diff options
133 files changed, 3037 insertions, 1782 deletions
diff --git a/.github/ISSUE_TEMPLATE/bug_report.yml b/.github/ISSUE_TEMPLATE/bug_report.yml index 690e74855f..0b4abac1af 100644 --- a/.github/ISSUE_TEMPLATE/bug_report.yml +++ b/.github/ISSUE_TEMPLATE/bug_report.yml @@ -52,5 +52,8 @@ body: attributes: label: Minimal reproduction project description: | - A small Godot project which reproduces the issue. Highly recommended to speed up troubleshooting. - Drag and drop a ZIP archive to upload it. Be sure to not include the ".godot" folder in the archive. + A small Godot project which reproduces the issue, with no unnecessary files included. Be sure to not include the `.godot` folder in the archive (but keep `project.godot`). + Required, unless the reproduction steps are trivial and don't require any project files to be followed. In this case, write "N/A" in the field. + Drag and drop a ZIP archive to upload it. **Do not select another field until the project is done uploading.** + validations: + required: true diff --git a/.gitignore b/.gitignore index ca7d850f9e..15c1e50277 100644 --- a/.gitignore +++ b/.gitignore @@ -318,6 +318,7 @@ _ReSharper*/ # Others ClientBin/ +enc_temp_folder/ ~$* *.dbmdl *.dbproj.schemaview diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md index a1e8d3a59d..63e6a89e64 100644 --- a/CONTRIBUTING.md +++ b/CONTRIBUTING.md @@ -63,6 +63,8 @@ understand that: - What happens to you may not happen to other users. - We can't take the time to look at your project, understand how it is set up and then figure out why it's failing. +- On the contributors' end, recreating a test project from scratch takes valuable + time that can be saved by uploading a *minimal* project. To speed up our work, **please upload a minimal project** that isolates and reproduces the issue. This is always the **best way for us to fix it**. @@ -74,7 +76,7 @@ if your ZIP file isn't accepted by GitHub because it's too large. We recommend always attaching a minimal reproduction project, even if the issue may seem simple to reproduce manually. -**Note for C# users:** If your issue is not .NET-specific, please upload a +**Note for C# users:** If your issue is *not* .NET-specific, please upload a minimal reproduction project written in GDScript. This will make it easier for contributors to reproduce the issue locally as not everyone has a .NET setup available. diff --git a/core/io/pck_packer.cpp b/core/io/pck_packer.cpp index aa1b323db2..0118b4c6af 100644 --- a/core/io/pck_packer.cpp +++ b/core/io/pck_packer.cpp @@ -107,6 +107,8 @@ Error PCKPacker::pck_start(const String &p_file, int p_alignment, const String & } Error PCKPacker::add_file(const String &p_file, const String &p_src, bool p_encrypt) { + ERR_FAIL_COND_V_MSG(file.is_null(), ERR_INVALID_PARAMETER, "File must be opened before use."); + Ref<FileAccess> f = FileAccess::open(p_src, FileAccess::READ); if (f.is_null()) { return ERR_FILE_CANT_OPEN; diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml index ab948dd0de..b9c8ab0f6c 100644 --- a/doc/classes/ArrayMesh.xml +++ b/doc/classes/ArrayMesh.xml @@ -25,10 +25,12 @@ m.mesh = arr_mesh [/gdscript] [csharp] - var vertices = new Godot.Collections.Array<Vector3>(); - vertices.Add(new Vector3(0, 1, 0)); - vertices.Add(new Vector3(1, 0, 0)); - vertices.Add(new Vector3(0, 0, 1)); + var vertices = new Vector3[] + { + new Vector3(0, 1, 0), + new Vector3(1, 0, 0), + new Vector3(0, 0, 1), + }; // Initialize the ArrayMesh. var arrMesh = new ArrayMesh(); @@ -38,7 +40,7 @@ // Create the Mesh. arrMesh.AddSurfaceFromArrays(Mesh.PrimitiveType.Triangles, arrays); - var m = new MeshInstance(); + var m = new MeshInstance3D(); m.Mesh = arrMesh; [/csharp] [/codeblocks] diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 2159001a30..8a38deeebe 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -1010,6 +1010,10 @@ <member name="layout_direction" type="int" setter="set_layout_direction" getter="get_layout_direction" enum="Control.LayoutDirection" default="0"> Controls layout direction and text writing direction. Right-to-left layouts are necessary for certain languages (e.g. Arabic and Hebrew). </member> + <member name="localize_numeral_system" type="bool" setter="set_localize_numeral_system" getter="is_localizing_numeral_system" default="true"> + If [code]true[/code], automatically converts code line numbers, list indices, [SpinBox] and [ProgressBar] values from the Western Arabic (0..9) to the numeral systems used in current locale. + [b]Note:[/b] Numbers within the text are not automatically converted, it can be done manually, using [method TextServer.format_number]. + </member> <member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" enum="Control.CursorShape" default="0"> The default cursor shape for this control. Useful for Godot plugins and applications or games that use the system's mouse cursors. [b]Note:[/b] On Linux, shapes may vary depending on the cursor theme of the system. diff --git a/doc/classes/Curve3D.xml b/doc/classes/Curve3D.xml index 3e4e05f51a..63134417b1 100644 --- a/doc/classes/Curve3D.xml +++ b/doc/classes/Curve3D.xml @@ -132,6 +132,15 @@ If the curve has no up vectors, the function sends an error to the console, and returns [code](0, 1, 0)[/code]. </description> </method> + <method name="sample_baked_with_rotation" qualifiers="const"> + <return type="Transform3D" /> + <param index="0" name="offset" type="float" /> + <param index="1" name="cubic" type="bool" default="false" /> + <param index="2" name="apply_tilt" type="bool" default="false" /> + <description> + Similar with [code]interpolate_baked()[/code]. The the return value is [code]Transform3D[/code], with [code]origin[/code] as point position, [code]basis.x[/code] as sideway vector, [code]basis.y[/code] as up vector, [code]basis.z[/code] as forward vector. When the curve length is 0, there is no reasonable way to caculate the rotation, all vectors aligned with global space axes. + </description> + </method> <method name="samplef" qualifiers="const"> <return type="Vector3" /> <param index="0" name="fofs" type="float" /> diff --git a/doc/classes/PathFollow3D.xml b/doc/classes/PathFollow3D.xml index ba7207be8f..fa7580b7b6 100644 --- a/doc/classes/PathFollow3D.xml +++ b/doc/classes/PathFollow3D.xml @@ -9,6 +9,16 @@ </description> <tutorials> </tutorials> + <methods> + <method name="correct_posture" qualifiers="static"> + <return type="Transform3D" /> + <param index="0" name="transform" type="Transform3D" /> + <param index="1" name="rotation_mode" type="int" enum="PathFollow3D.RotationMode" /> + <description> + Correct the [code]transform[/code]. [code]rotation_mode[/code] implicitly specifies how posture (forward, up and sideway direction) is caculated. + </description> + </method> + </methods> <members> <member name="cubic_interp" type="bool" setter="set_cubic_interpolation" getter="get_cubic_interpolation" default="true"> If [code]true[/code], the position between two cached points is interpolated cubically, and linearly otherwise. @@ -30,6 +40,9 @@ <member name="rotation_mode" type="int" setter="set_rotation_mode" getter="get_rotation_mode" enum="PathFollow3D.RotationMode" default="3"> Allows or forbids rotation on one or more axes, depending on the [enum RotationMode] constants being used. </member> + <member name="tilt_enabled" type="bool" setter="set_tilt_enabled" getter="is_tilt_enabled" default="true"> + If [code]true[/code], the tilt property of [Curve3D] takes effect. + </member> <member name="v_offset" type="float" setter="set_v_offset" getter="get_v_offset" default="0.0"> The node's offset perpendicular to the curve. </member> diff --git a/doc/tools/make_rst.py b/doc/tools/make_rst.py index 492a438d9b..9fb60511ae 100755 --- a/doc/tools/make_rst.py +++ b/doc/tools/make_rst.py @@ -29,6 +29,12 @@ MARKUP_ALLOWED_SUBSEQUENT = " -.,:;!?\\/'\")]}>" # write in this script (check `translate()` uses), and also hardcoded in # `doc/translations/extract.py` to include them in the source POT file. BASE_STRINGS = [ + "All classes", + "Globals", + "Nodes", + "Resources", + "Other objects", + "Variant types", "Description", "Tutorials", "Properties", @@ -63,6 +69,19 @@ strings_l10n: Dict[str, str] = {} STYLES: Dict[str, str] = {} +CLASS_GROUPS: Dict[str, str] = { + "global": "Globals", + "node": "Nodes", + "resource": "Resources", + "object": "Other objects", + "variant": "Variant types", +} +CLASS_GROUPS_BASE: Dict[str, str] = { + "node": "Node", + "resource": "Resource", + "object": "Object", +} + class State: def __init__(self) -> None: @@ -329,7 +348,7 @@ class State: return cast def sort_classes(self) -> None: - self.classes = OrderedDict(sorted(self.classes.items(), key=lambda t: t[0])) + self.classes = OrderedDict(sorted(self.classes.items(), key=lambda t: t[0].lower())) class TypeName: @@ -601,12 +620,25 @@ def main() -> None: print("Generating the RST class reference...") + grouped_classes: Dict[str, List[str]] = {} + for class_name, class_def in state.classes.items(): if args.filter and not pattern.search(class_def.filepath): continue state.current_class = class_name make_rst_class(class_def, state, args.dry_run, args.output) + group_name = get_class_group(class_def, state) + + if group_name not in grouped_classes: + grouped_classes[group_name] = [] + grouped_classes[group_name].append(class_name) + + print("") + print("Generating the index file...") + + make_rst_index(grouped_classes, args.dry_run, args.output) + print("") if state.num_warnings >= 2: @@ -655,6 +687,42 @@ def translate(string: str) -> str: return strings_l10n.get(string, string) +def get_git_branch() -> str: + if hasattr(version, "docs") and version.docs != "latest": + return version.docs + + return "master" + + +def get_class_group(class_def: ClassDef, state: State) -> str: + group_name = "variant" + class_name = class_def.name + + if class_name.startswith("@"): + group_name = "global" + elif class_def.inherits: + inherits = class_def.inherits.strip() + + while inherits in state.classes: + if inherits == "Node": + group_name = "node" + break + if inherits == "Resource": + group_name = "resource" + break + if inherits == "Object": + group_name = "object" + break + + inode = state.classes[inherits].inherits + if inode: + inherits = inode.strip() + else: + break + + return group_name + + # Generator methods. @@ -672,10 +740,7 @@ def make_rst_class(class_def: ClassDef, state: State, dry_run: bool, output_dir: # Warn contributors not to edit this file directly. # Also provide links to the source files for reference. - git_branch = "master" - if hasattr(version, "docs") and version.docs != "latest": - git_branch = version.docs - + git_branch = get_git_branch() source_xml_path = os.path.relpath(class_def.filepath, root_directory).replace("\\", "/") source_github_url = f"https://github.com/godotengine/godot/tree/{git_branch}/{source_xml_path}" generator_github_url = f"https://github.com/godotengine/godot/tree/{git_branch}/doc/tools/make_rst.py" @@ -723,15 +788,30 @@ def make_rst_class(class_def: ClassDef, state: State, dry_run: bool, output_dir: f.write(make_type(child, state)) f.write("\n\n") + has_description = False + # Brief description - if class_def.brief_description is not None: + if class_def.brief_description is not None and class_def.brief_description.strip() != "": + has_description = True + f.write(f"{format_text_block(class_def.brief_description.strip(), class_def, state)}\n\n") # Class description if class_def.description is not None and class_def.description.strip() != "": + has_description = True + f.write(make_heading("Description", "-")) f.write(f"{format_text_block(class_def.description.strip(), class_def, state)}\n\n") + if not has_description: + f.write(".. container:: contribute\n\n\t") + f.write( + translate( + "There is currently no description for this class. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!" + ) + + "\n\n" + ) + # Online tutorials if len(class_def.tutorials) > 0: f.write(make_heading("Tutorials", "-")) @@ -872,6 +952,14 @@ def make_rst_class(class_def: ClassDef, state: State, dry_run: bool, output_dir: if m.description is not None and m.description.strip() != "": f.write(f"{format_text_block(m.description.strip(), m, state)}\n\n") + else: + f.write(".. container:: contribute\n\n\t") + f.write( + translate( + "There is currently no description for this annotation. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!" + ) + + "\n\n" + ) index += 1 @@ -904,6 +992,14 @@ def make_rst_class(class_def: ClassDef, state: State, dry_run: bool, output_dir: if property_def.text is not None and property_def.text.strip() != "": f.write(f"{format_text_block(property_def.text.strip(), property_def, state)}\n\n") + else: + f.write(".. container:: contribute\n\n\t") + f.write( + translate( + "There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!" + ) + + "\n\n" + ) index += 1 @@ -925,6 +1021,14 @@ def make_rst_class(class_def: ClassDef, state: State, dry_run: bool, output_dir: if m.description is not None and m.description.strip() != "": f.write(f"{format_text_block(m.description.strip(), m, state)}\n\n") + else: + f.write(".. container:: contribute\n\n\t") + f.write( + translate( + "There is currently no description for this constructor. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!" + ) + + "\n\n" + ) index += 1 @@ -945,6 +1049,14 @@ def make_rst_class(class_def: ClassDef, state: State, dry_run: bool, output_dir: if m.description is not None and m.description.strip() != "": f.write(f"{format_text_block(m.description.strip(), m, state)}\n\n") + else: + f.write(".. container:: contribute\n\n\t") + f.write( + translate( + "There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!" + ) + + "\n\n" + ) index += 1 @@ -967,6 +1079,14 @@ def make_rst_class(class_def: ClassDef, state: State, dry_run: bool, output_dir: if m.description is not None and m.description.strip() != "": f.write(f"{format_text_block(m.description.strip(), m, state)}\n\n") + else: + f.write(".. container:: contribute\n\n\t") + f.write( + translate( + "There is currently no description for this operator. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!" + ) + + "\n\n" + ) index += 1 @@ -992,6 +1112,14 @@ def make_rst_class(class_def: ClassDef, state: State, dry_run: bool, output_dir: if theme_item_def.text is not None and theme_item_def.text.strip() != "": f.write(f"{format_text_block(theme_item_def.text.strip(), theme_item_def, state)}\n\n") + else: + f.write(".. container:: contribute\n\n\t") + f.write( + translate( + "There is currently no description for this theme property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!" + ) + + "\n\n" + ) index += 1 @@ -1142,6 +1270,53 @@ def make_link(url: str, title: str) -> str: return f"`{url} <{url}>`__" +def make_rst_index(grouped_classes: Dict[str, List[str]], dry_run: bool, output_dir: str) -> None: + + if dry_run: + f = open(os.devnull, "w", encoding="utf-8") + else: + f = open(os.path.join(output_dir, "index.rst"), "w", encoding="utf-8") + + # Remove the "Edit on Github" button from the online docs page. + f.write(":github_url: hide\n\n") + + # Warn contributors not to edit this file directly. + # Also provide links to the source files for reference. + + git_branch = get_git_branch() + generator_github_url = f"https://github.com/godotengine/godot/tree/{git_branch}/doc/tools/make_rst.py" + + f.write(".. DO NOT EDIT THIS FILE!!!\n") + f.write(".. Generated automatically from Godot engine sources.\n") + f.write(f".. Generator: {generator_github_url}.\n\n") + + f.write(".. _doc_class_reference:\n\n") + + main_title = translate("All classes") + f.write(f"{main_title}\n") + f.write(f"{'=' * len(main_title)}\n\n") + + for group_name in CLASS_GROUPS: + if group_name in grouped_classes: + group_title = translate(CLASS_GROUPS[group_name]) + + f.write(f"{group_title}\n") + f.write(f"{'=' * len(group_title)}\n\n") + + f.write(".. toctree::\n") + f.write(" :maxdepth: 1\n") + f.write(f" :name: toc-class-ref-{group_name}s\n") + f.write("\n") + + if group_name in CLASS_GROUPS_BASE: + f.write(f" class_{CLASS_GROUPS_BASE[group_name].lower()}\n") + + for class_name in grouped_classes[group_name]: + f.write(f" class_{class_name.lower()}\n") + + f.write("\n") + + # Formatting helpers. diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp index 767ac2bf1a..15743c2d78 100644 --- a/drivers/gles3/storage/texture_storage.cpp +++ b/drivers/gles3/storage/texture_storage.cpp @@ -251,6 +251,8 @@ void TextureStorage::canvas_texture_free(RID p_rid) { void TextureStorage::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) { CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); + ERR_FAIL_NULL(ct); + switch (p_channel) { case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: { ct->diffuse = p_texture; @@ -266,6 +268,8 @@ void TextureStorage::canvas_texture_set_channel(RID p_canvas_texture, RS::Canvas void TextureStorage::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) { CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); + ERR_FAIL_NULL(ct); + ct->specular_color.r = p_specular_color.r; ct->specular_color.g = p_specular_color.g; ct->specular_color.b = p_specular_color.b; @@ -274,11 +278,15 @@ void TextureStorage::canvas_texture_set_shading_parameters(RID p_canvas_texture, void TextureStorage::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) { CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); + ERR_FAIL_NULL(ct); + ct->texture_filter = p_filter; } void TextureStorage::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) { CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); + ERR_FAIL_NULL(ct); + ct->texture_repeat = p_repeat; } diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index c7c5fadbeb..6e61006395 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -3826,7 +3826,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF vrs_reference.layout = VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR; vrs_reference.aspectMask = VK_IMAGE_ASPECT_NONE; - Size2i texel_size = context->get_vrs_capabilities().max_texel_size; + Size2i texel_size = context->get_vrs_capabilities().texel_size; VkFragmentShadingRateAttachmentInfoKHR &vrs_attachment_info = vrs_attachment_info_array[i]; vrs_attachment_info.sType = VK_STRUCTURE_TYPE_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR; @@ -9724,6 +9724,12 @@ uint64_t RenderingDeviceVulkan::limit_get(Limit p_limit) const { VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities(); return subgroup_capabilities.supported_operations_flags_rd(); } + case LIMIT_VRS_TEXEL_WIDTH: { + return context->get_vrs_capabilities().texel_size.x; + } + case LIMIT_VRS_TEXEL_HEIGHT: { + return context->get_vrs_capabilities().texel_size.y; + } default: ERR_FAIL_V(0); } diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp index 464ab474e1..381df6d65e 100644 --- a/drivers/vulkan/vulkan_context.cpp +++ b/drivers/vulkan/vulkan_context.cpp @@ -625,6 +625,9 @@ Error VulkanContext::_check_capabilities() { vrs_capabilities.pipeline_vrs_supported = false; vrs_capabilities.primitive_vrs_supported = false; vrs_capabilities.attachment_vrs_supported = false; + vrs_capabilities.min_texel_size = Size2i(); + vrs_capabilities.max_texel_size = Size2i(); + vrs_capabilities.texel_size = Size2i(); multiview_capabilities.is_supported = false; multiview_capabilities.geometry_shader_is_supported = false; multiview_capabilities.tessellation_shader_is_supported = false; @@ -788,6 +791,10 @@ Error VulkanContext::_check_capabilities() { vrs_capabilities.max_texel_size.x = vrsProperties.maxFragmentShadingRateAttachmentTexelSize.width; vrs_capabilities.max_texel_size.y = vrsProperties.maxFragmentShadingRateAttachmentTexelSize.height; + // We'll attempt to default to a texel size of 16x16 + vrs_capabilities.texel_size.x = CLAMP(16, vrs_capabilities.min_texel_size.x, vrs_capabilities.max_texel_size.x); + vrs_capabilities.texel_size.y = CLAMP(16, vrs_capabilities.min_texel_size.y, vrs_capabilities.max_texel_size.y); + print_verbose(String(" Attachment fragment shading rate") + String(", min texel size: (") + itos(vrs_capabilities.min_texel_size.x) + String(", ") + itos(vrs_capabilities.min_texel_size.y) + String(")") + String(", max texel size: (") + itos(vrs_capabilities.max_texel_size.x) + String(", ") + itos(vrs_capabilities.max_texel_size.y) + String(")")); } diff --git a/drivers/vulkan/vulkan_context.h b/drivers/vulkan/vulkan_context.h index d6a25c5cd7..8cf33fa463 100644 --- a/drivers/vulkan/vulkan_context.h +++ b/drivers/vulkan/vulkan_context.h @@ -76,6 +76,8 @@ public: Size2i min_texel_size; Size2i max_texel_size; + + Size2i texel_size; // The texel size we'll use }; struct ShaderCapabilities { diff --git a/editor/action_map_editor.cpp b/editor/action_map_editor.cpp index 3b9d6c18eb..c376d5434f 100644 --- a/editor/action_map_editor.cpp +++ b/editor/action_map_editor.cpp @@ -443,7 +443,7 @@ void ActionMapEditor::update_action_list(const Vector<ActionInfo> &p_action_info TreeItem *event_item = action_tree->create_item(action_item); // First Column - Text - event_item->set_text(0, event_config_dialog->get_event_text(event, true)); + event_item->set_text(0, EventListenerLineEdit::get_event_text(event, true)); event_item->set_meta("__event", event); event_item->set_meta("__index", evnt_idx); diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index 0c8176a44b..9b9b176e82 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -1678,6 +1678,7 @@ void AnimationTimelineEdit::_notification(int p_what) { } draw_line(Vector2(0, get_size().height), get_size(), linecolor, Math::round(EDSCALE)); + update_values(); } break; } } @@ -1700,7 +1701,6 @@ void AnimationTimelineEdit::set_animation(const Ref<Animation> &p_animation, boo play_position->hide(); } queue_redraw(); - update_values(); } Size2 AnimationTimelineEdit::get_minimum_size() const { @@ -1749,6 +1749,7 @@ void AnimationTimelineEdit::update_values() { length->set_step(1); length->set_tooltip_text(TTR("Animation length (frames)")); time_icon->set_tooltip_text(TTR("Animation length (frames)")); + track_edit->editor->_update_key_edit(); } else { length->set_value(animation->get_length()); length->set_step(0.001); @@ -1893,7 +1894,6 @@ void AnimationTimelineEdit::_zoom_callback(Vector2 p_scroll_vec, Vector2 p_origi void AnimationTimelineEdit::set_use_fps(bool p_use_fps) { use_fps = p_use_fps; - update_values(); queue_redraw(); } @@ -4793,6 +4793,7 @@ void AnimationTrackEditor::_update_step(double p_new_step) { if (step_value != 0.0) { step_value = 1.0 / step_value; } + timeline->queue_redraw(); } undo_redo->add_do_method(animation.ptr(), "set_step", step_value); undo_redo->add_undo_method(animation.ptr(), "set_step", animation->get_step()); diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h index 5c51921d93..01ff943409 100644 --- a/editor/animation_track_editor.h +++ b/editor/animation_track_editor.h @@ -135,6 +135,7 @@ class AnimationTrackEditor; class AnimationTrackEdit : public Control { GDCLASS(AnimationTrackEdit, Control); + friend class AnimationTimelineEdit; enum { MENU_CALL_MODE_CONTINUOUS, @@ -293,6 +294,7 @@ public: class AnimationTrackEditor : public VBoxContainer { GDCLASS(AnimationTrackEditor, VBoxContainer); + friend class AnimationTimelineEdit; Ref<Animation> animation; bool read_only = false; diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp index 510dc345bf..1e734bb97f 100644 --- a/editor/code_editor.cpp +++ b/editor/code_editor.cpp @@ -377,10 +377,12 @@ void FindReplaceBar::_update_results_count() { if (is_whole_words()) { if (col_pos > 0 && !is_symbol(line_text[col_pos - 1])) { - break; + col_pos += searched.length(); + continue; } - if (col_pos + line_text.length() < line_text.length() && !is_symbol(line_text[col_pos + searched.length()])) { - break; + if (col_pos + searched.length() < line_text.length() && !is_symbol(line_text[col_pos + searched.length()])) { + col_pos += searched.length(); + continue; } } diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index efa85dadee..0a443ee645 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -446,7 +446,7 @@ Error EditorHelp::_goto_desc(const String &p_class, int p_vscr) { return OK; } -void EditorHelp::_update_method_list(const Vector<DocData::MethodDoc> p_methods, bool &r_method_descrpitons) { +void EditorHelp::_update_method_list(const Vector<DocData::MethodDoc> p_methods) { Ref<Font> font = get_theme_font(SNAME("doc_source"), SNAME("EditorFonts")); class_desc->pop(); // title font size class_desc->pop(); // title font @@ -496,10 +496,6 @@ void EditorHelp::_update_method_list(const Vector<DocData::MethodDoc> p_methods, class_desc->pop(); //cell } - if (!m[i].description.strip_edges().is_empty() || m[i].errors_returned.size() > 0) { - r_method_descrpitons = true; - } - _add_method(m[i], true); } @@ -717,11 +713,15 @@ void EditorHelp::_update_doc() { class_desc->add_newline(); } + bool has_description = false; + class_desc->add_newline(); class_desc->add_newline(); // Brief description if (!cd.brief_description.strip_edges().is_empty()) { + has_description = true; + class_desc->push_color(text_color); class_desc->push_font(doc_bold_font); class_desc->push_indent(1); @@ -736,6 +736,8 @@ void EditorHelp::_update_doc() { // Class description if (!cd.description.strip_edges().is_empty()) { + has_description = true; + section_line.push_back(Pair<String, int>(TTR("Description"), class_desc->get_paragraph_count() - 2)); description_line = class_desc->get_paragraph_count() - 2; class_desc->push_color(title_color); @@ -760,6 +762,22 @@ void EditorHelp::_update_doc() { class_desc->add_newline(); } + if (!has_description) { + class_desc->add_image(get_theme_icon(SNAME("Error"), SNAME("EditorIcons"))); + class_desc->add_text(" "); + class_desc->push_color(comment_color); + + if (cd.is_script_doc) { + class_desc->append_text(TTR("There is currently no description for this class.")); + } else { + class_desc->append_text(TTR("There is currently no description for this class. Please help us by [color=$color][url=$url]contributing one[/url][/color]!").replace("$url", CONTRIBUTE_URL).replace("$color", link_color_text)); + } + + class_desc->pop(); + class_desc->add_newline(); + class_desc->add_newline(); + } + // Online tutorials if (cd.tutorials.size()) { class_desc->push_color(title_color); @@ -796,7 +814,6 @@ void EditorHelp::_update_doc() { // Properties overview HashSet<String> skip_methods; - bool property_descr = false; bool has_properties = cd.properties.size() != 0; if (cd.is_script_doc) { @@ -874,7 +891,6 @@ void EditorHelp::_update_doc() { if (describe) { class_desc->pop(); - property_descr = true; } class_desc->pop(); @@ -959,9 +975,6 @@ void EditorHelp::_update_doc() { } // Methods overview - bool constructor_descriptions = false; - bool method_descriptions = false; - bool operator_descriptions = false; bool sort_methods = EDITOR_GET("text_editor/help/sort_functions_alphabetically"); Vector<DocData::MethodDoc> methods; @@ -989,19 +1002,20 @@ void EditorHelp::_update_doc() { class_desc->push_font(doc_title_font); class_desc->push_font_size(doc_title_font_size); class_desc->add_text(TTR("Constructors")); - _update_method_list(cd.constructors, constructor_descriptions); + _update_method_list(cd.constructors); } if (!methods.is_empty()) { if (sort_methods) { methods.sort(); } + section_line.push_back(Pair<String, int>(TTR("Methods"), class_desc->get_paragraph_count() - 2)); class_desc->push_color(title_color); class_desc->push_font(doc_title_font); class_desc->push_font_size(doc_title_font_size); class_desc->add_text(TTR("Methods")); - _update_method_list(methods, method_descriptions); + _update_method_list(methods); } if (!cd.operators.is_empty()) { @@ -1014,7 +1028,7 @@ void EditorHelp::_update_doc() { class_desc->push_font(doc_title_font); class_desc->push_font_size(doc_title_font_size); class_desc->add_text(TTR("Operators")); - _update_method_list(cd.operators, operator_descriptions); + _update_method_list(cd.operators); } // Theme properties @@ -1507,7 +1521,7 @@ void EditorHelp::_update_doc() { } // Property descriptions - if (property_descr) { + if (has_properties) { section_line.push_back(Pair<String, int>(TTR("Property Descriptions"), class_desc->get_paragraph_count() - 2)); class_desc->push_color(title_color); class_desc->push_font(doc_title_font); @@ -1682,7 +1696,7 @@ void EditorHelp::_update_doc() { } // Constructor descriptions - if (constructor_descriptions) { + if (!cd.constructors.is_empty()) { section_line.push_back(Pair<String, int>(TTR("Constructor Descriptions"), class_desc->get_paragraph_count() - 2)); class_desc->push_color(title_color); class_desc->push_font(doc_title_font); @@ -1692,7 +1706,7 @@ void EditorHelp::_update_doc() { } // Method descriptions - if (method_descriptions) { + if (!methods.is_empty()) { section_line.push_back(Pair<String, int>(TTR("Method Descriptions"), class_desc->get_paragraph_count() - 2)); class_desc->push_color(title_color); class_desc->push_font(doc_title_font); @@ -1702,7 +1716,7 @@ void EditorHelp::_update_doc() { } // Operator descriptions - if (operator_descriptions) { + if (!cd.operators.is_empty()) { section_line.push_back(Pair<String, int>(TTR("Operator Descriptions"), class_desc->get_paragraph_count() - 2)); class_desc->push_color(title_color); class_desc->push_font(doc_title_font); @@ -1710,6 +1724,8 @@ void EditorHelp::_update_doc() { class_desc->add_text(TTR("Operator Descriptions")); _update_method_descriptions(cd, cd.operators, "operator"); } + + // Free the scroll. scroll_locked = false; } diff --git a/editor/editor_help.h b/editor/editor_help.h index c9c1afb51b..15bfdc7c91 100644 --- a/editor/editor_help.h +++ b/editor/editor_help.h @@ -167,7 +167,7 @@ class EditorHelp : public VBoxContainer { Error _goto_desc(const String &p_class, int p_vscr = -1); //void _update_history_buttons(); - void _update_method_list(const Vector<DocData::MethodDoc> p_methods, bool &r_method_descrpitons); + void _update_method_list(const Vector<DocData::MethodDoc> p_methods); void _update_method_descriptions(const DocData::ClassDoc p_classdoc, const Vector<DocData::MethodDoc> p_methods, const String &p_method_type); void _update_doc(); diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index b1b26e4c74..f277bf6467 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -70,7 +70,6 @@ #include "servers/physics_server_2d.h" #include "servers/rendering/rendering_device.h" -#include "editor/animation_track_editor.h" #include "editor/audio_stream_preview.h" #include "editor/debugger/debug_adapter/debug_adapter_server.h" #include "editor/debugger/editor_debugger_node.h" @@ -82,7 +81,6 @@ #include "editor/editor_data.h" #include "editor/editor_feature_profile.h" #include "editor/editor_file_dialog.h" -#include "editor/editor_file_system.h" #include "editor/editor_folding.h" #include "editor/editor_help.h" #include "editor/editor_inspector.h" @@ -92,12 +90,8 @@ #include "editor/editor_plugin.h" #include "editor/editor_properties.h" #include "editor/editor_property_name_processor.h" -#include "editor/editor_quick_open.h" -#include "editor/editor_resource_picker.h" -#include "editor/editor_resource_preview.h" #include "editor/editor_run.h" #include "editor/editor_run_native.h" -#include "editor/editor_run_script.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" #include "editor/editor_settings_dialog.h" @@ -123,7 +117,6 @@ #include "editor/import/resource_importer_imagefont.h" #include "editor/import/resource_importer_layered_texture.h" #include "editor/import/resource_importer_obj.h" -#include "editor/import/resource_importer_scene.h" #include "editor/import/resource_importer_shader_file.h" #include "editor/import/resource_importer_texture.h" #include "editor/import/resource_importer_texture_atlas.h" @@ -133,78 +126,21 @@ #include "editor/multi_node_edit.h" #include "editor/node_dock.h" #include "editor/plugin_config_dialog.h" -#include "editor/plugins/animation_blend_space_1d_editor.h" -#include "editor/plugins/animation_blend_space_2d_editor.h" -#include "editor/plugins/animation_blend_tree_editor_plugin.h" #include "editor/plugins/animation_player_editor_plugin.h" -#include "editor/plugins/animation_state_machine_editor.h" -#include "editor/plugins/animation_tree_editor_plugin.h" #include "editor/plugins/asset_library_editor_plugin.h" -#include "editor/plugins/audio_stream_randomizer_editor_plugin.h" -#include "editor/plugins/bit_map_editor_plugin.h" -#include "editor/plugins/bone_map_editor_plugin.h" -#include "editor/plugins/camera_3d_editor_plugin.h" #include "editor/plugins/canvas_item_editor_plugin.h" -#include "editor/plugins/cast_2d_editor_plugin.h" -#include "editor/plugins/collision_polygon_2d_editor_plugin.h" -#include "editor/plugins/collision_shape_2d_editor_plugin.h" -#include "editor/plugins/control_editor_plugin.h" -#include "editor/plugins/cpu_particles_2d_editor_plugin.h" -#include "editor/plugins/cpu_particles_3d_editor_plugin.h" -#include "editor/plugins/curve_editor_plugin.h" #include "editor/plugins/debugger_editor_plugin.h" -#include "editor/plugins/editor_debugger_plugin.h" -#include "editor/plugins/editor_preview_plugins.h" #include "editor/plugins/editor_resource_conversion_plugin.h" -#include "editor/plugins/font_config_plugin.h" #include "editor/plugins/gdextension_export_plugin.h" -#include "editor/plugins/gpu_particles_2d_editor_plugin.h" -#include "editor/plugins/gpu_particles_3d_editor_plugin.h" -#include "editor/plugins/gpu_particles_collision_sdf_editor_plugin.h" -#include "editor/plugins/gradient_editor_plugin.h" -#include "editor/plugins/gradient_texture_2d_editor_plugin.h" -#include "editor/plugins/input_event_editor_plugin.h" -#include "editor/plugins/light_occluder_2d_editor_plugin.h" -#include "editor/plugins/lightmap_gi_editor_plugin.h" -#include "editor/plugins/line_2d_editor_plugin.h" #include "editor/plugins/material_editor_plugin.h" -#include "editor/plugins/mesh_editor_plugin.h" -#include "editor/plugins/mesh_instance_3d_editor_plugin.h" #include "editor/plugins/mesh_library_editor_plugin.h" -#include "editor/plugins/multimesh_editor_plugin.h" -#include "editor/plugins/navigation_link_2d_editor_plugin.h" -#include "editor/plugins/navigation_polygon_editor_plugin.h" #include "editor/plugins/node_3d_editor_plugin.h" -#include "editor/plugins/occluder_instance_3d_editor_plugin.h" #include "editor/plugins/packed_scene_translation_parser_plugin.h" -#include "editor/plugins/path_2d_editor_plugin.h" -#include "editor/plugins/path_3d_editor_plugin.h" -#include "editor/plugins/physical_bone_3d_editor_plugin.h" -#include "editor/plugins/polygon_2d_editor_plugin.h" -#include "editor/plugins/polygon_3d_editor_plugin.h" -#include "editor/plugins/resource_preloader_editor_plugin.h" #include "editor/plugins/root_motion_editor_plugin.h" -#include "editor/plugins/script_editor_plugin.h" #include "editor/plugins/script_text_editor.h" -#include "editor/plugins/shader_editor_plugin.h" -#include "editor/plugins/shader_file_editor_plugin.h" -#include "editor/plugins/skeleton_2d_editor_plugin.h" -#include "editor/plugins/skeleton_3d_editor_plugin.h" -#include "editor/plugins/skeleton_ik_3d_editor_plugin.h" -#include "editor/plugins/sprite_2d_editor_plugin.h" -#include "editor/plugins/sprite_frames_editor_plugin.h" -#include "editor/plugins/style_box_editor_plugin.h" -#include "editor/plugins/sub_viewport_preview_editor_plugin.h" #include "editor/plugins/text_editor.h" -#include "editor/plugins/texture_3d_editor_plugin.h" -#include "editor/plugins/texture_editor_plugin.h" -#include "editor/plugins/texture_layered_editor_plugin.h" -#include "editor/plugins/texture_region_editor_plugin.h" -#include "editor/plugins/theme_editor_plugin.h" -#include "editor/plugins/tiles/tiles_editor_plugin.h" #include "editor/plugins/version_control_editor_plugin.h" #include "editor/plugins/visual_shader_editor_plugin.h" -#include "editor/plugins/voxel_gi_editor_plugin.h" #include "editor/progress_dialog.h" #include "editor/project_settings_editor.h" #include "editor/register_exporters.h" @@ -4129,63 +4065,6 @@ bool EditorNode::is_scene_in_use(const String &p_path) { return false; } -void EditorNode::register_editor_types() { - ResourceLoader::set_timestamp_on_load(true); - ResourceSaver::set_timestamp_on_save(true); - - GDREGISTER_CLASS(EditorPaths); - GDREGISTER_CLASS(EditorPlugin); - GDREGISTER_CLASS(EditorTranslationParserPlugin); - GDREGISTER_CLASS(EditorImportPlugin); - GDREGISTER_CLASS(EditorScript); - GDREGISTER_CLASS(EditorSelection); - GDREGISTER_CLASS(EditorFileDialog); - GDREGISTER_ABSTRACT_CLASS(EditorSettings); - GDREGISTER_CLASS(EditorNode3DGizmo); - GDREGISTER_CLASS(EditorNode3DGizmoPlugin); - GDREGISTER_ABSTRACT_CLASS(EditorResourcePreview); - GDREGISTER_CLASS(EditorResourcePreviewGenerator); - GDREGISTER_ABSTRACT_CLASS(EditorFileSystem); - GDREGISTER_CLASS(EditorFileSystemDirectory); - GDREGISTER_CLASS(EditorVCSInterface); - GDREGISTER_ABSTRACT_CLASS(ScriptEditor); - GDREGISTER_ABSTRACT_CLASS(ScriptEditorBase); - GDREGISTER_CLASS(EditorSyntaxHighlighter); - GDREGISTER_ABSTRACT_CLASS(EditorInterface); - GDREGISTER_CLASS(EditorExportPlugin); - GDREGISTER_ABSTRACT_CLASS(EditorExportPlatform); - GDREGISTER_CLASS(EditorResourceConversionPlugin); - GDREGISTER_CLASS(EditorSceneFormatImporter); - GDREGISTER_CLASS(EditorScenePostImportPlugin); - GDREGISTER_CLASS(EditorInspector); - GDREGISTER_CLASS(EditorInspectorPlugin); - GDREGISTER_CLASS(EditorProperty); - GDREGISTER_CLASS(AnimationTrackEditPlugin); - GDREGISTER_CLASS(ScriptCreateDialog); - GDREGISTER_CLASS(EditorFeatureProfile); - GDREGISTER_CLASS(EditorSpinSlider); - GDREGISTER_CLASS(EditorResourcePicker); - GDREGISTER_CLASS(EditorScriptPicker); - GDREGISTER_ABSTRACT_CLASS(EditorUndoRedoManager); - - GDREGISTER_ABSTRACT_CLASS(FileSystemDock); - GDREGISTER_VIRTUAL_CLASS(EditorFileSystemImportFormatSupportQuery); - - GDREGISTER_CLASS(EditorScenePostImport); - GDREGISTER_CLASS(EditorCommandPalette); - GDREGISTER_CLASS(EditorDebuggerPlugin); - GDREGISTER_ABSTRACT_CLASS(EditorDebuggerSession); -} - -void EditorNode::unregister_editor_types() { - _init_callbacks.clear(); - if (EditorPaths::get_singleton()) { - EditorPaths::free(); - } - - EditorResourcePicker::clear_caches(); -} - void EditorNode::stop_child_process(OS::ProcessID p_pid) { if (has_child_process(p_pid)) { editor_run.stop_child_process(p_pid); @@ -5235,6 +5114,10 @@ bool EditorNode::immediate_confirmation_dialog(const String &p_text, const Strin return singleton->immediate_dialog_confirmed; } +void EditorNode::cleanup() { + _init_callbacks.clear(); +} + int EditorNode::get_current_tab() { return scene_tabs->get_current_tab(); } @@ -7325,7 +7208,6 @@ EditorNode::EditorNode() { add_child(audio_preview_gen); add_editor_plugin(memnew(DebuggerEditorPlugin(debug_menu))); - add_editor_plugin(memnew(DebugAdapterServer())); disk_changed = memnew(ConfirmationDialog); { @@ -7375,63 +7257,7 @@ EditorNode::EditorNode() { raise_bottom_panel_item(AnimationPlayerEditor::get_singleton()); add_editor_plugin(VersionControlEditorPlugin::get_singleton()); - - // This list is alphabetized, and plugins that depend on Node2D are in their own section below. - add_editor_plugin(memnew(AnimationTreeEditorPlugin)); add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor))); - add_editor_plugin(memnew(AudioStreamRandomizerEditorPlugin)); - add_editor_plugin(memnew(BitMapEditorPlugin)); - add_editor_plugin(memnew(BoneMapEditorPlugin)); - add_editor_plugin(memnew(Camera3DEditorPlugin)); - add_editor_plugin(memnew(ControlEditorPlugin)); - add_editor_plugin(memnew(CPUParticles3DEditorPlugin)); - add_editor_plugin(memnew(CurveEditorPlugin)); - add_editor_plugin(memnew(FontEditorPlugin)); - add_editor_plugin(memnew(GPUParticles3DEditorPlugin)); - add_editor_plugin(memnew(GPUParticlesCollisionSDF3DEditorPlugin)); - add_editor_plugin(memnew(GradientEditorPlugin)); - add_editor_plugin(memnew(GradientTexture2DEditorPlugin)); - add_editor_plugin(memnew(InputEventEditorPlugin)); - add_editor_plugin(memnew(LightmapGIEditorPlugin)); - add_editor_plugin(memnew(MaterialEditorPlugin)); - add_editor_plugin(memnew(MeshEditorPlugin)); - add_editor_plugin(memnew(MeshInstance3DEditorPlugin)); - add_editor_plugin(memnew(MeshLibraryEditorPlugin)); - add_editor_plugin(memnew(MultiMeshEditorPlugin)); - add_editor_plugin(memnew(OccluderInstance3DEditorPlugin)); - add_editor_plugin(memnew(Path3DEditorPlugin)); - add_editor_plugin(memnew(PhysicalBone3DEditorPlugin)); - add_editor_plugin(memnew(Polygon3DEditorPlugin)); - add_editor_plugin(memnew(ResourcePreloaderEditorPlugin)); - add_editor_plugin(memnew(ShaderEditorPlugin)); - add_editor_plugin(memnew(ShaderFileEditorPlugin)); - add_editor_plugin(memnew(Skeleton3DEditorPlugin)); - add_editor_plugin(memnew(SkeletonIK3DEditorPlugin)); - add_editor_plugin(memnew(SpriteFramesEditorPlugin)); - add_editor_plugin(memnew(StyleBoxEditorPlugin)); - add_editor_plugin(memnew(SubViewportPreviewEditorPlugin)); - add_editor_plugin(memnew(Texture3DEditorPlugin)); - add_editor_plugin(memnew(TextureEditorPlugin)); - add_editor_plugin(memnew(TextureLayeredEditorPlugin)); - add_editor_plugin(memnew(TextureRegionEditorPlugin)); - add_editor_plugin(memnew(ThemeEditorPlugin)); - add_editor_plugin(memnew(VoxelGIEditorPlugin)); - - // 2D - add_editor_plugin(memnew(CollisionPolygon2DEditorPlugin)); - add_editor_plugin(memnew(CollisionShape2DEditorPlugin)); - add_editor_plugin(memnew(CPUParticles2DEditorPlugin)); - add_editor_plugin(memnew(GPUParticles2DEditorPlugin)); - add_editor_plugin(memnew(LightOccluder2DEditorPlugin)); - add_editor_plugin(memnew(Line2DEditorPlugin)); - add_editor_plugin(memnew(NavigationLink2DEditorPlugin)); - add_editor_plugin(memnew(NavigationPolygonEditorPlugin)); - add_editor_plugin(memnew(Path2DEditorPlugin)); - add_editor_plugin(memnew(Polygon2DEditorPlugin)); - add_editor_plugin(memnew(Cast2DEditorPlugin)); - add_editor_plugin(memnew(Skeleton2DEditorPlugin)); - add_editor_plugin(memnew(Sprite2DEditorPlugin)); - add_editor_plugin(memnew(TilesEditorPlugin)); for (int i = 0; i < EditorPlugins::get_plugin_count(); i++) { add_editor_plugin(EditorPlugins::create(i)); diff --git a/editor/editor_node.h b/editor/editor_node.h index 642f1c5e3f..ff0338a794 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -713,9 +713,6 @@ public: bool call_build(); - static void register_editor_types(); - static void unregister_editor_types(); - static EditorNode *get_singleton() { return singleton; } static EditorLog *get_log() { return singleton->log; } @@ -749,6 +746,8 @@ public: static bool immediate_confirmation_dialog(const String &p_text, const String &p_ok_text = TTR("Ok"), const String &p_cancel_text = TTR("Cancel")); + static void cleanup(); + EditorPlugin *get_editor_plugin_screen() { return editor_plugin_screen; } EditorPluginList *get_editor_plugins_force_input_forwarding() { return editor_plugins_force_input_forwarding; } EditorPluginList *get_editor_plugins_force_over() { return editor_plugins_force_over; } diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h index 9c639164f2..d736675faf 100644 --- a/editor/editor_plugin.h +++ b/editor/editor_plugin.h @@ -322,7 +322,7 @@ typedef EditorPlugin *(*EditorPluginCreateFunc)(); class EditorPlugins { enum { - MAX_CREATE_FUNCS = 64 + MAX_CREATE_FUNCS = 128 }; static EditorPluginCreateFunc creation_funcs[MAX_CREATE_FUNCS]; diff --git a/editor/event_listener_line_edit.cpp b/editor/event_listener_line_edit.cpp index e4c35a5b81..1b081f9091 100644 --- a/editor/event_listener_line_edit.cpp +++ b/editor/event_listener_line_edit.cpp @@ -30,6 +30,72 @@ #include "editor/event_listener_line_edit.h" +#include "core/input/input_map.h" + +// Maps to 2*axis if value is neg, or 2*axis+1 if value is pos. +static const char *_joy_axis_descriptions[(size_t)JoyAxis::MAX * 2] = { + TTRC("Left Stick Left, Joystick 0 Left"), + TTRC("Left Stick Right, Joystick 0 Right"), + TTRC("Left Stick Up, Joystick 0 Up"), + TTRC("Left Stick Down, Joystick 0 Down"), + TTRC("Right Stick Left, Joystick 1 Left"), + TTRC("Right Stick Right, Joystick 1 Right"), + TTRC("Right Stick Up, Joystick 1 Up"), + TTRC("Right Stick Down, Joystick 1 Down"), + TTRC("Joystick 2 Left"), + TTRC("Left Trigger, Sony L2, Xbox LT, Joystick 2 Right"), + TTRC("Joystick 2 Up"), + TTRC("Right Trigger, Sony R2, Xbox RT, Joystick 2 Down"), + TTRC("Joystick 3 Left"), + TTRC("Joystick 3 Right"), + TTRC("Joystick 3 Up"), + TTRC("Joystick 3 Down"), + TTRC("Joystick 4 Left"), + TTRC("Joystick 4 Right"), + TTRC("Joystick 4 Up"), + TTRC("Joystick 4 Down"), +}; + +String EventListenerLineEdit::get_event_text(const Ref<InputEvent> &p_event, bool p_include_device) { + ERR_FAIL_COND_V_MSG(p_event.is_null(), String(), "Provided event is not a valid instance of InputEvent"); + + String text = p_event->as_text(); + + Ref<InputEventKey> key = p_event; + if (key.is_valid() && key->is_command_or_control_autoremap()) { +#ifdef MACOS_ENABLED + text = text.replace("Command", "Command/Ctrl"); +#else + text = text.replace("Ctrl", "Command/Ctrl"); +#endif + } + Ref<InputEventMouse> mouse = p_event; + Ref<InputEventJoypadMotion> jp_motion = p_event; + Ref<InputEventJoypadButton> jp_button = p_event; + if (jp_motion.is_valid()) { + // Joypad motion events will display slightly differently than what the event->as_text() provides. See #43660. + String desc = TTR("Unknown Joypad Axis"); + if (jp_motion->get_axis() < JoyAxis::MAX) { + desc = RTR(_joy_axis_descriptions[2 * (size_t)jp_motion->get_axis() + (jp_motion->get_axis_value() < 0 ? 0 : 1)]); + } + + text = vformat("Joypad Axis %s %s (%s)", itos((int64_t)jp_motion->get_axis()), jp_motion->get_axis_value() < 0 ? "-" : "+", desc); + } + if (p_include_device && (mouse.is_valid() || jp_button.is_valid() || jp_motion.is_valid())) { + String device_string = get_device_string(p_event->get_device()); + text += vformat(" - %s", device_string); + } + + return text; +} + +String EventListenerLineEdit::get_device_string(int p_device) { + if (p_device == InputMap::ALL_DEVICES) { + return TTR("All Devices"); + } + return TTR("Device") + " " + itos(p_device); +} + bool EventListenerLineEdit::_is_event_allowed(const Ref<InputEvent> &p_event) const { const Ref<InputEventMouseButton> mb = p_event; const Ref<InputEventKey> k = p_event; @@ -71,7 +137,7 @@ void EventListenerLineEdit::gui_input(const Ref<InputEvent> &p_event) { } event = p_event; - set_text(event->as_text()); + set_text(get_event_text(event, false)); emit_signal("event_changed", event); } diff --git a/editor/event_listener_line_edit.h b/editor/event_listener_line_edit.h index c4cd5e4511..487efbc368 100644 --- a/editor/event_listener_line_edit.h +++ b/editor/event_listener_line_edit.h @@ -61,6 +61,9 @@ protected: static void _bind_methods(); public: + static String get_event_text(const Ref<InputEvent> &p_event, bool p_include_device); + static String get_device_string(int p_device); + Ref<InputEvent> get_event() const; void clear_event(); diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index 736e7d8bf5..8df5808b11 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -2994,7 +2994,7 @@ void FileSystemDock::_file_sort_popup(int p_id) { MenuButton *FileSystemDock::_create_file_menu_button() { MenuButton *button = memnew(MenuButton); button->set_flat(true); - button->set_tooltip_text(TTR("Sort files")); + button->set_tooltip_text(TTR("Sort Files")); PopupMenu *p = button->get_popup(); p->connect("id_pressed", callable_mp(this, &FileSystemDock::_file_sort_popup)); @@ -3057,14 +3057,14 @@ FileSystemDock::FileSystemDock() { button_hist_prev->set_flat(true); button_hist_prev->set_disabled(true); button_hist_prev->set_focus_mode(FOCUS_NONE); - button_hist_prev->set_tooltip_text(TTR("Previous Folder/File")); + button_hist_prev->set_tooltip_text(TTR("Go to previous selected folder/file.")); toolbar_hbc->add_child(button_hist_prev); button_hist_next = memnew(Button); button_hist_next->set_flat(true); button_hist_next->set_disabled(true); button_hist_next->set_focus_mode(FOCUS_NONE); - button_hist_next->set_tooltip_text(TTR("Next Folder/File")); + button_hist_next->set_tooltip_text(TTR("Go to next selected folder/file.")); toolbar_hbc->add_child(button_hist_next); current_path = memnew(LineEdit); diff --git a/editor/input_event_configuration_dialog.cpp b/editor/input_event_configuration_dialog.cpp index c577c61db7..cb2a8205c2 100644 --- a/editor/input_event_configuration_dialog.cpp +++ b/editor/input_event_configuration_dialog.cpp @@ -38,63 +38,6 @@ #include "scene/gui/separator.h" #include "scene/gui/tree.h" -// Maps to 2*axis if value is neg, or 2*axis+1 if value is pos. -static const char *_joy_axis_descriptions[(size_t)JoyAxis::MAX * 2] = { - TTRC("Left Stick Left, Joystick 0 Left"), - TTRC("Left Stick Right, Joystick 0 Right"), - TTRC("Left Stick Up, Joystick 0 Up"), - TTRC("Left Stick Down, Joystick 0 Down"), - TTRC("Right Stick Left, Joystick 1 Left"), - TTRC("Right Stick Right, Joystick 1 Right"), - TTRC("Right Stick Up, Joystick 1 Up"), - TTRC("Right Stick Down, Joystick 1 Down"), - TTRC("Joystick 2 Left"), - TTRC("Left Trigger, Sony L2, Xbox LT, Joystick 2 Right"), - TTRC("Joystick 2 Up"), - TTRC("Right Trigger, Sony R2, Xbox RT, Joystick 2 Down"), - TTRC("Joystick 3 Left"), - TTRC("Joystick 3 Right"), - TTRC("Joystick 3 Up"), - TTRC("Joystick 3 Down"), - TTRC("Joystick 4 Left"), - TTRC("Joystick 4 Right"), - TTRC("Joystick 4 Up"), - TTRC("Joystick 4 Down"), -}; - -String InputEventConfigurationDialog::get_event_text(const Ref<InputEvent> &p_event, bool p_include_device) const { - ERR_FAIL_COND_V_MSG(p_event.is_null(), String(), "Provided event is not a valid instance of InputEvent"); - - String text = p_event->as_text(); - - Ref<InputEventKey> key = p_event; - if (key.is_valid() && key->is_command_or_control_autoremap()) { -#ifdef MACOS_ENABLED - text = text.replace("Command", "Command/Ctrl"); -#else - text = text.replace("Ctrl", "Command/Ctrl"); -#endif - } - Ref<InputEventMouse> mouse = p_event; - Ref<InputEventJoypadMotion> jp_motion = p_event; - Ref<InputEventJoypadButton> jp_button = p_event; - if (jp_motion.is_valid()) { - // Joypad motion events will display slightly differently than what the event->as_text() provides. See #43660. - String desc = TTR("Unknown Joypad Axis"); - if (jp_motion->get_axis() < JoyAxis::MAX) { - desc = RTR(_joy_axis_descriptions[2 * (size_t)jp_motion->get_axis() + (jp_motion->get_axis_value() < 0 ? 