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-rw-r--r--core/io/marshalls.cpp21
-rw-r--r--core/io/marshalls.h2
-rw-r--r--core/math/math_funcs.h10
-rw-r--r--editor/debugger/editor_debugger_tree.cpp3
-rw-r--r--editor/plugin_config_dialog.cpp8
-rw-r--r--editor/plugins/script_editor_plugin.cpp4
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp4
-rw-r--r--editor/scene_tree_dock.cpp1
-rw-r--r--modules/gdscript/gdscript.cpp4
-rw-r--r--modules/gdscript/gdscript_analyzer.cpp40
-rw-r--r--modules/gdscript/gdscript_compiler.cpp28
-rw-r--r--modules/gdscript/gdscript_parser.h1
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/return_null_in_void_func.gd2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/return_null_in_void_func.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/return_variant_in_void_func.gd4
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/return_variant_in_void_func.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/enum_as_const.gd29
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/enum_as_const.out17
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/return_variant_typed.gd5
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/return_variant_typed.out2
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/typed_assignment.gd9
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/typed_assignment.out12
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs9
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs10
-rw-r--r--platform/linuxbsd/detect.py3
-rw-r--r--platform/windows/display_server_windows.cpp6
-rw-r--r--platform/windows/display_server_windows.h2
-rw-r--r--scene/3d/occluder_instance_3d.cpp14
-rw-r--r--scene/gui/tab_bar.cpp31
-rw-r--r--scene/resources/font.cpp90
-rw-r--r--scene/resources/font.h39
-rw-r--r--scene/resources/importer_mesh.cpp22
-rw-r--r--scene/resources/surface_tool.cpp2
-rw-r--r--scene/resources/texture.cpp2
-rw-r--r--scene/resources/visual_shader.cpp4
-rw-r--r--servers/physics_3d/godot_collision_solver_3d.cpp4
-rw-r--r--tests/core/object/test_object.h78
37 files changed, 386 insertions, 140 deletions
diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp
index 9ba653e1a9..9f89f5d8c9 100644
--- a/core/io/marshalls.cpp
+++ b/core/io/marshalls.cpp
@@ -1813,3 +1813,24 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
return OK;
}
+
+Vector<float> vector3_to_float32_array(const Vector3 *vecs, size_t count) {
+ // We always allocate a new array, and we don't memcpy.
+ // We also don't consider returning a pointer to the passed vectors when sizeof(real_t) == 4.
+ // One reason is that we could decide to put a 4th component in Vector3 for SIMD/mobile performance,
+ // which would cause trouble with these optimizations.
+ Vector<float> floats;
+ if (count == 0) {
+ return floats;
+ }
+ floats.resize(count * 3);
+ float *floats_w = floats.ptrw();
+ for (size_t i = 0; i < count; ++i) {
+ const Vector3 v = vecs[i];
+ floats_w[0] = v.x;
+ floats_w[1] = v.y;
+ floats_w[2] = v.z;
+ floats_w += 3;
+ }
+ return floats;
+}
diff --git a/core/io/marshalls.h b/core/io/marshalls.h
index fef3a1c2c1..66e2571066 100644
--- a/core/io/marshalls.h
+++ b/core/io/marshalls.h
@@ -215,4 +215,6 @@ public:
Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len = nullptr, bool p_allow_objects = false, int p_depth = 0);
Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bool p_full_objects = false, int p_depth = 0);
+Vector<float> vector3_to_float32_array(const Vector3 *vecs, size_t count);
+
#endif // MARSHALLS_H
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index 8dff8e6e7e..a998dece2a 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -453,7 +453,10 @@ public:
}
static _ALWAYS_INLINE_ double wrapf(double value, double min, double max) {
double range = max - min;
- double result = is_zero_approx(range) ? min : value - (range * Math::floor((value - min) / range));
+ if (is_zero_approx(range)) {
+ return min;
+ }
+ double result = value - (range * Math::floor((value - min) / range));
if (is_equal_approx(result, max)) {
return min;
}
@@ -461,7 +464,10 @@ public:
}
static _ALWAYS_INLINE_ float wrapf(float value, float min, float max) {
float range = max - min;
- float result = is_zero_approx(range) ? min : value - (range * Math::floor((value - min) / range));
+ if (is_zero_approx(range)) {
+ return min;
+ }
+ float result = value - (range * Math::floor((value - min) / range));
if (is_equal_approx(result, max)) {
return min;
}
diff --git a/editor/debugger/editor_debugger_tree.cpp b/editor/debugger/editor_debugger_tree.cpp
index 8b31781c5e..351af4508f 100644
--- a/editor/debugger/editor_debugger_tree.cpp
+++ b/editor/debugger/editor_debugger_tree.cpp
@@ -118,6 +118,7 @@ void EditorDebuggerTree::_scene_tree_rmb_selected(const Vector2 &p_position, Mou
item_menu->add_icon_item(get_theme_icon(SNAME("CreateNewSceneFrom"), SNAME("EditorIcons")), TTR("Save Branch as Scene"), ITEM_MENU_SAVE_REMOTE_NODE);
item_menu->add_icon_item(get_theme_icon(SNAME("CopyNodePath"), SNAME("EditorIcons")), TTR("Copy Node Path"), ITEM_MENU_COPY_NODE_PATH);
item_menu->set_position(get_screen_position() + get_local_mouse_position());
+ item_menu->reset_size();
item_menu->popup();
}
@@ -323,6 +324,8 @@ void EditorDebuggerTree::_item_menu_id_pressed(int p_option) {
file_dialog->add_filter("*." + extensions[i], extensions[i].to_upper());
}
+ String filename = get_selected_path().get_file() + "." + extensions.front()->get().to_lower();
+ file_dialog->set_current_path(filename);
file_dialog->popup_file_dialog();
} break;
case ITEM_MENU_COPY_NODE_PATH: {
diff --git a/editor/plugin_config_dialog.cpp b/editor/plugin_config_dialog.cpp
index affb31945d..1f350f1199 100644
--- a/editor/plugin_config_dialog.cpp
+++ b/editor/plugin_config_dialog.cpp
@@ -219,6 +219,7 @@ PluginConfigDialog::PluginConfigDialog() {
GridContainer *grid = memnew(GridContainer);
grid->set_columns(3);
+ grid->set_v_size_flags(Control::SIZE_EXPAND_FILL);
vbox->add_child(grid);
// Plugin Name
@@ -234,6 +235,7 @@ PluginConfigDialog::PluginConfigDialog() {
name_edit = memnew(LineEdit);
name_edit->connect("text_changed", callable_mp(this, &PluginConfigDialog::_on_required_text_changed));
name_edit->set_placeholder("MyPlugin");
+ name_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL);
grid->add_child(name_edit);
// Subfolder
@@ -248,6 +250,7 @@ PluginConfigDialog::PluginConfigDialog() {
subfolder_edit = memnew(LineEdit);
subfolder_edit->set_placeholder("\"my_plugin\" -> res://addons/my_plugin");
+ subfolder_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL);
subfolder_edit->connect("text_changed", callable_mp(this, &PluginConfigDialog::_on_required_text_changed));
grid->add_child(subfolder_edit);
@@ -263,6 +266,8 @@ PluginConfigDialog::PluginConfigDialog() {
desc_edit = memnew(TextEdit);
desc_edit->set_custom_minimum_size(Size2(400, 80) * EDSCALE);
desc_edit->set_line_wrapping_mode(TextEdit::LineWrappingMode::LINE_WRAPPING_BOUNDARY);
