diff options
827 files changed, 5926 insertions, 2463 deletions
diff --git a/.appveyor.yml b/.appveyor.yml index c39a485d35..0173657e80 100644 --- a/.appveyor.yml +++ b/.appveyor.yml @@ -48,8 +48,8 @@ after_build: - cd bin - mv godot.windows.opt.tools.64.exe godot_%APPVEYOR_REPO_BRANCH%-%VERSION_HASH%_win64.exe - 7z a -mx9 godot_%APPVEYOR_REPO_BRANCH%-%VERSION_HASH%_win64.zip *.exe - + artifacts: - path: bin/godot_${APPVEYOR_REPO_BRANCH}-${VERSION_HASH}_win64.zip name: Win64 release_debug editor build - type: zip
\ No newline at end of file + type: zip diff --git a/.github/workflows/main.yml b/.github/workflows/main.yml new file mode 100644 index 0000000000..3b5d39bb12 --- /dev/null +++ b/.github/workflows/main.yml @@ -0,0 +1,126 @@ +# Engine build CI +name: Godot CI + +on: + # will build EVERY pull request + pull_request: + + # will only build explicit branches + push: + branches: [ master, 3.2, 3.1, 3.0 ] + +# Global Cache Settings +# SCONS_CACHE for windows must be set in the build environment +env: + SCONS_CACHE_MSVC_CONFIG: true + SCONS_CACHE_LIMIT: 8192 +jobs: + windows-editor: + # Windows 10 with latest image + runs-on: "windows-latest" + + # Windows Editor - checkout with the plugin + name: Windows Editor (target=release_debug, tools=yes) + + steps: + - uses: actions/checkout@v2 + + # Upload cache on completion and check it out now + # Editing this is pretty dangerous for windows since it can break and needs properly tested with a fresh cache. + # Linux with this will work reliably, so not as bad to edit for Linux. + - name: Load .scons_cache directory + id: windows-editor-cache + uses: RevoluPowered/cache@v2.1 + with: + path: /.scons_cache/ + key: ${{runner.os}}-editor-${{github.sha}} + restore-keys: | + ${{runner.os}}-editor-${{github.sha}} + ${{runner.os}}-editor + ${{runner.os}} + + # Use python 3.x release (works cross platform; best to keep self contained in it's own step) + - name: Set up Python 3.x + uses: actions/setup-python@v2 + with: + # Semantic version range syntax or exact version of a Python version + python-version: '3.x' + # Optional - x64 or x86 architecture, defaults to x64 + architecture: 'x64' + + # Setup scons, print python version and scons version info, so if anything is broken it won't run the build. + - name: Configuring Python packages + run: | + python -c "import sys; print(sys.version)" + python -m pip install scons pywin32 + python --version + scons --version + + # We should always be explicit with our flags usage here since it's gonna be sure to always set those flags + - name: Compilation + env: + SCONS_CACHE: /.scons_cache/ + run: | + scons -j2 verbose=yes warnings=all werror=yes platform=windows tools=yes target=release_debug + +# Build Product Upload (tested and working) +# sorry this is disabled until github can give us some more space as we would hit our limit very quickly +# tested this code and it works fine so just enable it to get them back +# - name: publishing godot windows-editor +# uses: actions/upload-artifact@v1 +# with: +# name: windows-editor (x64) +# path: bin/godot.windows.opt.tools.64.exe + + + windows-template: + runs-on: "windows-latest" + name: Windows Template (target=release, tools=no) + + steps: + - uses: actions/checkout@v2 + + # Upload cache on completion and check it out now + # Editing this is pretty dangerous for windows since it can break and needs properly tested with a fresh cache. + # Linux with this will work reliably, so not as bad to edit for Linux. + - name: Load .scons_cache directory + id: windows-template-cache + uses: RevoluPowered/cache@v2.1 + with: + path: /.scons_cache/ + key: ${{runner.os}}-template-${{github.sha}} + restore-keys: | + ${{runner.os}}-template-${{github.sha}} + ${{runner.os}}-template + ${{runner.os}} + + # Use python 3.x release (works cross platform) + - name: Set up Python 3.x + uses: actions/setup-python@v2 + with: + # Semantic version range syntax or exact version of a Python version + python-version: '3.x' + # Optional - x64 or x86 architecture, defaults to x64 + architecture: 'x64' + + # You can test your matrix by printing the current Python version + - name: Configuring Python packages + run: | + python -c "import sys; print(sys.version)" + python -m pip install scons pywin32 + python --version + scons --version + - name: Compilation + env: + SCONS_CACHE: /.scons_cache/ + run: | + scons -j2 verbose=yes warnings=all werror=yes platform=windows target=release tools=no + +# Build Product Upload (tested and working) +# sorry this is disabled until github can give us some more space as we would hit our limit very quickly +# tested this code and it works fine so just enable it to get them back +# - name: publishing godot windows-template +# uses: actions/upload-artifact@v1 +# with: +# name: windows-template (x64) +# path: bin/godot.windows.opt.64.exe diff --git a/.github/workflows/static_checks.yml b/.github/workflows/static_checks.yml new file mode 100644 index 0000000000..bcba4c36d9 --- /dev/null +++ b/.github/workflows/static_checks.yml @@ -0,0 +1,31 @@ +name: Static checks +on: [push, pull_request] + +jobs: + build: + runs-on: ubuntu-20.04 + steps: + - name: Checkout + uses: actions/checkout@v2 + + - name: Install dependencies + run: | + sudo apt-get update -qq + sudo apt-get install -qq dos2unix recode clang-format + pip3 install --user black pygments + + - name: File formatting checks (file_format.sh) + run: | + bash ./misc/scripts/file_format.sh + + - name: Style checks via clang-format (clang_format.sh) + run: | + bash ./misc/scripts/clang_format.sh + + - name: Python style checks via black (black_format.sh) + run: | + bash ./misc/scripts/black_format.sh + + - name: Documentation checks + run: | + doc/tools/makerst.py --dry-run doc/classes modules diff --git a/.travis.yml b/.travis.yml index 2639cf9661..9c085d4ce0 100644 --- a/.travis.yml +++ b/.travis.yml @@ -19,16 +19,6 @@ cache: matrix: include: - - name: Static checks (clang-format) + Documentation checks - stage: build - env: STATIC_CHECKS=yes - os: linux - compiler: gcc - addons: - apt: - packages: - - clang-format-8 - - name: Linux editor (debug, GCC 9, with Mono) stage: build env: PLATFORM=linuxbsd TOOLS=yes TARGET=debug CACHE_NAME=${PLATFORM}-tools-mono-gcc-9 MATRIX_EVAL="CC=gcc-9 && CXX=g++-9" EXTRA_ARGS="module_mono_enabled=yes mono_glue=no warnings=extra werror=yes" @@ -130,10 +120,6 @@ install: ./emsdk/emsdk install latest; ./emsdk/emsdk activate --no-embedded latest; fi - - if [ "$STATIC_CHECKS" = "yes" ]; then - unset SCONS_CACHE; - pip3 install --user black pygments; - fi before_script: - if [ "$PLATFORM" = "android" ]; then @@ -142,15 +128,9 @@ before_script: fi script: - - if [ "$STATIC_CHECKS" = "yes" ]; then - sh ./misc/travis/clang-format.sh && - sh ./misc/travis/black-format.sh && - doc/tools/makerst.py --dry-run doc/classes modules; - else - scons -j2 CC=$CC CXX=$CXX platform=$PLATFORM tools=$TOOLS target=$TARGET $OPTIONS $EXTRA_ARGS && - if [ "$TEST_PROJECT" = "yes" ]; then - git clone --depth 1 "https://github.com/godotengine/godot-tests.git"; - sed -i "s:custom_template/release=\"\":custom_template/release=\"$(readlink -e bin/godot_server.linuxbsd.opt.tools.64)\":" godot-tests/tests/project_export/export_presets.cfg; - godot-tests/tests/project_export/test_project.sh "bin/godot_server.linuxbsd.opt.tools.64"; - fi + - scons -j2 CC=$CC CXX=$CXX platform=$PLATFORM tools=$TOOLS target=$TARGET $OPTIONS $EXTRA_ARGS && + if [ "$TEST_PROJECT" = "yes" ]; then + git clone --depth 1 "https://github.com/godotengine/godot-tests.git"; + sed -i "s:custom_template/release=\"\":custom_template/release=\"$(readlink -e bin/godot_server.linuxbsd.opt.tools.64)\":" godot-tests/tests/project_export/export_presets.cfg; + godot-tests/tests/project_export/test_project.sh "bin/godot_server.linuxbsd.opt.tools.64"; fi diff --git a/SConstruct b/SConstruct index 9496595a26..ef74ce7736 100644 --- a/SConstruct +++ b/SConstruct @@ -455,6 +455,7 @@ if selected_platform in platform_list: all_plus_warnings = ["-Wwrite-strings"] if methods.using_gcc(env): + env.Append(CCFLAGS=["-Wno-misleading-indentation"]) if cc_version_major >= 7: shadow_local_warning = ["-Wshadow-local"] diff --git a/core/oa_hash_map.h b/core/oa_hash_map.h index 775e17fdb5..6061366ab3 100644 --- a/core/oa_hash_map.h +++ b/core/oa_hash_map.h @@ -48,7 +48,7 @@ * * Only used keys and values are constructed. For free positions there's space * in the arrays for each, but that memory is kept uninitialized. - * + * * The assignment operator copy the pairs from one map to the other. */ template <class TKey, class TValue, diff --git a/core/project_settings.cpp b/core/project_settings.cpp index 3f9585c03c..638987bb2f 100644 --- a/core/project_settings.cpp +++ b/core/project_settings.cpp @@ -488,6 +488,14 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bo _load_settings_text(custom_settings); } } + // Using GLOBAL_GET on every block for compressing can be slow, so assigning here. + Compression::zstd_long_distance_matching = GLOBAL_GET("compression/formats/zstd/long_distance_matching"); + Compression::zstd_level = GLOBAL_GET("compression/formats/zstd/compression_level"); + Compression::zstd_window_log_size = GLOBAL_GET("compression/formats/zstd/window_log_size"); + + Compression::zlib_level = GLOBAL_GET("compression/formats/zlib/compression_level"); + + Compression::gzip_level = GLOBAL_GET("compression/formats/gzip/compression_level"); return err; } @@ -1007,6 +1015,9 @@ void ProjectSettings::_bind_methods() { } ProjectSettings::ProjectSettings() { + // Initialization of engine variables should be done in the setup() method, + // so that the values can be overridden from project.godot or project.binary. + singleton = this; Array events; @@ -1206,18 +1217,17 @@ ProjectSettings::ProjectSettings() { GLOBAL_DEF("debug/settings/profiler/max_functions", 16384); custom_prop_info["debug/settings/profiler/max_functions"] = PropertyInfo(Variant::INT, "debug/settings/profiler/max_functions", PROPERTY_HINT_RANGE, "128,65535,1"); - //assigning here, because using GLOBAL_GET on every block for compressing can be slow - Compression::zstd_long_distance_matching = GLOBAL_DEF("compression/formats/zstd/long_distance_matching", false); + GLOBAL_DEF("compression/formats/zstd/long_distance_matching", Compression::zstd_long_distance_matching); custom_prop_info["compression/formats/zstd/long_distance_matching"] = PropertyInfo(Variant::BOOL, "compression/formats/zstd/long_distance_matching"); - Compression::zstd_level = GLOBAL_DEF("compression/formats/zstd/compression_level", 3); + GLOBAL_DEF("compression/formats/zstd/compression_level", Compression::zstd_level); custom_prop_info["compression/formats/zstd/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/zstd/compression_level", PROPERTY_HINT_RANGE, "1,22,1"); - Compression::zstd_window_log_size = GLOBAL_DEF("compression/formats/zstd/window_log_size", 27); + GLOBAL_DEF("compression/formats/zstd/window_log_size", Compression::zstd_window_log_size); custom_prop_info["compression/formats/zstd/window_log_size"] = PropertyInfo(Variant::INT, "compression/formats/zstd/window_log_size", PROPERTY_HINT_RANGE, "10,30,1"); - Compression::zlib_level = GLOBAL_DEF("compression/formats/zlib/compression_level", Z_DEFAULT_COMPRESSION); + GLOBAL_DEF("compression/formats/zlib/compression_level", Compression::zlib_level); custom_prop_info["compression/formats/zlib/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/zlib/compression_level", PROPERTY_HINT_RANGE, "-1,9,1"); - Compression::gzip_level = GLOBAL_DEF("compression/formats/gzip/compression_level", Z_DEFAULT_COMPRESSION); + GLOBAL_DEF("compression/formats/gzip/compression_level", Compression::gzip_level); custom_prop_info["compression/formats/gzip/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/gzip/compression_level", PROPERTY_HINT_RANGE, "-1,9,1"); } diff --git a/core/script_language.cpp b/core/script_language.cpp index 38a970f3c6..420a560782 100644 --- a/core/script_language.cpp +++ b/core/script_language.cpp @@ -352,6 +352,39 @@ ScriptCodeCompletionCache::ScriptCodeCompletionCache() { singleton = this; } +void ScriptLanguage::get_core_type_words(List<String> *p_core_type_words) const { + p_core_type_words->push_back("String"); + p_core_type_words->push_back("Vector2"); + p_core_type_words->push_back("Vector2i"); + p_core_type_words->push_back("Rect2"); + p_core_type_words->push_back("Rect2i"); + p_core_type_words->push_back("Vector3"); + p_core_type_words->push_back("Vector3i"); + p_core_type_words->push_back("Transform2D"); + p_core_type_words->push_back("Plane"); + p_core_type_words->push_back("Quat"); + p_core_type_words->push_back("AABB"); + p_core_type_words->push_back("Basis"); + p_core_type_words->push_back("Transform"); + p_core_type_words->push_back("Color"); + p_core_type_words->push_back("StringName"); + p_core_type_words->push_back("NodePath"); + p_core_type_words->push_back("RID"); + p_core_type_words->push_back("Callable"); + p_core_type_words->push_back("Signal"); + p_core_type_words->push_back("Dictionary"); + p_core_type_words->push_back("Array"); + p_core_type_words->push_back("PackedByteArray"); + p_core_type_words->push_back("PackedInt32Array"); + p_core_type_words->push_back("PackedInt64Array"); + p_core_type_words->push_back("PackedFloat32Array"); + p_core_type_words->push_back("PackedFloat64Array"); + p_core_type_words->push_back("PackedStringArray"); + p_core_type_words->push_back("PackedVector2Array"); + p_core_type_words->push_back("PackedVector3Array"); + p_core_type_words->push_back("PackedColorArray"); +} + void ScriptLanguage::frame() { } diff --git a/core/script_language.h b/core/script_language.h index 96c49e9c42..314b047027 100644 --- a/core/script_language.h +++ b/core/script_language.h @@ -256,6 +256,7 @@ struct ScriptCodeCompletionOption { Kind kind = KIND_PLAIN_TEXT; String display; String insert_text; + Color font_color; RES icon; ScriptCodeCompletionOption() {} @@ -299,6 +300,7 @@ public: String message; }; + void get_core_type_words(List<String> *p_core_type_words) const; virtual void get_reserved_words(List<String> *p_words) const = 0; virtual void get_comment_delimiters(List<String> *p_delimiters) const = 0; virtual void get_string_delimiters(List<String> *p_delimiters) const = 0; diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml index 9a3eccd8dc..b79b24e0bc 100644 --- a/doc/classes/Array.xml +++ b/doc/classes/Array.xml @@ -227,10 +227,10 @@ <description> Returns [code]true[/code] if the array contains the given value. [codeblock] - ["inside", 7].has("inside") == true - ["inside", 7].has("outside") == false - ["inside", 7].has(7) == true - ["inside", 7].has("7") == false + print(["inside", 7].has("inside")) # True + print(["inside", 7].has("outside")) # False + print(["inside", 7].has(7)) # True + print(["inside", 7].has("7")) # False [/codeblock] [b]Note:[/b] This is equivalent to using the [code]in[/code] operator as follows: [codeblock] diff --git a/doc/classes/Decal.xml b/doc/classes/Decal.xml index f7329d1537..f9baa3b09a 100644 --- a/doc/classes/Decal.xml +++ b/doc/classes/Decal.xml @@ -17,7 +17,7 @@ <argument index="0" name="type" type="int" enum="Decal.DecalTexture"> </argument> <description> - Returns the [Texture2D] associated with the specified [enum DecalTexture]. This is a convenience method, in most cases you should access the texture directly. + Returns the [Texture2D] associated with the specified [enum DecalTexture]. This is a convenience method, in most cases you should access the texture directly. For example, instead of [code]albedo_tex = $Decal.get_texture(Decal.TEXTURE_ALBEDO)[/code], use [code]albedo_tex = $Decal.texture_albedo[/code]. One case where this is better than accessing the texture directly is when you want to copy one Decal's textures to another. For example: [codeblock] @@ -34,7 +34,7 @@ <argument index="1" name="texture" type="Texture2D"> </argument> <description> - Sets the [Texture2D] associated with the specified [enum DecalTexture]. This is a convenience method, in most cases you should access the texture directly. + Sets the [Texture2D] associated with the specified [enum DecalTexture]. This is a convenience method, in most cases you should access the texture directly. For example, instead of [code]$Decal.set_texture(Decal.TEXTURE_ALBEDO, albedo_tex)[/code], use [code]$Decal.texture_albedo = albedo_tex[/code]. One case where this is better than accessing the texture directly is when you want to copy one Decal's textures to another. For example: [codeblock] diff --git a/doc/classes/InputEventMouseMotion.xml b/doc/classes/InputEventMouseMotion.xml index 97b9d5247a..53e6517c7a 100644 --- a/doc/classes/InputEventMouseMotion.xml +++ b/doc/classes/InputEventMouseMotion.xml @@ -16,7 +16,7 @@ Represents the pressure the user puts on the pen. Ranges from [code]0.0[/code] to [code]1.0[/code]. </member> <member name="relative" type="Vector2" setter="set_relative" getter="get_relative" default="Vector2( 0, 0 )"> - The mouse position relative to the previous position (position at the last frame). + The mouse position relative to the previous position (position at the last frame). [b]Note:[/b] Since [InputEventMouseMotion] is only emitted when the mouse moves, the last event won't have a relative position of [code]Vector2(0, 0)[/code] when the user stops moving the mouse. </member> <member name="speed" type="Vector2" setter="set_speed" getter="get_speed" default="Vector2( 0, 0 )"> diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml index f0f4d83821..455fdad771 100644 --- a/doc/classes/KinematicBody2D.xml +++ b/doc/classes/KinematicBody2D.xml @@ -104,7 +104,7 @@ <description> Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [KinematicBody2D] or [RigidBody2D], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes. This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed. - [code]linear_velocity[/code] is the velocity vector in pixels per second. Unlike in [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — the physics engine handles applying the velocity. + [code]linear_velocity[/code] is the velocity vector in pixels per second. Unlike in [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — the physics engine handles applying the velocity. [code]up_direction[/code] is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of [code]Vector2(0, 0)[/code], everything is considered a wall. This is useful for topdown games. If [code]stop_on_slope[/code] is [code]true[/code], body will not slide on slopes when you include gravity in [code]linear_velocity[/code] and the body is standing still. If the body collides, it will change direction a maximum of [code]max_slides[/code] times before it stops. diff --git a/doc/classes/KinematicBody3D.xml b/doc/classes/KinematicBody3D.xml index 5477c6bab6..01cce907f9 100644 --- a/doc/classes/KinematicBody3D.xml +++ b/doc/classes/KinematicBody3D.xml @@ -106,7 +106,7 @@ <description> Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [KinematicBody3D] or [RigidBody3D], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes. This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed. - [code]linear_velocity[/code] is the velocity vector (typically meters per second). Unlike in [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — the physics engine handles applying the velocity. + [code]linear_velocity[/code] is the velocity vector (typically meters per second). Unlike in [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — the physics engine handles applying the velocity. [code]up_direction[/code] is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of [code]Vector3(0, 0, 0)[/code], everything is considered a wall. If [code]stop_on_slope[/code] is [code]true[/code], body will not slide on slopes when you include gravity in [code]linear_velocity[/code] and the body is standing still. If the body collides, it will change direction a maximum of [code]max_slides[/code] times before it stops. diff --git a/doc/classes/RayCast2D.xml b/doc/classes/RayCast2D.xml index 4a594d3e1a..6a11630c0e 100644 --- a/doc/classes/RayCast2D.xml +++ b/doc/classes/RayCast2D.xml @@ -44,7 +44,7 @@ </return> <description> Updates the collision information for the ray. Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example if the ray or its parent has changed state. - [b]Note:[/b] [code]enabled == true[/code] is not required for this to work. + [b]Note:[/b] [member enabled] does not need to be [code]true[/code] for this to work. </description> </method> <method name="get_collider" qualifiers="const"> diff --git a/doc/classes/RayCast3D.xml b/doc/classes/RayCast3D.xml index 3512da9d77..e7ee1d284f 100644 --- a/doc/classes/RayCast3D.xml +++ b/doc/classes/RayCast3D.xml @@ -45,7 +45,7 @@ <description> Updates the collision information for the ray. Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example if the ray or its parent has changed state. - [b]Note:[/b] [code]enabled == true[/code] is not required for this to work. + [b]Note:[/b] [member enabled] does not need to be [code]true[/code] for this to work. </description> </method> <method name="get_collider" qualifiers="const"> diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 7539f8ff43..85eaac454f 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -3431,10 +3431,10 @@ </constant> <constant name="VIEWPORT_DEBUG_DRAW_GI_BUFFER" value="17" enum="ViewportDebugDraw"> </constant> - <constant name="SKY_MODE_QUALITY" value="0" enum="SkyMode"> + <constant name="SKY_MODE_QUALITY" value="1" enum="SkyMode"> Uses high quality importance sampling to process the radiance map. In general, this results in much higher quality than [constant Sky.PROCESS_MODE_REALTIME] but takes much longer to generate. This should not be used if you plan on changing the sky at runtime. If you are finding that the reflection is not blurry enough and is showing sparkles or fireflies, try increasing [member ProjectSettings.rendering/quality/reflections/ggx_samples]. </constant> - <constant name="SKY_MODE_REALTIME" value="1" enum="SkyMode"> + <constant name="SKY_MODE_REALTIME" value="3" enum="SkyMode"> Uses the fast filtering algorithm to process the radiance map. In general this results in lower quality, but substantially faster run times. [b]Note:[/b] The fast filtering algorithm is limited to 256x256 cubemaps, so [member Sky.radiance_size] must be set to [constant Sky.RADIANCE_SIZE_256]. </constant> diff --git a/doc/classes/Sky.xml b/doc/classes/Sky.xml index 78c75d9c2b..a77515b3e6 100644 --- a/doc/classes/Sky.xml +++ b/doc/classes/Sky.xml @@ -48,11 +48,17 @@ <constant name="RADIANCE_SIZE_MAX" value="7" enum="RadianceSize"> Represents the size of the [enum RadianceSize] enum. </constant> - <constant name="PROCESS_MODE_QUALITY" value="0" enum="ProcessMode"> + <constant name="PROCESS_MODE_AUTOMATIC" value="0" enum="ProcessMode"> + Automatically selects the appropriate process mode based on your sky shader. If your shader uses [code]TIME[/code] or [code]POSITION[/code], this will use [constant PROCESS_MODE_REALTIME]. If your shader uses any of the [code]LIGHT_*[/code] variables or any custom uniforms, this uses [constant PROCESS_MODE_INCREMENTAL]. Otherwise, this defaults to [constant PROCESS_MODE_QUALITY]. + </constant> + <constant name="PROCESS_MODE_QUALITY" value="1" enum="ProcessMode"> Uses high quality importance sampling to process the radiance map. In general, this results in much higher quality than [constant PROCESS_MODE_REALTIME] but takes much longer to generate. This should not be used if you plan on changing the sky at runtime. If you are finding that the reflection is not blurry enough and is showing sparkles or fireflies, try increasing [member ProjectSettings.rendering/quality/reflections/ggx_samples]. </constant> - <constant name="PROCESS_MODE_REALTIME" value="1" enum="ProcessMode"> - Uses the fast filtering algorithm to process the radiance map. In general this results in lower quality, but substantially faster run times. + <constant name="PROCESS_MODE_INCREMENTAL" value="2" enum="ProcessMode"> + Uses the same high quality importance sampling to process the radiance map as [constant PROCESS_MODE_QUALITY], but updates over several frames. The number of frames is determined by [member ProjectSettings.rendering/quality/reflections/roughness_layers]. Use this when you need highest quality radiance maps, but have a sky that updates slowly. + </constant> + <constant name="PROCESS_MODE_REALTIME" value="3" enum="ProcessMode"> + Uses the fast filtering algorithm to process the radiance map. In general this results in lower quality, but substantially faster run times. If you need better quality, but still need to update the sky every frame, consider turning on [member ProjectSettings.rendering/quality/reflections/fast_filter_high_quality]. [b]Note:[/b] The fast filtering algorithm is limited to 256x256 cubemaps, so [member radiance_size] must be set to [constant RADIANCE_SIZE_256]. </constant> </constants> diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp index a8a29aaeea..e064a4ad6a 100644 --- a/drivers/vulkan/vulkan_context.cpp +++ b/drivers/vulkan/vulkan_context.cpp @@ -344,6 +344,8 @@ Error VulkanContext::_create_physical_device() { "Please look at the Getting Started guide for additional information.\n" "vkCreateInstance Failure"); + inst_initialized = true; + /* Make initial call to query gpu_count, then second call for gpu info*/ err = vkEnumeratePhysicalDevices(inst, &gpu_count, nullptr); ERR_FAIL_COND_V(err, ERR_CANT_CREATE); @@ -1133,6 +1135,7 @@ Error VulkanContext::initialize() { return err; } + device_initialized = true; return OK; } @@ -1584,15 +1587,21 @@ VulkanContext::~VulkanContext() { if (queue_props) { free(queue_props); } - for (uint32_t i = 0; i < FRAME_LAG; i++) { - vkDestroyFence(device, fences[i], nullptr); - vkDestroySemaphore(device, image_acquired_semaphores[i], nullptr); - vkDestroySemaphore(device, draw_complete_semaphores[i], nullptr); - if (separate_present_queue) { - vkDestroySemaphore(device, image_ownership_semaphores[i], nullptr); + if (device_initialized) { + for (uint32_t i = 0; i < FRAME_LAG; i++) { + vkDestroyFence(device, fences[i], nullptr); + vkDestroySemaphore(device, image_acquired_semaphores[i], nullptr); + vkDestroySemaphore(device, draw_complete_semaphores[i], nullptr); + if (separate_present_queue) { + vkDestroySemaphore(device, image_ownership_semaphores[i], nullptr); + } + } + if (inst_initialized) { + DestroyDebugUtilsMessengerEXT(inst, dbg_messenger, nullptr); } + vkDestroyDevice(device, nullptr); + } + if (inst_initialized) { + vkDestroyInstance(inst, nullptr); } - DestroyDebugUtilsMessengerEXT(inst, dbg_messenger, nullptr); - vkDestroyDevice(device, nullptr); - vkDestroyInstance(inst, nullptr); } diff --git a/drivers/vulkan/vulkan_context.h b/drivers/vulkan/vulkan_context.h index 3f4cfac123..9ebea42ecb 100644 --- a/drivers/vulkan/vulkan_context.h +++ b/drivers/vulkan/vulkan_context.h @@ -53,6 +53,8 @@ class VulkanContext { uint32_t queue_family_count; VkQueueFamilyProperties *queue_props; VkDevice device; + bool device_initialized = false; + bool inst_initialized = false; //present bool queues_initialized; diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp index 70747b4956..d8648310b6 100644 --- a/editor/code_editor.cpp +++ b/editor/code_editor.cpp @@ -837,7 +837,14 @@ void CodeTextEditor::_complete_request() { } for (List<ScriptCodeCompletionOption>::Element *E = entries.front(); E; E = E->next()) { - E->get().icon = _get_completion_icon(E->get()); + ScriptCodeCompletionOption *e = &E->get(); + e->icon = _get_completion_icon(*e); + e->font_color = completion_font_color; + if (e->insert_text.begins_with("\"") || e->insert_text.begins_with("\'")) { + e->font_color = completion_string_color; + } else if (e->insert_text.begins_with("#") || e->insert_text.begins_with("//")) { + e->font_color = completion_comment_color; + } } text_editor->code_complete(entries, forced); } @@ -910,7 +917,10 @@ bool CodeTextEditor::_add_font_size(int p_delta) { } void CodeTextEditor::update_editor_settings() { - text_editor->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/highlighting/syntax_highlighting")); + completion_font_color = EDITOR_GET("text_editor/highlighting/completion_font_color"); + completion_string_color = EDITOR_GET("text_editor/highlighting/string_color"); + completion_comment_color = EDITOR_GET("text_editor/highlighting/comment_color"); + text_editor->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlighting/highlight_all_occurrences")); text_editor->set_highlight_current_line(EditorSettings::get_singleton()->get("text_editor/highlighting/highlight_current_line")); text_editor->set_indent_using_spaces(EditorSettings::get_singleton()->get("text_editor/indent/type")); @@ -1407,11 +1417,8 @@ Variant CodeTextEditor::get_edit_state() { state["breakpoints"] = text_editor->get_breakpoints_array(); state["bookmarks"] = text_editor->get_bookmarks_array(); - state["syntax_highlighter"] = TTR("Standard"); - SyntaxHighlighter *syntax_highlighter = text_editor->_get_syntax_highlighting(); - if (syntax_highlighter) { - state["syntax_highlighter"] = syntax_highlighter->get_name(); - } + Ref<EditorSyntaxHighlighter> syntax_highlighter = text_editor->get_syntax_highlighter(); + state["syntax_highlighter"] = syntax_highlighter->_get_name(); return state; } diff --git a/editor/code_editor.h b/editor/code_editor.h index d3090b28c1..450c85c64b 100644 --- a/editor/code_editor.h +++ b/editor/code_editor.h @@ -174,6 +174,9 @@ class CodeTextEditor : public VBoxContainer { void _zoom_changed(); void _reset_zoom(); + Color completion_font_color; + Color completion_string_color; + Color completion_comment_color; CodeTextEditorCodeCompleteFunc code_complete_func; void *code_complete_ud; diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp index 10825973ae..669868c632 100644 --- a/editor/editor_audio_buses.cpp +++ b/editor/editor_audio_buses.cpp @@ -84,7 +84,7 @@ void EditorAudioBus::_notification(int p_what) { bypass->set_icon(get_theme_icon("AudioBusBypass", "EditorIcons")); bypass->add_theme_color_override("icon_color_pressed", bypass_color); - bus_options->set_icon(get_theme_icon("GuiTabMenu", "EditorIcons")); + bus_options->set_icon(get_theme_icon("GuiTabMenuHl", "EditorIcons")); update_bus(); set_process(true); @@ -172,7 +172,7 @@ void EditorAudioBus::_notification(int p_what) { mute->set_icon(get_theme_icon("AudioBusMute", "EditorIcons")); bypass->set_icon(get_theme_icon("AudioBusBypass", "EditorIcons")); - bus_options->set_icon(get_theme_icon("GuiTabMenu", "EditorIcons")); + bus_options->set_icon(get_theme_icon("GuiTabMenuHl", "EditorIcons")); } break; case NOTIFICATION_MOUSE_EXIT: case NOTIFICATION_DRAG_END: { diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index f768a2cacf..f68b5bf5fe 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -456,6 +456,8 @@ void EditorNode::_notification(int p_what) { editor_selection->update(); + //scene_root->set_size_override(true, Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height"))); + { //TODO should only happen on settings changed int current_filter = GLOBAL_GET("rendering/canvas_textures/default_texture_filter"); if (current_filter != scene_root->get_default_canvas_item_texture_filter()) { @@ -3602,6 +3604,8 @@ void EditorNode::register_editor_types() { ClassDB::register_class<EditorFileSystemDirectory>(); ClassDB::register_class<EditorVCSInterface>(); ClassDB::register_virtual_class<ScriptEditor>(); + ClassDB::register_virtual_class<ScriptEditorBase>(); + ClassDB::register_class<EditorSyntaxHighlighter>(); ClassDB::register_virtual_class<EditorInterface>(); ClassDB::register_class<EditorExportPlugin>(); ClassDB::register_class<EditorResourceConversionPlugin>(); diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 5f293f1fb3..3a1a0d5b01 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -420,7 +420,6 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { _load_default_text_editor_theme(); // Highlighting - _initial_set("text_editor/highlighting/syntax_highlighting", true); _initial_set("text_editor/highlighting/highlight_all_occurrences", true); _initial_set("text_editor/highlighting/highlight_current_line", true); _initial_set("text_editor/highlighting/highlight_type_safe_lines", true); diff --git a/editor/icons/2D.svg b/editor/icons/2D.svg index e1a96aeab6..afb9f4b45f 100644 --- a/editor/icons/2D.svg +++ b/editor/icons/2D.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3.9844 1.002a1.0001 1.0001 0 0 0 -.69141.29102l-2 2a1 1 0 0 0 0 1.4141 1 1 0 0 0 1.4141 0l.29297-.29297v8.5859h8.5859l-.29297.29297a1 1 0 0 0 0 1.4141 1 1 0 0 0 1.4141 0l2-2a1.0001 1.0001 0 0 0 0-1.4141l-2-2a1 1 0 0 0 -.7207-.29102 1 1 0 0 0 -.69336.29102 1 1 0 0 0 0 1.4141l.29297.29297h-6.5859v-6.5859l.29297.29297a1 1 0 0 0 1.4141 0 1 1 0 0 0 0-1.4141l-2-2a1.0001 1.0001 0 0 0 -.72266-.29102z" fill="#e0e0e0"/></svg>
\ No newline at end of file +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3.9844 1.002a1.0001 1.0001 0 0 0 -.69141.29102l-2 2a1 1 0 0 0 0 1.4141 1 1 0 0 0 1.4141 0l.29297-.29297v8.5859h8.5859l-.29297.29297a1 1 0 0 0 0 1.4141 1 1 0 0 0 1.4141 0l2-2a1.0001 1.0001 0 0 0 0-1.4141l-2-2a1 1 0 0 0 -.7207-.29102 1 1 0 0 0 -.69336.29102 1 1 0 0 0 0 1.4141l.29297.29297h-6.5859v-6.5859l.29297.29297a1 1 0 0 0 1.4141 0 1 1 0 0 0 0-1.4141l-2-2a1.0001 1.0001 0 0 0 -.72266-.29102z" fill="#e0e0e0"/></svg> diff --git a/editor/icons/3D.svg b/editor/icons/3D.svg index 2a1d5ff36d..501b47aca1 100644 --- a/editor/icons/3D.svg +++ b/editor/icons/3D.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3.9902 1.002a1.0001 1.0001 0 0 0 -.69141.29102l-2 2a1 1 0 0 0 0 1.4141 1 1 0 0 0 1.4141 0l.29297-.29297v8.5859h8.5859l-.29297.29297a1 1 0 0 0 0 1.4141 1 1 0 0 0 1.4141 0l2-2a1.0001 1.0001 0 0 0 0-1.4141l-2-2a1 1 0 0 0 -.72266-.29102 1 1 0 0 0 -.69141.29102 1 1 0 0 0 0 1.4141l.29297.29297h-5.1719l5.5859-5.5859v.41602a1 1 0 0 0 1 1 1 1 0 0 0 1-1v-2.8301a1.0001 1.0001 0 0 0 -1-1h-2.8301a1 1 0 0 0 -1 1 1 1 0 0 0 1 1h.41602l-5.5859 5.5859v-5.1719l.29297.29297a1 1 0 0 0 1.4141 0 1 1 0 0 0 0-1.4141l-2-2a1.0001 1.0001 0 0 0 -.72266-.29102z" fill="#e0e0e0"/></svg>
\ No newline at end of file +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3.9902 1.002a1.0001 1.0001 0 0 0 -.69141.29102l-2 2a1 1 0 0 0 0 1.4141 1 1 0 0 0 1.4141 0l.29297-.29297v8.5859h8.5859l-.29297.29297a1 1 0 0 0 0 1.4141 1 1 0 0 0 1.4141 0l2-2a1.0001 1.0001 0 0 0 0-1.4141l-2-2a1 1 0 0 0 -.72266-.29102 1 1 0 0 0 -.69141.29102 1 1 0 0 0 0 1.4141l.29297.29297h-5.1719l5.5859-5.5859v.41602a1 1 0 0 0 1 1 1 1 0 0 0 1-1v-2.8301a1.0001 1.0001 0 0 0 -1-1h-2.8301a1 1 0 0 0 -1 1 1 1 0 0 0 1 1h.41602l-5.5859 5.5859v-5.1719l.29297.29297a1 1 0 0 0 1.4141 0 1 1 0 0 0 0-1.4141l-2-2a1.0001 1.0001 0 0 0 -.72266-.29102z" fill="#e0e0e0"/></svg> diff --git a/editor/icons/AABB.svg b/editor/icons/AABB.svg index d6fbc52541..03ec25caf2 100644 --- a/editor/icons/AABB.svg +++ b/editor/icons/AABB.svg @@ -1 +1 @@ -<svg height="12" viewBox="0 0 16 12" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m5 1a3 3 0 0 0 -3 3 3 3 0 0 0 .77734 2.0117 3 3 0 0 0 -2.7773 2.9883 3 3 0 0 0 3 3h2v-5h2v-6h-2zm6 0v5.1738a3 3 0 0 0 -1-.17383v-2h-2v8h2a3 3 0 0 0 3-3 3 3 0 0 0 3-3 3 3 0 0 0 -3-3v-2h-2zm-6 2v2a1 1 0 0 1 -1-1 1 1 0 0 1 1-1zm8 2a1 1 0 0 1 1 1 1 1 0 0 1 -1 1zm-10 3v2a1 1 0 0 1 -1-1 1 1 0 0 1 1-1zm7 0a1 1 0 0 1 1 1 1 1 0 0 1 -1 1z" fill="#ee7991"/><path d="m8 4v8h2a3 3 0 0 0 3-3 3 3 0 0 0 -3-3v-2zm-5 2a3 3 0 0 0 -3 3 3 3 0 0 0 3 3h2v-6zm0 2v2a1 1 0 0 1 -1-1 1 1 0 0 1 1-1zm7 0a1 1 0 0 1 1 1 1 1 0 0 1 -1 1z" fill="#fff" fill-opacity=".23529"/></svg>
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\ No newline at end of file +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m0 0h16v16h-16z" fill="#919191"/><path d="m2 2h12v12h-12z" fill="#474747"/><path d="m10 10h4v4h-4z" fill="#d6d6d6"/></svg> diff --git a/editor/icons/ControlAlignBottomWide.svg b/editor/icons/ControlAlignBottomWide.svg index ad0d7fac85..f51043789f 100644 --- a/editor/icons/ControlAlignBottomWide.svg +++ b/editor/icons/ControlAlignBottomWide.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m0 0h16v16h-16z" fill="#919191"/><path d="m2 2h12v12h-12z" fill="#474747"/><path d="m2 10h12v4h-12z" fill="#d6d6d6"/></svg>
\ No newline at end of file +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m0 0h16v16h-16z" fill="#919191"/><path d="m2 2h12v12h-12z" fill="#474747"/><path d="m2 10h12v4h-12z" fill="#d6d6d6"/></svg> diff --git a/editor/icons/ControlAlignCenter.svg b/editor/icons/ControlAlignCenter.svg index 14dd500500..44dda03e47 100644 --- a/editor/icons/ControlAlignCenter.svg +++ b/editor/icons/ControlAlignCenter.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m0 0h16v16h-16z" fill="#919191"/><path d="m2 2h12v12h-12z" fill="#474747"/><path d="m6 6h4v4h-4z" fill="#d6d6d6"/></svg>
\ No newline at end of file +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m0 0h16v16h-16z" fill="#919191"/><path d="m2 2h12v12h-12z" fill="#474747"/><path d="m6 6h4v4h-4z" fill="#d6d6d6"/></svg> diff --git a/editor/icons/ControlAlignCenterLeft.svg b/editor/icons/ControlAlignCenterLeft.svg index 52f1d4d143..fc4674af48 100644 --- a/editor/icons/ControlAlignCenterLeft.svg +++ b/editor/icons/ControlAlignCenterLeft.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m2 6h6v4h-6z" fill="#d6d6d6"/></svg>
\ No newline at end of file +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m2 6h6v4h-6z" fill="#d6d6d6"/></svg> diff --git a/editor/icons/ControlAlignCenterRight.svg b/editor/icons/ControlAlignCenterRight.svg index 201796f172..c66a3d59b5 100644 --- a/editor/icons/ControlAlignCenterRight.svg +++ b/editor/icons/ControlAlignCenterRight.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8 6h6v4h-6z" fill="#d6d6d6"/></svg>
\ No newline at end of file +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8 6h6v4h-6z" fill="#d6d6d6"/></svg> diff --git a/editor/icons/ControlAlignLeftCenter.svg b/editor/icons/ControlAlignLeftCenter.svg index 8135c9d851..612c36b4d6 100644 --- a/editor/icons/ControlAlignLeftCenter.svg +++ b/editor/icons/ControlAlignLeftCenter.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m0 0h16v16h-16z" fill="#919191"/><path d="m2 2h12v12h-12z" fill="#474747"/><path d="m2 6h4v4h-4z" fill="#d6d6d6"/></svg>
\ No newline at end of file +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m0 0h16v16h-16z" fill="#919191"/><path d="m2 2h12v12h-12z" fill="#474747"/><path d="m2 6h4v4h-4z" fill="#d6d6d6"/></svg> diff --git a/editor/icons/ControlAlignLeftWide.svg b/editor/icons/ControlAlignLeftWide.svg index 56d16bec76..82f4911cb4 100644 --- a/editor/icons/ControlAlignLeftWide.svg +++ b/editor/icons/ControlAlignLeftWide.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m0 0h16v16h-16z" fill="#919191"/><path d="m2 2h12v12h-12z" fill="#474747"/><path d="m2 2h4v12h-4z" fill="#d6d6d6"/></svg>
\ No newline at end of file +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m0 0h16v16h-16z" fill="#919191"/><path d="m2 2h12v12h-12z" fill="#474747"/><path d="m2 2h4v12h-4z" fill="#d6d6d6"/></svg> diff --git a/editor/icons/ControlAlignRightCenter.svg b/editor/icons/ControlAlignRightCenter.svg index 69c4dba40d..43f8618c80 100644 --- a/editor/icons/ControlAlignRightCenter.svg +++ b/editor/icons/ControlAlignRightCenter.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m0 0h16v16h-16z" fill="#919191"/><path d="m2 2h12v12h-12z" fill="#474747"/><path d="m10 6h4v4h-4z" fill="#d6d6d6"/></svg>
\ No newline at end of file +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m0 0h16v16h-16z" fill="#919191"/><path d="m2 2h12v12h-12z" fill="#474747"/><path d="m10 6h4v4h-4z" fill="#d6d6d6"/></svg> diff --git a/editor/icons/ControlAlignRightWide.svg b/editor/icons/ControlAlignRightWide.svg index b0a46cdb82..0ee0e095e2 100644 --- a/editor/icons/ControlAlignRightWide.svg +++ b/editor/icons/ControlAlignRightWide.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m0 0h16v16h-16z" fill="#919191"/><path d="m2 2h12v12h-12z" fill="#474747"/><path d="m10 2h4v12h-4z" fill="#d6d6d6"/></svg>
\ No newline at end of file +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m0 0h16v16h-16z" fill="#919191"/><path d="m2 2h12v12h-12z" fill="#474747"/><path d="m10 2h4v12h-4z" fill="#d6d6d6"/></svg> diff --git a/editor/icons/ControlAlignTopCenter.svg b/editor/icons/ControlAlignTopCenter.svg index cafb3ff856..dca9c84ce6 100644 --- a/editor/icons/ControlAlignTopCenter.svg +++ b/editor/icons/ControlAlignTopCenter.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m0 0h16v16h-16z" fill="#919191"/><path d="m2 2h12v12h-12z" fill="#474747"/><path d="m6 2h4v3.9999h-4z" fill="#d6d6d6"/></svg>
\ No newline at end of file +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m0 0h16v16h-16z" fill="#919191"/><path d="m2 2h12v12h-12z" fill="#474747"/><path d="m6 2h4v3.9999h-4z" fill="#d6d6d6"/></svg> diff --git a/editor/icons/ControlAlignTopLeft.svg b/editor/icons/ControlAlignTopLeft.svg index ad288647fb..68a8173835 100644 --- a/editor/icons/ControlAlignTopLeft.svg +++ b/editor/icons/ControlAlignTopLeft.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m0 0h16v16h-16z" fill="#919191"/><path d="m2 2h12v12h-12z" fill="#474747"/><path d="m2 2h4v3.9999h-4z" fill="#d6d6d6"/></svg>
\ No newline at end of file +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m0 0h16v16h-16z" fill="#919191"/><path d="m2 2h12v12h-12z" fill="#474747"/><path d="m2 2h4v3.9999h-4z" fill="#d6d6d6"/></svg> diff --git a/editor/icons/ControlAlignTopRight.svg b/editor/icons/ControlAlignTopRight.svg index d9955de728..c862d20504 100644 --- a/editor/icons/ControlAlignTopRight.svg +++ b/editor/icons/ControlAlignTopRight.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m0 0h16v16h-16z" fill="#919191"/><path d="m2 2h12v12h-12z" fill="#474747"/><path d="m10 2h4v3.9999h-4z" fill="#d6d6d6"/></svg>
\ No newline at end of file +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m0 0h16v16h-16z" fill="#919191"/><path d="m2 2h12v12h-12z" fill="#474747"/><path d="m10 2h4v3.9999h-4z" fill="#d6d6d6"/></svg> diff --git a/editor/icons/ControlAlignTopWide.svg b/editor/icons/ControlAlignTopWide.svg index 2526b45ad9..01d9690706 100644 --- a/editor/icons/ControlAlignTopWide.svg +++ b/editor/icons/ControlAlignTopWide.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m0 0h16v16h-16z" fill="#919191"/><path d="m2 2h12v12h-12z" fill="#474747"/><path d="m2 2h12v3.9999h-12z" fill="#d6d6d6"/></svg>
\ No newline at end of file +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m0 0h16v16h-16z" fill="#919191"/><path d="m2 2h12v12h-12z" fill="#474747"/><path d="m2 2h12v3.9999h-12z" fill="#d6d6d6"/></svg> diff --git a/editor/icons/ControlAlignWide.svg b/editor/icons/ControlAlignWide.svg index 5d1467cd9b..0099e04896 100644 --- a/editor/icons/ControlAlignWide.svg +++ b/editor/icons/ControlAlignWide.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m0 0h16v16h-16z" fill="#919191"/><path d="m2 2h12v12h-12z" fill="#474747"/><path d="m2 2h12v12h-12z" fill="#d6d6d6"/></svg>
\ No newline at end of file +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m0 0h16v16h-16z" fill="#919191"/><path d="m2 2h12v12h-12z" fill="#474747"/><path d="m2 2h12v12h-12z" fill="#d6d6d6"/></svg> diff --git a/editor/icons/ControlHcenterWide.svg b/editor/icons/ControlHcenterWide.svg index 51c9aeb22d..af3f9b495b 100644 --- a/editor/icons/ControlHcenterWide.svg +++ b/editor/icons/ControlHcenterWide.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m0 0h16v16h-16z" fill="#919191"/><path d="m2 2h12v12h-12z" fill="#474747"/><path d="m2 6h12v4h-12z" fill="#d6d6d6"/></svg>
\ No newline at end of file +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m0 0h16v16h-16z" fill="#919191"/><path d="m2 2h12v12h-12z" fill="#474747"/><path d="m2 6h12v4h-12z" fill="#d6d6d6"/></svg> diff --git a/editor/icons/ControlLayout.svg b/editor/icons/ControlLayout.svg index e39e6b474c..c4aa64113d 100644 --- a/editor/icons/ControlLayout.svg +++ b/editor/icons/ControlLayout.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m1 1v14h14v-14zm2 2h3v3h-3zm5 0h5v3h-5zm-5 5h3v5h-3zm5 0h5v5h-5z" fill="#a5efac"/></svg>
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\ No newline at end of file +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g transform="translate(0 -1036.4)"><path d="m0 1036.4h16v16h-16z" fill="#919191"/><path d="m2 1038.4h12v12h-12z" fill="#474747"/><path d="m1038.4-10h12v4h-12z" fill="#d6d6d6" transform="rotate(90)"/></g></svg> diff --git a/editor/icons/ConvexPolygonShape2D.svg b/editor/icons/ConvexPolygonShape2D.svg index 8d16523d93..dc2b0faf81 100644 --- a/editor/icons/ConvexPolygonShape2D.svg +++ b/editor/icons/ConvexPolygonShape2D.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m14 1050.4h-12v-6l6-6 6 6z" fill="none" stroke="#68b6ff" stroke-linejoin="round" stroke-width="2" transform="translate(0 -1036.4)"/></svg>
\ No newline at end of file +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m14 1050.4h-12v-6l6-6 6 6z" fill="none" stroke="#68b6ff" stroke-linejoin="round" stroke-width="2" transform="translate(0 -1036.4)"/></svg> diff --git a/editor/icons/ConvexPolygonShape3D.svg b/editor/icons/ConvexPolygonShape3D.svg index bfb9230586..3478289ab1 100644 --- a/editor/icons/ConvexPolygonShape3D.svg +++ b/editor/icons/ConvexPolygonShape3D.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g fill-rule="evenodd" transform="translate(0 -1036.4)"><path d="m8 1-7 3v8l7 3 7-3z" fill="#2998ff" transform="translate(0 1036.4)"/><path d="m8 1051.4-7-3v-8l7 3z" fill="#68b6ff"/><path d="m8 1-7 3 7 11 7-3z" fill="#2998ff" transform="translate(0 1036.4)"/></g></svg>
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\ No newline at end of file +<svg height="10" viewBox="0 0 10 10" width="10" xmlns="http://www.w3.org/2000/svg"><circle cx="5" cy="5" fill="#fefefe" r="2.75" stroke="#000" stroke-linecap="square"/></svg> diff --git a/editor/icons/EditorFileDialog.svg b/editor/icons/EditorFileDialog.svg index 95906234ab..c1e5479525 100644 --- a/editor/icons/EditorFileDialog.svg +++ b/editor/icons/EditorFileDialog.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3 1c-1.1046 0-2 .8954-2 2v1h14v-1c0-1.1046-.89543-2-2-2zm9 1h1v1h-1zm-11 3v8c0 1.1046.89543 2 2 2h10c1.1046 0 2-.8954 2-2v-8zm3 2h3c1 0 1 2 2 2h3v4h-8z" fill="#e0e0e0"/></svg>
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\ No newline at end of file +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3.7578 2.3438-1.4141 1.4141 4.2422 4.2422-4.2422 4.2422 1.4141 1.4141 4.2422-4.2422 4.2422 4.2422 1.4141-1.4141-4.2422-4.2422 4.2422-4.2422-1.4141-1.4141-4.2422 4.2422z" fill="#fff" fill-opacity=".89804"/></svg> diff --git a/editor/icons/GuiCloseCustomizable.svg b/editor/icons/GuiCloseCustomizable.svg index 3596061877..d8ffa12cfa 100644 --- a/editor/icons/GuiCloseCustomizable.svg +++ b/editor/icons/GuiCloseCustomizable.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3.7578 2.3438-1.4141 1.4141 4.2422 4.2422-4.2422 4.2422 1.4141 1.4141 4.2422-4.2422 4.2422 4.2422 1.4141-1.4141-4.2422-4.2422 4.2422-4.2422-1.4141-1.4141-4.2422 4.2422z" fill="#fff" fill-opacity=".89804"/></svg>
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\ No newline at end of file +<svg height="16" viewBox="0 0 4 15.999999" width="4" xmlns="http://www.w3.org/2000/svg"><circle cx="2" cy="2" fill="#fff" fill-opacity=".39216" r="1"/></svg> diff --git a/editor/icons/GuiHsplitter.svg b/editor/icons/GuiHsplitter.svg index f94a81cb1e..6d4505685e 100644 --- a/editor/icons/GuiHsplitter.svg +++ b/editor/icons/GuiHsplitter.svg @@ -1 +1 @@ -<svg height="64" viewBox="0 0 8 64" width="8" xmlns="http://www.w3.org/2000/svg"><path d="m4 990.36v60" fill="none" stroke="#fff" stroke-linecap="round" stroke-opacity=".39216" stroke-width="2" transform="translate(0 -988.36)"/></svg>
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\ No newline at end of file +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m2 1c-.554 0-1 .446-1 1v6c0 .554.446 1 1 1h12c.554 0 1-.446 1-1v-6c0-.554-.446-1-1-1zm2 1h2v2h2v2h-2v2h-2v-2h-2v-2h2zm9 1c.55228 0 1 .44772 1 1s-.44772 1-1 1-1-.44772-1-1 .44772-1 1-1zm-2 2c.55228 0 1 .44772 1 1s-.44772 1-1 1-1-.44772-1-1 .44772-1 1-1zm-7 7v1c0 .55228.44772 1 1 1-.55228 0-1 .44772-1 1v1h1v-1h1v1h1v-1c0-.55228-.44772-1-1-1 .55228 0 1-.44772 1-1v-1h-1v1h-1v-1zm5 0v1 3h1v-1h1v1h1v-1c-.000834-.17579-.047991-.34825-.13672-.5.088728-.15175.13588-.32421.13672-.5v-1c0-.55228-.44772-1-1-1h-1zm1 1h1v1h-1z" fill="#fc9c9c"/></svg> diff --git a/editor/icons/XROrigin3D.svg b/editor/icons/XROrigin3D.svg index dbb93ba7a5..dda24e7530 100644 --- a/editor/icons/XROrigin3D.svg +++ b/editor/icons/XROrigin3D.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m7 1v3h2v-3zm-4 4v2h3v-2zm5 0c-.55228 0-1 .44772-1 1s.44772 1 1 1 1-.44772 1-1-.44772-1-1-1zm2 0v2h3v-2zm-3 3v3h2v-3zm-3 4v1c0 .55228.44772 1 1 1-.55228 0-1 .44772-1 1v1h1v-1h1v1h1v-1c0-.55228-.44772-1-1-1 .55228 0 1-.44772 1-1v-1h-1v1h-1v-1zm5 0v1 3h1v-1h1v1h1v-1c-.000834-.17579-.047991-.34825-.13672-.5.088728-.15175.13588-.32421.13672-.5v-1c0-.55228-.44772-1-1-1h-1zm1 1h1v1h-1z" fill="#fc9c9c"/></svg>
\ No newline at end of file +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m7 1v3h2v-3zm-4 4v2h3v-2zm5 0c-.55228 0-1 .44772-1 1s.44772 1 1 1 1-.44772 1-1-.44772-1-1-1zm2 0v2h3v-2zm-3 3v3h2v-3zm-3 4v1c0 .55228.44772 1 1 1-.55228 0-1 .44772-1 1v1h1v-1h1v1h1v-1c0-.55228-.44772-1-1-1 .55228 0 1-.44772 1-1v-1h-1v1h-1v-1zm5 0v1 3h1v-1h1v1h1v-1c-.000834-.17579-.047991-.34825-.13672-.5.088728-.15175.13588-.32421.13672-.5v-1c0-.55228-.44772-1-1-1h-1zm1 1h1v1h-1z" fill="#fc9c9c"/></svg> diff --git a/editor/icons/YSort.svg b/editor/icons/YSort.svg index dbcefef216..40367bd2b2 100644 --- a/editor/icons/YSort.svg +++ b/editor/icons/YSort.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m4 1-3 3h2v8h-2l3 3 3-3h-2v-8h2zm5 1v2h6v-2zm0 5v2h4v-2zm0 5v2h2v-2z" fill="#a5b7f3" fill-opacity=".98824"/></svg>
\ No newline at end of file +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m4 1-3 3h2v8h-2l3 3 3-3h-2v-8h2zm5 1v2h6v-2zm0 5v2h4v-2zm0 5v2h2v-2z" fill="#a5b7f3" fill-opacity=".98824"/></svg> diff --git a/editor/icons/Zoom.svg b/editor/icons/Zoom.svg index aa517b6ae2..fc0102f0e3 100644 --- a/editor/icons/Zoom.svg +++ b/editor/icons/Zoom.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m6 1a5 5 0 0 0 -5 5 5 5 0 0 0 5 5 5 5 0 0 0 2.752-.83398l4.3184 4.3184 1.4141-1.4141-4.3184-4.3184a5 5 0 0 0 .41016-.75195h-.57617v-2h-1a3 3 0 0 1 -3 3 3 3 0 0 1 -3-3 3 3 0 0 1 3-3 3 3 0 0 1 2 .76758v-1.7676h.99023a5 5 0 0 0 -2.9902-1zm5 0v2h-2v2h2v2h2v-2h2v-2h-2v-2z" fill="#e0e0e0" fill-opacity=".99608"/></svg>
\ No newline at end of file +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m6 1a5 5 0 0 0 -5 5 5 5 0 0 0 5 5 5 5 0 0 0 2.752-.83398l4.3184 4.3184 1.4141-1.4141-4.3184-4.3184a5 5 0 0 0 .41016-.75195h-.57617v-2h-1a3 3 0 0 1 -3 3 3 3 0 0 1 -3-3 3 3 0 0 1 3-3 3 3 0 0 1 2 .76758v-1.7676h.99023a5 5 0 0 0 -2.9902-1zm5 0v2h-2v2h2v2h2v-2h2v-2h-2v-2z" fill="#e0e0e0" fill-opacity=".99608"/></svg> diff --git a/editor/icons/ZoomLess.svg b/editor/icons/ZoomLess.svg index cf3b4475c9..18b052c32a 100644 --- a/editor/icons/ZoomLess.svg +++ b/editor/icons/ZoomLess.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g stroke-linecap="round" stroke-linejoin="round" stroke-width="2" transform="translate(0 -1036.4)"><circle cx="8" cy="1044.4" fill-opacity=".39216" r="8" stroke-opacity=".98824"/><path d="m8 1a7 7 0 0 0 -7 7 7 7 0 0 0 7 7 7 7 0 0 0 7-7 7 7 0 0 0 -7-7zm-4 6h8v2h-8z" fill="#e0e0e0" transform="translate(0 1036.4)"/></g></svg>
\ No newline at end of file +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g stroke-linecap="round" stroke-linejoin="round" stroke-width="2" transform="translate(0 -1036.4)"><circle cx="8" cy="1044.4" fill-opacity=".39216" r="8" stroke-opacity=".98824"/><path d="m8 1a7 7 0 0 0 -7 7 7 7 0 0 0 7 7 7 7 0 0 0 7-7 7 7 0 0 0 -7-7zm-4 6h8v2h-8z" fill="#e0e0e0" transform="translate(0 1036.4)"/></g></svg> diff --git a/editor/icons/ZoomMore.svg b/editor/icons/ZoomMore.svg index 8847eea53f..fdc80611da 100644 --- a/editor/icons/ZoomMore.svg +++ b/editor/icons/ZoomMore.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g stroke-linecap="round" stroke-linejoin="round" stroke-width="2" transform="translate(0 -1036.4)"><circle cx="8" cy="1044.4" fill-opacity=".39216" r="8" stroke-opacity=".98824"/><path d="m8 1a7 7 0 0 0 -7 7 7 7 0 0 0 7 7 7 7 0 0 0 7-7 7 7 0 0 0 -7-7zm-1 3h2v3h3v2h-3v3h-2v-3h-3v-2h3z" fill="#e0e0e0" transform="translate(0 1036.4)"/></g></svg>
\ No newline at end of file +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g stroke-linecap="round" stroke-linejoin="round" stroke-width="2" transform="translate(0 -1036.4)"><circle cx="8" cy="1044.4" fill-opacity=".39216" r="8" stroke-opacity=".98824"/><path d="m8 1a7 7 0 0 0 -7 7 7 7 0 0 0 7 7 7 7 0 0 0 7-7 7 7 0 0 0 -7-7zm-1 3h2v3h3v2h-3v3h-2v-3h-3v-2h3z" fill="#e0e0e0" transform="translate(0 1036.4)"/></g></svg> diff --git a/editor/icons/ZoomReset.svg b/editor/icons/ZoomReset.svg index 6ecb4111fe..f6793b6816 100644 --- a/editor/icons/ZoomReset.svg +++ b/editor/icons/ZoomReset.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g stroke-linecap="round" stroke-linejoin="round" stroke-width="2" transform="translate(0 -1036.4)"><circle cx="8" cy="1044.4" fill-opacity=".39216" r="8" stroke-opacity=".98824"/><path d="m8 1a7 7 0 0 0 -7 7 7 7 0 0 0 7 7 7 7 0 0 0 7-7 7 7 0 0 0 -7-7zm-.029297 3.002a1.0001 1.0001 0 0 1 1.0293.99805v7h-2v-5.1309l-1.4453.96289-1.1094-1.6641 3-2a1.0001 1.0001 0 0 1 .52539-.16602z" fill="#e0e0e0" transform="translate(0 1036.4)"/></g></svg>
\ No newline at end of file +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g stroke-linecap="round" stroke-linejoin="round" stroke-width="2" transform="translate(0 -1036.4)"><circle cx="8" cy="1044.4" fill-opacity=".39216" r="8" stroke-opacity=".98824"/><path d="m8 1a7 7 0 0 0 -7 7 7 7 0 0 0 7 7 7 7 0 0 0 7-7 7 7 0 0 0 -7-7zm-.029297 3.002a1.0001 1.0001 0 0 1 1.0293.99805v7h-2v-5.1309l-1.4453.96289-1.1094-1.6641 3-2a1.0001 1.0001 0 0 1 .52539-.16602z" fill="#e0e0e0" transform="translate(0 1036.4)"/></g></svg> diff --git a/editor/icons/bool.svg b/editor/icons/bool.svg index 5ffd40a815..e6e32001ef 100644 --- a/editor/icons/bool.svg +++ b/editor/icons/bool.svg @@ -1 +1 @@ -<svg height="12" viewBox="0 0 16 12" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m0 2v8h2a3 3 0 0 0 2.5-1.3457 3 3 0 0 0 2.5 1.3457 3 3 0 0 0 2-.76758 3 3 0 0 0 2 .76758 3 3 0 0 0 2.5-1.3457 3 3 0 0 0 2.5 1.3457v-2a1 1 0 0 1 -1-1v-5h-2v2.7695a3 3 0 0 0 -2-.76953 3 3 0 0 0 -2 .76758 3 3 0 0 0 -2-.76758 3 3 0 0 0 -2.5 1.3457 3 3 0 0 0 -2.5-1.3457v-2zm2 4a1 1 0 0 1 1 1 1 1 0 0 1 -1 1zm5 0a1 1 0 0 1 1 1 1 1 0 0 1 -1 1 1 1 0 0 1 -1-1 1 1 0 0 1 1-1zm4 0a1 1 0 0 1 1 1 1 1 0 0 1 -1 1 1 1 0 0 1 -1-1 1 1 0 0 1 1-1z" fill="#8da6f0"/></svg>
