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-rw-r--r--doc/classes/AnimatedTexture.xml2
-rw-r--r--scene/resources/texture.cpp1
2 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/AnimatedTexture.xml b/doc/classes/AnimatedTexture.xml
index 57a7f86901..454b9c1c32 100644
--- a/doc/classes/AnimatedTexture.xml
+++ b/doc/classes/AnimatedTexture.xml
@@ -46,7 +46,7 @@
</methods>
<members>
<member name="current_frame" type="int" setter="set_current_frame" getter="get_current_frame">
- Sets the currently visible frame of the texture.
+ Sets the currently visible frame of the texture. Setting this frame while playing resets the current frame time, so the newly selected frame plays for its whole configured frame duration.
</member>
<member name="frames" type="int" setter="set_frames" getter="get_frames" default="1">
Number of frames to use in the animation. While you can create the frames independently with [method set_frame_texture], you need to set this value for the animation to take new frames into account. The maximum number of frames is [constant MAX_FRAMES].
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 7e3156d2ff..085becb033 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -2704,6 +2704,7 @@ void AnimatedTexture::set_current_frame(int p_frame) {
RWLockWrite r(rw_lock);
current_frame = p_frame;
+ time = 0;
}
int AnimatedTexture::get_current_frame() const {