+ desc_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ desc_edit->set_v_size_flags(Control::SIZE_EXPAND_FILL);
grid->add_child(desc_edit);
// Author
@@ -276,6 +281,7 @@ PluginConfigDialog::PluginConfigDialog() {
author_edit = memnew(LineEdit);
author_edit->set_placeholder("Godette");
+ author_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL);
grid->add_child(author_edit);
// Version
@@ -289,6 +295,7 @@ PluginConfigDialog::PluginConfigDialog() {
version_edit = memnew(LineEdit);
version_edit->set_placeholder("1.0");
+ version_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL);
grid->add_child(version_edit);
// Language dropdown
@@ -326,6 +333,7 @@ PluginConfigDialog::PluginConfigDialog() {
script_edit = memnew(LineEdit);
script_edit->connect("text_changed", callable_mp(this, &PluginConfigDialog::_on_required_text_changed));
script_edit->set_placeholder("\"plugin.gd\" -> res://addons/my_plugin/plugin.gd");
+ script_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL);
grid->add_child(script_edit);
// Activate now checkbox
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index bb5491fcb5..562eddbc64 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -3003,6 +3003,7 @@ void ScriptEditor::shortcut_input(const Ref<InputEvent> &p_event) {
_go_to_tab(script_list->get_item_metadata(next_tab));
_update_script_names();
}
+ accept_event();
}
if (ED_IS_SHORTCUT("script_editor/prev_script", p_event)) {
if (script_list->get_item_count() > 1) {
@@ -3011,12 +3012,15 @@ void ScriptEditor::shortcut_input(const Ref<InputEvent> &p_event) {
_go_to_tab(script_list->get_item_metadata(next_tab));
_update_script_names();
}
+ accept_event();
}
if (ED_IS_SHORTCUT("script_editor/window_move_up", p_event)) {
_menu_option(WINDOW_MOVE_UP);
+ accept_event();
}
if (ED_IS_SHORTCUT("script_editor/window_move_down", p_event)) {
_menu_option(WINDOW_MOVE_DOWN);
+ accept_event();
}
}
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index c93b0019dc..3d0c1acff8 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -5383,6 +5383,10 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Binormal", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal", "BINORMAL"), { "binormal" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Color", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color", "COLOR"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Custom0", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "custom0", "CUSTOM0"), { "custom0" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Custom1", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "custom1", "CUSTOM1"), { "custom1" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Custom2", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "custom2", "CUSTOM2"), { "custom2" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Custom3", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "custom3", "CUSTOM3"), { "custom3" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("InstanceId", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_id", "INSTANCE_ID"), { "instance_id" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("InstanceCustom", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom", "INSTANCE_CUSTOM"), { "instance_custom" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("ModelViewMatrix", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "modelview_matrix", "MODELVIEW_MATRIX"), { "modelview_matrix" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index f91b571118..60d3925cd6 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -3217,6 +3217,7 @@ List<Node *> SceneTreeDock::paste_nodes() {
if (!paste_parent) {
paste_parent = dup;
owner = dup;
+ dup->set_scene_file_path(String()); // Make sure the scene path is empty, to avoid accidental references.
ur->add_do_method(EditorNode::get_singleton(), "set_edited_scene", dup);
} else {
ur->add_do_method(paste_parent, "add_child", dup, true);
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 1fe1561559..40bc2beb23 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -629,6 +629,10 @@ void GDScript::_update_doc() {
}
}
+ for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {
+ E.value->_update_doc();
+ }
+
_add_doc(doc);
}
#endif
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index 9f8d4e4f7e..6e2c3193cd 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -937,6 +937,7 @@ void GDScriptAnalyzer::resolve_class_member(GDScriptParser::ClassNode *p_class,
const GDScriptParser::EnumNode *prev_enum = current_enum;
current_enum = member.m_enum;
+ Dictionary dictionary;
for (int j = 0; j < member.m_enum->values.size(); j++) {
GDScriptParser::EnumNode::Value &element = member.m_enum->values.write[j];
@@ -960,11 +961,13 @@ void GDScriptAnalyzer::resolve_class_member(GDScriptParser::ClassNode *p_class,
}
enum_type.enum_values[element.identifier->name] = element.value;
+ dictionary[String(element.identifier->name)] = element.value;
}
current_enum = prev_enum;
member.m_enum->set_datatype(enum_type);
+ member.m_enum->dictionary = dictionary;
// Apply annotations.
for (GDScriptParser::AnnotationNode *&E : member.m_enum->annotations) {
@@ -2044,6 +2047,9 @@ void GDScriptAnalyzer::resolve_return(GDScriptParser::ReturnNode *p_return) {
update_array_literal_element_type(expected_type, static_cast<GDScriptParser::ArrayNode *>(p_return->return_value));
}
}
+ if (has_expected_type && expected_type.is_hard_type() && expected_type.kind == GDScriptParser::DataType::BUILTIN && expected_type.builtin_type == Variant::NIL) {
+ push_error("A void function cannot return a value.", p_return);
+ }
result = p_return->return_value->get_datatype();
} else {
// Return type is null by default.
@@ -2259,30 +2265,26 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig
}
p_assignment->set_datatype(op_type);
- if (!assignee_type.is_variant() && assigned_value_type.is_hard_type()) {
+ if (assignee_type.is_hard_type() && !assignee_type.is_variant() && op_type.is_hard_type()) {
if (compatible) {
compatible = is_type_compatible(assignee_type, op_type, true, p_assignment->assigned_value);
if (!compatible) {
- if (assignee_type.is_hard_type()) {
- // Try reverse test since it can be a masked subtype.
- if (!is_type_compatible(op_type, assignee_type, true, p_assignment->assigned_value)) {
- push_error(vformat(R"(Cannot assign a value of type "%s" to a target of type "%s".)", assigned_value_type.to_string(), assignee_type.to_string()), p_assignment->assigned_value);
- } else {
- // TODO: Add warning.
- mark_node_unsafe(p_assignment);
- p_assignment->use_conversion_assign = true;
- }
+ // Try reverse test since it can be a masked subtype.
+ if (!is_type_compatible(op_type, assignee_type, true)) {
+ push_error(vformat(R"(Cannot assign a value of type "%s" to a target of type "%s".)", assigned_value_type.to_string(), assignee_type.to_string()), p_assignment->assigned_value);
} else {
- // TODO: Warning in this case.