0 : 1)]); - } - - text = vformat("Joypad Axis %s %s (%s)", itos((int64_t)jp_motion->get_axis()), jp_motion->get_axis_value() < 0 ? "-" : "+", desc); - } - if (p_include_device && (mouse.is_valid() || jp_button.is_valid() || jp_motion.is_valid())) { - String device_string = _get_device_string(p_event->get_device()); - text += vformat(" - %s", device_string); - } - - return text; -} - void InputEventConfigurationDialog::_set_event(const Ref<InputEvent> &p_event, bool p_update_input_list_selection) { if (p_event.is_valid()) { event = p_event; @@ -107,7 +50,7 @@ void InputEventConfigurationDialog::_set_event(const Ref<InputEvent> &p_event, b } // Update Label - event_as_text->set_text(get_event_text(event, true)); + event_as_text->set_text(EventListenerLineEdit::get_event_text(event, true)); Ref<InputEventKey> k = p_event; Ref<InputEventMouseButton> mb = p_event; @@ -222,14 +165,7 @@ void InputEventConfigurationDialog::_on_listen_input_changed(const Ref<InputEven } if (joym.is_valid()) { - float axis_value = joym->get_axis_value(); - if (ABS(axis_value) < 0.9) { - // Ignore motion below 0.9 magnitude to avoid accidental touches - return; - } else { - // Always make the value 1 or -1 for display consistency - joym->set_axis_value(SIGN(axis_value)); - } + joym->set_axis_value(SIGN(joym->get_axis_value())); } if (k.is_valid()) { @@ -305,7 +241,7 @@ void InputEventConfigurationDialog::_update_input_list() { Ref<InputEventMouseButton> mb; mb.instantiate(); mb->set_button_index(mouse_buttons[i]); - String desc = get_event_text(mb, false); + String desc = EventListenerLineEdit::get_event_text(mb, false); if (!search_term.is_empty() && desc.findn(search_term) == -1) { continue; @@ -328,7 +264,7 @@ void InputEventConfigurationDialog::_update_input_list() { Ref<InputEventJoypadButton> joyb; joyb.instantiate(); joyb->set_button_index((JoyButton)i); - String desc = get_event_text(joyb, false); + String desc = EventListenerLineEdit::get_event_text(joyb, false); if (!search_term.is_empty() && desc.findn(search_term) == -1) { continue; @@ -354,7 +290,7 @@ void InputEventConfigurationDialog::_update_input_list() { joym.instantiate(); joym->set_axis((JoyAxis)axis); joym->set_axis_value(direction); - String desc = get_event_text(joym, false); + String desc = EventListenerLineEdit::get_event_text(joym, false); if (!search_term.is_empty() && desc.findn(search_term) == -1) { continue; @@ -513,7 +449,7 @@ void InputEventConfigurationDialog::_device_selection_changed(int p_option_butto // Subtract 1 as option index 0 corresponds to "All Devices" (value of -1) // and option index 1 corresponds to device 0, etc... event->set_device(p_option_button_index - 1); - event_as_text->set_text(get_event_text(event, true)); + event_as_text->set_text(EventListenerLineEdit::get_event_text(event, true)); } void InputEventConfigurationDialog::_set_current_device(int p_device) { @@ -524,13 +460,6 @@ int InputEventConfigurationDialog::_get_current_device() const { return device_id_option->get_selected() - 1; } -String InputEventConfigurationDialog::_get_device_string(int p_device) const { - if (p_device == InputMap::ALL_DEVICES) { - return TTR("All Devices"); - } - return TTR("Device") + " " + itos(p_device); -} - void InputEventConfigurationDialog::_notification(int p_what) { switch (p_what) { case NOTIFICATION_VISIBILITY_CHANGED: { @@ -659,7 +588,7 @@ InputEventConfigurationDialog::InputEventConfigurationDialog() { device_id_option = memnew(OptionButton); device_id_option->set_h_size_flags(Control::SIZE_EXPAND_FILL); for (int i = -1; i < 8; i++) { - device_id_option->add_item(_get_device_string(i)); + device_id_option->add_item(EventListenerLineEdit::get_device_string(i)); } device_id_option->connect("item_selected", callable_mp(this, &InputEventConfigurationDialog::_device_selection_changed)); _set_current_device(InputMap::ALL_DEVICES); diff --git a/editor/input_event_configuration_dialog.h b/editor/input_event_configuration_dialog.h index fc590cba26..eb6eb485ea 100644 --- a/editor/input_event_configuration_dialog.h +++ b/editor/input_event_configuration_dialog.h @@ -105,7 +105,6 @@ private: void _device_selection_changed(int p_option_button_index); void _set_current_device(int p_device); int _get_current_device() const; - String _get_device_string(int p_device) const; protected: void _notification(int p_what); @@ -114,7 +113,6 @@ public: // Pass an existing event to configure it. Alternatively, pass no event to start with a blank configuration. void popup_and_configure(const Ref<InputEvent> &p_event = Ref<InputEvent>()); Ref<InputEvent> get_event() const; - String get_event_text(const Ref<InputEvent> &p_event, bool p_include_device) const; void set_allowed_input_types(int p_type_masks); diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp index 4ad33f3a97..8cb0e4e8d7 100644 --- a/editor/inspector_dock.cpp +++ b/editor/inspector_dock.cpp @@ -670,14 +670,14 @@ InspectorDock::InspectorDock(EditorData &p_editor_data) { backward_button = memnew(Button); backward_button->set_flat(true); general_options_hb->add_child(backward_button); - backward_button->set_tooltip_text(TTR("Go to the previous edited object in history.")); + backward_button->set_tooltip_text(TTR("Go to previous edited object in history.")); backward_button->set_disabled(true); backward_button->connect("pressed", callable_mp(this, &InspectorDock::_edit_back)); forward_button = memnew(Button); forward_button->set_flat(true); general_options_hb->add_child(forward_button); - forward_button->set_tooltip_text(TTR("Go to the next edited object in history.")); + forward_button->set_tooltip_text(TTR("Go to next edited object in history.")); forward_button->set_disabled(true); forward_button->connect("pressed", callable_mp(this, &InspectorDock::_edit_forward)); diff --git a/editor/plugins/animation_tree_editor_plugin.h b/editor/plugins/animation_tree_editor_plugin.h index 9ef9fff8cd..658fd287b6 100644 --- a/editor/plugins/animation_tree_editor_plugin.h +++ b/editor/plugins/animation_tree_editor_plugin.h @@ -35,8 +35,6 @@ #include "scene/animation/animation_tree.h" #include "scene/gui/button.h" #include "scene/gui/graph_edit.h" -#include "scene/gui/popup.h" -#include "scene/gui/tree.h" class EditorFileDialog; diff --git a/editor/plugins/root_motion_editor_plugin.cpp b/editor/plugins/root_motion_editor_plugin.cpp index a38a040814..596b2c0edb 100644 --- a/editor/plugins/root_motion_editor_plugin.cpp +++ b/editor/plugins/root_motion_editor_plugin.cpp @@ -47,8 +47,6 @@ void EditorPropertyRootMotion::_confirmed() { } void EditorPropertyRootMotion::_node_assign() { - NodePath current = get_edited_object()->get(get_edited_property()); - AnimationTree *atree = Object::cast_to<AnimationTree>(get_edited_object()); if (!atree->has_node(atree->get_animation_player())) { EditorNode::get_singleton()->show_warning(TTR("AnimationTree has no path set to an AnimationPlayer")); @@ -75,7 +73,10 @@ void EditorPropertyRootMotion::_node_assign() { for (const StringName &E : animations) { Ref<Animation> anim = player->get_animation(E); for (int i = 0; i < anim->get_track_count(); i++) { - paths.insert(anim->track_get_path(i)); + String pathname = anim->track_get_path(i).get_concatenated_names(); + if (!paths.has(pathname)) { + paths.insert(pathname); + } } } } @@ -124,66 +125,33 @@ void EditorPropertyRootMotion::_node_assign() { continue; //no node, can't edit } - if (path.get_subname_count()) { - String concat = path.get_concatenated_subnames(); - - Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node); - if (skeleton && skeleton->find_bone(concat) != -1) { - //path in skeleton - const String &bone = concat; - int idx = skeleton->find_bone(bone); - List<String> bone_path; - while (idx != -1) { - bone_path.push_front(skeleton->get_bone_name(idx)); - idx = skeleton->get_bone_parent(idx); + Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node); + if (skeleton) { + HashMap<int, TreeItem *> items; + items.insert(-1, ti); + Ref<Texture> bone_icon = get_theme_icon(SNAME("BoneAttachment3D"), SNAME("EditorIcons")); + Vector<int> bones_to_process = skeleton->get_parentless_bones(); + while (bones_to_process.size() > 0) { + int current_bone_idx = bones_to_process[0]; + bones_to_process.erase(current_bone_idx); + + Vector<int> current_bone_child_bones = skeleton->get_bone_children(current_bone_idx); + int child_bone_size = current_bone_child_bones.size(); + for (int i = 0; i < child_bone_size; i++) { + bones_to_process.push_back(current_bone_child_bones[i]); } - accum += ":"; - for (List<String>::Element *F = bone_path.front(); F; F = F->next()) { - if (F != bone_path.front()) { - accum += "/"; - } - - accum += F->get(); - if (!parenthood.has(accum)) { - ti = filters->create_item(ti); - parenthood[accum] = ti; - ti->set_text(0, F->get()); - ti->set_selectable(0, true); - ti->set_editable(0, false); - ti->set_icon(0, get_theme_icon(SNAME("BoneAttachment3D"), SNAME("EditorIcons"))); - ti->set_metadata(0, accum); - } else { - ti = parenthood[accum]; - } - } + const int parent_idx = skeleton->get_bone_parent(current_bone_idx); + TreeItem *parent_item = items.find(parent_idx)->value; - ti->set_selectable(0, true); - ti->set_text(0, concat); - ti->set_icon(0, get_theme_icon(SNAME("BoneAttachment3D"), SNAME("EditorIcons"))); - ti->set_metadata(0, path); - if (path == current) { - ti->select(0); - } + TreeItem *joint_item = filters->create_item(parent_item); + items.insert(current_bone_idx, joint_item); - } else { - //just a property - ti = filters->create_item(ti); - ti->set_text(0, concat); - ti->set_selectable(0, true); - ti->set_metadata(0, path); - if (path == current) { - ti->select(0); - } - } - } else { - if (ti) { - //just a node, likely call or animation track - ti->set_selectable(0, true); - ti->set_metadata(0, path); - if (path == current) { - ti->select(0); - } + joint_item->set_text(0, skeleton->get_bone_name(current_bone_idx)); + joint_item->set_icon(0, bone_icon); + joint_item->set_selectable(0, true); + joint_item->set_metadata(0, accum + ":" + skeleton->get_bone_name(current_bone_idx)); + joint_item->set_collapsed(true); } } } @@ -199,7 +167,6 @@ void EditorPropertyRootMotion::_node_clear() { void EditorPropertyRootMotion::update_property() { NodePath p = get_edited_object()->get(get_edited_property()); - assign->set_tooltip_text(p); if (p == NodePath()) { assign->set_icon(Ref<Texture2D>()); @@ -208,26 +175,8 @@ void EditorPropertyRootMotion::update_property() { return; } - Node *base_node = nullptr; - if (base_hint != NodePath()) { - if (get_tree()->get_root()->has_node(base_hint)) { - base_node = get_tree()->get_root()->get_node(base_hint); - } - } else { - base_node = Object::cast_to<Node>(get_edited_object()); - } - - if (!base_node || !base_node->has_node(p)) { - assign->set_icon(Ref<Texture2D>()); - assign->set_text(p); - return; - } - - Node *target_node = base_node->get_node(p); - ERR_FAIL_COND(!target_node); - - assign->set_text(target_node->get_name()); - assign->set_icon(EditorNode::get_singleton()->get_object_icon(target_node, "Node")); + assign->set_icon(Ref<Texture2D>()); + assign->set_text(p); } void EditorPropertyRootMotion::setup(const NodePath &p_base_hint) { @@ -282,9 +231,6 @@ bool EditorInspectorRootMotionPlugin::can_handle(Object *p_object) { bool EditorInspectorRootMotionPlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) { if (p_path == "root_motion_track" && p_object->is_class("AnimationTree") && p_type == Variant::NODE_PATH) { EditorPropertyRootMotion *editor = memnew(EditorPropertyRootMotion); - if (p_hint == PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE && !p_hint_text.is_empty()) { - editor->setup(p_hint_text); - } add_property_editor(p_path, editor); return true; } diff --git a/editor/plugins/tiles/tile_data_editors.cpp b/editor/plugins/tiles/tile_data_editors.cpp index a7d90856ac..ce176e3a99 100644 --- a/editor/plugins/tiles/tile_data_editors.cpp +++ b/editor/plugins/tiles/tile_data_editors.cpp @@ -1138,6 +1138,7 @@ void TileDataDefaultEditor::draw_over_tile(CanvasItem *p_canvas_item, Transform2 void TileDataDefaultEditor::setup_property_editor(Variant::Type p_type, String p_property, String p_label, Variant p_default_value) { ERR_FAIL_COND_MSG(!property.is_empty(), "Cannot setup TileDataDefaultEditor twice"); property = p_property; + property_type = p_type; // Update everything. if (property_editor) { @@ -1182,6 +1183,10 @@ void TileDataDefaultEditor::_notification(int p_what) { } } +Variant::Type TileDataDefaultEditor::get_property_type() { + return property_type; +} + TileDataDefaultEditor::TileDataDefaultEditor() { undo_redo = EditorNode::get_undo_redo(); diff --git a/editor/plugins/tiles/tile_data_editors.h b/editor/plugins/tiles/tile_data_editors.h index c1560138b2..0a947fce8b 100644 --- a/editor/plugins/tiles/tile_data_editors.h +++ b/editor/plugins/tiles/tile_data_editors.h @@ -220,6 +220,7 @@ protected: StringName type; String property; + Variant::Type property_type; void _notification(int p_what); virtual Variant _get_painted_value(); @@ -237,6 +238,7 @@ public: virtual void draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileMapCell p_cell, bool p_selected = false) override; void setup_property_editor(Variant::Type p_type, String p_property, String p_label = "", Variant p_default_value = Variant()); + Variant::Type get_property_type(); TileDataDefaultEditor(); ~TileDataDefaultEditor(); diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp index 57416ff55f..93f9df4d6e 100644 --- a/editor/plugins/tiles/tile_map_editor.cpp +++ b/editor/plugins/tiles/tile_map_editor.cpp @@ -2267,6 +2267,7 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() { patterns_help_label = memnew(Label); patterns_help_label->set_text(TTR("Drag and drop or paste a TileMap selection here to store a pattern.")); + patterns_help_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); patterns_help_label->set_anchors_and_offsets_preset(Control::PRESET_CENTER); patterns_item_list->add_child(patterns_help_label); diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp index ab54a093f2..8e69abd7ff 100644 --- a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp +++ b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp @@ -737,18 +737,29 @@ void TileSetAtlasSourceEditor::_update_tile_data_editors() { // --- Custom Data --- ADD_TILE_DATA_EDITOR_GROUP("Custom Data"); for (int i = 0; i < tile_set->get_custom_data_layers_count(); i++) { - if (tile_set->get_custom_data_layer_name(i).is_empty()) { - ADD_TILE_DATA_EDITOR(group, vformat("Custom Data %d", i), vformat("custom_data_%d", i)); + String editor_name = vformat("custom_data_%d", i); + String prop_name = tile_set->get_custom_data_layer_name(i); + Variant::Type prop_type = tile_set->get_custom_data_layer_type(i); + + if (prop_name.is_empty()) { + ADD_TILE_DATA_EDITOR(group, vformat("Custom Data %d", i), editor_name); } else { - ADD_TILE_DATA_EDITOR(group, tile_set->get_custom_data_layer_name(i), vformat("custom_data_%d", i)); + ADD_TILE_DATA_EDITOR(group, prop_name, editor_name); + } + + // If the type of the edited property has been changed, delete the + // editor and create a new one. + if (tile_data_editors.has(editor_name) && ((TileDataDefaultEditor *)tile_data_editors[editor_name])->get_property_type() != prop_type) { + tile_data_editors[vformat("custom_data_%d", i)]->queue_free(); + tile_data_editors.erase(vformat("custom_data_%d", i)); } - if (!tile_data_editors.has(vformat("custom_data_%d", i))) { + if (!tile_data_editors.has(editor_name)) { TileDataDefaultEditor *tile_data_custom_data_editor = memnew(TileDataDefaultEditor()); tile_data_custom_data_editor->hide(); - tile_data_custom_data_editor->setup_property_editor(tile_set->get_custom_data_layer_type(i), vformat("custom_data_%d", i), tile_set->get_custom_data_layer_name(i)); + tile_data_custom_data_editor->setup_property_editor(prop_type, editor_name, prop_name); tile_data_custom_data_editor->connect("needs_redraw", callable_mp((CanvasItem *)tile_atlas_control_unscaled, &Control::queue_redraw)); tile_data_custom_data_editor->connect("needs_redraw", callable_mp((CanvasItem *)alternative_tiles_control_unscaled, &Control::queue_redraw)); - tile_data_editors[vformat("custom_data_%d", i)] = tile_data_custom_data_editor; + tile_data_editors[editor_name] = tile_data_custom_data_editor; } } for (int i = tile_set->get_custom_data_layers_count(); tile_data_editors.has(vformat("custom_data_%d", i)); i++) { diff --git a/editor/plugins/tiles/tile_set_editor.cpp b/editor/plugins/tiles/tile_set_editor.cpp index 5e25d343b0..eaae9555dc 100644 --- a/editor/plugins/tiles/tile_set_editor.cpp +++ b/editor/plugins/tiles/tile_set_editor.cpp @@ -701,7 +701,7 @@ TileSetEditor::TileSetEditor() { source_sort_button = memnew(MenuButton); source_sort_button->set_flat(true); - source_sort_button->set_tooltip_text(TTR("Sort sources")); + source_sort_button->set_tooltip_text(TTR("Sort Sources")); PopupMenu *p = source_sort_button->get_popup(); p->connect("id_pressed", callable_mp(this, &TileSetEditor::_set_source_sort)); @@ -801,6 +801,7 @@ TileSetEditor::TileSetEditor() { patterns_help_label = memnew(Label); patterns_help_label->set_text(TTR("Add new patterns in the TileMap editing mode.")); + patterns_help_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); patterns_help_label->set_anchors_and_offsets_preset(Control::PRESET_CENTER); patterns_item_list->add_child(patterns_help_label); diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index c8f6a2431d..a052d8860e 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -3623,12 +3623,6 @@ void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos, VisualShaderNod node_filter->select_all(); } -void VisualShaderEditor::_show_varying_menu() { - varying_options->set_item_disabled(int(VaryingMenuOptions::REMOVE), visual_shader->get_varyings_count() == 0); - varying_options->set_position(graph->get_screen_position() + varying_button->get_position() + Size2(0, varying_button->get_size().height)); - varying_options->popup(); -} - void VisualShaderEditor::_varying_menu_id_pressed(int p_idx) { switch (VaryingMenuOptions(p_idx)) { case VaryingMenuOptions::ADD: { @@ -4334,7 +4328,7 @@ void VisualShaderEditor::_update_varying_tree() { } } - varying_options->set_item_disabled(int(VaryingMenuOptions::REMOVE), count == 0); + varying_button->get_popup()->set_item_disabled(int(VaryingMenuOptions::REMOVE), count == 0); } void VisualShaderEditor::_varying_create() { @@ -4809,17 +4803,15 @@ VisualShaderEditor::VisualShaderEditor() { graph->get_zoom_hbox()->move_child(add_node, 0); add_node->connect("pressed", callable_mp(this, &VisualShaderEditor::_show_members_dialog).bind(false, VisualShaderNode::PORT_TYPE_MAX, VisualShaderNode::PORT_TYPE_MAX)); - varying_button = memnew(Button); - varying_button->set_flat(true); + varying_button = memnew(MenuButton); varying_button->set_text(TTR("Manage Varyings")); + varying_button->set_switch_on_hover(true); graph->get_zoom_hbox()->add_child(varying_button); - varying_button->connect("pressed", callable_mp(this, &VisualShaderEditor::_show_varying_menu)); - varying_options = memnew(PopupMenu); - add_child(varying_options); - varying_options->add_item(TTR("Add Varying"), int(VaryingMenuOptions::ADD)); - varying_options->add_item(TTR("Remove Varying"), int(VaryingMenuOptions::REMOVE)); - varying_options->connect("id_pressed", callable_mp(this, &VisualShaderEditor::_varying_menu_id_pressed)); + PopupMenu *varying_menu = varying_button->get_popup(); + varying_menu->add_item(TTR("Add Varying"), int(VaryingMenuOptions::ADD)); + varying_menu->add_item(TTR("Remove Varying"), int(VaryingMenuOptions::REMOVE)); + varying_menu->connect("id_pressed", callable_mp(this, &VisualShaderEditor::_varying_menu_id_pressed)); preview_shader = memnew(Button); preview_shader->set_flat(true); diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index 5e21215738..e673051eb3 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -165,8 +165,7 @@ class VisualShaderEditor : public VBoxContainer { Ref<VisualShader> visual_shader; GraphEdit *graph = nullptr; Button *add_node = nullptr; - Button *varying_button = nullptr; - PopupMenu *varying_options = nullptr; + MenuButton *varying_button = nullptr; Button *preview_shader = nullptr; OptionButton *edit_type = nullptr; @@ -283,7 +282,6 @@ class VisualShaderEditor : public VBoxContainer { void _tools_menu_option(int p_idx); void _show_members_dialog(bool at_mouse_pos, VisualShaderNode::PortType p_input_port_type = VisualShaderNode::PORT_TYPE_MAX, VisualShaderNode::PortType p_output_port_type = VisualShaderNode::PORT_TYPE_MAX); - void _show_varying_menu(); void _varying_menu_id_pressed(int p_idx); void _show_add_varying_dialog(); void _show_remove_varying_dialog(); diff --git a/editor/project_converter_3_to_4.cpp b/editor/project_converter_3_to_4.cpp index 8de2833240..3b764a9466 100644 --- a/editor/project_converter_3_to_4.cpp +++ b/editor/project_converter_3_to_4.cpp @@ -465,6 +465,7 @@ static const char *gdscript_function_renames[][2] = { { "post_import", "_post_import" }, // EditorScenePostImport { "print_stray_nodes", "print_orphan_nodes" }, // Node { "property_list_changed_notify", "notify_property_list_changed" }, // Object + { "raise", "move_to_front" }, // CanvasItem { "recognize", "_recognize" }, // ResourceFormatLoader { "regen_normalmaps", "regen_normal_maps" }, // ArrayMesh { "remove", "remove_at" }, // Array, broke Directory diff --git a/editor/register_editor_types.cpp b/editor/register_editor_types.cpp new file mode 100644 index 0000000000..0170cd4b05 --- /dev/null +++ b/editor/register_editor_types.cpp @@ -0,0 +1,219 @@ +/*************************************************************************/ +/* register_editor_types.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "register_editor_types.h" + +#include "core/extension/native_extension_manager.h" + +#include "editor/animation_track_editor.h" +#include "editor/debugger/debug_adapter/debug_adapter_server.h" +#include "editor/editor_command_palette.h" +#include "editor/editor_feature_profile.h" +#include "editor/editor_file_dialog.h" +#include "editor/editor_file_system.h" +#include "editor/editor_node.h" +#include "editor/editor_paths.h" +#include "editor/editor_resource_picker.h" +#include "editor/editor_resource_preview.h" +#include "editor/editor_run_script.h" +#include "editor/editor_translation_parser.h" +#include "editor/editor_undo_redo_manager.h" +#include "editor/filesystem_dock.h" +#include "editor/import/editor_import_plugin.h" +#include "editor/import/resource_importer_scene.h" +#include "editor/plugins/animation_tree_editor_plugin.h" +#include "editor/plugins/audio_stream_randomizer_editor_plugin.h" +#include "editor/plugins/bit_map_editor_plugin.h" +#include "editor/plugins/bone_map_editor_plugin.h" +#include "editor/plugins/camera_3d_editor_plugin.h" +#include "editor/plugins/cast_2d_editor_plugin.h" +#include "editor/plugins/collision_polygon_2d_editor_plugin.h" +#include "editor/plugins/collision_shape_2d_editor_plugin.h" +#include "editor/plugins/control_editor_plugin.h" +#include "editor/plugins/cpu_particles_2d_editor_plugin.h" +#include "editor/plugins/cpu_particles_3d_editor_plugin.h" +#include "editor/plugins/curve_editor_plugin.h" +#include "editor/plugins/editor_debugger_plugin.h" +#include "editor/plugins/font_config_plugin.h" +#include "editor/plugins/gpu_particles_2d_editor_plugin.h" +#include "editor/plugins/gpu_particles_3d_editor_plugin.h" +#include "editor/plugins/gpu_particles_collision_sdf_editor_plugin.h" +#include "editor/plugins/gradient_editor_plugin.h" +#include "editor/plugins/gradient_texture_2d_editor_plugin.h" +#include "editor/plugins/input_event_editor_plugin.h" +#include "editor/plugins/light_occluder_2d_editor_plugin.h" +#include "editor/plugins/lightmap_gi_editor_plugin.h" +#include "editor/plugins/line_2d_editor_plugin.h" +#include "editor/plugins/material_editor_plugin.h" +#include "editor/plugins/mesh_editor_plugin.h" +#include "editor/plugins/mesh_instance_3d_editor_plugin.h" +#include "editor/plugins/mesh_library_editor_plugin.h" +#include "editor/plugins/multimesh_editor_plugin.h" +#include "editor/plugins/navigation_link_2d_editor_plugin.h" +#include "editor/plugins/navigation_polygon_editor_plugin.h" +#include "editor/plugins/node_3d_editor_gizmos.h" +#include "editor/plugins/occluder_instance_3d_editor_plugin.h" +#include "editor/plugins/path_2d_editor_plugin.h" +#include "editor/plugins/path_3d_editor_plugin.h" +#include "editor/plugins/physical_bone_3d_editor_plugin.h" +#include "editor/plugins/polygon_2d_editor_plugin.h" +#include "editor/plugins/polygon_3d_editor_plugin.h" +#include "editor/plugins/resource_preloader_editor_plugin.h" +#include "editor/plugins/script_editor_plugin.h" +#include "editor/plugins/shader_editor_plugin.h" +#include "editor/plugins/shader_file_editor_plugin.h" +#include "editor/plugins/skeleton_2d_editor_plugin.h" +#include "editor/plugins/skeleton_3d_editor_plugin.h" +#include "editor/plugins/skeleton_ik_3d_editor_plugin.h" +#include "editor/plugins/sprite_2d_editor_plugin.h" +#include "editor/plugins/sprite_frames_editor_plugin.h" +#include "editor/plugins/style_box_editor_plugin.h" +#include "editor/plugins/sub_viewport_preview_editor_plugin.h" +#include "editor/plugins/texture_3d_editor_plugin.h" +#include "editor/plugins/texture_editor_plugin.h" +#include "editor/plugins/texture_layered_editor_plugin.h" +#include "editor/plugins/texture_region_editor_plugin.h" +#include "editor/plugins/theme_editor_plugin.h" +#include "editor/plugins/tiles/tiles_editor_plugin.h" +#include "editor/plugins/version_control_editor_plugin.h" +#include "editor/plugins/visual_shader_editor_plugin.h" +#include "editor/plugins/voxel_gi_editor_plugin.h" + +void register_editor_types() { + ResourceLoader::set_timestamp_on_load(true); + ResourceSaver::set_timestamp_on_save(true); + + GDREGISTER_CLASS(EditorPaths); + GDREGISTER_CLASS(EditorPlugin); + GDREGISTER_CLASS(EditorTranslationParserPlugin); + GDREGISTER_CLASS(EditorImportPlugin); + GDREGISTER_CLASS(EditorScript); + GDREGISTER_CLASS(EditorSelection); + GDREGISTER_CLASS(EditorFileDialog); + GDREGISTER_ABSTRACT_CLASS(EditorSettings); + GDREGISTER_CLASS(EditorNode3DGizmo); + GDREGISTER_CLASS(EditorNode3DGizmoPlugin); + GDREGISTER_ABSTRACT_CLASS(EditorResourcePreview); + GDREGISTER_CLASS(EditorResourcePreviewGenerator); + GDREGISTER_ABSTRACT_CLASS(EditorFileSystem); + GDREGISTER_CLASS(EditorFileSystemDirectory); + GDREGISTER_CLASS(EditorVCSInterface); + GDREGISTER_ABSTRACT_CLASS(ScriptEditor); + GDREGISTER_ABSTRACT_CLASS(ScriptEditorBase); + GDREGISTER_CLASS(EditorSyntaxHighlighter); + GDREGISTER_ABSTRACT_CLASS(EditorInterface); + GDREGISTER_CLASS(EditorExportPlugin); + GDREGISTER_ABSTRACT_CLASS(EditorExportPlatform); + GDREGISTER_CLASS(EditorResourceConversionPlugin); + GDREGISTER_CLASS(EditorSceneFormatImporter); + GDREGISTER_CLASS(EditorScenePostImportPlugin); + GDREGISTER_CLASS(EditorInspector); + GDREGISTER_CLASS(EditorInspectorPlugin); + GDREGISTER_CLASS(EditorProperty); + GDREGISTER_CLASS(AnimationTrackEditPlugin); + GDREGISTER_CLASS(ScriptCreateDialog); + GDREGISTER_CLASS(EditorFeatureProfile); + GDREGISTER_CLASS(EditorSpinSlider); + GDREGISTER_CLASS(EditorResourcePicker); + GDREGISTER_CLASS(EditorScriptPicker); + GDREGISTER_ABSTRACT_CLASS(EditorUndoRedoManager); + + GDREGISTER_ABSTRACT_CLASS(FileSystemDock); + GDREGISTER_VIRTUAL_CLASS(EditorFileSystemImportFormatSupportQuery); + + GDREGISTER_CLASS(EditorScenePostImport); + GDREGISTER_CLASS(EditorCommandPalette); + GDREGISTER_CLASS(EditorDebuggerPlugin); + GDREGISTER_ABSTRACT_CLASS(EditorDebuggerSession); + + // This list is alphabetized, and plugins that depend on Node2D are in their own section below. + EditorPlugins::add_by_type<AudioStreamRandomizerEditorPlugin>(); + EditorPlugins::add_by_type<BitMapEditorPlugin>(); + EditorPlugins::add_by_type<BoneMapEditorPlugin>(); + EditorPlugins::add_by_type<Camera3DEditorPlugin>(); + EditorPlugins::add_by_type<ControlEditorPlugin>(); + EditorPlugins::add_by_type<CPUParticles3DEditorPlugin>(); + EditorPlugins::add_by_type<CurveEditorPlugin>(); + EditorPlugins::add_by_type<FontEditorPlugin>(); + EditorPlugins::add_by_type<GPUParticles3DEditorPlugin>(); + EditorPlugins::add_by_type<GPUParticlesCollisionSDF3DEditorPlugin>(); + EditorPlugins::add_by_type<GradientEditorPlugin>(); + EditorPlugins::add_by_type<GradientTexture2DEditorPlugin>(); + EditorPlugins::add_by_type<InputEventEditorPlugin>(); + EditorPlugins::add_by_type<LightmapGIEditorPlugin>(); + EditorPlugins::add_by_type<MaterialEditorPlugin>(); + EditorPlugins::add_by_type<MeshEditorPlugin>(); + EditorPlugins::add_by_type<MeshInstance3DEditorPlugin>(); + EditorPlugins::add_by_type<MeshLibraryEditorPlugin>(); + EditorPlugins::add_by_type<MultiMeshEditorPlugin>(); + EditorPlugins::add_by_type<OccluderInstance3DEditorPlugin>(); + EditorPlugins::add_by_type<Path3DEditorPlugin>(); + EditorPlugins::add_by_type<PhysicalBone3DEditorPlugin>(); + EditorPlugins::add_by_type<Polygon3DEditorPlugin>(); + EditorPlugins::add_by_type<ResourcePreloaderEditorPlugin>(); + EditorPlugins::add_by_type<ShaderEditorPlugin>(); + EditorPlugins::add_by_type<ShaderFileEditorPlugin>(); + EditorPlugins::add_by_type<Skeleton3DEditorPlugin>(); + EditorPlugins::add_by_type<SkeletonIK3DEditorPlugin>(); + EditorPlugins::add_by_type<SpriteFramesEditorPlugin>(); + EditorPlugins::add_by_type<StyleBoxEditorPlugin>(); + EditorPlugins::add_by_type<SubViewportPreviewEditorPlugin>(); + EditorPlugins::add_by_type<Texture3DEditorPlugin>(); + EditorPlugins::add_by_type<TextureEditorPlugin>(); + EditorPlugins::add_by_type<TextureLayeredEditorPlugin>(); + EditorPlugins::add_by_type<TextureRegionEditorPlugin>(); + EditorPlugins::add_by_type<ThemeEditorPlugin>(); + EditorPlugins::add_by_type<VoxelGIEditorPlugin>(); + + // 2D + EditorPlugins::add_by_type<CollisionPolygon2DEditorPlugin>(); + EditorPlugins::add_by_type<CollisionShape2DEditorPlugin>(); + EditorPlugins::add_by_type<CPUParticles2DEditorPlugin>(); + EditorPlugins::add_by_type<GPUParticles2DEditorPlugin>(); + EditorPlugins::add_by_type<LightOccluder2DEditorPlugin>(); + EditorPlugins::add_by_type<Line2DEditorPlugin>(); + EditorPlugins::add_by_type<NavigationLink2DEditorPlugin>(); + EditorPlugins::add_by_type<NavigationPolygonEditorPlugin>(); + EditorPlugins::add_by_type<Path2DEditorPlugin>(); + EditorPlugins::add_by_type<Polygon2DEditorPlugin>(); + EditorPlugins::add_by_type<Cast2DEditorPlugin>(); + EditorPlugins::add_by_type<Skeleton2DEditorPlugin>(); + EditorPlugins::add_by_type<Sprite2DEditorPlugin>(); + EditorPlugins::add_by_type<TilesEditorPlugin>(); +} + +void unregister_editor_types() { + EditorNode::cleanup(); + if (EditorPaths::get_singleton()) { + EditorPaths::free(); + } + + EditorResourcePicker::clear_caches(); +} diff --git a/editor/register_editor_types.h b/editor/register_editor_types.h new file mode 100644 index 0000000000..f53e7e3649 --- /dev/null +++ b/editor/register_editor_types.h @@ -0,0 +1,37 @@ +/*************************************************************************/ +/* register_editor_types.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef REGISTER_EDITOR_TYPES_H +#define REGISTER_EDITOR_TYPES_H + +void register_editor_types(); +void unregister_editor_types(); + +#endif // REGISTER_EDITOR_TYPES_H diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index afea682ecd..7c323a8524 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -3517,6 +3517,7 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec button_tree_menu = memnew(MenuButton); button_tree_menu->set_flat(true); + button_tree_menu->set_tooltip_text(TTR("Extra scene options.")); button_tree_menu->connect("about_to_popup", callable_mp(this, &SceneTreeDock::_update_tree_menu)); filter_hbc->add_child(button_tree_menu); diff --git a/editor/shader_globals_editor.cpp b/editor/shader_globals_editor.cpp index 596b3eefba..9b82e80072 100644 --- a/editor/shader_globals_editor.cpp +++ b/editor/shader_globals_editor.cpp @@ -111,7 +111,7 @@ protected: undo_redo->add_do_method(this, "_var_changed"); undo_redo->add_undo_method(this, "_var_changed"); block_update = true; - undo_redo->commit_action(); + undo_redo->commit_action(false); block_update = false; return true; diff --git a/main/main.cpp b/main/main.cpp index 91d38ff6d9..55f7177258 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -95,6 +95,7 @@ #include "editor/progress_dialog.h" #include "editor/project_converter_3_to_4.h" #include "editor/project_manager.h" +#include "editor/register_editor_types.h" #ifndef NO_EDITOR_SPLASH #include "main/splash_editor.gen.h" #endif @@ -487,7 +488,7 @@ Error Main::test_setup() { #ifdef TOOLS_ENABLED ClassDB::set_current_api(ClassDB::API_EDITOR); - EditorNode::register_editor_types(); + register_editor_types(); initialize_modules(MODULE_INITIALIZATION_LEVEL_EDITOR); NativeExtensionManager::get_singleton()->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_EDITOR); @@ -540,7 +541,7 @@ void Main::test_cleanup() { #ifdef TOOLS_ENABLED NativeExtensionManager::get_singleton()->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_EDITOR); uninitialize_modules(MODULE_INITIALIZATION_LEVEL_EDITOR); - EditorNode::unregister_editor_types(); + unregister_editor_types(); #endif NativeExtensionManager::get_singleton()->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SCENE); @@ -1932,6 +1933,9 @@ error: } Error Main::setup2(Thread::ID p_main_tid_override) { + // Print engine name and version + print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - " + String(VERSION_WEBSITE)); + engine->startup_benchmark_begin_measure("servers"); tsman = memnew(TextServerManager); @@ -1949,9 +1953,6 @@ Error Main::setup2(Thread::ID p_main_tid_override) { initialize_modules(MODULE_INITIALIZATION_LEVEL_SERVERS); NativeExtensionManager::get_singleton()->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SERVERS); - // Print engine name and version - print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - " + String(VERSION_WEBSITE)); - if (p_main_tid_override) { Thread::main_thread_id = p_main_tid_override; } @@ -2319,7 +2320,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) { #ifdef TOOLS_ENABLED ClassDB::set_current_api(ClassDB::API_EDITOR); - EditorNode::register_editor_types(); + register_editor_types(); initialize_modules(MODULE_INITIALIZATION_LEVEL_EDITOR); NativeExtensionManager::get_singleton()->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_EDITOR); @@ -3319,7 +3320,7 @@ void Main::cleanup(bool p_force) { #ifdef TOOLS_ENABLED NativeExtensionManager::get_singleton()->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_EDITOR); uninitialize_modules(MODULE_INITIALIZATION_LEVEL_EDITOR); - EditorNode::unregister_editor_types(); + unregister_editor_types(); #endif diff --git a/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj b/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj index b58f002f3c..e717b501f4 100644 --- a/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj +++ b/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj @@ -164,7 +164,7 @@ }; buildConfigurationList = D0BCFE2F18AEBDA2004A7AAE /* Build configuration list for PBXProject "$binary" */; compatibilityVersion = "Xcode 3.2"; - developmentRegion = English; + developmentRegion = en; hasScannedForEncodings = 0; knownRegions = ( en, diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index bd6cef0b6e..60230257e0 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -808,6 +808,11 @@ String GDScript::_get_debug_path() const { } Error GDScript::reload(bool p_keep_state) { + if (reloading) { + return OK; + } + reloading = true; + bool has_instances; { MutexLock lock(GDScriptLanguage::singleton->mutex); @@ -830,6 +835,7 @@ Error GDScript::reload(bool p_keep_state) { // Loading a template, don't parse. #ifdef TOOLS_ENABLED if (EditorPaths::get_singleton() && basedir.begins_with(EditorPaths::get_singleton()->get_project_script_templates_dir())) { + reloading = false; return OK; } #endif @@ -839,11 +845,10 @@ Error GDScript::reload(bool p_keep_state) { if (source_path.is_empty()) { source_path = get_path(); } - if (!source_path.is_empty()) { - MutexLock lock(GDScriptCache::singleton->lock); - if (!GDScriptCache::singleton->shallow_gdscript_cache.has(source_path)) { - GDScriptCache::singleton->shallow_gdscript_cache[source_path] = this; - } + Ref<GDScript> cached_script = GDScriptCache::get_cached_script(source_path); + if (!source_path.is_empty() && cached_script.is_null()) { + MutexLock lock(GDScriptCache::singleton->mutex); + GDScriptCache::singleton->shallow_gdscript_cache[source_path] = Ref<GDScript>(this); } } @@ -856,6 +861,7 @@ Error GDScript::reload(bool p_keep_state) { } // TODO: Show all error messages. _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_errors().front()->get().line, ("Parse Error: " + parser.get_errors().front()->get().message).utf8().get_data(), false, ERR_HANDLER_SCRIPT); + reloading = false; return ERR_PARSE_ERROR; } @@ -872,6 +878,7 @@ Error GDScript::reload(bool p_keep_state) { _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), e->get().line, ("Parse Error: " + e->get().message).utf8().get_data(), false, ERR_HANDLER_SCRIPT); e = e->next(); } + reloading = false; return ERR_PARSE_ERROR; } @@ -886,8 +893,10 @@ Error GDScript::reload(bool p_keep_state) { GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), compiler.get_error_line(), "Parser Error: " + compiler.get_error()); } _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), compiler.get_error_line(), ("Compile Error: " + compiler.get_error()).utf8().get_data(), false, ERR_HANDLER_SCRIPT); + reloading = false; return ERR_COMPILATION_FAILED; } else { + reloading = false; return err; } } @@ -900,6 +909,7 @@ Error GDScript::reload(bool p_keep_state) { } #endif + reloading = false; return OK; } @@ -1006,16 +1016,22 @@ Error GDScript::load_byte_code(const String &p_path) { } void GDScript::set_path(const String &p_path, bool p_take_over) { + String old_path = path; if (is_root_script()) { Script::set_path(p_path, p_take_over); } this->path = p_path; + GDScriptCache::move_script(old_path, p_path); for (KeyValue<StringName, Ref<GDScript>> &kv : subclasses) { kv.value->set_path(p_path, p_take_over); } } Error GDScript::load_source_code(const String &p_path) { + if (p_path.is_empty() || ResourceLoader::get_resource_type(p_path.get_slice("::", 0)) == "PackedScene") { + return OK; + } + Vector<uint8_t> sourcef; Error err; Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err); @@ -1133,6 +1149,78 @@ GDScript *GDScript::get_root_script() { return result; } +RBSet<GDScript *> GDScript::get_dependencies() { + RBSet<GDScript *> dependencies; + + _get_dependencies(dependencies, this); + dependencies.erase(this); + + return dependencies; +} + +RBSet<GDScript *> GDScript::get_inverted_dependencies() { + RBSet<GDScript *> inverted_dependencies; + + List<GDScript *> scripts; + { + MutexLock lock(GDScriptLanguage::singleton->mutex); + + SelfList<GDScript> *elem = GDScriptLanguage::singleton->script_list.first(); + while (elem) { + scripts.push_back(elem->self()); + elem = elem->next(); + } + } + + for (GDScript *scr : scripts) { + if (scr == nullptr || scr == this || scr->destructing) { + continue; + } + + RBSet<GDScript *> scr_dependencies = scr->get_dependencies(); + if (scr_dependencies.has(this)) { + inverted_dependencies.insert(scr); + } + } + + return inverted_dependencies; +} + +RBSet<GDScript *> GDScript::get_must_clear_dependencies() { + RBSet<GDScript *> dependencies = get_dependencies(); + RBSet<GDScript *> must_clear_dependencies; + HashMap<GDScript *, RBSet<GDScript *>> inverted_dependencies; + + for (GDScript *E : dependencies) { + inverted_dependencies.insert(E, E->get_inverted_dependencies()); + } + + RBSet<GDScript *> cant_clear; + for (KeyValue<GDScript *, RBSet<GDScript *>> &E : inverted_dependencies) { + for (GDScript *F : E.value) { + if (!dependencies.has(F)) { + cant_clear.insert(E.key); + for (GDScript *G : E.key->get_dependencies()) { + cant_clear.insert(G); + } + break; + } + } + } + + for (KeyValue<GDScript *, RBSet<GDScript *>> &E : inverted_dependencies) { + if (cant_clear.has(E.key) || ScriptServer::is_global_class(E.key->get_fully_qualified_name())) { + continue; + } + must_clear_dependencies.insert(E.key); + } + + cant_clear.clear(); + dependencies.clear(); + inverted_dependencies.clear(); + return must_clear_dependencies; +} + bool GDScript::has_script_signal(const StringName &p_signal) const { if (_signals.has(p_signal)) { return true; @@ -1194,6 +1282,69 @@ String GDScript::_get_gdscript_reference_class_name(const GDScript *p_gdscript) return class_name; } +GDScript *GDScript::_get_gdscript_from_variant(const Variant &p_variant) { + Variant::Type type = p_variant.get_type(); + if (type != Variant::Type::OBJECT) + return nullptr; + + Object *obj = p_variant; + if (obj == nullptr) { + return nullptr; + } + + return Object::cast_to<GDScript>(obj); +} + +void GDScript::_get_dependencies(RBSet<GDScript *> &p_dependencies, const GDScript *p_except) { + if (skip_dependencies || p_dependencies.has(this)) { + return; + } + p_dependencies.insert(this); + + for (const KeyValue<StringName, GDScriptFunction *> &E : member_functions) { + if (E.value == nullptr) { + continue; + } + for (const Variant &V : E.value->constants) { + GDScript *scr = _get_gdscript_from_variant(V); + if (scr != nullptr && scr != p_except) { + scr->_get_dependencies(p_dependencies, p_except); + } + } + } + + if (implicit_initializer) { + for (const Variant &V : implicit_initializer->constants) { + GDScript *scr = _get_gdscript_from_variant(V); + if (scr != nullptr && scr != p_except) { + scr->_get_dependencies(p_dependencies, p_except); + } + } + } + + if (implicit_ready) { + for (const Variant &V : implicit_ready->constants) { + GDScript *scr = _get_gdscript_from_variant(V); + if (scr != nullptr && scr != p_except) { + scr->_get_dependencies(p_dependencies, p_except); + } + } + } + + for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) { + if (E.value != p_except) { + E.value->_get_dependencies(p_dependencies, p_except); + } + } + + for (const KeyValue<StringName, Variant> &E : constants) { + GDScript *scr = _get_gdscript_from_variant(E.value); + if (scr != nullptr && scr != p_except) { + scr->_get_dependencies(p_dependencies, p_except); + } + } +} + GDScript::GDScript() : script_list(this) { #ifdef DEBUG_ENABLED @@ -1253,33 +1404,58 @@ void GDScript::_init_rpc_methods_properties() { } } -GDScript::~GDScript() { - { - MutexLock lock(GDScriptLanguage::get_singleton()->mutex); +void GDScript::clear() { + if (clearing) { + return; + } + clearing = true; - while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) { - // Order matters since clearing the stack may already cause - // the GDSCriptFunctionState to be destroyed and thus removed from the list. - pending_func_states.remove(E); - E->self()->_clear_stack(); + RBSet<GDScript *> must_clear_dependencies = get_must_clear_dependencies(); + HashMap<GDScript *, ObjectID> must_clear_dependencies_objectids; + + // Log the objectids before clearing, as a cascade of clear could + // remove instances that are still in the clear loop + for (GDScript *E : must_clear_dependencies) { + must_clear_dependencies_objectids.insert(E, E->get_instance_id()); + } + + for (GDScript *E : must_clear_dependencies) { + Object *obj = ObjectDB::get_instance(must_clear_dependencies_objectids[E]); + if (obj == nullptr) { + continue; } + + E->skip_dependencies = true; + E->clear(); + E->skip_dependencies = false; + GDScriptCache::remove_script(E->get_path()); } + RBSet<StringName> member_function_names; for (const KeyValue<StringName, GDScriptFunction *> &E : member_functions) { - memdelete(E.value); + member_function_names.insert(E.key); + } + for (const StringName &E : member_function_names) { + if (member_functions.has(E)) { + memdelete(member_functions[E]); + } + } + member_function_names.clear(); + member_functions.clear(); + + for (KeyValue<StringName, GDScript::MemberInfo> &E : member_indices) { + E.value.data_type.script_type_ref = Ref<Script>(); } if (implicit_initializer) { memdelete(implicit_initializer); } + implicit_initializer = nullptr; if (implicit_ready) { memdelete(implicit_ready); } - - if (GDScriptCache::singleton) { // Cache may have been already destroyed at engine shutdown. - GDScriptCache::remove_script(get_path()); - } + implicit_ready = nullptr; _save_orphaned_subclasses(); @@ -1289,6 +1465,27 @@ GDScript::~GDScript() { _clear_doc(); } #endif + clearing = false; +} + +GDScript::~GDScript() { + if (destructing) { + return; + } + destructing = true; + + clear(); + + { + MutexLock lock(GDScriptLanguage::get_singleton()->mutex); + + while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) { + // Order matters since clearing the stack may already cause + // the GDScriptFunctionState to be destroyed and thus removed from the list. + pending_func_states.remove(E); + E->self()->_clear_stack(); + } + } #ifdef DEBUG_ENABLED { @@ -1297,6 +1494,10 @@ GDScript::~GDScript() { GDScriptLanguage::get_singleton()->script_list.remove(&script_list); } #endif + + if (GDScriptCache::singleton) { // Cache may have been already destroyed at engine shutdown. + GDScriptCache::remove_script(get_path()); + } } ////////////////////////////// @@ -2336,26 +2537,27 @@ GDScriptLanguage::~GDScriptLanguage() { // Clear dependencies between scripts, to ensure cyclic references are broken (to avoid leaks at exit). SelfList<GDScript> *s = script_list.first(); while (s) { - GDScript *scr = s->self(); // This ensures the current script is not released before we can check what's the next one // in the list (we can't get the next upfront because we don't know if the reference breaking // will cause it -or any other after it, for that matter- to be released so the next one // is not the same as before). - scr->reference(); - - for (KeyValue<StringName, GDScriptFunction *> &E : scr->member_functions) { - GDScriptFunction *func = E.value; - for (int i = 0; i < func->argument_types.size(); i++) { - func->argument_types.write[i].script_type_ref = Ref<Script>(); + Ref<GDScript> scr = s->self(); + if (scr.is_valid()) { + for (KeyValue<StringName, GDScriptFunction *> &E : scr->member_functions) { + GDScriptFunction *func = E.value; + for (int i = 0; i < func->argument_types.size(); i++) { + func->argument_types.write[i].script_type_ref = Ref<Script>(); + } + func->return_type.script_type_ref = Ref<Script>(); + } + for (KeyValue<StringName, GDScript::MemberInfo> &E : scr->member_indices) { + E.value.data_type.script_type_ref = Ref<Script>(); } - func->return_type.script_type_ref = Ref<Script>(); - } - for (KeyValue<StringName, GDScript::MemberInfo> &E : scr->member_indices) { - E.value.data_type.script_type_ref = Ref<Script>(); - } + // Clear backup for scripts that could slip out of the cyclic reference check + scr->clear(); + } s = s->next(); - scr->unreference(); } singleton = nullptr; @@ -2379,6 +2581,27 @@ Ref<GDScript> GDScriptLanguage::get_orphan_subclass(const String &p_qualified_na return Ref<GDScript>(Object::cast_to<GDScript>(obj)); } +Ref<GDScript> GDScriptLanguage::get_script_by_fully_qualified_name(const String &p_name) { + { + MutexLock lock(mutex); + + SelfList<GDScript> *elem = script_list.first(); + while (elem) { + GDScript *scr = elem->self(); + scr = scr->find_class(p_name); + if (scr != nullptr) { + return scr; + } + elem = elem->next(); + } + } + + Ref<GDScript> scr; + scr.instantiate(); + scr->fully_qualified_name = p_name; + return scr; +} + /*************** RESOURCE ***************/ Ref<Resource> ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) { diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h index 61600b1258..2df89d812c 100644 --- a/modules/gdscript/gdscript.h +++ b/modules/gdscript/gdscript.h @@ -61,6 +61,8 @@ class GDScript : public Script { GDCLASS(GDScript, Script); bool tool = false; bool valid = false; + bool reloading = false; + bool skip_dependencies = false; struct MemberInfo { int index = 0; @@ -124,6 +126,8 @@ class GDScript : public Script { int subclass_count = 0; RBSet<Object *> instances; + bool destructing = false; + bool clearing = false; //exported members String source; String path; @@ -163,6 +167,9 @@ class GDScript : public Script { // This method will map the class name from "RefCounted" to "MyClass.InnerClass". static String _get_gdscript_reference_class_name(const GDScript *p_gdscript); + GDScript *_get_gdscript_from_variant(const Variant &p_variant); + void _get_dependencies(RBSet<GDScript *> &p_dependencies, const GDScript *p_except); + protected: bool _get(const StringName &p_name, Variant &r_ret) const; bool _set(const StringName &p_name, const Variant &p_value); @@ -173,6 +180,8 @@ protected: static void _bind_methods(); public: + void clear(); + virtual bool is_valid() const override { return valid; } bool inherits_script(const Ref<Script> &p_script) const override; @@ -193,6 +202,10 @@ public: const Ref<GDScriptNativeClass> &get_native() const { return native; } const String &get_script_class_name() const { return name; } + RBSet<GDScript *> get_dependencies(); + RBSet<GDScript *> get_inverted_dependencies(); + RBSet<GDScript *> get_must_clear_dependencies(); + virtual bool has_script_signal(const StringName &p_signal) const override; virtual void get_script_signal_list(List<MethodInfo> *r_signals) const override; @@ -270,6 +283,7 @@ class GDScriptInstance : public ScriptInstance { friend class GDScriptLambdaCallable; friend class GDScriptLambdaSelfCallable; friend class GDScriptCompiler; + friend class GDScriptCache; friend struct GDScriptUtilityFunctionsDefinitions; ObjectID owner_id; @@ -518,6 +532,8 @@ public: void add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass); Ref<GDScript> get_orphan_subclass(const String &p_qualified_name); + Ref<GDScript> get_script_by_fully_qualified_name(const String &p_name); + GDScriptLanguage(); ~GDScriptLanguage(); }; diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp index 8da77b9e5b..8b0b7a5102 100644 --- a/modules/gdscript/gdscript_analyzer.cpp +++ b/modules/gdscript/gdscript_analyzer.cpp @@ -32,6 +32,7 @@ #include "core/config/engine.h" #include "core/config/project_settings.h" +#include "core/core_string_names.h" #include "core/io/file_access.h" #include "core/io/resource_loader.h" #include "core/object/class_db.h" @@ -39,6 +40,7 @@ #include "core/templates/hash_map.h" #include "gdscript.h" #include "gdscript_utility_functions.h" +#include "scene/resources/packed_scene.h" static MethodInfo info_from_utility_func(const StringName &p_function) { ERR_FAIL_COND_V(!Variant::has_utility_function(p_function), MethodInfo()); @@ -132,7 +134,7 @@ static GDScriptParser::DataType make_builtin_meta_type(Variant::Type p_type) { return type; } -bool GDScriptAnalyzer::has_member_name_conflict_in_script_class(const StringName &p_member_name, const GDScriptParser::ClassNode *p_class) { +bool GDScriptAnalyzer::has_member_name_conflict_in_script_class(const StringName &p_member_name, const GDScriptParser::ClassNode *p_class, const GDScriptParser::Node *p_member) { if (p_class->members_indices.has(p_member_name)) { int index = p_class->members_indices[p_member_name]; const GDScriptParser::ClassNode::Member *member = &p_class->members[index]; @@ -145,6 +147,9 @@ bool GDScriptAnalyzer::has_member_name_conflict_in_script_class(const StringName member->type == GDScriptParser::ClassNode::Member::SIGNAL) { return true; } + if (p_member->type != GDScriptParser::Node::FUNCTION && member->type == GDScriptParser::ClassNode::Member::FUNCTION) { + return true; + } } return false; @@ -160,6 +165,9 @@ bool GDScriptAnalyzer::has_member_name_conflict_in_native_type(const StringName if (ClassDB::has_integer_constant(p_native_type_string, p_member_name)) { return true; } + if (p_member_name == CoreStringNames::get_singleton()->_script) { + return true; + } return false; } @@ -187,14 +195,15 @@ Error GDScriptAnalyzer::check_class_member_name_conflict(const GDScriptParser::C const GDScriptParser::DataType *current_data_type = &p_class_node->base_type; while (current_data_type && current_data_type->kind == GDScriptParser::DataType::Kind::CLASS) { GDScriptParser::ClassNode *current_class_node = current_data_type->class_type; - if (has_member_name_conflict_in_script_class(p_member_name, current_class_node)) { - push_error(vformat(R"(The member "%s" already exists in a parent class.)", p_member_name), + if (has_member_name_conflict_in_script_class(p_member_name, current_class_node, p_member_node)) { + push_error(vformat(R"(The member "%s" already exists in parent class %s.)", p_member_name, current_class_node->identifier->name), p_member_node); return ERR_PARSE_ERROR; } current_data_type = ¤t_class_node->base_type; } + // No need for native class recursion because Node exposes all Object's properties. if (current_data_type && current_data_type->kind == GDScriptParser::DataType::Kind::NATIVE) { if (current_data_type->native_type != StringName()) { return check_native_member_name_conflict( @@ -2912,7 +2921,7 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod base_class = base_class->base_type.class_type; } - // Check native members. + // Check native members. No need for native class recursion because Node exposes all Object's properties. const StringName &native = base.native_type; if (class_exists(native)) { @@ -3103,7 +3112,7 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident GDScriptParser::DataType result; result.kind = GDScriptParser::DataType::NATIVE; result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT; - if (autoload.path.to_lower().ends_with(GDScriptLanguage::get_singleton()->get_extension())) { + if (ResourceLoader::get_resource_type(autoload.path) == "GDScript") { Ref<GDScriptParserRef> singl_parser = get_parser_for(autoload.path); if (singl_parser.is_valid()) { Error err = singl_parser->raise_status(GDScriptParserRef::INTERFACE_SOLVED); @@ -3111,6 +3120,34 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident result = type_from_metatype(singl_parser->get_parser()->head->get_datatype()); } } + } else if (ResourceLoader::get_resource_type(autoload.path) == "PackedScene") { + Error err = OK; + Ref<PackedScene> scene = GDScriptCache::get_packed_scene(autoload.path, err); + if (err == OK && scene->get_state().is_valid()) { + Ref<SceneState> state = scene->get_state(); + if (state->get_node_count() > 0) { + const int ROOT_NODE = 0; + for (int i = 0; i < state->get_node_property_count(ROOT_NODE); i++) { + if (state->get_node_property_name(ROOT_NODE, i) != SNAME("script")) { + continue; + } + + Ref<GDScript> scr = state->get_node_property_value(ROOT_NODE, i); + if (scr.is_null()) { + continue; + } + + Ref<GDScriptParserRef> singl_parser = get_parser_for(scr->get_path()); + if (singl_parser.is_valid()) { + err = singl_parser->raise_status(GDScriptParserRef::INTERFACE_SOLVED); + if (err == OK) { + result = type_from_metatype(singl_parser->get_parser()->head->get_datatype()); + } + } + break; + } + } + } } result.is_constant = true; p_identifier->set_datatype(result); @@ -3236,9 +3273,28 @@ void GDScriptAnalyzer::reduce_preload(GDScriptParser::PreloadNode *p_preload) { } } else { // TODO: Don't load if validating: use completion cache. - p_preload->resource = ResourceLoader::load(p_preload->resolved_path); - if (p_preload->resource.is_null()) { - push_error(vformat(R"(Could not preload resource file "%s".)", p_preload->resolved_path), p_preload->path); + + // Must load GDScript and PackedScenes separately to permit cyclic references + // as ResourceLoader::load() detect and reject those. + if (ResourceLoader::get_resource_type(p_preload->resolved_path) == "GDScript") { + Error err = OK; + Ref<GDScript> res = GDScriptCache::get_shallow_script(p_preload->resolved_path, err, parser->script_path); + p_preload->resource = res; + if (err != OK) { + push_error(vformat(R"(Could not preload resource script "%s".)", p_preload->resolved_path), p_preload->path); + } + } else if (ResourceLoader::get_resource_type(p_preload->resolved_path) == "PackedScene") { + Error err = OK; + Ref<PackedScene> res = GDScriptCache::get_packed_scene(p_preload->resolved_path, err, parser->script_path); + p_preload->resource = res; + if (err != OK) { + push_error(vformat(R"(Could not preload resource scene "%s".)", p_preload->resolved_path), p_preload->path); + } + } else { + p_preload->resource = ResourceLoader::load(p_preload->resolved_path); + if (p_preload->resource.is_null()) { + push_error(vformat(R"(Could not preload resource file "%s".)", p_preload->resolved_path), p_preload->path); + } } } } @@ -3280,6 +3336,17 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri // Just try to get it. bool valid = false; Variant value = p_subscript->base->reduced_value.get_named(p_subscript->attribute->name, valid); + + // If it's a GDScript instance, try to get the full script. Maybe it's not still completely loaded. + Ref<GDScript> gdscr = Ref<GDScript>(p_subscript->base->reduced_value); + if (!valid && gdscr.is_valid()) { + Error err = OK; + GDScriptCache::get_full_script(gdscr->get_path(), err); + if (err == OK) { + value = p_subscript->base->reduced_value.get_named(p_subscript->attribute->name, valid); + } + } + if (!valid) { push_error(vformat(R"(Cannot get member "%s" from "%s".)", p_subscript->attribute->name, p_subscript->base->reduced_value), p_subscript->index); result_type.kind = GDScriptParser::DataType::VARIANT; @@ -3662,50 +3729,43 @@ GDScriptParser::DataType GDScriptAnalyzer::type_from_variant(const Variant &p_va scr = obj->get_script(); } if (scr.is_valid()) { - if (scr->is_valid()) { - result.script_type = scr; - result.script_path = scr->get_path(); - Ref<GDScript> gds = scr; - if (gds.is_valid()) { - result.kind = GDScriptParser::DataType::CLASS; - // This might be an inner class, so we want to get the parser for the root. - // But still get the inner class from that tree. - GDScript *current = gds.ptr(); - List<StringName> class_chain; - while (current->_owner) { - // Push to front so it's in reverse. - class_chain.push_front(current->name); - current = current->_owner; - } - - Ref<GDScriptParserRef> ref = get_parser_for(current->get_path()); - if (ref.is_null()) { - push_error("Could not find script in path.", p_source); - GDScriptParser::DataType error_type; - error_type.kind = GDScriptParser::DataType::VARIANT; - return error_type; - } - ref->raise_status(GDScriptParserRef::INTERFACE_SOLVED); + result.script_type = scr; + result.script_path = scr->get_path(); + Ref<GDScript> gds = scr; + if (gds.is_valid()) { + result.kind = GDScriptParser::DataType::CLASS; + // This might be an inner class, so we want to get the parser for the root. + // But still get the inner class from that tree. + GDScript *current = gds.ptr(); + List<StringName> class_chain; + while (current->_owner) { + // Push to front so it's in reverse. + class_chain.push_front(current->name); + current = current->_owner; + } - GDScriptParser::ClassNode *found = ref->get_parser()->head; + Ref<GDScriptParserRef> ref = get_parser_for(current->get_path()); + if (ref.is_null()) { + push_error("Could not find script in path.", p_source); + GDScriptParser::DataType error_type; + error_type.kind = GDScriptParser::DataType::VARIANT; + return error_type; + } + ref->raise_status(GDScriptParserRef::INTERFACE_SOLVED); - // It should be okay to assume this exists, since we have a complete script already. - for (const StringName &E : class_chain) { - found = found->get_member(E).m_class; - } + GDScriptParser::ClassNode *found = ref->get_parser()->head; - result.class_type = found; - result.script_path = ref->get_parser()->script_path; - } else { - result.kind = GDScriptParser::DataType::SCRIPT; + // It should be okay to assume this exists, since we have a complete script already. + for (const StringName &E : class_chain) { + found = found->get_member(E).m_class; } - result.native_type = scr->get_instance_base_type(); + + result.class_type = found; + result.script_path = ref->get_parser()->script_path; } else { - push_error(vformat(R"(Constant value uses script from "%s" which is loaded but not compiled.)", scr->get_path()), p_source); - result.kind = GDScriptParser::DataType::VARIANT; - result.type_source = GDScriptParser::DataType::UNDETECTED; - result.is_meta_type = false; + result.kind = GDScriptParser::DataType::SCRIPT; } + result.native_type = scr->get_instance_base_type(); } else { result.kind = GDScriptParser::DataType::NATIVE; if (result.native_type == GDScriptNativeClass::get_class_static()) { diff --git a/modules/gdscript/gdscript_analyzer.h b/modules/gdscript/gdscript_analyzer.h index 217a856ce0..23a3ad39a5 100644 --- a/modules/gdscript/gdscript_analyzer.h +++ b/modules/gdscript/gdscript_analyzer.h @@ -45,7 +45,7 @@ class GDScriptAnalyzer { List<GDScriptParser::LambdaNode *> lambda_stack; // Tests for detecting invalid overloading of script members - static _FORCE_INLINE_ bool has_member_name_conflict_in_script_class(const StringName &p_name, const GDScriptParser::ClassNode *p_current_class_node); + static _FORCE_INLINE_ bool has_member_name_conflict_in_script_class(const StringName &p_name, const GDScriptParser::ClassNode *p_current_class_node, const GDScriptParser::Node *p_member); static _FORCE_INLINE_ bool has_member_name_conflict_in_native_type(const StringName &p_name, const StringName &p_native_type_string); Error check_native_member_name_conflict(const StringName &p_member_name, const GDScriptParser::Node *p_member_node, const StringName &p_native_type_string); Error check_class_member_name_conflict(const GDScriptParser::ClassNode *p_class_node, const StringName &p_member_name, const GDScriptParser::Node *p_member_node); diff --git a/modules/gdscript/gdscript_cache.cpp b/modules/gdscript/gdscript_cache.cpp index 03a101b9fc..40681d9771 100644 --- a/modules/gdscript/gdscript_cache.cpp +++ b/modules/gdscript/gdscript_cache.cpp @@ -36,6 +36,7 @@ #include "gdscript_analyzer.h" #include "gdscript_compiler.h" #include "gdscript_parser.h" +#include "scene/resources/packed_scene.h" bool GDScriptParserRef::is_valid() const { return parser != nullptr; @@ -96,27 +97,88 @@ Error GDScriptParserRef::raise_status(Status p_new_status) { return result; } -GDScriptParserRef::~GDScriptParserRef() { +void GDScriptParserRef::clear() { + if (cleared) { + return; + } + cleared = true; + if (parser != nullptr) { memdelete(parser); } + if (analyzer != nullptr) { memdelete(analyzer); } - MutexLock lock(GDScriptCache::singleton->lock); +} + +GDScriptParserRef::~GDScriptParserRef() { + clear(); + + MutexLock lock(GDScriptCache::singleton->mutex); GDScriptCache::singleton->parser_map.erase(path); } GDScriptCache *GDScriptCache::singleton = nullptr; +void GDScriptCache::move_script(const String &p_from, const String &p_to) { + if (singleton == nullptr) { + return; + } + + MutexLock lock(singleton->mutex); + + for (KeyValue<String, HashSet<String>> &E : singleton->packed_scene_dependencies) { + if (E.value.has(p_from)) { + E.value.insert(p_to); + E.value.erase(p_from); + } + } + + if (singleton->parser_map.has(p_from) && !p_from.is_empty()) { + singleton->parser_map[p_to] = singleton->parser_map[p_from]; + } + singleton->parser_map.erase(p_from); + + if (singleton->shallow_gdscript_cache.has(p_from) && !p_from.is_empty()) { + singleton->shallow_gdscript_cache[p_to] = singleton->shallow_gdscript_cache[p_from]; + } + singleton->shallow_gdscript_cache.erase(p_from); + + if (singleton->full_gdscript_cache.has(p_from) && !p_from.is_empty()) { + singleton->full_gdscript_cache[p_to] = singleton->full_gdscript_cache[p_from]; + } + singleton->full_gdscript_cache.erase(p_from); +} + void GDScriptCache::remove_script(const String &p_path) { - MutexLock lock(singleton->lock); + if (singleton == nullptr) { + return; + } + + MutexLock lock(singleton->mutex); + + for (KeyValue<String, HashSet<String>> &E : singleton->packed_scene_dependencies) { + if (!E.value.has(p_path)) { + continue; + } + E.value.erase(p_path); + } + + GDScriptCache::clear_unreferenced_packed_scenes(); + + if (singleton->parser_map.has(p_path)) { + singleton->parser_map[p_path]->clear(); + singleton->parser_map.erase(p_path); + } + + singleton->dependencies.erase(p_path); singleton->shallow_gdscript_cache.erase(p_path); singleton->full_gdscript_cache.erase(p_path); } Ref<GDScriptParserRef> GDScriptCache::get_parser(const String &p_path, GDScriptParserRef::Status p_status, Error &r_error, const String &p_owner) { - MutexLock lock(singleton->lock); + MutexLock lock(singleton->mutex); Ref<GDScriptParserRef> ref; if (!p_owner.is_empty()) { singleton->dependencies[p_owner].insert(p_path); @@ -163,7 +225,7 @@ String GDScriptCache::get_source_code(const String &p_path) { } Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, Error &r_error, const String &p_owner) { - MutexLock lock(singleton->lock); + MutexLock lock(singleton->mutex); if (!p_owner.is_empty()) { singleton->dependencies[p_owner].insert(p_path); } @@ -185,12 +247,12 @@ Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, Error &r_e script->load_source_code(p_path); GDScriptCompiler::make_scripts(script.ptr(), parser_ref->get_parser()->get_tree(), true); - singleton->shallow_gdscript_cache[p_path] = script.ptr(); + singleton->shallow_gdscript_cache[p_path] = script; return script; } Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_error, const String &p_owner, bool p_update_from_disk) { - MutexLock lock(singleton->lock); + MutexLock lock(singleton->mutex); if (!p_owner.is_empty()) { singleton->dependencies[p_owner].insert(p_path); @@ -220,19 +282,21 @@ Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_erro return script; } + singleton->full_gdscript_cache[p_path] = script; + singleton->shallow_gdscript_cache.erase(p_path); + r_error = script->reload(true); if (r_error) { + singleton->shallow_gdscript_cache[p_path] = script; + singleton->full_gdscript_cache.erase(p_path); return script; } - singleton->full_gdscript_cache[p_path] = script.ptr(); - singleton->shallow_gdscript_cache.erase(p_path); - return script; } Ref<GDScript> GDScriptCache::get_cached_script(const String &p_path) { - MutexLock lock(singleton->lock); + MutexLock lock(singleton->mutex); if (singleton->full_gdscript_cache.has(p_path)) { return singleton->full_gdscript_cache[p_path]; @@ -246,11 +310,11 @@ Ref<GDScript> GDScriptCache::get_cached_script(const String &p_path) { } Error GDScriptCache::finish_compiling(const String &p_owner) { - MutexLock lock(singleton->lock); + MutexLock lock(singleton->mutex); // Mark this as compiled. Ref<GDScript> script = get_cached_script(p_owner); - singleton->full_gdscript_cache[p_owner] = script.ptr(); + singleton->full_gdscript_cache[p_owner] = script; singleton->shallow_gdscript_cache.erase(p_owner); HashSet<String> depends = singleton->dependencies[p_owner]; @@ -271,13 +335,73 @@ Error GDScriptCache::finish_compiling(const String &p_owner) { return err; } +Ref<PackedScene> GDScriptCache::get_packed_scene(const String &p_path, Error &r_error, const String &p_owner) { + MutexLock lock(singleton->mutex); + + if (singleton->packed_scene_cache.has(p_path)) { + singleton->packed_scene_dependencies[p_path].insert(p_owner); + return singleton->packed_scene_cache[p_path]; + } + + Ref<PackedScene> scene; + scene.instantiate(); + + r_error = OK; + if (p_path.is_empty()) { + r_error = ERR_FILE_BAD_PATH; + return scene; + } + + scene->set_path(p_path); + singleton->packed_scene_cache[p_path] = scene; + singleton->packed_scene_dependencies[p_path].insert(p_owner); + + scene->recreate_state(); + scene->reload_from_file(); + return scene; +} + +void GDScriptCache::clear_unreferenced_packed_scenes() { + if (singleton == nullptr) { + return; + } + + MutexLock lock(singleton->mutex); + + for (KeyValue<String, HashSet<String>> &E : singleton->packed_scene_dependencies) { + if (E.value.size() > 0 || !ResourceLoader::is_imported(E.key)) { + continue; + } + + singleton->packed_scene_dependencies.erase(E.key); + singleton->packed_scene_cache.erase(E.key); + } +} + GDScriptCache::GDScriptCache() { singleton = this; } GDScriptCache::~GDScriptCache() { + destructing = true; + + RBSet<Ref<GDScriptParserRef>> parser_map_refs; + for (KeyValue<String, GDScriptParserRef *> &E : parser_map) { + parser_map_refs.insert(E.value); + } + + for (Ref<GDScriptParserRef> &E : parser_map_refs) { + if (E.is_valid()) + E->clear(); + } + + parser_map_refs.clear(); parser_map.clear(); shallow_gdscript_cache.clear(); full_gdscript_cache.clear(); + + packed_scene_cache.clear(); + packed_scene_dependencies.clear(); + singleton = nullptr; } diff --git a/modules/gdscript/gdscript_cache.h b/modules/gdscript/gdscript_cache.h index fcd240ba8d..2195932aa3 100644 --- a/modules/gdscript/gdscript_cache.h +++ b/modules/gdscript/gdscript_cache.h @@ -36,6 +36,7 @@ #include "core/templates/hash_map.h" #include "core/templates/hash_set.h" #include "gdscript.h" +#include "scene/resources/packed_scene.h" class GDScriptAnalyzer; class GDScriptParser; @@ -56,6 +57,7 @@ private: Status status = EMPTY; Error result = OK; String path; + bool cleared = false; friend class GDScriptCache; @@ -64,6 +66,7 @@ public: Status get_status() const; GDScriptParser *get_parser() const; Error raise_status(Status p_new_status); + void clear(); GDScriptParserRef() {} ~GDScriptParserRef(); @@ -72,19 +75,25 @@ public: class GDScriptCache { // String key is full path. HashMap<String, GDScriptParserRef *> parser_map; - HashMap<String, GDScript *> shallow_gdscript_cache; - HashMap<String, GDScript *> full_gdscript_cache; + HashMap<String, Ref<GDScript>> shallow_gdscript_cache; + HashMap<String, Ref<GDScript>> full_gdscript_cache; HashMap<String, HashSet<String>> dependencies; + HashMap<String, Ref<PackedScene>> packed_scene_cache; + HashMap<String, HashSet<String>> packed_scene_dependencies; friend class GDScript; friend class GDScriptParserRef; + friend class GDScriptInstance; static GDScriptCache *singleton; - Mutex lock; - static void remove_script(const String &p_path); + bool destructing = false; + + Mutex mutex; public: + static void move_script(const String &p_from, const String &p_to); + static void remove_script(const String &p_path); static Ref<GDScriptParserRef> get_parser(const String &p_path, GDScriptParserRef::Status status, Error &r_error, const String &p_owner = String()); static String get_source_code(const String &p_path); static Ref<GDScript> get_shallow_script(const String &p_path, Error &r_error, const String &p_owner = String()); @@ -92,6 +101,16 @@ public: static Ref<GDScript> get_cached_script(const String &p_path); static Error finish_compiling(const String &p_owner); + static Ref<PackedScene> get_packed_scene(const String &p_path, Error &r_error, const String &p_owner = ""); + static void clear_unreferenced_packed_scenes(); + + static bool is_destructing() { + if (singleton == nullptr) { + return true; + } + return singleton->destructing; + }; + GDScriptCache(); ~GDScriptCache(); }; diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index 824625b745..f0ceb42f89 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -141,6 +141,7 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D result.script_type_ref = script; } result.script_type = script.ptr(); + result.native_type = p_datatype.native_type; } } break; case GDScriptParser::DataType::ENUM: @@ -354,11 +355,22 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code if (class_node->identifier && class_node->identifier->name == identifier) { res = Ref<GDScript>(main_script); } else { - res = ResourceLoader::load(ScriptServer::get_global_class_path(identifier)); - if (res.is_null()) { - _set_error("Can't load global class " + String(identifier) + ", cyclic reference?", p_expression); - r_error = ERR_COMPILATION_FAILED; - return GDScriptCodeGenerator::Address(); + String global_class_path = ScriptServer::get_global_class_path(identifier); + if (ResourceLoader::get_resource_type(global_class_path) == "GDScript") { + Error err = OK; + res = GDScriptCache::get_full_script(global_class_path, err); + if (err != OK) { + _set_error("Can't load global class " + String(identifier), p_expression); + r_error = ERR_COMPILATION_FAILED; + return GDScriptCodeGenerator::Address(); + } + } else { + res = ResourceLoader::load(global_class_path); + if (res.is_null()) { + _set_error("Can't load global class " + String(identifier) + ", cyclic reference?", p_expression); + r_error = ERR_COMPILATION_FAILED; + return GDScriptCodeGenerator::Address(); + } } } @@ -2172,6 +2184,7 @@ Error GDScriptCompiler::_populate_class_members(GDScript *p_script, const GDScri parsing_classes.insert(p_script); + p_script->clearing = true; #ifdef TOOLS_ENABLED p_script->doc_functions.clear(); p_script->doc_variables.clear(); @@ -2194,10 +2207,24 @@ Error GDScriptCompiler::_populate_class_members(GDScript *p_script, const GDScri p_script->base = Ref<GDScript>(); p_script->_base = nullptr; p_script->members.clear(); + + // This makes possible to clear script constants and member_functions without heap-use-after-free errors. + HashMap<StringName, Variant> constants; + for (const KeyValue<StringName, Variant> &E : p_script->constants) { + constants.insert(E.key, E.value); + } p_script->constants.clear(); + constants.clear(); + HashMap<StringName, GDScriptFunction *> member_functions; for (const KeyValue<StringName, GDScriptFunction *> &E : p_script->member_functions) { + member_functions.insert(E.key, E.value); + } + p_script->member_functions.clear(); + for (const KeyValue<StringName, GDScriptFunction *> &E : member_functions) { memdelete(E.value); } + member_functions.clear(); + if (p_script->implicit_initializer) { memdelete(p_script->implicit_initializer); } @@ -2212,6 +2239,8 @@ Error GDScriptCompiler::_populate_class_members(GDScript *p_script, const GDScri p_script->implicit_initializer = nullptr; p_script->implicit_ready = nullptr; + p_script->clearing = false; + p_script->tool = parser->is_tool(); if (!p_script->name.is_empty()) { @@ -2454,10 +2483,8 @@ Error GDScriptCompiler::_populate_class_members(GDScript *p_script, const GDScri } #ifdef TOOLS_ENABLED - p_script->member_lines[name] = inner_class->start_line; #endif - p_script->constants.insert(name, subclass); //once parsed, goes to the list of constants } diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp index 98b3e40f1b..24a614b1ad 100644 --- a/modules/gdscript/gdscript_function.cpp +++ b/modules/gdscript/gdscript_function.cpp @@ -149,10 +149,17 @@ GDScriptFunction::GDScriptFunction() { } GDScriptFunction::~GDScriptFunction() { + get_script()->member_functions.erase(name); + for (int i = 0; i < lambdas.size(); i++) { memdelete(lambdas[i]); } + for (int i = 0; i < argument_types.size(); i++) { + argument_types.write[i].script_type_ref = Ref<Script>(); + } + return_type.script_type_ref = Ref<Script>(); + #ifdef DEBUG_ENABLED MutexLock lock(GDScriptLanguage::get_singleton()->mutex); diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h index e44038d6da..6e5f7a8520 100644 --- a/modules/gdscript/gdscript_function.h +++ b/modules/gdscript/gdscript_function.h @@ -430,6 +430,7 @@ public: }; private: + friend class GDScript; friend class GDScriptCompiler; friend class GDScriptByteCodeGenerator; diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index 053d81893d..6fd1362e68 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -648,7 +648,13 @@ GDScriptParser::ClassNode *GDScriptParser::parse_class() { if (consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected identifier for the class name after "class".)")) { n_class->identifier = parse_identifier(); if (n_class->outer) { - n_class->fqcn = n_class->outer->fqcn + "::" + n_class->identifier->name; + String fqcn = n_class->outer->fqcn; + if (fqcn.is_empty()) { + fqcn = script_path; + } + n_class->fqcn = fqcn + "::" + n_class->identifier->name; + } else { + n_class->fqcn = n_class->identifier->name; } } @@ -1535,7 +1541,7 @@ GDScriptParser::SuiteNode *GDScriptParser::parse_suite(const String &p_context, VariableNode *variable = static_cast<VariableNode *>(statement); const SuiteNode::Local &local = current_suite->get_local(variable->identifier->name); if (local.type != SuiteNode::Local::UNDEFINED) { - push_error(vformat(R"(There is already a %s named "%s" declared in this scope.)", local.get_name(), variable->identifier->name)); + push_error(vformat(R"(There is already a %s named "%s" declared in this scope.)", local.get_name(), variable->identifier->name), variable->identifier); } current_suite->add_local(variable, current_function); break; @@ -1550,7 +1556,7 @@ GDScriptParser::SuiteNode *GDScriptParser::parse_suite(const String &p_context, } else { name = "variable"; } - push_error(vformat(R"(There is already a %s named "%s" declared in this scope.)", name, constant->identifier->name)); + push_error(vformat(R"(There is already a %s named "%s" declared in this scope.)", name, constant->identifier->name), constant->identifier); } current_suite->add_local(constant, current_function); break; diff --git a/modules/gdscript/tests/gdscript_test_runner.cpp b/modules/gdscript/tests/gdscript_test_runner.cpp index 1ccbf9d150..7f42643c8f 100644 --- a/modules/gdscript/tests/gdscript_test_runner.cpp +++ b/modules/gdscript/tests/gdscript_test_runner.cpp @@ -251,7 +251,10 @@ bool GDScriptTestRunner::make_tests_for_dir(const String &p_dir) { return false; } } else { - if (next.get_extension().to_lower() == "gd") { + if (next.ends_with(".notest.gd")) { + next = dir->get_next(); + continue; + } else if (next.get_extension().to_lower() == "gd") { #ifndef DEBUG_ENABLED // On release builds, skip tests marked as debug only. Error open_err = OK; @@ -597,6 +600,9 @@ GDScriptTest::TestResult GDScriptTest::execute_test_code(bool p_is_generating) { } enable_stdout(); + + GDScriptCache::remove_script(script->get_path()); + return result; } diff --git a/modules/gdscript/tests/scripts/analyzer/errors/overload_script_variable.gd b/modules/gdscript/tests/scripts/analyzer/errors/overload_script_variable.gd new file mode 100644 index 0000000000..5c8b9fa4ae --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/overload_script_variable.gd @@ -0,0 +1,6 @@ +extends Node + +var script: int + +func test(): + pass diff --git a/modules/gdscript/tests/scripts/analyzer/errors/overload_script_variable.out b/modules/gdscript/tests/scripts/analyzer/errors/overload_script_variable.out new file mode 100644 index 0000000000..8454aaa404 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/overload_script_variable.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Member "script" redefined (original in native class 'Node') diff --git a/modules/gdscript/tests/scripts/analyzer/errors/variable_overloads_superclass_function.gd b/modules/gdscript/tests/scripts/analyzer/errors/variable_overloads_superclass_function.gd new file mode 100644 index 0000000000..28561ff94b --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/variable_overloads_superclass_function.gd @@ -0,0 +1,9 @@ +func test(): + pass + +class A: + func overload_me(): + pass + +class B extends A: + var overload_me diff --git a/modules/gdscript/tests/scripts/analyzer/errors/variable_overloads_superclass_function.out b/modules/gdscript/tests/scripts/analyzer/errors/variable_overloads_superclass_function.out new file mode 100644 index 0000000000..32357f9f6a --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/variable_overloads_superclass_function.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +The member "overload_me" already exists in parent class A. diff --git a/modules/gdscript/tests/scripts/analyzer/features/gdscript_to_preload.gd b/modules/gdscript/tests/scripts/analyzer/features/gdscript_to_preload.notest.gd index ea744e3027..c3fc176679 100644 --- a/modules/gdscript/tests/scripts/analyzer/features/gdscript_to_preload.gd +++ b/modules/gdscript/tests/scripts/analyzer/features/gdscript_to_preload.notest.gd @@ -1,7 +1,4 @@ const A := 42 -func test(): - pass - func something(): return "OK" diff --git a/modules/gdscript/tests/scripts/analyzer/features/preload_constant_types_are_inferred.gd b/modules/gdscript/tests/scripts/analyzer/features/preload_constant_types_are_inferred.gd index 276875dd5a..9d0324ead8 100644 --- a/modules/gdscript/tests/scripts/analyzer/features/preload_constant_types_are_inferred.gd +++ b/modules/gdscript/tests/scripts/analyzer/features/preload_constant_types_are_inferred.gd @@ -1,4 +1,4 @@ -const Constants = preload("gdscript_to_preload.gd") +const Constants = preload("gdscript_to_preload.notest.gd") func test(): var a := Constants.A diff --git a/modules/gdscript/tests/scripts/analyzer/features/preload_cyclic_reference.gd b/modules/gdscript/tests/scripts/analyzer/features/preload_cyclic_reference.gd new file mode 100644 index 0000000000..b730453a8a --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/preload_cyclic_reference.gd @@ -0,0 +1,4 @@ +const A = preload("preload_cyclic_reference_a.notest.gd") + +func test(): + A.test_cyclic_reference() diff --git a/modules/gdscript/tests/scripts/analyzer/features/gdscript_to_preload.out b/modules/gdscript/tests/scripts/analyzer/features/preload_cyclic_reference.out index d73c5eb7cd..14bb971221 100644 --- a/modules/gdscript/tests/scripts/analyzer/features/gdscript_to_preload.out +++ b/modules/gdscript/tests/scripts/analyzer/features/preload_cyclic_reference.out @@ -1 +1,2 @@ GDTEST_OK +godot diff --git a/modules/gdscript/tests/scripts/analyzer/features/preload_cyclic_reference_a.notest.gd b/modules/gdscript/tests/scripts/analyzer/features/preload_cyclic_reference_a.notest.gd new file mode 100644 index 0000000000..7a6035ded1 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/preload_cyclic_reference_a.notest.gd @@ -0,0 +1,12 @@ +const B = preload("preload_cyclic_reference_b.notest.gd") + +const WAITING_FOR = "godot" + +static func test_cyclic_reference(): + B.test_cyclic_reference() + +static func test_cyclic_reference_2(): + B.test_cyclic_reference_2() + +static func test_cyclic_reference_3(): + B.test_cyclic_reference_3() diff --git a/modules/gdscript/tests/scripts/analyzer/features/preload_cyclic_reference_b.notest.gd b/modules/gdscript/tests/scripts/analyzer/features/preload_cyclic_reference_b.notest.gd new file mode 100644 index 0000000000..3ea5b01156 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/preload_cyclic_reference_b.notest.gd @@ -0,0 +1,10 @@ +const A = preload("preload_cyclic_reference_a.notest.gd") + +static func test_cyclic_reference(): + A.test_cyclic_reference_2() + +static func test_cyclic_reference_2(): + A.test_cyclic_reference_3() + +static func test_cyclic_reference_3(): + print(A.WAITING_FOR) diff --git a/modules/gdscript/tests/scripts/analyzer/features/use_preload_script_as_type.gd b/modules/gdscript/tests/scripts/analyzer/features/use_preload_script_as_type.gd index 5f73064cc0..beabf3d2e5 100644 --- a/modules/gdscript/tests/scripts/analyzer/features/use_preload_script_as_type.gd +++ b/modules/gdscript/tests/scripts/analyzer/features/use_preload_script_as_type.gd @@ -1,4 +1,4 @@ -const preloaded : GDScript = preload("gdscript_to_preload.gd") +const preloaded : GDScript = preload("gdscript_to_preload.notest.gd") func test(): var preloaded_instance: preloaded = preloaded.new() diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotMemberData.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotMemberData.cs index db395e21cb..abd8079922 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotMemberData.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotMemberData.cs @@ -3,7 +3,7 @@ using Microsoft.CodeAnalysis; namespace Godot.SourceGenerators { - public struct GodotMethodData + public readonly struct GodotMethodData { public GodotMethodData(IMethodSymbol method, ImmutableArray<MarshalType> paramTypes, ImmutableArray<ITypeSymbol> paramTypeSymbols, MarshalType? retType, ITypeSymbol? retSymbol) @@ -22,7 +22,7 @@ namespace Godot.SourceGenerators public ITypeSymbol? RetSymbol { get; } } - public struct GodotSignalDelegateData + public readonly struct GodotSignalDelegateData { public GodotSignalDelegateData(string name, INamedTypeSymbol delegateSymbol, GodotMethodData invokeMethodData) { @@ -36,7 +36,7 @@ namespace Godot.SourceGenerators public GodotMethodData InvokeMethodData { get; } } - public struct GodotPropertyData + public readonly struct GodotPropertyData { public GodotPropertyData(IPropertySymbol propertySymbol, MarshalType type) { @@ -48,7 +48,7 @@ namespace Godot.SourceGenerators public MarshalType Type { get; } } - public struct GodotFieldData + public readonly struct GodotFieldData { public GodotFieldData(IFieldSymbol fieldSymbol, MarshalType type) { diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MethodInfo.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MethodInfo.cs index 81c6f2b7d5..bb9be862c4 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MethodInfo.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MethodInfo.cs @@ -2,7 +2,7 @@ using System.Collections.Generic; namespace Godot.SourceGenerators { - internal struct MethodInfo + internal readonly struct MethodInfo { public MethodInfo(string name, PropertyInfo returnVal, MethodFlags flags, List<PropertyInfo>? arguments, diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/PropertyInfo.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/PropertyInfo.cs index b345f5f84d..2b89633ef6 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/PropertyInfo.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/PropertyInfo.cs @@ -1,6 +1,6 @@ namespace Godot.SourceGenerators { - internal struct PropertyInfo + internal readonly struct PropertyInfo { public PropertyInfo(VariantType type, string name, PropertyHint hint, string? hintString, PropertyUsageFlags usage, bool exported) diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Utils/SemaphoreExtensions.cs b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Utils/SemaphoreExtensions.cs index 9d593fbf8a..ab21527344 100644 --- a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Utils/SemaphoreExtensions.cs +++ b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Utils/SemaphoreExtensions.cs @@ -13,7 +13,7 @@ namespace GodotTools.IdeMessaging.Utils return waitAsyncTask.ContinueWith<IDisposable>(t => wrapper, cancellationToken).ConfigureAwait(false); } - private struct SemaphoreSlimWaitReleaseWrapper : IDisposable + private readonly struct SemaphoreSlimWaitReleaseWrapper : IDisposable { private readonly SemaphoreSlim semaphoreSlim; diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs index 2184cae6d6..94efcba3f1 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs @@ -22,7 +22,7 @@ namespace GodotTools.Export public bool FullAot; private bool _useInterpreter; - public bool UseInterpreter { get => _useInterpreter && !LLVMOnly; set => _useInterpreter = value; } + public bool UseInterpreter { readonly get => _useInterpreter && !LLVMOnly; set => _useInterpreter = value; } public string[] ExtraAotOptions; public string[] ExtraOptimizerOptions; diff --git a/modules/mono/editor/GodotTools/GodotTools/PlaySettings.cs b/modules/mono/editor/GodotTools/GodotTools/PlaySettings.cs index 820d0c0b83..9a8fdcc7c5 100644 --- a/modules/mono/editor/GodotTools/GodotTools/PlaySettings.cs +++ b/modules/mono/editor/GodotTools/GodotTools/PlaySettings.cs @@ -1,6 +1,6 @@ namespace GodotTools { - public struct PlaySettings + public readonly struct PlaySettings { public bool HasDebugger { get; } public string DebuggerHost { get; } diff --git a/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/CallbacksInfo.cs b/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/CallbacksInfo.cs index 686023a077..ae51c07386 100644 --- a/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/CallbacksInfo.cs +++ b/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/CallbacksInfo.cs @@ -4,7 +4,7 @@ using Microsoft.CodeAnalysis; namespace Godot.SourceGenerators.Internal; -internal struct CallbacksData +internal readonly struct CallbacksData { public CallbacksData(INamedTypeSymbol nativeTypeSymbol, INamedTypeSymbol funcStructSymbol) { diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs index d8a6644a66..a2916d4ae8 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs @@ -20,7 +20,7 @@ namespace Godot /// <value>Directly uses a private field.</value> public Vector3 Position { - get { return _position; } + readonly get { return _position; } set { _position = value; } } @@ -31,7 +31,7 @@ namespace Godot /// <value>Directly uses a private field.</value> public Vector3 Size { - get { return _size; } + readonly get { return _size; } set { _size = value; } } @@ -45,7 +45,7 @@ namespace Godot /// </value> public Vector3 End { - get { return _position + _size; } + readonly get { return _position + _size; } set { _size = value - _position; } } @@ -54,7 +54,7 @@ namespace Godot /// the most-negative corner is the origin and the size is positive. /// </summary> /// <returns>The modified <see cref="AABB"/>.</returns> - public AABB Abs() + public readonly AABB Abs() { Vector3 end = End; Vector3 topLeft = new Vector3(Mathf.Min(_position.x, end.x), Mathf.Min(_position.y, end.y), Mathf.Min(_position.z, end.z)); @@ -66,7 +66,7 @@ namespace Godot /// to <see cref="Position"/> + (<see cref="Size"/> / 2). /// </summary> /// <returns>The center.</returns> - public Vector3 GetCenter() + public readonly Vector3 GetCenter() { return _position + (_size * 0.5f); } @@ -78,7 +78,7 @@ namespace Godot /// <returns> /// A <see langword="bool"/> for whether or not this <see cref="AABB"/> encloses <paramref name="with"/>. /// </returns> - public bool Encloses(AABB with) + public readonly bool Encloses(AABB with) { Vector3 srcMin = _position; Vector3 srcMax = _position + _size; @@ -98,7 +98,7 @@ namespace Godot /// </summary> /// <param name="point">The point to include.</param> /// <returns>The expanded <see cref="AABB"/>.</returns> - public AABB Expand(Vector3 point) + public readonly AABB Expand(Vector3 point) { Vector3 begin = _position; Vector3 end = _position + _size; @@ -140,7 +140,7 @@ namespace Godot /// <paramref name="idx"/> is less than 0 or greater than 7. /// </exception> /// <returns>An endpoint of the <see cref="AABB"/>.</returns> - public Vector3 GetEndpoint(int idx) + public readonly Vector3 GetEndpoint(int idx) { switch (idx) { @@ -172,7 +172,7 @@ namespace Godot /// Returns the normalized longest axis of the <see cref="AABB"/>. /// </summary> /// <returns>A vector representing the normalized longest axis of the <see cref="AABB"/>.</returns> - public Vector3 GetLongestAxis() + public readonly Vector3 GetLongestAxis() { var axis = new Vector3(1f, 0f, 0f); real_t maxSize = _size.x; @@ -195,7 +195,7 @@ namespace Godot /// Returns the <see cref="Vector3.Axis"/> index of the longest axis of the <see cref="AABB"/>. /// </summary> /// <returns>A <see cref="Vector3.Axis"/> index for which axis is longest.</returns> - public Vector3.Axis GetLongestAxisIndex() + public readonly Vector3.Axis GetLongestAxisIndex() { var axis = Vector3.Axis.X; real_t maxSize = _size.x; @@ -218,7 +218,7 @@ namespace Godot /// Returns the scalar length of the longest axis of the <see cref="AABB"/>. /// </summary> /// <returns>The scalar length of the longest axis of the <see cref="AABB"/>.</returns> - public real_t GetLongestAxisSize() + public readonly real_t GetLongestAxisSize() { real_t maxSize = _size.x; @@ -235,7 +235,7 @@ namespace Godot /// Returns the normalized shortest axis of the <see cref="AABB"/>. /// </summary> /// <returns>A vector representing the normalized shortest axis of the <see cref="AABB"/>.</returns> - public Vector3 GetShortestAxis() + public readonly Vector3 GetShortestAxis() { var axis = new Vector3(1f, 0f, 0f); real_t maxSize = _size.x; @@ -258,7 +258,7 @@ namespace Godot /// Returns the <see cref="Vector3.Axis"/> index of the shortest axis of the <see cref="AABB"/>. /// </summary> /// <returns>A <see cref="Vector3.Axis"/> index for which axis is shortest.</returns> - public Vector3.Axis GetShortestAxisIndex() + public readonly Vector3.Axis GetShortestAxisIndex() { var axis = Vector3.Axis.X; real_t maxSize = _size.x; @@ -281,7 +281,7 @@ namespace Godot /// Returns the scalar length of the shortest axis of the <see cref="AABB"/>. /// </summary> /// <returns>The scalar length of the shortest axis of the <see cref="AABB"/>.</returns> - public real_t GetShortestAxisSize() + public readonly real_t GetShortestAxisSize() { real_t maxSize = _size.x; @@ -300,7 +300,7 @@ namespace Godot /// </summary> /// <param name="dir">The direction to find support for.</param> /// <returns>A vector representing the support.</returns> - public Vector3 GetSupport(Vector3 dir) + public readonly Vector3 GetSupport(Vector3 dir) { Vector3 halfExtents = _size * 0.5f; Vector3 ofs = _position + halfExtents; @@ -315,7 +315,7 @@ namespace Godot /// Returns the volume of the <see cref="AABB"/>. /// </summary> /// <returns>The volume.</returns> - public real_t GetVolume() + public readonly real_t GetVolume() { return _size.x * _size.y * _size.z; } @@ -325,7 +325,7 @@ namespace Godot /// </summary> /// <param name="by">The amount to grow by.</param> /// <returns>The grown <see cref="AABB"/>.</returns> - public AABB Grow(real_t by) + public readonly AABB Grow(real_t by) { AABB res = this; @@ -347,7 +347,7 @@ namespace Godot /// <returns> /// A <see langword="bool"/> for whether or not the <see cref="AABB"/> contains <paramref name="point"/>. /// </returns> - public bool HasPoint(Vector3 point) + public readonly bool HasPoint(Vector3 point) { if (point.x < _position.x) return false; @@ -374,7 +374,7 @@ namespace Godot /// <returns> /// A <see langword="bool"/> for whether or not the <see cref="AABB"/> has surface. /// </returns> - public bool HasSurface() + public readonly bool HasSurface() { return _size.x > 0.0f || _size.y > 0.0f || _size.z > 0.0f; } @@ -388,7 +388,7 @@ namespace Godot /// <returns> /// A <see langword="bool"/> for whether or not the <see cref="AABB"/> has volume. /// </returns> - public bool HasVolume() + public readonly bool HasVolume() { return _size.x > 0.0f && _size.y > 0.0f && _size.z > 0.0f; } @@ -398,7 +398,7 @@ namespace Godot /// </summary> /// <param name="with">The other <see cref="AABB"/>.</param> /// <returns>The clipped <see cref="AABB"/>.</returns> - public AABB Intersection(AABB with) + public readonly AABB Intersection(AABB with) { Vector3 srcMin = _position; Vector3 srcMax = _position + _size; @@ -447,7 +447,7 @@ namespace Godot /// <returns> /// A <see langword="bool"/> for whether or not they are intersecting. /// </returns> - public bool Intersects(AABB with, bool includeBorders = false) + public readonly bool Intersects(AABB with, bool includeBorders = false) { if (includeBorders) { @@ -490,7 +490,7 @@ namespace Godot /// <returns> /// A <see langword="bool"/> for whether or not the <see cref="AABB"/> intersects the <see cref="Plane"/>. /// </returns> - public bool IntersectsPlane(Plane plane) + public readonly bool IntersectsPlane(Plane plane) { Vector3[] points = { @@ -531,7 +531,7 @@ namespace Godot /// <returns> /// A <see langword="bool"/> for whether or not the <see cref="AABB"/> intersects the line segment. /// </returns> - public bool IntersectsSegment(Vector3 from, Vector3 to) + public readonly bool IntersectsSegment(Vector3 from, Vector3 to) { real_t min = 0f; real_t max = 1f; @@ -590,7 +590,7 @@ namespace Godot /// </summary> /// <param name="with">The other <see cref="AABB"/>.</param> /// <returns>The merged <see cref="AABB"/>.</returns> - public AABB Merge(AABB with) + public readonly AABB Merge(AABB with) { Vector3 beg1 = _position; Vector3 beg2 = with._position; @@ -702,7 +702,7 @@ namespace Godot /// </summary> /// <param name="obj">The object to compare with.</param> /// <returns>Whether or not the AABB and the object are equal.</returns> - public override bool Equals(object obj) + public override readonly bool Equals(object obj) { return obj is AABB other && Equals(other); } @@ -714,7 +714,7 @@ namespace Godot /// </summary> /// <param name="other">The other AABB.</param> /// <returns>Whether or not the AABBs are exactly equal.</returns> - public bool Equals(AABB other) + public readonly bool Equals(AABB other) { return _position == other._position && _size == other._size; } @@ -725,7 +725,7 @@ namespace Godot /// </summary> /// <param name="other">The other AABB to compare.</param> /// <returns>Whether or not the AABBs structures are approximately equal.</returns> - public bool IsEqualApprox(AABB other) + public readonly bool IsEqualApprox(AABB other) { return _position.IsEqualApprox(other._position) && _size.IsEqualApprox(other._size); } @@ -734,7 +734,7 @@ namespace Godot /// Serves as the hash function for <see cref="AABB"/>. /// </summary> /// <returns>A hash code for this AABB.</returns> - public override int GetHashCode() + public override readonly int GetHashCode() { return _position.GetHashCode() ^ _size.GetHashCode(); } @@ -743,7 +743,7 @@ namespace Godot /// Converts this <see cref="AABB"/> to a string. /// </summary> /// <returns>A string representation of this AABB.</returns> - public override string ToString() + public override readonly string ToString() { return $"{_position}, {_size}"; } @@ -752,7 +752,7 @@ namespace Godot /// Converts this <see cref="AABB"/> to a string with the given <paramref name="format"/>. /// </summary> /// <returns>A string representation of this AABB.</returns> - public string ToString(string format) + public readonly string ToString(string format) { return $"{_position.ToString(format)}, {_size.ToString(format)}"; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs index bb1d6e1661..5d390a298d 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs @@ -29,7 +29,7 @@ namespace Godot /// <value>Equivalent to <see cref="Column0"/> and array index <c>[0]</c>.</value> public Vector3 x { - get => Column0; + readonly get => Column0; set => Column0 = value; } @@ -39,7 +39,7 @@ namespace Godot /// <value>Equivalent to <see cref="Column1"/> and array index <c>[1]</c>.</value> public Vector3 y { - get => Column1; + readonly get => Column1; set => Column1 = value; } @@ -49,7 +49,7 @@ namespace Godot /// <value>Equivalent to <see cref="Column2"/> and array index <c>[2]</c>.</value> public Vector3 z { - get => Column2; + readonly get => Column2; set => Column2 = value; } @@ -80,7 +80,7 @@ namespace Godot /// <value>Equivalent to <see cref="x"/> and array index <c>[0]</c>.</value> public Vector3 Column0 { - get => new Vector3(Row0.x, Row1.x, Row2.x); + readonly get => new Vector3(Row0.x, Row1.x, Row2.x); set { Row0.x = value.x; @@ -95,7 +95,7 @@ namespace Godot /// <value>Equivalent to <see cref="y"/> and array index <c>[1]</c>.</value> public Vector3 Column1 { - get => new Vector3(Row0.y, Row1.y, Row2.y); + readonly get => new Vector3(Row0.y, Row1.y, Row2.y); set { Row0.y = value.x; @@ -110,7 +110,7 @@ namespace Godot /// <value>Equivalent to <see cref="z"/> and array index <c>[2]</c>.</value> public Vector3 Column2 { - get => new Vector3(Row0.z, Row1.z, Row2.z); + readonly get => new Vector3(Row0.z, Row1.z, Row2.z); set { Row0.z = value.x; @@ -125,7 +125,7 @@ namespace Godot /// <value>Equivalent to the lengths of each column vector, but negative if the determinant is negative.</value> public Vector3 Scale { - get + readonly get { real_t detSign = Mathf.Sign(Determinant()); return detSign * new Vector3 @@ -154,7 +154,7 @@ namespace Godot /// <value>The basis column.</value> public Vector3 this[int column] { - get + readonly get { switch (column) { @@ -195,7 +195,7 @@ namespace Godot /// <value>The matrix element.</value> public real_t this[int column, int row] { - get + readonly get { return this[column][row]; } @@ -234,7 +234,7 @@ namespace Godot /// and is usually considered invalid. /// </summary> /// <returns>The determinant of the basis matrix.</returns> - public real_t Determinant() + public readonly real_t Determinant() { real_t cofac00 = Row1[1] * Row2[2] - Row1[2] * Row2[1]; real_t cofac10 = Row1[2] * Row2[0] - Row1[0] * Row2[2]; @@ -255,7 +255,7 @@ namespace Godot /// </summary> /// <param name="order">The Euler order to use. By default, use YXZ order (most common).</param> /// <returns>A <see cref="Vector3"/> representing the basis rotation in Euler angles.