glad_glShadeModel = NULL; +PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; +PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; +PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; +PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; +PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; +PFNGLSTENCILOPPROC glad_glStencilOp = NULL; +PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; +PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; +PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL; +PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL; +PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL; +PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL; +PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL; +PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL; +PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL; +PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL; +PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL; +PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL; +PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL; +PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL; +PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL; +PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL; +PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL; +PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL; +PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL; +PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL; +PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL; +PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL; +PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL; +PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL; +PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL; +PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL; +PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL; +PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL; +PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL; +PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL; +PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL; +PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL; +PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL; +PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL; +PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL; +PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL; +PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL; +PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL; +PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL; +PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL; +PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL; +PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL; +PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL; +PFNGLTEXENVFPROC glad_glTexEnvf = NULL; +PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL; +PFNGLTEXENVIPROC glad_glTexEnvi = NULL; +PFNGLTEXENVIVPROC glad_glTexEnviv = NULL; +PFNGLTEXGENDPROC glad_glTexGend = NULL; +PFNGLTEXGENDVPROC glad_glTexGendv = NULL; +PFNGLTEXGENFPROC glad_glTexGenf = NULL; +PFNGLTEXGENFVPROC glad_glTexGenfv = NULL; +PFNGLTEXGENIPROC glad_glTexGeni = NULL; +PFNGLTEXGENIVPROC glad_glTexGeniv = NULL; +PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; +PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; +PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; +PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; +PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; +PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; +PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; +PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; +PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; +PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; +PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; +PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; +PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; +PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; +PFNGLTRANSLATEDPROC glad_glTranslated = NULL; +PFNGLTRANSLATEFPROC glad_glTranslatef = NULL; +PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; +PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; +PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; +PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; +PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; +PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; +PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; +PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; +PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; +PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; +PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; +PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; +PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; +PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; +PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; +PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; +PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; +PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; +PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; +PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; +PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; +PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; +PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; +PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; +PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; +PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; +PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; +PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; +PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; +PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; +PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; +PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; +PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; +PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; +PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; +PFNGLVERTEX2DPROC glad_glVertex2d = NULL; +PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL; +PFNGLVERTEX2FPROC glad_glVertex2f = NULL; +PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL; +PFNGLVERTEX2IPROC glad_glVertex2i = NULL; +PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL; +PFNGLVERTEX2SPROC glad_glVertex2s = NULL; +PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL; +PFNGLVERTEX3DPROC glad_glVertex3d = NULL; +PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL; +PFNGLVERTEX3FPROC glad_glVertex3f = NULL; +PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL; +PFNGLVERTEX3IPROC glad_glVertex3i = NULL; +PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL; +PFNGLVERTEX3SPROC glad_glVertex3s = NULL; +PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL; +PFNGLVERTEX4DPROC glad_glVertex4d = NULL; +PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL; +PFNGLVERTEX4FPROC glad_glVertex4f = NULL; +PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL; +PFNGLVERTEX4IPROC glad_glVertex4i = NULL; +PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL; +PFNGLVERTEX4SPROC glad_glVertex4s = NULL; +PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL; +PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; +PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; +PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; +PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; +PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; +PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; +PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; +PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; +PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; +PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; +PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; +PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; +PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; +PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; +PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; +PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; +PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; +PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; +PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; +PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; +PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; +PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; +PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; +PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; +PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