+ // TODO: Add warning.
mark_node_unsafe(p_assignment);
+ p_assignment->use_conversion_assign = true;
}
}
} else {
push_error(vformat(R"(Invalid operands "%s" and "%s" for assignment operator.)", assignee_type.to_string(), assigned_value_type.to_string()), p_assignment);
}
- }
-
- if (assignee_type.has_no_type() || assigned_value_type.is_variant()) {
+ } else if (assignee_type.is_hard_type() && !assignee_type.is_variant()) {
+ mark_node_unsafe(p_assignment);
+ p_assignment->use_conversion_assign = true;
+ } else {
mark_node_unsafe(p_assignment);
if (assignee_type.is_hard_type() && !assignee_type.is_variant()) {
p_assignment->use_conversion_assign = true;
@@ -3140,10 +3142,9 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod
p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_CONSTANT;
break;
case GDScriptParser::ClassNode::Member::ENUM:
- if (p_base != nullptr && p_base->is_constant) {
- p_identifier->is_constant = true;
- p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_CONSTANT;
- }
+ p_identifier->is_constant = true;
+ p_identifier->reduced_value = member.m_enum->dictionary;
+ p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_CONSTANT;
break;
case GDScriptParser::ClassNode::Member::VARIABLE:
p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_VARIABLE;
@@ -3197,7 +3198,8 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod
return;
case GDScriptParser::ClassNode::Member::ENUM:
p_identifier->set_datatype(member.get_datatype());
- p_identifier->is_constant = false;
+ p_identifier->is_constant = true;
+ p_identifier->reduced_value = member.m_enum->dictionary;
return;
case GDScriptParser::ClassNode::Member::CLASS:
p_identifier->set_datatype(member.get_datatype());
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index cf9e734b05..f4b468449b 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -2453,26 +2453,20 @@ Error GDScriptCompiler::_populate_class_members(GDScript *p_script, const GDScri
case GDScriptParser::ClassNode::Member::ENUM: {
const GDScriptParser::EnumNode *enum_n = member.m_enum;
+ StringName name = enum_n->identifier->name;
- // TODO: Make enums not be just a dictionary?
- Dictionary new_enum;
- for (int j = 0; j < enum_n->values.size(); j++) {
- // Needs to be string because Variant::get will convert to String.
- new_enum[String(enum_n->values[j].identifier->name)] = enum_n->values[j].value;
- }
-
- p_script->constants.insert(enum_n->identifier->name, new_enum);
+ p_script->constants.insert(name, enum_n->dictionary);
#ifdef TOOLS_ENABLED
- p_script->member_lines[enum_n->identifier->name] = enum_n->start_line;
- p_script->doc_enums[enum_n->identifier->name] = DocData::EnumDoc();
- p_script->doc_enums[enum_n->identifier->name].name = enum_n->identifier->name;
- p_script->doc_enums[enum_n->identifier->name].description = enum_n->doc_description;
+ p_script->member_lines[name] = enum_n->start_line;
+ p_script->doc_enums[name] = DocData::EnumDoc();
+ p_script->doc_enums[name].name = name;
+ p_script->doc_enums[name].description = enum_n->doc_description;
for (int j = 0; j < enum_n->values.size(); j++) {
DocData::ConstantDoc const_doc;
const_doc.name = enum_n->values[j].identifier->name;
const_doc.value = Variant(enum_n->values[j].value).operator String();
const_doc.description = enum_n->values[j].doc_description;
- p_script->doc_enums[enum_n->identifier->name].values.push_back(const_doc);
+ p_script->doc_enums[name].values.push_back(const_doc);
}
#endif
} break;
@@ -2642,10 +2636,6 @@ Error GDScriptCompiler::_compile_class(GDScript *p_script, const GDScriptParser:
}
}
-#ifdef TOOLS_ENABLED
- p_script->_update_doc();
-#endif
-
p_script->_init_rpc_methods_properties();
p_script->valid = true;
@@ -2730,6 +2720,10 @@ Error GDScriptCompiler::compile(const GDScriptParser *p_parser, GDScript *p_scri
return err;
}
+#ifdef TOOLS_ENABLED
+ p_script->_update_doc();
+#endif
+
return GDScriptCache::finish_compiling(main_script->get_path());
}
diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h
index 540ef1c561..fd2f7b3288 100644
--- a/modules/gdscript/gdscript_parser.h
+++ b/modules/gdscript/gdscript_parser.h
@@ -483,6 +483,7 @@ public:
IdentifierNode *identifier = nullptr;
Vector<Value> values;
+ Variant dictionary;
#ifdef TOOLS_ENABLED
String doc_description;
#endif // TOOLS_ENABLED
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/return_null_in_void_func.gd b/modules/gdscript/tests/scripts/analyzer/errors/return_null_in_void_func.gd
new file mode 100644
index 0000000000..63587942f7
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/return_null_in_void_func.gd
@@ -0,0 +1,2 @@
+func test() -> void:
+ return null
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/return_null_in_void_func.out b/modules/gdscript/tests/scripts/analyzer/errors/return_null_in_void_func.out
new file mode 100644
index 0000000000..3c09f44ba9
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/return_null_in_void_func.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+A void function cannot return a value.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/return_variant_in_void_func.gd b/modules/gdscript/tests/scripts/analyzer/errors/return_variant_in_void_func.gd
new file mode 100644
index 0000000000..0ee4e7ea36
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/return_variant_in_void_func.gd
@@ -0,0 +1,4 @@
+func test() -> void:
+ var a
+ a = 1
+ return a
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/return_variant_in_void_func.out b/modules/gdscript/tests/scripts/analyzer/errors/return_variant_in_void_func.out
new file mode 100644
index 0000000000..3c09f44ba9
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/return_variant_in_void_func.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+A void function cannot return a value.
diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_as_const.gd b/modules/gdscript/tests/scripts/analyzer/features/enum_as_const.gd
new file mode 100644
index 0000000000..2ce588373b
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/enum_as_const.gd
@@ -0,0 +1,29 @@
+class Outer:
+ enum OuterEnum { OuterValue = 3 }
+ const OuterConst := OuterEnum
+
+ class Inner:
+ enum InnerEnum { InnerValue = 7 }
+ const InnerConst := InnerEnum
+
+ static func test() -> void:
+ print(OuterEnum.size());
+ print(OuterEnum.OuterValue);
+ print(OuterConst.size());
+ print(OuterConst.OuterValue);
+ print(Outer.OuterEnum.size());
+ print(Outer.OuterEnum.OuterValue);
+ print(Outer.OuterConst.size());
+ print(Outer.OuterConst.OuterValue);
+
+ print(InnerEnum.size());
+ print(InnerEnum.InnerValue);
+ print(InnerConst.size());
+ print(InnerConst.InnerValue);
+ print(Inner.InnerEnum.size());
+ print(Inner.InnerEnum.InnerValue);
+ print(Inner.InnerConst.size());
+ print(Inner.InnerConst.InnerValue);
+
+func test():
+ Outer.Inner.test()
diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_as_const.out b/modules/gdscript/tests/scripts/analyzer/features/enum_as_const.out
new file mode 100644
index 0000000000..e049f85b6e
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/enum_as_const.out
@@ -0,0 +1,17 @@
+GDTEST_OK
+1
+3
+1
+3
+1
+3
+1
+3
+1
+7
+1
+7
+1
+7
+1
+7
diff --git a/modules/gdscript/tests/scripts/analyzer/features/return_variant_typed.gd b/modules/gdscript/tests/scripts/analyzer/features/return_variant_typed.gd
new file mode 100644
index 0000000000..c9caef7d7c
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/return_variant_typed.gd
@@ -0,0 +1,5 @@
+func variant() -> Variant:
+ return 'variant'
+
+func test():
+ print(variant())
diff --git a/modules/gdscript/tests/scripts/analyzer/features/return_variant_typed.out b/modules/gdscript/tests/scripts/analyzer/features/return_variant_typed.out
new file mode 100644
index 0000000000..57fe608cc5
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/return_variant_typed.out
@@ -0,0 +1,2 @@
+GDTEST_OK
+variant
diff --git a/modules/gdscript/tests/scripts/runtime/features/typed_assignment.gd b/modules/gdscript/tests/scripts/runtime/features/typed_assignment.gd
new file mode 100644
index 0000000000..22e54cf91c
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/features/typed_assignment.gd
@@ -0,0 +1,9 @@
+func test():
+ var x: int = 2
+ var y = 3.14
+ var z := 2.72
+ print(typeof(x))
+ x = y
+ print(typeof(x))
+ x = z
+ print(typeof(x))
diff --git a/modules/gdscript/tests/scripts/runtime/features/typed_assignment.out b/modules/gdscript/tests/scripts/runtime/features/typed_assignment.out
new file mode 100644
index 0000000000..4a268dd8e0
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/features/typed_assignment.out
@@ -0,0 +1,12 @@
+GDTEST_OK
+>> WARNING
+>> Line: 6
+>> NARROWING_CONVERSION
+>> Narrowing conversion (float is converted to int and loses precision).
+>> WARNING
+>> Line: 8
+>> NARROWING_CONVERSION
+>> Narrowing conversion (float is converted to int and loses precision).
+2
+2
+2
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs
index fb32f6192f..eae7e41da8 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs
@@ -45,8 +45,11 @@ namespace Godot.SourceGenerators
return false;
})
)
- // Ignore classes whose name is not the same as the file name
- .Where(x => Path.GetFileNameWithoutExtension(x.cds.SyntaxTree.FilePath) == x.symbol.Name)
+ .Where(x =>
+ // Ignore classes whose name is not the same as the file name
+ Path.GetFileNameWithoutExtension(x.cds.SyntaxTree.FilePath) == x.symbol.Name &&
+ // Ignore generic classes
+ !x.symbol.IsGenericType)
.GroupBy(x => x.symbol)
.ToDictionary(g => g.Key, g => g.Select(x => x.cds));
@@ -150,8 +153,6 @@ namespace Godot.SourceGenerators
first = false;
sourceBuilder.Append("typeof(");
sourceBuilder.Append(qualifiedName);
- if (godotClass.Key.IsGenericType)
- sourceBuilder.Append($"<{new string(',', godotClass.Key.TypeParameters.Count() - 1)}>");
sourceBuilder.Append(")");
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs
index e6a8054ae2..dafa83431b 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs
@@ -297,7 +297,7 @@ namespace Godot.Bridge
foreach (var type in assembly.GetTypes())
{
- if (type.IsNested)
+ if (type.IsNested || type.IsGenericType)
continue;
if (!typeOfGodotObject.IsAssignableFrom(type))
@@ -314,9 +314,12 @@ namespace Godot.Bridge
if (scriptTypes != null)
{
- for (int i = 0; i < scriptTypes.Length; i++)
+ foreach (var type in scriptTypes)
{
- LookupScriptForClass(scriptTypes[i]);
+ if (type.IsGenericType)
+ continue;
+
+ LookupScriptForClass(type);
}
}
}
@@ -729,6 +732,7 @@ namespace Godot.Bridge
{
ExceptionUtils.LogException(e);
*outTool = godot_bool.False;
+ *outMethodsDest = NativeFuncs.godotsharp_array_new();
*outRpcFunctionsDest = NativeFuncs.godotsharp_dictionary_new();
*outEventSignalsDest = NativeFuncs.godotsharp_dictionary_new();
*outBaseScript = default;
diff --git a/platform/linuxbsd/detect.py b/platform/linuxbsd/detect.py
index 844b15e9fb..747dcbd76c 100644
--- a/platform/linuxbsd/detect.py
+++ b/platform/linuxbsd/detect.py
@@ -339,9 +339,6 @@ def configure(env: "Environment"):
env.Prepend(CPPPATH=["#platform/linuxbsd"])
if env["x11"]:
- if not env["vulkan"]:
- print("Error: X11 support requires vulkan=yes")
- env.Exit(255)
env.Append(CPPDEFINES=["X11_ENABLED"])
env.Append(CPPDEFINES=["UNIX_ENABLED"])
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index e7864ebac0..f462893112 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -3709,7 +3709,6 @@ WTEnablePtr DisplayServerWindows::wintab_WTEnable = nullptr;
// UXTheme API.
bool DisplayServerWindows::dark_title_available = false;
bool DisplayServerWindows::ux_theme_available = false;
-IsDarkModeAllowedForAppPtr DisplayServerWindows::IsDarkModeAllowedForApp = nullptr;
ShouldAppsUseDarkModePtr DisplayServerWindows::ShouldAppsUseDarkMode = nullptr;
GetImmersiveColorFromColorSetExPtr DisplayServerWindows::GetImmersiveColorFromColorSetEx = nullptr;
GetImmersiveColorTypeFromNamePtr DisplayServerWindows::GetImmersiveColorTypeFromName = nullptr;
@@ -3727,7 +3726,7 @@ typedef enum _SHC_PROCESS_DPI_AWARENESS {
} SHC_PROCESS_DPI_AWARENESS;
bool DisplayServerWindows::is_dark_mode_supported() const {
- return ux_theme_available && IsDarkModeAllowedForApp();
+ return ux_theme_available;
}
bool DisplayServerWindows::is_dark_mode() const {
@@ -3817,13 +3816,12 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
// Load UXTheme.