\ No newline at end of file +<svg height="12" viewBox="0 0 16 12" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m0 2v8h2a3 3 0 0 0 2.5-1.3457 3 3 0 0 0 2.5 1.3457 3 3 0 0 0 2-.76758 3 3 0 0 0 2 .76758 3 3 0 0 0 2.5-1.3457 3 3 0 0 0 2.5 1.3457v-2a1 1 0 0 1 -1-1v-5h-2v2.7695a3 3 0 0 0 -2-.76953 3 3 0 0 0 -2 .76758 3 3 0 0 0 -2-.76758 3 3 0 0 0 -2.5 1.3457 3 3 0 0 0 -2.5-1.3457v-2zm2 4a1 1 0 0 1 1 1 1 1 0 0 1 -1 1zm5 0a1 1 0 0 1 1 1 1 1 0 0 1 -1 1 1 1 0 0 1 -1-1 1 1 0 0 1 1-1zm4 0a1 1 0 0 1 1 1 1 1 0 0 1 -1 1 1 1 0 0 1 -1-1 1 1 0 0 1 1-1z" fill="#8da6f0"/></svg> diff --git a/editor/icons/float.svg b/editor/icons/float.svg index 5c09d4c244..1e931ad930 100644 --- a/editor/icons/float.svg +++ b/editor/icons/float.svg @@ -1 +1 @@ -<svg height="12" viewBox="0 0 16 12" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3 2a3 3 0 0 0 -3 3v5h2v-2h2v-2h-2v-1a1 1 0 0 1 1-1h1v-2zm3 0v5a3 3 0 0 0 3 3h1v-2h-1a1 1 0 0 1 -1-1v-5zm6 0v5a3 3 0 0 0 3 3h1v-2h-1a1 1 0 0 1 -1-1v-1h2v-2h-2v-2z" fill="#61daf4"/></svg>
\ No newline at end of file +<svg height="12" viewBox="0 0 16 12" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3 2a3 3 0 0 0 -3 3v5h2v-2h2v-2h-2v-1a1 1 0 0 1 1-1h1v-2zm3 0v5a3 3 0 0 0 3 3h1v-2h-1a1 1 0 0 1 -1-1v-5zm6 0v5a3 3 0 0 0 3 3h1v-2h-1a1 1 0 0 1 -1-1v-1h2v-2h-2v-2z" fill="#61daf4"/></svg> diff --git a/editor/icons/int.svg b/editor/icons/int.svg index 4226c8cb7e..f8c88300f7 100644 --- a/editor/icons/int.svg +++ b/editor/icons/int.svg @@ -1 +1 @@ -<svg height="12" viewBox="0 0 16 12" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m1 2v2h2v-2zm11 0v5a3 3 0 0 0 3 3h1v-2h-1a1 1 0 0 1 -1-1v-1h2v-2h-2v-2zm-8 2v6h2v-4h1a1 1 0 0 1 1 1v3h2v-3a3 3 0 0 0 -3-3h-1zm-3 2v4h2v-4z" fill="#7dc6ef"/></svg>
\ No newline at end of file +<svg height="12" viewBox="0 0 16 12" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m1 2v2h2v-2zm11 0v5a3 3 0 0 0 3 3h1v-2h-1a1 1 0 0 1 -1-1v-1h2v-2h-2v-2zm-8 2v6h2v-4h1a1 1 0 0 1 1 1v3h2v-3a3 3 0 0 0 -3-3h-1zm-3 2v4h2v-4z" fill="#7dc6ef"/></svg> diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index de04a299fb..be220fb30c 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -117,7 +117,7 @@ void AnimationPlayerEditor::_notification(int p_what) { stop->set_icon(get_theme_icon("Stop", "EditorIcons")); onion_toggle->set_icon(get_theme_icon("Onion", "EditorIcons")); - onion_skinning->set_icon(get_theme_icon("GuiTabMenu", "EditorIcons")); + onion_skinning->set_icon(get_theme_icon("GuiTabMenuHl", "EditorIcons")); pin->set_icon(get_theme_icon("Pin", "EditorIcons")); diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 3af0b0d4e1..44913abe8b 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -3982,7 +3982,7 @@ void CanvasItemEditor::_notification(int p_what) { rotate_button->set_icon(get_theme_icon("ToolRotate", "EditorIcons")); smart_snap_button->set_icon(get_theme_icon("Snap", "EditorIcons")); grid_snap_button->set_icon(get_theme_icon("SnapGrid", "EditorIcons")); - snap_config_menu->set_icon(get_theme_icon("GuiTabMenu", "EditorIcons")); + snap_config_menu->set_icon(get_theme_icon("GuiTabMenuHl", "EditorIcons")); skeleton_menu->set_icon(get_theme_icon("Bone", "EditorIcons")); override_camera_button->set_icon(get_theme_icon("Camera2D", "EditorIcons")); pan_button->set_icon(get_theme_icon("ToolPan", "EditorIcons")); @@ -3999,7 +3999,7 @@ void CanvasItemEditor::_notification(int p_what) { key_scale_button->set_icon(get_theme_icon("KeyScale", "EditorIcons")); key_insert_button->set_icon(get_theme_icon("Key", "EditorIcons")); key_auto_insert_button->set_icon(get_theme_icon("AutoKey", "EditorIcons")); - animation_menu->set_icon(get_theme_icon("GuiTabMenu", "EditorIcons")); + animation_menu->set_icon(get_theme_icon("GuiTabMenuHl", "EditorIcons")); zoom_minus->set_icon(get_theme_icon("ZoomLess", "EditorIcons")); zoom_plus->set_icon(get_theme_icon("ZoomMore", "EditorIcons")); @@ -6396,7 +6396,7 @@ CanvasItemEditorViewport::CanvasItemEditorViewport(EditorNode *p_node, CanvasIte selector->add_child(vbc); vbc->set_h_size_flags(Control::SIZE_EXPAND_FILL); vbc->set_v_size_flags(Control::SIZE_EXPAND_FILL); - vbc->set_custom_minimum_size(Size2(200, 260) * EDSCALE); + vbc->set_custom_minimum_size(Size2(240, 260) * EDSCALE); btn_group = memnew(VBoxContainer); vbc->add_child(btn_group); diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index b51ea9e1c6..6165f39561 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -2551,7 +2551,7 @@ void Node3DEditorViewport::_notification(int p_what) { } if (p_what == NOTIFICATION_THEME_CHANGED) { - view_menu->set_icon(get_theme_icon("GuiTabMenu", "EditorIcons")); + view_menu->set_icon(get_theme_icon("GuiTabMenuHl", "EditorIcons")); preview_camera->set_icon(get_theme_icon("Camera3D", "EditorIcons")); view_menu->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles")); diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 8386d44e69..67268e0027 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -51,6 +51,165 @@ #include "servers/display_server.h" #include "text_editor.h" +/*** SYNTAX HIGHLIGHTER ****/ + +String EditorSyntaxHighlighter::_get_name() const { + ScriptInstance *si = get_script_instance(); + if (si && si->has_method("_get_name")) { + return si->call("_get_name"); + } + return "Unnamed"; +} + +Array EditorSyntaxHighlighter::_get_supported_languages() const { + ScriptInstance *si = get_script_instance(); + if (si && si->has_method("_get_supported_languages")) { + return si->call("_get_supported_languages"); + } + return Array(); +} + +Ref<EditorSyntaxHighlighter> EditorSyntaxHighlighter::_create() const { + Ref<EditorSyntaxHighlighter> syntax_highlighter; + syntax_highlighter.instance(); + if (get_script_instance()) { + syntax_highlighter->set_script(get_script_instance()->get_script()); + } + return syntax_highlighter; +} + +void EditorSyntaxHighlighter::_bind_methods() { + ClassDB::bind_method(D_METHOD("_get_edited_resource"), &EditorSyntaxHighlighter::_get_edited_resource); + + BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_name")); + BIND_VMETHOD(MethodInfo(Variant::ARRAY, "_get_supported_languages")); + BIND_VMETHOD(MethodInfo(Variant::ARRAY, "_get_supported_extentions")); +} + +//// + +void EditorStandardSyntaxHighlighter::_update_cache() { + highlighter->set_text_edit(text_edit); + highlighter->clear_keyword_colors(); + highlighter->clear_member_keyword_colors(); + highlighter->clear_color_regions(); + + highlighter->set_symbol_color(EDITOR_GET("text_editor/highlighting/symbol_color")); + highlighter->set_function_color(EDITOR_GET("text_editor/highlighting/function_color")); + highlighter->set_number_color(EDITOR_GET("text_editor/highlighting/number_color")); + highlighter->set_member_variable_color(EDITOR_GET("text_editor/highlighting/member_variable_color")); + + /* Engine types. */ + const Color type_color = EDITOR_GET("text_editor/highlighting/engine_type_color"); + List<StringName> types; + ClassDB::get_class_list(&types); + for (List<StringName>::Element *E = types.front(); E; E = E->next()) { + String n = E->get(); + if (n.begins_with("_")) { + n = n.substr(1, n.length()); + } + highlighter->add_keyword_color(n, type_color); + } + + /* User types. */ + const Color usertype_color = EDITOR_GET("text_editor/highlighting/user_type_color"); + List<StringName> global_classes; + ScriptServer::get_global_class_list(&global_classes); + for (List<StringName>::Element *E = global_classes.front(); E; E = E->next()) { + highlighter->add_keyword_color(E->get(), usertype_color); + } + + /* Autoloads. */ + Map<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list(); + for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) { + const ProjectSettings::AutoloadInfo &info = E->value(); + if (info.is_singleton) { + highlighter->add_keyword_color(info.name, usertype_color); + } + } + + const Ref<Script> script = _get_edited_resource(); + if (script.is_valid()) { + /* Core types. */ + const Color basetype_color = EDITOR_GET("text_editor/highlighting/base_type_color"); + List<String> core_types; + script->get_language()->get_core_type_words(&core_types); + for (List<String>::Element *E = core_types.front(); E; E = E->next()) { + highlighter->add_keyword_color(E->get(), basetype_color); + } + + /* Reserved words. */ + const Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color"); + List<String> keywords; + script->get_language()->get_reserved_words(&keywords); + for (List<String>::Element *E = keywords.front(); E; E = E->next()) { + highlighter->add_keyword_color(E->get(), keyword_color); + } + + /* Member types. */ + const Color member_variable_color = EDITOR_GET("text_editor/highlighting/member_variable_color"); + StringName instance_base = script->get_instance_base_type(); + if (instance_base != StringName()) { + List<PropertyInfo> plist; + ClassDB::get_property_list(instance_base, &plist); + for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) { + String name = E->get().name; + if (E->get().usage & PROPERTY_USAGE_CATEGORY || E->get().usage & PROPERTY_USAGE_GROUP || E->get().usage & PROPERTY_USAGE_SUBGROUP) { + continue; + } + if (name.find("/") != -1) { + continue; + } + highlighter->add_member_keyword_color(name, member_variable_color); + } + + List<String> clist; + ClassDB::get_integer_constant_list(instance_base, &clist); + for (List<String>::Element *E = clist.front(); E; E = E->next()) { + highlighter->add_member_keyword_color(E->get(), member_variable_color); + } + } + + /* Comments */ + const Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color"); + List<String> comments; + script->get_language()->get_comment_delimiters(&comments); + for (List<String>::Element *E = comments.front(); E; E = E->next()) { + String comment = E->get(); + String beg = comment.get_slice(" ", 0); + String end = comment.get_slice_count(" ") > 1 ? comment.get_slice(" ", 1) : String(); + highlighter->add_color_region(beg, end, comment_color, end == ""); + } + + /* Strings */ + const Color string_color = EDITOR_GET("text_editor/highlighting/string_color"); + List<String> strings; + script->get_language()->get_string_delimiters(&strings); + for (List<String>::Element *E = strings.front(); E; E = E->next()) { + String string = E->get(); + String beg = string.get_slice(" ", 0); + String end = string.get_slice_count(" ") > 1 ? string.get_slice(" ", 1) : String(); + highlighter->add_color_region(beg, end, string_color, end == ""); + } + } +} + +Ref<EditorSyntaxHighlighter> EditorStandardSyntaxHighlighter::_create() const { + Ref<EditorStandardSyntaxHighlighter> syntax_highlighter; + syntax_highlighter.instance(); + return syntax_highlighter; +} + +//// + +Ref<EditorSyntaxHighlighter> EditorPlainTextSyntaxHighlighter::_create() const { + Ref<EditorPlainTextSyntaxHighlighter> syntax_highlighter; + syntax_highlighter.instance(); + return syntax_highlighter; +} + +//////////////////////////////////////////////////////////////////////////////// + /*** SCRIPT EDITOR ****/ void ScriptEditorBase::_bind_methods() { @@ -63,6 +222,8 @@ void ScriptEditorBase::_bind_methods() { // TODO: This signal is no use for VisualScript. ADD_SIGNAL(MethodInfo("search_in_files_requested", PropertyInfo(Variant::STRING, "text"))); ADD_SIGNAL(MethodInfo("replace_in_files_requested", PropertyInfo(Variant::STRING, "text"))); + + BIND_VMETHOD(MethodInfo("add_syntax_highlighter", PropertyInfo(Variant::OBJECT, "highlighter"))); } static bool _is_built_in_script(Script *p_script) { @@ -2019,13 +2180,16 @@ bool ScriptEditor::edit(const RES &p_resource, int p_line, int p_col, bool p_gra if (p_resource->get_class_name() != StringName("VisualScript")) { bool highlighter_set = false; - for (int i = 0; i < syntax_highlighters_func_count; i++) { - SyntaxHighlighter *highlighter = syntax_highlighters_funcs[i](); + for (int i = 0; i < syntax_highlighters.size(); i++) { + Ref<EditorSyntaxHighlighter> highlighter = syntax_highlighters[i]->_create(); + if (highlighter.is_null()) { + continue; + } se->add_syntax_highlighter(highlighter); if (script != nullptr && !highlighter_set) { - List<String> languages = highlighter->get_supported_languages(); - if (languages.find(script->get_language()->get_name())) { + Array languages = highlighter->_get_supported_languages(); + if (languages.find(script->get_language()->get_name()) > -1) { se->set_syntax_highlighter(highlighter); highlighter_set = true; } @@ -2768,6 +2932,18 @@ Vector<Ref<Script>> ScriptEditor::get_open_scripts() const { return out_scripts; } +Array ScriptEditor::_get_open_script_editors() const { + Array script_editors; + for (int i = 0; i < tab_container->get_child_count(); i++) { + ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i)); + if (!se) { + continue; + } + script_editors.push_back(se); + } + return script_editors; +} + void ScriptEditor::set_scene_root_script(Ref<Script> p_script) { bool open_dominant = EditorSettings::get_singleton()->get("text_editor/files/open_dominant_script_on_scene_change"); @@ -2813,12 +2989,18 @@ void ScriptEditor::_open_script_request(const String &p_path) { } } -int ScriptEditor::syntax_highlighters_func_count = 0; -CreateSyntaxHighlighterFunc ScriptEditor::syntax_highlighters_funcs[ScriptEditor::SYNTAX_HIGHLIGHTER_FUNC_MAX]; +void ScriptEditor::register_syntax_highlighter(const Ref<EditorSyntaxHighlighter> &p_syntax_highlighter) { + ERR_FAIL_COND(p_syntax_highlighter.is_null()); -void ScriptEditor::register_create_syntax_highlighter_function(CreateSyntaxHighlighterFunc p_func) { - ERR_FAIL_COND(syntax_highlighters_func_count == SYNTAX_HIGHLIGHTER_FUNC_MAX); - syntax_highlighters_funcs[syntax_highlighters_func_count++] = p_func; + if (syntax_highlighters.find(p_syntax_highlighter) == -1) { + syntax_highlighters.push_back(p_syntax_highlighter); + } +} + +void ScriptEditor::unregister_syntax_highlighter(const Ref<EditorSyntaxHighlighter> &p_syntax_highlighter) { + ERR_FAIL_COND(p_syntax_highlighter.is_null()); + + syntax_highlighters.erase(p_syntax_highlighter); } int ScriptEditor::script_editor_func_count = 0; @@ -2927,6 +3109,12 @@ void ScriptEditor::_bind_methods() { ClassDB::bind_method("_update_members_overview", &ScriptEditor::_update_members_overview); ClassDB::bind_method("_update_recent_scripts", &ScriptEditor::_update_recent_scripts); + ClassDB::bind_method("get_current_editor", &ScriptEditor::_get_current_editor); + ClassDB::bind_method("get_open_script_editors", &ScriptEditor::_get_open_script_editors); + + ClassDB::bind_method(D_METHOD("register_syntax_highlighter", "syntax_highlighter"), &ScriptEditor::register_syntax_highlighter); + ClassDB::bind_method(D_METHOD("unregister_syntax_highlighter", "syntax_highlighter"), &ScriptEditor::unregister_syntax_highlighter); + ClassDB::bind_method(D_METHOD("get_drag_data_fw", "point", "from"), &ScriptEditor::get_drag_data_fw); ClassDB::bind_method(D_METHOD("can_drop_data_fw", "point", "data", "from"), &ScriptEditor::can_drop_data_fw); ClassDB::bind_method(D_METHOD("drop_data_fw", "point", "data", "from"), &ScriptEditor::drop_data_fw); diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h index d51c95ec4b..3891af4091 100644 --- a/editor/plugins/script_editor_plugin.h +++ b/editor/plugins/script_editor_plugin.h @@ -47,6 +47,53 @@ #include "scene/main/timer.h" #include "scene/resources/text_file.h" +class EditorSyntaxHighlighter : public SyntaxHighlighter { + GDCLASS(EditorSyntaxHighlighter, SyntaxHighlighter) + +private: + REF edited_resourse; + +protected: + static void _bind_methods(); + +public: + virtual String _get_name() const; + virtual Array _get_supported_languages() const; + + void _set_edited_resource(const RES &p_res) { edited_resourse = p_res; } + REF _get_edited_resource() { return edited_resourse; } + + virtual Ref<EditorSyntaxHighlighter> _create() const; +}; + +class EditorStandardSyntaxHighlighter : public EditorSyntaxHighlighter { + GDCLASS(EditorStandardSyntaxHighlighter, EditorSyntaxHighlighter) + +private: + Ref<CodeHighlighter> highlighter; + +public: + virtual void _update_cache() override; + virtual Dictionary _get_line_syntax_highlighting(int p_line) override { return highlighter->get_line_syntax_highlighting(p_line); } + + virtual String _get_name() const override { return TTR("Standard"); } + + virtual Ref<EditorSyntaxHighlighter> _create() const override; + + EditorStandardSyntaxHighlighter() { highlighter.instance(); } +}; + +class EditorPlainTextSyntaxHighlighter : public EditorSyntaxHighlighter { + GDCLASS(EditorPlainTextSyntaxHighlighter, EditorSyntaxHighlighter) + +public: + virtual String _get_name() const override { return TTR("Plain Text"); } + + virtual Ref<EditorSyntaxHighlighter> _create() const override; +}; + +/////////////////////////////////////////////////////////////////////////////// + class ScriptEditorQuickOpen : public ConfirmationDialog { GDCLASS(ScriptEditorQuickOpen, ConfirmationDialog); @@ -80,8 +127,8 @@ protected: static void _bind_methods(); public: - virtual void add_syntax_highlighter(SyntaxHighlighter *p_highlighter) = 0; - virtual void set_syntax_highlighter(SyntaxHighlighter *p_highlighter) = 0; + virtual void add_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) = 0; + virtual void set_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) = 0; virtual void apply_code() = 0; virtual RES get_edited_resource() const = 0; @@ -120,7 +167,6 @@ public: ScriptEditorBase() {} }; -typedef SyntaxHighlighter *(*CreateSyntaxHighlighterFunc)(); typedef ScriptEditorBase *(*CreateScriptEditorFunc)(const RES &p_resource); class EditorScriptCodeCompletionCache; @@ -236,14 +282,12 @@ class ScriptEditor : public PanelContainer { enum { SCRIPT_EDITOR_FUNC_MAX = 32, - SYNTAX_HIGHLIGHTER_FUNC_MAX = 32 }; static int script_editor_func_count; static CreateScriptEditorFunc script_editor_funcs[SCRIPT_EDITOR_FUNC_MAX]; - static int syntax_highlighters_func_count; - static CreateSyntaxHighlighterFunc syntax_highlighters_funcs[SYNTAX_HIGHLIGHTER_FUNC_MAX]; + Vector<Ref<EditorSyntaxHighlighter>> syntax_highlighters; struct ScriptHistory { Control *control; @@ -322,6 +366,7 @@ class ScriptEditor : public PanelContainer { void _script_created(Ref<Script> p_script); ScriptEditorBase *_get_current_editor() const; + Array _get_open_script_editors() const; void _save_layout(); void _editor_settings_changed(); @@ -441,7 +486,9 @@ public: void set_live_auto_reload_running_scripts(bool p_enabled); - static void register_create_syntax_highlighter_function(CreateSyntaxHighlighterFunc p_func); + void register_syntax_highlighter(const Ref<EditorSyntaxHighlighter> &p_syntax_highlighter); + void unregister_syntax_highlighter(const Ref<EditorSyntaxHighlighter> &p_syntax_highlighter); + static void register_create_script_editor_function(CreateScriptEditorFunc p_func); ScriptEditor(EditorNode *p_editor); diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index 9304683d77..1e03d9dfab 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -132,7 +132,7 @@ void ScriptTextEditor::apply_code() { } script->set_source_code(code_editor->get_text_edit()->get_text()); script->update_exports(); - _update_member_keywords(); + code_editor->get_text_edit()->get_syntax_highlighter()->update_cache(); } RES ScriptTextEditor::get_edited_resource() const { @@ -155,43 +155,9 @@ void ScriptTextEditor::set_edited_resource(const RES &p_res) { _validate_script(); } -void ScriptTextEditor::_update_member_keywords() { - member_keywords.clear(); - code_editor->get_text_edit()->clear_member_keywords(); - Color member_variable_color = EDITOR_GET("text_editor/highlighting/member_variable_color"); - - StringName instance_base = script->get_instance_base_type(); - - if (instance_base == StringName()) { - return; - } - List<PropertyInfo> plist; - ClassDB::get_property_list(instance_base, &plist); - - for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) { - String name = E->get().name; - if (E->get().usage & PROPERTY_USAGE_CATEGORY || E->get().usage & PROPERTY_USAGE_GROUP || E->get().usage & PROPERTY_USAGE_SUBGROUP) { - continue; - } - if (name.find("/") != -1) { - continue; - } - - code_editor->get_text_edit()->add_member_keyword(name, member_variable_color); - } - - List<String> clist; - ClassDB::get_integer_constant_list(instance_base, &clist); - - for (List<String>::Element *E = clist.front(); E; E = E->next()) { - code_editor->get_text_edit()->add_member_keyword(E->get(), member_variable_color); - } -} - void ScriptTextEditor::_load_theme_settings() { TextEdit *text_edit = code_editor->get_text_edit(); - - text_edit->clear_colors(); + text_edit->clear_keywords(); Color background_color = EDITOR_GET("text_editor/highlighting/background_color"); Color completion_background_color = EDITOR_GET("text_editor/highlighting/completion_background_color"); @@ -210,9 +176,6 @@ void ScriptTextEditor::_load_theme_settings() { Color current_line_color = EDITOR_GET("text_editor/highlighting/current_line_color"); Color line_length_guideline_color = EDITOR_GET("text_editor/highlighting/line_length_guideline_color"); Color word_highlighted_color = EDITOR_GET("text_editor/highlighting/word_highlighted_color"); - Color number_color = EDITOR_GET("text_editor/highlighting/number_color"); - Color function_color = EDITOR_GET("text_editor/highlighting/function_color"); - Color member_variable_color = EDITOR_GET("text_editor/highlighting/member_variable_color"); Color mark_color = EDITOR_GET("text_editor/highlighting/mark_color"); Color bookmark_color = EDITOR_GET("text_editor/highlighting/bookmark_color"); Color breakpoint_color = EDITOR_GET("text_editor/highlighting/breakpoint_color"); @@ -220,13 +183,6 @@ void ScriptTextEditor::_load_theme_settings() { Color code_folding_color = EDITOR_GET("text_editor/highlighting/code_folding_color"); Color search_result_color = EDITOR_GET("text_editor/highlighting/search_result_color"); Color search_result_border_color = EDITOR_GET("text_editor/highlighting/search_result_border_color"); - Color symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color"); - Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color"); - Color basetype_color = EDITOR_GET("text_editor/highlighting/base_type_color"); - Color type_color = EDITOR_GET("text_editor/highlighting/engine_type_color"); - Color usertype_color = EDITOR_GET("text_editor/highlighting/user_type_color"); - Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color"); - Color string_color = EDITOR_GET("text_editor/highlighting/string_color"); text_edit->add_theme_color_override("background_color", background_color); text_edit->add_theme_color_override("completion_background_color", completion_background_color); @@ -245,9 +201,6 @@ void ScriptTextEditor::_load_theme_settings() { text_edit->add_theme_color_override("current_line_color", current_line_color); text_edit->add_theme_color_override("line_length_guideline_color", line_length_guideline_color); text_edit->add_theme_color_override("word_highlighted_color", word_highlighted_color); - text_edit->add_theme_color_override("number_color", number_color); - text_edit->add_theme_color_override("function_color", function_color); - text_edit->add_theme_color_override("member_variable_color", member_variable_color); text_edit->add_theme_color_override("bookmark_color", bookmark_color); text_edit->add_theme_color_override("breakpoint_color", breakpoint_color); text_edit->add_theme_color_override("executing_line_color", executing_line_color); @@ -255,18 +208,9 @@ void ScriptTextEditor::_load_theme_settings() { text_edit->add_theme_color_override("code_folding_color", code_folding_color); text_edit->add_theme_color_override("search_result_color", search_result_color); text_edit->add_theme_color_override("search_result_border_color", search_result_border_color); - text_edit->add_theme_color_override("symbol_color", symbol_color); text_edit->add_theme_constant_override("line_spacing", EDITOR_DEF("text_editor/theme/line_spacing", 6)); - colors_cache.symbol_color = symbol_color; - colors_cache.keyword_color = keyword_color; - colors_cache.basetype_color = basetype_color; - colors_cache.type_color = type_color; - colors_cache.usertype_color = usertype_color; - colors_cache.comment_color = comment_color; - colors_cache.string_color = string_color; - theme_loaded = true; if (!script.is_null()) { _set_theme_for_script(); @@ -279,98 +223,47 @@ void ScriptTextEditor::_set_theme_for_script() { } TextEdit *text_edit = code_editor->get_text_edit(); + text_edit->get_syntax_highlighter()->update_cache(); - List<String> keywords; - script->get_language()->get_reserved_words(&keywords); + /* add keywords for auto completion */ + // singleton autoloads (as types, just as engine singletons are) + Map<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list(); + for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) { + const ProjectSettings::AutoloadInfo &info = E->value(); + if (info.is_singleton) { + text_edit->add_keyword(info.name); + } + } - for (List<String>::Element *E = keywords.front(); E; E = E->next()) { - text_edit->add_keyword_color(E->get(), colors_cache.keyword_color); - } - - //colorize core types - const Color basetype_color = colors_cache.basetype_color; - text_edit->add_keyword_color("String", basetype_color); - text_edit->add_keyword_color("Vector2", basetype_color); - text_edit->add_keyword_color("Vector2i", basetype_color); - text_edit->add_keyword_color("Rect2", basetype_color); - text_edit->add_keyword_color("Rect2i", basetype_color); - text_edit->add_keyword_color("Vector3", basetype_color); - text_edit->add_keyword_color("Vector3i", basetype_color); - text_edit->add_keyword_color("Transform2D", basetype_color); - text_edit->add_keyword_color("Plane", basetype_color); - text_edit->add_keyword_color("Quat", basetype_color); - text_edit->add_keyword_color("AABB", basetype_color); - text_edit->add_keyword_color("Basis", basetype_color); - text_edit->add_keyword_color("Transform", basetype_color); - text_edit->add_keyword_color("Color", basetype_color); - text_edit->add_keyword_color("StringName", basetype_color); - text_edit->add_keyword_color("NodePath", basetype_color); - text_edit->add_keyword_color("RID", basetype_color); - text_edit->add_keyword_color("Object", basetype_color); - text_edit->add_keyword_color("Callable", basetype_color); - text_edit->add_keyword_color("Dictionary", basetype_color); - text_edit->add_keyword_color("Array", basetype_color); - text_edit->add_keyword_color("PackedByteArray", basetype_color); - text_edit->add_keyword_color("PackedInt32Array", basetype_color); - text_edit->add_keyword_color("PackedInt64Array", basetype_color); - text_edit->add_keyword_color("PackedFloat32Array", basetype_color); - text_edit->add_keyword_color("PackedFloat64Array", basetype_color); - text_edit->add_keyword_color("PackedStringArray", basetype_color); - text_edit->add_keyword_color("PackedVector2Array", basetype_color); - text_edit->add_keyword_color("PackedVector3Array", basetype_color); - text_edit->add_keyword_color("PackedColorArray", basetype_color); - - //colorize engine types + // engine types List<StringName> types; ClassDB::get_class_list(&types); - for (List<StringName>::Element *E = types.front(); E; E = E->next()) { String n = E->get(); if (n.begins_with("_")) { n = n.substr(1, n.length()); } - - text_edit->add_keyword_color(n, colors_cache.type_color); + text_edit->add_keyword(n); } - _update_member_keywords(); - //colorize user types + // user types List<StringName> global_classes; ScriptServer::get_global_class_list(&global_classes); - for (List<StringName>::Element *E = global_classes.front(); E; E = E->next()) { - text_edit->add_keyword_color(E->get(), colors_cache.usertype_color); - } - - //colorize singleton autoloads (as types, just as engine singletons are) - Map<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list(); - for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) { - const ProjectSettings::AutoloadInfo &info = E->value(); - if (info.is_singleton) { - text_edit->add_keyword_color(info.name, colors_cache.usertype_color); - } + text_edit->add_keyword(E->get()); } - //colorize comments - List<String> comments; - script->get_language()->get_comment_delimiters(&comments); - - for (List<String>::Element *E = comments.front(); E; E = E->next()) { - String comment = E->get(); - String beg = comment.get_slice(" ", 0); - String end = comment.get_slice_count(" ") > 1 ? comment.get_slice(" ", 1) : String(); - - text_edit->add_color_region(beg, end, colors_cache.comment_color, end == ""); + List<String> keywords; + script->get_language()->get_reserved_words(&keywords); + for (List<String>::Element *E = keywords.front(); E; E = E->next()) { + text_edit->add_keyword(E->get()); } - //colorize strings - List<String> strings; - script->get_language()->get_string_delimiters(&strings); - for (List<String>::Element *E = strings.front(); E; E = E->next()) { - String string = E->get(); - String beg = string.get_slice(" ", 0); - String end = string.get_slice_count(" ") > 1 ? string.get_slice(" ", 1) : String(); - text_edit->add_color_region(beg, end, colors_cache.string_color, end == ""); + // core types + List<String> core_types; + script->get_language()->get_core_type_words(&core_types); + for (List<String>::Element *E = core_types.front(); E; E = E->next()) { + text_edit->add_keyword(E->get()); } } @@ -555,7 +448,7 @@ void ScriptTextEditor::_validate_script() { if (!script->is_tool()) { script->set_source_code(text); script->update_exports(); - _update_member_keywords(); + te->get_syntax_highlighter()->update_cache(); } functions.clear(); @@ -1380,28 +1273,24 @@ void ScriptTextEditor::_edit_option_toggle_inline_comment() { code_editor->toggle_inline_comment(delimiter); } -void ScriptTextEditor::add_syntax_highlighter(SyntaxHighlighter *p_highlighter) { - highlighters[p_highlighter->get_name()] = p_highlighter; - highlighter_menu->add_radio_check_item(p_highlighter->get_name()); +void ScriptTextEditor::add_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) { + highlighters[p_highlighter->_get_name()] = p_highlighter; + highlighter_menu->add_radio_check_item(p_highlighter->_get_name()); } -void ScriptTextEditor::set_syntax_highlighter(SyntaxHighlighter *p_highlighter) { +void ScriptTextEditor::set_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) { TextEdit *te = code_editor->get_text_edit(); - te->_set_syntax_highlighting(p_highlighter); - if (p_highlighter != nullptr) { - highlighter_menu->set_item_checked(highlighter_menu->get_item_idx_from_text(p_highlighter->get_name()), true); - } else { - highlighter_menu->set_item_checked(highlighter_menu->get_item_idx_from_text(TTR("Standard")), true); - } + p_highlighter->_set_edited_resource(script); + te->set_syntax_highlighter(p_highlighter); + highlighter_menu->set_item_checked(highlighter_menu->get_item_idx_from_text(p_highlighter->_get_name()), true); } void ScriptTextEditor::_change_syntax_highlighter(int p_idx) { - Map<String, SyntaxHighlighter *>::Element *el = highlighters.front(); + Map<String, Ref<EditorSyntaxHighlighter>>::Element *el = highlighters.front(); while (el != nullptr) { highlighter_menu->set_item_checked(highlighter_menu->get_item_idx_from_text(el->key()), false); el = el->next(); } - // highlighter_menu->set_item_checked(p_idx, true); set_syntax_highlighter(highlighters[highlighter_menu->get_item_text(p_idx)]); } @@ -1411,6 +1300,8 @@ void ScriptTextEditor::_bind_methods() { ClassDB::bind_method("get_drag_data_fw", &ScriptTextEditor::get_drag_data_fw); ClassDB::bind_method("can_drop_data_fw", &ScriptTextEditor::can_drop_data_fw); ClassDB::bind_method("drop_data_fw", &ScriptTextEditor::drop_data_fw); + + ClassDB::bind_method(D_METHOD("add_syntax_highlighter", "highlighter"), &ScriptTextEditor::add_syntax_highlighter); } Control *ScriptTextEditor::get_edit_menu() { @@ -1825,14 +1716,21 @@ ScriptTextEditor::ScriptTextEditor() { convert_case->add_shortcut(ED_SHORTCUT("script_text_editor/capitalize", TTR("Capitalize"), KEY_MASK_SHIFT | KEY_F6), EDIT_CAPITALIZE); convert_case->connect("id_pressed", callable_mp(this, &ScriptTextEditor::_edit_option)); - highlighters[TTR("Standard")] = nullptr; highlighter_menu = memnew(PopupMenu); highlighter_menu->set_name("highlighter_menu"); edit_menu->get_popup()->add_child(highlighter_menu); edit_menu->get_popup()->add_submenu_item(TTR("Syntax Highlighter"), "highlighter_menu"); - highlighter_menu->add_radio_check_item(TTR("Standard")); highlighter_menu->connect("id_pressed", callable_mp(this, &ScriptTextEditor::_change_syntax_highlighter)); + Ref<EditorPlainTextSyntaxHighlighter> plain_highlighter; + plain_highlighter.instance(); + add_syntax_highlighter(plain_highlighter); + + Ref<EditorStandardSyntaxHighlighter> highlighter; + highlighter.instance(); + add_syntax_highlighter(highlighter); + set_syntax_highlighter(highlighter); + search_menu = memnew(MenuButton); edit_hb->add_child(search_menu); search_menu->set_text(TTR("Search")); @@ -1891,11 +1789,6 @@ ScriptTextEditor::ScriptTextEditor() { } ScriptTextEditor::~ScriptTextEditor() { - for (const Map<String, SyntaxHighlighter *>::Element *E = highlighters.front(); E; E = E->next()) { - if (E->get() != nullptr) { - memdelete(E->get()); - } - } highlighters.clear(); } diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h index a8d7f80e7b..6d7f84d746 100644 --- a/editor/plugins/script_text_editor.h +++ b/editor/plugins/script_text_editor.h @@ -83,18 +83,6 @@ class ScriptTextEditor : public ScriptEditorBase { Vector2 color_position; String color_args; - void _update_member_keywords(); - - struct ColorsCache { - Color symbol_color; - Color keyword_color; - Color basetype_color; - Color type_color; - Color usertype_color; - Color comment_color; - Color string_color; - } colors_cache; - bool theme_loaded; enum { @@ -164,7 +152,7 @@ protected: void _notification(int p_what); static void _bind_methods(); - Map<String, SyntaxHighlighter *> highlighters; + Map<String, Ref<EditorSyntaxHighlighter>> highlighters; void _change_syntax_highlighter(int p_idx); void _edit_option(int p_op); @@ -190,8 +178,8 @@ protected: public: void _update_connected_methods(); - virtual void add_syntax_highlighter(SyntaxHighlighter *p_highlighter) override; - virtual void set_syntax_highlighter(SyntaxHighlighter *p_highlighter) override; + virtual void add_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) override; + virtual void set_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) override; void update_toggle_scripts_button(); virtual void apply_code() override; diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 7dd0b8a238..3867c8538a 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -83,8 +83,6 @@ void ShaderTextEditor::reload_text() { } void ShaderTextEditor::_load_theme_settings() { - get_text_edit()->clear_colors(); - Color background_color = EDITOR_GET("text_editor/highlighting/background_color"); Color completion_background_color = EDITOR_GET("text_editor/highlighting/completion_background_color"); Color completion_selected_color = EDITOR_GET("text_editor/highlighting/completion_selected_color"); @@ -101,9 +99,6 @@ void ShaderTextEditor::_load_theme_settings() { Color current_line_color = EDITOR_GET("text_editor/highlighting/current_line_color"); Color line_length_guideline_color = EDITOR_GET("text_editor/highlighting/line_length_guideline_color"); Color word_highlighted_color = EDITOR_GET("text_editor/highlighting/word_highlighted_color"); - Color number_color = EDITOR_GET("text_editor/highlighting/number_color"); - Color function_color = EDITOR_GET("text_editor/highlighting/function_color"); - Color member_variable_color = EDITOR_GET("text_editor/highlighting/member_variable_color"); Color mark_color = EDITOR_GET("text_editor/highlighting/mark_color"); Color bookmark_color = EDITOR_GET("text_editor/highlighting/bookmark_color"); Color breakpoint_color = EDITOR_GET("text_editor/highlighting/breakpoint_color"); @@ -111,9 +106,6 @@ void ShaderTextEditor::_load_theme_settings() { Color code_folding_color = EDITOR_GET("text_editor/highlighting/code_folding_color"); Color search_result_color = EDITOR_GET("text_editor/highlighting/search_result_color"); Color search_result_border_color = EDITOR_GET("text_editor/highlighting/search_result_border_color"); - Color symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color"); - Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color"); - Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color"); get_text_edit()->add_theme_color_override("background_color", background_color); get_text_edit()->add_theme_color_override("completion_background_color", completion_background_color); @@ -131,9 +123,6 @@ void ShaderTextEditor::_load_theme_settings() { get_text_edit()->add_theme_color_override("current_line_color", current_line_color); get_text_edit()->add_theme_color_override("line_length_guideline_color", line_length_guideline_color); get_text_edit()->add_theme_color_override("word_highlighted_color", word_highlighted_color); - get_text_edit()->add_theme_color_override("number_color", number_color); - get_text_edit()->add_theme_color_override("function_color", function_color); - get_text_edit()->add_theme_color_override("member_variable_color", member_variable_color); get_text_edit()->add_theme_color_override("mark_color", mark_color); get_text_edit()->add_theme_color_override("bookmark_color", bookmark_color); get_text_edit()->add_theme_color_override("breakpoint_color", breakpoint_color); @@ -141,7 +130,11 @@ void ShaderTextEditor::_load_theme_settings() { get_text_edit()->add_theme_color_override("code_folding_color", code_folding_color); get_text_edit()->add_theme_color_override("search_result_color", search_result_color); get_text_edit()->add_theme_color_override("search_result_border_color", search_result_border_color); - get_text_edit()->add_theme_color_override("symbol_color", symbol_color); + + syntax_highlighter->set_number_color(EDITOR_GET("text_editor/highlighting/number_color")); + syntax_highlighter->set_symbol_color(EDITOR_GET("text_editor/highlighting/symbol_color")); + syntax_highlighter->set_function_color(EDITOR_GET("text_editor/highlighting/function_color")); + syntax_highlighter->set_member_variable_color(EDITOR_GET("text_editor/highlighting/member_variable_color")); List<String> keywords; ShaderLanguage::get_keyword_list(&keywords); @@ -158,13 +151,17 @@ void ShaderTextEditor::_load_theme_settings() { } } + const Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color"); + syntax_highlighter->clear_keyword_colors(); for (List<String>::Element *E = keywords.front(); E; E = E->next()) { - get_text_edit()->add_keyword_color(E->get(), keyword_color); + syntax_highlighter->add_keyword_color(E->get(), keyword_color); } //colorize comments - get_text_edit()->add_color_region("/*", "*/", comment_color, false); - get_text_edit()->add_color_region("//", "", comment_color, false); + const Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color"); + syntax_highlighter->clear_color_regions(); + syntax_highlighter->add_color_region("/*", "*/", comment_color, false); + syntax_highlighter->add_color_region("//", "", comment_color, false); } void ShaderTextEditor::_check_shader_mode() { @@ -236,6 +233,8 @@ void ShaderTextEditor::_bind_methods() { } ShaderTextEditor::ShaderTextEditor() { + syntax_highlighter.instance(); + get_text_edit()->set_syntax_highlighter(syntax_highlighter); } /*** SCRIPT EDITOR ******/ @@ -356,7 +355,6 @@ void ShaderEditor::_editor_settings_changed() { shader_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/indent/draw_tabs")); shader_editor->get_text_edit()->set_draw_spaces(EditorSettings::get_singleton()->get("text_editor/indent/draw_spaces")); shader_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/appearance/show_line_numbers")); - shader_editor->get_text_edit()->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/highlighting/syntax_highlighting")); shader_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlighting/highlight_all_occurrences")); shader_editor->get_text_edit()->set_highlight_current_line(EditorSettings::get_singleton()->get("text_editor/highlighting/highlight_current_line")); shader_editor->get_text_edit()->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/cursor/caret_blink")); diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h index 6ad3413dd7..904aed186a 100644 --- a/editor/plugins/shader_editor_plugin.h +++ b/editor/plugins/shader_editor_plugin.h @@ -44,6 +44,7 @@ class ShaderTextEditor : public CodeTextEditor { GDCLASS(ShaderTextEditor, CodeTextEditor); + Ref<CodeHighlighter> syntax_highlighter; Ref<Shader> shader; void _check_shader_mode(); diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp index 3ceb9bfd82..d602d152fe 100644 --- a/editor/plugins/text_editor.cpp +++ b/editor/plugins/text_editor.cpp @@ -33,35 +33,19 @@ #include "core/os/keyboard.h" #include "editor/editor_node.h" -void TextEditor::add_syntax_highlighter(SyntaxHighlighter *p_highlighter) { - highlighters[p_highlighter->get_name()] = p_highlighter; - highlighter_menu->add_radio_check_item(p_highlighter->get_name()); +void TextEditor::add_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) { + highlighters[p_highlighter->_get_name()] = p_highlighter; + highlighter_menu->add_radio_check_item(p_highlighter->_get_name()); } -void TextEditor::set_syntax_highlighter(SyntaxHighlighter *p_highlighter) { +void TextEditor::set_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) { TextEdit *te = code_editor->get_text_edit(); - te->_set_syntax_highlighting(p_highlighter); - if (p_highlighter != nullptr) { - highlighter_menu->set_item_checked(highlighter_menu->get_item_idx_from_text(p_highlighter->get_name()), true); - } else { - highlighter_menu->set_item_checked(highlighter_menu->get_item_idx_from_text("Standard"), true); - } - - // little work around. GDScript highlighter goes through text_edit for colours, - // so to remove all colours we need to set and unset them here. - if (p_highlighter == nullptr) { // standard - TextEdit *text_edit = code_editor->get_text_edit(); - text_edit->add_theme_color_override("number_color", colors_cache.font_color); - text_edit->add_theme_color_override("function_color", colors_cache.font_color); - text_edit->add_theme_color_override("number_color", colors_cache.font_color); - text_edit->add_theme_color_override("member_variable_color", colors_cache.font_color); - } else { - _load_theme_settings(); - } + te->set_syntax_highlighter(p_highlighter); + highlighter_menu->set_item_checked(highlighter_menu->get_item_idx_from_text(p_highlighter->_get_name()), true); } void TextEditor::_change_syntax_highlighter(int p_idx) { - Map<String, SyntaxHighlighter *>::Element *el = highlighters.front(); + Map<String, Ref<EditorSyntaxHighlighter>>::Element *el = highlighters.front(); while (el != nullptr) { highlighter_menu->set_item_checked(highlighter_menu->get_item_idx_from_text(el->key()), false); el = el->next(); @@ -71,7 +55,7 @@ void TextEditor::_change_syntax_highlighter(int p_idx) { void TextEditor::_load_theme_settings() { TextEdit *text_edit = code_editor->get_text_edit(); - text_edit->clear_colors(); + text_edit->get_syntax_highlighter()->update_cache(); Color background_color = EDITOR_GET("text_editor/highlighting/background_color"); Color completion_background_color = EDITOR_GET("text_editor/highlighting/completion_background_color"); @@ -89,9 +73,6 @@ void TextEditor::_load_theme_settings() { Color current_line_color = EDITOR_GET("text_editor/highlighting/current_line_color"); Color line_length_guideline_color = EDITOR_GET("text_editor/highlighting/line_length_guideline_color"); Color word_highlighted_color = EDITOR_GET("text_editor/highlighting/word_highlighted_color"); - Color number_color = EDITOR_GET("text_editor/highlighting/number_color"); - Color function_color = EDITOR_GET("text_editor/highlighting/function_color"); - Color member_variable_color = EDITOR_GET("text_editor/highlighting/member_variable_color"); Color mark_color = EDITOR_GET("text_editor/highlighting/mark_color"); Color bookmark_color = EDITOR_GET("text_editor/highlighting/bookmark_color"); Color breakpoint_color = EDITOR_GET("text_editor/highlighting/breakpoint_color"); @@ -99,12 +80,6 @@ void TextEditor::_load_theme_settings() { Color code_folding_color = EDITOR_GET("text_editor/highlighting/code_folding_color"); Color search_result_color = EDITOR_GET("text_editor/highlighting/search_result_color"); Color search_result_border_color = EDITOR_GET("text_editor/highlighting/search_result_border_color"); - Color symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color"); - Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color"); - Color basetype_color = EDITOR_GET("text_editor/highlighting/base_type_color"); - Color type_color = EDITOR_GET("text_editor/highlighting/engine_type_color"); - Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color"); - Color string_color = EDITOR_GET("text_editor/highlighting/string_color"); text_edit->add_theme_color_override("background_color", background_color); text_edit->add_theme_color_override("completion_background_color", completion_background_color); @@ -122,9 +97,6 @@ void TextEditor::_load_theme_settings() { text_edit->add_theme_color_override("current_line_color", current_line_color); text_edit->add_theme_color_override("line_length_guideline_color", line_length_guideline_color); text_edit->add_theme_color_override("word_highlighted_color", word_highlighted_color); - text_edit->add_theme_color_override("number_color", number_color); - text_edit->add_theme_color_override("function_color", function_color); - text_edit->add_theme_color_override("member_variable_color", member_variable_color); text_edit->add_theme_color_override("breakpoint_color", breakpoint_color); text_edit->add_theme_color_override("executing_line_color", executing_line_color); text_edit->add_theme_color_override("mark_color", mark_color); @@ -132,17 +104,8 @@ void TextEditor::_load_theme_settings() { text_edit->add_theme_color_override("code_folding_color", code_folding_color); text_edit->add_theme_color_override("search_result_color", search_result_color); text_edit->add_theme_color_override("search_result_border_color", search_result_border_color); - text_edit->add_theme_color_override("symbol_color", symbol_color); text_edit->add_theme_constant_override("line_spacing", EDITOR_DEF("text_editor/theme/line_spacing", 6)); - - colors_cache.font_color = text_color; - colors_cache.symbol_color = symbol_color; - colors_cache.keyword_color = keyword_color; - colors_cache.basetype_color = basetype_color; - colors_cache.type_color = type_color; - colors_cache.comment_color = comment_color; - colors_cache.string_color = string_color; } String TextEditor::get_name() { @@ -471,6 +434,7 @@ void TextEditor::_convert_case(CodeTextEditor::CaseStyle p_case) { } void TextEditor::_bind_methods() { + ClassDB::bind_method(D_METHOD("add_syntax_highlighter", "highlighter"), &TextEditor::add_syntax_highlighter); } static ScriptEditorBase *create_editor(const RES &p_resource) { @@ -634,14 +598,21 @@ TextEditor::TextEditor() { convert_case->add_shortcut(ED_SHORTCUT("script_text_editor/capitalize", TTR("Capitalize")), EDIT_CAPITALIZE); convert_case->connect("id_pressed", callable_mp(this, &TextEditor::_edit_option)); - highlighters["Standard"] = nullptr; highlighter_menu = memnew(PopupMenu); highlighter_menu->set_name("highlighter_menu"); edit_menu->get_popup()->add_child(highlighter_menu); edit_menu->get_popup()->add_submenu_item(TTR("Syntax Highlighter"), "highlighter_menu"); - highlighter_menu->add_radio_check_item(TTR("Standard")); highlighter_menu->connect("id_pressed", callable_mp(this, &TextEditor::_change_syntax_highlighter)); + Ref<EditorPlainTextSyntaxHighlighter> plain_highlighter; + plain_highlighter.instance(); + add_syntax_highlighter(plain_highlighter); + + Ref<EditorStandardSyntaxHighlighter> highlighter; + highlighter.instance(); + add_syntax_highlighter(highlighter); + set_syntax_highlighter(plain_highlighter); + MenuButton *goto_menu = memnew(MenuButton); edit_hb->add_child(goto_menu); goto_menu->set_text(TTR("Go To")); @@ -666,11 +637,6 @@ TextEditor::TextEditor() { } TextEditor::~TextEditor() { - for (const Map<String, SyntaxHighlighter *>::Element *E = highlighters.front(); E; E = E->next()) { - if (E->get() != nullptr) { - memdelete(E->get()); - } - } highlighters.clear(); } diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h index 5af020eabe..5299776b56 100644 --- a/editor/plugins/text_editor.h +++ b/editor/plugins/text_editor.h @@ -50,16 +50,6 @@ private: GotoLineDialog *goto_line_dialog; - struct ColorsCache { - Color font_color; - Color symbol_color; - Color keyword_color; - Color basetype_color; - Color type_color; - Color comment_color; - Color string_color; - } colors_cache; - enum { EDIT_UNDO, EDIT_REDO, @@ -104,7 +94,7 @@ protected: void _make_context_menu(bool p_selection, bool p_can_fold, bool p_is_folded, Vector2 p_position); void _text_edit_gui_input(const Ref<InputEvent> &ev); - Map<String, SyntaxHighlighter *> highlighters; + Map<String, Ref<EditorSyntaxHighlighter>> highlighters; void _change_syntax_highlighter(int p_idx); void _load_theme_settings(); @@ -116,8 +106,8 @@ protected: void _bookmark_item_pressed(int p_idx); public: - virtual void add_syntax_highlighter(SyntaxHighlighter *p_highlighter) override; - virtual void set_syntax_highlighter(SyntaxHighlighter *p_highlighter) override; + virtual void add_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) override; + virtual void set_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) override; virtual String get_name() override; virtual Ref<Texture2D> get_theme_icon() override; diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index c19140ae7c..ea6c5edcef 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -824,6 +824,8 @@ void VisualShaderEditor::_update_graph() { if (is_expression) { TextEdit *expression_box = memnew(TextEdit); + Ref<CodeHighlighter> expression_syntax_highlighter; + expression_syntax_highlighter.instance(); expression_node->set_control(expression_box, 0); node->add_child(expression_box); @@ -833,18 +835,18 @@ void VisualShaderEditor::_update_graph() { Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color"); Color symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color"); - expression_box->set_syntax_coloring(true); + expression_box->set_syntax_highlighter(expression_syntax_highlighter); expression_box->add_theme_color_override("background_color", background_color); for (List<String>::Element *E = keyword_list.front(); E; E = E->next()) { - expression_box->add_keyword_color(E->get(), keyword_color); + expression_syntax_highlighter->add_keyword_color(E->get(), keyword_color); } expression_box->add_theme_font_override("font", get_theme_font("expression", "EditorFonts")); expression_box->add_theme_color_override("font_color", text_color); - expression_box->add_theme_color_override("symbol_color", symbol_color); - expression_box->add_color_region("/*", "*/", comment_color, false); - expression_box->add_color_region("//", "", comment_color, false); + expression_syntax_highlighter->set_symbol_color(symbol_color); + expression_syntax_highlighter->add_color_region("/*", "*/", comment_color, false); + expression_syntax_highlighter->add_color_region("//", "", comment_color, false); expression_box->set_text(expression); expression_box->set_context_menu_enabled(false); @@ -1703,14 +1705,14 @@ void VisualShaderEditor::_notification(int p_what) { preview_text->add_theme_color_override("background_color", background_color); for (List<String>::Element *E = keyword_list.front(); E; E = E->next()) { - preview_text->add_keyword_color(E->get(), keyword_color); + syntax_highlighter->add_keyword_color(E->get(), keyword_color); } preview_text->add_theme_font_override("font", get_theme_font("expression", "EditorFonts")); preview_text->add_theme_color_override("font_color", text_color); - preview_text->add_theme_color_override("symbol_color", symbol_color); - preview_text->add_color_region("/*", "*/", comment_color, false); - preview_text->add_color_region("//", "", comment_color, false); + syntax_highlighter->set_symbol_color(symbol_color); + syntax_highlighter->add_color_region("/*", "*/", comment_color, false); + syntax_highlighter->add_color_region("//", "", comment_color, false); error_text->add_theme_font_override("font", get_theme_font("status_source", "EditorFonts")); error_text->add_theme_color_override("font_color", get_theme_color("error_color", "Editor")); @@ -2369,11 +2371,12 @@ VisualShaderEditor::VisualShaderEditor() { preview_vbox->set_visible(preview_showed); main_box->add_child(preview_vbox); preview_text = memnew(TextEdit); + syntax_highlighter.instance(); preview_vbox->add_child(preview_text); preview_text->set_h_size_flags(SIZE_EXPAND_FILL); preview_text->set_v_size_flags(SIZE_EXPAND_FILL); preview_text->set_custom_minimum_size(Size2(400 * EDSCALE, 0)); - preview_text->set_syntax_coloring(true); + preview_text->set_syntax_highlighter(syntax_highlighter); preview_text->set_show_line_numbers(true); preview_text->set_readonly(true); diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index dd9144c567..0601b35131 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -72,6 +72,7 @@ class VisualShaderEditor : public VBoxContainer { bool shader_error; VBoxContainer *preview_vbox; TextEdit *preview_text; + Ref<CodeHighlighter> syntax_highlighter; Label *error_text; UndoRedo *undo_redo; @@ -216,4 +216,4 @@ d="m 0,0 c 0,-7.994 6.477,-14.473 14.471,-14.473 8.002,0 14.479,6.479 14.479,14.473 0,7.994 -6.477,14.479 -14.479,14.479 C 6.477,14.479 0,7.994 0,0" style="fill:#414042;fill-opacity:1;fill-rule:nonzero;stroke:none;stroke-width:0.88413143" id="path108" - inkscape:connector-curvature="0" /></g></g></g></g></svg>