</returns> - public Vector3 GetEuler(EulerOrder order = EulerOrder.Yxz) + public readonly Vector3 GetEuler(EulerOrder order = EulerOrder.Yxz) { switch (order) { @@ -499,7 +499,7 @@ namespace Godot /// mind that quaternions should generally be preferred to Euler angles. /// </summary> /// <returns>A <see cref="Quaternion"/> representing the basis's rotation.</returns> - internal Quaternion GetQuaternion() + internal readonly Quaternion GetQuaternion() { real_t trace = Row0[0] + Row1[1] + Row2[2]; @@ -558,7 +558,7 @@ namespace Godot /// be preferred to Euler angles. /// </summary> /// <returns>The basis rotation.</returns> - public Quaternion GetRotationQuaternion() + public readonly Quaternion GetRotationQuaternion() { Basis orthonormalizedBasis = Orthonormalized(); real_t det = orthonormalizedBasis.Determinant(); @@ -581,7 +581,7 @@ namespace Godot /// <paramref name="index"/> is not 0, 1 or 2. /// </exception> /// <returns>One of <c>Row0</c>, <c>Row1</c>, or <c>Row2</c>.</returns> - public Vector3 GetRow(int index) + public readonly Vector3 GetRow(int index) { switch (index) { @@ -633,7 +633,7 @@ namespace Godot /// For further details, refer to the Godot source code. /// </summary> /// <returns>The orthogonal index.</returns> - public int GetOrthogonalIndex() + public readonly int GetOrthogonalIndex() { var orth = this; @@ -679,7 +679,7 @@ namespace Godot /// Returns the inverse of the matrix. /// </summary> /// <returns>The inverse matrix.</returns> - public Basis Inverse() + public readonly Basis Inverse() { real_t cofac00 = Row1[1] * Row2[2] - Row1[2] * Row2[1]; real_t cofac10 = Row1[2] * Row2[0] - Row1[0] * Row2[2]; @@ -709,7 +709,7 @@ namespace Godot ); } - internal Basis Lerp(Basis to, real_t weight) + internal readonly Basis Lerp(Basis to, real_t weight) { Basis b = this; b.Row0 = Row0.Lerp(to.Row0, weight); @@ -724,7 +724,7 @@ namespace Godot /// This performs a Gram-Schmidt orthonormalization on the basis of the matrix. /// </summary> /// <returns>An orthonormalized basis matrix.</returns> - public Basis Orthonormalized() + public readonly Basis Orthonormalized() { Vector3 column0 = this[0]; Vector3 column1 = this[1]; @@ -746,7 +746,7 @@ namespace Godot /// <param name="axis">The axis to rotate around. Must be normalized.</param> /// <param name="angle">The angle to rotate, in radians.</param> /// <returns>The rotated basis matrix.</returns> - public Basis Rotated(Vector3 axis, real_t angle) + public readonly Basis Rotated(Vector3 axis, real_t angle) { return new Basis(axis, angle) * this; } @@ -756,7 +756,7 @@ namespace Godot /// </summary> /// <param name="scale">The scale to introduce.</param> /// <returns>The scaled basis matrix.</returns> - public Basis Scaled(Vector3 scale) + public readonly Basis Scaled(Vector3 scale) { Basis b = this; b.Row0 *= scale.x; @@ -772,7 +772,7 @@ namespace Godot /// <param name="target">The destination basis for interpolation.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The resulting basis matrix of the interpolation.</returns> - public Basis Slerp(Basis target, real_t weight) + public readonly Basis Slerp(Basis target, real_t weight) { Quaternion from = new Quaternion(this); Quaternion to = new Quaternion(target); @@ -790,7 +790,7 @@ namespace Godot /// </summary> /// <param name="with">A vector to calculate the dot product with.</param> /// <returns>The resulting dot product.</returns> - public real_t Tdotx(Vector3 with) + public readonly real_t Tdotx(Vector3 with) { return Row0[0] * with[0] + Row1[0] * with[1] + Row2[0] * with[2]; } @@ -800,7 +800,7 @@ namespace Godot /// </summary> /// <param name="with">A vector to calculate the dot product with.</param> /// <returns>The resulting dot product.</returns> - public real_t Tdoty(Vector3 with) + public readonly real_t Tdoty(Vector3 with) { return Row0[1] * with[0] + Row1[1] * with[1] + Row2[1] * with[2]; } @@ -810,7 +810,7 @@ namespace Godot /// </summary> /// <param name="with">A vector to calculate the dot product with.</param> /// <returns>The resulting dot product.</returns> - public real_t Tdotz(Vector3 with) + public readonly real_t Tdotz(Vector3 with) { return Row0[2] * with[0] + Row1[2] * with[1] + Row2[2] * with[2]; } @@ -819,21 +819,18 @@ namespace Godot /// Returns the transposed version of the basis matrix. /// </summary> /// <returns>The transposed basis matrix.</returns> - public Basis Transposed() + public readonly Basis Transposed() { Basis tr = this; - real_t temp = tr.Row0[1]; - tr.Row0[1] = tr.Row1[0]; - tr.Row1[0] = temp; + tr.Row0[1] = Row1[0]; + tr.Row1[0] = Row0[1]; - temp = tr.Row0[2]; - tr.Row0[2] = tr.Row2[0]; - tr.Row2[0] = temp; + tr.Row0[2] = Row2[0]; + tr.Row2[0] = Row0[2]; - temp = tr.Row1[2]; - tr.Row1[2] = tr.Row2[1]; - tr.Row2[1] = temp; + tr.Row1[2] = Row2[1]; + tr.Row2[1] = Row1[2]; return tr; } @@ -1121,7 +1118,7 @@ namespace Godot /// </summary> /// <param name="obj">The object to compare with.</param> /// <returns>Whether or not the basis matrix and the object are exactly equal.</returns> - public override bool Equals(object obj) + public override readonly bool Equals(object obj) { return obj is Basis other && Equals(other); } @@ -1133,7 +1130,7 @@ namespace Godot /// </summary> /// <param name="other">The other basis.</param> /// <returns>Whether or not the basis matrices are exactly equal.</returns> - public bool Equals(Basis other) + public readonly bool Equals(Basis other) { return Row0.Equals(other.Row0) && Row1.Equals(other.Row1) && Row2.Equals(other.Row2); } @@ -1144,7 +1141,7 @@ namespace Godot /// </summary> /// <param name="other">The other basis to compare.</param> /// <returns>Whether or not the bases are approximately equal.</returns> - public bool IsEqualApprox(Basis other) + public readonly bool IsEqualApprox(Basis other) { return Row0.IsEqualApprox(other.Row0) && Row1.IsEqualApprox(other.Row1) && Row2.IsEqualApprox(other.Row2); } @@ -1153,7 +1150,7 @@ namespace Godot /// Serves as the hash function for <see cref="Basis"/>. /// </summary> /// <returns>A hash code for this basis.</returns> - public override int GetHashCode() + public override readonly int GetHashCode() { return Row0.GetHashCode() ^ Row1.GetHashCode() ^ Row2.GetHashCode(); } @@ -1162,7 +1159,7 @@ namespace Godot /// Converts this <see cref="Basis"/> to a string. /// </summary> /// <returns>A string representation of this basis.</returns> - public override string ToString() + public override readonly string ToString() { return $"[X: {x}, Y: {y}, Z: {z}]"; } @@ -1171,7 +1168,7 @@ namespace Godot /// Converts this <see cref="Basis"/> to a string with the given <paramref name="format"/>. /// </summary> /// <returns>A string representation of this basis.</returns> - public string ToString(string format) + public readonly string ToString(string format) { return $"[X: {x.ToString(format)}, Y: {y.ToString(format)}, Z: {z.ToString(format)}]"; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/MethodInfo.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/MethodInfo.cs index 647ae436ff..85d38f9727 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/MethodInfo.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/MethodInfo.cs @@ -4,7 +4,7 @@ namespace Godot.Bridge; #nullable enable -public struct MethodInfo +public readonly struct MethodInfo { public StringName Name { get; init; } public PropertyInfo ReturnVal { get; init; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/PropertyInfo.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/PropertyInfo.cs index 80d6f7b4a5..0f447b93c8 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/PropertyInfo.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/PropertyInfo.cs @@ -2,7 +2,7 @@ namespace Godot.Bridge; #nullable enable -public struct PropertyInfo +public readonly struct PropertyInfo { public Variant.Type Type { get; init; } public StringName Name { get; init; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs index ee9e59f9fa..f49023555b 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs @@ -43,7 +43,7 @@ namespace Godot /// <value>Getting is equivalent to multiplying by 255 and rounding. Setting is equivalent to dividing by 255.</value> public int r8 { - get + readonly get { return (int)Math.Round(r * 255.0f); } @@ -59,7 +59,7 @@ namespace Godot /// <value>Getting is equivalent to multiplying by 255 and rounding. Setting is equivalent to dividing by 255.</value> public int g8 { - get + readonly get { return (int)Math.Round(g * 255.0f); } @@ -75,7 +75,7 @@ namespace Godot /// <value>Getting is equivalent to multiplying by 255 and rounding. Setting is equivalent to dividing by 255.</value> public int b8 { - get + readonly get { return (int)Math.Round(b * 255.0f); } @@ -91,7 +91,7 @@ namespace Godot /// <value>Getting is equivalent to multiplying by 255 and rounding. Setting is equivalent to dividing by 255.</value> public int a8 { - get + readonly get { return (int)Math.Round(a * 255.0f); } @@ -107,7 +107,7 @@ namespace Godot /// <value>Getting is a long process, refer to the source code for details. Setting uses <see cref="FromHSV"/>.</value> public float h { - get + readonly get { float max = Math.Max(r, Math.Max(g, b)); float min = Math.Min(r, Math.Min(g, b)); @@ -155,7 +155,7 @@ namespace Godot /// <value>Getting is equivalent to the ratio between the min and max RGB value. Setting uses <see cref="FromHSV"/>.</value> public float s { - get + readonly get { float max = Math.Max(r, Math.Max(g, b)); float min = Math.Min(r, Math.Min(g, b)); @@ -176,7 +176,7 @@ namespace Godot /// <value>Getting is equivalent to using <see cref="Math.Max(float, float)"/> on the RGB components. Setting uses <see cref="FromHSV"/>.</value> public float v { - get + readonly get { return Math.Max(r, Math.Max(g, b)); } @@ -197,7 +197,7 @@ namespace Godot /// </value> public float this[int index] { - get + readonly get { switch (index) { @@ -242,7 +242,7 @@ namespace Godot /// </summary> /// <param name="over">The color to blend over.</param> /// <returns>This color blended over <paramref name="over"/>.</returns> - public Color Blend(Color over) + public readonly Color Blend(Color over) { Color res; @@ -269,7 +269,7 @@ namespace Godot /// <param name="min">The color with minimum allowed values.</param> /// <param name="max">The color with maximum allowed values.</param> /// <returns>The color with all components clamped.</returns> - public Color Clamp(Color? min = null, Color? max = null) + public readonly Color Clamp(Color? min = null, Color? max = null) { Color minimum = min ?? new Color(0, 0, 0, 0); Color maximum = max ?? new Color(1, 1, 1, 1); @@ -288,7 +288,7 @@ namespace Godot /// </summary> /// <param name="amount">The ratio to darken by.</param> /// <returns>The darkened color.</returns> - public Color Darkened(float amount) + public readonly Color Darkened(float amount) { Color res = this; res.r *= 1.0f - amount; @@ -301,7 +301,7 @@ namespace Godot /// Returns the inverted color: <c>(1 - r, 1 - g, 1 - b, a)</c>. /// </summary> /// <returns>The inverted color.</returns> - public Color Inverted() + public readonly Color Inverted() { return new Color( 1.0f - r, @@ -317,7 +317,7 @@ namespace Godot /// </summary> /// <param name="amount">The ratio to lighten by.</param> /// <returns>The darkened color.</returns> - public Color Lightened(float amount) + public readonly Color Lightened(float amount) { Color res = this; res.r += (1.0f - res.r) * amount; @@ -333,7 +333,7 @@ namespace Godot /// <param name="to">The destination color for interpolation.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The resulting color of the interpolation.</returns> - public Color Lerp(Color to, real_t weight) + public readonly Color Lerp(Color to, real_t weight) { return new Color ( @@ -351,7 +351,7 @@ namespace Godot /// <param name="to">The destination color for interpolation.</param> /// <param name="weight">A color with components on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The resulting color of the interpolation.</returns> - public Color Lerp(Color to, Color weight) + public readonly Color Lerp(Color to, Color weight) { return new Color ( @@ -368,7 +368,7 @@ namespace Godot /// ABGR is the reversed version of the default format. /// </summary> /// <returns>A <see langword="uint"/> representing this color in ABGR32 format.</returns> - public uint ToAbgr32() + public readonly uint ToAbgr32() { uint c = (byte)Math.Round(a * 255); c <<= 8; @@ -387,7 +387,7 @@ namespace Godot /// ABGR is the reversed version of the default format. /// </summary> /// <returns>A <see langword="ulong"/> representing this color in ABGR64 format.</returns> - public ulong ToAbgr64() + public readonly ulong ToAbgr64() { ulong c = (ushort)Math.Round(a * 65535); c <<= 16; @@ -406,7 +406,7 @@ namespace Godot /// ARGB is more compatible with DirectX, but not used much in Godot. /// </summary> /// <returns>A <see langword="uint"/> representing this color in ARGB32 format.</returns> - public uint ToArgb32() + public readonly uint ToArgb32() { uint c = (byte)Math.Round(a * 255); c <<= 8; @@ -425,7 +425,7 @@ namespace Godot /// ARGB is more compatible with DirectX, but not used much in Godot. /// </summary> /// <returns>A <see langword="ulong"/> representing this color in ARGB64 format.</returns> - public ulong ToArgb64() + public readonly ulong ToArgb64() { ulong c = (ushort)Math.Round(a * 65535); c <<= 16; @@ -444,7 +444,7 @@ namespace Godot /// RGBA is Godot's default and recommended format. /// </summary> /// <returns>A <see langword="uint"/> representing this color in RGBA32 format.</returns> - public uint ToRgba32() + public readonly uint ToRgba32() { uint c = (byte)Math.Round(r * 255); c <<= 8; @@ -463,7 +463,7 @@ namespace Godot /// RGBA is Godot's default and recommended format. /// </summary> /// <returns>A <see langword="ulong"/> representing this color in RGBA64 format.</returns> - public ulong ToRgba64() + public readonly ulong ToRgba64() { ulong c = (ushort)Math.Round(r * 65535); c <<= 16; @@ -483,7 +483,7 @@ namespace Godot /// Whether or not to include alpha. If <see langword="false"/>, the color is RGB instead of RGBA. /// </param> /// <returns>A string for the HTML hexadecimal representation of this color.</returns> - public string ToHTML(bool includeAlpha = true) + public readonly string ToHTML(bool includeAlpha = true) { string txt = string.Empty; @@ -777,7 +777,7 @@ namespace Godot /// <param name="hue">Output parameter for the HSV hue.</param> /// <param name="saturation">Output parameter for the HSV saturation.</param> /// <param name="value">Output parameter for the HSV value.</param> - public void ToHSV(out float hue, out float saturation, out float value) + public readonly void ToHSV(out float hue, out float saturation, out float value) { float max = (float)Mathf.Max(r, Mathf.Max(g, b)); float min = (float)Mathf.Min(r, Mathf.Min(g, b)); @@ -1149,7 +1149,7 @@ namespace Godot /// </summary> /// <param name="obj">The other object to compare.</param> /// <returns>Whether or not the color and the other object are equal.</returns> - public override bool Equals(object obj) + public override readonly bool Equals(object obj) { return obj is Color other && Equals(other); } @@ -1161,7 +1161,7 @@ namespace Godot /// </summary> /// <param name="other">The other color.</param> /// <returns>Whether or not the colors are equal.</returns> - public bool Equals(Color other) + public readonly bool Equals(Color other) { return r == other.r && g == other.g && b == other.b && a == other.a; } @@ -1172,7 +1172,7 @@ namespace Godot /// </summary> /// <param name="other">The other color to compare.</param> /// <returns>Whether or not the colors are approximately equal.</returns> - public bool IsEqualApprox(Color other) + public readonly bool IsEqualApprox(Color other) { return Mathf.IsEqualApprox(r, other.r) && Mathf.IsEqualApprox(g, other.g) && Mathf.IsEqualApprox(b, other.b) && Mathf.IsEqualApprox(a, other.a); } @@ -1181,7 +1181,7 @@ namespace Godot /// Serves as the hash function for <see cref="Color"/>. /// </summary> /// <returns>A hash code for this color.</returns> - public override int GetHashCode() + public override readonly int GetHashCode() { return r.GetHashCode() ^ g.GetHashCode() ^ b.GetHashCode() ^ a.GetHashCode(); } @@ -1190,7 +1190,7 @@ namespace Godot /// Converts this <see cref="Color"/> to a string. /// </summary> /// <returns>A string representation of this color.</returns> - public override string ToString() + public override readonly string ToString() { return $"({r}, {g}, {b}, {a})"; } @@ -1199,7 +1199,7 @@ namespace Godot /// Converts this <see cref="Color"/> to a string with the given <paramref name="format"/>. /// </summary> /// <returns>A string representation of this color.</returns> - public string ToString(string format) + public readonly string ToString(string format) { return $"({r.ToString(format)}, {g.ToString(format)}, {b.ToString(format)}, {a.ToString(format)})"; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs index 664b2e0f34..42c6b0a37e 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs @@ -22,7 +22,7 @@ namespace Godot /// <value>Equivalent to <see cref="x"/>, <see cref="y"/>, and <see cref="z"/>.</value> public Vector3 Normal { - get { return _normal; } + readonly get { return _normal; } set { _normal = value; } } @@ -32,7 +32,7 @@ namespace Godot /// <value>Equivalent to <see cref="Normal"/>'s X value.</value> public real_t x { - get + readonly get { return _normal.x; } @@ -48,7 +48,7 @@ namespace Godot /// <value>Equivalent to <see cref="Normal"/>'s Y value.</value> public real_t y { - get + readonly get { return _normal.y; } @@ -64,7 +64,7 @@ namespace Godot /// <value>Equivalent to <see cref="Normal"/>'s Z value.</value> public real_t z { - get + readonly get { return _normal.z; } @@ -90,7 +90,7 @@ namespace Godot /// <value>Equivalent to <see cref="Normal"/> multiplied by <see cref="D"/>.</value> public Vector3 Center { - get + readonly get { return _normal * D; } @@ -106,7 +106,7 @@ namespace Godot /// </summary> /// <param name="point">The position to use for the calculation.</param> /// <returns>The shortest distance.</returns> - public real_t DistanceTo(Vector3 point) + public readonly real_t DistanceTo(Vector3 point) { return _normal.Dot(point) - D; } @@ -118,7 +118,7 @@ namespace Godot /// <param name="point">The point to check.</param> /// <param name="tolerance">The tolerance threshold.</param> /// <returns>A <see langword="bool"/> for whether or not the plane has the point.</returns> - public bool HasPoint(Vector3 point, real_t tolerance = Mathf.Epsilon) + public readonly bool HasPoint(Vector3 point, real_t tolerance = Mathf.Epsilon) { real_t dist = _normal.Dot(point) - D; return Mathf.Abs(dist) <= tolerance; @@ -131,7 +131,7 @@ namespace Godot /// <param name="b">One of the three planes to use in the calculation.</param> /// <param name="c">One of the three planes to use in the calculation.</param> /// <returns>The intersection, or <see langword="null"/> if none is found.</returns> - public Vector3? Intersect3(Plane b, Plane c) + public readonly Vector3? Intersect3(Plane b, Plane c) { real_t denom = _normal.Cross(b._normal).Dot(c._normal); @@ -155,7 +155,7 @@ namespace Godot /// <param name="from">The start of the ray.</param> /// <param name="dir">The direction of the ray, normalized.</param> /// <returns>The intersection, or <see langword="null"/> if none is found.</returns> - public Vector3? IntersectRay(Vector3 from, Vector3 dir) + public readonly Vector3? IntersectRay(Vector3 from, Vector3 dir) { real_t den = _normal.Dot(dir); @@ -183,7 +183,7 @@ namespace Godot /// <param name="begin">The start of the line segment.</param> /// <param name="end">The end of the line segment.</param> /// <returns>The intersection, or <see langword="null"/> if none is found.</returns> - public Vector3? IntersectSegment(Vector3 begin, Vector3 end) + public readonly Vector3? IntersectSegment(Vector3 begin, Vector3 end) { Vector3 segment = begin - end; real_t den = _normal.Dot(segment); @@ -209,7 +209,7 @@ namespace Godot /// </summary> /// <param name="point">The point to check.</param> /// <returns>A <see langword="bool"/> for whether or not the point is above the plane.</returns> - public bool IsPointOver(Vector3 point) + public readonly bool IsPointOver(Vector3 point) { return _normal.Dot(point) > D; } @@ -218,7 +218,7 @@ namespace Godot /// Returns the plane scaled to unit length. /// </summary> /// <returns>A normalized version of the plane.</returns> - public Plane Normalized() + public readonly Plane Normalized() { real_t len = _normal.Length(); @@ -235,7 +235,7 @@ namespace Godot /// </summary> /// <param name="point">The point to project.</param> /// <returns>The projected point.</returns> - public Vector3 Project(Vector3 point) + public readonly Vector3 Project(Vector3 point) { return point - (_normal * DistanceTo(point)); } @@ -363,7 +363,7 @@ namespace Godot /// </summary> /// <param name="obj">The other object to compare.</param> /// <returns>Whether or not the plane and the other object are exactly equal.</returns> - public override bool Equals(object obj) + public override readonly bool Equals(object obj) { return obj is Plane other && Equals(other); } @@ -373,7 +373,7 @@ namespace Godot /// </summary> /// <param name="other">The other plane to compare.</param> /// <returns>Whether or not the planes are exactly equal.</returns> - public bool Equals(Plane other) + public readonly bool Equals(Plane other) { return _normal == other._normal && D == other.D; } @@ -384,7 +384,7 @@ namespace Godot /// </summary> /// <param name="other">The other plane to compare.</param> /// <returns>Whether or not the planes are approximately equal.</returns> - public bool IsEqualApprox(Plane other) + public readonly bool IsEqualApprox(Plane other) { return _normal.IsEqualApprox(other._normal) && Mathf.IsEqualApprox(D, other.D); } @@ -393,7 +393,7 @@ namespace Godot /// Serves as the hash function for <see cref="Plane"/>. /// </summary> /// <returns>A hash code for this plane.</returns> - public override int GetHashCode() + public override readonly int GetHashCode() { return _normal.GetHashCode() ^ D.GetHashCode(); } @@ -402,7 +402,7 @@ namespace Godot /// Converts this <see cref="Plane"/> to a string. /// </summary> /// <returns>A string representation of this plane.</returns> - public override string ToString() + public override readonly string ToString() { return $"{_normal}, {D}"; } @@ -411,7 +411,7 @@ namespace Godot /// Converts this <see cref="Plane"/> to a string with the given <paramref name="format"/>. /// </summary> /// <returns>A string representation of this plane.</returns> - public string ToString(string format) + public readonly string ToString(string format) { return $"{_normal.ToString(format)}, {D.ToString(format)}"; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs index da895fd121..371729ebec 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs @@ -286,7 +286,7 @@ namespace Godot return proj * cm; } - public real_t Determinant() + public readonly real_t Determinant() { return x.w * y.z * z.y * w.x - x.z * y.w * z.y * w.x - x.w * y.y * z.z * w.x + x.y * y.w * z.z * w.x + @@ -302,13 +302,13 @@ namespace Godot x.y * y.x * z.z * w.w + x.x * y.y * z.z * w.w; } - public real_t GetAspect() + public readonly real_t GetAspect() { Vector2 vpHe = GetViewportHalfExtents(); return vpHe.x / vpHe.y; } - public real_t GetFov() + public readonly real_t GetFov() { Plane rightPlane = new Plane(x.w - x.x, y.w - y.x, z.w - z.x, -w.w + w.x).Normalized(); if (z.x == 0 && z.y == 0) @@ -327,7 +327,7 @@ namespace Godot return Mathf.RadToDeg(Mathf.Atan(aspect * Mathf.Tan(Mathf.DegToRad(fovx) * (real_t)0.5)) * (real_t)2.0); } - public real_t GetLodMultiplier() + public readonly real_t GetLodMultiplier() { if (IsOrthogonal()) { @@ -341,14 +341,14 @@ namespace Godot } } - public int GetPixelsPerMeter(int forPixelWidth) + public readonly int GetPixelsPerMeter(int forPixelWidth) { Vector3 result = this * new Vector3(1, 0, -1); return (int)((result.x * (real_t)0.5 + (real_t)0.5) * forPixelWidth); } - public Plane GetProjectionPlane(Planes plane) + public readonly Plane GetProjectionPlane(Planes plane) { Plane newPlane = plane switch { @@ -364,36 +364,36 @@ namespace Godot return newPlane.Normalized(); } - public Vector2 GetFarPlaneHalfExtents() + public readonly Vector2 GetFarPlaneHalfExtents() { var res = GetProjectionPlane(Planes.Far).Intersect3(GetProjectionPlane(Planes.Right), GetProjectionPlane(Planes.Top)); return new Vector2(res.Value.x, res.Value.y); } - public Vector2 GetViewportHalfExtents() + public readonly Vector2 GetViewportHalfExtents() { var res = GetProjectionPlane(Planes.Near).Intersect3(GetProjectionPlane(Planes.Right), GetProjectionPlane(Planes.Top)); return new Vector2(res.Value.x, res.Value.y); } - public real_t GetZFar() + public readonly real_t GetZFar() { return GetProjectionPlane(Planes.Far).D; } - public real_t GetZNear() + public readonly real_t GetZNear() { return -GetProjectionPlane(Planes.Near).D; } - public Projection FlippedY() + public readonly Projection FlippedY() { Projection proj = this; proj.y = -proj.y; return proj; } - public Projection PerspectiveZNearAdjusted(real_t newZNear) + public readonly Projection PerspectiveZNearAdjusted(real_t newZNear) { Projection proj = this; real_t zFar = GetZFar(); @@ -404,7 +404,7 @@ namespace Godot return proj; } - public Projection JitterOffseted(Vector2 offset) + public readonly Projection JitterOffseted(Vector2 offset) { Projection proj = this; proj.w.x += offset.x; @@ -412,7 +412,7 @@ namespace Godot return proj; } - public Projection Inverse() + public readonly Projection Inverse() { Projection proj = this; int i, j, k; @@ -535,7 +535,7 @@ namespace Godot return proj; } - public bool IsOrthogonal() + public readonly bool IsOrthogonal() { return w.w == (real_t)1.0; } @@ -654,7 +654,7 @@ namespace Godot /// </exception> public Vector4 this[int column] { - get + readonly get { switch (column) { @@ -702,7 +702,7 @@ namespace Godot /// </exception> public real_t this[int column, int row] { - get + readonly get { switch (column) { @@ -772,7 +772,7 @@ namespace Godot /// Serves as the hash function for <see cref="Projection"/>. /// </summary> /// <returns>A hash code for this projection.</returns> - public override int GetHashCode() + public override readonly int GetHashCode() { return y.GetHashCode() ^ x.GetHashCode() ^ z.GetHashCode() ^ w.GetHashCode(); } @@ -781,7 +781,7 @@ namespace Godot /// Converts this <see cref="Projection"/> to a string. /// </summary> /// <returns>A string representation of this projection.</returns> - public override string ToString() + public override readonly string ToString() { return $"{x.x}, {x.y}, {x.z}, {x.w}\n{y.x}, {y.y}, {y.z}, {y.w}\n{z.x}, {z.y}, {z.z}, {z.w}\n{w.x}, {w.y}, {w.z}, {w.w}\n"; } @@ -790,7 +790,7 @@ namespace Godot /// Converts this <see cref="Projection"/> to a string with the given <paramref name="format"/>. /// </summary> /// <returns>A string representation of this projection.</returns> - public string ToString(string format) + public readonly string ToString(string format) { return $"{x.x.ToString(format)}, {x.y.ToString(format)}, {x.z.ToString(format)}, {x.w.ToString(format)}\n" + $"{y.x.ToString(format)}, {y.y.ToString(format)}, {y.z.ToString(format)}, {y.w.ToString(format)}\n" + @@ -804,7 +804,7 @@ namespace Godot /// </summary> /// <param name="obj">The object to compare with.</param> /// <returns>Whether or not the vector and the object are equal.</returns> - public override bool Equals(object obj) + public override readonly bool Equals(object obj) { return obj is Projection other && Equals(other); } @@ -814,7 +814,7 @@ namespace Godot /// </summary> /// <param name="other">The other projection.</param> /// <returns>Whether or not the projections are exactly equal.</returns> - public bool Equals(Projection other) + public readonly bool Equals(Projection other) { return x == other.x && y == other.y && z == other.z && w == other.w; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs index f01f0be985..c55003586b 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs @@ -58,7 +58,7 @@ namespace Godot /// </value> public real_t this[int index] { - get + readonly get { switch (index) { @@ -101,7 +101,7 @@ namespace Godot /// </summary> /// <seealso cref="LengthSquared"/> /// <value>Equivalent to <c>Mathf.Sqrt(LengthSquared)</c>.</value> - public real_t Length + public readonly real_t Length { get { return Mathf.Sqrt(LengthSquared); } } @@ -112,7 +112,7 @@ namespace Godot /// you need to compare quaternions or need the squared length for some formula. /// </summary> /// <value>Equivalent to <c>Dot(this)</c>.</value> - public real_t LengthSquared + public readonly real_t LengthSquared { get { return Dot(this); } } @@ -128,7 +128,7 @@ namespace Godot /// </summary> /// <param name="to">The other quaternion.</param> /// <returns>The angle between the quaternions.</returns> - public real_t AngleTo(Quaternion to) + public readonly real_t AngleTo(Quaternion to) { real_t dot = Dot(to); return Mathf.Acos(Mathf.Clamp(dot * dot * 2 - 1, -1, 1)); @@ -143,7 +143,7 @@ namespace Godot /// <param name="postB">A quaternion after <paramref name="b"/>.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The interpolated quaternion.</returns> - public Quaternion SphericalCubicInterpolate(Quaternion b, Quaternion preA, Quaternion postB, real_t weight) + public readonly Quaternion SphericalCubicInterpolate(Quaternion b, Quaternion preA, Quaternion postB, real_t weight) { #if DEBUG if (!IsNormalized()) @@ -212,7 +212,7 @@ namespace Godot /// <param name="preAT"></param> /// <param name="postBT"></param> /// <returns>The interpolated quaternion.</returns> - public Quaternion SphericalCubicInterpolateInTime(Quaternion b, Quaternion preA, Quaternion postB, real_t weight, real_t bT, real_t preAT, real_t postBT) + public readonly Quaternion SphericalCubicInterpolateInTime(Quaternion b, Quaternion preA, Quaternion postB, real_t weight, real_t bT, real_t preAT, real_t postBT) { #if DEBUG if (!IsNormalized()) @@ -272,12 +272,12 @@ namespace Godot /// </summary> /// <param name="b">The other quaternion.</param> /// <returns>The dot product.</returns> - public real_t Dot(Quaternion b) + public readonly real_t Dot(Quaternion b) { return (x * b.x) + (y * b.y) + (z * b.z) + (w * b.w); } - public Quaternion Exp() + public readonly Quaternion Exp() { Vector3 v = new Vector3(x, y, z); real_t theta = v.Length(); @@ -289,12 +289,12 @@ namespace Godot return new Quaternion(v, theta); } - public real_t GetAngle() + public readonly real_t GetAngle() { return 2 * Mathf.Acos(w); } - public Vector3 GetAxis() + public readonly Vector3 GetAxis() { if (Mathf.Abs(w) > 1 - Mathf.Epsilon) { @@ -312,7 +312,7 @@ namespace Godot /// the rotation angles in the format (X angle, Y angle, Z angle). /// </summary> /// <returns>The Euler angle representation of this quaternion.</returns> - public Vector3 GetEuler(EulerOrder order = EulerOrder.Yxz) + public readonly Vector3 GetEuler(EulerOrder order = EulerOrder.Yxz) { #if DEBUG if (!IsNormalized()) @@ -328,7 +328,7 @@ namespace Godot /// Returns the inverse of the quaternion. /// </summary> /// <returns>The inverse quaternion.</returns> - public Quaternion Inverse() + public readonly Quaternion Inverse() { #if DEBUG if (!IsNormalized()) @@ -343,12 +343,12 @@ namespace Godot /// Returns whether the quaternion is normalized or not. /// </summary> /// <returns>A <see langword="bool"/> for whether the quaternion is normalized or not.</returns> - public bool IsNormalized() + public readonly bool IsNormalized() { return Mathf.Abs(LengthSquared - 1) <= Mathf.Epsilon; } - public Quaternion Log() + public readonly Quaternion Log() { Vector3 v = GetAxis() * GetAngle(); return new Quaternion(v.x, v.y, v.z, 0); @@ -358,7 +358,7 @@ namespace Godot /// Returns a copy of the quaternion, normalized to unit length. /// </summary> /// <returns>The normalized quaternion.</returns> - public Quaternion Normalized() + public readonly Quaternion Normalized() { return this / Length; } @@ -372,7 +372,7 @@ namespace Godot /// <param name="to">The destination quaternion for interpolation. Must be normalized.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The resulting quaternion of the interpolation.</returns> - public Quaternion Slerp(Quaternion to, real_t weight) + public readonly Quaternion Slerp(Quaternion to, real_t weight) { #if DEBUG if (!IsNormalized()) @@ -437,7 +437,7 @@ namespace Godot /// <param name="to">The destination quaternion for interpolation. Must be normalized.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The resulting quaternion of the interpolation.</returns> - public Quaternion Slerpni(Quaternion to, real_t weight) + public readonly Quaternion Slerpni(Quaternion to, real_t weight) { #if DEBUG if (!IsNormalized()) @@ -762,7 +762,7 @@ namespace Godot /// </summary> /// <param name="obj">The other object to compare.</param> /// <returns>Whether or not the quaternion and the other object are exactly equal.</returns> - public override bool Equals(object obj) + public override readonly bool Equals(object obj) { return obj is Quaternion other && Equals(other); } @@ -772,7 +772,7 @@ namespace Godot /// </summary> /// <param name="other">The other quaternion to compare.</param> /// <returns>Whether or not the quaternions are exactly equal.</returns> - public bool Equals(Quaternion other) + public readonly bool Equals(Quaternion other) { return x == other.x && y == other.y && z == other.z && w == other.w; } @@ -783,7 +783,7 @@ namespace Godot /// </summary> /// <param name="other">The other quaternion to compare.</param> /// <returns>Whether or not the quaternions are approximately equal.</returns> - public bool IsEqualApprox(Quaternion other) + public readonly bool IsEqualApprox(Quaternion other) { return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y) && Mathf.IsEqualApprox(z, other.z) && Mathf.IsEqualApprox(w, other.w); } @@ -792,7 +792,7 @@ namespace Godot /// Serves as the hash function for <see cref="Quaternion"/>. /// </summary> /// <returns>A hash code for this quaternion.</returns> - public override int GetHashCode() + public override readonly int GetHashCode() { return y.GetHashCode() ^ x.GetHashCode() ^ z.GetHashCode() ^ w.GetHashCode(); } @@ -801,7 +801,7 @@ namespace Godot /// Converts this <see cref="Quaternion"/> to a string. /// </summary> /// <returns>A string representation of this quaternion.</returns> - public override string ToString() + public override readonly string ToString() { return $"({x}, {y}, {z}, {w})"; } @@ -810,7 +810,7 @@ namespace Godot /// Converts this <see cref="Quaternion"/> to a string with the given <paramref name="format"/>. /// </summary> /// <returns>A string representation of this quaternion.</returns> - public string ToString(string format) + public readonly string ToString(string format) { return $"({x.ToString(format)}, {y.ToString(format)}, {z.ToString(format)}, {w.ToString(format)})"; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/RID.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/RID.cs index a31fef8360..59b9faf16c 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/RID.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/RID.cs @@ -12,9 +12,9 @@ namespace Godot /// classes such as <see cref="RenderingServer"/>. /// </summary> [StructLayout(LayoutKind.Sequential)] - public struct RID + public readonly struct RID { - private ulong _id; // Default is 0 + private readonly ulong _id; // Default is 0 internal RID(ulong id) { diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs index e80d75dacf..b0e0e75a34 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs @@ -20,7 +20,7 @@ namespace Godot /// <value>Directly uses a private field.</value> public Vector2 Position { - get { return _position; } + readonly get { return _position; } set { _position = value; } } @@ -31,7 +31,7 @@ namespace Godot /// <value>Directly uses a private field.</value> public Vector2 Size { - get { return _size; } + readonly get { return _size; } set { _size = value; } } @@ -45,7 +45,7 @@ namespace Godot /// </value> public Vector2 End { - get { return _position + _size; } + readonly get { return _position + _size; } set { _size = value - _position; } } @@ -53,7 +53,7 @@ namespace Godot /// The area of this <see cref="Rect2"/>. /// </summary> /// <value>Equivalent to <see cref="GetArea()"/>.</value> - public real_t Area + public readonly real_t Area { get { return GetArea(); } } @@ -63,7 +63,7 @@ namespace Godot /// the top-left corner is the origin and width and height are positive. /// </summary> /// <returns>The modified <see cref="Rect2"/>.</returns> - public Rect2 Abs() + public readonly Rect2 Abs() { Vector2 end = End; Vector2 topLeft = new Vector2(Mathf.Min(_position.x, end.x), Mathf.Min(_position.y, end.y)); @@ -79,7 +79,7 @@ namespace Godot /// The intersection of this <see cref="Rect2"/> and <paramref name="b"/>, /// or an empty <see cref="Rect2"/> if they do not intersect. /// </returns> - public Rect2 Intersection(Rect2 b) + public readonly Rect2 Intersection(Rect2 b) { Rect2 newRect = b; @@ -107,7 +107,7 @@ namespace Godot /// <returns> /// A <see langword="bool"/> for whether or not this <see cref="Rect2"/> encloses <paramref name="b"/>. /// </returns> - public bool Encloses(Rect2 b) + public readonly bool Encloses(Rect2 b) { return b._position.x >= _position.x && b._position.y >= _position.y && b._position.x + b._size.x < _position.x + _size.x && @@ -119,7 +119,7 @@ namespace Godot /// </summary> /// <param name="to">The point to include.</param> /// <returns>The expanded <see cref="Rect2"/>.</returns> - public Rect2 Expand(Vector2 to) + public readonly Rect2 Expand(Vector2 to) { Rect2 expanded = this; @@ -154,7 +154,7 @@ namespace Godot /// Returns the area of the <see cref="Rect2"/>. /// </summary> /// <returns>The area.</returns> - public real_t GetArea() + public readonly real_t GetArea() { return _size.x * _size.y; } @@ -164,7 +164,7 @@ namespace Godot /// to <see cref="Position"/> + (<see cref="Size"/> / 2). /// </summary> /// <returns>The center.</returns> - public Vector2 GetCenter() + public readonly Vector2 GetCenter() { return _position + (_size * 0.5f); } @@ -177,7 +177,7 @@ namespace Godot /// <seealso cref="GrowSide(Side, real_t)"/> /// <param name="by">The amount to grow by.</param> /// <returns>The grown <see cref="Rect2"/>.</returns> - public Rect2 Grow(real_t by) + public readonly Rect2 Grow(real_t by) { Rect2 g = this; @@ -200,7 +200,7 @@ namespace Godot /// <param name="right">The amount to grow by on the right side.</param> /// <param name="bottom">The amount to grow by on the bottom side.</param> /// <returns>The grown <see cref="Rect2"/>.</returns> - public Rect2 GrowIndividual(real_t left, real_t top, real_t right, real_t bottom) + public readonly Rect2 GrowIndividual(real_t left, real_t top, real_t right, real_t bottom) { Rect2 g = this; @@ -221,7 +221,7 @@ namespace Godot /// <param name="side">The side to grow.</param> /// <param name="by">The amount to grow by.</param> /// <returns>The grown <see cref="Rect2"/>.</returns> - public Rect2 GrowSide(Side side, real_t by) + public readonly Rect2 GrowSide(Side side, real_t by) { Rect2 g = this; @@ -242,7 +242,7 @@ namespace Godot /// <returns> /// A <see langword="bool"/> for whether or not the <see cref="Rect2"/> has area. /// </returns> - public bool HasArea() + public readonly bool HasArea() { return _size.x > 0.0f && _size.y > 0.0f; } @@ -255,7 +255,7 @@ namespace Godot /// <returns> /// A <see langword="bool"/> for whether or not the <see cref="Rect2"/> contains <paramref name="point"/>. /// </returns> - public bool HasPoint(Vector2 point) + public readonly bool HasPoint(Vector2 point) { if (point.x < _position.x) return false; @@ -281,7 +281,7 @@ namespace Godot /// <param name="b">The other <see cref="Rect2"/> to check for intersections with.</param> /// <param name="includeBorders">Whether or not to consider borders.</param> /// <returns>A <see langword="bool"/> for whether or not they are intersecting.</returns> - public bool Intersects(Rect2 b, bool includeBorders = false) + public readonly bool Intersects(Rect2 b, bool includeBorders = false) { if (includeBorders) { @@ -330,7 +330,7 @@ namespace Godot /// </summary> /// <param name="b">The other <see cref="Rect2"/>.</param> /// <returns>The merged <see cref="Rect2"/>.</returns> - public Rect2 Merge(Rect2 b) + public readonly Rect2 Merge(Rect2 b) { Rect2 newRect; @@ -426,7 +426,7 @@ namespace Godot /// </summary> /// <param name="obj">The other object to compare.</param> /// <returns>Whether or not the rect and the other object are exactly equal.</returns> - public override bool Equals(object obj) + public override readonly bool Equals(object obj) { return obj is Rect2 other && Equals(other); } @@ -436,7 +436,7 @@ namespace Godot /// </summary> /// <param name="other">The other rect to compare.</param> /// <returns>Whether or not the rects are exactly equal.</returns> - public bool Equals(Rect2 other) + public readonly bool Equals(Rect2 other) { return _position.Equals(other._position) && _size.Equals(other._size); } @@ -447,7 +447,7 @@ namespace Godot /// </summary> /// <param name="other">The other rect to compare.</param> /// <returns>Whether or not the rects are approximately equal.</returns> - public bool IsEqualApprox(Rect2 other) + public readonly bool IsEqualApprox(Rect2 other) { return _position.IsEqualApprox(other._position) && _size.IsEqualApprox(other.Size); } @@ -456,7 +456,7 @@ namespace Godot /// Serves as the hash function for <see cref="Rect2"/>. /// </summary> /// <returns>A hash code for this rect.</returns> - public override int GetHashCode() + public override readonly int GetHashCode() { return _position.GetHashCode() ^ _size.GetHashCode(); } @@ -465,7 +465,7 @@ namespace Godot /// Converts this <see cref="Rect2"/> to a string. /// </summary> /// <returns>A string representation of this rect.</returns> - public override string ToString() + public override readonly string ToString() { return $"{_position}, {_size}"; } @@ -474,7 +474,7 @@ namespace Godot /// Converts this <see cref="Rect2"/> to a string with the given <paramref name="format"/>. /// </summary> /// <returns>A string representation of this rect.</returns> - public string ToString(string format) + public readonly string ToString(string format) { return $"{_position.ToString(format)}, {_size.ToString(format)}"; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs index b2768476cc..faee81a98a 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs @@ -20,7 +20,7 @@ namespace Godot /// <value>Directly uses a private field.</value> public Vector2i Position { - get { return _position; } + readonly get { return _position; } set { _position = value; } } @@ -31,7 +31,7 @@ namespace Godot /// <value>Directly uses a private field.</value> public Vector2i Size { - get { return _size; } + readonly get { return _size; } set { _size = value; } } @@ -45,7 +45,7 @@ namespace Godot /// </value> public Vector2i End { - get { return _position + _size; } + readonly get { return _position + _size; } set { _size = value - _position; } } @@ -53,7 +53,7 @@ namespace Godot /// The area of this <see cref="Rect2i"/>. /// </summary> /// <value>Equivalent to <see cref="GetArea()"/>.</value> - public int Area + public readonly int Area { get { return GetArea(); } } @@ -63,7 +63,7 @@ namespace Godot /// the top-left corner is the origin and width and height are positive. /// </summary> /// <returns>The modified <see cref="Rect2i"/>.</returns> - public Rect2i Abs() + public readonly Rect2i Abs() { Vector2i end = End; Vector2i topLeft = new Vector2i(Mathf.Min(_position.x, end.x), Mathf.Min(_position.y, end.y)); @@ -79,7 +79,7 @@ namespace Godot /// The intersection of this <see cref="Rect2i"/> and <paramref name="b"/>, /// or an empty <see cref="Rect2i"/> if they do not intersect. /// </returns> - public Rect2i Intersection(Rect2i b) + public readonly Rect2i Intersection(Rect2i b) { Rect2i newRect = b; @@ -107,7 +107,7 @@ namespace Godot /// <returns> /// A <see langword="bool"/> for whether or not this <see cref="Rect2i"/> encloses <paramref name="b"/>. /// </returns> - public bool Encloses(Rect2i b) + public readonly bool Encloses(Rect2i b) { return b._position.x >= _position.x && b._position.y >= _position.y && b._position.x + b._size.x < _position.x + _size.x && @@ -119,7 +119,7 @@ namespace Godot /// </summary> /// <param name="to">The point to include.</param> /// <returns>The expanded <see cref="Rect2i"/>.</returns> - public Rect2i Expand(Vector2i to) + public readonly Rect2i Expand(Vector2i to) { Rect2i expanded = this; @@ -154,7 +154,7 @@ namespace Godot /// Returns the area of the <see cref="Rect2i"/>. /// </summary> /// <returns>The area.</returns> - public int GetArea() + public readonly int GetArea() { return _size.x * _size.y; } @@ -166,7 +166,7 @@ namespace Godot /// value will be rounded towards <see cref="Position"/>. /// </summary> /// <returns>The center.</returns> - public Vector2i GetCenter() + public readonly Vector2i GetCenter() { return _position + (_size / 2); } @@ -179,7 +179,7 @@ namespace Godot /// <seealso cref="GrowSide(Side, int)"/> /// <param name="by">The amount to grow by.</param> /// <returns>The grown <see cref="Rect2i"/>.</returns> - public Rect2i Grow(int by) + public readonly Rect2i Grow(int by) { Rect2i g = this; @@ -202,7 +202,7 @@ namespace Godot /// <param name="right">The amount to grow by on the right side.</param> /// <param name="bottom">The amount to grow by on the bottom side.</param> /// <returns>The grown <see cref="Rect2i"/>.</returns> - public Rect2i GrowIndividual(int left, int top, int right, int bottom) + public readonly Rect2i GrowIndividual(int left, int top, int right, int bottom) { Rect2i g = this; @@ -223,7 +223,7 @@ namespace Godot /// <param name="side">The side to grow.</param> /// <param name="by">The amount to grow by.</param> /// <returns>The grown <see cref="Rect2i"/>.</returns> - public Rect2i GrowSide(Side side, int by) + public readonly Rect2i GrowSide(Side side, int by) { Rect2i g = this; @@ -244,7 +244,7 @@ namespace Godot /// <returns> /// A <see langword="bool"/> for whether or not the <see cref="Rect2i"/> has area. /// </returns> - public bool HasArea() + public readonly bool HasArea() { return _size.x > 0 && _size.y > 0; } @@ -257,7 +257,7 @@ namespace Godot /// <returns> /// A <see langword="bool"/> for whether or not the <see cref="Rect2i"/> contains <paramref name="point"/>. /// </returns> - public bool HasPoint(Vector2i point) + public readonly bool HasPoint(Vector2i point) { if (point.x < _position.x) return false; @@ -283,7 +283,7 @@ namespace Godot /// <param name="b">The other <see cref="Rect2i"/> to check for intersections with.</param> /// <param name="includeBorders">Whether or not to consider borders.</param> /// <returns>A <see langword="bool"/> for whether or not they are intersecting.</returns> - public bool Intersects(Rect2i b, bool includeBorders = false) + public readonly bool Intersects(Rect2i b, bool includeBorders = false) { if (includeBorders) { @@ -316,7 +316,7 @@ namespace Godot /// </summary> /// <param name="b">The other <see cref="Rect2i"/>.</param> /// <returns>The merged <see cref="Rect2i"/>.</returns> - public Rect2i Merge(Rect2i b) + public readonly Rect2i Merge(Rect2i b) { Rect2i newRect; @@ -426,7 +426,7 @@ namespace Godot /// </summary> /// <param name="obj">The other object to compare.</param> /// <returns>Whether or not the rect and the other object are equal.</returns> - public override bool Equals(object obj) + public override readonly bool Equals(object obj) { return obj is Rect2i other && Equals(other); } @@ -436,7 +436,7 @@ namespace Godot /// </summary> /// <param name="other">The other rect to compare.</param> /// <returns>Whether or not the rects are equal.</returns> - public bool Equals(Rect2i other) + public readonly bool Equals(Rect2i other) { return _position.Equals(other._position) && _size.Equals(other._size); } @@ -445,7 +445,7 @@ namespace Godot /// Serves as the hash function for <see cref="Rect2i"/>. /// </summary> /// <returns>A hash code for this rect.</returns> - public override int GetHashCode() + public override readonly int GetHashCode() { return _position.GetHashCode() ^ _size.GetHashCode(); } @@ -454,7 +454,7 @@ namespace Godot /// Converts this <see cref="Rect2i"/> to a string. /// </summary> /// <returns>A string representation of this rect.</returns> - public override string ToString() + public override readonly string ToString() { return $"{_position}, {_size}"; } @@ -463,7 +463,7 @@ namespace Godot /// Converts this <see cref="Rect2i"/> to a string with the given <paramref name="format"/>. /// </summary> /// <returns>A string representation of this rect.</returns> - public string ToString(string format) + public readonly string ToString(string format) { return $"{_position.ToString(format)}, {_size.ToString(format)}"; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs index 894667db76..756f71e5b2 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs @@ -37,7 +37,7 @@ namespace Godot /// <value>Getting is equivalent to calling <see cref="Mathf.Atan2(real_t, real_t)"/> with the values of <see cref="x"/>.</value> public real_t Rotation { - get + readonly get { return Mathf.Atan2(x.y, x.x); } @@ -57,7 +57,7 @@ namespace Godot /// <value>Equivalent to the lengths of each column vector, but Y is negative if the determinant is negative.</value> public Vector2 Scale { - get + readonly get { real_t detSign = Mathf.Sign(BasisDeterminant()); return new Vector2(x.Length(), detSign * y.Length()); @@ -80,7 +80,7 @@ namespace Godot /// </exception> public Vector2 this[int column] { - get + readonly get { switch (column) { @@ -121,7 +121,7 @@ namespace Godot /// <param name="row">Which row, the matrix vertical position.</param> public real_t this[int column, int row] { - get + readonly get { return this[column][row]; } @@ -139,7 +139,7 @@ namespace Godot /// </summary> /// <seealso cref="Inverse"/> /// <returns>The inverse transformation matrix.