diff options
-rw-r--r-- | doc/classes/AnimatedTexture.xml | 2 | ||||
-rw-r--r-- | scene/resources/texture.cpp | 1 |
2 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/AnimatedTexture.xml b/doc/classes/AnimatedTexture.xml index 57a7f86901..454b9c1c32 100644 --- a/doc/classes/AnimatedTexture.xml +++ b/doc/classes/AnimatedTexture.xml @@ -46,7 +46,7 @@ </methods> <members> <member name="current_frame" type="int" setter="set_current_frame" getter="get_current_frame"> - Sets the currently visible frame of the texture. + Sets the currently visible frame of the texture. Setting this frame while playing resets the current frame time, so the newly selected frame plays for its whole configured frame duration. </member> <member name="frames" type="int" setter="set_frames" getter="get_frames" default="1"> Number of frames to use in the animation. While you can create the frames independently with [method set_frame_texture], you need to set this value for the animation to take new frames into account. The maximum number of frames is [constant MAX_FRAMES]. diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 7e3156d2ff..085becb033 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -2704,6 +2704,7 @@ void AnimatedTexture::set_current_frame(int p_frame) { RWLockWrite r(rw_lock); current_frame = p_frame; + time = 0; } int AnimatedTexture::get_current_frame() const { |