\ No newline at end of file + inkscape:connector-curvature="0" /></g></g></g></g></svg> diff --git a/main/main.cpp b/main/main.cpp index 4fbbc21f41..bb4751c61d 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1298,7 +1298,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) { } } - if (!display_server) { + if (!display_server || err != OK) { ERR_PRINT("Unable to create DisplayServer, all display drivers failed."); return err; } diff --git a/main/tests/test_astar.cpp b/main/tests/test_astar.cpp index fe335589b0..cb5fcfe37b 100644 --- a/main/tests/test_astar.cpp +++ b/main/tests/test_astar.cpp @@ -102,9 +102,9 @@ bool test_add_remove() { a.connect_points(1, 3, true); a.connect_points(1, 4, false); - ok = ok && (a.are_points_connected(2, 1) == true); - ok = ok && (a.are_points_connected(4, 1) == true); - ok = ok && (a.are_points_connected(2, 1, false) == true); + ok = ok && (a.are_points_connected(2, 1)); + ok = ok && (a.are_points_connected(4, 1)); + ok = ok && (a.are_points_connected(2, 1, false)); ok = ok && (a.are_points_connected(4, 1, false) == false); a.disconnect_points(1, 2, true); @@ -179,7 +179,7 @@ bool test_add_remove() { if (Math::rand() % 2 == 1) { // Add a (possibly existing) directed edge and confirm connectivity a.connect_points(u, v, false); - ok = ok && (a.are_points_connected(u, v, false) == true); + ok = ok && (a.are_points_connected(u, v, false)); } else { // Remove a (possibly nonexistent) directed edge and confirm disconnectivity a.disconnect_points(u, v, false); diff --git a/misc/dist/document_icons/gdscript.svg b/misc/dist/document_icons/gdscript.svg index ec65eb098a..d6f69b6358 100644 --- a/misc/dist/document_icons/gdscript.svg +++ b/misc/dist/document_icons/gdscript.svg @@ -1 +1 @@ -<svg xmlns="http://www.w3.org/2000/svg" width="1024" height="1024"><path d="M812.681 293.783c-23.575-32.543-141.93-39.865-197.505-34.983 2.17-68.048 31.457-117.656-37.966-177.026M161.89 49.151H464c77.128-2.02 126.554 37.835 178.444 84.881l123.665 109.83c63.819 56.94 89.13 110.625 96 188.174v542.886H161.89z" fill="#eff1f5" stroke="#9f9fa1" stroke-width="19.603" stroke-linecap="round" stroke-linejoin="round"/><text style="line-height:1.25;-inkscape-font-specification:'Montserrat Ultra-Bold'" x="207.666" y="878.644" font-weight="800" font-size="16" font-family="Montserrat" letter-spacing="0" word-spacing="0" fill="#333f67"><tspan x="207.666" y="878.644" font-size="112">GDSCRIPT</tspan></text><path d="M481.818 300.713l-17.037 68.149a150.92 150.92 0 0 0-20.81 8.43l-60.015-36.021-42.683 42.683 36.079 60.19a150.92 150.92 0 0 0-8.608 20.693l-68.031 16.978v60.368l68.149 17.037a150.92 150.92 0 0 0 8.43 20.752l-36.021 60.072 42.683 42.683 60.19-36.079a150.92 150.92 0 0 0 20.693 8.608l16.978 68.031h60.368l17.037-68.149a150.92 150.92 0 0 0 20.752-8.43l60.072 36.021 42.683-42.683-36.079-60.19a150.92 150.92 0 0 0 8.608-20.693l68.031-16.978v-60.368l-68.149-17.037a150.92 150.92 0 0 0-8.43-20.752l36.021-60.072-42.683-42.683-60.19 36.079a150.92 150.92 0 0 0-20.693-8.608l-16.978-68.031h-60.368zm30.184 150.92A60.368 60.368 0 0 1 572.37 512a60.368 60.368 0 0 1-60.368 60.368A60.368 60.368 0 0 1 451.634 512a60.368 60.368 0 0 1 60.368-60.368z" fill="#478cbf"/></svg>
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\ No newline at end of file +<svg xmlns="http://www.w3.org/2000/svg" width="32" height="32"><path d="M25.396 9.18c-.736-1.016-4.435-1.245-6.172-1.093.068-2.126.983-3.676-1.186-5.532M5.059 1.536H14.5c2.41-.063 3.955 1.182 5.576 2.652l3.865 3.433c1.994 1.779 2.785 3.457 3 5.88v16.965H5.059z" fill="#eff1f5" stroke="#9f9fa1" stroke-linecap="round" stroke-linejoin="round"/><path d="M22.329 11.869l-2.117.31.772 1.792 1.617-.236zm-3.983.58l-1.867.273.772 1.794 1.867-.273zm-3.735.545l-1.866.273.772 1.794 1.866-.272zm-3.732.546l-1.618.235.273 1.867 2.117-.31zm-1.345 3.045v5.66c0 1.041.845 1.886 1.887 1.886H22.74v-7.546z" fill="#478cbf"/></svg> diff --git a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Contents.json b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Contents.json index ce81d76027..f3ac82189f 100644 --- a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Contents.json +++ b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Contents.json @@ -99,4 +99,4 @@ "version" : 1, "author" : "xcode" } -}
\ No newline at end of file +} diff --git a/misc/dist/uwp_template/AppxManifest.xml b/misc/dist/uwp_template/AppxManifest.xml index cf26387f22..c25be4add2 100644 --- a/misc/dist/uwp_template/AppxManifest.xml +++ b/misc/dist/uwp_template/AppxManifest.xml @@ -29,4 +29,4 @@ <build:Metadata> <build:Item Name="GodotEngine" Version="$godot_version$" /> </build:Metadata> -</Package>
\ No newline at end of file +</Package> diff --git a/misc/scripts/black_format.sh b/misc/scripts/black_format.sh new file mode 100755 index 0000000000..04dfe32f60 --- /dev/null +++ b/misc/scripts/black_format.sh @@ -0,0 +1,35 @@ +#!/usr/bin/env bash + +# This script runs black on all Python files in the repo. + +set -uo pipefail + +# Apply black. +echo -e "Formatting Python files..." +PY_FILES=$(find \( -path "./.git" \ + -o -path "./thirdparty" \ + \) -prune \ + -o \( -name "SConstruct" \ + -o -name "SCsub" \ + -o -name "*.py" \ + \) -print) +black -l 120 $PY_FILES + +git diff > patch.patch +FILESIZE="$(stat -c%s patch.patch)" +MAXSIZE=5 + +# If no patch has been generated all is OK, clean up, and exit. +if (( FILESIZE < MAXSIZE )); then + printf "Files in this commit comply with the black style rules.\n" + rm -f patch.patch + exit 0 +fi + +# A patch has been created, notify the user, clean up, and exit. +printf "\n*** The following differences were found between the code " +printf "and the formatting rules:\n\n" +cat patch.patch +printf "\n*** Aborting, please fix your commit(s) with 'git commit --amend' or 'git rebase -i <hash>'\n" +rm -f patch.patch +exit 1 diff --git a/misc/scripts/clang_format.sh b/misc/scripts/clang_format.sh new file mode 100755 index 0000000000..5131f7fe33 --- /dev/null +++ b/misc/scripts/clang_format.sh @@ -0,0 +1,58 @@ +#!/usr/bin/env bash + +# This script runs clang-format and fixes copyright headers on all relevant files in the repo. +# This is the primary script responsible for fixing style violations. + +set -uo pipefail +IFS=$'\n\t' + +CLANG_FORMAT_FILE_EXTS=(".c" ".h" ".cpp" ".hpp" ".cc" ".hh" ".cxx" ".m" ".mm" ".inc" ".java" ".glsl") + +# Loops through all text files tracked by Git. +git grep -zIl '' | +while IFS= read -rd '' f; do + # Exclude some files. + if [[ "$f" == "thirdparty"* ]]; then + continue + elif [[ "$f" == "platform/android/java/lib/src/com/google"* ]]; then + continue + fi + + for extension in ${CLANG_FORMAT_FILE_EXTS[@]}; do + if [[ "$f" == *"$extension" ]]; then + # Run clang-format. + clang-format -i "$f" + # Fix copyright headers, but not all files get them. + if [[ "$f" == *"inc" ]]; then + continue 2 + elif [[ "$f" == *"glsl" ]]; then + continue 2 + elif [[ "$f" == *"theme_data.h" ]]; then + continue 2 + elif [[ "$f" == "platform/android/java/lib/src/org/godotengine/godot/input/InputManager"* ]]; then + continue 2 + fi + python misc/scripts/copyright_headers.py "$f" + continue 2 + fi + done +done + +git diff > patch.patch +FILESIZE="$(stat -c%s patch.patch)" +MAXSIZE=5 + +# If no patch has been generated all is OK, clean up, and exit. +if (( FILESIZE < MAXSIZE )); then + printf "Files in this commit comply with the clang-format style rules.\n" + rm -f patch.patch + exit 0 +fi + +# A patch has been created, notify the user, clean up, and exit. +printf "\n*** The following differences were found between the code " +printf "and the formatting rules:\n\n" +cat patch.patch +printf "\n*** Aborting, please fix your commit(s) with 'git commit --amend' or 'git rebase -i <hash>'\n" +rm -f patch.patch +exit 1 diff --git a/misc/scripts/fix_headers.py b/misc/scripts/copyright_headers.py index 7af97eec4b..bf1e0d3f9c 100755 --- a/misc/scripts/fix_headers.py +++ b/misc/scripts/copyright_headers.py @@ -1,6 +1,8 @@ #!/usr/bin/env python # -*- coding: utf-8 -*- +import sys + header = """\ /*************************************************************************/ /* $filename */ @@ -33,70 +35,61 @@ header = """\ /*************************************************************************/ """ -files = open("files", "r") - -fname = files.readline() +fname = sys.argv[1] -while fname != "": +# Handle replacing $filename with actual filename and keep alignment +fsingle = fname.strip() +if fsingle.find("/") != -1: + fsingle = fsingle[fsingle.rfind("/") + 1 :] +rep_fl = "$filename" +rep_fi = fsingle +len_fl = len(rep_fl) +len_fi = len(rep_fi) +# Pad with spaces to keep alignment +if len_fi < len_fl: + for x in range(len_fl - len_fi): + rep_fi += " " +elif len_fl < len_fi: + for x in range(len_fi - len_fl): + rep_fl += " " +if header.find(rep_fl) != -1: + text = header.replace(rep_fl, rep_fi) +else: + text = header.replace("$filename", fsingle) +text += "\n" - # Handle replacing $filename with actual filename and keep alignment - fsingle = fname.strip() - if fsingle.find("/") != -1: - fsingle = fsingle[fsingle.rfind("/") + 1 :] - rep_fl = "$filename" - rep_fi = fsingle - len_fl = len(rep_fl) - len_fi = len(rep_fi) - # Pad with spaces to keep alignment - if len_fi < len_fl: - for x in range(len_fl - len_fi): - rep_fi += " " - elif len_fl < len_fi: - for x in range(len_fi - len_fl): - rep_fl += " " - if header.find(rep_fl) != -1: - text = header.replace(rep_fl, rep_fi) - else: - text = header.replace("$filename", fsingle) - text += "\n" +# We now have the proper header, so we want to ignore the one in the original file +# and potentially empty lines and badly formatted lines, while keeping comments that +# come after the header, and then keep everything non-header unchanged. +# To do so, we skip empty lines that may be at the top in a first pass. +# In a second pass, we skip all consecutive comment lines starting with "/*", +# then we can append the rest (step 2). - # We now have the proper header, so we want to ignore the one in the original file - # and potentially empty lines and badly formatted lines, while keeping comments that - # come after the header, and then keep everything non-header unchanged. - # To do so, we skip empty lines that may be at the top in a first pass. - # In a second pass, we skip all consecutive comment lines starting with "/*", - # then we can append the rest (step 2). +fileread = open(fname.strip(), "r") +line = fileread.readline() +header_done = False - fileread = open(fname.strip(), "r") +while line.strip() == "": # Skip empty lines at the top line = fileread.readline() - header_done = False - while line.strip() == "": # Skip empty lines at the top - line = fileread.readline() +if line.find("/**********") == -1: # Godot header starts this way + # Maybe starting with a non-Godot comment, abort header magic + header_done = True - if line.find("/**********") == -1: # Godot header starts this way - # Maybe starting with a non-Godot comment, abort header magic +while not header_done: # Handle header now + if line.find("/*") != 0: # No more starting with a comment header_done = True + if line.strip() != "": + text += line + line = fileread.readline() - while not header_done: # Handle header now - if line.find("/*") != 0: # No more starting with a comment - header_done = True - if line.strip() != "": - text += line - line = fileread.readline() - - while line != "": # Dump everything until EOF - text += line - line = fileread.readline() - - fileread.close() - - # Write - filewrite = open(fname.strip(), "w") - filewrite.write(text) - filewrite.close() +while line != "": # Dump everything until EOF + text += line + line = fileread.readline() - # Next file - fname = files.readline() +fileread.close() -files.close() +# Write +filewrite = open(fname.strip(), "w") +filewrite.write(text) +filewrite.close() diff --git a/misc/scripts/file_format.sh b/misc/scripts/file_format.sh new file mode 100755 index 0000000000..30988e51c6 --- /dev/null +++ b/misc/scripts/file_format.sh @@ -0,0 +1,59 @@ +#!/usr/bin/env bash + +# This script ensures proper POSIX text file formatting and a few other things. +# This is supplementary to clang-black-format.sh, but should be run before it. + +set -uo pipefail +IFS=$'\n\t' + +# Loops through all text files tracked by Git. +git grep -zIl '' | +while IFS= read -rd '' f; do + # Exclude some types of files. + if [[ "$f" == *"csproj" ]]; then + continue + elif [[ "$f" == *"sln" ]]; then + continue + elif [[ "$f" == *"patch" ]]; then + continue + elif [[ "$f" == *"pot" ]]; then + continue + elif [[ "$f" == *"po" ]]; then + continue + elif [[ "$f" == "thirdparty"* ]]; then + continue + elif [[ "$f" == "platform/android/java/lib/src/com/google"* ]]; then + continue + fi + # Ensures that files are UTF-8 formatted. + recode UTF-8 "$f" 2> /dev/null + # Ensures that files have LF line endings. + dos2unix "$f" 2> /dev/null + # Ensures that files do not contain a BOM. + sed -i '1s/^\xEF\xBB\xBF//' "$f" + # Ensures that files end with newline characters. + tail -c1 < "$f" | read -r _ || echo >> "$f"; + # Remove trailing space characters. + sed -z -i 's/\x20\x0A/\x0A/g' "$f" + # Remove the character sequence "== true" if it has a leading space. + sed -z -i 's/\x20== true//g' "$f" +done + +git diff > patch.patch +FILESIZE="$(stat -c%s patch.patch)" +MAXSIZE=5 + +# If no patch has been generated all is OK, clean up, and exit. +if (( FILESIZE < MAXSIZE )); then + printf "Files in this commit comply with the formatting rules.\n" + rm -f patch.patch + exit 0 +fi + +# A patch has been created, notify the user, clean up, and exit. +printf "\n*** The following differences were found between the code " +printf "and the formatting rules:\n\n" +cat patch.patch +printf "\n*** Aborting, please fix your commit(s) with 'git commit --amend' or 'git rebase -i <hash>'\n" +rm -f patch.patch +exit 1 diff --git a/misc/scripts/fix_style.sh b/misc/scripts/fix_style.sh deleted file mode 100755 index 2eee61a459..0000000000 --- a/misc/scripts/fix_style.sh +++ /dev/null @@ -1,78 +0,0 @@ -#!/usr/bin/env bash - -# Command line arguments -run_black=false -run_clang_format=false -run_fix_headers=false -usage="Invalid argument. Usage:\n$0 <option>\n\t--black|-b\n\t--clang-format|-c\n\t--headers|-h\n\t--all|-a" - -if [ -z "$1" ]; then - echo -e $usage - exit 0 -fi - -while [ $# -gt 0 ]; do - case "$1" in - --black|-b) - run_black=true - ;; - --clang-format|-c) - run_clang_format=true - ;; - --headers|-h) - run_fix_headers=true - ;; - --all|-a) - run_black=true - run_clang_format=true - run_fix_headers=true - ;; - *) - echo -e $usage - exit 0 - esac - shift -done - -echo "Removing generated files, some have binary data and make clang-format freeze." -find -name "*.gen.*" -delete - -# Apply black -if $run_black; then - echo -e "Formatting Python files..." - PY_FILES=$(find \( -path "./.git" \ - -o -path "./thirdparty" \ - \) -prune \ - -o \( -name "SConstruct" \ - -o -name "SCsub" \ - -o -name "*.py" \ - \) -print) - black -l 120 $PY_FILES -fi - -# Apply clang-format -if $run_clang_format; then - # Sync list with pre-commit hook - FILE_EXTS=".c .h .cpp .hpp .cc .hh .cxx .m .mm .inc .java .glsl" - - for extension in ${FILE_EXTS}; do - echo -e "Formatting ${extension} files..." - find \( -path "./.git" \ - -o -path "./thirdparty" \ - -o -path "./platform/android/java/lib/src/com/google" \ - \) -prune \ - -o -name "*${extension}" \ - -exec clang-format -i {} \; - done -fi - -# Add missing copyright headers -if $run_fix_headers; then - echo "Fixing copyright headers in Godot code files..." - find \( -path "./.git" -o -path "./thirdparty" \) -prune \ - -o -regex '.*\.\(c\|h\|cpp\|hpp\|cc\|hh\|cxx\|m\|mm\|java\)' \ - > tmp-files - cat tmp-files | grep -v ".git\|thirdparty\|theme_data.h\|platform/android/java/lib/src/com/google\|platform/android/java/lib/src/org/godotengine/godot/input/InputManager" > files - python misc/scripts/fix_headers.py - rm -f tmp-files files -fi diff --git a/misc/travis/black-format.sh b/misc/travis/black-format.sh deleted file mode 100755 index 75b153f6bb..0000000000 --- a/misc/travis/black-format.sh +++ /dev/null @@ -1,48 +0,0 @@ -#!/bin/sh - -BLACK=black -BLACK_OPTIONS="-l 120" - -if [ "$TRAVIS_PULL_REQUEST" != "false" ]; then - # Travis only clones the PR branch and uses its HEAD commit as detached HEAD, - # so it's problematic when we want an exact commit range for format checks. - # We fetch upstream to ensure that we have the proper references to resolve. - # Ideally we would use $TRAVIS_COMMIT_RANGE but it doesn't play well with PR - # updates, as it only includes changes since the previous state of the PR. - if [ -z "$(git remote | grep upstream)" ]; then - git remote add upstream https://github.com/godotengine/godot \ - --no-tags -f -t $TRAVIS_BRANCH - fi - RANGE="upstream/$TRAVIS_BRANCH HEAD" -else - # Test only the last commit, since $TRAVIS_COMMIT_RANGE wouldn't support - # force pushes. - RANGE=HEAD -fi - -FILES=$(git diff-tree --no-commit-id --name-only -r $RANGE | grep -v thirdparty/| grep -E "(SConstruct|SCsub|\.py)$") -echo "Checking files:\n$FILES" - -# create a random filename to store our generated patch -prefix="static-check-black" -suffix="$(date +%s)" -patch="/tmp/$prefix-$suffix.patch" - -for file in $FILES; do - "$BLACK" "$BLACK_OPTIONS" --diff "$file" | \ - sed -e "1s|--- |--- a/|" -e "2s|+++ |+++ b/|" >> "$patch" -done - -# if no patch has been generated all is ok, clean up the file stub and exit -if [ ! -s "$patch" ] ; then - printf "Files in this commit comply with the black formatting rules.\n" - rm -f "$patch" - exit 0 -fi - -# a patch has been created, notify the user and exit -printf "\n*** The following differences were found between the code to commit " -printf "and the black formatting rules:\n\n" -pygmentize -l diff "$patch" -printf "\n*** Aborting, please fix your commit(s) with 'git commit --amend' or 'git rebase -i <hash>'\n" -exit 1 diff --git a/misc/travis/clang-format.sh b/misc/travis/clang-format.sh deleted file mode 100755 index c917744ece..0000000000 --- a/misc/travis/clang-format.sh +++ /dev/null @@ -1,48 +0,0 @@ -#!/bin/sh - -CLANG_FORMAT=clang-format-8 - -if [ "$TRAVIS_PULL_REQUEST" != "false" ]; then - # Travis only clones the PR branch and uses its HEAD commit as detached HEAD, - # so it's problematic when we want an exact commit range for format checks. - # We fetch upstream to ensure that we have the proper references to resolve. - # Ideally we would use $TRAVIS_COMMIT_RANGE but it doesn't play well with PR - # updates, as it only includes changes since the previous state of the PR. - if [ -z "$(git remote | grep upstream)" ]; then - git remote add upstream https://github.com/godotengine/godot \ - --no-tags -f -t $TRAVIS_BRANCH - fi - RANGE="upstream/$TRAVIS_BRANCH HEAD" -else - # Test only the last commit, since $TRAVIS_COMMIT_RANGE wouldn't support - # force pushes. - RANGE=HEAD -fi - -FILES=$(git diff-tree --no-commit-id --name-only -r $RANGE | grep -v thirdparty/ | grep -v platform/android/java/lib/src/com/ | grep -E "\.(c|h|cpp|hpp|cc|hh|cxx|m|mm|inc|java|glsl)$") -echo "Checking files:\n$FILES" - -# create a random filename to store our generated patch -prefix="static-check-clang-format" -suffix="$(date +%s)" -patch="/tmp/$prefix-$suffix.patch" - -for file in $FILES; do - "$CLANG_FORMAT" -style=file "$file" | \ - diff -u "$file" - | \ - sed -e "1s|--- |--- a/|" -e "2s|+++ -|+++ b/$file|" >> "$patch" -done - -# if no patch has been generated all is ok, clean up the file stub and exit -if [ ! -s "$patch" ] ; then - printf "Files in this commit comply with the clang-format rules.\n" - rm -f "$patch" - exit 0 -fi - -# a patch has been created, notify the user and exit -printf "\n*** The following differences were found between the code to commit " -printf "and the clang-format rules:\n\n" -pygmentize -l diff "$patch" -printf "\n*** Aborting, please fix your commit(s) with 'git commit --amend' or 'git rebase -i <hash>'\n" -exit 1 diff --git a/modules/bullet/area_bullet.cpp b/modules/bullet/area_bullet.cpp index 01f068780d..edbd9565b8 100644 --- a/modules/bullet/area_bullet.cpp +++ b/modules/bullet/area_bullet.cpp @@ -174,7 +174,7 @@ void AreaBullet::do_reload_body() { void AreaBullet::set_space(SpaceBullet *p_space) { // Clear the old space if there is one if (space) { - overlappingObjects.clear(); + clear_overlaps(false); isScratched = false; // Remove this object form the physics world diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp index 8ff27cda30..717c99c738 100644 --- a/modules/bullet/rigid_body_bullet.cpp +++ b/modules/bullet/rigid_body_bullet.cpp @@ -320,6 +320,7 @@ void RigidBodyBullet::set_space(SpaceBullet *p_space) { // Clear the old space if there is one if (space) { can_integrate_forces = false; + isScratchedSpaceOverrideModificator = false; // Remove all eventual constraints assert_no_constraints(); diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml index 860da32a22..c908af7479 100644 --- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml +++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml @@ -128,7 +128,7 @@ Enforce ordered packets when using [constant NetworkedMultiplayerPeer.TRANSFER_MODE_UNRELIABLE] (thus behaving similarly to [constant NetworkedMultiplayerPeer.TRANSFER_MODE_UNRELIABLE_ORDERED]). This is the only way to use ordering with the RPC system. </member> <member name="channel_count" type="int" setter="set_channel_count" getter="get_channel_count" default="3"> - The number of channels to be used by ENet. Channels are used to separate different kinds of data. In reliable or ordered mode, for example, the packet delivery order is ensured on a per channel basis. + The number of channels to be used by ENet. Channels are used to separate different kinds of data. In reliable or ordered mode, for example, the packet delivery order is ensured on a per-channel basis. This is done to combat latency and reduces ordering restrictions on packets. The delivery status of a packet in one channel won't stall the delivery of other packets in another channel. </member> <member name="compression_mode" type="int" setter="set_compression_mode" getter="get_compression_mode" enum="NetworkedMultiplayerENet.CompressionMode" default="0"> The compression method used for network packets. These have different tradeoffs of compression speed versus bandwidth, you may need to test which one works best for your use case if you use compression at all. @@ -141,7 +141,7 @@ Enable or disable the server feature that notifies clients of other peers' connection/disconnection, and relays messages between them. When this option is [code]false[/code], clients won't be automatically notified of other peers and won't be able to send them packets through the server. </member> <member name="transfer_channel" type="int" setter="set_transfer_channel" getter="get_transfer_channel" default="-1"> - Set the default channel to be used to transfer data. By default, this value is [code]-1[/code] which means that ENet will only use 2 channels, one for reliable and one for unreliable packets. Channel [code]0[/code] is reserved, and cannot be used. Setting this member to any value between [code]0[/code] and [member channel_count] (excluded) will force ENet to use that channel for sending data. + Set the default channel to be used to transfer data. By default, this value is [code]-1[/code] which means that ENet will only use 2 channels: one for reliable packets, and one for unreliable packets. The channel [code]0[/code] is reserved and cannot be used. Setting this member to any value between [code]0[/code] and [member channel_count] (excluded) will force ENet to use that channel for sending data. See [member channel_count] for more information about ENet channels. </member> <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="NetworkedMultiplayerPeer.TransferMode" default="2" /> <member name="use_dtls" type="bool" setter="set_dtls_enabled" getter="is_dtls_enabled" default="false"> diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp index 62f2ec5024..ae0b5222f0 100644 --- a/modules/gdnative/nativescript/api_generator.cpp +++ b/modules/gdnative/nativescript/api_generator.cpp @@ -139,7 +139,7 @@ static String get_type_name(const PropertyInfo &info) { } /* - * Some comparison helper functions we need + * Some comparison helper functions we need */ struct MethodInfoComparator { diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp index d0f27b632b..43d0116125 100644 --- a/modules/gdscript/editor/gdscript_highlighter.cpp +++ b/modules/gdscript/editor/gdscript_highlighter.cpp @@ -29,26 +29,14 @@ /*************************************************************************/ #include "gdscript_highlighter.h" +#include "../gdscript.h" #include "../gdscript_tokenizer.h" #include "editor/editor_settings.h" -#include "scene/gui/text_edit.h" - -inline bool _is_symbol(CharType c) { - return is_symbol(c); -} - -static bool _is_text_char(CharType c) { - return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_'; -} static bool _is_char(CharType c) { return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || c == '_'; } -static bool _is_number(CharType c) { - return (c >= '0' && c <= '9'); -} - static bool _is_hex_symbol(CharType c) { return ((c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F')); } @@ -57,8 +45,8 @@ static bool _is_bin_symbol(CharType c) { return (c == '0' || c == '1'); } -Map<int, TextEdit::HighlighterInfo> GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line) { - Map<int, TextEdit::HighlighterInfo> color_map; +Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line) { + Dictionary color_map; Type next_type = NONE; Type current_type = NONE; @@ -82,36 +70,136 @@ Map<int, TextEdit::HighlighterInfo> GDScriptSyntaxHighlighter::_get_line_syntax_ Color keyword_color; Color color; - int in_region = text_editor->_is_line_in_region(p_line); - int deregion = 0; + color_region_cache[p_line] = -1; + int in_region = -1; + if (p_line != 0) { + if (!color_region_cache.has(p_line - 1)) { + get_line_syntax_highlighting(p_line - 1); + } + in_region = color_region_cache[p_line - 1]; + } - const Map<int, TextEdit::Text::ColorRegionInfo> cri_map = text_editor->_get_line_color_region_info(p_line); - const String &str = text_editor->get_line(p_line); + const String &str = text_edit->get_line(p_line); + const int line_length = str.length(); Color prev_color; for (int j = 0; j < str.length(); j++) { - TextEdit::HighlighterInfo highlighter_info; + Dictionary highlighter_info; - if (deregion > 0) { - deregion--; - if (deregion == 0) { - in_region = -1; + color = font_color; + bool is_char = !is_symbol(str[j]); + bool is_a_symbol = is_symbol(str[j]); + bool is_number = (str[j] >= '0' && str[j] <= '9'); + + /* color regions */ + if (is_a_symbol || in_region != -1) { + int from = j; + for (; from < line_length; from++) { + if (str[from] == '\\') { + from++; + continue; + } + break; } - } - if (deregion != 0) { - if (color != prev_color) { - prev_color = color; - highlighter_info.color = color; - color_map[j] = highlighter_info; - } - continue; - } + if (from != line_length) { + /* check if we are in entering a region */ + if (in_region == -1) { + for (int c = 0; c < color_regions.size(); c++) { + /* check there is enough room */ + int chars_left = line_length - from; + int start_key_length = color_regions[c].start_key.length(); + int end_key_length = color_regions[c].end_key.length(); + if (chars_left < start_key_length) { + continue; + } + + /* search the line */ + bool match = true; + const CharType *start_key = color_regions[c].start_key.c_str(); + for (int k = 0; k < start_key_length; k++) { + if (start_key[k] != str[from + k]) { + match = false; + break; + } + } + if (!match) { + continue; + } + in_region = c; + from += start_key_length; + + /* check if it's the whole line */ + if (end_key_length == 0 || color_regions[c].line_only || from + end_key_length > line_length) { + prev_color = color_regions[in_region].color; + highlighter_info["color"] = color_regions[c].color; + color_map[j] = highlighter_info; + + j = line_length; + if (!color_regions[c].line_only) { + color_region_cache[p_line] = c; + } + } + break; + } - color = font_color; + if (j == line_length) { + continue; + } + } - bool is_char = _is_text_char(str[j]); - bool is_symbol = _is_symbol(str[j]); - bool is_number = _is_number(str[j]); + /* if we are in one find the end key */ + if (in_region != -1) { + /* check there is enough room */ + int chars_left = line_length - from; + int end_key_length = color_regions[in_region].end_key.length(); + if (chars_left < end_key_length) { + continue; + } + + /* search the line */ + int region_end_index = -1; + const CharType *end_key = color_regions[in_region].start_key.c_str(); + for (; from < line_length; from++) { + if (!is_a_symbol) { + continue; + } + + if (str[from] == '\\') { + from++; + continue; + } + + for (int k = 0; k < end_key_length; k++) { + if (end_key[k] == str[from + k]) { + region_end_index = from; + break; + } + } + + if (region_end_index != -1) { + break; + } + } + + prev_color = color_regions[in_region].color; + highlighter_info["color"] = color_regions[in_region].color; + color_map[j] = highlighter_info; + + previous_type = REGION; + previous_text = ""; + previous_column = j; + j = from; + if (region_end_index == -1) { + color_region_cache[p_line] = in_region; + } + + in_region = -1; + prev_is_char = false; + prev_is_number = false; + continue; + } + } + } // allow ABCDEF in hex notation if (is_hex_notation && (_is_hex_symbol(str[j]) || is_number)) { @@ -133,7 +221,7 @@ Map<int, TextEdit::HighlighterInfo> GDScriptSyntaxHighlighter::_get_line_syntax_ // check for dot or underscore or 'x' for hex notation in floating point number or 'e' for scientific notation if ((str[j] == '.' || str[j] == 'x' || str[j] == 'b' || str[j] == '_' || str[j] == 'e') && !in_word && prev_is_number && !is_number) { is_number = true; - is_symbol = false; + is_a_symbol = false; is_char = false; if (str[j] == 'x' && str[j - 1] == '0') { @@ -151,43 +239,26 @@ Map<int, TextEdit::HighlighterInfo> GDScriptSyntaxHighlighter::_get_line_syntax_ is_number = false; } - if (is_symbol && str[j] != '.' && in_word) { + if (is_a_symbol && str[j] != '.' && in_word) { in_word = false; } - if (is_symbol && cri_map.has(j)) { - const TextEdit::Text::ColorRegionInfo &cri = cri_map[j]; - - if (in_region == -1) { - if (!cri.end) { - in_region = cri.region; - } - } else { - TextEdit::ColorRegion cr = text_editor->_get_color_region(cri.region); - if (in_region == cri.region && !cr.line_only) { //ignore otherwise - if (cri.end || cr.eq) { - deregion = cr.eq ? cr.begin_key.length() : cr.end_key.length(); - } - } - } - } - if (!is_char) { in_keyword = false; } - if (in_region == -1 && !in_keyword && is_char && !prev_is_char) { + if (!in_keyword && is_char && !prev_is_char) { int to = j; - while (to < str.length() && _is_text_char(str[to])) { + while (to < str.length() && !is_symbol(str[to])) { to++; } String word = str.substr(j, to - j); Color col = Color(); - if (text_editor->has_keyword_color(word)) { - col = text_editor->get_keyword_color(word); - } else if (text_editor->has_member_color(word)) { - col = text_editor->get_member_color(word); + if (keywords.has(word)) { + col = keywords[word]; + } else if (member_keywords.has(word)) { + col = member_keywords[word]; for (int k = j - 1; k >= 0; k--) { if (str[k] == '.') { col = Color(); //member indexing not allowed @@ -206,7 +277,7 @@ Map<int, TextEdit::HighlighterInfo> GDScriptSyntaxHighlighter::_get_line_syntax_ if (!in_function_name && in_word && !in_keyword) { int k = j; - while (k < str.length() && !_is_symbol(str[k]) && str[k] != '\t' && str[k] != ' ') { + while (k < str.length() && !is_symbol(str[k]) && str[k] != '\t' && str[k] != ' ') { k++; } @@ -224,7 +295,7 @@ Map<int, TextEdit::HighlighterInfo> GDScriptSyntaxHighlighter::_get_line_syntax_ if (!in_function_name && !in_member_variable && !in_keyword && !is_number && in_word) { int k = j; - while (k > 0 && !_is_symbol(str[k]) && str[k] != '\t' && str[k] != ' ') { + while (k > 0 && !is_symbol(str[k]) && str[k] != '\t' && str[k] != ' ') { k--; } @@ -233,7 +304,7 @@ Map<int, TextEdit::HighlighterInfo> GDScriptSyntaxHighlighter::_get_line_syntax_ } } - if (is_symbol) { + if (is_a_symbol) { if (in_function_name) { in_function_args = true; } @@ -270,14 +341,11 @@ Map<int, TextEdit::HighlighterInfo> GDScriptSyntaxHighlighter::_get_line_syntax_ if (!in_node_path && in_region == -1 && str[j] == '$') { in_node_path = true; - } else if (in_region != -1 || (is_symbol && str[j] != '/')) { + } else if (in_region != -1 || (is_a_symbol && str[j] != '/')) { in_node_path = false; } - if (in_region >= 0) { - next_type = REGION; - color = text_editor->_get_color_region(in_region).color; - } else if (in_node_path) { + if (in_node_path) { next_type = NODE_PATH; color = node_path_color; } else if (in_keyword) { @@ -294,7 +362,7 @@ Map<int, TextEdit::HighlighterInfo> GDScriptSyntaxHighlighter::_get_line_syntax_ } else { color = function_color; } - } else if (is_symbol) { + } else if (is_a_symbol) { next_type = SYMBOL; color = symbol_color; } else if (is_number) { @@ -335,32 +403,133 @@ Map<int, TextEdit::HighlighterInfo> GDScriptSyntaxHighlighter::_get_line_syntax_ if (color != prev_color) { prev_color = color; - highlighter_info.color = color; + highlighter_info["color"] = color; color_map[j] = highlighter_info; } } return color_map; } -String GDScriptSyntaxHighlighter::get_name() const { +String GDScriptSyntaxHighlighter::_get_name() const { return "GDScript"; } -List<String> GDScriptSyntaxHighlighter::get_supported_languages() { - List<String> languages; +Array GDScriptSyntaxHighlighter::_get_supported_languages() const { + Array languages; languages.push_back("GDScript"); return languages; } void GDScriptSyntaxHighlighter::_update_cache() { - font_color = text_editor->get_theme_color("font_color"); - symbol_color = text_editor->get_theme_color("symbol_color"); - function_color = text_editor->get_theme_color("function_color"); - number_color = text_editor->get_theme_color("number_color"); - member_color = text_editor->get_theme_color("member_variable_color"); + keywords.clear(); + member_keywords.clear(); + color_regions.clear(); + color_region_cache.clear(); + + font_color = text_edit->get_theme_color("font_color"); + symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color"); + function_color = EDITOR_GET("text_editor/highlighting/function_color"); + number_color = EDITOR_GET("text_editor/highlighting/number_color"); + member_color = EDITOR_GET("text_editor/highlighting/member_variable_color"); + + /* Engine types. */ + const Color types_color = EDITOR_GET("text_editor/highlighting/engine_type_color"); + List<StringName> types; + ClassDB::get_class_list(&types); + for (List<StringName>::Element *E = types.front(); E; E = E->next()) { + String n = E->get(); + if (n.begins_with("_")) { + n = n.substr(1, n.length()); + } + keywords[n] = types_color; + } + + /* User types. */ + const Color usertype_color = EDITOR_GET("text_editor/highlighting/user_type_color"); + List<StringName> global_classes; + ScriptServer::get_global_class_list(&global_classes); + for (List<StringName>::Element *E = global_classes.front(); E; E = E->next()) { + keywords[String(E->get())] = usertype_color; + } + + /* Autoloads. */ + Map<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list(); + for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) { + const ProjectSettings::AutoloadInfo &info = E->value(); + if (info.is_singleton) { + keywords[info.name] = usertype_color; + } + } - const String text_editor_color_theme = EditorSettings::get_singleton()->get("text_editor/theme/color_theme"); - const bool default_theme = text_editor_color_theme == "Default"; + const GDScriptLanguage *gdscript = GDScriptLanguage::get_singleton(); + + /* Core types. */ + const Color basetype_color = EDITOR_GET("text_editor/highlighting/base_type_color"); + List<String> core_types; + gdscript->get_core_type_words(&core_types); + for (List<String>::Element *E = core_types.front(); E; E = E->next()) { + keywords[E->get()] = basetype_color; + } + + /* Reserved words. */ + const Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color"); + List<String> keyword_list; + gdscript->get_reserved_words(&keyword_list); + for (List<String>::Element *E = keyword_list.front(); E; E = E->next()) { + keywords[E->get()] = keyword_color; + } + + /* Comments */ + const Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color"); + List<String> comments; + gdscript->get_comment_delimiters(&comments); + for (List<String>::Element *E = comments.front(); E; E = E->next()) { + String comment = E->get(); + String beg = comment.get_slice(" ", 0); + String end = comment.get_slice_count(" ") > 1 ? comment.get_slice(" ", 1) : String(); + add_color_region(beg, end, comment_color, end == ""); + } + + /* Strings */ + const Color string_color = EDITOR_GET("text_editor/highlighting/string_color"); + List<String> strings; + gdscript->get_string_delimiters(&strings); + for (List<String>::Element *E = strings.front(); E; E = E->next()) { + String string = E->get(); + String beg = string.get_slice(" ", 0); + String end = string.get_slice_count(" ") > 1 ? string.get_slice(" ", 1) : String(); + add_color_region(beg, end, string_color, end == ""); + } + + const Ref<Script> script = _get_edited_resource(); + if (script.is_valid()) { + /* Member types. */ + const Color member_variable_color = EDITOR_GET("text_editor/highlighting/member_variable_color"); + StringName instance_base = script->get_instance_base_type(); + if (instance_base != StringName()) { + List<PropertyInfo> plist; + ClassDB::get_property_list(instance_base, &plist); + for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) { + String name = E->get().name; + if (E->get().usage & PROPERTY_USAGE_CATEGORY || E->get().usage & PROPERTY_USAGE_GROUP || E->get().usage & PROPERTY_USAGE_SUBGROUP) { + continue; + } + if (name.find("/") != -1) { + continue; + } + member_keywords[name] = member_variable_color; + } + + List<String> clist; + ClassDB::get_integer_constant_list(instance_base, &clist); + for (List<String>::Element *E = clist.front(); E; E = E->next()) { + member_keywords[E->get()] = member_variable_color; + } + } + } + + const String text_edit_color_theme = EditorSettings::get_singleton()->get("text_editor/theme/color_theme"); + const bool default_theme = text_edit_color_theme == "Default"; if (default_theme || EditorSettings::get_singleton()->is_dark_theme()) { function_definition_color = Color(0.4, 0.9, 1.0); @@ -372,7 +541,7 @@ void GDScriptSyntaxHighlighter::_update_cache() { EDITOR_DEF("text_editor/highlighting/gdscript/function_definition_color", function_definition_color); EDITOR_DEF("text_editor/highlighting/gdscript/node_path_color", node_path_color); - if (text_editor_color_theme == "Adaptive" || default_theme) { + if (text_edit_color_theme == "Adaptive" || default_theme) { EditorSettings::get_singleton()->set_initial_value( "text_editor/highlighting/gdscript/function_definition_color", function_definition_color, @@ -388,6 +557,31 @@ void GDScriptSyntaxHighlighter::_update_cache() { type_color = EDITOR_GET("text_editor/highlighting/base_type_color"); } -SyntaxHighlighter *GDScriptSyntaxHighlighter::create() { - return memnew(GDScriptSyntaxHighlighter); +void GDScriptSyntaxHighlighter::add_color_region(const String &p_start_key, const String &p_end_key, const Color &p_color, bool p_line_only) { + for (int i = 0; i < p_start_key.length(); i++) { + ERR_FAIL_COND_MSG(!is_symbol(p_start_key[i]), "color regions must start with a symbol"); + } + + if (p_end_key.length() > 0) { + for (int i = 0; i < p_end_key.length(); i++) { + ERR_FAIL_COND_MSG(!is_symbol(p_end_key[i]), "color regions must end with a symbol"); + } + } + + for (int i = 0; i < color_regions.size(); i++) { + ERR_FAIL_COND_MSG(color_regions[i].start_key == p_start_key, "color region with start key '" + p_start_key + "' already exists."); + } + + ColorRegion color_region; + color_region.color = p_color; + color_region.start_key = p_start_key; + color_region.end_key = p_end_key; + color_region.line_only = p_line_only; + color_regions.push_back(color_region); +} + +Ref<EditorSyntaxHighlighter> GDScriptSyntaxHighlighter::_create() const { + Ref<GDScriptSyntaxHighlighter> syntax_highlighter; + syntax_highlighter.instance(); + return syntax_highlighter; } diff --git a/modules/gdscript/editor/gdscript_highlighter.h b/modules/gdscript/editor/gdscript_highlighter.h index e652fb1471..49357f3d2e 100644 --- a/modules/gdscript/editor/gdscript_highlighter.h +++ b/modules/gdscript/editor/gdscript_highlighter.h @@ -31,10 +31,25 @@ #ifndef GDSCRIPT_HIGHLIGHTER_H #define GDSCRIPT_HIGHLIGHTER_H +#include "editor/plugins/script_editor_plugin.h" #include "scene/gui/text_edit.h" -class GDScriptSyntaxHighlighter : public SyntaxHighlighter { +class GDScriptSyntaxHighlighter : public EditorSyntaxHighlighter { + GDCLASS(GDScriptSyntaxHighlighter, EditorSyntaxHighlighter) + private: + struct ColorRegion { + Color color; + String start_key; + String end_key; + bool line_only; + }; + Vector<ColorRegion> color_regions; + Map<int, int> color_region_cache; + + Dictionary keywords; + Dictionary member_keywords; + enum Type { NONE, REGION, @@ -59,14 +74,16 @@ private: Color node_path_color; Color type_color; + void add_color_region(const String &p_start_key, const String &p_end_key, const Color &p_color, bool p_line_only = false); + public: - static SyntaxHighlighter *create(); + virtual void _update_cache() override; + virtual Dictionary _get_line_syntax_highlighting(int p_line) override; - virtual void _update_cache(); - virtual Map<int, TextEdit::HighlighterInfo> _get_line_syntax_highlighting(int p_line); + virtual String _get_name() const override; + virtual Array _get_supported_languages() const override; - virtual String get_name() const; - virtual List<String> get_supported_languages(); + virtual Ref<EditorSyntaxHighlighter> _create() const override; }; #endif // GDSCRIPT_HIGHLIGHTER_H diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp index 884946efc1..6c4e529922 100644 --- a/modules/gdscript/register_types.cpp +++ b/modules/gdscript/register_types.cpp @@ -142,6 +142,12 @@ static void _editor_init() { gd_export.instance(); EditorExport::get_singleton()->add_export_plugin(gd_export); +#ifdef TOOLS_ENABLED + Ref<GDScriptSyntaxHighlighter> gdscript_syntax_highlighter; + gdscript_syntax_highlighter.instance(); + ScriptEditor::get_singleton()->register_syntax_highlighter(gdscript_syntax_highlighter); +#endif + #ifndef GDSCRIPT_NO_LSP register_lsp_types(); GDScriptLanguageServer *lsp_plugin = memnew(GDScriptLanguageServer); @@ -166,7 +172,6 @@ void register_gdscript_types() { ResourceSaver::add_resource_format_saver(resource_saver_gd); #ifdef TOOLS_ENABLED - ScriptEditor::register_create_syntax_highlighter_function(GDScriptSyntaxHighlighter::create); EditorNode::add_init_callback(_editor_init); gdscript_translation_parser_plugin.instance(); diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 22e4d84e98..7d3ae31588 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -1963,7 +1963,7 @@ MonoObject *CSharpInstance::_internal_new_managed() { bool die = _unreference_owner_unsafe(); // Not ok for the owner to die here. If there is a situation where this can happen, it will be considered a bug. - CRASH_COND(die == true); + CRASH_COND(die); owner = nullptr; @@ -2298,7 +2298,7 @@ CSharpInstance::~CSharpInstance() { // Unreference the owner here, before the new "instance binding" references it. // Otherwise, the unsafe reference debug checks will incorrectly detect a bug. bool die = _unreference_owner_unsafe(); - CRASH_COND(die == true); // `owner_keep_alive` holds a reference, so it can't die + CRASH_COND(die); // `owner_keep_alive` holds a reference, so it can't die void *data = owner->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index()); CRASH_COND(data == nullptr); @@ -3136,7 +3136,7 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg bool die = instance->_unreference_owner_unsafe(); // Not ok for the owner to die here. If there is a situation where this can happen, it will be considered a bug. - CRASH_COND(die == true); + CRASH_COND(die); p_owner->set_script_instance(nullptr); r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL; diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging.CLI/Program.cs b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging.CLI/Program.cs index 99a55c471b..4db71500da 100644 --- a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging.CLI/Program.cs +++ b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging.CLI/Program.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.Collections.Generic; using System.IO; using System.Reflection; diff --git a/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/Program.cs b/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/Program.cs index affb2a47e7..ce2b378623 100644 --- a/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/Program.cs +++ b/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/Program.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.IO; using System.Runtime.InteropServices; using System.Runtime.InteropServices.ComTypes; diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs index 6a4f785551..3aecce50f5 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs @@ -14,6 +14,10 @@ using real_t = System.Single; namespace Godot { + /// <summary> + /// Axis-Aligned Bounding Box. AABB consists of a position, a size, and + /// several utility functions. It is typically used for fast overlap tests. + /// </summary> [Serializable] [StructLayout(LayoutKind.Sequential)] public struct AABB : IEquatable<AABB> @@ -21,24 +25,55 @@ namespace Godot private Vector3 _position; private Vector3 _size; + /// <summary> + /// Beginning corner. Typically has values lower than End. + /// </summary> + /// <value>Directly uses a private field.</value> public Vector3 Position { get { return _position; } set { _position = value; } } + /// <summary> + /// Size from Position to End. Typically all components are positive. + /// If the size is negative, you can use <see cref="Abs"/> to fix it. + /// </summary> + /// <value>Directly uses a private field.</value> public Vector3 Size { get { return _size; } set { _size = value; } } + /// <summary> + /// Ending corner. This is calculated as <see cref="Position"/> plus + /// <see cref="Size"/>. Setting this value will change the size. + /// </summary> + /// <value>Getting is equivalent to `value = Position + Size`, setting is equivalent to `Size = value - Position`.</value> public Vector3 End { get { return _position + _size; } set { _size = value - _position; } } + /// <summary> + /// Returns an AABB with equivalent position and size, modified so that + /// the most-negative corner is the origin and the size is positive. + /// </summary> + /// <returns>The modified AABB.</returns> + public AABB Abs() + { + Vector3 end = End; + Vector3 topLeft = new Vector3(Mathf.Min(_position.x, end.x), Mathf.Min(_position.y, end.y), Mathf.Min(_position.z, end.z)); + return new AABB(topLeft, _size.Abs()); + } + + /// <summary> + /// Returns true if this AABB completely encloses another one. + /// </summary> + /// <param name="with">The other AABB that may be enclosed.</param> + /// <returns>A bool for whether or not this AABB encloses `b`.</returns> public bool Encloses(AABB with) { Vector3 src_min = _position; @@ -54,33 +89,59 @@ namespace Godot src_max.z > dst_max.z; } + /// <summary> + /// Returns this AABB expanded to include a given point. + /// </summary> + /// <param name="point">The point to include.</param> + /// <returns>The expanded AABB.</returns> public AABB Expand(Vector3 point) { Vector3 begin = _position; Vector3 end = _position + _size; if (point.x < begin.x) + { begin.x = point.x; + } if (point.y < begin.y) + { begin.y = point.y; + } if (point.z < begin.z) + { begin.z = point.z; + } if (point.x > end.x) + { end.x = point.x; + } if (point.y > end.y) + { end.y = point.y; + } if (point.z > end.z) + { end.z = point.z; + } return new AABB(begin, end - begin); } + /// <summary> + /// Returns the area of the AABB. + /// </summary> + /// <returns>The area.</returns> public real_t GetArea() { return _size.x * _size.y * _size.z; } + /// <summary> + /// Gets the position of one of the 8 endpoints of the AABB. + /// </summary> + /// <param name="idx">Which endpoint to get.</param> + /// <returns>An endpoint of the AABB.</returns> public Vector3 GetEndpoint(int idx) { switch (idx) @@ -106,6 +167,10 @@ namespace Godot } } + /// <summary> + /// Returns the normalized longest axis of the AABB. + /// </summary> + /// <returns>A vector representing the normalized longest axis of the AABB.</returns> public Vector3 GetLongestAxis() { var axis = new Vector3(1f, 0f, 0f); @@ -125,6 +190,10 @@ namespace Godot return axis; } + /// <summary> + /// Returns the <see cref="Vector3.Axis"/> index of the longest axis of the AABB. + /// </summary> + /// <returns>A <see cref="Vector3.Axis"/> index for which axis is longest.</returns> public Vector3.Axis GetLongestAxisIndex() { var axis = Vector3.Axis.X; @@ -144,6 +213,10 @@ namespace Godot return axis; } + /// <summary> + /// Returns the scalar length of the longest axis of the AABB. + /// </summary> + /// <returns>The scalar length of the longest axis of the AABB.</returns> public real_t GetLongestAxisSize() { real_t max_size = _size.x; @@ -157,6 +230,10 @@ namespace Godot return max_size; } + /// <summary> + /// Returns the normalized shortest axis of the AABB. + /// </summary> + /// <returns>A vector representing the normalized shortest axis of the AABB.</returns> public Vector3 GetShortestAxis() { var axis = new Vector3(1f, 0f, 0f); @@ -176,6 +253,10 @@ namespace Godot return axis; } + /// <summary> + /// Returns the <see cref="Vector3.Axis"/> index of the shortest axis of the AABB. + /// </summary> + /// <returns>A <see cref="Vector3.Axis"/> index for which axis is shortest.</returns> public Vector3.Axis GetShortestAxisIndex() { var axis = Vector3.Axis.X; @@ -195,6 +276,10 @@ namespace Godot return axis; } + /// <summary> + /// Returns the scalar length of the shortest axis of the AABB. + /// </summary> + /// <returns>The scalar length of the shortest axis of the AABB.</returns> public real_t GetShortestAxisSize() { real_t max_size = _size.x; @@ -208,6 +293,12 @@ namespace Godot return max_size; } + /// <summary> + /// Returns the support point in a given direction. + /// This is useful for collision detection algorithms. + /// </summary> + /// <param name="dir">The direction to find support for.</param> + /// <returns>A vector representing the support.</returns> public Vector3 GetSupport(Vector3 dir) { Vector3 half_extents = _size * 0.5f; @@ -219,6 +310,11 @@ namespace Godot dir.z > 0f ? -half_extents.z : half_extents.z); } + /// <summary> + /// Returns a copy of the AABB grown a given amount of units towards all the sides. + /// </summary> + /// <param name="by">The amount to grow by.</param> + /// <returns>The grown AABB.</returns> public AABB Grow(real_t by) { var res = this; @@ -233,16 +329,29 @@ namespace Godot return res; } + /// <summary> + /// Returns true if the AABB is flat or empty, or false otherwise. + /// </summary> + /// <returns>A bool for whether or not the AABB has area.</returns> public bool HasNoArea() { return _size.x <= 0f || _size.y <= 0f || _size.z <= 0f; } + /// <summary> + /// Returns true if the AABB has no surface (no size), or false otherwise. + /// </summary> + /// <returns>A bool for whether or not the AABB has area.</returns> public bool HasNoSurface() { return _size.x <= 0f && _size.y <= 0f && _size.z <= 0f; } + /// <summary> + /// Returns true if the AABB contains a point, or false otherwise. + /// </summary> + /// <param name="point">The point to check.</param> + /// <returns>A bool for whether or not the AABB contains `point`.</returns> public bool HasPoint(Vector3 point) { if (point.x < _position.x) @@ -261,6 +370,11 @@ namespace Godot return true; } + /// <summary> + /// Returns the intersection of this AABB and `b`. + /// </summary> + /// <param name="with">The other AABB.</param> + /// <returns>The clipped AABB.</returns> public AABB Intersection(AABB with) { Vector3 src_min = _position; @@ -297,24 +411,57 @@ namespace Godot return new AABB(min, max - min); } - public bool Intersects(AABB with) + /// <summary> + /// Returns true if the AABB overlaps with `b` + /// (i.e. they have at least one point in common). + /// + /// If `includeBorders` is true, they will also be considered overlapping + /// if their borders touch, even without intersection. + /// </summary> + /// <param name="with">The other AABB to check for intersections with.</param> + /// <param name="includeBorders">Whether or not to consider borders.</param> + /// <returns>A bool for whether or not they are intersecting.</returns> + public bool Intersects(AABB with, bool includeBorders = false) { - if (_position.x >= with._position.x + with._size.x) - return false; - if (_position.x + _size.x <= with._position.x) - return false; - if (_position.y >= with._position.y + with._size.y) - return false; - if (_position.y + _size.y <= with._position.y) - return false; - if (_position.z >= with._position.z + with._size.z) - return false; - if (_position.z + _size.z <= with._position.z) - return false; + if (includeBorders) + { + if (_position.x > with._position.x + with._size.x) + return false; + if (_position.x + _size.x < with._position.x) + return false; + if (_position.y > with._position.y + with._size.y) + return false; + if (_position.y + _size.y < with._position.y) + return false; + if (_position.z > with._position.z + with._size.z) + return false; + if (_position.z + _size.z < with._position.z) + return false; + } + else + { + if (_position.x >= with._position.x + with._size.x) + return false; + if (_position.x + _size.x <= with._position.x) + return false; + if (_position.y >= with._position.y + with._size.y) + return false; + if (_position.y + _size.y <= with._position.y) + return false; + if (_position.z >= with._position.z + with._size.z) + return false; + if (_position.z + _size.z <= with._position.z) + return false; + } return true; } + /// <summary> + /// Returns true if the AABB is on both sides of `plane`. + /// </summary> + /// <param name="plane">The plane to check for intersection.</param> + /// <returns>A bool for whether or not the AABB intersects the plane.</returns> public bool IntersectsPlane(Plane plane) { Vector3[] points = @@ -335,14 +482,24 @@ namespace Godot for (int i = 0; i < 8; i++) { if (plane.DistanceTo(points[i]) > 0) + { over = true; + } else + { under = true; + } } return under && over; } + /// <summary> + /// Returns true if the AABB intersects the line segment between `from` and `to`. + /// </summary> + /// <param name="from">The start of the line segment.</param> + /// <param name="to">The end of the line segment.</param> + /// <returns>A bool for whether or not the AABB intersects the line segment.</returns> public bool IntersectsSegment(Vector3 from, Vector3 to) { real_t min = 0f; @@ -359,7 +516,9 @@ namespace Godot if (segFrom < segTo) { if (segFrom > boxEnd || segTo < boxBegin) + { return false; + } real_t length = segTo - segFrom; cmin = segFrom < boxBegin ? (boxBegin - segFrom) / length : 0f; @@ -368,7 +527,9 @@ namespace Godot else { if (segTo > boxEnd || segFrom < boxBegin) + { return false; + } real_t length = segTo - segFrom; cmin = segFrom > boxEnd ? (boxEnd - segFrom) / length : 0f; @@ -381,14 +542,23 @@ namespace Godot } if (cmax < max) + { max = cmax; + } if (max < min) + { return false; + } } return true; } + /// <summary> + /// Returns a larger AABB that contains this AABB and `b`. + /// </summary> + /// <param name="with">The other AABB.