</returns> - public Transform2D AffineInverse() + public readonly Transform2D AffineInverse() { real_t det = BasisDeterminant(); @@ -148,9 +148,8 @@ namespace Godot Transform2D inv = this; - real_t temp = inv[0, 0]; - inv[0, 0] = inv[1, 1]; - inv[1, 1] = temp; + inv[0, 0] = this[1, 1]; + inv[1, 1] = this[0, 0]; real_t detInv = 1.0f / det; @@ -171,7 +170,7 @@ namespace Godot /// and is usually considered invalid. /// </summary> /// <returns>The determinant of the basis matrix.</returns> - private real_t BasisDeterminant() + private readonly real_t BasisDeterminant() { return (x.x * y.y) - (x.y * y.x); } @@ -183,7 +182,7 @@ namespace Godot /// <seealso cref="BasisXformInv(Vector2)"/> /// <param name="v">A vector to transform.</param> /// <returns>The transformed vector.</returns> - public Vector2 BasisXform(Vector2 v) + public readonly Vector2 BasisXform(Vector2 v) { return new Vector2(Tdotx(v), Tdoty(v)); } @@ -198,7 +197,7 @@ namespace Godot /// <seealso cref="BasisXform(Vector2)"/> /// <param name="v">A vector to inversely transform.</param> /// <returns>The inversely transformed vector.</returns> - public Vector2 BasisXformInv(Vector2 v) + public readonly Vector2 BasisXformInv(Vector2 v) { return new Vector2(x.Dot(v), y.Dot(v)); } @@ -209,7 +208,7 @@ namespace Godot /// <param name="transform">The other transform.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The interpolated transform.</returns> - public Transform2D InterpolateWith(Transform2D transform, real_t weight) + public readonly Transform2D InterpolateWith(Transform2D transform, real_t weight) { real_t r1 = Rotation; real_t r2 = transform.Rotation; @@ -258,14 +257,13 @@ namespace Godot /// (no scaling, use <see cref="AffineInverse"/> for transforms with scaling). /// </summary> /// <returns>The inverse matrix.</returns> - public Transform2D Inverse() + public readonly Transform2D Inverse() { Transform2D inv = this; // Swap - real_t temp = inv.x.y; - inv.x.y = inv.y.x; - inv.y.x = temp; + inv.x.y = y.x; + inv.y.x = x.y; inv.origin = inv.BasisXform(-inv.origin); @@ -277,7 +275,7 @@ namespace Godot /// and normalized axis vectors (scale of 1 or -1). /// </summary> /// <returns>The orthonormalized transform.</returns> - public Transform2D Orthonormalized() + public readonly Transform2D Orthonormalized() { Transform2D on = this; @@ -301,7 +299,7 @@ namespace Godot /// </summary> /// <param name="angle">The angle to rotate, in radians.</param> /// <returns>The rotated transformation matrix.</returns> - public Transform2D Rotated(real_t angle) + public readonly Transform2D Rotated(real_t angle) { return this * new Transform2D(angle, new Vector2()); } @@ -313,7 +311,7 @@ namespace Godot /// </summary> /// <param name="angle">The angle to rotate, in radians.</param> /// <returns>The rotated transformation matrix.</returns> - public Transform2D RotatedLocal(real_t angle) + public readonly Transform2D RotatedLocal(real_t angle) { return new Transform2D(angle, new Vector2()) * this; } @@ -325,7 +323,7 @@ namespace Godot /// </summary> /// <param name="scale">The scale to introduce.</param> /// <returns>The scaled transformation matrix.</returns> - public Transform2D Scaled(Vector2 scale) + public readonly Transform2D Scaled(Vector2 scale) { Transform2D copy = this; copy.x *= scale; @@ -341,7 +339,7 @@ namespace Godot /// </summary> /// <param name="scale">The scale to introduce.</param> /// <returns>The scaled transformation matrix.</returns> - public Transform2D ScaledLocal(Vector2 scale) + public readonly Transform2D ScaledLocal(Vector2 scale) { Transform2D copy = this; copy.x *= scale; @@ -349,12 +347,12 @@ namespace Godot return copy; } - private real_t Tdotx(Vector2 with) + private readonly real_t Tdotx(Vector2 with) { return (this[0, 0] * with[0]) + (this[1, 0] * with[1]); } - private real_t Tdoty(Vector2 with) + private readonly real_t Tdoty(Vector2 with) { return (this[0, 1] * with[0]) + (this[1, 1] * with[1]); } @@ -366,7 +364,7 @@ namespace Godot /// </summary> /// <param name="offset">The offset to translate by.</param> /// <returns>The translated matrix.</returns> - public Transform2D Translated(Vector2 offset) + public readonly Transform2D Translated(Vector2 offset) { Transform2D copy = this; copy.origin += offset; @@ -380,7 +378,7 @@ namespace Godot /// </summary> /// <param name="offset">The offset to translate by.</param> /// <returns>The translated matrix.</returns> - public Transform2D TranslatedLocal(Vector2 offset) + public readonly Transform2D TranslatedLocal(Vector2 offset) { Transform2D copy = this; copy.origin += copy.BasisXform(offset); @@ -603,7 +601,7 @@ namespace Godot /// </summary> /// <param name="obj">The object to compare with.</param> /// <returns>Whether or not the transform and the object are exactly equal.</returns> - public override bool Equals(object obj) + public override readonly bool Equals(object obj) { return obj is Transform2D other && Equals(other); } @@ -615,7 +613,7 @@ namespace Godot /// </summary> /// <param name="other">The other transform to compare.</param> /// <returns>Whether or not the matrices are exactly equal.</returns> - public bool Equals(Transform2D other) + public readonly bool Equals(Transform2D other) { return x.Equals(other.x) && y.Equals(other.y) && origin.Equals(other.origin); } @@ -626,7 +624,7 @@ namespace Godot /// </summary> /// <param name="other">The other transform to compare.</param> /// <returns>Whether or not the matrices are approximately equal.</returns> - public bool IsEqualApprox(Transform2D other) + public readonly bool IsEqualApprox(Transform2D other) { return x.IsEqualApprox(other.x) && y.IsEqualApprox(other.y) && origin.IsEqualApprox(other.origin); } @@ -635,7 +633,7 @@ namespace Godot /// Serves as the hash function for <see cref="Transform2D"/>. /// </summary> /// <returns>A hash code for this transform.</returns> - public override int GetHashCode() + public override readonly int GetHashCode() { return x.GetHashCode() ^ y.GetHashCode() ^ origin.GetHashCode(); } @@ -644,7 +642,7 @@ namespace Godot /// Converts this <see cref="Transform2D"/> to a string. /// </summary> /// <returns>A string representation of this transform.</returns> - public override string ToString() + public override readonly string ToString() { return $"[X: {x}, Y: {y}, O: {origin}]"; } @@ -653,7 +651,7 @@ namespace Godot /// Converts this <see cref="Transform2D"/> to a string with the given <paramref name="format"/>. /// </summary> /// <returns>A string representation of this transform.</returns> - public string ToString(string format) + public readonly string ToString(string format) { return $"[X: {x.ToString(format)}, Y: {y.ToString(format)}, O: {origin.ToString(format)}]"; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs index 2f7891e7ef..39167bd116 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs @@ -37,7 +37,7 @@ namespace Godot /// </exception> public Vector3 this[int column] { - get + readonly get { switch (column) { @@ -83,7 +83,7 @@ namespace Godot /// <param name="row">Which row, the matrix vertical position.</param> public real_t this[int column, int row] { - get + readonly get { if (column == 3) { @@ -108,7 +108,7 @@ namespace Godot /// </summary> /// <seealso cref="Inverse"/> /// <returns>The inverse transformation matrix.</returns> - public Transform3D AffineInverse() + public readonly Transform3D AffineInverse() { Basis basisInv = basis.Inverse(); return new Transform3D(basisInv, basisInv * -origin); @@ -120,7 +120,7 @@ namespace Godot /// <param name="transform">The other transform.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The interpolated transform.</returns> - public Transform3D InterpolateWith(Transform3D transform, real_t weight) + public readonly Transform3D InterpolateWith(Transform3D transform, real_t weight) { Basis retBasis = basis.Lerp(transform.basis, weight); Vector3 retOrigin = origin.Lerp(transform.origin, weight); @@ -133,7 +133,7 @@ namespace Godot /// (no scaling, use <see cref="AffineInverse"/> for transforms with scaling). /// </summary> /// <returns>The inverse matrix.</returns> - public Transform3D Inverse() + public readonly Transform3D Inverse() { Basis basisTr = basis.Transposed(); return new Transform3D(basisTr, basisTr * -origin); @@ -164,7 +164,7 @@ namespace Godot /// and normalized axis vectors (scale of 1 or -1). /// </summary> /// <returns>The orthonormalized transform.</returns> - public Transform3D Orthonormalized() + public readonly Transform3D Orthonormalized() { return new Transform3D(basis.Orthonormalized(), origin); } @@ -192,7 +192,7 @@ namespace Godot /// <param name="axis">The axis to rotate around. Must be normalized.</param> /// <param name="angle">The angle to rotate, in radians.</param> /// <returns>The rotated transformation matrix.</returns> - public Transform3D RotatedLocal(Vector3 axis, real_t angle) + public readonly Transform3D RotatedLocal(Vector3 axis, real_t angle) { Basis tmpBasis = new Basis(axis, angle); return new Transform3D(basis * tmpBasis, origin); @@ -205,7 +205,7 @@ namespace Godot /// </summary> /// <param name="scale">The scale to introduce.</param> /// <returns>The scaled transformation matrix.</returns> - public Transform3D Scaled(Vector3 scale) + public readonly Transform3D Scaled(Vector3 scale) { return new Transform3D(basis.Scaled(scale), origin * scale); } @@ -217,7 +217,7 @@ namespace Godot /// </summary> /// <param name="scale">The scale to introduce.</param> /// <returns>The scaled transformation matrix.</returns> - public Transform3D ScaledLocal(Vector3 scale) + public readonly Transform3D ScaledLocal(Vector3 scale) { Basis tmpBasis = Basis.FromScale(scale); return new Transform3D(basis * tmpBasis, origin); @@ -230,7 +230,7 @@ namespace Godot /// <param name="transform">The other transform.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The interpolated transform.</returns> - public Transform3D SphericalInterpolateWith(Transform3D transform, real_t weight) + public readonly Transform3D SphericalInterpolateWith(Transform3D transform, real_t weight) { /* not sure if very "efficient" but good enough? */ @@ -281,7 +281,7 @@ namespace Godot /// </summary> /// <param name="offset">The offset to translate by.</param> /// <returns>The translated matrix.</returns> - public Transform3D Translated(Vector3 offset) + public readonly Transform3D Translated(Vector3 offset) { return new Transform3D(basis, origin + offset); } @@ -293,7 +293,7 @@ namespace Godot /// </summary> /// <param name="offset">The offset to translate by.</param> /// <returns>The translated matrix.</returns> - public Transform3D TranslatedLocal(Vector3 offset) + public readonly Transform3D TranslatedLocal(Vector3 offset) { return new Transform3D(basis, new Vector3 ( @@ -617,7 +617,7 @@ namespace Godot /// </summary> /// <param name="other">The other transform to compare.</param> /// <returns>Whether or not the matrices are approximately equal.</returns> - public bool IsEqualApprox(Transform3D other) + public readonly bool IsEqualApprox(Transform3D other) { return basis.IsEqualApprox(other.basis) && origin.IsEqualApprox(other.origin); } @@ -626,7 +626,7 @@ namespace Godot /// Serves as the hash function for <see cref="Transform3D"/>. /// </summary> /// <returns>A hash code for this transform.</returns> - public override int GetHashCode() + public override readonly int GetHashCode() { return basis.GetHashCode() ^ origin.GetHashCode(); } @@ -635,7 +635,7 @@ namespace Godot /// Converts this <see cref="Transform3D"/> to a string. /// </summary> /// <returns>A string representation of this transform.</returns> - public override string ToString() + public override readonly string ToString() { return $"[X: {basis.x}, Y: {basis.y}, Z: {basis.z}, O: {origin}]"; } @@ -644,7 +644,7 @@ namespace Godot /// Converts this <see cref="Transform3D"/> to a string with the given <paramref name="format"/>. /// </summary> /// <returns>A string representation of this transform.</returns> - public string ToString(string format) + public readonly string ToString(string format) { return $"[X: {basis.x.ToString(format)}, Y: {basis.y.ToString(format)}, Z: {basis.z.ToString(format)}, O: {origin.ToString(format)}]"; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs index 87f397891e..535391f447 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs @@ -48,7 +48,7 @@ namespace Godot /// </value> public real_t this[int index] { - get + readonly get { switch (index) { @@ -79,7 +79,7 @@ namespace Godot /// <summary> /// Helper method for deconstruction into a tuple. /// </summary> - public void Deconstruct(out real_t x, out real_t y) + public readonly void Deconstruct(out real_t x, out real_t y) { x = this.x; y = this.y; @@ -105,7 +105,7 @@ namespace Godot /// Returns a new vector with all components in absolute values (i.e. positive). /// </summary> /// <returns>A vector with <see cref="Mathf.Abs(real_t)"/> called on each component.</returns> - public Vector2 Abs() + public readonly Vector2 Abs() { return new Vector2(Mathf.Abs(x), Mathf.Abs(y)); } @@ -117,7 +117,7 @@ namespace Godot /// called with the vector's <see cref="y"/> and <see cref="x"/> as parameters: <c>Mathf.Atan2(v.y, v.x)</c>. /// </summary> /// <returns>The angle of this vector, in radians.</returns> - public real_t Angle() + public readonly real_t Angle() { return Mathf.Atan2(y, x); } @@ -127,7 +127,7 @@ namespace Godot /// </summary> /// <param name="to">The other vector to compare this vector to.</param> /// <returns>The angle between the two vectors, in radians.</returns> - public real_t AngleTo(Vector2 to) + public readonly real_t AngleTo(Vector2 to) { return Mathf.Atan2(Cross(to), Dot(to)); } @@ -137,7 +137,7 @@ namespace Godot /// </summary> /// <param name="to">The other vector to compare this vector to.</param> /// <returns>The angle between the two vectors, in radians.</returns> - public real_t AngleToPoint(Vector2 to) + public readonly real_t AngleToPoint(Vector2 to) { return Mathf.Atan2(y - to.y, x - to.x); } @@ -146,7 +146,7 @@ namespace Godot /// Returns the aspect ratio of this vector, the ratio of <see cref="x"/> to <see cref="y"/>. /// </summary> /// <returns>The <see cref="x"/> component divided by the <see cref="y"/> component.</returns> - public real_t Aspect() + public readonly real_t Aspect() { return x / y; } @@ -156,7 +156,7 @@ namespace Godot /// </summary> /// <param name="normal">The normal vector defining the plane to bounce off. Must be normalized.</param> /// <returns>The bounced vector.</returns> - public Vector2 Bounce(Vector2 normal) + public readonly Vector2 Bounce(Vector2 normal) { return -Reflect(normal); } @@ -165,7 +165,7 @@ namespace Godot /// Returns a new vector with all components rounded up (towards positive infinity). /// </summary> /// <returns>A vector with <see cref="Mathf.Ceil"/> called on each component.</returns> - public Vector2 Ceil() + public readonly Vector2 Ceil() { return new Vector2(Mathf.Ceil(x), Mathf.Ceil(y)); } @@ -178,7 +178,7 @@ namespace Godot /// <param name="min">The vector with minimum allowed values.</param> /// <param name="max">The vector with maximum allowed values.</param> /// <returns>The vector with all components clamped.</returns> - public Vector2 Clamp(Vector2 min, Vector2 max) + public readonly Vector2 Clamp(Vector2 min, Vector2 max) { return new Vector2 ( @@ -192,7 +192,7 @@ namespace Godot /// </summary> /// <param name="with">The other vector.</param> /// <returns>The cross product value.</returns> - public real_t Cross(Vector2 with) + public readonly real_t Cross(Vector2 with) { return (x * with.y) - (y * with.x); } @@ -206,7 +206,7 @@ namespace Godot /// <param name="postB">A vector after <paramref name="b"/>.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The interpolated vector.</returns> - public Vector2 CubicInterpolate(Vector2 b, Vector2 preA, Vector2 postB, real_t weight) + public readonly Vector2 CubicInterpolate(Vector2 b, Vector2 preA, Vector2 postB, real_t weight) { return new Vector2 ( @@ -229,7 +229,7 @@ namespace Godot /// <param name="preAT"></param> /// <param name="postBT"></param> /// <returns>The interpolated vector.</returns> - public Vector2 CubicInterpolateInTime(Vector2 b, Vector2 preA, Vector2 postB, real_t weight, real_t t, real_t preAT, real_t postBT) + public readonly Vector2 CubicInterpolateInTime(Vector2 b, Vector2 preA, Vector2 postB, real_t weight, real_t t, real_t preAT, real_t postBT) { return new Vector2 ( @@ -247,7 +247,7 @@ namespace Godot /// <param name="end">The destination vector.</param> /// <param name="t">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The interpolated vector.</returns> - public Vector2 BezierInterpolate(Vector2 control1, Vector2 control2, Vector2 end, real_t t) + public readonly Vector2 BezierInterpolate(Vector2 control1, Vector2 control2, Vector2 end, real_t t) { // Formula from Wikipedia article on Bezier curves real_t omt = 1 - t; @@ -264,7 +264,7 @@ namespace Godot /// </summary> /// <param name="to">The other vector to point towards.</param> /// <returns>The direction from this vector to <paramref name="to"/>.</returns> - public Vector2 DirectionTo(Vector2 to) + public readonly Vector2 DirectionTo(Vector2 to) { return new Vector2(to.x - x, to.y - y).Normalized(); } @@ -276,7 +276,7 @@ namespace Godot /// </summary> /// <param name="to">The other vector to use.</param> /// <returns>The squared distance between the two vectors.</returns> - public real_t DistanceSquaredTo(Vector2 to) + public readonly real_t DistanceSquaredTo(Vector2 to) { return (x - to.x) * (x - to.x) + (y - to.y) * (y - to.y); } @@ -286,7 +286,7 @@ namespace Godot /// </summary> /// <param name="to">The other vector to use.</param> /// <returns>The distance between the two vectors.</returns> - public real_t DistanceTo(Vector2 to) + public readonly real_t DistanceTo(Vector2 to) { return Mathf.Sqrt((x - to.x) * (x - to.x) + (y - to.y) * (y - to.y)); } @@ -296,7 +296,7 @@ namespace Godot /// </summary> /// <param name="with">The other vector to use.</param> /// <returns>The dot product of the two vectors.</returns> - public real_t Dot(Vector2 with) + public readonly real_t Dot(Vector2 with) { return (x * with.x) + (y * with.y); } @@ -305,7 +305,7 @@ namespace Godot /// Returns a new vector with all components rounded down (towards negative infinity). /// </summary> /// <returns>A vector with <see cref="Mathf.Floor"/> called on each component.</returns> - public Vector2 Floor() + public readonly Vector2 Floor() { return new Vector2(Mathf.Floor(x), Mathf.Floor(y)); } @@ -314,7 +314,7 @@ namespace Godot /// Returns the inverse of this vector. This is the same as <c>new Vector2(1 / v.x, 1 / v.y)</c>. /// </summary> /// <returns>The inverse of this vector.</returns> - public Vector2 Inverse() + public readonly Vector2 Inverse() { return new Vector2(1 / x, 1 / y); } @@ -323,7 +323,7 @@ namespace Godot /// Returns <see langword="true"/> if the vector is normalized, and <see langword="false"/> otherwise. /// </summary> /// <returns>A <see langword="bool"/> indicating whether or not the vector is normalized.</returns> - public bool IsNormalized() + public readonly bool IsNormalized() { return Mathf.Abs(LengthSquared() - 1.0f) < Mathf.Epsilon; } @@ -333,7 +333,7 @@ namespace Godot /// </summary> /// <seealso cref="LengthSquared"/> /// <returns>The length of this vector.</returns> - public real_t Length() + public readonly real_t Length() { return Mathf.Sqrt((x * x) + (y * y)); } @@ -344,7 +344,7 @@ namespace Godot /// you need to compare vectors or need the squared length for some formula. /// </summary> /// <returns>The squared length of this vector.</returns> - public real_t LengthSquared() + public readonly real_t LengthSquared() { return (x * x) + (y * y); } @@ -356,7 +356,7 @@ namespace Godot /// <param name="to">The destination vector for interpolation.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The resulting vector of the interpolation.</returns> - public Vector2 Lerp(Vector2 to, real_t weight) + public readonly Vector2 Lerp(Vector2 to, real_t weight) { return new Vector2 ( @@ -374,7 +374,7 @@ namespace Godot /// A vector with components on the range of 0.0 to 1.0, representing the amount of interpolation. /// </param> /// <returns>The resulting vector of the interpolation.</returns> - public Vector2 Lerp(Vector2 to, Vector2 weight) + public readonly Vector2 Lerp(Vector2 to, Vector2 weight) { return new Vector2 ( @@ -388,7 +388,7 @@ namespace Godot /// </summary> /// <param name="length">The length to limit to.</param> /// <returns>The vector with its length limited.</returns> - public Vector2 LimitLength(real_t length = 1.0f) + public readonly Vector2 LimitLength(real_t length = 1.0f) { Vector2 v = this; real_t l = Length(); @@ -407,7 +407,7 @@ namespace Godot /// If both components are equal, this method returns <see cref="Axis.X"/>. /// </summary> /// <returns>The index of the highest axis.</returns> - public Axis MaxAxisIndex() + public readonly Axis MaxAxisIndex() { return x < y ? Axis.Y : Axis.X; } @@ -417,7 +417,7 @@ namespace Godot /// If both components are equal, this method returns <see cref="Axis.Y"/>. /// </summary> /// <returns>The index of the lowest axis.</returns> - public Axis MinAxisIndex() + public readonly Axis MinAxisIndex() { return x < y ? Axis.X : Axis.Y; } @@ -428,7 +428,7 @@ namespace Godot /// <param name="to">The vector to move towards.</param> /// <param name="delta">The amount to move towards by.</param> /// <returns>The resulting vector.</returns> - public Vector2 MoveToward(Vector2 to, real_t delta) + public readonly Vector2 MoveToward(Vector2 to, real_t delta) { Vector2 v = this; Vector2 vd = to - v; @@ -443,7 +443,7 @@ namespace Godot /// Returns the vector scaled to unit length. Equivalent to <c>v / v.Length()</c>. /// </summary> /// <returns>A normalized version of the vector.</returns> - public Vector2 Normalized() + public readonly Vector2 Normalized() { Vector2 v = this; v.Normalize(); @@ -458,7 +458,7 @@ namespace Godot /// <returns> /// A vector with each component <see cref="Mathf.PosMod(real_t, real_t)"/> by <paramref name="mod"/>. /// </returns> - public Vector2 PosMod(real_t mod) + public readonly Vector2 PosMod(real_t mod) { Vector2 v; v.x = Mathf.PosMod(x, mod); @@ -474,7 +474,7 @@ namespace Godot /// <returns> /// A vector with each component <see cref="Mathf.PosMod(real_t, real_t)"/> by <paramref name="modv"/>'s components. /// </returns> - public Vector2 PosMod(Vector2 modv) + public readonly Vector2 PosMod(Vector2 modv) { Vector2 v; v.x = Mathf.PosMod(x, modv.x); @@ -487,7 +487,7 @@ namespace Godot /// </summary> /// <param name="onNormal">The vector to project onto.</param> /// <returns>The projected vector.</returns> - public Vector2 Project(Vector2 onNormal) + public readonly Vector2 Project(Vector2 onNormal) { return onNormal * (Dot(onNormal) / onNormal.LengthSquared()); } @@ -497,7 +497,7 @@ namespace Godot /// </summary> /// <param name="normal">The normal vector defining the plane to reflect from. Must be normalized.</param> /// <returns>The reflected vector.</returns> - public Vector2 Reflect(Vector2 normal) + public readonly Vector2 Reflect(Vector2 normal) { #if DEBUG if (!normal.IsNormalized()) @@ -513,7 +513,7 @@ namespace Godot /// </summary> /// <param name="angle">The angle to rotate by, in radians.</param> /// <returns>The rotated vector.</returns> - public Vector2 Rotated(real_t angle) + public readonly Vector2 Rotated(real_t angle) { real_t sine = Mathf.Sin(angle); real_t cosi = Mathf.Cos(angle); @@ -527,7 +527,7 @@ namespace Godot /// with halfway cases rounded towards the nearest multiple of two. /// </summary> /// <returns>The rounded vector.</returns> - public Vector2 Round() + public readonly Vector2 Round() { return new Vector2(Mathf.Round(x), Mathf.Round(y)); } @@ -538,7 +538,7 @@ namespace Godot /// by calling <see cref="Mathf.Sign(real_t)"/> on each component. /// </summary> /// <returns>A vector with all components as either <c>1</c>, <c>-1</c>, or <c>0</c>.</returns> - public Vector2 Sign() + public readonly Vector2 Sign() { Vector2 v; v.x = Mathf.Sign(x); @@ -557,7 +557,7 @@ namespace Godot /// <param name="to">The destination vector for interpolation.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The resulting vector of the interpolation.</returns> - public Vector2 Slerp(Vector2 to, real_t weight) + public readonly Vector2 Slerp(Vector2 to, real_t weight) { real_t startLengthSquared = LengthSquared(); real_t endLengthSquared = to.LengthSquared(); @@ -577,7 +577,7 @@ namespace Godot /// </summary> /// <param name="normal">The normal vector defining the plane to slide on.</param> /// <returns>The slid vector.</returns> - public Vector2 Slide(Vector2 normal) + public readonly Vector2 Slide(Vector2 normal) { return this - (normal * Dot(normal)); } @@ -588,7 +588,7 @@ namespace Godot /// </summary> /// <param name="step">A vector value representing the step size to snap to.</param> /// <returns>The snapped vector.</returns> - public Vector2 Snapped(Vector2 step) + public readonly Vector2 Snapped(Vector2 step) { return new Vector2(Mathf.Snapped(x, step.x), Mathf.Snapped(y, step.y)); } @@ -598,7 +598,7 @@ namespace Godot /// compared to the original, with the same length. /// </summary> /// <returns>The perpendicular vector.</returns> - public Vector2 Orthogonal() + public readonly Vector2 Orthogonal() { return new Vector2(y, -x); } @@ -946,7 +946,7 @@ namespace Godot /// </summary> /// <param name="obj">The object to compare with.</param> /// <returns>Whether or not the vector and the object are equal.</returns> - public override bool Equals(object obj) + public override readonly bool Equals(object obj) { return obj is Vector2 other && Equals(other); } @@ -958,7 +958,7 @@ namespace Godot /// </summary> /// <param name="other">The other vector.</param> /// <returns>Whether or not the vectors are exactly equal.</returns> - public bool Equals(Vector2 other) + public readonly bool Equals(Vector2 other) { return x == other.x && y == other.y; } @@ -969,7 +969,7 @@ namespace Godot /// </summary> /// <param name="other">The other vector to compare.</param> /// <returns>Whether or not the vectors are approximately equal.</returns> - public bool IsEqualApprox(Vector2 other) + public readonly bool IsEqualApprox(Vector2 other) { return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y); } @@ -978,7 +978,7 @@ namespace Godot /// Serves as the hash function for <see cref="Vector2"/>. /// </summary> /// <returns>A hash code for this vector.</returns> - public override int GetHashCode() + public override readonly int GetHashCode() { return y.GetHashCode() ^ x.GetHashCode(); } @@ -987,7 +987,7 @@ namespace Godot /// Converts this <see cref="Vector2"/> to a string. /// </summary> /// <returns>A string representation of this vector.</returns> - public override string ToString() + public override readonly string ToString() { return $"({x}, {y})"; } @@ -996,7 +996,7 @@ namespace Godot /// Converts this <see cref="Vector2"/> to a string with the given <paramref name="format"/>. /// </summary> /// <returns>A string representation of this vector.</returns> - public string ToString(string format) + public readonly string ToString(string format) { return $"({x.ToString(format)}, {y.ToString(format)})"; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs index bdadf696e3..08f2a3a8af 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs @@ -48,7 +48,7 @@ namespace Godot /// </value> public int this[int index] { - get + readonly get { switch (index) { @@ -79,7 +79,7 @@ namespace Godot /// <summary> /// Helper method for deconstruction into a tuple. /// </summary> - public void Deconstruct(out int x, out int y) + public readonly void Deconstruct(out int x, out int y) { x = this.x; y = this.y; @@ -89,7 +89,7 @@ namespace Godot /// Returns a new vector with all components in absolute values (i.e. positive). /// </summary> /// <returns>A vector with <see cref="Mathf.Abs(int)"/> called on each component.</returns> - public Vector2i Abs() + public readonly Vector2i Abs() { return new Vector2i(Mathf.Abs(x), Mathf.Abs(y)); } @@ -101,7 +101,7 @@ namespace Godot /// called with the vector's <see cref="y"/> and <see cref="x"/> as parameters: <c>Mathf.Atan2(v.y, v.x)</c>. /// </summary> /// <returns>The angle of this vector, in radians.</returns> - public real_t Angle() + public readonly real_t Angle() { return Mathf.Atan2(y, x); } @@ -111,7 +111,7 @@ namespace Godot /// </summary> /// <param name="to">The other vector to compare this vector to.</param> /// <returns>The angle between the two vectors, in radians.</returns> - public real_t AngleTo(Vector2i to) + public readonly real_t AngleTo(Vector2i to) { return Mathf.Atan2(Cross(to), Dot(to)); } @@ -121,7 +121,7 @@ namespace Godot /// </summary> /// <param name="to">The other vector to compare this vector to.</param> /// <returns>The angle between the two vectors, in radians.</returns> - public real_t AngleToPoint(Vector2i to) + public readonly real_t AngleToPoint(Vector2i to) { return Mathf.Atan2(y - to.y, x - to.x); } @@ -130,7 +130,7 @@ namespace Godot /// Returns the aspect ratio of this vector, the ratio of <see cref="x"/> to <see cref="y"/>. /// </summary> /// <returns>The <see cref="x"/> component divided by the <see cref="y"/> component.</returns> - public real_t Aspect() + public readonly real_t Aspect() { return x / (real_t)y; } @@ -143,7 +143,7 @@ namespace Godot /// <param name="min">The vector with minimum allowed values.</param> /// <param name="max">The vector with maximum allowed values.</param> /// <returns>The vector with all components clamped.</returns> - public Vector2i Clamp(Vector2i min, Vector2i max) + public readonly Vector2i Clamp(Vector2i min, Vector2i max) { return new Vector2i ( @@ -157,7 +157,7 @@ namespace Godot /// </summary> /// <param name="with">The other vector.</param> /// <returns>The cross product vector.</returns> - public int Cross(Vector2i with) + public readonly int Cross(Vector2i with) { return x * with.y - y * with.x; } @@ -169,7 +169,7 @@ namespace Godot /// </summary> /// <param name="to">The other vector to use.</param> /// <returns>The squared distance between the two vectors.</returns> - public int DistanceSquaredTo(Vector2i to) + public readonly int DistanceSquaredTo(Vector2i to) { return (to - this).LengthSquared(); } @@ -179,7 +179,7 @@ namespace Godot /// </summary> /// <param name="to">The other vector to use.</param> /// <returns>The distance between the two vectors.</returns> - public real_t DistanceTo(Vector2i to) + public readonly real_t DistanceTo(Vector2i to) { return (to - this).Length(); } @@ -189,7 +189,7 @@ namespace Godot /// </summary> /// <param name="with">The other vector to use.</param> /// <returns>The dot product of the two vectors.</returns> - public int Dot(Vector2i with) + public readonly int Dot(Vector2i with) { return x * with.x + y * with.y; } @@ -199,7 +199,7 @@ namespace Godot /// </summary> /// <seealso cref="LengthSquared"/> /// <returns>The length of this vector.</returns> - public real_t Length() + public readonly real_t Length() { int x2 = x * x; int y2 = y * y; @@ -213,7 +213,7 @@ namespace Godot /// you need to compare vectors or need the squared length for some formula. /// </summary> /// <returns>The squared length of this vector.</returns> - public int LengthSquared() + public readonly int LengthSquared() { int x2 = x * x; int y2 = y * y; @@ -226,7 +226,7 @@ namespace Godot /// If both components are equal, this method returns <see cref="Axis.X"/>. /// </summary> /// <returns>The index of the highest axis.</returns> - public Axis MaxAxisIndex() + public readonly Axis MaxAxisIndex() { return x < y ? Axis.Y : Axis.X; } @@ -236,7 +236,7 @@ namespace Godot /// If both components are equal, this method returns <see cref="Axis.Y"/>. /// </summary> /// <returns>The index of the lowest axis.</returns> - public Axis MinAxisIndex() + public readonly Axis MinAxisIndex() { return x < y ? Axis.X : Axis.Y; } @@ -249,7 +249,7 @@ namespace Godot /// <returns> /// A vector with each component <see cref="Mathf.PosMod(int, int)"/> by <paramref name="mod"/>. /// </returns> - public Vector2i PosMod(int mod) + public readonly Vector2i PosMod(int mod) { Vector2i v = this; v.x = Mathf.PosMod(v.x, mod); @@ -265,7 +265,7 @@ namespace Godot /// <returns> /// A vector with each component <see cref="Mathf.PosMod(int, int)"/> by <paramref name="modv"/>'s components. /// </returns> - public Vector2i PosMod(Vector2i modv) + public readonly Vector2i PosMod(Vector2i modv) { Vector2i v = this; v.x = Mathf.PosMod(v.x, modv.x); @@ -279,7 +279,7 @@ namespace Godot /// by calling <see cref="Mathf.Sign(int)"/> on each component. /// </summary> /// <returns>A vector with all components as either <c>1</c>, <c>-1</c>, or <c>0</c>.</returns> - public Vector2i Sign() + public readonly Vector2i Sign() { Vector2i v = this; v.x = Mathf.Sign(v.x); @@ -292,7 +292,7 @@ namespace Godot /// compared to the original, with the same length. /// </summary> /// <returns>The perpendicular vector.</returns> - public Vector2i Orthogonal() + public readonly Vector2i Orthogonal() { return new Vector2i(y, -x); } @@ -665,7 +665,7 @@ namespace Godot /// </summary> /// <param name="obj">The object to compare with.</param> /// <returns>Whether or not the vector and the object are equal.</returns> - public override bool Equals(object obj) + public override readonly bool Equals(object obj) { return obj is Vector2i other && Equals(other); } @@ -675,7 +675,7 @@ namespace Godot /// </summary> /// <param name="other">The other vector.</param> /// <returns>Whether or not the vectors are equal.</returns> - public bool Equals(Vector2i other) + public readonly bool Equals(Vector2i other) { return x == other.x && y == other.y; } @@ -684,7 +684,7 @@ namespace Godot /// Serves as the hash function for <see cref="Vector2i"/>. /// </summary> /// <returns>A hash code for this vector.</returns> - public override int GetHashCode() + public override readonly int GetHashCode() { return y.GetHashCode() ^ x.GetHashCode(); } @@ -693,7 +693,7 @@ namespace Godot /// Converts this <see cref="Vector2i"/> to a string. /// </summary> /// <returns>A string representation of this vector.</returns> - public override string ToString() + public override readonly string ToString() { return $"({x}, {y})"; } @@ -702,7 +702,7 @@ namespace Godot /// Converts this <see cref="Vector2i"/> to a string with the given <paramref name="format"/>. /// </summary> /// <returns>A string representation of this vector.</returns> - public string ToString(string format) + public readonly string ToString(string format) { return $"({x.ToString(format)}, {y.ToString(format)})"; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs index 6649f3b784..53bd0b0908 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs @@ -58,7 +58,7 @@ namespace Godot /// </value> public real_t this[int index] { - get + readonly get { switch (index) { @@ -94,7 +94,7 @@ namespace Godot /// <summary> /// Helper method for deconstruction into a tuple. /// </summary> - public void Deconstruct(out real_t x, out real_t y, out real_t z) + public readonly void Deconstruct(out real_t x, out real_t y, out real_t z) { x = this.x; y = this.y; @@ -122,7 +122,7 @@ namespace Godot /// Returns a new vector with all components in absolute values (i.e. positive). /// </summary> /// <returns>A vector with <see cref="Mathf.Abs(real_t)"/> called on each component.</returns> - public Vector3 Abs() + public readonly Vector3 Abs() { return new Vector3(Mathf.Abs(x), Mathf.Abs(y), Mathf.Abs(z)); } @@ -132,7 +132,7 @@ namespace Godot /// </summary> /// <param name="to">The other vector to compare this vector to.</param> /// <returns>The unsigned angle between the two vectors, in radians.</returns> - public real_t AngleTo(Vector3 to) + public readonly real_t AngleTo(Vector3 to) { return Mathf.Atan2(Cross(to).Length(), Dot(to)); } @@ -142,7 +142,7 @@ namespace Godot /// </summary> /// <param name="normal">The normal vector defining the plane to bounce off. Must be normalized.</param> /// <returns>The bounced vector.</returns> - public Vector3 Bounce(Vector3 normal) + public readonly Vector3 Bounce(Vector3 normal) { return -Reflect(normal); } @@ -151,7 +151,7 @@ namespace Godot /// Returns a new vector with all components rounded up (towards positive infinity). /// </summary> /// <returns>A vector with <see cref="Mathf.Ceil"/> called on each component.</returns> - public Vector3 Ceil() + public readonly Vector3 Ceil() { return new Vector3(Mathf.Ceil(x), Mathf.Ceil(y), Mathf.Ceil(z)); } @@ -164,7 +164,7 @@ namespace Godot /// <param name="min">The vector with minimum allowed values.</param> /// <param name="max">The vector with maximum allowed values.</param> /// <returns>The vector with all components clamped.</returns> - public Vector3 Clamp(Vector3 min, Vector3 max) + public readonly Vector3 Clamp(Vector3 min, Vector3 max) { return new Vector3 ( @@ -179,7 +179,7 @@ namespace Godot /// </summary> /// <param name="with">The other vector.</param> /// <returns>The cross product vector.</returns> - public Vector3 Cross(Vector3 with) + public readonly Vector3 Cross(Vector3 with) { return new Vector3 ( @@ -198,7 +198,7 @@ namespace Godot /// <param name="postB">A vector after <paramref name="b"/>.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The interpolated vector.</returns> - public Vector3 CubicInterpolate(Vector3 b, Vector3 preA, Vector3 postB, real_t weight) + public readonly Vector3 CubicInterpolate(Vector3 b, Vector3 preA, Vector3 postB, real_t weight) { return new Vector3 ( @@ -222,7 +222,7 @@ namespace Godot /// <param name="preAT"></param> /// <param name="postBT"></param> /// <returns>The interpolated vector.</returns> - public Vector3 CubicInterpolateInTime(Vector3 b, Vector3 preA, Vector3 postB, real_t weight, real_t t, real_t preAT, real_t postBT) + public readonly Vector3 CubicInterpolateInTime(Vector3 b, Vector3 preA, Vector3 postB, real_t weight, real_t t, real_t preAT, real_t postBT) { return new Vector3 ( @@ -241,7 +241,7 @@ namespace Godot /// <param name="end">The destination vector.</param> /// <param name="t">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The interpolated vector.</returns> - public Vector3 BezierInterpolate(Vector3 control1, Vector3 control2, Vector3 end, real_t t) + public readonly Vector3 BezierInterpolate(Vector3 control1, Vector3 control2, Vector3 end, real_t t) { // Formula from Wikipedia article on Bezier curves real_t omt = 1 - t; @@ -258,7 +258,7 @@ namespace Godot /// </summary> /// <param name="to">The other vector to point towards.</param> /// <returns>The direction from this vector to <paramref name="to"/>.</returns> - public Vector3 DirectionTo(Vector3 to) + public readonly Vector3 DirectionTo(Vector3 to) { return new Vector3(to.x - x, to.y - y, to.z - z).Normalized(); } @@ -270,7 +270,7 @@ namespace Godot /// </summary> /// <param name="to">The other vector to use.</param> /// <returns>The squared distance between the two vectors.</returns> - public real_t DistanceSquaredTo(Vector3 to) + public readonly real_t DistanceSquaredTo(Vector3 to) { return (to - this).LengthSquared(); } @@ -281,7 +281,7 @@ namespace Godot /// <seealso cref="DistanceSquaredTo(Vector3)"/> /// <param name="to">The other vector to use.</param> /// <returns>The distance between the two vectors.</returns> - public real_t DistanceTo(Vector3 to) + public readonly real_t DistanceTo(Vector3 to) { return (to - this).Length(); } @@ -291,7 +291,7 @@ namespace Godot /// </summary> /// <param name="with">The other vector to use.</param> /// <returns>The dot product of the two vectors.</returns> - public real_t Dot(Vector3 with) + public readonly real_t Dot(Vector3 with) { return (x * with.x) + (y * with.y) + (z * with.z); } @@ -300,7 +300,7 @@ namespace Godot /// Returns a new vector with all components rounded down (towards negative infinity). /// </summary> /// <returns>A vector with <see cref="Mathf.Floor"/> called on each component.</returns> - public Vector3 Floor() + public readonly Vector3 Floor() { return new Vector3(Mathf.Floor(x), Mathf.Floor(y), Mathf.Floor(z)); } @@ -309,7 +309,7 @@ namespace Godot /// Returns the inverse of this vector. This is the same as <c>new Vector3(1 / v.x, 1 / v.y, 1 / v.z)</c>. /// </summary> /// <returns>The inverse of this vector.</returns> - public Vector3 Inverse() + public readonly Vector3 Inverse() { return new Vector3(1 / x, 1 / y, 1 / z); } @@ -318,7 +318,7 @@ namespace Godot /// Returns <see langword="true"/> if the vector is normalized, and <see langword="false"/> otherwise. /// </summary> /// <returns>A <see langword="bool"/> indicating whether or not the vector is normalized.</returns> - public bool IsNormalized() + public readonly bool IsNormalized() { return Mathf.Abs(LengthSquared() - 1.0f) < Mathf.Epsilon; } @@ -328,7 +328,7 @@ namespace Godot /// </summary> /// <seealso cref="LengthSquared"/> /// <returns>The length of this vector.</returns> - public real_t Length() + public readonly real_t Length() { real_t x2 = x * x; real_t y2 = y * y; @@ -343,7 +343,7 @@ namespace Godot /// you need to compare vectors or need the squared length for some formula. /// </summary> /// <returns>The squared length of this vector.</returns> - public real_t LengthSquared() + public readonly real_t LengthSquared() { real_t x2 = x * x; real_t y2 = y * y; @@ -359,7 +359,7 @@ namespace Godot /// <param name="to">The destination vector for interpolation.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The resulting vector of the interpolation.</returns> - public Vector3 Lerp(Vector3 to, real_t weight) + public readonly Vector3 Lerp(Vector3 to, real_t weight) { return new Vector3 ( @@ -376,7 +376,7 @@ namespace Godot /// <param name="to">The destination vector for interpolation.</param> /// <param name="weight">A vector with components on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The resulting vector of the interpolation.</returns> - public Vector3 Lerp(Vector3 to, Vector3 weight) + public readonly Vector3 Lerp(Vector3 to, Vector3 weight) { return new Vector3 ( @@ -391,7 +391,7 @@ namespace Godot /// </summary> /// <param name="length">The length to limit to.</param> /// <returns>The vector with its length limited.</returns> - public Vector3 LimitLength(real_t length = 1.0f) + public readonly Vector3 LimitLength(real_t length = 1.0f) { Vector3 v = this; real_t l = Length(); @@ -410,7 +410,7 @@ namespace Godot /// If all components are equal, this method returns <see cref="Axis.X"/>. /// </summary> /// <returns>The index of the highest axis.</returns> - public Axis MaxAxisIndex() + public readonly Axis MaxAxisIndex() { return x < y ? (y < z ? Axis.Z : Axis.Y) : (x < z ? Axis.Z : Axis.X); } @@ -420,7 +420,7 @@ namespace Godot /// If all components are equal, this method returns <see cref="Axis.Z"/>. /// </summary> /// <returns>The index of the lowest axis.</returns> - public Axis MinAxisIndex() + public readonly Axis MinAxisIndex() { return x < y ? (x < z ? Axis.X : Axis.Z) : (y < z ? Axis.Y : Axis.Z); } @@ -431,7 +431,7 @@ namespace Godot /// <param name="to">The vector to move towards.</param> /// <param name="delta">The amount to move towards by.</param> /// <returns>The resulting vector.</returns> - public Vector3 MoveToward(Vector3 to, real_t delta) + public readonly Vector3 MoveToward(Vector3 to, real_t delta) { Vector3 v = this; Vector3 vd = to - v; @@ -446,7 +446,7 @@ namespace Godot /// Returns the vector scaled to unit length. Equivalent to <c>v / v.Length()</c>. /// </summary> /// <returns>A normalized version of the vector.</returns> - public Vector3 Normalized() + public readonly Vector3 Normalized() { Vector3 v = this; v.Normalize(); @@ -458,7 +458,7 @@ namespace Godot /// </summary> /// <param name="with">The other vector.</param> /// <returns>A <see cref="Basis"/> representing the outer product matrix.</returns> - public Basis Outer(Vector3 with) + public readonly Basis Outer(Vector3 with) { return new Basis( x * with.x, x * with.y, x * with.z, @@ -475,7 +475,7 @@ namespace Godot /// <returns> /// A vector with each component <see cref="Mathf.PosMod(real_t, real_t)"/> by <paramref name="mod"/>. /// </returns> - public Vector3 PosMod(real_t mod) + public readonly Vector3 PosMod(real_t mod) { Vector3 v; v.x = Mathf.PosMod(x, mod); @@ -492,7 +492,7 @@ namespace Godot /// <returns> /// A vector with each component <see cref="Mathf.PosMod(real_t, real_t)"/> by <paramref name="modv"/>'s components. /// </returns> - public Vector3 PosMod(Vector3 modv) + public readonly Vector3 PosMod(Vector3 modv) { Vector3 v; v.x = Mathf.PosMod(x, modv.x); @@ -506,7 +506,7 @@ namespace Godot /// </summary> /// <param name="onNormal">The vector to project onto.</param> /// <returns>The projected vector.</returns> - public Vector3 Project(Vector3 onNormal) + public readonly Vector3 Project(Vector3 onNormal) { return onNormal * (Dot(onNormal) / onNormal.LengthSquared()); } @@ -516,7 +516,7 @@ namespace Godot /// </summary> /// <param name="normal">The normal vector defining the plane to reflect from. Must be normalized.</param> /// <returns>The reflected vector.</returns> - public Vector3 Reflect(Vector3 normal) + public readonly Vector3 Reflect(Vector3 normal) { #if DEBUG if (!normal.IsNormalized()) @@ -534,7 +534,7 @@ namespace Godot /// <param name="axis">The vector to rotate around. Must be normalized.</param> /// <param name="angle">The angle to rotate by, in radians.</param> /// <returns>The rotated vector.</returns> - public Vector3 Rotated(Vector3 axis, real_t angle) + public readonly Vector3 Rotated(Vector3 axis, real_t angle) { #if DEBUG if (!axis.IsNormalized()) @@ -550,7 +550,7 @@ namespace Godot /// with halfway cases rounded towards the nearest multiple of two. /// </summary> /// <returns>The rounded vector.</returns> - public Vector3 Round() + public readonly Vector3 Round() { return new Vector3(Mathf.Round(x), Mathf.Round(y), Mathf.Round(z)); } @@ -561,7 +561,7 @@ namespace Godot /// by calling <see cref="Mathf.Sign(real_t)"/> on each component. /// </summary> /// <returns>A vector with all components as either <c>1</c>, <c>-1</c>, or <c>0</c>.</returns> - public Vector3 Sign() + public readonly Vector3 Sign() { Vector3 v; v.x = Mathf.Sign(x); @@ -579,7 +579,7 @@ namespace Godot /// <param name="to">The other vector to compare this vector to.</param> /// <param name="axis">The reference axis to use for the angle sign.</param> /// <returns>The signed angle between the two vectors, in radians.</returns> - public real_t SignedAngleTo(Vector3 to, Vector3 axis) + public readonly real_t SignedAngleTo(Vector3 to, Vector3 axis) { Vector3 crossTo = Cross(to); real_t unsignedAngle = Mathf.Atan2(crossTo.Length(), Dot(to)); @@ -598,7 +598,7 @@ namespace Godot /// <param name="to">The destination vector for interpolation.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The resulting vector of the interpolation.</returns> - public Vector3 Slerp(Vector3 to, real_t weight) + public readonly Vector3 Slerp(Vector3 to, real_t weight) { real_t startLengthSquared = LengthSquared(); real_t endLengthSquared = to.LengthSquared(); @@ -618,7 +618,7 @@ namespace Godot /// </summary> /// <param name="normal">The normal vector defining the plane to slide on.</param> /// <returns>The slid vector.</returns> - public Vector3 Slide(Vector3 normal) + public readonly Vector3 Slide(Vector3 normal) { return this - (normal * Dot(normal)); } @@ -629,7 +629,7 @@ namespace Godot /// </summary> /// <param name="step">A vector value representing the step size to snap to.</param> /// <returns>The snapped vector.</returns> - public Vector3 Snapped(Vector3 step) + public readonly Vector3 Snapped(Vector3 step) { return new Vector3 ( @@ -1015,7 +1015,7 @@ namespace Godot /// </summary> /// <param name="obj">The object to compare with.</param> /// <returns>Whether or not the vector and the object are equal.</returns> - public override bool Equals(object obj) + public override readonly bool Equals(object obj) { return obj is Vector3 other && Equals(other); } @@ -1027,7 +1027,7 @@ namespace Godot /// </summary> /// <param name="other">The other vector.</param> /// <returns>Whether or not the vectors are exactly equal.</returns> - public bool Equals(Vector3 other) + public readonly bool Equals(Vector3 other) { return x == other.x && y == other.y && z == other.z; } @@ -1038,7 +1038,7 @@ namespace Godot /// </summary> /// <param name="other">The other vector to compare.</param> /// <returns>Whether or not the vectors are approximately equal.</returns> - public bool IsEqualApprox(Vector3 other) + public readonly bool IsEqualApprox(Vector3 other) { return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y) && Mathf.IsEqualApprox(z, other.z); } @@ -1047,7 +1047,7 @@ namespace Godot /// Serves as the hash function for <see cref="Vector3"/>. /// </summary> /// <returns>A hash code for this vector.</returns> - public override int GetHashCode() + public override readonly int GetHashCode() { return y.GetHashCode() ^ x.GetHashCode() ^ z.GetHashCode(); } @@ -1056,7 +1056,7 @@ namespace Godot /// Converts this <see cref="Vector3"/> to a string. /// </summary> /// <returns>A string representation of this vector.</returns> - public override string ToString() + public override readonly string ToString() { return $"({x}, {y}, {z})"; } @@ -1065,7 +1065,7 @@ namespace Godot /// Converts this <see cref="Vector3"/> to a string with the given <paramref name="format"/>. /// </summary> /// <returns>A string representation of this vector.</returns> - public string ToString(string format) + public readonly string ToString(string format) { return $"({x.ToString(format)}, {y.ToString(format)}, {z.ToString(format)})"; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs index e88a043cb3..e631a9f443 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs @@ -58,7 +58,7 @@ namespace Godot /// </value> public int this[int index] { - get + readonly get { switch (index) { @@ -94,7 +94,7 @@ namespace Godot /// <summary> /// Helper method for deconstruction into a tuple. /// </summary> - public void Deconstruct(out int x, out int y, out int z) + public readonly void Deconstruct(out int x, out int y, out int z) { x = this.x; y = this.y; @@ -105,7 +105,7 @@ namespace Godot /// Returns a new vector with all components in absolute values (i.e. positive). /// </summary> /// <returns>A vector with <see cref="Mathf.Abs(int)"/> called on each component.