diff options
-rw-r--r-- | doc/classes/CanvasItem.xml | 1 | ||||
-rw-r--r-- | doc/classes/Node2D.xml | 2 |
2 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index d74f49c897..947e6a3d4c 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -536,6 +536,7 @@ </methods> <members> <member name="clip_children" type="bool" setter="set_clip_children" getter="is_clipping_children" default="false"> + Allows the current node to clip children nodes, essentially acting as a mask. </member> <member name="light_mask" type="int" setter="set_light_mask" getter="get_light_mask" default="1"> The rendering layers in which this [CanvasItem] responds to [Light2D] nodes. diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml index a587811260..054ab532af 100644 --- a/doc/classes/Node2D.xml +++ b/doc/classes/Node2D.xml @@ -119,6 +119,8 @@ [b]Note:[/b] Negative X scales in 2D are not decomposable from the transformation matrix. Due to the way scale is represented with transformation matrices in Godot, negative scales on the X axis will be changed to negative scales on the Y axis and a rotation of 180 degrees when decomposed. </member> <member name="skew" type="float" setter="set_skew" getter="get_skew" default="0.0"> + Slants the node. + [b]Note:[/b] Skew is X axis only. </member> <member name="transform" type="Transform2D" setter="set_transform" getter="get_transform"> Local [Transform2D]. |