HMODULE ux_theme_lib = LoadLibraryW(L"uxtheme.dll");
if (ux_theme_lib) {
- IsDarkModeAllowedForApp = (IsDarkModeAllowedForAppPtr)GetProcAddress(ux_theme_lib, MAKEINTRESOURCEA(136));
ShouldAppsUseDarkMode = (ShouldAppsUseDarkModePtr)GetProcAddress(ux_theme_lib, MAKEINTRESOURCEA(132));
GetImmersiveColorFromColorSetEx = (GetImmersiveColorFromColorSetExPtr)GetProcAddress(ux_theme_lib, MAKEINTRESOURCEA(95));
GetImmersiveColorTypeFromName = (GetImmersiveColorTypeFromNamePtr)GetProcAddress(ux_theme_lib, MAKEINTRESOURCEA(96));
GetImmersiveUserColorSetPreference = (GetImmersiveUserColorSetPreferencePtr)GetProcAddress(ux_theme_lib, MAKEINTRESOURCEA(98));
- ux_theme_available = IsDarkModeAllowedForApp && ShouldAppsUseDarkMode && GetImmersiveColorFromColorSetEx && GetImmersiveColorTypeFromName && GetImmersiveUserColorSetPreference;
+ ux_theme_available = ShouldAppsUseDarkMode && GetImmersiveColorFromColorSetEx && GetImmersiveColorTypeFromName && GetImmersiveUserColorSetPreference;
if (os_ver.dwBuildNumber >= 22000) {
dark_title_available = true;
}
diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h
index 4702bb7765..82894d300f 100644
--- a/platform/windows/display_server_windows.h
+++ b/platform/windows/display_server_windows.h
@@ -152,7 +152,6 @@ typedef UINT(WINAPI *WTInfoPtr)(UINT p_category, UINT p_index, LPVOID p_output);
typedef BOOL(WINAPI *WTPacketPtr)(HANDLE p_ctx, UINT p_param, LPVOID p_packets);
typedef BOOL(WINAPI *WTEnablePtr)(HANDLE p_ctx, BOOL p_enable);
-typedef bool(WINAPI *IsDarkModeAllowedForAppPtr)();
typedef bool(WINAPI *ShouldAppsUseDarkModePtr)();
typedef DWORD(WINAPI *GetImmersiveColorFromColorSetExPtr)(UINT dwImmersiveColorSet, UINT dwImmersiveColorType, bool bIgnoreHighContrast, UINT dwHighContrastCacheMode);
typedef int(WINAPI *GetImmersiveColorTypeFromNamePtr)(const WCHAR *name);
@@ -288,7 +287,6 @@ class DisplayServerWindows : public DisplayServer {
// UXTheme API
static bool dark_title_available;
static bool ux_theme_available;
- static IsDarkModeAllowedForAppPtr IsDarkModeAllowedForApp;
static ShouldAppsUseDarkModePtr ShouldAppsUseDarkMode;
static GetImmersiveColorFromColorSetExPtr GetImmersiveColorFromColorSetEx;
static GetImmersiveColorTypeFromNamePtr GetImmersiveColorTypeFromName;
diff --git a/scene/3d/occluder_instance_3d.cpp b/scene/3d/occluder_instance_3d.cpp
index 74c1e72b0f..7166d99b92 100644
--- a/scene/3d/occluder_instance_3d.cpp
+++ b/scene/3d/occluder_instance_3d.cpp
@@ -32,6 +32,7 @@
#include "core/config/project_settings.h"
#include "core/core_string_names.h"
+#include "core/io/marshalls.h"
#include "core/math/geometry_2d.h"
#include "core/math/triangulate.h"
#include "scene/3d/importer_mesh_instance_3d.h"
@@ -534,11 +535,20 @@ void OccluderInstance3D::_bake_surface(const Transform3D &p_transform, Array p_s
}
if (!Math::is_zero_approx(p_simplification_dist) && SurfaceTool::simplify_func) {
- float error_scale = SurfaceTool::simplify_scale_func((float *)vertices.ptr(), vertices.size(), sizeof(Vector3));
+ Vector<float> vertices_f32 = vector3_to_float32_array(vertices.ptr(), vertices.size());
+
+ float error_scale = SurfaceTool::simplify_scale_func(vertices_f32.ptr(), vertices.size(), sizeof(float) * 3);
float target_error = p_simplification_dist / error_scale;
float error = -1.0f;
int target_index_count = MIN(indices.size(), 36);
- uint32_t index_count = SurfaceTool::simplify_func((unsigned int *)indices.ptrw(), (unsigned int *)indices.ptr(), indices.size(), (float *)vertices.ptr(), vertices.size(), sizeof(Vector3), target_index_count, target_error, &error);
+
+ uint32_t index_count = SurfaceTool::simplify_func(
+ (unsigned int *)indices.ptrw(),
+ (unsigned int *)indices.ptr(),
+ indices.size(),
+ vertices_f32.ptr(), vertices.size(), sizeof(float) * 3,
+ target_index_count, target_error, &error);
+
indices.resize(index_count);
}
diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp
index f87829cf71..beaffc14b0 100644
--- a/scene/gui/tab_bar.cpp
+++ b/scene/gui/tab_bar.cpp
@@ -154,7 +154,9 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
queue_redraw();
}
- _update_hover();
+ if (!tabs.is_empty()) {
+ _update_hover();
+ }
return;
}
@@ -362,12 +364,19 @@ void TabBar::_notification(int p_what) {
} break;
case NOTIFICATION_DRAW: {
+ bool rtl = is_layout_rtl();
+ Vector2 size = get_size();
+
if (tabs.is_empty()) {
+ // Draw the drop indicator where the first tab would be if there are no tabs.
+ if (dragging_valid_tab) {
+ int x = rtl ? size.x : 0;
+ theme_cache.drop_mark_icon->draw(get_canvas_item(), Point2(x - (theme_cache.drop_mark_icon->get_width() / 2), (size.height - theme_cache.drop_mark_icon->get_height()) / 2), theme_cache.drop_mark_color);
+ }
+
return;
}
- bool rtl = is_layout_rtl();
- Vector2 size = get_size();
int limit_minus_buttons = size.width - theme_cache.increment_icon->get_width() - theme_cache.decrement_icon->get_width();
int ofs = tabs[offset].ofs_cache;
@@ -1092,7 +1101,8 @@ void TabBar::drop_data(const Point2 &p_point, const Variant &p_data) {
hover_now += 1;
}
} else {
- hover_now = is_layout_rtl() ^ (p_point.x < get_tab_rect(0).position.x) ? 0 : get_tab_count() - 1;
+ int x = tabs.is_empty() ? 0 : get_tab_rect(0).position.x;
+ hover_now = is_layout_rtl() ^ (p_point.x < x) ? 0 : get_tab_count() - 1;
}
move_tab(tab_from_id, hover_now);
@@ -1118,7 +1128,7 @@ void TabBar::drop_data(const Point2 &p_point, const Variant &p_data) {
hover_now += 1;
}
} else {
- hover_now = is_layout_rtl() ^ (p_point.x < get_tab_rect(0).position.x) ? 0 : get_tab_count();
+ hover_now = tabs.is_empty() || (is_layout_rtl() ^ (p_point.x < get_tab_rect(0).position.x)) ? 0 : get_tab_count();
}