</param> + /// <returns>The merged AABB.</returns> public AABB Merge(AABB with) { Vector3 beg1 = _position; @@ -411,22 +581,52 @@ namespace Godot return new AABB(min, max - min); } - // Constructors + /// <summary> + /// Constructs an AABB from a position and size. + /// </summary> + /// <param name="position">The position.</param> + /// <param name="size">The size, typically positive.</param> public AABB(Vector3 position, Vector3 size) { _position = position; _size = size; } + + /// <summary> + /// Constructs an AABB from a position, width, height, and depth. + /// </summary> + /// <param name="position">The position.</param> + /// <param name="width">The width, typically positive.</param> + /// <param name="height">The height, typically positive.</param> + /// <param name="depth">The depth, typically positive.</param> public AABB(Vector3 position, real_t width, real_t height, real_t depth) { _position = position; _size = new Vector3(width, height, depth); } + + /// <summary> + /// Constructs an AABB from x, y, z, and size. + /// </summary> + /// <param name="x">The position's X coordinate.</param> + /// <param name="y">The position's Y coordinate.</param> + /// <param name="z">The position's Z coordinate.</param> + /// <param name="size">The size, typically positive.</param> public AABB(real_t x, real_t y, real_t z, Vector3 size) { _position = new Vector3(x, y, z); _size = size; } + + /// <summary> + /// Constructs an AABB from x, y, z, width, height, and depth. + /// </summary> + /// <param name="x">The position's X coordinate.</param> + /// <param name="y">The position's Y coordinate.</param> + /// <param name="z">The position's Z coordinate.</param> + /// <param name="width">The width, typically positive.</param> + /// <param name="height">The height, typically positive.</param> + /// <param name="depth">The depth, typically positive.</param> public AABB(real_t x, real_t y, real_t z, real_t width, real_t height, real_t depth) { _position = new Vector3(x, y, z); @@ -458,6 +658,12 @@ namespace Godot return _position == other._position && _size == other._size; } + /// <summary> + /// Returns true if this AABB and `other` are approximately equal, by running + /// <see cref="Vector3.IsEqualApprox(Vector3)"/> on each component. + /// </summary> + /// <param name="other">The other AABB to compare.</param> + /// <returns>Whether or not the AABBs are approximately equal.</returns> public bool IsEqualApprox(AABB other) { return _position.IsEqualApprox(other._position) && _size.IsEqualApprox(other._size); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs index baf470a0cc..16c666b8eb 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs @@ -8,6 +8,20 @@ using real_t = System.Single; namespace Godot { + /// <summary> + /// 3×3 matrix used for 3D rotation and scale. + /// Almost always used as an orthogonal basis for a Transform. + /// + /// Contains 3 vector fields X, Y and Z as its columns, which are typically + /// interpreted as the local basis vectors of a 3D transformation. For such use, + /// it is composed of a scaling and a rotation matrix, in that order (M = R.S). + /// + /// Can also be accessed as array of 3D vectors. These vectors are normally + /// orthogonal to each other, but are not necessarily normalized (due to scaling). + /// + /// For more information, read this documentation article: + /// https://docs.godotengine.org/en/latest/tutorials/math/matrices_and_transforms.html + /// </summary> [Serializable] [StructLayout(LayoutKind.Sequential)] public struct Basis : IEquatable<Basis> @@ -15,9 +29,9 @@ namespace Godot // NOTE: x, y and z are public-only. Use Column0, Column1 and Column2 internally. /// <summary> - /// Returns the basis matrix’s x vector. - /// This is equivalent to <see cref="Column0"/>. + /// The basis matrix's X vector (column 0). /// </summary> + /// <value>Equivalent to <see cref="Column0"/> and array index `[0]`.</value> public Vector3 x { get => Column0; @@ -25,9 +39,9 @@ namespace Godot } /// <summary> - /// Returns the basis matrix’s y vector. - /// This is equivalent to <see cref="Column1"/>. + /// The basis matrix's Y vector (column 1). /// </summary> + /// <value>Equivalent to <see cref="Column1"/> and array index `[1]`.</value> public Vector3 y { get => Column1; @@ -35,19 +49,40 @@ namespace Godot } /// <summary> - /// Returns the basis matrix’s z vector. - /// This is equivalent to <see cref="Column2"/>. + /// The basis matrix's Z vector (column 2). /// </summary> + /// <value>Equivalent to <see cref="Column2"/> and array index `[2]`.</value> public Vector3 z { get => Column2; set => Column2 = value; } + /// <summary> + /// Row 0 of the basis matrix. Shows which vectors contribute + /// to the X direction. Rows are not very useful for user code, + /// but are more efficient for some internal calculations. + /// </summary> public Vector3 Row0; + + /// <summary> + /// Row 1 of the basis matrix. Shows which vectors contribute + /// to the Y direction. Rows are not very useful for user code, + /// but are more efficient for some internal calculations. + /// </summary> public Vector3 Row1; + + /// <summary> + /// Row 2 of the basis matrix. Shows which vectors contribute + /// to the Z direction. Rows are not very useful for user code, + /// but are more efficient for some internal calculations. + /// </summary> public Vector3 Row2; + /// <summary> + /// Column 0 of the basis matrix (the X vector). + /// </summary> + /// <value>Equivalent to <see cref="x"/> and array index `[0]`.</value> public Vector3 Column0 { get => new Vector3(Row0.x, Row1.x, Row2.x); @@ -58,6 +93,11 @@ namespace Godot this.Row2.x = value.z; } } + + /// <summary> + /// Column 1 of the basis matrix (the Y vector). + /// </summary> + /// <value>Equivalent to <see cref="y"/> and array index `[1]`.</value> public Vector3 Column1 { get => new Vector3(Row0.y, Row1.y, Row2.y); @@ -68,6 +108,11 @@ namespace Godot this.Row2.y = value.z; } } + + /// <summary> + /// Column 2 of the basis matrix (the Z vector). + /// </summary> + /// <value>Equivalent to <see cref="z"/> and array index `[2]`.</value> public Vector3 Column2 { get => new Vector3(Row0.z, Row1.z, Row2.z); @@ -79,6 +124,10 @@ namespace Godot } } + /// <summary> + /// The scale of this basis. + /// </summary> + /// <value>Equivalent to the lengths of each column vector, but negative if the determinant is negative.</value> public Vector3 Scale { get @@ -86,11 +135,18 @@ namespace Godot real_t detSign = Mathf.Sign(Determinant()); return detSign * new Vector3 ( - new Vector3(this.Row0[0], this.Row1[0], this.Row2[0]).Length(), - new Vector3(this.Row0[1], this.Row1[1], this.Row2[1]).Length(), - new Vector3(this.Row0[2], this.Row1[2], this.Row2[2]).Length() + Column0.Length(), + Column1.Length(), + Column2.Length() ); } + set + { + value /= Scale; // Value becomes what's called "delta_scale" in core. + Column0 *= value.x; + Column1 *= value.y; + Column2 *= value.z; + } } /// <summary> @@ -157,8 +213,9 @@ namespace Godot real_t det = orthonormalizedBasis.Determinant(); if (det < 0) { - // Ensure that the determinant is 1, such that result is a proper rotation matrix which can be represented by Euler angles. - orthonormalizedBasis = orthonormalizedBasis.Scaled(Vector3.NegOne); + // Ensure that the determinant is 1, such that result is a proper + // rotation matrix which can be represented by Euler angles. + orthonormalizedBasis = orthonormalizedBasis.Scaled(-Vector3.One); } return orthonormalizedBasis.Quat(); @@ -182,6 +239,15 @@ namespace Godot Row2 = new Vector3(0, 0, diagonal.z); } + /// <summary> + /// Returns the determinant of the basis matrix. If the basis is + /// uniformly scaled, its determinant is the square of the scale. + /// + /// A negative determinant means the basis has a negative scale. + /// A zero determinant means the basis isn't invertible, + /// and is usually considered invalid. + /// </summary> + /// <returns>The determinant of the basis matrix.</returns> public real_t Determinant() { real_t cofac00 = Row1[1] * Row2[2] - Row1[2] * Row2[1]; @@ -191,6 +257,16 @@ namespace Godot return Row0[0] * cofac00 + Row0[1] * cofac10 + Row0[2] * cofac20; } + /// <summary> + /// Returns the basis's rotation in the form of Euler angles + /// (in the YXZ convention: when *decomposing*, first Z, then X, and Y last). + /// The returned vector contains the rotation angles in + /// the format (X angle, Y angle, Z angle). + /// + /// Consider using the <see cref="Basis.Quat()"/> method instead, which + /// returns a <see cref="Godot.Quat"/> quaternion instead of Euler angles. + /// </summary> + /// <returns>A Vector3 representing the basis rotation in Euler angles.</returns> public Vector3 GetEuler() { Basis m = Orthonormalized(); @@ -223,6 +299,12 @@ namespace Godot return euler; } + /// <summary> + /// Get rows by index. Rows are not very useful for user code, + /// but are more efficient for some internal calculations. + /// </summary> + /// <param name="index">Which row.</param> + /// <returns>One of `Row0`, `Row1`, or `Row2`.</returns> public Vector3 GetRow(int index) { switch (index) @@ -238,6 +320,12 @@ namespace Godot } } + /// <summary> + /// Sets rows by index. Rows are not very useful for user code, + /// but are more efficient for some internal calculations. + /// </summary> + /// <param name="index">Which row.</param> + /// <param name="value">The vector to set the row to.</param> public void SetRow(int index, Vector3 value) { switch (index) @@ -256,16 +344,16 @@ namespace Godot } } - public Vector3 GetColumn(int index) - { - return this[index]; - } - - public void SetColumn(int index, Vector3 value) - { - this[index] = value; - } - + /// <summary> + /// This function considers a discretization of rotations into + /// 24 points on unit sphere, lying along the vectors (x, y, z) with + /// each component being either -1, 0, or 1, and returns the index + /// of the point best representing the orientation of the object. + /// It is mainly used by the <see cref="GridMap"/> editor. + /// + /// For further details, refer to the Godot source code. + /// </summary> + /// <returns>The orthogonal index.</returns> public int GetOrthogonalIndex() { var orth = this; @@ -279,11 +367,17 @@ namespace Godot real_t v = row[j]; if (v > 0.5f) + { v = 1.0f; + } else if (v < -0.5f) + { v = -1.0f; + } else + { v = 0f; + } row[j] = v; @@ -294,12 +388,18 @@ namespace Godot for (int i = 0; i < 24; i++) { if (orth == _orthoBases[i]) + { return i; + } } return 0; } + /// <summary> + /// Returns the inverse of the matrix. + /// </summary> + /// <returns>The inverse matrix.</returns> public Basis Inverse() { real_t cofac00 = Row1[1] * Row2[2] - Row1[2] * Row2[1]; @@ -309,7 +409,9 @@ namespace Godot real_t det = Row0[0] * cofac00 + Row0[1] * cofac10 + Row0[2] * cofac20; if (det == 0) + { throw new InvalidOperationException("Matrix determinant is zero and cannot be inverted."); + } real_t detInv = 1.0f / det; @@ -328,11 +430,17 @@ namespace Godot ); } + /// <summary> + /// Returns the orthonormalized version of the basis matrix (useful to + /// call occasionally to avoid rounding errors for orthogonal matrices). + /// This performs a Gram-Schmidt orthonormalization on the basis of the matrix. + /// </summary> + /// <returns>An orthonormalized basis matrix.</returns> public Basis Orthonormalized() { - Vector3 column0 = GetColumn(0); - Vector3 column1 = GetColumn(1); - Vector3 column2 = GetColumn(2); + Vector3 column0 = this[0]; + Vector3 column1 = this[1]; + Vector3 column2 = this[2]; column0.Normalize(); column1 = column1 - column0 * column0.Dot(column1); @@ -343,48 +451,86 @@ namespace Godot return new Basis(column0, column1, column2); } + /// <summary> + /// Introduce an additional rotation around the given `axis` + /// by `phi` (in radians). The axis must be a normalized vector. + /// </summary> + /// <param name="axis">The axis to rotate around. Must be normalized.</param> + /// <param name="phi">The angle to rotate, in radians.</param> + /// <returns>The rotated basis matrix.</returns> public Basis Rotated(Vector3 axis, real_t phi) { return new Basis(axis, phi) * this; } + /// <summary> + /// Introduce an additional scaling specified by the given 3D scaling factor. + /// </summary> + /// <param name="scale">The scale to introduce.</param> + /// <returns>The scaled basis matrix.</returns> public Basis Scaled(Vector3 scale) { - var b = this; + Basis b = this; b.Row0 *= scale.x; b.Row1 *= scale.y; b.Row2 *= scale.z; return b; } - public Basis Slerp(Basis target, real_t t) + /// <summary> + /// Assuming that the matrix is a proper rotation matrix, slerp performs + /// a spherical-linear interpolation with another rotation matrix. + /// </summary> + /// <param name="target">The destination basis for interpolation.</param> + /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> + /// <returns>The resulting basis matrix of the interpolation.</returns> + public Basis Slerp(Basis target, real_t weight) { - var from = new Quat(this); - var to = new Quat(target); + Quat from = new Quat(this); + Quat to = new Quat(target); - var b = new Basis(from.Slerp(to, t)); - b.Row0 *= Mathf.Lerp(Row0.Length(), target.Row0.Length(), t); - b.Row1 *= Mathf.Lerp(Row1.Length(), target.Row1.Length(), t); - b.Row2 *= Mathf.Lerp(Row2.Length(), target.Row2.Length(), t); + Basis b = new Basis(from.Slerp(to, weight)); + b.Row0 *= Mathf.Lerp(Row0.Length(), target.Row0.Length(), weight); + b.Row1 *= Mathf.Lerp(Row1.Length(), target.Row1.Length(), weight); + b.Row2 *= Mathf.Lerp(Row2.Length(), target.Row2.Length(), weight); return b; } + /// <summary> + /// Transposed dot product with the X axis of the matrix. + /// </summary> + /// <param name="with">A vector to calculate the dot product with.</param> + /// <returns>The resulting dot product.</returns> public real_t Tdotx(Vector3 with) { return this.Row0[0] * with[0] + this.Row1[0] * with[1] + this.Row2[0] * with[2]; } + /// <summary> + /// Transposed dot product with the Y axis of the matrix. + /// </summary> + /// <param name="with">A vector to calculate the dot product with.</param> + /// <returns>The resulting dot product.</returns> public real_t Tdoty(Vector3 with) { return this.Row0[1] * with[0] + this.Row1[1] * with[1] + this.Row2[1] * with[2]; } + /// <summary> + /// Transposed dot product with the Z axis of the matrix. + /// </summary> + /// <param name="with">A vector to calculate the dot product with.</param> + /// <returns>The resulting dot product.</returns> public real_t Tdotz(Vector3 with) { return this.Row0[2] * with[0] + this.Row1[2] * with[1] + this.Row2[2] * with[2]; } + /// <summary> + /// Returns the transposed version of the basis matrix. + /// </summary> + /// <returns>The transposed basis matrix.</returns> public Basis Transposed() { var tr = this; @@ -404,6 +550,11 @@ namespace Godot return tr; } + /// <summary> + /// Returns a vector transformed (multiplied) by the basis matrix. + /// </summary> + /// <param name="v">A vector to transform.</param> + /// <returns>The transfomed vector.</returns> public Vector3 Xform(Vector3 v) { return new Vector3 @@ -414,6 +565,14 @@ namespace Godot ); } + /// <summary> + /// Returns a vector transformed (multiplied) by the transposed basis matrix. + /// + /// Note: This results in a multiplication by the inverse of the + /// basis matrix only if it represents a rotation-reflection. + /// </summary> + /// <param name="v">A vector to inversely transform.</param> + /// <returns>The inversely transfomed vector.</returns> public Vector3 XformInv(Vector3 v) { return new Vector3 @@ -424,6 +583,12 @@ namespace Godot ); } + /// <summary> + /// Returns the basis's rotation in the form of a quaternion. + /// See <see cref="GetEuler()"/> if you need Euler angles, but keep in + /// mind that quaternions should generally be preferred to Euler angles. + /// </summary> + /// <returns>A <see cref="Godot.Quat"/> representing the basis's rotation.</returns> public Quat Quat() { real_t trace = Row0[0] + Row1[1] + Row2[2]; @@ -508,11 +673,33 @@ namespace Godot private static readonly Basis _flipY = new Basis(1, 0, 0, 0, -1, 0, 0, 0, 1); private static readonly Basis _flipZ = new Basis(1, 0, 0, 0, 1, 0, 0, 0, -1); + /// <summary> + /// The identity basis, with no rotation or scaling applied. + /// This is used as a replacement for `Basis()` in GDScript. + /// Do not use `new Basis()` with no arguments in C#, because it sets all values to zero. + /// </summary> + /// <value>Equivalent to `new Basis(Vector3.Right, Vector3.Up, Vector3.Back)`.</value> public static Basis Identity { get { return _identity; } } + /// <summary> + /// The basis that will flip something along the X axis when used in a transformation. + /// </summary> + /// <value>Equivalent to `new Basis(Vector3.Left, Vector3.Up, Vector3.Back)`.</value> public static Basis FlipX { get { return _flipX; } } + /// <summary> + /// The basis that will flip something along the Y axis when used in a transformation. + /// </summary> + /// <value>Equivalent to `new Basis(Vector3.Right, Vector3.Down, Vector3.Back)`.</value> public static Basis FlipY { get { return _flipY; } } + /// <summary> + /// The basis that will flip something along the Z axis when used in a transformation. + /// </summary> + /// <value>Equivalent to `new Basis(Vector3.Right, Vector3.Up, Vector3.Forward)`.</value> public static Basis FlipZ { get { return _flipZ; } } + /// <summary> + /// Constructs a pure rotation basis matrix from the given quaternion. + /// </summary> + /// <param name="quat">The quaternion to create the basis from.</param> public Basis(Quat quat) { real_t s = 2.0f / quat.LengthSquared; @@ -535,26 +722,41 @@ namespace Godot Row2 = new Vector3(xz - wy, yz + wx, 1.0f - (xx + yy)); } - public Basis(Vector3 euler) + /// <summary> + /// Constructs a pure rotation basis matrix from the given Euler angles + /// (in the YXZ convention: when *composing*, first Y, then X, and Z last), + /// given in the vector format as (X angle, Y angle, Z angle). + /// + /// Consider using the <see cref="Basis(Quat)"/> constructor instead, which + /// uses a <see cref="Godot.Quat"/> quaternion instead of Euler angles. + /// </summary> + /// <param name="eulerYXZ">The Euler angles to create the basis from.</param> + public Basis(Vector3 eulerYXZ) { real_t c; real_t s; - c = Mathf.Cos(euler.x); - s = Mathf.Sin(euler.x); + c = Mathf.Cos(eulerYXZ.x); + s = Mathf.Sin(eulerYXZ.x); var xmat = new Basis(1, 0, 0, 0, c, -s, 0, s, c); - c = Mathf.Cos(euler.y); - s = Mathf.Sin(euler.y); + c = Mathf.Cos(eulerYXZ.y); + s = Mathf.Sin(eulerYXZ.y); var ymat = new Basis(c, 0, s, 0, 1, 0, -s, 0, c); - c = Mathf.Cos(euler.z); - s = Mathf.Sin(euler.z); + c = Mathf.Cos(eulerYXZ.z); + s = Mathf.Sin(eulerYXZ.z); var zmat = new Basis(c, -s, 0, s, c, 0, 0, 0, 1); this = ymat * xmat * zmat; } + /// <summary> + /// Constructs a pure rotation basis matrix, rotated around the given `axis` + /// by `phi` (in radians). The axis must be a normalized vector. + /// </summary> + /// <param name="axis">The axis to rotate around. Must be normalized.</param> + /// <param name="phi">The angle to rotate, in radians.</param> public Basis(Vector3 axis, real_t phi) { Vector3 axisSq = new Vector3(axis.x * axis.x, axis.y * axis.y, axis.z * axis.z); @@ -582,6 +784,12 @@ namespace Godot Row2.y = xyzt + zyxs; } + /// <summary> + /// Constructs a basis matrix from 3 axis vectors (matrix columns). + /// </summary> + /// <param name="column0">The X vector, or Column0.</param> + /// <param name="column1">The Y vector, or Column1.</param> + /// <param name="column2">The Z vector, or Column2.</param> public Basis(Vector3 column0, Vector3 column1, Vector3 column2) { Row0 = new Vector3(column0.x, column1.x, column2.x); @@ -637,6 +845,12 @@ namespace Godot return Row0.Equals(other.Row0) && Row1.Equals(other.Row1) && Row2.Equals(other.Row2); } + /// <summary> + /// Returns true if this basis and `other` are approximately equal, by running + /// <see cref="Vector3.IsEqualApprox(Vector3)"/> on each component. + /// </summary> + /// <param name="other">The other basis to compare.</param> + /// <returns>Whether or not the matrices are approximately equal.</returns> public bool IsEqualApprox(Basis other) { return Row0.IsEqualApprox(other.Row0) && Row1.IsEqualApprox(other.Row1) && Row2.IsEqualApprox(other.Row2); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs index 6030b72a44..3173a21986 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs @@ -3,15 +3,44 @@ using System.Runtime.InteropServices; namespace Godot { + /// <summary> + /// A color represented by red, green, blue, and alpha (RGBA) components. + /// The alpha component is often used for transparency. + /// Values are in floating-point and usually range from 0 to 1. + /// Some properties (such as CanvasItem.modulate) may accept values + /// greater than 1 (overbright or HDR colors). + /// + /// If you want to supply values in a range of 0 to 255, you should use + /// <see cref="Color8"/> and the `r8`/`g8`/`b8`/`a8` properties. + /// </summary> [Serializable] [StructLayout(LayoutKind.Sequential)] public struct Color : IEquatable<Color> { + /// <summary> + /// The color's red component, typically on the range of 0 to 1. + /// </summary> public float r; + + /// <summary> + /// The color's green component, typically on the range of 0 to 1. + /// </summary> public float g; + + /// <summary> + /// The color's blue component, typically on the range of 0 to 1. + /// </summary> public float b; + + /// <summary> + /// The color's alpha (transparency) component, typically on the range of 0 to 1. + /// </summary> public float a; + /// <summary> + /// Wrapper for <see cref="r"/> that uses the range 0 to 255 instead of 0 to 1. + /// </summary> + /// <value>Getting is equivalent to multiplying by 255 and rounding. Setting is equivalent to dividing by 255.</value> public int r8 { get @@ -24,6 +53,10 @@ namespace Godot } } + /// <summary> + /// Wrapper for <see cref="g"/> that uses the range 0 to 255 instead of 0 to 1. + /// </summary> + /// <value>Getting is equivalent to multiplying by 255 and rounding. Setting is equivalent to dividing by 255.</value> public int g8 { get @@ -36,6 +69,10 @@ namespace Godot } } + /// <summary> + /// Wrapper for <see cref="b"/> that uses the range 0 to 255 instead of 0 to 1. + /// </summary> + /// <value>Getting is equivalent to multiplying by 255 and rounding. Setting is equivalent to dividing by 255.</value> public int b8 { get @@ -48,6 +85,10 @@ namespace Godot } } + /// <summary> + /// Wrapper for <see cref="a"/> that uses the range 0 to 255 instead of 0 to 1. + /// </summary> + /// <value>Getting is equivalent to multiplying by 255 and rounding. Setting is equivalent to dividing by 255.</value> public int a8 { get @@ -60,6 +101,10 @@ namespace Godot } } + /// <summary> + /// The HSV hue of this color, on the range 0 to 1. + /// </summary> + /// <value>Getting is a long process, refer to the source code for details. Setting uses <see cref="FromHsv"/>.</value> public float h { get @@ -70,21 +115,31 @@ namespace Godot float delta = max - min; if (delta == 0) + { return 0; + } float h; if (r == max) + { h = (g - b) / delta; // Between yellow & magenta + } else if (g == max) + { h = 2 + (b - r) / delta; // Between cyan & yellow + } else + { h = 4 + (r - g) / delta; // Between magenta & cyan + } h /= 6.0f; if (h < 0) + { h += 1.0f; + } return h; } @@ -94,6 +149,10 @@ namespace Godot } } + /// <summary> + /// The HSV saturation of this color, on the range 0 to 1. + /// </summary> + /// <value>Getting is equivalent to the ratio between the min and max RGB value. Setting uses <see cref="FromHsv"/>.</value> public float s { get @@ -103,7 +162,7 @@ namespace Godot float delta = max - min; - return max != 0 ? delta / max : 0; + return max == 0 ? 0 : delta / max; } set { @@ -111,6 +170,10 @@ namespace Godot } } + /// <summary> + /// The HSV value (brightness) of this color, on the range 0 to 1. + /// </summary> + /// <value>Getting is equivalent to using `Max()` on the RGB components. Setting uses <see cref="FromHsv"/>.</value> public float v { get @@ -123,25 +186,10 @@ namespace Godot } } - public static Color ColorN(string name, float alpha = 1f) - { - name = name.Replace(" ", String.Empty); - name = name.Replace("-", String.Empty); - name = name.Replace("_", String.Empty); - name = name.Replace("'", String.Empty); - name = name.Replace(".", String.Empty); - name = name.ToLower(); - - if (!Colors.namedColors.ContainsKey(name)) - { - throw new ArgumentOutOfRangeException($"Invalid Color Name: {name}"); - } - - Color color = Colors.namedColors[name]; - color.a = alpha; - return color; - } - + /// <summary> + /// Access color components using their index. + /// </summary> + /// <value>`[0]` is equivalent to `.r`, `[1]` is equivalent to `.g`, `[2]` is equivalent to `.b`, `[3]` is equivalent to `.a`.</value> public float this[int index] { get @@ -182,73 +230,13 @@ namespace Godot } } - public void ToHsv(out float hue, out float saturation, out float value) - { - float max = (float)Mathf.Max(r, Mathf.Max(g, b)); - float min = (float)Mathf.Min(r, Mathf.Min(g, b)); - - float delta = max - min; - - if (delta == 0) - { - hue = 0; - } - else - { - if (r == max) - hue = (g - b) / delta; // Between yellow & magenta - else if (g == max) - hue = 2 + (b - r) / delta; // Between cyan & yellow - else - hue = 4 + (r - g) / delta; // Between magenta & cyan - - hue /= 6.0f; - - if (hue < 0) - hue += 1.0f; - } - - saturation = max == 0 ? 0 : 1f - 1f * min / max; - value = max; - } - - public static Color FromHsv(float hue, float saturation, float value, float alpha = 1.0f) - { - if (saturation == 0) - { - // acp_hromatic (grey) - return new Color(value, value, value, alpha); - } - - int i; - float f, p, q, t; - - hue *= 6.0f; - hue %= 6f; - i = (int)hue; - - f = hue - i; - p = value * (1 - saturation); - q = value * (1 - saturation * f); - t = value * (1 - saturation * (1 - f)); - - switch (i) - { - case 0: // Red is the dominant color - return new Color(value, t, p, alpha); - case 1: // Green is the dominant color - return new Color(q, value, p, alpha); - case 2: - return new Color(p, value, t, alpha); - case 3: // Blue is the dominant color - return new Color(p, q, value, alpha); - case 4: - return new Color(t, p, value, alpha); - default: // (5) Red is the dominant color - return new Color(value, p, q, alpha); - } - } - + /// <summary> + /// Returns a new color resulting from blending this color over another. + /// If the color is opaque, the result is also opaque. + /// The second color may have a range of alpha values. + /// </summary> + /// <param name="over">The color to blend over.</param> + /// <returns>This color blended over `over`.</returns> public Color Blend(Color over) { Color res; @@ -268,6 +256,10 @@ namespace Godot return res; } + /// <summary> + /// Returns the most contrasting color. + /// </summary> + /// <returns>The most contrasting color</returns> public Color Contrasted() { return new Color( @@ -278,6 +270,12 @@ namespace Godot ); } + /// <summary> + /// Returns a new color resulting from making this color darker + /// by the specified ratio (on the range of 0 to 1). + /// </summary> + /// <param name="amount">The ratio to darken by.</param> + /// <returns>The darkened color.</returns> public Color Darkened(float amount) { Color res = this; @@ -287,6 +285,10 @@ namespace Godot return res; } + /// <summary> + /// Returns the inverted color: `(1 - r, 1 - g, 1 - b, a)`. + /// </summary> + /// <returns>The inverted color.</returns> public Color Inverted() { return new Color( @@ -297,6 +299,12 @@ namespace Godot ); } + /// <summary> + /// Returns a new color resulting from making this color lighter + /// by the specified ratio (on the range of 0 to 1). + /// </summary> + /// <param name="amount">The ratio to lighten by.</param> + /// <returns>The darkened color.</returns> public Color Lightened(float amount) { Color res = this; @@ -306,6 +314,13 @@ namespace Godot return res; } + /// <summary> + /// Returns the result of the linear interpolation between + /// this color and `to` by amount `weight`. + /// </summary> + /// <param name="to">The destination color for interpolation.</param> + /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> + /// <returns>The resulting color of the interpolation.</returns> public Color Lerp(Color to, float weight) { return new Color @@ -317,6 +332,13 @@ namespace Godot ); } + /// <summary> + /// Returns the result of the linear interpolation between + /// this color and `to` by color amount `weight`. + /// </summary> + /// <param name="to">The destination color for interpolation.</param> + /// <param name="weight">A color with components on the range of 0.0 to 1.0, representing the amount of interpolation.</param> + /// <returns>The resulting color of the interpolation.</returns> public Color Lerp(Color to, Color weight) { return new Color @@ -328,6 +350,12 @@ namespace Godot ); } + /// <summary> + /// Returns the color's 32-bit integer in ABGR format + /// (each byte represents a component of the ABGR profile). + /// ABGR is the reversed version of the default format. + /// </summary> + /// <returns>A uint representing this color in ABGR32 format.</returns> public uint ToAbgr32() { uint c = (byte)Math.Round(a * 255); @@ -341,6 +369,12 @@ namespace Godot return c; } + /// <summary> + /// Returns the color's 64-bit integer in ABGR format + /// (each word represents a component of the ABGR profile). + /// ABGR is the reversed version of the default format. + /// </summary> + /// <returns>A ulong representing this color in ABGR64 format.</returns> public ulong ToAbgr64() { ulong c = (ushort)Math.Round(a * 65535); @@ -354,6 +388,12 @@ namespace Godot return c; } + /// <summary> + /// Returns the color's 32-bit integer in ARGB format + /// (each byte represents a component of the ARGB profile). + /// ARGB is more compatible with DirectX, but not used much in Godot. + /// </summary> + /// <returns>A uint representing this color in ARGB32 format.</returns> public uint ToArgb32() { uint c = (byte)Math.Round(a * 255); @@ -367,6 +407,12 @@ namespace Godot return c; } + /// <summary> + /// Returns the color's 64-bit integer in ARGB format + /// (each word represents a component of the ARGB profile). + /// ARGB is more compatible with DirectX, but not used much in Godot. + /// </summary> + /// <returns>A ulong representing this color in ARGB64 format.</returns> public ulong ToArgb64() { ulong c = (ushort)Math.Round(a * 65535); @@ -380,6 +426,12 @@ namespace Godot return c; } + /// <summary> + /// Returns the color's 32-bit integer in RGBA format + /// (each byte represents a component of the RGBA profile). + /// RGBA is Godot's default and recommended format. + /// </summary> + /// <returns>A uint representing this color in RGBA32 format.</returns> public uint ToRgba32() { uint c = (byte)Math.Round(r * 255); @@ -393,6 +445,12 @@ namespace Godot return c; } + /// <summary> + /// Returns the color's 64-bit integer in RGBA format + /// (each word represents a component of the RGBA profile). + /// RGBA is Godot's default and recommended format. + /// </summary> + /// <returns>A ulong representing this color in RGBA64 format.</returns> public ulong ToRgba64() { ulong c = (ushort)Math.Round(r * 65535); @@ -406,6 +464,11 @@ namespace Godot return c; } + /// <summary> + /// Returns the color's HTML hexadecimal color string in RGBA format. + /// </summary> + /// <param name="includeAlpha">Whether or not to include alpha. If false, the color is RGB instead of RGBA.</param> + /// <returns>A string for the HTML hexadecimal representation of this color.</returns> public string ToHtml(bool includeAlpha = true) { var txt = string.Empty; @@ -415,12 +478,20 @@ namespace Godot txt += ToHex32(b); if (includeAlpha) - txt = ToHex32(a) + txt; + { + txt += ToHex32(a); + } return txt; } - // Constructors + /// <summary> + /// Constructs a color from RGB values on the range of 0 to 1. + /// </summary> + /// <param name="r">The color's red component, typically on the range of 0 to 1.</param> + /// <param name="g">The color's green component, typically on the range of 0 to 1.</param> + /// <param name="b">The color's blue component, typically on the range of 0 to 1.</param> + /// <param name="a">The color's alpha (transparency) value, typically on the range of 0 to 1. Default: 1.</param> public Color(float r, float g, float b, float a = 1.0f) { this.r = r; @@ -429,6 +500,11 @@ namespace Godot this.a = a; } + /// <summary> + /// Constructs a color from an existing color and an alpha value. + /// </summary> + /// <param name="c">The color to construct from. Only its RGB values are used.</param> + /// <param name="a">The color's alpha (transparency) value, typically on the range of 0 to 1. Default: 1.</param> public Color(Color c, float a = 1.0f) { r = c.r; @@ -437,6 +513,11 @@ namespace Godot this.a = a; } + /// <summary> + /// Constructs a color from a 32-bit integer + /// (each byte represents a component of the RGBA profile). + /// </summary> + /// <param name="rgba">The uint representing the color.</param> public Color(uint rgba) { a = (rgba & 0xFF) / 255.0f; @@ -448,6 +529,11 @@ namespace Godot r = (rgba & 0xFF) / 255.0f; } + /// <summary> + /// Constructs a color from a 64-bit integer + /// (each word represents a component of the RGBA profile). + /// </summary> + /// <param name="rgba">The ulong representing the color.</param> public Color(ulong rgba) { a = (rgba & 0xFFFF) / 65535.0f; @@ -459,6 +545,212 @@ namespace Godot r = (rgba & 0xFFFF) / 65535.0f; } + /// <summary> + /// Constructs a color from the HTML hexadecimal color string in RGBA format. + /// </summary> + /// <param name="rgba">A string for the HTML hexadecimal representation of this color.</param> + public Color(string rgba) + { + if (rgba.Length == 0) + { + r = 0f; + g = 0f; + b = 0f; + a = 1.0f; + return; + } + + if (rgba[0] == '#') + { + rgba = rgba.Substring(1); + } + + bool alpha; + + if (rgba.Length == 8) + { + alpha = true; + } + else if (rgba.Length == 6) + { + alpha = false; + } + else + { + throw new ArgumentOutOfRangeException("Invalid color code. Length is " + rgba.Length + " but a length of 6 or 8 is expected: " + rgba); + } + + if (alpha) + { + a = ParseCol8(rgba, 6) / 255f; + + if (a < 0) + { + throw new ArgumentOutOfRangeException("Invalid color code. Alpha part is not valid hexadecimal: " + rgba); + } + } + else + { + a = 1.0f; + } + + int from = alpha ? 2 : 0; + + r = ParseCol8(rgba, 0) / 255f; + + if (r < 0) + { + throw new ArgumentOutOfRangeException("Invalid color code. Red part is not valid hexadecimal: " + rgba); + } + + g = ParseCol8(rgba, 2) / 255f; + + if (g < 0) + { + throw new ArgumentOutOfRangeException("Invalid color code. Green part is not valid hexadecimal: " + rgba); + } + + b = ParseCol8(rgba, 4) / 255f; + + if (b < 0) + { + throw new ArgumentOutOfRangeException("Invalid color code. Blue part is not valid hexadecimal: " + rgba); + } + } + + /// <summary> + /// Returns a color constructed from integer red, green, blue, and alpha channels. + /// Each channel should have 8 bits of information ranging from 0 to 255. + /// </summary> + /// <param name="r8">The red component represented on the range of 0 to 255.</param> + /// <param name="g8">The green component represented on the range of 0 to 255.</param> + /// <param name="b8">The blue component represented on the range of 0 to 255.</param> + /// <param name="a8">The alpha (transparency) component represented on the range of 0 to 255.</param> + /// <returns>The constructed color.</returns> + public static Color Color8(byte r8, byte g8, byte b8, byte a8 = 255) + { + return new Color(r8 / 255f, g8 / 255f, b8 / 255f, a8 / 255f); + } + + /// <summary> + /// Returns a color according to the standardized name, with the + /// specified alpha value. Supported color names are the same as + /// the constants defined in <see cref="Colors"/>. + /// </summary> + /// <param name="name">The name of the color.</param> + /// <param name="alpha">The alpha (transparency) component represented on the range of 0 to 1. Default: 1.</param> + /// <returns>The constructed color.</returns> + public static Color ColorN(string name, float alpha = 1f) + { + name = name.Replace(" ", String.Empty); + name = name.Replace("-", String.Empty); + name = name.Replace("_", String.Empty); + name = name.Replace("'", String.Empty); + name = name.Replace(".", String.Empty); + name = name.ToLower(); + + if (!Colors.namedColors.ContainsKey(name)) + { + throw new ArgumentOutOfRangeException($"Invalid Color Name: {name}"); + } + + Color color = Colors.namedColors[name]; + color.a = alpha; + return color; + } + + /// <summary> + /// Constructs a color from an HSV profile, with values on the + /// range of 0 to 1. This is equivalent to using each of + /// the `h`/`s`/`v` properties, but much more efficient. + /// </summary> + /// <param name="hue">The HSV hue, typically on the range of 0 to 1.</param> + /// <param name="saturation">The HSV saturation, typically on the range of 0 to 1.</param> + /// <param name="value">The HSV value (brightness), typically on the range of 0 to 1.</param> + /// <param name="alpha">The alpha (transparency) value, typically on the range of 0 to 1.</param> + /// <returns>The constructed color.</returns> + public static Color FromHsv(float hue, float saturation, float value, float alpha = 1.0f) + { + if (saturation == 0) + { + // acp_hromatic (grey) + return new Color(value, value, value, alpha); + } + + int i; + float f, p, q, t; + + hue *= 6.0f; + hue %= 6f; + i = (int)hue; + + f = hue - i; + p = value * (1 - saturation); + q = value * (1 - saturation * f); + t = value * (1 - saturation * (1 - f)); + + switch (i) + { + case 0: // Red is the dominant color + return new Color(value, t, p, alpha); + case 1: // Green is the dominant color + return new Color(q, value, p, alpha); + case 2: + return new Color(p, value, t, alpha); + case 3: // Blue is the dominant color + return new Color(p, q, value, alpha); + case 4: + return new Color(t, p, value, alpha); + default: // (5) Red is the dominant color + return new Color(value, p, q, alpha); + } + } + + /// <summary> + /// Converts a color to HSV values. This is equivalent to using each of + /// the `h`/`s`/`v` properties, but much more efficient. + /// </summary> + /// <param name="hue">Output parameter for the HSV hue.</param> + /// <param name="saturation">Output parameter for the HSV saturation.</param> + /// <param name="value">Output parameter for the HSV value.</param> + public void ToHsv(out float hue, out float saturation, out float value) + { + float max = (float)Mathf.Max(r, Mathf.Max(g, b)); + float min = (float)Mathf.Min(r, Mathf.Min(g, b)); + + float delta = max - min; + + if (delta == 0) + { + hue = 0; + } + else + { + if (r == max) + { + hue = (g - b) / delta; // Between yellow & magenta + } + else if (g == max) + { + hue = 2 + (b - r) / delta; // Between cyan & yellow + } + else + { + hue = 4 + (r - g) / delta; // Between magenta & cyan + } + + hue /= 6.0f; + + if (hue < 0) + { + hue += 1.0f; + } + } + + saturation = max == 0 ? 0 : 1f - 1f * min / max; + value = max; + } + private static int ParseCol8(string str, int ofs) { int ig = 0; @@ -488,9 +780,13 @@ namespace Godot } if (i == 0) + { ig += v * 16; + } else + { ig += v; + } } return ig; @@ -508,9 +804,13 @@ namespace Godot int lv = v & 0xF; if (lv < 10) + { c = (char)('0' + lv); + } else + { c = (char)('a' + lv - 10); + } v >>= 4; ret = c + ret; @@ -522,10 +822,14 @@ namespace Godot internal static bool HtmlIsValid(string color) { if (color.Length == 0) + { return false; + } if (color[0] == '#') + { color = color.Substring(1, color.Length - 1); + } bool alpha; @@ -544,83 +848,27 @@ namespace Godot if (alpha) { if (ParseCol8(color, 0) < 0) + { return false; + } } int from = alpha ? 2 : 0; if (ParseCol8(color, from + 0) < 0) - return false; - if (ParseCol8(color, from + 2) < 0) - return false; - if (ParseCol8(color, from + 4) < 0) - return false; - - return true; - } - - public static Color Color8(byte r8, byte g8, byte b8, byte a8 = 255) - { - return new Color(r8 / 255f, g8 / 255f, b8 / 255f, a8 / 255f); - } - - public Color(string rgba) - { - if (rgba.Length == 0) { - r = 0f; - g = 0f; - b = 0f; - a = 1.0f; - return; - } - - if (rgba[0] == '#') - rgba = rgba.Substring(1); - - bool alpha; - - if (rgba.Length == 8) - { - alpha = true; - } - else if (rgba.Length == 6) - { - alpha = false; - } - else - { - throw new ArgumentOutOfRangeException("Invalid color code. Length is " + rgba.Length + " but a length of 6 or 8 is expected: " + rgba); + return false; } - - if (alpha) + if (ParseCol8(color, from + 2) < 0) { - a = ParseCol8(rgba, 0) / 255f; - - if (a < 0) - throw new ArgumentOutOfRangeException("Invalid color code. Alpha part is not valid hexadecimal: " + rgba); + return false; } - else + if (ParseCol8(color, from + 4) < 0) { - a = 1.0f; + return false; } - int from = alpha ? 2 : 0; - - r = ParseCol8(rgba, from + 0) / 255f; - - if (r < 0) - throw new ArgumentOutOfRangeException("Invalid color code. Red part is not valid hexadecimal: " + rgba); - - g = ParseCol8(rgba, from + 2) / 255f; - - if (g < 0) - throw new ArgumentOutOfRangeException("Invalid color code. Green part is not valid hexadecimal: " + rgba); - - b = ParseCol8(rgba, from + 4) / 255f; - - if (b < 0) - throw new ArgumentOutOfRangeException("Invalid color code. Blue part is not valid hexadecimal: " + rgba); + return true; } public static Color operator +(Color left, Color right) @@ -708,13 +956,13 @@ namespace Godot if (Mathf.IsEqualApprox(left.g, right.g)) { if (Mathf.IsEqualApprox(left.b, right.b)) + { return left.a < right.a; + } return left.b < right.b; } - return left.g < right.g; } - return left.r < right.r; } @@ -725,13 +973,13 @@ namespace Godot if (Mathf.IsEqualApprox(left.g, right.g)) { if (Mathf.IsEqualApprox(left.b, right.b)) + { return left.a > right.a; + } return left.b > right.b; } - return left.g > right.g; } - return left.r > right.r; } @@ -750,6 +998,12 @@ namespace Godot return r == other.r && g == other.g && b == other.b && a == other.a; } + /// <summary> + /// Returns true if this color and `other` are approximately equal, by running + /// <see cref="Godot.Mathf.IsEqualApprox(float, float)"/> on each component. + /// </summary> + /// <param name="other">The other color to compare.</param> + /// <returns>Whether or not the colors are approximately equal.</returns> public bool IsEqualApprox(Color other) { return Mathf.IsEqualApprox(r, other.r) && Mathf.IsEqualApprox(g, other.g) && Mathf.IsEqualApprox(b, other.b) && Mathf.IsEqualApprox(a, other.a); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Colors.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Colors.cs index f41f5e9fc8..d05a0414aa 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Colors.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Colors.cs @@ -3,6 +3,10 @@ using System.Collections.Generic; namespace Godot { + /// <summary> + /// This class contains color constants created from standardized color names. + /// The standardized color set is based on the X11 and .NET color names. + /// </summary> public static class Colors { // Color names and values are derived from core/color_names.inc diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs index 4f7aa99df8..6eecc262d6 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs @@ -11,79 +11,185 @@ namespace Godot { // Define constants with Decimal precision and cast down to double or float. + /// <summary> + /// The circle constant, the circumference of the unit circle in radians. + /// </summary> public const real_t Tau = (real_t) 6.2831853071795864769252867666M; // 6.2831855f and 6.28318530717959 + + /// <summary> + /// Constant that represents how many times the diameter of a circle + /// fits around its perimeter. This is equivalent to `Mathf.Tau / 2`. + /// </summary> public const real_t Pi = (real_t) 3.1415926535897932384626433833M; // 3.1415927f and 3.14159265358979 + + /// <summary> + /// Positive infinity. For negative infinity, use `-Mathf.Inf`. + /// </summary> public const real_t Inf = real_t.PositiveInfinity; + + /// <summary> + /// "Not a Number", an invalid value. `NaN` has special properties, including + /// that it is not equal to itself. It is output by some invalid operations, + /// such as dividing zero by zero. + /// </summary> public const real_t NaN = real_t.NaN; private const real_t Deg2RadConst = (real_t) 0.0174532925199432957692369077M; // 0.0174532924f and 0.0174532925199433 private const real_t Rad2DegConst = (real_t) 57.295779513082320876798154814M; // 57.29578f and 57.2957795130823 + /// <summary> + /// Returns the absolute value of `s` (i.e. positive value). + /// </summary> + /// <param name="s">The input number.</param> + /// <returns>The absolute value of `s`.</returns> public static int Abs(int s) { return Math.Abs(s); } + /// <summary> + /// Returns the absolute value of `s` (i.e. positive value). + /// </summary> + /// <param name="s">The input number.</param> + /// <returns>The absolute value of `s`.</returns> public static real_t Abs(real_t s) { return Math.Abs(s); } + /// <summary> + /// Returns the arc cosine of `s` in radians. Use to get the angle of cosine s. + /// </summary> + /// <param name="s">The input cosine value. Must be on the range of -1.0 to 1.0.</param> + /// <returns>An angle that would result in the given cosine value. On the range `0` to `Tau/2`.</returns> public static real_t Acos(real_t s) { return (real_t)Math.Acos(s); } + /// <summary> + /// Returns the arc sine of `s` in radians. Use to get the angle of sine s. + /// </summary> + /// <param name="s">The input sine value. Must be on the range of -1.0 to 1.0.</param> + /// <returns>An angle that would result in the given sine value. On the range `-Tau/4` to `Tau/4`.</returns> public static real_t Asin(real_t s) { return (real_t)Math.Asin(s); } + /// <summary> + /// Returns the arc tangent of `s` in radians. Use to get the angle of tangent s. + /// + /// The method cannot know in which quadrant the angle should fall. + /// See <see cref="Atan2(real_t, real_t)"/> if you have both `y` and `x`. + /// </summary> + /// <param name="s">The input tangent value.</param> + /// <returns>An angle that would result in the given tangent value. On the range `-Tau/4` to `Tau/4`.</returns> public static real_t Atan(real_t s) { return (real_t)Math.Atan(s); } + /// <summary> + /// Returns the arc tangent of `y` and `x` in radians. Use to get the angle + /// of the tangent of `y/x`. To compute the value, the method takes into + /// account the sign of both arguments in order to determine the quadrant. + /// + /// Important note: The Y coordinate comes first, by convention. + /// </summary> + /// <param name="y">The Y coordinate of the point to find the angle to.</param> + /// <param name="x">The X coordinate of the point to find the angle to.</param> + /// <returns>An angle that would result in the given tangent value. On the range `-Tau/2` to `Tau/2`.</returns> public static real_t Atan2(real_t y, real_t x) { return (real_t)Math.Atan2(y, x); } + /// <summary> + /// Converts a 2D point expressed in the cartesian coordinate + /// system (X and Y axis) to the polar coordinate system + /// (a distance from the origin and an angle). + /// </summary> + /// <param name="x">The input X coordinate.</param> + /// <param name="y">The input Y coordinate.</param> + /// <returns>A <see cref="Vector2"/> with X representing the distance and Y representing the angle.</returns> public static Vector2 Cartesian2Polar(real_t x, real_t y) { return new Vector2(Sqrt(x * x + y * y), Atan2(y, x)); } + /// <summary> + /// Rounds `s` upward (towards positive infinity). + /// </summary> + /// <param name="s">The number to ceil.</param> + /// <returns>The smallest whole number that is not less than `s`.</returns> public static real_t Ceil(real_t s) { return (real_t)Math.Ceiling(s); } + /// <summary> + /// Clamps a `value` so that it is not less than `min` and not more than `max`. + /// </summary> + /// <param name="value">The value to clamp.</param> + /// <param name="min">The minimum allowed value.</param> + /// <param name="max">The maximum allowed value.</param> + /// <returns>The clamped value.</returns> public static int Clamp(int value, int min, int max) { return value < min ? min : value > max ? max : value; } + /// <summary> + /// Clamps a `value` so that it is not less than `min` and not more than `max`. + /// </summary> + /// <param name="value">The value to clamp.</param> + /// <param name="min">The minimum allowed value.</param> + /// <param name="max">The maximum allowed value.</param> + /// <returns>The clamped value.</returns> public static real_t Clamp(real_t value, real_t min, real_t max) { return value < min ? min : value > max ? max : value; } + /// <summary> + /// Returns the cosine of angle `s` in radians. + /// </summary> + /// <param name="s">The angle in radians.</param> + /// <returns>The cosine of that angle.</returns> public static real_t Cos(real_t s) { return (real_t)Math.Cos(s); } + /// <summary> + /// Returns the hyperbolic cosine of angle `s` in radians. + /// </summary> + /// <param name="s">The angle in radians.</param> + /// <returns>The hyperbolic cosine of that angle.</returns> public static real_t Cosh(real_t s) { return (real_t)Math.Cosh(s); } + /// <summary> + /// Converts an angle expressed in degrees to radians. + /// </summary> + /// <param name="deg">An angle expressed in degrees.</param> + /// <returns>The same angle expressed in radians.</returns> public static real_t Deg2Rad(real_t deg) { return deg * Deg2RadConst; } + /// <summary> + /// Easing function, based on exponent. The curve values are: + /// `0` is constant, `1` is linear, `0` to `1` is ease-in, `1` or more is ease-out. + /// Negative values are in-out/out-in. + /// </summary> + /// <param name="s">The value to ease.</param> + /// <param name="curve">`0` is constant, `1` is linear, `0` to `1` is ease-in, `1` or more is ease-out.</param> + /// <returns>The eased value.</returns> public static real_t Ease(real_t s, real_t curve) { if (s < 0f) @@ -118,21 +224,47 @@ namespace Godot return 0f; } + /// <summary> + /// The natural exponential function. It raises the mathematical + /// constant `e` to the power of `s` and returns it. + /// </summary> + /// <param name="s">The exponent to raise `e` to.</param> + /// <returns>`e` raised to the power of `s`.</returns> public static real_t Exp(real_t s) { return (real_t)Math.Exp(s); } + /// <summary> + /// Rounds `s` downward (towards negative infinity). + /// </summary> + /// <param name="s">The number to floor.</param> + /// <returns>The largest whole number that is not more than `s`.</returns> public static real_t Floor(real_t s) { return (real_t)Math.Floor(s); } + /// <summary> + /// Returns a normalized value considering the given range. + /// This is the opposite of <see cref="Lerp(real_t, real_t, real_t)"/>. + /// </summary> + /// <param name="from">The interpolated value.</param> + /// <param name="to">The destination value for interpolation.</param> + /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> + /// <returns>The resulting value of the inverse interpolation.</returns> public static real_t InverseLerp(real_t from, real_t to, real_t weight) { return (weight - from) / (to - from); } + /// <summary> + /// Returns true if `a` and `b` are approximately equal to each other. + /// The comparison is done using a tolerance calculation with <see cref="Epsilon"/>. + /// </summary> + /// <param name="a">One of the values.</param> + /// <param name="b">The other value.</param> + /// <returns>A bool for whether or not the two values are approximately equal.</returns> public static bool IsEqualApprox(real_t a, real_t b) { // Check for exact equality first, required to handle "infinity" values. @@ -149,26 +281,62 @@ namespace Godot return Abs(a - b) < tolerance; } + /// <summary> + /// Returns whether `s` is an infinity value (either positive infinity or negative infinity). + /// </summary> + /// <param name="s">The value to check.</param> + /// <returns>A bool for whether or not the value is an infinity value.</returns> public static bool IsInf(real_t s) { return real_t.IsInfinity(s); } + /// <summary> + /// Returns whether `s` is a `NaN` ("Not a Number" or invalid) value. + /// </summary> + /// <param name="s">The value to check.</param> + /// <returns>A bool for whether or not the value is a `NaN` value.</returns> public static bool IsNaN(real_t s) { return real_t.IsNaN(s); } + /// <summary> + /// Returns true if `s` is approximately zero. + /// The comparison is done using a tolerance calculation with <see cref="Epsilon"/>. + /// + /// This method is faster than using <see cref="IsEqualApprox(real_t, real_t)"/> with one value as zero. + /// </summary> + /// <param name="s">The value to check.</param> + /// <returns>A bool for whether or not the value is nearly zero.</returns> public static bool IsZeroApprox(real_t s) { return Abs(s) < Epsilon; } + /// <summary> + /// Linearly interpolates between two values by a normalized value. + /// This is the opposite <see cref="InverseLerp(real_t, real_t, real_t)"/>. + /// </summary> + /// <param name="from">The start value for interpolation.</param> + /// <param name="to">The destination value for interpolation.</param> + /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> + /// <returns>The resulting value of the interpolation.</returns> public static real_t Lerp(real_t from, real_t to, real_t weight) { return from + (to - from) * weight; } + /// <summary> + /// Linearly interpolates between two angles (in radians) by a normalized value. + /// + /// Similar to <see cref="Lerp(real_t, real_t, real_t)"/>, + /// but interpolates correctly when the angles wrap around <see cref="Tau"/>. + /// </summary> + /// <param name="from">The start angle for interpolation.</param> + /// <param name="to">The destination angle for interpolation.</param> + /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> + /// <returns>The resulting angle of the interpolation.</returns> public static real_t LerpAngle(real_t from, real_t to, real_t weight) { real_t difference = (to - from) % Mathf.Tau; @@ -176,36 +344,81 @@ namespace Godot return from + distance * weight; } + /// <summary> + /// Natural logarithm. The amount of time needed to reach a certain level of continuous growth. + /// + /// Note: This is not the same as the "log" function on most calculators, which uses a base 10 logarithm. + /// </summary> + /// <param name="s">The input value.