</returns> - public Vector3i Abs() + public readonly Vector3i Abs() { return new Vector3i(Mathf.Abs(x), Mathf.Abs(y), Mathf.Abs(z)); } @@ -118,7 +118,7 @@ namespace Godot /// <param name="min">The vector with minimum allowed values.</param> /// <param name="max">The vector with maximum allowed values.</param> /// <returns>The vector with all components clamped.</returns> - public Vector3i Clamp(Vector3i min, Vector3i max) + public readonly Vector3i Clamp(Vector3i min, Vector3i max) { return new Vector3i ( @@ -135,7 +135,7 @@ namespace Godot /// </summary> /// <param name="to">The other vector to use.</param> /// <returns>The squared distance between the two vectors.</returns> - public int DistanceSquaredTo(Vector3i to) + public readonly int DistanceSquaredTo(Vector3i to) { return (to - this).LengthSquared(); } @@ -146,7 +146,7 @@ namespace Godot /// <seealso cref="DistanceSquaredTo(Vector3i)"/> /// <param name="to">The other vector to use.</param> /// <returns>The distance between the two vectors.</returns> - public real_t DistanceTo(Vector3i to) + public readonly real_t DistanceTo(Vector3i to) { return (to - this).Length(); } @@ -156,7 +156,7 @@ namespace Godot /// </summary> /// <param name="with">The other vector to use.</param> /// <returns>The dot product of the two vectors.</returns> - public int Dot(Vector3i with) + public readonly int Dot(Vector3i with) { return x * with.x + y * with.y + z * with.z; } @@ -166,7 +166,7 @@ namespace Godot /// </summary> /// <seealso cref="LengthSquared"/> /// <returns>The length of this vector.</returns> - public real_t Length() + public readonly real_t Length() { int x2 = x * x; int y2 = y * y; @@ -181,7 +181,7 @@ namespace Godot /// you need to compare vectors or need the squared length for some formula. /// </summary> /// <returns>The squared length of this vector.</returns> - public int LengthSquared() + public readonly int LengthSquared() { int x2 = x * x; int y2 = y * y; @@ -195,7 +195,7 @@ namespace Godot /// If all components are equal, this method returns <see cref="Axis.X"/>. /// </summary> /// <returns>The index of the highest axis.</returns> - public Axis MaxAxisIndex() + public readonly Axis MaxAxisIndex() { return x < y ? (y < z ? Axis.Z : Axis.Y) : (x < z ? Axis.Z : Axis.X); } @@ -205,7 +205,7 @@ namespace Godot /// If all components are equal, this method returns <see cref="Axis.Z"/>. /// </summary> /// <returns>The index of the lowest axis.</returns> - public Axis MinAxisIndex() + public readonly Axis MinAxisIndex() { return x < y ? (x < z ? Axis.X : Axis.Z) : (y < z ? Axis.Y : Axis.Z); } @@ -218,7 +218,7 @@ namespace Godot /// <returns> /// A vector with each component <see cref="Mathf.PosMod(int, int)"/> by <paramref name="mod"/>. /// </returns> - public Vector3i PosMod(int mod) + public readonly Vector3i PosMod(int mod) { Vector3i v = this; v.x = Mathf.PosMod(v.x, mod); @@ -235,7 +235,7 @@ namespace Godot /// <returns> /// A vector with each component <see cref="Mathf.PosMod(int, int)"/> by <paramref name="modv"/>'s components. /// </returns> - public Vector3i PosMod(Vector3i modv) + public readonly Vector3i PosMod(Vector3i modv) { Vector3i v = this; v.x = Mathf.PosMod(v.x, modv.x); @@ -250,7 +250,7 @@ namespace Godot /// by calling <see cref="Mathf.Sign(int)"/> on each component. /// </summary> /// <returns>A vector with all components as either <c>1</c>, <c>-1</c>, or <c>0</c>.</returns> - public Vector3i Sign() + public readonly Vector3i Sign() { Vector3i v = this; v.x = Mathf.Sign(v.x); @@ -674,7 +674,7 @@ namespace Godot /// </summary> /// <param name="obj">The object to compare with.</param> /// <returns>Whether or not the vector and the object are equal.</returns> - public override bool Equals(object obj) + public override readonly bool Equals(object obj) { return obj is Vector3i other && Equals(other); } @@ -684,7 +684,7 @@ namespace Godot /// </summary> /// <param name="other">The other vector.</param> /// <returns>Whether or not the vectors are equal.</returns> - public bool Equals(Vector3i other) + public readonly bool Equals(Vector3i other) { return x == other.x && y == other.y && z == other.z; } @@ -693,7 +693,7 @@ namespace Godot /// Serves as the hash function for <see cref="Vector3i"/>. /// </summary> /// <returns>A hash code for this vector.</returns> - public override int GetHashCode() + public override readonly int GetHashCode() { return y.GetHashCode() ^ x.GetHashCode() ^ z.GetHashCode(); } @@ -702,7 +702,7 @@ namespace Godot /// Converts this <see cref="Vector3i"/> to a string. /// </summary> /// <returns>A string representation of this vector.</returns> - public override string ToString() + public override readonly string ToString() { return $"({x}, {y}, {z})"; } @@ -711,7 +711,7 @@ namespace Godot /// Converts this <see cref="Vector3i"/> to a string with the given <paramref name="format"/>. /// </summary> /// <returns>A string representation of this vector.</returns> - public string ToString(string format) + public readonly string ToString(string format) { return $"({x.ToString(format)}, {y.ToString(format)}, {z.ToString(format)})"; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs index e2da41ff47..3191e8adc0 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs @@ -68,7 +68,7 @@ namespace Godot /// </value> public real_t this[int index] { - get + readonly get { switch (index) { @@ -109,7 +109,7 @@ namespace Godot /// <summary> /// Helper method for deconstruction into a tuple. /// </summary> - public void Deconstruct(out real_t x, out real_t y, out real_t z, out real_t w) + public readonly void Deconstruct(out real_t x, out real_t y, out real_t z, out real_t w) { x = this.x; y = this.y; @@ -139,7 +139,7 @@ namespace Godot /// Returns a new vector with all components in absolute values (i.e. positive). /// </summary> /// <returns>A vector with <see cref="Mathf.Abs(real_t)"/> called on each component.</returns> - public Vector4 Abs() + public readonly Vector4 Abs() { return new Vector4(Mathf.Abs(x), Mathf.Abs(y), Mathf.Abs(z), Mathf.Abs(w)); } @@ -148,7 +148,7 @@ namespace Godot /// Returns a new vector with all components rounded up (towards positive infinity). /// </summary> /// <returns>A vector with <see cref="Mathf.Ceil"/> called on each component.</returns> - public Vector4 Ceil() + public readonly Vector4 Ceil() { return new Vector4(Mathf.Ceil(x), Mathf.Ceil(y), Mathf.Ceil(z), Mathf.Ceil(w)); } @@ -161,7 +161,7 @@ namespace Godot /// <param name="min">The vector with minimum allowed values.</param> /// <param name="max">The vector with maximum allowed values.</param> /// <returns>The vector with all components clamped.</returns> - public Vector4 Clamp(Vector4 min, Vector4 max) + public readonly Vector4 Clamp(Vector4 min, Vector4 max) { return new Vector4 ( @@ -181,7 +181,7 @@ namespace Godot /// <param name="postB">A vector after <paramref name="b"/>.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The interpolated vector.</returns> - public Vector4 CubicInterpolate(Vector4 b, Vector4 preA, Vector4 postB, real_t weight) + public readonly Vector4 CubicInterpolate(Vector4 b, Vector4 preA, Vector4 postB, real_t weight) { return new Vector4 ( @@ -206,7 +206,7 @@ namespace Godot /// <param name="preAT"></param> /// <param name="postBT"></param> /// <returns>The interpolated vector.</returns> - public Vector4 CubicInterpolateInTime(Vector4 b, Vector4 preA, Vector4 postB, real_t weight, real_t t, real_t preAT, real_t postBT) + public readonly Vector4 CubicInterpolateInTime(Vector4 b, Vector4 preA, Vector4 postB, real_t weight, real_t t, real_t preAT, real_t postBT) { return new Vector4 ( @@ -222,7 +222,7 @@ namespace Godot /// </summary> /// <param name="to">The other vector to point towards.</param> /// <returns>The direction from this vector to <paramref name="to"/>.</returns> - public Vector4 DirectionTo(Vector4 to) + public readonly Vector4 DirectionTo(Vector4 to) { Vector4 ret = new Vector4(to.x - x, to.y - y, to.z - z, to.w - w); ret.Normalize(); @@ -236,7 +236,7 @@ namespace Godot /// </summary> /// <param name="to">The other vector to use.</param> /// <returns>The squared distance between the two vectors.</returns> - public real_t DistanceSquaredTo(Vector4 to) + public readonly real_t DistanceSquaredTo(Vector4 to) { return (to - this).LengthSquared(); } @@ -246,7 +246,7 @@ namespace Godot /// </summary> /// <param name="to">The other vector to use.</param> /// <returns>The distance between the two vectors.</returns> - public real_t DistanceTo(Vector4 to) + public readonly real_t DistanceTo(Vector4 to) { return (to - this).Length(); } @@ -256,7 +256,7 @@ namespace Godot /// </summary> /// <param name="with">The other vector to use.</param> /// <returns>The dot product of the two vectors.</returns> - public real_t Dot(Vector4 with) + public readonly real_t Dot(Vector4 with) { return (x * with.x) + (y * with.y) + (z * with.z) + (w * with.w); } @@ -265,7 +265,7 @@ namespace Godot /// Returns a new vector with all components rounded down (towards negative infinity). /// </summary> /// <returns>A vector with <see cref="Mathf.Floor"/> called on each component.</returns> - public Vector4 Floor() + public readonly Vector4 Floor() { return new Vector4(Mathf.Floor(x), Mathf.Floor(y), Mathf.Floor(z), Mathf.Floor(w)); } @@ -274,7 +274,7 @@ namespace Godot /// Returns the inverse of this vector. This is the same as <c>new Vector4(1 / v.x, 1 / v.y, 1 / v.z, 1 / v.w)</c>. /// </summary> /// <returns>The inverse of this vector.</returns> - public Vector4 Inverse() + public readonly Vector4 Inverse() { return new Vector4(1 / x, 1 / y, 1 / z, 1 / w); } @@ -283,7 +283,7 @@ namespace Godot /// Returns <see langword="true"/> if the vector is normalized, and <see langword="false"/> otherwise. /// </summary> /// <returns>A <see langword="bool"/> indicating whether or not the vector is normalized.</returns> - public bool IsNormalized() + public readonly bool IsNormalized() { return Mathf.Abs(LengthSquared() - 1.0f) < Mathf.Epsilon; } @@ -293,7 +293,7 @@ namespace Godot /// </summary> /// <seealso cref="LengthSquared"/> /// <returns>The length of this vector.</returns> - public real_t Length() + public readonly real_t Length() { real_t x2 = x * x; real_t y2 = y * y; @@ -309,7 +309,7 @@ namespace Godot /// you need to compare vectors or need the squared length for some formula. /// </summary> /// <returns>The squared length of this vector.</returns> - public real_t LengthSquared() + public readonly real_t LengthSquared() { real_t x2 = x * x; real_t y2 = y * y; @@ -326,7 +326,7 @@ namespace Godot /// <param name="to">The destination vector for interpolation.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The resulting vector of the interpolation.</returns> - public Vector4 Lerp(Vector4 to, real_t weight) + public readonly Vector4 Lerp(Vector4 to, real_t weight) { return new Vector4 ( @@ -342,7 +342,7 @@ namespace Godot /// If all components are equal, this method returns <see cref="Axis.X"/>. /// </summary> /// <returns>The index of the highest axis.</returns> - public Axis MaxAxisIndex() + public readonly Axis MaxAxisIndex() { int max_index = 0; real_t max_value = x; @@ -362,7 +362,7 @@ namespace Godot /// If all components are equal, this method returns <see cref="Axis.W"/>. /// </summary> /// <returns>The index of the lowest axis.</returns> - public Axis MinAxisIndex() + public readonly Axis MinAxisIndex() { int min_index = 0; real_t min_value = x; @@ -381,7 +381,7 @@ namespace Godot /// Returns the vector scaled to unit length. Equivalent to <c>v / v.Length()</c>. /// </summary> /// <returns>A normalized version of the vector.</returns> - public Vector4 Normalized() + public readonly Vector4 Normalized() { Vector4 v = this; v.Normalize(); @@ -396,7 +396,7 @@ namespace Godot /// <returns> /// A vector with each component <see cref="Mathf.PosMod(real_t, real_t)"/> by <paramref name="mod"/>. /// </returns> - public Vector4 PosMod(real_t mod) + public readonly Vector4 PosMod(real_t mod) { return new Vector4( Mathf.PosMod(x, mod), @@ -414,7 +414,7 @@ namespace Godot /// <returns> /// A vector with each component <see cref="Mathf.PosMod(real_t, real_t)"/> by <paramref name="modv"/>'s components. /// </returns> - public Vector4 PosMod(Vector4 modv) + public readonly Vector4 PosMod(Vector4 modv) { return new Vector4( Mathf.PosMod(x, modv.x), @@ -429,7 +429,7 @@ namespace Godot /// with halfway cases rounded towards the nearest multiple of two. /// </summary> /// <returns>The rounded vector.</returns> - public Vector4 Round() + public readonly Vector4 Round() { return new Vector4(Mathf.Round(x), Mathf.Round(y), Mathf.Round(z), Mathf.Round(w)); } @@ -440,7 +440,7 @@ namespace Godot /// by calling <see cref="Mathf.Sign(real_t)"/> on each component. /// </summary> /// <returns>A vector with all components as either <c>1</c>, <c>-1</c>, or <c>0</c>.</returns> - public Vector4 Sign() + public readonly Vector4 Sign() { Vector4 v; v.x = Mathf.Sign(x); @@ -456,7 +456,7 @@ namespace Godot /// </summary> /// <param name="step">A vector value representing the step size to snap to.</param> /// <returns>The snapped vector.</returns> - public Vector4 Snapped(Vector4 step) + public readonly Vector4 Snapped(Vector4 step) { return new Vector4( Mathf.Snapped(x, step.x), @@ -828,7 +828,7 @@ namespace Godot /// </summary> /// <param name="obj">The object to compare with.</param> /// <returns>Whether or not the vector and the object are equal.</returns> - public override bool Equals(object obj) + public override readonly bool Equals(object obj) { return obj is Vector4 other && Equals(other); } @@ -840,7 +840,7 @@ namespace Godot /// </summary> /// <param name="other">The other vector.</param> /// <returns>Whether or not the vectors are exactly equal.</returns> - public bool Equals(Vector4 other) + public readonly bool Equals(Vector4 other) { return x == other.x && y == other.y && z == other.z && w == other.w; } @@ -851,7 +851,7 @@ namespace Godot /// </summary> /// <param name="other">The other vector to compare.</param> /// <returns>Whether or not the vectors are approximately equal.</returns> - public bool IsEqualApprox(Vector4 other) + public readonly bool IsEqualApprox(Vector4 other) { return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y) && Mathf.IsEqualApprox(z, other.z) && Mathf.IsEqualApprox(w, other.w); } @@ -860,7 +860,7 @@ namespace Godot /// Serves as the hash function for <see cref="Vector4"/>. /// </summary> /// <returns>A hash code for this vector.</returns> - public override int GetHashCode() + public override readonly int GetHashCode() { return y.GetHashCode() ^ x.GetHashCode() ^ z.GetHashCode() ^ w.GetHashCode(); } @@ -878,7 +878,7 @@ namespace Godot /// Converts this <see cref="Vector4"/> to a string with the given <paramref name="format"/>. /// </summary> /// <returns>A string representation of this vector.</returns> - public string ToString(string format) + public readonly string ToString(string format) { return $"({x.ToString(format)}, {y.ToString(format)}, {z.ToString(format)}, {w.ToString(format)})"; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4i.cs index 4b1bb3ba19..8146991fd7 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4i.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4i.cs @@ -68,7 +68,7 @@ namespace Godot /// </value> public int this[int index] { - get + readonly get { switch (index) { @@ -109,7 +109,7 @@ namespace Godot /// <summary> /// Helper method for deconstruction into a tuple. /// </summary> - public void Deconstruct(out int x, out int y, out int z, out int w) + public readonly void Deconstruct(out int x, out int y, out int z, out int w) { x = this.x; y = this.y; @@ -121,7 +121,7 @@ namespace Godot /// Returns a new vector with all components in absolute values (i.e. positive). /// </summary> /// <returns>A vector with <see cref="Mathf.Abs(int)"/> called on each component.</returns> - public Vector4i Abs() + public readonly Vector4i Abs() { return new Vector4i(Mathf.Abs(x), Mathf.Abs(y), Mathf.Abs(z), Mathf.Abs(w)); } @@ -134,7 +134,7 @@ namespace Godot /// <param name="min">The vector with minimum allowed values.</param> /// <param name="max">The vector with maximum allowed values.</param> /// <returns>The vector with all components clamped.</returns> - public Vector4i Clamp(Vector4i min, Vector4i max) + public readonly Vector4i Clamp(Vector4i min, Vector4i max) { return new Vector4i ( @@ -150,7 +150,7 @@ namespace Godot /// </summary> /// <seealso cref="LengthSquared"/> /// <returns>The length of this vector.</returns> - public real_t Length() + public readonly real_t Length() { int x2 = x * x; int y2 = y * y; @@ -166,7 +166,7 @@ namespace Godot /// you need to compare vectors or need the squared length for some formula. /// </summary> /// <returns>The squared length of this vector.</returns> - public int LengthSquared() + public readonly int LengthSquared() { int x2 = x * x; int y2 = y * y; @@ -181,7 +181,7 @@ namespace Godot /// If all components are equal, this method returns <see cref="Axis.X"/>. /// </summary> /// <returns>The index of the highest axis.</returns> - public Axis MaxAxisIndex() + public readonly Axis MaxAxisIndex() { int max_index = 0; int max_value = x; @@ -201,7 +201,7 @@ namespace Godot /// If all components are equal, this method returns <see cref="Axis.W"/>. /// </summary> /// <returns>The index of the lowest axis.</returns> - public Axis MinAxisIndex() + public readonly Axis MinAxisIndex() { int min_index = 0; int min_value = x; @@ -222,7 +222,7 @@ namespace Godot /// by calling <see cref="Mathf.Sign(int)"/> on each component. /// </summary> /// <returns>A vector with all components as either <c>1</c>, <c>-1</c>, or <c>0</c>.</returns> - public Vector4i Sign() + public readonly Vector4i Sign() { return new Vector4i(Mathf.Sign(x), Mathf.Sign(y), Mathf.Sign(z), Mathf.Sign(w)); } @@ -627,7 +627,7 @@ namespace Godot /// </summary> /// <param name="obj">The object to compare with.</param> /// <returns>Whether or not the vector and the object are equal.</returns> - public override bool Equals(object obj) + public override readonly bool Equals(object obj) { return obj is Vector4i other && Equals(other); } @@ -637,7 +637,7 @@ namespace Godot /// </summary> /// <param name="other">The other vector.</param> /// <returns>Whether or not the vectors are equal.</returns> - public bool Equals(Vector4i other) + public readonly bool Equals(Vector4i other) { return x == other.x && y == other.y && z == other.z && w == other.w; } @@ -646,7 +646,7 @@ namespace Godot /// Serves as the hash function for <see cref="Vector4i"/>. /// </summary> /// <returns>A hash code for this vector.</returns> - public override int GetHashCode() + public override readonly int GetHashCode() { return y.GetHashCode() ^ x.GetHashCode() ^ z.GetHashCode() ^ w.GetHashCode(); } @@ -655,7 +655,7 @@ namespace Godot /// Converts this <see cref="Vector4i"/> to a string. /// </summary> /// <returns>A string representation of this vector.</returns> - public override string ToString() + public override readonly string ToString() { return $"({x}, {y}, {z}, {w})"; } @@ -664,7 +664,7 @@ namespace Godot /// Converts this <see cref="Vector4i"/> to a string with the given <paramref name="format"/>. /// </summary> /// <returns>A string representation of this vector.</returns> - public string ToString(string format) + public readonly string ToString(string format) { return $"({x.ToString(format)}, {y.ToString(format)}, {z.ToString(format)}), {w.ToString(format)})"; } diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java index 92e5e59496..a002a37ab9 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java +++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java @@ -299,7 +299,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) { plugin.onRegisterPluginWithGodotNative(); } - setKeepScreenOn("True".equals(GodotLib.getGlobal("display/window/energy_saving/keep_screen_on"))); + setKeepScreenOn(Boolean.parseBoolean(GodotLib.getGlobal("display/window/energy_saving/keep_screen_on"))); }); // Include the returned non-null views in the Godot view hierarchy. diff --git a/platform/ios/export/export_plugin.cpp b/platform/ios/export/export_plugin.cpp index 8e4d91ac50..0dad4a2c1c 100644 --- a/platform/ios/export/export_plugin.cpp +++ b/platform/ios/export/export_plugin.cpp @@ -49,6 +49,46 @@ Vector<EditorExportPlatformIOS::ExportArchitecture> EditorExportPlatformIOS::_ge return archs; } +struct IconInfo { + const char *preset_key; + const char *idiom; + const char *export_name; + const char *actual_size_side; + const char *scale; + const char *unscaled_size; + const bool force_opaque; +}; + +static const IconInfo icon_infos[] = { + // Home screen on iPhone + { PNAME("icons/iphone_120x120"), "iphone", "Icon-120.png", "120", "2x", "60x60", false }, + { PNAME("icons/iphone_120x120"), "iphone", "Icon-120.png", "120", "3x", "40x40", false }, + { PNAME("icons/iphone_180x180"), "iphone", "Icon-180.png", "180", "3x", "60x60", false }, + + // Home screen on iPad + { PNAME("icons/ipad_76x76"), "ipad", "Icon-76.png", "76", "1x", "76x76", false }, + { PNAME("icons/ipad_152x152"), "ipad", "Icon-152.png", "152", "2x", "76x76", false }, + { PNAME("icons/ipad_167x167"), "ipad", "Icon-167.png", "167", "2x", "83.5x83.5", false }, + + // App Store + { PNAME("icons/app_store_1024x1024"), "ios-marketing", "Icon-1024.png", "1024", "1x", "1024x1024", true }, + + // Spotlight + { PNAME("icons/spotlight_40x40"), "ipad", "Icon-40.png", "40", "1x", "40x40", false }, + { PNAME("icons/spotlight_80x80"), "iphone", "Icon-80.png", "80", "2x", "40x40", false }, + { PNAME("icons/spotlight_80x80"), "ipad", "Icon-80.png", "80", "2x", "40x40", false }, + + // Settings + { PNAME("icons/settings_58x58"), "iphone", "Icon-58.png", "58", "2x", "29x29", false }, + { PNAME("icons/settings_58x58"), "ipad", "Icon-58.png", "58", "2x", "29x29", false }, + { PNAME("icons/settings_87x87"), "iphone", "Icon-87.png", "87", "3x", "29x29", false }, + + // Notification + { PNAME("icons/notification_40x40"), "iphone", "Icon-40.png", "40", "2x", "20x20", false }, + { PNAME("icons/notification_40x40"), "ipad", "Icon-40.png", "40", "2x", "20x20", false }, + { PNAME("icons/notification_60x60"), "iphone", "Icon-60.png", "60", "3x", "20x20", false } +}; + struct LoadingScreenInfo { const char *preset_key; const char *export_name; @@ -97,6 +137,9 @@ void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options) r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/short_version"), "1.0")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/version"), "1.0")); + r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "application/icon_interpolation", PROPERTY_HINT_ENUM, "Nearest neighbor,Bilinear,Cubic,Trilinear,Lanczos"), 4)); + r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "application/launch_screens_interpolation", PROPERTY_HINT_ENUM, "Nearest neighbor,Bilinear,Cubic,Trilinear,Lanczos"), 4)); + Vector<PluginConfigIOS> found_plugins = get_plugins(); for (int i = 0; i < found_plugins.size(); i++) { r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, vformat("%s/%s", PNAME("plugins"), found_plugins[i].name)), false)); @@ -139,18 +182,13 @@ void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options) r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "privacy/photolibrary_usage_description", PROPERTY_HINT_PLACEHOLDER_TEXT, "Provide a message if you need access to the photo library"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::DICTIONARY, "privacy/photolibrary_usage_description_localized", PROPERTY_HINT_LOCALIZABLE_STRING), Dictionary())); - r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "icons/iphone_120x120", PROPERTY_HINT_FILE, "*.png,*.jpg,*.jpeg"), "")); // Home screen on iPhone/iPod Touch with Retina display - r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "icons/iphone_180x180", PROPERTY_HINT_FILE, "*.png,*.jpg,*.jpeg"), "")); // Home screen on iPhone with Retina HD display - - r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "icons/ipad_76x76", PROPERTY_HINT_FILE, "*.png,*.jpg,*.jpeg"), "")); // Home screen on iPad - r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "icons/ipad_152x152", PROPERTY_HINT_FILE, "*.png,*.jpg,*.jpeg"), "")); // Home screen on iPad with Retina display - r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "icons/ipad_167x167", PROPERTY_HINT_FILE, "*.png,*.jpg,*.jpeg"), "")); // Home screen on iPad Pro - - r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "icons/app_store_1024x1024", PROPERTY_HINT_FILE, "*.png,*.jpg,*.jpeg"), "")); // App Store - - r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "icons/spotlight_40x40", PROPERTY_HINT_FILE, "*.png,*.jpg,*.jpeg"), "")); // Spotlight - r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "icons/spotlight_80x80", PROPERTY_HINT_FILE, "*.png,*.jpg,*.jpeg"), "")); // Spotlight on devices with Retina display - + HashSet<String> used_names; + for (uint64_t i = 0; i < sizeof(icon_infos) / sizeof(icon_infos[0]); ++i) { + if (!used_names.has(icon_infos[i].preset_key)) { + used_names.insert(icon_infos[i].preset_key); + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, icon_infos[i].preset_key, PROPERTY_HINT_FILE, "*.png,*.jpg,*.jpeg"), "")); + } + } r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "storyboard/use_launch_screen_storyboard"), false)); r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "storyboard/image_scale_mode", PROPERTY_HINT_ENUM, "Same as Logo,Center,Scale to Fit,Scale to Fill,Scale"), 0)); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "storyboard/custom_image@2x", PROPERTY_HINT_FILE, "*.png,*.jpg,*.jpeg"), "")); @@ -531,36 +569,6 @@ void EditorExportPlatformIOS::_blend_and_rotate(Ref<Image> &p_dst, Ref<Image> &p } } -struct IconInfo { - const char *preset_key; - const char *idiom; - const char *export_name; - const char *actual_size_side; - const char *scale; - const char *unscaled_size; - const bool force_opaque; -}; - -static const IconInfo icon_infos[] = { - // Home screen on iPhone - { "icons/iphone_120x120", "iphone", "Icon-120.png", "120", "2x", "60x60", false }, - { "icons/iphone_120x120", "iphone", "Icon-120.png", "120", "3x", "40x40", false }, - { "icons/iphone_180x180", "iphone", "Icon-180.png", "180", "3x", "60x60", false }, - - // Home screen on iPad - { "icons/ipad_76x76", "ipad", "Icon-76.png", "76", "1x", "76x76", false }, - { "icons/ipad_152x152", "ipad", "Icon-152.png", "152", "2x", "76x76", false }, - { "icons/ipad_167x167", "ipad", "Icon-167.png", "167", "2x", "83.5x83.5", false }, - - // App Store - { "icons/app_store_1024x1024", "ios-marketing", "Icon-1024.png", "1024", "1x", "1024x1024", true }, - - // Spotlight - { "icons/spotlight_40x40", "ipad", "Icon-40.png", "40", "1x", "40x40", false }, - { "icons/spotlight_80x80", "iphone", "Icon-80.png", "80", "2x", "40x40", false }, - { "icons/spotlight_80x80", "ipad", "Icon-80.png", "80", "2x", "40x40", false } -}; - Error EditorExportPlatformIOS::_export_icons(const Ref<EditorExportPreset> &p_preset, const String &p_iconset_dir) { String json_description = "{\"images\":["; String sizes; @@ -568,6 +576,8 @@ Error EditorExportPlatformIOS::_export_icons(const Ref<EditorExportPreset> &p_pr Ref<DirAccess> da = DirAccess::open(p_iconset_dir); ERR_FAIL_COND_V_MSG(da.is_null(), ERR_CANT_OPEN, "Cannot open directory '" + p_iconset_dir + "'."); + Color boot_bg_color = GLOBAL_GET("application/boot_splash/bg_color"); + for (uint64_t i = 0; i < (sizeof(icon_infos) / sizeof(icon_infos[0])); ++i) { IconInfo info = icon_infos[i]; int side_size = String(info.actual_size_side).to_int(); @@ -580,13 +590,17 @@ Error EditorExportPlatformIOS::_export_icons(const Ref<EditorExportPreset> &p_pr if (err != OK) { add_message(EXPORT_MESSAGE_ERROR, TTR("Export Icons"), vformat("Invalid icon (%s): '%s'.", info.preset_key, icon_path)); return ERR_UNCONFIGURED; + } else if (info.force_opaque && img->detect_alpha() != Image::ALPHA_NONE) { + add_message(EXPORT_MESSAGE_WARNING, TTR("Export Icons"), vformat("Icon (%s) must be opaque.", info.preset_key)); + img->resize(side_size, side_size, (Image::Interpolation)(p_preset->get("application/icon_interpolation").operator int())); + Ref<Image> new_img = Image::create_empty(side_size, side_size, false, Image::FORMAT_RGBA8); + new_img->fill(boot_bg_color); + _blend_and_rotate(new_img, img, false); + err = new_img->save_png(p_iconset_dir + info.export_name); + } else { + img->resize(side_size, side_size, (Image::Interpolation)(p_preset->get("application/icon_interpolation").operator int())); + err = img->save_png(p_iconset_dir + info.export_name); } - if (info.force_opaque && img->detect_alpha() != Image::ALPHA_NONE) { - add_message(EXPORT_MESSAGE_ERROR, TTR("Export Icons"), vformat("Icon (%s) must be opaque.", info.preset_key)); - return ERR_UNCONFIGURED; - } - img->resize(side_size, side_size); - err = img->save_png(p_iconset_dir + info.export_name); if (err) { add_message(EXPORT_MESSAGE_ERROR, TTR("Export Icons"), vformat("Failed to export icon (%s): '%s'.", info.preset_key, icon_path)); return err; @@ -598,14 +612,16 @@ Error EditorExportPlatformIOS::_export_icons(const Ref<EditorExportPreset> &p_pr if (err != OK) { add_message(EXPORT_MESSAGE_ERROR, TTR("Export Icons"), vformat("Invalid icon (%s): '%s'.", info.preset_key, icon_path)); return ERR_UNCONFIGURED; - } - if (info.force_opaque && img->detect_alpha() != Image::ALPHA_NONE) { - add_message(EXPORT_MESSAGE_ERROR, TTR("Export Icons"), vformat("Icon (%s) must be opaque.", info.preset_key)); - return ERR_UNCONFIGURED; - } - if (img->get_width() != side_size || img->get_height() != side_size) { + } else if (info.force_opaque && img->detect_alpha() != Image::ALPHA_NONE) { + add_message(EXPORT_MESSAGE_WARNING, TTR("Export Icons"), vformat("Icon (%s) must be opaque.", info.preset_key)); + img->resize(side_size, side_size, (Image::Interpolation)(p_preset->get("application/icon_interpolation").operator int())); + Ref<Image> new_img = Image::create_empty(side_size, side_size, false, Image::FORMAT_RGBA8); + new_img->fill(boot_bg_color); + _blend_and_rotate(new_img, img, false); + err = new_img->save_png(p_iconset_dir + info.export_name); + } else if (img->get_width() != side_size || img->get_height() != side_size) { add_message(EXPORT_MESSAGE_WARNING, TTR("Export Icons"), vformat("Icon (%s): '%s' has incorrect size %s and was automatically resized to %s.", info.preset_key, icon_path, img->get_size(), Vector2i(side_size, side_size))); - img->resize(side_size, side_size); + img->resize(side_size, side_size, (Image::Interpolation)(p_preset->get("application/icon_interpolation").operator int())); err = img->save_png(p_iconset_dir + info.export_name); } else { err = da->copy(icon_path, p_iconset_dir + info.export_name); @@ -735,9 +751,9 @@ Error EditorExportPlatformIOS::_export_loading_screen_images(const Ref<EditorExp float aspect_ratio = (float)img->get_width() / (float)img->get_height(); if (boot_logo_scale) { if (info.height * aspect_ratio <= info.width) { - img->resize(info.height * aspect_ratio, info.height); + img->resize(info.height * aspect_ratio, info.height, (Image::Interpolation)(p_preset->get("application/launch_screens_interpolation").operator int())); } else { - img->resize(info.width, info.width / aspect_ratio); + img->resize(info.width, info.width / aspect_ratio, (Image::Interpolation)(p_preset->get("application/launch_screens_interpolation").operator int())); } } Ref<Image> new_img = Image::create_empty(info.width, info.height, false, Image::FORMAT_RGBA8); @@ -771,17 +787,17 @@ Error EditorExportPlatformIOS::_export_loading_screen_images(const Ref<EditorExp if (info.rotate) { if (boot_logo_scale) { if (info.width * aspect_ratio <= info.height) { - img_bs->resize(info.width * aspect_ratio, info.width); + img_bs->resize(info.width * aspect_ratio, info.width, (Image::Interpolation)(p_preset->get("application/launch_screens_interpolation").operator int())); } else { - img_bs->resize(info.height, info.height / aspect_ratio); + img_bs->resize(info.height, info.height / aspect_ratio, (Image::Interpolation)(p_preset->get("application/launch_screens_interpolation").operator int())); } } } else { if (boot_logo_scale) { if (info.height * aspect_ratio <= info.width) { - img_bs->resize(info.height * aspect_ratio, info.height); + img_bs->resize(info.height * aspect_ratio, info.height, (Image::Interpolation)(p_preset->get("application/launch_screens_interpolation").operator int())); } else { - img_bs->resize(info.width, info.width / aspect_ratio); + img_bs->resize(info.width, info.width / aspect_ratio, (Image::Interpolation)(p_preset->get("application/launch_screens_interpolation").operator int())); } } } diff --git a/platform/macos/export/export_plugin.cpp b/platform/macos/export/export_plugin.cpp index de6016cb9b..b5c2e12a2f 100644 --- a/platform/macos/export/export_plugin.cpp +++ b/platform/macos/export/export_plugin.cpp @@ -116,7 +116,8 @@ void EditorExportPlatformMacOS::get_export_options(List<ExportOption> *r_options r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "debug/export_console_script", PROPERTY_HINT_ENUM, "No,Debug Only,Debug and Release"), 1)); - r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "*.png,*.icns"), "")); + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "*.icns,*.png,*.webp,*.svg"), "")); + r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "application/icon_interpolation", PROPERTY_HINT_ENUM, "Nearest neighbor,Bilinear,Cubic,Trilinear,Lanczos"), 4)); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/bundle_identifier", PROPERTY_HINT_PLACEHOLDER_TEXT, "com.example.game"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/signature"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/app_category", PROPERTY_HINT_ENUM, "Business,Developer-tools,Education,Entertainment,Finance,Games,Action-games,Adventure-games,Arcade-games,Board-games,Card-games,Casino-games,Dice-games,Educational-games,Family-games,Kids-games,Music-games,Puzzle-games,Racing-games,Role-playing-games,Simulation-games,Sports-games,Strategy-games,Trivia-games,Word-games,Graphics-design,Healthcare-fitness,Lifestyle,Medical,Music,News,Photography,Productivity,Reference,Social-networking,Sports,Travel,Utilities,Video,Weather"), "Games")); @@ -268,7 +269,7 @@ void _rgba8_to_packbits_encode(int p_ch, int p_size, Vector<uint8_t> &p_source, memcpy(&p_dest.write[ofs], result.ptr(), res_size); } -void EditorExportPlatformMacOS::_make_icon(const Ref<Image> &p_icon, Vector<uint8_t> &p_data) { +void EditorExportPlatformMacOS::_make_icon(const Ref<EditorExportPreset> &p_preset, const Ref<Image> &p_icon, Vector<uint8_t> &p_data) { Ref<ImageTexture> it = memnew(ImageTexture); Vector<uint8_t> data; @@ -302,7 +303,7 @@ void EditorExportPlatformMacOS::_make_icon(const Ref<Image> &p_icon, Vector<uint for (uint64_t i = 0; i < (sizeof(icon_infos) / sizeof(icon_infos[0])); ++i) { Ref<Image> copy = p_icon; // does this make sense? doesn't this just increase the reference count instead of making a copy? Do we even need a copy? copy->convert(Image::FORMAT_RGBA8); - copy->resize(icon_infos[i].size, icon_infos[i].size); + copy->resize(icon_infos[i].size, icon_infos[i].size, (Image::Interpolation)(p_preset->get("application/icon_interpolation").operator int())); if (icon_infos[i].is_png) { // Encode PNG icon. @@ -1268,11 +1269,9 @@ Error EditorExportPlatformMacOS::export_project(const Ref<EditorExportPreset> &p icon->get_buffer(&data.write[0], icon->get_length()); } } else { - Ref<Image> icon; - icon.instantiate(); - icon->load(iconpath); - if (!icon->is_empty()) { - _make_icon(icon, data); + Ref<Image> icon = Image::load_from_file(iconpath); + if (icon.is_valid() && !icon->is_empty()) { + _make_icon(p_preset, icon, data); } } } diff --git a/platform/macos/export/export_plugin.h b/platform/macos/export/export_plugin.h index b6ad587caa..af7570c394 100644 --- a/platform/macos/export/export_plugin.h +++ b/platform/macos/export/export_plugin.h @@ -53,7 +53,7 @@ class EditorExportPlatformMacOS : public EditorExportPlatform { Ref<ImageTexture> logo; void _fix_plist(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &plist, const String &p_binary); - void _make_icon(const Ref<Image> &p_icon, Vector<uint8_t> &p_data); + void _make_icon(const Ref<EditorExportPreset> &p_preset, const Ref<Image> &p_icon, Vector<uint8_t> &p_data); Error _notarize(const Ref<EditorExportPreset> &p_preset, const String &p_path); Error _code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path, const String &p_ent_path, bool p_warn = true); diff --git a/platform/macos/godot_application_delegate.mm b/platform/macos/godot_application_delegate.mm index bacdcc2bc4..f1168c685a 100644 --- a/platform/macos/godot_application_delegate.mm +++ b/platform/macos/godot_application_delegate.mm @@ -61,7 +61,9 @@ - (void)applicationDidFinishLaunching:(NSNotification *)notice { NSString *nsappname = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleName"]; - if (nsappname == nil || isatty(STDOUT_FILENO) || isatty(STDIN_FILENO) || isatty(STDERR_FILENO)) { + NSString *nsbundleid_env = [NSString stringWithUTF8String:getenv("__CFBundleIdentifier")]; + NSString *nsbundleid = [[NSBundle mainBundle] bundleIdentifier]; + if (nsappname == nil || isatty(STDOUT_FILENO) || isatty(STDIN_FILENO) || isatty(STDERR_FILENO) || ![nsbundleid isEqualToString:nsbundleid_env]) { // If the executable is started from terminal or is not bundled, macOS WindowServer won't register and activate app window correctly (menu and title bar are grayed out and input ignored). [self performSelector:@selector(forceUnbundledWindowActivationHackStep1) withObject:nil afterDelay:0.02]; } diff --git a/platform/windows/export/export_plugin.cpp b/platform/windows/export/export_plugin.cpp index 1cf47217ca..bfd40e1c9c 100644 --- a/platform/windows/export/export_plugin.cpp +++ b/platform/windows/export/export_plugin.cpp @@ -32,6 +32,118 @@ #include "core/config/project_settings.h" #include "editor/editor_node.h" +#include "editor/editor_paths.h" + +Error EditorExportPlatformWindows::_process_icon(const Ref<EditorExportPreset> &p_preset, const String &p_src_path, const String &p_dst_path) { + static const uint8_t icon_size[] = { 16, 32, 48, 64, 128, 0 /*256*/ }; + + struct IconData { + Vector<uint8_t> data; + uint8_t pal_colors = 0; + uint16_t planes = 0; + uint16_t bpp = 32; + }; + + HashMap<uint8_t, IconData> images; + Error err; + + if (p_src_path.get_extension() == "ico") { + Ref<FileAccess> f = FileAccess::open(p_src_path, FileAccess::READ, &err); + if (err != OK) { + return err; + } + + // Read ICONDIR. + f->get_16(); // Reserved. + uint16_t icon_type = f->get_16(); // Image type: 1 - ICO. + uint16_t icon_count = f->get_16(); // Number of images. + ERR_FAIL_COND_V(icon_type != 1, ERR_CANT_OPEN); + + for (uint16_t i = 0; i < icon_count; i++) { + // Read ICONDIRENTRY. + uint16_t w = f->get_8(); // Width in pixels. + uint16_t h = f->get_8(); // Height in pixels. + uint8_t pal_colors = f->get_8(); // Number of colors in the palette (0 - no palette). + f->get_8(); // Reserved. + uint16_t planes = f->get_16(); // Number of color planes. + uint16_t bpp = f->get_16(); // Bits per pixel. + uint32_t img_size = f->get_32(); // Image data size in bytes. + uint32_t img_offset = f->get_32(); // Image data offset. + if (w != h) { + continue; + } + + // Read image data. + uint64_t prev_offset = f->get_position(); + images[w].pal_colors = pal_colors; + images[w].planes = planes; + images[w].bpp = bpp; + images[w].data.resize(img_size); + f->seek(img_offset); + f->get_buffer(images[w].data.ptrw(), img_size); + f->seek(prev_offset); + } + } else { + Ref<Image> src_image = Image::load_from_file(p_src_path); + ERR_FAIL_COND_V(src_image.is_null() || src_image->is_empty(), ERR_CANT_OPEN); + for (size_t i = 0; i < sizeof(icon_size) / sizeof(icon_size[0]); ++i) { + int size = (icon_size[i] == 0) ? 256 : icon_size[i]; + + Ref<Image> res_image = src_image->duplicate(); + ERR_FAIL_COND_V(res_image.is_null() || res_image->is_empty(), ERR_CANT_OPEN); + res_image->resize(size, size, (Image::Interpolation)(p_preset->get("application/icon_interpolation").operator int())); + images[icon_size[i]].data = res_image->save_png_to_buffer(); + } + } + + uint16_t valid_icon_count = 0; + for (size_t i = 0; i < sizeof(icon_size) / sizeof(icon_size[0]); ++i) { + if (images.has(icon_size[i])) { + valid_icon_count++; + } else { + int size = (icon_size[i] == 0) ? 256 : icon_size[i]; + add_message(EXPORT_MESSAGE_WARNING, TTR("Resources Modification"), vformat(TTR("Icon size \"%d\" is missing."), size)); + } + } + ERR_FAIL_COND_V(valid_icon_count == 0, ERR_CANT_OPEN); + + Ref<FileAccess> fw = FileAccess::open(p_dst_path, FileAccess::WRITE, &err); + if (err != OK) { + return err; + } + + // Write ICONDIR. + fw->store_16(0); // Reserved. + fw->store_16(1); // Image type: 1 - ICO. + fw->store_16(valid_icon_count); // Number of images. + + // Write ICONDIRENTRY. + uint32_t img_offset = 6 + 16 * valid_icon_count; + for (size_t i = 0; i < sizeof(icon_size) / sizeof(icon_size[0]); ++i) { + if (images.has(icon_size[i])) { + const IconData &di = images[icon_size[i]]; + fw->store_8(icon_size[i]); // Width in pixels. + fw->store_8(icon_size[i]); // Height in pixels. + fw->store_8(di.pal_colors); // Number of colors in the palette (0 - no palette). + fw->store_8(0); // Reserved. + fw->store_16(di.planes); // Number of color planes. + fw->store_16(di.bpp); // Bits per pixel. + fw->store_32(di.data.size()); // Image data size in bytes. + fw->store_32(img_offset); // Image data offset. + + img_offset += di.data.size(); + } + } + + // Write image data. + for (size_t i = 0; i < sizeof(icon_size) / sizeof(icon_size[0]); ++i) { + if (images.has(icon_size[i])) { + const IconData &di = images[icon_size[i]]; + fw->store_buffer(di.data.ptr(), di.data.size()); + } + } + return OK; +} Error EditorExportPlatformWindows::sign_shared_object(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path) { if (p_preset->get("codesign/enable")) { @@ -110,8 +222,9 @@ void EditorExportPlatformWindows::get_export_options(List<ExportOption> *r_optio r_options->push_back(ExportOption(PropertyInfo(Variant::PACKED_STRING_ARRAY, "codesign/custom_options"), PackedStringArray())); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "application/modify_resources"), true)); - r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "*.ico"), "")); - r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/console_wrapper_icon", PROPERTY_HINT_FILE, "*.ico"), "")); + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "*.ico,*.png,*.webp,*.svg"), "")); + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/console_wrapper_icon", PROPERTY_HINT_FILE, "*.ico.