; +PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; +PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; +PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; +PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; +PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; +PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL; +PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL; +PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL; +PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL; +PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL; +PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL; +PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL; +PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL; +PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL; +PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL; +PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL; +PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL; +PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; +PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; +PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL; +PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL; +PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; +PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; +PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL; +PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; +PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; +PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; +PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL; +PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL; +PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL; +PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL; +PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; +PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL; +PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; +PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL; +PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL; +PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL; +PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL; +PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL; +PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL; +PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL; +PFNGLVIEWPORTPROC glad_glViewport = NULL; +PFNGLWAITSYNCPROC glad_glWaitSync = NULL; +PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL; +PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL; +PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL; +PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL; +PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL; +PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL; +PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL; +PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL; +PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL; +PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL; +PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL; +PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL; +PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL; +PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL; +PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL; +PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL; +int GLAD_GL_ARB_debug_output = 0; +int GLAD_GL_ARB_framebuffer_object = 0; +int GLAD_GL_EXT_framebuffer_object = 0; +PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL; +PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL; +PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL; +PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB = NULL; +PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT = NULL; +PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT = NULL; +PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT = NULL; +PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT = NULL; +PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT = NULL; +PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT = NULL; +PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT = NULL; +PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT = NULL; +PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT = NULL; +PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT = NULL; +PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT = NULL; static void load_GL_VERSION_1_0(GLADloadproc load) { if(!GLAD_GL_VERSION_1_0) return; glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); diff --git a/thirdparty/glad/glad/glad.h b/thirdparty/glad/glad/glad.h index 4d92d33b37..52b05e0ae6 100644 --- a/thirdparty/glad/glad/glad.h +++ b/thirdparty/glad/glad/glad.h @@ -1,6 +1,6 @@ /* - OpenGL loader generated by glad 0.1.25 on Sat Jul 28 10:59:43 2018. + OpenGL loader generated by glad 0.1.28 on Thu Nov 22 16:50:04 2018. Language/Generator: C/C++ Specification: gl @@ -13,11 +13,12 @@ Loader: True Local files: False Omit khrplatform: False + Reproducible: False Commandline: --profile="compatibility" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_ARB_debug_output,GL_ARB_framebuffer_object,GL_EXT_framebuffer_object" Online: - http://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D3.3&extensions=GL_ARB_debug_output&extensions=GL_ARB_framebuffer_object&extensions=GL_EXT_framebuffer_object + https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D3.3&extensions=GL_ARB_debug_output&extensions=GL_ARB_framebuffer_object&extensions=GL_EXT_framebuffer_object */ @@ -46,6 +47,10 @@ #define APIENTRYP APIENTRY * #endif +#ifndef GLAPIENTRY +#define GLAPIENTRY APIENTRY +#endif + #ifdef __cplusplus extern "C" { #endif @@ -89,59 +94,21 @@ GLAPI int gladLoadGL(void); GLAPI int gladLoadGLLoader(GLADloadproc); -#include <stddef.h> #include <KHR/khrplatform.h> -#ifndef GLEXT_64_TYPES_DEFINED -/* This code block is duplicated in glxext.h, so must be protected */ -#define GLEXT_64_TYPES_DEFINED -/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ -/* (as used in the GL_EXT_timer_query extension). */ -#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L -#include <inttypes.h> -#elif defined(__sun__) || defined(__digital__) -#include <inttypes.h> -#if defined(__STDC__) -#if defined(__arch64__) || defined(_LP64) -typedef long int int64_t; -typedef unsigned long int uint64_t; -#else -typedef long long int int64_t; -typedef unsigned long long int uint64_t; -#endif /* __arch64__ */ -#endif /* __STDC__ */ -#elif defined( __VMS ) || defined(__sgi) -#include <inttypes.h> -#elif defined(__SCO__) || defined(__USLC__) -#include <stdint.h> -#elif defined(__UNIXOS2__) || defined(__SOL64__) -typedef long int int32_t; -typedef long long int int64_t; -typedef unsigned long long int uint64_t; -#elif defined(_WIN32) && defined(__GNUC__) -#include <stdint.h> -#elif defined(_WIN32) -typedef __int32 int32_t; -typedef __int64 int64_t; -typedef unsigned __int64 uint64_t; -#else -/* Fallback if nothing above works */ -#include <inttypes.h> -#endif -#endif typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef void GLvoid; -typedef signed char GLbyte; -typedef short GLshort; +typedef khronos_int8_t GLbyte; +typedef khronos_uint8_t GLubyte; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; typedef int GLint; -typedef int GLclampx; -typedef unsigned char GLubyte; -typedef unsigned short GLushort; typedef unsigned int GLuint; +typedef khronos_int32_t GLclampx; typedef int GLsizei; -typedef float GLfloat; -typedef float GLclampf; +typedef khronos_float_t GLfloat; +typedef khronos_float_t GLclampf; typedef double GLdouble; typedef double GLclampd; typedef void *GLeglClientBufferEXT; @@ -153,25 +120,17 @@ typedef void *GLhandleARB; #else typedef unsigned int GLhandleARB; #endif -typedef unsigned short GLhalfARB; -typedef unsigned short GLhalf; -typedef GLint GLfixed; +typedef khronos_uint16_t GLhalf; +typedef khronos_uint16_t GLhalfARB; +typedef khronos_int32_t GLfixed; typedef khronos_intptr_t GLintptr; +typedef khronos_intptr_t GLintptrARB; typedef khronos_ssize_t GLsizeiptr; -typedef int64_t GLint64; -typedef uint64_t GLuint64; -#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) -typedef long GLintptrARB; -#else -typedef ptrdiff_t GLintptrARB; -#endif -#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) -typedef long GLsizeiptrARB; -#else -typedef ptrdiff_t GLsizeiptrARB; -#endif -typedef int64_t GLint64EXT; -typedef uint64_t GLuint64EXT; +typedef khronos_ssize_t GLsizeiptrARB; +typedef khronos_int64_t GLint64; +typedef khronos_int64_t GLint64EXT; +typedef khronos_uint64_t GLuint64; +typedef khronos_uint64_t GLuint64EXT; typedef struct __GLsync *GLsync; struct _cl_context; struct _cl_event; |