</param> + /// <returns>The natural log of `s`.</returns> public static real_t Log(real_t s) { return (real_t)Math.Log(s); } + /// <summary> + /// Returns the maximum of two values. + /// </summary> + /// <param name="a">One of the values.</param> + /// <param name="b">The other value.</param> + /// <returns>Whichever of the two values is higher.</returns> public static int Max(int a, int b) { return a > b ? a : b; } + /// <summary> + /// Returns the maximum of two values. + /// </summary> + /// <param name="a">One of the values.</param> + /// <param name="b">The other value.</param> + /// <returns>Whichever of the two values is higher.</returns> public static real_t Max(real_t a, real_t b) { return a > b ? a : b; } + /// <summary> + /// Returns the minimum of two values. + /// </summary> + /// <param name="a">One of the values.</param> + /// <param name="b">The other value.</param> + /// <returns>Whichever of the two values is lower.</returns> public static int Min(int a, int b) { return a < b ? a : b; } + /// <summary> + /// Returns the minimum of two values. + /// </summary> + /// <param name="a">One of the values.</param> + /// <param name="b">The other value.</param> + /// <returns>Whichever of the two values is lower.</returns> public static real_t Min(real_t a, real_t b) { return a < b ? a : b; } + /// <summary> + /// Moves `from` toward `to` by the `delta` value. + /// + /// Use a negative delta value to move away. + /// </summary> + /// <param name="from">The start value.</param> + /// <param name="to">The value to move towards.</param> + /// <param name="delta">The amount to move by.</param> + /// <returns>The value after moving.</returns> public static real_t MoveToward(real_t from, real_t to, real_t delta) { return Abs(to - from) <= delta ? to : from + Sign(to - from) * delta; } + /// <summary> + /// Returns the nearest larger power of 2 for the integer `value`. + /// </summary> + /// <param name="value">The input value.</param> + /// <returns>The nearest larger power of 2.</returns> public static int NearestPo2(int value) { value--; @@ -218,14 +431,25 @@ namespace Godot return value; } + /// <summary> + /// Converts a 2D point expressed in the polar coordinate + /// system (a distance from the origin `r` and an angle `th`) + /// to the cartesian coordinate system (X and Y axis). + /// </summary> + /// <param name="r">The distance from the origin.</param> + /// <param name="th">The angle of the point.</param> + /// <returns>A <see cref="Vector2"/> representing the cartesian coordinate.</returns> public static Vector2 Polar2Cartesian(real_t r, real_t th) { return new Vector2(r * Cos(th), r * Sin(th)); } /// <summary> - /// Performs a canonical Modulus operation, where the output is on the range [0, b). + /// Performs a canonical Modulus operation, where the output is on the range `[0, b)`. /// </summary> + /// <param name="a">The dividend, the primary input.</param> + /// <param name="b">The divisor. The output is on the range `[0, b)`.</param> + /// <returns>The resulting output.</returns> public static int PosMod(int a, int b) { int c = a % b; @@ -237,8 +461,11 @@ namespace Godot } /// <summary> - /// Performs a canonical Modulus operation, where the output is on the range [0, b). + /// Performs a canonical Modulus operation, where the output is on the range `[0, b)`. /// </summary> + /// <param name="a">The dividend, the primary input.</param> + /// <param name="b">The divisor. The output is on the range `[0, b)`.</param> + /// <returns>The resulting output.</returns> public static real_t PosMod(real_t a, real_t b) { real_t c = a % b; @@ -249,43 +476,89 @@ namespace Godot return c; } + /// <summary> + /// Returns the result of `x` raised to the power of `y`. + /// </summary> + /// <param name="x">The base.</param> + /// <param name="y">The exponent.</param> + /// <returns>`x` raised to the power of `y`.</returns> public static real_t Pow(real_t x, real_t y) { return (real_t)Math.Pow(x, y); } + /// <summary> + /// Converts an angle expressed in radians to degrees. + /// </summary> + /// <param name="rad">An angle expressed in radians.</param> + /// <returns>The same angle expressed in degrees.</returns> public static real_t Rad2Deg(real_t rad) { return rad * Rad2DegConst; } + /// <summary> + /// Rounds `s` to the nearest whole number, + /// with halfway cases rounded towards the nearest multiple of two. + /// </summary> + /// <param name="s">The number to round.</param> + /// <returns>The rounded number.</returns> public static real_t Round(real_t s) { return (real_t)Math.Round(s); } + /// <summary> + /// Returns the sign of `s`: `-1` or `1`. Returns `0` if `s` is `0`. + /// </summary> + /// <param name="s">The input number.</param> + /// <returns>One of three possible values: `1`, `-1`, or `0`.</returns> public static int Sign(int s) { if (s == 0) return 0; return s < 0 ? -1 : 1; } + /// <summary> + /// Returns the sign of `s`: `-1` or `1`. Returns `0` if `s` is `0`. + /// </summary> + /// <param name="s">The input number.</param> + /// <returns>One of three possible values: `1`, `-1`, or `0`.</returns> public static int Sign(real_t s) { if (s == 0) return 0; return s < 0 ? -1 : 1; } + /// <summary> + /// Returns the sine of angle `s` in radians. + /// </summary> + /// <param name="s">The angle in radians.</param> + /// <returns>The sine of that angle.</returns> public static real_t Sin(real_t s) { return (real_t)Math.Sin(s); } + /// <summary> + /// Returns the hyperbolic sine of angle `s` in radians. + /// </summary> + /// <param name="s">The angle in radians.</param> + /// <returns>The hyperbolic sine of that angle.</returns> public static real_t Sinh(real_t s) { return (real_t)Math.Sinh(s); } + /// <summary> + /// Returns a number smoothly interpolated between `from` and `to`, + /// based on the `weight`. Similar to <see cref="Lerp(real_t, real_t, real_t)"/>, + /// but interpolates faster at the beginning and slower at the end. + /// </summary> + /// <param name="from">The start value for interpolation.</param> + /// <param name="to">The destination value for interpolation.</param> + /// <param name="weight">A value representing the amount of interpolation.</param> + /// <returns>The resulting value of the interpolation.</returns> public static real_t SmoothStep(real_t from, real_t to, real_t weight) { if (IsEqualApprox(from, to)) @@ -296,11 +569,25 @@ namespace Godot return x * x * (3 - 2 * x); } + /// <summary> + /// Returns the square root of `s`, where `s` is a non-negative number. + /// + /// If you need negative inputs, use `System.Numerics.Complex`. + /// </summary> + /// <param name="s">The input number. Must not be negative.</param> + /// <returns>The square root of `s`.</returns> public static real_t Sqrt(real_t s) { return (real_t)Math.Sqrt(s); } + /// <summary> + /// Returns the position of the first non-zero digit, after the + /// decimal point. Note that the maximum return value is 10, + /// which is a design decision in the implementation. + /// </summary> + /// <param name="step">The input value.</param> + /// <returns>The position of the first non-zero digit.</returns> public static int StepDecimals(real_t step) { double[] sd = new double[] { @@ -326,32 +613,68 @@ namespace Godot return 0; } + /// <summary> + /// Snaps float value `s` to a given `step`. + /// This can also be used to round a floating point + /// number to an arbitrary number of decimals. + /// </summary> + /// <param name="s">The value to stepify.</param> + /// <param name="step">The step size to snap to.</param> + /// <returns></returns> public static real_t Stepify(real_t s, real_t step) { if (step != 0f) { - s = Floor(s / step + 0.5f) * step; + return Floor(s / step + 0.5f) * step; } return s; } + /// <summary> + /// Returns the tangent of angle `s` in radians. + /// </summary> + /// <param name="s">The angle in radians.</param> + /// <returns>The tangent of that angle.</returns> public static real_t Tan(real_t s) { return (real_t)Math.Tan(s); } + /// <summary> + /// Returns the hyperbolic tangent of angle `s` in radians. + /// </summary> + /// <param name="s">The angle in radians.</param> + /// <returns>The hyperbolic tangent of that angle.</returns> public static real_t Tanh(real_t s) { return (real_t)Math.Tanh(s); } + /// <summary> + /// Wraps `value` between `min` and `max`. Usable for creating loop-alike + /// behavior or infinite surfaces. If `min` is `0`, this is equivalent + /// to <see cref="PosMod(int, int)"/>, so prefer using that instead. + /// </summary> + /// <param name="value">The value to wrap.</param> + /// <param name="min">The minimum allowed value and lower bound of the range.</param> + /// <param name="max">The maximum allowed value and upper bound of the range.</param> + /// <returns>The wrapped value.</returns> public static int Wrap(int value, int min, int max) { int range = max - min; return range == 0 ? min : min + ((value - min) % range + range) % range; } + /// <summary> + /// Wraps `value` between `min` and `max`. Usable for creating loop-alike + /// behavior or infinite surfaces. If `min` is `0`, this is equivalent + /// to <see cref="PosMod(real_t, real_t)"/>, so prefer using that instead. + /// </summary> + /// <param name="value">The value to wrap.</param> + /// <param name="min">The minimum allowed value and lower bound of the range.</param> + /// <param name="max">The maximum allowed value and upper bound of the range.</param> + /// <returns>The wrapped value.</returns> public static real_t Wrap(real_t value, real_t min, real_t max) { real_t range = max - min; diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs index 1b7fd4906f..c2f4701b5f 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs @@ -12,40 +12,89 @@ namespace Godot { // Define constants with Decimal precision and cast down to double or float. + /// <summary> + /// The natural number `e`. + /// </summary> public const real_t E = (real_t) 2.7182818284590452353602874714M; // 2.7182817f and 2.718281828459045 + + /// <summary> + /// The square root of 2. + /// </summary> public const real_t Sqrt2 = (real_t) 1.4142135623730950488016887242M; // 1.4142136f and 1.414213562373095 + /// <summary> + /// A very small number used for float comparison with error tolerance. + /// 1e-06 with single-precision floats, but 1e-14 if `REAL_T_IS_DOUBLE`. + /// </summary> #if REAL_T_IS_DOUBLE public const real_t Epsilon = 1e-14; // Epsilon size should depend on the precision used. #else public const real_t Epsilon = 1e-06f; #endif + /// <summary> + /// Returns the amount of digits after the decimal place. + /// </summary> + /// <param name="s">The input value.</param> + /// <returns>The amount of digits.</returns> public static int DecimalCount(real_t s) { return DecimalCount((decimal)s); } + /// <summary> + /// Returns the amount of digits after the decimal place. + /// </summary> + /// <param name="s">The input <see cref="System.Decimal"/> value.</param> + /// <returns>The amount of digits.</returns> public static int DecimalCount(decimal s) { return BitConverter.GetBytes(decimal.GetBits(s)[3])[2]; } + /// <summary> + /// Rounds `s` upward (towards positive infinity). + /// + /// This is the same as <see cref="Ceil(real_t)"/>, but returns an `int`. + /// </summary> + /// <param name="s">The number to ceil.</param> + /// <returns>The smallest whole number that is not less than `s`.</returns> public static int CeilToInt(real_t s) { return (int)Math.Ceiling(s); } + /// <summary> + /// Rounds `s` downward (towards negative infinity). + /// + /// This is the same as <see cref="Floor(real_t)"/>, but returns an `int`. + /// </summary> + /// <param name="s">The number to floor.</param> + /// <returns>The largest whole number that is not more than `s`.</returns> public static int FloorToInt(real_t s) { return (int)Math.Floor(s); } + /// <summary> + /// + /// </summary> + /// <param name="s"></param> + /// <returns></returns> public static int RoundToInt(real_t s) { return (int)Math.Round(s); } + /// <summary> + /// Returns true if `a` and `b` are approximately equal to each other. + /// The comparison is done using the provided tolerance value. + /// If you want the tolerance to be calculated for you, use <see cref="IsEqualApprox(real_t, real_t)"/>. + /// </summary> + /// <param name="a">One of the values.</param> + /// <param name="b">The other value.</param> + /// <param name="tolerance">The pre-calculated tolerance value.</param> + /// <returns>A bool for whether or not the two values are equal.</returns> public static bool IsEqualApprox(real_t a, real_t b, real_t tolerance) { // Check for exact equality first, required to handle "infinity" values. diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs index 885845e3a4..af0d474bae 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs @@ -8,18 +8,32 @@ using real_t = System.Single; namespace Godot { + /// <summary> + /// Plane represents a normalized plane equation. + /// "Over" or "Above" the plane is considered the side of + /// the plane towards where the normal is pointing. + /// </summary> [Serializable] [StructLayout(LayoutKind.Sequential)] public struct Plane : IEquatable<Plane> { private Vector3 _normal; + /// <summary> + /// The normal of the plane (in the plane equation: a, b, and c). + /// The normal vector must be normalized. + /// </summary> + /// <value>Equivalent to `x`, `y`, and `z`.</value> public Vector3 Normal { get { return _normal; } set { _normal = value; } } + /// <summary> + /// The X component of the plane's normal vector. + /// </summary> + /// <value>Equivalent to <see cref="Normal"/>'s X value.</value> public real_t x { get @@ -32,6 +46,10 @@ namespace Godot } } + /// <summary> + /// The Y component of the plane's normal vector. + /// </summary> + /// <value>Equivalent to <see cref="Normal"/>'s Y value.</value> public real_t y { get @@ -44,6 +62,10 @@ namespace Godot } } + /// <summary> + /// The Z component of the plane's normal vector. + /// </summary> + /// <value>Equivalent to <see cref="Normal"/>'s Z value.</value> public real_t z { get @@ -56,38 +78,68 @@ namespace Godot } } + /// <summary> + /// The distance from the origin to the plane (in the direction of + /// <see cref="Normal"/>). This value is typically non-negative. + /// </summary> + /// <value>The plane's distance from the origin.</value> public real_t D { get; set; } + /// <summary> + /// The center of the plane, the point where the normal line intersects the plane. + /// </summary> + /// <value>Equivalent to <see cref="Normal"/> multiplied by `D`.</value> public Vector3 Center { get { return _normal * D; } + set + { + _normal = value.Normalized(); + D = value.Length(); + } } + /// <summary> + /// Returns the shortest distance from this plane to the position `point`. + /// </summary> + /// <param name="point">The position to use for the calcualtion.</param> + /// <returns>The shortest distance.</returns> public real_t DistanceTo(Vector3 point) { return _normal.Dot(point) - D; } - public Vector3 GetAnyPoint() - { - return _normal * D; - } - + /// <summary> + /// Returns true if point is inside the plane. + /// Comparison uses a custom minimum epsilon threshold. + /// </summary> + /// <param name="point">The point to check.</param> + /// <param name="epsilon">The tolerance threshold.</param> + /// <returns>A bool for whether or not the plane has the point.</returns> public bool HasPoint(Vector3 point, real_t epsilon = Mathf.Epsilon) { real_t dist = _normal.Dot(point) - D; return Mathf.Abs(dist) <= epsilon; } + /// <summary> + /// Returns the intersection point of the three planes: `b`, `c`, + /// and this plane. If no intersection is found, `null` is returned. + /// </summary> + /// <param name="b">One of the three planes to use in the calculation.</param> + /// <param name="c">One of the three planes to use in the calculation.</param> + /// <returns>The intersection, or `null` if none is found.</returns> public Vector3? Intersect3(Plane b, Plane c) { real_t denom = _normal.Cross(b._normal).Dot(c._normal); if (Mathf.IsZeroApprox(denom)) + { return null; + } Vector3 result = b._normal.Cross(c._normal) * D + c._normal.Cross(_normal) * b.D + @@ -96,54 +148,94 @@ namespace Godot return result / denom; } + /// <summary> + /// Returns the intersection point of a ray consisting of the + /// position `from` and the direction normal `dir` with this plane. + /// If no intersection is found, `null` is returned. + /// </summary> + /// <param name="from">The start of the ray.</param> + /// <param name="dir">The direction of the ray, normalized.</param> + /// <returns>The intersection, or `null` if none is found.</returns> public Vector3? IntersectRay(Vector3 from, Vector3 dir) { real_t den = _normal.Dot(dir); if (Mathf.IsZeroApprox(den)) + { return null; + } real_t dist = (_normal.Dot(from) - D) / den; // This is a ray, before the emitting pos (from) does not exist if (dist > Mathf.Epsilon) + { return null; + } return from + dir * -dist; } + /// <summary> + /// Returns the intersection point of a line segment from + /// position `begin` to position `end` with this plane. + /// If no intersection is found, `null` is returned. + /// </summary> + /// <param name="begin">The start of the line segment.</param> + /// <param name="end">The end of the line segment.</param> + /// <returns>The intersection, or `null` if none is found.</returns> public Vector3? IntersectSegment(Vector3 begin, Vector3 end) { Vector3 segment = begin - end; real_t den = _normal.Dot(segment); if (Mathf.IsZeroApprox(den)) + { return null; + } real_t dist = (_normal.Dot(begin) - D) / den; // Only allow dist to be in the range of 0 to 1, with tolerance. if (dist < -Mathf.Epsilon || dist > 1.0f + Mathf.Epsilon) + { return null; + } return begin + segment * -dist; } + /// <summary> + /// Returns true if `point` is located above the plane. + /// </summary> + /// <param name="point">The point to check.</param> + /// <returns>A bool for whether or not the point is above the plane.</returns> public bool IsPointOver(Vector3 point) { return _normal.Dot(point) > D; } + /// <summary> + /// Returns the plane scaled to unit length. + /// </summary> + /// <returns>A normalized version of the plane.</returns> public Plane Normalized() { real_t len = _normal.Length(); if (len == 0) + { return new Plane(0, 0, 0, 0); + } return new Plane(_normal / len, D / len); } + /// <summary> + /// Returns the orthogonal projection of `point` into the plane. + /// </summary> + /// <param name="point">The point to project.</param> + /// <returns>The projected point.</returns> public Vector3 Project(Vector3 point) { return point - _normal * DistanceTo(point); @@ -154,22 +246,56 @@ namespace Godot private static readonly Plane _planeXZ = new Plane(0, 1, 0, 0); private static readonly Plane _planeXY = new Plane(0, 0, 1, 0); + /// <summary> + /// A plane that extends in the Y and Z axes (normal vector points +X). + /// </summary> + /// <value>Equivalent to `new Plane(1, 0, 0, 0)`.</value> public static Plane PlaneYZ { get { return _planeYZ; } } + + /// <summary> + /// A plane that extends in the X and Z axes (normal vector points +Y). + /// </summary> + /// <value>Equivalent to `new Plane(0, 1, 0, 0)`.</value> public static Plane PlaneXZ { get { return _planeXZ; } } + + /// <summary> + /// A plane that extends in the X and Y axes (normal vector points +Z). + /// </summary> + /// <value>Equivalent to `new Plane(0, 0, 1, 0)`.</value> public static Plane PlaneXY { get { return _planeXY; } } - // Constructors + /// <summary> + /// Constructs a plane from four values. `a`, `b` and `c` become the + /// components of the resulting plane's <see cref="Normal"/> vector. + /// `d` becomes the plane's distance from the origin. + /// </summary> + /// <param name="a">The X component of the plane's normal vector.</param> + /// <param name="b">The Y component of the plane's normal vector.</param> + /// <param name="c">The Z component of the plane's normal vector.</param> + /// <param name="d">The plane's distance from the origin. This value is typically non-negative.</param> public Plane(real_t a, real_t b, real_t c, real_t d) { _normal = new Vector3(a, b, c); this.D = d; } + + /// <summary> + /// Constructs a plane from a normal vector and the plane's distance to the origin. + /// </summary> + /// <param name="normal">The normal of the plane, must be normalized.</param> + /// <param name="d">The plane's distance from the origin. This value is typically non-negative.</param> public Plane(Vector3 normal, real_t d) { this._normal = normal; this.D = d; } + /// <summary> + /// Constructs a plane from the three points, given in clockwise order. + /// </summary> + /// <param name="v1">The first point.</param> + /// <param name="v2">The second point.</param> + /// <param name="v3">The third point.</param> public Plane(Vector3 v1, Vector3 v2, Vector3 v3) { _normal = (v1 - v3).Cross(v1 - v2); @@ -207,6 +333,12 @@ namespace Godot return _normal == other._normal && D == other.D; } + /// <summary> + /// Returns true if this plane and `other` are approximately equal, by running + /// <see cref="Mathf.IsEqualApprox(real_t, real_t)"/> on each component. + /// </summary> + /// <param name="other">The other plane to compare.</param> + /// <returns>Whether or not the planes are approximately equal.</returns> public bool IsEqualApprox(Plane other) { return _normal.IsEqualApprox(other._normal) && Mathf.IsEqualApprox(D, other.D); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs index bbc617ea6e..7c978801bd 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs @@ -8,15 +8,51 @@ using real_t = System.Single; namespace Godot { + /// <summary> + /// A unit quaternion used for representing 3D rotations. + /// Quaternions need to be normalized to be used for rotation. + /// + /// It is similar to Basis, which implements matrix representation of + /// rotations, and can be parametrized using both an axis-angle pair + /// or Euler angles. Basis stores rotation, scale, and shearing, + /// while Quat only stores rotation. + /// + /// Due to its compactness and the way it is stored in memory, certain + /// operations (obtaining axis-angle and performing SLERP, in particular) + /// are more efficient and robust against floating-point errors. + /// </summary> [Serializable] [StructLayout(LayoutKind.Sequential)] public struct Quat : IEquatable<Quat> { + /// <summary> + /// X component of the quaternion (imaginary `i` axis part). + /// Quaternion components should usually not be manipulated directly. + /// </summary> public real_t x; + + /// <summary> + /// Y component of the quaternion (imaginary `j` axis part). + /// Quaternion components should usually not be manipulated directly. + /// </summary> public real_t y; + + /// <summary> + /// Z component of the quaternion (imaginary `k` axis part). + /// Quaternion components should usually not be manipulated directly. + /// </summary> public real_t z; + + /// <summary> + /// W component of the quaternion (real part). + /// Quaternion components should usually not be manipulated directly. + /// </summary> public real_t w; + /// <summary> + /// Access quaternion components using their index. + /// </summary> + /// <value>`[0]` is equivalent to `.x`, `[1]` is equivalent to `.y`, `[2]` is equivalent to `.z`, `[3]` is equivalent to `.w`.</value> public real_t this[int index] { get @@ -57,16 +93,35 @@ namespace Godot } } + /// <summary> + /// Returns the length (magnitude) of the quaternion. + /// </summary> + /// <value>Equivalent to `Mathf.Sqrt(LengthSquared)`.</value> public real_t Length { get { return Mathf.Sqrt(LengthSquared); } } + /// <summary> + /// Returns the squared length (squared magnitude) of the quaternion. + /// This method runs faster than <see cref="Length"/>, so prefer it if + /// you need to compare quaternions or need the squared length for some formula. + /// </summary> + /// <value>Equivalent to `Dot(this)`.</value> public real_t LengthSquared { get { return Dot(this); } } + /// <summary> + /// Performs a cubic spherical interpolation between quaternions `preA`, + /// this vector, `b`, and `postB`, by the given amount `t`. + /// </summary> + /// <param name="b">The destination quaternion.</param> + /// <param name="preA">A quaternion before this quaternion.</param> + /// <param name="postB">A quaternion after `b`.</param> + /// <param name="t">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> + /// <returns>The interpolated quaternion.</returns> public Quat CubicSlerp(Quat b, Quat preA, Quat postB, real_t t) { real_t t2 = (1.0f - t) * t * 2f; @@ -75,85 +130,131 @@ namespace Godot return sp.Slerpni(sq, t2); } + /// <summary> + /// Returns the dot product of two quaternions. + /// </summary> + /// <param name="b">The other quaternion.</param> + /// <returns>The dot product.</returns> public real_t Dot(Quat b) { return x * b.x + y * b.y + z * b.z + w * b.w; } + /// <summary> + /// Returns Euler angles (in the YXZ convention: when decomposing, + /// first Z, then X, and Y last) corresponding to the rotation + /// represented by the unit quaternion. Returned vector contains + /// the rotation angles in the format (X angle, Y angle, Z angle). + /// </summary> + /// <returns>The Euler angle representation of this quaternion.</returns> public Vector3 GetEuler() { #if DEBUG if (!IsNormalized()) + { throw new InvalidOperationException("Quat is not normalized"); + } #endif var basis = new Basis(this); return basis.GetEuler(); } + /// <summary> + /// Returns the inverse of the quaternion. + /// </summary> + /// <returns>The inverse quaternion.</returns> public Quat Inverse() { #if DEBUG if (!IsNormalized()) + { throw new InvalidOperationException("Quat is not normalized"); + } #endif return new Quat(-x, -y, -z, w); } + /// <summary> + /// Returns whether the quaternion is normalized or not. + /// </summary> + /// <returns>A bool for whether the quaternion is normalized or not.</returns> + public bool IsNormalized() + { + return Mathf.Abs(LengthSquared - 1) <= Mathf.Epsilon; + } + + /// <summary> + /// Returns a copy of the quaternion, normalized to unit length. + /// </summary> + /// <returns>The normalized quaternion.</returns> public Quat Normalized() { return this / Length; } - public Quat Slerp(Quat b, real_t t) + /// <summary> + /// Returns the result of the spherical linear interpolation between + /// this quaternion and `to` by amount `weight`. + /// + /// Note: Both quaternions must be normalized. + /// </summary> + /// <param name="to">The destination quaternion for interpolation. Must be normalized.</param> + /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> + /// <returns>The resulting quaternion of the interpolation.</returns> + public Quat Slerp(Quat to, real_t weight) { #if DEBUG if (!IsNormalized()) + { throw new InvalidOperationException("Quat is not normalized"); - if (!b.IsNormalized()) - throw new ArgumentException("Argument is not normalized", nameof(b)); + } + if (!to.IsNormalized()) + { + throw new ArgumentException("Argument is not normalized", nameof(to)); + } #endif - // Calculate cosine - real_t cosom = x * b.x + y * b.y + z * b.z + w * b.w; + // Calculate cosine. + real_t cosom = x * to.x + y * to.y + z * to.z + w * to.w; var to1 = new Quat(); - // Adjust signs if necessary + // Adjust signs if necessary. if (cosom < 0.0) { cosom = -cosom; - to1.x = -b.x; - to1.y = -b.y; - to1.z = -b.z; - to1.w = -b.w; + to1.x = -to.x; + to1.y = -to.y; + to1.z = -to.z; + to1.w = -to.w; } else { - to1.x = b.x; - to1.y = b.y; - to1.z = b.z; - to1.w = b.w; + to1.x = to.x; + to1.y = to.y; + to1.z = to.z; + to1.w = to.w; } real_t sinom, scale0, scale1; - // Calculate coefficients + // Calculate coefficients. if (1.0 - cosom > Mathf.Epsilon) { - // Standard case (Slerp) + // Standard case (Slerp). real_t omega = Mathf.Acos(cosom); sinom = Mathf.Sin(omega); - scale0 = Mathf.Sin((1.0f - t) * omega) / sinom; - scale1 = Mathf.Sin(t * omega) / sinom; + scale0 = Mathf.Sin((1.0f - weight) * omega) / sinom; + scale1 = Mathf.Sin(weight * omega) / sinom; } else { - // Quaternions are very close so we can do a linear interpolation - scale0 = 1.0f - t; - scale1 = t; + // Quaternions are very close so we can do a linear interpolation. + scale0 = 1.0f - weight; + scale1 = weight; } - // Calculate final values + // Calculate final values. return new Quat ( scale0 * x + scale1 * to1.x, @@ -163,9 +264,17 @@ namespace Godot ); } - public Quat Slerpni(Quat b, real_t t) + /// <summary> + /// Returns the result of the spherical linear interpolation between + /// this quaternion and `to` by amount `weight`, but without + /// checking if the rotation path is not bigger than 90 degrees. + /// </summary> + /// <param name="to">The destination quaternion for interpolation. Must be normalized.</param> + /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> + /// <returns>The resulting quaternion of the interpolation.</returns> + public Quat Slerpni(Quat to, real_t weight) { - real_t dot = Dot(b); + real_t dot = Dot(to); if (Mathf.Abs(dot) > 0.9999f) { @@ -174,33 +283,54 @@ namespace Godot real_t theta = Mathf.Acos(dot); real_t sinT = 1.0f / Mathf.Sin(theta); - real_t newFactor = Mathf.Sin(t * theta) * sinT; - real_t invFactor = Mathf.Sin((1.0f - t) * theta) * sinT; + real_t newFactor = Mathf.Sin(weight * theta) * sinT; + real_t invFactor = Mathf.Sin((1.0f - weight) * theta) * sinT; return new Quat ( - invFactor * x + newFactor * b.x, - invFactor * y + newFactor * b.y, - invFactor * z + newFactor * b.z, - invFactor * w + newFactor * b.w + invFactor * x + newFactor * to.x, + invFactor * y + newFactor * to.y, + invFactor * z + newFactor * to.z, + invFactor * w + newFactor * to.w ); } + /// <summary> + /// Returns a vector transformed (multiplied) by this quaternion. + /// </summary> + /// <param name="v">A vector to transform.</param> + /// <returns>The transfomed vector.</returns> public Vector3 Xform(Vector3 v) { #if DEBUG if (!IsNormalized()) + { throw new InvalidOperationException("Quat is not normalized"); + } #endif var u = new Vector3(x, y, z); Vector3 uv = u.Cross(v); return v + ((uv * w) + u.Cross(uv)) * 2; } - // Static Readonly Properties - public static Quat Identity { get; } = new Quat(0f, 0f, 0f, 1f); - - // Constructors + // Constants + private static readonly Quat _identity = new Quat(0, 0, 0, 1); + + /// <summary> + /// The identity quaternion, representing no rotation. + /// Equivalent to an identity <see cref="Basis"/> matrix. If a vector is transformed by + /// an identity quaternion, it will not change. + /// </summary> + /// <value>Equivalent to `new Quat(0, 0, 0, 1)`.</value> + public static Quat Identity { get { return _identity; } } + + /// <summary> + /// Constructs a quaternion defined by the given values. + /// </summary> + /// <param name="x">X component of the quaternion (imaginary `i` axis part).</param> + /// <param name="y">Y component of the quaternion (imaginary `j` axis part).</param> + /// <param name="z">Z component of the quaternion (imaginary `k` axis part).</param> + /// <param name="w">W component of the quaternion (real part).</param> public Quat(real_t x, real_t y, real_t z, real_t w) { this.x = x; @@ -209,21 +339,31 @@ namespace Godot this.w = w; } - public bool IsNormalized() - { - return Mathf.Abs(LengthSquared - 1) <= Mathf.Epsilon; - } - + /// <summary> + /// Constructs a quaternion from the given quaternion. + /// </summary> + /// <param name="q">The existing quaternion.</param> public Quat(Quat q) { this = q; } + /// <summary> + /// Constructs a quaternion from the given <see cref="Basis"/>. + /// </summary> + /// <param name="basis">The basis to construct from.</param> public Quat(Basis basis) { this = basis.Quat(); } + /// <summary> + /// Constructs a quaternion that will perform a rotation specified by + /// Euler angles (in the YXZ convention: when decomposing, + /// first Z, then X, and Y last), + /// given in the vector format as (X angle, Y angle, Z angle). + /// </summary> + /// <param name="eulerYXZ"></param> public Quat(Vector3 eulerYXZ) { real_t half_a1 = eulerYXZ.y * 0.5f; @@ -247,11 +387,19 @@ namespace Godot w = sin_a1 * sin_a2 * sin_a3 + cos_a1 * cos_a2 * cos_a3; } + /// <summary> + /// Constructs a quaternion that will rotate around the given axis + /// by the specified angle. The axis must be a normalized vector. + /// </summary> + /// <param name="axis">The axis to rotate around. Must be normalized.</param> + /// <param name="angle">The angle to rotate, in radians.</param> public Quat(Vector3 axis, real_t angle) { #if DEBUG if (!axis.IsNormalized()) + { throw new ArgumentException("Argument is not normalized", nameof(axis)); + } #endif real_t d = axis.Length(); @@ -364,6 +512,12 @@ namespace Godot return x == other.x && y == other.y && z == other.z && w == other.w; } + /// <summary> + /// Returns true if this quaternion and `other` are approximately equal, by running + /// <see cref="Mathf.IsEqualApprox(real_t, real_t)"/> on each component. + /// </summary> + /// <param name="other">The other quaternion to compare.</param> + /// <returns>Whether or not the quaternions are approximately equal.</returns> public bool IsEqualApprox(Quat other) { return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y) && Mathf.IsEqualApprox(z, other.z) && Mathf.IsEqualApprox(w, other.w); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs index 1098ffe4e5..f7703c77cc 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs @@ -8,6 +8,10 @@ using real_t = System.Single; namespace Godot { + /// <summary> + /// 2D axis-aligned bounding box. Rect2 consists of a position, a size, and + /// several utility functions. It is typically used for fast overlap tests. + /// </summary> [Serializable] [StructLayout(LayoutKind.Sequential)] public struct Rect2 : IEquatable<Rect2> @@ -15,29 +19,52 @@ namespace Godot private Vector2 _position; private Vector2 _size; + /// <summary> + /// Beginning corner. Typically has values lower than End. + /// </summary> + /// <value>Directly uses a private field.</value> public Vector2 Position { get { return _position; } set { _position = value; } } + /// <summary> + /// Size from Position to End. Typically all components are positive. + /// If the size is negative, you can use <see cref="Abs"/> to fix it. + /// </summary> + /// <value>Directly uses a private field.</value> public Vector2 Size { get { return _size; } set { _size = value; } } + /// <summary> + /// Ending corner. This is calculated as <see cref="Position"/> plus + /// <see cref="Size"/>. Setting this value will change the size. + /// </summary> + /// <value>Getting is equivalent to `value = Position + Size`, setting is equivalent to `Size = value - Position`.</value> public Vector2 End { get { return _position + _size; } set { _size = value - _position; } } + /// <summary> + /// The area of this rect. + /// </summary> + /// <value>Equivalent to <see cref="GetArea()"/>.</value> public real_t Area { get { return GetArea(); } } + /// <summary> + /// Returns a Rect2 with equivalent position and size, modified so that + /// the top-left corner is the origin and width and height are positive. + /// </summary> + /// <returns>The modified rect.</returns> public Rect2 Abs() { Vector2 end = End; @@ -45,12 +72,19 @@ namespace Godot return new Rect2(topLeft, _size.Abs()); } + /// <summary> + /// Returns the intersection of this Rect2 and `b`. + /// </summary> + /// <param name="b">The other rect.</param> + /// <returns>The clipped rect.</returns> public Rect2 Clip(Rect2 b) { var newRect = b; if (!Intersects(newRect)) + { return new Rect2(); + } newRect._position.x = Mathf.Max(b._position.x, _position.x); newRect._position.y = Mathf.Max(b._position.y, _position.y); @@ -64,6 +98,11 @@ namespace Godot return newRect; } + /// <summary> + /// Returns true if this Rect2 completely encloses another one. + /// </summary> + /// <param name="b">The other rect that may be enclosed.</param> + /// <returns>A bool for whether or not this rect encloses `b`.</returns> public bool Encloses(Rect2 b) { return b._position.x >= _position.x && b._position.y >= _position.y && @@ -71,6 +110,11 @@ namespace Godot b._position.y + b._size.y < _position.y + _size.y; } + /// <summary> + /// Returns this Rect2 expanded to include a given point. + /// </summary> + /// <param name="to">The point to include.</param> + /// <returns>The expanded rect.</returns> public Rect2 Expand(Vector2 to) { var expanded = this; @@ -79,14 +123,22 @@ namespace Godot Vector2 end = expanded._position + expanded._size; if (to.x < begin.x) + { begin.x = to.x; + } if (to.y < begin.y) + { begin.y = to.y; + } if (to.x > end.x) + { end.x = to.x; + } if (to.y > end.y) + { end.y = to.y; + } expanded._position = begin; expanded._size = end - begin; @@ -94,11 +146,20 @@ namespace Godot return expanded; } + /// <summary> + /// Returns the area of the Rect2. + /// </summary> + /// <returns>The area.</returns> public real_t GetArea() { return _size.x * _size.y; } + /// <summary> + /// Returns a copy of the Rect2 grown a given amount of units towards all the sides. + /// </summary> + /// <param name="by">The amount to grow by.</param> + /// <returns>The grown rect.</returns> public Rect2 Grow(real_t by) { var g = this; @@ -111,6 +172,14 @@ namespace Godot return g; } + /// <summary> + /// Returns a copy of the Rect2 grown a given amount of units towards each direction individually. + /// </summary> + /// <param name="left">The amount to grow by on the left.</param> + /// <param name="top">The amount to grow by on the top.</param> + /// <param name="right">The amount to grow by on the right.</param> + /// <param name="bottom">The amount to grow by on the bottom.</param> + /// <returns>The grown rect.</returns> public Rect2 GrowIndividual(real_t left, real_t top, real_t right, real_t bottom) { var g = this; @@ -123,6 +192,12 @@ namespace Godot return g; } + /// <summary> + /// Returns a copy of the Rect2 grown a given amount of units towards the <see cref="Margin"/> direction. + /// </summary> + /// <param name="margin">The direction to grow in.</param> + /// <param name="by">The amount to grow by.</param> + /// <returns>The grown rect.</returns> public Rect2 GrowMargin(Margin margin, real_t by) { var g = this; @@ -135,11 +210,20 @@ namespace Godot return g; } + /// <summary> + /// Returns true if the Rect2 is flat or empty, or false otherwise. + /// </summary> + /// <returns>A bool for whether or not the rect has area.</returns> public bool HasNoArea() { return _size.x <= 0 || _size.y <= 0; } + /// <summary> + /// Returns true if the Rect2 contains a point, or false otherwise. + /// </summary> + /// <param name="point">The point to check.</param> + /// <returns>A bool for whether or not the rect contains `point`.</returns> public bool HasPoint(Vector2 point) { if (point.x < _position.x) @@ -155,20 +239,65 @@ namespace Godot return true; } - public bool Intersects(Rect2 b) + /// <summary> + /// Returns true if the Rect2 overlaps with `b` + /// (i.e. they have at least one point in common). + /// + /// If `includeBorders` is true, they will also be considered overlapping + /// if their borders touch, even without intersection. + /// </summary> + /// <param name="b">The other rect to check for intersections with.</param> + /// <param name="includeBorders">Whether or not to consider borders.</param> + /// <returns>A bool for whether or not they are intersecting.</returns> + public bool Intersects(Rect2 b, bool includeBorders = false) { - if (_position.x >= b._position.x + b._size.x) - return false; - if (_position.x + _size.x <= b._position.x) - return false; - if (_position.y >= b._position.y + b._size.y) - return false; - if (_position.y + _size.y <= b._position.y) - return false; + if (includeBorders) + { + if (_position.x > b._position.x + b._size.x) + { + return false; + } + if (_position.x + _size.x < b._position.x) + { + return false; + } + if (_position.y > b._position.y + b._size.y) + { + return false; + } + if (_position.y + _size.y < b._position.y) + { + return false; + } + } + else + { + if (_position.x >= b._position.x + b._size.x) + { + return false; + } + if (_position.x + _size.x <= b._position.x) + { + return false; + } + if (_position.y >= b._position.y + b._size.y) + { + return false; + } + if (_position.y + _size.y <= b._position.y) + { + return false; + } + } return true; } + /// <summary> + /// Returns a larger Rect2 that contains this Rect2 and `b`. + /// </summary> + /// <param name="b">The other rect.</param> + /// <returns>The merged rect.</returns> public Rect2 Merge(Rect2 b) { Rect2 newRect; @@ -179,27 +308,53 @@ namespace Godot newRect._size.x = Mathf.Max(b._position.x + b._size.x, _position.x + _size.x); newRect._size.y = Mathf.Max(b._position.y + b._size.y, _position.y + _size.y); - newRect._size = newRect._size - newRect._position; // Make relative again + newRect._size -= newRect._position; // Make relative again return newRect; } - // Constructors + /// <summary> + /// Constructs a Rect2 from a position and size. + /// </summary> + /// <param name="position">The position.</param> + /// <param name="size">The size.</param> public Rect2(Vector2 position, Vector2 size) { _position = position; _size = size; } + + /// <summary> + /// Constructs a Rect2 from a position, width, and height. + /// </summary> + /// <param name="position">The position.</param> + /// <param name="width">The width.</param> + /// <param name="height">The height.</param> public Rect2(Vector2 position, real_t width, real_t height) { _position = position; _size = new Vector2(width, height); } + + /// <summary> + /// Constructs a Rect2 from x, y, and size. + /// </summary> + /// <param name="x">The position's X coordinate.</param> + /// <param name="y">The position's Y coordinate.</param> + /// <param name="size">The size.</param> public Rect2(real_t x, real_t y, Vector2 size) { _position = new Vector2(x, y); _size = size; } + + /// <summary> + /// Constructs a Rect2 from x, y, width, and height. + /// </summary> + /// <param name="x">The position's X coordinate.</param> + /// <param name="y">The position's Y coordinate.</param> + /// <param name="width">The width.</param> + /// <param name="height">The height.</param> public Rect2(real_t x, real_t y, real_t width, real_t height) { _position = new Vector2(x, y); @@ -231,6 +386,12 @@ namespace Godot return _position.Equals(other._position) && _size.Equals(other._size); } + /// <summary> + /// Returns true if this rect and `other` are approximately equal, by running + /// <see cref="Vector2.IsEqualApprox(Vector2)"/> on each component. + /// </summary> + /// <param name="other">The other rect to compare.</param> + /// <returns>Whether or not the rects are approximately equal.</returns> public bool IsEqualApprox(Rect2 other) { return _position.IsEqualApprox(other._position) && _size.IsEqualApprox(other.Size); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs index c0b236c524..8f71c00d76 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs @@ -3,6 +3,10 @@ using System.Runtime.InteropServices; namespace Godot { + /// <summary> + /// 2D axis-aligned bounding box using integers. Rect2i consists of a position, a size, and + /// several utility functions. It is typically used for fast overlap tests. + /// </summary> [Serializable] [StructLayout(LayoutKind.Sequential)] public struct Rect2i : IEquatable<Rect2i> @@ -10,29 +14,52 @@ namespace Godot private Vector2i _position; private Vector2i _size; + /// <summary> + /// Beginning corner. Typically has values lower than End. + /// </summary> + /// <value>Directly uses a private field.</value> public Vector2i Position { get { return _position; } set { _position = value; } } + /// <summary> + /// Size from Position to End. Typically all components are positive. + /// If the size is negative, you can use <see cref="Abs"/> to fix it. + /// </summary> + /// <value>Directly uses a private field.</value> public Vector2i Size { get { return _size; } set { _size = value; } } + /// <summary> + /// Ending corner. This is calculated as <see cref="Position"/> plus + /// <see cref="Size"/>. Setting this value will change the size. + /// </summary> + /// <value>Getting is equivalent to `value = Position + Size`, setting is equivalent to `Size = value - Position`.</value> public Vector2i End { get { return _position + _size; } set { _size = value - _position; } } + /// <summary> + /// The area of this rect. + /// </summary> + /// <value>Equivalent to <see cref="GetArea()"/>.</value> public int Area { get { return GetArea(); } } + /// <summary> + /// Returns a Rect2i with equivalent position and size, modified so that + /// the top-left corner is the origin and width and height are positive. + /// </summary> + /// <returns>The modified rect.</returns> public Rect2i Abs() { Vector2i end = End; @@ -40,12 +67,19 @@ namespace Godot return new Rect2i(topLeft, _size.Abs()); } + /// <summary> + /// Returns the intersection of this Rect2i and `b`. + /// </summary> + /// <param name="b">The other rect.</param> + /// <returns>The clipped rect.</returns> public Rect2i Clip(Rect2i b) { var newRect = b; if (!Intersects(newRect)) + { return new Rect2i(); + } newRect._position.x = Mathf.Max(b._position.x, _position.x); newRect._position.y = Mathf.Max(b._position.y, _position.y); @@ -59,6 +93,11 @@ namespace Godot return newRect; } + /// <summary> + /// Returns true if this Rect2i completely encloses another one. + /// </summary> + /// <param name="b">The other rect that may be enclosed.</param> + /// <returns>A bool for whether or not this rect encloses `b`.</returns> public bool Encloses(Rect2i b) { return b._position.x >= _position.x && b._position.y >= _position.y && @@ -66,6 +105,11 @@ namespace Godot b._position.y + b._size.y < _position.y + _size.y; } + /// <summary> + /// Returns this Rect2i expanded to include a given point. + /// </summary> + /// <param name="to">The point to include.</param> + /// <returns>The expanded rect.</returns> public Rect2i Expand(Vector2i to) { var expanded = this; @@ -74,14 +118,22 @@ namespace Godot Vector2i end = expanded._position + expanded._size; if (to.x < begin.x) + { begin.x = to.x; + } if (to.y < begin.y) + { begin.y = to.y; + } if (to.x > end.x) + { end.x = to.x; + } if (to.y > end.y) + { end.y = to.y; + } expanded._position = begin; expanded._size = end - begin; @@ -89,11 +141,20 @@ namespace Godot return expanded; } + /// <summary> + /// Returns the area of the Rect2. + /// </summary> + /// <returns>The area.</returns> public int GetArea() { return _size.x * _size.y; } + /// <summary> + /// Returns a copy of the Rect2i grown a given amount of units towards all the sides. + /// </summary> + /// <param name="by">The amount to grow by.</param> + /// <returns>The grown rect.</returns> public Rect2i Grow(int by) { var g = this; @@ -106,6 +167,14 @@ namespace Godot return g; } + /// <summary> + /// Returns a copy of the Rect2i grown a given amount of units towards each direction individually. + /// </summary> + /// <param name="left">The amount to grow by on the left.</param> + /// <param name="top">The amount to grow by on the top.</param> + /// <param name="right">The amount to grow by on the right.</param> + /// <param name="bottom">The amount to grow by on the bottom.</param> + /// <returns>The grown rect.</returns> public Rect2i GrowIndividual(int left, int top, int right, int bottom) { var g = this; @@ -118,6 +187,12 @@ namespace Godot return g; } + /// <summary> + /// Returns a copy of the Rect2i grown a given amount of units towards the <see cref="Margin"/> direction. + /// </summary> + /// <param name="margin">The direction to grow in.</param> + /// <param name="by">The amount to grow by.</param> + /// <returns>The grown rect.</returns> public Rect2i GrowMargin(Margin margin, int by) { var g = this; @@ -130,11 +205,20 @@ namespace Godot return g; } + /// <summary> + /// Returns true if the Rect2 is flat or empty, or false otherwise. + /// </summary> + /// <returns>A bool for whether or not the rect has area.</returns> public bool HasNoArea() { return _size.x <= 0 || _size.y <= 0; } + /// <summary> + /// Returns true if the Rect2 contains a point, or false otherwise. + /// </summary> + /// <param name="point">The point to check.</param> + /// <returns>A bool for whether or not the rect contains `point`.</returns> public bool HasPoint(Vector2i point) { if (point.x < _position.x) @@ -150,20 +234,49 @@ namespace Godot return true; } - public bool Intersects(Rect2i b) + /// <summary> + /// Returns true if the Rect2i overlaps with `b` + /// (i.e. they have at least one point in common). + /// + /// If `includeBorders` is true, they will also be considered overlapping + /// if their borders touch, even without intersection. + /// </summary> + /// <param name="b">The other rect to check for intersections with.</param> + /// <param name="includeBorders">Whether or not to consider borders.</param> + /// <returns>A bool for whether or not they are intersecting.</returns> + public bool Intersects(Rect2i b, bool includeBorders = false) { - if (_position.x >= b._position.x + b._size.x) - return false; - if (_position.x + _size.x <= b._position.x) - return false; - if (_position.y >= b._position.y + b._size.y) - return false; - if (_position.y + _size.y <= b._position.y) - return false; + if (includeBorders) + { + if (_position.x > b._position.x + b._size.x) + return false; + if (_position.x + _size.x < b._position.x) + return false; + if (_position.y > b._position.y + b._size.y) + return false; + if (_position.y + _size.y < b._position.y) + return false; + } + else + { + if (_position.x >= b._position.x + b._size.x) + return false; + if (_position.x + _size.x <= b._position.x) + return false; + if (_position.y >= b._position.y + b._size.y) + return false; + if (_position.y + _size.y <= b._position.y) + return false; + } return true; } + /// <summary> + /// Returns a larger Rect2i that contains this Rect2 and `b`. + /// </summary> + /// <param name="b">The other rect.</param> + /// <returns>The merged rect.</returns> public Rect2i Merge(Rect2i b) { Rect2i newRect; @@ -174,27 +287,53 @@ namespace Godot newRect._size.x = Mathf.Max(b._position.x + b._size.x, _position.x + _size.x); newRect._size.y = Mathf.Max(b._position.y + b._size.y, _position.y + _size.y); - newRect._size = newRect._size - newRect._position; // Make relative again + newRect._size -= newRect._position; // Make relative again return newRect; } - // Constructors + /// <summary> + /// Constructs a Rect2i from a position and size. + /// </summary> + /// <param name="position">The position.</param> + /// <param name="size">The size.</param> public Rect2i(Vector2i position, Vector2i size) { _position = position; _size = size; } + + /// <summary> + /// Constructs a Rect2i from a position, width, and height. + /// </summary> + /// <param name="position">The position.</param> + /// <param name="width">The width.</param> + /// <param name="height">The height.</param> public Rect2i(Vector2i position, int width, int height) { _position = position; _size = new Vector2i(width, height); } + + /// <summary> + /// Constructs a Rect2i from x, y, and size. + /// </summary> + /// <param name="x">The position's X coordinate.</param> + /// <param name="y">The position's Y coordinate.</param> + /// <param name="size">The size.</param> public Rect2i(int x, int y, Vector2i size) { _position = new Vector2i(x, y); _size = size; } + + /// <summary> + /// Constructs a Rect2i from x, y, width, and height. + /// </summary> + /// <param name="x">The position's X coordinate.</param> + /// <param name="y">The position's Y coordinate.</param> + /// <param name="width">The width.</param> + /// <param name="height">The height.</param> public Rect2i(int x, int y, int width, int height) { _position = new Vector2i(x, y); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs index 6a58b90561..98d4b92bd1 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs @@ -8,11 +8,28 @@ using real_t = System.Single; namespace Godot { + /// <summary> + /// 3×4 matrix (3 rows, 4 columns) used for 3D linear transformations. + /// It can represent transformations such as translation, rotation, or scaling. + /// It consists of a <see cref="Basis"/> (first 3 columns) and a + /// <see cref="Vector3"/> for the origin (last column). + /// + /// For more information, read this documentation article: + /// https://docs.godotengine.org/en/latest/tutorials/math/matrices_and_transforms.html + /// </summary> [Serializable] [StructLayout(LayoutKind.Sequential)] public struct Transform : IEquatable<Transform> { + /// <summary> + /// The <see cref="Basis"/> of this transform. Contains the X, Y, and Z basis + /// vectors (columns 0 to 2) and is responsible for rotation and scale. + /// </summary> public Basis basis; + + /// <summary> + /// The origin vector (column 3, the fourth column). Equivalent to array index `[3]`. + /// </summary> public Vector3 origin; /// <summary> @@ -85,13 +102,24 @@ namespace Godot } } + /// <summary> + /// Returns the inverse of the transform, under the assumption that + /// the transformation is composed of rotation, scaling, and translation. + /// </summary> + /// <returns>The inverse transformation matrix.</returns> public Transform AffineInverse() { Basis basisInv = basis.Inverse(); return new Transform(basisInv, basisInv.Xform(-origin)); } - public Transform InterpolateWith(Transform transform, real_t c) + /// <summary> + /// Interpolates this transform to the other `transform` by `weight`. + /// </summary> + /// <param name="transform">The other transform.</param> + /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> + /// <returns>The interpolated transform.</returns> + public Transform InterpolateWith(Transform transform, real_t weight) { /* not sure if very "efficient" but good enough? */ @@ -104,18 +132,37 @@ namespace Godot Vector3 destinationLocation = transform.origin; var interpolated = new Transform(); - interpolated.basis.SetQuatScale(sourceRotation.Slerp(destinationRotation, c).Normalized(), sourceScale.Lerp(destinationScale, c)); - interpolated.origin = sourceLocation.Lerp(destinationLocation, c); + interpolated.basis.SetQuatScale(sourceRotation.Slerp(destinationRotation, weight).Normalized(), sourceScale.Lerp(destinationScale, weight)); + interpolated.origin = sourceLocation.Lerp(destinationLocation, weight); return interpolated; } + /// <summary> + /// Returns the inverse of the transform, under the assumption that + /// the transformation is composed of rotation and translation + /// (no scaling, use <see cref="AffineInverse"/> for transforms with scaling). + /// </summary> + /// <returns>The inverse matrix.