Tab moving_tab = from_tabs->tabs[tab_from_id];
@@ -1154,10 +1164,13 @@ void TabBar::drop_data(const Point2 &p_point, const Variant &p_data) {
int TabBar::get_tab_idx_at_point(const Point2 &p_point) const {
int hover_now = -1;
- for (int i = offset; i <= max_drawn_tab; i++) {
- Rect2 rect = get_tab_rect(i);
- if (rect.has_point(p_point)) {
- hover_now = i;
+
+ if (!tabs.is_empty()) {
+ for (int i = offset; i <= max_drawn_tab; i++) {
+ Rect2 rect = get_tab_rect(i);
+ if (rect.has_point(p_point)) {
+ hover_now = i;
+ }
}
}
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 584a7e7eac..78b4edfcf7 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -270,24 +270,18 @@ void Font::set_cache_capacity(int p_single_line, int p_multi_line) {
}
Size2 Font::get_string_size(const String &p_text, HorizontalAlignment p_alignment, float p_width, int p_font_size, BitField<TextServer::JustificationFlag> p_jst_flags, TextServer::Direction p_direction, TextServer::Orientation p_orientation) const {
- uint64_t hash = p_text.hash64();
- hash = hash_djb2_one_64(p_font_size, hash);
- if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
- hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash);
- hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash);
- }
- hash = hash_djb2_one_64(p_direction, hash);
- hash = hash_djb2_one_64(p_orientation, hash);
+ bool fill = (p_alignment == HORIZONTAL_ALIGNMENT_FILL);
+ ShapedTextKey key = ShapedTextKey(p_text, p_font_size, fill ? p_width : 0.0, fill ? p_jst_flags : TextServer::JUSTIFICATION_NONE, TextServer::BREAK_NONE, p_direction, p_orientation);
Ref<TextLine> buffer;
- if (cache.has(hash)) {
- buffer = cache.get(hash);
+ if (cache.has(key)) {
+ buffer = cache.get(key);
} else {
buffer.instantiate();
buffer->set_direction(p_direction);
buffer->set_orientation(p_orientation);
buffer->add_string(p_text, Ref<Font>(this), p_font_size);
- cache.insert(hash, buffer);
+ cache.insert(key, buffer);
}
buffer->set_width(p_width);
@@ -300,17 +294,11 @@ Size2 Font::get_string_size(const String &p_text, HorizontalAlignment p_alignmen
}
Size2 Font::get_multiline_string_size(const String &p_text, HorizontalAlignment p_alignment, float p_width, int p_font_size, int p_max_lines, BitField<TextServer::LineBreakFlag> p_brk_flags, BitField<TextServer::JustificationFlag> p_jst_flags, TextServer::Direction p_direction, TextServer::Orientation p_orientation) const {
- uint64_t hash = p_text.hash64();
- hash = hash_djb2_one_64(p_font_size, hash);
- hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash);
- hash = hash_djb2_one_64(p_brk_flags.operator int64_t(), hash);
- hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash);
- hash = hash_djb2_one_64(p_direction, hash);
- hash = hash_djb2_one_64(p_orientation, hash);
+ ShapedTextKey key = ShapedTextKey(p_text, p_font_size, p_width, p_jst_flags, p_brk_flags, p_direction, p_orientation);
Ref<TextParagraph> lines_buffer;
- if (cache_wrap.has(hash)) {
- lines_buffer = cache_wrap.get(hash);
+ if (cache_wrap.has(key)) {
+ lines_buffer = cache_wrap.get(key);
} else {
lines_buffer.instantiate();
lines_buffer->set_direction(p_direction);
@@ -319,7 +307,7 @@ Size2 Font::get_multiline_string_size(const String &p_text, HorizontalAlignment
lines_buffer->set_width(p_width);
lines_buffer->set_break_flags(p_brk_flags);
lines_buffer->set_justification_flags(p_jst_flags);
- cache_wrap.insert(hash, lines_buffer);
+ cache_wrap.insert(key, lines_buffer);
}
lines_buffer->set_alignment(p_alignment);
@@ -329,24 +317,18 @@ Size2 Font::get_multiline_string_size(const String &p_text, HorizontalAlignment
}
void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment, float p_width, int p_font_size, const Color &p_modulate, BitField<TextServer::JustificationFlag> p_jst_flags, TextServer::Direction p_direction, TextServer::Orientation p_orientation) const {
- uint64_t hash = p_text.hash64();
- hash = hash_djb2_one_64(p_font_size, hash);
- if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
- hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash);
- hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash);
- }
- hash = hash_djb2_one_64(p_direction, hash);
- hash = hash_djb2_one_64(p_orientation, hash);
+ bool fill = (p_alignment == HORIZONTAL_ALIGNMENT_FILL);
+ ShapedTextKey key = ShapedTextKey(p_text, p_font_size, fill ? p_width : 0.0, fill ? p_jst_flags : TextServer::JUSTIFICATION_NONE, TextServer::BREAK_NONE, p_direction, p_orientation);
Ref<TextLine> buffer;
- if (cache.has(hash)) {
- buffer = cache.get(hash);
+ if (cache.has(key)) {
+ buffer = cache.get(key);
} else {
buffer.instantiate();
buffer->set_direction(p_direction);
buffer->set_orientation(p_orientation);
buffer->add_string(p_text, Ref<Font>(this), p_font_size);
- cache.insert(hash, buffer);
+ cache.insert(key, buffer);
}
Vector2 ofs = p_pos;
@@ -366,17 +348,11 @@ void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_t
}
void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment, float p_width, int p_font_size, int p_max_lines, const Color &p_modulate, BitField<TextServer::LineBreakFlag> p_brk_flags, BitField<TextServer::JustificationFlag> p_jst_flags, TextServer::Direction p_direction, TextServer::Orientation p_orientation) const {
- uint64_t hash = p_text.hash64();
- hash = hash_djb2_one_64(p_font_size, hash);
- hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash);
- hash = hash_djb2_one_64(p_brk_flags.operator int64_t(), hash);
- hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash);
- hash = hash_djb2_one_64(p_direction, hash);
- hash = hash_djb2_one_64(p_orientation, hash);