*.png,*.webp,*.svg"), "")); + r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "application/icon_interpolation", PROPERTY_HINT_ENUM, "Nearest neighbor,Bilinear,Cubic,Trilinear,Lanczos"), 4)); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/file_version", PROPERTY_HINT_PLACEHOLDER_TEXT, "1.0.0.0"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/product_version", PROPERTY_HINT_PLACEHOLDER_TEXT, "1.0.0.0"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/company_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Company Name"), "")); @@ -154,6 +267,15 @@ Error EditorExportPlatformWindows::_rcedit_add_data(const Ref<EditorExportPreset icon_path = console_icon_path; } } + + String tmp_icon_path = EditorPaths::get_singleton()->get_cache_dir().path_join("_rcedit.ico"); + if (!icon_path.is_empty()) { + if (_process_icon(p_preset, icon_path, tmp_icon_path) != OK) { + add_message(EXPORT_MESSAGE_WARNING, TTR("Resources Modification"), vformat(TTR("Invalid icon file \"%s\"."), icon_path)); + icon_path = String(); + } + } + String file_verion = p_preset->get("application/file_version"); String product_version = p_preset->get("application/product_version"); String company_name = p_preset->get("application/company_name"); @@ -167,7 +289,7 @@ Error EditorExportPlatformWindows::_rcedit_add_data(const Ref<EditorExportPreset args.push_back(p_path); if (!icon_path.is_empty()) { args.push_back("--set-icon"); - args.push_back(icon_path); + args.push_back(tmp_icon_path); } if (!file_verion.is_empty()) { args.push_back("--set-file-version"); @@ -211,6 +333,11 @@ Error EditorExportPlatformWindows::_rcedit_add_data(const Ref<EditorExportPreset String str; Error err = OS::get_singleton()->execute(rcedit_path, args, &str, nullptr, true); + + if (FileAccess::exists(tmp_icon_path)) { + DirAccess::remove_file_or_error(tmp_icon_path); + } + if (err != OK || (str.find("not found") != -1) || (str.find("not recognized") != -1)) { add_message(EXPORT_MESSAGE_WARNING, TTR("Resources Modification"), TTR("Could not start rcedit executable. Configure rcedit path in the Editor Settings (Export > Windows > rcedit), or disable \"Application > Modify Resources\" in the export preset.")); return err; diff --git a/platform/windows/export/export_plugin.h b/platform/windows/export/export_plugin.h index 2671205fca..a9e6d51b9d 100644 --- a/platform/windows/export/export_plugin.h +++ b/platform/windows/export/export_plugin.h @@ -38,6 +38,7 @@ #include "platform/windows/logo.gen.h" class EditorExportPlatformWindows : public EditorExportPlatformPC { + Error _process_icon(const Ref<EditorExportPreset> &p_preset, const String &p_src_path, const String &p_dst_path); Error _rcedit_add_data(const Ref<EditorExportPreset> &p_preset, const String &p_path, bool p_console_icon); Error _code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path); diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index 08897bb190..d8548eb545 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -849,7 +849,19 @@ String OS_Windows::get_system_font_path(const String &p_font_name, bool p_bold, if (FAILED(hr)) { continue; } - return String::utf16((const char16_t *)&file_path[0]); + String fpath = String::utf16((const char16_t *)&file_path[0]); + + WIN32_FIND_DATAW d; + HANDLE fnd = FindFirstFileW((LPCWSTR)&file_path[0], &d); + if (fnd != INVALID_HANDLE_VALUE) { + String fname = String::utf16((const char16_t *)d.cFileName); + if (!fname.is_empty()) { + fpath = fpath.get_base_dir().path_join(fname); + } + FindClose(fnd); + } + + return fpath; } return String(); } diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp index ab4cba86fb..02ab297d8e 100644 --- a/scene/3d/path_3d.cpp +++ b/scene/3d/path_3d.cpp @@ -182,125 +182,31 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) { if (bl == 0.0) { return; } - real_t bi = c->get_bake_interval(); - real_t o_next = progress + bi; - real_t o_prev = progress - bi; - - if (loop) { - o_next = Math::fposmod(o_next, bl); - o_prev = Math::fposmod(o_prev, bl); - } else if (rotation_mode == ROTATION_ORIENTED) { - if (o_next >= bl) { - o_next = bl; - } - if (o_prev <= 0) { - o_prev = 0; - } - } - - Vector3 pos = c->sample_baked(progress, cubic); - Transform3D t = get_transform(); - // Vector3 pos_offset = Vector3(h_offset, v_offset, 0); not used in all cases - // will be replaced by "Vector3(h_offset, v_offset, 0)" where it was formerly used - - if (rotation_mode == ROTATION_ORIENTED) { - Vector3 forward = c->sample_baked(o_next, cubic) - pos; - - // Try with the previous position - if (forward.length_squared() < CMP_EPSILON2) { - forward = pos - c->sample_baked(o_prev, cubic); - } - - if (forward.length_squared() < CMP_EPSILON2) { - forward = Vector3(0, 0, 1); - } else { - forward.normalize(); - } - - Vector3 up = c->sample_baked_up_vector(progress, true); - if (o_next < progress) { - Vector3 up1 = c->sample_baked_up_vector(o_next, true); - Vector3 axis = up.cross(up1); - - if (axis.length_squared() < CMP_EPSILON2) { - axis = forward; - } else { - axis.normalize(); - } - - up.rotate(axis, up.angle_to(up1) * 0.5f); - } - - Vector3 scale = t.basis.get_scale(); - Vector3 sideways = up.cross(forward).normalized(); - up = forward.cross(sideways).normalized(); - - t.basis.set_columns(sideways, up, forward); - t.basis.scale_local(scale); - - t.origin = pos + sideways * h_offset + up * v_offset; - } else if (rotation_mode != ROTATION_NONE) { - // perform parallel transport - // - // see C. Dougan, The Parallel Transport Frame, Game Programming Gems 2 for example - // for a discussion about why not Frenet frame. + Transform3D t; + if (rotation_mode == ROTATION_NONE) { + Vector3 pos = c->sample_baked(progress, cubic); t.origin = pos; - if (p_update_xyz_rot && prev_offset != progress) { // Only update rotation if some parameter has changed - i.e. not on addition to scene tree. - real_t sample_distance = bi * 0.01; - Vector3 t_prev_pos_a = c->sample_baked(prev_offset - sample_distance, cubic); - Vector3 t_prev_pos_b = c->sample_baked(prev_offset + sample_distance, cubic); - Vector3 t_cur_pos_a = c->sample_baked(progress - sample_distance, cubic); - Vector3 t_cur_pos_b = c->sample_baked(progress + sample_distance, cubic); - Vector3 t_prev = (t_prev_pos_a - t_prev_pos_b).normalized(); - Vector3 t_cur = (t_cur_pos_a - t_cur_pos_b).normalized(); - - Vector3 axis = t_prev.cross(t_cur); - real_t dot = t_prev.dot(t_cur); - real_t angle = Math::acos(CLAMP(dot, -1, 1)); - - if (likely(!Math::is_zero_approx(angle))) { - if (rotation_mode == ROTATION_Y) { - // assuming we're referring to global Y-axis. is this correct? - axis.x = 0; - axis.z = 0; - } else if (rotation_mode == ROTATION_XY) { - axis.z = 0; - } else if (rotation_mode == ROTATION_XYZ) { - // all components are allowed - } + } else { + t = c->sample_baked_with_rotation(progress, cubic, false); + Vector3 forward = t.basis.get_column(2); // Retain tangent for applying tilt + t = PathFollow3D::correct_posture(t, rotation_mode); - if (likely(!Math::is_zero_approx(axis.length()))) { - t.rotate_basis(axis.normalized(), angle); - } - } + // Apply tilt *after* correct_posture + if (tilt_enabled) { + const real_t tilt = c->sample_baked_tilt(progress); - // do the additional tilting - real_t tilt_angle = c->sample_baked_tilt(progress); - Vector3 tilt_axis = t_cur; // not sure what tilt is supposed to do, is this correct?? - - if (likely(!Math::is_zero_approx(Math::abs(tilt_angle)))) { - if (rotation_mode == ROTATION_Y) { - tilt_axis.x = 0; - tilt_axis.z = 0; - } else if (rotation_mode == ROTATION_XY) { - tilt_axis.z = 0; - } else if (rotation_mode == ROTATION_XYZ) { - // all components are allowed - } - - if (likely(!Math::is_zero_approx(tilt_axis.length()))) { - t.rotate_basis(tilt_axis.normalized(), tilt_angle); - } - } + const Basis twist(forward, tilt); + t.basis = twist * t.basis; } - - t.translate_local(Vector3(h_offset, v_offset, 0)); - } else { - t.origin = pos + Vector3(h_offset, v_offset, 0); } + Vector3 scale = get_transform().basis.get_scale(); + + t.translate_local(Vector3(h_offset, v_offset, 0)); + t.basis.scale_local(scale); + set_transform(t); } @@ -358,6 +264,38 @@ PackedStringArray PathFollow3D::get_configuration_warnings() const { return warnings; } +Transform3D PathFollow3D::correct_posture(Transform3D p_transform, PathFollow3D::RotationMode p_rotation_mode) { + Transform3D t = p_transform; + + // Modify frame according to rotation mode. + if (p_rotation_mode == PathFollow3D::ROTATION_NONE) { + // Clear rotation. + t.basis = Basis(); + } else if (p_rotation_mode == PathFollow3D::ROTATION_ORIENTED) { + // Y-axis always straight up. + Vector3 up(0.0, 1.0, 0.0); + Vector3 forward = t.basis.get_column(2); + + t.basis = Basis::looking_at(-forward, up); + } else { + // Lock some euler axes. + Vector3 euler = t.basis.get_euler_normalized(EulerOrder::YXZ); + if (p_rotation_mode == PathFollow3D::ROTATION_Y) { + // Only Y-axis allowed. + euler[0] = 0; + euler[2] = 0; + } else if (p_rotation_mode == PathFollow3D::ROTATION_XY) { + // XY allowed. + euler[2] = 0; + } + + Basis locked = Basis::from_euler(euler, EulerOrder::YXZ); + t.basis = locked; + } + + return t; +} + void PathFollow3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_progress", "progress"), &PathFollow3D::set_progress); ClassDB::bind_method(D_METHOD("get_progress"), &PathFollow3D::get_progress); @@ -380,6 +318,11 @@ void PathFollow3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_loop", "loop"), &PathFollow3D::set_loop); ClassDB::bind_method(D_METHOD("has_loop"), &PathFollow3D::has_loop); + ClassDB::bind_method(D_METHOD("set_tilt_enabled", "enabled"), &PathFollow3D::set_tilt_enabled); + ClassDB::bind_method(D_METHOD("is_tilt_enabled"), &PathFollow3D::is_tilt_enabled); + + ClassDB::bind_static_method("PathFollow3D", D_METHOD("correct_posture", "transform", "rotation_mode"), &PathFollow3D::correct_posture); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress", PROPERTY_HINT_RANGE, "0,10000,0.01,or_less,or_greater,suffix:m"), "set_progress", "get_progress"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress_ratio", PROPERTY_HINT_RANGE, "0,1,0.0001,or_less,or_greater", PROPERTY_USAGE_EDITOR), "set_progress_ratio", "get_progress_ratio"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_h_offset", "get_h_offset"); @@ -387,6 +330,7 @@ void PathFollow3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_mode", PROPERTY_HINT_ENUM, "None,Y,XY,XYZ,Oriented"), "set_rotation_mode", "get_rotation_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cubic_interp"), "set_cubic_interpolation", "get_cubic_interpolation"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tilt_enabled"), "set_tilt_enabled", "is_tilt_enabled"); BIND_ENUM_CONSTANT(ROTATION_NONE); BIND_ENUM_CONSTANT(ROTATION_Y); @@ -397,7 +341,6 @@ void PathFollow3D::_bind_methods() { void PathFollow3D::set_progress(real_t p_progress) { ERR_FAIL_COND(!isfinite(p_progress)); - prev_offset = progress; progress = p_progress; if (path) { @@ -409,8 +352,6 @@ void PathFollow3D::set_progress(real_t p_progress) { if (!Math::is_zero_approx(p_progress) && Math::is_zero_approx(progress)) { progress = path_length; } - } else { - progress = CLAMP(progress, 0, path_length); } } @@ -476,3 +417,11 @@ void PathFollow3D::set_loop(bool p_loop) { bool PathFollow3D::has_loop() const { return loop; } + +void PathFollow3D::set_tilt_enabled(bool p_enable) { + tilt_enabled = p_enable; +} + +bool PathFollow3D::is_tilt_enabled() const { + return tilt_enabled; +} diff --git a/scene/3d/path_3d.h b/scene/3d/path_3d.h index b161b12185..9d5f694247 100644 --- a/scene/3d/path_3d.h +++ b/scene/3d/path_3d.h @@ -72,14 +72,16 @@ public: ROTATION_ORIENTED }; + static Transform3D correct_posture(Transform3D p_transform, PathFollow3D::RotationMode p_rotation_mode); + private: Path3D *path = nullptr; - real_t prev_offset = 0.0; // Offset during the last _update_transform. real_t progress = 0.0; real_t h_offset = 0.0; real_t v_offset = 0.0; bool cubic = true; bool loop = true; + bool tilt_enabled = true; RotationMode rotation_mode = ROTATION_XYZ; void _update_transform(bool p_update_xyz_rot = true); @@ -106,6 +108,9 @@ public: void set_loop(bool p_loop); bool has_loop() const; + void set_tilt_enabled(bool p_enable); + bool is_tilt_enabled() const; + void set_rotation_mode(RotationMode p_rotation_mode); RotationMode get_rotation_mode() const; diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp index ea310f5a12..9e0dc049e5 100644 --- a/scene/gui/code_edit.cpp +++ b/scene/gui/code_edit.cpp @@ -1425,7 +1425,10 @@ bool CodeEdit::is_line_numbers_zero_padded() const { } void CodeEdit::_line_number_draw_callback(int p_line, int p_gutter, const Rect2 &p_region) { - String fc = TS->format_number(String::num(p_line + 1).lpad(line_number_digits, line_number_padding)); + String fc = String::num(p_line + 1).lpad(line_number_digits, line_number_padding); + if (is_localizing_numeral_system()) { + fc = TS->format_number(fc); + } Ref<TextLine> tl; tl.instantiate(); tl->add_string(fc, font, font_size); diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index c5cb7157e8..4e76f72921 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -2773,6 +2773,20 @@ bool Control::is_layout_rtl() const { return data.is_rtl; } +void Control::set_localize_numeral_system(bool p_enable) { + if (p_enable == data.localize_numeral_system) { + return; + } + + data.localize_numeral_system = p_enable; + + notification(MainLoop::NOTIFICATION_TRANSLATION_CHANGED); +} + +bool Control::is_localizing_numeral_system() const { + return data.localize_numeral_system; +} + void Control::set_auto_translate(bool p_enable) { if (p_enable == data.auto_translate) { return; @@ -3154,6 +3168,9 @@ void Control::_bind_methods() { ClassDB::bind_method(D_METHOD("set_auto_translate", "enable"), &Control::set_auto_translate); ClassDB::bind_method(D_METHOD("is_auto_translating"), &Control::is_auto_translating); + ClassDB::bind_method(D_METHOD("set_localize_numeral_system", "enable"), &Control::set_localize_numeral_system); + ClassDB::bind_method(D_METHOD("is_localizing_numeral_system"), &Control::is_localizing_numeral_system); + ADD_GROUP("Layout", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_contents"), "set_clip_contents", "is_clipping_contents"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "custom_minimum_size", PROPERTY_HINT_NONE, "suffix:px"), "set_custom_minimum_size", "get_custom_minimum_size"); @@ -3198,8 +3215,9 @@ void Control::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "size_flags_vertical", PROPERTY_HINT_FLAGS, "Fill:1,Expand:2,Shrink Center:4,Shrink End:8"), "set_v_size_flags", "get_v_size_flags"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size_flags_stretch_ratio", PROPERTY_HINT_RANGE, "0,20,0.01,or_greater"), "set_stretch_ratio", "get_stretch_ratio"); - ADD_GROUP("Auto Translate", ""); + ADD_GROUP("Localization", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_translate"), "set_auto_translate", "is_auto_translating"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "localize_numeral_system"), "set_localize_numeral_system", "is_localizing_numeral_system"); ADD_GROUP("Tooltip", "tooltip_"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "tooltip_text", PROPERTY_HINT_MULTILINE_TEXT), "set_tooltip_text", "get_tooltip_text"); diff --git a/scene/gui/control.h b/scene/gui/control.h index 72e870930d..3e9bb48a4a 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -249,6 +249,7 @@ private: bool is_rtl = false; bool auto_translate = true; + bool localize_numeral_system = true; // Extra properties. @@ -595,6 +596,9 @@ public: LayoutDirection get_layout_direction() const; virtual bool is_layout_rtl() const; + void set_localize_numeral_system(bool p_enable); + bool is_localizing_numeral_system() const; + void set_auto_translate(bool p_enable); bool is_auto_translating() const; _FORCE_INLINE_ String atr(const String p_string) const { diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index cade65108c..11a3803b35 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -632,8 +632,11 @@ void FileDialog::update_file_list() { files.pop_front(); } - if (tree->get_root() && tree->get_root()->get_first_child() && tree->get_selected() == nullptr) { - tree->get_root()->get_first_child()->select(0); + if (mode != FILE_MODE_SAVE_FILE) { + // Select the first file from list if nothing is selected. + if (tree->get_root() && tree->get_root()->get_first_child() && tree->get_selected() == nullptr) { + tree->get_root()->get_first_child()->select(0); + } } } diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp index 8369eaa227..50bcfa6a0c 100644 --- a/scene/gui/progress_bar.cpp +++ b/scene/gui/progress_bar.cpp @@ -103,7 +103,12 @@ void ProgressBar::_notification(int p_what) { } if (show_percentage) { - String txt = TS->format_number(itos(int(get_as_ratio() * 100))) + TS->percent_sign(); + String txt = itos(int(get_as_ratio() * 100)); + if (is_localizing_numeral_system()) { + txt = TS->format_number(txt) + TS->percent_sign(); + } else { + txt += String("%"); + } TextLine tl = TextLine(txt, theme_cache.font, theme_cache.font_size); Vector2 text_pos = (Point2(get_size().width - tl.get_size().x, get_size().height - tl.get_size().y) / 2).round(); diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 87cc26187a..889610e071 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -752,7 +752,10 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o prefix = _prefix; break; } else if (list_items[i]->list_type == LIST_NUMBERS) { - segment = TS->format_number(itos(list_index[i]), _find_language(l.from)); + segment = itos(list_index[i]); + if (is_localizing_numeral_system()) { + segment = TS->format_number(segment, _find_language(l.from)); + } } else if (list_items[i]->list_type == LIST_LETTERS) { segment = _letters(list_index[i], list_items[i]->capitalize); } else if (list_items[i]->list_type == LIST_ROMAN) { @@ -2686,6 +2689,7 @@ bool RichTextLabel::_validate_line_caches() { int ctrl_height = get_size().height; // Update fonts. + float old_scroll = vscroll->get_value(); if (main->first_invalid_font_line.load() != (int)main->lines.size()) { for (int i = main->first_invalid_font_line.load(); i < (int)main->lines.size(); i++) { _update_line_font(main, i, theme_cache.normal_font, theme_cache.normal_font_size); @@ -2695,6 +2699,7 @@ bool RichTextLabel::_validate_line_caches() { } if (main->first_resized_line.load() == (int)main->lines.size()) { + vscroll->set_value(old_scroll); return true; } @@ -2733,6 +2738,8 @@ bool RichTextLabel::_validate_line_caches() { vscroll->set_page(text_rect.size.height); if (scroll_follow && scroll_following) { vscroll->set_value(total_height); + } else { + vscroll->set_value(old_scroll); } updating_scroll = false; diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp index c4000120c8..e15b3b7bd4 100644 --- a/scene/gui/spin_box.cpp +++ b/scene/gui/spin_box.cpp @@ -40,7 +40,10 @@ Size2 SpinBox::get_minimum_size() const { } void SpinBox::_value_changed(double p_value) { - String value = TS->format_number(String::num(get_value(), Math::range_step_decimals(get_step()))); + String value = String::num(get_value(), Math::range_step_decimals(get_step())); + if (is_localizing_numeral_system()) { + value = TS->format_number(value); + } if (!line_edit->has_focus()) { if (!prefix.is_empty()) { diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp index 1b06e09bb8..4afc82576d 100644 --- a/scene/resources/bit_map.cpp +++ b/scene/resources/bit_map.cpp @@ -169,7 +169,15 @@ Dictionary BitMap::_get_data() const { return d; } -Vector<Vector2> BitMap::_march_square(const Rect2i &p_rect, const Point2i &p_start) const { +struct CrossStackEntry { + Point2i cross; + Vector<int> ranges; + + _FORCE_INLINE_ bool operator==(const CrossStackEntry &p_other) const { return cross == p_other.cross; } + _FORCE_INLINE_ bool operator!=(const CrossStackEntry &p_other) const { return cross != p_other.cross; } +}; + +Vector<Vector<Vector2>> BitMap::_march_square(const Rect2i &p_rect, const Point2i &p_start) const { int stepx = 0; int stepy = 0; int prevx = 0; @@ -179,9 +187,20 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &p_rect, const Point2i &p_sta int curx = startx; int cury = starty; unsigned int count = 0; - HashSet<Point2i> case9s; - HashSet<Point2i> case6s; - Vector<Vector2> _points; + + Vector<CrossStackEntry> cross_stack; + int cross_stack_size = 0; + + // Add starting point to stack as the default entry. + cross_stack.push_back({ Point2i(-1, -1), Vector<int>({ 0 }) }); + cross_stack_size++; + + Vector<Point2i> _points; + Vector<Vector<Vector2>> ret; + + // Add starting entry at start of return. + ret.resize(1); + do { int sv = 0; { // Square value @@ -202,7 +221,7 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &p_rect, const Point2i &p_sta sv += (p_rect.has_point(bl) && get_bitv(bl)) ? 4 : 0; Point2i br = Point2i(curx, cury); sv += (p_rect.has_point(br) && get_bitv(br)) ? 8 : 0; - ERR_FAIL_COND_V(sv == 0 || sv == 15, Vector<Vector2>()); + ERR_FAIL_COND_V(sv == 0 || sv == 15, Vector<Vector<Vector2>>()); } switch (sv) { @@ -266,70 +285,139 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &p_rect, const Point2i &p_sta stepy = 0; break; case 9: - /* + /* Going DOWN if coming from the LEFT, otherwise go UP. + 9 +---+---+ | 1 | | +---+---+ | | 8 | +---+---+ - this should normally go UP, but if we already been here, we go down */ - if (case9s.has(Point2i(curx, cury))) { - //found, so we go down, and delete from case9s; + + if (prevx == 1) { stepx = 0; stepy = 1; - case9s.erase(Point2i(curx, cury)); } else { - //not found, we go up, and add to case9s; stepx = 0; stepy = -1; - case9s.insert(Point2i(curx, cury)); } break; case 6: - /* + /* Going RIGHT if coming from BELOW, otherwise go LEFT. 6 +---+---+ | | 2 | +---+---+ | 4 | | +---+---+ - this normally go RIGHT, but if it's coming from RIGHT, it should go LEFT */ - if (case6s.has(Point2i(curx, cury))) { - //found, so we go left, and delete from case6s; - stepx = -1; + + if (prevy == -1) { + stepx = 1; stepy = 0; - case6s.erase(Point2i(curx, cury)); } else { - //not found, we go right, and add to case6s; - stepx = 1; + stepx = -1; stepy = 0; - case6s.insert(Point2i(curx, cury)); } break; default: ERR_PRINT("this shouldn't happen."); } + + // Handle crossing points. + if (sv == 6 || sv == 9) { + const int new_index = _points.size() - 1; + + // Add previous point to last stack entry. + cross_stack.write[cross_stack_size - 1].ranges.push_back(new_index); + + // Create temporary entry to maybe insert, for searching. + const CrossStackEntry new_entry = { _points[new_index], Vector<int>({ new_index }) }; + + // Attempt to find matching entry. + const int found = cross_stack.rfind(new_entry, cross_stack_size - 1); + + if (found != -1) { + Vector<Vector2> tmp; + + // Iterate over entries between end of stack and found, adding ranges to result. + for (int i = found; i < cross_stack_size; i++) { + const Vector<int> &ranges = cross_stack[i].ranges; + + for (int j = 0; j < ranges.size() / 2; j++) { + int first = ranges[2 * j]; + const int last = ranges[2 * j + 1]; + + int new_pos = tmp.size(); + + tmp.resize(tmp.size() + (last - first)); + + Vector2 *tmp_ptrw = tmp.ptrw(); + + for (; first < last; first++, new_pos++) { + tmp_ptrw[new_pos].x = (float)(_points[first].x - p_rect.position.x); + tmp_ptrw[new_pos].y = (float)(_points[first].y - p_rect.position.y); + } + } + } + + ret.push_back(tmp); + + // Shrink stack. + cross_stack_size = found; + + // Add previous point to last stack entry. + cross_stack.write[cross_stack_size - 1].ranges.push_back(new_index); + } else { + cross_stack.resize(MAX(cross_stack_size + 1, cross_stack.size())); + cross_stack.set(cross_stack_size, new_entry); + cross_stack_size++; + } + } + // Small optimization: // If the previous direction is same as the current direction, // then we should modify the last vector to current. curx += stepx; cury += stepy; if (stepx == prevx && stepy == prevy) { - _points.write[_points.size() - 1].x = (float)(curx - p_rect.position.x); - _points.write[_points.size() - 1].y = (float)(cury + p_rect.position.y); + _points.write[_points.size() - 1].x = curx; + _points.write[_points.size() - 1].y = cury; } else { - _points.push_back(Vector2((float)(curx - p_rect.position.x), (float)(cury + p_rect.position.y))); + _points.push_back(Point2i(curx, cury)); } count++; prevx = stepx; prevy = stepy; - ERR_FAIL_COND_V((int)count > width * height, _points); + ERR_FAIL_COND_V((int)count > width * height, Vector<Vector<Vector2>>()); } while (curx != startx || cury != starty); - return _points; + + // Add last position to last stack entry. + cross_stack.write[cross_stack_size - 1].ranges.push_back(_points.size()); + + for (int i = 0; i < cross_stack_size; i++) { + const Vector<int> &ranges = cross_stack[i].ranges; + + for (int j = 0; j < ranges.size() / 2; j++) { + int first = ranges[2 * j]; + const int last = ranges[2 * j + 1]; + + int new_pos = ret[0].size(); + + ret.write[0].resize(ret[0].size() + (last - first)); + + Vector2 *tmp_ptrw = ret.write[0].ptrw(); + + for (; first < last; first++, new_pos++) { + tmp_ptrw[new_pos].x = (float)(_points[first].x - p_rect.position.x); + tmp_ptrw[new_pos].y = (float)(_points[first].y - p_rect.position.y); + } + } + } + + return ret; } static float perpendicular_distance(const Vector2 &i, const Vector2 &start, const Vector2 &end) { @@ -442,7 +530,7 @@ static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_ for (int j = next_j; j <= pos.y + 1; j++) { if (popped) { // The next loop over j must start normally. - next_j = pos.y; + next_j = pos.y - 1; popped = false; // Skip because an iteration was already executed with current counter values. continue; @@ -486,13 +574,10 @@ static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_ } } } while (reenter || popped); - - print_verbose("BitMap: Max stack size: " + itos(stack.size())); } Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2i &p_rect, float p_epsilon) const { Rect2i r = Rect2i(0, 0, width, height).intersection(p_rect); - print_verbose("BitMap: Rect: " + r); Point2i from; Ref<BitMap> fill; @@ -505,17 +590,16 @@ Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2i &p_rect, fl if (!fill->get_bit(j, i) && get_bit(j, i)) { fill_bits(this, fill, Point2i(j, i), r); - Vector<Vector2> polygon = _march_square(r, Point2i(j, i)); - print_verbose("BitMap: Pre reduce: " + itos(polygon.size())); - polygon = reduce(polygon, r, p_epsilon); - print_verbose("BitMap: Post reduce: " + itos(polygon.size())); + for (Vector<Vector2> polygon : _march_square(r, Point2i(j, i))) { + polygon = reduce(polygon, r, p_epsilon); - if (polygon.size() < 3) { - print_verbose("Invalid polygon, skipped"); - continue; - } + if (polygon.size() < 3) { + print_verbose("Invalid polygon, skipped"); + continue; + } - polygons.push_back(polygon); + polygons.push_back(polygon); + } } } } diff --git a/scene/resources/bit_map.h b/scene/resources/bit_map.h index 291ed8c4d0..0ec5772fd1 100644 --- a/scene/resources/bit_map.h +++ b/scene/resources/bit_map.h @@ -46,7 +46,7 @@ class BitMap : public Resource { int width = 0; int height = 0; - Vector<Vector2> _march_square(const Rect2i &p_rect, const Point2i &p_start) const; + Vector<Vector<Vector2>> _march_square(const Rect2i &p_rect, const Point2i &p_start) const; TypedArray<PackedVector2Array> _opaque_to_polygons_bind(const Rect2i &p_rect, float p_epsilon) const; diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index eda9af9dde..0c36abc148 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -31,6 +31,7 @@ #include "curve.h" #include "core/core_string_names.h" +#include "core/math/math_funcs.h" const char *Curve::SIGNAL_RANGE_CHANGED = "range_changed"; @@ -1413,8 +1414,9 @@ void Curve3D::_bake() const { if (points.size() == 0) { baked_point_cache.clear(); baked_tilt_cache.clear(); - baked_up_vector_cache.clear(); baked_dist_cache.clear(); + + baked_up_vector_cache.clear(); return; } @@ -1438,15 +1440,16 @@ void Curve3D::_bake() const { Vector3 position = points[0].position; real_t dist = 0.0; - List<Plane> pointlist; + List<Plane> pointlist; // Abuse Plane for (position, dist) List<real_t> distlist; // Start always from origin. pointlist.push_back(Plane(position, points[0].tilt)); distlist.push_back(0.0); + // Step 1: Sample points + const real_t step = 0.1; // At least 10 substeps ought to be enough? for (int i = 0; i < points.size() - 1; i++) { - real_t step = 0.1; // at least 10 substeps ought to be enough? real_t p = 0.0; while (p < 1.0) { @@ -1461,7 +1464,7 @@ void Curve3D::_bake() const { if (d > bake_interval) { // OK! between P and NP there _has_ to be Something, let's go searching! - int iterations = 10; //lots of detail! + const int iterations = 10; // Lots of detail! real_t low = p; real_t hi = np; @@ -1496,76 +1499,135 @@ void Curve3D::_bake() const { Vector3 npp = points[i + 1].position; real_t d = position.distance_to(npp); - position = npp; - Plane post; - post.normal = position; - post.d = points[i + 1].tilt; + if (d > CMP_EPSILON) { // Avoid the degenerate case of two very close points. + position = npp; + Plane post; + post.normal = position; + post.d = points[i + 1].tilt; - dist += d; + dist += d; - pointlist.push_back(post); - distlist.push_back(dist); + pointlist.push_back(post); + distlist.push_back(dist); + } } baked_max_ofs = dist; - baked_point_cache.resize(pointlist.size()); - Vector3 *w = baked_point_cache.ptrw(); - int idx = 0; + const int point_count = pointlist.size(); + { + baked_point_cache.resize(point_count); + Vector3 *w = baked_point_cache.ptrw(); - baked_tilt_cache.resize(pointlist.size()); - real_t *wt = baked_tilt_cache.ptrw(); + baked_tilt_cache.resize(point_count); + real_t *wt = baked_tilt_cache.ptrw(); - baked_up_vector_cache.resize(up_vector_enabled ? pointlist.size() : 0); - Vector3 *up_write = baked_up_vector_cache.ptrw(); + baked_dist_cache.resize(point_count); + real_t *wd = baked_dist_cache.ptrw(); - baked_dist_cache.resize(pointlist.size()); - real_t *wd = baked_dist_cache.ptrw(); + int idx = 0; + for (const Plane &E : pointlist) { + w[idx] = E.normal; + wt[idx] = E.d; + wd[idx] = distlist[idx]; - Vector3 sideways; - Vector3 up; - Vector3 forward; + idx++; + } + } + + if (!up_vector_enabled) { + baked_up_vector_cache.resize(0); + return; + } - Vector3 prev_sideways = Vector3(1, 0, 0); - Vector3 prev_up = Vector3(0, 1, 0); - Vector3 prev_forward = Vector3(0, 0, 1); + // Step 2: Calculate the up vectors and the whole local reference frame + // + // See Dougan, Carl. "The parallel transport frame." Game Programming Gems 2 (2001): 215-219. + // for an example discussing about why not the Frenet frame. + { + PackedVector3Array forward_vectors; - for (const Plane &E : pointlist) { - w[idx] = E.normal; - wt[idx] = E.d; - wd[idx] = distlist[idx]; + baked_up_vector_cache.resize(point_count); + forward_vectors.resize(point_count); - if (!up_vector_enabled) { - idx++; - continue; + Vector3 *up_write = baked_up_vector_cache.ptrw(); + Vector3 *forward_write = forward_vectors.ptrw(); + + const Vector3 *points_ptr = baked_point_cache.ptr(); + + Basis frame; // X-right, Y-up, Z-forward. + Basis frame_prev; + + // Set the initial frame based on Y-up rule. + { + Vector3 up(0, 1, 0); + Vector3 forward = (points_ptr[1] - points_ptr[0]).normalized(); + if (forward.is_equal_approx(Vector3())) { + forward = Vector3(1, 0, 0); + } + + if (abs(forward.dot(up)) > 1.0 - UNIT_EPSILON) { + frame_prev = Basis::looking_at(-forward, up); + } else { + frame_prev = Basis::looking_at(-forward, Vector3(1, 0, 0)); + } + + up_write[0] = frame_prev.get_column(1); + forward_write[0] = frame_prev.get_column(2); } - forward = idx > 0 ? (w[idx] - w[idx - 1]).normalized() : prev_forward; + // Calculate the Parallel Transport Frame. + for (int idx = 1; idx < point_count; idx++) { + Vector3 forward = (points_ptr[idx] - points_ptr[idx - 1]).normalized(); + if (forward.is_equal_approx(Vector3())) { + forward = frame_prev.get_column(2); + } - real_t y_dot = prev_up.dot(forward); + Basis rotate; + rotate.rotate_to_align(frame_prev.get_column(2), forward); + frame = rotate * frame_prev; + frame.orthonormalize(); // guard against float error accumulation - if (y_dot > (1.0f - CMP_EPSILON)) { - sideways = prev_sideways; - up = -prev_forward; - } else if (y_dot < -(1.0f - CMP_EPSILON)) { - sideways = prev_sideways; - up = prev_forward; - } else { - sideways = prev_up.cross(forward).normalized(); - up = forward.cross(sideways).normalized(); + up_write[idx] = frame.get_column(1); + forward_write[idx] = frame.get_column(2); + + frame_prev = frame; } - if (idx == 1) { - up_write[0] = up; + bool is_loop = true; + // Loop smoothing only applies when the curve is a loop, which means two ends meet, and share forward directions. + { + if (!points_ptr[0].is_equal_approx(points_ptr[point_count - 1])) { + is_loop = false; + } + + real_t dot = forward_write[0].dot(forward_write[point_count - 1]); + if (dot < 1.0 - 0.01) { // Alignment should not be too tight, or it dosen't work for coarse bake interval + is_loop = false; + } } - up_write[idx] = up; + // Twist up vectors, so that they align at two ends of the curve. + if (is_loop) { + const Vector3 up_start = up_write[0]; + const Vector3 up_end = up_write[point_count - 1]; + + real_t sign = SIGN(up_end.cross(up_start).dot(forward_write[0])); + real_t full_angle = Quaternion(up_end, up_start).get_angle(); - prev_sideways = sideways; - prev_up = up; - prev_forward = forward; + if (abs(full_angle) < UNIT_EPSILON) { + return; + } else { + const real_t *dists = baked_dist_cache.ptr(); + for (int idx = 1; idx < point_count; idx++) { + const real_t frac = dists[idx] / baked_max_ofs; + const real_t angle = Math::lerp((real_t)0.0, full_angle, frac); + Basis twist(forward_write[idx] * sign, angle); - idx++; + up_write[idx] = twist.xform(up_write[idx]); + } + } + } } } @@ -1577,27 +1639,15 @@ real_t Curve3D::get_baked_length() const { return baked_max_ofs; } -Vector3 Curve3D::sample_baked(real_t p_offset, bool p_cubic) const { - if (baked_cache_dirty) { - _bake(); - } +Curve3D::Interval Curve3D::_find_interval(real_t p_offset) const { + Interval interval = { + -1, + 0.0 + }; + ERR_FAIL_COND_V_MSG(baked_cache_dirty, interval, "Backed cache is dirty"); - // Validate: Curve may not have baked points. int pc = baked_point_cache.size(); - ERR_FAIL_COND_V_MSG(pc == 0, Vector3(), "No points in Curve3D."); - - if (pc == 1) { - return baked_point_cache.get(0); - } - - const Vector3 *r = baked_point_cache.ptr(); - - if (p_offset < 0) { - return r[0]; - } - if (p_offset >= baked_max_ofs) { - return r[pc - 1]; - } + ERR_FAIL_COND_V_MSG(pc < 2, interval, "Less than two points in cache"); int start = 0; int end = pc; @@ -1617,9 +1667,27 @@ Vector3 Curve3D::sample_baked(real_t p_offset, bool p_cubic) const { real_t offset_end = baked_dist_cache[idx + 1]; real_t idx_interval = offset_end - offset_begin; - ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector3(), "Couldn't find baked segment."); + ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, interval, "Offset out of range."); - real_t frac = (p_offset - offset_begin) / idx_interval; + interval.idx = idx; + if (idx_interval < FLT_EPSILON) { + interval.frac = 0.5; // For a very short interval, 0.5 is a reasonable choice. + ERR_FAIL_V_MSG(interval, "Zero length interval."); + } + + interval.frac = (p_offset - offset_begin) / idx_interval; + return interval; +} + +Vector3 Curve3D::_sample_baked(Interval p_interval, bool p_cubic) const { + // Assuming p_interval is valid. + ERR_FAIL_INDEX_V_MSG(p_interval.idx, baked_point_cache.size(), Vector3(), "Invalid interval"); + + int idx = p_interval.idx; + real_t frac = p_interval.frac; + + const Vector3 *r = baked_point_cache.ptr(); + int pc = baked_point_cache.size(); if (p_cubic) { Vector3 pre = idx > 0 ? r[idx - 1] : r[idx]; @@ -1630,114 +1698,150 @@ Vector3 Curve3D::sample_baked(real_t p_offset, bool p_cubic) const { } } -real_t Curve3D::sample_baked_tilt(real_t p_offset) const { - if (baked_cache_dirty) { - _bake(); - } - - // Validate: Curve may not have baked tilts. - int pc = baked_tilt_cache.size(); - ERR_FAIL_COND_V_MSG(pc == 0, 0, "No tilts in Curve3D."); +real_t Curve3D::_sample_baked_tilt(Interval p_interval) const { + // Assuming that p_interval is valid. + ERR_FAIL_INDEX_V_MSG(p_interval.idx, baked_tilt_cache.size(), 0.0, "Invalid interval"); - if (pc == 1) { - return baked_tilt_cache.get(0); - } + int idx = p_interval.idx; + real_t frac = p_interval.frac; const real_t *r = baked_tilt_cache.ptr(); - if (p_offset < 0) { - return r[0]; + return Math::lerp(r[idx], r[idx + 1], frac); +} + +Basis Curve3D::_sample_posture(Interval p_interval, bool p_apply_tilt) const { + // Assuming that p_interval is valid. + ERR_FAIL_INDEX_V_MSG(p_interval.idx, baked_point_cache.size(), Basis(), "Invalid interval"); + if (up_vector_enabled) { + ERR_FAIL_INDEX_V_MSG(p_interval.idx, baked_up_vector_cache.size(), Basis(), "Invalid interval"); } - if (p_offset >= baked_max_ofs) { - return r[pc - 1]; + + int idx = p_interval.idx; + real_t frac = p_interval.frac; + + Vector3 forward_begin; + Vector3 forward_end; + if (idx == 0) { + forward_begin = (baked_point_cache[1] - baked_point_cache[0]).normalized(); + forward_end = (baked_point_cache[1] - baked_point_cache[0]).normalized(); + } else { + forward_begin = (baked_point_cache[idx] - baked_point_cache[idx - 1]).normalized(); + forward_end = (baked_point_cache[idx + 1] - baked_point_cache[idx]).normalized(); } - int start = 0; - int end = pc; - int idx = (end + start) / 2; - // Binary search to find baked points. - while (start < idx) { - real_t offset = baked_dist_cache[idx]; - if (p_offset <= offset) { - end = idx; - } else { - start = idx; - } - idx = (end + start) / 2; + Vector3 up_begin; + Vector3 up_end; + if (up_vector_enabled) { + const Vector3 *up_ptr = baked_up_vector_cache.ptr(); + up_begin = up_ptr[idx]; + up_end = up_ptr[idx + 1]; + } else { + up_begin = Vector3(0.0, 1.0, 0.0); + up_end = Vector3(0.0, 1.0, 0.0); } - real_t offset_begin = baked_dist_cache[idx]; - real_t offset_end = baked_dist_cache[idx + 1]; + // Build frames at both ends of the interval, then interpolate. + const Basis frame_begin = Basis::looking_at(-forward_begin, up_begin); + const Basis frame_end = Basis::looking_at(-forward_end, up_end); + const Basis frame = frame_begin.slerp(frame_end, frac).orthonormalized(); - real_t idx_interval = offset_end - offset_begin; - ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, 0, "Couldn't find baked segment."); + if (!p_apply_tilt) { + return frame; + } - real_t frac = (p_offset - offset_begin) / idx_interval; + // Applying tilt. + const real_t tilt = _sample_baked_tilt(p_interval); + Vector3 forward = frame.get_column(2); - return Math::lerp(r[idx], r[idx + 1], (real_t)frac); + const Basis twist(forward, tilt); + return twist * frame; } -Vector3 Curve3D::sample_baked_up_vector(real_t p_offset, bool p_apply_tilt) const { +Vector3 Curve3D::sample_baked(real_t p_offset, bool p_cubic) const { if (baked_cache_dirty) { _bake(); } - // Validate: Curve may not have baked up vectors. - int count = baked_up_vector_cache.size(); - ERR_FAIL_COND_V_MSG(count == 0, Vector3(0, 1, 0), "No up vectors in Curve3D."); + // Validate: Curve may not have baked points. + int pc = baked_point_cache.size(); + ERR_FAIL_COND_V_MSG(pc == 0, Vector3(), "No points in Curve3D."); - if (count == 1) { - return baked_up_vector_cache.get(0); + if (pc == 1) { + return baked_point_cache[0]; } - const Vector3 *r = baked_up_vector_cache.ptr(); - const Vector3 *rp = baked_point_cache.ptr(); - const real_t *rt = baked_tilt_cache.ptr(); + p_offset = CLAMP(p_offset, 0.0, get_baked_length()); // PathFollower implement wrapping logic. - int start = 0; - int end = count; - int idx = (end + start) / 2; - // Binary search to find baked points. - while (start < idx) { - real_t offset = baked_dist_cache[idx]; - if (p_offset <= offset) { - end = idx; - } else { - start = idx; - } - idx = (end + start) / 2; + Curve3D::Interval interval = _find_interval(p_offset); + return _sample_baked(interval, p_cubic); +} + +Transform3D Curve3D::sample_baked_with_rotation(real_t p_offset, bool p_cubic, bool p_apply_tilt) const { + if (baked_cache_dirty) { + _bake(); } - if (idx == count - 1) { - return p_apply_tilt ? r[idx].rotated((rp[idx] - rp[idx - 1]).normalized(), rt[idx]) : r[idx]; + // Validate: Curve may not have baked points. + const int point_count = baked_point_cache.size(); + ERR_FAIL_COND_V_MSG(point_count == 0, Transform3D(), "No points in Curve3D."); + + if (point_count == 1) { + Transform3D t; + t.origin = baked_point_cache.get(0); + ERR_FAIL_V_MSG(t, "Only 1 point in Curve3D."); } - real_t offset_begin = baked_dist_cache[idx]; - real_t offset_end = baked_dist_cache[idx + 1]; + p_offset = CLAMP(p_offset, 0.0, get_baked_length()); // PathFollower implement wrapping logic. - real_t idx_interval = offset_end - offset_begin; - ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector3(0, 1, 0), "Couldn't find baked segment."); + // 0. Find interval for all sampling steps. + Curve3D::Interval interval = _find_interval(p_offset); - real_t frac = (p_offset - offset_begin) / idx_interval; + // 1. Sample position. + Vector3 pos = _sample_baked(interval, p_cubic); + + // 2. Sample rotation frame. + Basis frame = _sample_posture(interval, p_apply_tilt); + + return Transform3D(frame, pos); +} + +real_t Curve3D::sample_baked_tilt(real_t p_offset) const { + if (baked_cache_dirty) { + _bake(); + } - Vector3 forward = (rp[idx + 1] - rp[idx]).normalized(); - Vector3 up = r[idx]; - Vector3 up1 = r[idx + 1]; + // Validate: Curve may not have baked tilts. + int pc = baked_tilt_cache.size(); + ERR_FAIL_COND_V_MSG(pc == 0, 0, "No tilts in Curve3D."); - if (p_apply_tilt) { - up.rotate(forward, rt[idx]); - up1.rotate(idx + 2 >= count ? forward : (rp[idx + 2] - rp[idx + 1]).normalized(), rt[idx + 1]); + if (pc == 1) { + return baked_tilt_cache.get(0); } - Vector3 axis = up.cross(up1); + p_offset = CLAMP(p_offset, 0.0, get_baked_length()); // PathFollower implement wrapping logic - if (axis.length_squared() < CMP_EPSILON2) { - axis = forward; - } else { - axis.normalize(); + Curve3D::Interval interval = _find_interval(p_offset); + return _sample_baked_tilt(interval); +} + +Vector3 Curve3D::sample_baked_up_vector(real_t p_offset, bool p_apply_tilt) const { + if (baked_cache_dirty) { + _bake(); + } + + // Validate: Curve may not have baked up vectors. + ERR_FAIL_COND_V_MSG(!up_vector_enabled, Vector3(0, 1, 0), "No up vectors in Curve3D."); + + int count = baked_up_vector_cache.size(); + if (count == 1) { + return baked_up_vector_cache.get(0); } - return up.rotated(axis, up.angle_to(up1) * frac); + p_offset = CLAMP(p_offset, 0.0, get_baked_length()); // PathFollower implement wrapping logic. + + Curve3D::Interval interval = _find_interval(p_offset); + return _sample_posture(interval, p_apply_tilt).get_column(1); } PackedVector3Array Curve3D::get_baked_points() const { @@ -2034,6 +2138,7 @@ void Curve3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_baked_length"), &Curve3D::get_baked_length); ClassDB::bind_method(D_METHOD("sample_baked", "offset", "cubic"), &Curve3D::sample_baked, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("sample_baked_with_rotation", "offset", "cubic", "apply_tilt"), &Curve3D::sample_baked_with_rotation, DEFVAL(false), DEFVAL(false)); ClassDB::bind_method(D_METHOD("sample_baked_up_vector", "offset", "apply_tilt"), &Curve3D::sample_baked_up_vector, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_baked_points"), &Curve3D::get_baked_points); ClassDB::bind_method(D_METHOD("get_baked_tilts"), &Curve3D::get_baked_tilts); diff --git a/scene/resources/curve.h b/scene/resources/curve.h index fa1d35aab1..d0c813f262 100644 --- a/scene/resources/curve.h +++ b/scene/resources/curve.h @@ -238,11 +238,6 @@ class Curve3D : public Resource { Vector<Point> points; - struct BakedPoint { - real_t ofs = 0.0; - Vector3 point; - }; - mutable bool baked_cache_dirty = false; mutable PackedVector3Array baked_point_cache; mutable Vector<real_t> baked_tilt_cache; @@ -254,6 +249,15 @@ class Curve3D : public Resource { void _bake() const; + struct Interval { + int idx; + real_t frac; + }; + Interval _find_interval(real_t p_offset) const; + Vector3 _sample_baked(Interval p_interval, bool p_cubic) const; + real_t _sample_baked_tilt(Interval p_interval) const; + Basis _sample_posture(Interval p_interval, bool p_apply_tilt = false) const; + real_t bake_interval = 0.2; bool up_vector_enabled = true; @@ -296,9 +300,10 @@ public: real_t get_baked_length() const; Vector3 sample_baked(real_t p_offset, bool p_cubic = false) const; + Transform3D sample_baked_with_rotation(real_t p_offset, bool p_cubic = false, bool p_apply_tilt = false) const; real_t sample_baked_tilt(real_t p_offset) const; Vector3 sample_baked_up_vector(real_t p_offset, bool p_apply_tilt = false) const; - PackedVector3Array get_baked_points() const; //useful for going through + PackedVector3Array get_baked_points() const; // Useful for going through. Vector<real_t> get_baked_tilts() const; //useful for going through PackedVector3Array get_baked_up_vectors() const; Vector3 get_closest_point(const Vector3 &p_to_point) const; diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index 712a67547b..8b2b7e118c 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -601,9 +601,13 @@ Error ResourceLoaderText::load() { resource_current++; int_resources[id] = res; //always assign int resources - if (do_assign && cache_mode != ResourceFormatLoader::CACHE_MODE_IGNORE) { - res->set_path(path, cache_mode == ResourceFormatLoader::CACHE_MODE_REPLACE); - res->set_scene_unique_id(id); + if (do_assign) { + if (cache_mode == ResourceFormatLoader::CACHE_MODE_IGNORE) { + res->set_path(path); + } else { + res->set_path(path, cache_mode == ResourceFormatLoader::CACHE_MODE_REPLACE); + res->set_scene_unique_id(id); + } } Dictionary missing_resource_properties; diff --git a/scene/resources/shape_2d.cpp b/scene/resources/shape_2d.cpp index af84144591..413670d23e 100644 --- a/scene/resources/shape_2d.cpp +++ b/scene/resources/shape_2d.cpp @@ -124,5 +124,7 @@ Shape2D::Shape2D(const RID &p_rid) { } Shape2D::~Shape2D() { - PhysicsServer2D::get_singleton()->free(shape); + if (PhysicsServer2D::get_singleton() != nullptr) { + PhysicsServer2D::get_singleton()->free(shape); + } } diff --git a/scene/resources/shape_3d.cpp b/scene/resources/shape_3d.cpp index 4423c1d7bb..44f21d2a48 100644 --- a/scene/resources/shape_3d.cpp +++ b/scene/resources/shape_3d.cpp @@ -128,5 +128,7 @@ Shape3D::Shape3D(RID p_shape) : shape(p_shape) {} Shape3D::~Shape3D() { - PhysicsServer3D::get_singleton()->free(shape); + if (PhysicsServer3D::get_singleton() != nullptr) { + PhysicsServer3D::get_singleton()->free(shape); + } } diff --git a/servers/rendering/dummy/storage/mesh_storage.cpp b/servers/rendering/dummy/storage/mesh_storage.cpp index adf736eee3..52de998835 100644 --- a/servers/rendering/dummy/storage/mesh_storage.cpp +++ b/servers/rendering/dummy/storage/mesh_storage.cpp @@ -56,3 +56,10 @@ void MeshStorage::mesh_free(RID p_rid) { mesh_owner.free(p_rid); } + +void MeshStorage::mesh_clear(RID p_mesh) { + DummyMesh *m = mesh_owner.get_or_null(p_mesh); + ERR_FAIL_COND(!m); + + m->surfaces.clear(); +} diff --git a/servers/rendering/dummy/storage/mesh_storage.h b/servers/rendering/dummy/storage/mesh_storage.h index 4399f4ab66..28fe8cb80d 100644 --- a/servers/rendering/dummy/storage/mesh_storage.h +++ b/servers/rendering/dummy/storage/mesh_storage.h @@ -116,7 +116,7 @@ public: virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override { return AABB(); } virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override {} - virtual void mesh_clear(RID p_mesh) override {} + virtual void mesh_clear(RID p_mesh) override; /* MESH INSTANCE */ diff --git a/servers/rendering/renderer_rd/effects/copy_effects.cpp b/servers/rendering/renderer_rd/effects/copy_effects.cpp index 0ab21bc4ef..a05db8c563 100644 --- a/servers/rendering/renderer_rd/effects/copy_effects.cpp +++ b/servers/rendering/renderer_rd/effects/copy_effects.cpp @@ -510,16 +510,18 @@ void CopyEffects::copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuff memset(©_to_fb.push_constant, 0, sizeof(CopyToFbPushConstant)); - copy_to_fb.push_constant.use_section = true; + copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_USE_SECTION; copy_to_fb.push_constant.section[0] = p_uv_rect.position.x; copy_to_fb.push_constant.section[1] = p_uv_rect.position.y; copy_to_fb.push_constant.section[2] = p_uv_rect.size.x; copy_to_fb.push_constant.section[3] = p_uv_rect.size.y; if (p_flip_y) { - copy_to_fb.push_constant.flip_y = true; + copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_FLIP_Y; } + copy_to_fb.push_constant.luminance_multiplier = 1.0; + // setup our uniforms RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); @@ -537,28 +539,35 @@ void CopyEffects::copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuff RD::get_singleton()->draw_list_draw(draw_list, true); } -void CopyEffects::copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y, bool p_force_luminance, bool p_alpha_to_zero, bool p_srgb, RID p_secondary, bool p_multiview, bool p_alpha_to_one) { +void CopyEffects::copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y, bool p_force_luminance, bool p_alpha_to_zero, bool p_srgb, RID p_secondary, bool p_multiview, bool p_alpha_to_one, bool p_linear) { UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); ERR_FAIL_NULL(uniform_set_cache); MaterialStorage *material_storage = MaterialStorage::get_singleton(); ERR_FAIL_NULL(material_storage); memset(©_to_fb.push_constant, 0, sizeof(CopyToFbPushConstant)); + copy_to_fb.push_constant.luminance_multiplier = 1.0; if (p_flip_y) { - copy_to_fb.push_constant.flip_y = true; + copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_FLIP_Y; } if (p_force_luminance) { - copy_to_fb.push_constant.force_luminance = true; + copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_FORCE_LUMINANCE; } if (p_alpha_to_zero) { - copy_to_fb.push_constant.alpha_to_zero = true; + copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_ALPHA_TO_ZERO; } if (p_srgb) { - copy_to_fb.push_constant.srgb = true; + copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_SRGB; } if (p_alpha_to_one) { - copy_to_fb.push_constant.alpha_to_one = true; + copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_ALPHA_TO_ONE; + } + if (p_linear) { + // Used for copying to a linear buffer. In the mobile renderer we divide the contents of the linear buffer + // to allow for a wider effective range. + copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_LINEAR; + copy_to_fb.push_constant.luminance_multiplier = prefer_raster_effects ? 2.0 : 1.0; } // setup our uniforms diff --git a/servers/rendering/renderer_rd/effects/copy_effects.h b/servers/rendering/renderer_rd/effects/copy_effects.h index cda4f70730..83f7a51a36 100644 --- a/servers/rendering/renderer_rd/effects/copy_effects.h +++ b/servers/rendering/renderer_rd/effects/copy_effects.h @@ -181,16 +181,21 @@ private: COPY_TO_FB_MAX, }; + enum CopyToFBFlags { + COPY_TO_FB_FLAG_FLIP_Y = (1 << 0), + COPY_TO_FB_FLAG_USE_SECTION = (1 << 1), + COPY_TO_FB_FLAG_FORCE_LUMINANCE = (1 << 2), + COPY_TO_FB_FLAG_ALPHA_TO_ZERO = (1 << 3), + COPY_TO_FB_FLAG_SRGB = (1 << 4), + COPY_TO_FB_FLAG_ALPHA_TO_ONE = (1 << 5), + COPY_TO_FB_FLAG_LINEAR = (1 << 6), + }; + struct CopyToFbPushConstant { float section[4]; float pixel_size[2]; - uint32_t flip_y; - uint32_t use_section; - - uint32_t force_luminance; - uint32_t alpha_to_zero; - uint32_t srgb; - uint32_t alpha_to_one; + float luminance_multiplier; + uint32_t flags; float set_color[4]; }; @@ -322,7 +327,7 @@ public: void copy_cubemap_to_panorama(RID p_source_cube, RID p_dest_panorama, const Size2i &p_panorama_size, float p_lod, bool p_is_array); void copy_depth_to_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false); void copy_depth_to_rect_and_linearize(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, float p_z_near, float p_z_far); - void copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_alpha_to_zero = false, bool p_srgb = false, RID p_secondary = RID(), bool p_multiview = false, bool alpha_to_one = false); + void copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_alpha_to_zero = false, bool p_srgb = false, RID p_secondary = RID(), bool p_multiview = false, bool alpha_to_one = false, bool p_linear = false); void copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_uv_rect, RD::DrawListID p_draw_list, bool p_flip_y = false, bool p_panorama = false); void copy_raster(RID p_source_texture, RID p_dest_framebuffer); diff --git a/servers/rendering/renderer_rd/effects/vrs.cpp b/servers/rendering/renderer_rd/effects/vrs.cpp index 5ff00aa94c..701d53b41d 100644 --- a/servers/rendering/renderer_rd/effects/vrs.cpp +++ b/servers/rendering/renderer_rd/effects/vrs.cpp @@ -92,18 +92,15 @@ void VRS::copy_vrs(RID p_source_rd_texture, RID p_dest_framebuffer, bool p_multi } Size2i VRS::get_vrs_texture_size(const Size2i p_base_size) const { - // TODO we should find some way to store this properly, we're assuming 16x16 as this seems to be the standard but in our vrs_capacities we - // obtain a minimum and maximum size, and we should choose something within this range and then make sure that is consistently set when creating - // our frame buffer. Also it is important that we make the resulting size we calculate down below available to the end user so they know the size - // of the VRS buffer to supply. - Size2i texel_size = Size2i(16, 16); - - int width = p_base_size.x / texel_size.x; - if (p_base_size.x % texel_size.x != 0) { + int32_t texel_width = RD::get_singleton()->limit_get(RD::LIMIT_VRS_TEXEL_WIDTH); + int32_t texel_height = RD::get_singleton()->limit_get(RD::LIMIT_VRS_TEXEL_HEIGHT); + + int width = p_base_size.x / texel_width; + if (p_base_size.x % texel_width != 0) { width++; } - int height = p_base_size.y / texel_size.y; - if (p_base_size.y % texel_size.y != 0) { + int height = p_base_size.y / texel_height; + if (p_base_size.y % texel_height != 0) { height++; } return Size2i(width, height); diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index 2d1d0e0951..41fceac7c2 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -1765,6 +1765,10 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co draw_sky = true; } break; case RS::ENV_BG_CANVAS: { + if (rb.is_valid()) { + RID texture = RendererRD::TextureStorage::get_singleton()->render_target_get_rd_texture(rb->get_render_target()); + copy_effects->copy_to_fb_rect(texture, color_only_framebuffer, Rect2i(), false, false, false, false, RID(), false, false, true); + } keep_color = true; } break; case RS::ENV_BG_KEEP: { diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp index 558aba62e1..2506f4578b 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp @@ -796,6 +796,11 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color draw_sky = true; } break; case RS::ENV_BG_CANVAS: { + if (rb.is_valid()) { + RID dest_framebuffer = rb_data->get_color_fbs(RenderBufferDataForwardMobile::FB_CONFIG_ONE_PASS); + RID texture = RendererRD::TextureStorage::get_singleton()->render_target_get_rd_texture(rb->get_render_target()); + copy_effects->copy_to_fb_rect(texture, dest_framebuffer, Rect2i(), false, false, false, false, RID(), false, false, true); + } keep_color = true; } break; case RS::ENV_BG_KEEP: { diff --git a/servers/rendering/renderer_rd/shaders/effects/copy_to_fb.glsl b/servers/rendering/renderer_rd/shaders/effects/copy_to_fb.glsl index 4d4e983b7f..46bb99794d 100644 --- a/servers/rendering/renderer_rd/shaders/effects/copy_to_fb.glsl +++ b/servers/rendering/renderer_rd/shaders/effects/copy_to_fb.glsl @@ -13,6 +13,14 @@ #endif // has_VK_KHR_multiview #endif //MULTIVIEW +#define FLAG_FLIP_Y (1 << 0) +#define FLAG_USE_SECTION (1 << 1) +#define FLAG_FORCE_LUMINANCE (1 << 2) +#define FLAG_ALPHA_TO_ZERO (1 << 3) +#define FLAG_SRGB (1 << 4) +#define FLAG_ALPHA_TO_ONE (1 << 5) +#define FLAG_LINEAR (1 << 6) + #ifdef MULTIVIEW layout(location = 0) out vec3 uv_interp; #else @@ -22,13 +30,8 @@ layout(location = 0) out vec2 uv_interp; layout(push_constant, std430) uniform Params { vec4 section; vec2 pixel_size; - bool flip_y; - bool use_section; - - bool force_luminance; - bool alpha_to_zero; - bool srgb; - bool alpha_to_one; + float luminance_multiplier; + uint flags; vec4 color; } @@ -41,13 +44,13 @@ void main() { uv_interp.z = ViewIndex; #endif vec2 vpos = uv_interp.xy; - if (params.use_section) { + if (bool(params.flags & FLAG_USE_SECTION)) { vpos = params.section.xy + vpos * params.section.zw; } gl_Position = vec4(vpos * 2.0 - 1.0, 0.0, 1.0); - if (params.flip_y) { + if (bool(params.flags & FLAG_FLIP_Y)) { uv_interp.y = 1.0 - uv_interp.y; } } @@ -67,16 +70,19 @@ void main() { #endif // has_VK_KHR_multiview #endif //MULTIVIEW +#define FLAG_FLIP_Y (1 << 0) +#define FLAG_USE_SECTION (1 << 1) +#define FLAG_FORCE_LUMINANCE (1 << 2) +#define FLAG_ALPHA_TO_ZERO (1 << 3) +#define FLAG_SRGB (1 << 4) +#define FLAG_ALPHA_TO_ONE (1 << 5) +#define FLAG_LINEAR (1 << 6) + layout(push_constant, std430) uniform Params { vec4 section; vec2 pixel_size; - bool flip_y; - bool use_section; - - bool force_luminance; - bool alpha_to_zero; - bool srgb; - bool alpha_to_one; + float luminance_multiplier; + uint flags; vec4 color; } @@ -110,6 +116,10 @@ vec3 linear_to_srgb(vec3 color) { return mix((vec3(1.0f) + a) * pow(color.rgb, vec3(1.0f / 2.4f)) - a, 12.92f * color.rgb, lessThan(color.rgb, vec3(0.0031308f))); } +vec3 srgb_to_linear(vec3 color) { + return mix(pow((color.