</returns> public Transform Inverse() { Basis basisTr = basis.Transposed(); return new Transform(basisTr, basisTr.Xform(-origin)); } + /// <summary> + /// Returns a copy of the transform rotated such that its + /// -Z axis (forward) points towards the target position. + /// + /// The transform will first be rotated around the given up vector, + /// and then fully aligned to the target by a further rotation around + /// an axis perpendicular to both the target and up vectors. + /// + /// Operations take place in global space. + /// </summary> + /// <param name="target">The object to look at.</param> + /// <param name="up">The relative up direction</param> + /// <returns>The resulting transform.</returns> public Transform LookingAt(Vector3 target, Vector3 up) { var t = this; @@ -123,22 +170,39 @@ namespace Godot return t; } + /// <summary> + /// Returns the transform with the basis orthogonal (90 degrees), + /// and normalized axis vectors (scale of 1 or -1). + /// </summary> + /// <returns>The orthonormalized transform.</returns> public Transform Orthonormalized() { return new Transform(basis.Orthonormalized(), origin); } + /// <summary> + /// Rotates the transform around the given `axis` by `phi` (in radians), + /// using matrix multiplication. The axis must be a normalized vector. + /// </summary> + /// <param name="axis">The axis to rotate around. Must be normalized.</param> + /// <param name="phi">The angle to rotate, in radians.</param> + /// <returns>The rotated transformation matrix.</returns> public Transform Rotated(Vector3 axis, real_t phi) { return new Transform(new Basis(axis, phi), new Vector3()) * this; } + /// <summary> + /// Scales the transform by the given 3D scaling factor, using matrix multiplication. + /// </summary> + /// <param name="scale">The scale to introduce.</param> + /// <returns>The scaled transformation matrix.</returns> public Transform Scaled(Vector3 scale) { return new Transform(basis.Scaled(scale), origin * scale); } - public void SetLookAt(Vector3 eye, Vector3 target, Vector3 up) + private void SetLookAt(Vector3 eye, Vector3 target, Vector3 up) { // Make rotation matrix // Z vector @@ -161,16 +225,30 @@ namespace Godot origin = eye; } - public Transform Translated(Vector3 ofs) + /// <summary> + /// Translates the transform by the given `offset`, + /// relative to the transform's basis vectors. + /// + /// Unlike <see cref="Rotated"/> and <see cref="Scaled"/>, + /// this does not use matrix multiplication. + /// </summary> + /// <param name="offset">The offset to translate by.</param> + /// <returns>The translated matrix.</returns> + public Transform Translated(Vector3 offset) { return new Transform(basis, new Vector3 ( - origin[0] += basis.Row0.Dot(ofs), - origin[1] += basis.Row1.Dot(ofs), - origin[2] += basis.Row2.Dot(ofs) + origin[0] += basis.Row0.Dot(offset), + origin[1] += basis.Row1.Dot(offset), + origin[2] += basis.Row2.Dot(offset) )); } + /// <summary> + /// Returns a vector transformed (multiplied) by this transformation matrix. + /// </summary> + /// <param name="v">A vector to transform.</param> + /// <returns>The transfomed vector.</returns> public Vector3 Xform(Vector3 v) { return new Vector3 @@ -181,6 +259,14 @@ namespace Godot ); } + /// <summary> + /// Returns a vector transformed (multiplied) by the transposed transformation matrix. + /// + /// Note: This results in a multiplication by the inverse of the + /// transformation matrix only if it represents a rotation-reflection. + /// </summary> + /// <param name="v">A vector to inversely transform.</param> + /// <returns>The inversely transfomed vector.</returns> public Vector3 XformInv(Vector3 v) { Vector3 vInv = v - origin; @@ -199,24 +285,58 @@ namespace Godot private static readonly Transform _flipY = new Transform(new Basis(1, 0, 0, 0, -1, 0, 0, 0, 1), Vector3.Zero); private static readonly Transform _flipZ = new Transform(new Basis(1, 0, 0, 0, 1, 0, 0, 0, -1), Vector3.Zero); + /// <summary> + /// The identity transform, with no translation, rotation, or scaling applied. + /// This is used as a replacement for `Transform()` in GDScript. + /// Do not use `new Transform()` with no arguments in C#, because it sets all values to zero. + /// </summary> + /// <value>Equivalent to `new Transform(Vector3.Right, Vector3.Up, Vector3.Back, Vector3.Zero)`.</value> public static Transform Identity { get { return _identity; } } + /// <summary> + /// The transform that will flip something along the X axis. + /// </summary> + /// <value>Equivalent to `new Transform(Vector3.Left, Vector3.Up, Vector3.Back, Vector3.Zero)`.</value> public static Transform FlipX { get { return _flipX; } } + /// <summary> + /// The transform that will flip something along the Y axis. + /// </summary> + /// <value>Equivalent to `new Transform(Vector3.Right, Vector3.Down, Vector3.Back, Vector3.Zero)`.</value> public static Transform FlipY { get { return _flipY; } } + /// <summary> + /// The transform that will flip something along the Z axis. + /// </summary> + /// <value>Equivalent to `new Transform(Vector3.Right, Vector3.Up, Vector3.Forward, Vector3.Zero)`.</value> public static Transform FlipZ { get { return _flipZ; } } - // Constructors + /// <summary> + /// Constructs a transformation matrix from 4 vectors (matrix columns). + /// </summary> + /// <param name="column0">The X vector, or column index 0.</param> + /// <param name="column1">The Y vector, or column index 1.</param> + /// <param name="column2">The Z vector, or column index 2.</param> + /// <param name="origin">The origin vector, or column index 3.</param> public Transform(Vector3 column0, Vector3 column1, Vector3 column2, Vector3 origin) { basis = new Basis(column0, column1, column2); this.origin = origin; } + /// <summary> + /// Constructs a transformation matrix from the given quaternion and origin vector. + /// </summary> + /// <param name="quat">The <see cref="Godot.Quat"/> to create the basis from.</param> + /// <param name="origin">The origin vector, or column index 3.</param> public Transform(Quat quat, Vector3 origin) { basis = new Basis(quat); this.origin = origin; } + /// <summary> + /// Constructs a transformation matrix from the given basis and origin vector. + /// </summary> + /// <param name="basis">The <see cref="Godot.Basis"/> to create the basis from.</param> + /// <param name="origin">The origin vector, or column index 3.</param> public Transform(Basis basis, Vector3 origin) { this.basis = basis; @@ -255,6 +375,12 @@ namespace Godot return basis.Equals(other.basis) && origin.Equals(other.origin); } + /// <summary> + /// Returns true if this transform and `other` are approximately equal, by running + /// <see cref="Vector3.IsEqualApprox(Vector3)"/> on each component. + /// </summary> + /// <param name="other">The other transform to compare.</param> + /// <returns>Whether or not the matrices are approximately equal.</returns> public bool IsEqualApprox(Transform other) { return basis.IsEqualApprox(other.basis) && origin.IsEqualApprox(other.origin); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs index 3ae96d4922..9f9ae50c59 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs @@ -8,25 +8,44 @@ using real_t = System.Single; namespace Godot { + /// <summary> + /// 2×3 matrix (2 rows, 3 columns) used for 2D linear transformations. + /// It can represent transformations such as translation, rotation, or scaling. + /// It consists of a three <see cref="Vector2"/> values: x, y, and the origin. + /// + /// For more information, read this documentation article: + /// https://docs.godotengine.org/en/latest/tutorials/math/matrices_and_transforms.html + /// </summary> [Serializable] [StructLayout(LayoutKind.Sequential)] public struct Transform2D : IEquatable<Transform2D> { + /// <summary> + /// The basis matrix's X vector (column 0). Equivalent to array index `[0]`. + /// </summary> + /// <value></value> public Vector2 x; + + /// <summary> + /// The basis matrix's Y vector (column 1). Equivalent to array index `[1]`. + /// </summary> public Vector2 y; + + /// <summary> + /// The origin vector (column 2, the third column). Equivalent to array index `[2]`. + /// The origin vector represents translation. + /// </summary> public Vector2 origin; + /// <summary> + /// The rotation of this transformation matrix. + /// </summary> + /// <value>Getting is equivalent to calling <see cref="Mathf.Atan2(real_t, real_t)"/> with the values of <see cref="x"/>.</value> public real_t Rotation { get { - real_t det = BasisDeterminant(); - Transform2D t = Orthonormalized(); - if (det < 0) - { - t.ScaleBasis(new Vector2(1, -1)); - } - return Mathf.Atan2(t.x.y, t.x.x); + return Mathf.Atan2(x.y, x.x); } set { @@ -38,6 +57,10 @@ namespace Godot } } + /// <summary> + /// The scale of this transformation matrix. + /// </summary> + /// <value>Equivalent to the lengths of each column vector, but Y is negative if the determinant is negative.</value> public Vector2 Scale { get @@ -47,8 +70,7 @@ namespace Godot } set { - x = x.Normalized(); - y = y.Normalized(); + value /= Scale; // Value becomes what's called "delta_scale" in core. x *= value.x; y *= value.y; } @@ -112,6 +134,11 @@ namespace Godot } } + /// <summary> + /// Returns the inverse of the transform, under the assumption that + /// the transformation is composed of rotation, scaling, and translation. + /// </summary> + /// <returns>The inverse transformation matrix.</returns> public Transform2D AffineInverse() { real_t det = BasisDeterminant(); @@ -135,28 +162,58 @@ namespace Godot return inv; } + /// <summary> + /// Returns the determinant of the basis matrix. If the basis is + /// uniformly scaled, its determinant is the square of the scale. + /// + /// A negative determinant means the Y scale is negative. + /// A zero determinant means the basis isn't invertible, + /// and is usually considered invalid. + /// </summary> + /// <returns>The determinant of the basis matrix.</returns> private real_t BasisDeterminant() { return x.x * y.y - x.y * y.x; } + /// <summary> + /// Returns a vector transformed (multiplied) by the basis matrix. + /// This method does not account for translation (the origin vector). + /// </summary> + /// <param name="v">A vector to transform.</param> + /// <returns>The transfomed vector.</returns> public Vector2 BasisXform(Vector2 v) { return new Vector2(Tdotx(v), Tdoty(v)); } + /// <summary> + /// Returns a vector transformed (multiplied) by the inverse basis matrix. + /// This method does not account for translation (the origin vector). + /// + /// Note: This results in a multiplication by the inverse of the + /// basis matrix only if it represents a rotation-reflection. + /// </summary> + /// <param name="v">A vector to inversely transform.</param> + /// <returns>The inversely transfomed vector.</returns> public Vector2 BasisXformInv(Vector2 v) { return new Vector2(x.Dot(v), y.Dot(v)); } - public Transform2D InterpolateWith(Transform2D m, real_t c) + /// <summary> + /// Interpolates this transform to the other `transform` by `weight`. + /// </summary> + /// <param name="transform">The other transform.</param> + /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> + /// <returns>The interpolated transform.</returns> + public Transform2D InterpolateWith(Transform2D transform, real_t weight) { real_t r1 = Rotation; - real_t r2 = m.Rotation; + real_t r2 = transform.Rotation; Vector2 s1 = Scale; - Vector2 s2 = m.Scale; + Vector2 s2 = transform.Scale; // Slerp rotation var v1 = new Vector2(Mathf.Cos(r1), Mathf.Sin(r1)); @@ -172,28 +229,34 @@ namespace Godot if (dot > 0.9995f) { // Linearly interpolate to avoid numerical precision issues - v = v1.Lerp(v2, c).Normalized(); + v = v1.Lerp(v2, weight).Normalized(); } else { - real_t angle = c * Mathf.Acos(dot); + real_t angle = weight * Mathf.Acos(dot); Vector2 v3 = (v2 - v1 * dot).Normalized(); v = v1 * Mathf.Cos(angle) + v3 * Mathf.Sin(angle); } // Extract parameters Vector2 p1 = origin; - Vector2 p2 = m.origin; + Vector2 p2 = transform.origin; // Construct matrix - var res = new Transform2D(Mathf.Atan2(v.y, v.x), p1.Lerp(p2, c)); - Vector2 scale = s1.Lerp(s2, c); + var res = new Transform2D(Mathf.Atan2(v.y, v.x), p1.Lerp(p2, weight)); + Vector2 scale = s1.Lerp(s2, weight); res.x *= scale; res.y *= scale; return res; } + /// <summary> + /// Returns the inverse of the transform, under the assumption that + /// the transformation is composed of rotation and translation + /// (no scaling, use <see cref="AffineInverse"/> for transforms with scaling). + /// </summary> + /// <returns>The inverse matrix.</returns> public Transform2D Inverse() { var inv = this; @@ -208,6 +271,11 @@ namespace Godot return inv; } + /// <summary> + /// Returns the transform with the basis orthogonal (90 degrees), + /// and normalized axis vectors (scale of 1 or -1). + /// </summary> + /// <returns>The orthonormalized transform.</returns> public Transform2D Orthonormalized() { var on = this; @@ -225,11 +293,21 @@ namespace Godot return on; } + /// <summary> + /// Rotates the transform by `phi` (in radians), using matrix multiplication. + /// </summary> + /// <param name="phi">The angle to rotate, in radians.</param> + /// <returns>The rotated transformation matrix.</returns> public Transform2D Rotated(real_t phi) { return this * new Transform2D(phi, new Vector2()); } + /// <summary> + /// Scales the transform by the given scaling factor, using matrix multiplication. + /// </summary> + /// <param name="scale">The scale to introduce.</param> + /// <returns>The scaled transformation matrix.</returns> public Transform2D Scaled(Vector2 scale) { var copy = this; @@ -257,6 +335,15 @@ namespace Godot return this[0, 1] * with[0] + this[1, 1] * with[1]; } + /// <summary> + /// Translates the transform by the given `offset`, + /// relative to the transform's basis vectors. + /// + /// Unlike <see cref="Rotated"/> and <see cref="Scaled"/>, + /// this does not use matrix multiplication. + /// </summary> + /// <param name="offset">The offset to translate by.</param> + /// <returns>The translated matrix.</returns> public Transform2D Translated(Vector2 offset) { var copy = this; @@ -264,11 +351,21 @@ namespace Godot return copy; } + /// <summary> + /// Returns a vector transformed (multiplied) by this transformation matrix. + /// </summary> + /// <param name="v">A vector to transform.</param> + /// <returns>The transfomed vector.</returns> public Vector2 Xform(Vector2 v) { return new Vector2(Tdotx(v), Tdoty(v)) + origin; } + /// <summary> + /// Returns a vector transformed (multiplied) by the inverse transformation matrix. + /// </summary> + /// <param name="v">A vector to inversely transform.</param> + /// <returns>The inversely transfomed vector.</returns> public Vector2 XformInv(Vector2 v) { Vector2 vInv = v - origin; @@ -280,11 +377,30 @@ namespace Godot private static readonly Transform2D _flipX = new Transform2D(-1, 0, 0, 1, 0, 0); private static readonly Transform2D _flipY = new Transform2D(1, 0, 0, -1, 0, 0); - public static Transform2D Identity => _identity; - public static Transform2D FlipX => _flipX; - public static Transform2D FlipY => _flipY; + /// <summary> + /// The identity transform, with no translation, rotation, or scaling applied. + /// This is used as a replacement for `Transform2D()` in GDScript. + /// Do not use `new Transform2D()` with no arguments in C#, because it sets all values to zero. + /// </summary> + /// <value>Equivalent to `new Transform2D(Vector2.Right, Vector2.Down, Vector2.Zero)`.</value> + public static Transform2D Identity { get { return _identity; } } + /// <summary> + /// The transform that will flip something along the X axis. + /// </summary> + /// <value>Equivalent to `new Transform2D(Vector2.Left, Vector2.Down, Vector2.Zero)`.</value> + public static Transform2D FlipX { get { return _flipX; } } + /// <summary> + /// The transform that will flip something along the Y axis. + /// </summary> + /// <value>Equivalent to `new Transform2D(Vector2.Right, Vector2.Up, Vector2.Zero)`.</value> + public static Transform2D FlipY { get { return _flipY; } } - // Constructors + /// <summary> + /// Constructs a transformation matrix from 3 vectors (matrix columns). + /// </summary> + /// <param name="xAxis">The X vector, or column index 0.</param> + /// <param name="yAxis">The Y vector, or column index 1.</param> + /// <param name="originPos">The origin vector, or column index 2.</param> public Transform2D(Vector2 xAxis, Vector2 yAxis, Vector2 originPos) { x = xAxis; @@ -292,7 +408,16 @@ namespace Godot origin = originPos; } - // Arguments are named such that xy is equal to calling x.y + /// <summary> + /// Constructs a transformation matrix from the given components. + /// Arguments are named such that xy is equal to calling x.y + /// </summary> + /// <param name="xx">The X component of the X column vector, accessed via `t.x.x` or `[0][0]`</param> + /// <param name="xy">The Y component of the X column vector, accessed via `t.x.y` or `[0][1]`</param> + /// <param name="yx">The X component of the Y column vector, accessed via `t.y.x` or `[1][0]`</param> + /// <param name="yy">The Y component of the Y column vector, accessed via `t.y.y` or `[1][1]`</param> + /// <param name="ox">The X component of the origin vector, accessed via `t.origin.x` or `[2][0]`</param> + /// <param name="oy">The Y component of the origin vector, accessed via `t.origin.y` or `[2][1]`</param> public Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy) { x = new Vector2(xx, xy); @@ -300,6 +425,11 @@ namespace Godot origin = new Vector2(ox, oy); } + /// <summary> + /// Constructs a transformation matrix from a rotation value and origin vector. + /// </summary> + /// <param name="rot">The rotation of the new transform, in radians.</param> + /// <param name="pos">The origin vector, or column index 2.</param> public Transform2D(real_t rot, Vector2 pos) { x.x = y.y = Mathf.Cos(rot); @@ -345,6 +475,12 @@ namespace Godot return x.Equals(other.x) && y.Equals(other.y) && origin.Equals(other.origin); } + /// <summary> + /// Returns true if this transform and `other` are approximately equal, by running + /// <see cref="Vector2.IsEqualApprox(Vector2)"/> on each component. + /// </summary> + /// <param name="other">The other transform to compare.</param> + /// <returns>Whether or not the matrices are approximately equal.</returns> public bool IsEqualApprox(Transform2D other) { return x.IsEqualApprox(other.x) && y.IsEqualApprox(other.y) && origin.IsEqualApprox(other.origin); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs index 7e4804f9fd..26bd828a5b 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs @@ -21,15 +21,29 @@ namespace Godot [StructLayout(LayoutKind.Sequential)] public struct Vector2 : IEquatable<Vector2> { + /// <summary> + /// Enumerated index values for the axes. + /// Returned by <see cref="MaxAxis"/> and <see cref="MinAxis"/>. + /// </summary> public enum Axis { X = 0, Y } + /// <summary> + /// The vector's X component. Also accessible by using the index position `[0]`. + /// </summary> public real_t x; + /// <summary> + /// The vector's Y component. Also accessible by using the index position `[1]`. + /// </summary> public real_t y; + /// <summary> + /// Access vector components using their index. + /// </summary> + /// <value>`[0]` is equivalent to `.x`, `[1]` is equivalent to `.y`.</value> public real_t this[int index] { get @@ -76,41 +90,80 @@ namespace Godot } } + /// <summary> + /// Returns a new vector with all components in absolute values (i.e. positive). + /// </summary> + /// <returns>A vector with <see cref="Mathf.Abs(real_t)"/> called on each component.</returns> public Vector2 Abs() { return new Vector2(Mathf.Abs(x), Mathf.Abs(y)); } + /// <summary> + /// Returns this vector's angle with respect to the X axis, or (1, 0) vector, in radians. + /// + /// Equivalent to the result of <see cref="Mathf.Atan2(real_t, real_t)"/> when + /// called with the vector's `y` and `x` as parameters: `Mathf.Atan2(v.y, v.x)`. + /// </summary> + /// <returns>The angle of this vector, in radians.</returns> public real_t Angle() { return Mathf.Atan2(y, x); } + /// <summary> + /// Returns the angle to the given vector, in radians. + /// </summary> + /// <param name="to">The other vector to compare this vector to.</param> + /// <returns>The angle between the two vectors, in radians.</returns> public real_t AngleTo(Vector2 to) { return Mathf.Atan2(Cross(to), Dot(to)); } + /// <summary> + /// Returns the angle between the line connecting the two points and the X axis, in radians. + /// </summary> + /// <param name="to">The other vector to compare this vector to.</param> + /// <returns>The angle between the two vectors, in radians.</returns> public real_t AngleToPoint(Vector2 to) { return Mathf.Atan2(y - to.y, x - to.x); } + /// <summary> + /// Returns the aspect ratio of this vector, the ratio of `x` to `y`. + /// </summary> + /// <returns>The `x` component divided by the `y` component.</returns> public real_t Aspect() { return x / y; } - public Vector2 Bounce(Vector2 n) + /// <summary> + /// Returns the vector "bounced off" from a plane defined by the given normal. + /// </summary> + /// <param name="normal">The normal vector defining the plane to bounce off. Must be normalized.</param> + /// <returns>The bounced vector.</returns> + public Vector2 Bounce(Vector2 normal) { - return -Reflect(n); + return -Reflect(normal); } + /// <summary> + /// Returns a new vector with all components rounded up (towards positive infinity). + /// </summary> + /// <returns>A vector with <see cref="Mathf.Ceil"/> called on each component.</returns> public Vector2 Ceil() { return new Vector2(Mathf.Ceil(x), Mathf.Ceil(y)); } + /// <summary> + /// Returns the vector with a maximum length by limiting its length to `length`. + /// </summary> + /// <param name="length">The length to limit to.</param> + /// <returns>The vector with its length limited.</returns> public Vector2 Clamped(real_t length) { var v = this; @@ -125,17 +178,30 @@ namespace Godot return v; } + /// <summary> + /// Returns the cross product of this vector and `b`. + /// </summary> + /// <param name="b">The other vector.</param> + /// <returns>The cross product value.</returns> public real_t Cross(Vector2 b) { return x * b.y - y * b.x; } + /// <summary> + /// Performs a cubic interpolation between vectors `preA`, this vector, `b`, and `postB`, by the given amount `t`. + /// </summary> + /// <param name="b">The destination vector.</param> + /// <param name="preA">A vector before this vector.</param> + /// <param name="postB">A vector after `b`.</param> + /// <param name="t">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> + /// <returns>The interpolated vector.</returns> public Vector2 CubicInterpolate(Vector2 b, Vector2 preA, Vector2 postB, real_t t) { - var p0 = preA; - var p1 = this; - var p2 = b; - var p3 = postB; + Vector2 p0 = preA; + Vector2 p1 = this; + Vector2 p2 = b; + Vector2 p3 = postB; real_t t2 = t * t; real_t t3 = t2 * t; @@ -146,46 +212,102 @@ namespace Godot (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3); } + /// <summary> + /// Returns the normalized vector pointing from this vector to `b`. + /// </summary> + /// <param name="b">The other vector to point towards.</param> + /// <returns>The direction from this vector to `b`.</returns> public Vector2 DirectionTo(Vector2 b) { return new Vector2(b.x - x, b.y - y).Normalized(); } + /// <summary> + /// Returns the squared distance between this vector and `to`. + /// This method runs faster than <see cref="DistanceTo"/>, so prefer it if + /// you need to compare vectors or need the squared distance for some formula. + /// </summary> + /// <param name="to">The other vector to use.</param> + /// <returns>The squared distance between the two vectors.</returns> public real_t DistanceSquaredTo(Vector2 to) { return (x - to.x) * (x - to.x) + (y - to.y) * (y - to.y); } + /// <summary> + /// Returns the distance between this vector and `to`. + /// </summary> + /// <param name="to">The other vector to use.</param> + /// <returns>The distance between the two vectors.</returns> public real_t DistanceTo(Vector2 to) { return Mathf.Sqrt((x - to.x) * (x - to.x) + (y - to.y) * (y - to.y)); } + /// <summary> + /// Returns the dot product of this vector and `with`. + /// </summary> + /// <param name="with">The other vector to use.</param> + /// <returns>The dot product of the two vectors.</returns> public real_t Dot(Vector2 with) { return x * with.x + y * with.y; } + /// <summary> + /// Returns a new vector with all components rounded down (towards negative infinity). + /// </summary> + /// <returns>A vector with <see cref="Mathf.Floor"/> called on each component.</returns> public Vector2 Floor() { return new Vector2(Mathf.Floor(x), Mathf.Floor(y)); } + /// <summary> + /// Returns the inverse of this vector. This is the same as `new Vector2(1 / v.x, 1 / v.y)`. + /// </summary> + /// <returns>The inverse of this vector.</returns> + public Vector2 Inverse() + { + return new Vector2(1 / x, 1 / y); + } + + /// <summary> + /// Returns true if the vector is normalized, and false otherwise. + /// </summary> + /// <returns>A bool indicating whether or not the vector is normalized.</returns> public bool IsNormalized() { return Mathf.Abs(LengthSquared() - 1.0f) < Mathf.Epsilon; } + /// <summary> + /// Returns the length (magnitude) of this vector. + /// </summary> + /// <returns>The length of this vector.</returns> public real_t Length() { return Mathf.Sqrt(x * x + y * y); } + /// <summary> + /// Returns the squared length (squared magnitude) of this vector. + /// This method runs faster than <see cref="Length"/>, so prefer it if + /// you need to compare vectors or need the squared length for some formula. + /// </summary> + /// <returns>The squared length of this vector.</returns> public real_t LengthSquared() { return x * x + y * y; } + /// <summary> + /// Returns the result of the linear interpolation between + /// this vector and `to` by amount `weight`. + /// </summary> + /// <param name="to">The destination vector for interpolation.</param> + /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> + /// <returns>The resulting vector of the interpolation.</returns> public Vector2 Lerp(Vector2 to, real_t weight) { return new Vector2 @@ -195,6 +317,13 @@ namespace Godot ); } + /// <summary> + /// Returns the result of the linear interpolation between + /// this vector and `to` by the vector amount `weight`. + /// </summary> + /// <param name="to">The destination vector for interpolation.</param> + /// <param name="weight">A vector with components on the range of 0.0 to 1.0, representing the amount of interpolation.</param> + /// <returns>The resulting vector of the interpolation.</returns> public Vector2 Lerp(Vector2 to, Vector2 weight) { return new Vector2 @@ -204,6 +333,32 @@ namespace Godot ); } + /// <summary> + /// Returns the axis of the vector's largest value. See <see cref="Axis"/>. + /// If both components are equal, this method returns <see cref="Axis.X"/>. + /// </summary> + /// <returns>The index of the largest axis.</returns> + public Axis MaxAxis() + { + return x < y ? Axis.Y : Axis.X; + } + + /// <summary> + /// Returns the axis of the vector's smallest value. See <see cref="Axis"/>. + /// If both components are equal, this method returns <see cref="Axis.Y"/>. + /// </summary> + /// <returns>The index of the smallest axis.</returns> + public Axis MinAxis() + { + return x < y ? Axis.X : Axis.Y; + } + + /// <summary> + /// Moves this vector toward `to` by the fixed `delta` amount. + /// </summary> + /// <param name="to">The vector to move towards.</param> + /// <param name="delta">The amount to move towards by.</param> + /// <returns>The resulting vector.</returns> public Vector2 MoveToward(Vector2 to, real_t delta) { var v = this; @@ -212,6 +367,10 @@ namespace Godot return len <= delta || len < Mathf.Epsilon ? to : v + vd / len * delta; } + /// <summary> + /// Returns the vector scaled to unit length. Equivalent to `v / v.Length()`. + /// </summary> + /// <returns>A normalized version of the vector.</returns> public Vector2 Normalized() { var v = this; @@ -219,6 +378,11 @@ namespace Godot return v; } + /// <summary> + /// Returns a vector composed of the <see cref="Mathf.PosMod(real_t, real_t)"/> of this vector's components and `mod`. + /// </summary> + /// <param name="mod">A value representing the divisor of the operation.</param> + /// <returns>A vector with each component <see cref="Mathf.PosMod(real_t, real_t)"/> by `mod`.</returns> public Vector2 PosMod(real_t mod) { Vector2 v; @@ -227,6 +391,11 @@ namespace Godot return v; } + /// <summary> + /// Returns a vector composed of the <see cref="Mathf.PosMod(real_t, real_t)"/> of this vector's components and `modv`'s components. + /// </summary> + /// <param name="modv">A vector representing the divisors of the operation.</param> + /// <returns>A vector with each component <see cref="Mathf.PosMod(real_t, real_t)"/> by `modv`'s components.</returns> public Vector2 PosMod(Vector2 modv) { Vector2 v; @@ -235,27 +404,59 @@ namespace Godot return v; } + /// <summary> + /// Returns this vector projected onto another vector `b`. + /// </summary> + /// <param name="onNormal">The vector to project onto.</param> + /// <returns>The projected vector.</returns> public Vector2 Project(Vector2 onNormal) { return onNormal * (Dot(onNormal) / onNormal.LengthSquared()); } - public Vector2 Reflect(Vector2 n) + /// <summary> + /// Returns this vector reflected from a plane defined by the given `normal`. + /// </summary> + /// <param name="normal">The normal vector defining the plane to reflect from. Must be normalized.</param> + /// <returns>The reflected vector.</returns> + public Vector2 Reflect(Vector2 normal) { - return 2 * Dot(n) * n - this; +#if DEBUG + if (!normal.IsNormalized()) + { + throw new ArgumentException("Argument is not normalized", nameof(normal)); + } +#endif + return 2 * Dot(normal) * normal - this; } + /// <summary> + /// Rotates this vector by `phi` radians. + /// </summary> + /// <param name="phi">The angle to rotate by, in radians.</param> + /// <returns>The rotated vector.</returns> public Vector2 Rotated(real_t phi) { real_t rads = Angle() + phi; return new Vector2(Mathf.Cos(rads), Mathf.Sin(rads)) * Length(); } + /// <summary> + /// Returns this vector with all components rounded to the nearest integer, + /// with halfway cases rounded towards the nearest multiple of two. + /// </summary> + /// <returns>The rounded vector.</returns> public Vector2 Round() { return new Vector2(Mathf.Round(x), Mathf.Round(y)); } + /// <summary> + /// Returns a vector with each component set to one or negative one, depending + /// on the signs of this vector's components, or zero if the component is zero, + /// by calling <see cref="Mathf.Sign(real_t)"/> on each component. + /// </summary> + /// <returns>A vector with all components as either `1`, `-1`, or `0`.</returns> public Vector2 Sign() { Vector2 v; @@ -264,23 +465,57 @@ namespace Godot return v; } - public Vector2 Slerp(Vector2 b, real_t t) + /// <summary> + /// Returns the result of the spherical linear interpolation between + /// this vector and `to` by amount `weight`. + /// + /// Note: Both vectors must be normalized. + /// </summary> + /// <param name="to">The destination vector for interpolation. Must be normalized.</param> + /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> + /// <returns>The resulting vector of the interpolation.</returns> + public Vector2 Slerp(Vector2 to, real_t weight) { - real_t theta = AngleTo(b); - return Rotated(theta * t); +#if DEBUG + if (!IsNormalized()) + { + throw new InvalidOperationException("Vector2.Slerp: From vector is not normalized."); + } + if (!to.IsNormalized()) + { + throw new InvalidOperationException("Vector2.Slerp: `to` is not normalized."); + } +#endif + return Rotated(AngleTo(to) * weight); } - public Vector2 Slide(Vector2 n) + /// <summary> + /// Returns this vector slid along a plane defined by the given normal. + /// </summary> + /// <param name="normal">The normal vector defining the plane to slide on.</param> + /// <returns>The slid vector.</returns> + public Vector2 Slide(Vector2 normal) { - return this - n * Dot(n); + return this - normal * Dot(normal); } - public Vector2 Snapped(Vector2 by) + /// <summary> + /// Returns this vector with each component snapped to the nearest multiple of `step`. + /// This can also be used to round to an arbitrary number of decimals. + /// </summary> + /// <param name="step">A vector value representing the step size to snap to.</param> + /// <returns>The snapped vector.</returns> + public Vector2 Snapped(Vector2 step) { - return new Vector2(Mathf.Stepify(x, by.x), Mathf.Stepify(y, by.y)); + return new Vector2(Mathf.Stepify(x, step.x), Mathf.Stepify(y, step.y)); } - public Vector2 Tangent() + /// <summary> + /// Returns a perpendicular vector rotated 90 degrees counter-clockwise + /// compared to the original, with the same length. + /// </summary> + /// <returns>The perpendicular vector.</returns> + public Vector2 Perpendicular() { return new Vector2(y, -x); } @@ -288,7 +523,6 @@ namespace Godot // Constants private static readonly Vector2 _zero = new Vector2(0, 0); private static readonly Vector2 _one = new Vector2(1, 1); - private static readonly Vector2 _negOne = new Vector2(-1, -1); private static readonly Vector2 _inf = new Vector2(Mathf.Inf, Mathf.Inf); private static readonly Vector2 _up = new Vector2(0, -1); @@ -296,22 +530,58 @@ namespace Godot private static readonly Vector2 _right = new Vector2(1, 0); private static readonly Vector2 _left = new Vector2(-1, 0); + /// <summary> + /// Zero vector, a vector with all components set to `0`. + /// </summary> + /// <value>Equivalent to `new Vector2(0, 0)`</value> public static Vector2 Zero { get { return _zero; } } - public static Vector2 NegOne { get { return _negOne; } } + /// <summary> + /// One vector, a vector with all components set to `1`. + /// </summary> + /// <value>Equivalent to `new Vector2(1, 1)`</value> public static Vector2 One { get { return _one; } } + /// <summary> + /// Infinity vector, a vector with all components set to `Mathf.Inf`. + /// </summary> + /// <value>Equivalent to `new Vector2(Mathf.Inf, Mathf.Inf)`</value> public static Vector2 Inf { get { return _inf; } } + /// <summary> + /// Up unit vector. Y is down in 2D, so this vector points -Y. + /// </summary> + /// <value>Equivalent to `new Vector2(0, -1)`</value> public static Vector2 Up { get { return _up; } } + /// <summary> + /// Down unit vector. Y is down in 2D, so this vector points +Y. + /// </summary> + /// <value>Equivalent to `new Vector2(0, 1)`</value> public static Vector2 Down { get { return _down; } } + /// <summary> + /// Right unit vector. Represents the direction of right. + /// </summary> + /// <value>Equivalent to `new Vector2(1, 0)`</value> public static Vector2 Right { get { return _right; } } + /// <summary> + /// Left unit vector. Represents the direction of left. + /// </summary> + /// <value>Equivalent to `new Vector2(-1, 0)`</value> public static Vector2 Left { get { return _left; } } - // Constructors + /// <summary> + /// Constructs a new <see cref="Vector2"/> with the given components. + /// </summary> + /// <param name="x">The vector's X component.</param> + /// <param name="y">The vector's Y component.</param> public Vector2(real_t x, real_t y) { this.x = x; this.y = y; } + + /// <summary> + /// Constructs a new <see cref="Vector2"/> from an existing <see cref="Vector2"/>. + /// </summary> + /// <param name="v">The existing <see cref="Vector2"/>.</param> public Vector2(Vector2 v) { x = v.x; @@ -453,6 +723,12 @@ namespace Godot return x == other.x && y == other.y; } + /// <summary> + /// Returns true if this vector and `other` are approximately equal, by running + /// <see cref="Mathf.IsEqualApprox(real_t, real_t)"/> on each component. + /// </summary> + /// <param name="other">The other vector to compare.</param> + /// <returns>Whether or not the vectors are approximately equal.</returns> public bool IsEqualApprox(Vector2 other) { return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs index 7dc22d7918..8dd9ab2f0d 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs @@ -16,15 +16,29 @@ namespace Godot [StructLayout(LayoutKind.Sequential)] public struct Vector2i : IEquatable<Vector2i> { + /// <summary> + /// Enumerated index values for the axes. + /// Returned by <see cref="MaxAxis"/> and <see cref="MinAxis"/>. + /// </summary> public enum Axis { X = 0, Y } + /// <summary> + /// The vector's X component. Also accessible by using the index position `[0]`. + /// </summary> public int x; + /// <summary> + /// The vector's Y component. Also accessible by using the index position `[1]`. + /// </summary> public int y; + /// <summary> + /// Access vector components using their index. + /// </summary> + /// <value>`[0]` is equivalent to `.x`, `[1]` is equivalent to `.y`.</value> public int this[int index] { get @@ -55,56 +69,102 @@ namespace Godot } } + /// <summary> + /// Returns a new vector with all components in absolute values (i.e. positive). + /// </summary> + /// <returns>A vector with <see cref="Mathf.Abs(int)"/> called on each component.</returns> public Vector2i Abs() { return new Vector2i(Mathf.Abs(x), Mathf.Abs(y)); } + /// <summary> + /// Returns this vector's angle with respect to the X axis, or (1, 0) vector, in radians. + /// + /// Equivalent to the result of <see cref="Mathf.Atan2(real_t, real_t)"/> when + /// called with the vector's `y` and `x` as parameters: `Mathf.Atan2(v.y, v.x)`. + /// </summary> + /// <returns>The angle of this vector, in radians.</returns> public real_t Angle() { return Mathf.Atan2(y, x); } + /// <summary> + /// Returns the angle to the given vector, in radians. + /// </summary> + /// <param name="to">The other vector to compare this vector to.</param> + /// <returns>The angle between the two vectors, in radians.</returns> public real_t AngleTo(Vector2i to) { return Mathf.Atan2(Cross(to), Dot(to)); } + /// <summary> + /// Returns the angle between the line connecting the two points and the X axis, in radians. + /// </summary> + /// <param name="to">The other vector to compare this vector to.</param> + /// <returns>The angle between the two vectors, in radians.</returns> public real_t AngleToPoint(Vector2i to) { return Mathf.Atan2(y - to.y, x - to.x); } + /// <summary> + /// Returns the aspect ratio of this vector, the ratio of `x` to `y`. + /// </summary> + /// <returns>The `x` component divided by the `y` component.</returns> public real_t Aspect() { return x / (real_t)y; } - public Vector2i Bounce(Vector2i n) - { - return -Reflect(n); - } - + /// <summary> + /// Returns the cross product of this vector and `b`. + /// </summary> + /// <param name="b">The other vector.</param> + /// <returns>The cross product vector.</returns> public int Cross(Vector2i b) { return x * b.y - y * b.x; } + /// <summary> + /// Returns the squared distance between this vector and `b`. + /// This method runs faster than <see cref="DistanceTo"/>, so prefer it if + /// you need to compare vectors or need the squared distance for some formula. + /// </summary> + /// <param name="b">The other vector to use.</param> + /// <returns>The squared distance between the two vectors.</returns> public int DistanceSquaredTo(Vector2i b) { return (b - this).LengthSquared(); } + /// <summary> + /// Returns the distance between this vector and `b`. + /// </summary> + /// <param name="b">The other vector to use.</param> + /// <returns>The distance between the two vectors.</returns> public real_t DistanceTo(Vector2i b) { return (b - this).Length(); } + /// <summary> + /// Returns the dot product of this vector and `b`. + /// </summary> + /// <param name="b">The other vector to use.</param> + /// <returns>The dot product of the two vectors.</returns> public int Dot(Vector2i b) { return x * b.x + y * b.y; } + /// <summary> + /// Returns the length (magnitude) of this vector. + /// </summary> + /// <returns>The length of this vector.</returns> public real_t Length() { int x2 = x * x; @@ -113,6 +173,12 @@ namespace Godot return Mathf.Sqrt(x2 + y2); } + /// <summary> + /// Returns the squared length (squared magnitude) of this vector. + /// This method runs faster than <see cref="Length"/>, so prefer it if + /// you need to compare vectors or need the squared length for some formula. + /// </summary> + /// <returns>The squared length of this vector.</returns> public int LengthSquared() { int x2 = x * x; @@ -121,16 +187,31 @@ namespace Godot return x2 + y2; } + /// <summary> + /// Returns the axis of the vector's largest value. See <see cref="Axis"/>. + /// If both components are equal, this method returns <see cref="Axis.X"/>. + /// </summary> + /// <returns>The index of the largest axis.</returns> public Axis MaxAxis() { return x < y ? Axis.Y : Axis.X; } + /// <summary> + /// Returns the axis of the vector's smallest value. See <see cref="Axis"/>. + /// If both components are equal, this method returns <see cref="Axis.Y"/>. + /// </summary> + /// <returns>The index of the smallest axis.</returns> public Axis MinAxis() { - return x > y ? Axis.Y : Axis.X; + return x < y ? Axis.X : Axis.Y; } + /// <summary> + /// Returns a vector composed of the <see cref="Mathf.PosMod(int, int)"/> of this vector's components and `mod`. + /// </summary> + /// <param name="mod">A value representing the divisor of the operation.</param> + /// <returns>A vector with each component <see cref="Mathf.PosMod(int, int)"/> by `mod`.</returns> public Vector2i PosMod(int mod) { Vector2i v = this; @@ -139,6 +220,11 @@ namespace Godot return v; } + /// <summary> + /// Returns a vector composed of the <see cref="Mathf.PosMod(int, int)"/> of this vector's components and `modv`'s components. + /// </summary> + /// <param name="modv">A vector representing the divisors of the operation.</param> + /// <returns>A vector with each component <see cref="Mathf.PosMod(int, int)"/> by `modv`'s components.</returns> public Vector2i PosMod(Vector2i modv) { Vector2i v = this; @@ -147,11 +233,12 @@ namespace Godot return v; } - public Vector2i Reflect(Vector2i n) - { - return 2 * Dot(n) * n - this; - } - + /// <summary> + /// Returns a vector with each component set to one or negative one, depending + /// on the signs of this vector's components, or zero if the component is zero, + /// by calling <see cref="Mathf.Sign(int)"/> on each component. + /// </summary> + /// <returns>A vector with all components as either `1`, `-1`, or `0`.</returns> public Vector2i Sign() { Vector2i v = this; @@ -160,9 +247,14 @@ namespace Godot return v; } - public Vector2i Tangent() + /// <summary> + /// Returns a vector rotated 90 degrees counter-clockwise + /// compared to the original, with the same length. + /// </summary> + /// <returns>The perpendicular vector.</returns> + public Vector2 Perpendicular() { - return new Vector2i(y, -x); + return new Vector2(y, -x); } // Constants @@ -174,25 +266,64 @@ namespace Godot private static readonly Vector2i _right = new Vector2i(1, 0); private static readonly Vector2i _left = new Vector2i(-1, 0); + /// <summary> + /// Zero vector, a vector with all components set to `0`. + /// </summary> + /// <value>Equivalent to `new Vector2i(0, 0)`</value> public static Vector2i Zero { get { return _zero; } } + /// <summary> + /// One vector, a vector with all components set to `1`. + /// </summary> + /// <value>Equivalent to `new Vector2i(1, 1)`</value> public static Vector2i One { get { return _one; } } + /// <summary> + /// Up unit vector. Y is down in 2D, so this vector points -Y. + /// </summary> + /// <value>Equivalent to `new Vector2i(0, -1)`</value> public static Vector2i Up { get { return _up; } } + /// <summary> + /// Down unit vector. Y is down in 2D, so this vector points +Y. + /// </summary> + /// <value>Equivalent to `new Vector2i(0, 1)`</value> public static Vector2i Down { get { return _down; } } + /// <summary> + /// Right unit vector. Represents the direction of right. + /// </summary> + /// <value>Equivalent to `new Vector2i(1, 0)`</value> public static Vector2i Right { get { return _right; } } + /// <summary> + /// Left unit vector. Represents the direction of left. + /// </summary> + /// <value>Equivalent to `new Vector2i(-1, 0)`</value> public static Vector2i Left { get { return _left; } } - // Constructors + /// <summary> + /// Constructs a new <see cref="Vector2i"/> with the given components. + /// </summary> + /// <param name="x">The vector's X component.</param> + /// <param name="y">The vector's Y component.</param> public Vector2i(int x, int y) { this.x = x; this.y = y; } + + /// <summary> + /// Constructs a new <see cref="Vector2i"/> from an existing <see cref="Vector2i"/>. + /// </summary> + /// <param name="vi">The existing <see cref="Vector2i"/>.</param> public Vector2i(Vector2i vi) { this.x = vi.x; this.y = vi.y; } + + /// <summary> + /// Constructs a new <see cref="Vector2i"/> from an existing <see cref="Vector2"/> + /// by rounding the components via <see cref="Mathf.RoundToInt(real_t)"/>. + /// </summary> + /// <param name="v">The <see cref="Vector2"/> to convert.</param> public Vector2i(Vector2 v) { this.x = Mathf.RoundToInt(v.x); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs index b26e17ecba..d9b16a6afd 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs @@ -21,6 +21,10 @@ namespace Godot [StructLayout(LayoutKind.Sequential)] public struct Vector3 : IEquatable<Vector3> { + /// <summary> + /// Enumerated index values for the axes. + /// Returned by <see cref="MaxAxis"/> and <see cref="MinAxis"/>. + /// </summary> public enum Axis { X = 0, @@ -28,10 +32,23 @@ namespace Godot Z } + /// <summary> + /// The vector's X component. Also accessible by using the index position `[0]`. + /// </summary> public real_t x; + /// <summary> + /// The vector's Y component. Also accessible by using the index position `[1]`. + /// </summary> public real_t y; + /// <summary> + /// The vector's Z component. Also accessible by using the index position `[2]`. + /// </summary> public real_t z; + /// <summary> + /// Access vector components using their index. + /// </summary> + /// <value>`[0]` is equivalent to `.x`, `[1]` is equivalent to `.y`, `[2]` is equivalent to `.z`.</value> public real_t this[int index] { get @@ -84,26 +101,49 @@ namespace Godot } } + /// <summary> + /// Returns a new vector with all components in absolute values (i.e. positive). + /// </summary> + /// <returns>A vector with <see cref="Mathf.Abs(real_t)"/> called on each component.</returns> public Vector3 Abs() { return new Vector3(Mathf.Abs(x), Mathf.Abs(y), Mathf.Abs(z)); } + /// <summary> + /// Returns the minimum angle to the given vector, in radians. + /// </summary> + /// <param name="to">The other vector to compare this vector to.</param> + /// <returns>The angle between the two vectors, in radians.</returns> public real_t AngleTo(Vector3 to) { return Mathf.Atan2(Cross(to).Length(), Dot(to)); } - public Vector3 Bounce(Vector3 n) + /// <summary> + /// Returns this vector "bounced off" from a plane defined by the given normal. + /// </summary> + /// <param name="normal">The normal vector defining the plane to bounce off. Must be normalized.</param> + /// <returns>The bounced vector.</returns> + public Vector3 Bounce(Vector3 normal) { - return -Reflect(n); + return -Reflect(normal); } + /// <summary> + /// Returns a new vector with all components rounded up (towards positive infinity). + /// </summary> + /// <returns>A vector with <see cref="Mathf.Ceil"/> called on each component.</returns> public Vector3 Ceil() { return new Vector3(Mathf.Ceil(x), Mathf.Ceil(y), Mathf.Ceil(z)); } + /// <summary> + /// Returns the cross product of this vector and `b`. + /// </summary> + /// <param name="b">The other vector.</param> + /// <returns>The cross product vector.</returns> public Vector3 Cross(Vector3 b) { return new Vector3 @@ -114,12 +154,21 @@ namespace Godot ); } + /// <summary> + /// Performs a cubic interpolation between vectors `preA`, this vector, + /// `b`, and `postB`, by the given amount `t`. + /// </summary> + /// <param name="b">The destination vector.</param> + /// <param name="preA">A vector before this vector.</param> + /// <param name="postB">A vector after `b`.</param> + /// <param name="t">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> + /// <returns>The interpolated vector.</returns> public Vector3 CubicInterpolate(Vector3 b, Vector3 preA, Vector3 postB, real_t t) { - var p0 = preA; - var p1 = this; - var p2 = b; - var p3 = postB; + Vector3 p0 = preA; + Vector3 p1 = this; + Vector3 p2 = b; + Vector3 p3 = postB; real_t t2 = t * t; real_t t3 = t2 * t; @@ -131,41 +180,79 @@ namespace Godot ); } + /// <summary> + /// Returns the normalized vector pointing from this vector to `b`. + /// </summary> + /// <param name="b">The other vector to point towards.</param> + /// <returns>The direction from this vector to `b`.</returns> public Vector3 DirectionTo(Vector3 b) { return new Vector3(b.x - x, b.y - y, b.z - z).Normalized(); } + /// <summary> + /// Returns the squared distance between this vector and `b`. + /// This method runs faster than <see cref="DistanceTo"/>, so prefer it if + /// you need to compare vectors or need the squared distance for some formula. + /// </summary> + /// <param name="b">The other vector to use.</param> + /// <returns>The squared distance between the two vectors.</returns> public real_t DistanceSquaredTo(Vector3 b) { return (b - this).LengthSquared(); } + /// <summary> + /// Returns the distance between this vector and `b`. + /// </summary> + /// <param name="b">The other vector to use.</param> + /// <returns>The distance between the two vectors.</returns> public real_t DistanceTo(Vector3 b) { return (b - this).Length(); } + /// <summary> + /// Returns the dot product of this vector and `b`. + /// </summary> + /// <param name="b">The other vector to use.</param> + /// <returns>The dot product of the two vectors.</returns> public real_t Dot(Vector3 b) { return x * b.x + y * b.y + z * b.z; } + /// <summary> + /// Returns a new vector with all components rounded down (towards negative infinity). + /// </summary> + /// <returns>A vector with <see cref="Mathf.Floor"/> called on each component.</returns> public Vector3 Floor() { return new Vector3(Mathf.Floor(x), Mathf.Floor(y), Mathf.Floor(z)); } + /// <summary> + /// Returns the inverse of this vector. This is the same as `new Vector3(1 / v.x, 1 / v.y, 1 / v.z)`. + /// </summary> + /// <returns>The inverse of this vector.</returns> public Vector3 Inverse() { - return new Vector3(1.0f / x, 1.0f / y, 1.0f / z); + return new Vector3(1 / x, 1 / y, 1 / z); } + /// <summary> + /// Returns true if the vector is normalized, and false otherwise. + /// </summary> + /// <returns>A bool indicating whether or not the vector is normalized.</returns> public bool IsNormalized() { return Mathf.Abs(LengthSquared() - 1.0f) < Mathf.Epsilon; } + /// <summary> + /// Returns the length (magnitude) of this vector. + /// </summary> + /// <returns>The length of this vector.</returns> public real_t Length() { real_t x2 = x * x; @@ -175,6 +262,12 @@ namespace Godot return Mathf.Sqrt(x2 + y2 + z2); } + /// <summary> + /// Returns the squared length (squared magnitude) of this vector. + /// This method runs faster than <see cref="Length"/>, so prefer it if + /// you need to compare vectors or need the squared length for some formula. + /// </summary> + /// <returns>The squared length of this vector.</returns> public real_t LengthSquared() { real_t x2 = x * x; @@ -184,6 +277,13 @@ namespace Godot return x2 + y2 + z2; } + /// <summary> + /// Returns the result of the linear interpolation between + /// this vector and `to` by amount `weight`. + /// </summary> + /// <param name="to">The destination vector for interpolation.</param> + /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> + /// <returns>The resulting vector of the interpolation.</returns> public Vector3 Lerp(Vector3 to, real_t weight) { return new Vector3 @@ -194,6 +294,13 @@ namespace Godot ); } + /// <summary> + /// Returns the result of the linear interpolation between + /// this vector and `to` by the vector amount `weight`. + /// </summary> + /// <param name="to">The destination vector for interpolation.</param> + /// <param name="weight">A vector with components on the range of 0.0 to 1.0, representing the amount of interpolation.</param> + /// <returns>The resulting vector of the interpolation.</returns> public Vector3 Lerp(Vector3 to, Vector3 weight) { return new Vector3 @@ -204,24 +311,44 @@ namespace Godot ); } - public Vector3 MoveToward(Vector3 to, real_t delta) - { - var v = this; - var vd = to - v; - var len = vd.Length(); - return len <= delta || len < Mathf.Epsilon ? to : v + vd / len * delta; - } - + /// <summary> + /// Returns the axis of the vector's largest value. See <see cref="Axis"/>. + /// If all components are equal, this method returns <see cref="Axis.X"/>. + /// </summary> + /// <returns>The index of the largest axis.</returns> public Axis MaxAxis() { return x < y ? (y < z ? Axis.Z : Axis.Y) : (x < z ? Axis.Z : Axis.X); } + /// <summary> + /// Returns the axis of the vector's smallest value. See <see cref="Axis"/>. + /// If all components are equal, this method returns <see cref="Axis.Z"/>. + /// </summary> + /// <returns>The index of the smallest axis.</returns> public Axis MinAxis() { return x < y ? (x < z ? Axis.X : Axis.Z) : (y < z ? Axis.Y : Axis.Z); } + /// <summary> + /// Moves this vector toward `to` by the fixed `delta` amount. + /// </summary> + /// <param name="to">The vector to move towards.</param> + /// <param name="delta">The amount to move towards by.</param> + /// <returns>The resulting vector.</returns> + public Vector3 MoveToward(Vector3 to, real_t delta) + { + var v = this; + var vd = to - v; + var len = vd.Length(); + return len <= delta || len < Mathf.Epsilon ? to : v + vd / len * delta; + } + + /// <summary> + /// Returns the vector scaled to unit length. Equivalent to `v / v.Length()`. + /// </summary> + /// <returns>A normalized version of the vector.</returns> public Vector3 Normalized() { var v = this; @@ -229,6 +356,11 @@ namespace Godot return v; } + /// <summary> + /// Returns the outer product with `b`. + /// </summary> + /// <param name="b">The other vector.</param> + /// <returns>A <see cref="Basis"/> representing the outer product matrix.</returns> public Basis Outer(Vector3 b) { return new Basis( @@ -238,6 +370,11 @@ namespace Godot ); } + /// <summary> + /// Returns a vector composed of the <see cref="Mathf.PosMod(real_t, real_t)"/> of this vector's components and `mod`. + /// </summary> + /// <param name="mod">A value representing the divisor of the operation.</param> + /// <returns>A vector with each component <see cref="Mathf.PosMod(real_t, real_t)"/> by `mod`.