+ ShapedTextKey key = ShapedTextKey(p_text, p_font_size, p_width, p_jst_flags, p_brk_flags, p_direction, p_orientation);
Ref<TextParagraph> lines_buffer;
- if (cache_wrap.has(hash)) {
- lines_buffer = cache_wrap.get(hash);
+ if (cache_wrap.has(key)) {
+ lines_buffer = cache_wrap.get(key);
} else {
lines_buffer.instantiate();
lines_buffer->set_direction(p_direction);
@@ -385,7 +361,7 @@ void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const S
lines_buffer->set_width(p_width);
lines_buffer->set_break_flags(p_brk_flags);
lines_buffer->set_justification_flags(p_jst_flags);
- cache_wrap.insert(hash, lines_buffer);
+ cache_wrap.insert(key, lines_buffer);
}
Vector2 ofs = p_pos;
@@ -402,24 +378,18 @@ void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const S
}
void Font::draw_string_outline(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment, float p_width, int p_font_size, int p_size, const Color &p_modulate, BitField<TextServer::JustificationFlag> p_jst_flags, TextServer::Direction p_direction, TextServer::Orientation p_orientation) const {
- uint64_t hash = p_text.hash64();
- hash = hash_djb2_one_64(p_font_size, hash);
- if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
- hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash);
- hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash);
- }
- hash = hash_djb2_one_64(p_direction, hash);
- hash = hash_djb2_one_64(p_orientation, hash);
+ bool fill = (p_alignment == HORIZONTAL_ALIGNMENT_FILL);
+ ShapedTextKey key = ShapedTextKey(p_text, p_font_size, fill ? p_width : 0.0, fill ? p_jst_flags : TextServer::JUSTIFICATION_NONE, TextServer::BREAK_NONE, p_direction, p_orientation);
Ref<TextLine> buffer;
- if (cache.has(hash)) {
- buffer = cache.get(hash);
+ if (cache.has(key)) {
+ buffer = cache.get(key);
} else {
buffer.instantiate();
buffer->set_direction(p_direction);
buffer->set_orientation(p_orientation);
buffer->add_string(p_text, Ref<Font>(this), p_font_size);
- cache.insert(hash, buffer);
+ cache.insert(key, buffer);
}
Vector2 ofs = p_pos;
@@ -439,17 +409,11 @@ void Font::draw_string_outline(RID p_canvas_item, const Point2 &p_pos, const Str
}
void Font::draw_multiline_string_outline(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment, float p_width, int p_font_size, int p_max_lines, int p_size, const Color &p_modulate, BitField<TextServer::LineBreakFlag> p_brk_flags, BitField<TextServer::JustificationFlag> p_jst_flags, TextServer::Direction p_direction, TextServer::Orientation p_orientation) const {
- uint64_t hash = p_text.hash64();
- hash = hash_djb2_one_64(p_font_size, hash);
- hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash);
- hash = hash_djb2_one_64(p_brk_flags.operator int64_t(), hash);
- hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash);
- hash = hash_djb2_one_64(p_direction, hash);
- hash = hash_djb2_one_64(p_orientation, hash);
+ ShapedTextKey key = ShapedTextKey(p_text, p_font_size, p_width, p_jst_flags, p_brk_flags, p_direction, p_orientation);
Ref<TextParagraph> lines_buffer;
- if (cache_wrap.has(hash)) {
- lines_buffer = cache_wrap.get(hash);
+ if (cache_wrap.has(key)) {
+ lines_buffer = cache_wrap.get(key);
} else {
lines_buffer.instantiate();
lines_buffer->set_direction(p_direction);
@@ -458,7 +422,7 @@ void Font::draw_multiline_string_outline(RID p_canvas_item, const Point2 &p_pos,
lines_buffer->set_width(p_width);
lines_buffer->set_break_flags(p_brk_flags);
lines_buffer->set_justification_flags(p_jst_flags);
- cache_wrap.insert(hash, lines_buffer);
+ cache_wrap.insert(key, lines_buffer);
}
Vector2 ofs = p_pos;
diff --git a/scene/resources/font.h b/scene/resources/font.h
index e9f7507652..44198a3111 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -47,9 +47,44 @@ class TextParagraph;
class Font : public Resource {
GDCLASS(Font, Resource);
+ struct ShapedTextKey {
+ String text;
+ int font_size = 14;
+ float width = 0.f;
+ BitField<TextServer::JustificationFlag> jst_flags = TextServer::JUSTIFICATION_NONE;
+ BitField<TextServer::LineBreakFlag> brk_flags = TextServer::BREAK_MANDATORY;
+ TextServer::Direction direction = TextServer::DIRECTION_AUTO;
+ TextServer::Orientation orientation = TextServer::ORIENTATION_HORIZONTAL;
+
+ bool operator==(const ShapedTextKey &p_b) const {
+ return (font_size == p_b.font_size) && (width == p_b.width) && (jst_flags == p_b.jst_flags) && (brk_flags == p_b.brk_flags) && (direction == p_b.direction) && (orientation == p_b.orientation) && (text == p_b.text);
+ }
+
+ ShapedTextKey() {}
+ ShapedTextKey(const String &p_text, int p_font_size, float p_width, BitField<TextServer::JustificationFlag> p_jst_flags, BitField<TextServer::LineBreakFlag> p_brk_flags, TextServer::Direction p_direction, TextServer::Orientation p_orientation) {
+ text = p_text;
+ font_size = p_font_size;
+ width = p_width;
+ jst_flags = p_jst_flags;
+ brk_flags = p_brk_flags;
+ direction = p_direction;
+ orientation = p_orientation;
+ }
+ };
+
+ struct ShapedTextKeyHasher {
+ _FORCE_INLINE_ static uint32_t hash(const ShapedTextKey &p_a) {
+ uint32_t hash = p_a.text.hash();
+ hash = hash_murmur3_one_32(p_a.font_size, hash);
+ hash = hash_murmur3_one_float(p_a.width, hash);
+ hash = hash_murmur3_one_32(p_a.brk_flags | (p_a.jst_flags << 6) | (p_a.direction << 12) | (p_a.orientation << 15), hash);
+ return hash_fmix32(hash);
+ }
+ };
+
// Shaped string cache.
- mutable LRUCache<uint64_t, Ref<TextLine>> cache;
- mutable LRUCache<uint64_t, Ref<TextParagraph>> cache_wrap;
+ mutable LRUCache<ShapedTextKey, Ref<TextLine>, ShapedTextKeyHasher> cache;
+ mutable LRUCache<ShapedTextKey, Ref<TextParagraph>, ShapedTextKeyHasher> cache_wrap;
protected:
// Output.
diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp
index d1278f9340..b5e02b2f76 100644
--- a/scene/resources/importer_mesh.cpp
+++ b/scene/resources/importer_mesh.cpp
@@ -30,6 +30,7 @@
#include "importer_mesh.h"
+#include "core/io/marshalls.h"
#include "core/math/random_pcg.h"
#include "core/math/static_raycaster.h"
#include "scene/resources/surface_tool.h"
@@ -424,9 +425,8 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
normal_weights[j] = 2.0; // Give some weight to normal preservation, may be worth exposing as an import setting
}
- const float max_mesh_error = FLT_MAX; // We don't want to limit by error, just by index target
- float scale = SurfaceTool::simplify_scale_func((const float *)merged_vertices_ptr, merged_vertex_count, sizeof(Vector3));
- float mesh_error = 0.0f;
+ Vector<float> merged_vertices_f32 = vector3_to_float32_array(merged_vertices_ptr, merged_vertex_count);
+ float scale = SurfaceTool::simplify_scale_func(merged_vertices_f32.ptr(), merged_vertex_count, sizeof(float) * 3);
unsigned int index_target = 12; // Start with the smallest target, 4 triangles
unsigned int last_index_count = 0;
@@ -446,11 +446,25 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
raycaster->commit();
}
+ const float max_mesh_error = FLT_MAX; // We don't want to limit by error, just by index target
+ float mesh_error = 0.0f;
+
while (index_target < index_count) {
PackedInt32Array new_indices;
new_indices.resize(index_count);
- size_t new_index_count = SurfaceTool::simplify_with_attrib_func((unsigned int *)new_indices.ptrw(), (const uint32_t *)merged_indices_ptr, index_count, (const float *)merged_vertices_ptr, merged_vertex_count, sizeof(Vector3), index_target, max_mesh_error, &mesh_error, (float *)merged_normals.ptr(), normal_weights.ptr(), 3);
+ Vector<float> merged_normals_f32 = vector3_to_float32_array(merged_normals.ptr(), merged_normals.size());
+
+ size_t new_index_count = SurfaceTool::simplify_with_attrib_func(
+ (unsigned int *)new_indices.ptrw(),
+ (const uint32_t *)merged_indices_ptr, index_count,
+ merged_vertices_f32.ptr(), merged_vertex_count,
+ sizeof(float) * 3, // Vertex stride
+ index_target,
+ max_mesh_error,
+ &mesh_error,
+ merged_normals_f32.ptr(),
+ normal_weights.ptr(), 3);
if (new_index_count < last_index_count * 1.5f) {
index_target = index_target * 1.5f;
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 94967352c8..185cbdc6bf 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -46,7 +46,7 @@ void SurfaceTool::strip_mesh_arrays(PackedVector3Array &r_vertices, PackedInt32A
Vector<uint32_t> remap;
remap.resize(r_vertices.size());
- uint32_t new_vertex_count = generate_remap_func(remap.ptrw(), (unsigned int *)r_indices.ptr(), r_indices.size(), (float *)r_vertices.ptr(), r_vertices.size(), sizeof(Vector3));
+ uint32_t new_vertex_count = generate_remap_func(remap.ptrw(), (unsigned int *)r_indices.ptr(), r_indices.size(), r_vertices.ptr(), r_vertices.size(), sizeof(Vector3));
remap_vertex_func(r_vertices.ptrw(), r_vertices.ptr(), r_vertices.size(), sizeof(Vector3), remap.ptr());
r_vertices.resize(new_vertex_count);
remap_index_func((unsigned int *)r_indices.ptrw(), (unsigned int *)r_indices.ptr(), r_indices.size(), remap.ptr());
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 9368812230..0685ff0992 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -3401,7 +3401,7 @@ RID PlaceholderTexture2D::get_rid() const {
void PlaceholderTexture2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_size", "size"), &PlaceholderTexture2D::set_size);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size", PROPERTY_HINT_NONE, "suffix:px"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "suffix:px"), "set_size", "get_size");
}
PlaceholderTexture2D::PlaceholderTexture2D() {
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 6b8f8097a8..fc2366a78c 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -2650,6 +2650,10 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "camera_direction_world", "CAMERA_DIRECTION_WORLD" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "camera_visible_layers", "CAMERA_VISIBLE_LAYERS" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "node_position_view", "NODE_POSITION_VIEW" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "custom0", "CUSTOM0" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "custom1", "CUSTOM1" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "custom2", "CUSTOM2" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "custom3", "CUSTOM3" },
// Node3D, Fragment
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "fragcoord", "FRAGCOORD" },
diff --git a/servers/physics_3d/godot_collision_solver_3d.cpp b/servers/physics_3d/godot_collision_solver_3d.cpp
index ca76a819ec..47f767425b 100644
--- a/servers/physics_3d/godot_collision_solver_3d.cpp
+++ b/servers/physics_3d/godot_collision_solver_3d.cpp
@@ -513,10 +513,6 @@ bool GodotCollisionSolver3D::solve_distance_world_boundary(const GodotShape3D *p
}
bool GodotCollisionSolver3D::solve_distance(const GodotShape3D *p_shape_A, const Transform3D &p_transform_A, const GodotShape3D *p_shape_B, const Transform3D &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B, const AABB &p_concave_hint, Vector3 *r_sep_axis) {
- if (p_shape_A->is_concave()) {
- return false;
- }
-
if (p_shape_B->get_type() == PhysicsServer3D::SHAPE_WORLD_BOUNDARY) {
Vector3 a, b;
bool col = solve_distance_world_boundary(p_shape_B, p_transform_B, p_shape_A, p_transform_A, a, b);
diff --git a/tests/core/object/test_object.h b/tests/core/object/test_object.h
index f5c5de7fdf..5feb3a4054 100644
--- a/tests/core/object/test_object.h
+++ b/tests/core/object/test_object.h
@@ -281,6 +281,84 @@ TEST_CASE("[Object] Absent name getter") {
actual_value == Variant(),
"The returned value should equal nil variant.");
}
+
+TEST_CASE("[Object] Signals") {
+ Object object;
+
+ CHECK_FALSE(object.has_signal("my_custom_signal"));
+
+ List<MethodInfo> signals_before;
+ object.get_signal_list(&signals_before);
+
+ object.add_user_signal(MethodInfo("my_custom_signal"));
+
+ CHECK(object.has_signal("my_custom_signal"));
+
+ List<MethodInfo> signals_after;
+ object.get_signal_list(&signals_after);
+
+ // Should be one more signal.
+ CHECK_EQ(signals_before.size() + 1, signals_after.size());
+
+ SUBCASE("Adding the same user signal again should not have any effect") {
+ CHECK(object.has_signal("my_custom_signal"));
+ ERR_PRINT_OFF;
+ object.add_user_signal(MethodInfo("my_custom_signal"));
+ ERR_PRINT_ON;
+ CHECK(object.has_signal("my_custom_signal"));
+
+ List<MethodInfo> signals_after_existing_added;
+ object.get_signal_list(&signals_after_existing_added);
+
+ CHECK_EQ(signals_after.size(), signals_after_existing_added.size());
+ }
+
+ SUBCASE("Trying to add a preexisting signal should not have any effect") {
+ CHECK(object.has_signal("script_changed"));
+ ERR_PRINT_OFF;
+ object.add_user_signal(MethodInfo("script_changed"));
+ ERR_PRINT_ON;
+ CHECK(object.has_signal("script_changed"));
+
+ List<MethodInfo> signals_after_existing_added;
+ object.get_signal_list(&signals_after_existing_added);
+
+ CHECK_EQ(signals_after.size(), signals_after_existing_added.size());
+ }
+
+ SUBCASE("Adding an empty signal should not have any effect") {
+ CHECK_FALSE(object.has_signal(""));
+ ERR_PRINT_OFF;
+ object.add_user_signal(MethodInfo(""));
+ ERR_PRINT_ON;
+ CHECK_FALSE(object.has_signal(""));
+
+ List<MethodInfo> signals_after_empty_added;
+ object.get_signal_list(&signals_after_empty_added);
+
+ CHECK_EQ(signals_after.size(), signals_after_empty_added.size());
+ }
+
+ SUBCASE("Emitting a non existing signal will return an error") {
+ Error err = object.emit_signal("some_signal");
+ CHECK(err == ERR_UNAVAILABLE);
+ }
+
+ SUBCASE("Emitting an existing signal should call the connected method") {
+ Array empty_signal_args;
+ empty_signal_args.push_back(Array());
+
+ SIGNAL_WATCH(&object, "my_custom_signal");
+ SIGNAL_CHECK_FALSE("my_custom_signal");
+
+ Error err = object.emit_signal("my_custom_signal");
+ CHECK(err == OK);
+
+ SIGNAL_CHECK("my_custom_signal", empty_signal_args);
+ SIGNAL_UNWATCH(&object, "my_custom_signal");
+ }
+}
+
} // namespace TestObject
#endif // TEST_OBJECT_H