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), color.rgb * (1.0 / 12.92), lessThan(color.rgb, vec3(0.04045))); +} + void main() { #ifdef MODE_SET_COLOR frag_color = params.color; @@ -165,19 +175,22 @@ void main() { #endif /* MODE_TWO_SOURCES */ #endif /* MULTIVIEW */ - if (params.force_luminance) { + if (bool(params.flags & FLAG_FORCE_LUMINANCE)) { color.rgb = vec3(max(max(color.r, color.g), color.b)); } - if (params.alpha_to_zero) { + if (bool(params.flags & FLAG_ALPHA_TO_ZERO)) { color.rgb *= color.a; } - if (params.srgb) { + if (bool(params.flags & FLAG_SRGB)) { color.rgb = linear_to_srgb(color.rgb); } - if (params.alpha_to_one) { + if (bool(params.flags & FLAG_ALPHA_TO_ONE)) { color.a = 1.0; } + if (bool(params.flags & FLAG_LINEAR)) { + color.rgb = srgb_to_linear(color.rgb); + } - frag_color = color; + frag_color = color / params.luminance_multiplier; #endif // MODE_SET_COLOR } diff --git a/servers/rendering/renderer_rd/shaders/effects/vrs.glsl b/servers/rendering/renderer_rd/shaders/effects/vrs.glsl index 5ef83c0b44..b450bb9fe9 100644 --- a/servers/rendering/renderer_rd/shaders/effects/vrs.glsl +++ b/servers/rendering/renderer_rd/shaders/effects/vrs.glsl @@ -63,10 +63,18 @@ void main() { #ifdef MULTIVIEW vec4 color = textureLod(source_color, uv, 0.0); + frag_color = uint(color.r * 255.0); #else /* MULTIVIEW */ vec4 color = textureLod(source_color, uv, 0.0); -#endif /* MULTIVIEW */ - // See if we can change the sampler to one that returns int... - frag_color = uint(color.r * 256.0); + // for user supplied VRS map we do a color mapping + color.r *= 3.0; + frag_color = int(color.r) << 2; + + color.g *= 3.0; + frag_color += int(color.g); + + // note 1x4, 4x1, 1x8, 8x1, 2x8 and 8x2 are not supported + // 4x8, 8x4 and 8x8 are only available on some GPUs +#endif /* MULTIVIEW */ } diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp index bea2a80890..15c5687665 100644 --- a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp @@ -560,6 +560,7 @@ void TextureStorage::canvas_texture_set_texture_filter(RID p_canvas_texture, RS: void TextureStorage::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) { CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); ERR_FAIL_NULL(ct); + ct->texture_repeat = p_repeat; ct->clear_sets(); } diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index 348f6e4695..4ee355ee9f 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -3319,7 +3319,7 @@ void RendererSceneCull::render_empty_scene(const Ref<RenderSceneBuffers> &p_rend RendererSceneRender::CameraData camera_data; camera_data.set_camera(Transform3D(), Projection(), true, false); - scene_render->render_scene(p_render_buffers, &camera_data, &camera_data, PagedArray<RenderGeometryInstance *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), RID(), RID(), p_shadow_atlas, RID(), scenario->reflection_atlas, RID(), 0, 0, nullptr, 0, nullptr, 0, nullptr); + scene_render->render_scene(p_render_buffers, &camera_data, &camera_data, PagedArray<RenderGeometryInstance *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), environment, RID(), p_shadow_atlas, RID(), scenario->reflection_atlas, RID(), 0, 0, nullptr, 0, nullptr, 0, nullptr); #endif } diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index 2836889de5..8cec531393 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -550,6 +550,9 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { if (!can_draw_3d) { RSG::scene->render_empty_scene(p_viewport->render_buffers, p_viewport->scenario, p_viewport->shadow_atlas); } else { + // There may be an outstanding clear request if a clear was requested, but no 2D elements were drawn. + // Clear now otherwise we copy over garbage from the render target. + RSG::texture_storage->render_target_do_clear_request(p_viewport->render_target); _draw_3d(p_viewport); } } diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h index d0b85d8220..d99cc9a350 100644 --- a/servers/rendering/rendering_device.h +++ b/servers/rendering/rendering_device.h @@ -1257,6 +1257,8 @@ public: LIMIT_SUBGROUP_SIZE, LIMIT_SUBGROUP_IN_SHADERS, // Set flags using SHADER_STAGE_VERTEX_BIT, SHADER_STAGE_FRAGMENT_BIT, etc. LIMIT_SUBGROUP_OPERATIONS, + LIMIT_VRS_TEXEL_WIDTH, + LIMIT_VRS_TEXEL_HEIGHT, }; virtual uint64_t limit_get(Limit p_limit) const = 0; diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 497e4476d0..62f061c9c0 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -8190,25 +8190,27 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f }; [[fallthrough]]; case TK_INSTANCE: { + if (tk.type == TK_INSTANCE) { #ifdef DEBUG_ENABLED - keyword_completion_context = CF_UNIFORM_KEYWORD; - if (_lookup_next(next)) { - if (next.type == TK_UNIFORM) { - keyword_completion_context ^= CF_UNIFORM_KEYWORD; + keyword_completion_context = CF_UNIFORM_KEYWORD; + if (_lookup_next(next)) { + if (next.type == TK_UNIFORM) { + keyword_completion_context ^= CF_UNIFORM_KEYWORD; + } } - } #endif // DEBUG_ENABLED - if (String(shader_type_identifier) != "spatial") { - _set_error(vformat(RTR("Uniform instances are not yet implemented for '%s' shaders."), shader_type_identifier)); - return ERR_PARSE_ERROR; - } - if (uniform_scope == ShaderNode::Uniform::SCOPE_LOCAL) { - tk = _get_token(); - if (tk.type != TK_UNIFORM) { - _set_expected_after_error("uniform", "instance"); + if (String(shader_type_identifier) != "spatial") { + _set_error(vformat(RTR("Uniform instances are not yet implemented for '%s' shaders."), shader_type_identifier)); return ERR_PARSE_ERROR; } - uniform_scope = ShaderNode::Uniform::SCOPE_INSTANCE; + if (uniform_scope == ShaderNode::Uniform::SCOPE_LOCAL) { + tk = _get_token(); + if (tk.type != TK_UNIFORM) { + _set_expected_after_error("uniform", "instance"); + return ERR_PARSE_ERROR; + } + uniform_scope = ShaderNode::Uniform::SCOPE_INSTANCE; + } } }; [[fallthrough]]; diff --git a/servers/xr/xr_interface.cpp b/servers/xr/xr_interface.cpp index 4d58d24405..ec4ae98397 100644 --- a/servers/xr/xr_interface.cpp +++ b/servers/xr/xr_interface.cpp @@ -167,11 +167,12 @@ RID XRInterface::get_vrs_texture() { // Default logic will return a standard VRS image based on our target size and default projections. // Note that this only gets called if VRS is supported on the hardware. - Size2 texel_size = Size2(16.0, 16.0); // For now we assume we always use 16x16 texels, seems to be the standard. + int32_t texel_width = RD::get_singleton()->limit_get(RD::LIMIT_VRS_TEXEL_WIDTH); + int32_t texel_height = RD::get_singleton()->limit_get(RD::LIMIT_VRS_TEXEL_HEIGHT); int view_count = get_view_count(); Size2 target_size = get_render_target_size(); real_t aspect = target_size.x / target_size.y; // is this y/x ? - Size2 vrs_size = Size2(round(0.5 + target_size.x / texel_size.x), round(0.5 + target_size.y / texel_size.y)); + Size2 vrs_size = Size2(round(0.5 + target_size.x / texel_width), round(0.5 + target_size.y / texel_height)); real_t radius = vrs_size.length() * 0.5; Size2 vrs_sizei = vrs_size; @@ -179,6 +180,8 @@ RID XRInterface::get_vrs_texture() { const uint8_t densities[] = { 0, // 1x1 1, // 1x2 + // 2, // 1x4 - not supported + // 3, // 1x8 - not supported // 4, // 2x1 5, // 2x2 6, // 2x4 diff --git a/tests/core/math/test_math_funcs.h b/tests/core/math/test_math_funcs.h index c468e73b74..c9d14bbd21 100644 --- a/tests/core/math/test_math_funcs.h +++ b/tests/core/math/test_math_funcs.h @@ -88,290 +88,280 @@ TEST_CASE("[Math] Power of two functions") { CHECK(nearest_shift(65535) == 16); } -TEST_CASE("[Math] abs") { - // int - CHECK(Math::abs(-1) == 1); - CHECK(Math::abs(0) == 0); - CHECK(Math::abs(1) == 1); - - // double - CHECK(Math::abs(-0.1) == 0.1); - CHECK(Math::abs(0.0) == 0.0); - CHECK(Math::abs(0.1) == 0.1); - - // float - CHECK(Math::abs(-0.1f) == 0.1f); - CHECK(Math::abs(0.0f) == 0.0f); - CHECK(Math::abs(0.1f) == 0.1f); -} - -TEST_CASE("[Math] round/floor/ceil") { - CHECK(Math::round(1.5) == 2.0); - CHECK(Math::round(1.6) == 2.0); - CHECK(Math::round(-1.5) == -2.0); - CHECK(Math::round(-1.1) == -1.0); - - CHECK(Math::floor(1.5) == 1.0); - CHECK(Math::floor(-1.5) == -2.0); - - CHECK(Math::ceil(1.5) == 2.0); - CHECK(Math::ceil(-1.9) == -1.0); -} - -TEST_CASE("[Math] sin/cos/tan") { - CHECK(Math::sin(-0.1) == doctest::Approx(-0.0998334166)); - CHECK(Math::sin(0.1) == doctest::Approx(0.0998334166)); - CHECK(Math::sin(0.5) == doctest::Approx(0.4794255386)); - CHECK(Math::sin(1.0) == doctest::Approx(0.8414709848)); - CHECK(Math::sin(1.5) == doctest::Approx(0.9974949866)); - CHECK(Math::sin(450.0) == doctest::Approx(-0.683283725)); - - CHECK(Math::cos(-0.1) == doctest::Approx(0.99500416530)); - CHECK(Math::cos(0.1) == doctest::Approx(0.9950041653)); - CHECK(Math::cos(0.5) == doctest::Approx(0.8775825619)); - CHECK(Math::cos(1.0) == doctest::Approx(0.5403023059)); - CHECK(Math::cos(1.5) == doctest::Approx(0.0707372017)); - CHECK(Math::cos(450.0) == doctest::Approx(-0.7301529642)); - - CHECK(Math::tan(-0.1) == doctest::Approx(-0.1003346721)); - CHECK(Math::tan(0.1) == doctest::Approx(0.1003346721)); - CHECK(Math::tan(0.5) == doctest::Approx(0.5463024898)); - CHECK(Math::tan(1.0) == doctest::Approx(1.5574077247)); - CHECK(Math::tan(1.5) == doctest::Approx(14.1014199472)); - CHECK(Math::tan(450.0) == doctest::Approx(0.9358090134)); -} - -TEST_CASE("[Math] sinh/cosh/tanh") { - CHECK(Math::sinh(-0.1) == doctest::Approx(-0.10016675)); - CHECK(Math::sinh(0.1) == doctest::Approx(0.10016675)); - CHECK(Math::sinh(0.5) == doctest::Approx(0.5210953055)); - CHECK(Math::sinh(1.0) == doctest::Approx(1.1752011936)); - CHECK(Math::sinh(1.5) == doctest::Approx(2.1292794551)); - - CHECK(Math::cosh(-0.1) == doctest::Approx(1.0050041681)); - CHECK(Math::cosh(0.1) == doctest::Approx(1.0050041681)); - CHECK(Math::cosh(0.5) == doctest::Approx(1.1276259652)); - CHECK(Math::cosh(1.0) == doctest::Approx(1.5430806348)); - CHECK(Math::cosh(1.5) == doctest::Approx(2.3524096152)); - - CHECK(Math::tanh(-0.1) == doctest::Approx(-0.0996679946)); - CHECK(Math::tanh(0.1) == doctest::Approx(0.0996679946)); - CHECK(Math::tanh(0.5) == doctest::Approx(0.4621171573)); - CHECK(Math::tanh(1.0) == doctest::Approx(0.761594156)); - CHECK(Math::tanh(1.5) == doctest::Approx(0.9051482536)); - CHECK(Math::tanh(450.0) == doctest::Approx(1.0)); -} - -TEST_CASE("[Math] asin/acos/atan") { - CHECK(Math::asin(-0.1) == doctest::Approx(-0.1001674212)); - CHECK(Math::asin(0.1) == doctest::Approx(0.1001674212)); - CHECK(Math::asin(0.5) == doctest::Approx(0.5235987756)); - CHECK(Math::asin(1.0) == doctest::Approx(1.5707963268)); - CHECK(Math::is_nan(Math::asin(1.5))); - CHECK(Math::is_nan(Math::asin(450.0))); - - CHECK(Math::acos(-0.1) == doctest::Approx(1.670963748)); - CHECK(Math::acos(0.1) == doctest::Approx(1.4706289056)); - CHECK(Math::acos(0.5) == doctest::Approx(1.0471975512)); - CHECK(Math::acos(1.0) == doctest::Approx(0.0)); - CHECK(Math::is_nan(Math::acos(1.5))); - CHECK(Math::is_nan(Math::acos(450.0))); - - CHECK(Math::atan(-0.1) == doctest::Approx(-0.0996686525)); - CHECK(Math::atan(0.1) == doctest::Approx(0.0996686525)); - CHECK(Math::atan(0.5) == doctest::Approx(0.463647609)); - CHECK(Math::atan(1.0) == doctest::Approx(0.7853981634)); - CHECK(Math::atan(1.5) == doctest::Approx(0.9827937232)); - CHECK(Math::atan(450.0) == doctest::Approx(1.5685741082)); -} - -TEST_CASE("[Math] sinc/sincn/atan2") { - CHECK(Math::sinc(-0.1) == doctest::Approx(0.9983341665)); - CHECK(Math::sinc(0.1) == doctest::Approx(0.9983341665)); - CHECK(Math::sinc(0.5) == doctest::Approx(0.9588510772)); - CHECK(Math::sinc(1.0) == doctest::Approx(0.8414709848)); - CHECK(Math::sinc(1.5) == doctest::Approx(0.6649966577)); - CHECK(Math::sinc(450.0) == doctest::Approx(-0.0015184083)); - - CHECK(Math::sincn(-0.1) == doctest::Approx(0.9836316431)); - CHECK(Math::sincn(0.1) == doctest::Approx(0.9836316431)); - CHECK(Math::sincn(0.5) == doctest::Approx(0.6366197724)); - CHECK(Math::sincn(1.0) == doctest::Approx(0.0)); - CHECK(Math::sincn(1.5) == doctest::Approx(-0.2122065908)); - CHECK(Math::sincn(450.0) == doctest::Approx(0.0)); - - CHECK(Math::atan2(-0.1, 0.5) == doctest::Approx(-0.1973955598)); - CHECK(Math::atan2(0.1, -0.5) == doctest::Approx(2.9441970937)); - CHECK(Math::atan2(0.5, 1.5) == doctest::Approx(0.3217505544)); - CHECK(Math::atan2(1.0, 2.5) == doctest::Approx(0.3805063771)); - CHECK(Math::atan2(1.5, 1.0) == doctest::Approx(0.9827937232)); - CHECK(Math::atan2(450.0, 1.0) == doctest::Approx(1.5685741082)); -} - -TEST_CASE("[Math] pow/log/log2/exp/sqrt") { - CHECK(Math::pow(-0.1, 2.0) == doctest::Approx(0.01)); - CHECK(Math::pow(0.1, 2.5) == doctest::Approx(0.0031622777)); - CHECK(Math::pow(0.5, 0.5) == doctest::Approx(0.7071067812)); - CHECK(Math::pow(1.0, 1.0) == doctest::Approx(1.0)); - CHECK(Math::pow(1.5, -1.0) == doctest::Approx(0.6666666667)); - CHECK(Math::pow(450.0, -2.0) == doctest::Approx(0.0000049383)); - CHECK(Math::pow(450.0, 0.0) == doctest::Approx(1.0)); - - CHECK(Math::is_nan(Math::log(-0.1))); - CHECK(Math::log(0.1) == doctest::Approx(-2.302585093)); - CHECK(Math::log(0.5) == doctest::Approx(-0.6931471806)); - CHECK(Math::log(1.0) == doctest::Approx(0.0)); - CHECK(Math::log(1.5) == doctest::Approx(0.4054651081)); - CHECK(Math::log(450.0) == doctest::Approx(6.1092475828)); - - CHECK(Math::is_nan(Math::log2(-0.1))); - CHECK(Math::log2(0.1) == doctest::Approx(-3.3219280949)); - CHECK(Math::log2(0.5) == doctest::Approx(-1.0)); - CHECK(Math::log2(1.0) == doctest::Approx(0.0)); - CHECK(Math::log2(1.5) == doctest::Approx(0.5849625007)); - CHECK(Math::log2(450.0) == doctest::Approx(8.8137811912)); - - CHECK(Math::exp(-0.1) == doctest::Approx(0.904837418)); - CHECK(Math::exp(0.1) == doctest::Approx(1.1051709181)); - CHECK(Math::exp(0.5) == doctest::Approx(1.6487212707)); - CHECK(Math::exp(1.0) == doctest::Approx(2.7182818285)); - CHECK(Math::exp(1.5) == doctest::Approx(4.4816890703)); - - CHECK(Math::is_nan(Math::sqrt(-0.1))); - CHECK(Math::sqrt(0.1) == doctest::Approx(0.316228)); - CHECK(Math::sqrt(0.5) == doctest::Approx(0.707107)); - CHECK(Math::sqrt(1.0) == doctest::Approx(1.0)); - CHECK(Math::sqrt(1.5) == doctest::Approx(1.224745)); -} - -TEST_CASE("[Math] is_nan/is_inf") { - CHECK(!Math::is_nan(0.0)); - CHECK(Math::is_nan(NAN)); - - CHECK(!Math::is_inf(0.0)); - CHECK(Math::is_inf(INFINITY)); -} - -TEST_CASE("[Math] linear_to_db") { - CHECK(Math::linear_to_db(1.0) == doctest::Approx(0.0)); - CHECK(Math::linear_to_db(20.0) == doctest::Approx(26.0206)); - CHECK(Math::is_inf(Math::linear_to_db(0.0))); - CHECK(Math::is_nan(Math::linear_to_db(-20.0))); -} - -TEST_CASE("[Math] db_to_linear") { - CHECK(Math::db_to_linear(0.0) == doctest::Approx(1.0)); - CHECK(Math::db_to_linear(1.0) == doctest::Approx(1.122018)); - CHECK(Math::db_to_linear(20.0) == doctest::Approx(10.0)); - CHECK(Math::db_to_linear(-20.0) == doctest::Approx(0.1)); -} - -TEST_CASE("[Math] step_decimals") { - CHECK(Math::step_decimals(-0.5) == 1); - CHECK(Math::step_decimals(0) == 0); - CHECK(Math::step_decimals(1) == 0); - CHECK(Math::step_decimals(0.1) == 1); - CHECK(Math::step_decimals(0.01) == 2); - CHECK(Math::step_decimals(0.001) == 3); - CHECK(Math::step_decimals(0.0001) == 4); - CHECK(Math::step_decimals(0.00001) == 5); - CHECK(Math::step_decimals(0.000001) == 6); - CHECK(Math::step_decimals(0.0000001) == 7); - CHECK(Math::step_decimals(0.00000001) == 8); - CHECK(Math::step_decimals(0.000000001) == 9); +TEST_CASE_TEMPLATE("[Math] abs", T, int, float, double) { + CHECK(Math::abs((T)-1) == (T)1); + CHECK(Math::abs((T)0) == (T)0); + CHECK(Math::abs((T)1) == (T)1); + CHECK(Math::abs((T)0.1) == (T)0.1); +} + +TEST_CASE_TEMPLATE("[Math] round/floor/ceil", T, float, double) { + CHECK(Math::round((T)1.5) == (T)2.0); + CHECK(Math::round((T)1.6) == (T)2.0); + CHECK(Math::round((T)-1.5) == (T)-2.0); + CHECK(Math::round((T)-1.1) == (T)-1.0); + + CHECK(Math::floor((T)1.5) == (T)1.0); + CHECK(Math::floor((T)-1.5) == (T)-2.0); + + CHECK(Math::ceil((T)1.5) == (T)2.0); + CHECK(Math::ceil((T)-1.9) == (T)-1.0); +} + +TEST_CASE_TEMPLATE("[Math] sin/cos/tan", T, float, double) { + CHECK(Math::sin((T)-0.1) == doctest::Approx((T)-0.0998334166)); + CHECK(Math::sin((T)0.1) == doctest::Approx((T)0.0998334166)); + CHECK(Math::sin((T)0.5) == doctest::Approx((T)0.4794255386)); + CHECK(Math::sin((T)1.0) == doctest::Approx((T)0.8414709848)); + CHECK(Math::sin((T)1.5) == doctest::Approx((T)0.9974949866)); + CHECK(Math::sin((T)450.0) == doctest::Approx((T)-0.683283725)); + + CHECK(Math::cos((T)-0.1) == doctest::Approx((T)0.99500416530)); + CHECK(Math::cos((T)0.1) == doctest::Approx((T)0.9950041653)); + CHECK(Math::cos((T)0.5) == doctest::Approx((T)0.8775825619)); + CHECK(Math::cos((T)1.0) == doctest::Approx((T)0.5403023059)); + CHECK(Math::cos((T)1.5) == doctest::Approx((T)0.0707372017)); + CHECK(Math::cos((T)450.0) == doctest::Approx((T)-0.7301529642)); + + CHECK(Math::tan((T)-0.1) == doctest::Approx((T)-0.1003346721)); + CHECK(Math::tan((T)0.1) == doctest::Approx((T)0.1003346721)); + CHECK(Math::tan((T)0.5) == doctest::Approx((T)0.5463024898)); + CHECK(Math::tan((T)1.0) == doctest::Approx((T)1.5574077247)); + CHECK(Math::tan((T)1.5) == doctest::Approx((T)14.1014199472)); + CHECK(Math::tan((T)450.0) == doctest::Approx((T)0.9358090134)); +} + +TEST_CASE_TEMPLATE("[Math] sinh/cosh/tanh", T, float, double) { + CHECK(Math::sinh((T)-0.1) == doctest::Approx((T)-0.10016675)); + CHECK(Math::sinh((T)0.1) == doctest::Approx((T)0.10016675)); + CHECK(Math::sinh((T)0.5) == doctest::Approx((T)0.5210953055)); + CHECK(Math::sinh((T)1.0) == doctest::Approx((T)1.1752011936)); + CHECK(Math::sinh((T)1.5) == doctest::Approx((T)2.1292794551)); + + CHECK(Math::cosh((T)-0.1) == doctest::Approx((T)1.0050041681)); + CHECK(Math::cosh((T)0.1) == doctest::Approx((T)1.0050041681)); + CHECK(Math::cosh((T)0.5) == doctest::Approx((T)1.1276259652)); + CHECK(Math::cosh((T)1.0) == doctest::Approx((T)1.5430806348)); + CHECK(Math::cosh((T)1.5) == doctest::Approx((T)2.3524096152)); + + CHECK(Math::tanh((T)-0.1) == doctest::Approx((T)-0.0996679946)); + CHECK(Math::tanh((T)0.1) == doctest::Approx((T)0.0996679946)); + CHECK(Math::tanh((T)0.5) == doctest::Approx((T)0.4621171573)); + CHECK(Math::tanh((T)1.0) == doctest::Approx((T)0.761594156)); + CHECK(Math::tanh((T)1.5) == doctest::Approx((T)0.9051482536)); + CHECK(Math::tanh((T)450.0) == doctest::Approx((T)1.0)); +} + +TEST_CASE_TEMPLATE("[Math] asin/acos/atan", T, float, double) { + CHECK(Math::asin((T)-0.1) == doctest::Approx((T)-0.1001674212)); + CHECK(Math::asin((T)0.1) == doctest::Approx((T)0.1001674212)); + CHECK(Math::asin((T)0.5) == doctest::Approx((T)0.5235987756)); + CHECK(Math::asin((T)1.0) == doctest::Approx((T)1.5707963268)); + CHECK(Math::is_nan(Math::asin((T)1.5))); + CHECK(Math::is_nan(Math::asin((T)450.0))); + + CHECK(Math::acos((T)-0.1) == doctest::Approx((T)1.670963748)); + CHECK(Math::acos((T)0.1) == doctest::Approx((T)1.4706289056)); + CHECK(Math::acos((T)0.5) == doctest::Approx((T)1.0471975512)); + CHECK(Math::acos((T)1.0) == doctest::Approx((T)0.0)); + CHECK(Math::is_nan(Math::acos((T)1.5))); + CHECK(Math::is_nan(Math::acos((T)450.0))); + + CHECK(Math::atan((T)-0.1) == doctest::Approx((T)-0.0996686525)); + CHECK(Math::atan((T)0.1) == doctest::Approx((T)0.0996686525)); + CHECK(Math::atan((T)0.5) == doctest::Approx((T)0.463647609)); + CHECK(Math::atan((T)1.0) == doctest::Approx((T)0.7853981634)); + CHECK(Math::atan((T)1.5) == doctest::Approx((T)0.9827937232)); + CHECK(Math::atan((T)450.0) == doctest::Approx((T)1.5685741082)); +} + +TEST_CASE_TEMPLATE("[Math] sinc/sincn/atan2", T, float, double) { + CHECK(Math::sinc((T)-0.1) == doctest::Approx((T)0.9983341665)); + CHECK(Math::sinc((T)0.1) == doctest::Approx((T)0.9983341665)); + CHECK(Math::sinc((T)0.5) == doctest::Approx((T)0.9588510772)); + CHECK(Math::sinc((T)1.0) == doctest::Approx((T)0.8414709848)); + CHECK(Math::sinc((T)1.5) == doctest::Approx((T)0.6649966577)); + CHECK(Math::sinc((T)450.0) == doctest::Approx((T)-0.0015184083)); + + CHECK(Math::sincn((T)-0.1) == doctest::Approx((T)0.9836316431)); + CHECK(Math::sincn((T)0.1) == doctest::Approx((T)0.9836316431)); + CHECK(Math::sincn((T)0.5) == doctest::Approx((T)0.6366197724)); + CHECK(Math::sincn((T)1.0) == doctest::Approx((T)0.0)); + CHECK(Math::sincn((T)1.5) == doctest::Approx((T)-0.2122065908)); + CHECK(Math::sincn((T)450.0) == doctest::Approx((T)0.0)); + + CHECK(Math::atan2((T)-0.1, (T)0.5) == doctest::Approx((T)-0.1973955598)); + CHECK(Math::atan2((T)0.1, (T)-0.5) == doctest::Approx((T)2.9441970937)); + CHECK(Math::atan2((T)0.5, (T)1.5) == doctest::Approx((T)0.3217505544)); + CHECK(Math::atan2((T)1.0, (T)2.5) == doctest::Approx((T)0.3805063771)); + CHECK(Math::atan2((T)1.5, (T)1.0) == doctest::Approx((T)0.9827937232)); + CHECK(Math::atan2((T)450.0, (T)1.0) == doctest::Approx((T)1.5685741082)); +} + +TEST_CASE_TEMPLATE("[Math] pow/log/log2/exp/sqrt", T, float, double) { + CHECK(Math::pow((T)-0.1, (T)2.0) == doctest::Approx((T)0.01)); + CHECK(Math::pow((T)0.1, (T)2.5) == doctest::Approx((T)0.0031622777)); + CHECK(Math::pow((T)0.5, (T)0.5) == doctest::Approx((T)0.7071067812)); + CHECK(Math::pow((T)1.0, (T)1.0) == doctest::Approx((T)1.0)); + CHECK(Math::pow((T)1.5, (T)-1.0) == doctest::Approx((T)0.6666666667)); + CHECK(Math::pow((T)450.0, (T)-2.0) == doctest::Approx((T)0.0000049383)); + CHECK(Math::pow((T)450.0, (T)0.0) == doctest::Approx((T)1.0)); + + CHECK(Math::is_nan(Math::log((T)-0.1))); + CHECK(Math::log((T)0.1) == doctest::Approx((T)-2.302585093)); + CHECK(Math::log((T)0.5) == doctest::Approx((T)-0.6931471806)); + CHECK(Math::log((T)1.0) == doctest::Approx((T)0.0)); + CHECK(Math::log((T)1.5) == doctest::Approx((T)0.4054651081)); + CHECK(Math::log((T)450.0) == doctest::Approx((T)6.1092475828)); + + CHECK(Math::is_nan(Math::log2((T)-0.1))); + CHECK(Math::log2((T)0.1) == doctest::Approx((T)-3.3219280949)); + CHECK(Math::log2((T)0.5) == doctest::Approx((T)-1.0)); + CHECK(Math::log2((T)1.0) == doctest::Approx((T)0.0)); + CHECK(Math::log2((T)1.5) == doctest::Approx((T)0.5849625007)); + CHECK(Math::log2((T)450.0) == doctest::Approx((T)8.8137811912)); + + CHECK(Math::exp((T)-0.1) == doctest::Approx((T)0.904837418)); + CHECK(Math::exp((T)0.1) == doctest::Approx((T)1.1051709181)); + CHECK(Math::exp((T)0.5) == doctest::Approx((T)1.6487212707)); + CHECK(Math::exp((T)1.0) == doctest::Approx((T)2.7182818285)); + CHECK(Math::exp((T)1.5) == doctest::Approx((T)4.4816890703)); + + CHECK(Math::is_nan(Math::sqrt((T)-0.1))); + CHECK(Math::sqrt((T)0.1) == doctest::Approx((T)0.316228)); + CHECK(Math::sqrt((T)0.5) == doctest::Approx((T)0.707107)); + CHECK(Math::sqrt((T)1.0) == doctest::Approx((T)1.0)); + CHECK(Math::sqrt((T)1.5) == doctest::Approx((T)1.224745)); +} + +TEST_CASE_TEMPLATE("[Math] is_nan/is_inf", T, float, double) { + CHECK(!Math::is_nan((T)0.0)); + CHECK(Math::is_nan((T)NAN)); + + CHECK(!Math::is_inf((T)0.0)); + CHECK(Math::is_inf((T)INFINITY)); +} + +TEST_CASE_TEMPLATE("[Math] linear_to_db", T, float, double) { + CHECK(Math::linear_to_db((T)1.0) == doctest::Approx((T)0.0)); + CHECK(Math::linear_to_db((T)20.0) == doctest::Approx((T)26.0206)); + CHECK(Math::is_inf(Math::linear_to_db((T)0.0))); + CHECK(Math::is_nan(Math::linear_to_db((T)-20.0))); +} + +TEST_CASE_TEMPLATE("[Math] db_to_linear", T, float, double) { + CHECK(Math::db_to_linear((T)0.0) == doctest::Approx((T)1.0)); + CHECK(Math::db_to_linear((T)1.0) == doctest::Approx((T)1.122018)); + CHECK(Math::db_to_linear((T)20.0) == doctest::Approx((T)10.0)); + CHECK(Math::db_to_linear((T)-20.0) == doctest::Approx((T)0.1)); +} + +TEST_CASE_TEMPLATE("[Math] step_decimals", T, float, double) { + CHECK(Math::step_decimals((T)-0.5) == 1); + CHECK(Math::step_decimals((T)0) == 0); + CHECK(Math::step_decimals((T)1) == 0); + CHECK(Math::step_decimals((T)0.1) == 1); + CHECK(Math::step_decimals((T)0.01) == 2); + CHECK(Math::step_decimals((T)0.001) == 3); + CHECK(Math::step_decimals((T)0.0001) == 4); + CHECK(Math::step_decimals((T)0.00001) == 5); + CHECK(Math::step_decimals((T)0.000001) == 6); + CHECK(Math::step_decimals((T)0.0000001) == 7); + CHECK(Math::step_decimals((T)0.00000001) == 8); + CHECK(Math::step_decimals((T)0.000000001) == 9); // Too many decimals to handle. - CHECK(Math::step_decimals(0.0000000001) == 0); + CHECK(Math::step_decimals((T)0.0000000001) == 0); } -TEST_CASE("[Math] range_step_decimals") { - CHECK(Math::range_step_decimals(0.000000001) == 9); +TEST_CASE_TEMPLATE("[Math] range_step_decimals", T, float, double) { + CHECK(Math::range_step_decimals((T)0.000000001) == 9); // Too many decimals to handle. - CHECK(Math::range_step_decimals(0.0000000001) == 0); + CHECK(Math::range_step_decimals((T)0.0000000001) == 0); // Should be treated as a step of 0 for use by the editor. - CHECK(Math::range_step_decimals(0.0) == 16); - CHECK(Math::range_step_decimals(-0.5) == 16); + CHECK(Math::range_step_decimals((T)0.0) == 16); + CHECK(Math::range_step_decimals((T)-0.5) == 16); } -TEST_CASE("[Math] lerp") { - CHECK(Math::lerp(2.0, 5.0, -0.1) == doctest::Approx(1.7)); - CHECK(Math::lerp(2.0, 5.0, 0.0) == doctest::Approx(2.0)); - CHECK(Math::lerp(2.0, 5.0, 0.1) == doctest::Approx(2.3)); - CHECK(Math::lerp(2.0, 5.0, 1.0) == doctest::Approx(5.0)); - CHECK(Math::lerp(2.0, 5.0, 2.0) == doctest::Approx(8.0)); +TEST_CASE_TEMPLATE("[Math] lerp", T, float, double) { + CHECK(Math::lerp((T)2.0, (T)5.0, (T)-0.1) == doctest::Approx((T)1.7)); + CHECK(Math::lerp((T)2.0, (T)5.0, (T)0.0) == doctest::Approx((T)2.0)); + CHECK(Math::lerp((T)2.0, (T)5.0, (T)0.1) == doctest::Approx((T)2.3)); + CHECK(Math::lerp((T)2.0, (T)5.0, (T)1.0) == doctest::Approx((T)5.0)); + CHECK(Math::lerp((T)2.0, (T)5.0, (T)2.0) == doctest::Approx((T)8.0)); - CHECK(Math::lerp(-2.0, -5.0, -0.1) == doctest::Approx(-1.7)); - CHECK(Math::lerp(-2.0, -5.0, 0.0) == doctest::Approx(-2.0)); - CHECK(Math::lerp(-2.0, -5.0, 0.1) == doctest::Approx(-2.3)); - CHECK(Math::lerp(-2.0, -5.0, 1.0) == doctest::Approx(-5.0)); - CHECK(Math::lerp(-2.0, -5.0, 2.0) == doctest::Approx(-8.0)); + CHECK(Math::lerp((T)-2.0, (T)-5.0, (T)-0.1) == doctest::Approx((T)-1.7)); + CHECK(Math::lerp((T)-2.0, (T)-5.0, (T)0.0) == doctest::Approx((T)-2.0)); + CHECK(Math::lerp((T)-2.0, (T)-5.0, (T)0.1) == doctest::Approx((T)-2.3)); + CHECK(Math::lerp((T)-2.0, (T)-5.0, (T)1.0) == doctest::Approx((T)-5.0)); + CHECK(Math::lerp((T)-2.0, (T)-5.0, (T)2.0) == doctest::Approx((T)-8.0)); } -TEST_CASE("[Math] inverse_lerp") { - CHECK(Math::inverse_lerp(2.0, 5.0, 1.7) == doctest::Approx(-0.1)); - CHECK(Math::inverse_lerp(2.0, 5.0, 2.0) == doctest::Approx(0.0)); - CHECK(Math::inverse_lerp(2.0, 5.0, 2.3) == doctest::Approx(0.1)); - CHECK(Math::inverse_lerp(2.0, 5.0, 5.0) == doctest::Approx(1.0)); - CHECK(Math::inverse_lerp(2.0, 5.0, 8.0) == doctest::Approx(2.0)); +TEST_CASE_TEMPLATE("[Math] inverse_lerp", T, float, double) { + CHECK(Math::inverse_lerp((T)2.0, (T)5.0, (T)1.7) == doctest::Approx((T)-0.1)); + CHECK(Math::inverse_lerp((T)2.0, (T)5.0, (T)2.0) == doctest::Approx((T)0.0)); + CHECK(Math::inverse_lerp((T)2.0, (T)5.0, (T)2.3) == doctest::Approx((T)0.1)); + CHECK(Math::inverse_lerp((T)2.0, (T)5.0, (T)5.0) == doctest::Approx((T)1.0)); + CHECK(Math::inverse_lerp((T)2.0, (T)5.0, (T)8.0) == doctest::Approx((T)2.0)); - CHECK(Math::inverse_lerp(-2.0, -5.0, -1.7) == doctest::Approx(-0.1)); - CHECK(Math::inverse_lerp(-2.0, -5.0, -2.0) == doctest::Approx(0.0)); - CHECK(Math::inverse_lerp(-2.0, -5.0, -2.3) == doctest::Approx(0.1)); - CHECK(Math::inverse_lerp(-2.0, -5.0, -5.0) == doctest::Approx(1.0)); - CHECK(Math::inverse_lerp(-2.0, -5.0, -8.0) == doctest::Approx(2.0)); + CHECK(Math::inverse_lerp((T)-2.0, (T)-5.0, (T)-1.7) == doctest::Approx((T)-0.1)); + CHECK(Math::inverse_lerp((T)-2.0, (T)-5.0, (T)-2.0) == doctest::Approx((T)0.0)); + CHECK(Math::inverse_lerp((T)-2.0, (T)-5.0, (T)-2.3) == doctest::Approx((T)0.1)); + CHECK(Math::inverse_lerp((T)-2.0, (T)-5.0, (T)-5.0) == doctest::Approx((T)1.0)); + CHECK(Math::inverse_lerp((T)-2.0, (T)-5.0, (T)-8.0) == doctest::Approx((T)2.0)); } -TEST_CASE("[Math] remap") { - CHECK(Math::remap(50.0, 100.0, 200.0, 0.0, 1000.0) == doctest::Approx(-500.0)); - CHECK(Math::remap(100.0, 100.0, 200.0, 0.0, 1000.0) == doctest::Approx(0.0)); - CHECK(Math::remap(200.0, 100.0, 200.0, 0.0, 1000.0) == doctest::Approx(1000.0)); - CHECK(Math::remap(250.0, 100.0, 200.0, 0.0, 1000.0) == doctest::Approx(1500.0)); +TEST_CASE_TEMPLATE("[Math] remap", T, float, double) { + CHECK(Math::remap((T)50.0, (T)100.0, (T)200.0, (T)0.0, (T)1000.0) == doctest::Approx((T)-500.0)); + CHECK(Math::remap((T)100.0, (T)100.0, (T)200.0, (T)0.0, (T)1000.0) == doctest::Approx((T)0.0)); + CHECK(Math::remap((T)200.0, (T)100.0, (T)200.0, (T)0.0, (T)1000.0) == doctest::Approx((T)1000.0)); + CHECK(Math::remap((T)250.0, (T)100.0, (T)200.0, (T)0.0, (T)1000.0) == doctest::Approx((T)1500.0)); - CHECK(Math::remap(-50.0, -100.0, -200.0, 0.0, 1000.0) == doctest::Approx(-500.0)); - CHECK(Math::remap(-100.0, -100.0, -200.0, 0.0, 1000.0) == doctest::Approx(0.0)); - CHECK(Math::remap(-200.0, -100.0, -200.0, 0.0, 1000.0) == doctest::Approx(1000.0)); - CHECK(Math::remap(-250.0, -100.0, -200.0, 0.0, 1000.0) == doctest::Approx(1500.0)); + CHECK(Math::remap((T)-50.0, (T)-100.0, (T)-200.0, (T)0.0, (T)1000.0) == doctest::Approx((T)-500.0)); + CHECK(Math::remap((T)-100.0, (T)-100.0, (T)-200.0, (T)0.0, (T)1000.0) == doctest::Approx((T)0.0)); + CHECK(Math::remap((T)-200.0, (T)-100.0, (T)-200.0, (T)0.0, (T)1000.0) == doctest::Approx((T)1000.0)); + CHECK(Math::remap((T)-250.0, (T)-100.0, (T)-200.0, (T)0.0, (T)1000.0) == doctest::Approx((T)1500.0)); - CHECK(Math::remap(-50.0, -100.0, -200.0, 0.0, -1000.0) == doctest::Approx(500.0)); - CHECK(Math::remap(-100.0, -100.0, -200.0, 0.0, -1000.0) == doctest::Approx(0.0)); - CHECK(Math::remap(-200.0, -100.0, -200.0, 0.0, -1000.0) == doctest::Approx(-1000.0)); - CHECK(Math::remap(-250.0, -100.0, -200.0, 0.0, -1000.0) == doctest::Approx(-1500.0)); + CHECK(Math::remap((T)-50.0, (T)-100.0, (T)-200.0, (T)0.0, (T)-1000.0) == doctest::Approx((T)500.0)); + CHECK(Math::remap((T)-100.0, (T)-100.0, (T)-200.0, (T)0.0, (T)-1000.0) == doctest::Approx((T)0.0)); + CHECK(Math::remap((T)-200.0, (T)-100.0, (T)-200.0, (T)0.0, (T)-1000.0) == doctest::Approx((T)-1000.0)); + CHECK(Math::remap((T)-250.0, (T)-100.0, (T)-200.0, (T)0.0, (T)-1000.0) == doctest::Approx((T)-1500.0)); } -TEST_CASE("[Math] lerp_angle") { +TEST_CASE_TEMPLATE("[Math] lerp_angle", T, float, double) { // Counter-clockwise rotation. - CHECK(Math::lerp_angle(0.24 * Math_TAU, 0.75 * Math_TAU, 0.5) == doctest::Approx(-0.005 * Math_TAU)); + CHECK(Math::lerp_angle((T)0.24 * Math_TAU, 0.75 * Math_TAU, 0.5) == doctest::Approx((T)-0.005 * Math_TAU)); // Counter-clockwise rotation. - CHECK(Math::lerp_angle(0.25 * Math_TAU, 0.75 * Math_TAU, 0.5) == doctest::Approx(0.0)); + CHECK(Math::lerp_angle((T)0.25 * Math_TAU, 0.75 * Math_TAU, 0.5) == doctest::Approx((T)0.0)); // Clockwise rotation. - CHECK(Math::lerp_angle(0.26 * Math_TAU, 0.75 * Math_TAU, 0.5) == doctest::Approx(0.505 * Math_TAU)); + CHECK(Math::lerp_angle((T)0.26 * Math_TAU, 0.75 * Math_TAU, 0.5) == doctest::Approx((T)0.505 * Math_TAU)); - CHECK(Math::lerp_angle(-0.25 * Math_TAU, 1.25 * Math_TAU, 0.5) == doctest::Approx(-0.5 * Math_TAU)); - CHECK(Math::lerp_angle(0.72 * Math_TAU, 1.44 * Math_TAU, 0.96) == doctest::Approx(0.4512 * Math_TAU)); - CHECK(Math::lerp_angle(0.72 * Math_TAU, 1.44 * Math_TAU, 1.04) == doctest::Approx(0.4288 * Math_TAU)); + CHECK(Math::lerp_angle((T)-0.25 * Math_TAU, 1.25 * Math_TAU, 0.5) == doctest::Approx((T)-0.5 * Math_TAU)); + CHECK(Math::lerp_angle((T)0.72 * Math_TAU, 1.44 * Math_TAU, 0.96) == doctest::Approx((T)0.4512 * Math_TAU)); + CHECK(Math::lerp_angle((T)0.72 * Math_TAU, 1.44 * Math_TAU, 1.04) == doctest::Approx((T)0.4288 * Math_TAU)); // Initial and final angles are effectively identical, so the value returned // should always be the same regardless of the `weight` parameter. - CHECK(Math::lerp_angle(-4 * Math_TAU, 4 * Math_TAU, -1.0) == doctest::Approx(-4.0 * Math_TAU)); - CHECK(Math::lerp_angle(-4 * Math_TAU, 4 * Math_TAU, 0.0) == doctest::Approx(-4.0 * Math_TAU)); - CHECK(Math::lerp_angle(-4 * Math_TAU, 4 * Math_TAU, 0.5) == doctest::Approx(-4.0 * Math_TAU)); - CHECK(Math::lerp_angle(-4 * Math_TAU, 4 * Math_TAU, 1.0) == doctest::Approx(-4.0 * Math_TAU)); - CHECK(Math::lerp_angle(-4 * Math_TAU, 4 * Math_TAU, 500.0) == doctest::Approx(-4.0 * Math_TAU)); + CHECK(Math::lerp_angle((T)-4 * Math_TAU, 4 * Math_TAU, -1.0) == doctest::Approx((T)-4.0 * Math_TAU)); + CHECK(Math::lerp_angle((T)-4 * Math_TAU, 4 * Math_TAU, 0.0) == doctest::Approx((T)-4.0 * Math_TAU)); + CHECK(Math::lerp_angle((T)-4 * Math_TAU, 4 * Math_TAU, 0.5) == doctest::Approx((T)-4.0 * Math_TAU)); + CHECK(Math::lerp_angle((T)-4 * Math_TAU, 4 * Math_TAU, 1.0) == doctest::Approx((T)-4.0 * Math_TAU)); + CHECK(Math::lerp_angle((T)-4 * Math_TAU, 4 * Math_TAU, 500.0) == doctest::Approx((T)-4.0 * Math_TAU)); } -TEST_CASE("[Math] move_toward") { - CHECK(Math::move_toward(2.0, 5.0, -1.0) == doctest::Approx(1.0)); - CHECK(Math::move_toward(2.0, 5.0, 2.5) == doctest::Approx(4.5)); - CHECK(Math::move_toward(2.0, 5.0, 4.0) == doctest::Approx(5.0)); - CHECK(Math::move_toward(-2.0, -5.0, -1.0) == doctest::Approx(-1.0)); - CHECK(Math::move_toward(-2.0, -5.0, 2.5) == doctest::Approx(-4.5)); - CHECK(Math::move_toward(-2.0, -5.0, 4.0) == doctest::Approx(-5.0)); +TEST_CASE_TEMPLATE("[Math] move_toward", T, float, double) { + CHECK(Math::move_toward(2.0, 5.0, -1.0) == doctest::Approx((T)1.0)); + CHECK(Math::move_toward(2.0, 5.0, 2.5) == doctest::Approx((T)4.5)); + CHECK(Math::move_toward(2.0, 5.0, 4.0) == doctest::Approx((T)5.0)); + CHECK(Math::move_toward(-2.0, -5.0, -1.0) == doctest::Approx((T)-1.0)); + CHECK(Math::move_toward(-2.0, -5.0, 2.5) == doctest::Approx((T)-4.5)); + CHECK(Math::move_toward(-2.0, -5.0, 4.0) == doctest::Approx((T)-5.0)); } -TEST_CASE("[Math] smoothstep") { - CHECK(Math::smoothstep(0.0, 2.0, -5.0) == doctest::Approx(0.0)); - CHECK(Math::smoothstep(0.0, 2.0, 0.5) == doctest::Approx(0.15625)); - CHECK(Math::smoothstep(0.0, 2.0, 1.0) == doctest::Approx(0.5)); - CHECK(Math::smoothstep(0.0, 2.0, 2.0) == doctest::Approx(1.0)); +TEST_CASE_TEMPLATE("[Math] smoothstep", T, float, double) { + CHECK(Math::smoothstep((T)0.0, (T)2.0, (T)-5.0) == doctest::Approx((T)0.0)); + CHECK(Math::smoothstep((T)0.0, (T)2.0, (T)0.5) == doctest::Approx((T)0.15625)); + CHECK(Math::smoothstep((T)0.0, (T)2.0, (T)1.0) == doctest::Approx((T)0.5)); + CHECK(Math::smoothstep((T)0.0, (T)2.0, (T)2.0) == doctest::Approx((T)1.0)); } TEST_CASE("[Math] ease") { @@ -429,34 +419,34 @@ TEST_CASE("[Math] larger_prime") { ERR_PRINT_ON; } -TEST_CASE("[Math] fmod") { - CHECK(Math::fmod(-2.0, 0.3) == doctest::Approx(-0.2)); - CHECK(Math::fmod(0.0, 0.3) == doctest::Approx(0.0)); - CHECK(Math::fmod(2.0, 0.3) == doctest::Approx(0.2)); +TEST_CASE_TEMPLATE("[Math] fmod", T, float, double) { + CHECK(Math::fmod((T)-2.0, (T)0.3) == doctest::Approx((T)-0.2)); + CHECK(Math::fmod((T)0.0, (T)0.3) == doctest::Approx((T)0.0)); + CHECK(Math::fmod((T)2.0, (T)0.3) == doctest::Approx((T)0.2)); - CHECK(Math::fmod(-2.0, -0.3) == doctest::Approx(-0.2)); - CHECK(Math::fmod(0.0, -0.3) == doctest::Approx(0.0)); - CHECK(Math::fmod(2.0, -0.3) == doctest::Approx(0.2)); + CHECK(Math::fmod((T)-2.0, (T)-0.3) == doctest::Approx((T)-0.2)); + CHECK(Math::fmod((T)0.0, (T)-0.3) == doctest::Approx((T)0.0)); + CHECK(Math::fmod((T)2.0, (T)-0.3) == doctest::Approx((T)0.2)); } -TEST_CASE("[Math] fposmod") { - CHECK(Math::fposmod(-2.0, 0.3) == doctest::Approx(0.1)); - CHECK(Math::fposmod(0.0, 0.3) == doctest::Approx(0.0)); - CHECK(Math::fposmod(2.0, 0.3) == doctest::Approx(0.2)); +TEST_CASE_TEMPLATE("[Math] fposmod", T, float, double) { + CHECK(Math::fposmod((T)-2.0, (T)0.3) == doctest::Approx((T)0.1)); + CHECK(Math::fposmod((T)0.0, (T)0.3) == doctest::Approx((T)0.0)); + CHECK(Math::fposmod((T)2.0, (T)0.3) == doctest::Approx((T)0.2)); - CHECK(Math::fposmod(-2.0, -0.3) == doctest::Approx(-0.2)); - CHECK(Math::fposmod(0.0, -0.3) == doctest::Approx(0.0)); - CHECK(Math::fposmod(2.0, -0.3) == doctest::Approx(-0.1)); + CHECK(Math::fposmod((T)-2.0, (T)-0.3) == doctest::Approx((T)-0.2)); + CHECK(Math::fposmod((T)0.0, (T)-0.3) == doctest::Approx((T)0.0)); + CHECK(Math::fposmod((T)2.0, (T)-0.3) == doctest::Approx((T)-0.1)); } -TEST_CASE("[Math] fposmodp") { - CHECK(Math::fposmodp(-2.0, 0.3) == doctest::Approx(0.1)); - CHECK(Math::fposmodp(0.0, 0.3) == doctest::Approx(0.0)); - CHECK(Math::fposmodp(2.0, 0.3) == doctest::Approx(0.2)); +TEST_CASE_TEMPLATE("[Math] fposmodp", T, float, double) { + CHECK(Math::fposmodp((T)-2.0, (T)0.3) == doctest::Approx((T)0.1)); + CHECK(Math::fposmodp((T)0.0, (T)0.3) == doctest::Approx((T)0.0)); + CHECK(Math::fposmodp((T)2.0, (T)0.3) == doctest::Approx((T)0.2)); - CHECK(Math::fposmodp(-2.0, -0.3) == doctest::Approx(-0.5)); - CHECK(Math::fposmodp(0.0, -0.3) == doctest::Approx(0.0)); - CHECK(Math::fposmodp(2.0, -0.3) == doctest::Approx(0.2)); + CHECK(Math::fposmodp((T)-2.0, (T)-0.3) == doctest::Approx((T)-0.5)); + CHECK(Math::fposmodp((T)0.0, (T)-0.3) == doctest::Approx((T)0.0)); + CHECK(Math::fposmodp((T)2.0, (T)-0.3) == doctest::Approx((T)0.2)); } TEST_CASE("[Math] posmod") { @@ -475,80 +465,83 @@ TEST_CASE("[Math] wrapi") { CHECK(Math::wrapi(300'000'000'000, -20, 160) == 120); } -TEST_CASE("[Math] wrapf") { - CHECK(Math::wrapf(-30.0, -20.0, 160.0) == doctest::Approx(150.0)); - CHECK(Math::wrapf(30.0, -2.0, 160.0) == doctest::Approx(30.0)); - CHECK(Math::wrapf(300.0, -20.0, 160.0) == doctest::Approx(120.0)); - CHECK(Math::wrapf(300'000'000'000.0, -20.0, 160.0) == doctest::Approx(120.0)); +TEST_CASE_TEMPLATE("[Math] wrapf", T, float, double) { + CHECK(Math::wrapf((T)-30.0, (T)-20.0, (T)160.0) == doctest::Approx((T)150.0)); + CHECK(Math::wrapf((T)30.0, (T)-2.0, (T)160.0) == doctest::Approx((T)30.0)); + CHECK(Math::wrapf((T)300.0, (T)-20.0, (T)160.0) == doctest::Approx((T)120.0)); + + CHECK(Math::wrapf(300'000'000'000.0, -20.0, 160.0) == doctest::Approx((T)120.0)); + // float's precision is too low for 300'000'000'000.0, so we reduce it by a factor of 1000. + CHECK(Math::wrapf((float)300'000'000.0, (float)-20.0, (float)160.0) == doctest::Approx((T)128.0)); } -TEST_CASE("[Math] fract") { - CHECK(Math::fract(1.0) == doctest::Approx(0.0)); - CHECK(Math::fract(77.8) == doctest::Approx(0.8)); - CHECK(Math::fract(-10.1) == doctest::Approx(0.9)); +TEST_CASE_TEMPLATE("[Math] fract", T, float, double) { + CHECK(Math::fract((T)1.0) == doctest::Approx((T)0.0)); + CHECK(Math::fract((T)77.8) == doctest::Approx((T)0.8)); + CHECK(Math::fract((T)-10.1) == doctest::Approx((T)0.9)); } -TEST_CASE("[Math] pingpong") { - CHECK(Math::pingpong(0.0, 0.0) == doctest::Approx(0.0)); - CHECK(Math::pingpong(1.0, 1.0) == doctest::Approx(1.0)); - CHECK(Math::pingpong(0.5, 2.0) == doctest::Approx(0.5)); - CHECK(Math::pingpong(3.5, 2.0) == doctest::Approx(0.5)); - CHECK(Math::pingpong(11.5, 2.0) == doctest::Approx(0.5)); - CHECK(Math::pingpong(-2.5, 2.0) == doctest::Approx(1.5)); +TEST_CASE_TEMPLATE("[Math] pingpong", T, float, double) { + CHECK(Math::pingpong((T)0.0, (T)0.0) == doctest::Approx((T)0.0)); + CHECK(Math::pingpong((T)1.0, (T)1.0) == doctest::Approx((T)1.0)); + CHECK(Math::pingpong((T)0.5, (T)2.0) == doctest::Approx((T)0.5)); + CHECK(Math::pingpong((T)3.5, (T)2.0) == doctest::Approx((T)0.5)); + CHECK(Math::pingpong((T)11.5, (T)2.0) == doctest::Approx((T)0.5)); + CHECK(Math::pingpong((T)-2.5, (T)2.0) == doctest::Approx((T)1.5)); } -TEST_CASE("[Math] deg_to_rad/rad_to_deg") { - CHECK(Math::deg_to_rad(180.0) == doctest::Approx(Math_PI)); - CHECK(Math::deg_to_rad(-27.0) == doctest::Approx(-0.471239)); +TEST_CASE_TEMPLATE("[Math] deg_to_rad/rad_to_deg", T, float, double) { + CHECK(Math::deg_to_rad((T)180.0) == doctest::Approx((T)Math_PI)); + CHECK(Math::deg_to_rad((T)-27.0) == doctest::Approx((T)-0.471239)); - CHECK(Math::rad_to_deg(Math_PI) == doctest::Approx(180.0)); - CHECK(Math::rad_to_deg(-1.5) == doctest::Approx(-85.94366927)); + CHECK(Math::rad_to_deg((T)Math_PI) == doctest::Approx((T)180.0)); + CHECK(Math::rad_to_deg((T)-1.5) == doctest::Approx((T)-85.94366927)); } -TEST_CASE("[Math] cubic_interpolate") { - CHECK(Math::cubic_interpolate(0.2, 0.8, 0.0, 1.0, 0.0) == doctest::Approx(0.2)); - CHECK(Math::cubic_interpolate(0.2, 0.8, 0.0, 1.0, 0.25) == doctest::Approx(0.33125)); - CHECK(Math::cubic_interpolate(0.2, 0.8, 0.0, 1.0, 0.5) == doctest::Approx(0.5)); - CHECK(Math::cubic_interpolate(0.2, 0.8, 0.0, 1.0, 0.75) == doctest::Approx(0.66875)); - CHECK(Math::cubic_interpolate(0.2, 0.8, 0.0, 1.0, 1.0) == doctest::Approx(0.8)); +TEST_CASE_TEMPLATE("[Math] cubic_interpolate", T, float, double) { + CHECK(Math::cubic_interpolate((T)0.2, (T)0.8, (T)0.0, (T)1.0, (T)0.0) == doctest::Approx((T)0.2)); + CHECK(Math::cubic_interpolate((T)0.2, (T)0.8, (T)0.0, (T)1.0, (T)0.25) == doctest::Approx((T)0.33125)); + CHECK(Math::cubic_interpolate((T)0.2, (T)0.8, (T)0.0, (T)1.0, (T)0.5) == doctest::Approx((T)0.5)); + CHECK(Math::cubic_interpolate((T)0.2, (T)0.8, (T)0.0, (T)1.0, (T)0.75) == doctest::Approx((T)0.66875)); + CHECK(Math::cubic_interpolate((T)0.2, (T)0.8, (T)0.0, (T)1.0, (T)1.0) == doctest::Approx((T)0.8)); - CHECK(Math::cubic_interpolate(20.2, 30.1, -100.0, 32.0, -50.0) == doctest::Approx(-6662732.3)); - CHECK(Math::cubic_interpolate(20.2, 30.1, -100.0, 32.0, -5.0) == doctest::Approx(-9356.3)); - CHECK(Math::cubic_interpolate(20.2, 30.1, -100.0, 32.0, 0.0) == doctest::Approx(20.2)); - CHECK(Math::cubic_interpolate(20.2, 30.1, -100.0, 32.0, 1.0) == doctest::Approx(30.1)); - CHECK(Math::cubic_interpolate(20.2, 30.1, -100.0, 32.0, 4.0) == doctest::Approx(1853.2)); + CHECK(Math::cubic_interpolate((T)20.2, (T)30.1, (T)-100.0, (T)32.0, (T)-50.0) == doctest::Approx((T)-6662732.3)); + CHECK(Math::cubic_interpolate((T)20.2, (T)30.1, (T)-100.0, (T)32.0, (T)-5.0) == doctest::Approx((T)-9356.3)); + CHECK(Math::cubic_interpolate((T)20.2, (T)30.1, (T)-100.0, (T)32.0, (T)0.0) == doctest::Approx((T)20.2)); + CHECK(Math::cubic_interpolate((T)20.2, (T)30.1, (T)-100.0, (T)32.0, (T)1.0) == doctest::Approx((T)30.1)); + CHECK(Math::cubic_interpolate((T)20.2, (T)30.1, (T)-100.0, (T)32.0, (T)4.0) == doctest::Approx((T)1853.2)); } -TEST_CASE("[Math] cubic_interpolate_angle") { - CHECK(Math::cubic_interpolate_angle(Math_PI * (1.0 / 6.0), Math_PI * (5.0 / 6.0), 0.0, Math_PI, 0.0) == doctest::Approx(Math_PI * (1.0 / 6.0))); - CHECK(Math::cubic_interpolate_angle(Math_PI * (1.0 / 6.0), Math_PI * (5.0 / 6.0), 0.0, Math_PI, 0.25) == doctest::Approx(0.973566)); - CHECK(Math::cubic_interpolate_angle(Math_PI * (1.0 / 6.0), Math_PI * (5.0 / 6.0), 0.0, Math_PI, 0.5) == doctest::Approx(Math_PI / 2.0)); - CHECK(Math::cubic_interpolate_angle(Math_PI * (1.0 / 6.0), Math_PI * (5.0 / 6.0), 0.0, Math_PI, 0.75) == doctest::Approx(2.16803)); - CHECK(Math::cubic_interpolate_angle(Math_PI * (1.0 / 6.0), Math_PI * (5.0 / 6.0), 0.0, Math_PI, 1.0) == doctest::Approx(Math_PI * (5.0 / 6.0))); +TEST_CASE_TEMPLATE("[Math] cubic_interpolate_angle", T, float, double) { + CHECK(Math::cubic_interpolate_angle((T)(Math_PI * (1.0 / 6.0)), (T)(Math_PI * (5.0 / 6.0)), (T)0.0, (T)Math_PI, (T)0.0) == doctest::Approx((T)Math_PI * (1.0 / 6.0))); + CHECK(Math::cubic_interpolate_angle((T)(Math_PI * (1.0 / 6.0)), (T)(Math_PI * (5.0 / 6.0)), (T)0.0, (T)Math_PI, (T)0.25) == doctest::Approx((T)0.973566)); + CHECK(Math::cubic_interpolate_angle((T)(Math_PI * (1.0 / 6.0)), (T)(Math_PI * (5.0 / 6.0)), (T)0.0, (T)Math_PI, (T)0.5) == doctest::Approx((T)Math_PI / 2.0)); + CHECK(Math::cubic_interpolate_angle((T)(Math_PI * (1.0 / 6.0)), (T)(Math_PI * (5.0 / 6.0)), (T)0.0, (T)Math_PI, (T)0.75) == doctest::Approx((T)2.16803)); + CHECK(Math::cubic_interpolate_angle((T)(Math_PI * (1.0 / 6.0)), (T)(Math_PI * (5.0 / 6.0)), (T)0.0, (T)Math_PI, (T)1.0) == doctest::Approx((T)Math_PI * (5.0 / 6.0))); } -TEST_CASE("[Math] cubic_interpolate_in_time") { - CHECK(Math::cubic_interpolate_in_time(0.2, 0.8, 0.0, 1.0, 0.0, 0.5, 0.0, 1.0) == doctest::Approx(0.0)); - CHECK(Math::cubic_interpolate_in_time(0.2, 0.8, 0.0, 1.0, 0.25, 0.5, 0.0, 1.0) == doctest::Approx(0.1625)); - CHECK(Math::cubic_interpolate_in_time(0.2, 0.8, 0.0, 1.0, 0.5, 0.5, 0.0, 1.0) == doctest::Approx(0.4)); - CHECK(Math::cubic_interpolate_in_time(0.2, 0.8, 0.0, 1.0, 0.75, 0.5, 0.0, 1.0) == doctest::Approx(0.6375)); - CHECK(Math::cubic_interpolate_in_time(0.2, 0.8, 0.0, 1.0, 1.0, 0.5, 0.0, 1.0) == doctest::Approx(0.8)); +TEST_CASE_TEMPLATE("[Math] cubic_interpolate_in_time", T, float, double) { + CHECK(Math::cubic_interpolate_in_time((T)0.2, (T)0.8, (T)0.0, (T)1.0, (T)0.0, (T)0.5, (T)0.0, (T)1.0) == doctest::Approx((T)0.0)); + CHECK(Math::cubic_interpolate_in_time((T)0.2, (T)0.8, (T)0.0, (T)1.0, (T)0.25, (T)0.5, (T)0.0, (T)1.0) == doctest::Approx((T)0.1625)); + CHECK(Math::cubic_interpolate_in_time((T)0.2, (T)0.8, (T)0.0, (T)1.0, (T)0.5, (T)0.5, (T)0.0, (T)1.0) == doctest::Approx((T)0.4)); + CHECK(Math::cubic_interpolate_in_time((T)0.2, (T)0.8, (T)0.0, (T)1.0, (T)0.75, (T)0.5, (T)0.0, (T)1.0) == doctest::Approx((T)0.6375)); + CHECK(Math::cubic_interpolate_in_time((T)0.2, (T)0.8, (T)0.0, (T)1.0, (T)1.0, (T)0.5, (T)0.0, (T)1.0) == doctest::Approx((T)0.8)); } -TEST_CASE("[Math] cubic_interpolate_angle_in_time") { - CHECK(Math::cubic_interpolate_angle_in_time(Math_PI * (1.0 / 6.0), Math_PI * (5.0 / 6.0), 0.0, Math_PI, 0.0, 0.5, 0.0, 1.0) == doctest::Approx(0.0)); - CHECK(Math::cubic_interpolate_angle_in_time(Math_PI * (1.0 / 6.0), Math_PI * (5.0 / 6.0), 0.0, Math_PI, 0.25, 0.5, 0.0, 1.0) == doctest::Approx(0.494964)); - CHECK(Math::cubic_interpolate_angle_in_time(Math_PI * (1.0 / 6.0), Math_PI * (5.0 / 6.0), 0.0, Math_PI, 0.5, 0.5, 0.0, 1.0) == doctest::Approx(1.27627)); - CHECK(Math::cubic_interpolate_angle_in_time(Math_PI * (1.0 / 6.0), Math_PI * (5.0 / 6.0), 0.0, Math_PI, 0.75, 0.5, 0.0, 1.0) == doctest::Approx(2.07394)); - CHECK(Math::cubic_interpolate_angle_in_time(Math_PI * (1.0 / 6.0), Math_PI * (5.0 / 6.0), 0.0, Math_PI, 1.0, 0.5, 0.0, 1.0) == doctest::Approx(Math_PI * (5.0 / 6.0))); +TEST_CASE_TEMPLATE("[Math] cubic_interpolate_angle_in_time", T, float, double) { + CHECK(Math::cubic_interpolate_angle_in_time((T)(Math_PI * (1.0 / 6.0)), (T)(Math_PI * (5.0 / 6.0)), (T)0.0, (T)Math_PI, (T)0.0, (T)0.5, (T)0.0, (T)1.0) == doctest::Approx((T)0.0)); + CHECK(Math::cubic_interpolate_angle_in_time((T)(Math_PI * (1.0 / 6.0)), (T)(Math_PI * (5.0 / 6.0)), (T)0.0, (T)Math_PI, (T)0.25, (T)0.5, (T)0.0, (T)1.0) == doctest::Approx((T)0.494964)); + CHECK(Math::cubic_interpolate_angle_in_time((T)(Math_PI * (1.0 / 6.0)), (T)(Math_PI * (5.0 / 6.0)), (T)0.0, (T)Math_PI, (T)0.5, (T)0.5, (T)0.0, (T)1.0) == doctest::Approx((T)1.27627)); + CHECK(Math::cubic_interpolate_angle_in_time((T)(Math_PI * (1.0 / 6.0)), (T)(Math_PI * (5.0 / 6.0)), (T)0.0, (T)Math_PI, (T)0.75, (T)0.5, (T)0.0, (T)1.0) == doctest::Approx((T)2.07394)); + CHECK(Math::cubic_interpolate_angle_in_time((T)(Math_PI * (1.0 / 6.0)), (T)(Math_PI * (5.0 / 6.0)), (T)0.0, (T)Math_PI, (T)1.0, (T)0.5, (T)0.0, (T)1.0) == doctest::Approx((T)Math_PI * (5.0 / 6.0))); } -TEST_CASE("[Math] bezier_interpolate") { - CHECK(Math::bezier_interpolate(0.0, 0.2, 0.8, 1.0, 0.0) == doctest::Approx(0.0)); - CHECK(Math::bezier_interpolate(0.0, 0.2, 0.8, 1.0, 0.25) == doctest::Approx(0.2125)); - CHECK(Math::bezier_interpolate(0.0, 0.2, 0.8, 1.0, 0.5) == doctest::Approx(0.5)); - CHECK(Math::bezier_interpolate(0.0, 0.2, 0.8, 1.0, 0.75) == doctest::Approx(0.7875)); - CHECK(Math::bezier_interpolate(0.0, 0.2, 0.8, 1.0, 1.0) == doctest::Approx(1.0)); +TEST_CASE_TEMPLATE("[Math] bezier_interpolate", T, float, double) { + CHECK(Math::bezier_interpolate((T)0.0, (T)0.2, (T)0.8, (T)1.0, (T)0.0) == doctest::Approx((T)0.0)); + CHECK(Math::bezier_interpolate((T)0.0, (T)0.2, (T)0.8, (T)1.0, (T)0.25) == doctest::Approx((T)0.2125)); + CHECK(Math::bezier_interpolate((T)0.0, (T)0.2, (T)0.8, (T)1.0, (T)0.5) == doctest::Approx((T)0.5)); + CHECK(Math::bezier_interpolate((T)0.0, (T)0.2, (T)0.8, (T)1.0, (T)0.75) == doctest::Approx((T)0.7875)); + CHECK(Math::bezier_interpolate((T)0.0, (T)0.2, (T)0.8, (T)1.0, (T)1.0) == doctest::Approx((T)1.0)); } } // namespace TestMath diff --git a/tests/scene/test_bit_map.h b/tests/scene/test_bit_map.h index aca7e5fe22..dc47bd7863 100644 --- a/tests/scene/test_bit_map.h +++ b/tests/scene/test_bit_map.h @@ -434,6 +434,37 @@ TEST_CASE("[BitMap] Clip to polygon") { polygons = bit_map.clip_opaque_to_polygons(Rect2i(0, 0, 128, 128)); CHECK_MESSAGE(polygons.size() == 1, "We should have exactly 1 polygon"); CHECK_MESSAGE(polygons[0].size() == 6, "The polygon should have exactly 6 points"); + + reset_bit_map(bit_map); + bit_map.set_bit_rect(Rect2i(0, 0, 64, 64), true); + bit_map.set_bit_rect(Rect2i(64, 64, 64, 64), true); + bit_map.set_bit_rect(Rect2i(192, 128, 64, 64), true); + bit_map.set_bit_rect(Rect2i(128, 192, 64, 64), true); + polygons = bit_map.clip_opaque_to_polygons(Rect2i(0, 0, 256, 256)); + CHECK_MESSAGE(polygons.size() == 4, "We should have exactly 4 polygons"); + CHECK_MESSAGE(polygons[0].size() == 4, "The polygon should have exactly 4 points"); + CHECK_MESSAGE(polygons[1].size() == 4, "The polygon should have exactly 4 points"); + CHECK_MESSAGE(polygons[2].size() == 4, "The polygon should have exactly 4 points"); + CHECK_MESSAGE(polygons[3].size() == 4, "The polygon should have exactly 4 points"); + + reset_bit_map(bit_map); + bit_map.set_bit(0, 0, true); + bit_map.set_bit(2, 0, true); + bit_map.set_bit_rect(Rect2i(1, 1, 1, 2), true); + polygons = bit_map.clip_opaque_to_polygons(Rect2i(0, 0, 3, 3)); + CHECK_MESSAGE(polygons.size() == 3, "We should have exactly 3 polygons"); + CHECK_MESSAGE(polygons[0].size() == 4, "The polygon should have exactly 4 points"); + CHECK_MESSAGE(polygons[1].size() == 4, "The polygon should have exactly 4 points"); + CHECK_MESSAGE(polygons[2].size() == 4, "The polygon should have exactly 4 points"); + + reset_bit_map(bit_map); + bit_map.set_bit_rect(Rect2i(0, 0, 2, 1), true); + bit_map.set_bit_rect(Rect2i(0, 2, 3, 1), true); + bit_map.set_bit(0, 1, true); + bit_map.set_bit(2, 1, true); + polygons = bit_map.clip_opaque_to_polygons(Rect2i(0, 0, 4, 4)); + CHECK_MESSAGE(polygons.size() == 1, "We should have exactly 1 polygon"); + CHECK_MESSAGE(polygons[0].size() == 6, "The polygon should have exactly 6 points"); } } // namespace TestBitmap |