</returns> public Vector3 PosMod(real_t mod) { Vector3 v; @@ -247,6 +384,11 @@ namespace Godot return v; } + /// <summary> + /// Returns a vector composed of the <see cref="Mathf.PosMod(real_t, real_t)"/> of this vector's components and `modv`'s components. + /// </summary> + /// <param name="modv">A vector representing the divisors of the operation.</param> + /// <returns>A vector with each component <see cref="Mathf.PosMod(real_t, real_t)"/> by `modv`'s components.</returns> public Vector3 PosMod(Vector3 modv) { Vector3 v; @@ -256,30 +398,66 @@ namespace Godot return v; } + /// <summary> + /// Returns this vector projected onto another vector `b`. + /// </summary> + /// <param name="onNormal">The vector to project onto.</param> + /// <returns>The projected vector.</returns> public Vector3 Project(Vector3 onNormal) { return onNormal * (Dot(onNormal) / onNormal.LengthSquared()); } - public Vector3 Reflect(Vector3 n) + /// <summary> + /// Returns this vector reflected from a plane defined by the given `normal`. + /// </summary> + /// <param name="normal">The normal vector defining the plane to reflect from. Must be normalized.</param> + /// <returns>The reflected vector.</returns> + public Vector3 Reflect(Vector3 normal) { #if DEBUG - if (!n.IsNormalized()) - throw new ArgumentException("Argument is not normalized", nameof(n)); + if (!normal.IsNormalized()) + { + throw new ArgumentException("Argument is not normalized", nameof(normal)); + } #endif - return 2.0f * n * Dot(n) - this; + return 2.0f * Dot(normal) * normal - this; } - public Vector3 Round() + /// <summary> + /// Rotates this vector around a given `axis` vector by `phi` radians. + /// The `axis` vector must be a normalized vector. + /// </summary> + /// <param name="axis">The vector to rotate around. Must be normalized.</param> + /// <param name="phi">The angle to rotate by, in radians.</param> + /// <returns>The rotated vector.</returns> + public Vector3 Rotated(Vector3 axis, real_t phi) { - return new Vector3(Mathf.Round(x), Mathf.Round(y), Mathf.Round(z)); +#if DEBUG + if (!axis.IsNormalized()) + { + throw new ArgumentException("Argument is not normalized", nameof(axis)); + } +#endif + return new Basis(axis, phi).Xform(this); } - public Vector3 Rotated(Vector3 axis, real_t phi) + /// <summary> + /// Returns this vector with all components rounded to the nearest integer, + /// with halfway cases rounded towards the nearest multiple of two. + /// </summary> + /// <returns>The rounded vector.</returns> + public Vector3 Round() { - return new Basis(axis, phi).Xform(this); + return new Vector3(Mathf.Round(x), Mathf.Round(y), Mathf.Round(z)); } + /// <summary> + /// Returns a vector with each component set to one or negative one, depending + /// on the signs of this vector's components, or zero if the component is zero, + /// by calling <see cref="Mathf.Sign(real_t)"/> on each component. + /// </summary> + /// <returns>A vector with all components as either `1`, `-1`, or `0`.</returns> public Vector3 Sign() { Vector3 v; @@ -289,44 +467,76 @@ namespace Godot return v; } - public Vector3 Slerp(Vector3 b, real_t t) + /// <summary> + /// Returns the result of the spherical linear interpolation between + /// this vector and `to` by amount `weight`. + /// + /// Note: Both vectors must be normalized. + /// </summary> + /// <param name="to">The destination vector for interpolation. Must be normalized.</param> + /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> + /// <returns>The resulting vector of the interpolation.</returns> + public Vector3 Slerp(Vector3 to, real_t weight) { #if DEBUG if (!IsNormalized()) - throw new InvalidOperationException("Vector3 is not normalized"); + { + throw new InvalidOperationException("Vector3.Slerp: From vector is not normalized."); + } + if (!to.IsNormalized()) + { + throw new InvalidOperationException("Vector3.Slerp: `to` is not normalized."); + } #endif - real_t theta = AngleTo(b); - return Rotated(Cross(b), theta * t); + real_t theta = AngleTo(to); + return Rotated(Cross(to), theta * weight); } - public Vector3 Slide(Vector3 n) + /// <summary> + /// Returns this vector slid along a plane defined by the given normal. + /// </summary> + /// <param name="normal">The normal vector defining the plane to slide on.</param> + /// <returns>The slid vector.</returns> + public Vector3 Slide(Vector3 normal) { - return this - n * Dot(n); + return this - normal * Dot(normal); } - public Vector3 Snapped(Vector3 by) + /// <summary> + /// Returns this vector with each component snapped to the nearest multiple of `step`. + /// This can also be used to round to an arbitrary number of decimals. + /// </summary> + /// <param name="step">A vector value representing the step size to snap to.</param> + /// <returns>The snapped vector.</returns> + public Vector3 Snapped(Vector3 step) { return new Vector3 ( - Mathf.Stepify(x, by.x), - Mathf.Stepify(y, by.y), - Mathf.Stepify(z, by.z) + Mathf.Stepify(x, step.x), + Mathf.Stepify(y, step.y), + Mathf.Stepify(z, step.z) ); } + /// <summary> + /// Returns a diagonal matrix with the vector as main diagonal. + /// + /// This is equivalent to a Basis with no rotation or shearing and + /// this vector's components set as the scale. + /// </summary> + /// <returns>A Basis with the vector as its main diagonal.</returns> public Basis ToDiagonalMatrix() { return new Basis( - x, 0f, 0f, - 0f, y, 0f, - 0f, 0f, z + x, 0, 0, + 0, y, 0, + 0, 0, z ); } // Constants private static readonly Vector3 _zero = new Vector3(0, 0, 0); private static readonly Vector3 _one = new Vector3(1, 1, 1); - private static readonly Vector3 _negOne = new Vector3(-1, -1, -1); private static readonly Vector3 _inf = new Vector3(Mathf.Inf, Mathf.Inf, Mathf.Inf); private static readonly Vector3 _up = new Vector3(0, 1, 0); @@ -336,25 +546,74 @@ namespace Godot private static readonly Vector3 _forward = new Vector3(0, 0, -1); private static readonly Vector3 _back = new Vector3(0, 0, 1); + /// <summary> + /// Zero vector, a vector with all components set to `0`. + /// </summary> + /// <value>Equivalent to `new Vector3(0, 0, 0)`</value> public static Vector3 Zero { get { return _zero; } } + /// <summary> + /// One vector, a vector with all components set to `1`. + /// </summary> + /// <value>Equivalent to `new Vector3(1, 1, 1)`</value> public static Vector3 One { get { return _one; } } - public static Vector3 NegOne { get { return _negOne; } } + /// <summary> + /// Infinity vector, a vector with all components set to `Mathf.Inf`. + /// </summary> + /// <value>Equivalent to `new Vector3(Mathf.Inf, Mathf.Inf, Mathf.Inf)`</value> public static Vector3 Inf { get { return _inf; } } + /// <summary> + /// Up unit vector. + /// </summary> + /// <value>Equivalent to `new Vector3(0, 1, 0)`</value> public static Vector3 Up { get { return _up; } } + /// <summary> + /// Down unit vector. + /// </summary> + /// <value>Equivalent to `new Vector3(0, -1, 0)`</value> public static Vector3 Down { get { return _down; } } + /// <summary> + /// Right unit vector. Represents the local direction of right, + /// and the global direction of east. + /// </summary> + /// <value>Equivalent to `new Vector3(1, 0, 0)`</value> public static Vector3 Right { get { return _right; } } + /// <summary> + /// Left unit vector. Represents the local direction of left, + /// and the global direction of west. + /// </summary> + /// <value>Equivalent to `new Vector3(-1, 0, 0)`</value> public static Vector3 Left { get { return _left; } } + /// <summary> + /// Forward unit vector. Represents the local direction of forward, + /// and the global direction of north. + /// </summary> + /// <value>Equivalent to `new Vector3(0, 0, -1)`</value> public static Vector3 Forward { get { return _forward; } } + /// <summary> + /// Back unit vector. Represents the local direction of back, + /// and the global direction of south. + /// </summary> + /// <value>Equivalent to `new Vector3(0, 0, 1)`</value> public static Vector3 Back { get { return _back; } } - // Constructors + /// <summary> + /// Constructs a new <see cref="Vector3"/> with the given components. + /// </summary> + /// <param name="x">The vector's X component.</param> + /// <param name="y">The vector's Y component.</param> + /// <param name="z">The vector's Z component.</param> public Vector3(real_t x, real_t y, real_t z) { this.x = x; this.y = y; this.z = z; } + + /// <summary> + /// Constructs a new <see cref="Vector3"/> from an existing <see cref="Vector3"/>. + /// </summary> + /// <param name="v">The existing <see cref="Vector3"/>.</param> public Vector3(Vector3 v) { x = v.x; @@ -515,6 +774,12 @@ namespace Godot return x == other.x && y == other.y && z == other.z; } + /// <summary> + /// Returns true if this vector and `other` are approximately equal, by running + /// <see cref="Mathf.IsEqualApprox(real_t, real_t)"/> on each component. + /// </summary> + /// <param name="other">The other vector to compare.</param> + /// <returns>Whether or not the vectors are approximately equal.</returns> public bool IsEqualApprox(Vector3 other) { return Mathf.IsEqualApprox(x, other.x) && Mathf.IsEqualApprox(y, other.y) && Mathf.IsEqualApprox(z, other.z); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs index c17f900131..bf25ba9cb3 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs @@ -16,6 +16,10 @@ namespace Godot [StructLayout(LayoutKind.Sequential)] public struct Vector3i : IEquatable<Vector3i> { + /// <summary> + /// Enumerated index values for the axes. + /// Returned by <see cref="MaxAxis"/> and <see cref="MinAxis"/>. + /// </summary> public enum Axis { X = 0, @@ -23,10 +27,23 @@ namespace Godot Z } + /// <summary> + /// The vector's X component. Also accessible by using the index position `[0]`. + /// </summary> public int x; + /// <summary> + /// The vector's Y component. Also accessible by using the index position `[1]`. + /// </summary> public int y; + /// <summary> + /// The vector's Z component. Also accessible by using the index position `[2]`. + /// </summary> public int z; + /// <summary> + /// Access vector components using their index. + /// </summary> + /// <value>`[0]` is equivalent to `.x`, `[1]` is equivalent to `.y`, `[2]` is equivalent to `.z`.</value> public int this[int index] { get @@ -62,39 +79,51 @@ namespace Godot } } + /// <summary> + /// Returns a new vector with all components in absolute values (i.e. positive). + /// </summary> + /// <returns>A vector with <see cref="Mathf.Abs(int)"/> called on each component.</returns> public Vector3i Abs() { - Vector3i v = this; - if (v.x < 0) - { - v.x = -v.x; - } - if (v.y < 0) - { - v.y = -v.y; - } - if (v.z < 0) - { - v.z = -v.z; - } - return v; + return new Vector3i(Mathf.Abs(x), Mathf.Abs(y), Mathf.Abs(z)); } + /// <summary> + /// Returns the squared distance between this vector and `b`. + /// This method runs faster than <see cref="DistanceTo"/>, so prefer it if + /// you need to compare vectors or need the squared distance for some formula. + /// </summary> + /// <param name="b">The other vector to use.</param> + /// <returns>The squared distance between the two vectors.</returns> public int DistanceSquaredTo(Vector3i b) { return (b - this).LengthSquared(); } + /// <summary> + /// Returns the distance between this vector and `b`. + /// </summary> + /// <param name="b">The other vector to use.</param> + /// <returns>The distance between the two vectors.</returns> public real_t DistanceTo(Vector3i b) { return (b - this).Length(); } + /// <summary> + /// Returns the dot product of this vector and `b`. + /// </summary> + /// <param name="b">The other vector to use.</param> + /// <returns>The dot product of the two vectors.</returns> public int Dot(Vector3i b) { return x * b.x + y * b.y + z * b.z; } + /// <summary> + /// Returns the length (magnitude) of this vector. + /// </summary> + /// <returns>The length of this vector.</returns> public real_t Length() { int x2 = x * x; @@ -104,6 +133,12 @@ namespace Godot return Mathf.Sqrt(x2 + y2 + z2); } + /// <summary> + /// Returns the squared length (squared magnitude) of this vector. + /// This method runs faster than <see cref="Length"/>, so prefer it if + /// you need to compare vectors or need the squared length for some formula. + /// </summary> + /// <returns>The squared length of this vector.</returns> public int LengthSquared() { int x2 = x * x; @@ -113,16 +148,31 @@ namespace Godot return x2 + y2 + z2; } + /// <summary> + /// Returns the axis of the vector's largest value. See <see cref="Axis"/>. + /// If all components are equal, this method returns <see cref="Axis.X"/>. + /// </summary> + /// <returns>The index of the largest axis.</returns> public Axis MaxAxis() { return x < y ? (y < z ? Axis.Z : Axis.Y) : (x < z ? Axis.Z : Axis.X); } + /// <summary> + /// Returns the axis of the vector's smallest value. See <see cref="Axis"/>. + /// If all components are equal, this method returns <see cref="Axis.Z"/>. + /// </summary> + /// <returns>The index of the smallest axis.</returns> public Axis MinAxis() { return x < y ? (x < z ? Axis.X : Axis.Z) : (y < z ? Axis.Y : Axis.Z); } + /// <summary> + /// Returns a vector composed of the <see cref="Mathf.PosMod(int, int)"/> of this vector's components and `mod`. + /// </summary> + /// <param name="mod">A value representing the divisor of the operation.</param> + /// <returns>A vector with each component <see cref="Mathf.PosMod(int, int)"/> by `mod`.</returns> public Vector3i PosMod(int mod) { Vector3i v = this; @@ -132,6 +182,11 @@ namespace Godot return v; } + /// <summary> + /// Returns a vector composed of the <see cref="Mathf.PosMod(int, int)"/> of this vector's components and `modv`'s components. + /// </summary> + /// <param name="modv">A vector representing the divisors of the operation.</param> + /// <returns>A vector with each component <see cref="Mathf.PosMod(int, int)"/> by `modv`'s components.</returns> public Vector3i PosMod(Vector3i modv) { Vector3i v = this; @@ -141,6 +196,12 @@ namespace Godot return v; } + /// <summary> + /// Returns a vector with each component set to one or negative one, depending + /// on the signs of this vector's components, or zero if the component is zero, + /// by calling <see cref="Mathf.Sign(int)"/> on each component. + /// </summary> + /// <returns>A vector with all components as either `1`, `-1`, or `0`.</returns> public Vector3i Sign() { Vector3i v = this; @@ -161,29 +222,81 @@ namespace Godot private static readonly Vector3i _forward = new Vector3i(0, 0, -1); private static readonly Vector3i _back = new Vector3i(0, 0, 1); + /// <summary> + /// Zero vector, a vector with all components set to `0`. + /// </summary> + /// <value>Equivalent to `new Vector3i(0, 0, 0)`</value> public static Vector3i Zero { get { return _zero; } } + /// <summary> + /// One vector, a vector with all components set to `1`. + /// </summary> + /// <value>Equivalent to `new Vector3i(1, 1, 1)`</value> public static Vector3i One { get { return _one; } } + /// <summary> + /// Up unit vector. + /// </summary> + /// <value>Equivalent to `new Vector3i(0, 1, 0)`</value> public static Vector3i Up { get { return _up; } } + /// <summary> + /// Down unit vector. + /// </summary> + /// <value>Equivalent to `new Vector3i(0, -1, 0)`</value> public static Vector3i Down { get { return _down; } } + /// <summary> + /// Right unit vector. Represents the local direction of right, + /// and the global direction of east. + /// </summary> + /// <value>Equivalent to `new Vector3i(1, 0, 0)`</value> public static Vector3i Right { get { return _right; } } + /// <summary> + /// Left unit vector. Represents the local direction of left, + /// and the global direction of west. + /// </summary> + /// <value>Equivalent to `new Vector3i(-1, 0, 0)`</value> public static Vector3i Left { get { return _left; } } + /// <summary> + /// Forward unit vector. Represents the local direction of forward, + /// and the global direction of north. + /// </summary> + /// <value>Equivalent to `new Vector3i(0, 0, -1)`</value> public static Vector3i Forward { get { return _forward; } } + /// <summary> + /// Back unit vector. Represents the local direction of back, + /// and the global direction of south. + /// </summary> + /// <value>Equivalent to `new Vector3i(0, 0, 1)`</value> public static Vector3i Back { get { return _back; } } - // Constructors + /// <summary> + /// Constructs a new <see cref="Vector3i"/> with the given components. + /// </summary> + /// <param name="x">The vector's X component.</param> + /// <param name="y">The vector's Y component.</param> + /// <param name="z">The vector's Z component.</param> public Vector3i(int x, int y, int z) { this.x = x; this.y = y; this.z = z; } + + /// <summary> + /// Constructs a new <see cref="Vector3i"/> from an existing <see cref="Vector3i"/>. + /// </summary> + /// <param name="vi">The existing <see cref="Vector3i"/>.</param> public Vector3i(Vector3i vi) { this.x = vi.x; this.y = vi.y; this.z = vi.z; } + + /// <summary> + /// Constructs a new <see cref="Vector3i"/> from an existing <see cref="Vector3"/> + /// by rounding the components via <see cref="Mathf.RoundToInt(real_t)"/>. + /// </summary> + /// <param name="v">The <see cref="Vector3"/> to convert.</param> public Vector3i(Vector3 v) { this.x = Mathf.RoundToInt(v.x); diff --git a/modules/mono/utils/osx_utils.cpp b/modules/mono/utils/osx_utils.cpp index 8e3e51e688..e68466b1cf 100644 --- a/modules/mono/utils/osx_utils.cpp +++ b/modules/mono/utils/osx_utils.cpp @@ -38,24 +38,21 @@ #include <CoreServices/CoreServices.h> bool osx_is_app_bundle_installed(const String &p_bundle_id) { - CFURLRef app_url = nullptr; CFStringRef bundle_id = CFStringCreateWithCString(nullptr, p_bundle_id.utf8(), kCFStringEncodingUTF8); - OSStatus result = LSFindApplicationForInfo(kLSUnknownCreator, bundle_id, nullptr, nullptr, &app_url); + CFArrayRef result = LSCopyApplicationURLsForBundleIdentifier(bundle_id, nullptr); CFRelease(bundle_id); - if (app_url) - CFRelease(app_url); - - switch (result) { - case noErr: + if (result) { + if (CFArrayGetCount(result) > 0) { + CFRelease(result); return true; - case kLSApplicationNotFoundErr: - break; - default: - break; + } else { + CFRelease(result); + return false; + } + } else { + return false; } - - return false; } #endif diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index b7ca3c882b..2fcd9332a1 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -4660,10 +4660,10 @@ void VisualScriptEditor::_member_option(int p_option) { } } -void VisualScriptEditor::add_syntax_highlighter(SyntaxHighlighter *p_highlighter) { +void VisualScriptEditor::add_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) { } -void VisualScriptEditor::set_syntax_highlighter(SyntaxHighlighter *p_highlighter) { +void VisualScriptEditor::set_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) { } void VisualScriptEditor::_bind_methods() { @@ -4686,6 +4686,8 @@ void VisualScriptEditor::_bind_methods() { ClassDB::bind_method("_update_members", &VisualScriptEditor::_update_members); ClassDB::bind_method("_generic_search", &VisualScriptEditor::_generic_search); + + ClassDB::bind_method(D_METHOD("add_syntax_highlighter", "highlighter"), &VisualScriptEditor::add_syntax_highlighter); } VisualScriptEditor::VisualScriptEditor() { diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h index 28418965b8..e59618e120 100644 --- a/modules/visual_script/visual_script_editor.h +++ b/modules/visual_script/visual_script_editor.h @@ -288,8 +288,8 @@ protected: static void _bind_methods(); public: - virtual void add_syntax_highlighter(SyntaxHighlighter *p_highlighter) override; - virtual void set_syntax_highlighter(SyntaxHighlighter *p_highlighter) override; + virtual void add_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) override; + virtual void set_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) override; virtual void apply_code() override; virtual RES get_edited_resource() const override; diff --git a/platform/android/display_server_android.cpp b/platform/android/display_server_android.cpp index 1436d832de..1fb0d7ef60 100644 --- a/platform/android/display_server_android.cpp +++ b/platform/android/display_server_android.cpp @@ -360,7 +360,11 @@ Vector<String> DisplayServerAndroid::get_rendering_drivers_func() { } DisplayServer *DisplayServerAndroid::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { - return memnew(DisplayServerAndroid(p_rendering_driver, p_mode, p_flags, p_resolution, r_error)); + DisplayServer *ds = memnew(DisplayServerAndroid(p_rendering_driver, p_mode, p_flags, p_resolution, r_error)); + if (r_error != OK) { + ds->alert("Your video card driver does not support any of the supported Vulkan versions.", "Unable to initialize Video driver"); + } + return ds; } void DisplayServerAndroid::register_android_driver() { diff --git a/platform/android/java/lib/res/layout/downloading_expansion.xml b/platform/android/java/lib/res/layout/downloading_expansion.xml index 4a9700965f..34c2757598 100644 --- a/platform/android/java/lib/res/layout/downloading_expansion.xml +++ b/platform/android/java/lib/res/layout/downloading_expansion.xml @@ -162,4 +162,4 @@ </LinearLayout> </LinearLayout> -</LinearLayout>
\ No newline at end of file +</LinearLayout> diff --git a/platform/android/java/lib/res/layout/status_bar_ongoing_event_progress_bar.xml b/platform/android/java/lib/res/layout/status_bar_ongoing_event_progress_bar.xml index fae1faeb60..426e1bd841 100644 --- a/platform/android/java/lib/res/layout/status_bar_ongoing_event_progress_bar.xml +++ b/platform/android/java/lib/res/layout/status_bar_ongoing_event_progress_bar.xml @@ -105,4 +105,4 @@ </RelativeLayout> -</LinearLayout>
\ No newline at end of file +</LinearLayout> diff --git a/platform/android/java/lib/res/mipmap-anydpi-v26/icon.xml b/platform/android/java/lib/res/mipmap-anydpi-v26/icon.xml index 1ed4037035..cfdcca2ab5 100644 --- a/platform/android/java/lib/res/mipmap-anydpi-v26/icon.xml +++ b/platform/android/java/lib/res/mipmap-anydpi-v26/icon.xml @@ -2,4 +2,4 @@ <adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android"> <background android:drawable="@mipmap/icon_background"/> <foreground android:drawable="@mipmap/icon_foreground"/> -</adaptive-icon>
\ No newline at end of file +</adaptive-icon> diff --git a/platform/android/java/lib/res/values-ar/strings.xml b/platform/android/java/lib/res/values-ar/strings.xml index 9f3dc6d6ac..77cd61ea51 100644 --- a/platform/android/java/lib/res/values-ar/strings.xml +++ b/platform/android/java/lib/res/values-ar/strings.xml @@ -1,4 +1,4 @@ <?xml version="1.0" encoding="utf-8"?> <resources> <string name="godot_project_name_string">godot-project-name-ar</string> -</resources>
\ No newline at end of file +</resources> diff --git a/platform/android/java/lib/res/values-bg/strings.xml b/platform/android/java/lib/res/values-bg/strings.xml index bd8109277e..0f42d1f22b 100644 --- a/platform/android/java/lib/res/values-bg/strings.xml +++ b/platform/android/java/lib/res/values-bg/strings.xml @@ -1,4 +1,4 @@ <?xml version="1.0" encoding="utf-8"?> <resources> <string name="godot_project_name_string">godot-project-name-bg</string> -</resources>
\ No newline at end of file +</resources> diff --git a/platform/android/java/lib/res/values-ca/strings.xml b/platform/android/java/lib/res/values-ca/strings.xml index 494cb88468..291a44d5e2 100644 --- a/platform/android/java/lib/res/values-ca/strings.xml +++ b/platform/android/java/lib/res/values-ca/strings.xml @@ -1,4 +1,4 @@ <?xml version="1.0" encoding="utf-8"?> <resources> <string name="godot_project_name_string">godot-project-name-ca</string> -</resources>
\ No newline at end of file +</resources> diff --git a/platform/android/java/lib/res/values-cs/strings.xml b/platform/android/java/lib/res/values-cs/strings.xml index 30ce00f895..83ff73e12a 100644 --- a/platform/android/java/lib/res/values-cs/strings.xml +++ b/platform/android/java/lib/res/values-cs/strings.xml @@ -1,4 +1,4 @@ <?xml version="1.0" encoding="utf-8"?> <resources> <string name="godot_project_name_string">godot-project-name-cs</string> -</resources>
\ No newline at end of file +</resources> diff --git a/platform/android/java/lib/res/values-da/strings.xml b/platform/android/java/lib/res/values-da/strings.xml index 4c2a1cf0f4..fd251a7c90 100644 --- a/platform/android/java/lib/res/values-da/strings.xml +++ b/platform/android/java/lib/res/values-da/strings.xml @@ -1,4 +1,4 @@ <?xml version="1.0" encoding="utf-8"?> <resources> <string name="godot_project_name_string">godot-project-name-da</string> -</resources>
\ No newline at end of file +</resources> diff --git a/platform/android/java/lib/res/values-de/strings.xml b/platform/android/java/lib/res/values-de/strings.xml index 52946d4cce..f6e80b0b1a 100644 --- a/platform/android/java/lib/res/values-de/strings.xml +++ b/platform/android/java/lib/res/values-de/strings.xml @@ -1,4 +1,4 @@ <?xml version="1.0" encoding="utf-8"?> <resources> <string name="godot_project_name_string">godot-project-name-de</string> -</resources>
\ No newline at end of file +</resources> diff --git a/platform/android/java/lib/res/values-el/strings.xml b/platform/android/java/lib/res/values-el/strings.xml index 181dc51762..adcdf13eb1 100644 --- a/platform/android/java/lib/res/values-el/strings.xml +++ b/platform/android/java/lib/res/values-el/strings.xml @@ -1,4 +1,4 @@ <?xml version="1.0" encoding="utf-8"?> <resources> <string name="godot_project_name_string">godot-project-name-el</string> -</resources>
\ No newline at end of file +</resources> diff --git a/platform/android/java/lib/res/values-en/strings.xml b/platform/android/java/lib/res/values-en/strings.xml index 976a565013..1b251c9ab6 100644 --- a/platform/android/java/lib/res/values-en/strings.xml +++ b/platform/android/java/lib/res/values-en/strings.xml @@ -1,4 +1,4 @@ <?xml version="1.0" encoding="utf-8"?> <resources> <string name="godot_project_name_string">godot-project-name-en</string> -</resources>
\ No newline at end of file +</resources> diff --git a/platform/android/java/lib/res/values-es-rES/strings.xml b/platform/android/java/lib/res/values-es-rES/strings.xml index 73f63a08f8..b580a8270b 100644 --- a/platform/android/java/lib/res/values-es-rES/strings.xml +++ b/platform/android/java/lib/res/values-es-rES/strings.xml @@ -1,4 +1,4 @@ <?xml version="1.0" encoding="utf-8"?> <resources> <string name="godot_project_name_string">godot-project-name-es_ES</string> -</resources>
\ No newline at end of file +</resources> diff --git a/platform/android/java/lib/res/values-es/strings.xml b/platform/android/java/lib/res/values-es/strings.xml index 07b718a641..6aedd6870b 100644 --- a/platform/android/java/lib/res/values-es/strings.xml +++ b/platform/android/java/lib/res/values-es/strings.xml @@ -1,4 +1,4 @@ <?xml version="1.0" encoding="utf-8"?> <resources> <string name="godot_project_name_string">godot-project-name-es</string> -</resources>
\ No newline at end of file +</resources> diff --git a/platform/android/java/lib/res/values-fi/strings.xml b/platform/android/java/lib/res/values-fi/strings.xml index 323d82aff1..bd7ef059ab 100644 --- a/platform/android/java/lib/res/values-fi/strings.xml +++ b/platform/android/java/lib/res/values-fi/strings.xml @@ -1,4 +1,4 @@ <?xml version="1.0" encoding="utf-8"?> <resources> <string name="godot_project_name_string">godot-project-name-fi</string> -</resources>
\ No newline at end of file +</resources> diff --git a/platform/android/java/lib/res/values-fr/strings.xml b/platform/android/java/lib/res/values-fr/strings.xml index 32bead2661..03994099cf 100644 --- a/platform/android/java/lib/res/values-fr/strings.xml +++ b/platform/android/java/lib/res/values-fr/strings.xml @@ -1,4 +1,4 @@ <?xml version="1.0" encoding="utf-8"?> <resources> <string name="godot_project_name_string">godot-project-name-fr</string> -</resources>
\ No newline at end of file +</resources> diff --git a/platform/android/java/lib/res/values-hi/strings.xml b/platform/android/java/lib/res/values-hi/strings.xml index 8aab2a8c63..60d3b46861 100644 --- a/platform/android/java/lib/res/values-hi/strings.xml +++ b/platform/android/java/lib/res/values-hi/strings.xml @@ -1,4 +1,4 @@ <?xml version="1.0" encoding="utf-8"?> <resources> <string name="godot_project_name_string">godot-project-name-hi</string> -</resources>
\ No newline at end of file +</resources> diff --git a/platform/android/java/lib/res/values-hr/strings.xml b/platform/android/java/lib/res/values-hr/strings.xml index caf55e2241..e552a6f6ec 100644 --- a/platform/android/java/lib/res/values-hr/strings.xml +++ b/platform/android/java/lib/res/values-hr/strings.xml @@ -1,4 +1,4 @@ <?xml version="1.0" encoding="utf-8"?> <resources> <string name="godot_project_name_string">godot-project-name-hr</string> -</resources>
\ No newline at end of file +</resources> diff --git a/platform/android/java/lib/res/values-hu/strings.xml b/platform/android/java/lib/res/values-hu/strings.xml index e7f9e51226..ed21411acb 100644 --- a/platform/android/java/lib/res/values-hu/strings.xml +++ b/platform/android/java/lib/res/values-hu/strings.xml @@ -1,4 +1,4 @@ <?xml version="1.0" encoding="utf-8"?> <resources> <string name="godot_project_name_string">godot-project-name-hu</string> -</resources>
\ No newline at end of file +</resources> diff --git a/platform/android/java/lib/res/values-in/strings.xml b/platform/android/java/lib/res/values-in/strings.xml index 9e9a8b0c03..169b65decb 100644 --- a/platform/android/java/lib/res/values-in/strings.xml +++ b/platform/android/java/lib/res/values-in/strings.xml @@ -1,4 +1,4 @@ <?xml version="1.0" encoding="utf-8"?> <resources> <string name="godot_project_name_string">godot-project-name-id</string> -</resources>
\ No newline at end of file +</resources> diff --git a/platform/android/java/lib/res/values-it/strings.xml b/platform/android/java/lib/res/values-it/strings.xml index 1f5e5a049e..880b87e030 100644 --- a/platform/android/java/lib/res/values-it/strings.xml +++ b/platform/android/java/lib/res/values-it/strings.xml @@ -1,4 +1,4 @@ <?xml version="1.0" encoding="utf-8"?> <resources> <string name="godot_project_name_string">godot-project-name-it</string> -</resources>
\ No newline at end of file +</resources> diff --git a/platform/android/java/lib/res/values-iw/strings.xml b/platform/android/java/lib/res/values-iw/strings.xml index f52ede2085..b4826798c7 100644 --- a/platform/android/java/lib/res/values-iw/strings.xml +++ b/platform/android/java/lib/res/values-iw/strings.xml @@ -1,4 +1,4 @@ <?xml version="1.0" encoding="utf-8"?> <resources> <string name="godot_project_name_string">godot-project-name-he</string> -</resources>
\ No newline at end of file +</resources> diff --git a/platform/android/java/lib/res/values-ja/strings.xml b/platform/android/java/lib/res/values-ja/strings.xml index 7f85f57df7..27d3ba521e 100644 --- a/platform/android/java/lib/res/values-ja/strings.xml +++ b/platform/android/java/lib/res/values-ja/strings.xml @@ -1,4 +1,4 @@ <?xml version="1.0" encoding="utf-8"?> <resources> <string name="godot_project_name_string">godot-project-name-ja</string> -</resources>
\ No newline at end of file +</resources> diff --git a/platform/android/java/lib/res/values-ko/strings.xml b/platform/android/java/lib/res/values-ko/strings.xml index fab0bdd753..efc5c7e015 100644 --- a/platform/android/java/lib/res/values-ko/strings.xml +++ b/platform/android/java/lib/res/values-ko/strings.xml @@ -52,4 +52,4 @@ <string name="kilobytes_per_second">%1$s KB/s</string> <string name="time_remaining">남은 시간: %1$s</string> <string name="time_remaining_notification">%1$s 남음</string> -</resources>
\ No newline at end of file +</resources> diff --git a/platform/android/java/lib/res/values-lt/strings.xml b/platform/android/java/lib/res/values-lt/strings.xml index 6e3677fde7..10a93926db 100644 --- a/platform/android/java/lib/res/values-lt/strings.xml +++ b/platform/android/java/lib/res/values-lt/strings.xml @@ -1,4 +1,4 @@ <?xml version="1.0" encoding="utf-8"?> <resources> <string name="godot_project_name_string">godot-project-name-lt</string> -</resources>
\ No newline at end of file +</resources> diff --git a/platform/android/java/lib/res/values-lv/strings.xml b/platform/android/java/lib/res/values-lv/strings.xml index 701fc271ac..4f230b97f8 100644 --- a/platform/android/java/lib/res/values-lv/strings.xml +++ b/platform/android/java/lib/res/values-lv/strings.xml @@ -1,4 +1,4 @@ <?xml version="1.0" encoding="utf-8"?> <resources> <string name="godot_project_name_string">godot-project-name-lv</string> -</resources>
\ No newline at end of file +</resources> diff --git a/platform/android/java/lib/res/values-nb/strings.xml b/platform/android/java/lib/res/values-nb/strings.xml index 73147ca1af..a85a3da39a 100644 --- a/platform/android/java/lib/res/values-nb/strings.xml +++ b/platform/android/java/lib/res/values-nb/strings.xml @@ -1,4 +1,4 @@ <?xml version="1.0" encoding="utf-8"?> <resources> <string name="godot_project_name_string">godot-project-name-nb</string> -</resources>
\ No newline at end of file +</resources> diff --git a/platform/android/java/lib/res/values-nl/strings.xml b/platform/android/java/lib/res/values-nl/strings.xml index e501928a35..c459f64397 100644 --- a/platform/android/java/lib/res/values-nl/strings.xml +++ b/platform/android/java/lib/res/values-nl/strings.xml @@ -1,4 +1,4 @@ <?xml version="1.0" encoding="utf-8"?> <resources> <string name="godot_project_name_string">godot-project-name-nl</string> -</resources>
\ No newline at end of file +</resources> diff --git a/platform/android/java/lib/res/values-pl/strings.xml b/platform/android/java/lib/res/values-pl/strings.xml index ea5da73b6f..34a846cc78 100644 --- a/platform/android/java/lib/res/values-pl/strings.xml +++ b/platform/android/java/lib/res/values-pl/strings.xml @@ -1,4 +1,4 @@ <?xml version="1.0" encoding="utf-8"?> <resources> <string name="godot_project_name_string">godot-project-name-pl</string> -</resources>
\ No newline at end of file +</resources> diff --git a/platform/android/java/lib/res/values-pt/strings.xml b/platform/android/java/lib/res/values-pt/strings.xml index bdda7cd2c7..5f7a875eb5 100644 --- a/platform/android/java/lib/res/values-pt/strings.xml +++ b/platform/android/java/lib/res/values-pt/strings.xml @@ -1,4 +1,4 @@ <?xml version="1.0" encoding="utf-8"?> <resources> <string name="godot_project_name_string">godot-project-name-pt</string> -</resources>
\ No newline at end of file +</resources> diff --git a/platform/android/java/lib/res/values-ro/strings.xml b/platform/android/java/lib/res/values-ro/strings.xml index 3686da4c19..de990e789b 100644 --- a/platform/android/java/lib/res/values-ro/strings.xml +++ b/platform/android/java/lib/res/values-ro/strings.xml @@ -1,4 +1,4 @@ <?xml version="1.0" encoding="utf-8"?> <resources> <string name="godot_project_name_string">godot-project-name-ro</string> -</resources>
\ No newline at end of file +</resources> diff --git a/platform/android/java/lib/res/values-ru/strings.xml b/platform/android/java/lib/res/values-ru/strings.xml index 954067658b..73d8a27443 100644 --- a/platform/android/java/lib/res/values-ru/strings.xml +++ b/platform/android/java/lib/res/values-ru/strings.xml @@ -1,4 +1,4 @@ <?xml version="1.0" encoding="utf-8"?> <resources> <string name="godot_project_name_string">godot-project-name-ru</string> -</resources>
\ No newline at end of file +</resources> diff --git a/platform/android/java/lib/res/values-sk/strings.xml b/platform/android/java/lib/res/values-sk/strings.xml index 37d1283124..053960efed 100644 --- a/platform/android/java/lib/res/values-sk/strings.xml +++ b/platform/android/java/lib/res/values-sk/strings.xml @@ -1,4 +1,4 @@ <?xml version="1.0" encoding="utf-8"?> <resources> <string name="godot_project_name_string">godot-project-name-sk</string> -</resources>
\ No newline at end of file +</resources> diff --git a/platform/android/java/lib/res/values-sl/strings.xml b/platform/android/java/lib/res/values-sl/strings.xml index 0bb249c375..d6dff8289a 100644 --- a/platform/android/java/lib/res/values-sl/strings.xml +++ b/platform/android/java/lib/res/values-sl/strings.xml @@ -1,4 +1,4 @@ <?xml version="1.0" encoding="utf-8"?> <resources> <string name="godot_project_name_string">godot-project-name-sl</string> -</resources>
\ No newline at end of file +</resources> diff --git a/platform/android/java/lib/res/values-sr/strings.xml b/platform/android/java/lib/res/values-sr/strings.xml index 0e83cab1a1..b7e79e89ea 100644 --- a/platform/android/java/lib/res/values-sr/strings.xml +++ b/platform/android/java/lib/res/values-sr/strings.xml @@ -1,4 +1,4 @@ <?xml version="1.0" encoding="utf-8"?> <resources> <string name="godot_project_name_string">godot-project-name-sr</string> -</resources>
\ No newline at end of file +</resources> diff --git a/platform/android/java/lib/res/values-sv/strings.xml b/platform/android/java/lib/res/values-sv/strings.xml index e3a04ac2ec..9436c3870a 100644 --- a/platform/android/java/lib/res/values-sv/strings.xml +++ b/platform/android/java/lib/res/values-sv/strings.xml @@ -1,4 +1,4 @@ <?xml version="1.0" encoding="utf-8"?> <resources> <string name="godot_project_name_string">godot-project-name-sv</string> -</resources>
\ No newline at end of file +</resources> diff --git a/platform/android/java/lib/res/values-th/strings.xml b/platform/android/java/lib/res/values-th/strings.xml index 0aa893b8bf..629d77b9c2 100644 --- a/platform/android/java/lib/res/values-th/strings.xml +++ b/platform/android/java/lib/res/values-th/strings.xml @@ -1,4 +1,4 @@ <?xml version="1.0" encoding="utf-8"?> <resources> <string name="godot_project_name_string">godot-project-name-th</string> -</resources>
\ No newline at end of file +</resources> diff --git a/platform/android/java/lib/res/values-tl/strings.xml b/platform/android/java/lib/res/values-tl/strings.xml index e7e2af4909..f8832d6b1f 100644 --- a/platform/android/java/lib/res/values-tl/strings.xml +++ b/platform/android/java/lib/res/values-tl/strings.xml @@ -1,4 +1,4 @@ <?xml version="1.0" encoding="utf-8"?> <resources> <string name="godot_project_name_string">godot-project-name-tl</string> -</resources>
\ No newline at end of file +</resources> diff --git a/platform/android/java/lib/res/values-tr/strings.xml b/platform/android/java/lib/res/values-tr/strings.xml index 97af1243a6..f3a8f57de4 100644 --- a/platform/android/java/lib/res/values-tr/strings.xml +++ b/platform/android/java/lib/res/values-tr/strings.xml @@ -1,4 +1,4 @@ <?xml version="1.0" encoding="utf-8"?> <resources> <string name="godot_project_name_string">godot-project-name-tr</string> -</resources>
\ No newline at end of file +</resources> diff --git a/platform/android/java/lib/res/values-uk/strings.xml b/platform/android/java/lib/res/values-uk/strings.xml index 3dea6908a9..8ba2bf86aa 100644 --- a/platform/android/java/lib/res/values-uk/strings.xml +++ b/platform/android/java/lib/res/values-uk/strings.xml @@ -1,4 +1,4 @@ <?xml version="1.0" encoding="utf-8"?> <resources> <string name="godot_project_name_string">godot-project-name-uk</string> -</resources>
\ No newline at end of file +</resources> diff --git a/platform/android/java/lib/res/values-vi/strings.xml b/platform/android/java/lib/res/values-vi/strings.xml index a6552130b0..8bf063ed82 100644 --- a/platform/android/java/lib/res/values-vi/strings.xml +++ b/platform/android/java/lib/res/values-vi/strings.xml @@ -1,4 +1,4 @@ <?xml version="1.0" encoding="utf-8"?> <resources> <string name="godot_project_name_string">godot-project-name-vi</string> -</resources>
\ No newline at end of file +</resources> diff --git a/platform/android/java/lib/res/values/strings.xml b/platform/android/java/lib/res/values/strings.xml index a1b81a6186..590b066d8a 100644 --- a/platform/android/java/lib/res/values/strings.xml +++ b/platform/android/java/lib/res/values/strings.xml @@ -52,4 +52,4 @@ <string name="kilobytes_per_second">%1$s KB/s</string> <string name="time_remaining">Time remaining: %1$s</string> <string name="time_remaining_notification">%1$s left</string> -</resources>
\ No newline at end of file +</resources> diff --git a/platform/android/java/lib/res/values/styles.xml b/platform/android/java/lib/res/values/styles.xml index a442f61e7e..b798373bc6 100644 --- a/platform/android/java/lib/res/values/styles.xml +++ b/platform/android/java/lib/res/values/styles.xml @@ -22,4 +22,4 @@ <item name="android:background">@android:color/background_dark</item> </style> -</resources>
\ No newline at end of file +</resources> diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp index c9b951f4d9..21b3bcec30 100644 --- a/platform/linuxbsd/display_server_x11.cpp +++ b/platform/linuxbsd/display_server_x11.cpp @@ -3185,7 +3185,13 @@ Vector<String> DisplayServerX11::get_rendering_drivers_func() { } DisplayServer *DisplayServerX11::create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { - return memnew(DisplayServerX11(p_rendering_driver, p_mode, p_flags, p_resolution, r_error)); + DisplayServer *ds = memnew(DisplayServerX11(p_rendering_driver, p_mode, p_flags, p_resolution, r_error)); + if (r_error != OK) { + ds->alert("Your video card driver does not support any of the supported Vulkan versions.\n" + "Please update your drivers or if you have a very old or integrated GPU upgrade it.", + "Unable to initialize Video driver"); + } + return ds; } DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect) { diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm index 07ecd5d2c6..4793591b54 100644 --- a/platform/osx/display_server_osx.mm +++ b/platform/osx/display_server_osx.mm @@ -3456,7 +3456,11 @@ ObjectID DisplayServerOSX::window_get_attached_instance_id(WindowID p_window) co } DisplayServer *DisplayServerOSX::create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { - return memnew(DisplayServerOSX(p_rendering_driver, p_mode, p_flags, p_resolution, r_error)); + DisplayServer *ds = memnew(DisplayServerOSX(p_rendering_driver, p_mode, p_flags, p_resolution, r_error)); + if (r_error != OK) { + ds->alert("Your video card driver does not support any of the supported Metal versions.", "Unable to initialize Video driver"); + } + return ds; } DisplayServerOSX::WindowID DisplayServerOSX::_create_window(WindowMode p_mode, const Rect2i &p_rect) { @@ -3745,6 +3749,7 @@ DisplayServerOSX::DisplayServerOSX(const String &p_rendering_driver, WindowMode screen_get_position(0).x + (screen_get_size(0).width - p_resolution.width) / 2, screen_get_position(0).y + (screen_get_size(0).height - p_resolution.height) / 2); WindowID main_window = _create_window(p_mode, Rect2i(window_position, p_resolution)); + ERR_FAIL_COND(main_window == INVALID_WINDOW_ID); for (int i = 0; i < WINDOW_FLAG_MAX; i++) { if (p_flags & (1 << i)) { window_set_flag(WindowFlags(i), true, main_window); diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index 4ca89ff4b2..c4eb5407af 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -320,7 +320,7 @@ void OS_OSX::run() { } joypad_osx->process_joypads(); - if (Main::iteration() == true) { + if (Main::iteration()) { quit = true; } } @catch (NSException *exception) { diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp index 103e858d97..3eba0934b1 100644 --- a/platform/windows/display_server_windows.cpp +++ b/platform/windows/display_server_windows.cpp @@ -3178,7 +3178,13 @@ Vector<String> DisplayServerWindows::get_rendering_drivers_func() { } DisplayServer *DisplayServerWindows::create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { - return memnew(DisplayServerWindows(p_rendering_driver, p_mode, p_flags, p_resolution, r_error)); + DisplayServer *ds = memnew(DisplayServerWindows(p_rendering_driver, p_mode, p_flags, p_resolution, r_error)); + if (r_error != OK) { + ds->alert("Your video card driver does not support any of the supported Vulkan versions.\n" + "Please update your drivers or if you have a very old or integrated GPU upgrade it.", + "Unable to initialize Video driver"); + } + return ds; } void DisplayServerWindows::register_windows_driver() { diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index 992c86d632..68e99445d8 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -32,7 +32,6 @@ #include "core/engine.h" #include "core/math/math_funcs.h" -#include "editor/editor_node.h" #include "scene/scene_string_names.h" #include "servers/rendering_server.h" @@ -57,7 +56,7 @@ void Camera2D::_update_scroll() { viewport->set_canvas_transform(xform); - Size2 screen_size = get_camera_screen_size(); + Size2 screen_size = viewport->get_visible_rect().size; Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5) : Point2()); get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_camera_moved", xform, screen_offset); @@ -95,7 +94,7 @@ Transform2D Camera2D::get_camera_transform() { ERR_FAIL_COND_V(custom_viewport && !ObjectDB::get_instance(custom_viewport_id), Transform2D()); - Size2 screen_size = get_camera_screen_size(); + Size2 screen_size = viewport->get_visible_rect().size; Point2 new_camera_pos = get_global_transform().get_origin(); Point2 ret_camera_pos; @@ -275,7 +274,7 @@ void Camera2D::_notification(int p_what) { } Transform2D inv_camera_transform = get_camera_transform().affine_inverse(); - Size2 screen_size = get_camera_screen_size(); + Size2 screen_size = get_viewport_rect().size; Vector2 screen_endpoints[4] = { inv_camera_transform.xform(Vector2(0, 0)), @@ -322,7 +321,7 @@ void Camera2D::_notification(int p_what) { } Transform2D inv_camera_transform = get_camera_transform().affine_inverse(); - Size2 screen_size = get_camera_screen_size(); + Size2 screen_size = get_viewport_rect().size; Vector2 margin_endpoints[4] = { inv_camera_transform.xform(Vector2((screen_size.width / 2) - ((screen_size.width / 2) * drag_margin[MARGIN_LEFT]), (screen_size.height / 2) - ((screen_size.height / 2) * drag_margin[MARGIN_TOP]))), @@ -470,7 +469,7 @@ void Camera2D::reset_smoothing() { void Camera2D::align() { ERR_FAIL_COND(custom_viewport && !ObjectDB::get_instance(custom_viewport_id)); - Size2 screen_size = get_camera_screen_size(); + Size2 screen_size = viewport->get_visible_rect().size; Point2 current_camera_pos = get_global_transform().get_origin(); if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) { @@ -508,14 +507,6 @@ Point2 Camera2D::get_camera_screen_center() const { return camera_screen_center; } -Size2 Camera2D::get_camera_screen_size() const { - // special case if the camera2D is in the root viewport - if (Engine::get_singleton()->is_editor_hint() && get_viewport() == EditorNode::get_singleton()->get_scene_root()) { - return Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height")); - } - return get_viewport_rect().size; -} - void Camera2D::set_h_drag_enabled(bool p_enabled) { h_drag_enabled = p_enabled; } diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h index 4d34b51e97..0a4e269c40 100644 --- a/scene/2d/camera_2d.h +++ b/scene/2d/camera_2d.h @@ -147,7 +147,6 @@ public: Vector2 get_zoom() const; Point2 get_camera_screen_center() const; - Size2 get_camera_screen_size() const; void set_custom_viewport(Node *p_viewport); Node *get_custom_viewport() const; diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 3860ce61e9..07ebdb6523 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -60,14 +60,6 @@ static bool _is_char(CharType c) { return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || c == '_'; } -static bool _is_number(CharType c) { - return (c >= '0' && c <= '9'); -} - -static bool _is_hex_symbol(CharType c) { - return ((c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F')); -} - static bool _is_pair_right_symbol(CharType c) { return c == '"' || c == '\'' || @@ -136,94 +128,7 @@ void TextEdit::Text::_update_line_cache(int p_line) const { } text.write[p_line].width_cache = w; - text.write[p_line].wrap_amount_cache = -1; - - // Update regions. - - text.write[p_line].region_info.clear(); - - for (int i = 0; i < len; i++) { - if (!_is_symbol(str[i])) { - continue; - } - if (str[i] == '\\') { - i++; // Skip quoted anything. - continue; - } - - int left = len - i; - - for (int j = 0; j < color_regions->size(); j++) { - const ColorRegion &cr = color_regions->operator[](j); - - /* BEGIN */ - - int lr = cr.begin_key.length(); - const CharType *kc; - bool match; - - if (lr != 0 && lr <= left) { - kc = cr.begin_key.c_str(); - - match = true; - - for (int k = 0; k < lr; k++) { - if (kc[k] != str[i + k]) { - match = false; - break; - } - } - - if (match) { - ColorRegionInfo cri; - cri.end = false; - cri.region = j; - text.write[p_line].region_info[i] = cri; - i += lr - 1; - - break; - } - } - - /* END */ - - lr = cr.end_key.length(); - if (lr != 0 && lr <= left) { - kc = cr.end_key.c_str(); - - match = true; - - for (int k = 0; k < lr; k++) { - if (kc[k] != str[i + k]) { - match = false; - break; - } - } - - if (match) { - ColorRegionInfo cri; - cri.end = true; - cri.region = j; - text.write[p_line].region_info[i] = cri; - i += lr - 1; - - break; - } - } - } - } -} - -const Map<int, TextEdit::Text::ColorRegionInfo> &TextEdit::Text::get_color_region_info(int p_line) const { - static Map<int, ColorRegionInfo> cri; - ERR_FAIL_INDEX_V(p_line, text.size(), cri); - - if (text[p_line].width_cache == -1) { - _update_line_cache(p_line); - } - - return text[p_line].region_info; } int TextEdit::Text::get_line_width(int p_line) const { @@ -601,7 +506,6 @@ void TextEdit::_notification(int p_what) { case NOTIFICATION_THEME_CHANGED: { _update_caches(); _update_wrap_at(); - syntax_highlighting_cache.clear(); } break; case NOTIFICATION_WM_WINDOW_FOCUS_IN: { window_has_focus = true; @@ -640,6 +544,14 @@ void TextEdit::_notification(int p_what) { adjust_viewport_to_cursor(); first_draw = false; } + + /* Prevent the resource getting lost between the editor and game. */ + if (Engine::get_singleton()->is_editor_hint()) { + if (syntax_highlighter.is_valid() && syntax_highlighter->get_text_edit() != this) { + syntax_highlighter->set_text_edit(this); + } + } + Size2 size = get_size(); if ((!has_focus() && !menu->has_focus()) || !window_has_focus) { draw_caret = false; @@ -711,10 +623,8 @@ void TextEdit::_notification(int p_what) { Color color = readonly ? cache.font_color_readonly : cache.font_color; - if (syntax_coloring) { - if (cache.background_color.a > 0.01) { - RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(), get_size()), cache.background_color); - } + if (cache.background_color.a > 0.01) { + RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(), get_size()), cache.background_color); } if (line_length_guidelines) { @@ -937,10 +847,7 @@ void TextEdit::_notification(int p_what) { break; } - Map<int, HighlighterInfo> color_map; - if (syntax_coloring) { - color_map = _get_line_syntax_highlighting(minimap_line); - } + Dictionary color_map = _get_line_syntax_highlighting(minimap_line); Color current_color = cache.font_color; if (readonly) { @@ -978,15 +885,13 @@ void TextEdit::_notification(int p_what) { int characters = 0; int tabs = 0; for (int j = 0; j < str.length(); j++) { - if (syntax_coloring) { - if (color_map.has(last_wrap_column + j)) { - current_color = color_map[last_wrap_column + j].color; - if (readonly) { - current_color.a = cache.font_color_readonly.a; - } + if (color_map.has(last_wrap_column + j)) { + current_color = color_map[last_wrap_column + j].get("color"); + if (readonly) { + current_color.a = cache.font_color_readonly.a; } - color = current_color; } + color = current_color; if (j == 0) { previous_color = color; @@ -1060,10 +965,8 @@ void TextEdit::_notification(int p_what) { const String &fullstr = text[line]; - Map<int, HighlighterInfo> color_map; - if (syntax_coloring) { - color_map = _get_line_syntax_highlighting(line); - } + Dictionary color_map = _get_line_syntax_highlighting(line); + // Ensure we at least use the font color. Color current_color = readonly ? cache.font_color_readonly : cache.font_color; @@ -1253,15 +1156,13 @@ void TextEdit::_notification(int p_what) { // Loop through characters in one line. int j = 0; for (; j < str.length(); j++) { - if (syntax_coloring) { - if (color_map.has(last_wrap_column + j)) { - current_color = color_map[last_wrap_column + j].color; - if (readonly && current_color.a > cache.font_color_readonly.a) { - current_color.a = cache.font_color_readonly.a; - } + if (color_map.has(last_wrap_column + j)) { + current_color = color_map[last_wrap_column + j].get("color"); + if (readonly && current_color.a > cache.font_color_readonly.a) { + current_color.a = cache.font_color_readonly.a; } - color = current_color; } + color = current_color; int char_w; @@ -1447,7 +1348,7 @@ void TextEdit::_notification(int p_what) { if (cursor.column == last_wrap_column + j && cursor.line == line && cursor_wrap_index == line_wrap_index && block_caret && draw_caret && !insert_mode) { color = cache.caret_background_color; - } else if (!syntax_coloring && block_caret) { + } else if (block_caret) { color = readonly ? cache.font_color_readonly : cache.font_color; } @@ -1609,12 +1510,6 @@ void TextEdit::_notification(int p_what) { for (int i = 0; i < lines; i++) { int l = line_from + i; ERR_CONTINUE(l < 0 || l >= completion_options_size); - Color text_color = cache.completion_font_color; - for (int j = 0; j < color_regions.size(); j++) { - if (completion_options[l].insert_text.begins_with(color_regions[j].begin_key)) { - text_color = color_regions[j].color; - } - } int yofs = (get_row_height() - cache.font->get_height()) / 2; Point2 title_pos(completion_rect.position.x, completion_rect.position.y + i * get_row_height() + cache.font->get_ascent() + yofs); @@ -1630,7 +1525,7 @@ void TextEdit::_notification(int p_what) { } title_pos.x = icon_area.position.x + icon_area.size.width + icon_hsep; - draw_string(cache.font, title_pos, completion_options[l].display, text_color, completion_rect.size.width - (icon_area_size.x + icon_hsep)); + draw_string(cache.font, title_pos, completion_options[l].display, completion_options[l].font_color, completion_rect.size.width - (icon_area_size.x + icon_hsep)); } if (scrollw) { @@ -2851,7 +2746,6 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { // Indent once again if previous line will end with ':','{','[','(' and the line is not a comment // (i.e. colon/brace precedes current cursor position). if (cursor.column > 0) { - const Map<int, Text::ColorRegionInfo> &cri_map = text.get_color_region_info(cursor.line); bool indent_char_found = false; bool should_indent = false; char indent_char = ':'; @@ -2870,7 +2764,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { continue; } - if (indent_char_found && cri_map.has(i) && (color_regions[cri_map[i].region].begin_key == "#" || color_regions[cri_map[i].region].begin_key == "//")) { + if (indent_char_found && is_line_comment(i)) { should_indent = true; break; } else if (indent_char_found && !_is_whitespace(c)) { @@ -3943,7 +3837,7 @@ void TextEdit::_base_insert_text(int p_line, int p_char, const String &p_text, i } text_changed_dirty = true; } - _line_edited_from(p_line); + emit_signal("line_edited_from", p_line); } String TextEdit::_base_get_text(int p_from_line, int p_from_column, int p_to_line, int p_to_column) const { @@ -4006,7 +3900,7 @@ void TextEdit::_base_remove_text(int p_from_line, int p_from_column, int p_to_li } text_changed_dirty = true; } - _line_edited_from(p_from_line); + emit_signal("line_edited_from", p_from_line); } void TextEdit::_insert_text(int p_line, int p_char, const String &p_text, int *r_end_line, int *r_end_char) { @@ -4126,22 +4020,6 @@ void TextEdit::_insert_text_at_cursor(const String &p_text) { update(); } -void TextEdit::_line_edited_from(int p_line) { - int cache_size = color_region_cache.size(); - for (int i = p_line; i < cache_size; i++) { - color_region_cache.erase(i); - } - - if (syntax_highlighting_cache.size() > 0) { - cache_size = syntax_highlighting_cache.back()->key(); - for (int i = p_line - 1; i <= cache_size; i++) { - if (syntax_highlighting_cache.has(i)) { - syntax_highlighting_cache.erase(i); - } - } - } -} - int TextEdit::get_char_count() { int totalsize = 0; @@ -4985,10 +4863,6 @@ void TextEdit::_update_caches() { cache.font_color = get_theme_color("font_color"); cache.font_color_selected = get_theme_color("font_color_selected"); cache.font_color_readonly = get_theme_color("font_color_readonly"); - cache.keyword_color = get_theme_color("keyword_color"); - cache.function_color = get_theme_color("function_color"); - cache.member_variable_color = get_theme_color("member_variable_color"); - cache.number_color = get_theme_color("number_color"); cache.selection_color = get_theme_color("selection_color"); cache.mark_color = get_theme_color("mark_color"); cache.current_line_color = get_theme_color("current_line_color"); @@ -5001,7 +4875,6 @@ void TextEdit::_update_caches() { cache.word_highlighted_color = get_theme_color("word_highlighted_color"); cache.search_result_color = get_theme_color("search_result_color"); cache.search_result_border_color = get_theme_color("search_result_border_color"); - cache.symbol_color = get_theme_color("symbol_color"); cache.background_color = get_theme_color("background_color"); #ifdef TOOLS_ENABLED cache.line_spacing = get_theme_constant("line_spacing") * EDSCALE; @@ -5017,141 +4890,29 @@ void TextEdit::_update_caches() { cache.executing_icon = get_theme_icon("MainPlay", "EditorIcons"); text.set_font(cache.font); - if (syntax_highlighter) { - syntax_highlighter->_update_cache(); + if (syntax_highlighter.is_valid()) { + syntax_highlighter->set_text_edit(this); } } -SyntaxHighlighter *TextEdit::_get_syntax_highlighting() { +Ref<SyntaxHighlighter> TextEdit::get_syntax_highlighter() { return syntax_highlighter; } -void TextEdit::_set_syntax_highlighting(SyntaxHighlighter *p_syntax_highlighter) { +void TextEdit::set_syntax_highlighter(Ref<SyntaxHighlighter> p_syntax_highlighter) { syntax_highlighter = p_syntax_highlighter; - if (syntax_highlighter) { - syntax_highlighter->set_text_editor(this); - syntax_highlighter->_update_cache(); + if (syntax_highlighter.is_valid()) { + syntax_highlighter->set_text_edit(this); } - syntax_highlighting_cache.clear(); update(); } -int TextEdit::_is_line_in_region(int p_line) { - // Do we have in cache? - if (color_region_cache.has(p_line)) { - return color_region_cache[p_line]; - } - - // If not find the closest line we have. - int previous_line = p_line - 1; - for (; previous_line > -1; previous_line--) { - if (color_region_cache.has(p_line)) { - break; - } - } - - // Calculate up to line we need and update the cache along the way. - int in_region = color_region_cache[previous_line]; - if (previous_line == -1) { - in_region = -1; - } - for (int i = previous_line; i < p_line; i++) { - const Map<int, Text::ColorRegionInfo> &cri_map = _get_line_color_region_info(i); - for (const Map<int, Text::ColorRegionInfo>::Element *E = cri_map.front(); E; E = E->next()) { - const Text::ColorRegionInfo &cri = E->get(); - if (in_region == -1) { - if (!cri.end) { - in_region = cri.region; - } - } else if (in_region == cri.region && !_get_color_region(cri.region).line_only) { - if (cri.end || _get_color_region(cri.region).eq) { - in_region = -1; - } - } - } - - if (in_region >= 0 && _get_color_region(in_region).line_only) { - in_region = -1; - } - - color_region_cache[i + 1] = in_region; - } - return in_region; +void TextEdit::add_keyword(const String &p_keyword) { + keywords.insert(p_keyword); } -TextEdit::ColorRegion TextEdit::_get_color_region(int p_region) const { - if (p_region < 0 || p_region >= color_regions.size()) { - return ColorRegion(); - } - return color_regions[p_region]; -} - -Map<int, TextEdit::Text::ColorRegionInfo> TextEdit::_get_line_color_region_info(int p_line) const { - if (p_line < 0 || p_line > text.size() - 1) { - return Map<int, Text::ColorRegionInfo>(); - } - return text.get_color_region_info(p_line); -} - -void TextEdit::clear_colors() { +void TextEdit::clear_keywords() { keywords.clear(); - member_keywords.clear(); - color_regions.clear(); - color_region_cache.clear(); - syntax_highlighting_cache.clear(); - text.clear_width_cache(); - update(); -} - -void TextEdit::add_keyword_color(const String &p_keyword, const Color &p_color) { - keywords[p_keyword] = p_color; - syntax_highlighting_cache.clear(); - update(); -} - -bool TextEdit::has_keyword_color(String p_keyword) const { - return keywords.has(p_keyword); -} - -Color TextEdit::get_keyword_color(String p_keyword) const { - ERR_FAIL_COND_V(!keywords.has(p_keyword), Color()); - return keywords[p_keyword]; -} - -void TextEdit::add_color_region(const String &p_begin_key, const String &p_end_key, const Color &p_color, bool p_line_only) { - color_regions.push_back(ColorRegion(p_begin_key, p_end_key, p_color, p_line_only)); - syntax_highlighting_cache.clear(); - text.clear_width_cache(); - update(); -} - -void TextEdit::add_member_keyword(const String &p_keyword, const Color &p_color) { - member_keywords[p_keyword] = p_color; - syntax_highlighting_cache.clear(); - update(); -} - -bool TextEdit::has_member_color(String p_member) const { - return member_keywords.has(p_member); -} - -Color TextEdit::get_member_color(String p_member) const { - return member_keywords[p_member]; -} - -void TextEdit::clear_member_keywords() { - member_keywords.clear(); - syntax_highlighting_cache.clear(); - update(); -} - -void TextEdit::set_syntax_coloring(bool p_enabled) { - syntax_coloring = p_enabled; - update(); -} - -bool TextEdit::is_syntax_coloring_enabled() const { - return syntax_coloring; } void TextEdit::set_auto_indent(bool p_auto_indent) { @@ -5827,18 +5588,19 @@ bool TextEdit::is_line_comment(int p_line) const { // Checks to see if this line is the start of a comment. ERR_FAIL_INDEX_V(p_line, text.size(), false); - const Map<int, Text::ColorRegionInfo> &cri_map = text.get_color_region_info(p_line); - int line_length = text[p_line].size(); for (int i = 0; i < line_length - 1; i++) { - if (_is_symbol(text[p_line][i]) && cri_map.has(i)) { - const Text::ColorRegionInfo &cri = cri_map[i]; - return color_regions[cri.region].begin_key == "#" || color_regions[cri.region].begin_key == "//"; - } else if (_is_whitespace(text[p_line][i])) { + if (_is_whitespace(text[p_line][i])) { continue; - } else { - break; } + if (_is_symbol(text[p_line][i])) { + if (text[p_line][i] == '\\') { + i++; // Skip quoted anything. + continue; + } + return text[p_line][i] == '#' || (i + 1 < line_length && text[p_line][i] == '/' && text[p_line][i + 1] == '/'); + } + break; } return false; } @@ -7053,8 +6815,8 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("set_override_selected_font_color", "override"), &TextEdit::set_override_selected_font_color); ClassDB::bind_method(D_METHOD("is_overriding_selected_font_color"), &TextEdit::is_overriding_selected_font_color); - ClassDB::bind_method(D_METHOD("set_syntax_coloring", "enable"), &TextEdit::set_syntax_coloring); - ClassDB::bind_method(D_METHOD("is_syntax_coloring_enabled"), &TextEdit::is_syntax_coloring_enabled); + ClassDB::bind_method(D_METHOD("set_syntax_highlighter", "syntax_highlighter"), &TextEdit::set_syntax_highlighter); + ClassDB::bind_method(D_METHOD("get_syntax_highlighter"), &TextEdit::get_syntax_highlighter); ClassDB::bind_method(D_METHOD("set_highlight_current_line", "enabled"), &TextEdit::set_highlight_current_line); ClassDB::bind_method(D_METHOD("is_highlight_current_line_enabled"), &TextEdit::is_highlight_current_line_enabled); @@ -7068,11 +6830,6 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("set_h_scroll", "value"), &TextEdit::set_h_scroll); ClassDB::bind_method(D_METHOD("get_h_scroll"), &TextEdit::get_h_scroll); - ClassDB::bind_method(D_METHOD("add_keyword_color", "keyword", "color"), &TextEdit::add_keyword_color); - ClassDB::bind_method(D_METHOD("has_keyword_color", "keyword"), &TextEdit::has_keyword_color); - ClassDB::bind_method(D_METHOD("get_keyword_color", "keyword"), &TextEdit::get_keyword_color); - ClassDB::bind_method(D_METHOD("add_color_region", "begin_key", "end_key", "color", "line_only"), &TextEdit::add_color_region, DEFVAL(false)); - ClassDB::bind_method(D_METHOD("clear_colors"), &TextEdit::clear_colors); ClassDB::bind_method(D_METHOD("menu_option", "option"), &TextEdit::menu_option); ClassDB::bind_method(D_METHOD("get_menu"), &TextEdit::get_menu); @@ -7087,7 +6844,6 @@ void TextEdit::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT), "set_text", "get_text"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "readonly"), "set_readonly", "is_readonly"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "highlight_current_line"), "set_highlight_current_line", "is_highlight_current_line_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "syntax_highlighting"), "set_syntax_coloring", "is_syntax_coloring_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_line_numbers"), "set_show_line_numbers", "is_show_line_numbers_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_tabs"), "set_draw_tabs", "is_drawing_tabs"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_spaces"), "set_draw_spaces", "is_drawing_spaces"); @@ -7105,6 +6861,8 @@ void TextEdit::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "scroll_vertical"), "set_v_scroll", "get_v_scroll"); ADD_PROPERTY(PropertyInfo(Variant::INT, "scroll_horizontal"), "set_h_scroll", "get_h_scroll"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "syntax_highlighter", PROPERTY_HINT_RESOURCE_TYPE, "SyntaxHighlighter", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_syntax_highlighter", "get_syntax_highlighter"); + ADD_GROUP("Minimap", "minimap_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "minimap_draw"), "draw_minimap", "is_drawing_minimap"); ADD_PROPERTY(PropertyInfo(Variant::INT, "minimap_width"), "set_minimap_width", "get_minimap_width"); @@ -7117,6 +6875,7 @@ void TextEdit::_bind_methods() { ADD_SIGNAL(MethodInfo("cursor_changed")); ADD_SIGNAL(MethodInfo("text_changed")); + ADD_SIGNAL(MethodInfo("line_edited_from", PropertyInfo(Variant::INT, "line"))); ADD_SIGNAL(MethodInfo("request_completion")); ADD_SIGNAL(MethodInfo("breakpoint_toggled", PropertyInfo(Variant::INT, "row"))); ADD_SIGNAL(MethodInfo("symbol_lookup", PropertyInfo(Variant::STRING, "symbol"), PropertyInfo(Variant::INT, "row"), PropertyInfo(Variant::INT, "column"))); @@ -7150,7 +6909,6 @@ TextEdit::TextEdit() { wrap_at = 0; wrap_right_offset = 10; set_focus_mode(FOCUS_ALL); - syntax_highlighter = nullptr; _update_caches(); cache.row_height = 1; cache.line_spacing = 1; @@ -7166,7 +6924,6 @@ TextEdit::TextEdit() { indent_size = 4; text.set_indent_size(indent_size); text.clear(); - text.set_color_regions(&color_regions); h_scroll = memnew(HScrollBar); v_scroll = memnew(VScrollBar); @@ -7190,7 +6947,6 @@ TextEdit::TextEdit() { selection.selecting_column = 0; selection.selecting_text = false; selection.active = false; - syntax_coloring = false; block_caret = false; caret_blink_enabled = false; @@ -7281,204 +7037,6 @@ TextEdit::~TextEdit() { /////////////////////////////////////////////////////////////////////////////// -Map<int, TextEdit::HighlighterInfo> TextEdit::_get_line_syntax_highlighting(int p_line) { - if (syntax_highlighting_cache.has(p_line)) { - return syntax_highlighting_cache[p_line]; - } - - if (syntax_highlighter != nullptr) { - Map<int, HighlighterInfo> color_map = syntax_highlighter->_get_line_syntax_highlighting(p_line); - syntax_highlighting_cache[p_line] = color_map; - return color_map; - } - - Map<int, HighlighterInfo> color_map; - - bool prev_is_char = false; - bool prev_is_number = false; - bool in_keyword = false; - bool in_word = false; - bool in_function_name = false; - bool in_member_variable = false; - bool is_hex_notation = false; - Color keyword_color; - Color color; - - int in_region = _is_line_in_region(p_line); - int deregion = 0; - - const Map<int, TextEdit::Text::ColorRegionInfo> cri_map = text.get_color_region_info(p_line); - const String &str = text[p_line]; - Color prev_color; - for (int j = 0; j < str.length(); j++) { - HighlighterInfo highlighter_info; - - if (deregion > 0) { - deregion--; - if (deregion == 0) { - in_region = -1; - } - } - - if (deregion != 0) { - if (color != prev_color) { - prev_color = color; - highlighter_info.color = color; - color_map[j] = highlighter_info; - } - continue; - } - - color = cache.font_color; - - bool is_char = _is_text_char(str[j]); - bool is_symbol = _is_symbol(str[j]); - bool is_number = _is_number(str[j]); - - // Allow ABCDEF in hex notation. - if (is_hex_notation && (_is_hex_symbol(str[j]) || is_number)) { - is_number = true; - } else { - is_hex_notation = false; - } - - // Check for dot or underscore or 'x' for hex notation in floating point number or 'e' for scientific notation. - if ((str[j] == '.' || str[j] == 'x' || str[j] == '_' || str[j] == 'f' || str[j] == 'e') && !in_word && prev_is_number && !is_number) { - is_number = true; - is_symbol = false; - is_char = false; - - if (str[j] == 'x' && str[j - 1] == '0') { - is_hex_notation = true; - } - } - - if (!in_word && _is_char(str[j]) && !is_number) { - in_word = true; - } - - if ((in_keyword || in_word) && !is_hex_notation) { - is_number = false; - } - - if (is_symbol && str[j] != '.' && in_word) { - in_word = false; - } - - if (is_symbol && cri_map.has(j)) { - const TextEdit::Text::ColorRegionInfo &cri = cri_map[j]; - - if (in_region == -1) { - if (!cri.end) { - in_region = cri.region; - } - } else if (in_region == cri.region && !color_regions[cri.region].line_only) { // Ignore otherwise. - if (cri.end || color_regions[cri.region].eq) { - deregion = color_regions[cri.region].eq ? color_regions[cri.region].begin_key.length() : color_regions[cri.region].end_key.length(); - } - } - } - - if (!is_char) { - in_keyword = false; - } - - if (in_region == -1 && !in_keyword && is_char && !prev_is_char) { - int to = j; - while (to < str.length() && _is_text_char(str[to])) { - to++; - } - - uint32_t hash = String::hash(&str[j], to - j); - StrRange range(&str[j], to - j); - - const Color *col = keywords.custom_getptr(range, hash); - - if (!col) { - col = member_keywords.custom_getptr(range, hash); - - if (col) { - for (int k = j - 1; k >= 0; k--) { - if (str[k] == '.') { - col = nullptr; // Member indexing not allowed. - break; - } else if (str[k] > 32) { - break; - } - } - } - } - - if (col) { - in_keyword = true; - keyword_color = *col; - } - } - - if (!in_function_name && in_word && !in_keyword) { - int k = j; - while (k < str.length() && !_is_symbol(str[k]) && str[k] != '\t' && str[k] != ' ') { - k++; - } - - // Check for space between name and bracket. - while (k < str.length() && (str[k] == '\t' || str[k] == ' ')) { - k++; - } - - if (str[k] == '(') { - in_function_name = true; - } - } - - if (!in_function_name && !in_member_variable && !in_keyword && !is_number && in_word) { - int k = j; - while (k > 0 && !_is_symbol(str[k]) && str[k] != '\t' && str[k] != ' ') { - k--; - } - - if (str[k] == '.') { - in_member_variable = true; - } - } - - if (is_symbol) { - in_function_name = false; - in_member_variable = false; - } - - if (in_region >= 0) { - color = color_regions[in_region].color; - } else if (in_keyword) { - color = keyword_color; - } else if (in_member_variable) { - color = cache.member_variable_color; - } else if (in_function_name) { - color = cache.function_color; - } else if (is_symbol) { - color = cache.symbol_color; - } else if (is_number) { - color = cache.number_color; - } - - prev_is_char = is_char; - prev_is_number = is_number; - - if (color != prev_color) { - prev_color = color; - highlighter_info.color = color; - color_map[j] = highlighter_info; - } - } - - syntax_highlighting_cache[p_line] = color_map; - return color_map; -} - -void SyntaxHighlighter::set_text_editor(TextEdit *p_text_editor) { - text_editor = p_text_editor; -} - -TextEdit *SyntaxHighlighter::get_text_editor() { - return text_editor; +Dictionary TextEdit::_get_line_syntax_highlighting(int p_line) { + return syntax_highlighter.is_null() && !setting_text ? Dictionary() : syntax_highlighter->get_line_syntax_highlighting(p_line); } diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index 68aec9cfac..5a6ed99845 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -35,43 +35,14 @@ #include "scene/gui/popup_menu.h" #include "scene/gui/scroll_bar.h" #include "scene/main/timer.h" - -class SyntaxHighlighter; +#include "scene/resources/syntax_highlighter.h" class TextEdit : public Control { GDCLASS(TextEdit, Control); public: - struct HighlighterInfo { - Color color; - }; - - struct ColorRegion { - Color color; - String begin_key; - String end_key; - bool line_only; - bool eq; - ColorRegion(const String &p_begin_key = "", const String &p_end_key = "", const Color &p_color = Color(), bool p_line_only = false) { - begin_key = p_begin_key; - end_key = p_end_key; - color = p_color; - line_only = p_line_only || p_end_key == ""; - eq = begin_key == end_key; - } - }; - class Text { public: - struct ColorRegionInfo { - int region; - bool end; - ColorRegionInfo() { - region = 0; - end = false; - } - }; - struct Line { int width_cache : 24; bool marked : 1; @@ -81,7 +52,6 @@ public: bool safe : 1; bool has_info : 1; int wrap_amount_cache : 24; - Map<int, ColorRegionInfo> region_info; Ref<Texture2D> info_icon; String info; String data; @@ -98,7 +68,6 @@ public: }; private: - const Vector<ColorRegion> *color_regions; mutable Vector<Line> text; Ref<Font> font; int indent_size; @@ -108,13 +77,11 @@ public: public: void set_indent_size(int p_indent_size); void set_font(const Ref<Font> &p_font); - void set_color_regions(const Vector<ColorRegion> *p_regions) { color_regions = p_regions; } int get_line_width(int p_line) const; int get_max_width(bool p_exclude_hidden = false) const; int get_char_width(CharType c, CharType next_c, int px) const; void set_line_wrap_amount(int p_line, int p_wrap_amount) const; int get_line_wrap_amount(int p_line) const; - const Map<int, ColorRegionInfo> &get_color_region_info(int p_line) const; void set(int p_line, const String &p_text); void set_marked(int p_line, bool p_marked) { text.write[p_line].marked = p_marked; } bool is_marked(int p_line) const { return text[p_line].marked; } @@ -224,10 +191,6 @@ private: Color font_color; Color font_color_selected; Color font_color_readonly; - Color keyword_color; - Color number_color; - Color function_color; - Color member_variable_color; Color selection_color; Color mark_color; Color bookmark_color; @@ -240,7 +203,6 @@ private: Color word_highlighted_color; Color search_result_color; Color search_result_border_color; - Color symbol_color; Color background_color; int row_height; @@ -261,8 +223,7 @@ private: } } cache; - Map<int, int> color_region_cache; - Map<int, Map<int, HighlighterInfo>> syntax_highlighting_cache; + Map<int, Dictionary> syntax_highlighting_cache; struct TextOperation { enum Type { @@ -305,13 +266,10 @@ private: void _do_text_op(const TextOperation &p_op, bool p_reverse); //syntax coloring - SyntaxHighlighter *syntax_highlighter; - HashMap<String, Color> keywords; - HashMap<String, Color> member_keywords; + Ref<SyntaxHighlighter> syntax_highlighter; + Set<String> keywords; - Map<int, HighlighterInfo> _get_line_syntax_highlighting(int p_line); - - Vector<ColorRegion> color_regions; + Dictionary _get_line_syntax_highlighting(int p_line); Set<String> completion_prefixes; bool completion_enabled; @@ -337,7 +295,6 @@ private: int max_chars; bool readonly; - bool syntax_coloring; bool indent_using_spaces; int indent_size; String space_indent; @@ -496,7 +453,6 @@ private: void _update_caches(); void _cursor_changed_emit(); void _text_changed_emit(); - void _line_edited_from(int p_line); void _push_current_op(); @@ -536,12 +492,8 @@ protected: static void _bind_methods(); public: - SyntaxHighlighter *_get_syntax_highlighting(); - void _set_syntax_highlighting(SyntaxHighlighter *p_syntax_highlighter); - - int _is_line_in_region(int p_line); - ColorRegion _get_color_region(int p_region) const; - Map<int, Text::ColorRegionInfo> _get_line_color_region_info(int p_line) const; + Ref<SyntaxHighlighter> get_syntax_highlighter(); + void set_syntax_highlighter(Ref<SyntaxHighlighter> p_syntax_highlighter); enum MenuItems { MENU_CUT, @@ -671,9 +623,6 @@ public: void clear(); - void set_syntax_coloring(bool p_enabled); - bool is_syntax_coloring_enabled() const; - void cut(); void copy(); void paste(); @@ -718,17 +667,8 @@ public: void set_insert_mode(bool p_enabled); bool is_insert_mode() const; - void add_keyword_color(const String &p_keyword, const Color &p_color); - bool has_keyword_color(String p_keyword) const; - Color get_keyword_color(String p_keyword) const; - - void add_color_region(const String &p_begin_key = String(), const String &p_end_key = String(), const Color &p_color = Color(), bool p_line_only = false); - void clear_colors(); - - void add_member_keyword(const String &p_keyword, const Color &p_color); - bool has_member_color(String p_member) const; - Color get_member_color(String p_member) const; - void clear_member_keywords(); + void add_keyword(const String &p_keyword); + void clear_keywords(); double get_v_scroll() const; void set_v_scroll(double p_scroll); @@ -822,20 +762,4 @@ public: VARIANT_ENUM_CAST(TextEdit::MenuItems); VARIANT_ENUM_CAST(TextEdit::SearchFlags); -class SyntaxHighlighter { -protected: - TextEdit *text_editor; - -public: - virtual ~SyntaxHighlighter() {} - virtual void _update_cache() = 0; - virtual Map<int, TextEdit::HighlighterInfo> _get_line_syntax_highlighting(int p_line) = 0; - - virtual String get_name() const = 0; - virtual List<String> get_supported_languages() = 0; - - void set_text_editor(TextEdit *p_text_editor); - TextEdit *get_text_editor(); -}; - #endif // TEXT_EDIT_H diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index f40fb78056..0ad1d39755 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -163,6 +163,7 @@ #include "scene/resources/sky_material.h" #include "scene/resources/sphere_shape_3d.h" #include "scene/resources/surface_tool.h" +#include "scene/resources/syntax_highlighter.h" #include "scene/resources/text_file.h" #include "scene/resources/texture.h" #include "scene/resources/tile_set.h" @@ -346,6 +347,8 @@ void register_scene_types() { ClassDB::register_class<Tree>(); ClassDB::register_class<TextEdit>(); + ClassDB::register_class<SyntaxHighlighter>(); + ClassDB::register_class<CodeHighlighter>(); ClassDB::register_virtual_class<TreeItem>(); ClassDB::register_class<OptionButton>(); diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index b0c01da2b0..9008f6d5b9 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -405,13 +405,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("current_line_color", "TextEdit", Color(0.25, 0.25, 0.26, 0.8)); theme->set_color("caret_color", "TextEdit", control_font_color); theme->set_color("caret_background_color", "TextEdit", Color(0, 0, 0)); - theme->set_color("symbol_color", "TextEdit", control_font_color_hover); theme->set_color("brace_mismatch_color", "TextEdit", Color(1, 0.2, 0.2)); theme->set_color("line_number_color", "TextEdit", Color(0.67, 0.67, 0.67, 0.4)); theme->set_color("safe_line_number_color", "TextEdit", Color(0.67, 0.78, 0.67, 0.6)); - theme->set_color("function_color", "TextEdit", Color(0.4, 0.64, 0.81)); - theme->set_color("member_variable_color", "TextEdit", Color(0.9, 0.31, 0.35)); - theme->set_color("number_color", "TextEdit", Color(0.92, 0.58, 0.2)); theme->set_color("word_highlighted_color", "TextEdit", Color(0.8, 0.9, 0.9, 0.15)); theme->set_constant("completion_lines", "TextEdit", 7); diff --git a/scene/resources/sky.cpp b/scene/resources/sky.cpp index 38d1346541..7e32516f94 100644 --- a/scene/resources/sky.cpp +++ b/scene/resources/sky.cpp @@ -83,8 +83,8 @@ void Sky::_bind_methods() { ClassDB::bind_method(D_METHOD("get_material"), &Sky::get_material); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,PanoramaSkyMaterial,ProceduralSkyMaterial,PhysicalSkyMaterial"), "set_material", "get_material"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Automatic,HighQuality,HighQualityIncremental,RealTime"), "set_process_mode", "get_process_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "radiance_size", PROPERTY_HINT_ENUM, "32,64,128,256,512,1024,2048"), "set_radiance_size", "get_radiance_size"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "HighQuality,RealTime"), "set_process_mode", "get_process_mode"); BIND_ENUM_CONSTANT(RADIANCE_SIZE_32); BIND_ENUM_CONSTANT(RADIANCE_SIZE_64); @@ -95,12 +95,14 @@ void Sky::_bind_methods() { BIND_ENUM_CONSTANT(RADIANCE_SIZE_2048); BIND_ENUM_CONSTANT(RADIANCE_SIZE_MAX); + BIND_ENUM_CONSTANT(PROCESS_MODE_AUTOMATIC); BIND_ENUM_CONSTANT(PROCESS_MODE_QUALITY); + BIND_ENUM_CONSTANT(PROCESS_MODE_INCREMENTAL); BIND_ENUM_CONSTANT(PROCESS_MODE_REALTIME); } Sky::Sky() { - mode = PROCESS_MODE_QUALITY; + mode = PROCESS_MODE_AUTOMATIC; radiance_size = RADIANCE_SIZE_256; sky = RS::get_singleton()->sky_create(); } diff --git a/scene/resources/sky.h b/scene/resources/sky.h index 21a1484fe2..526ca94317 100644 --- a/scene/resources/sky.h +++ b/scene/resources/sky.h @@ -51,7 +51,9 @@ public: }; enum ProcessMode { + PROCESS_MODE_AUTOMATIC, PROCESS_MODE_QUALITY, + PROCESS_MODE_INCREMENTAL, PROCESS_MODE_REALTIME }; diff --git a/scene/resources/syntax_highlighter.cpp b/scene/resources/syntax_highlighter.cpp new file mode 100644 index 0000000000..abf7235fd6 --- /dev/null +++ b/scene/resources/syntax_highlighter.cpp @@ -0,0 +1,629 @@ +/*************************************************************************/ +/* syntax_highlighter.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "syntax_highlighter.h" + +#include "core/script_language.h" +#include "scene/gui/text_edit.h" + +Dictionary SyntaxHighlighter::get_line_syntax_highlighting(int p_line) { + if (highlighting_cache.has(p_line)) { + return highlighting_cache[p_line]; + } + + Dictionary color_map; + if (text_edit == nullptr) { + return color_map; + } + + ScriptInstance *si = get_script_instance(); + if (si && si->has_method("_get_line_syntax_highlighting")) { + color_map = si->call("_get_line_syntax_highlighting", p_line); + } else { + color_map = _get_line_syntax_highlighting(p_line); + } + highlighting_cache[p_line] = color_map; + return color_map; +} + +void SyntaxHighlighter::_line_edited_from(int p_line) { + if (highlighting_cache.size() < 1) { + return; + } + + int cache_size = highlighting_cache.back()->key(); + for (int i = p_line - 1; i <= cache_size; i++) { + if (highlighting_cache.has(i)) { + highlighting_cache.erase(i); + } + } +} + +void SyntaxHighlighter::clear_highlighting_cache() { + highlighting_cache.clear(); + + ScriptInstance *si = get_script_instance(); + if (si && si->has_method("_clear_highlighting_cache")) { + si->call("_clear_highlighting_cache"); + return; + } + _clear_highlighting_cache(); +} + +void SyntaxHighlighter::update_cache() { + clear_highlighting_cache(); + + if (text_edit == nullptr) { + return; + } + ScriptInstance *si = get_script_instance(); + if (si && si->has_method("_update_cache")) { + si->call("_update_cache"); + return; + } + _update_cache(); +} + +void SyntaxHighlighter::set_text_edit(TextEdit *p_text_edit) { + if (text_edit && ObjectDB::get_instance(text_edit_instance_id)) { + text_edit->disconnect("line_edited_from", callable_mp(this, &SyntaxHighlighter::_line_edited_from)); + } + + text_edit = p_text_edit; + if (p_text_edit == nullptr) { + return; + } + text_edit_instance_id = text_edit->get_instance_id(); + text_edit->connect("line_edited_from", callable_mp(this, &SyntaxHighlighter::_line_edited_from)); + update_cache(); +} + +TextEdit *SyntaxHighlighter::get_text_edit() { + return text_edit; +} + +void SyntaxHighlighter::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_line_syntax_highlighting", "p_line"), &SyntaxHighlighter::get_line_syntax_highlighting); + ClassDB::bind_method(D_METHOD("update_cache"), &SyntaxHighlighter::update_cache); + ClassDB::bind_method(D_METHOD("clear_highlighting_cache"), &SyntaxHighlighter::clear_highlighting_cache); + ClassDB::bind_method(D_METHOD("get_text_edit"), &SyntaxHighlighter::get_text_edit); + + ClassDB::bind_method(D_METHOD("_get_line_syntax_highlighting", "p_line"), &SyntaxHighlighter::_get_line_syntax_highlighting); + ClassDB::bind_method(D_METHOD("_update_cache"), &SyntaxHighlighter::_update_cache); + ClassDB::bind_method(D_METHOD("_clear_highlighting_cache"), &SyntaxHighlighter::_clear_highlighting_cache); + + BIND_VMETHOD(MethodInfo(Variant::DICTIONARY, "_get_line_syntax_highlighting", PropertyInfo(Variant::INT, "p_line"))); + BIND_VMETHOD(MethodInfo("_update_cache")); +} + +//////////////////////////////////////////////////////////////////////////////// + +static bool _is_char(CharType c) { + return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || c == '_'; +} + +static bool _is_hex_symbol(CharType c) { + return ((c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F')); +} + +Dictionary CodeHighlighter::_get_line_syntax_highlighting(int p_line) { + Dictionary color_map; + + bool prev_is_char = false; + bool prev_is_number = false; + bool in_keyword = false; + bool in_word = false; + bool in_function_name = false; + bool in_member_variable = false; + bool is_hex_notation = false; + Color keyword_color; + Color color; + + color_region_cache[p_line] = -1; + int in_region = -1; + if (p_line != 0) { + if (!color_region_cache.has(p_line - 1)) { + get_line_syntax_highlighting(p_line - 1); + } + in_region = color_region_cache[p_line - 1]; + } + + const String &str = text_edit->get_line(p_line); + const int line_length = str.length(); + Color prev_color; + for (int j = 0; j < line_length; j++) { + Dictionary highlighter_info; + + color = font_color; + bool is_char = !is_symbol(str[j]); + bool is_a_symbol = is_symbol(str[j]); + bool is_number = (str[j] >= '0' && str[j] <= '9'); + + /* color regions */ + if (is_a_symbol || in_region != -1) { + int from = j; + for (; from < line_length; from++) { + if (str[from] == '\\') { + from++; + continue; + } + break; + } + + if (from != line_length) { + /* check if we are in entering a region */ + if (in_region == -1) { + for (int c = 0; c < color_regions.size(); c++) { + /* check there is enough room */ + int chars_left = line_length - from; + int start_key_length = color_regions[c].start_key.length(); + int end_key_length = color_regions[c].end_key.length(); + if (chars_left < start_key_length) { + continue; + } + + /* search the line */ + bool match = true; + const CharType *start_key = color_regions[c].start_key.c_str(); + for (int k = 0; k < start_key_length; k++) { + if (start_key[k] != str[from + k]) { + match = false; + break; + } + } + if (!match) { + continue; + } + in_region = c; + from += start_key_length; + + /* check if it's the whole line */ + if (end_key_length == 0 || color_regions[c].line_only || from + end_key_length > line_length) { + prev_color = color_regions[in_region].color; + highlighter_info["color"] = color_regions[c].color; + color_map[j] = highlighter_info; + + j = line_length; + if (!color_regions[c].line_only) { + color_region_cache[p_line] = c; + } + } + break; + } + + if (j == line_length) { + continue; + } + } + + /* if we are in one find the end key */ + if (in_region != -1) { + /* check there is enough room */ + int chars_left = line_length - from; + int end_key_length = color_regions[in_region].end_key.length(); + if (chars_left < end_key_length) { + continue; + } + + /* search the line */ + int region_end_index = -1; + const CharType *end_key = color_regions[in_region].start_key.c_str(); + for (; from < line_length; from++) { + if (!is_a_symbol) { + continue; + } + + if (str[from] == '\\') { + from++; + continue; + } + + for (int k = 0; k < end_key_length; k++) { + if (end_key[k] == str[from + k]) { + region_end_index = from; + break; + } + } + + if (region_end_index != -1) { + break; + } + } + + prev_color = color_regions[in_region].color; + highlighter_info["color"] = color_regions[in_region].color; + color_map[j] = highlighter_info; + + j = from; + if (region_end_index == -1) { + color_region_cache[p_line] = in_region; + } + + in_region = -1; + prev_is_char = false; + prev_is_number = false; + continue; + } + } + } + + // Allow ABCDEF in hex notation. + if (is_hex_notation && (_is_hex_symbol(str[j]) || is_number)) { + is_number = true; + } else { + is_hex_notation = false; + } + + // Check for dot or underscore or 'x' for hex notation in floating point number or 'e' for scientific notation. + if ((str[j] == '.' || str[j] == 'x' || str[j] == '_' || str[j] == 'f' || str[j] == 'e') && !in_word && prev_is_number && !is_number) { + is_number = true; + is_a_symbol = false; + is_char = false; + + if (str[j] == 'x' && str[j - 1] == '0') { + is_hex_notation = true; + } + } + + if (!in_word && _is_char(str[j]) && !is_number) { + in_word = true; + } + + if ((in_keyword || in_word) && !is_hex_notation) { + is_number = false; + } + + if (is_a_symbol && str[j] != '.' && in_word) { + in_word = false; + } + + if (!is_char) { + in_keyword = false; + } + + if (!in_keyword && is_char && !prev_is_char) { + int to = j; + while (to < line_length && !is_symbol(str[to])) { + to++; + } + + String word = str.substr(j, to - j); + Color col = Color(); + if (keywords.has(word)) { + col = keywords[word]; + } else if (member_keywords.has(word)) { + col = member_keywords[word]; + for (int k = j - 1; k >= 0; k--) { + if (str[k] == '.') { + col = Color(); //member indexing not allowed + break; + } else if (str[k] > 32) { + break; + } + } + } + + if (col != Color()) { + in_keyword = true; + keyword_color = col; + } + } + + if (!in_function_name && in_word && !in_keyword) { + int k = j; + while (k < line_length && !is_symbol(str[k]) && str[k] != '\t' && str[k] != ' ') { + k++; + } + + // Check for space between name and bracket. + while (k < line_length && (str[k] == '\t' || str[k] == ' ')) { + k++; + } + + if (str[k] == '(') { + in_function_name = true; + } + } + + if (!in_function_name && !in_member_variable && !in_keyword && !is_number && in_word) { + int k = j; + while (k > 0 && !is_symbol(str[k]) && str[k] != '\t' && str[k] != ' ') { + k--; + } + + if (str[k] == '.') { + in_member_variable = true; + } + } + + if (is_a_symbol) { + in_function_name = false; + in_member_variable = false; + } + + if (in_keyword) { + color = keyword_color; + } else if (in_member_variable) { + color = member_color; + } else if (in_function_name) { + color = function_color; + } else if (is_a_symbol) { + color = symbol_color; + } else if (is_number) { + color = number_color; + } + + prev_is_char = is_char; + prev_is_number = is_number; + + if (color != prev_color) { + prev_color = color; + highlighter_info["color"] = color; + color_map[j] = highlighter_info; + } + } + + return color_map; +} + +void CodeHighlighter::_clear_highlighting_cache() { + color_region_cache.clear(); +} + +void CodeHighlighter::_update_cache() { + font_color = text_edit->get_theme_color("font_color"); +} + +void CodeHighlighter::add_keyword_color(const String &p_keyword, const Color &p_color) { + keywords[p_keyword] = p_color; + clear_highlighting_cache(); +} + +void CodeHighlighter::remove_keyword_color(const String &p_keyword) { + keywords.erase(p_keyword); + clear_highlighting_cache(); +} + +bool CodeHighlighter::has_keyword_color(const String &p_keyword) const { + return keywords.has(p_keyword); +} + +Color CodeHighlighter::get_keyword_color(const String &p_keyword) const { + ERR_FAIL_COND_V(!keywords.has(p_keyword), Color()); + return keywords[p_keyword]; +} + +void CodeHighlighter::set_keyword_colors(const Dictionary p_keywords) { + keywords.clear(); + keywords = p_keywords; + clear_highlighting_cache(); +} + +void CodeHighlighter::clear_keyword_colors() { + keywords.clear(); + clear_highlighting_cache(); +} + +Dictionary CodeHighlighter::get_keyword_colors() const { + return keywords; +} + +void CodeHighlighter::add_member_keyword_color(const String &p_member_keyword, const Color &p_color) { + member_keywords[p_member_keyword] = p_color; + clear_highlighting_cache(); +} + +void CodeHighlighter::remove_member_keyword_color(const String &p_member_keyword) { + member_keywords.erase(p_member_keyword); + clear_highlighting_cache(); +} + +bool CodeHighlighter::has_member_keyword_color(const String &p_member_keyword) const { + return member_keywords.has(p_member_keyword); +} + +Color CodeHighlighter::get_member_keyword_color(const String &p_member_keyword) const { + ERR_FAIL_COND_V(!member_keywords.has(p_member_keyword), Color()); + return member_keywords[p_member_keyword]; +} + +void CodeHighlighter::set_member_keyword_colors(const Dictionary &p_member_keywords) { + member_keywords.clear(); + member_keywords = p_member_keywords; + clear_highlighting_cache(); +} + +void CodeHighlighter::clear_member_keyword_colors() { + member_keywords.clear(); + clear_highlighting_cache(); +} + +Dictionary CodeHighlighter::get_member_keyword_colors() const { + return member_keywords; +} + +void CodeHighlighter::add_color_region(const String &p_start_key, const String &p_end_key, const Color &p_color, bool p_line_only) { + for (int i = 0; i < p_start_key.length(); i++) { + ERR_FAIL_COND_MSG(!is_symbol(p_start_key[i]), "color regions must start with a symbol"); + } + + if (p_end_key.length() > 0) { + for (int i = 0; i < p_end_key.length(); i++) { + ERR_FAIL_COND_MSG(!is_symbol(p_end_key[i]), "color regions must end with a symbol"); + } + } + + for (int i = 0; i < color_regions.size(); i++) { + ERR_FAIL_COND_MSG(color_regions[i].start_key == p_start_key, "color region with start key '" + p_start_key + "' already exists."); + } + + ColorRegion color_region; + color_region.color = p_color; + color_region.start_key = p_start_key; + color_region.end_key = p_end_key; + color_region.line_only = p_line_only; + color_regions.push_back(color_region); + clear_highlighting_cache(); +} + +void CodeHighlighter::remove_color_region(const String &p_start_key) { + for (int i = 0; i < color_regions.size(); i++) { + if (color_regions[i].start_key == p_start_key) { + color_regions.remove(i); + break; + } + } + clear_highlighting_cache(); +} + +bool CodeHighlighter::has_color_region(const String &p_start_key) const { + for (int i = 0; i < color_regions.size(); i++) { + if (color_regions[i].start_key == p_start_key) { + return true; + } + } + return false; +} + +void CodeHighlighter::set_color_regions(const Dictionary &p_color_regions) { + color_regions.clear(); + + List<Variant> keys; + p_color_regions.get_key_list(&keys); + + for (List<Variant>::Element *E = keys.front(); E; E = E->next()) { + String key = E->get(); + + String start_key = key.get_slice(" ", 0); + String end_key = key.get_slice_count(" ") > 1 ? key.get_slice(" ", 1) : String(); + + add_color_region(start_key, end_key, p_color_regions[key], end_key == ""); + } + clear_highlighting_cache(); +} + +void CodeHighlighter::clear_color_regions() { + color_regions.clear(); + clear_highlighting_cache(); +} + +Dictionary CodeHighlighter::get_color_regions() const { + Dictionary r_color_regions; + for (int i = 0; i < color_regions.size(); i++) { + ColorRegion region = color_regions[i]; + r_color_regions[region.start_key + (region.end_key.empty() ? "" : " " + region.end_key)] = region.color; + } + return r_color_regions; +} + +void CodeHighlighter::_bind_methods() { + ClassDB::bind_method(D_METHOD("add_keyword_color", "keyword", "color"), &CodeHighlighter::add_keyword_color); + ClassDB::bind_method(D_METHOD("remove_keyword_color", "keyword"), &CodeHighlighter::remove_keyword_color); + ClassDB::bind_method(D_METHOD("has_keyword_color", "keyword"), &CodeHighlighter::has_keyword_color); + ClassDB::bind_method(D_METHOD("get_keyword_color", "keyword"), &CodeHighlighter::get_keyword_color); + + ClassDB::bind_method(D_METHOD("set_keyword_colors", "keywords"), &CodeHighlighter::set_keyword_colors); + ClassDB::bind_method(D_METHOD("clear_keyword_colors"), &CodeHighlighter::clear_keyword_colors); + ClassDB::bind_method(D_METHOD("get_keyword_colors"), &CodeHighlighter::get_keyword_colors); + + ClassDB::bind_method(D_METHOD("add_member_keyword_color", "member_keyword", "color"), &CodeHighlighter::add_member_keyword_color); + ClassDB::bind_method(D_METHOD("remove_member_keyword_color", "member_keyword"), &CodeHighlighter::remove_member_keyword_color); + ClassDB::bind_method(D_METHOD("has_member_keyword_color", "member_keyword"), &CodeHighlighter::has_member_keyword_color); + ClassDB::bind_method(D_METHOD("get_member_keyword_color", "member_keyword"), &CodeHighlighter::get_member_keyword_color); + + ClassDB::bind_method(D_METHOD("set_member_keyword_colors", "member_keyword"), &CodeHighlighter::set_member_keyword_colors); + ClassDB::bind_method(D_METHOD("clear_member_keyword_colors"), &CodeHighlighter::clear_member_keyword_colors); + ClassDB::bind_method(D_METHOD("get_member_keyword_colors"), &CodeHighlighter::get_member_keyword_colors); + + ClassDB::bind_method(D_METHOD("add_color_region", "p_start_key", "p_end_key", "p_color", "p_line_only"), &CodeHighlighter::add_color_region, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("remove_color_region", "p_start_key"), &CodeHighlighter::remove_color_region); + ClassDB::bind_method(D_METHOD("has_color_region", "p_start_key"), &CodeHighlighter::has_color_region); + + ClassDB::bind_method(D_METHOD("set_color_regions", "p_color_regions"), &CodeHighlighter::set_color_regions); + ClassDB::bind_method(D_METHOD("clear_color_regions"), &CodeHighlighter::clear_color_regions); + ClassDB::bind_method(D_METHOD("get_color_regions"), &CodeHighlighter::get_color_regions); + + ClassDB::bind_method(D_METHOD("set_function_color", "color"), &CodeHighlighter::set_function_color); + ClassDB::bind_method(D_METHOD("get_function_color"), &CodeHighlighter::get_function_color); + + ClassDB::bind_method(D_METHOD("set_number_color", "color"), &CodeHighlighter::set_number_color); + ClassDB::bind_method(D_METHOD("get_number_color"), &CodeHighlighter::get_number_color); + + ClassDB::bind_method(D_METHOD("set_symbol_color", "color"), &CodeHighlighter::set_symbol_color); + ClassDB::bind_method(D_METHOD("get_symbol_color"), &CodeHighlighter::get_symbol_color); + + ClassDB::bind_method(D_METHOD("set_member_variable_color", "color"), &CodeHighlighter::set_member_variable_color); + ClassDB::bind_method(D_METHOD("get_member_variable_color"), &CodeHighlighter::get_member_variable_color); + + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "number_color"), "set_number_color", "get_number_color"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "symbol_color"), "set_symbol_color", "get_symbol_color"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "function_color"), "set_function_color", "get_function_color"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "member_variable_color"), "set_member_variable_color", "get_member_variable_color"); + + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "keyword_colors"), "set_keyword_colors", "get_keyword_colors"); + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "member_keyword_colors"), "set_member_keyword_colors", "get_member_keyword_colors"); + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "color_regions"), "set_color_regions", "get_color_regions"); +} + +void CodeHighlighter::set_number_color(Color p_color) { + number_color = p_color; + clear_highlighting_cache(); +} + +Color CodeHighlighter::get_number_color() const { + return number_color; +} + +void CodeHighlighter::set_symbol_color(Color p_color) { + symbol_color = p_color; + clear_highlighting_cache(); +} + +Color CodeHighlighter::get_symbol_color() const { + return symbol_color; +} + +void CodeHighlighter::set_function_color(Color p_color) { + function_color = p_color; + clear_highlighting_cache(); +} + +Color CodeHighlighter::get_function_color() const { + return function_color; +} + +void CodeHighlighter::set_member_variable_color(Color p_color) { + member_color = p_color; + clear_highlighting_cache(); +} + +Color CodeHighlighter::get_member_variable_color() const { + return member_color; +} diff --git a/scene/resources/syntax_highlighter.h b/scene/resources/syntax_highlighter.h new file mode 100644 index 0000000000..40a8870b45 --- /dev/null +++ b/scene/resources/syntax_highlighter.h @@ -0,0 +1,140 @@ +/*************************************************************************/ +/* syntax_highlighter.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SYNTAX_HIGHLIGHTER_H +#define SYNTAX_HIGHLIGHTER_H + +#include "core/resource.h" + +class TextEdit; + +class SyntaxHighlighter : public Resource { + GDCLASS(SyntaxHighlighter, Resource) + +private: + Map<int, Dictionary> highlighting_cache; + void _line_edited_from(int p_line); + +protected: + ObjectID text_edit_instance_id; // For validity check + TextEdit *text_edit = nullptr; + + static void _bind_methods(); + +public: + Dictionary get_line_syntax_highlighting(int p_line); + virtual Dictionary _get_line_syntax_highlighting(int p_line) { return Dictionary(); } + + void clear_highlighting_cache(); + virtual void _clear_highlighting_cache() {} + + void update_cache(); + virtual void _update_cache() {} + + void set_text_edit(TextEdit *p_text_edit); + TextEdit *get_text_edit(); + + SyntaxHighlighter() {} + virtual ~SyntaxHighlighter() {} +}; + +/////////////////////////////////////////////////////////////////////////////// + +class CodeHighlighter : public SyntaxHighlighter { + GDCLASS(CodeHighlighter, SyntaxHighlighter) + +private: + struct ColorRegion { + Color color; + String start_key; + String end_key; + bool line_only; + }; + Vector<ColorRegion> color_regions; + Map<int, int> color_region_cache; + + Dictionary keywords; + Dictionary member_keywords; + + Color font_color; + Color member_color; + Color function_color; + Color symbol_color; + Color number_color; + +protected: + static void _bind_methods(); + +public: + virtual Dictionary _get_line_syntax_highlighting(int p_line) override; + + virtual void _clear_highlighting_cache() override; + virtual void _update_cache() override; + + void add_keyword_color(const String &p_keyword, const Color &p_color); + void remove_keyword_color(const String &p_keyword); + bool has_keyword_color(const String &p_keyword) const; + Color get_keyword_color(const String &p_keyword) const; + + void set_keyword_colors(const Dictionary p_keywords); + void clear_keyword_colors(); + Dictionary get_keyword_colors() const; + + void add_member_keyword_color(const String &p_member_keyword, const Color &p_color); + void remove_member_keyword_color(const String &p_member_keyword); + bool has_member_keyword_color(const String &p_member_keyword) const; + Color get_member_keyword_color(const String &p_member_keyword) const; + + void set_member_keyword_colors(const Dictionary &p_color_regions); + void clear_member_keyword_colors(); + Dictionary get_member_keyword_colors() const; + + void add_color_region(const String &p_start_key, const String &p_end_key, const Color &p_color, bool p_line_only = false); + void remove_color_region(const String &p_start_key); + bool has_color_region(const String &p_start_key) const; + + void set_color_regions(const Dictionary &p_member_keyword); + void clear_color_regions(); + Dictionary get_color_regions() const; + + void set_number_color(Color p_color); + Color get_number_color() const; + + void set_symbol_color(Color p_color); + Color get_symbol_color() const; + + void set_function_color(Color p_color); + Color get_function_color() const; + + void set_member_variable_color(Color p_color); + Color get_member_variable_color() const; +}; + +#endif diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp index dd68011111..4ebed78996 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp +++ b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp @@ -181,16 +181,14 @@ void RasterizerSceneRD::_create_reflection_importance_sample(ReflectionData &rd, } } -void RasterizerSceneRD::_update_reflection_mipmaps(ReflectionData &rd) { - if (sky_use_cubemap_array) { - for (int i = 0; i < rd.layers.size(); i++) { - for (int j = 0; j < rd.layers[i].mipmaps.size() - 1; j++) { - for (int k = 0; k < 6; k++) { - RID view = rd.layers[i].mipmaps[j].views[k]; - RID texture = rd.layers[i].mipmaps[j + 1].views[k]; - Size2i size = rd.layers[i].mipmaps[j + 1].size; - storage->get_effects()->make_mipmap(view, texture, size); - } +void RasterizerSceneRD::_update_reflection_mipmaps(ReflectionData &rd, int p_start, int p_end) { + for (int i = p_start; i < p_end; i++) { + for (int j = 0; j < rd.layers[i].mipmaps.size() - 1; j++) { + for (int k = 0; k < 6; k++) { + RID view = rd.layers[i].mipmaps[j].views[k]; + RID texture = rd.layers[i].mipmaps[j + 1].views[k]; + Size2i size = rd.layers[i].mipmaps[j + 1].size; + storage->get_effects()->make_mipmap(view, texture, size); } } } @@ -1924,6 +1922,7 @@ void RasterizerSceneRD::_update_dirty_skys() { } sky->reflection.dirty = true; + sky->processing_layer = 0; Sky *next = sky->dirty_list; sky->dirty_list = nullptr; @@ -2276,8 +2275,32 @@ void RasterizerSceneRD::_update_sky(RID p_environment, const CameraMatrix &p_pro float multiplier = environment_get_bg_energy(p_environment); + bool update_single_frame = sky->mode == RS::SKY_MODE_REALTIME || sky->mode == RS::SKY_MODE_QUALITY; + RS::SkyMode sky_mode = sky->mode; + + if (sky_mode == RS::SKY_MODE_AUTOMATIC) { + if (shader_data->uses_time || shader_data->uses_position) { + update_single_frame = true; + sky_mode = RS::SKY_MODE_REALTIME; + } else if (shader_data->uses_light || shader_data->ubo_size > 0) { + update_single_frame = false; + sky_mode = RS::SKY_MODE_INCREMENTAL; + } else { + update_single_frame = true; + sky_mode = RS::SKY_MODE_QUALITY; + } + } + + if (sky->processing_layer == 0 && sky_mode == RS::SKY_MODE_INCREMENTAL) { + // On the first frame after creating sky, rebuild in single frame + update_single_frame = true; + sky_mode = RS::SKY_MODE_QUALITY; + } + + int max_processing_layer = sky_use_cubemap_array ? sky->reflection.layers.size() : sky->reflection.layers[0].mipmaps.size(); + // Update radiance cubemap - if (sky->reflection.dirty) { + if (sky->reflection.dirty && (sky->processing_layer >= max_processing_layer || update_single_frame)) { static const Vector3 view_normals[6] = { Vector3(+1, 0, 0), Vector3(-1, 0, 0), @@ -2349,27 +2372,41 @@ void RasterizerSceneRD::_update_sky(RID p_environment, const CameraMatrix &p_pro storage->get_effects()->render_sky(cubemap_draw_list, time, sky->reflection.layers[0].mipmaps[0].framebuffers[i], sky_scene_state.sampler_uniform_set, sky_scene_state.light_uniform_set, pipeline, material->uniform_set, texture_uniform_set, cm, local_view.basis, multiplier, p_transform.origin); RD::get_singleton()->draw_list_end(); } - if (sky_use_cubemap_array) { - if (sky->mode == RS::SKY_MODE_QUALITY) { - for (int i = 1; i < sky->reflection.layers.size(); i++) { - _create_reflection_importance_sample(sky->reflection, sky_use_cubemap_array, 10, i); - } - } else { - _create_reflection_fast_filter(sky->reflection, sky_use_cubemap_array); - } - _update_reflection_mipmaps(sky->reflection); + if (sky_mode == RS::SKY_MODE_REALTIME) { + _create_reflection_fast_filter(sky->reflection, sky_use_cubemap_array); + if (sky_use_cubemap_array) { + _update_reflection_mipmaps(sky->reflection, 0, sky->reflection.layers.size()); + } } else { - if (sky->mode == RS::SKY_MODE_QUALITY) { - for (int i = 1; i < sky->reflection.layers[0].mipmaps.size(); i++) { + if (update_single_frame) { + for (int i = 1; i < max_processing_layer; i++) { _create_reflection_importance_sample(sky->reflection, sky_use_cubemap_array, 10, i); } + if (sky_use_cubemap_array) { + _update_reflection_mipmaps(sky->reflection, 0, sky->reflection.layers.size()); + } } else { - _create_reflection_fast_filter(sky->reflection, sky_use_cubemap_array); + if (sky_use_cubemap_array) { + // Multi-Frame so just update the first array level + _update_reflection_mipmaps(sky->reflection, 0, 1); + } } + sky->processing_layer = 1; } sky->reflection.dirty = false; + + } else { + if (sky_mode == RS::SKY_MODE_INCREMENTAL && sky->processing_layer < max_processing_layer) { + _create_reflection_importance_sample(sky->reflection, sky_use_cubemap_array, 10, sky->processing_layer); + + if (sky_use_cubemap_array) { + _update_reflection_mipmaps(sky->reflection, sky->processing_layer, sky->processing_layer + 1); + } + + sky->processing_layer++; + } } } diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h index 83c03399ab..f09f9dde65 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h +++ b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h @@ -145,7 +145,7 @@ private: void _update_reflection_data(ReflectionData &rd, int p_size, int p_mipmaps, bool p_use_array, RID p_base_cube, int p_base_layer, bool p_low_quality); void _create_reflection_fast_filter(ReflectionData &rd, bool p_use_arrays); void _create_reflection_importance_sample(ReflectionData &rd, bool p_use_arrays, int p_cube_side, int p_base_layer); - void _update_reflection_mipmaps(ReflectionData &rd); + void _update_reflection_mipmaps(ReflectionData &rd, int p_start, int p_end); /* Sky shader */ @@ -261,10 +261,11 @@ private: int radiance_size = 256; - RS::SkyMode mode = RS::SKY_MODE_QUALITY; + RS::SkyMode mode = RS::SKY_MODE_AUTOMATIC; ReflectionData reflection; bool dirty = false; + int processing_layer = 0; Sky *dirty_list = nullptr; //State to track when radiance cubemap needs updating diff --git a/servers/rendering_server.h b/servers/rendering_server.h index 2e5ceec02f..109e9e53c5 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -720,7 +720,9 @@ public: /* SKY API */ enum SkyMode { + SKY_MODE_AUTOMATIC, SKY_MODE_QUALITY, + SKY_MODE_INCREMENTAL, SKY_MODE_REALTIME }; |